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AlivEfps css settings, config & cfg 2012

Full Name -
Nickname AlivEfps
Birthday -
Nationality LithuaniaLithuania
Game Counter-Strike SourceCounter-Strike Source
Since 2012-12-14
Last Update 2012-12-14
AlivEfps screenshot

AlivEfps Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

AlivEfps Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

AlivEfps config

The Counter-Strike Source config file of AlivEfps has been downloaded 35 times. Download fps.cfg by clicking the download button below.
How to install AlivEfps css config
1. Download fps.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec AlivEfps.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

AlivEfps Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of AlivEfps. The AlivEfps css settings page has been viewed for 1.540 since it was added on 2012-12-14. The last time the settings of AlivEfps were on 2012-12-14. Visit the css settings page to view more Counter-Strike Source settings like AlivEfps or visit upload section to add your own css settings.
Other Counter-Strike Source settings
AlivEfps CFG file
mat_specular 0
mat_bumpmap 0
mat_reducefillrate 1
mat_antialias 0
mat_forceaniso 0
mat_force_bloom 0
mat_compressedtextures 1
mat_forcehardwaresync 1
mat_forcemanagedtextureintohardware 1
mat_parallaxmap 0
mat_hdr_enable 0
cl_winddir 0
cl_windspeed 0
cl_ragdoll_collide 0
cl_ragdoll_physics_enable 0
cl_phys_props_enable 0
cl_phys_props_max 0
cl_forcepreload 1
func_break_max_pieces 0
r_DrawDetailProps 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_fastzreject -1
r_modellodscale 0
r_propsmaxdist 1
r_transitionsensitivity 0
r_waterforceexpensive 0
blink_duration 0
mat_reducefillrate 1
cl_predict 1
cl_pred_optimize 2
cl_ejectbrass 0
cl_phys_props_enable 0
cl_phys_props_max 0
cl_muzzleflash_dlight_3rd 0
cl_muzzleflash_dlight_1st 0
cl_ragdoll_fade_time 1
cl_show_splashes 0
cl_smooth 0
commentary 0
dsp_enhance_stereo 0
dsp_slow_cpu 1
mat_antialias 0
mat_bumpmap 0
mat_bloom 0
mat_bufferprimitives 1
mat_fastspecular 1
mat_hdr_enabled 0
mat_mipmaptextures 0
r_cheapwaterstart 1
r_cheapwaterend 1
r_alivecheapwaterend
r_drawdetailprops 0
r_dynamic 0
r_lightinterp 0
r_propsmaxdist 100
r_RainSimulate 0
r_shadows 0
rope_smooth 0
fog_enable 0
fog_enable_water_fog 0
gl_clear 0
snd_digital_surround 0
soundscape_fadetime 9999
snd_pitchquality "0"
cl_soundscape_flush
gl_clear 0
dsp_slow_cpu 1
dsp_enhance_stereo 0
fog_enableskybox 0
mouse settings
r_rainsimulate 0
m_filter "0"
m_pitch ".022"
m_yaw ".022
m_customaccel "0
zoom_sensitivity_ratio "1"
s_reverb "0"
gl_texsort "0"

max_smokepuffs "0"
r_shadowmaxrendered "0"
cl_dynamiclights 0
cl_particlefx 0
cl_weatherdis 0
loadas8bit 1
cl_download_ingame 0
cl_bulletejects 0
cl_allowupload 0
cl_himodels 0
cl_minimap 0
mat_envmapsize 0
mat_envmaptgasize 0
cl_smooth 0
cl_lagcomp_errorcheck "0"
max_shells 0
max_smokepuffs 0
flex_smooth 0
r_flashlightmuzzleflashfov 0
r_drawviewmodel 0
cl_numshotrubble 1
ah 0
fastsprites "2"
hud_fastswitch "1"
commentary 0
cl_muzzleflash_dlight_3rd 0
cl_muzzleflash_dlight_1st 0
cl_pushaway_force 0
cl_allowupload 0
cl_allowdownload 0
cl_shadows 0
cl_autohelp "0"
cl_c4dynamiclight "0"
cl_detaildist "0"
cl_detailfade "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_radartype "1"
ragdoll_sleepaftertime 0
cl_ragdoll_sleepaftertime 0
cl_ragdoll_collide "0"
cl_ragdoll_physics 0
cl_ragdoll_fade_time 1
cl_show_splashes "0"
cl_show_bloodsprays 0
cl_lagcomp_errorcheck "0"
cl_drawmonitors "0"
cl_ejectbrass 0
cl_scalecrosshair 1
cl_ragdoll_physics_enable 0
cl_detail_max_sway 0
mat_drawwater 0
mat_diffuse 0
mat_bloom 0
mat_bufferprimitives "1"
mat_bumpbasis "0"
mat_loadtextures 1
mat_antialias "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_compressedtextures "1"
mat_fastnobump "1"
mat_fastspecular "1"
mat_filtertextures "0"
mat_filterlightmaps "0"
mat_forceaniso "0"
mat_forcedynamic "0"
r_rainsimulate 0
cl_show_bloodspray 0
lod_enable 1
lod_transitiondist 0
mat_fullbright 1
mat_forceaniso 0
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_mipmaptextures "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_showlowresimage "0"
mat_specular "0"
mat_trilinear "0"
mat_wateroverlaysize "0"
mat_vsync "0"
mat_showwatertextures "0"
mat_trilinear "0"
mat_showlowresimage 1
mat_disable_fancy_blending 1
mat_debug_postprocessing_effects 0
mat_disable_lightwarp 1
mat_disable_ps_patch 1
mat_forcehardwaresync 0
mat_showlightmapcomponent 0
mat_parallaxmap 0
overview_tracks 0
cl_showerror "0"
cl_musicenabled "0"
cl_musicdirectory ""
cl_musicvolume "0.0"
con_notifytime "0"
hud_centerid 1
dsp_slow_cpu 1
dsp_off 1
echo
l_cull 1
r_drawstaticprops 0
r_ 0
r_drawdecals 0
r_avglight "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_ClipAreaPortals "1"
r_decal_cullsize "9999"
r_decals "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_maxmodeldecal 0
r_drawrain "0"
r_drawropes "0"
r_maxdlights 0
r_dynamic "0"
r_drawskybox 0
r_eyeglintlodpixels "0"
r_eyes "0"
r_eyegloss "0"
r_eyesize "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_fastzreject "0"
r_flex "0"
r_lightaverage "0"
r_drawbatchdecals 1
r_lightinterp "0"
r_maxdlights "0"
r_modellodscale "0.1"
r_occlusion "0"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_teeth "0"
r_ropetranslucent "0"
r_ambientlightingonly 1
r_waterforcereflectentities 0
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_worldlights "0"
r_worldlightmin "0"
r_drawlights "0"
r_DispUseStaticMeshes "0"
r_shadowmaxrendered "0"
r_shadowrendertotexture 0
r_threaded_particles 1
r_threaded_renderables 1
mat_forcemanagedtextureintohardware 0
r_ForceWaterLeaf 0
r_dopixelvisibility 0
r_pixelvisibility_partial 0
r_ropetranslucent 0
r_flashlightmodels 0
r_flashlightrendermodels 0
r_flashlightrenderworld 0
r_DrawSpecificStaticProp 0
r_occlusion 0
r_maxmodeldecal 0
r_minnewsamples 0
r_maxsampledist 0
r_spray_lifetime 0
r_phong 0
r_PhysPropStaticLighting 0
r_updaterefracttexture 0
cl_corpsestay "0"
cl_enable_ragdoll_physics 0
mat_yuv 0
rope_subdiv 0
rope_smooth "0"
rope_wind_dist "0"
rope_smooth "0"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth_minalpha "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
jpeg_quality "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
con_enable "1"
r_drawparticles 0
sv_forcepreload 1
sv_robust_explosions 0
cl_autohelp 0
mat_queue_mode 2
dsp_slow_cpu 1
dsp_off 1
props_break_max_pieces "0"
fps_max "300"
cl_c4dynamiclight "0"
cl_detaildist "0"
cl_detailfade "0"
cl_ejectbrass "0"
cl_forcepreload "1" //
cl_phys_props_enable "0"
cl_phys_props_max "0"
mat_monitorgamma 1.6
mat_hdr_enabled 0
mat_hdr_level 0
mat_antialias 0
mat_trilinear 0
mat_forceaniso 0
mat_bloomscale "0"
mat_bumpmap "0"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_hdr_enabled "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
r_decals "0"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_flex "0"
r_lightaverage "1"
r_maxdlights "0"
r_occlusion "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_shadows "0"
r_shadowmaxrendered "0"
r_shadowrendertotexture "0"
r_teeth "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_worldlights "2"
r_worldlightmin "0.0002"
r_3dnow "0"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_3dsky 0
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0.01"
fps_max "300"
func_break_max_pieces "0"
gl_clear "0"
jpeg_quality "100"
mp_decals "0"
net_showevents "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
snd_flushasync
texture_budget_background_alpha "999
texture_budget_panel_height "0"
texture_budget_panel_width "0"
voice_enable "1"
voice_scale "1"
voice_modenable "1"

net_graph 0
cl_ragdoll_physics_enable "0"
r_avglight 0
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"

cl_interpolate "1"


cl_smooth "0"
cl_smoothtime "0.01"
cl_resend "6"
net_graph "0"
cl_showfps "0"
cl_pred_optimize "2"
net_maxfragments "640"
cl_timeout "30"
cl_predictweapons "1"
jpeg_quality "100"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
cl_allowdownload "0"
cl_allowupload "0"
cl_forcepreload "1"
cl_drawmonitors "0"
texture_budget_background_alpha "999999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "0"
mat_colorcorrection "0"
mat_wateroverlaysize "1"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
muzzleflash_light "0"
ai_expression_optimization "1"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "0"
cl_wpn_sway_interp "0"
mat_trilinear "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "1"
r_forcewaterleaf "0"
r_updaterefracttexture "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_texture_list_all "0"
mat_texturelist_directories "0"
mat_texturelist_files "1"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
r_phong "0"
lod_TransitionDist "0"
mat_vsync "0"
r_decal_cullsize "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_lod_noupdate "1"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_worldlightmin "0"
mat_shadowstate "0"
r_worldlights "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "0"
r_waterforceexpensive "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_DoCovertTransitions "1"
r_fastzreject "-1"
r_waterforceexpensive "0"
r_worldlights "2"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
cl_logofile "0"
r_shadowmaxrendered "1"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
cl_rumblescale "0"
cl_ejectbrass "0"
net_showevents "0"
r_spray_lifetime "1"
showhitlocation "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_ropetranslucent "0"
commentary_firstrun "0"
r_dynamic "0"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "1"
vprof_graphwidth "1"
r_lightaverage "1"
lod_enable "1"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
cl_autohelp "0"
cl_c4progressbar "1"
hud_centerid "0"
npc_height_adjust "1"
scene_showfaceto "0"
scene_showlook "0"
scene_showmoveto "0"
blink_duration "0"
hud_fastswitch "1"
closecaption "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
cl_radartype "1"
cl_radaralpha "255"
cl_radartype "1"
snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_digital_surround "1"
snd_noextraupdate "1"
suitvolume "0"
dsp_enhance_stereo "0"
dsp_slow_cpu "0"
dsp_spatial "1"
dsp_speaker "50"
dsp_volume "2"
dsp_water "1"
cl_downloadfilter "none"
snd_profile "0"
volume "1"
voice_scale "1"
voice_modenable "1"
voice_enable "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "1"
cl_phys_props_max "1"
r_maxmodeldecal "0" "1"
r_drawmodeldecals "0"
props_break_max_pieces "0"
datacachesize "64"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
con_enable "1"
weapon_showproficiency "1"
r_shadows 0
hud_centerid 1
ai_expression_optimization 1
ai_think_limit_label 0
blink_duration 0
flex_smooth 0
mat_bufferprimitives 1
mat_bumpmap 0
mat_compressedtextures 1
mat_fastnobump 1
mat_specular 0
mat_fastspecular 1
mat_forcemanagedtextureintohardware 0
mat_envmapsize 0
mat_envmaptgasize 0
mat_wateroverlaysize 4
mat_picmip 2
mat_bloomscale 0
mat_disable_bloom 1
mat_antialias
mat_forceaniso 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_filterlightmaps 0
mat_forcehardwaresync 0
mat_reducefillrate 1
mat_trilinear 0
mat_disable_fancy_blending 1
mat_debug_postprocessing_effects 0
mat_disable_lightwarp 1
mat_disable_ps_patch 1
mat_showlightmapcomponent 0 /
mat_parallaxmap 0
func_break_max_pieces 0
mp_decals 0
cl_detail_max_sway 0
cl_wpn_sway_interp 0
r_lightaverage 0
r_decal_cullsize 1
r_decals 1
r_drawbatchdecals 1
r_drawmodeldecals 0
r_flex 0
r_ForceWaterLeaf 0
r_fastzreject -1
r_teeth 0
r_cheapwaterstart 1
r_cheapwaterend 1
r_waterforceexpensive 0
r_WaterDrawReflection 0
r_dopixelvisibility 0
r_pixelvisibility_partial 0
r_ropetranslucent 0
r_flashlightmodels 0
r_flashlightrendermodels 0
r_flashlightrenderworld 0
r_DrawSpecificStaticProp 0
r_eyes 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_occlusion 0
r_maxmodeldecal 10
r_minnewsamples 0
r_maxsampledist 0
r_phong 0
r_PhysPropStaticLighting 0
r_dynamic 0
r_updaterefracttexture 0
r_renderoverlayfragment 0
r_worldlights 0
dsp_slow_cpu 1
props_break_max_pieces 0
props_break_max_pieces_perframe 0
overview_tracks 0
ai_expression_optimization 1
ai_think_limit_label 0
blink_duration 0
flex_smooth 0
mat_bufferprimitives 1
mat_bumpmap 0
mat_fastnobump 1
mat_specular 0
mat_fastspecular 1
mat_forcemanagedtextureintohardware 0
mat_clipz 2
mat_envmapsize 0
mat_envmaptgasize 0
mat_wateroverlaysize 4
mat_bloomscale 0
mat_disable_bloom 1
mat_antialias 0
mat_forceaniso 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_filterlightmaps 0
mat_forcehardwaresync 0
mat_reducefillrate 1
mat_trilinear 0
mat_disable_fancy_blending 1
mat_debug_postprocessing_effects 0
mat_disable_lightwarp 1
mat_disable_ps_patch 1
mat_showlightmapcomponent 0
mat_parallaxmap 0
func_break_max_pieces 0
mp_decals 0
cl_autohelp 0
cl_forcepreload 1
cl_ejectbrass 0
cl_smooth 0
cl_c4dynamiclight 0
cl_drawmonitors 0
cl_phys_props_max 0
cl_show_splashes 0
cl_ragdoll_physics_enable 0
cl_detail_max_sway 0
cl_wpn_sway_interp 0
r_flex 0
r_ForceWaterLeaf 0
r_fastzreject -1
r_teeth 0
r_cheapwaterstart 1
r_cheapwaterend 1
r_waterforceexpensive 0
r_WaterDrawReflection 0
r_dopixelvisibility 0
r_pixelvisibility_partial 0
r_ropetranslucent 0
r_flashlightmodels 0
r_flashlightrendermodels 0
r_flashlightrenderworld 0
r_DrawSpecificStaticProp 0
r_eyes 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_occlusion 0
r_maxmodeldecal 10
r_minnewsamples 0
r_maxsampledist 0
r_spray_lifetime 1
r_mmx 1
r_sse 1
r_sse2 1
r_3dnow 0
r_phong 0
r_PhysPropStaticLighting 0
r_dynamic 0
r_updaterefracttexture 0
r_renderoverlayfragment 0
r_worldlights 0
rope_smooth 0
rope_wind_dist 0
rope_shake 0
rope_smooth_maxalphawidth 0
rope_smooth_maxalpha 0
rope_smooth_enlarge 0
rope_subdiv 0
rope_smooth_minwidth 0
rope_smooth_minalpha 0
rope_averagelight 0
rope_collide 0
dsp_slow_cpu 1
gl_clear 0
sv_forcepreload 1

props_break_max_pieces 0
props_break_max_pieces_perframe 0
lod_enable 1
lod_transitiondist 0
overview_tracks 0
mat_fastnobump 1
mat_fastspecular 1
mat_reducefillrate 1
r_cheapwaterend 1
r_cheapwaterstart 1
r_drawdetailprops 0
r_lightinterp 0
r_renderoverlayfragment 0
r_rootlod 2
l_interp 0.01
cl_radartype 1
cl_show_bloodspray 0
cl_ejectbrass 0
cl_scalecrosshair 1
cl_ejectbrass 0
cl_show_splashes 0
cl_show_bloodspray 0
r_3dsky 0
r_shadows 0
r_eyes 0
r_teeth 0
r_drawrain 0
r_dynamic 0
r_modellodscale 0.1
r_drawlights 0
r_DispUseStaticMeshes 0
fog_enable 0
muzzleflash_light 0
ex_interp 0
cl_weather "0"
fps_max "160"
developer "1"
r_dynamic "0"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
gl_max_size "256"
precache "1"
mp_decals "0"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_dither "1"
gl_flipmatrix "0"
gl_flashblend "0"
gl_lightholes "0"
cl_showfps "0"
cl_minmodels "1"
cl_mini_ct 1
cl_show_splashes 0
cl_detaildist 0
cl_detailfade 0
cl_windspeed 0
cl_c4dynamiclight 0
mat_diffuse 1
mat_filterlightmaps 0
mat_compressedtextures 1
mat_bloomscale 0
mat_parallaxmap 0
mat_trilinear 0
mat_reducefillrate 1
r_decal_cullsize 1
r_propsmaxdist 0
r_shadows 0
r_eyes 0
r_teeth 0
r_dec 0
ati_npatch 0
gl_playermip 1
cl_smooth 0
fog_enable 0

r_rainsimulate 0
r_rainradius 0
r_rainsplashpercentage 0
mat_bloom 0
mat_fastspecular 1
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_rainradius 0
r_modellodscale "0.1"
r_drawlights "0"
r_DispUseStaticMeshes "0"
r_waterforceexpensive "0"
r_shadowrendertotexture "0"
r_RainSimulate "0"
r_DrawDetailProps "0"
r_waterforceexpensive "0"
r_DispUseStaticMeshes "0"

cl_minmodels 1
cl_restrict_server_commands 0

cl_minmodels 1
cl_forcepreload 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_show_splashes 0
mat_forceaniso 0
mat_antialias 0
mat_bumpmap 0
mat_clipz 2
mat_fastnobump 1
mat_fastspecular 1
mat_mipmaptextures 1
mat_hdr_enabled 0
mat_picmip 2
mat_reducefillrate 1
mat_trilinear 0
mat_wateroverlaysize 16
mat_vsync 0
r_3dsky 0
r_avglight 0
r_cheapwaterend 1
r_decal_cullsize 2
r_decals 0
r_drawdetailprops 0
r_drawflecks 0
r_drawmodeldecals 0
r_dynamic 0
r_eyes 0
r_lightaverage 0
r_lod 2
r_occlusion 0
r_renderoverlayfragment 0
r_teeth 0
r_waterforceexpensive 0
rope_averagelight 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0


fps_max 101
cl_mini_ct 1
mat_colorcorrection 0
mat_reducefillrate 0
mat_texture_limit -1
r_fastzreject 0
mat_compressedtextures 1
mat_fastnobump 1
mat_fastspecular 1
r_decal_cullsize 0
r_renderoverlayfragment 0
mat_bloomscale 0
mat_disable_bloom 0
mat_filterlightmaps 0
mat_hdr_enabled 0
mat_hdr_level 0
r_dynamic 0
r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadows 0
ragdoll_sleepaftertime 1
cl_wpn_sway_scale 0
cl_minmodels 1
cl_min_ct 1
cl_min_t 4
cl_ejectbrass 0
cl_detailfade 0
cl_detaildist 0
r_spray_lifetime 0
r_maxmodeldecal 0
r_spray_lifetime 0
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_queue_mode "2"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "1"
r_threaded_renderables "0"
r_queued_decals "0"
r_queued_post_processing "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
_ropetranslucent "0"
rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
mat_specular 0
cl_showfps 1
fps_max 1337

rate "1048576"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_wpn_sway_interp "0"

fps_max 999
cl_c4progressbar "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_min_ct "1"
cl_min_t "1"
cl_minmodels "1"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_righthand "0"
cl_wpn_sway_interp "0"
con_enable "1"
fps_max "200"
hud_centerid "1"
hud_fastswitch "1"
jpeg_quality "100"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"



// +---------------+
// ¦ Update Tweaks ¦----------------------------------------------
// +---------------+
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "7"
r_sse_s "1"

cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"

mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"

prop_active_gib_limit "0"
adsp_debug "0"








clear
echo AlivE fps config loaded
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