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2020 cfg by LoL cs settings, config & cfg 2020

Full Name -
Nickname 2020 cfg by LoL
Birthday -
Nationality SerbiaSerbia
Game Counter-Strike 1.6Counter-Strike 1.6
Since 2020-05-03
Last Update 2020-05-03
2020 cfg by LoL screenshot

2020 cfg by LoL Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

2020 cfg by LoL Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

2020 cfg by LoL config

The Counter-Strike 1.6 config file of 2020 cfg by LoL has been downloaded 146 times. Download LoL.cfg by clicking the download button below.
How to install 2020 cfg by LoL cs config
1. Download LoL.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec 2020 cfg by LoL.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
Social Media
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2020 cfg by LoL Settings

Monitor
Resolution: 1920x1080
Aspect Ratio: 16:9
Sensitivity
Sensitivity: 2.00000
Crosshair
Color: Gray
Size: Small
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of 2020 cfg by LoL. The 2020 cfg by LoL cs settings page has been viewed for 1.674 since it was added on 2020-05-03. The last time the settings of 2020 cfg by LoL were on 2020-05-03. Visit the cs settings page to view more Counter-Strike 1.6 settings like 2020 cfg by LoL or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
# Name Country Last Update
1csHungaryHungary2013-07-11
2csBulgariaBulgaria2010-08-26
3csGermanyGermany2019-04-16
4csSlovakiaSlovakia2012-10-30
5csLithuaniaLithuania2018-05-15
Other Serbia gaming settings
# Name Country Last Update
1cod4SerbiaSerbia2011-07-16
2csSerbiaSerbia2012-05-16
3csSerbiaSerbia2011-12-04
4csSerbiaSerbia2017-06-15
5csSerbiaSerbia2011-06-24
6csSerbiaSerbia2011-09-06
7cod2SerbiaSerbia2014-01-06
8csSerbiaSerbia2011-08-05
9csSerbiaSerbia2014-02-19
10csSerbiaSerbia2012-12-21
2020 cfg by LoL CFG file
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_career_difficulty "0"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_corpsestay "600"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "1"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_updaterate "30"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255 180 30"
console "1"
crosshair "1.000000"
fastsprites "0"
fps_max "111"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1.000000"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0.000000"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300"
name "|SK|LoL|"
net_graph "3"
net_graphpos "3"
net_scale "3"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.000000"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.000000"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.000000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
tutor_enable "1"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1.000000"
voice_scale "0.750000"
volume "0.800000"
+mlook
+jlook
cl_cmdrate "105"
cl_cmdbackup "3"
cl_updaterate "50"
rate "15000"
cl_rate "15000"
ex_interp "0.020"
ex_extrapmax "1.0"
gl_picmip "0"
gl_cull "1"
cl_minmodels "0"
cl_himodels "1"
cl_vsmoothing "0"
gl_alphamin "1"
r_decals "1337"
GL_TEXTUREMODE "GL_LINEAR_MIPMAP_LINEAR"
gl_max_size "512"
brightness "6"
gamma "3"
ati_npatch "1"
ati_subdiv "2"
recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "


"*" "Anti-Recoil"
{
}
{
"*" "Mouse 1" "bind mouse1 +attack"
"*" "Mouse 2" "bind mouse2 +attack"
"*" "Mouse 3" "bind mouse3 +attack"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}
recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilforum_qs "recoil 1.213"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"

======================================
/Auto Recoil
recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_forumqs "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "
// No Recoil Deagle

recoil_deagle "recoil 1.3;nospread 2"
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
recoilSw_deagle "recoil 0.16"
recoil_deagle "recoil 1.3;nospread 2"
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
recoilSw_deagle "recoil 0.16"
d_deagle 224 16 32 16
recoilSw_deagle "recoil 0.16"setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
d_knife 640 640hud1 192 0 48 16
d_ak47 640 640hud1 192 128 48 16
d_m4a1 640 640hud1 192 128 48 16
d_awp 640 640hud1 192 128 48 16
d_deagle 640 640hud1 224 128 48 16
d_fiveseven 640 640hud16 192 0 48 16
d_flashbang 640 640hud1 192 192 48 16
d_g3sg1 640 640hud1 192 144 48 16
d_glock18 640 640hud1 192 16 32 16
d_grenade 640 640hud1 224 192 32 16
d_m249 640 640hud1 192 160 48 16
d_m3 640 640hud1 192 48 48 16
d_mp5navy 640 640hud1 192 64 32 16
d_p228 640 640hud1 224 32 32 16
d_p90 640 640hud1 192 176 48 16
d_scout 640 640hud1 192 208 48 16
d_sg550 640 640hud16 192 48 48 16
d_sg552 640 640hud1 192 112 48 16
d_ump45 640 640hud16 192 80 48 16
d_usp 640 640hud1 192 80 48 16
d_tmp 640 640hud1 224 64 32 16
d_xm1014 640 640hud1 192 224 48 16
d_skull 640 640hud1 224 240 32 16
d_tracktrain 640 640hud1 192 240 32 16
d_aug 640 640hud1 148 240 44 16
d_mac10 640 640hud1 109 240 34 16
d_elite 640 640hud1 52 240 57 16
d_headshot 640 640hud1 0 440 66 36

dmg_poison 640 640hud8 128 0 64 64
dmg_bio 640 640hud8 128 0 64 64
dmg_chem 640 640hud8 0 0 64 64
dmg_drown 640 640hud8 128 0 64 64
dmg_gas 640 640hud9 0 0 64 64
dmg_cold 640 640hud9 128 0 64 64
dmg_heat 640 640hud9 128 0 64 64
dmg_rad 640 640hud9 192 0 64 64
dmg_shock 640 640hud8 0 0 64 64


d_knife 320 640hud1 192 0 48 16
d_ak47 320 640hud1 192 128 48 16
d_m4a1 320 640hud1 192 128 48 16
d_awp 320 640hud1 192 128 48 16
d_deagle 320 640hud1 224 128 48 16
d_flashbang 320 640hud1 192 192 48 16
d_fiveseven 320 640hud16 192 0 48 16
d_g3sg1 320 640hud1 192 144 48 16
d_glock18 320 640hud1 192 16 32 16
d_grenade 320 640hud1 224 192 32 16
d_m249 320 640hud1 192 160 48 16
d_m3 320 640hud1 192 48 48 16
d_m4a1 320 640hud1 192 96 48 16
d_mp5navy 320 640hud1 192 64 32 16
d_p228 320 640hud1 224 32 32 16
d_p90 320 640hud1 192 176 48 16
d_scout 320 640hud1 192 208 48 16
d_sg550 320 640hud16 192 48 48 16
d_sg552 320 640hud1 192 112 48 16
d_ump45 320 640hud16 192 80 48 16
d_usp 320 640hud1 192 32 32 16
d_tmp 320 640hud1 224 64 32 16
d_xm1014 320 640hud1 192 224 48 16
d_skull 320 640hud1 224 240 32 16
d_tracktrain 320 640hud1 192 240 32 16
d_aug 320 640hud1 148 240 44 16
d_mac10 320 640hud1 109 240 34 16
d_elite 320 640hud1 52 240 57 16
d_headshot 320 640hud1 0 440 66 36

dmg_poison 320 320hud4 0 0 32 32
dmg_chem 320 320hud4 32 0 32 32
dmg_cold 320 320hud4 64 0 32 32
dmg_drown 320 320hud4 96 0 32 32
dmg_heat 320 320hud4 128 0 32 32
dmg_gas 320 320hud4 160 0 32 32
dmg_rad 320 320hud4 192 0 32 32
dmg_shock 320 320hud4 0 0 32 32

--(m4a1 colt)--
10
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud2 80 120 80 20
weapon_s 640 640hud5 80 140 80 20
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(ak47 keleþ)--
10
weapon 320 320hud1 160 80 80 20
weapon_s 320 320hud1 160 100 80 20
ammo 320 640hud7 72 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 160 80 80 20
weapon_s 640 640hud11 160 100 80 20
ammo 640 640hud7 72 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(desert eagle)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(usp)--
10
weapon 320 320hud1 0 128 80 20
weapon_s 320 320hud1 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(glock18)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

2
crosshair 320 crosshairs 24 0 24 24
crosshair 640 crosshairs 24 0 24 24

Aim Vec
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 0"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 20.98 6.32 3.12;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.25 2.52 3.96;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.43 7.42 3.34;"
AimVecCross "avadd 1 26.4 6.43 3.66;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.53; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.83 6.95 3.6;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.53 5.73 3.56;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 21.129 6.2 2.89;"
AimVecCross "avadd 1 23.629 5.8 2.89;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.457; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 21.192 9.205 2.958;"
AimVecCross "avadd 1 27.55 4.78 3.69;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 3.4"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 21.192 9.205 2.958;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.55 4.78 3.69;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 22.34 5.6 7.8;avadd 0 22.34 5.6 89.8;avadd 0 22.34 5.6 1;avadd 0 22.34 2.6 1;avadd 0 22.3 5.6 1;avadd 0 24 7.5 9.7;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.23 6.2 4.13;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 24.5 5.67 6.7;avadd 1 24.5 8.67 6.7;avadd 1 24.5 8.67 2.3;avadd 1 24.5 8.67 6.7;avadd 1 24.5 4.5 6.7;avadd 1 24 4.5 6.7;avadd 1 24 4.5 5.7;avadd 1 24 7.5 5.7;avadd 1 24 7.5 9.7;avadd 1 27.8 0 0;avadd 1 27.8 6.7 5;avadd 1 26.78 5.6 3"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 5.6"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 2.5"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 21.914 6.901 4.12;"
AimVecCross "avadd 1 27.87 4.865 3.909;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.1; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"

wwclconfig_check recoilSw_usp "recoil 0.27"
wwclconfig_check recoilSw_glock18 "recoil 0.25"
wwclconfig_check recoilSw_deagle "recoil 0.16"
wwclconfig_check recoilSw_p228 "recoil 0.37"
wwclconfig_check recoilSw_elite "recoil 0.39"
wwclconfig_check recoilSw_fiveseven "recoil 0.42"
wwclconfig_check recoilSw_xm1014 "recoil 1.8"
wwclconfig_check recoilSw_m3 "recoil 1.83"
wwclconfig_check recoilSw_mp5 "recoil 1.6892"
wwclconfig_check recoilSw_FamaS "recoil 1.32"
wwclconfig_check recoilSw_tmp "recoil 1.66"
wwclconfig_check recoilSw_p90 "recoil 1.709"
wwclconfig_check recoilSw_mac10 "recoil 1.71"
wwclconfig_check recoilSw_ump45 "recoil 1.72"
wwclconfig_check recoilSw_ak47 "recoil 1.710201"
wwclconfig_check recoilSw_sg552 "recoil 1.739"
wwclconfig_check recoilSw_m4a1 "recoil 1.62"
wwclconfig_check recoilSw_aug "recoil 1.718"
wwclconfig_check recoilSw_scout "recoil 1.7"
wwclconfig_check recoilSw_awp "recoil 1.77"
wwclconfig_check recoilSw_g3sg1 "recoil 0.018"
wwclconfig_check recoilSw_sg550 "recoil 0.027"
wwclconfig_check recoilSw_m249 "recoil 1.82"
wwclconfig_check recoilSw_knife "recoil 0.282"
wwclconfig_check recoilSw_flashbang "recoil 1.282"
wwclconfig_check recoilSw_hegrenade "recoil 1.282"
wwclconfig_check recoilSw_smokegrenade "recoil 1.282"
wwclconfig_check recoilSw_c4 "recoil 0.0"
wwclconfig_check recoilSw_tactical "recoil 0.282"
wwclconfig_check recoilSw_ "recoil 0.302"
antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]


recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"

// RECOIL_ADD //
recoil_add GLOCK 0.000000
recoil_add P228 0.000000
recoil_add DEAGLE 0.000000
recoil_add FIVE-SEVEN 0.000000
recoil_add 12-GUAGE 0.000000
recoil_add LEONE 0.000000
recoil_add TMP 0.000000
recoil_add MAC10 0.000000
recoil_add MP5 0.000000
recoil_add UMP45 0.000000
recoil_add P90 0.000000
recoil_add GALIL 0.000000
recoil_add AK47 0.000000
recoil_add SCOUT 0.000000
recoil_add SG552 0.000000
recoil_add AWP 0.000000
recoil_add G3SG1 0.000000
recoil_add M249 0.000000
recoil_add M4A1 0.000000
recoil_add FAMAS 0.000000
recoil_add AUG 0.000000
recoil_add SG550 0.000000
recoil_add recoil 1.111111
recoil_add GLOCK 0.000000
recoil_add P228 0.000000
recoil_add DEAGLE 0.000000
recoil_add FIVE-SEVEN 0.000000
recoil_add 12-GUAGE 0.000000
recoil_add LEONE 0.000000
recoil_add TMP 0.000000
recoil_add MAC10 0.000000
recoil_add MP5 0.000000
recoil_add UMP45 0.000000
recoil_add P90 0.000000
recoil_add GALIL 0.000000
recoil_add AK47 0.000000
recoil_add SCOUT 0.000000
recoil_add SG552 0.000000
recoil_add AWP 0.000000
recoil_add G3SG1 0.000000
recoil_add M249 0.000000
recoil_add M4A1 0.000000
recoil_add FAMAS 0.000000
recoil_add AUG 0.000000
recoil_add SG550 0.000000

setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
nospread_spread=2
nospread_recoil=1
nospread_visrecoil=1
aimvector head 0 10 0 18
aimvector chest 0 4 0 10
aimvector gut 0 0 0 0
aimvector thigh 0 0 0 -12
aimvector shin 0 0 0 -26

aimvector head 1 2 0 18
aimvector chest 1 0 0 14
aimvector gut 1 0 0 0
aimvector thigh 1 0 0 2
aimvector shin 1 0 0 -9

wwclconfig_check recoilSw_usp "recoil 0.27"
wwclconfig_check recoilSw_glock18 "recoil 0.25"
wwclconfig_check recoilSw_deagle "recoil 0.16"
wwclconfig_check recoilSw_p228 "recoil 0.37"
wwclconfig_check recoilSw_elite "recoil 0.39"
wwclconfig_check recoilSw_fiveseven "recoil 0.42"
wwclconfig_check recoilSw_xm1014 "recoil 1.8"
wwclconfig_check recoilSw_m3 "recoil 1.83"
wwclconfig_check recoilSw_mp5 "recoil 1.6892"
wwclconfig_check recoilSw_FamaS "recoil 1.32"
wwclconfig_check recoilSw_tmp "recoil 1.66"
wwclconfig_check recoilSw_p90 "recoil 1.709"
wwclconfig_check recoilSw_mac10 "recoil 1.71"
wwclconfig_check recoilSw_ump45 "recoil 1.72"
wwclconfig_check recoilSw_ak47 "recoil 1.710201"
wwclconfig_check recoilSw_sg552 "recoil 1.739"
wwclconfig_check recoilSw_m4a1 "recoil 1.62"
wwclconfig_check recoilSw_aug "recoil 1.718"
wwclconfig_check recoilSw_scout "recoil 1.7"
wwclconfig_check recoilSw_awp "recoil 1.77"
wwclconfig_check recoilSw_g3sg1 "recoil 0.018"
wwclconfig_check recoilSw_sg550 "recoil 0.027"
wwclconfig_check recoilSw_m249 "recoil 1.82"
wwclconfig_check recoilSw_knife "recoil 0.282"
wwclconfig_check recoilSw_flashbang "recoil 1.282"
wwclconfig_check recoilSw_hegrenade "recoil 1.282"
wwclconfig_check recoilSw_smokegrenade "recoil 1.282"
wwclconfig_check recoilSw_c4 "recoil 0.0"
wwclconfig_check recoilSw_tactical "recoil 0.282"
wwclconfig_check recoilSw_ "recoil 0.302"
setburst ak47 1 10 1 0 0 0
setburst aug 1 30 1 0 0 0
setburst awp 1 1 8 2 0 0
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0 0
setburst elite 1 15 0.01 0.01 0 0
setburst fiveseven 1 999 0.01 0.01 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 3 1 0.35 0 0
setburst m3 1 999 1 0 0 0
setburst m4a1 1 10 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst p228 1 999 0.01 0.01 0 0
setburst p90 1 20 1 0 0 0
setburst scout 1 3 1 0 0 0
setburst sg550 1 3 1 0 0 0
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst ump45 1 40 1 0 0 0
setburst usp 1 999 0.01 0.01 0 0
setburst xm1014 1 999 1 0 0 0
setburst ak47 1 10 1 0 0 0
setburst aug 1 30 1 0 0 0
setburst awp 1 1 8 2 0 0
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0 0
setburst elite 1 15 0.01 0.01 0 0
setburst fiveseven 1 999 0.01 0.01 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 3 1 0.35 0 0
setburst m3 1 999 1 0 0 0
setburst m4a1 1 10 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst p228 1 999 0.01 0.01 0 0
setburst p90 1 20 1 0 0 0
setburst scout 1 3 1 0 0 0
setburst sg550 1 3 1 0 0 0
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst ump45 1 40 1 0 0 0
setburst usp 1 999 0.01 0.01 0 0
setburst xm1014 1 999 1 0 0 0
alias if1 "if has knife no-vec"
alias if2 "if has hegrenade no-vec"
alias if3 "if has flashbang no-vec"
alias if4 "if has smokegrenade no-vec"
alias if5 "if has deagle deagle-vec"
alias if6 "if has elite elite-vec"
alias if7 "if has fiveseven 5-7-vec"
alias if8 "if has glock18 glock-vec"
alias if9 "if has usp usp-vec"
alias if10 "if has 228 228-vec"
alias if11 "if has tmp tmp-vec"
alias if12 "if has mac10 mac10-vec"
alias if13 "if has p90 p90-vec"
alias if14 "if has ump45 ump45-vec
alias if15 "if has mp5navy mp5-vec"
alias if16 "if has ak47 ak47-vec"
alias if17 "if has aug aug-vec"
alias if18 "if has m4a1 colt-vec"
alias if19 "if has sg552 552-vec"
alias if20 "if has m249 para-vec"
alias if21 "if has g3sg1 G3-vec"
alias if22 "if has sg550 550-vec"
alias if23 "if has awp awp-vec"
alias if24 "if has scout scout-vec"


alias tmp-vec "recoil 0.4;avclear;avadd 0 23.7 6.7 3.4 ;avadd 1 24.9 7 2.9;txt ==tmp=="
alias mac10-vec "recoil 0.5;avclear;avadd 0 20.0 5.0 2.1 ;avadd 1 24.6 4.8 2;txt ==mac-10=="
alias p90-vec "recoil 0.5;avclear;avadd 0 23.4 7.0 2.1 ;avadd 1 24.6 4.8 2;txt ==p90=="
alias ump45-vec "recoil 0.4;avclear;avadd 0 24.2 6.1 2.5 ;avadd 1 24.6 4.8 2;txt ==ump-45=="
alias mp5-vec "recoil 0.6;avclear;avadd 0 21.4 5.0 3.1 ;avadd 1 19.9 4.2 3;txt ==mp5=="

alias ak47-vec "ak47-vec1;txt ==ak-47=="
alias ak47-vec1 "recoil 1.0;avclear;avadd 0 20.7 7 2 ;avadd 1 22.3 4 2;alias NEW ak47-vec2"
alias ak47-vec2 "recoil 1.6;avclear;avadd 0 18.5 6 -6 ;avadd 1 17 -2 -5;alias NEW ak47-vec3"
alias ak47-vec3 "recoil 1.2;avclear;avadd 0 15.0 6 6 ;avadd 1 15 -5 8;alias NEW ak47-vec2"

alias aug-vec "aug-vec1;txt ==aug=="
alias aug-vec1 "recoil 1.0;avclear;avadd 0 21.0 5.0 3.0 ;avadd 1 19.95 4 3;alias NEW aug-vec2"
alias aug-vec2 "recoil 1.2;avclear;avadd 0 20.0 4.0 3.0 ;avadd 1 19.0 3 3;alias NEW aug-vec1"

alias 552-vec "552-vec1;txt ==sig 552=="
alias 552-vec1 "recoil 1.0;avclear;avadd 0 20.7 7.3 3.0 ;avadd 1 17.85 5 3;alias NEW 552-vec2"
alias 552-vec2 "recoil 1.2;avclear;avadd 0 20.0 7.3 3.0 ;avadd 1 17.45 5 3;alias NEW 552-vec3"
alias 552-vec3 "recoil 1.4;avclear;avadd 0 19.3 7.3 3.0 ;avadd 1 17.05 5 3;alias NEW 552-vec2"

alias colt-vec "colt-vec1;txt ==m41a=="
alias colt-vec1 "recoil 1.2;avclear;avadd 0 21.4 8.5 2.0; avadd 1 18.65 3 3;alias NEW colt-vec2"
alias colt-vec2 "recoil 1.5;avclear;avadd 0 20.4 8.5 2.0; avadd 1 18.0 3 3;alias NEW colt-vec3"
alias colt-vec3 "recoil 1.3;avclear;avadd 0 19.4 8.5 2.0; avadd 1 17.65 3 3;alias NEW colt-vec2"


alias para-vec "para-vec1;txt ==para=="
alias para-vec1 "recoil 1.2;avclear;avadd 0 22.77 5.9 3.1; avadd 1 28.9 3.5 2.9;alias NEW para-vec2"
alias para-vec2 "recoil 1.5;avclear;avadd 0 23.77 5.9 3.3; avadd 1 29.4 2.9 3.7;alias NEW para-vec3"
alias para-vec3 "recoil 1.3;avclear;avadd 0 24.77 6.3 3.4; avadd 1 29.6 3.5 2.9;alias NEW para-vec2"

alias G3-vec "recoil 0.7;avclear;avadd 0 21 7.0 2.1 ;avadd 1 23 7.1 3;txt ==g3=="
alias 550-vec "recoil 0.7;avclear;avadd 0 21 7.4 2.4 ;avadd 1 23 7.4 3;txt ==sig 550=="
alias awp-vec "recoil 0.4;avclear;avadd 0 20 9.9 5.4 ;avadd 1 22 8.3 6;txt ==awp=="

alias scout-vec "recoil 0.4;avclear;scout-vec1;scout-vec2;txt ==scout=="
alias scout-vec1 "avadd 0 19.56 7 4 ;avadd 1 20.1 3 4"
alias scout-vec2 "avadd 0 21 7 3 ;avadd 1 22.2 5 4"

alias deagle-vec "recoil 0.4;avclear;avadd 0 21.0 9 1.0 ;avadd 1 23 4 1;txt ==deagle=="
alias elite-vec "recoil 0.6;avclear;avadd 0 15.8 6 0.3 ;avadd 1 15.5 4.1 1.5;txt ==elite=="
alias 5-7-vec "recoil 0.3;avclear;avadd 0 17.5 7 0.3 ;avadd 1 20.5 4.1 1.5;txt ==5-7=="
alias glock-vec "recoil 0.3;avclear;avadd 0 20.0 9 4.0 ;avadd 1 17 2 4;txt ==glock=="
alias usp-vec "recoil 0.33;avclear;avadd 0 22.25 7.1 3.5 ;avadd 1 22 6.2 3.333;txt ==usp=="
alias 228-vec "recoil 0.39;avclear;avadd 0 19.0 5 2.0 ;avadd 1 17 2 4;txt ==p228=="
alias no-vec "avclear;txt ==Nade=="

alias "+Swshoot" "gun1;+doshoot;later 0.2 NEW;later 0.2 NEW;later 0.2 NEW;gun1"
alias "-Swshoot" "-doshoot;gun1"

alias gun1 "if1;if2;if3;if4;if5;if6;if7;if8;if9;if10;gun2"
alias gun2 "if11;if12;if13;if14;if15;if16;if17;if18;if19;if20; gun3"
alias gun3 "if21;if22;if23;if24"

//commandmenu
"*" "Flame Style" "bind mouse1 +Swshoot; shoot 0;lock 0;aim 0" //vec switcher

//...()TFCFAG Kold Shot()...
//...()DO NOT DISTR.()...
alias tfcshot3 "avadd 0 23.303 8.5 2.03;avadd 1 24.6 9.85 3.3"
alias tfcshot2 "avadd 0 23.52 10 -3 21.89 0 -.2 22.8 4.23 1.3;avadd 1 24.23 1.23 4 22.9 -5 3.5"
alias tfcshot4 "avadd 0 21.23 -7 0 22.5 6.23 1 22.4 7 1.7;avadd 1 24.34 -1.35 1.8 24.6 10 2 23.7 6 -1.5"
alias tfcshot5 "tfcshot3;tfcshot2;tfcshot4"
alias tfcshot6 "recoil 2.3;fov 360;aspeed 1.73;better_pi 0;height_correction 1.12;modelaim 0"
alias tfcshot1 "avclear;tfcshot6;tfcshot5"

alias awpa "avadd 0 17 8 2.8"
alias awpb "avadd 1 22 6 3"
alias awp1 "avclear;awpa;awpb;txt ::.:

//RaGinG WaTeRz!!
alias new "avadd 0 22.879 7.254 3.649;avadd 1 27.892 3.42 4.379"
alias new1a "avadd 0 23.12 7.142 3.37;avadd 1 28.182 3.47 4.436"
alias new1 "avclear;new;new1a;txt RaGiNG WaTeRz By X|treme |K|ooLio"

//X|treme |K|ooLio DreaM SiG/AuG
alias Dream "avadd 0 22.927 7.62 3.92;avadd 1 25.52 3.83 4.24"
alias Eat "avadd 0 22.932 7.33 2.89;avadd 1 25.32 4.21 5.23"
alias Kill "avadd 0 22.931 6.98 3.043;avadd 1 25.21 3.56 4.31"
alias World "avadd 0 22.848 7.43 2.98;avadd 1 25.67 4.21 4.65"
alias vec "avclear;Dream;eat;kill;world;recoil 1.21;txt X|treme |K|ooLio DreaM SiG/AuG Vec"

" " ">BINDINGS" {
"*" "Unbind Mouse 1-3" "unbind mouse1;unbind mouse2;unbind mouse3"
"*" "+ Mouse 1" { // configure mouse button #1
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting, as in HLH
}
"*" "+ Mouse 2" { // configure mouse button #2
"*" "CSG Proof" "bind mouse2 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "xqz2 Style(lock)" "bind mouse2 +doaim; shoot 0;lock 0;aim 0" // lock on target aim while button is pressed.
"*" "xqz2 Style" "bind mouse2 +justaim; shoot 0;lock 0;aim 0" // aim while button is pressed.
"*" "HLH Style" "bind mouse2 +doshoot; shoot 0;lock 0" // aim while shooting, as in HLH
"*" "Aim Thru" "bind mouse2 +thru; aimthru 0" // aim through walls while button is pressed
}
"*" "+ Mouse 3" { // configure mouse button #3
"*" "CSG Proof" "bind mouse3 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "xqz2 Style(lock)" "bind mouse3 +doaim; shoot 0;lock 0;aim 0" // lock on target aim while button is pressed.
"*" "xqz2 Style" "bind mouse3 +justaim; shoot 0;lock 0;aim 0" // aim while button is pressed.
"*" "HLH style" "bind mouse3 +doshoot shoot 0;lock 0" // aim while shooting, as in HLH
"*" "Aim Thru" "bind mouse3 +thru; aimthru 0" // aim through walls while button is pressed
}

//PhatWrx v.2
alias phat "avadd 0 22.6 7 1.11; avadd 1 23 7 1.5"
alias wrx "avclear;phat;recoil 1.2;aspeed 2;#say PhAtWrX WiLl TaKe YoUr HeAd NoW K ThNx"

usp :

stand : 0 23.5 6.01 1.81
duck : 1 27 4 2

deagle :

stand : 0 21 6.41 2.01
duck : 1 26.5 4 1.5

colt :

stand : 0 21.75 6.01 2.01
duck : 1 24.5 6 3

ak :

stand : 0 19.75 8.01 3.01
duck : 1 23.6 6 1.5

awp :

stand : 0 17 8.01 2.75
duck : 1 22 6 3

"*" "Anti-Recoil"
{
}
{
"*" "Mouse 1" "bind mouse1 +attack"
"*" "Mouse 2" "bind mouse2 +attack"
"*" "Mouse 3" "bind mouse3 +attack"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}
recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"

vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

alias FighterM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FighterAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FighterSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FighterAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FighterGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FighterScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FighterAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FighterShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FighterMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FighterGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FighterFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"
alias invFighterM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFighterAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFighterSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFighterAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFighterGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFighterScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFighterAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFighterShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFighterMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFighterGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFighterFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"
alias VacBurst1 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"
alias VacBurst2 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"
alias FastBurst1 "shoot 1;newburst 1;bultime 0.3;nbul 3;"
alias FastBurst2 "shoot 1;newburst 1;bultime 0.3;nbul 5;"
alias VacBursts "alias FighterBurst1 VacBurst1;alias FighterBurst2 VacBurst2;FighterBurst1"
alias FastBursts "alias FighterBurst1 FastBurst1;alias FighterBurst2 FastBurst2;FighterBurst1"
FastBursts
alias config_usp "FighterGun;aimfirstpoint 0;shield 0;"
alias config_glock18 "FighterGun;aimfirstpoint 0;"
alias config_deagle "FighterGun;aimfirstpoint 0;shield 0;"
alias config_p228 "FighterGun;aimfirstpoint 0;shield 0;"
alias config_elite "FighterGun;aimfirstpoint 0;shield 0;"
alias config_fiveseven "FighterGun;aimfirstpoint 0;shield 0;"
alias config_xm1014 "FighterShotgun;aimfirstpoint 0;shield 0;"
alias config_m3 "FighterShotgun;aimfirstpoint 0;shield 0;"
alias config_mp5 "FighterMp5;aimfirstpoint 0;shield 0;"
alias config_tmp "FighterMp5;aimfirstpoint 0;shield 0;"
alias config_p90 "FighterMp5;aimfirstpoint 0shield 0;;"
alias config_mac10 "FighterMp5;aimfirstpoint 0;shield 0;"
alias config_ump45 "FighterMp5;aimfirstpoint 0;shield 0;"
alias config_ak47 "FighterAk;aimfirstpoint 0;shield 0;"
alias config_sg552 "FighterSig;aimfirstpoint 0;shield 0;"
alias config_m4a1 "FighterM4a1;aimfirstpoint 0;shield 0;"
alias config_galil "FighterGalil;aimfirstpoint 0;shield 0;"
alias config_famas "FighterFamas;aimfirstpoint 0;shield 0;"
alias config_aug "FighterAug;shield 0;"
alias config_scout "FighterScout;aimfirstpoint 1;shield 0;"
alias config_awp "FighterAwp;aimfirstpoint 1;shield 0;"
alias config_g3sg1 "FighterScout;aimfirstpoint 1;shield 0;"
alias config_sg550 "FighterScout;aimfirstpoint 1;shield 0;"
alias config_m249 "FighterAk;aimfirstpoint 0;shield 0;"
alias config_knife "FighterM4a1;aimfirstpoint 0;shield 0;"
alias config_tactical "FighterGun;aimfirstpoint 0;shield 1;"
alias config_flashbang "shield 0;"
alias config_hegrenade "shield 0;"
alias config_smokegrenade "shield 0;"
alias config_c4 "shield 0;"
alias config_usp_gs " "
alias config_glock18_gs " "
alias config_deagle_gs " "
alias config_p228_gs " "
alias config_elite_gs " "
alias config_fiveseven_gs " "
alias config_xm1014_gs " "
alias config_m3_gs " "
alias config_mp5_gs " "
alias config_tmp_gs " "
alias config_p90_gs " "
alias config_mac10_gs " "
alias config_ump45_gs " "
alias config_ak47_gs " "
alias config_sg552_gs " "
alias config_m4a1_gs " "
alias config_galil_gs " "
alias config_famas_gs " "
alias config_aug_gs " "
alias config_scout_gs " "
alias config_awp_gs " "
alias config_g3sg1_gs " "
alias config_sg550_gs " "
alias config_m249_gs " "
alias config_knife_gs " "
alias config_tactical_gs ""
alias config_flashbang_gs " "
alias config_hegrenade_gs " "
alias config_smokegrenade_gs " "
alias config_c4_gs " "
alias recoil_usp "recoil 1.3;forumqs;nospread 2"
alias recoil_glock18 "recoil 1.3;forumqs;nospread 2"
alias recoil_deagle "recoil 1.3;forumqs;nospread 2"
alias recoil_p228 "recoil 1.3;forumqs;nospread 2"
alias recoil_elite "recoil 1.3;forumqs;nospread 2"
alias recoil_fiveseven "recoil 1.3;forumqs;nospread 2"
alias recoil_xm1014 "recoil 1.3;forumqs;nospread 2"
alias recoil_m3 "recoil 1.3;forumqs;nospread 2"
alias recoil_mp5 "recoil 1.3;forumqs;nospread 2"
alias recoil_tmp "recoil 1.2;forumqs;nospread 2"
alias recoil_p90 "recoil 1.2;forumqs;nospread 2"
alias recoil_mac10 "recoil 1.2;forumqs;nospread 2"
alias recoil_ump45 "recoil 1.2;forumqs;nospread 2"
alias recoil_ak47 "recoil 1.9;forumqs;nospread 2"
alias recoil_sg552 "recoil 1.8;forumqs;nospread 2"
alias recoil_m4a1 "recoil 1.74;forumqs;nospread 2"
alias recoil_galil "recoil 1.2;forumqs;nospread 2"
alias recoil_famas "recoil 1.2;forumqs;nospread 2"
alias recoil_aug "recoil 1.7;forumqs;nospread 2"
alias recoil_scout "recoil 1.2;forumqs;nospread 2"
alias recoil_awp "recoil 1.3;forumqs;nospread 2"
alias recoil_g3sg1 "recoil 1.2;forumqs;nospread 2"
alias recoil_sg550 "recoil 1.2;forumqs;nospread 2"
alias recoil_m249 "recoil 1.7;forumqs;nospread 2"
alias recoil_knife "recoil 1.2;forumqs;nospread 2"
alias recoil_tactical "recoil 1.3;forumqs;nospread 2"
alias recoil_flashbang " "
alias recoil_hegrenade " "
alias recoil_smokegrenade " "
alias recoil_c4 " "
alias burst_usp "shoot 2;"
alias burst_glock18 "shoot 2;"
alias burst_deagle "shoot 2;"
alias burst_p228 "shoot 2;"
alias burst_elite "shoot 2;"
alias burst_fiveseven "shoot 2;"
alias burst_xm1014 "shoot 2;"
alias burst_m3 "shoot 2;"
alias burst_mp5 "FighterBurst2;"
alias burst_tmp "FighterBurst2;"
alias burst_p90 "FighterBurst2;"
alias burst_mac10 "FighterBurst2;"
alias burst_ump45 "FighterBurst2;"
alias burst_ak47 "FighterBurst1;"
alias burst_sg552 "FighterBurst1;"
alias burst_m4a1 "FighterBurst1;"
alias burst_galil "FighterBurst1;"
alias burst_famas "FighterBurst1;"
alias burst_aug "FighterBurst1;"
alias burst_scout "shoot 2;"
alias burst_awp "shoot 2;"
alias burst_g3sg1 "shoot 2;"
alias burst_sg550 "shoot 2;"
alias burst_m249 "shoot 2;"
alias burst_knife "shoot 0;"
alias burst_tactical "shoot 2;"
alias burst_flashbang "shoot 0"
alias burst_hegrenade "shoot 0;"
alias burst_smokegrenade "shoot 0;"
alias burst_c4 "shoot 0;"
alias inv_usp "invFighterGun;aimfirstpoint 0"
alias inv_glock18 "invFighterGun;aimfirstpoint 0"
alias inv_deagle "invFighterGun;aimfirstpoint 0"
alias inv_p228 "invFighterGun;aimfirstpoint 0"
alias inv_elite "invFighterGun;aimfirstpoint 0"
alias inv_fiveseven "invFighterGun;aimfirstpoint 0"
alias inv_xm1014 "invFighterShotgun;aimfirstpoint 0"
alias inv_m3 "invFighterShotgun;aimfirstpoint 0"
alias inv_mp5 "invFighterMp5;aimfirstpoint 0"
alias inv_tmp "invFighterMp5;aimfirstpoint 0"
alias inv_p90 "invFighterMp5;aimfirstpoint 0"
alias inv_mac10 "invFighterMp5;aimfirstpoint 0"
alias inv_ump45 "invFighterMp5;aimfirstpoint 0"
alias inv_ak47 "invFighterAk;aimfirstpoint 0"
alias inv_sg552 "invFighterSig;aimfirstpoint 0"
alias inv_m4a1 "invFighterM4a1;aimfirstpoint 1"
alias inv_galil "invFighterM4a1;aimfirstpoint 0"
alias inv_famas "invFighterM4a1;aimfirstpoint 0"
alias inv_aug "invFighterAug;aimfirstpoint 1"
alias inv_scout "invFighterScout;aimfirstpoint 1"
alias inv_awp "invFighterAwp;aimfirstpoint 1"
alias inv_g3sg1 "invFighterScout;aimfirstpoint 1"
alias inv_sg550 "invFighterScout;aimfirstpoint 1"
alias inv_m249 "invFighterPara;aimfirstpoint 0"
alias inv_knife "invFighterMp5;aimfirstpoint 0"
alias inv_tactical "invFighterMp5;aimfirstpoint 0"
alias inv_flashbang " "
alias inv_hegrenade " "
alias inv_smokegrenade " "
alias inv_c4 " "

//Hitbox on/off
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"

alias defav "avclear;avadd 0 22.8 4.8 1.4;avadd 1 28.9 4.7 3.7;avadd 2 12.1 6.8 3.8;recoil 1.54;aspeed 2.3"
alias defava "#cl_bob 0;#cl_bobup 0;#c_minpitch 0;#cl_pitchspeed 0"
alias defavx "jumpaim 0;defav;defava"


16. LOADING!...

setinfo "_vgui_menus" "0"

17. LOADING!...


//Hitbox Onner
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"


//AK
alias ak "avadd 0 21.51 3.11 -2.6"
alias ak1 "avadd 1 25.52 5.94 3.13"
alias ak2 "avadd 2 15.12 4.31 3.53"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"

//Ak
alias f "avadd 0 21.11 8.2 2.1"
alias fa "avadd 1 26.4 2.15 2.0"
alias far "avadd 2 12 8 2"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias fart "avclear;f;fa;ak3;far;height_correction 0"


//AK
alias ak "avadd 0 21.41 5.2 1.8"
alias ak1 "avadd 1 25.4 5.7 2.8"
alias ak2 "avadd 2 13.72 3.8 2.91"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"

//4K
alias ak "avadd 0 19.81 8.9 2.4"
alias ak1 "avadd 1 24.3 4.2 2.1"
alias ak2 "avadd 2 15.12 5.8 2.91"
alias ak3 "avadd 3 19.631 6.281 2.183"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil 1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."

/ Sniper Alias' [Swp_Caca]
alias close "wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10"
alias TSR "buy; menuselect 4; menuselect 6; close; buy; menuselect 6"
alias THG "buy; menuselect 1; menuselect 3; close; buy; menuselect 7"
alias TSRTHGGun "TSR; THG; buyequip; menuselect 2; buyequip; menuselect 4; buyequip; menuselect 6; buyequip; menuselect 3; buyequip; menuselect 3; close"


alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 19.9 7.321 3.295;"
alias LastvecDu ";avadd 1 26.54 3.21 4.78;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 20.698 5.87 3.29;"
alias LastvecDu ";avadd 1 26.74 4.56 4.21;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.65;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.85 6.23 2.82;"
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.85 6.23 2.82;"
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23.06 3.43 3.22;"
alias LastvecDu ";avadd 1 29.82 3.86 4;avadd 1 29.82 3.86 4;"
alias LastvecJu ";avadd 2 15.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.35;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 19.9 7.321 3.295;"
alias LastvecDu ";avadd 1 26.54 3.21 4.78;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.85 6.23 2.82;"
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.85 6.23 2.82;"
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 20.698 5.87 3.29;"
alias LastvecDu ";avadd 1 26.74 4.56 4.21;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.65;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 3;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 3;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 0;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 0;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."


//colt vec
alias colt-numbers "avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69"
alias coltvec "avclear;colt-numbers;recoil 1.6;txt [COLT] Vec Loaded!"


// Sc0ut3rZ X aug
alias np1a "avadd 0 22.673 6.8 2.952;avadd 1 27.041 6.2 3.8831"
alias np2a "nospread 1;recoil 1.5"
alias augvec "avclear;np1c;np2c;txt aNaRcHy Aug"

// sig
alias s1 "avadd 22.500 6.7 2.535;avadd 1 27.3 4 5.02"
alias s2 "avadd 22.470 6.7 2.535;avadd 1 26.9 4 5.02"
alias s3 "avadd 22.401 6.7 2.535;avadd 1 26.5 4 5.02"
alias s4 "avadd 0 22.401 6.1 2.7;avadd 1 26.3 4 5.02"
alias sigvec "avclear;s1;s2;s3;s4;nospread 1;recoil 1.739"


// scout
alias scout-numbers2 "avadd 0 23.16 6 3.816;avadd 1 29.89 5 3.391"
alias scoutsetup2 "recoil 1.742;riflespeed;aim 1;shoot 1;scob"
alias scoutvec1 "avclear;targetmode 18;scout-numbers;mode 1;scoutsetup;autowall 1;txt [-]$couT[-]"

//Sc0ut3rZ X Scout
alias scout-numbers "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias scoutsetup "recoil 1.2;aim 1;shoot1"
alias scoutvec "avclear;scout-numbers;mode 1;scoutsetup;autowall 1;txt [X]3LiTe|>uN|< [X] [-]$couT[-]"

// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"

//Sc0ut3rZ X Mp5
alias np1m "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias np2m "nospread 1;recoil 1.2"
alias mp5vec "avclear;np1m;np2m;txt aNaRcHy Mp5"

// ak
alias ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
alias aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
alias akvec "avclear;ak-numbers;aksetup"

// Sc0ut3rz X Para
alias np1p "avadd 0 22.79 6.8 2.95;avadd 1 29.53 6.2 3.87"
alias np2p "nospread 1;recoil 1.7"
alias paravec "avclear;np1p;np2p;txt aNaRcHy Para"

// Sc0ut3rz X Knife
alias np1k "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2k "nospread 1;recoil 2"
alias knifevec "avclear;np1k;np2k;txt aNaRcHy Knife"

// Sc0ut3rz X pistol
alias np1pi "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2pi "nospread 1;recoil 2"
alias pistolvec "avclear;np1k;np2k;txt aNaRcHy Pistol"

//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"

//F3AR-M3H AK
alias ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
alias ak2 "avlcear;ak1;recoil 2.3123;#say \\ OwNaG3 AK V3C // By: FoRumqS | exersion "

// -!- pistol -!-
alias pistol1 "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 1 29.33 3.99 5.01"
alias pistol2 "avclear;pistol1;recoil 1.6;#say ]:[ Deagle PwN ]:[ By: FoRumqS | exersion "

//INC's -[SiG]- 3.0
alias incs "avadd 0 23.42 7.52 3.35;avadd 1 26.43 6.49 3.60"
alias incxs "avclear;incs;recoil 1.62;#say INC's -[SiG]- VeR 3.0"

//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"

//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: FoRumqS | exersion |LOADED|"

//1-shot-fucking owning sig
alias siga "avadd 0 21.3 6.8 3.78"
alias sigb "avadd 1 28.3 2.8 3.78"
alias sig "avclear;siga;sigb;recoil 1.7;txt loaded;#say ]:[ S|G LOADED ]:["

// 1-2 AK
alias ak-numbers "avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias aksetup "recoil 1.85;riflespeed;akb;akbinds"
alias akvec2 "avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: exersion>>>"

//Mp5
alias mp5-1 "avclear;avadd 0 21.129 6.2 2.89 23.629 5.8 2.98 22.629 5.8 2.89;avadd 1 23.629 5.8 2.89 26.629 5.8 2.98 25.629 5.8 2.89;recoil 1.457;txt ***| PURE OWNAGE |***;#say ]:[ aNaRcHy | F3AR-M3H's H3ADSHOT MP5 |Loaded| ]:["

//1 Shot Deagle
alias own1 "avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3"
alias own2 "avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \\ 1 $hot Deagle // By: FoRumqS | exersion |Loaded|"

//1Shot Loaded
alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"
alias h00chi3 "avclear;h00ch1;h00ch2;h00ch3;h00ch4;recoil 1.5;txt *** One Shot Sig/Colt/AK ***"

//Sc0ut3rZ X Pistol
alias SK1 "avadd 0 21.914 6.901 4.12;avadd 1 27.87 4.865 3.909"
alias SK2 "recoil 2.1;nospread 1;autowall 1"
alias pistolvec "avclear;SK1;SK2;txt HMMMMMM"

//INC's -[SiG]- 3.8
alias incss "avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68"
alias incxss "avclear;incss;recoil 1.62;#say -[SiG]- VeR 3.8"

//INC colt
alias inccc "avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66"
alias incxxx "avclear;inccc;recoil 1.53;#say -[COLT]- VeR 3.9"

//INC's -[SiG]- 3.9
alias incsss "avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70"
alias incxsss "avclear;incsss;recoil 1.62;#say -[SiG]- VeR 3.9"

//INC's -[COLT]-4.0
alias incc4 "avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66"
alias incxc4 "avclear;incc4;recoil 1.53;#say -[COLT]-VeR 4.0"

//INC's -[SiG]- 4.0
alias inc4 "avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70"
alias incxs4 "avclear;inc4;recoil 1.62;#say -[SiG]- VeR 4.0"

//INC's -[AK]- 3.0
alias incak "avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias incakk "avclear;incak;recoil 1.83;#say -[AK]- VeR 3.0"

//INC's -[AK]- 3.1
alias incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
alias incakkk "avclear;incakk;recoil 1.83;#say -[AK]- VeR 3.1"

//INC's -[SiG]- 4.1
alias inc44 "avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60"
alias incxss4 "avclear;inc44;recoil 1.62;#say -[SiG]- VeR 4.1"

//INC's -[COLT]-4.1
alias iincc4 "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias incxxc4 "avclear;iincc4;recoil 1.53;#say -[COLT]-VeR 4.1"

//INC's -[COLT]-6.1
alias cleo "avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56"
alias cleos "avclear;cleo;recoil 1.53;#say -[COLT]-VeR 6.1"

//INC's -[MuLti-VeC]-6.1
alias Light "avadd 0 21.339 7.137 2.681; avadd 1 25.424 5.424 4.424"
alias Holy "avadd 0 22.284 7.487 2.681; avadd 1 26.883 6.832 4.424"
alias Liminality "avclear 0;avdraw 0;Light;Holy;autowall 1;recoil 1.6;#say -[MuLti-VeC]-6.1"

//INC's -[MuLti-VeC]-6.1 er
alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;#say -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE"


//Nobob Script by Caca.

alias n0b0b "n0b0b0n"
alias n0b0b0n "cl_rollangle 0;cl_rollspeed 0;cl_bob 0;cl_bobcycle 0;cl_bobup 0;dev1;echo n0b0b = EN4BLED;developer 999999999;alias n0b0b n0b0b0ff"
alias n0b0b0ff "cl_rollangle 450;cl_rollspeed 450;cl_bob 0.01;cl_bobcycle 0.8;dev1;echo n0b0b = D1SABLED;developer 999999999;alias n0b0b n0b0b0n"

bind kp_end "n0b0b"
//Silentrun
alias +sw "+forward;+movedown"
alias -sw "-forward;-movedown"
alias swon "bind w +sw"
alias swoff "bind w +forward"
bind F2 swon
bind F3 swoff
echo silentrun f2 on f3 off
echo The New Spectator Hack 2.0 Loaded!
echo Made by C a c a
echo F o r u m q s
// KEY BINDS
bind "kp_enter" "tersspex"
bind "kp_del" "countsspex"

----------------------------------------------
--(Jump DucK)--
----------------------------------------------


alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"

----------------------------------------------
--(Spriteblend)--
----------------------------------------------


alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 1; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"


----------------------------------------------
--(Weapon-Model)--
----------------------------------------------

alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"


----------------------------------------------
--(waLker)--
----------------------------------------------


alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"

----------------------------------------------
--(Radio Aliases)--
----------------------------------------------

alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"


----------------------------------------------
--(Adding Radio Control)--
----------------------------------------------

alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1


----------------------------------------------
--(Radar Toggler)--
----------------------------------------------


alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; developer 0"
alias Radar RadarON
bind "vt" "+voicerecord"
drawradar

----------------------------------------------

alias wpview "wpon"
alias wpon "waypoint on noclip;alias wpview wpoff"
alias wpoff "waypoint off;alias wpview wpon"
bind kp_home "wpview"

zoom_sensitivity_ratio "1.6"

//Yuckfou OWNAGE COLT by f0rumqs
alias Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189 6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"

alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil 0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"


//PureLuck 1337 deagle
alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883 1.73485"
alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"

alias p90vec "avclear;p903;p904;p905;p906;recoil 1.8;txt u)v|2eaL p90"
alias p903 "avadd 0 22.84 7.002 3.68"
alias p904 "avadd 1 26.72 5.03 4.09"
alias p905 "avadd 2 14.63 6.73 3.89"
alias p906 "avadd 3 22.84 7.002 3.68"

alias colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2 11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26 6.85 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"


//SiG
alias sig-number1 "avadd 0 20.13 4.43 2.14;avadd 3 18.34 6.31 1.47;avadd 1 24.43.4.43.2.35;avadd 2 13.43 3.43 3.45"
alias sig-shit "avclear;recoil 1.75;sig-number1"

//HYdros Colt
alias Alpha "avadd 0 19 4.23 2.1"
alias Beta "avadd 1 24 6.63 2.4"
alias Gamma "avadd 2 15 6.2 2.2"
alias Delta "avadd 3 19 4.23 1.8"
alias Epsilon-Setup "avclear;Alpha;Beta;Gamma;Delta;gsaim 1;height_correction 0;nospread 1;recoil 1.67"
alias CRACK2 "avclear;Epsilon-Setup"


alias 1 "avadd 0 21 7 2.7"
alias 2 "avadd 1 27 4 2.3"
alias 3 "avadd 2 14 7 3.4"
alias 4 "avadd 3 21 8 2"
alias BVecOp "gsaim 1;recoil 0.027;height_correction;shake_bonus 0;targetmode 0;nospread 2;dwall 1"
alias Burnlove2 "avclear;1;2;3;4"

deagy
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"

alias deagle0 "avadd 0 20.82 7.53 2.04"
alias deagle1 "avadd 1 26.1 4.2 2.49"
alias deagle2 "avadd 2 15.31 7.52 2.36"
alias deagle3 "avadd 3 21.2 8.4 1.8"
alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"


//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

//Fam4S Tweaked By [JAPS]HYDro
alias o "avadd 0 19.8 8.65 1.79863"
alias osho "avadd 1 23.9542 1.8265 -.74942"
alias osho1 "avadd 2 18.72351 8.65 1.67"
alias HYDro "avadd 3 21.2 8.6 1.68"
alias oshofo "avclear;o;osho;osho1;hydro;recoil 1.32;gsaim 1"

//sig
alias sig-numbers2 "avadd 0 22.218 6.789 2.6732;avadd 1 25.212 5.67136 3.228;avadd 1 11.9175 6.687 3.256;avadd 3 21.61 7.21 2.348"
alias sigvec2 "avclear;sig-numbers2"

//scout
alias scout-numbers2 "avadd 0 21.04 7.59 2.1;avadd 1 26.3 6 3.2;avadd 2 12.04 7.59 2.4;avadd 3 21.04 7.49 2"
alias scoutvec2 "avclear;scout-numbers2"


//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

//COMMANDMENU
alias "togglecommand" "_menuon"
alias "_menuon" "+commandmenu;alias togglecommand _menuoff"
alias "_menuoff" "-commandmenu;alias togglecommand _menuon"
bind "h" "togglecommand"
bind "h" "+commandmenu"
//END OF COMMANDMENU

//Bunny Jump
alias eq "+duck;w;-duck"
alias +eqj "+jump"
alias -eqj "-jump"
alias +eqbunnyx "+eqj;w;eq;w;eq;w;+eqj;w;eq;+eqj"
alias -eqbunnyx "-eqj;w;eq;w;-eqj"
//END OF Bunny Jump

alias +xqzattack "+attack;cl_pitchspeed 3;+lookdown;i;-lookdown;-mlook"
alias -xqzattack "-attack;cl_pitchspeed 210;+mlook"
//Attack Menu
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias +spread "-mlook;i;nospread"
alias -spread "+mlook;i;nospread"
alias +nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias _attack "bind mouse1 +nxspnr"
//End OF Attack Menu

//SilentWalk
alias fasted1 "d1;echo FastWalking: Enabled;d9"
alias fasted0 "d1;echo FastWalking: Disabled;d9"
alias wwclwed1 "d1;echo AntiWWCL Walking: Enabled;d9"
alias wwclwed0 "d1;echo AntiWWCL Walking: Disabled;d9"
alias wwclw_0 "bind shift +swalk;alias wwclw_ echo wwclw_ is : 0;alias wwclw_t wwclw_1;alias wwclwstatus wwclwed1"
alias wwclw_1 "bind shift +wwclswalk;alias wwclw_ echo wwclw_ is : 1;alias wwclw_t wwclw_0;alias wwclwstatus wwclwed0"
alias fastwalk_1 "ex_maxspeed 999999;wait;ex_maxaccel 999999;wait;cl_movespeedkey 0.52;alias fastwalk_ echo fastwalk_ is : 1;alias fastwalk_t fastwalk_0;alias faststatus fasted1"
alias fastwalk_0 "ex_maxspeed 750;wait;ex_maxaccel 2000;wait;cl_movespeedkey 0.52;alias fastwalk_ echo fastwalk_ is : 0;alias fastwalk_t fastwalk_1;alias faststatus fasted0"
alias +wwclswalk "+speed"
alias -wwclswalk "-speed"
alias +swalk "fastwalk_0;+speed"
alias -swalk "fastwalk_1;-speed"
bind shift "+swalk"
alias walkview "swalkon"
alias swalkon "bind shift +swalk;echo Silent Walk : Enabled !;alias walkview swalkoff"
alias swalkoff "bind shift +speed;echo Silent Walk : Disabled !;alias walkview swalkon"
//END Of Silentwalk

//AimerZ
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.5"
alias -setsens "sensitivity 1.5"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -nxaim "-attack"

alias _nxhead2 "echo HeadShot2 : Enabled...;bind mouse1 +nxhead2"
alias _nxmasta "echo Master Attack : Enabled...;bind mouse1 +nxmasta"
alias _nxshtpwn "echo Shotgun Attack : Enabled...;bind mouse1 +nxshtpwn"
alias _nxaim "echo Aim Attack : Enabled...;bind mouse1 +nxaim"
//END Of Aimerz

alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"


// Ping Aiming [Dynamic.# und Swp_Caca]
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: HEAD Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: HEAD Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: HEAD Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: HEAD Ping 350-400+ ***"

//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"

//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"

//Uni JooLZz

alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
// **********************
// This sets up rotation :)
// You can add up to 20 entries here!
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset


alias awpscript "awp_on"
alias awp_on "bind mouse1 +awpattack; weapon_primary; AwP_script%oN; alias awpscript awp_off"
alias awp_off "bind mouse1 +attack;adjust_crosshair; AwP_script%oFF; alias awpscript awp_on"

alias +awpattack "+attack"
alias -awpattack "-attack;wait;weapon_secondary;awpscript"

// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0


// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"


//Anti Recoil [Swp_Caca Thank You]
alias dev1 "developer 1"
alias dev0 "developer 0"
alias att "+attack"
alias +on "+attack; +lookdown"
alias -on "-attack; -lookdown"
alias em ""
alias antion "bind kp_downarrow antioff; wait; bind mouse1 r0; wait; bind = r0; wait; bind - r0; wait; bind mwheelup r0; wait; bind mwheeldown r0; dev1; echo Anti-Recoil ENABLED;developer 999999999"
alias antioff "bind mouse1 +attack; wait; bind = em; wait; bind - em; wait; bind mwheelup em; wait; bind mwheeldown em; wait; bind kp_downarrow antion; wait; dev1; echo Anti-Recoil DISABLED;developer 999999999"

bind kp_rightarrow "antion"
bind kp_leftarrow "antioff;bind = podbotmenu"

//+attack2 script
alias +att2 "#+attack2"
alias -att2 "#-attack2"

//Aimthru 1
alias +thrushoot "aimthru 1;#+attack"
alias -thrushoot "aimthru 0;#-attack"

//Aimthru 2 W/ shoot
alias +thru "aimthru 1;"
alias -thru "aimthru 0;"

//Xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

// csg style
alias +csgaim "aim 1;later 0.01 #+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 #-attack"

// DavVv style
alias +doshootnoaim "davbot 0;#wait;#+attack"
alias -doshootnoaim "#-attack; davbot 1"

//vector switch
alias vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
alias vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
alias vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
alias vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
alias vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
alias vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
alias vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
alias vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
alias vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
alias vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
alias coltvec "avclear;colt-a;colt-b;coltsetup"
volume "0.33"

alias aug-a "avadd 0 21.12 5.85 3.29"
alias aug-b "avadd 1 25.77 4.32 4.49"
alias augsetup "recoil 1.55;txt |[ Aug ]|"
alias augvec "avclear;aug-a;aug-b;augsetup"

alias ak47-a "avadd 0 19.9 7.321 3.295"
alias ak47-b "avadd 1 26.54 3.21 4.78"
alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
alias akvec "avclear;ak47-a;ak47-b;aksetup"

==========================( Vector Switch )===========================

//vector switch
alias vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
alias vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
alias vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
alias vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
alias vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
alias vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
alias vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
alias vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
alias vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
alias vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

-DeLi v7-
/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Fast AWP
alias $awpfs "$fson"
alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast $fsoff"
alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias $fast $fson"
alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -attack2; $fsoff"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0"
//End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1"
alias $nxwall "$nxwall_1"
alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By Pressing Kp-Plus(+);$d0"
alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"

18. LOADING!...

developer "1"
fps_max "101"
fps_modem "0"
cl_dlmax "128"

19. LOADING!...

// Ping Aiming
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt * [url=http://www.forumqs.com]www.forumqs.com[/url]: HEAD Ping 0-149 *"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt * [url=http://www.forumqs.com]www.forumqs.com[/url]: HEAD Ping 150-249 *"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt * [url=http://www.forumqs.com]www.forumqs.com[/url]: HEAD Ping 250-349 *"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt * [url=http://www.forumqs.com]www.forumqs.com[/url]: HEAD Ping 350-400+ *"

//Recoil System
alias rsig "recoil 1.76"
alias rcolt "recoil 1.38"
alias rmp5 "recoil 1.23"
alias rscout "recoil 1.34"
alias rump "recoil 1.56"
alais rdeagle "recoil 1.95"
alias rak "recoil 1.73"
alias raug "1.49"
alias relse "1.5"

alias recoils1 "if has sg552 rsig;if has m4a1 rcolt;if has mp5navy rmp5;if has scout rscout;i has ump45 rump;if has deagle rdeagle;if has ak47 rak;if has aug raug;if has else relse"
alais recoils0 "recoil 1.5"

alias rswitch-1 "recoils1"
alias rswitch-0 "recoils0"

alias rswitch-on "rswitch-1"
alias rswitch-off "rswitch-0"

bind "9" "rswitch-on"

Silahlara özel headshott koldarý

//---===___ Jere MP5 1 HeadShoT Vec ___===---
alias JMP51 "avadd 0 22.25 7.1 3.5 14.98 6.5 4"
alias JMP52 "avadd 0 22.45 7.1 3 15.3 6.5 6"
alias JMP53 "avadd 0 23 7 3.6 10.99 -3.2 .1"
alias JMP54 "avadd 1 21.4 6.7 4 13.2 -3 -4.98"
alias JMP55 "avadd 1 20 8.6 3.78 11.3 -5 8"
alias JMP56 "avadd 1 23 6.2 3.333 -21.1 4.5 -8.1"
alias JMP57 "avadd 1 -19 -16.5 4.2"
alias JMP58 "JMP51;JMP52;JMP53;JMP54;JMP55;JMP56;JMP57"
alias JMP5 "avclear; JMP58;recoil 1.1;txt oO0 Jere Mp5 1 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere MP5 2 HeadShoT Vec ___===---
alias JeMP51 "avadd 0 23.2004 7.8 3.1; avadd 1 21.1 7.5 2.4"
alias JeMP52 "avadd 0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias JeMP5 "avclear ;JeMP51; JeMP52; recoil 1.35;txt oO0 Jere Mp5 2 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere MP5 3 HeadShoT Vec ___===---
alias JerMP51 "avadd 0 20.6 6 1.7 14 3 7 14 3 -7 15 -1 0; avadd 1 23 -3 -2.5 16 -7 6 16 -7 -10 19 -8 0"
alias JerMP5 "avclear;JerMP51;recoil 1.1; txt oO0 Jere Mp5 3 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere MP5 4 HeadShoT Vec ___===---
alias JereMP51 "avadd 0 22 4.5 3.6"
alias JereMP52 "avadd 0 21.5 4.5 3.1"
alias JereMP53 "avadd 0 21.5 4.5 4.1"
alias JereMP54 "avadd 1 21.9 4 2"
alias JereMP5 "avclear; JereMP51;JereMP52;JereMP53;JereMP54; recoil 1.1; txt oO0 Jere Mp5 4 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere M4 1 HeadShoT Vec ___===---
//(Based on ultra kill from ZoolS)
alias JM41 "avadd 0 23.59987754 6.9987651 2.018701; avadd 1 24.59987754 5.9987651 1.018701"
alias JM4 "avclear; JM41;recoil 1.35; txt oO0 Jere M4 1 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere M4 2 HeadShoT Vec ___===---
alias JeM41 "avadd 0 23.4333333 5 1"
alias JeM42 "avadd 0 22.43333 6 2"
alias JeM43 "avadd 0 21.4333 7 3"
alias JeM44 "avadd 0 19.433 5 1"
alias JeM45 "avadd 0 17.43 6 2"
alias JeM46 "avadd 0 20 7 3"
alias JeM47 "avadd 0 18 6 1"
alias JeM48 "avadd 0 19 5 2"
alias JeM4bis1 "avadd 1 20 7 3"
alias JeM4bis2 "avadd 1 24.1 4.28 1.5"
alias JeM4bis3 "avadd 1 24.1 4.38 1.5"
alias JeM4bis4 "avadd 1 24.1 4.48 1.5"
alias JeM4bis5 "avadd 1 24.1 4.58 1.5"
alias JeM4bis6 "avadd 1 24.1 4.68 1.5"
alias JeM4bis7 "avadd 1 24.1 4.78 1.5"
alias JeM4bis8 "avadd 1 24.1 4.88 1.5"
alias premier "if JeM41 else JeM42;JeM43;JeM44"
alias second "if JeM45 else JeM46;JeM47;JeM48"
alias troisieme "if JeM4bis1 else JeM4bis2;JeM4bis3;JeM4bis4"
alias quatrieme "if JeM4bis5 else JeM4bis6;JeM4bis7;JeM4bis8"
alias cinquieme "premier;second;troisieme;quatrieme"
alias JEM4 "avclear;recoil 1.35;txt oO0 Jere M4 2 HeaDsHoT AcTiVed 0Oo;cinquieme"

//---===___ Jere M4 3 HeadShoT Vec ___===---
alias JerM41 "avadd 0 23.2 2.3 1.042; avadd 1 19.3 3.4 2.6"
alias JerM4 "avclear;JerM41;recoil 1.35; txt oO0 Jere M4 3 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere M4 4 HeadShoT Vec ___===---
alias JereM41 "avadd 0 21 7 2 ; avadd 1 23 7 3"
alias JereM4 "avclear; JereM41; recoil 1.35; txt oO0 Jere M4 4 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere SiG / AuG 1 HeadShoT Vec ___===---
alias JSiG1 "avadd 0 22.5 7 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26.5 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias JSiG "avclear; JSiG1;recoil 1.4; txt oO0 Jere SiG/AuG 1 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere SiG / AuG 2 HeadShoT Vec ___===---
alias JeSiG1 "avadd 0 20.867 7.879 1.543; avadd 1 22 4.3 3.01"
alias JeSiG2 "avadd 0 20 7 1.215; avadd 2 21 2.2 1.02; avadd 2 20 3.2 3.01"
alias JeSiG "avclear ;#cl_bob 0;#cl_bobup 0;recoil 1.4; JeSiG1; JeSiG2; txt oO0 Jere SiG/AuG 2 HeaDsHoT AcTiVed 0Oo"

//---===___ SiG / AuG 3 HeadShoT Vec ___===---
alias JerSiG1 "avadd 0 22.3 6 2.3; avadd 1 23 4 -2"
alias JerSiG2 "avadd 0 24.23 6 1.03; avadd 1 23.9 9 -1.82"
alias JerSiG3 "avadd 0 19.3 6 1.13; avadd 1 22.88 7 -0.82"
alias JerSiG4 "avadd 0 20.543 8 1.02; avadd 1 25.32 6 -2"
alias JerSiG "avclear; JerSiG1;JerSiG2;JerSiG3;JerSiG4; txt oO0 Jere SiG/AuG 3 HeaDsHoT AcTiVed 0Oo"

//---===___ SiG / AuG 4 HeadShoT Vec ___===---
alias JereSiG1 "avadd 0 22.7777 4 3 ; avadd 0 22.8 4.1 3 ;avadd 0 22.2 4 3"
alias JereSiG2 "avadd 1 22.2 4 3 ; avadd 1 22.2 4 3 ; avadd 0 24.32 3 3"
alias JereSiG3 "avadd 0 24.7 4 3 ; avadd 1 24.32 4 3 ; avadd 1 24.7 4 3"
alias JereSiG "avclear ;recoil 1.1;JereSiG1;JereSiG2;JereSiG3; txt oO0 Jere SiG/AuG 4 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere AK47 1 HeadShoT Vec ___===---
alias JAK1 "avadd 0 23.59987754 6.9987651 2.018701; avadd 1 24.59987754 5.9987651 1.018701"
alias JAK "avclear; JAK1;recoil 1.6; txt oO0 Jere AK47 1 HeaDsHoT AcTiVed 0Oo"
//---===___ Jere AK47 2 HeadShoT Vec ___===---
alias JeAK1 "avadd 0 23.6 6.9 2.05; avadd 1 33 11 0"
alias JeAK "avclear ;#cl_bob 0;#cl_bobup 0;recoil 1.6; JeAK1; JeAK2; txt oO0 Jere AK47 2 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere AK47 3 HeadShoT Vec ___===---
alias JerAK1 "avadd 0 20.7 7.8 2.8;avadd 1 21.9 7.3 2.4"
alias JerAK2 "avadd 0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias JerAK "avclear; JerAK1;JerAK2; txt oO0 Jere AK47 3 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere AK47 4 HeadShoT Vec ___===---
alias JereAK1 "avclear;avadd 0 21.5221121 6.789211 2.10863636;avadd 1 24.8363535 5.6625373 1.364749"
alias JereAK "avclear ;recoil 1.6;JereAK1; txt oO0 Jere AK47 4 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere DeaGle 1 HeadShoT Vec ___===---
alias JDeaGle1 "avclear;avadd 0 21.3 8.2 4.1;avadd 1 26.6 4 2.4"
alias JDeaGle "avclear; JDeaGle1;recoil 1.2; txt oO0 Jere DeaGle 1 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere UsP 1 HeadShoT Vec ___===---
alias JUsP1 "avadd 0 23.220 6.123 0.369 13.5 6 -6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 23.724 14.428 4.492"
alias JUsP "avclear; JUsP1;recoil 1.2; txt oO0 Jere UsP 1 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere ScouT 1 HeadShoT Vec ___===---
alias JScouT1 "avadd 0 22.61 3.99 0.31; avadd 1 22.83 4 0.40"
alias JScouT2 "avadd 0 19.93 3.62 1.51; avadd 1 20.01 3.60 1.51"
alias JScouT "avclear; JScouT1;JScouT2;recoil 0.9; txt oO0 Jere ScouT 1 HeaDsHoT AcTiVed 0Oo"



20. LOADING!...

alias "zmc" "+attack;wait;-attack;wait;wait;wait;wait;wait"
alias battack2 "zmc;zmc"
alias battack3 "zmc;zmc;zmc"
alias rafal rafala1
alias rafala2 "bind mouse1 battack2;echo 2 Forumqs; alias rafal rafala2;speak two"
alias rafala3 "bind mouse1 battack3;echo 3 Forumqs; alias rafal rafala3;speak three"
alias rafala1 "bind mouse1 +attack;echo 1 Forumqs; alias rafal rafala1;speak one"[/td]
vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"


recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"

// automatic burst settings
// usage: setburst
// flags are: 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
hackhooked 1
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst caca 1 30 1 0 0.05 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0

alias FighterM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FighterAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FighterSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FighterAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FighterGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FighterScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FighterAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FighterShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FighterMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FighterGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FighterFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"
alias invFighterM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFighterAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFighterSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFighterAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFighterGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFighterScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFighterAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFighterShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFighterMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFighterGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFighterFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"
alias VacBurst1 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"
alias VacBurst2 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"
alias FastBurst1 "shoot 1;newburst 1;bultime 0.3;nbul 3;"
alias FastBurst2 "shoot 1;newburst 1;bultime 0.3;nbul 5;"
alias VacBursts "alias FighterBurst1 VacBurst1;alias FighterBurst2 VacBurst2;FighterBurst1"
alias FastBursts "alias FighterBurst1 FastBurst1;alias FighterBurst2 FastBurst2;FighterBurst1"
FastBursts
alias config_usp "FighterGun;aimfirstpoint 0;shield 0;"
alias config_glock18 "FighterGun;aimfirstpoint 0;"
alias config_deagle "FighterGun;aimfirstpoint 0;shield 0;"
alias config_p228 "FighterGun;aimfirstpoint 0;shield 0;"
alias config_elite "FighterGun;aimfirstpoint 0;shield 0;"
alias config_fiveseven "FighterGun;aimfirstpoint 0;shield 0;"
alias config_xm1014 "FighterShotgun;aimfirstpoint 0;shield 0;"
alias config_m3 "FighterShotgun;aimfirstpoint 0;shield 0;"
alias config_mp5 "FighterMp5;aimfirstpoint 0;shield 0;"
alias config_tmp "FighterMp5;aimfirstpoint 0;shield 0;"
alias config_p90 "FighterMp5;aimfirstpoint 0shield 0;;"
alias config_mac10 "FighterMp5;aimfirstpoint 0;shield 0;"
alias config_ump45 "FighterMp5;aimfirstpoint 0;shield 0;"
alias config_ak47 "FighterAk;aimfirstpoint 0;shield 0;"
alias config_sg552 "FighterSig;aimfirstpoint 0;shield 0;"
alias config_m4a1 "FighterM4a1;aimfirstpoint 0;shield 0;"
alias config_galil "FighterGalil;aimfirstpoint 0;shield 0;"
alias config_famas "FighterFamas;aimfirstpoint 0;shield 0;"
alias config_aug "FighterAug;shield 0;"
alias config_scout "FighterScout;aimfirstpoint 1;shield 0;"
alias config_awp "FighterAwp;aimfirstpoint 1;shield 0;"
alias config_g3sg1 "FighterScout;aimfirstpoint 1;shield 0;"
alias config_sg550 "FighterScout;aimfirstpoint 1;shield 0;"
alias config_m249 "FighterAk;aimfirstpoint 0;shield 0;"
alias config_knife "FighterM4a1;aimfirstpoint 0;shield 0;"
alias config_tactical "FighterGun;aimfirstpoint 0;shield 1;"
alias config_flashbang "shield 0;"
alias config_hegrenade "shield 0;"
alias config_smokegrenade "shield 0;"
alias config_c4 "shield 0;"
alias config_usp_gs " "
alias config_glock18_gs " "
alias config_deagle_gs " "
alias config_p228_gs " "
alias config_elite_gs " "
alias config_fiveseven_gs " "
alias config_xm1014_gs " "
alias config_m3_gs " "
alias config_mp5_gs " "
alias config_tmp_gs " "
alias config_p90_gs " "
alias config_mac10_gs " "
alias config_ump45_gs " "
alias config_ak47_gs " "
alias config_sg552_gs " "
alias config_m4a1_gs " "
alias config_galil_gs " "
alias config_famas_gs " "
alias config_aug_gs " "
alias config_scout_gs " "
alias config_awp_gs " "
alias config_g3sg1_gs " "
alias config_sg550_gs " "
alias config_m249_gs " "
alias config_knife_gs " "
alias config_tactical_gs ""
alias config_flashbang_gs " "
alias config_hegrenade_gs " "
alias config_smokegrenade_gs " "
alias config_c4_gs " "
alias recoil_usp "recoil 1.3;forumqs;nospread 2"
alias recoil_glock18 "recoil 1.3;forumqs;nospread 2"
alias recoil_deagle "recoil 1.3;forumqs;nospread 2"
alias recoil_p228 "recoil 1.3;forumqs;nospread 2"
alias recoil_elite "recoil 1.3;forumqs;nospread 2"
alias recoil_fiveseven "recoil 1.3;forumqs;nospread 2"
alias recoil_xm1014 "recoil 1.3;forumqs;nospread 2"
alias recoil_m3 "recoil 1.3;forumqs;nospread 2"
alias recoil_mp5 "recoil 1.3;forumqs;nospread 2"
alias recoil_tmp "recoil 1.2;forumqs;nospread 2"
alias recoil_p90 "recoil 1.2;forumqs;nospread 2"
alias recoil_mac10 "recoil 1.2;forumqs;nospread 2"
alias recoil_ump45 "recoil 1.2;forumqs;nospread 2"
alias recoil_ak47 "recoil 1.9;forumqs;nospread 2"
alias recoil_sg552 "recoil 1.8;forumqs;nospread 2"
alias recoil_m4a1 "recoil 1.74;forumqs;nospread 2"
alias recoil_galil "recoil 1.2;forumqs;nospread 2"
alias recoil_famas "recoil 1.2;forumqs;nospread 2"
alias recoil_aug "recoil 1.7;forumqs;nospread 2"
alias recoil_scout "recoil 1.2;forumqs;nospread 2"
alias recoil_awp "recoil 1.3;forumqs;nospread 2"
alias recoil_g3sg1 "recoil 1.2;forumqs;nospread 2"
alias recoil_sg550 "recoil 1.2;forumqs;nospread 2"
alias recoil_m249 "recoil 1.7;forumqs;nospread 2"
alias recoil_knife "recoil 1.2;forumqs;nospread 2"
alias recoil_tactical "recoil 1.3;forumqs;nospread 2"
alias recoil_flashbang " "
alias recoil_hegrenade " "
alias recoil_smokegrenade " "
alias recoil_c4 " "
alias burst_usp "shoot 2;"
alias burst_glock18 "shoot 2;"
alias burst_deagle "shoot 2;"
alias burst_p228 "shoot 2;"
alias burst_elite "shoot 2;"
alias burst_fiveseven "shoot 2;"
alias burst_xm1014 "shoot 2;"
alias burst_m3 "shoot 2;"
alias burst_mp5 "FighterBurst2;"
alias burst_tmp "FighterBurst2;"
alias burst_p90 "FighterBurst2;"
alias burst_mac10 "FighterBurst2;"
alias burst_ump45 "FighterBurst2;"
alias burst_ak47 "FighterBurst1;"
alias burst_sg552 "FighterBurst1;"
alias burst_m4a1 "FighterBurst1;"
alias burst_galil "FighterBurst1;"
alias burst_famas "FighterBurst1;"
alias burst_aug "FighterBurst1;"
alias burst_scout "shoot 2;"
alias burst_awp "shoot 2;"
alias burst_g3sg1 "shoot 2;"
alias burst_sg550 "shoot 2;"
alias burst_m249 "shoot 2;"
alias burst_knife "shoot 0;"
alias burst_tactical "shoot 2;"
alias burst_flashbang "shoot 0"
alias burst_hegrenade "shoot 0;"
alias burst_smokegrenade "shoot 0;"
alias burst_c4 "shoot 0;"
alias inv_usp "invFighterGun;aimfirstpoint 0"
alias inv_glock18 "invFighterGun;aimfirstpoint 0"
alias inv_deagle "invFighterGun;aimfirstpoint 0"
alias inv_p228 "invFighterGun;aimfirstpoint 0"
alias inv_elite "invFighterGun;aimfirstpoint 0"
alias inv_fiveseven "invFighterGun;aimfirstpoint 0"
alias inv_xm1014 "invFighterShotgun;aimfirstpoint 0"
alias inv_m3 "invFighterShotgun;aimfirstpoint 0"
alias inv_mp5 "invFighterMp5;aimfirstpoint 0"
alias inv_tmp "invFighterMp5;aimfirstpoint 0"
alias inv_p90 "invFighterMp5;aimfirstpoint 0"
alias inv_mac10 "invFighterMp5;aimfirstpoint 0"
alias inv_ump45 "invFighterMp5;aimfirstpoint 0"
alias inv_ak47 "invFighterAk;aimfirstpoint 0"
alias inv_sg552 "invFighterSig;aimfirstpoint 0"
alias inv_m4a1 "invFighterM4a1;aimfirstpoint 1"
alias inv_galil "invFighterM4a1;aimfirstpoint 0"
alias inv_famas "invFighterM4a1;aimfirstpoint 0"
alias inv_aug "invFighterAug;aimfirstpoint 1"
alias inv_scout "invFighterScout;aimfirstpoint 1"
alias inv_awp "invFighterAwp;aimfirstpoint 1"
alias inv_g3sg1 "invFighterScout;aimfirstpoint 1"
alias inv_sg550 "invFighterScout;aimfirstpoint 1"
alias inv_m249 "invFighterPara;aimfirstpoint 0"
alias inv_knife "invFighterMp5;aimfirstpoint 0"
alias inv_tactical "invFighterMp5;aimfirstpoint 0"
alias inv_flashbang " "
alias inv_hegrenade " "
alias inv_smokegrenade " "
alias inv_c4 " "

sk_agrunt_health1 "60"
sk_agrunt_health2 "90"
sk_agrunt_health3 "120"
sk_agrunt_dmg_punch1 "10"
sk_agrunt_dmg_punch2 "20"
sk_agrunt_dmg_punch3 "20"
sk_apache_health1 "150"
sk_apache_health2 "250"
sk_apache_health3 "400"
sk_barney_health1 "35"
sk_barney_health2 "35"
sk_barney_health3 "35"
sk_bullsquid_health1 "40"
sk_bullsquid_health2 "40"
sk_bullsquid_health3 "120"
sk_bullsquid_dmg_bite1 "15"
sk_bullsquid_dmg_bite2 "25"
sk_bullsquid_dmg_bite3 "25"
sk_bullsquid_dmg_whip1 "25"
sk_bullsquid_dmg_whip2 "35"
sk_bullsquid_dmg_whip3 "35"
sk_bullsquid_dmg_spit1 "10"
sk_bullsquid_dmg_spit2 "10"
sk_bullsquid_dmg_spit3 "15"
sk_bigmomma_health_factor1 "1.0"
sk_bigmomma_health_factor2 "1.5"
sk_bigmomma_health_factor3 "2"
sk_bigmomma_dmg_slash1 "50"
sk_bigmomma_dmg_slash2 "60"
sk_bigmomma_dmg_slash3 "70"
sk_bigmomma_dmg_blast1 "100"
sk_bigmomma_dmg_blast2 "120"
sk_bigmomma_dmg_blast3 "160"
sk_bigmomma_radius_blast1 "250"
sk_bigmomma_radius_blast2 "250"
sk_bigmomma_radius_blast3 "275"
sk_gargantua_health1 "800"
sk_gargantua_health2 "800"
sk_gargantua_health3 "1000"
sk_gargantua_dmg_slash1 "10"
sk_gargantua_dmg_slash2 "30"
sk_gargantua_dmg_slash3 "30"
sk_gargantua_dmg_fire1 "3"
sk_gargantua_dmg_fire2 "5"
sk_gargantua_dmg_fire3 "5"
sk_gargantua_dmg_stomp1 "50"
sk_gargantua_dmg_stomp2 "100"
sk_gargantua_dmg_stomp3 "100"
sk_hassassin_health1 "30"
sk_hassassin_health2 "50"
sk_hassassin_health3 "50"
sk_headcrab_health1 "10"
sk_headcrab_health2 "10"
sk_headcrab_health3 "20"
sk_headcrab_dmg_bite1 "5"
sk_headcrab_dmg_bite2 "10"
sk_headcrab_dmg_bite3 "10"
sk_hgrunt_health1 "50"
sk_hgrunt_health2 "50"
sk_hgrunt_health3 "80"
sk_hgrunt_kick1 "5"
sk_hgrunt_kick2 "10"
sk_hgrunt_kick3 "10"
sk_hgrunt_pellets1 "3"
sk_hgrunt_pellets2 "5"
sk_hgrunt_pellets3 "6"
sk_hgrunt_gspeed1 "400"
sk_hgrunt_gspeed2 "600"
sk_hgrunt_gspeed3 "800"
sk_houndeye_health1 "20"
sk_houndeye_health2 "20"
sk_houndeye_health3 "30"
sk_houndeye_dmg_blast1 "10"
sk_houndeye_dmg_blast2 "15"
sk_houndeye_dmg_blast3 "15"
sk_islave_health1 "30"
sk_islave_health2 "30"
sk_islave_health3 "60"
sk_islave_dmg_claw1 "8"
sk_islave_dmg_claw2 "10"
sk_islave_dmg_claw3 "10"
sk_islave_dmg_clawrake1 "25"
sk_islave_dmg_clawrake2 "25"
sk_islave_dmg_clawrake3 "25"
sk_islave_dmg_zap1 "10"
sk_islave_dmg_zap2 "10"
sk_islave_dmg_zap3 "15"
sk_ichthyosaur_health1 "200"
sk_ichthyosaur_health2 "200"
sk_ichthyosaur_health3 "400"
sk_ichthyosaur_shake1 "20"
sk_ichthyosaur_shake2 "35"
sk_ichthyosaur_shake3 "50"
sk_leech_health1 "2"
sk_leech_health2 "2"
sk_leech_health3 "2"
sk_leech_dmg_bite1 "2"
sk_leech_dmg_bite2 "2"
sk_leech_dmg_bite3 "2"
sk_controller_health1 "60"
sk_controller_health2 "60"
sk_controller_health3 "100"
sk_controller_dmgzap1 "15"
sk_controller_dmgzap2 "25"
sk_controller_dmgzap3 "35"
sk_controller_speedball1 "650"
sk_controller_speedball2 "800"
sk_controller_speedball3 "1000"
sk_controller_dmgball1 "3"
sk_controller_dmgball2 "4"
sk_controller_dmgball3 "5"
sk_nihilanth_health1 "800"
sk_nihilanth_health2 "800"
sk_nihilanth_health3 "1000"
sk_nihilanth_zap1 "30"
sk_nihilanth_zap2 "30"
sk_nihilanth_zap3 "50"
sk_scientist_health1 "20"
sk_scientist_health2 "20"
sk_scientist_health3 "20"
sk_snark_health1 "2"
sk_snark_health2 "2"
sk_snark_health3 "2"
sk_snark_dmg_bite1 "10"
sk_snark_dmg_bite2 "10"
sk_snark_dmg_bite3 "10"
sk_snark_dmg_pop1 "5"
sk_snark_dmg_pop2 "5"
sk_snark_dmg_pop3 "5"
sk_zombie_health1 "50"
sk_zombie_health2 "50"
sk_zombie_health3 "100"
sk_zombie_dmg_one_slash1 "10"
sk_zombie_dmg_one_slash2 "20"
sk_zombie_dmg_one_slash3 "20"
sk_zombie_dmg_both_slash1 "25"
sk_zombie_dmg_both_slash2 "40"
sk_zombie_dmg_both_slash3 "40"
sk_turret_health1 "50"
sk_turret_health2 "50"
sk_turret_health3 "60"
sk_miniturret_health1 "40"
sk_miniturret_health2 "40"
sk_miniturret_health3 "50"
sk_sentry_health1 "40"
sk_sentry_health2 "40"
sk_sentry_health3 "50"
sk_plr_crowbar1 "10"
sk_plr_crowbar2 "10"
sk_plr_crowbar3 "10"
sk_plr_9mm_bullet1 "8"
sk_plr_9mm_bullet2 "8"
sk_plr_9mm_bullet3 "8"
sk_plr_357_bullet1 "40"
sk_plr_357_bullet2 "40"
sk_plr_357_bullet3 "40"
sk_plr_9mmAR_bullet1 "5"
sk_plr_9mmAR_bullet2 "5"
sk_plr_9mmAR_bullet3 "5"
sk_plr_9mmAR_grenade1 "100"
sk_plr_9mmAR_grenade2 "100"
sk_plr_9mmAR_grenade3 "100"
sk_plr_buckshot1 "5"
sk_plr_buckshot2 "5"
sk_plr_buckshot3 "5"
sk_plr_xbow_bolt_client1 "10"
sk_plr_xbow_bolt_client2 "10"
sk_plr_xbow_bolt_client3 "10"
sk_plr_xbow_bolt_monster1 "50"
sk_plr_xbow_bolt_monster2 "50"
sk_plr_xbow_bolt_monster3 "50"
sk_plr_rpg1 "100"
sk_plr_rpg2 "100"
sk_plr_rpg3 "100"
sk_plr_gauss1 "20"
sk_plr_gauss2 "20"
sk_plr_gauss3 "20"
sk_plr_egon_narrow1 "6"
sk_plr_egon_narrow2 "6"
sk_plr_egon_narrow3 "6"
sk_plr_egon_wide1 "14"
sk_plr_egon_wide2 "14"
sk_plr_egon_wide3 "14"
sk_plr_hand_grenade1 "100"
sk_plr_hand_grenade2 "100"
sk_plr_hand_grenade3 "100"
sk_plr_satchel1 "150"
sk_plr_satchel2 "150"
sk_plr_satchel3 "150"
sk_plr_tripmine1 "150"
sk_plr_tripmine2 "150"
sk_plr_tripmine3 "150"
sk_12mm_bullet1 "8"
sk_12mm_bullet2 "10"
sk_12mm_bullet3 "10"
sk_9mmAR_bullet1 "3"
sk_9mmAR_bullet2 "4"
sk_9mmAR_bullet3 "5"
sk_9mm_bullet1 "5"
sk_9mm_bullet2 "5"
sk_9mm_bullet3 "8"
sk_hornet_dmg1 "4"
sk_hornet_dmg2 "5"
sk_hornet_dmg3 "8"
sk_suitcharger1 "75"
sk_suitcharger2 "50"
sk_suitcharger3 "35"
sk_battery1 "15"
sk_battery2 "15"
sk_battery3 "10"
sk_healthcharger1 "50"
sk_healthcharger2 "40"
sk_healthcharger3 "25"
sk_healthkit1 "15"
sk_healthkit2 "15"
sk_healthkit3 "10"
sk_scientist_heal1 "25"
sk_scientist_heal2 "25"
sk_scientist_heal3 "25"
sk_monster_head1 "3"
sk_monster_head2 "3"
sk_monster_head3 "3"
sk_monster_chest1 "1"
sk_monster_chest2 "1"
sk_monster_chest3 "1"
sk_monster_stomach1 "1"
sk_monster_stomach2 "1"
sk_monster_stomach3 "1"
sk_monster_arm1 "1"
sk_monster_arm2 "1"
sk_monster_arm3 "1"
sk_monster_leg1 "1"
sk_monster_leg2 "1"
sk_monster_leg3 "1"
sk_player_head1 "3"
sk_player_head2 "3"
sk_player_head3 "3"
sk_player_chest1 "1"
sk_player_chest2 "1"
sk_player_chest3 "1"
sk_player_stomach1 "1"
sk_player_stomach2 "1"
sk_player_stomach3 "1"
sk_player_arm1 "1"
sk_player_arm2 "1"
sk_player_arm3 "1"
sk_player_leg1 "1"
sk_player_leg2 "1"
sk_player_leg3 "1"




---------------------------------------------------------------------
AIM/ RC
---------------------------------------------------------------------
aimbot.mode 3
aimbot.min.aim.distance 0
aimbot.max.aim.distance 500
aimbot.thruwalls 0
aimbot.kill.delay 500
aimbot.disable.jumping.target 1
aimbot.draw.spot 0
aimbot.draw.fov 0


weapon.deagle.enabled 1
weapon.deagle.fov 8
weapon.deagle.delay.array 150,150,150
weapon.deagle.smooth.array 7,6,6
weapon.deagle.stand.vec.array 11,11,11
weapon.deagle.duck.vec.array 11,11,11
weapon.deagle.triggerbot.mode 2

weapon.ak.enabled 1
weapon.ak.fov 6
weapon.ak.delay.array 150,150,150
weapon.ak.smooth.array 8,7,7
weapon.ak.stand.vec.array 11,11,11
weapon.ak.duck.vec.array 11,11,11
weapon.ak.triggerbot.mode 2

weapon.colt.enabled 1
weapon.colt.fov 6
weapon.colt.delay.array 150,150,150
weapon.colt.smooth.array 8,7,7
weapon.colt.stand.vec.array 11,11,11
weapon.colt.duck.vec.array 11,11,11
weapon.colt.triggerbot.mode 2

weapon.awp.enabled 1
weapon.awp.fov 10
weapon.awp.delay.array 0,0,0
weapon.awp.smooth.array 0,0,0
weapon.awp.stand.vec.array 11,11,11
weapon.awp.duck.vec.array 11,11,11
weapon.awp.triggerbot.mode 2

weapon.glock.enabled 1
weapon.glock.fov 10
weapon.glock.delay.array 150,150,150
weapon.glock.smooth.array 6,6,6
weapon.glock.stand.vec.array 11,11,11
weapon.glock.duck.vec.array 11,11,11
weapon.glock.triggerbot.mode 2

weapon.usp.enabled 1
weapon.usp.fov 8
weapon.usp.delay.array 150,150,150
weapon.usp.smooth.array 7,6,6
weapon.usp.stand.vec.array 11,11,11
weapon.usp.duck.vec.array 11,11,11
weapon.usp.triggerbot.mode 2

weapon.fiveseven.enabled 0
weapon.fiveseven.fov 50
weapon.fiveseven.delay.array 0,0,0
weapon.fiveseven.smooth.array 4,3,2
weapon.fiveseven.stand.vec.array 11,11,11
weapon.fiveseven.duck.vec.array 11,11,11
weapon.fiveseven.triggerbot.mode 0

weapon.p228.enabled 0
weapon.p228.fov 50
weapon.p228.delay.array 0,0,0
weapon.p228.smooth.array 4,3,2
weapon.p228.stand.vec.array 11,11,11
weapon.p228.duck.vec.array 11,11,11
weapon.p228.triggerbot.mode 0

weapon.elite.enabled 0
weapon.elite.fov 50
weapon.elite.delay.array 0,0,0
weapon.elite.smooth.array 4,3,2
weapon.elite.stand.vec.array 11,11,11
weapon.elite.duck.vec.array 11,11,11
weapon.elite.triggerbot.mode 2

weapon.mac.enabled 0
weapon.mac.fov 50
weapon.mac.delay.array 0,0,0
weapon.mac.smooth.array 4,3,2
weapon.mac.stand.vec.array 11,11,11
weapon.mac.duck.vec.array 11,11,11
weapon.mac.triggerbot.mode 2

weapon.tmp.enabled 0
weapon.tmp.fov 50
weapon.tmp.delay.array 0,0,0
weapon.tmp.smooth.array 4,3,2
weapon.tmp.stand.vec.array 11,11,11
weapon.tmp.duck.vec.array 11,11,11
weapon.tmp.triggerbot.mode 2

weapon.mp5.enabled 0
weapon.mp5.fov 50
weapon.mp5.delay.array 0,0,0
weapon.mp5.smooth.array 4,3,2
weapon.mp5.stand.vec.array 11,11,11
weapon.mp5.duck.vec.array 11,11,11
weapon.mp5.triggerbot.mode 2

weapon.ump.enabled 0
weapon.ump.fov 50
weapon.ump.delay.array 0,0,0
weapon.ump.smooth.array 4,3,2
weapon.ump.stand.vec.array 11,11,11
weapon.ump.duck.vec.array 11,11,11
weapon.ump.triggerbot.mode 2

weapon.p90.enabled 0
weapon.p90.fov 50
weapon.p90.delay.array 0,0,0
weapon.p90.smooth.array 4,3,2
weapon.p90.stand.vec.array 11,11,11
weapon.p90.duck.vec.array 11,11,11
weapon.p90.triggerbot.mode 2

weapon.m3.enabled 0
weapon.m3.fov 50
weapon.m3.delay.array 0,0,0
weapon.m3.smooth.array 4,3,2
weapon.m3.stand.vec.array 11,11,11
weapon.m3.duck.vec.array 11,11,11
weapon.m3.triggerbot.mode 2

weapon.xm.enabled 0
weapon.xm.fov 50
weapon.xm.delay.array 0,0,0
weapon.xm.smooth.array 4,3,2
weapon.xm.stand.vec.array 11,11,11
weapon.xm.duck.vec.array 11,11,11
weapon.xm.triggerbot.mode 2

weapon.galil.enabled 1
weapon.galil.fov 7
weapon.galil.delay.array 150,150,150
weapon.galil.smooth.array 6,5,5
weapon.galil.stand.vec.array 11,11,11
weapon.galil.duck.vec.array 11,11,11
weapon.galil.triggerbot.mode 2

weapon.famas.enabled 1
weapon.famas.fov 7
weapon.famas.delay.array 150,150,150
weapon.famas.smooth.array 7,6,5
weapon.famas.stand.vec.array 11,11,11
weapon.famas.duck.vec.array 11,11,11
weapon.famas.triggerbot.mode 2

weapon.sig.enabled 0
weapon.sig.fov 50
weapon.sig.delay.array 0,0,0
weapon.sig.smooth.array 4,3,2
weapon.sig.stand.vec.array 11,11,11
weapon.sig.duck.vec.array 11,11,11
weapon.sig.triggerbot.mode 2

weapon.aug.enabled 0
weapon.aug.fov 50
weapon.aug.delay.array 0,0,0
weapon.aug.smooth.array 4,3,2
weapon.aug.stand.vec.array 11,11,11
weapon.aug.duck.vec.array 11,11,11
weapon.aug.triggerbot.mode 2

weapon.scout.enabled 0
weapon.scout.fov 50
weapon.scout.delay.array 0,0,0
weapon.scout.smooth.array 4,3,2
weapon.scout.stand.vec.array 11,11,11
weapon.scout.duck.vec.array 11,11,11
weapon.scout.triggerbot.mode 2

weapon.g3sg1.enabled 1
weapon.g3sg1.fov 10
weapon.g3sg1.delay.array 0,0,0
weapon.g3sg1.smooth.array 0,0,0
weapon.g3sg1.stand.vec.array 11,11,11
weapon.g3sg1.duck.vec.array 11,11,11
weapon.g3sg1.triggerbot.mode 2

weapon.sg550.enabled 1
weapon.sg550.fov 10
weapon.sg550.delay.array 0,0,0
weapon.sg550.smooth.array 0,0,0
weapon.sg550.stand.vec.array 11,11,11
weapon.sg550.duck.vec.array 11,11,11
weapon.sg550.triggerbot.mode 2

weapon.para.enabled 0
weapon.para.fov 50
weapon.para.delay.array 0,0,0
weapon.para.smooth.array 4,3,2
weapon.para.stand.vec.array 11,11,11
weapon.para.duck.vec.array 11,11,11
weapon.para.triggerbot.mode 2

mdl ARMAS

mdl new m4a1\v_m4a1.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 95 0 0
mdl add_aim 95 0 0
mdl add_aim 99 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

mdl new ak47\v_ak47.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 20 0 0
mdl add_aim 9 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

mdl new awp\v_awp.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 20 0 0
mdl add_aim 9 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

mdl new deagle\v_deagle.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 20 0 0
mdl add_aim 90 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

mdl new usp\v_usp.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 100 0 0
mdl add_aim 99 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

mdl new famas\v_famas.mdl
mdl add_aim 50 6 3
mdl add_aim 50 0 0
mdl add_aim 30 0 0
mdl add_aim 202 0 0
mdl add_aim 99 0 0
mdl add_aim 444 45 0.5
mdl add_aim 500 51 0.5

mdl new glock18\v_glock18.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 19 0 0
mdl add_aim 9 0 0
mdl add_aim 42 43 0.5
mdl add_aim 48 49 0.5

mdl new scout\v_scout.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 20 0 0
mdl add_aim 9 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5


// Head weapon mdl

head_weapon v_usp.mdl 1 60.0 45.5 35 5 0
head_weapon v_glock.mdl 1 55.5 45.5 30 7 35
head_weapon v_deagle.mdl 1 60.0 40.5 35 6 20
head_weapon v_galil.mdl 1 55.5 40.5 50 6 150
head_weapon v_famas.mdl 1 55.5 40.5 50 6 100
head_weapon v_mp5.mdl 1 55.5 40.5 50 5 100
head_weapon v_ak47.mdl 1 60.0 40.5 50 6 100
head_weapon v_sg552.mdl 1 55.5 40.5 50 5 100
head_weapon v_m4a1.mdl 1 60.0 45.5 50 6 150
head_weapon v_aug.mdl 1 55.5 40.5 50 5 100
head_weapon v_scout.mdl 1 55.5 40.5 50 5 5
head_weapon v_awp.mdl 1 50.5 40.5 60 7 5
head_weapon v_g3sg1.mdl 1 55.5 40.5 50 5 0
head_weapon v_sg550.mdl 1 55.5 40.5 50 5 0
head_weapon v_default.mdl 1 55.5 40.5 50 6 300


d_knife 640 640hud1 192 0 48 16
d_ak47 640 640hud1 192 128 48 16
d_m4a1 640 640hud1 192 128 48 16
d_awp 640 640hud1 192 128 48 16
d_deagle 640 640hud1 224 128 48 16
d_fiveseven 640 640hud16 192 0 48 16
d_flashbang 640 640hud1 192 192 48 16
d_g3sg1 640 640hud1 192 144 48 16
d_glock18 640 640hud1 192 16 32 16
d_grenade 640 640hud1 224 192 32 16
d_m249 640 640hud1 192 160 48 16
d_m3 640 640hud1 192 48 48 16
d_mp5navy 640 640hud1 192 64 32 16
d_p228 640 640hud1 224 32 32 16
d_p90 640 640hud1 192 176 48 16
d_scout 640 640hud1 192 208 48 16
d_sg550 640 640hud16 192 48 48 16
d_sg552 640 640hud1 192 112 48 16
d_ump45 640 640hud16 192 80 48 16
d_usp 640 640hud1 192 80 48 16
d_tmp 640 640hud1 224 64 32 16
d_xm1014 640 640hud1 192 224 48 16
d_skull 640 640hud1 224 240 32 16
d_tracktrain 640 640hud1 192 240 32 16
d_aug 640 640hud1 148 240 44 16
d_mac10 640 640hud1 109 240 34 16
d_elite 640 640hud1 52 240 57 16
d_headshot 640 640hud1 0 440 66 36

dmg_poison 640 640hud8 128 0 64 64
dmg_bio 640 640hud8 128 0 64 64
dmg_chem 640 640hud8 0 0 64 64
dmg_drown 640 640hud8 128 0 64 64
dmg_gas 640 640hud9 0 0 64 64
dmg_cold 640 640hud9 128 0 64 64
dmg_heat 640 640hud9 128 0 64 64
dmg_rad 640 640hud9 192 0 64 64
dmg_shock 640 640hud8 0 0 64 64


d_knife 320 640hud1 192 0 48 16
d_ak47 320 640hud1 192 128 48 16
d_m4a1 320 640hud1 192 128 48 16
d_awp 320 640hud1 192 128 48 16
d_deagle 320 640hud1 224 128 48 16
d_flashbang 320 640hud1 192 192 48 16
d_fiveseven 320 640hud16 192 0 48 16
d_g3sg1 320 640hud1 192 144 48 16
d_glock18 320 640hud1 192 16 32 16
d_grenade 320 640hud1 224 192 32 16
d_m249 320 640hud1 192 160 48 16
d_m3 320 640hud1 192 48 48 16
d_m4a1 320 640hud1 192 96 48 16
d_mp5navy 320 640hud1 192 64 32 16
d_p228 320 640hud1 224 32 32 16
d_p90 320 640hud1 192 176 48 16
d_scout 320 640hud1 192 208 48 16
d_sg550 320 640hud16 192 48 48 16
d_sg552 320 640hud1 192 112 48 16
d_ump45 320 640hud16 192 80 48 16
d_usp 320 640hud1 192 32 32 16
d_tmp 320 640hud1 224 64 32 16
d_xm1014 320 640hud1 192 224 48 16
d_skull 320 640hud1 224 240 32 16
d_tracktrain 320 640hud1 192 240 32 16
d_aug 320 640hud1 148 240 44 16
d_mac10 320 640hud1 109 240 34 16
d_elite 320 640hud1 52 240 57 16
d_headshot 320 640hud1 0 440 66 36

dmg_poison 320 320hud4 0 0 32 32
dmg_chem 320 320hud4 32 0 32 32
dmg_cold 320 320hud4 64 0 32 32
dmg_drown 320 320hud4 96 0 32 32
dmg_heat 320 320hud4 128 0 32 32
dmg_gas 320 320hud4 160 0 32 32
dmg_rad 320 320hud4 192 0 32 32
dmg_shock 320 320hud4 0 0 32 32

--(m4a1 colt)--
10
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud2 80 120 80 20
weapon_s 640 640hud5 80 140 80 20
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(ak47 keleţ)--
10
weapon 320 320hud1 160 80 80 20
weapon_s 320 320hud1 160 100 80 20
ammo 320 640hud7 72 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 160 80 80 20
weapon_s 640 640hud11 160 100 80 20
ammo 640 640hud7 72 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(desert eagle)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(usp)--
10
weapon 320 320hud1 0 128 80 20
weapon_s 320 320hud1 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(glock18)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

2
crosshair 320 crosshairs 24 0 24 24
crosshair 640 crosshairs 24 0 24 24


// Inverted Vectors (vec_switch 2)

ivec_deagle "gsaim 1;avclear;id-stand;id-duck;id-walk;id-run;id-duckmove;id-jump"
id-stand "avp 0 19.12 6.35 0.54"
id-duck "avp 1 23.6 5.1 2.25"
id-walk "avp 2 19.12 6.25 0.44"
id-run "avp 3 19.12 6.35 0.44"
id-duckmove "avp 4 23.6 5.3 1.85"
id-jump "avp 5 12.63 6.28 0.84"

ivec_m4a1 "gsaim 1;avclear;im4-stand;im4-duck;im4-walk;im4-run;im4-duckmove;im4-jump"
im4-stand "avp 0 19.183 6.3831 3.515"
im4-duck "avp 1 23.713 6.0119 2.074"
im4-walk "avp 2 19.083 6.4831 3.115"
im4-run "avp 3 18.983 6.5831 3.315"
im4-duckmove "avp 4 23.713 6.2119 1.874"
im4-jump "avp 5 12.183 6.4831 0.815"

ivec_ak47 "gsaim 1;avclear;iak-stand;iak-duck;iak-walk;iak-run;iak-duckmove;iak-jump"
iak-stand "avp 0 19.19 6.23 1.257"
iak-duck "avp 1 22.89 6.986 2.513"
iak-walk "avp 2 19.19 6.53 1.157"
iak-run "avp 3 19.19 6.83 1.057"
iak-duckmove "avp 4 22.0604 7.1021 2.078"
iak-jump "avp 5 11.01 5.22 1.81"

// Vectors (vec_switch 1)

ogco_nighthawk "gsaim 1;avclear;recoil 0.032;nighthawk-stand;nighthawk-duck;nighthawk-walk;nighthawk-run;nighthawk-duckmove;nighthawk-jump"
nighthawk-stand "avp 0 19.12 6.35 0.54"
nighthawk-duck "avp 1 23.6 5.1 2.25"
nighthawk-walk "avp 2 19.12 6.25 0.44"
nighthawk-run "avp 3 19.12 6.35 0.44"
nighthawk-duckmove "avp 4 23.6 5.3 1.85"
nighthawk-jump "avp 5 12.63 6.28 0.84"

ogco_m4a1 "gsaim 1;avclear;recoil 1.558;m4a1-stand;m4a1-duck;m4a1-walk;m4a1-run;m4a1-duckmove;m4a1-jump"
m4a1-stand "avp 0 19.183 6.3831 3.515"
m4a1-duck "avp 1 23.713 6.0119 2.074"
m4a1-walk "avp 2 19.083 6.4831 3.115"
m4a1-run "avp 3 18.983 6.5831 3.315"
m4a1-duckmove "avp 4 23.713 6.2119 1.874"
m4a1-jump "avp 5 12.183 6.4831 0.815"

ogco_ak47 "gsaim 1;avclear;recoil 1.485;ak47-walk;ak47-stand;ak47-duck;ak47-duckmove;ak47-jump"
ak47-stand "avp 0 19.19 6.23 1.257"
ak47-duck "avp 1 22.89 6.986 2.513"
ak47-walk "avp 2 19.19 6.53 1.157"
ak47-run "avp 3 19.19 6.83 1.057"
ak47-duckmove "avp 4 22.0604 7.1021 2.078"
ak47-jump "avp 5 11.01 5.22 1.81"

ogco_subs "gsaim 1;avclear;recoil 1.003;mp5-walk;mp5-duck;mp5-stand;mp5-duckmove;mp5-jump;mp5-run"
mp5-stand "avp 0 20.7284 5.3072 0.961"
mp5-duck "avp 1 24.0334 6.5182 2.403"
mp5-walk "avp 2 20.0254 5.6072 0.861"
mp5-run "avp 3 19.9258 6.0552 1.093"
mp5-duckmove "avp 4 23.2245 7.1024 1.987"
mp5-jump "avp 5 13.7984 5.9842 0.891"

ogco_sg552-aug "gsaim 0;avclear;recoil 1.7106;sg552-walk;sg552-duck"
sg552-walk "avp 0 19.5182 6.2523 1.644;avp 0 20.0987 6.158 -1.782"
sg552-duck "avp 1 23.5157 7.1057 2.7915"

ogco_scope "gsaim 0;avclear;recoil 0.79;scout-walk;scout-duck"
scout-walk "avp 0 20.0177 6.113 1.4438;avp 0 20.0207 6.1324 -1.4479"
scout-duck "avp 1 24.8934 6.975 1.9187"

ogco_m249 "gsaim 0;avclear;recoil 1.86;m249-walk;m249-duck"
m249-walk "avp 0 20.572 6.632 1.665;avp 0 20.984 6.72 -1.601"
m249-duck "avp 1 24.425 6.192 3.36"

ogco_sg550-g3 "gsaim 0;avclear;recoil 0.8457;g3sg1-walk;g3sg1-duck"
g3sg1-walk "avp 0 20.5997 6.143 1.7989;avp 0 20.6012 6.1128 -1.7737"
g3sg1-duck "avp 1 24.0015 7.3143 2.7661"

ogco_shotty "gsaim 0;avclear;recoil 1.658;xm1014-auto-walk;xm1014-auto-duck"
xm1014-auto-walk "avp 0 18.519 6.1773 1.5492;avp 0 18.5314 6.2007 -1.6843"
xm1014-auto-duck "avp 1 21.981 7.1015 2.558"


//; 600avSheadFf; 600avSheadFb; 600avSheadFl; 600avSheadFr
//; 600avDheadFf; 600avDheadFb; 600avDheadFl; 600avDheadFr

// AK ĹäÖĂÎÄĽţŁ¬˛»ŇŞÔÚµČÓںźó·ĹעĘÍŁ¬˛»ŇŞÔÚµČÓÚşĹÇ°·ĹżŐ¸ńˇŁ//±ŘĐëĂüĂűÎÄĽţĂűÓëżÉÖ´ĐĐÎÄĽţ(exe)ĂűŇ»ÖÂ,±ľÎÄĽţ˛»ŇŞÔöĽÓąýł¤µÄĐĐĘý(40ĐĐ)·ńÔň»á±ŔŔŁˇŁ
//dont put remark back of "=number",dont put space before "=".//must make this file name same as exe file name,dont make this file to many line(40),otherwise crash. .
//͸ĘÓÄŁĘ˝// wallhack mode 0 - 6
wallhack=3
//ÎŢşó×řÁ¦˝ˇ0-ąŘ 1-×ÜĘÇżŞ 2-ÓĐÄż±ęʱ´ňżŞ// recoil mode 0-2 0-off 1-alway 2-target
recoilmode=0
//ÎŢşó×řÁ¦ĘýÖµŁ¬Ä¬ČĎÎŞ6 // recoil 1-10
recoil=0
//±ä˝ą˝¨0-off 1-alt 2-mouse2 3-mouse3 // zoom 0-off 1-alt 2-mouse2 3-mouse3
zoom=0
//×î´ó±ä˝ą·¶Î§150-490ĬČĎÎŞ300 //maxzoom150-490 default is 300
maxzoom=280
//±ä˝ąËٶČ// zoomspeed 1-9
zoomspeed=3
//aimsmooth 2-38 ÖŘŇŞŁ¬˛»ŇŞ°ŃSmoothÉčµĂł¬ąý26ČçąűÄăĂ»şÜ¶ŕcdkey //aimsmooth 2-38 importance keep below 26 if u not alot of cdkey
aimsmooth=20
//Äż±ęËŃË÷·¶Î§//target scan area X Y
scanareaX=40
scanareaY=80
//belowhead 0-10 Äż±ęÉíĚĺλÖĂ0ÎŞÍ·6ÎŞľ± //0-head 6-neck / 0-10
belowhead=2
//active 0-8 Ľ¤»îĽü 0-mouse2 1-mouse1 2-auto 3-mouse3 4,5,6,7,8-¶¨Ę±Ć÷ //active 0-8 aimbot by 0-mouse2 1-mouse1 2-auto 3-mouse3 4,5,6,7,8-timer
active=2
// windageÔĘĐíĂé׼ƫ˛îŁ¬˛úÉúËć»úµŻµŔŁ¬Ä¬ČĎÎŞ4 // windage 1-9 make random ballistic trajectory, default is 4.
windage=3
// ÉčÖĂ×Ô¶ŻÉä»÷Ľü 0-off 1-auto 2-Alt 3-mouse2 4-mouse3// auto fire key 0 -4 / 0-off 1-auto 2-Alt 3-mouse2 4-mouse3
autoshoot=off
// ÉčÖĂ×Ô¶ŻÉä»÷·¶Î§4Ł­20Ł¬Ä¬ČĎÎŞ10//auto fire area 4-20
firearea=10
//aimthru 1-´©Ç˝ 0-no
aimthru=1
//aimbotmode 0-żěËŮĂé׼fast 0-ok
aimbotmode=1
// end config
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spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
sv_aim "0"


d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_famas 192 144 48 16
d_fiveseven 192 0 32 16
d_flashbang 192 192 48 16
d_g3sg1 192 144 48 16
d_galil 192 160 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 152 240 57 16
d_headshot 1 240 36 16




aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_autowall=1
aim_bonespot=7
aim_drawspot=1
aim_forwardadjust=0
aim_fov=360
aim_hbdraw=1
aim_heightadjust=0
aim_hitbox=11
aim_lock=0
aim_method=1
aim_mode=1
aim_nospread=1
aim_prediction=0
aim_random=0
aim_recoil=1.65
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0
aim_visrecoil=1
Active=1
Autoaim=1
Aimbot=1
Deathmatch=0
Aimkey=1
Aimthrough=0
Autoshoot=1
NoSpread=1
NoRecoil=0
Silent=0
Smooth=0
Smoothtype=1
Aimspot=11
Prediction=4
DrawAimspot=1
FOV=0
DrawFOV=0
MinDistance=0
DrawMinDistance=0
Active=1
Deathmatch=0
Aimkey=1
Aimthrough=0
Autoshoot=0
NoSpread=1
NoRecoil=0
Silent=1
Smooth=0
Smoothtype=2
Aimspot=11
Prediction=4
DrawAimspot=0
FOV=0
DrawFOV=0
MinDistance=0
DrawMinDistance=0
AIMBOT=1
AUTOAIM=1
AUTOWALL=1
KNIFEAIM=1
SHOOT=1
TEAM=0
NORECOIL=2
NOSPREAD=2
PISTOL=1
key_panic F12
key_menu F11
key_screen F10

esp_mode 2 // 1 = engfuncs, 2 = opengl
esp_box 1
esp_boxsize 15
esp_boxwidth 1
esp_dynamic 1
esp_visible 1
esp_visual 1
esp_health 2 // 1 = text, 2 = bar
esp_far 1
esp_fartimeout 3.5
esp_farsmooth 0
esp_hit 2
esp_hittimeout 1.0
esp_step 2
esp_stepdist 100
esp_steptimeout 1.0

col_ct 0 120 255 255
col_t 255 60 60 255
col_visible 0 255 0 255
col_visual 255 255 60 255
col_health 255 255 255 150
col_hit 255 255 255 255
col_step 50 50 50 255

aim_type 1 // 1 = silent, 2 = setviewangle, 3 = pixel
aim_fov 360
aim_distance 1
aim_through 0
aim_delay 0
aim_time 0
aim_prediction 0
aim_smoothness 3.7 // only if aim_type > 1
aim_key mouse1 // only if aim_type > 1

vis_wallhack 1 // 1 = asus, 2 = xqz
vis_lambert 1
vis_noflash 1
vis_nosmoke 1
vis_noftb 1

misc_norecoil 1
misc_bhop 1
misc_rusduck 1
misc_stats 2
misc_sshot 1
misc_maxrounds 12

jumpaim 0 = avadd 0,1 enabled
jumpaim 1 = avadd 0,1,2 enabled
jumpaim 2 = avadd 0,1,2,3 enabled
jumpaim 3 = avadd 0,1,2,3,4 enabled



modelaim
avdraw
height_correction

mdl clear_models

mdl new leet\leet.mdl
mdl add_spot # 0 0
add_spot MDL # 2a # .5

mdl new arctic\arctic.mdl
mdl add_spot # 0 0
add_spot MDL # 2a # .5

mdl new SAS\sas.mdl
mdl add_spot # 0 0
add_spot MDL # 2a # .5

mdl new gign\gign.mdl
mdl add_spot # 0 0
add_spot MDL # 2a # .5

mdl new gsg9\gsg9.mdl
mdl add_spot # 0 0
add_spot MDL # 2a # .5

mdl new guerilla\guerilla.mdl
mdl add_spot # 0 0
add_spot MDL # 2a # .5

mdl new terror\teror.mdl
mdl add_spot # 0 0
add_spot MDL # 2a # .5

mdl new urban\urban.mdl
mdl add_spot # 0 0
add_spot MDL # 2a # .5


weapon v_glock.mdl aim = 100
weapon v_glock.mdl head = 100
weapon v_glock.mdl recoil = 0
weapon v_glock.mdl smooth = 5
weapon v_glock.mdl height = 19
weapon v_glock.mdl autowall = 0

weapon v_usp.mdl aim = 100
weapon v_usp.mdl head = 100
weapon v_usp.mdl recoil = 0
weapon v_usp.mdl smooth = 5
weapon v_usp.mdl height = 18
weapon v_usp.mdl autowall = 0

weapon v_deagle.mdl aim = 100
weapon v_deagle.mdl recoil = 0
weapon v_deagle.mdl head = 100
weapon v_deagle.mdl smooth = 5
weapon v_deagle.mdl height = 19
weapon v_deagle.mdl autowall = 0

weapon v_ak47.mdl aim = 100
weapon v_ak47.mdl recoil = 5
weapon v_ak47.mdl head = 100
weapon v_ak47.mdl smooth = 5
weapon v_ak47.mdl height = 17
weapon v_ak47.mdl autowall = 0

weapon v_m4a1.mdl aim = 100
weapon v_m4a1.mdl recoil = 25
weapon v_m4a1.mdl head = 100
weapon v_m4a1.mdl smooth = 5
weapon v_m4a1.mdl height = 18
weapon v_m4a1.mdl autowall = 0

weapon v_awp.mdl aim = 100
weapon v_awp.mdl recoil = 10
weapon v_awp.mdl head = 100
weapon v_awp.mdl smooth = 5
weapon v_awp.mdl height = 15
weapon v_awp.mdl autowall = 0

weapon v_famas.mdl aim = 100
weapon v_famas.mdl recoil = 5
weapon v_famas.mdl head = 100
weapon v_famas.mdl smooth = 5
weapon v_famas.mdl height = 18
weapon v_famas.mdl autowall = 0
---------------------------------------------------------------------

usp :

aim : 0 23.5 6.01 1.81
recoil : 1 27 4 2

deagle :

aim : 0 21 6.41 2.01
recoil : 1 26.5 4 1.5

colt :

aim : 0 21.75 6.01 2.01
recoil : 1 24.5 6 3

ak :

aim : 0 19.75 8.01 3.01
recoil : 1 23.6 6 1.5

awp :

aim : 0 17 8.01 2.75
recoil : 1 22 6 3

######################copyright ©2014################################

aimvector head 0 10 0 18
aimvector chest 0 4 0 10
aimvector gut 0 0 0 0
aimvector thigh 0 0 0 -12
aimvector shin 0 0 0 -26

aimvector head 1 2 0 18
aimvector chest 1 0 0 14
aimvector gut 1 0 0 0
aimvector thigh 1 0 0 2
aimvector shin 1 0 0 -9

espadd w_c4 255 255 0
espadd w_backpack 255 128 0
espadd w_thighpack 0 255 0

randmax 0
randspeed 0.02
messages 1
msoundfix 1
trans 100
smoke 1
flash 1
sniper 1
glow 0
recoil 0.9
jump 1
duck 1
light 0
lock 0
mode 0
team 0
fov 360
shoot 0
aim 1
lambert 0
wall 1
glextra 0
aimthru 0
barrel 0
spiked 0
box 1
weapon 0
distance 0
esp 1
confont 0
info 3
tglow 1
sglow 1
bombtimer 1
avdraw 0
systime 1

nospread_spread=2
nospread_recoil=1
nospread_visrecoil=1
aimvector head 0 10 0 18
aimvector chest 0 4 0 10
aimvector gut 0 0 0 0
aimvector thigh 0 0 0 -12
aimvector shin 0 0 0 -26

aimvector head 1 2 0 18
aimvector chest 1 0 0 14
aimvector gut 1 0 0 0
aimvector thigh 1 0 0 2
aimvector shin 1 0 0 -9

aim 1
aimspeed 1
aimthru 1
alive 1
alive_method 0
am_followmode 0
am_interceptmode 0
am_nade_dodge 2
am_nade_mindist 400
am_player_maxdist 60
am_player_mindist 10
antiscreenshot 1
antizoom 1
aspeed 6
autoburst 1
autocrosshair 1
autowall 1
avdraw 1
barrel 0
beamlife 0.001
beamtype 0
blockactive 0
blood 0
bombtimer 0
bone 0
box 2
boxsize 5
boxthickniss 1
burstflags 0
chase_cam 0
chaseofs 0
chat_active 0
chat_block 0
chat_h 600
chat_mode 0
chat_namelength 8
chat_team 0
chat_w 524
chat_x 500
chat_y 0
con_h 600
con_slidespeed 5
con_w 524
con_x 500
con_y 0
confont 0
console_active 0
cross 3
czoom 0
death 0
distance 1
dtime 0
duck 0
esp 1
esp_background 0
esp_line 0
esp_offs 0
esp_wrap 0
flash 1
fov 25
friendlyesp 1
ftime 1
glextra 0
glow 1
grenadeshell 5000
gsaim 1
height_correction 0
hl_vol1 0.2
hl_vol2 0.7
hud 1
ignore 0
info 1
inpvs 100
inverse 0
jump 0
knifeaim 1
lambert 0
lambertsens 2.3
light 0
lock 1
log 0
menu_keyrepeat 0.5
menu_w 160
menu_x 240
menu_y 245
mode 0
modelaim 1
newrecoil 0
nosky 1
nospread 1
onlyhit 0
ov_alpha 1
ov_blend 1
ov_radar 0
ov_zoom 30
pistol 1
pointsize 4
pred 0
predahead 0.2
predback 1
radar 1
radar_range 3500
radar_size 67
radar_x 52
radar_y 161
randmax 0
randspeed 0.02
rdelay 0.25
recoil 0.5
reload 1
reloadbars 1
saystats 0
sdelay 0.05
sec_check 1
sec_dump 0
sec_hash1 754830775
sec_hash2 305748378
sec_size 45893
sesp 1
sglow 0
shoot 0
smoke 1
smooth 0
sniper 1
soundaim 1
soundaiming 0
sounddisplay 0
soundmax 12
soundmode 0
soundradar 0
soundtime 0.5
soundtol 200
speed 131
speedmode 1
speedoff 600
spiked 0
spinhack 1
spinspeed 100
stasisextension 1
stats 0
systime 0
target -1
team 0
text_background 0
tglow 1
tlight 128
trans 0
wa_active 1
wa_autovolume 0
wa_title 1
wa_voicepause 1
wa_vol1 0
wa_vol2 255
wa_xfadeinspeed 10
wa_xfadeoutspeed 3
wall 1
wallsens 1
weapon 1
weaponsettings 0
xstatspos 100
ystatspos 100
aim 0 aimspeed 1.2 aimthru 0 alive 1 alive_method 0 am_followmode 3am_interceptmode 0am_nade_dodge 2am_nade_mindist 400am_player_maxdist 60am_player_mindist 30antiscreenshot 1HeartBunny; init "1" "HeartBunny"
humaim1; init "aimr" "humaim0"
smooth1; init "aims" "smooth0"
cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 1
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 1
transent 1
entesp 1
nosmoke 0
noflash 1
wall 1
autospec 1
plhbox 1
plhboxwall 1
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 1
bothbox 11
botbone 8
botteam 1
botfov 360.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
nosmoke 1
localglow 1
flashlight 0
playerglow 1
nameesp 1
distesp 1
wpnesp 1
panickey 0x7B
speedkey 0x14
speedvalue 50.0
norecoil 1
deagle 1 999 0.01 0.01 0.02 0


NoSpread=1
Autoshoot=0
Smooth=0
Aimspot=11
Silent=1
DrawAimspot=1

config_usp_gs "100 "
config_glock18_gs "100"
config_deagle_gs "100"
config_p228_gs "100"
config_elite_gs "100"
config_fiveseven_gs "100"
config_xm1014_gs "100"
config_m3_gs "100"
config_mp5_gs "100"
config_tmp_gs "100"
config_p90_gs "100"
config_mac10_gs "100"
config_ump45_gs "100"
config_ak47_gs "100"
config_sg552_gs "100"
config_m4a1_gs "100"
config_galil_gs "100"
config_famas_gs "100"
config_aug_gs "100"
config_scout_gs "100"
config_awp_gs "100"
config_g3sg1_gs "100"
config_sg550_gs "100"
config_m249_gs "100"
config_knife_gs "100"
config_tactical_gs "100"
config_flashbang_gs "100"
config_hegrenade_gs "100"
config_smokegrenade_gs "100"
config_c4_gs " "


/ tack_time>
/ flags are:
/ 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
/ syntax of avadd :
/ first param -> 0=stand, 1=duck
/ second param -> height
/ third param -> forward
/ last param -> right
_correction 0"

// GSAIM FOR AWP
SIG1 "avadd 0 21 10.1 0;"
SIG2 "avadd 1 22.5 3.75 4.25;"
SIG3 "avadd 2 20 9.25 5;"
SIG4 "avadd 3 20.25 9.5 0;"
SIG5 "avadd 4 26.5 5.25 3.4;"
SIG6 "avadd 5 9.5 9.5 0.75;"
gsaimSIG "avclear; SIG1; SIG2; SIG3; SIG4; SIG5; SIG6; txt GSAIM FOR SIG Loaded"

// GSAIM FOR MP5
MP51 "avadd 0 21 10.1 0;"
MP52 "avadd 1 24 2.25 4.5;"
MP53 "avadd 2 20 7.5 5.5;"
MP54 "avadd 3 21 7 1.5;"
MP55 "avadd 4 29 2.5 3;"
MP56 "avadd 5 13.5 7.5 2.5;"
gsaimMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded"

// GSAIM FOR DEAGLE
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

// GSAIM FOR M4A1
M4A11 "avadd 0 21 10.1 0;"
M4A12 "avadd 1 23 4 4.5;"
M4A13 "avadd 2 20 7 6;"
M4A14 "avadd 3 20.75 6.5 2.1;"
M4A15 "avadd 4 27 4.25 3.5;"
M4A16 "avadd 5 11.5 8 2.5;"
gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"

// GSAIM FOR AK47
AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"

// GSAIM FOR SCOUT
SCOUT1 "avadd 0 20 10.1 0;"
SCOUT2 "avadd 1 23 4 4.5;"
SCOUT3 "avadd 2 20 7 6;"
SCOUT4 "avadd 3 20.75 6.5 2.1;"
SCOUT5 "avadd 4 27 4.25 3.5;"
SCOUT6 "avadd 5 11.5 8 2.5;"
gsaimSCOUT "avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt GSAIM FOR SCOUT Loaded"

// GSAIM FOR USP
USP1 "avadd 0 21 10.1 0;"
USP2 "avadd 1 26.5 3 -1;"
USP3 "avadd 2 20 7 4;"
USP4 "avadd 3 20.25 9.5 -1.5;"
USP5 "avadd 4 30.25 3.75 -2;"
USP6 "avadd 5 10.75 10.75 0.5;"
gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"

// GSAIM FOR GLOCK
GLOCK1 "avadd 0 21 10.1 0;"
GLOCK2 "avadd 1 26.5 3 -1;"
GLOCK3 "avadd 2 20 7 4;"
GLOCK4 "avadd 3 20.25 9.5 -1.5;"
GLOCK5 "avadd 4 30.25 3.75 -2;"
GLOCK6 "avadd 5 10.75 10.75 0.5;"
gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"

// GSAIM FOR MP5
MP51 "avadd 0 21 10.1 0;"
MP52 "avadd 1 24 2.25 4.5;"
MP53 "avadd 2 20 7.5 5.5;"
MP54 "avadd 3 21 7 1.5;"
MP55 "avadd 4 29 2.5 3;"
MP56 "avadd 5 13.5 7.5 2.5;"
gsaimMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded"

// GSAIM FOR G3SG1
G3SG11 "avadd 0 21 10.1 0;"
G3SG12 "avadd 1 24 2.25 4.5;"
G3SG13 "avadd 2 20 7.5 5.5;"
G3SG14 "avadd 3 21 7 1.5;"
G3SG15 "avadd 4 29 2.5 3;"
G3SG16 "avadd 5 13.5 7.5 2.5;"
gsaimG3SG1 "avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16; txt GSAIM FOR G3SG1 Loaded"



" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"
}
" " ">SIR" {
" " "sir aim supreme" "SIRAimSupreme"
" " "aim vector 4" "lostsoulaim4"
" " "sir aim 2 shot" "SIRAimTS"
" " "sargent: head" "SargentHead"
" " "SIR Smoke" "SIRsmoke"
}
" " ">GIFT" {
" " "gift: shot" "GiftShot"
" " "gift: money" "GiftMoney"
" " "gift: whore" "GiftWhore"
" " "silentscope" "silent"
}
" " ">OTHER" {
" " "z-Baddass" "zbadassdone"
" " "z-Secret" "zeroHead"
" " "4c1d 1:" "4c1d1337aim"
" " "C4m Head 1" "C4mHead1"
" " "C4m Head 2" "C4mHead2"
" " "C4m Chest" "C4mChest"
}
" " ">EXCLUSIVE" {
" " "UNI-T6a" "UNI-T6a"
" " "UNI-T6b" "UNI-T6b"
" " "UNI-T6c" "UNI-T6c"
" " "UNI-T6d" "UNI-T6d"
" " "UNI-T6e" "UNI-T6e"
" " "Stoner4Life" "omfghead"
}
" " ">.::V3Cz::." {
" " "=>02/12/17" {
" " "M4A1/Deagle A" "m4a1a"
" " "M4A1/Deagle B" "m4a1b"
" " "M4A1 C" "m4a1c"
" " "M4A1 D" "m4a1d"
" " "SIG/M4A1 A" "sigA"
" " "SIG/M4A1 B" "sigB"
" " "MP5 A" "mp5a"
" " "MP5 B" "mp5b"
" " "Scout/Deagle A" "scouta"
" " "Scout B" "scoutb"
" " "Scout C" "scoutc"
" " "Scout D" "scoutd"
" " "Scout E" "scoute"
" " "AK/SIG/M4A1 A" "aka"
" " "AK/SIG/M4A1 B" "akb"
" " "AK/SIG/M4A1 C" "akc"
" " "Deagle" "deagle1"
}
" " "=>02/12/20" {
" " "SIGpwnA" "SIGpwnA"
" " "SIGpwnB" "SIGpwnB"
" " "sigpwnC" "sigpwnC"
" " "umppwnA" "umppwnA"
" " "scoutpwnA" "scoutpwnA"
" " "paraPWNa" "paraPWNa"
}
" " "=>03/01/02" {
" " "usp1" "usp1"
" " "deagle2" "deagle2"
" " "colt1" "colt1"
" " "akd" "akd"
" " "awp1" "awp1"
" " "mp5c" "mp5c"
" " "mp5d" "mp5d"
" " "mp5e" "mp5e"
" " "mp5f" "mp5f"
}
" " ">.:Misc Vects:." {
" " "Scout/AWP A" "scoutvec"
" " "MP5 A" "pwnbases"
" " "Mp5 B" "mp5b"
" " "W4rD0nk3y |Scout|" "scout-z"
" " "W4rD0nk3y |mp5|" "ass"
" " "W4rD0nk3y |Sig|" "Min-sig-Final2"
" " "W4rD0nk3y |C0lt|" "yvon"
" " "MuhF!$K S!G A" "Min-sig-Final"
" " "MuhF!$K S!G B" "Muh-100%"
" " "Pw(V PaRa v2" "paravec"
" " "PARA pwn A" "paraPWNa"
" " "PARA pwn B" "paraPWN2"
}
}
" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
" " "better Pi" "better_pi 1"
" " "crap Pi" "better_pi 0"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}
" " ">REMOVALS" {
" " "hide smoke&flash" "smoke 1;flash 1"
" " "show smoke&flash" "smoke 0;flash 0"
" " "sn. blackout on/off" "sniper change"
" " "anti zoom on/off" "antizoom change"
" " "norecoil:off" "recoil 0.0"
" " "norecoil:soft" "recoil 0.7"
" " "norecoil:medium" "recoil 1.2"
" " "norecoil:max" "recoil 2.0"
}
" " ">INFO" {
" " "hud info:aim" "info 1"
" " "hud info:default" "info 2"
" " "hud info:cvar changes" "info 3"
" " "hud info:off" "info 0"
" " "death info on/off" "death change;color death 100 100 0"
" " "bomb timer on/off" "bombtimer change"
" " "show system time" "systime change"
}
" " ">ZOOMING" {
" " "medium: on mouse3" "g0;bind mouse3 +cm;g1"
" " "fast: on mouse3" "g0;bind mouse3 +cf;g1"
" " "instant:on mouse3" "g0;bind mouse3 +dozoom;g1"
" " ">SELECT ZOOM" {
" " "zoom:90x" "zoom 10"
" " "zoom:80x" "zoom 20"
" " "zoom:70x" "zoom 30"
" " "zoom:60x" "zoom 40"
" " "zoom:50x" "zoom 50"
" " "zoom:40x" "zoom 60"
" " "zoom:30x" "zoom 70"
" " "zoom:20x" "zoom 80"
}
" " "zoom:off" "zoom 90;czoom 1000"
}
" " ">MISC" {
" " ">OPTIONS" {
" " "enable console" "#console 1"
" " "quit HL" "#quit"
" " "quit HL (fast)" "quit"
}
" " "all cheats off" "alloff1"
" " "save settings" "savecvar cvar.bin;init save;txt Settings saved."
" " "load settings" "loadcvar cvar.bin;exec init;txt Settings loaded."
" " "Prefix is: " ""
}

"*" ">Removals" { // Remove certain 'features' from the game
"*" "NoSpread" "hlh_nospread" // 0 No spread compensation 1 Obvious NoSpread 2 Undetectable Nospread
"*" "No Recoil: Off" "hlh_norecoil 0.0" // No recoil compensation
"*" "No Recoil: Soft" "hlh_norecoil 0.8" // Small compensation
"*" "No Recoil: Best" "hlh_norecoil 1.2" // Good compensation
"*" "No Recoil: Perfect" "hlh_norecoil 2.0" // Perfect compensation
"*" "No Recoil: Uber" "hlh_norecoil 2.5" // Good for really heavy weapons
}

"*" ">Aimbot" { // Aiming assistance moves your crosshair at targets
"*" ">Activation" { // How to activate the aimbot and what to do when locked onto a target
"*" ">Mouse1"{ // Binds using Mouse1 (Left mouse button)
"*" "Aim & Shoot" "bind mouse1 +csgaim;hlh_autoshoot 0;hlh_aimfov 25" // Aim & Shoot & FOV 25°
"*" "Shoot & Aim" "bind mouse1 +doshoot" // Shoot & Aim
"*" "Aim & Release Aim" "bind mouse1 +doaim;hlh_autoshoot 0;hlh_aimbot 0" // Aim & Release Aim Quickly
"*" "Aim & Autoshoot" "bind mouse1 +autoshoot" // Aim & Only fire if an enemy is in sight
"*" "Aim through walls" "bind mouse1 +thru;hlh_autowall 0" // Aim through walls if damage can be inflicted
"*" "Normal Function" "bind mouse1 +attack" // Primary Fire (No Aimbot)
}

"*" "KnifeAiming" "hlh_knifeaim" // Aim with knife equipped
"*" "Original Mouse1/2/3" "bind mouse1 +attack;bind mouse2 +attack2;unbind mouse3" // Restore mouse buttons to default functions
"*" "Autoaim & Autoshoot" "hlh_aimbot 1;hlh_autoshoot 0.21" // Aim and shoot if player is in sight
"*" "Autoaim" "hlh_aimbot 1;hlh_autoshoot 0" // Only aim at player (No automatic shooting)
"*" "No Autoaim & Autoshoot" "hlh_autoshoot 0;hlh_aimbot 0" // Don't aim or shoot at all
}
"*" ">Target Selection" { // How and on who the aimbot has to aim
"*" "Targets" "hlh_aimteam" // 0 Aim only at the opposite team 1 Aim only at team members 2 Aim at everyone
"*" "TargetSelection" "hlh_aimsel" // 0 Pick targets by Distance 1 Pick targets by Angle 2 Pick Targets by health
}

"*" ">Walls" { // Set how the aimbot should react on non visible enemies
"*" "Autowall" "hlh_autowall" // Aim through walls if damage can be inflicted
"*" "Always Aimthru" "hlh_aimthru" // Always aim through walls
}

"*" ">Aimbot FOV" { // How big the radius is for the aimbot to aim in
"*" "0°" "hlh_aimfov 0; hlh_aimsel 0" // Don't aim at any target
"*" "10°" "hlh_aimfov 10" // Aim in an angle of 10 degrees
"*" "30°" "hlh_aimfov 30" // aim in an angle of 30 degrees
"*" "90°" "hlh_aimfov 90" // Aim at targets which you can see on your screen
"*" "180°" "hlh_aimfov 180" // Aim at targets which aren't behind you
"*" "360°" "hlh_aimfov 360" // Aim whenever a target is in a 360 degree radius
"*" "Manual" "hlh_aimfov" // Manual Adjustment
}

"*" ">Smooth Aiming" { // Move crosshair to the target and don't instantly move onto it
"*" "Fast (Off)" "hlh_smoothaim 0" // Aim normal
"*" "Smooth" "hlh_smoothaim 5" // Aim smooth
"*" "Very smooth" "hlh_smoothaim 10" // Aim very smooth
"*" "Manual" "hlh_smoothaim" // Adjust manual
}
"*" ">Hitbox" { // Aim using hitboxes
"*" "Head" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 14" // Aim for the head
"*" "Neck" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 13" // Aim for the neck
"*" "Chest" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 10" // Aim for the chest
"*" "Stomach" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 11" // Aim for the stomach
}
"*" ">AimVecs" { // Aim using Vectors (made by ack2000)
"*" "Head" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20 5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
"*" "Neck" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12 4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
"*" "Chest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
"*" "Stomach" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0 0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
"*" "Belt" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0; hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
"*" "Groin" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4 0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
}
"*" ">Custom AimVecs" { // Aim using Vectors
"*" "SHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 14 15 0; hlh_addvec 1 16 16 0" // Supremespeeds Head Aim Vector (works best for me!)
"*" "SosayHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 16.5 3.7; hlh_addvec 1 12.6 20 2.5; hlh_addvec 2 16 18 5" // s0says Aim Vecs
"*" "SosayChest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 6 8 2; hlh_addvec 1 2 10 2; hlh_addvec 2 6 10 2" // s0says Aim Vecs
}


"*" "Aimvec -> Colt" "ultrakill" // orginal aimvec -> Ultra Kill
"*" "Aimvec -> AK" "modelaim 0;JAK" // orginal aimvec -> AK47 Aims/AK1
"*" "Aimvec -> Aug/Sig" "modelaim 0;JeSiG" // orginal aimvec -> Aug/Sig Aims/Sig1
"*" "Aimvec -> MP5" "modelaim 0;JereMP5" // orginal aimvec -> MP5 Aims/MP54
"*" "Aimvec -> USP" "modelaim 0;JUsP" // orginal aimvec -> USP1
"*" "Aimvec -> Deagle" "modelaim 0;JDeaGle" // orginal aimvec -> Deagle1
"*" "Aimvec -> AWP" "modelaim 0;JScouT" // orginal aimvec -> Scout1
"*" "+ Aimvec -> Universal" {
"*" "Deaths Touch 99,9% HS" "dt" // 99,9% Head Shots
"*" "[G0dz]-Ieg Ultimae HeaD!!" "madhead"
"*" "iNsAnE HeAds" "inh2"
"*" "[G0dz]-Hero" "hero"
"*" "[G0dz]-Ieg4-OnE EyE" "dave"
}
"*" "+ Aimbot" { // aiming assistance
"*" "+ Activation" { // bind aiming functions to mouse buttons
"*" "+ Mouse 1" { // configure mouse button #1
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting, as in HLH
}
"*" "+ Target Selection" { // target priorities
"*" "Enemies Only" "team 0" // aim at enemies only
"*" "Team-mates Only" "team 2" // aim at team mates only
"*" "All" "team 1" // aim at everyone
"*" "Aim Thru Walls" "aimthru change" // don't aim at targets behind a wall
"*" " - By Distance" "mode 0" // select nearest target
"*" " - By Fov" "mode 1" // select the target you point at
"*" " - By Points" "mode 2" // select the most threatening target based on a points system
"*" "+ Bot Fov" { // restricts the aimbot's field of view
"*" "10 deg" "fov 10" // only lock at players 10 degrees off your current view
"*" "30 deg" "fov 30" // only lock at players 30 degrees off your current view
"*" "90 deg" "fov 90" // only aim at visible players
"*" "180 deg" "fov 180" // aim at all players that are not behind you
"*" "360 deg" "fov 360" // allow 180 degree aimbot truns (no fov restrictions)
}
}
"*" "+ Aim Vectors" { // aiming vectors for the vector based aimbot
"*" "N*E*R*D-invasion" "N*E*R*D-invasion"
"*" "+ [oC-R]*SH4D0W* Aim Vecs" { // [oC-R]*SH4D0W* Aim Vecs
"*" " SH07 1" "modelaim 0;shadow1x" // -= [oC-R]*SH4D0W*'s SH07 1 =-
"*" " SH07 2" "modelaim 0;shadow2x" // -= [oC-R]*SH4D0W*'s SH07 2 =-
"*" " SH07 3" "modelaim 0;shadow3x" // -= [oC-R]*SH4D0W*'s SH07 3 =-
"*" " SH07 4" "modelaim 0;shadow4x" // -= [oC-R]*SH4D0W*'s SH07 4 =-
"*" " SH07 5" "modelaim 0;shadow5x" // -= [oC-R]*SH4D0W*'s SH07 5 =-
"*" " SH07 6" "modelaim 0;shadow6x" // -= [oC-R]*SH4D0W*'s SH07 6 =-
"*" " SH07 7" "modelaim 0;shadow7x" // -= [oC-R]*SH4D0W*'s SH07 7 =-
"*" " SH07 8" "modelaim 0;shadow8x" // -= [oC-R]*SH4D0W*'s SH07 8 =-
"*" " SH07 9" "modelaim 0;shadow9x" // -= [oC-R]*SH4D0W*'s SH07 9 =-
"*" "-< Draw Vecs >-" "avdraw 1" // Draw Aiming Vectors
"*" "-< Draw Off >-" "
// syntax of avadd :

// first param -> 0=stand, 1=duck

// second param -> height

// third param -> forward

// last param -> right

avadd 0 20.5 6.3 2; avadd 1 21.8 4.1 1.5

avadd 0 20.8 6.4 1.8; avadd 1 20.1 3 1

avadd 0 20.7 6.2 1.9; avadd 1 21 4.5 1.3

avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2


"*" ">AIMING" {

"*" "head" "HeadBunny"

"*" "chest" "HeartBunny"

"*" "stomach" "StomachBunny"

"*" "testicles" "TestieBunny"

"*" ">AIMING" {

"*" "head" "HeadBunny"

"*" "chest" "HeartBunny"

"*" "stomach" "StomachBunny"

"*" "testicles" "TestieBunny"

"*" "Ghetto" "ghettoaim"

"*" "z-Baddass" "$zbadassdone"

"*" "z-Secret" "$zeroHead"

"*" "z-Head" "$zerohead"

"*" "zer0 HEAD" "$newzero"

"*" "4c1d 1:" "$4c1d1337aim"

"*" "4c1d 2:" "$4c1d2"

"*" "4c1d 3:" "$4c1d5"


" " ">AIMBOT" {
" " "aim&shoot" "bot_aim 1;bot_shoot 1"
" " "just aim" "bot_aim 1;bot_shoot 0"
" " "neither" "bot_aim 0;bot_shoot 0"
" " "nospread on/off" "nospread change"
" " "autowall on/off" "bot_awall change"
" " "sel by FOV" "bot_mode 1"
" " "sel by Distance" "bot_mode 0"
" " ">AIM AT" {
" " "enemies" "bot_team 0"
" " "friends" "bot_team 2"
" " "everyone" "bot_team 1"
}
}
" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " "Toker Head" "tokerhead"
" " "Toker Throat" "tokerthroat"
" " "Absoulution High Head" "avheadb"
" " "Absoulution Medium Head" "avheadf"
" " "Absoulution Low Head" "avhead"
" " "g0d Supreme" "SIRAimSupreme"
" " "g0d Aim" "SIRAim"
" " "OGC 4.3 Chest" "ogc43chest"
" " "Bunny771 Head" "headbunny"
" " "Bunny771 Heart" "heartbunny"
}
" " ">MORE AIMING" {
" " "Zero-Bad Ass" "zbadassdone"
" " "Zero-Secret" "zeroHead"
" " "Zero-Head" "newzer0"
" " "Zero-Most Head" "newzero"
" " "X-Mib A" "avheadxm"
" " "X-Mib B" "avheadmm"
" " "XHack 1.6 Head" "xhackhead"
" " "Sphere 1.0.0.5 Head1" "spherehead"
" " "CI 3.0 Head" "ci30head"
}

" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}

}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}

// """""""""""""""""""""""""""""""""""""""""""" //
bind "mouse1" "+attack; awp "avadd 0 21.17 7.43 3.52;avadd 1 26.21 4.26 3.00"
bind "mouse1" "+attack; awp "avadd 2 13.53 8.56 2.41;avadd 1 26.21 4.26 4.00"
bind "mouse1" "+attack; awpesetup "recoil 1.72;txt |[ R|fLe ]|"
bind "mouse1" "+attack; awpvec "avclear;rifle-a;rifle-b;riflesetup"
// """""""""""""""""""""""""""""""""""""""""""" //
bind "mouse1" "+attack; scout-a "avadd 0 21.85 6.23 2.82;avadd 1 27.64 4.83 3.00"
bind "mouse1" "+attack; scout-b "avadd 2 14.53 5.56 2.41;avadd 1 27.64 4.83 4.00"
bind "mouse1" "+attack; scoutsetup "recoil 1.55;txt |[ S.m.G ]|"
bind "mouse1" "+attack; scoutvec "avclear;smg-a;smg-b;smgsetup"
// """""""""""""""""""""""""""""""""""""""""""" //
bind "mouse1" "+attack; sniper-a "avadd 0 23.06 3.43 3.22;avadd 1 29.82 3.86 4.00"
bind "mouse1" "+attack; sniper-b "avadd 2 15.53 8.56 2.41;avadd 1 29.82 3.86 4.00"
bind "mouse1" "+attack; snipersetup "recoil 1.35;txt |[ Sn|pEr ]|"
bind "mouse1" "+attack; snipervec "avclear;sniper-a;sniper-b;snipersetup"
// """""""""""""""""""""""""""""""""""""""""""" //
bind "mouse1" "+attack; pistol-a "avadd 0 22.47 6.73 2.16;avadd 1 26.72 6.26 4.00"
bind "mouse1" "+attack; pistol-b "avadd 2 16.53 8.56 2.41;avadd 1 26.72 6.26 4.00"
bind "mouse1" "+attack; pistolsetup "recoil 0.03;txt"
bind "mouse1" "+attack; pistolvec "avclear;pistol-a;pistol-b;pistolsetup"

// Sig
bind "mouse1" "+attack; sig-a "avadd 0 20.698 5.87 3.29"
bind "mouse1" "+attack; sig-b "avadd 1 26.74 4.56 4.21"
bind "mouse1" "+attack; sigsetup "recoil 1.65;txt |[ SiG ]|"
bind "mouse1" "+attack; sigvec "avclear;sig-a;sig-b;sigsetup"

// Colt
bind "mouse1" "+attack; colt-a "avadd 0 20.76 6.89 4.02"
bind "mouse1" "+attack; colt-b "avadd 1 25.7 4.56 4.5"
bind "mouse1" "+attack; coltsetup "recoil 1.65;txt |[ CoLt ]|"
bind "mouse1" "+attack; coltvec "avclear;colt-a;colt-b;coltsetup"

// Aug
bind "mouse1" "+attack; aug-a "avadd 0 21.12 5.85 3.29"
bind "mouse1" "+attack; aug-b "avadd 1 25.77 4.32 4.49"
bind "mouse1" "+attack; augsetup "recoil 1.55;txt |[ Aug ]|"
bind "mouse1" "+attack; augvec "avclear;aug-a;aug-b;augsetup"

// Ak47
bind "mouse1" "+attack; ak47-a "avadd 0 19.9 7.321 3.295"
bind "mouse1" "+attack; ak47-b "avadd 1 26.54 3.21 4.78"
bind "mouse1" "+attack; aksetup "recoil 1.85;txt |[ Ak-47 ]|"
bind "mouse1" "+attack; akvec "avclear;ak47-a;ak47-b;aksetup"

//Scout/Awp
bind "mouse1" "+attack; mv6 "avadd 0 20.0021 8.432 1.3243"
bind "mouse1" "+attack2; mv6 "avadd 0 20.0021 8.432 1.3243"
bind "mouse1" "+attack; mv7 "avadd 1 23.9943 10.212 1.3332"
bind "mouse1" "+attack2; mv7 "avadd 1 23.9943 10.212 1.3332"
bind "mouse1" "+attack; mv8 "avadd 2 23.2221 5.3244 1.2334"
bind "mouse1" "+attack2; mv8 "avadd 2 23.2221 5.3244 1.2334"
bind "mouse1" "+attack; mv "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."
bind "mouse1" "+attack2; mv "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."


# Aug Aimbot
AIMBOT AUG1 "avadd 0 21 10.1 0;"
AIMBOT AUG2 "avadd 1 22.5 3.75 4.25;"
AIMBOT AUG3 "avadd 2 20 9.25 5;"
AIMBOT AUG4 "avadd 3 20.25 9.5 0;"
AIMBOT AUG5 "avadd 4 26.5 5.25 3.4;"
AIMBOT AUG6 "avadd 5 9.5 9.5 0.75;"
AIMBOT AUG "avclear; AUG1; AUG2; AUG3; AUG4; AUG5; AUG6; txt AIMBOT FOR AUG Loaded"

# Sig Aimbot
AIMBOT SIG1 "avadd 0 21 10.1 0;"
AIMBOT SIG2 "avadd 1 22.5 3.75 4.25;"
AIMBOT SIG3 "avadd 2 20 9.25 5;"
AIMBOT SIG4 "avadd 3 20.25 9.5 0;"
AIMBOT SIG5 "avadd 4 26.5 5.25 3.4;"
AIMBOT SIG6 "avadd 5 9.5 9.5 0.75;"
AIMBOT SIG "avclear; SIG1; SIG2; SIG3; SIG4; SIG5; SIG6; txt AIMBOT FOR SIG Loaded"

# Deagle Aimbot
AIMBOT DEAG1 "avadd 0 20 10.1 0;"
AIMBOT DEAG2 "avadd 1 26.5 3 -1;"
AIMBOT DEAG3 "avadd 2 20 10.5 4;"
AIMBOT DEAG4 "avadd 3 20.25 9.5 -1.5;"
AIMBOT DEAG5 "avadd 4 30.25 3.75 -2;"
AIMBOT DEAG6 "avadd 5 10.75 10.75 0.5;"
AIMBOT DEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt AIMBOT FOR DEAGLE Loaded"

# M4a1 Aimbot
AIMBOT M4A11 "avadd 0 21 10.1 0;"
AIMBOT M4A12 "avadd 1 23 4 4.5;"
AIMBOT M4A13 "avadd 2 20 7 6;"
AIMBOT M4A14 "avadd 3 20.75 6.5 2.1;"
AIMBOT M4A15 "avadd 4 27 4.25 3.5;"
AIMBOT M4A16 "avadd 5 11.5 8 2.5;"AIMBOTM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt AIMBOT FOR M4A1 Loaded"

# Ak47 Aimbot
AIMBOT AK471 "avadd 0 20 10.1 0;"
AIMBOT AK472 "avadd 1 25.25 1.5 3;"
AIMBOT AK473 "avadd 2 22.5 7.25 4.25;"
AIMBOT AK474 "avadd 3 22.5 3 2.25;"
AIMBOT AK475 "avadd 4 29 1.5 2.25;"
AIMBOT AK476 "avadd 5 14 4 3;"
AIMBOT AK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt AIMBOT FOR AK47 Loaded"

# Scout Aimbot
AIMBOT SCOUT1 "avadd 0 20 10.1 0;"
AIMBOT SCOUT2 "avadd 1 23 4 4.5;"
AIMBOT SCOUT3 "avadd 2 20 7 6;"
AIMBOT SCOUT4 "avadd 3 20.75 6.5 2.1;"
AIMBOT SCOUT5 "avadd 4 27 4.25 3.5;"
AIMBOT SCOUT6 "avadd 5 11.5 8 2.5;"
AIMBOT SCOUT "avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt AIMBOT FOR SCOUT Loaded"

# Usp Aimbot
AIMBOT USP1 "avadd 0 21 10.1 0;"
AIMBOT USP2 "avadd 1 26.5 3 -1;"
AIMBOT USP3 "avadd 2 20 7 4;"
AIMBOT USP4 "avadd 3 20.25 9.5 -1.5;"
AIMBOT USP5 "avadd 4 30.25 3.75 -2;"
AIMBOT USP6 "avadd 5 10.75 10.75 0.5;"
AIMBOT USP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt AIMBOT FOR USP Loaded"

# Glock Aimbot
AIMBOT GLOCK1 "avadd 0 21 10.1 0;"
AIMBOT GLOCK2 "avadd 1 26.5 3 -1;"
AIMBOT GLOCK3 "avadd 2 20 7 4;"
AIMBOT GLOCK4 "avadd 3 20.25 9.5 -1.5;"
AIMBOT GLOCK5 "avadd 4 30.25 3.75 -2;"
AIMBOT GLOCK6 "avadd 5 10.75 10.75 0.5;"
AIMBOT GLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt AIMBOT FOR GLOCK Loaded"

# Mp5 Aimbot
AIMBOT MP51 "avadd 0 21 10.1 0;"
AIMBOT MP52 "avadd 1 24 2.25 4.5;"
AIMBOT MP53 "avadd 2 20 7.5 5.5;"
AIMBOT MP54 "avadd 3 21 7 1.5;"
AIMBOT MP55 "avadd 4 29 2.5 3;"
AIMBOT MP56 "avadd 5 13.5 7.5 2.5;"
AIMBOT MP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt AIMBOT FOR MP5navy Loaded"

# G3sg1 Aimbot
AIMBOT G3SG11 "avadd 0 21 10.1 0;"
AIMBOT G3SG12 "avadd 1 24 2.25 4.5;"
AIMBOT G3SG13 "avadd 2 20 7.5 5.5;"
AIMBOT G3SG14 "avadd 3 21 7 1.5;"
AIMBOT G3SG15 "avadd 4 29 2.5 3;"
AIMBOT G3SG16 "avadd 5 13.5 7.5 2.5;"
AIMBOT G3SG1 "avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16; txt AIMBOT FOR G3SG1 Loaded"



//zer0 - New Aiming ON (All-Headshots)
zer0Shead2 "avadd 0 20 9 3"
zer0Dhead2 "avadd 1 17 2 3"
newzer0 "avclear 0; avclear 1; zer0Shead2; zer0Dhead2; txt **| zer0 - Aiming ON (All-Headshots) |**"
// """""""""""""""""""""""""""""""""""""""""""" //
//CrazyCracker's Head
crazycrackerShead "avadd 0 20 10 5"
crazycrackerDhead "avadd 1 18 2 9"
crazycracker "avclear 0; avclear 1; crazycrackerShead; crazycrackerDhead; txt ***==Cr4zyCr4ck3r's H34d==***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Stoner4life's HEAD AIM
stoner4lifeShead "avadd 0 21 8 5"
stoner4lifeDhead "avadd 1 19 7 4"
stoner "avclear 0; avclear 1; stoner4lifeShead; stoner4lifeDhead; txt ***|Stoner4Life's All Head's|***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Stoner4life's HEAD AIM 2
stoner4lifeShead2 "avadd 0 22 6 5"
stoner4lifeDhead2 "avadd 1 20 6 5"
stoner2 "avclear 0; avclear 1; stoner4lifeShead2; stoner4lifeDhead2; txt ***|Stoner4Life's All Head's2|***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Stoner4life's HEAD AIM 3
stoner4lifeShead3 "avadd 0 22 7 4"
stoner4lifeDhead3 "avadd 1 21 6 5"
stoner3 "avclear 0; avclear 1; stoner4lifeShead3; stoner4lifeDhead3; txt ***|Stoner4Life's All Head's3|***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Elite Head
EliteShead "avadd 0 20 9 4"
EliteDhead "avadd 1 17 2 4"
Elitehead "avclear 0; avclear 1; EliteShead; EliteDhead; txt **| Aiming: Elite's NEW Head |**"
// """""""""""""""""""""""""""""""""""""""""""" //
//BHD Lost 2
BHDaimvec2 "avadd 0 20.50 5 3 21 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
BHDaim2 "avclear 0; avclear 1; avadd 0 19.35 7.1 2; avadd 1 17.05 1.95 3.95; BHDaimvec2; txt *** -[BHD-Aim]- Lost 2 ***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Orion 1.3 Head
HeadorionS "avadd 0 20 6 2; avadd 0 13.5 6 -6; avadd 0 15 6 6; avadd 0 10 -3 0; avadd 0 -32 -7 5; avadd 0 -32 5 -4.5"
HeadorionD "avadd 1 20 3 2; avadd 1 17 -2 -5; avadd 1 15 -5 8; avadd 1 -17 0 -8; avadd 1 -15 -16 5"
Headorion "avclear 0; avclear 1; HeadorionS; HeadorionD; txt **| Orion Head |**"
// """""""""""""""""""""""""""""""""""""""""""" //
//g0d Aiming
g0d1 "avadd 0 23 6 0; avadd 0 23 6 6; avadd 0 23 6 -6; avadd 0 25 6 0; avadd 0 18 6 0"
g0d2 "avadd 1 20 3 2; avadd 1 17 -2 -5; avadd 1 15 -5 8; avadd 1 -17 0 -8; avadd 1 -15 -16 5"
g0dAim "avclear 0; avclear 1; g0d1; g0d2; txt **| g0d Aiming |**"
// """""""""""""""""""""""""""""""""""""""""""" //
//Toker Head
tokerShead "avadd 0 20 9 4"
tokerDhead "avadd 1 17 2 4"
tokerhead "avclear 0; avclear 1; tokerShead; tokerDhead; txt **| Aiming: Toker's NEW Head |**"
// """""""""""""""""""""""""""""""""""""""""""" //
//Toker Aiming
TokerHeadHS2 "avadd 0 17.8 5.5 1 12.8 5 -6 13.3 5 5 8.3 -3 0 -29.7 -7 4.5 -29.7 5 -3.5; avadd 1 17.3 2 1 15.3 -2 -5 13.3 -5 6.5 -16.7 -1 -8 -13.2 -15 4"
TokerHead2 "avclear 0; avclear 1; TokerHeadHS2; txt **| Aiming: Toker's NEW Head2 |**"
// """""""""""""""""""""""""""""""""""""""""""" //
//Toker Throat
tokerthroat "avclear 0; avclear 1; avadd 0 10 5 0; avadd 1 15 0 0; txt **| Aiming: Toker's NEW Throat |**"
// """""""""""""""""""""""""""""""""""""""""""" //
//BHD-Aim Close
BHD1 "avadd 0 19.6 9 4; avadd 0 13.5 6 -6; avadd 0 15 6 6; avadd 0 10 -3 0; avadd 0 -32 -7 5; avadd 0 -32 5 -4.5"
BHD2 "avadd 1 20 3 2; avadd 1 17 -2 -5; avadd 1 15 -5 8; avadd 1 -17 0 -8; avadd 1 -15 -16 5"
BHDClose "avclear 0; avclear 1; BHD1; BHD2; txt ***| BHD Close |***"
// """""""""""""""""""""""""""""""""""""""""""" //
headphoneR "avadd 0 20.7 8 3.6; avadd 1 22.7 6 3.6"
headphoneL "avadd 0 20.7 8 0.8; avadd 1 22.7 6 0.8"
h34dpH0nz "avclear 0; avclear 1; headphoneR; headphoneL; txt ***-h3dpH0nz-***"
// """""""""""""""""""""""""""""""""""""""""""" //
skullKap "avclear 0; avclear 1; avadd 0 20.15 8.5 1.39; avadd 1 23.5 6.1 2.8; txt ***-skullKap-***"
singl3sHot "avclear 0; avadd 1; avadd 0 22.5 8.5 1.39; avadd 1 24 6.1 2.8; txt ***-singl3sHot-***"
// """""""""""""""""""""""""""""""""""""""""""" //
n3Kv3K1 "avadd 0 17.8 10.3 2.5; avadd 1 20.2 9.4 2.5"
n3Kv3K2 "avadd 0 20.7 7.4 2.8; avadd 1 20.7 7.4 2.1"
n3kv3K "avclear 0; avclear 1; n3Kv3K1; n3Kv3K2; txt ***-n3Kv3K-***"
// """""""""""""""""""""""""""""""""""""""""""" //
//VeLo Vectors
avSvelo "avadd 0 19 8 4" //velo 1 Standing
avDvelo "avadd 1 19 7 2" //velo 1 Ducking
avvelo "avclear 0; avclear 1; avSvelo; avSchest; aimSrest; txt *** Aiming: VeLo Headie ***"
// """""""""""""""""""""""""""""""""""""""""""" //
nimrod "avclear 0; avclear 1; avadd 0 20.5 6.3 2; avadd 1 21.8 4.1 1.5; txt .:|NIMROD|:."
mofo "avclear 0; avclear 1; avadd 0 20.8 6.4 1.8; avadd 1 20.1 3 1; txt +*|MOFO 1|*+"
mofo2 "avclear 0; avclear 1; avadd 0 20.7 6.2 1.9; avadd 1 21 4.5 1.3; txt -+|MOFO 2|+-"
// """""""""""""""""""""""""""""""""""""""""""" //
1337 "avclear 0; avclear 1; avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2; txt :=|1337|=:"
// """""""""""""""""""""""""""""""""""""""""""" //
Head1 "avclear 0; avclear 1; avadd 0 15 5 0; avadd 1 15.3 1 0; txt *** -M4d4ss ***"
Headaim "avclear 0; avclear 1; avadd 0 16 6 0; avadd 1 17 3 0; txt *** -K3-H34D ***"
JediStomach "avclear 0; avclear 1; avadd 0 2 2 0; avadd 1 10 -3 0; txt *** 100% Hit Stomach ***"
Head2 "avclear 0; avclear 1; avadd 0 19.7 5.8 3 0; avadd 1 20 4.1 0; txt *** -30bulletshot ***"
TheForce "avclear 0; avclear 1; avadd 0 19.8 5.8 2; avadd 1 15.9 5 0; txt *** TheForce -Head- ***"
wild "avclear 0; avclear 1; avadd 0 4 4 0; avadd 1 13 -5 0; txt *** NECKLESS ***"
vadorsHead "avclear 0; avclear 1; avadd 0 20 6.1 0; avadd 1 17.6 4 0; txt *** --+VA|)ors Head+-- ***"
random "avclear 0; avclear 1; avadd 0 19.0 4.4 0; avadd 1 14.1 5 0; txt *** This is MADASS ***"
// """""""""""""""""""""""""""""""""""""""""""" //
//1337 AIM BY Afganistanu
1337head1 "avclear 0; avclear 1; avadd 0 17 12 0; avadd 0 12 4 0; avadd 0 -5 -2 0; avadd 0 -9 -2 6; txt *** 1337 HS 1 ***"
1337head2 "avclear 0; avclear 1; avadd 0 -9 2 -4; avadd 0 -24 -4 6.5; avadd 0 -22 7 -4; avadd 0 -32 -7 5; avadd 0 -33 5 -4; txt *** 1337 HS 2 ***"
1337head3 "avclear 0; avclear 1; avadd 1 23 3 0; avadd 1 15 -5 -4; avadd 1 8 -7 -2; avadd 1 4 -16 2; avadd 1 5 0 -8; txt *** 1337 HS 3 ***"
1337head4 "avclear 0; avclear 1; avadd 1 -5 -12 11; avadd 1 -5 4 -7; avadd 1 -13 -17 5; avadd 1 -13 0 -7; txt *** 1337 HS 4 ***"
1337head "avclear 0; avclear 1; 1337head1; 1337head2; 1337head3; 1337head4; txt *** 1337 ALL - MAJOR SHIT ***"
// """""""""""""""""""""""""""""""""""""""""""" //
Newleet "avclear 0; avclear 1; avadd 0 20 9 0; avadd 1 9 2 0; txt *** Aiming: aim for HEAD 1337M4574 ***"
Newleet2 "avclear 0; avclear 1; avadd 0 22 9 0; avadd 1 27 2 0; txt *** Aiming: aim for HEAD2 1337M4574 ***"
Lowleet "avclear 0; avclear 1; avadd 0 13 5 0; avadd 1 20 5 0; txt *** Aiming: aim for NECK 1337M4574 ***"
Headleet "avclear 0; avclear 1; avadd 0 23 8 0; avadd 1 22 6 0; txt *** Aiming: aim for HIGH HEAD 1337M4574 ***"
Secheadleet "avclear 0; avclear 1; avadd 0 21 7 0; avadd 1 22 5 0; txt *** Aiming: aim for LOW HEAD 1337M4574 ***"
// """""""""""""""""""""""""""""""""""""""""""" //
DocUK "avclear 0; avclear 1; avadd 0 25 12 0; avadd 1 30 3 0; txt *** Aiming: aim for HEAD Doc UK ***"
VeLoHeart "avclear 0; avclear 1; avadd 0 16 6 1; avadd 1 14 0 0; txt *** Aiming: VeLo's Heart ***"
TokerHeart "avclear 0; avclear 1; avadd 0 11 6 0; avadd 1 14 0 0; txt ** Toker Heart **"
// """""""""""""""""""""""""""""""""""""""""""" //
DarkSide "avclear 0; avclear 1; avadd 0 20.4 6 2; avadd 1 20.1 6.3 2.2; txt *** DarkSide (JEDI) ***"
// """""""""""""""""""""""""""""""""""""""""""" //
HeartBen "avclear 0; avclear 1; avadd 0 9 5 0; avadd 1 15 -1 0; txt *** Aiming: HEART - ben.d0ver ***"
StomachBen "avclear 0; avclear 1; avadd 0 1 0 0; avadd 1 6 -5 0; txt *** Aiming: STOMACH - ben.d0ver ***"
TestieBen "avclear 0; avclear 1; avadd 0 -7.5 0 0; avadd 1 2 -15 -6; txt *** Aiming: TESTICLES - ben.d0ver ***"
// """""""""""""""""""""""""""""""""""""""""""" //
hardSaim "avadd 0 20 6 6 13.5 6 6 15 -3 10 -32 5 -3 -32 -7 6"
hardDaim "avadd 1 20 3 3 17 -2 3 -15 15 -5 -17 -16 0"
hardaim "avclear 0; avclear 1; hardSaim; hardDaim; txt *** Aiming: pcc hardcore ***"
// """""""""""""""""""""""""""""""""""""""""""" //
//BHD-Aim Snipe
BHDSnipa "avadd 0 22 9 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
BHDAimSnipe "avclear 0; avclear 1; BHDSnipa; txt *** -[BHD-Aim]- Snipe ***"
// """""""""""""""""""""""""""""""""""""""""""" //
//C.I. Aim Vecs
cihardSaim "avadd 0 20 6 3 13.5 6 -6 15 6 6 10 -3 1 -32 -7 5 -32 5 -5"
cihardDaim "avadd 1 20 3 3 17 -2 -4 15 -5 8 -17 0 8 -15 -16 5"
cihardaim "avclear 0; avclear 1; cihardSaim; cihardDaim; txt ***|C.I. Aim Head|***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Mustang
MustangS "avadd 0 22.5 7 2; avadd 0 21.2 6 2"
MustangD "avadd 1 17.5 2.3 .7; avadd 1 18 6.3 0.8"
mustang "avclear 0; avclear 1; MustangS; MustangD; txt **MUSTANG HEADSHOTS***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Sphere HeadShot
sphereShead "avadd 0 22 9 3"
sphereDhead "avadd 1 27 2 7"
sphere "avclear 0; avclear 1; sphereShead; sphereDhead; txt **** Sphere's HeadShot ****"
// """""""""""""""""""""""""""""""""""""""""""" //
//Sphere HeadShot2
sphereShead2 "avadd 0 18 10 4"
sphereDhead2 "avadd 1 13 10 2"
sphere2 "avclear 0; avclear 1; sphereShead2; sphereDhead2; txt *** Sphere's HeadShot2 ***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Sphere HeadShot3
sphereShead3 "avadd 0 21 10 6"
sphereDhead3 "avadd 1 23 1 6"
sphere3 "avclear 0; avclear 1; sphereShead3; sphereDhead3; txt **** Sphere's HeadShot 3 ****"
// """""""""""""""""""""""""""""""""""""""""""" //
//H34D 5h075
headSshot "avadd 0 21 6 4.2 -19 -6 6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5"
headDshot "avadd 1 20 8 4.5 -20 -6 6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
headshot "avclear 0; avclear 1; headSshot; headDshot; txt **HeadShot**"
// """""""""""""""""""""""""""""""""""""""""""" //
//More JAPS
resaimShead "avadd 0 22 9 2"
resaimDhead "avadd 1 27 2 9"
resaim "avclear 0; avclear 1; resaimShead; resaimDhead; txt **More JAPS**"
// """""""""""""""""""""""""""""""""""""""""""" //
resaimShead2 "avadd 0 18 10 10"
resaimDhead2 "avadd 1 13 10 10"
resaimhead2 "avclear 0; avclear 1; resaimShead2; resaimDhead2; txt ***REsilient2***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Jester
jesterShead "avadd 0 21 11 2"
jesterDhead "avadd 1 23 11 2"
jester "avclear 0; avclear 1; jesterShead; jesterDhead; txt ***Jester***"
// """""""""""""""""""""""""""""""""""""""""""" //
jesterShead2 "avadd 0 20 11 10"
jesterDhead2 "avadd 1 13 11 10"
jesterhead2 "avclear 0; avclear 1; jesterShead2; jesterDhead2; txt **Jester2**"
// """""""""""""""""""""""""""""""""""""""""""" //
jesterShead3 "avadd 0 10 0 -7"
jesterDhead3 "avadd 1 16 0 -7"
jesterhead3 "avclear 0; avclear 1; jesterShead3; jesterDhead3; txt ***Jester3***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Peaze
peazeShead "avadd 0 22.4 8.3 7"
peazeDhead "avadd 1 32 8.3 7"
peazehead "avclear 0; avclear 1; peazeShead; peazeDhead; txt *** Aiming: p3aZe head ***"
// """""""""""""""""""""""""""""""""""""""""""" //
//Zaver
zaverShead "avadd 0 21 10 1"
zaverDhead "avadd 1 15 8 1"
zaverhead "avclear 0; avclear 1; zaverShead; zaverDhead; txt *** Initialized Aiming: aiM By: ZaVeR***"
// """""""""""""""""""""""""""""""""""""""""""" //
tfcshot3 "avadd 0 23.303 8.5 2.03;avadd 1 24.6 9.85 3.3"
tfcshot2 "avadd 0 23.52 10 -3 21.89 0 -.2 22.8 4.23 1.3;avadd 1 24.23 1.23 4 22.9 -5 3.5"
tfcshot4 "avadd 0 21.23 -7 0 22.5 6.23 1 22.4 7 1.7;avadd 1 24.34 -1.35 1.8 24.6 10 2 23.7 6 -1.5"
tfcshot5 "tfcshot3;tfcshot2;tfcshot4"
tfcshot6 "recoil 2.3;fov 360;aspeed 1.73;better_pi 0;height_correction 1.12;modelaim 0"
tfcshot1 "avclear;tfcshot6;tfcshot5"
// """""""""""""""""""""""""""""""""""""""""""" //
//TFCFAG Virus HS
tfcvr "avadd 0 24.11 7.72 0;avadd 1 24.92 7.9 .8"
tfcvr2 "avclear;tfcvr;recoil 1;txt Virus!"

//TFCFAG Virus V2 HS
wait1 "#wait;#wait;#wait;#wait;#wait;#wait;#wait"
wait2 "wait1;wait1;wait1;wait1"
tfcvirus5 "avadd 0 22.82 5.2 1.46 23.1 7.3 2.45;avadd 1 23.452 2 5.7 24 7 5"
tfcvirus_settings "height_correction 1.2;recoil 1.45;better_pi 1;aspeed 1.71;modelaim 0"
tfcvirustext "#say ...Initializing The Virus...;wait2;wait2;#say ...Virus Installing...;tfcvirustext2"
tfcvirustext2 "wait2;wait2;#say ...Virus Installed Successfully...;wait2;wait2;#say ...Damaging System / Player(s)
// """""""""""""""""""""""""""""""""""""""""""" //
Now..."
tfcvirus6 "avclear;tfcvirus5;tfcvirustext;tfcvirus_settings"
// """""""""""""""""""""""""""""""""""""""""""" //
//TFCFAG Virus V3 HS
tfcvirusv30 "avadd 0 23.32 6.23 1.42 24 9 1 22.7 1 1.4 24 -3 2 23.7 7 -1"
tfcvirusv31 "avadd 0 24 8 2.3 25 11.2 0 22.9 3.2 1 23.5 5.52 1.3 24 1 2"
tfcvirusv32 "avadd 1 23.92 3.23 4.13 24.2 7 4 23 5 0 21 0 2 24.1 8.2 1.6"
tfcvirusv33 "avadd 1 22 -1 5 23 0 4 24 1 3 24.52 6.2 1 25.23 5 2 26 0 0"
tfcvirusv34 "tfcvirusv30;tfcvirusv31;tfcvirusv32;tfcvirusv33"
tfcvirusv35 "avclear;height_correction 1.5;aspeed 1.6;recoil 1.12;modelaim 0"
tfcvirusv36 "tfcvirusv35;tfcvirusv34;#say -=+) \/irus HS V3 (+=-"
// """""""""""""""""""""""""""""""""""""""""""" //
//TFCFAG Virus V4 HS - Special Edition
tfcvirusv40 "avadd 0 23.6342 4.73 1.034 23.425 3.282 .8 25 10 2 22.732 -4 2.4"
tfcvirusv41 "avadd 0 23.4 -1 0 24.723 8.2 3.1 22 1 1 23 5 2.42 24.32 0 2.5323"
tfcvirusv42 "avadd 1 24.6232 3.2 2.862 25.23 -4 3.5 23.423 0 4 22.4 10 3.4.23"
tfcvirusv43 "avadd 1 34 -12 1.4 27 14 2 20 -10 -4 24 7 3 21.24 6.234.23 1.732"
tfcvirusv44 "#say |-+ Virus HS V4 - Special Edition +-|;txt Virus Shall Kill!"
tfcvirusv45 " tfcvirusv40;tfcvirusv41;tfcvirusv42;tfcvirusv43;tf
cvirusv44"
tfcvirusv46 "avclear;tfcvirusv45;modelaim 0;pred 0;recoil 1.62;aspeed 1.63"
// """""""""""""""""""""""""""""""""""""""""""" //
//TFCFAG Virus V4 HS - Special Edition - Tweaked By NAST3
tfcvirusv40 "avadd 0 23.451 7.16 2.51 22.8 -7 3.3175 25 10 2 22.732 -4 2.4"
tfcvirusv41 "avadd 0 23.4 -1 0 24.723 8.2 3.1 22 1 1 23 5 2.42 24.32 0 2.5323"
tfcvirusv42 "avadd 1 25.4617 2.51 2.517 27.414.23 -1 -2.7 27.2 .815 .7 30.1 5.71 2.85"
tfcvirusv43 "avadd 1 30 -9 3 27 14 2 20 -10 -4 24 7 3 21.24 6.234.23 1.732"
tfcvirusv44 "#say |-+ Virus HS V4 - Special Edition Tweaked By NAST3+-|;txt Virus Shall Kill!"
tfcvirusv45 " tfcvirusv40;tfcvirusv41;tfcvirusv42;tfcvirusv43;tf
cvirusv44"
tfcvirusv46 "avclear;tfcvirusv45;modelaim 0;pred 0;recoil 1.73;aspeed 2.55"
// """""""""""""""""""""""""""""""""""""""""""" //
//TFCFAG Virus V5 (Use Joolz based. If regular OGC, use height_correction -16.34)
//Private Edition
//Do Not Distribute
virusv54 "avadd 0 7.5 1.3 0.78 23.8 7 -2 24 3 .5 22.78 -3 4"
virusv53 "virusv54;avadd 1 10 4 1.63 24 -11 2 24 7 5"
virusv52 "virusv53;avadd 0 22.723 0 2.545.3;avadd 1 24.73 2.2 1.8"
virusv51 "virusv52;modelaim 0;aspeed 1.72;recoil 1.06;#say (|- Virus V5 -|)"
virusv5 "avclear;virusv51;better_pi 0;height_correction -18.4"
// """""""""""""""""""""""""""""""""""""""""""" //
//TFCFAG HellShot
hellshot "avadd 0 23.7232 7.2 1.82 23.2 -3 1"
helshot "avadd 1 24.2 4 7 23.7324 -2 5;hellshot"
helllshot "avclear;helshot;aspeed 1.8;recoil 1.5;modelaim 0;txt Hell Has Come"
// """""""""""""""""""""""""""""""""""""""""""" //
//TFCFAG HellShot
hellshot "avadd 0 22.97232 -4.2 2.82 23.2 -3 1"
helshot "avadd 1 24.2 -4 3.4 23.7324 -2 5;hellshot"
helllshot "avclear;helshot;aspeed 1.8;recoil 1.5;modelaim 0;txt Hell Has Come"
// """""""""""""""""""""""""""""""""""""""""""" //
//WhiteWolf Aim v3.0
White3.0 "avadd 0 21.35 6.580 2.271 21.45 -8 -1 23.1 6.71 -3;White2"
White2 "avadd 0 23.5 -9 1.53;White3"
White3 "avadd 1 24.399 2.615 -2.629 26 -4.748 -4;White4"
White4 "avadd 1 22.51 -1 -1.84;later 5 txt Finished Loading . . ."
WhiteWolf3.0 "avclear;White3.0;recoil 1.83;better_pi 1;#say White Wolf v3.0 Loaded;txt White Wolf Aim v3.0"
// """""""""""""""""""""""""""""""""""""""""""" //
// [h|s]D34gl3 d34gl3 sh0t v2.5
Deag2.5 "avadd 0 21.35 8.8 4.88; avadd 1 24.21 -2.1 -5.31"
HSD2.5 "avclear; Deag2.5; recoil 1.35; aspeed 2.78; txt :: [h|s]D34gl3 d34gl3 sh0t v2.5 l04d3d ::"
// """""""""""""""""""""""""""""""""""""""""""" //
// [JAPS] Aim 4.0
JapsOwnJ00 "avadd 0 23.65 -8.75 3.14 22.66 -3.57 2 24 11 -4; avadd 1 25.866 -1.3 4.31 30.2 0.7 2.7 27 2 2"
JapsGen4.0 "avclear; JapsOwnJ00; recoil 1.6; aspeed 3.5; #say [JAPS]Gen Aim 4.0 is ready to pwn j00 fggtz; txt
// """""""""""""""""""""""""""""""""""""""""""" //

// """""""""""""""""""""""""""""""""""""""""""" //
// Colt
d34thcolt "avadd 0 24 7.30 4"
d34th2colt "avadd 1 27.8 7.30 4"
d34th3colt "avadd 1 0 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
d34thr0wcolt "avclear 0;avclear 1; d34thcolt;d34th2colt;d34th3colt; recoil 1.3;aspeed 2.2; txt (d34thr0w) v1.0 Colt by
// """""""""""""""""""""""""""""""""""""""""""" //

//NAST3 Semper Fi v2 for Joolz
Semper "avadd 0 21.313 7.31 3.631 21.5 -4.5 -5 22.35 8.52.5 -2.75 22.657 9 1.75;Fi"
Fi "avadd 1 24.731 2.351 4.35 23.512 3 -2 26.2 1.23 3 20.31 4.65 .7 23.31 3 -3;later 1 txt Finished loading"
SemperFiv5 "avclear;Semper;recoil 1.5;better_pi 0;txt Loading . . ."
// """""""""""""""""""""""""""""""""""""""""""" //
//r3t4rD's alien ak
alak1 "avadd 0 23.283 7.923 1.6;avadd 1 24.92 5.02 1.8"
alak2 "avadd 0 22.023 6.0737434343434343 1.5;avadd 1 23.034 6.4 1.5"
alak3 "avadd 0 21.93 5.3 1.4;avadd 1 22.63 5.3 1.4"
alak4 "avadd 0 20.023 4.02 1.3;avadd 1 21.023 4.0 1.4"
alak "avclear 0;avclear 1;alak1;alak2;alak3;alak4;recoil 1;height_correction 4;#say ***alien series ak loaded"
// """""""""""""""""""""""""""""""""""""""""""" //
//eXo AK
eXoAK "avadd 0 23.1 6.8 0.2; avadd 1 26.5 7.2919 1.75"
exOAkmaddness "avclear; eXoAK; recoil 1.87; txt eXo AK maddness"
// """""""""""""""""""""""""""""""""""""""""""" //
// Ak-47 vec
ak1 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5"
akvec "avclear;ak1;recoil 1.86;txt Aiming Vector: Ak-47"
// """""""""""""""""""""""""""""""""""""""""""" //
// GS Ak-47
ak2 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5;avadd 4 21.0199 7.525 2.01;avadd 5 21.0199 7.498 2"
GSak "avclear;ak2;recoil 1.86;txt Gaitsequence Aiming: Ak-47"
// """""""""""""""""""""""""""""""""""""""""""" //
//AK
a0 "avadd 0 20.43 6.64 2.445"
a1 "avadd 1 25.35 6.76 3.67"
a2 "avadd 2 11.98 3.42 3.56"
asetup "avclear;a0;a1;a2"
vec_ak47 "asetup;recoil 1.67;txt Bens Ak47 Vec"
// """""""""""""""""""""""""""""""""""""""""""" //
//INC's -[AK]- 3.0
incak "avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
incakk "avclear;incak;recoil 1.83;#say -[AK]- VeR 3.0"
// """""""""""""""""""""""""""""""""""""""""""" //
//INC's -[AK]- 3.1
incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
incakkk "avclear;incakk;recoil 1.83;#say -[AK]- VeR 3.1"
// """""""""""""""""""""""""""""""""""""""""""" //
// 1-2 AK
ak-numbers "avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
aksetup "recoil 1.85;riflespeed;akb;akbinds"
akvec2 "avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: tarantula>>>"

//F3AR-M3H AK
ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
ak2 "avlcear;ak1;recoil 2.3123;#say \\ OwNaG3 AK V3C // By: TurkiyeCs | tarantula "

//Ak
ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
akvec "avclear;ak-numbers;aksetup"
// """""""""""""""""""""""""""""""""""""""""""" //
// Ak47 -=
ak47-a "avadd 0 19.9 7.321 3.295"
ak47-b "avadd 1 26.54 3.21 4.78"
aksetup "recoil 1.85;txt |[ Ak-47 ]|"
akvec "avclear;ak47-a;ak47-b;aksetup"
// """""""""""""""""""""""""""""""""""""""""""" //
Ak-numbers "avadd 0 20.4 6.89 2.5;avadd 1 25.12 5.12 2.6;avadd 2 13.6 6.98 2.7"
Aksetup "recoil 1.72;height_correction 2.5"
Ak "avclear0;avclear1;avclear2;ak-numbers;aksetup"
// """""""""""""""""""""""""""""""""""""""""""" //
// |TNG|-AK-[NoWoN]
anowon1 "avadd 0 20.26 6.45 2.576"
anowon2 "avadd 1 24.39 5.22 3.19"
anowon3 "avadd 2 11.33 7.1 3.217"
anowon4 "avadd 3 18.39 7.29 .41"
anowon "avclear;anowon1;anowon2;anowon3;anowon4;ex_interp 0.03;height_correction 4;recoil 1.63;txt |TNG|-AK-[NoWoN]"
// """""""""""""""""""""""""""""""""""""""""""" //
// AK47
AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
AK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt VEC FOR AK47 Loaded"
// """""""""""""""""""""""""""""""""""""""""""" //
// Ak47 Power
w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
airon "air fire; w18; air mode; w16; air one; w13; air on"
airroff "air fire; w18; air mode; w16; air one; w13; air of"
+antir2 "+lookdown; +attack2"
-antir2 "-attack2; -lookdown"
+antir "+lookdown; +attack"
-antir "-attack; -lookdown"
cole2 "coleon2"
coleon2 "bind mouse2 +antir2; airon; cole coleoff2"
coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; cole coleon2"
cole "coleon"
coleon "bind mouse1 +antir; airon; cole coleoff"
coleoff "unbind mouse1; bind mouse1 +attack; airoff; cole coleon"
s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait; accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait; accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait; accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
w2 "wait; wait"
w3 "wait; wait; wait"
w4 "w2; w2"
w5 "w2; w2; wait"
w10 "w5; w5"
w14 "w5; w5; w4"
w18 "w10; w4; wait; wait; wait; wait"
w20 "w10; w5; w5"
w28 "w10; w10; w5; wait; wait; wait"
coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
back " scoleaim_ak47 "scolaim1;aircole;PL_ak47"
scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"
JAPSHead1 "avadd 0 21 7 2 ; avadd 1 23 7 3"
JAPSHead "avclear 0; avclear 1; JAPSHead1; txt *** -[JAPS]- RESILIENT HEADSHOT ***"
// """""""""""""""""""""""""""""""""""""""""""" //
//AK
ak "avadd 0 21.51 3.11 -2.6"
ak1 "avadd 1 25.52 5.94 3.13"
ak2 "avadd 2 15.12 4.31 3.53"
ak3 "avadd 3 21.5 6.8 2.0"
ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
//Ak
f "avadd 0 21.11 8.2 2.1"
fa "avadd 1 26.4 2.15 2.0"
far "avadd 2 12 8 2"
ak3 "avadd 3 21.5 6.8 2.0"
fart "avclear;f;fa;ak3;far;height_correction 0"
//AK
ak "avadd 0 21.41 5.2 1.8"
ak1 "avadd 1 25.4 5.7 2.8"
ak2 "avadd 2 13.72 3.8 2.91"
ak3 "avadd 3 21.5 6.8 2.0"
ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
//4K
ak "avadd 0 19.81 8.9 2.4"
ak1 "avadd 1 24.3 4.2 2.1"
ak2 "avadd 2 15.12 5.8 2.91"
ak3 "avadd 3 19.631 6.281 2.183"
ak3 "avadd 3 21.5 6.8 2.0"
akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil 1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."
// """""""""""""""""""""""""""""""""""""""""""" //
Ak1 "avadd 1 25.52 5.94 3.13"
Ak2 "avadd 2 15.12 4.31 3.53"
Ak3 "avadd 3 21.5 6.8 2.0"
// """""""""""""""""""""""""""""""""""""""""""" //
L337akvec5 "avadd 0 22.4 8.52 2.4; avadd 1 26.8 3.43 2.19"
L337akvec4 "avadd 0 19.5 9.1 2.5;avadd 1 21.9 5.44 2.1"
L337akvec3 "avadd 0 21.2 7.56 1.45;avadd 1 27.3 3.89 2.4"
L337akvec2 "avadd 0 19.5 7.56 1.45;avadd 1 21.9 3.89 2.4"
L337akvec1 "avadd 0 21.2 9.1 2.5;avadd 1 27.3 5.44 2.1"
L337akload "avclear;avclear 0;avclear 1;L337akvec5;L337akvec4;L337akvec3;L337akvec2;L337akvec1"
L337aksettings "recoil 1.1;pred 1;predahead .075;aspeed 2.0"
L337akvecx "L337akload;L337aksettings;txt K0N7R4C7-K1LL4'5 L337 AK H34D5H07 V3C"
// """""""""""""""""""""""""""""""""""""""""""" //
//Ak vec
CripThugak "avadd 0 18.466 6.69 2.393;avadd 1 23.52 5.12 3.307;avadd 2 10.313 6.98 3.217"
Akvec "avclear;CripThugak;recoil 1.81;height_correction 0;#ex_interp 0.03;txt [-Ak47-]"
// """""""""""""""""""""""""""""""""""""""""""" //
// AK47
AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
AK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt VEC FOR AK47 Loaded"
// """""""""""""""""""""""""""""""""""""""""""" //
// GS Ak-47
ak2 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5;avadd 4 21.0199 7.525 2.01;avadd 5 21.0199 7.498 2"
GSak "avclear;ak2;recoil 1.86;txt Gaitsequence Aiming: Ak-47"
// """""""""""""""""""""""""""""""""""""""""""" //
// Ak
ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
akvec "avclear;ak-numbers;aksetup"
// """""""""""""""""""""""""""""""""""""""""""" //
//F3AR-M3H AK
ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
ak2 "avlcear;ak1;recoil 2.3123"
// """""""""""""""""""""""""""""""""""""""""""" //
ak-numbers "avadd 0 20.4 6.89 2.5;avadd 1 25.12 5.12 2.6;avadd 2 13.6 6.98 2.7"
aksetup "recoil 1.72;height_correction 2.5"
ak "avclear0;avclear1;avclear2;ak-numbers;aksetup"
// """""""""""""""""""""""""""""""""""""""""""" //
// GSAIM FOR AK47
AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"
// """""""""""""""""""""""""""""""""""""""""""" //
// Ak-47 vec
ak1 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5"
akvec "avclear;ak1;recoil 1.86;txt Aiming Vector: Ak-47"
// """""""""""""""""""""""""""""""""""""""""""" //
//Ak Vec
Ak "rate 95165; cl_cmdrate 195; cl_updaterate 496; cl_cmdbackup 2; ex_interp -9999999;later 3"
CripThugak "avadd 0 18.466 6.69 2.393;avadd 1 23.52 5.12 3.307;avadd 2 10.313 6.98 3.217"
Akvec "avclear;CripThugak;recoil 1.81;height_correction 0;#ex_interp 0.03;txt [-Ak47-]"
// """""""""""""""""""""""""""""""""""""""""""" //
ak-01.5 "avadd 0 17.83 11.143 1.7490"
ak-11.5 "avadd 1 25.72 4.12 2.63"
ak-21.5 "avadd 2 8.12 12.32 3.56;avadd 3 18.34 6.31 1.47"
akvec "avclear;ak-01.5;ak-11.5;ak-21.5;recoil 1.665;#ex_interp .03"
// """""""""""""""""""""""""""""""""""""""""""" //
// G0dlike AK47 by NumB-nUTz
GA1 "avadd 0 23.41337 5.112345 0.987654321;avadd 1 26.2999 6.3313371 1.2121212;avadd 0 22.654321 5.7890 1.43900001;avadd 1 25.999898 6.70987321 2.01871337"
g0dlike "avclear;GA1;recoil 1.51337;txt G0dlike AK - NumB-nUTz - www.script0rz.cjb.net
// """""""""""""""""""""""""""""""""""""""""""" //
+thechosen "+recoilfire1"
-thechosen "-recoilfire1"
// """""""""""""""""""""""""""""""""""""""""""" //
//recoil step 1 (VERY few **n0th1ng so to speak**)
+recoilfire1 "cl_pitchspeed 1; +lookdown; +attack"
-recoilfire1 "cl_pitchspeed 225; -lookdown; -attack"
// """""""""""""""""""""""""""""""""""""""""""" //
//recoil step 2
+recoilfire2 "cl_pitchspeed 1.5; +lookdown; +attack"
-recoilfire2 "cl_pitchspeed 225; -lookdown; -attack"
// """""""""""""""""""""""""""""""""""""""""""" //
//recoil step 3
+recoilfire3 "cl_pitchspeed 2; +lookdown; +attack"
-recoilfire3 "cl_pitchspeed 225; -lookdown; -attack"
// """""""""""""""""""""""""""""""""""""""""""" //
//recoil step 4
+recoilfire4 "cl_pitchspeed 2.5; +lookdown; +attack"
-recoilfire4 "cl_pitchspeed 225; -lookdown; -attack"
// """""""""""""""""""""""""""""""""""""""""""" //
//recoil step 5
+recoilfire5 "cl_pitchspeed 3; +lookdown; +attack"
-recoilfire5 "cl_pitchspeed 225; -lookdown; -attack"
// """""""""""""""""""""""""""""""""""""""""""" //
//recoil step 6
+recoilfire6 "cl_pitchspeed 3.5; +lookdown; +attack"
-recoilfire6 "cl_pitchspeed 225; -lookdown; -attack"
// """""""""""""""""""""""""""""""""""""""""""" //
//recoil step 7
+recoilfire7 "cl_pitchspeed 4; +lookdown; +attack"
-recoilfire7 "cl_pitchspeed 225; -lookdown; -attack"
// """""""""""""""""""""""""""""""""""""""""""" //
//recoil step 8
+recoilfire8 "cl_pitchspeed 4.5; +lookdown; +attack"
-recoilfire8 "cl_pitchspeed 225; -lookdown; -attack"
// """""""""""""""""""""""""""""""""""""""""""" //
//recoil step 9
+recoilfire9 "cl_pitchspeed 5 +lookdown; +attack"
-recoilfire9 "cl_pitchspeed 225; -lookdown; -attack"
// """""""""""""""""""""""""""""""""""""""""""" //
//recoil step 10 (VERY much **overkill**)
+recoilfire10 "cl_pitchspeed 5.5; +lookdown; +attack"
-recoilfire10 "cl_pitchspeed 225; -lookdown; -attack"
// """""""""""""""""""""""""""""""""""""""""""" //
more buffer2
less buffer1
// """""""""""""""""""""""""""""""""""""""""""" //
bind kp_plus more // increases the effect of noRecoil. the higher the value the more accurate you shoot... depends on weapon...
bind kp_minus less // decreases above explained effect.
bind kp_enter activetoggle // press this button once and you'll receive a notice whether the script is loaded or not
// """""""""""""""""""""""""""""""""""""""""""" //
+$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdown"
-$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
+$spread "-mlook;$w;$nospread"
-$spread "+mlook;$w;$nospread"
+$koraim "+attack;+attack;+attack;-attack;+attack"
-$koraim "-attack"
+$nxshotsil "+$koraim;impulse 100"
-$nxshotsil "-$koraim;impulse 100"
+$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxaim"
-$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
+$nxhead2 "-mlook;wait;+attack;wait;+attack"
-$nxhead2 "+mlook;wait;-attack"
+$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
-$nxmasta "+mlook;wait;-attack"
+$nxshtpwn "-reload;wait;+attack;wait;+attack"
-$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
+$setsens "sensitivity 1.0"
-$setsens "sensitivity 5.0"
+$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
-$nxaim "-attack"
$naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
$naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
$naim +attack
$anaim -attack
$bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
$bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
$bnaim +attack2
$abnaim -attack2
$aimon "bind mouse1 +$koraim ;bind ins $aimoff"
$aimoff "bind mouse1 +attack ;bind ins
// """""""""""""""""""""""""""""""""""""""""""" //
ownuall-a "avadd 0 23.9 6.1 1.1;avadd 0 23.5 6.2 1.3"
ownuall-b "avadd 0 23.9 6.3 1.1;avadd 0 23.5 6.4 1.3"
ownuall-c "avadd 0 23.9 6.3 2.1;avadd 0 23.5 6.4 2.3"
ownuall-d "avadd 0 23.9 6.1 3.1;avadd 0 23.5 6.2 3.3"
ownuall-e "avadd 0 23.9 6.3 3.1;avadd 0 23.5 6.4 3.3"
ownuall-f "avadd 0 23.9 6.1 4.1;avadd 0 23.5 6.2 4.3"
ownuall-g "avadd 0 23.9 6.3 4.1;avadd 0 23.5 6.4 4.3"
ownuadd-a "avadd 0 23.9 6.1 5.1;avadd 0 23.5 6.2 5.3"
ownuadd-b "avadd 0 23.9 6.3 5.1;avadd 0 23.5 6.4 5.3"
// """""""""""""""""""""""""""""""""""""""""""" //
ownuall-h "avadd 1 27.5 6.1 1.1;avadd 1 27 6.2 1.3"
ownuall-i "avadd 1 27.5 6.3 1.1;avadd 1 27 6.4 1.3"
ownuall-j "avadd 1 27.5 6.3 2.1;avadd 1 27 6.4 2.3"
ownuall-k "avadd 1 27.5 6.1 3.1;avadd 1 27 6.2 3.3"
ownuall-l "avadd 1 27.5 6.3 3.1;avadd 1 27 6.4 3.3"
ownuall-m "avadd 1 27.5 6.1 4.1;avadd 1 27 6.2 4.3"
ownuall-n "avadd 1 27.5 6.3 4.1;avadd 1 27 6.4 4.3"
ownuadd-c "avadd 1 27.5 6.1 5.1;avadd 1 27 6.2 5.3"
ownuadd-d "avadd 1 27.5 6.3 5.1;avadd 1 27 6.4 5.3"
// """""""""""""""""""""""""""""""""""""""""""" //
ownuall-o "avadd 0 23 6.1 1.1;avadd 0 22.5 6.2 1.3"
ownuall-p "avadd 0 23 6.3 1.1;avadd 0 22.5 6.4 1.3"
ownuall-q "avadd 0 23 6.3 2.1;avadd 0 22.5 6.4 2.3"
ownuall-r "avadd 0 23 6.1 3.1;avadd 0 22.5 6.2 3.3"
ownuall-s "avadd 0 23 6.3 3.1;avadd 0 22.5 6.4 3.3"
ownuall-t "avadd 0 23 6.1 4.1;avadd 0 22.5 6.2 4.3"
ownuall-u "avadd 0 23 6.3 4.1;avadd 0 22.5 6.4 4.3"
ownuadd-e "avadd 0 23 6.1 5.1;avadd 0 22.5 6.2 5.3"
ownuadd-f "avadd 0 23 6.3 5.1;avadd 0 22.5 6.4 5.3"
// """""""""""""""""""""""""""""""""""""""""""" //
ownuall-v "avadd 1 26.5 6.1 1.1;avadd 1 26 6.2 1.3"
ownuall-w "avadd 1 26.5 6.3 1.1;avadd 1 26 6.4 1.3"
ownuall-x "avadd 1 26.5 6.3 2.1;avadd 1 26 6.4 2.3"
ownuall-y "avadd 1 26.5 6.1 3.1;avadd 1 26 6.2 3.3"
ownuall-z "avadd 1 26.5 6.3 3.1;avadd 1 26 6.4 3.3"
ownuall-aa "avadd 1 26.5 6.1 4.1;avadd 1 26 6.2 4.3"
ownuall-bb "avadd 1 26.5 6.3 4.1;avadd 1 26 6.4 4.3"
ownuadd-g "avadd 1 26.5 6.1 5.1;avadd 1 26 6.2 5.3"
ownuadd-h "avadd 1 26.5 6.3 5.1;avadd 1 26 6.4 5.3"
// """""""""""""""""""""""""""""""""""""""""""" //
ownuall-jj "avadd 0 22 6.1 1.1;avadd 0 21.5 6.2 1.3"
ownuall-kk "avadd 0 22 6.3 1.1;avadd 0 21.5 6.4 1.3"
ownuall-ll "avadd 0 22 6.3 2.1;avadd 0 21.5 6.4 2.3"
ownuall-mm "avadd 0 22 6.1 3.1;avadd 0 21.5 6.2 3.3"
ownuall-nn "avadd 0 22 6.3 3.1;avadd 0 21.5 6.4 3.3"
ownuall-oo "avadd 0 22 6.1 4.1;avadd 0 21.5 6.2 4.3"
ownuall-pp "avadd 0 22 6.3 4.1;avadd 0 21.5 6.4 4.3"
ownuadd-k "avadd 0 22 6.1 5.1;avadd 0 21.5 6.2 5.3"
ownuadd-l "avadd 0 22 6.3 5.1;avadd 0 21.5 6.4 5.3"
// """""""""""""""""""""""""""""""""""""""""""" //
ownuall-qq "avadd 0 20 6.1 1.1;avadd 0 19.5 6.2 1.3"
ownuall-rr "avadd 0 20 6.3 1.1;avadd 0 19.5 6.4 1.3"
ownuall-ss "avadd 0 20 6.3 2.1;avadd 0 19.5 6.4 2.3"
ownuall-tt "avadd 0 20 6.1 3.1;avadd 0 19.5 6.2 3.3"
ownuall-uu "avadd 0 20 6.3 3.1;avadd 0 19.5 6.4 3.3"
ownuall-vv "avadd 0 20 6.1 4.1;avadd 0 19.5 6.2 4.3"
ownuall-ww "avadd 0 20 6.3 4.1;avadd 0 19.5 6.4 4.3"
ownuadd-m "avadd 0 20 6.1 5.1;avadd 0 19.5 6.2 5.3"
ownuadd-n "avadd 0 20 6.3 5.1;avadd 0 19.5 6.4 5.3"
// """""""""""""""""""""""""""""""""""""""""""" //
ownuall-xx "avadd 0 19 6.2 1.3"
ownuall-yy "avadd 0 19 6.4 1.3"
ownuall-zz "avadd 0 19 6.4 2.3"
ownuall-aaa "avadd 0 19 6.2 3.3"
ownuall-bbb "avadd 0 19 6.4 3.3"
ownuall-ccc "avadd 0 19 6.2 4.3"
ownuall-ddd "avadd 0 19 6.4 4.3"
ownuadd-o "avadd 0 19 6.1 5.1"
ownuadd-p "avadd 0 19 6.3 5.1"
// """""""""""""""""""""""""""""""""""""""""""" //
ownuallsetup1 "height_correction 0;recoil 1.62;better_pi 1;#cl_bob 0; #cl_bobup 0; autoburst 0;sdelay 0.05;rdelay 0.25;dtime 0.0;ftime 0.3;burstflags 0"
ownuallsetup2 "avclear;ownuall-zz;ownuall-aaa;ownuall-bbb;ownuall-ccc;ownuall-ddd;ownuadd-o;ownuadd-p"
ownuallsetup3 "ownuall-pp;ownuadd-k;ownuadd-l;ownuall-qq;ownuall-rr;ownuall-ss;ownuall-tt;ownuall-uu;ownuall-vv;ownuall-ww;ownuadd-m;ownuadd-n;ownuall-xx;ownuall-yy"
ownuallsetup4 "ownuall-ff;ownuall-gg;ownuall-hh;ownuall-ii;ownuadd-i;ownuadd-j;ownuall-jj;ownuall-kk;ownuall-ll;ownuall-mm;ownuall-nn;ownuall-oo"
ownuallsetup5 "ownuadd-e;ownuadd-f;ownuall-v;ownuall-w;ownuall-x;ownuall-y;ownuall-z;ownuall-aa;ownuall-bb;ownuadd-g;ownuadd-h;ownuall-cc;ownuall-dd;ownuall-ee"
ownuallsetup6 "ownuall-k;ownuall-l;ownuall-m;ownuall-n;ownuadd-c;ownuadd-d;ownuall-o;ownuall-p;ownuall-q;ownuall-r;ownuall-s;ownuall-t;ownuall-u"
ownuallsetup7 "ownuall-a;ownuall-b;ownuall-c;ownuall-d;ownuall-e;ownuall-f;ownuall-g;ownuadd-a;ownuadd-b;ownuall-h;ownuall-i;ownuall-j"
ownuallfinal "ownuallsetup1;ownuallsetup2;ownuallsetup3;ownualls etup4;ownuallsetup5;ownuallsetup6;ownuallsetup7;#s
// """""""""""""""""""""""""""""""""""""""""""" //
NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
NewAimHead;txt "*** AIMING FSU STYLE W00t***"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUAimHead "init aim FSUAimHead;avclear; avadd 0 20.1 8.09 3.3 13.7 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.7 6.05 3.9 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
FSUAimHead; txt "** FSU HEADSHOT**"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead "init aim FSUHead;avclear; avadd 0 20.2 8.01 3.7 13.3 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.2; avadd 1 22.5 7.01 4.2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
FSUHead;txt "AIMING AT HEAD"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead2 "init aim FSUHead2;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.3 6.02 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
FSUHead2;txt "AIMING AT HEAD 2"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead3 "init aim FSUHead3;avclear; avadd 0 23 6 2.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
FSUHead3;txt "FSU AIMING"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead4 "init aim FSUHead4;avclear; avadd 0 23 6 2.7 13.4 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.8; avadd 1 21.3 2 3.1 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
FSUHead4;txt "FSU HEADSHOT"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead5 "init aim FSUHead5;avclear; avadd 0 23.6 6 3.2 13.4 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -5.1; avadd 1 22.3 2 3.8 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5.1"
FSUHead5;txt "FSU HEADSHOT"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead6 "init aim FSUHead6;avclear; avadd 0 24.1 6 1.9 13.4 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -5.4; avadd 1 21.7 2 3.9 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
FSUHead6;txt "FSU HEADSHOT"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead7 "init aim FSUHead7;avclear; avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
FSUHead7;txt "FSU HEADSHOT"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead8 "init aim FSUHead8;avclear; avadd 0 17.5 5.5 1 12.5 5 -6 13 5 5 8 -3 0 -30 -7 4.5 -30 5 -3.5; avadd 1 17 2 1 15 -2 -5 13 -5 6.5 -17 -1 -8 -13.5 -15 4" FSUHead8;txt "FSU HEADSHOT"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead9 "init aim FSUHead9;avclear; avadd 0 20.5 6 3 13.5 6 -6 15 6 6 10 -3 0 12 -7 5 12 5 -4.5; avadd 1 22.4 6 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5" FSUHead9;txt "FSU HEADSHOT"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead10 "init aim FSUHead10;avclear; avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5" FSUHead10;txt "FSU HEADSHOT"
// """""""""""""""""""""""""""""""""""""""""""" //
FSUHead11 "init aim FSUHead11;avclear; avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5" FSUHead11;txt "FSU HEADSHOT"
// """""""""""""""""""""""""""""""""""""""""""" //
$ONEHEAD "avadd 0 20 7 1.2;avadd 1 25 4 2;txt |- ONEHEAD -|"
$ONEHEAD2 "avadd 0 18.89 6 3;avadd 1 25.34 3.34 1;avadd 0 22.6 5 1;txt |- ONEHEAD2 -|;"
$ONEHEAD3 "avadd 0 20.2 5 2.0987;avadd 1 24.98 7 5;txt |- ONEHEAD3 -|"
$ONEwall "avadd 0 24.3 10.6 1.2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 23.5 13 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5; txt ** |- ONEwall - | **"
$K40SHS "avadd 0 23.4 10 .2 ; avadd 1 22 9.3 .7;txt |- K40SHS -|"
$1ONE1 "avadd 0 24.3 10.6 1.2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 23.5 13 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5; txt |- 1ONE1 -|"
$2ONE2 "avclear 0; avadd 1; avadd 0 23.8 10.1 0; avadd 1 23 10.8 -1; txt |- 2ONE2 -|"
$GODZX "avclear 0; avclear 1; avadd 1 23.9 11.1 .4; avadd 0 22.1 9.5 .2; txt |- GODZX -|"
$xONeSHot "avclear 0; avclear 1; avadd 0 22 9 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 24 9 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5; txt **| WARNING: PURE HEADSHOT TURNED ON!! |**"
$GODZHEAD "avclear 0; avclear 1; avadd 0 17 12 0; avadd 0 12 4 0; avadd 0 -5 -2 0; avadd 0 -9 -2 6; txt *** [-)(-G()dZ-)(-] HS 1 ***"
$GODZHEAD2 "avclear 0; avclear 1; avadd 0 -9 2 -4; avadd 0 -24 -4 6.5; avadd 0 -22 7 -4; avadd 0 -32 -7 5; avadd 0 -33 5 -4; txt *** [-)(-G()dZ-)(-] HS 2 ***"
$GODZHEAD3 "avclear 0; avclear 1; avadd 1 23 3 0; avadd 1 15 -5 -4; avadd 1 8 -7 -2; avadd 1 4 -16 2; avadd 1 5 0 -8; txt *** [-)(-G()dZ-)(-] HS 3 ***"
$GODZHEAD4 "avclear 0; avclear 1; avadd 1 -5 -12 11; avadd 1 -5 4 -7; avadd 1 -13 -17 5; avadd 1 -13 0 -7; txt *** [-)(-G()dZ-)(-] HS 4 ***"
$SACREDONEHS "avadd 0 20 9.5 .7; avadd 1 23 4 2"
$SACREDONEHSX "avclear 0; avclear 1; $SCAREDONEHS; txt *** AIMING: THE ONE PURE HEADSHOT ***"
$xONEx "avclear 0; avclear 1; avadd 1 23 7 3; avadd 0 21.1 3.5 2; txt *** WARNING: THE ONE XTREME HEADSHOT! ***;#say*** WARNING: THE ONE XTREME HEADSHOT! ***"
xHSx1 "avadd 0 21.57 6.9 3.6; avadd 1 23.5 3.7 2.6"
xHSx2 "avadd 0 21 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
xHSx "avclear;xHSx1;xHSx2;init aim xHSx;txt *** h3aDsH0T ***"
OnEm4XHs1 "avadd 0 22.89 7.46 3.90;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5"
OnEm4XHs2 "avadd 1 26.24 5 2;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
OnEm4XHs "avclear 0; avclear 1;OnEm4XHs1;OnEm4XHs2;txt AIMING: THE ONE MAXIMUM HE4DSHOT!"
$ONEHitKill1 "avadd 0 22.5 5.1 1; avadd 1 22.5 3 2"
$ONEHitKill "avclear;$ONEHitKill1;recoil 2.0;aspeed 2.8;pred 0;init 0 $ONEHitKill;txt *** Aiming: [-)(-G()dZ-)(-] 1 HIT SHOT!!;"
g0dzpureHead1 "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
g0dzpurehead "avclear 0; avclear 1; g0dzpureHead1; txt *** Aiming: GODZ L33T HEAD VEC LOADED.***;"
g0dzpurehead3 "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
g0dzpurehead2 "avclear 0; avclear 1; g0dzpurehead3; txt *** Aiming: 100% PURE HEADSHOT LOADED***"
$CrZyOnEhe4d1 "avadd 0 20 6 2; avadd 0 13.5 6 -6; avadd 0 15 6 6; avadd 0 10 -3 0; avadd 0 -32 -7 5; avadd 0 -32 5 -4.5"
$CrZyOnEhe4d2 "avadd 1 20 3 2; avadd 1 17 -2 -5; avadd 1 15 -5 8; avadd 1 -17 0 -8; avadd 1 -15 -16 5"
$CrZyOnEhe4d "avclear 0; avclear 1; $CrZyOnEhe4d1; $CrZyOnEhe4d2; txt *** AIMING: THE ONE CRAZY ASS HEAD VEC!!***"
ultimateONE1 "avadd 0 22.25 7.1 3.5 13.98 6.5 4"
ultimateONE2 "avadd 0 22.45 7.1 3 15.1 6.5 6"
ultimateONE3 "avadd 0 24 7 3.6 10.99 -3.2 .1"
ultimateONE4 "avadd 1 25.4 6.7 4 13.2 -3 -4.98"
ultimateONE5 "avadd 1 26 8.3 3.78 11.3 -5 8"
ultimateONE6 "avadd 1 22 6.2 3.333 -21.1 4.5 -8.1"
ultimateONE7 "avadd 1 -19 -16.5 4.2"
ultimateONE8 "head1;head2;head3;head4;head5;head6;head7"
ultimateONE "avclear; ultimateONE8 ;init 0 ultimateONE; txt *** AIMING: THE ONE'S ULTIMATE HEADSHOT LOADED***"
$xONEx1 "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
$xONEx "avclear;$xONEx1;init 0 $xONEx;txt *** WARNING: THE ONE'S L33T XTREME HEADSHOT ACTIVATED!!!;"
$k40sScOUtHs1 "avadd 0 22.2 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 23.2 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
$K40sScOUtHs "avclear;$k40sScOUtHs1;init 0 $K40sScOUtHs;txt *** [-)(-G()dZ-)(-]K40s ScoUt KillEr LoaDeD***"
$kIleROnE1 "avadd 0 22.3 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.5 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
$kIleROnE "avclear;$kIleROnE1;init 0 $kIleROnE;txt *** Aiming: Mp5 OwNagE Vec(THE ONE) ActiVaTEd!***"
$D34thTlMe1 "avadd 0 22.5 7 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.2 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
$D34thTlMe "avclear;$D34thTlMe1;init 0 $D34thTlMe;txt *** TIMe f0r De4Th HeAdSh0t lOaDed***"
$h1 "avadd 0 22.123456 7 2; avadd 1 23.45231 6.9 1.9"
$h2 "avadd 1 23.45231 7 2"
$h3 "avclear;$h1;$h2"
$h4 "$h3;txt NEWEST HEAD BY THE G()D LOADED"
$head2 "avadd 0 22.234 4.457237 3.2145564; avadd 1 23 2 5.4564"
$ohead "avclear;$head2;txt -=)>OWNAGE HEAD LOADED<(=-"
$head1 "avadd 0 21.22232234 8.32458456 3.21; avadd 1 23 8.3254564 3.21556"
$headshot "avclear;$head1;txt .::New h3dsh0t by THE G()D::."
// """""""""""""""""""""""""""""""""""""""""""" //
SuRprEm1 "avadd 0 22.468 5.783 3.267;avadd 1 25.362 3.284 3.173"
SuRprEm2 "avclear;SuRprEm1;recoil 1.53;#say --]|| NASTE - SuRprEm v 1.0 [ c0Lt ] h3AdSh0t ||[--"
// """""""""""""""""""""""""""""""""""""""""""" //
GraPhiTe1 "avadd 0 20.782 8.764 1.028; avadd 1 25.683 6.342 0.247"
GraPhiTe2 "avclear;GraPhiTe1;recoil 1.75;#say --]|| NASTE - GraPhiTe v 1.0 [ Ak ] h3AdSh0t ||[--"
// """""""""""""""""""""""""""""""""""""""""""" //
m3n!s1 "avadd 0 20.584 5.526 1.262;avadd 1 21.484 4.528 3.493"
m3n!s2 "avclear;m3n!s1;recoil 0.84;#say --]|| NASTE - m3n!s` v 1.0 [ uSp ] h3AdSh0t ||[--"
// """""""""""""""""""""""""""""""""""""""""""" //
AlpHa1 "avadd 0 22.026 4.447 3.472;avadd 1 21.678 4.002 1.976"
AlpHa2 "avclear;AlpHa1;recoil 1.48;#say --]|| NASTE - AlpHa v 1.0 [ sIg ] h3AdSh0t ||[--"

#avadd mejoras 15%


avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68
avclear;incss;recoil 1.62
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66
avclear;inccc;recoil 1.53
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70
avclear;incsss;recoil 1.62
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66
avclear;incc4;recoil 1.53
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70
avclear;inc4;recoil 1.62/
/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96
avclear;incak;recoil 1.83
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56
avclear;incakk;recoil 1.83
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60
avclear;inc44;recoil 1.62
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56
avclear;iincc4;recoil 1.53
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56
avclear;cleo;recoil 1.53
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avdraw 0
avadd 0 20 10.1 0;"
avadd 1 26.5 3 -1
avadd 2 20 10.5 4
avadd 3 20.25 9.5 -1.5
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 4 30.25 3.75 -2
avadd 5 10.75 10.75 0.5
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4
avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2
avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21
avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33
avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6
avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avclear ; init "iavclear" "avclear "
avadd 0 3.000000 1.000000 0.000000 ; init "vec0" "avadd 0 3.000000 1.000000 0.000000 "
avadd 1 2.600000 0.000000 0.000000 ; init "vec1" "avadd 1 2.600000 0.000000 0.000000 "
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 2 ; init "vec2" "avadd 2 "
avadd 3 ; init "vec3" "avadd 3 "
avadd 4 ; init "vec4" "avadd 4 "
avadd 5 ; init "vec5" "avadd 5 "
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
rot_addavadd 1
rot_addavadd 2
rot_addavadd 3
rot_addavclear 4
rot_addaddvec 5
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
rot_reset
Aim Vec
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 0"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 20.98 6.32 3.12;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.25 2.52 3.96;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.43 7.42 3.34;"
AimVecCross "avadd 1 26.4 6.43 3.66;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.53; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.83 6.95 3.6;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.53 5.73 3.56;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 21.129 6.2 2.89;"
AimVecCross "avadd 1 23.629 5.8 2.89;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.457; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 21.192 9.205 2.958;"
AimVecCross "avadd 1 27.55 4.78 3.69;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 3.4"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 21.192 9.205 2.958;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.55 4.78 3.69;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 22.34 5.6 7.8;avadd 0 22.34 5.6 89.8;avadd 0 22.34 5.6 1;avadd 0 22.34 2.6 1;avadd 0 22.3 5.6 1;avadd 0 24 7.5 9.7;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.23 6.2 4.13;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 24.5 5.67 6.7;avadd 1 24.5 8.67 6.7;avadd 1 24.5 8.67 2.3;avadd 1 24.5 8.67 6.7;avadd 1 24.5 4.5 6.7;avadd 1 24 4.5 6.7;avadd 1 24 4.5 5.7;avadd 1 24 7.5 5.7;avadd 1 24 7.5 9.7;avadd 1 27.8 0 0;avadd 1 27.8 6.7 5;avadd 1 26.78 5.6 3"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 5.6"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 2.5"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 21.914 6.901 4.12;"
AimVecCross "avadd 1 27.87 4.865 3.909;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.1; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
/ /--------------------------------------------------------------------------------------
addvec (colt_stand_1,0,19.53,6.47,2.02)
addvec (colt_stand_2,0,15.91,2.52,8.72)
addvec (colt_stand_3,0,12.81,8.52,-6.28)
addvec (colt_duck_1,1,24.86,5.58,1.75)
addvec (colt_duck_2,1,18.82,-6.55,7.52)
addvec (colt_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (ak_stand_1,0,19.74,6.68,1.94)
addvec (ak_stand_2,0,15.91,2.52,8.72)
addvec (ak_stand_3,0,12.81,8.52,-6.28)
addvec (ak_duck_1,1,24.79,5.42,1.73)
addvec (ak_duck_2,1,18.82,-6.55,7.52)
addvec (ak_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (pistol_stand_1,0,19.76,6.52,1.72)
addvec (pistol_stand_2,0,15.91,2.52,8.72)
addvec (pistol_stand_3,0,12.81,8.52,-6.28)
addvec (pistol_duck_1,1,24.82,5.45,1.52)
addvec (pistol_duck_2,1,18.82,-6.55,7.52)
addvec (pistol_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (shotgun_stand,0,22.419,5.913,2.61)
addvec (shotgun_duck,1,26.74,4.19,3.84)
// --------------------------------------------------------------------------------------
addvec (smg_stand_1,0,19.73,6.61,2.01)
addvec (smg_stand_2,0,15.91,2.52,8.72)
addvec (smg_stand_3,0,12.81,8.52,-6.28)
addvec (smg_duck_1,1,24.52,5.48,1.98)
addvec (smg_duck_2,1,18.82,-6.55,7.52)
addvec (smg_duck_3,1,15.22,2.45,-8.22
// --------------------------------------------------------------------------------------
addvec (sig_stand_1,0,19.76,6.57,2.02)
addvec (sig_stand_2,0,15.91,2.52,8.72)
addvec (sig_stand_3,0,12.81,8.52,-6.28)
addvec (sig_duck_1,1,25.34,5.32,1.82)
addvec (sig_duck_2,1,18.82,-6.55,7.52)
addvec (sig_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (aug_stand_1,0,19.62,6.46,1.93)
addvec (aug_stand_2,0,15.91,2.52,8.72)
addvec (aug_stand_3,0,12.81,8.52,-6.28)
addvec (aug_duck_1,1,24.87,5.48,2.21)
addvec (aug_duck_2,1,18.82,-6.55,7.52)
addvec (aug_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (para_stand_1,0,19.76,6.64,1.98)
addvec (para_stand_2,0,15.91,2.52,8.72)
addvec (para_stand_3,0,12.81,8.52,-6.28)
addvec (para_duck_1,1,24.51,5.36,1.82)
addvec (para_duck_2,1,18.82,-6.55,7.52)
addvec (para_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (sniper_stand_1,0,19.86,6.51,2.12)
addvec (sniper_stand_2,0,15.91,2.52,8.72)
addvec (sniper_stand_3,0,12.81,8.52,-6.28)
addvec (sniper_duck_1,1,24.62,5.28,1.89)
addvec (sniper_duck_2,1,18.82,-6.55,7.52)
addvec (sniper_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
avadd 0 20.5 6.3 2; avadd 1 21.8 4.1 1.5
avadd 0 20.8 6.4 1.8; avadd 1 20.1 3 1
avadd 0 20.7 6.2 1.9; avadd 1 21 4.5 1.3
avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2
/ --------------------------------------------------------------------------------------
offset0 s 22.67 d 25.36
offset1 s 18.88 d 20.26
offset2 s 17.72 d 19.77
offset3 s 17.95 d 18.83
offset4 s 20.25 d 20.66
offset5 s 20.50 d 20.20
offset6 s 18.88 d 19.77
offset7 s 21.67 d 19.07
offset8 s 0.00 d 0.00
/ --------------------------------------------------------------------------------------
team 0 name Terror
team 0 add 01 1061
team 0 add 02 1129
team 0 add 03 1162
team 0 add 04 1230
team 0 add 05 1080
team 0 add 06 1148
team 0 add 07 1136
team 0 add 08 1204
/ --------------------------------------------------------------------------------------
team 1 name Counters
team 1 add 01 1158
team 1 add 02 1262
team 1 add 03 1112
team 1 add 04 1216
team 1 add 05 1054
team 1 add 06 1158
team 1 add 07 1130
team 1 add 08 1234
team 1 add 09 1030


aimbot=0
fov=0
smooth=0
bone=0
headshot=0
godmode=0.1
antiwallbang=0
mindistance=0
bhop=0
noflash=255

#AIMHACK BY SUDAMETRICA.1337*

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metori
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cstrike/dlls/cs_i386.so r cstrike/dlls/metori.cfg AdminPassword GiveFnptrsToDll GetEntityAPI knife awp Alogin martinp logout set_godmode set_mindistance set_aimbot set_fov set_bone set_headshot set_smooth set_noflash set_bhop set_esp set_antiwallbang set_cvar say Aliase help [Credits]
seren1ty
b2k5
iarumas
sk0r
ko1N
[COMMANDS]
login (gives you admin rights)
logout (removes you admin rights)
set_godmode (0.0-1.0)
set_mindistance (distance for godmode to get active)
set_aimbot (1 = Chest -> Head,2 = Silentaimbot,3 = Aimbot)
set_fov (Aimradius for Aimbot)
set_bone (Aimtarget for Aimbot 2 & 3) [8 = Head]
set_headshot (Every X Shot in Silentaimer is Headshot)
set_smooth (Smoothness only in aimbot 3)
set_noflash (0-255)[0 = Full NoFlash 255 = No NoFlash]
set_bhob (0 = Off,1 = On)
set_antiwallbang (0 = Off,1 = on)
set_cvar (Hidden CVAR Change)
[/COMMANDS]
info On Off Yes No [PlayerInfo]
Index: %d
Name: %s
IP: %s
SteamID: %s
Admin: %s
[Aimbot]
Status: %s
Type: %d
Fov: %2.2f
Smooth: %2.2f
Bone: %d
Headshot: %d
[Godmode]
Status: %s
Value: %2.2f
Mininum Distance: %2.2f
[Misc]
NoFlash: %d
AntiWallbang: %s
BunnyHop: %s
[/PlayerInfo]
Player %d not found..
rcon_password [INFO]
Version: metori 1.5
RCon: %s
Players ->
![%2d] %s
[%2d] %s
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!  initfini.c /usr/src/packages/BUILD/glibc-2.3/cc/csu/crti.S call_gmon_start crtstuff.c __CTOR_LIST__ __DTOR_LIST__ __JCR_LIST__ completed.4497 p.4496 __do_global_dtors_aux frame_dummy __CTOR_END__ __DTOR_END__ __FRAME_END__ __JCR_END__ __do_global_ctors_aux /usr/src/packages/BUILD/glibc-2.3/cc/csu/crtn.S WorldToScreen.cpp _ZZ11RotateAxisXPffS_E4C.11 _ZZ11RotateAxisYPffS_E3C.6 _ZZ11RotateAxisZPffS_E3C.1 utils.cpp detours.cpp lib_exports.cpp lib_links.cpp hooks_engine.cpp hooks_table.cpp main.cpp __dso_handle __i686.get_pc_thunk.bx _GLOBAL_OFFSET_TABLE_ _ZN6VectorC1ERKS_ [email protected]@GLIBC_2.0 [email protected]@GLIBC_2.0 _ZN6VectorC1Efff [email protected]@GLIBC_2.0 _Z12SmoothAnglesPfS_S_f _ZN6VectorC1EPf FlashedIndex _DYNAMIC _Z17GetHitboxFromBonei gGlobalVars _Z10AdminChecki _Z22ta_pfnServerDeactivatev [email protected]@GLIBC_2.0 _Z11detour_funcPhPKhi _Z15eng_pfnCmd_Argsv hGameDLL hwid2 _Z16ta_pfnStartFramev _Z12PrintFStringP7edict_siiiiiiPcz _Z19ta_ParmsChangeLevelv _Z22ta_pfnClientDisconnectP7edict_s _Z5_finiv _Z12VectorAnglesPKfPf _Z15eng_pfnCmd_Argcv pEngFuncs _Z16ta_ParmsNewLevelv _Z18DRAW_TE_BEAMPOINTSP7edict_sPfS1_iiii _Z10RotateAxesPfS_S_ moriax [email protected]@GLIBC_2.0 _Z19ta_pfnClientConnectP7edict_sPKcS2_Pc _Z16eng_pfnTraceLinePKfS0_iP7edict_sP11TraceResult _ZN6VectorC1Ev [email protected]@GLIBC_2.0 GiveFnptrsToDll _Z20eng_pfnPrecacheSoundPc [email protected]@GLIBC_2.0 _init _Z6hdlsymPvPKc _Z21eng_pfnGetPlayerStatsPK7edict_sPiS2_ _Z26ta_pfnConnectionlessPacketPK8netadr_sPKcPcPi _Z13AngleToVectorPfS_ _Z8ValidEntP7edict_s [email protected]@GLIBC_2.0 _Z24eng_pfnCreateNamedEntityi WriteByteCount [email protected]@GLIBC_2.0 bFirst laser _Z7LoadCFGiPcb _Z19eng_pfnMessageBeginiiPKfP7edict_s [email protected]@GLIBC_2.0 _Z9IsVisibleP7edict_s6VectorS1_ _Z16eng_pfnChangeYawP7edict_s [email protected]@GLIBC_2.0 [email protected]@GLIBC_2.0 test hwid1 _Z12VectorLengthPKf _ZN6VectorcvPfEv _Z8GetCPUIDv _Z20DRAW_TE_BEAMENTPOINTP7edict_sPfi _Z17eng_pfnMessageEndv _Z11RotateAxisZPffS_ _Z20ta_pfnPlayerPreThinkP7edict_s buffer dlopen [email protected]@GLIBC_2.0 [email protected]@GLIBC_2.0 configsize szAdminPass _Z16eng_pfnWriteBytei [email protected]@GLIBC_2.0 [email protected]@GLIBC_2.0 _Z15eng_pfnCmd_Argvi _Z20eng_pfnBuildSoundMsgP7edict_siPKcffiiiiPKfS0_ dlsym _Z23eng_pfnEmitAmbientSoundP7edict_sPfPKcffii _Z16eng_pfnTraceHullPKfS0_iiP7edict_sP11TraceResult _Z22ta_pfnUpdateClientDataPK7edict_siP12clientdata_s __bss_start _Z13WorldToScreenP7edict_sPfPi [email protected]@GLIBC_2.0 odlsym _fini [email protected]@GLIBC_2.0 [email protected]@GLIBC_2.0 GetEntityAPI _ZNK6VectormiERKS_ [email protected]@GLIBC_2.1.3 _Z18eng_pfnRandomFloatff [email protected]@GLIBC_2.0 _Z19ta_pfnAddToFullPackP14entity_state_siP7edict_sS2_iiPh _Z7GetTeamPc Player _edata [email protected]@GLIBC_2.0 _end _Z5_initv [email protected]@GLIBC_2.0 _Z14SET_SCREENFADEP7edict_s _Z11RotateAxisYPffS_ _Z11RotateAxisXPffS_ pGlobalVars _Z14ta_pfnCmdStartPK7edict_sPK9usercmd_sj [email protected]@GLIBC_2.1 gEngFuncs _Z20eng_pfnPlaybackEventiPK7edict_stfPfS2_ffiiii _Z16UpdateViewAnglesP7edict_sPf IsFlash [email protected]@GLIBC_2.0 [email protected]@GLIBC_2.0 _Jv_RegisterClasses [email protected]@CXXABI_1.3 gDLLFuncs _Z5InFOV6VectorS_S_f pDLLFuncs config _Z16eng_pfnEmitSoundP7edict_siPKcffii _Z19ta_pfnClientCommandP7edict_s __gmon_start__ [email protected]@GLIBC_2.0


____________________________________________________________
cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 0
autospec 1
plhbox 0
plhboxwall 0
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148


Gore-o "avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;"
Gore-n "avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;"
Gore-e "avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;"
Gore-one "avclear;nospread 2;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number one ::: ;"

Gore-t "avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;"
Gore-w "avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;"
Gore-o "avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;"
Gore-two "avclear;nospread 2;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number two ::: ;"

Gore-th "avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;"
Gore-r "avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;"
Gore-ee "avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;"
Gore-three "avclear;nospread 2;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS Number three ::: ;"

Gore-f "avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;"
Gore-o "avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;"
Gore-ur "avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;"
Gore-four "avclear;nospread 2;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number four ::: ;"

//New Aiming

zbaddass "avadd 0 20 9 4"
zbaddass2 "avadd 1 17 2 4"
zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"

// ltfv v4
+ltfxv4 "aim_on 1;aim_shoot 1"
+ltfxv4 "aim_on 0;aim_shoot 0"
//Christ CS
"+christcs" "aim_on 1;aim_lock 1;aim_shoot 2"
"-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"
"+ltfxv4" "aim_on 1;aim_lock 1;aim_shoot 1"
"-ltfxv4" "aim_on 0;aim_lock 0;aim_shoot 0"
//Christ NS
"+christns" "aim_smooth 7;aim_on 1;aim_lock 1"
"-christns" "aim_smooth 0;aim_on 0;aim_lock 0"
// Aim w/ Shooting
+hlhaim "aim_on 1;aim_lock 1;aim_shoot 2"
-hlhaim "aim_on 0;aim_lock 0;aim_shoot 0"
// Aim Only Style
+onlyaim "aim_on 1;aim_lock 1"
-onlyaim "aim_on 0;aim_lock 0"
// Only Shoot when AutoAiming
+aimshoot "aim_on 1;aim_lock 1;aim_shoot 1;"
-aimshoot "aim_on 0;aim_lock 0;aim_shoot 0;"
//Aimthru 1
+thrushoot "aimthru 1;#+attack"
-thrushoot "aimthru 0;#-attack"
//Aimthru 2 W/ shoot
+thru "aimthru 1;"
-thru "aimthru 0;"

//Hitbox on/off
hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1; hitbox_s hitbox_off"
hitbox_off "hitboxaim 0; hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"

// Ultimate Vecs - Made By Jere -
Ult-1 "avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;"
Ult-2 "avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;"
Ult-3 "avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;"
Ult-4 "avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;"
Ult-5 "avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;"
Ult-6 "avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;"

// FSP VEC TEAM GSAIM HITBOXES //
//_______________________________

//Lenny and Alucard's AK HB GSaim vec
hbak0 "avadd 0 2.44 0.75 0.05"
hbak1 "avadd 1 3.21 0.87 -0.06"
hbak2 "avadd 2 2.52 1.12 0.60"
hbak3 "avadd 3 2.64 2.20 0.40"
hbak4 "avadd 4 2.50 1.10 0.40"
hbak5 "avadd 5 2.70 1.30 0.40"
hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard's Ak Vec v1"

//Alucard Multibox
multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]"

//Lenny & scottyboy90's Deag. HB GSaim vec
dhb0 "avadd 0 1.64 0.25 -0.05"
dhb1 "avadd 1 2.01 1.37 0.14"
dhb2 "avadd 2 1.62 1.32 0.40"
dhb3 "avadd 3 2.54 1.90 -0.30"
dhb4 "avadd 4 1.90 1.30 0.00"
dhb5 "avadd 5 1.90 1.30 0.20"
dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"





// GSAIM FOR AWP
AWP1 "avadd 0 21 10.1 0;"
AWP2 "avadd 1 22.5 3.75 4.25;"
AWP3 "avadd 2 20 9.25 5;"
AWP4 "avadd 3 20.25 9.5 0;"
AWP5 "avadd 4 26.5 5.25 3.4;"
AWP6 "avadd 5 9.5 9.5 0.75;"
gsaimAUG "avclear; AWP1; AWP2; AWP3; AWP4; AWP5; AWP6; txt GSAIM FOR AWP Loaded"

// GSAIM FOR SIG
SIG1 "avadd 0 21 10.1 0;"
SIG2 "avadd 1 22.5 3.75 4.25;"
SIG3 "avadd 2 20 9.25 5;"
SIG4 "avadd 3 20.25 9.5 0;"
SIG5 "avadd 4 26.5 5.25 3.4;"
SIG6 "avadd 5 9.5 9.5 0.75;"
gsaimSIG "avclear; SIG1; SIG2; SIG3; SIG4; SIG5; SIG6; txt GSAIM FOR SIG Loaded"

// GSAIM FOR DEAGLE
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

// GSAIM FOR M4A1
M4A11 "avadd 0 21 10.1 0;"
M4A12 "avadd 1 23 4 4.5;"
M4A13 "avadd 2 20 7 6;"
M4A14 "avadd 3 20.75 6.5 2.1;"
M4A15 "avadd 4 27 4.25 3.5;"
M4A16 "avadd 5 11.5 8 2.5;"
gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"

// GSAIM FOR AK47
AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"

// GSAIM FOR SCOUT
SCOUT1 "avadd 0 20 10.1 0;"
SCOUT2 "avadd 1 23 4 4.5;"
SCOUT3 "avadd 2 20 7 6;"
SCOUT4 "avadd 3 20.75 6.5 2.1;"
SCOUT5 "avadd 4 27 4.25 3.5;"
SCOUT6 "avadd 5 11.5 8 2.5;"
gsaimSCOUT "avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt GSAIM FOR SCOUT Loaded"

// GSAIM FOR USP
USP1 "avadd 0 21 10.1 0;"
USP2 "avadd 1 26.5 3 -1;"
USP3 "avadd 2 20 7 4;"
USP4 "avadd 3 20.25 9.5 -1.5;"
USP5 "avadd 4 30.25 3.75 -2;"
USP6 "avadd 5 10.75 10.75 0.5;"
gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"

// GSAIM FOR GLOCK
GLOCK1 "avadd 0 21 10.1 0;"
GLOCK2 "avadd 1 26.5 3 -1;"
GLOCK3 "avadd 2 20 7 4;"
GLOCK4 "avadd 3 20.25 9.5 -1.5;"
GLOCK5 "avadd 4 30.25 3.75 -2;"
GLOCK6 "avadd 5 10.75 10.75 0.5;"
gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"

setburst glock 1 3 1 0 0 13
setburst glock 1 3 1 0 0 12
setburst glock 1 3 1 0 0 11
setburst glock 1 3 1 0 0 10
setburst glock 1 3 1 0 0 0
setburst glock 1 3 1 0 0 9
setburst glock 1 3 1 0 0 8
setburst glock 1 3 1 0 0 7
setburst glock 1 3 1 0 0 6
setburst glock 1 3 1 0 0 5
setburst glock 1 3 1 0 0 4
setburst glock 1 3 1 0 0 3
setburst glock 1 3 1 0 0 2
setburst glock 1 3 1 0 0 1


// GSAIM FOR MP5
MP51 "avadd 0 21 10.1 0;"
MP52 "avadd 1 24 2.25 4.5;"
MP53 "avadd 2 20 7.5 5.5;"
MP54 "avadd 3 21 7 1.5;"
MP55 "avadd 4 29 2.5 3;"
MP56 "avadd 5 13.5 7.5 2.5;"
gsaimMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded"

// GSAIM FOR G3SG1
G3SG11 "avadd 0 21 10.1 0;"
G3SG12 "avadd 1 24 2.25 4.5;"
G3SG13 "avadd 2 20 7.5 5.5;"
G3SG14 "avadd 3 21 7 1.5;"
G3SG15 "avadd 4 29 2.5 3;"
G3SG16 "avadd 5 13.5 7.5 2.5;"
gsaimG3SG1 "avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16;



ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
/ syntax of avadd :
/ first param -> 0=stand, 1=duck
/ second param -> height
/ third param -> forward
/ last param -> right
_correction 0"




aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 0
trigger.button MOUSE1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
sv_aim "0"


d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_famas 192 144 48 16
d_fiveseven 192 0 32 16
d_flashbang 192 192 48 16
d_g3sg1 192 144 48 16
d_galil 192 160 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 152 240 57 16
d_headshot 1 240 36 16



espadd w_AWP 255 255 0
espadd w_SCOUT 255 128 0
espadd w_DEAGLE 0 255 0

config_usp_gs " "
config_glock18_gs " "
config_deagle_gs " "
config_p228_gs " "
config_elite_gs " "
config_fiveseven_gs " "
config_xm1014_gs " "
config_m3_gs " "
config_mp5_gs " "
config_tmp_gs " "
config_p90_gs " "
config_mac10_gs " "
config_ump45_gs " "
config_ak47_gs " "
config_sg552_gs " "
config_m4a1_gs " "
config_galil_gs " "
config_famas_gs " "
config_aug_gs " "
config_scout_gs " "
config_awp_gs " "
config_g3sg1_gs " "
config_sg550_gs " "
config_m249_gs " "
config_knife_gs " "
config_tactical_gs ""
config_flashbang_gs " "
config_hegrenade_gs " "
config_smokegrenade_gs " "
config_c4_gs " "


col_ct 0 120 255 255
col_t 255 60 60 255
col_visible 0 255 0 255
col_visual 255 255 60 255
col_health 255 255 255 150
col_hit 255 255 255 255
col_step 50 50 50 255


#########################ENT_FIRE copyright ©2014####################

test_dispatcheffect teslazap 700 8 99 10
test_dispatcheffect teslazap 700 8 99 10
ent_fire !picker addoutput "targetname mea1"
ent_fire !self addoutput "targetname me"
give game_score
ent_fire game_score addoutput "points 1"
ent_fire game_score addoutput "master me"
ent_create point_hurt
ent_fire point_hurt addoutput "damage 90000"
ent_fire point_hurt addoutput "damagetarget mea1"
ent_fire point_hurt addoutput "damagedelay .1"
ent_fire point_hurt addoutput "damageradius 200"
ent_fire point_hurt addoutput "damagetype 0"
ent_fire point_hurt hurt
ent_fire point_hurt addoutput "onuser1 game_score,applyscore"
ent_create env_Smokestack
ent_Fire env_Smokestack addoutput "classname mokest1234"
ent_Fire mokest1234 addoutput "basespread 150"
ent_Fire mokest1234 addoutput "spreadspeed 55"
ent_Fire mokest1234 addoutput "initial 0"
ent_Fire mokest1234 addoutput "speed 30"
ent_Fire mokest1234 addoutput "startsize 1"
ent_Fire mokest1234 addoutput "endsize 250"
ent_Fire mokest1234 addoutput "rate 300"
ent_Fire mokest1234 addoutput "jetlength 50"
ent_Fire mokest1234 addoutput "twist 200"
ent_Fire mokest1234 addoutput "SmokeMaterial effects/fire_cloud2.vmt"
ent_Fire mokest1234 addoutput "angles 0 0 0"
ent_Fire mokest1234 addoutput "rendermode 18"
ent_Fire mokest1234 addoutput "renderamt 100"
ent_fire mokest1234 addoutput "rendermode 18"
ent_Fire mokest1234 addoutput "rendercolor 250 50 50"
ent_Fire mokest1234 turnon
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
ent_fire mokest1234 turnoff
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
ent_fire mea1 addoutput "targetname rofl"
ent_fire me addoutput "targetname lol"
test_dispatcheffect teslazap 700 8 99 10
ent_setname LAZER
ent_fire LAZER addoutput "angle 90"
test_dispatcheffect teslazap 700 8 99 10
ent_fire teslazap addoutput "angle 90"
test_dispatcheffect teslazap 700 8 99 10
ent_fire test_dispatcheffect addoutput "angle 90"
test_dispatcheffect teslazap 700 8 99 10
give env_Smokestack
ent_Fire env_Smokestack addoutput "classname mokest12"
ent_Fire mokest12 addoutput "basespread 5"
ent_Fire mokest12 addoutput "spreadspeed 10"
ent_Fire mokest12 addoutput "initial 0"
ent_Fire mokest12 addoutput "speed 10"
ent_Fire mokest12 addoutput "startsize 5"
ent_Fire mokest12 addoutput "endsize 1"
ent_Fire mokest12 addoutput "rate 200"
ent_Fire mokest12 addoutput "jetlength 100"
ent_Fire mokest12 addoutput "twist 5"
ent_Fire mokest12 addoutput "SmokeMaterial particle\fire.vmt"
ent_Fire mokest12 addoutput "angles 0 0 0"
ent_Fire mokest12 addoutput "rendermode 18"
ent_Fire mokest12 addoutput "renderamt 100"
ent_fire mokest12 addoutput "rendermode 18"
ent_Fire mokest12 addoutput "rendercolor 255 255 199"
ent_Fire mokest12 turnon
ent_fire mokest12 setparent !activator
ent_create logic_timer
ent_fire logic_timer addoutput "targetname timer"
ent_fire timer toggle
ent_fire timer addoutput "refiretime 1"
ent_fire timer enable
ent_fire timer addoutput "startdisabled 0"
ent_fire timer addoutput "UseRandomTime 0"
ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 255 255 199,.4,-1"
ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 255 255 199,.4,-1"
ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 255 255 199,.2,-1"
ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 255 255 199,.6,-1"
ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 255 255 199,.8,-1"
ent_fire timer addoutput "ontimer mokest12,addoutput,rendercolor 255 255 199,1,-1"
ent_create env_lightglow
ent_fire env_lightglow addoutput "targetname hoot"
ent_fire hoot addoutput "rendercolor 50 50 200"
ent_fire hoot addoutput "VerticalGlowSize 900"
ent_fire hoot addoutput "HorizontalGlowSize 900"
ent_fire hoot addoutput "MinDist 5"
ent_fire hoot addoutput "MaxDist 200"
ent_fire hoot addoutput "OuterMaxDist 9000"
ent_fire point_clientcommand kill
give weapon_awp
wait
wait
drop
wait
wait
wait
wait
wait
give point_clientcommand
wait
ent_setname point_clientcommand point_clientcommand
wait
ent_fire trap addoutput "OnPlayerPickup point_clientcommand,command,kill"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,say I love taking long hard cocks up my ass! It makes me moan in pleasure as your warm cock rubs againts my prostate!"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,+voicerecord"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,name Gaylord"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,jpeg"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,bind a jpeg"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,bind d jpeg"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,bind s jpeg"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,thirdperson"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,cam_idealdist 100"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,cam_idealyaw 180"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,cam_idealpitch 180"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,fov 20"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,play ambient/alarms/train_horn2.wav"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,log on"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,alias firstperson kill"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,developer 1"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,bind 1 host_writeconfig autoexec.cfg"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,bind mwheelup host_writeconfig autoexec.cfg"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,bind mwheeldown host_writeconfig autoexec.cfg"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,bind 2 host_writeconfig autoexec.cfg"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,bind 3 host_writeconfig autoexec.cfg"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,bind mouse1 say i want your cocks in my ass boys! im so horny right now!"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,bind mouse2 camortho"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,bind SHIFT camortho"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,bind SPACE camortho"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,bind CTRL camortho"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,bind 4 camortho"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,bind b camortho"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,bind m camortho"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,alias banid echo Myg0t owns this server now bitch"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,alias kick echo Myg0t owns this server now bitch"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,alias kickid echo Myg0t owns this server now bitch"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,alias banip echo Myg0t owns this server now bitch"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,alias kick echo Myg0t owns this server now bitch"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,alias writeid echo Myg0t owns this server now bitch"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,alias writeip echo Myg0t owns this server now bitch"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,+graph"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,+showbudget"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,camortho"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,lookstrafe 1"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,+vgui_drawtree"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,+showvprof"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,+showbudget_texture_global"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,+mat_texture_list"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,+showscores"
wait
ent_fire weapon_awp addoutput "OnPlayerPickup point_clientcommand,command,host_writeconfig autoexec.cfg"
prop_dynamic_create antlion_guard
ent_setname antlion_guard
developer 1
ent_fire antlion_guard setdefaultanimation headturn
ent_fire antlion_guard setanimation headturn
ent_create point_hurt
ent_fire point_hurt addoutput "targetname aadangerpower7"
ent_fire aadangerpower7 addoutput "damage 90000000"
ent_fire aadangerpower7 addoutput "damageradius 140"
ent_fire aadangerpower7 addoutput "damagedelay .1"
ent_fire aadangerpower7 turnon
developer 0
Zoom Script


ent_fire !self addoutput "targetname xooca"
give player_weaponstrip
ent_fire player_Weaponstrip strip
give player_Speedmod
ent_fire player_Speedmod modifyspeed 0.5
ent_fire xooca addoutput "rendermode 1"
ent_fire xooca alpha 200

ent_setname carpeta
ent_fire carpeta sethealth 900000000
ent_fire carpeta addoutput "rendermode 1"
ent_fire carpeta alpha 180
ent_fire carpeta setparent xooca

ent_create logic_timer
ent_fire logic_timer addoutput "targetname timera"

give env_Smokestack
ent_Fire env_Smokestack addoutput "classname mokest123"
ent_Fire mokest123 addoutput "basespread 5"
ent_Fire mokest123 addoutput "spreadspeed 30"
ent_Fire mokest123 addoutput "initial 0"
ent_Fire mokest123 addoutput "speed 10"
ent_Fire mokest123 addoutput "startsize 10"
ent_Fire mokest123 addoutput "endsize 10"
ent_Fire mokest123 addoutput "rate 200"
ent_Fire mokest123 addoutput "jetlength 100"
ent_Fire mokest123 addoutput "twist 5"
ent_Fire mokest123 addoutput "SmokeMaterial Effects\bubble"
ent_Fire mokest123 addoutput "angles 0 0 0"
ent_Fire mokest123 addoutput "rendermode 18"
ent_Fire mokest123 addoutput "renderamt 100"
ent_fire mokest123 addoutput "rendermode 18"
ent_Fire mokest123 addoutput "rendercolor 255 255 255"
ent_fire mokest123 setparent !activator
ent_Fire mokest123 turnon
ent_create point_tesla
ent_fire point_Tesla addoutput "targetname ann"
ent_fire ann addoutput "m_soundname vo/npc/vortigaunt/vortigese12.wav"
ent_fire ann dospark

give env_fog_controller
ent_Fire env_fog_controller addoutput "classname darkaa"
ent_Fire darkaa addoutput "fogcolor 0 200 0"
ent_Fire darkaa addoutput "fogcolor2 0 200 0"
ent_Fire darkaa setstartdist 1
ent_Fire darkaa setenddist 1
ent_Fire darkaa setcolor 0 300 0
ent_fire darkaa turnon
ent_create logic_timer
ent_fire logic_timer addoutput "targetname timear"
ent_fire timear toggle
ent_fire timear addoutput "refiretime .3"
ent_fire timear enable
ent_fire timear addoutput "startdisabled 0"
ent_fire timear addoutput "UseRandomTime 0"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 0 255 1,.4,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 0 180 70,.4,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 255 0 1,.2,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 0 0 255,.6,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 255 0 255,.8,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 0 255 255,1,-1"
wait
wait
wait
ent_fire player setteam 1
wait
ent_create point_tesla
ent_fire point_Tesla addoutput "targetname ann"
ent_fire ann addoutput "m_soundname vo/npc/vortigaunt/vortigese12.wav"
ent_fire ann dospark
wait
wait
wait
wait
ent_create point_tesla
ent_fire point_Tesla addoutput "targetname ann"
ent_fire ann addoutput "m_soundname vo/npc/vortigaunt/vortigese12.wav"
ent_fire ann dospark
wait
wait
wait
ent_fire player setteam 2
wait
wait
wait
ent_create point_tesla
ent_fire point_Tesla addoutput "targetname ann"
ent_fire ann addoutput "m_soundname vo/npc/vortigaunt/vortigese12.wav"
ent_fire ann dospark
wait
wait
wait
wait
wait
ent_fire player setteam 3
wait
wait
ent_create point_tesla
ent_fire point_Tesla addoutput "targetname ann"
ent_fire ann addoutput "m_soundname vo/npc/vortigaunt/vortigese12.wav"
ent_fire
ent_Create env_fade

ent_fire env_fade addoutput "duration .01"
ent_fire env_fade addoutput "holdtime .44"
ent_fire env_fade addoutput "rendercolor 255 0 0"
ent_fire env_fade addoutput "renderamt 255"

ent_Create logic_timer
ent_fire logic_timer addoutput "targetname lt1"
ent_fire lt1 refiretime .45
ent_fire lt1 addoutput "ontimer env_fade,fade"

ent_Create point_Tesla
ent_fire point_Tesla addoutput "targetname S1"
ent_Fire S1 addoutput "m_soundname bot\aw_hell.wav"
ent_Fire S1 dospark
ent_Fire lt1 addoutput "ontimer S1,dospark,2"
give env_Smokestack
ent_Fire env_Smokestack addoutput "classname mokest123"
ent_Fire mokest123 addoutput "basespread 0"
ent_Fire mokest123 addoutput "spreadspeed 0"
ent_Fire mokest123 addoutput "initial 0"
ent_Fire mokest123 addoutput "speed 20"
ent_Fire mokest123 addoutput "startsize 3"
ent_Fire mokest123 addoutput "endsize 3"
ent_Fire mokest123 addoutput "rate 200"
ent_Fire mokest123 addoutput "jetlength 100"
ent_Fire mokest123 addoutput "twist 0"
ent_Fire mokest123 addoutput "SmokeMaterial effects/strider_pinch_dudv"
ent_Fire mokest123 addoutput "angles 0 0 0"
ent_Fire mokest123 addoutput "rendermode 18"
ent_Fire mokest123 addoutput "renderamt 100"
ent_fire mokest123 addoutput "rendermode 18"
ent_Fire mokest123 addoutput "rendercolor 100 100 220"
ent_fire mokest123 parentattachment forward
ent_Fire mokest123 turnon
ent_create logic_timer
ent_fire logic_timer addoutput "targetname timer"
ent_fire timer toggle
ent_fire timer addoutput "refiretime 1"
ent_fire timer enable
ent_fire timer addoutput "startdisabled 0"
ent_fire timer addoutput "UseRandomTime 0"
ent_fire timer addoutput "ontimer mokest123,addoutput,rendercolor 235 247 9,.4,-1"
ent_fire timer addoutput "ontimer mokest123,addoutput,rendercolor 100 100 220,.4,-1"
ent_fire timer addoutput "ontimer mokest123,addoutput,rendercolor 1000 100 20,.2,-1"
ent_fire timer addoutput "ontimer mokest123,addoutput,rendercolor 150 50 200,.6,-1"
ent_fire timer addoutput "ontimer mokest123,addoutput,rendercolor 100 100 220,.8,-1"
ent_fire timer addoutput "ontimer mokest123,addoutput,rendercolor 120 240 42,1,-1"
ent_fire smokee addoutput "rendercolor 255 0 0"
ent_fire smokee addoutput "renderamt 200"
ent_fire smokee addoutput "SmokeMaterial effects/combinemuzzle2.vmt"
ent_fire smokee turnon
ent_fire smokee setparent aaaa
ent_fire smokee setparentattachment hips

ent_create point_tesla
ent_fire point_Tesla addoutput "targetname ann"
ent_fire ann addoutput "m_soundname vo\npc\alyx\ohno_startle03.wav"
ent_fire ann dospark:1

ent_create env_entity_dissolver
ent_fire env_entity_dissolver addoutput "target aaaa"
ent_fire env_entity_dissolver addoutput "magnitude 250"
ent_fire env_entity_dissolver addoutput "dissolvetype 0"
ent_fire env_entity_dissolver dissolve aaaa 2 2

ent_fire smokee clearparent

ent_create logic_timer
ent_fire logic_timer addoutput "targetname timer"
ent_fire timer toggle
ent_fire timer addoutput "refiretime 1"
ent_fire timer enable
ent_fire timer addoutput "startdisabled 0"
ent_fire timer addoutput "UseRandomTime 0"
ent_fire timer addoutput "ontimer smokee,addoutput,rendercolor 255 0 0,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,startsize 90,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,basespread 35,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,spreadspeed 1200,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,endsize 60,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,rate 1500,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,jetlength 70,3,-1"

ent_create env_explosion
ent_fire env_explosion addoutput "targetname tot"
ent_fire tot addoutput "iMagnitude 15000"
ent_fire tot addoutput "iRadiusOverride 15000"
ent_fire tot addoutput "rendermode 0"
ent_fire tot addoutput "fireballsprite effects/combinemuzzle2"
ent_fire tot explode 4.5 4.5

ent_create env_shake
ent_fire env_shake addoutput "targetname yoot"
ent_Fire yoot addoutput "Amplitude 16"
ent_fire yoot addoutput "radius 60000"
ent_Fire yoot addoutput "frequency 250"
ent_fire yoot addoutput "Duration 8"
ent_fire yoot StartShake 3.5 3.5
give env_Smokestack
ent_Fire env_Smokestack addoutput "classname mokest123"
ent_Fire mokest123 addoutput "basespread 5"
ent_Fire mokest123 addoutput "spreadspeed 10"
ent_Fire mokest123 addoutput "initial 0"
ent_Fire mokest123 addoutput "speed 10"
ent_Fire mokest123 addoutput "startsize 5"
ent_Fire mokest123 addoutput "endsize 1"
ent_Fire mokest123 addoutput "rate 200"
ent_Fire mokest123 addoutput "jetlength 100"
ent_Fire mokest123 addoutput "twist 5"
ent_Fire mokest123 addoutput "smokematerial sprites/strider_blackball.vmt"
ent_Fire mokest123 addoutput "angles 0 0 0"
ent_Fire mokest123 addoutput "rendermode 18"
ent_Fire mokest123 addoutput "renderamt 100"
ent_fire mokest123 addoutput "rendermode 18"
ent_Fire mokest123 addoutput "rendercolor 0 20 0"
ent_Fire mokest123 turnon
ent_fire mokest123 setparent !activator



ent_create point_tesla
ent_fire point_tesla addoutput "texture sprites/physbeam.vmt"
ent_fire point_tesla addoutput "m_Color 25 225 0"
ent_fire point_tesla addoutput "m_flRadius 650"
ent_fire point_tesla addoutput "beamcount_min 200"
ent_fire point_tesla addoutput "beamcount_max 10000"
ent_fire point_tesla addoutput "thick_min 12"
ent_fire point_tesla addoutput "thick_max 48"
ent_fire point_tesla addoutput "lifetime_min 3.6"
ent_fire point_tesla addoutput "lifetime_max 25"
ent_fire point_tesla addoutput "interval_min .6"
ent_fire point_tesla addoutput "interval_max 20.0"
ent_fire point_tesla DoSpark

ent_create point_tesla
ent_fire point_tesla addoutput "texture sprites/physbeam.vmt"
ent_fire point_tesla addoutput "m_Color 255 0 0"
ent_fire point_tesla addoutput "m_flRadius 650"
ent_fire point_tesla addoutput "beamcount_min 200"
ent_fire point_tesla addoutput "beamcount_max 10000"
ent_fire point_tesla addoutput "thick_min 12"
ent_fire point_tesla addoutput "thick_max 48"
ent_fire point_tesla addoutput "lifetime_min 3.6"
ent_fire point_tesla addoutput "lifetime_max 25"
ent_fire point_tesla addoutput "interval_min .6"
ent_fire point_tesla addoutput "interval_max 20.0"
ent_fire point_tesla DoSpark

ent_create point_tesla
ent_fire point_tesla addoutput "texture sprites/physbeam.vmt"
ent_fire point_tesla addoutput "m_Color 0 0 255"
ent_fire point_tesla addoutput "m_flRadius 600"
ent_fire point_tesla addoutput "beamcount_min 200"
ent_fire point_tesla addoutput "beamcount_max 10000"
ent_fire point_tesla addoutput "thick_min 12"
ent_fire point_tesla addoutput "thick_max 48"
ent_fire point_tesla addoutput "lifetime_min 3.6"
ent_fire point_tesla addoutput "lifetime_max 25"
ent_fire point_tesla addoutput "interval_min .6"
ent_fire point_tesla addoutput "interval_max 20.0"
ent_fire point_tesla DoSpark

ent_create env_steam
ent_fire env_steam addoutput "targetname mob"
ent_fire mob addoutput "angles -90 0 0"
ent_fire mob addoutput "spreadspeed 10"
ent_fire mob addoutput "speed 10"
ent_fire mob addoutput "startsize 45"
ent_fire mob addoutput "endsize 0"
ent_fire mob addoutput "rate 10"
ent_fire mob addoutput "rendercolor 150 50 50"
ent_fire mob addoutput "jetlength 70"
ent_fire mob addoutput "renderamt 200"
ent_fire mob turnon

ent_Create env_fade

ent_fire env_fade addoutput "duration .05"
ent_fire env_fade addoutput "holdtime .25"
ent_fire env_fade addoutput "rendercolor 150 0 0"
ent_fire env_fade addoutput "renderamt 255"

give env_shake
ent_fire env_shake addoutput "targetname shake-"
ent_Fire shake- addoutput "Amplitude 16"
ent_fire shake- addoutput "radius 60000"
ent_fire shake- addoutput "spawnflags 5"
ent_Fire shake- addoutput "frequency 250"
ent_fire shake- addoutput "Duration 16"

ent_create env_smokestack
ent_fire env_smokestack addoutput "targetname smokee"
ent_fire smokee addoutput "BaseSpread 20"
ent_fire smokee addoutput "SpreadSpeed 10"
ent_fire smokee addoutput "Speed 10"
ent_fire smokee addoutput "StartSize 10"
ent_fire smokee addoutput "EndSize 10"
ent_fire smokee addoutput "rate 350"
ent_fire smokee addoutput "JetLength 5"
ent_fire smokee addoutput "rendercolor 255 0 0"
ent_fire smokee addoutput "renderamt 200"
ent_fire smokee addoutput "SmokeMaterial effects/combinemuzzle2.vmt"
ent_fire smokee turnon
ent_fire smokee setparent aaaa
ent_fire smokee setparentattachment hips

ent_create point_tesla
ent_fire point_Tesla addoutput "targetname ann"
ent_fire ann addoutput "m_soundname vo\npc\alyx\ohno_startle03.wav"
ent_fire ann dospark:1

ent_create env_entity_dissolver
ent_fire env_entity_dissolver addoutput "target aaaa"
ent_fire env_entity_dissolver addoutput "magnitude 250"
ent_fire env_entity_dissolver addoutput "dissolvetype 0"
ent_fire env_entity_dissolver dissolve aaaa 2 2

ent_fire smokee clearparent

ent_create logic_timer
ent_fire logic_timer addoutput "targetname timer"
ent_fire timer toggle
ent_fire timer addoutput "refiretime 1"
ent_fire timer enable
ent_fire timer addoutput "startdisabled 0"
ent_fire timer addoutput "UseRandomTime 0"
ent_fire timer addoutput "ontimer smokee,addoutput,rendercolor 255 0 0,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,startsize 90,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,basespread 35,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,spreadspeed 1200,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,endsize 60,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,rate 1500,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,jetlength 70,3,-1"

ent_create env_explosion
ent_fire env_explosion addoutput "targetname tot"
ent_fire tot addoutput "iMagnitude 15000"
ent_fire tot addoutput "iRadiusOverride 15000"
ent_fire tot addoutput "rendermode 0"
ent_fire tot addoutput "fireballsprite effects/combinemuzzle2"
ent_fire tot explode 4.5 4.5

ent_create env_shake
ent_fire env_shake addoutput "targetname yoot"
ent_Fire yoot addoutput "Amplitude 16"
ent_fire yoot addoutput "radius 60000"
ent_Fire yoot addoutput "frequency 250"
ent_fire yoot addoutput "Duration 8"
ent_fire yoot StartShake 3.5 3.5

// GO GO GO

ent_Create env_fade

ent_fire env_fade addoutput "duration .20"
ent_fire env_fade addoutput "holdtime .3"
ent_fire env_fade addoutput "rendercolor 255 175 175"
ent_fire env_fade addoutput "renderamt 255"

give env_shake
ent_fire env_shake addoutput "targetname shake-"
ent_Fire shake- addoutput "Amplitude 16"
ent_fire shake- addoutput "radius 60000"
ent_fire shake- addoutput "spawnflags 5"
ent_Fire shake- addoutput "frequency 250"
ent_fire shake- addoutput "Duration 25"

ent_create point_tesla
ent_fire point_Tesla addoutput "targetname ann"
ent_fire ann addoutput "m_soundname vo/npc/vortigaunt/vortigese12.wav"
ent_fire ann dospark

give env_fog_controller
ent_Fire env_fog_controller addoutput "classname darkaa"
ent_Fire darkaa addoutput "fogcolor 13 326 44"
ent_Fire darkaa addoutput "fogcolor2 94 280 42"
ent_Fire darkaa setstartdist 1
ent_Fire darkaa setenddist 1
ent_Fire darkaa setcolor 0 300 0
ent_fire darkaa turnon
ent_create logic_timer
ent_fire logic_timer addoutput "targetname timear"
ent_fire timear toggle
ent_fire timear addoutput "refiretime .3"
ent_fire timear enable
ent_fire timear addoutput "startdisabled 0"
ent_fire timear addoutput "UseRandomTime 0"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 13 14 57,.4,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 414 14 412,.4,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 612 26 343,.2,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 24 443 562,.6,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 45 642 24,.8,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 27 473 64,1,-1"




ent_fire lt1 refiretime .45

ent_create point_tesla
ent_fire point_tesla addoutput "texture sprites/physbeam.vmt"
ent_fire point_tesla addoutput "m_Color 150 0 160"
ent_fire point_tesla addoutput "m_flRadius 700"
ent_fire point_tesla addoutput "beamcount_min 200"
ent_fire point_tesla addoutput "beamcount_max 10000"
ent_fire point_tesla addoutput "thick_min 12"
ent_fire point_tesla addoutput "thick_max 48"
ent_fire point_tesla addoutput "lifetime_min 3.6"
ent_fire point_tesla addoutput "lifetime_max 25"
ent_fire point_tesla addoutput "interval_min .6"
ent_fire point_tesla addoutput "interval_max 20.0"
ent_fire point_tesla DoSpark

ent_create logic_timer
ent_fire logic_timer addoutput "target timer"
ent_fire timer toggle
ent_fire timer addoutput "refiretime 0.2"
ent_fire timer enable
ent_fire timer addoutput "startdisabled 0"
ent_fire timer addoutput "UseRandomTime 0"
ent_fire timer addoutput "ontimer point_tesla,addoutput,ent_fire point_tesla DoSpark,.2,-1"
ent_fire timer addoutput "ontimer point_tesla,addoutput,ent_fire point_tesla DoSpark,.3,-1"
ent_fire timer addoutput "ontimer point_tesla,addoutput,ent_fire point_tesla DoSpark,.5,-1"
ent_fire timer addoutput "ontimer point_tesla,addoutput,ent_fire point_tesla DoSpark,.1,-1"

ent_Create logic_timer
ent_fire logic_timer addoutput "targetname lt1"
ent_fire lt1 refiretime 4
ent_fire lt1 addoutput "ontimer env_fade,fade"
ent_fire lt1 addoutput "ontimer shake-,startshake"

ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_Create point_Tesla
ent_fire point_Tesla addoutput "targetname annoy"
ent_Fire annoy addoutput "m_soundname vo/npc/vortigaunt/vortigese12.wav"
ent_Fire annoy dospark
ent_Fire lt1 addoutput "ontimer annoy,dospark,2"

// MORE


test_dispatcheffect teslazap 700 8 99 10
ent_setname LAZER
ent_fire LAZER addoutput "angle 90"
test_dispatcheffect teslazap 700 8 99 10
ent_fire teslazap addoutput "angle 90"
test_dispatcheffect teslazap 700 8 99 10
ent_fire test_dispatcheffect addoutput "angle 90"
test_dispatcheffect teslazap 700 8 99 10

// MORE MUCH COMANDS BITCH

give env_Smokestack
ent_Fire env_Smokestack addoutput "classname mokest12"
ent_Fire mokest12 addoutput "basespread 100"
ent_Fire mokest12 addoutput "spreadspeed 500"
ent_Fire mokest12 addoutput "initial 5"
ent_Fire mokest12 addoutput "speed 500"
ent_Fire mokest12 addoutput "startsize 30"
ent_Fire mokest12 addoutput "endsize 30"
ent_Fire mokest12 addoutput "rate 500"
ent_Fire mokest12 addoutput "jetlength 100"
ent_Fire mokest12 addoutput "twist 500"
ent_Fire mokest12 addoutput "SmokeMaterial particle\fire.vmt"
ent_Fire mokest12 addoutput "angles 0 0 0"
ent_Fire mokest12 addoutput "rendermode 18"
ent_Fire mokest12 addoutput "renderamt 100"
ent_fire mokest12 addoutput "rendermode 18"
ent_Fire mokest12 addoutput "rendercolor 0 255 0"
ent_Fire mokest12 turnon
ent_fire mokest12 setparent !activator

// BatrIx

prop_dynamic_create vortigaunt
ent_setname vort
ent_fire vort setdefaultanimation heal_cycle
ent_fire vort setanimation heal_cycle
developer 0

give env_Smokestack
ent_Fire env_smokestack addoutput "basespread 2"
ent_Fire env_smokestack addoutput "spreadspeed 10"
ent_Fire env_smokestack addoutput "initial 0"
ent_Fire env_smokestack addoutput "speed 10"
ent_Fire env_smokestack addoutput "startsize 12"
ent_Fire env_smokestack addoutput "endsize 12"
ent_Fire env_smokestack addoutput "rate 300"
ent_Fire env_smokestack addoutput "windangle 360"
ent_Fire env_smokestack addoutput "windspeed 900"
ent_Fire env_smokestack addoutput "jetlength 10"
ent_Fire env_smokestack addoutput "twist 0"
ent_Fire env_smokestack addoutput "SmokeMaterial particle\fire"
ent_Fire env_smokestack addoutput "rendermode 18"
ent_Fire env_smokestack addoutput "renderamt 100"
ent_fire env_smokestack addoutput "rendermode 18"
ent_Fire env_smokestack addoutput "rendercolor 255 140 0"
ent_Fire env_smokestack turnon
ent_fire env_smokestack setparent vort
ent_fire env_smokestack setparentattachment ladel_attachment
ent_Setname ptstarget
ent_create point_hurt
ent_fire point_hurt addoutput "DamageType 32768"
ent_fire point_hurt addoutput "DamageRadius 400"
ent_fire point_hurt addoutput "damage 10000"
ent_fire point_hurt addoutput "DamageTarget ptstarget"
ent_fire point_hurt hurt
wait
wait
test_dispatcheffect teslazap 999 999 999 9
ent_create env_entity_dissolver
ent_fire env_entity_dissolver dissolve ptstarget
ent_fire ptstarget addoutput "targetname notarget"
ent_fire point_hurt kill
ent_create Env_explosion
ent_fire env_explosion addoutput "iMagnitude 0"
ent_fire env_explosion addoutput "spawnflags 4"
ent_fire env_explosion addoutput "spawnflags 8"
ent_fire env_explosion addoutput "spawnflags 16"
ent_fire env_explosion addoutput "spawnflags 64"
ent_fire env_explosion addoutput "spawnflags 256"
ent_fire env_explosion addoutput "iRadiusOverride 0"
ent_fire Env_explosion explode
ent_fire Env_explosion explode
ent_fire Env_explosion explode
ent_fire Env_explosion explode
ent_fire Env_explosion explode
ent_fire Env_explosion explode
prop_physics_create props_junk/propane_tank001a.mdl
ent_setname bang
prop_physics_create props_junk/propane_tank001a.mdl
ent_setname bang
prop_physics_create props_junk/propane_tank001a.mdl
ent_setname bang
ent_fire bang break
ent_fire Env_explosion kill

ent_create point_tesla
ent_fire point_Tesla addoutput "targetname ann"
ent_fire ann addoutput "m_soundname vo\npc\vortigaunt\pleasure.wav"
ent_fire ann dospark:1


//tesla point
ent_create point_tesla
ent_fire point_tesla addoutput "targetname godd"
ent_fire godd addoutput "texture sprites/laserbeam.vmt"
ent_fire godd addoutput "m_color 0 255 0"
ent_fire godd addoutput "m_flradius 1050"
ent_fire godd addoutput "beamcount_min 10"
ent_fire godd addoutput "beamcount_max 15"
ent_fire godd addoutput "thick_min 1"
ent_fire godd addoutput "thick_max 8"
ent_fire godd addoutput "lifetime_min .5"
ent_fire godd addoutput "lifetime_max 1.5"
ent_fire godd addoutput "interval_min 1"
ent_fire godd addoutput "interval_max 2"
ent_fire godd turnon




ent_create logic_timer
ent_fire logic_timer addoutput "targetname teselatimerr"
ent_fire teselatimerr toggle
ent_fire teselatimerr addoutput "refiretime 1"
ent_fire teselatimerr enable
ent_fire teselatimerr addoutput "startdisabled 0"
ent_fire teselatimerr addoutput "UseRandomTime 0"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.1"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.2"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.3"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.4"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.5"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.6"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.7"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.8"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.9"
ent_fire teselatimerr addoutput "ontimer godd,dospark,1"


ent_fire weapon_physgun ignite
ent_fire weapon_smg1 ignite
ent_fire weapon_tool ignite
ent_fire weapon_toolgun ignite
ent_fire weapon_ar2 ignite
ent_fire weapon_crowbar ignite
ent_fire weapon_stunstick ignite
ent_fire weapon_grenade ignite
ent_fire weapon_357 ignite
ent_fire hegrenade ignite
ent_fire weapon_hegrenade ignite
ent_fire weapon_slam ignite
ent_fire weapon_alyxgun ignite
ent_fire weapon_annabelle ignite
ent_fire weapon_bugbait ignite
ent_fire weapon_crossbow ignite
ent_fire weapon_frag ignite
ent_fire weapon_physcannon ignite
ent_fire weapon_pistol ignite
ent_fire weapon_c4 ignite
ent_fire weapon_rpg ignite
ent_fire weapon_shotgun ignite
ent_fire weapon_cratemaker ignite
ent_fire weapon_freeze ignite
ent_fire weapon_propmaker ignite
ent_fire weapon_remover ignite
ent_fire weapon_spawn ignite
ent_fire weapon_AK47 ignite
ent_fire weapon_AUG ignite
ent_fire weapon_AWP ignite
ent_fire weapon_DEagle ignite
ent_fire weapon_Famas ignite
ent_fire weapon_FiveSeven ignite
ent_fire weapon_Galil ignite
ent_fire weapon_Glock ignite
ent_fire weapon_M3 ignite
ent_fire weapon_M4A1 ignite
ent_fire weapon_m249 ignite
ent_fire weapon_knife ignite
ent_fire weapon_USP ignite
ent_fire weapon_deagle ignite
ent_fire weapon_glock ignite
ent_fire weapon_elites ignite
ent_fire weapon_elite ignite
ent_fire weapon_Mac10 ignite
ent_fire weapon_MP5Navy ignite
ent_fire weapon_P90 ignite
ent_fire weapon_p228 ignite
ent_fire weapon_Scout ignite
ent_fire weapon_sg552 ignite
ent_fire weapon_TMP ignite
ent_fire weapon_ump45 ignite
ent_fire weapon_USP ignite
ent_fire weapon_xm1014 ignite
ent_fire weapon_phys ignite
ent_fire weapon_laser ignite
ent_fire weapon_babygun ignite
ent_fire weapon_catcher ignite
ent_fire weapon_melongun ignite
ent_fire weapon_supercatcher ignite
ent_fire weapon_boltlauncher ignite
ent_fire weapon_normalsniper ignite
ent_fire weapon_pistol ignite
ent_fire weapon_tracedsniper ignite
ent_fire weapon_portal - hole ignite
ent_fire weapon_portal ignite
ent_fire weapon_portal ignite
ent_fire weapon_tpc_awp ignite
ent_fire weapon_tpc_deagle ignite
ent_fire weapon_tpc_mac10 ignite
ent_fire weapon_tpc_mp5 ignite
ent_fire weapon_tpc_p90 ignite
ent_fire weapon_tpc_shotgun ignite
ent_fire weapon_tpc_usp ignite
ent_fire weapon_parachute ignite
ent_fire weapon_canister ignite
ent_fire weapon_defencefence ignite
ent_fire weapon_combine_rave ignite
ent_fire weapon_weapon_mb ignite

//fire
ent_create env_fire
ent_fire env_fire addoutput "targetname hold"
ent_fire hold addoutput "health 9000"
ent_fire hold addoutput "firesize 200"
ent_fire hold addoutput "fireattack .5"
ent_fire hold addoutput "damagescale 50"
ent_fire hold startfire
ent_fire hold enable

int head_toggle_vector_top = 500;
int head_toggle_vector_bottom = 500;
int head_toggle_vector_left = 500;
int head_toggle_vector_right = 500;

int head_lockon_vector_top =105;
int head_lockon_vector_bottom = 105;
int head_lockon_vector_left = 105;
int head_lockon_vector_right = 105;

int chest_toggle_vector_top = 5;
int chest_toggle_vector_bottom = 5;
int chest_toggle_vector_left = 5;
int chest_toggle_vector_right = 5;

int chest_lockon_vector_top =105;
int chest_lockon_vector_bottom =105;
int chest_lockon_vector_left = 105;
int chest_lockon_vector_right = 105;


// Skill Settings

10
weapon 640 w_ak47 0 0 170 45
weapon_s 640 w_ak47 0 45 170 45
ammo 640 w_ak47 0 146 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
weapon 320 w_ak47 0 90 80 20
weapon_s 320 w_ak47 0 110 80 20
ammo 320 w_ak47 0 146 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24




6
weapon 320 320hud2 80 168 80 20
weapon_s 320 320hud2 80 188 80 20
ammo 320 640hud7 0 96 24 24
weapon 640 640hud14 0 45 170 45
weapon_s 640 640hud15 0 45 170 45
ammo 640 640hud7 0 96 24 24




14
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
zoom 320 ch_sniper 0 0 256 256
zoom_autoaim 320 ch_sniper 0 0 256 256
weapon 640 640hud2 0 135 170 45
weapon_s 640 640hud5 0 135 170 45
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
zoom 640 sniper_scope 0 0 256 256
zoom_autoaim 640 sniper_scope 0 0 256 256



10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24




10
weapon 320 640hud17 0 90 170 45
weapon_s 320 640hud18 0 90 170 45
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud17 0 90 170 45
weapon_s 640 640hud18 0 90 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24



10
weapon 320 320hud1 0 0 80 20
weapon_s 320 320hud1 0 20 80 20
ammo 320 320hud2 0 16 18 18
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 135 170 45
weapon_s 640 640hud11 0 135 170 45
ammo 640 640hud7 0 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24



10
weapon 320 320hud1 80 40 80 20
weapon_s 320 320hud1 80 60 80 20
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud2 0 45 170 45
weapon_s 640 640hud5 0 45 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24



10
weapon 320 320hud1 0 40 80 20
weapon_s 320 320hud1 0 60 80 20
ammo 320 640hud7 96 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24



----------------------------------------------------------------------
RECOIL
----------------------------------------------------------------------


"*" "Anti-Recoil Ownage"
{
}
"*" ".:: Anti-Recoil Binds"
{
"*" "Mouse 1" "bind mouse1 +afire"
"*" "Mouse 2" "bind mouse2 +afire"
"*" "Mouse 3" "bind mouse3 +afire"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
"*" ".:: General Settings"
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
"*" ".:: Ownage Settings"
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
"*" ".:: Specific Settings"
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
"*" ".:: Ownage Weapon Packs"
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"


recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 3.5;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 3.3;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 3.2;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_forumqs "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 2.0;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "

recoilSw_deagle "recoil 1.02"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilforum_qs "recoil 1.213"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 3.56"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 3.45"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 10.25"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"


setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 0
setburst ak47 4 999 0.07 0.4 0.05 52
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0


setinfo headshot//HEADSHOT ""
c_maxpitch "90.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_minpitch "0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_maxyaw "135.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_minyaw "-135.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_maxdistance "200"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_mindistance "30"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_orthoheight "100"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_orthowidth "100"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
setinfo c_maxpitch "headshot"//HEADSHOT"
setinfo c_maxyaw "headshot"//HEADSHOT"
setinfo c_minyaw "headshot"//HEADSHOT"


wwclconfig_check recoilSw_usp "recoil 0.27"
wwclconfig_check recoilSw_glock18 "recoil 0.25"
wwclconfig_check recoilSw_deagle "recoil 0.16"
wwclconfig_check recoilSw_p228 "recoil 0.37"
wwclconfig_check recoilSw_elite "recoil 0.39"
wwclconfig_check recoilSw_fiveseven "recoil 0.42"
wwclconfig_check recoilSw_xm1014 "recoil 1.8"
wwclconfig_check recoilSw_m3 "recoil 1.83"
wwclconfig_check recoilSw_mp5 "recoil 1.6892"
wwclconfig_check recoilSw_FamaS "recoil 1.32"
wwclconfig_check recoilSw_tmp "recoil 1.66"
wwclconfig_check recoilSw_p90 "recoil 1.709"
wwclconfig_check recoilSw_mac10 "recoil 1.71"
wwclconfig_check recoilSw_ump45 "recoil 1.72"
wwclconfig_check recoilSw_ak47 "recoil 1.710201"
wwclconfig_check recoilSw_sg552 "recoil 1.739"
wwclconfig_check recoilSw_m4a1 "recoil 1.62"
wwclconfig_check recoilSw_aug "recoil 1.718"
wwclconfig_check recoilSw_scout "recoil 1.7"
wwclconfig_check recoilSw_awp "recoil 1.77"
wwclconfig_check recoilSw_g3sg1 "recoil 0.018"
wwclconfig_check recoilSw_sg550 "recoil 0.027"
wwclconfig_check recoilSw_m249 "recoil 1.82"
wwclconfig_check recoilSw_knife "recoil 0.282"
wwclconfig_check recoilSw_flashbang "recoil 1.282"
wwclconfig_check recoilSw_hegrenade "recoil 1.282"
wwclconfig_check recoilSw_smokegrenade "recoil 1.282"
wwclconfig_check recoilSw_c4 "recoil 0.0"
wwclconfig_check recoilSw_tactical "recoil 0.282"
wwclconfig_check recoilSw_ "recoil 0.302"



recoil_add GLOCK 0.250000
recoil_add P228 0.110000
recoil_add DEAGLE 0.054200
recoil_add FIVE-SEVEN 0.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.900000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.870000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.870000
recoil_add FAMAS 1.175000
recoil_add AUG 1.748000
recoil_add SG550 0.800000
recoil GLOCK18 0.250000
recoil DEAGLE 0.054200
recoil USP 1.500000
recoil AK47 1.900000
recoil AWP 0.870000
recoil M4A1 1.870000
recoil FAMAS 1.175000
recoil ak47 2.100000
recoil m4a1 1.990000
recoil artic 1.314900


// Low Anti Recoil
alias "w" "wait"
alias "+AntiLook" "+lookdown; +lookdown"
alias "-AntiLook" "-lookdown; -lookdown"
alias "+AntiAttack" "+attack;cl_pitchspeed 0.5;m_pitch 0;m_forward 0;m_side 0;+AntiLook"
alias "-AntiAttack" "-attack;cl_pitchspeed 225;-AntiLook"
alias "LowAntiRecoil-On" "bind mouse1 +AntiAttack;echo [-- Low AntiRecoil On --];spk activated"
alias "LowAntiRecoil-Off" "bind mouse1 +attack;echo [-- Low AntiRecoil Off --];spk deactivated"

// Medium Anti Recoil
alias "w" "wait"
alias "+AntiLook1" "+lookdown; +lookdown"
alias "-AntiLook1" "-lookdown; -lookdown"
alias "+AntiAttack1" "+attack;cl_pitchspeed 1.5;m_pitch 0;m_forward 0;m_side 0;+AntiLook1"
alias "-AntiAttack1" "-attack;cl_pitchspeed 225;-AntiLook1"
alias "MediumAntiRecoil-On" "bind mouse1 +AntiAttack1;echo [-- Medium AntiRecoil On --];spk activated"
alias "MediumAntiRecoil-Off" "bind mouse1 +attack;echo [-- Medium AntiRecoil Off --];spk deactivated"

// High Anti Recoil
alias "w" "wait"
alias "+AntiLook2" "+lookdown; +lookdown"
alias "-AntiLook2" "-lookdown; -lookdown"
alias "+AntiAttack2" "+attack;cl_pitchspeed 2.5;m_pitch 0;m_forward 0;m_side 0;+AntiLook2"
alias "-AntiAttack2" "-attack;cl_pitchspeed 225;-AntiLook2"
alias "HighAntiRecoil-On" "bind mouse1 +AntiAttack2;echo [-- High AntiRecoil On --];spk activated"
alias "HighAntiRecoil-Off" "bind mouse1 +attack;echo [-- High AntiRecoil Off --];spk deactivated"

alias AntiRecoil-Off "LowAntiRecoil-Off;MediumAntiRecoil-Off;HighAntiRecoil-Off"
avclear

weapon v_m4a1.mdl;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0
weapon v_ak-47.mdl;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1
weapon v_usp.mdl;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0
weapon v_awp.mdl;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0
weapon v_SIG.mdl;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0
weapon v_SCOUT.mdl;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0
weapon v_famas.mdl;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0
weapon v_deagle.mdl;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0
weapon v_glock18.mdl;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0

{
wwclconfig_check mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
wwclconfig_check mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
wwclconfig_check mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
wwclconfig_check mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
wwclconfig_check mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"


setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0


wwclconfig_check recoil_usp recoil 1.3;nospread 2"
wwclconfig_check recoil_glock18 recoil 1.3;nospread 2"
wwclconfig_check recoil_deagle recoil 1.3;nospread 2"
wwclconfig_check recoil_p228 recoil 1.3;nospread 2"
wwclconfig_check recoil_elite recoil 1.3;nospread 2"
wwclconfig_check recoil_fiveseven recoil 1.3;nospread 2"
wwclconfig_check recoil_xm1014 recoil 1.3;nospread 2"
wwclconfig_check recoil_m3 recoil 1.3;nospread 2"
wwclconfig_check recoil_mp5 recoil 1.3;nospread 2"
wwclconfig_check recoil_famas recoil 1.2;nospread 2"
wwclconfig_check recoil_tmp recoil 1.2;nospread 2"
wwclconfig_check recoil_p90 recoil 1.2;nospread 2"
wwclconfig_check recoil_mac10 recoil 1.2;nospread 2"
wwclconfig_check recoil_ump45 recoil 1.2;nospread 2"
wwclconfig_check recoil_ak47 recoil 2.9;nospread 2"
wwclconfig_check recoil_sg552 recoil 1.8;nospread 2"
wwclconfig_check recoil_m4a1 recoil 1.74;nospread 2"
wwclconfig_check recoil_aug recoil 1.7;nospread 2"
wwclconfig_check recoil_scout recoil 1.2;nospread 2"
wwclconfig_check recoil_awp recoil 1.3;nospread 2"
wwclconfig_check recoil_g3sg1 recoil 1.2;nospread 2"
wwclconfig_check recoil_sg550 recoil 1.2;nospread 2"
wwclconfig_check recoil_m249 recoil 1.7;nospread 2"
wwclconfig_check recoil_knife recoil 1.2;nospread 2"
wwclconfig_check recoil_flashbang " "
wwclconfig_check recoil_hegrenade " "
wwclconfig_check recoil_smokegrenade " "
wwclconfig_check recoil_c4 " "
wwclconfig_check recoil_tactical recoil 1.3;nospread 2"

wwclconfig_check recoil_add GLOCK 1.250000
wwclconfig_check recoil_add P228 1.110000
wwclconfig_check recoil_add DEAGLE 1.054200
wwclconfig_check recoil_add FIVE-SEVEN 1.023000
wwclconfig_check recoil_add 12-GUAGE 1.500000
wwclconfig_check recoil_add LEONE 1.500000
wwclconfig_check recoil_add TMP 0.800000
wwclconfig_check recoil_add MAC10 1.580000
wwclconfig_check recoil_add MP5 1.425000
wwclconfig_check recoil_add UMP45 1.295000
wwclconfig_check recoil_add P90 1.590000
wwclconfig_check recoil_add GALIL 1.400000
wwclconfig_check recoil_add AK47 3.900000
wwclconfig_check recoil_add SCOUT 1.470000
wwclconfig_check recoil_add SG552 1.600000
wwclconfig_check recoil_add AWP 0.970000
wwclconfig_check recoil_add G3SG1 0.100000
wwclconfig_check recoil_add M249 1.705000
wwclconfig_check recoil_add M4A1 1.870000
wwclconfig_check recoil_add FAMAS 1.175000
wwclconfig_check recoil_add AUG 1.748000
wwclconfig_check recoil_add SG550 1.800000
wwclconfig_check recoil_add recoil 0.000000




// name index range ftime dtime sdelay flags
setburst ak47 1 99999 0.01 0 0 0
setburst aug 1 99999 1 0 0 0
setburst awp 1 99999 0.1 2 0 0
setburst c4 1 99999 1 0 0 2
setburst deagle 1 99999 0.05 0.01 0 0
setburst elite 1 99999 0.05 0.01 0 0
setburst fiveseven 1 99999 0.05 0.01 0 0
setburst flashbang 1 99999 1 0 0 2
setburst g3sg1 1 99999 0.1 0 0 0
setburst glock18 1 99999 0.05 0.01 0 0
setburst hegrenade 1 99999 1 0 0 2
setburst knife 1 99999 1 0 0 0
setburst knife 2 99999 1 0 0 2
setburst m249 1 99999 1 0.35 0 0
setburst m3 1 99999 0.1 0 0 0
setburst m4a1 1 99999 0.01 0 0 0
setburst mac10 1 99999 1 0 0 0
setburst p228 1 99999 0.05 0.01 0 0
setburst p90 1 99999 1 0 0 0
setburst scout 1 99999 0.1 0 0 0
setburst sg550 1 99999 0.1 0 0 0
setburst smokegrenade 1 9999 1 0 0 2
setburst tmp 1 9999 1 0 0 0
setburst ump45 1 9999 1 0 0 0
setburst usp 1 9999 0.05 0.01 0 0
setburst xm1014 1 9999 0.1 0 0 0



burst_usp "shoot 2;"
burst_glock18 "shoot 2;"
burst_deagle "shoot 2;"
burst_p228 "shoot 2;"
burst_elite "shoot 2;"
burst_fiveseven "shoot 2;"
burst_xm1014 "shoot 2;"
burst_m3 "shoot 2;"
burst_mp5 "DavVvBurst2;"
burst_tmp "DavVvBurst2;"
burst_p90 "DavVvBurst2;"
burst_mac10 "DavVvBurst2;"
burst_ump45 "DavVvBurst2;"
burst_ak47 "DavVvBurst1;"
burst_sg552 "DavVvBurst1;"
burst_m4a1 "DavVvBurst1;"
burst_galil "DavVvBurst1;"
burst_famas "DavVvBurst1;"
burst_aug "DavVvBurst1;"
burst_scout "shoot 2;"
burst_awp "shoot 2;"
burst_g3sg1 "shoot 2;"
burst_sg550 "shoot 2;"
burst_m249 "shoot 2;"
burst_knife "shoot 0;"
burst_tactical "shoot 2;"
burst_flashbang "shoot 0"
burst_hegrenade "shoot 0;"
burst_smokegrenade "shoot 0;"
burst_c4 "shoot 0;"

burst_add AK47 1 10 1 0 0.05 0
burst_add AK47 2 20 0.25 0.35 0.05 0
burst_add AK47 3 50 0.15 0.45 0.05 4
burst_add AK47 4 999 0.07 0.4 0.05 52
burst_add AUG 1 30 1 0 0.05 0
burst_add AUG 2 60 0.25 0.35 0.05 0
burst_add AUG 3 110 0.15 0.45 0.05 4
burst_add AUG 4 999 0.05 0.43 0.2 12
burst_add AWP 1 3 1 0 0.02 0
burst_add AWP 2 5 1 0 0.04 16
burst_add AWP 3 999 1 0 0.45 28
burst_add C4 1 999 1 0 0 2
burst_add DEAGLE 1 999 0.01 0.01 0.02 0
burst_add ELITE 1 15 0.01 0.01 0.02 0
burst_add ELITE 2 999 0.07 0.15 0.05 0
burst_add FIVESEVEN 1 999 0.01 0.01 0.02 0
burst_add FLASHBANG 1 999 1 0 0 2
burst_add G3SG1 1 3 1 0 0.02 0
burst_add G3SG1 2 5 1 0 0.02 16
burst_add G3SG1 3 120 1 0 0.05 60
burst_add G3SG1 4 999 0.05 0.4 0.05 60
burst_add GLOCK 1 999 0.01 0.01 0.02 0
burst_add HE 1 999 1 0 0 2
burst_add KNIFE 1 3 1 0 0 0
burst_add KNIFE 2 999 1 0 0.1 2
burst_add M249 1 45 1 0 0.05 0
burst_add M249 2 999 0.05 0.5 0.05 4
burst_add LEONE 1 999 1 0 0.2 0
burst_add M4A1 1 10 1 0 0.05 0
burst_add M4A1 2 20 0.25 0.35 0.05 0
burst_add M4A1 3 80 0.15 0.45 0.05 0
burst_add M4A1 4 999 0.07 0.4 0.05 4
burst_add MAC10 1 40 1 0 0.05 0
burst_add MAC10 2 120 0.35 0.25 0.04 0
burst_add MAC10 3 999 0.11 0.25 0.05 4
burst_add MP5 1 40 1 0 0.05 0
burst_add MP5 2 120 0.45 0.25 0.05 0
burst_add MP5 3 999 0.11 0.25 0.05 4
burst_add P228 1 999 0.01 0.01 0.02 0
burst_add P90 1 20 1 0 0.05 0
burst_add P90 2 120 0.1 0.25 0.05 0
burst_add P90 3 999 0.11 0.25 0.05 4
burst_add SCOUT 1 3 1 0 0.02 0
burst_add SCOUT 2 5 1 0 0.04 16
burst_add SCOUT 3 999 1 0 0.45 28
burst_add SG550 1 3 1 0 0.02 0
burst_add SG550 2 30 1 0 0.04 16
burst_add SG550 3 999 0.3 0.1 0.05 60
burst_add SG552 1 30 1 0 0.05 0
burst_add SG552 2 60 0.25 0.35 0.05 0
burst_add SG552 3 110 0.15 0.45 0.05 8
burst_add SG552 4 999 0.05 0.43 0.2 12
burst_add SMOKE 1 999 1 0 0 2
burst_add TMP 1 20 1 0 0 0
burst_add TMP 2 100 0.3 0.3 0.02 0
burst_add TMP 3 999 0.1 0.3 0.05 4
burst_add UMP45 1 40 1 0 0.05 0
burst_add UMP45 1 120 0.45 0.25 0.05 0
burst_add UMP45 1 999 0.11 0.25 0.05 4
burst_add USP 1 999 0.01 0.01 0.02 0
burst_add 12GUAGE 1 999 1 0 0.2 0


antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]


edgefriction "2"
ex_extrapmax "10.00"
ex_correct "0"
ex_interp "0.012"
ex_maxspeed "750"
ex_diminishextrap "0"
ex_maxerrordistance "64"
ex_maxaccel "2000"
ex_minvelocity "0"
cl_pitchup "89"
cl_pitchdown "89"
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "135"
c_mindistance "30"
c_minpitch "0"
c_minyaw "-135"
c_maxdistance "200.0"
c_mindistance "30.0"
c_minpitch "0.0"
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"//HEADSHOT
c_minyaw "headshot"//HEADSHOT
hs_mode "4"

"models\v_m4a1.mdl"
autoburst "1"
setrecoil "m4a1" "0.73"
spreadvar "0"
height_correction "4"
}
{
"models\v_ak47.mdl"
{ autoburst "1"
setrecoil "ak47" "0.62"
spreadvar "0"
} height_correction "4"
{
{ "models\v_awp.mdl"
autoburst "1"
setrecoil "awp" "0.01"
spreadvar "0"
}
height_correction "4"
{
"models\v_famas.mdl"
{ autoburst "1"
setrecoil "famas" "1.2"
spreavar "0"
} height_correction "4"
{
{ "models\v_galil.mdl"
autoburst "1"
setrecoil "galil" "1.3"
spreadvar "0"
} height_correction "4"
}
{ "models\v_scout.mdl"
autoburst "1"
setrecoil "scout" "0.22"
spreavar "0"
} height_correction "4"
}
{ "models\v_usp.mdl"
autoburst "1"
setrecoil "usp" "0.72"
spreadvar "0"
} height_correction "4"
}
{ "models\v_deagle.mdl"
autoburst "1"
setrecoil "deagle" "0.54"
} spreadvar "0"
height_correction "4"
}
{ "models\v_knife.mdl"
autoburst "1"
setrecoil "knife" "0.02"
spreadvar "0"
} height_correction "4"
}
{ "models\v_mp5.mdl"
autoburst "1"
setrecoil "mp5" "1.72"
spreadvar "0"
} height_correction "4"
}
"models\v_p90.mdl"
} autoburst "1"
setrecoil "p90" "1.2"
spreadvar "0"
{ height_correction "4"
}
} "models\v_sg550"
autoburst "1"
setrecoil "sg550" "0.35"
spreadvar "0"
{ height_correction "4"
}

{ "models\v_sg552"
autoburst "1"
setrecoil "sg552" "0.33"
spreadvar "0"
{ height_correction "4"

wwclconfig_check mp5 1 5 0.4 0.0001 0 0
wwclconfig_check mp5 2 10 0.38 0.001 0 0
wwclconfig_check mp5 3 20 0.35 0.01 0 0
wwclconfig_check mp5 4 30 0.32 0.015 0 0
wwclconfig_check mp5 5 50 0.25 0.02 0 0
wwclconfig_check mp5 6 999 0.15 0.04 0 0
wwclconfig_check ak47 1 10 0.12 0.12 0.000001 1
wwclconfig_check ak47 2 20 0.12 0.13 0.000001 1
wwclconfig_check ak47 3 30 0.12 0.14 0.000001 1
wwclconfig_check ak47 4 50 0.08 0.15 0.000001 0
wwclconfig_check ak47 5 999 0.06 0.16 0.000001 0
wwclconfig_check sg552 1 20 0.25 0.06 0.000001 0
wwclconfig_check sg552 2 50 0.2 0.1 0.000001 0
wwclconfig_check sg552 3 80 0.18 0.15 0.000001 0
wwclconfig_check sg552 4 999 0.12 0.2 0.000001 0
wwclconfig_check m4a1 1 10 0.12 0.12 0.000001 1
wwclconfig_check m4a1 2 20 0.12 0.13 0.000001 1
wwclconfig_check m4a1 3 30 0.12 0.14 0.000001 1
wwclconfig_check m4a1 4 50 0.08 0.15 0.000001 0
wwclconfig_check m4a1 5 999 0.06 0.16 0.000001 0
wwclconfig_check aug 1 30 1 0 0 0
wwclconfig_check aug 2 60 0.25 0.35 0 0
wwclconfig_check aug 3 110 0.15 0.45 0 0
wwclconfig_check aug 4 999 0.05 0.43 0 12
wwclconfig_check awp 1 3 1 0 0 0
wwclconfig_check awp 2 5 1 0 0 16
wwclconfig_check awp 3 999 1 0 0 60
wwclconfig_check c4 1 999 1 0 0 2
wwclconfig_check deagle 1 999 1 0 0 0
wwclconfig_check elite 1 15 1 0 0 0
wwclconfig_check elite 2 999 0.07 0.15 0 0
wwclconfig_check fiveseven 1 999 1 0 0 0
wwclconfig_check flashbang 1 999 1 0 0 2
wwclconfig_check g3sg1 1 3 1 0 0 0
wwclconfig_check g3sg1 2 5 1 0 0 16
wwclconfig_check g3sg1 3 120 1 0 0 60
wwclconfig_check g3sg1 4 999 0.05 0.4 0 60
wwclconfig_check glock18 1 999 0.01 0.01 0 0
wwclconfig_check hegrenade 1 999 1 0 0 2
wwclconfig_check knife 1 3 1 0 0 0
wwclconfig_check knife 2 999 1 0 0 2
wwclconfig_check m249 1 45 1 0 0 0
wwclconfig_check m249 2 999 0.05 0.5 0 0
wwclconfig_check m3 1 999 1 0 0 0
wwclconfig_check mac10 1 40 1 0 0 0
wwclconfig_check mac10 2 120 0.35 0.25 0 0
wwclconfig_check mac10 3 999 0.01 0.25 0 0
wwclconfig_check p228 1 999 1 0 0 0
wwclconfig_check p90 1 5 1 0 0 0
wwclconfig_check p90 2 10 1 0 0 0
wwclconfig_check p90 3 120 0.1 0.25 0 0
wwclconfig_check p90 4 999 0.11 0.25 0 0
wwclconfig_check scout 1 3 1 0 0 0
wwclconfig_check scout 2 5 1 0 0 16
wwclconfig_check scout 3 999 1 0 0 60
wwclconfig_check sg550 1 3 1 0 0 0
wwclconfig_check sg550 2 30 1 0 0 16
wwclconfig_check sg550 3 999 0.3 0.1 0 60
wwclconfig_check smokegrenade 1 999 1 0 0 2
wwclconfig_check tmp 1 20 1 0 0 0
wwclconfig_check tmp 2 100 0.3 0.3 0 0
wwclconfig_check tmp 3 999 0.1 0.3 0 0
wwclconfig_check ump45 1 40 1 0 0 0
wwclconfig_check ump45 2 120 0.45 0.25 0 0
wwclconfig_check ump45 3 999 0.11 0.25 0 0
wwclconfig_check usp 1 999 1 0 0 0
wwclconfig_check xm1014 1 999 1 0 0 0

wwclconfig_check rcl_mp5 "recoil 1.2"
wwclconfig_check rcl_tmp "recoil 0.8"
wwclconfig_check rcl_p90 "recoil 1.6"
wwclconfig_check rcl_ump45 "recoil 1.1"
wwclconfig_check rcl_m249 "recoil 1.85"
wwclconfig_check rcl_ak47 "recoil 1.73"
wwclconfig_check rcl_famas "recoil 1.05"
wwclconfig_check rcl_m4a1 "recoil 1.73"
wwclconfig_check rcl_galil "recoil 0.85"
wwclconfig_check rcl_sg550 "recoil 0.9"
wwclconfig_check rcl_g3sg1 "recoil 2"
wwclconfig_check rcl_aug "recoil 1.6"
wwclconfig_check rcl_mac10 "recoil 1.58"
wwclconfig_check rcl_sg552 "recoil 1.74"
wwclconfig_check rcl_glock18 "recoil 1"
wwclconfig_check rcl_usp "recoil 1"
wwclconfig_check rcl_p228 "recoil 1"
wwclconfig_check rcl_deagle "recoil 0.2"
wwclconfig_check rcl_fiveseven "recoil 1"
wwclconfig_check rcl_elite "recoil 1.2"
wwclconfig_check rcl_m3 "recoil 0.1"
wwclconfig_check rcl_xm1014 "recoil 0.7"
wwclconfig_check rcl_scout "recoil 1"
wwclconfig_check rcl_awp "recoil 1"
wwclconfig_check rcl_tactical "recoil 1"
wwclconfig_check rcl_knife "recoil 0.1"
wwclconfig_check rcl_hegrenade "recoil 0.1"
wwclconfig_check rcl_flashbang "recoil 0.1"
wwclconfig_check rcl_smokegrenade "recoil 0.1"
wwclconfig_check rcl_c4 "recoil 0.1"
wwclconfig_check rcl_ ";"


wwclconfig_check B_p228
wwclconfig_check B_tmp
wwclconfig_check B_glock18
wwclconfig_check B_deagle
wwclconfig_check B_mac10
wwclconfig_check B_fiveseven
wwclconfig_check B_usp
wwclconfig_check B_scout
wwclconfig_check B_awp
wwclconfig_check B_sg550
wwclconfig_check B_m3
wwclconfig_check B_knife
wwclconfig_check B_g3sg1
wwclconfig_check B_sg552
wwclconfig_check B_m4a1
wwclconfig_check B_mp5
wwclconfig_check B_ak47
wwclconfig_check B_galil
wwclconfig_check B_elite
wwclconfig_check B_aug
wwclconfig_check B_p90
wwclconfig_check B_ump45
wwclconfig_check B_famas
wwclconfig_check B_c4
wwclconfig_check B_tactical
wwclconfig_check B_xm1014
wwclconfig_check B_m249
wwclconfig_check B_hegrenade
wwclconfig_check B_smokegrenade
wwclconfig_check B_flashbang


wwclconfig_check config_usp "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_glock18 "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_deagle "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_p228 "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_elite "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_fiveseven "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_xm1014 "shoot 2;FuriousShotgun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_m3 "shoot 2;FuriousShotgun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_mp5 "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_tmp "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_p90 "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_mac10 "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_ump45 "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_ak47 "FuriousAk;recoil 1.6;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_sg552 "FuriousSig;recoil 1.56;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_m4a1 "FuriousM4a1;recoil 1.5;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_galil "FuriousGalil;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_famas "FuriousFamas;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_aug "FuriousAug;recoil 1.6;DavVvBurst1;"
wwclconfig_check config_scout "FuriousScout;shoot 2;aimfirstpoint 1;forumqs 1;forumqs 1;forumqs 1;"
wwclconfig_check config_awp "FuriousAwp;recoil 1.3;shoot 2;aimfirstpoint 1;forumqs 1;forumqs 1;forumqs 1;"
wwclconfig_check config_g3sg1 "FuriousScout;shoot 2;aimfirstpoint 1;forumqs 1;forumqs 1;forumqs 1;"
wwclconfig_check config_sg550 "FuriousScout;shoot 2;aimfirstpoint 1;forumqs 1;forumqs 1;forumqs 1;"
wwclconfig_check config_m249 "FuriousAk;shoot 2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_knife "FuriousM4a1;shoot 2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_tactical "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_flashbang " "
wwclconfig_check config_hegrenade " "
wwclconfig_check config_smokegrenade " "
wwclconfig_check config_c4 " "

_____________________________________________________________________

config_usp "FighterGun;aimfirstpoint 0;shield 0;"
config_glock18 "FighterGun;aimfirstpoint 0;"
config_deagle "FighterGun;aimfirstpoint 0;shield 0;"
config_p228 "FighterGun;aimfirstpoint 0;shield 0;"
config_elite "FighterGun;aimfirstpoint 0;shield 0;"
config_fiveseven "FighterGun;aimfirstpoint 0;shield 0;"
config_xm1014 "FighterShotgun;aimfirstpoint 0;shield 0;"
config_m3 "FighterShotgun;aimfirstpoint 0;shield 0;"
config_mp5 "FighterMp5;aimfirstpoint 0;shield 0;"
config_tmp "FighterMp5;aimfirstpoint 0;shield 0;"
config_p90 "FighterMp5;aimfirstpoint 0shield 0;;"
config_mac10 "FighterMp5;aimfirstpoint 0;shield 0;"
config_ump45 "FighterMp5;aimfirstpoint 0;shield 0;"
config_ak47 "FighterAk;aimfirstpoint 0;shield 0;"
config_sg552 "FighterSig;aimfirstpoint 0;shield 0;"
config_m4a1 "FighterM4a1;aimfirstpoint 0;shield 0;"
config_galil "FighterGalil;aimfirstpoint 0;shield 0;"
config_famas "FighterFamas;aimfirstpoint 0;shield 0;"
config_aug "FighterAug;shield 0;"
config_scout "FighterScout;aimfirstpoint 1;shield 0;"
config_awp "FighterAwp;aimfirstpoint 1;shield 0;"
config_g3sg1 "FighterScout;aimfirstpoint 1;shield 0;"
config_sg550 "FighterScout;aimfirstpoint 1;shield 0;"
config_m249 "FighterAk;aimfirstpoint 0;shield 0;"
config_knife "FighterM4a1;aimfirstpoint 0;shield 0;"
config_tactical "FighterGun;aimfirstpoint 0;shield 1;"

config_flashbang "shield 0;"
config_hegrenade "shield 0;"
config_smokegrenade "shield 0;"
config_c4 "shield 0;"
config_usp_gs " "
config_glock18_gs " "
config_deagle_gs " "
config_p228_gs " "
config_elite_gs " "
config_fiveseven_gs " "
config_xm1014_gs " "
config_m3_gs " "
config_mp5_gs " "
config_tmp_gs " "
config_p90_gs " "
config_mac10_gs " "
config_ump45_gs " "
config_ak47_gs " "
config_sg552_gs " "
config_m4a1_gs " "
config_galil_gs " "
config_famas_gs " "
config_aug_gs " "
config_scout_gs " "
config_awp_gs " "
config_g3sg1_gs " "
config_sg550_gs " "
config_m249_gs " "
config_knife_gs " "
config_tactical_gs ""
config_flashbang_gs " "
config_hegrenade_gs " "
config_smokegrenade_gs " "
config_c4_gs " "

inv_usp "invFighterGun;aimfirstpoint 0"
inv_glock18 "invFighterGun;aimfirstpoint 0"
inv_deagle "invFighterGun;aimfirstpoint 0"
inv_p228 "invFighterGun;aimfirstpoint 0"
inv_elite "invFighterGun;aimfirstpoint 0"
inv_fiveseven "invFighterGun;aimfirstpoint 0"
inv_xm1014 "invFighterShotgun;aimfirstpoint 0"
inv_m3 "invFighterShotgun;aimfirstpoint 0"
inv_mp5 "invFighterMp5;aimfirstpoint 0"
inv_tmp "invFighterMp5;aimfirstpoint 0"
inv_p90 "invFighterMp5;aimfirstpoint 0"
inv_mac10 "invFighterMp5;aimfirstpoint 0"
inv_ump45 "invFighterMp5;aimfirstpoint 0"
inv_ak47 "invFighterAk;aimfirstpoint 0"
inv_sg552 "invFighterSig;aimfirstpoint 0"
inv_m4a1 "invFighterM4a1;aimfirstpoint 1"
inv_galil "invFighterM4a1;aimfirstpoint 0"
inv_famas "invFighterM4a1;aimfirstpoint 0"
inv_aug "invFighterAug;aimfirstpoint 1"
inv_scout "invFighterScout;aimfirstpoint 1"
inv_awp "invFighterAwp;aimfirstpoint 1"
inv_g3sg1 "invFighterScout;aimfirstpoint 1"
inv_sg550 "invFighterScout;aimfirstpoint 1"
inv_m249 "invFighterPara;aimfirstpoint 0"
inv_knife "invFighterMp5;aimfirstpoint 0"
inv_tactical "invFighterMp5;aimfirstpoint 0"
inv_flashbang " "
inv_hegrenade " "
inv_smokegrenade " "
inv_c4 " "


nospread_weapon v_usp.mdl "nospread 1.3"
nospread_weapon v_glock18.mdl "nospread 1.3"
nospread_weapon v_deagle.mdl "nospread 1.3"
nospread_weapon v_p228.mdl "nospread 1.3"
nospread_weapon v_elite.mdl "nospread 1.3"
nospread_weapon v_fiveseven.mdl "nospread 1.3"
nospread_weapon v_xm1014.mdl "nospread 1.3"
nospread_weapon v_m3.mdl "nospread 1.3"
nospread_weapon v_mp5.mdl "nospread 1.3"
nospread_weapon v_tmp.mdl "nospread 1.2"
nospread_weapon v_p90.mdl "nospread 1.2"
nospread_weapon v_mac10.mdl "nospread 1.2"
nospread_weapon v_ump45.mdl "nospread 1.2"
nospread_weapon v_ak47.mdl "nospread 1.9"
nospread_weapon v_sg552mdl "nospread 1.8"
nospread_weapon v_m4a1.mdl "nospread 1.74"
nospread_weapon v_galil.mdl "nospread 1.2"
nospread_weapon v_famas.mdl "nospread 1.2"
nospread_weapon v_aug.mdl "nospread 1.7"
nospread_weapon v_scout.mdl "nospread 1.2"
nospread_weapon v_awp.mdl "nospread 1.3"
nospread_weapon v_g3sg1.mdl "nospread 1.2"
nospread_weapon v_sg550.mdl "nospread 1.2"
nospread_weapon v_m249.mdl "nospread 1.7"
nospread_weapon v_knife.mdl "nospread 1.2"
nospread_weapon v_tactical.mdl "nospread 1.3"

aimreg aura1 "avadd 0 24 6.46 3.23"
aimreg aura2 "avadd 0 23 6.46 3.23"
aimreg aura3 "avadd 0 22 6.46 3.23"
aimreg aura4 "avadd 0 21 6.46 3.23"
aimreg aura5 "avadd 0 20 6.46 3.23"
aimreg aura6 "avadd 0 19 6.46 3.23"
aimreg aura7 "avadd 0 18 6.46 3.23"
aimreg aura8 "avadd 0 17 6.46 3.23"
aimreg aura9 "avadd 0 16 6.46 3.23"
aimreg auraA "avadd 0 15 6.46 3.23"
aimreg auraB "avadd 0 14 6.46 3.23"
aimreg auraC "avadd 0 13 6.46 3.23"
aimreg auraD "avadd 0 12 6.46 3.23"
aimreg auraE "avadd 0 11 6.46 3.23"
aimreg auraF "avadd 0 10 6.46 3.23"
aimreg auraG "avadd 0 09 6.46 3.23"
aimreg auraH "avadd 0 08 6.46 3.23"
aimreg auraI "avadd 0 07 6.46 3.23"
aimreg auraJ "avadd 0 06 6.46 3.23"
aimreg auraK "avadd 0 05 6.46 3.23"
aimreg auraL "avadd 0 04 6.46 3.23"
aimreg auraM "avadd 0 03 6.46 3.23"
aimreg auraN "avadd 0 02 6.46 3.23"
aimreg auraO "avadd 0 01 6.46 3.23"
aimreg auraP "avadd 0 00 6.46 3.23"
aimreg auraQ "avadd 1 26 6.46 3.23"
aimreg auraR "avadd 1 25 6.46 3.23"
aimreg auraS "aura1;aura2;aura3;aura4;aura5;aura6;aura7;aura8;au ra9;auraA;auraB;auraC;auraD;auraE;aur
aF;auraG;auraH;auraI;auraJ;auraK;auraL;auraM;auraN ;auraO;auraP;auraQ;auraR"
aimreg auraT "#cl_bob 0.5;#cl_bobup 0.5;pred 0;aspeed 2;recoil 1.65;#impulse 101"
aimreg auraU "auraS;auraT;txt +(-]-=AURA VERSION 1.1=-[-)+"
aimreg AURA "auraU"

---------------------------------------------------------------------
SCRIPT's//RC//
---------------------------------------------------------------------
type
FFireBullet = procedure (idx: Integer; _forward, right, up: PArray3OfSingle; cShots: Integer; vecSrc, vecDirShooting: PArray3OfSingle; flDistance: Single; iBulletType, iTracerFreq: Integer; tracerCount: PInteger; flSpreadX, flSpreadY: Single);cdecl;

var
oldFireBullet : FFireBullet = pointer ($019024C0);
newFireBullet : FFireBullet;

procedure myFireBullet(idx: Integer; _forward, right, up: PArray3OfSingle; cShots: Integer; vecSrc, vecDirShooting: PArray3OfSingle; flDistance: Single; iBulletType, iTracerFreq: Integer; tracerCount: PInteger; flSpreadX, flSpreadY: Single);cdecl;
var
vDir, view, target: Array[0..2] of Single;
begin

vDir[0] := _forward[0] + flSpreadX * right[0] + flSpreadY * up[0];
view[0] := 8192 * vDir[0];

vDir[1] := _forward[1] + flSpreadX * right[1] + flSpreadY * up[1];
view[1] := 8192 * vDir[1];

vDir[2] := _forward[2] + flSpreadX * right[2] + flSpreadY * up[2];
view[2] := 8192 * vDir[2];

VectorUtils.VectorAngles(view,target);
target[0] := target[0] * -1;

me.spreadAngles.x := me.viewAngles.x - target[0];
me.spreadAngles.y := me.viewAngles.y - target[1];
me.spreadAngles.z := 0;

newFireBullet(idx,_forward,right,up,cShots,vecSrc,vecDirShooting,flDistance,iBulletType,iTracerFreq,tracerCount,flSpreadX,flSpreadY);
end;

procedure CL_CreateMove(_para1:single; ucmd:usercmd_s; _para3:longint);cdecl;
begin
gExportTable.CL_CreateMove(_para1,ucmd,_para3);
If _nospread Then
begin
ucmd.viewangles.x := ucmd.viewangles.x + me.spreadAngles.x;
ucmd.viewangles.y := ucmd.viewangles.y + me.spreadAngles.y;
ucmd.viewangles.z := ucmd.viewangles.z + me.spreadAngles.z;
end;
If _norecoil then
begin
ucmd.viewangles.x := ucmd.viewangles.x - me.punchangle.x;
ucmd.viewangles.y := ucmd.viewangles.y - me.punchangle.y;
end;
end;


procedure HookClient;
begin
While not Assigned(pExportTable.Initialize) Do
Sleep(50);
CopyMemory(@gExportTable,pExportTable,sizeOf(ExportTable_t));
//...
//....
MyHook.Detour(@oldFireBullet,@MyFireBullet,@NewFireBullet);
end;
void ApplyNoRecoil(float Frametime, float *Punchangle, float *Viewangle)
{
float Punch[3], Length;
VectorCopy(Punchangle, Punch);
Length = VectorNormalize(Punch);
Length -= (10.0 + Length * 0.5) * Frametime;
Length = max(Length, 0.0);
VectorScale(Punch, Length, Punch);
Viewangle[0] += Punch[0] + Punch[0];
Viewangle[1] += Punch[1] + Punch[1];
}
//**********************************************************************************************************************************

inline void AntiPitchRecoil(float frametime, float* punchangle, float* Angles)
{
float Punch[3], Length;
VectorCopy(punchangle, Punch);
Length = VectorLength(Punch);
Length -= (10.0 + Length * 0.5) * frametime;
Length = max(Length, 0.0);
VectorScale(Punch, Length, Punch);
Angles[0] -= (Punch[0] + Punch[0]);
}

//**********************************************************************************************************************************

inline void antiRecoil(float* pa, struct usercmd_s * usercmd, float frametime)
{
if(cvar.recoil<0) cvar.recoil =0.0;
switch(cvar.norecoil){
case 1:
{
usercmd->viewangles[0] -= (pa[0] * cvar.recoil);
usercmd->viewangles[1] -= (pa[1] * cvar.recoil);
}
break;
case 2:
{
int* intcoil = (int *)0x01A17C1C;
usercmd->viewangles[0] -= ((pa[0]) * (float)(255/(float)(*intcoil)));
usercmd->viewangles[1] -= ((pa[1]) * (float)(255/(float)(*intcoil)));
}
break;
case 3:
{
AntiPitchRecoil(frametime,pa,usercmd->viewangles);
usercmd->viewangles[1] -= (pa[1] * cvar.recoil);
}
break;
case 4:
{
float recoiladdon = 0.0f;
if(me.spread.recoil < 1) recoiladdon = 0.0f;
else recoiladdon = (me.spread.recoil / 100.0f);
usercmd->viewangles[0] -= (pa[0] * (cvar.recoil +recoiladdon));
usercmd->viewangles[1] -= (pa[1] * (cvar.recoil +recoiladdon));
}
break;
case 5:
{
float post_recoilmultiply = 0.0f;
if (me.spread.recoil == 0) post_recoilmultiply = 0.0f;
else post_recoilmultiply = ((me.spread.recoil +1)/100.0f);
usercmd->viewangles[0] -= (pa[0] * (cvar.recoil + post_recoilmultiply));
usercmd->viewangles[1] -= (pa[1] * (cvar.recoil + post_recoilmultiply));
}
break;
default:
break;
}
VectorClear(pa);//si ya se restaron, se ponen a cero
}
static int boxpnt[6][4] =
{
{ 0, 4, 6, 2 }, // +X
{ 0, 1, 5, 4 }, // +Y
{ 0, 2, 3, 1 }, // +Z
{ 7, 5, 1, 3 }, // -X
{ 7, 3, 2, 6 }, // -Y
{ 7, 6, 4, 5 }, // -Z
};

void CalcTriggerbot( vec3_t mins, vec3_t maxs, IPlayers * pe )
{
int j;

vec3_t tmp;
vec3_t p[8],q[8];
float gap = cfg.box_gap;

for (j = 0; j < 8; j++)
{
tmp[0] = (j & 1) ? mins[0] - gap : maxs[0] + gap;
tmp[1] = (j & 2) ? mins[1] - gap : maxs[1] + gap ;
tmp[2] = (j & 4) ? mins[2] - gap : maxs[2] + gap ;

Utils::VectorCopy(tmp, p[j]);
}

if ( pe->GetEnt()->angles )
{
vec3_t forward, right, up, vPlayerAngles, vAngles;

vAngles[0] = 0;
vAngles[1]= pe->GetEnt()->angles[1];
vAngles[2]=0;

gEngine.pfnAngleVectors( vAngles, forward, right, up );

for (j = 0; j < 8; j++)
{
Utils::VectorCopy(p[j], tmp);

p[j][0] = DotProduct ( tmp, forward );
p[j][1] = DotProduct ( tmp, right );
p[j][2] = DotProduct ( tmp, up );
}
}

for (j = 0; j < 8; j++)
Utils::VectorAdd(p[j], pe->GetEnt()->origin, p[j]);

float left = 99999;
float right = -99999;
float top = -99999;
float bottom = 99999;

vec3_t vTl,vTr,vBl,vBr;

bool bOffScreen = false;

for (j = 0; j < 6; j++)
{
// make sure all 6 sides of the box are visible, otherwise boxes get messy
if( !Utils::CalcScreen( p[boxpnt[j][1]], vTl ) ||
!Utils::CalcScreen( p[boxpnt[j][3]], vBr ) ||
!Utils::CalcScreen( p[boxpnt[j][2]], vTr ) ||
!Utils::CalcScreen( p[boxpnt[j][0]], vBl ) )
bOffScreen = true;

// calculate furthest points from player
if( vTl[0] < left )
left = vTl[0];

if( vTr[0] > right )
right = vTr[0];

if( vTl[1] > top )
top = vTl[1];

if( vBl[1] < bottom )
bottom = vBl[1];
}

if( !bOffScreen ) {

// mouse is within target area?
if( gEnv.centerx >= left &&
gEnv.centerx <= right &&
gEnv.centery >= bottom &&
gEnv.centery <= top )
{
// profit!!!
}
}
}
#include
#include "SDKInclude.h"
#include "TransInclude.h"
#include "NoRecoil.h"

CNoRecoil::CNoRecoil(void)
{
}

CNoRecoil::~CNoRecoil(void)
{
}

void CNoRecoil::PredictAndFixRecoil(struct ref_params_s *pparams)
{
memcpy(lastPunch,curPunch,sizeof(lastPunch));
memcpy(lastAverage,curAverage,sizeof(lastAverage));
memcpy(curPunch,pparams->punchangle,sizeof(pparams->punchangle));

curAverage[0]=(curPunch[0]+lastPunch[0]/2);
curAverage[2]=(curPunch[2]+lastPunch[2]/2);
pparams->cl_viewangles[0] -= curAverage[0]-lastAverage[0];
pparams->cl_viewangles[2] -= curAverage[2]-lastAverage[2];
}

void CNoRecoil::ResetEstimationOnAttackBail()
{
RtlZeroMemory(curAverage,sizeof(curAverage));
RtlZeroMemory(lastAverage,sizeof(lastAverage));
RtlZeroMemory(curPunch,sizeof(curPunch));
RtlZeroMemory(lastPunch,sizeof(lastPunch));
}
#pragma once

class CNoRecoil
{
public:
CNoRecoil(void);
~CNoRecoil(void);
void CNoRecoil::PredictAndFixRecoil(struct ref_params_s *pparams);
void CNoRecoil::ResetEstimationOnAttackBail();

private:
float curPunch[3];
float lastPunch[3];
float curAverage[3];
float lastAverage[3];
};
//
#include "nospread.h"
#include "weaponslist.h"

// add them...
#define WEAPONLIST_GALIL 14
#define WEAPONLIST_FAMAS 15

static unsigned int glSeed = 0;

#define M_PI 3.14159265358979323846

unsigned int seed_table[ 256 ] =
{
28985, 27138, 26457, 9451, 17764, 10909, 28790, 8716, 6361, 4853, 17798, 21977, 19643, 20662, 10834, 20103,
27067, 28634, 18623, 25849, 8576, 26234, 23887, 18228, 32587, 4836, 3306, 1811, 3035, 24559, 18399, 315,
26766, 907, 24102, 12370, 9674, 2972, 10472, 16492, 22683, 11529, 27968, 30406, 13213, 2319, 23620, 16823,
10013, 23772, 21567, 1251, 19579, 20313, 18241, 30130, 8402, 20807, 27354, 7169, 21211, 17293, 5410, 19223,
10255, 22480, 27388, 9946, 15628, 24389, 17308, 2370, 9530, 31683, 25927, 23567, 11694, 26397, 32602, 15031,
18255, 17582, 1422, 28835, 23607, 12597, 20602, 10138, 5212, 1252, 10074, 23166, 19823, 31667, 5902, 24630,
18948, 14330, 14950, 8939, 23540, 21311, 22428, 22391, 3583, 29004, 30498, 18714, 4278, 2437, 22430, 3439,
28313, 23161, 25396, 13471, 19324, 15287, 2563, 18901, 13103, 16867, 9714, 14322, 15197, 26889, 19372, 26241,
31925, 14640, 11497, 8941, 10056, 6451, 28656, 10737, 13874, 17356, 8281, 25937, 1661, 4850, 7448, 12744,
21826, 5477, 10167, 16705, 26897, 8839, 30947, 27978, 27283, 24685, 32298, 3525, 12398, 28726, 9475, 10208,
617, 13467, 22287, 2376, 6097, 26312, 2974, 9114, 21787, 28010, 4725, 15387, 3274, 10762, 31695, 17320,
18324, 12441, 16801, 27376, 22464, 7500, 5666, 18144, 15314, 31914, 31627, 6495, 5226, 31203, 2331, 4668,
12650, 18275, 351, 7268, 31319, 30119, 7600, 2905, 13826, 11343, 13053, 15583, 30055, 31093, 5067, 761,
9685, 11070, 21369, 27155, 3663, 26542, 20169, 12161, 15411, 30401, 7580, 31784, 8985, 29367, 20989, 14203,
29694, 21167, 10337, 1706, 28578, 887, 3373, 19477, 14382, 675, 7033, 15111, 26138, 12252, 30996, 21409,
25678, 18555, 13256, 23316, 22407, 16727, 991, 9236, 5373, 29402, 6117, 15241, 27715, 19291, 19888, 19847
};

unsigned int cNoSpread::U_Random( void )
{
glSeed *= 69069;
glSeed += seed_table[ glSeed & 0xff ];

return ( ++glSeed & 0x0fffffff );
}

void cNoSpread::U_Srand( unsigned int seed )
{
glSeed = seed_table[ seed & 0xff ];
}

int cNoSpread::UTIL_SharedRandomLong( unsigned int seed, int low, int high )
{
unsigned int range;

U_Srand( (int)seed + low + high );

range = high - low + 1;
if ( !(range - 1) )
{
return low;
}
else
{
int offset;
int rnum;

rnum = U_Random();

offset = rnum % range;

return (low + offset);
}
}

float cNoSpread::UTIL_SharedRandomFloat( unsigned int seed, float low, float high )
{
unsigned int range;

U_Srand( (int)seed + *(int *)&low + *(int *)&high );

U_Random();
U_Random();

range = (unsigned int)(high - low);
if ( !range )
{
return low;
}
else
{
int tensixrand;
float offset;

tensixrand = U_Random() & 65535;

offset = (float)tensixrand / 65536.0f;

return (low + offset * range );
}
}

float cNoSpread::GetVecSpread()
{
if (vecflSpreadVar.size() == 0)
return 0.0f;

if (m_iRecoil < vecflSpreadVar.size())
{
return vecflSpreadVar[m_iRecoil];
}

return 0.0f;
}

void cNoSpread::AddSpreadVar(struct event_args_s *args)
{
m_iRecoil++;

float vecspread[2],vec[2];
int future = 1;

vec[0] = UTIL_SharedRandomFloat(m_uiRandom_Seed + 0 + future, -0.5, 0.5) + UTIL_SharedRandomFloat(m_uiRandom_Seed + 1 + future, -0.5, 0.5);
vec[1] = UTIL_SharedRandomFloat(m_uiRandom_Seed + 2 + future, -0.5, 0.5) + UTIL_SharedRandomFloat(m_uiRandom_Seed + 3 + future, -0.5, 0.5);

vecspread[0] = args->fparam1[0] / vec[0];
vecspread[1] = args->fparam2[1] / vec[1];

if (vecspread[0] < 0.0f)
vecspread[0] *= -1.0f;

if (vecspread[1] < 0.0f)
vecspread[1] *= -1.0f;

vecflSpreadVar.push_back(((vecspread[0] + vecspread[1])/2));
}

void cNoSpread::GetSpreadXY(float *vec)
{
float vecspread, speed;

vec[0] = UTIL_SharedRandomFloat(m_uiRandom_Seed + 1 + 0, -0.5, 0.5) + UTIL_SharedRandomFloat(m_uiRandom_Seed + 1 + 1, -0.5, 0.5);
vec[1] = UTIL_SharedRandomFloat(m_uiRandom_Seed + 2 + 1, -0.5, 0.5) + UTIL_SharedRandomFloat(m_uiRandom_Seed + 3 + 1, -0.5, 0.5);

vecspread = GetVecSpread();

vec[0] *= vecspread;
vec[1] *= vecspread;

return;
}


void cNoSpread::GetSpreadOffset(float *inangles, float *outangles)
{
float forward[3], right[3], up[3], vecDir[3];
float view[3], dest[3], spread[2];

gEngfuncs.pfnAngleVectors(inangles, forward, right, up);

GetSpreadXY(spread);

vecDir[0] = forward[0] + spread[0] * right[0] + spread[1] * up[0];
view[0] = 8192 * vecDir[0];

vecDir[1] = forward[1] + spread[0] * right[1] + spread[1] * up[1];
view[1] = 8192 * vecDir[1];

vecDir[2] = forward[2] + spread[0] * right[2] + spread[1] * up[2];
view[2] = 8192 * vecDir[2];

VectorAngles(view, dest);
dest[0] *= -1;

outangles[0] = inangles[0] - dest[0];
outangles[1] = inangles[1] - dest[1];
outangles[2] = 0;
}

void cNoSpread::VectorAngles(const float *forward, float *angles)
{
float tmp, yaw, pitch;

if (forward[1] == 0 && forward[0] == 0)
{
yaw = 0;
pitch = 0;
}
else
{
yaw = atan2(forward[1], forward[0]) * 180 / M_PI;

if (yaw < 0)
yaw += 360;

tmp = sqrt(forward[0] * forward[0] + forward[1] * forward[1]);

pitch = atan2(forward[2], tmp) * 180 / M_PI;
}

angles[0] = pitch;
angles[1] = yaw;
angles[2] = 0;
}
void cNoSpread::DefaultSpreadVar(int weaponid)
{
vecflSpreadVar.clear();
if (weaponid == WEAPONLIST_DEAGLE)
vecflSpreadVar.push_back(0.9f);
else if (weaponid == WEAPONLIST_MP5)
vecflSpreadVar.push_back(0.0f);
else if (weaponid == WEAPONLIST_AK47)
vecflSpreadVar.push_back(0.2f);
else if (weaponid == WEAPONLIST_SG552)
vecflSpreadVar.push_back(0.2f);
else if (weaponid == WEAPONLIST_AUG)
vecflSpreadVar.push_back(0.3f);
else if (weaponid == WEAPONLIST_M4A1)
vecflSpreadVar.push_back(0.2f);
else if (weaponid == WEAPONLIST_M249)
vecflSpreadVar.push_back(0.2f);
else if (weaponid == WEAPONLIST_MAC10)
vecflSpreadVar.push_back(0.15f);
else if (weaponid == WEAPONLIST_UMP45)
vecflSpreadVar.push_back(0.0f);
else if (weaponid == WEAPONLIST_TMP)
vecflSpreadVar.push_back(0.2f);
else if (weaponid == WEAPONLIST_P90)
vecflSpreadVar.push_back(0.15f);
else if (weaponid == WEAPONLIST_P228)
vecflSpreadVar.push_back(0.9f);
else if (weaponid == WEAPONLIST_FIVESEVEN)
vecflSpreadVar.push_back(0.92f);
else if (weaponid == WEAPONLIST_ELITE)
vecflSpreadVar.push_back(0.88f);
else if (weaponid == WEAPONLIST_GLOCK18)
vecflSpreadVar.push_back(0.9f);
else if (weaponid == WEAPONLIST_USP)
vecflSpreadVar.push_back(0.92f);
else if (weaponid == WEAPONLIST_G3SG1)
vecflSpreadVar.push_back(0.2f);
else if (weaponid == WEAPONLIST_SG550)
vecflSpreadVar.push_back(0.2f);
else
vecflSpreadVar.push_back (0.2f);
}
void cNoSpread::HUD_PostRunCmd(struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed)
{
static int prevammo = 0, curammo;
int i, index, Id;

if (runfuncs)
{
m_uiRandom_Seed = random_seed;

if (cmd->buttons & IN_ATTACK && CanCurWeaponAttack()) // catch case when pistol and IN_ATTACK is always on and not firing
{
// there are some disco fans inhere to night
}
else if (!(cmd->buttons & (IN_ATTACK | IN_ATTACK2)))
{
if (me.spread.recoil > 15)
me.spread.recoil = 15;

if (IsCurWeaponSec())
{
m_iRecoil = 0;
}
else if (m_iRecoil > 0)
{
if (m_flRecoilTime <= time)
{
m_flRecoilTime = m_flRecoilTime + 0.0225;
m_iRecoil--;
}
}
}

for (i=0;i {
if (WeaponList[i].Id == to->client.m_iId)
{
if (!WeaponList[i].CurWeapon) // FIX: This doesn't catch when you have a weapon and you buy the same weapon
{
m_iRecoil = 0;
DefaultSpreadVar(WeaponList[i].Id);
}

WeaponList[i].CurWeapon = true;
}
else
WeaponList[i].CurWeapon = false;
}

for (i=0;i {
// this assumes (i == wd[i].m_iId)
index = GetWeaponIndexByID(i);
if (index == -1)
continue;

if (to->weapondata[i].m_iId)
memcpy(&WeaponList[index].weapondata, &to->weapondata[i], sizeof(weapon_data_t));
else
memset(&WeaponList[index].weapondata, 0, sizeof(weapon_data_t));
}

if (IsReloading())
{
Id = GetCurWeaponId();
m_iRecoil = 0;
DefaultSpreadVar(Id);
}
}
}
#ifndef NOSPREAD_H
#define NOSPREAD_H
#include
#include
#include "engine/allclientheaders.h"

class cNoSpread
{
public:
void GetSpreadOffset(float *inangles, float *outangles); // to be called in cl_createmove
void HUD_PostRunCmd(struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed);// to be called POST HUD_POSTRUNCMD
void DefaultSpreadVar(int weaponid); // to be called on reload and weaponchange
void AddSpreadVar(struct event_args_s *args); // to be called in the weapon events

private:
int m_iRecoil;
float m_flRecoilTime;
UINT m_uiRandom_Seed;
std::vectorvecflSpreadVar;
float GetVecSpread( void );
void GetSpreadXY(float *vec);
void VectorAngles(const float *forward, float *angles);
void U_Srand( unsigned int seed );
unsigned int U_Random( void );
int UTIL_SharedRandomLong( unsigned int seed, int low, int high );
float UTIL_SharedRandomFloat( unsigned int seed, float low, float high );
};

#endif
#include
#include "engine/wrect.h"
#include "engine/cl_dll.h"
#include "engine/cl_entity.h"
#include "recoil.h"
#include "random.h"
#include "client.h"
#include "cvar.h"
#include "aimbot.h"
#include "attack.h"
#include "playeritems.h"
#pragma optimize("gtp",on)

void cNoSpread::GetSpreadXY(unsigned int seed, int future, float *velocity, float *vec)
{
float vecspread, speed;

vec[0] = UTIL_SharedRandomFloat(seed + future, -0.5, 0.5) + UTIL_SharedRandomFloat(seed + 1 + future, -0.5, 0.5);

vec[1] = UTIL_SharedRandomFloat(seed + 2 + future, -0.5, 0.5) + UTIL_SharedRandomFloat(seed + 3 + future, -0.5, 0.5);

speed = sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);

vecspread = this->m_fSpread;

vec[0] *= vecspread;
vec[1] *= vecspread;

return;
}
void VectorAngles( const float *forward, float *angles );
void cNoSpread::GetRecoilOffset(int future, float *inangles, float *velocity, float *outangles)
{
float forward[3], right[3], up[3], vecDir[3];
float view[3], dest[3], spread[2];

gEngfuncs.pfnAngleVectors(inangles, forward, right, up);

GetSpreadXY(m_uiSeed, future, velocity, spread);

vecDir[0] = forward[0] + spread[0] * right[0] + spread[1] * up[0];
view[0] = 8192 * vecDir[0];

vecDir[1] = forward[1] + spread[0] * right[1] + spread[1] * up[1];
view[1] = 8192 * vecDir[1];

vecDir[2] = forward[2] + spread[0] * right[2] + spread[1] * up[2];
view[2] = 8192 * vecDir[2];

VectorAngles(view, dest);
dest[0] *= -1;

outangles[0] = inangles[0] - dest[0];
outangles[1] = inangles[1] - dest[1];
outangles[2] = 0;
}
#ifndef RECOIL_H
#define RECOIL_H
#include "windows.h"

class cNoSpread
{
public:
void GetSpread(float fSpread)
{
if (fSpread == 0.0f)
{
m_fLastSpread = m_fcurrentSpread = m_fSpread = fSpread;
}
else
{
if (m_fLastSpread)
{
m_fSpread = m_fcurrentSpread - m_fLastSpread + fSpread;
m_fLastSpread = m_fcurrentSpread;
m_fcurrentSpread = fSpread;
}
else
{
m_fLastSpread = m_fcurrentSpread = m_fSpread = fSpread;
}
}
};
void SetSpreadtoZero()
{
m_fLastSpread = m_fcurrentSpread = m_fSpread = 0.0f;
}
void GetSeed(unsigned int uiSeed)
{
m_uiSeed = uiSeed;
};
void GetRecoilOffset(int future, float *inangles, float *velocity, float *outangles);
private:
void GetSpreadXY(unsigned int seed, int future, float *velocity, float *vec);
float m_fSpread;
float m_fcurrentSpread;
float m_fLastSpread;
unsigned int m_uiSeed;
};

extern cNoSpread gNoSpread;
#endif
#pragma optimize("gtp",on)


#include "random.h"

//===================================================================================
static unsigned int glSeed = 0;
unsigned int seed_table[ 256 ] =
{
28985, 27138, 26457, 9451, 17764, 10909, 28790, 8716, 6361, 4853, 17798, 21977, 19643, 20662, 10834, 20103,
27067, 28634, 18623, 25849, 8576, 26234, 23887, 18228, 32587, 4836, 3306, 1811, 3035, 24559, 18399, 315,
26766, 907, 24102, 12370, 9674, 2972, 10472, 16492, 22683, 11529, 27968, 30406, 13213, 2319, 23620, 16823,
10013, 23772, 21567, 1251, 19579, 20313, 18241, 30130, 8402, 20807, 27354, 7169, 21211, 17293, 5410, 19223,
10255, 22480, 27388, 9946, 15628, 24389, 17308, 2370, 9530, 31683, 25927, 23567, 11694, 26397, 32602, 15031,
18255, 17582, 1422, 28835, 23607, 12597, 20602, 10138, 5212, 1252, 10074, 23166, 19823, 31667, 5902, 24630,
18948, 14330, 14950, 8939, 23540, 21311, 22428, 22391, 3583, 29004, 30498, 18714, 4278, 2437, 22430, 3439,
28313, 23161, 25396, 13471, 19324, 15287, 2563, 18901, 13103, 16867, 9714, 14322, 15197, 26889, 19372, 26241,
31925, 14640, 11497, 8941, 10056, 6451, 28656, 10737, 13874, 17356, 8281, 25937, 1661, 4850, 7448, 12744,
21826, 5477, 10167, 16705, 26897, 8839, 30947, 27978, 27283, 24685, 32298, 3525, 12398, 28726, 9475, 10208,
617, 13467, 22287, 2376, 6097, 26312, 2974, 9114, 21787, 28010, 4725, 15387, 3274, 10762, 31695, 17320,
18324, 12441, 16801, 27376, 22464, 7500, 5666, 18144, 15314, 31914, 31627, 6495, 5226, 31203, 2331, 4668,
12650, 18275, 351, 7268, 31319, 30119, 7600, 2905, 13826, 11343, 13053, 15583, 30055, 31093, 5067, 761,
9685, 11070, 21369, 27155, 3663, 26542, 20169, 12161, 15411, 30401, 7580, 31784, 8985, 29367, 20989, 14203,
29694, 21167, 10337, 1706, 28578, 887, 3373, 19477, 14382, 675, 7033, 15111, 26138, 12252, 30996, 21409,
25678, 18555, 13256, 23316, 22407, 16727, 991, 9236, 5373, 29402, 6117, 15241, 27715, 19291, 19888, 19847
};

//===================================================================================
unsigned int U_Random( void )
{
glSeed *= 69069;
glSeed += seed_table[ glSeed & 0xff ];
return ( ++glSeed & 0x0fffffff );
}

//===================================================================================
void U_Srand( unsigned int seed )
{
glSeed = seed_table[ seed & 0xff ];
}

//===================================================================================
int UTIL_SharedRandomLong( unsigned int seed, int low, int high )
{
unsigned int range;
U_Srand( (int)seed + low + high );
range = high - low + 1;
if ( !(range - 1) )
{
return low;
}
else
{
int offset;
int rnum;
rnum = U_Random();
offset = rnum % range;
return (low + offset);
}
}

//===================================================================================
float UTIL_SharedRandomFloat( unsigned int seed, float low, float high )
{
unsigned int range;
U_Srand( (int)seed + *(int *)&low + *(int *)&high );
U_Random();
U_Random();
range = (unsigned int)(high - low);
if ( !range )
{
return low;
}
else
{
int tensixrand;
float offset;
tensixrand = U_Random() & 65535;
offset = (float)tensixrand / 65536.0f;
return (low + offset * range );
}
}
class CNoSpread
{
private:
DWORD BaseGun;
float Distance;
int Flags;
float FOV;
UINT Seed;
float Speed;
float SpreadVar;
int WeaponBit;
int WeaponID;

private:
float GetDistance(void);
float GetVecSpread(void);

public:
void Apply(float *OldAngles, float *CmdAngles);
void Update(local_state_s *to, unsigned int random_seed);
};

extern CNoSpread gNoSpread;
CNoSpread gNoSpread;

float CNoSpread::GetDistance(void)
{
// M3: 3000
// Xm1014: 3048
// ...
}

float CNoSpread::GetVecSpread(void)
{
float VecSpread;

switch (WeaponID)
{
case WEAPON_AK47:
{
if (!(Flags & FL_ONGROUND))
VecSpread = SpreadVar * x + x;
else if (Speed > 140.0f)
VecSpread = SpreadVar * x + x;
else
VecSpread = SpreadVar * x;
break;
}
...
default:
{
VecSpread = 0.0f;
break;
}
}

return VecSpread;
}

void CNoSpread::Apply(float *OldAngles, float *CmdAngles)
{
float Forward[3], Right[3], Up[3], vecDir[3], vecEnd[3], NewAngles[3], Spread[2], VecSpread;

Spread[0] = UTIL_SharedRandomFloat(Seed + 1, -0.5, 0.5) + UTIL_SharedRandomFloat(Seed + 2, -0.5, 0.5);
Spread[1] = UTIL_SharedRandomFloat(Seed + 3, -0.5, 0.5) + UTIL_SharedRandomFloat(Seed + 4, -0.5, 0.5);

VecSpread = GetVecSpread();

Spread[0] *= VecSpread;
Spread[1] *= VecSpread;

gEngine.pfnAngleVectors(OldAngles, Forward, Right, Up);

for (int i = 0; i < 3; i++)
{
vecDir[i] = Forward[i] + Spread[0] * Right[i] + Spread[1] * Up[i];
vecEnd[i] = Distance * vecDir[i];
}

VectorAngles(vecEnd, NewAngles);
NewAngles[0] = -NewAngles[0];

CmdAngles[0] += OldAngles[0] - NewAngles[0];
CmdAngles[1] += OldAngles[1] - NewAngles[1];
}

void CNoSpread::Update(local_state_s *to, unsigned int random_seed)
{
Flags = to->client.flags;
FOV = to->client.fov;
Seed = random_seed;
float Speed = to->client.velocity.Length();
int WeaponID = to->client.m_iId;
Distance = GetDistance();
if (to->weapondata[WeaponID].m_flNextPrimaryAttack <= 0.0f)
{
BaseGun = *(DWORD*)(dwTableInit + 0x0);
SpreadVar = *(float*)(BaseGun + 0xF8);
WeaponBit = *(int*)(BaseGun + 0x128);
}
}
if (runfuncs) gNoSpread.Update(to, random_seed);
usercmd_t UserCmd;
void CL_CreateMove(float frametime, usercmd_s *cmd, int active)
{
gClient.CL_CreateMove(frametime, cmd, active);
RtlCopyMemory(&UserCmd, cmd, sizeof(UserCmd);
... // aimbot before nospread
gNoSpread.Apply(UserCmd.viewangles, cmd->viewangles);
...
}
//HSPRITE ( *pfnSPR_Load ) ( const char *szPicName );
HSPRITE SPR_Load(const char *szPicName)
{
if(strstr(szPicName, "gas_puff_01"))
{
return 0;
}
//Log("PicName: %s", szPicName);
return gEngfuncs.pfnSPR_Load(szPicName);
}
if (pNearestEnt != NULL && fNearestAimTarget[0] > 0 && fNearestAimTarget[1] > 0)
{
// Define the aimsmooth factor
#define AIM_SMOOTH 3

// Is the right mousebutton actually pressed?
if (GetAsyncKeyState(VK_RBUTTON))
{
//Calculate the interpolation
float x = fNearestAimTarget[0] - iScreenCenterX;
float y = fNearestAimTarget[1] - iScreenCenterY;

x /= AIM_SMOOTH;
y /= AIM_SMOOTH;

fNearestAimTarget[0] = iScreenCenterX + x;
fNearestAimTarget[1] = iScreenCenterY + y;

//Aim on the target
SetCursorPos((int)fNearestAimTarget[0], (int)fNearestAimTarget[1]);
}
}
void GetHeadPosition(cl_entity_t *pEnt)
{
typedef float BoneMatrix_t[MAXSTUDIOBONES][3][4];
model_t *pModel;
studiohdr_t *pStudioHeader;
BoneMatrix_t *pBoneMatrix;
Vector vBBMin = Vector(0, 0, 0);
Vector vBBMax = Vector(0, 0, 0);
mstudiobbox_t *pHitbox;
Vector vAimOffs = Vector(0, 0, 0);
vAimOffs[0] = cvar.hbx;
vAimOffs[1] = cvar.hby;
vAimOffs[2] = cvar.hbz;
int i;
if(!vPlayers[pEnt->index].bGotHead)
{
pModel = pstudio->SetupPlayerModel(pEnt->index);
pStudioHeader = (studiohdr_t*)pstudio->Mod_Extradata(pModel);
pBoneMatrix = (BoneMatrix_t*)pstudio->StudioGetBoneTransform();
aimvec av; // This is an aimvec structure the aimbot traditionally uses.
vPlayers[pEnt->index].Hitbox.clear(); // This is the array of hitboxes, we're clearing it so we have fresh aiming spots.
pHitbox = (mstudiobbox_t*)((byte*)pStudioHeader + pStudioHeader->hitboxindex);
i = cvar.hitbox;
if(cvar.hitbox>20){cvar.hitbox=11;}
if(i>=0)
{
VectorTransform(pHitbox[i].bbmin, (*pBoneMatrix)[pHitbox[i].bone], vBBMin);
VectorTransform(pHitbox[i].bbmax, (*pBoneMatrix)[pHitbox[i].bone], vBBMax);
vPlayers[pEnt->index].vPlayerHead = (vBBMax + vBBMin)*0.5f - vAimOffs;
vPlayers[pEnt->index].bGotHead = true;
VectorSubtract(vPlayers[pEnt->index].vPlayerHead, vPlayers[pEnt->index].getEnt()->origin, vPlayers[pEnt->index].vPlayerHead);
av.h = vPlayers[pEnt->index].vPlayerHead[2]; // using the head hitbox as the first point in our aimvec array, so it takes precedence over others.
av.f = vPlayers[pEnt->index].vPlayerHead[1];
av.r = vPlayers[pEnt->index].vPlayerHead[0];
vPlayers[pEnt->index].Hitbox.push_back(av); // this is where the actual adding occurs.
if(cvar.autodetect && gAimbot.target==-1) // is ad enabled and why calculate further if I have a target already?
{
for(int q=1;q<20;q++)
{
float curspot[3];
VectorTransform(pHitbox[q].bbmin, (*pBoneMatrix)[pHitbox[q].bone], vBBMin);
VectorTransform(pHitbox[q].bbmax, (*pBoneMatrix)[pHitbox[q].bone], vBBMax);
VectorCopy((vBBMax + vBBMin) * 0.5f, curspot );
vPlayers[pEnt->index].bAimSpot[q] = true;
VectorSubtract(curspot,vPlayers[pEnt->index].getEnt()->origin,curspot);
// The above is just the same thing the function does, finding the middle of the bounding box and subtracting.
av.h = curspot[2]; // these are other hitboxes
av.f = curspot[1]; // we want to add for autodetect
av.r = curspot[0];
vPlayers[pEnt->index].Hitbox.push_back(av); // this actually adds the hitbox's position to the aimvec structure Hitbox in the VecPlayers class, or vPlayers.
}
}
Vector vCubePoints[8];
Vector vCubePointsTrans[8];
vCubePoints[0] = pHitbox[i].bbmin;
vCubePoints[1] = Vector(pHitbox[i].bbmin.x, pHitbox[i].bbmax.y, pHitbox[i].bbmin.z);
vCubePoints[2] = Vector(pHitbox[i].bbmax.x, pHitbox[i].bbmax.y, pHitbox[i].bbmin.z);
vCubePoints[3] = Vector(pHitbox[i].bbmax.x, pHitbox[i].bbmin.y, pHitbox[i].bbmin.z);
vCubePoints[4] = pHitbox[i].bbmax;
vCubePoints[5] = Vector(pHitbox[i].bbmin.x, pHitbox[i].bbmax.y, pHitbox[i].bbmax.z);
vCubePoints[6] = Vector(pHitbox[i].bbmin.x, pHitbox[i].bbmin.y, pHitbox[i].bbmax.z);
vCubePoints[7] = Vector(pHitbox[i].bbmax.x, pHitbox[i].bbmin.y, pHitbox[i].bbmax.z);

for(int j = 0; j < 8; j++)
VectorTransform(vCubePoints[j], (*pBoneMatrix)[pHitbox[i].bone], vCubePointsTrans[j]);

if(cvar.drawhitbox)
{
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
ColorEntry *clr;
clr = PlayerColor(pEnt->index);
glColor4f(clr->onebased_r,clr->onebased_g,clr->onebased_b,clr->onebased_a);
glLineWidth(0.15f);
glBegin(GL_LINE_LOOP);
glVertex3fv(vCubePointsTrans[0]);
glVertex3fv(vCubePointsTrans[1]);
glVertex3fv(vCubePointsTrans[2]);
glVertex3fv(vCubePointsTrans[3]);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3fv(vCubePointsTrans[4]);
glVertex3fv(vCubePointsTrans[5]);
glVertex3fv(vCubePointsTrans[6]);
glVertex3fv(vCubePointsTrans[7]);
glEnd();
glBegin(GL_LINES);
glVertex3fv(vCubePointsTrans[0]);
glVertex3fv(vCubePointsTrans[6]);
glVertex3fv(vCubePointsTrans[1]);
glVertex3fv(vCubePointsTrans[5]);
glVertex3fv(vCubePointsTrans[2]);
glVertex3fv(vCubePointsTrans[4]);
glVertex3fv(vCubePointsTrans[3]);
glVertex3fv(vCubePointsTrans[7]);
glEnd();
glDisable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
}
}
}

#define MAX_PLAYERS 32 + 1
#define TEAM_PROXY 600
#define TEAM_SPECTATOR 500

#define MAX_NUMBER_LENGTH 20
#define MAX_COMMAND_LENGTH 30
#define MAX_NAME_LENGTH 33
#define MAX_DATA_LENGTH 200
#define MAX_TEXT_LENGTH 200
#define MAX_AUTHID_LENGTH 39

#define PLUGIN_HANDLED -1
#define PLUGIN_FAILURE 0
#define PLUGIN_CONTINUE 1

#define ACCESS_ALL 0
#define ACCESS_TIMELEFT 0
#define ACCESS_USERLIST 0
#define ACCESS_VERSION 0
#define ACCESS_VOTE_KICK 1
#define ACCESS_VOTE_MAP 1
#define ACCESS_FRAGLIMIT 2
#define ACCESS_MAP 2
#define ACCESS_TIMELIMIT 2
#define ACCESS_ABORT_VOTE 2
#define ACCESS_RELOAD 4
#define ACCESS_PAUSE 8
#define ACCESS_PASS 16
#define ACCESS_FRIENDLY_FIRE 32
#define ACCESS_GRAVITY 32
#define ACCESS_TEAMPLAY 32
#define ACCESS_CHAT 64
#define ACCESS_SAY 64
#define ACCESS_KICK 128
#define ACCESS_BAN 256
#define ACCESS_CONFIG 512
#define ACCESS_IMMUNITY 4096
#define ACCESS_RCON 65536 /* Define this to 512 to have Alfred's setting */
#define ACCESS_RESERVE_NICK 16384 /* This is never used in the script; just for reference */
#define ACCESS_RESERVE_SPOT 32768 /* This is never used in the script; just for reference */


forward plugin_init();
forward plugin_info(HLOldName, HLNewName, UserIndex);
forward plugin_connect(HLUserName, HLIP, UserIndex);
forward plugin_disconnect(HLUserName, UserIndex);
forward plugin_command(HLCommand, HLData, HLUserName, UserIndex);

native access( iAccess, sName[] = "" );
native auth( sName[] = "");
native ban( sPlayer[], iTime, bBanBy = bBanByID );
native censor_words( sString[] );
native centersay( sText[], iTime, iRed, iGreen, iBlue );
native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue );
native changelevel( sMap[], iIntermissionPause = 0 );
native cvar_exists( sCvar[] );
native check_user( sPlayer[] );
native check_words( sPlayer[] );
native consgreet( sMessage[] );
native convert_string( iHLString, sSmallString[], iMaxLength );
native currentmap( iMap[], iMaxLength );
native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID );
native exec( sCommand[], bWriteLogEntry = 1 );
native execclient( sPlayer[], sCommand[] );
native get_serverinfo( sKey[], sValue[], iMaxLength );
native get_timer( iTimer );
native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH );
native get_userindex( sPlayer[], &iIndex );
native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength );
native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 );
native get_username( sPlayer[], sName[], iMaxLength );
native get_userorigin( sPlayer[], &iX, &iY, &iZ );
native get_userSessionID( sPlayer[], &iSessionID );
native get_userWONID( sPlayer[], &iWONID );
native get_vaultdata( sKey[], sData[], iMaxLength );
native get_vaultnumdata( sKey[], &iData );
native getstrvar( sVarname[], sValue[], iMaxLength );
native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 );
native getteamcount( iTeam );
native getvar( sVarname[] );
native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 );
native godmode( sPlayer[], iOnOff );
native help( sKeyword[] );
native kick( sPlayer[] );
native kill_timer( iTimer );
native list_maps( );
native log( sLogEntry[] );
native look_in_dir( sDirectory[], sMatch[], sFilename [], iNumber );
native maptime( iWhichtime, iPrintToConsole = 0 );
native maxplayercount( );
native message( sTarget[], sMessage[] );
native messageex( sTarget[],sMessage[], print_type:iMessageType );
native motd( sPlayer[], Text[] );
native nextmap( sMap[], iMaxLength );
native noclip( sPlayer[], iOnOff );
native playercount( );
native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" );
native playsound( sTarget[], iSound[] );
native pointto( iRange = 2048 );
native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd );
native reload( );
native say( sMessage[] );
native selfmessage( sMessage[] );
native servertime( sTimeString[], iMaxLen, sFormat[] = "none" );
native set_serverinfo( sKey[], sValue[] );
native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" );
native set_vaultdata( sKey[], sData[] );
native set_vaultnumdata( sKey[], iData );
native slap( sPlayer[] );
native slay( sPlayer[] );
native speakto( sTarget[], iSentence[] );
native strtonum( sString[] );
native systemtime( );
native teleport( sPlayer[], iX, iY, iZ );
native timeleft( iPrintToConsole = 1 );
native typesay( sMessage[], iTime, iRed, iGreen, iBlue );
native unban( sWONID[] );
native userlist( sPattern[] = "" );
native valid_map( sMap[] );
native valid_mapex( sMap[], ignoreMapsFile = 0 );
native version( );
native vote( sVoteString[], ... );
native vote_allowed( );

native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native listspawn( sClass[] );
native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native removespawn( iIdentity );

native fileexists( sFilename[] );
native filesize( sFilename[], fsize_unit:Unit = 1 );
native readfile( sFilename[], sLine[], iLineNum, iMaxLength );
native writefile( sFilename[], sLine[], iLineNum = -1 );
native resetfile( sFilename[] );
native deletefile( sFilename[] );

native plugin_exec( sCommand[], sArguments[] );
native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" );
native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] );
native plugin_registerinfo( Name[], Description[], Version[]);

native setstrvar( cvar[], value[]);
native menu(username[],text[],keys,time=0);

native get_userFrags( sPlayer[], &frags );
native get_userHealth(sPlayer[], &health );
native get_userTeam( sPlayer[], &team );
native get_userArmor( sPlayer[], &armor );




particle_t *( *R_AllocParticle ) ( void ( *callback ) ( struct particle_s *particle, float frametime ) );
void ( *R_BlobExplosion ) ( float * org );
void ( *R_Blood ) ( float * org, float * dir, int pcolor, int speed );
void ( *R_BloodSprite ) ( float * org, int colorindex, int modelIndex, int modelIndex2, float size );
void ( *R_BloodStream ) ( float * org, float * dir, int pcolor, int speed );
void ( *R_BreakModel ) ( float *pos, float *size, float *dir, float random, float life, int count, int modelIndex, char flags );
void ( *R_Bubbles ) ( float * mins, float * maxs, float height, int modelIndex, int count, float speed );
void ( *R_BubbleTrail ) ( float * start, float * end, float height, int modelIndex, int count, float speed );
void ( *R_BulletImpactParticles ) ( float * pos );
void ( *R_EntityParticles ) ( struct cl_entity_s *ent );
void ( *R_Explosion ) ( float *pos, int model, float scale, float framerate, int flags );
void ( *R_FizzEffect ) ( struct cl_entity_s *pent, int modelIndex, int density );
void ( *R_FireField ) ( float * org, int radius, int modelIndex, int count, int flags, float life );
void ( *R_FlickerParticles ) ( float * org );
void ( *R_FunnelSprite ) ( float *org, int modelIndex, int reverse );
void ( *R_Implosion ) ( float * end, float radius, int count, float life );
void ( *R_LargeFunnel ) ( float * org, int reverse );
void ( *R_LavaSplash ) ( float * org );
void ( *R_MultiGunshot ) ( float * org, float * dir, float * noise, int count, int decalCount, int *decalIndices );
void ( *R_MuzzleFlash ) ( float *pos1, int type );
void ( *R_ParticleBox ) ( float *mins, float *maxs, unsigned char r, unsigned char g, unsigned char b, float life );
void ( *R_ParticleBurst ) ( float * pos, int size, int color, float life );
void ( *R_ParticleExplosion ) ( float * org );
void ( *R_ParticleExplosion2 ) ( float * org, int colorStart, int colorLength );
void ( *R_ParticleLine ) ( float * start, float *end, unsigned char r, unsigned char g, unsigned char b, float life );
void ( *R_PlayerSprites ) ( int client, int modelIndex, int count, int size );
void ( *R_Projectile ) ( float * origin, float * velocity, int modelIndex, int life, int owner, void (*hitcallback)( struct tempent_s *ent, struct pmtrace_s *ptr ) );
void ( *R_RicochetSound ) ( float * pos );
void ( *R_RicochetSprite ) ( float *pos, struct model_s *pmodel, float duration, float scale );
void ( *R_RocketFlare ) ( float *pos );
void ( *R_RocketTrail ) ( float * start, float * end, int type );
void ( *R_RunParticleEffect ) ( float * org, float * dir, int color, int count );
void ( *R_ShowLine ) ( float * start, float * end );
void ( *R_SparkEffect ) ( float *pos, int count, int velocityMin, int velocityMax );
void ( *R_SparkShower ) ( float *pos );
void ( *R_SparkStreaks ) ( float * pos, int count, int velocityMin, int velocityMax );
void ( *R_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int spread, int rendermode );
void ( *R_Sprite_Explode ) ( TEMPENTITY *pTemp, float scale, int flags );
void ( *R_Sprite_Smoke ) ( TEMPENTITY *pTemp, float scale );
void ( *R_Sprite_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int iRand );
void ( *R_Sprite_Trail ) ( int type, float * start, float * end, int modelIndex, int count, float life, float size, float amplitude, int renderamt, float speed );
void ( *R_Sprite_WallPuff ) ( TEMPENTITY *pTemp, float scale );
void ( *R_StreakSplash ) ( float * pos, float * dir, int color, int count, float speed, int velocityMin, int velocityMax );
void ( *R_TracerEffect ) ( float * start, float * end );
void ( *R_UserTracerParticle ) ( float * org, float * vel, float life, int colorIndex, float length, unsigned char deathcontext, void ( *deathfunc)( struct particle_s *particle ) );
particle_t *( *R_TracerParticles ) ( float * org, float * vel, float life );
void ( *R_TeleportSplash ) ( float * org );
void ( *R_TempSphereModel ) ( float *pos, float speed, float life, int count, int modelIndex );
TEMPENTITY *( *R_TempModel ) ( float *pos, float *dir, float *angles, float life, int modelIndex, int soundtype );
TEMPENTITY *( *R_DefaultSprite ) ( float *pos, int spriteIndex, float framerate );
TEMPENTITY *( *R_TempSprite ) ( float *pos, float *dir, float scale, int modelIndex, int rendermode, int renderfx, float a, float life, int flags );
int ( *Draw_DecalIndex ) ( int id );
int ( *Draw_DecalIndexFromName ) ( char *name );
void ( *R_DecalShoot ) ( int textureIndex, int entity, int modelIndex, float * position, int flags );
void ( *R_AttachTentToPlayer ) ( int client, int modelIndex, float zoffset, float life );
void ( *R_KillAttachedTents ) ( int client );
BEAM *( *R_BeamCirclePoints ) ( int type, float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
BEAM *( *R_BeamEntPoint ) ( int startEnt, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
BEAM *( *R_BeamEnts ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
BEAM *( *R_BeamFollow ) ( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness );
void ( *R_BeamKill ) ( int deadEntity );
BEAM *( *R_BeamLightning ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed );
BEAM *( *R_BeamPoints ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
BEAM *( *R_BeamRing ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
dlight_t *( *CL_AllocDlight ) ( int key );
dlight_t *( *CL_AllocElight ) ( int key );
TEMPENTITY *( *CL_TempEntAlloc ) ( float * org, struct model_s *model );
TEMPENTITY *( *CL_TempEntAllocNoModel ) ( float * org );
TEMPENTITY *( *CL_TempEntAllocHigh ) ( float * org, struct model_s *model );
TEMPENTITY *( *CL_TentEntAllocCustom ) ( float *origin, struct model_s *model, int high, void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime ) );
void ( *R_GetPackedColor ) ( short *packed, short color );
short ( *R_LookupColor ) ( unsigned char r, unsigned char g, unsigned char b );



#define FTENT_NONE 0x00000000
#define FTENT_SINEWAVE 0x00000001
#define FTENT_GRAVITY 0x00000002
#define FTENT_ROTATE 0x00000004
#define FTENT_SLOWGRAVITY 0x00000008
#define FTENT_SMOKETRAIL 0x00000010
#define FTENT_COLLIDEWORLD 0x00000020
#define FTENT_FLICKER 0x00000040
#define FTENT_FADEOUT 0x00000080
#define FTENT_SPRANIMATE 0x00000100
#define FTENT_HITSOUND 0x00000200
#define FTENT_SPIRAL 0x00000400
#define FTENT_SPRCYCLE 0x00000800
#define FTENT_COLLIDEALL 0x00001000 // will collide with world and slideboxes
#define FTENT_PERSIST 0x00002000 // tent is not removed when unable to draw
#define FTENT_COLLIDEKILL 0x00004000 // tent is removed upon collision with anything
#define FTENT_PLYRATTACHMENT 0x00008000 // tent is attached to a player (owner)
#define FTENT_SPRANIMATELOOP 0x00010000 // animating sprite doesn't die when last frame is displayed
#define FTENT_SPARKSHOWER 0x00020000
#define FTENT_NOMODEL 0x00040000 // Doesn't have a model, never try to draw ( it just triggers other things )
#define FTENT_CLIENTCUSTOM 0x00080000 // Must specify callback. Callback function is responsible for killing tempent and updating fields ( unless other flags specify how to do things )

typedef struct tempent_s TEMPENTITY;
typedef struct tempent_s

#define mBase 0xBD63D8 // mBase = My Base, always holds my players base address
#define hBase 0xB0D228 // hBase = Host Base, always holds th

///
PLAYER_DATA GetMyPlayerData(void)
{
PLAYER_DATA Player; // Create a blank PLAYER_DATA struct
ZeroMemory(&Player, sizeof(PLAYER_DATA)); // Initiate it all to 0 (thanks L.Spiro, this solved some problems)
Peek((void*)mBase,(void*)&Player.baseadd,4); // Get our players Base Address from the pointer

Player.coordEWa = Player.baseadd + 0x8; // Get all the addies for everything...the 0x8, 0xC and shit are the offsets I found for DFX
Player.coordNSa = Player.baseadd + 0xC;
Player.coordUDa = Player.baseadd + 0x10;
Player.lookXa = Player.baseadd + 0x14;
Player.lookYa = Player.baseadd + 0x18;
Player.namea = Player.baseadd + 0xF4;

Peek((void*)Player.coordEWa,(void*)&Player.coordEW,4); // Now we got all the addies, read in the info from em all
Peek((void*)Player.coordNSa,(void*)&Player.coordNS,4);
Peek((void*)Player.coordUDa,(void*)&Player.coordUD,4);
Peek((void*)Player.lookXa,(void*)&Player.lookX,4);
Peek((void*)Player.lookYa,(void*)&Player.lookY,4);
Peek((void*)Player.namea,(void*)&Player.name,15);

return Player; // Give our PLAYER_DATA Player, as the return value
}
///
PLAYER_DATA GetPlayerData(BYTE PlayerNum) // Takes the number of the player as a param
{
PLAYER_DATA Player;
ZeroMemory(&Player, sizeof(PLAYER_DATA));
Peek((void*)hBase,(void*)&Player.baseadd,4);

Player.baseadd = Player.baseadd + (PlayerNum*0x388); // 0x388 is the gap between players, starting with player 1

Player.coordEWa = Player.baseadd + 0x8;
Player.coordNSa = Player.baseadd + 0xC;
Player.coordUDa = Player.baseadd + 0x10;
Player.lookXa = Player.baseadd + 0x14;
Player.lookYa = Player.baseadd + 0x18;
Player.namea = Player.baseadd + 0xF4;

Peek((void*)Player.coordEWa,(void*)&Player.coordEW,4);
Peek((void*)Player.coordNSa,(void*)&Player.coordNS,4);
Peek((void*)Player.coordUDa,(void*)&Player.coordUD,4);
Peek((void*)Player.lookXa,(void*)&Player.lookX,4);
Peek((void*)Player.lookYa,(void*)&Player.lookY,4);
Peek((void*)Player.namea,(void*)&Player.name,15);

return Player;
}

void SetCrosshairOnEnemy(BYTE PlayerNumber)
{
PLAYER_DATA oP = GetPlayerData(PlayerNumber);
PLAYER_DATA cP = GetMyPlayerData();

double EWdif;
double NSdif;
double UDdif;

double angleA;
double angleP;
double angleB;
double angleBP;

double newValue;
DWORD newValue2;

double newValueb;
DWORD newValueb2;

double halfCircle = 0xFFFFFFFF/2;

/*Sec 1*/
if(oP.coordEW > cP.coordEW && oP.coordNS <= cP.coordNS)
{
EWdif = oP.coordEW - cP.coordEW;
NSdif = cP.coordNS - oP.coordNS;
angleA = atan(NSdif/EWdif) * 57.29578;
angleP = (angleA/360);
newValue = 0xFFFFFFFF - (0xFFFFFFFF*angleP);
newValue2 = newValue;
Poke((void*)cP.lookXa, &newValue2,4);
}

/*Sec 2*/
if(oP.coordEW <= cP.coordEW && oP.coordNS < cP.coordNS)
{
EWdif = cP.coordEW - oP.coordEW;
NSdif = cP.coordNS - oP.coordNS;
angleA = atan(NSdif/EWdif) * 57.29578;
angleP = (angleA/360);
newValue = halfCircle + (0xFFFFFFFF*angleP);
newValue2 = newValue;
Poke((void*)cP.lookXa, &newValue2,4);
}

/*Sec 3*/
if(oP.coordEW < cP.coordEW && oP.coordNS >= cP.coordNS)
{
EWdif = cP.coordEW - oP.coordEW;
NSdif = oP.coordNS - cP.coordNS;
angleA = atan(NSdif/EWdif) * 57.29578;
angleP = (angleA/360);
newValue = halfCircle - (0xFFFFFFFF*angleP);
newValue2 = newValue;
Poke((void*)cP.lookXa, &newValue2,4);
}

/*Sec 4*/
if(oP.coordEW >= cP.coordEW && oP.coordNS > cP.coordNS)
{
EWdif = oP.coordEW - cP.coordEW;
NSdif = oP.coordNS - cP.coordNS;
angleA = atan(NSdif/EWdif) * 57.29578;
angleP = (angleA/360);
newValue = 0 + (0xFFFFFFFF*angleP);
newValue2 = newValue;
Poke((void*)cP.lookXa, &newValue2,4);
}

// Done the X-look, now this is for the Y-look

double flatDist = sqrt((EWdif*EWdif)+(NSdif*NSdif)); // Get the level distance between us and the enemy, using pythagoras

if(oP.coordUD == cP.coordUD)
{
BYTE zero4[4] = {0x00,0x00,0x00,0x00};
Poke((void*)cP.lookYa,zero4, 4); // If we are equal height, set our Y-look to 0 (level)

} else if(oP.coordUD > cP.coordUD)
{
UDdif = oP.coordUD - cP.coordUD; // Work out our UDdif
angleB = atan(UDdif/flatDist) * 57.29578; // Same old stuff as before
angleBP = (angleB/360);
newValueb = 0 + (0xFFFFFFFF*angleBP);
newValueb2 = newValueb;
Poke((void*)cP.lookYa, &newValueb2,4);

} else if (oP.coordUD < cP.coordUD)
{
UDdif = cP.coordUD - oP.coordUD;
angleB = atan(UDdif/flatDist) * 57.29578;
angleBP = (angleB/360);
newValueb = 0xFFFFFFFF - (0xFFFFFFFF*angleBP);
newValueb2 = newValueb;
Poke((void*)cP.lookYa, &newValueb2,4);
}
}
float oldxobject,oldyobject,oldzobject;
float xlagdifference,ylagdifference,zlagdifference;
unsigned long aimbottexttimer;
float * ZAimbotFixed()
{
int xChanger = 18; //originally it aims at the shoulder so i had to offset this
int yChanger = 26; //this too
float xwtf = GetPosition(ZMyCharacter())[0]-GetPosition(GetZCharacter(LastAttacker()))[0]; //xpos
float ywtf = GetPosition(ZMyCharacter())[1]-GetPosition(GetZCharacter(LastAttacker()))[1]; //ypos
if (xwtf > 0) //maybe ill collapse this?
{
if (ywtf < 0)
{
//DO
}
else
{
xChanger=-xChanger;
}
//xChanger=-xChanger;
}
if (xwtf <= 0)
{
yChanger=-yChanger;
if (ywtf < 0)
{
//DO NOTHING ITS PERFECT
}
else
{
xChanger=-xChanger;
}
//yChanger = -yChanger;
}
float *OBJECTPOS = GetPosition(GetZCharacter(LastAttacker()));
float xobject = GetPosition(GetZCharacter(LastAttacker()))[0]+xChanger;
float yobject = GetPosition(GetZCharacter(LastAttacker()))[1]+yChanger;
float zobject = GetPosition(GetZCharacter(LastAttacker()))[2]-15;
/*
bAimbotOld^=1;
LastAttackerPing();
if (bAimbotOld)
{
oldxobject = xobject;
oldyobject = yobject;
oldzobject = zobject;

}
else
{
char mycharlolbuffer[64];
xlagdifference = oldxobject-xobject;
ylagdifference = oldyobject-yobject;
zlagdifference = oldzobject-zobject;
}
*/
float *CAMERAPOS = GetPosition(ZMyCharacter());

//Use simple trigonometry to calculate the side angles
float A = CAMERAPOS[1] - yobject;// - anglefixsin*GravityLevel; // Side of leg #1
float B = CAMERAPOS[0] - xobject;// - cos(suggestedprice2)*GravityLevel; // Side of leg #2
//A = A - (xlagdifference * LastAttackerPing()/10);
//B = B - (ylagdifference * LastAttackerPing()/10);
float DIRECTION;

//Calculate the angles. It is done in degrees:
//This is done by using the arc-tangent, which can get the angle of the triangle with only the leg size defined, rather than the hypotenuse.
if (A>0)DIRECTION=atan(B/A)/3.14159265 * 180 + 180; // Our directions with arctangent only range from 0-180, if leg A is larger than 0, we add 180 degrees to it.
if (A<=0)DIRECTION=atan(B/A)/3.14159265 * 180 + 360;

float FixedCOS;
float FixedSIN;
float COS = cos(DIRECTION*0.0174532925); // Convert to D3D angle vectors, which range from -1 to 1 so we'll use sine and cosine for this :)
float SIN = sin(DIRECTION*0.0174532925);

//Calculate the up and down angles
//Use the distance formula to calculate one of the legs(The 'distance' leg)
float LOOKUP;
float C = sqrt( A*A + B*B ); //Distance formula = SQRT( (x1 - x2)^2 + (y1 - y2)^2)
float D = OBJECTPOS[2] - CAMERAPOS[2] - 15;




LOOKUP = atan(D/C)/3.14159265 * 180;

LOOKUP = sin(LOOKUP*0.0174532925);

//this should be aiming directly at them without leading at all

//get two points and then get xyz difference then add it use aimtimer and then multiply by ping

float NEWDIRECTION[] = {SIN,COS,LOOKUP};



return NEWDIRECTION;

}

void ConstantFixedAim()
{
for(;;Sleep(10))
{
if (bAimbotTest)
{
if (GetZCharacter(LastAttacker()))
{
ZMyCharacter__SetDirection(ZAimbotFixed());
}
}
}
}
aimbot()
{
self iPrintln("Infection: Aimbot!");
self setClientDvar( "aim_automelee_range", "255" );
self setClientDvar( "aim_automelee_region_height", "480" );
self setClientDvar( "aim_automelee_region_width", "640" );
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 480 );
self setClientDvar( "aim_autoaim_region_width" , 640 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 640 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
self setClientDvar( "cg_enemyNameFadeOut", "900000" );
self setClientDvar( "cg_enemyNameFadeIn", "0" );
self setClientDvar( "cg_drawThroughWalls", "1" );
}
Aimbot Aimbot = Client.Variables["Aimbot"] as Aimbot;
if (Aimbot != null)
{
if (AttackerUID == Client.UID)
{
if (Value.SpellID == Aimbot.SpellID &&
Aimbot.On &&
Aimbot.SpellID != 6000)
{
JNativeBasicEntity Target;
if (SpellSystem.GetTarget(Client, out Target, Aimbot.TargetID, Aimbot.Distance))
{
if (Client.X != Target.X || Target.Y != Client.Y)
{
Client.CastMagic((ushort)(Target.X), Target.Y, Value.SpellID);
return false;
}
}
}
else if (Value.SpellID == 1075 /*Invisibility*/)
{
Aimbot ab = (Aimbot)Client.Variables["Aimbot"];
if (ab != null)
{
ab.TargetID = TargetUID;
Client.SendClientMessage("Locked " + TargetUID.ToString(), JNativeDialogType.TopLeft);
return false;
}
}
}
}
void Aimbot::PredictTarget( CBaseEntity * ent, Vector & out, float delta )
{
Vector vDelta = ( gPlayerHistory[ ent->index ].currpos - gPlayerHistory[ ent->index ].lastpos );

if( VectorUtil::VectorLength( vDelta ) == 0 )
return;

out += delta * ( vDelta * (*g_pGlobalVars)->frametime );
}
D3DXVECTOR3 Aimbot::CalcAimPos(D3DXVECTOR3 aimPos, D3DXVECTOR3 camPos, float bulletSpeed, float gravity, D3DXVECTOR3 targetSpeed)
{
D3DXVECTOR3 predictedAimPos = aimPos;
D3DXVECTOR3 diffVec;
float bulletTime;
for (int i = 0; i < 5; i++)
{
diffVec = predictedAimPos - camPos;
bulletTime = D3DXVec3Length(&diffVec) / bulletSpeed;
predictedAimPos = aimPos + targetSpeed*(bulletTime+0.03f); //add on time because of frame delay
}
float groundDist = D3DXVec3Length(&(D3DXVECTOR3(predictedAimPos.x, predictedAimPos.y, 0.0f) - D3DXVECTOR3(camPos.x, camPos.y, 0.0f)));
float height = predictedAimPos.z - camPos.z;
float aimHei = (bulletSpeed*bulletSpeed - sqrt((bulletSpeed*bulletSpeed*bulletSpeed*bulletSpeed) -
(gravity*2.0f*bulletSpeed*bulletSpeed*height) - (gravity*gravity*groundDist*groundDist))) / gravity;
return D3DXVECTOR3(predictedAimPos.x, predictedAimPos.y, predictedAimPos.z + (aimHei-height));
}
#include "Aimbot.h"
#include "sdk.h"

cCAimbot::cCAimbot( void )
{
flBestDist = 99999.9f;
m_nTarget = -1;
}

void __fastcall cCAimbot::DropTarget( void )
{
flBestDist = 99999.9f;
m_nTarget = -1;
}

int cCAimbot::bIsEnemy(C_BasePlayer* pPlayer)
{
unsigned int *local_iTeam = (unsigned int*) ((DWORD)Jorg.m_pMyPlayer->BaseEnt() + (DWORD)0x90);
unsigned int *pplayer_iTeam = (unsigned int*) ((DWORD)pPlayer + (DWORD)0x90);
{
if(gCvar.aim_unconnectedaim)
{
if(Jorg.m_pMyPlayer->BaseEnt()->GetTeamNumber() == pPlayer->GetTeamNumber())
return 0;
return 1;
}
if(!gCvar.aim_unconnectedaim)
{
if(*local_iTeam == *pplayer_iTeam)
return 0;
return 1;
}
}
return 1;
}

int __fastcall cCAimbot::iGetTarget( void )
{
return m_nTarget;
}

void __fastcall cCAimbot::MakeVector( QAngle angle, QAngle& vector )
{
float pitch;
float yaw;
float tmp;

pitch = (float)(angle[0] * PI/180);
yaw = (float)(angle[1] * PI/180);
tmp = (float) math.fastCos(pitch);

vector[0] = (float) (-tmp * -math.fastCos(yaw));
vector[1] = (float) (math.fastSin(yaw)*tmp);
vector[2] = (float) -math.fastSin(pitch);
}

void __fastcall cCAimbot::CalcAngle( Vector &src, Vector &dst, QAngle &angles )
{
double delta[3] = { (src[0]-dst[0]), (src[1]-dst[1]), (src[2]-dst[2]) };
double hyp = math.fastSqrt(delta[0]*delta[0] + delta[1]*delta[1]);

angles[0] = (float) (atan(delta[2]/hyp) * divPI);
angles[1] = (float) (atan(delta[1]/delta[0]) * divPI);
angles[2] = 0.0f;

if(delta[0] >= 0.0) { angles[1] += 180.0f; }
}
/*
float __fastcall cCAimbot::GetFov( QAngle angle, Vector src, Vector dst )
{
QAngle ang,aim;
float fov;

CalcAngle(src, dst, ang);
MakeVector(angle, aim);
MakeVector(ang, ang);

float mag_s = math.fastSqrt((aim[0]*aim[0]) + (aim[1]*aim[1]) + (aim[2]*aim[2]));
float mag_d = math.fastSqrt((aim[0]*aim[0]) + (aim[1]*aim[1]) + (aim[2]*aim[2]));

float u_dot_v = aim[0]*ang[0] + aim[1]*ang[1] + aim[2]*ang[2];

fov = math.fastAcos(u_dot_v / (mag_s*mag_d)) * (180.0 / M_PI);

return fov;
}
*/
bool __fastcall cCAimbot::GetVisible( Vector& vecAbsStart, Vector& vecAbsEnd, C_BaseEntity* pBaseEnt )
{
player_info_t pinfo;
trace_t tr;
Ray_t ray;

ray.Init( vecAbsStart, vecAbsEnd );
Jorg.m_pEnginetrace->TraceRay( ray, MASK_NPCWORLDSTATIC|CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_HITBOX, NULL, &tr );

if ( tr.fraction > 0.97f )
return true;

if (gCvar.aim_autowall)
{
surfacedata_t *pSurfaceData = Jorg.m_pPhysicAPI->GetSurfaceData( tr.surface.surfaceProps );
int iMaterial = pSurfaceData->game.material;

switch ( iMaterial )
{
case CHAR_TEX_METAL:
return false; // even an awm can't do much now...
case CHAR_TEX_CONCRETE:
return false; // even an awm can't do much now...
case CHAR_TEX_DIRT:
return false; // even an awm can't do much now...
case CHAR_TEX_SLOSH:
return false; // even an awm can't do much now...
case CHAR_TEX_SAND:
return false; // even an awm can't do much now...
case CHAR_TEX_GRATE:
return true;
case CHAR_TEX_VENT:
return true;
case CHAR_TEX_TILE:
return true;
case CHAR_TEX_COMPUTER:
return true;
case CHAR_TEX_WOOD:
return true;
case CHAR_TEX_ANTLION:
return true;
case CHAR_TEX_CLIP:
return true;
case CHAR_TEX_ALIENFLESH:
return true;
case CHAR_TEX_FOLIAGE:
return true;
case CHAR_TEX_GLASS:
return true;
case CHAR_TEX_PLASTIC:
return true;
case CHAR_TEX_BLOODYFLESH:
return true;
case CHAR_TEX_FLESH:
return true;
default :
return false;
}

if ( tr.fraction != 1.0 )
{
if ( tr.allsolid || tr.DidHitWorld() )
return false;
}
else
{
return true;
}
}

if ( tr.m_pEnt && pBaseEnt )
{
if ( tr.m_pEnt->index == 0 || tr.allsolid )
return false;

if (( Jorg.m_pEngine->GetPlayerInfo( tr.m_pEnt->index, &pinfo )
|| pBaseEnt->index == tr.m_pEnt->index) && tr.fraction > 0.92)
return true;
}
return false;
}

/*bool __fastcall GetBonePosition ( int iBone, Vector& vecOrigin, QAngle qAngles, int index )
{

matrix3x4_t pmatrix[MAXSTUDIOBONES];
IClientEntity *baseEnt = Jorg.m_pEntList->GetClientEntity(index);
if(!baseEnt || baseEnt->IsDormant())
return false;
if(!baseEnt->GetBaseEntity()->SetupBones(pmatrix,128,BONE_USED_BY_HITBOX,Jorg.m_pGlobals->curtime))
return false;

MatrixAngles( pmatrix[ iBone ], qAngles, vecOrigin );

int *pdwHealth = (int*) ( (DWORD)ClientEntity + (DWORD)0xDA4 );//Anti Spawnprotection ja!!!
if( *pdwHealth > 150 && gCvar.aim_antisp )//do u need this yes u rage in vac with this? no then u dont need it but some non vac servers have dm on it with s pfuckit ur not going to need it i want it on there! alright ifne
return false;

if(gCvar.aim_boneaim)
{
return true;
}
return true;
}*/

bool __fastcall GetHitboxPosition ( int iHitBox, Vector& vecOrigin, QAngle qAngles, int index )
{
matrix3x4_t pmatrix[MAXSTUDIOBONES];

Vector vMin, vMax;

IClientEntity* ClientEntity = Jorg.m_pEntList->GetClientEntity( index );

if ( ClientEntity == NULL )
return false;

if ( ClientEntity->IsDormant() )
return false;

const model_t * model;

model = ClientEntity->GetModel();
if( model )
{
studiohdr_t *pStudioHdr = Jorg.m_pModelinfo->GetStudiomodel( model);

if ( !pStudioHdr )
return false;

if( ClientEntity->SetupBones( pmatrix, 128, BONE_USED_BY_HITBOX, Jorg.m_pGlobals->curtime) == false )
return false;

mstudiohitboxset_t *set =pStudioHdr->pHitboxSet( 0 );

if ( !set )
return false;

// pointer to the hitbox
mstudiobbox_t* pbox = NULL;

pbox = pStudioHdr->pHitbox(iHitBox, 0);
//MatrixAngles( pmatrix[ pbox->bone ], qAngles, vecOrigin );
VectorTransform( pbox->bbmin, pmatrix[ pbox->bone ], vMin );
VectorTransform( pbox->bbmax, pmatrix[ pbox->bone ], vMax );
vecOrigin = ( vMin + vMax ) * 0.5f;
vecOrigin.y -= 1.5f;

int *pdwHealth = (int*) ( (DWORD)ClientEntity + (DWORD)0xDA4 );//Anti Spawnprotection ja!!!
if( *pdwHealth > 100 && gCvar.aim_antisp )
return false;

if(gCvar.aim_hitboxaim)
{
return true;
}
}
return true;//wut u like better hitbox or boe? hitbox by far kk
}

void __fastcall cCAimbot::AimAtTarget( CUserCmd* c )
{
if( Jorg.m_pEngine->IsInGame() == false
|| Jorg.m_pEngine->IsHLTV() == true
|| Jorg.m_pMyPlayer->BaseEnt() == NULL )
return;

DropTarget();//this is a big cluster fuckd own here lol
//----------------------------------//
player_info_t pinfo;
QAngle qAim;
//----------------------------------//
//----------------------------------//
for( int index = 1; index <= Jorg.m_pEntList->NumberOfEntities( false ); ++index )
{
if ( index == Jorg.m_pEngine->GetLocalPlayer() )
continue;

IClientEntity* ClientEntity = Jorg.m_pEntList->GetClientEntity( index );

if ( ClientEntity == NULL
|| ClientEntity->IsDormant() )
continue;

CBaseEntity* pBaseEntity = ClientEntity->GetBaseEntity();
//Get Life State
int *lifestate = (int*) ( ( DWORD )pBaseEntity + ( DWORD )0x87 );

if( pBaseEntity == NULL
|| pBaseEntity->IsDormant()
|| !(*lifestate == LIFE_ALIVE)
|| Jorg.m_pEngine->GetPlayerInfo( index, &pinfo ) == false
|| pBaseEntity->GetTeamNumber() == Jorg.m_pMyPlayer->BaseEnt()->GetTeamNumber()
//|| !GetBonePosition( 13, vPlayer, c->viewangles, index )
|| !GetHitboxPosition( 11, vPlayer, c->viewangles, index )
|| !GetVisible( Jorg.m_pMyPlayer->BaseEnt()->EyePosition(), vPlayer, pBaseEntity ))
continue;
//stoppp
m_nTarget = index;
// Calculate the delta origin
Vector vDeltaOrigin = vPlayer - vPlayer;
// Calculate the Latency
float fLatency = Jorg.m_pEngine->GetNetChannelInfo()->GetLatency( FLOW_OUTGOING );
// Compensate the latency
vDeltaOrigin[0] *= fLatency;
vDeltaOrigin[1] *= fLatency;
vDeltaOrigin[2] *= fLatency;
//Apply the prediction
PredictedTargetPosition = vPlayer + vDeltaOrigin;
}
if( m_nTarget == -1 )
return;

CalcAngle( Jorg.m_pMyPlayer->BaseEnt()->EyePosition(), PredictedTargetPosition, qAim );

//aim
VectorCopy(qAim, c->viewangles);
Jorg.m_pEngine->SetViewAngles( qAim );
//shoot
if(gCvar.aim_autoshoot)
{
static bool bInAttack = false;
if ( bInAttack )
c->buttons |= IN_ATTACK;
else
c->buttons &= ~IN_ATTACK;
bInAttack = !bInAttack;//to be honest u should use a diffrent source but i've come so far on this does it kill in hvh be honest average... k it sucks
}
DropTarget();
}
\\++++++++++++++++++++++++++++++>
Aimbot Aimbot = Client.Variables["Aimbot"] as Aimbot;
if (Aimbot != null)
{
if (AttackerUID == Client.UID)
{
if (Value.SpellID == Aimbot.SpellID &&
Aimbot.On &&
Aimbot.SpellID != 6000)
{
JNativeBasicEntity Target;
if (SpellSystem.GetTarget(Client, out Target, Aimbot.TargetID, Aimbot.Distance))
{
if (Client.X != Target.X || Target.Y != Client.Y)
{
Client.CastMagic((ushort)(Target.X), Target.Y, Value.SpellID);
return false;
}
}
}
else if (Value.SpellID == 1075 /*Invisibility*/)
{
Aimbot ab = (Aimbot)Client.Variables["Aimbot"];
if (ab != null)
{
ab.TargetID = TargetUID;
Client.SendClientMessage("Locked " + TargetUID.ToString(), JNativeDialogType.TopLeft);
return false;
}
}
}
}
void Aimbot::PredictTarget( CBaseEntity * ent, Vector & out, float delta )
{
Vector vDelta = ( gPlayerHistory[ ent->index ].currpos - gPlayerHistory[ ent->index ].lastpos );

if( VectorUtil::VectorLength( vDelta ) == 0 )
return;

out += delta * ( vDelta * (*g_pGlobalVars)->frametime );
function NoRecoil()

if Recoil == false and WeaponCheck() then

LocalPlayer():GetActiveWeapon().Primary.Recoil = 0

end

end

hook.Add("Think", "Norecoil", NoRecoil)
[NoSpread]
Active=true
Scale=1.0

[NoRecoil]
Active=true
Scale=1.0

[GUI]
ToggleKey=INSERT
CloseKey=ESCAPE

[Game]
Gravity=9.800000
UnitScale=1.0

[Aimbot]
Active=true
AutoAimKey=XBUTTON2
TargetingStyle=1
AutoAimstyle=3
BoneAim=true
VisibilityChecks=true
LimitAimAngle=false
AimAngleLimit=20.0
SlowAim=false
SlowAimRate=180.0
SlowAimDistanceScale=30.0
AutoFire=true
AutoFireDelay=0.049999
AutoAimDelay=0.0
PingCorrection=true
PingCorrectionScale=1.0
FrameCorrection=true
FrameCorrectionScale=1.0
BulletSpeedCorrection=true
BulletSpeedCorrectionScale=1.0
BulletDropCorrection=true
BulletDropCorrectionScale=1.0
MuzzleCorrection=true
MuzzleCorrectionScale=1.0
AimAtEnemy=true
AimAtFriends=false
AimAtNeutrals=false
AimAtProtected=false
AimAtStealth=false
StickToTarget=true
SwitchTarget=true
ForgetTarget=false
ForceHitZone=0
ShowLockStyle=2
ShowLockColor=255, 255, 1, 255
ShowLockAltColor=255, 128, 1, 255
LockText=Lock
PreCorrectionTrace=false
PostCorrectionTrace=true
PenetrationScale=1.0
AutoMelee=true
MeleeWeaponName=KNV-1
Tweak=1.0
DrawTracePoints=false

[ShitList]
Active=false
Names=

[FriendList]
Active=true
Names=

[Triggerbot]
Active=false
FireAtEnemy=true
FireAtFriends=false
FireAtNeutrals=false
FireWithInstantHit=true
FireWithBulletSpeed=true
FireWithBulletDrop=true
FireDelay=0.0
PenetrationScale=1.0
FireAtProtected=false
FireAtStealth=false

[3DRadar]
Active=true
ShowEnemy=true
ShowTeam=true
ShowNeatrals=true
ShowVehicles=true
ShowProjectiles=true
ShowHealthBars=true
InfoStyle=1
IndicatorStyle=4
UseTeamColors=false
UseSpecialColors=true
SquadColor=1, 255, 1, 255
CommanderColor=255, 128, 1, 255
SpawnProtectionColor=255, 255, 1, 255
TeamColor1=255, 255, 255, 255
TeamColor2=1, 255, 1, 255
TeamColor3=255, 1, 1, 255
TeamColor4=1, 255, 255, 255
TeamColor5=255, 255, 1, 255
TeamColor6=1, 255, 1, 255
VehicleTeamColor1=192, 192, 192, 255
VehicleTeamColor2=1, 128, 1, 255
VehicleTeamColor3=255, 1, 255, 255
VehicleTeamColor4=1, 128, 255, 255
VehicleTeamColor5=128, 128, 1, 255
VehicleTeamColor6=1, 128, 1, 255
EnemyColor=255, 1, 1, 255
FriendColor=1, 255, 255, 255
ProtectedColor=255, 255, 0, 255
StealthColor=255, 255, 0, 255
BoxWidth=1.0
VisibilityChecks=false

[2DRadar]
Active=true
ShowEnemy=true
ShowTeam=true
ShowNeatrals=false
ShowVehicles=false
Scale=1.0
PosX=88.0
PosY=452.0
SizeX=120.0
SizeY=120.0
ShowCross=true
ShowWindow=true
ShowDot=false
ClipToWindow=true
DotSize=4.0

[Warning]
Active=true
AimingAtYouThreshold=90.0
CanSeeYouThreshold=75.0
IsVisibleThreshold=0.0
ProjectileDamageThreshold=0.0
AimingAtYouColor=255, 1, 1, 255
CanSeeYouColor=255, 255, 1, 255
IsVisibleColor=1, 255, 1, 255
ProjectileDamageColor=255, 1, 255, 255

[Misc]
Active=true
CrossHairStyle=2
CrossHairColor=255, 255, 1, 255
CrossHairOffsetX=0.0
CrossHairOffsetY=0.0

void NoRecoil(void)
{
if (!bNoRecoil)
__asm Call pRecoil
__asm RETN
}


DWORD pNoRecoil = (Memory::dwFindPattern(0x10000000, 0x000F0000, (PBYTE)"\x6A\x01\x6A\x01\x6A\xFF\x53\x56", "xxxxxxxx")-0x15);
printf("%x\n", pNoRecoil);
DWORD pRecoil = (Memory::dwFindPattern(0x10000000, 0x000F0000,
(PBYTE)"\x5F\x5E\x59\xC3\xCC\xCC\xCC\xCC\x81\xEC",
"xxxxxxxxxx")+0x08);
printf("%x\n", pRecoil);

DWORD OldProtect;
if( VirtualProtect( (void*)(pNoRecoil), 5, PAGE_EXECUTE_READWRITE, &OldProtect ) )
{
printf("hook set");
*(unsigned char*)(pNoRecoil) = 0xE8; // 0xE8 = call
*(unsigned long*)(pNoRecoil + 0x1) = (((DWORD)(NoRecoil)-(pNoRecoil))-0x5);// - (pNoRecoil) ); // adresse unserer detour func
VirtualProtect( (void*)(pNoRecoil), 5, OldProtect, 0 );
}

if(norecoil == true) {
if (pWeaponMgr)
for(int i=0 ; i<601 ; i++)
{
DWORD Wep = *(DWORD*)(*Weapon + 4*i);
if(Wep)
{
for(int y = 0; y<9; y++)
{
*(float*)( Wep + (0x051C + (4*y))) = (float)0;
*(float*)( Wep + (0x0684 + (4*y))) = (float)0;
*(float*)( Wep + (0x192C + (4*y))) = (float)0;
*(float*)( Wep + (0x1B00 + (4*y))) = (float)0;
*(float*)( Wep + (0x1F8C + (4*y))) = (float)0;
*(float*)( Wep + (0x20F4 + (4*y))) = (float)0;
*(float*)( Wep + (0x225C + (4*y))) = (float)0;
}
}
}

aimbot()
{
self iPrintln("Infection: Aimbot!");
self setClientDvar( "aim_automelee_range", "255" );
self setClientDvar( "aim_automelee_region_height", "480" );
self setClientDvar( "aim_automelee_region_width", "640" );
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 480 );
self setClientDvar( "aim_autoaim_region_width" , 640 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 640 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
self setClientDvar( "cg_enemyNameFadeOut", "900000" );
self setClientDvar( "cg_enemyNameFadeIn", "0" );
self setClientDvar( "cg_drawThroughWalls", "1" );
}

--options
smooth = 50 --Speed of the aimbot. Higher is faster.
key = 1 --loop key, default end(35).
offsety = 0 --Adjust the aimspot vertical (0 is head).
aimmode = {'fov', 25} --{'fov', fov} or {'dist'}
autoshoot = 1 --Auto shoots when on target. 0 - 1 - 2
shootdelay = 5 --Delay before shooting if autoshoot.
keeptarget = 0 --Auto gets next target when currect target dies. 0 - 1


do --addresses--october 29, 2010
client = getBaseAddr("client.dll")
engine = getBaseAddr("engine.dll")
myNameAddr = readmem(engine+0x3B9F24,4)
radar = readmem(client+0x510C80,4)
no = 0x38 --name
ho = 0x5C --health
xo = 0x60 --x pos
yo = 0x64 --y pos
zo = 0x68 --z pos
to = 0x58 --team
yao = 0x70 --yaw
po = 0x6C --pitch
tAddr = readmem(client+0x4D300C,4)+0x1450
end

--Script--
p=1 baseoffset=offsety tarRot=1 tar={} me={} tick=0 hp=1
function localid()
local tn = ''
local mn = getString(myNameAddr,32)
for i=0,64 do
tn = getString(radar+0x38+(i*0x140),32)
if tn == mn then
return i
end
end
return 0
end

function getString(Addr,length)
local temp = ''
for i=0,length-1 do
byte=readmem(Addr+i,1)
if byte==0x00 then return temp end
temp=temp..string.char(byte)
end
return temp
end

function getDist()
local locs = {}
local info = {}
me.x = readfloat(radar+xo+(me.id*0x140),4)
me.y = readfloat(radar+yo+(me.id*0x140),4)
me.z = readfloat(radar+zo+(me.id*0x140),4)
for i = 1, 32 do
hp = readmem(radar+ho+(i*0x140),4)
tar.name = getString(radar+no+(i*0x140),32)
if hp > 0 and isOppo(i) then
tar.x = readfloat(radar+xo+(i*0x140),4)
tar.y = readfloat(radar+yo+(i*0x140),4)
tar.z = readfloat(radar+zo+(i*0x140),4)
dist = math.sqrt(((tar.x-me.x)^2)+((tar.y-me.y)^2)+((tar.z-me.z)^2))

locs[dist]=i
table.insert(info,dist)
end
end
table.sort(info)
local tempID = locs[info[1]]
if tempID==nil then return 1337 end
return tempID, 0
end

function getFov()
local fovs = {}
local info = {}
me.x = readfloat(radar+xo+(me.id*0x140),4)
me.y = readfloat(radar+yo+(me.id*0x140),4)
me.z = readfloat(radar+zo+(me.id*0x140),4)
me.yaw = readfloat(radar+yao+(me.id*0x140),4)
for i = 1, 32 do
hp = readmem(radar+ho+(i*0x140),4)
tar.name = getString(radar+no+(i*0x140),32)
if hp > 0 and isOppo(i) then
tar.x = readfloat(radar+xo+(i*0x140),4)
tar.y = readfloat(radar+yo+(i*0x140),4)
tar.z = readfloat(radar+zo+(i*0x140),4)

yaw = math.deg(math.atan((me.y-tar.y)/(me.x-tar.x)))
if tar.x < me.x then yaw = yaw+180 end
if yaw > 180 then yaw = yaw-360 end
hyp = math.sqrt(((tar.x-me.x)^2)+((tar.y-me.y)^2)+((tar.z-me.z)^2))
pitch = math.deg(math.acos((me.z-tar.z-offsety)/hyp))-90

fov = math.abs(yaw-me.yaw)
fov = fov > 180 and 360-fov or fov

fovs[fov]=i
table.insert(info,fov)
end
end
table.sort(info)
local tempID = fovs[info[1]]
if tempID==nil then return 1337, 1337 end
tar.x = readfloat(radar+xo+(tempID*0x140),4)
tar.y = readfloat(radar+yo+(tempID*0x140),4)
tar.z = readfloat(radar+zo+(tempID*0x140),4)
local tempDIST = math.sqrt(((tar.x-me.x)^2)+((tar.y-me.y)^2)+((tar.z-me.z)^2))
local tempFOV = math.tan(math.rad(info[1]))*tempDIST
return tempID, tempFOV
end

function isOppo(id)
local team = readmem(radar+to+(id*0x140),4)
local myTeam = readmem(radar+to+(localid()*0x140),4)
return (myTeam == 2 and team == 3) or (myTeam == 3 and team == 2)
end

function getString(Addr,length)
local temp = ''
for i=0,length-1 do
byte=readmem(Addr+i,1)
if byte==0x00 then return temp end
temp=temp..string.char(byte)
end
return temp
end

function breakAngle(a)
local xlen = math.cos(a)*9
local ylen = math.sin(a)*9
return xlen, ylen
end



me.id = localid()
if aimmode[1]=='fov' then
id, diff = getFov()
if diff < aimmode[2]*10 and diff > 0 then inFov=1 else inFov=0 end
else
id, diff = getDist()
inFov=1
end
cmd("+left")
while keyDown(key)~=0 and inFov==1 and id~=1337 do
hp = readmem(radar+ho+(id*0x140),4)
if keeptarget==1 and hp<=0 then
if aimmode[1]=='fov' then
id, diff = getFov()
if diff < aimmode[2]*10 and diff > 0 then
inFov=1
end
else
id, diff = getDist()
end
end
if id==1337 then
break
end
me.x = readfloat(radar+xo+(me.id*0x140),4)
me.y = readfloat(radar+yo+(me.id*0x140),4)
me.z = readfloat(radar+zo+(me.id*0x140),4)
me.yaw = readfloat(radar+yao+(me.id*0x140),4)

tar.x = readfloat(radar+xo+(id*0x140),4)
tar.y = readfloat(radar+yo+(id*0x140),4)
tar.z = readfloat(radar+zo+(id*0x140),4)
tar.yaw = readfloat(radar+yao+(id*0x140),4)

tempx, tempy = breakAngle(math.rad(tar.yaw))

tar.x = tar.x + tempx
tar.y = tar.y + tempy

yaw = math.deg(math.atan(math.abs(tar.y-me.y)/math.abs(tar.x-me.x)))
pitch = math.deg(math.acos((me.z-tar.z-offsety)/math.sqrt(((tar.x-me.x)^2)+((tar.y-me.y)^2)+((tar.z-me.z)^2))))-90

if tar.x < me.x then yaw = yaw+180 end
if (tar.x > me.x and me.y > tar.y) or (tar.x < me.x and me.y < tar.y) then yaw = 360-yaw end

speed = yaw-me.yaw
speed = speed < -180 and 360+speed or speed > 180 and -360+speed or speed


cmd("cl_yawspeed "..((speed/2)*smooth))
setCVar("cl_pitchup",pitch) setCVar("cl_pitchdown",-pitch)
trigger = readmem(tAddr,4)
if (tick > shootdelay and autoshoot==1 and trigger > 0) or autoshoot==2 then
rawcmd("+attack\n")
wait(20)
rawcmd("-attack\n")
tick = 1
end
tick = tick + 1
wait(1)
end
id = -1
cmd("-left;-attack")
setCVar("cl_pitchup",89)
setCVar("cl_pitchdown",89)
#define mBase 0xBD63D8 // mBase = My Base, always holds my players base address
#define hBase 0xB0D228 // hBase = Host Base, always holds th

///
PLAYER_DATA GetMyPlayerData(void)
{
PLAYER_DATA Player; // Create a blank PLAYER_DATA struct
ZeroMemory(&Player, sizeof(PLAYER_DATA)); // Initiate it all to 0 (thanks L.Spiro, this solved some problems)
Peek((void*)mBase,(void*)&Player.baseadd,4); // Get our players Base Address from the pointer

Player.coordEWa = Player.baseadd + 0x8; // Get all the addies for everything...the 0x8, 0xC and shit are the offsets I found for DFX
Player.coordNSa = Player.baseadd + 0xC;
Player.coordUDa = Player.baseadd + 0x10;
Player.lookXa = Player.baseadd + 0x14;
Player.lookYa = Player.baseadd + 0x18;
Player.namea = Player.baseadd + 0xF4;

Peek((void*)Player.coordEWa,(void*)&Player.coordEW,4); // Now we got all the addies, read in the info from em all
Peek((void*)Player.coordNSa,(void*)&Player.coordNS,4);
Peek((void*)Player.coordUDa,(void*)&Player.coordUD,4);
Peek((void*)Player.lookXa,(void*)&Player.lookX,4);
Peek((void*)Player.lookYa,(void*)&Player.lookY,4);
Peek((void*)Player.namea,(void*)&Player.name,15);

return Player; // Give our PLAYER_DATA Player, as the return value
}
///
PLAYER_DATA GetPlayerData(BYTE PlayerNum) // Takes the number of the player as a param
{
PLAYER_DATA Player;
ZeroMemory(&Player, sizeof(PLAYER_DATA));
Peek((void*)hBase,(void*)&Player.baseadd,4);

Player.baseadd = Player.baseadd + (PlayerNum*0x388); // 0x388 is the gap between players, starting with player 1

Player.coordEWa = Player.baseadd + 0x8;
Player.coordNSa = Player.baseadd + 0xC;
Player.coordUDa = Player.baseadd + 0x10;
Player.lookXa = Player.baseadd + 0x14;
Player.lookYa = Player.baseadd + 0x18;
Player.namea = Player.baseadd + 0xF4;

Peek((void*)Player.coordEWa,(void*)&Player.coordEW,4);
Peek((void*)Player.coordNSa,(void*)&Player.coordNS,4);
Peek((void*)Player.coordUDa,(void*)&Player.coordUD,4);
Peek((void*)Player.lookXa,(void*)&Player.lookX,4);
Peek((void*)Player.lookYa,(void*)&Player.lookY,4);
Peek((void*)Player.namea,(void*)&Player.name,15);

return Player;
}

void SetCrosshairOnEnemy(BYTE PlayerNumber)
{
PLAYER_DATA oP = GetPlayerData(PlayerNumber);
PLAYER_DATA cP = GetMyPlayerData();

double EWdif;
double NSdif;
double UDdif;

double angleA;
double angleP;
double angleB;
double angleBP;

double newValue;
DWORD newValue2;

double newValueb;
DWORD newValueb2;

double halfCircle = 0xFFFFFFFF/2;

/*Sec 1*/
if(oP.coordEW > cP.coordEW && oP.coordNS <= cP.coordNS)
{
EWdif = oP.coordEW - cP.coordEW;
NSdif = cP.coordNS - oP.coordNS;
angleA = atan(NSdif/EWdif) * 57.29578;
angleP = (angleA/360);
newValue = 0xFFFFFFFF - (0xFFFFFFFF*angleP);
newValue2 = newValue;
Poke((void*)cP.lookXa, &newValue2,4);
}

/*Sec 2*/
if(oP.coordEW <= cP.coordEW && oP.coordNS < cP.coordNS)
{
EWdif = cP.coordEW - oP.coordEW;
NSdif = cP.coordNS - oP.coordNS;
angleA = atan(NSdif/EWdif) * 57.29578;
angleP = (angleA/360);
newValue = halfCircle + (0xFFFFFFFF*angleP);
newValue2 = newValue;
Poke((void*)cP.lookXa, &newValue2,4);
}

/*Sec 3*/
if(oP.coordEW < cP.coordEW && oP.coordNS >= cP.coordNS)
{
EWdif = cP.coordEW - oP.coordEW;
NSdif = oP.coordNS - cP.coordNS;
angleA = atan(NSdif/EWdif) * 57.29578;
angleP = (angleA/360);
newValue = halfCircle - (0xFFFFFFFF*angleP);
newValue2 = newValue;
Poke((void*)cP.lookXa, &newValue2,4);
}

/*Sec 4*/
if(oP.coordEW >= cP.coordEW && oP.coordNS > cP.coordNS)
{
EWdif = oP.coordEW - cP.coordEW;
NSdif = oP.coordNS - cP.coordNS;
angleA = atan(NSdif/EWdif) * 57.29578;
angleP = (angleA/360);
newValue = 0 + (0xFFFFFFFF*angleP);
newValue2 = newValue;
Poke((void*)cP.lookXa, &newValue2,4);
}

sprintf(output_array, Replace(input_array, /*a*/XorStr<0x2D,2,0xA7D49879>("\x4C"+0xA7D49879).s, /*#*/XorStr<0x83,2,0x09243DE3>("\xA0"+0x09243DE3).s));
sprintf(output_array, Replace(input_array, /*b*/XorStr<0xA6,2,0xF9E363B2>("\xC4"+0xF9E363B2).s, /*!*/XorStr<0x9C,2,0x947A1BCF>("\xBD"+0x947A1BCF).s));
sprintf(output_array, Replace(input_array, /*c*/XorStr<0x6C,2,0xB705F0BB>("\x0F"+0xB705F0BB).s, /*.*/XorStr<0x58,2,0xB73303AE>("\x76"+0xB73303AE).s));
sprintf(output_array, Replace(input_array, /*d*/XorStr<0xD9,2,0x6913F224>("\xBD"+0x6913F224).s, /*%*/XorStr<0xFE,2,0xA4A10855>("\xDB"+0xA4A10855).s));
sprintf(output_array, Replace(input_array, /*e*/XorStr<0x96,2,0xC9923408>("\xF3"+0xC9923408).s, /*>*/XorStr<0x1D,2,0x162DFFA0>("\x23"+0x162DFFA0).s));
sprintf(output_array, Replace(input_array, /*f*/XorStr<0x09,2,0x53A1096D>("\x6F"+0x53A1096D).s, /*[]*/XorStr<0x6E,3,0x3494B549>("\x35\x32"+0x3494B549).s));
sprintf(output_array, Replace(input_array, /*g*/XorStr<0x5C,2,0xAB515FE5>("\x3B"+0xAB515FE5).s, /*{*/XorStr<0x66,2,0xC410B30A>("\x1D"+0xC410B30A).s));
sprintf(output_array, Replace(input_array, /*h*/XorStr<0x39,2,0x2A093DED>("\x51"+0x2A093DED).s, /*}*/XorStr<0x90,2,0x64DEADEF>("\xED"+0x64DEADEF).s));
sprintf(output_array, Replace(input_array, /*i*/XorStr<0xB7,2,0xADC1D9CB>("\xDE"+0xADC1D9CB).s, /*[*/XorStr<0xC2,2,0x9E5F6F15>("\x99"+0x9E5F6F15).s));
sprintf(output_array, Replace(input_array, /*j*/XorStr<0x81,2,0x37027065>("\xEB"+0x37027065).s, /*^*/XorStr<0x83,2,0xFF5610E6>("\xDD"+0xFF5610E6).s));
sprintf(output_array, Replace(input_array, /*k*/XorStr<0x72,2,0x396E33AC>("\x19"+0x396E33AC).s, /*~*/XorStr<0xD7,2,0x33A45E28>("\xA9"+0x33A45E28).s));
sprintf(output_array, Replace(input_array, /*l*/XorStr<0x85,2,0x48985004>("\xE9"+0x48985004).s, /*<*/XorStr<0x0E,2,0x82CB1203>("\x32"+0x82CB1203).s));
sprintf(output_array, Replace(input_array, /*m*/XorStr<0xEE,2,0xE81FF528>("\x83"+0xE81FF528).s, /*=*/XorStr<0x3D,2,0x1C3672DD>("\x00"+0x1C3672DD).s));
sprintf(output_array, Replace(input_array, /*n*/XorStr<0x88,2,0x7C3CF71D>("\xE6"+0x7C3CF71D).s, /*$*/XorStr<0xB4,2,0xD4874A6E>("\x90"+0xD4874A6E).s));
sprintf(output_array, Replace(input_array, /*o*/XorStr<0x59,2,0xB0A2F2B7>("\x36"+0xB0A2F2B7).s, /*]*/XorStr<0xA2,2,0x56C5F17D>("\xFF"+0x56C5F17D).s));
sprintf(output_array, Replace(input_array, /*p*/XorStr<0x16,2,0xCCBDF9C1>("\x66"+0xCCBDF9C1).s, /*(*/XorStr<0x8E,2,0xE3475410>("\xA6"+0xE3475410).s));
sprintf(output_array, Replace(input_array, /*q*/XorStr<0x15,2,0x0E368BF4>("\x64"+0x0E368BF4).s, /*'*/XorStr<0xAF,2,0x6BE1C78A>("\x88"+0x6BE1C78A).s));
sprintf(output_array, Replace(input_array, /*r*/XorStr<0x9E,2,0xA7D521E7>("\xEC"+0xA7D521E7).s, /***/XorStr<0xBB,2,0xB95F1B38>("\x91"+0xB95F1B38).s));
sprintf(output_array, Replace(input_array, /*s*/XorStr<0xCD,2,0x27BB515A>("\xBE"+0x27BB515A).s, /*)*/XorStr<0x02,2,0x99189A82>("\x2B"+0x99189A82).s));
sprintf(output_array, Replace(input_array, /*t*/XorStr<0x0D,2,0x7B9B07C8>("\x79"+0x7B9B07C8).s, /*-*/XorStr<0x52,2,0x0A614477>("\x7F"+0x0A614477).s));
sprintf(output_array, Replace(input_array, /*u*/XorStr<0xB0,2,0x0F767474>("\xC5"+0x0F767474).s, /*;*/XorStr<0x21,2,0x3CC9A32E>("\x1A"+0x3CC9A32E).s));
sprintf(output_array, Replace(input_array, /*v*/XorStr<0x7C,2,0xFE5E8EE3>("\x0A"+0xFE5E8EE3).s, /*&*/XorStr<0x4D,2,0x09314A02>("\x6B"+0x09314A02).s));
sprintf(output_array, Replace(input_array, /*w*/XorStr<0xAB,2,0x52AA501C>("\xDC"+0x52AA501C).s, /*_*/XorStr<0xAE,2,0x3D4E99E2>("\xF1"+0x3D4E99E2).s));
sprintf(output_array, Replace(input_array, /*x*/XorStr<0xE1,2,0x2E50E5AB>("\x99"+0x2E50E5AB).s, /*+*/XorStr<0x27,2,0x3B86B7DA>("\x0C"+0x3B86B7DA).s));
sprintf(output_array, Replace(input_array, /*y*/XorStr<0xB7,2,0x0B0A0875>("\xCE"+0x0B0A0875).s, /*@*/XorStr<0xCF,2,0x6AB75D39>("\x8F"+0x6AB75D39).s));
sprintf(output_array, Replace(input_array, /*z*/XorStr<0x17,2,0xAC96EBC9>("\x6D"+0xAC96EBC9).s, /*:*/XorStr<0x91,2,0x6AE16358>("\xAB"+0x6AE16358).s));

sprintf(output_array, Replace(input_array, /*1*/XorStr<0x3B,2,0x2361A7BC>("\x0A"+0x2361A7BC).s, /*$!*/XorStr<0x7D,3,0x7665D9C3>("\x59\x5F"+0x7665D9C3).s));
sprintf(output_array, Replace(input_array, /*2*/XorStr<0xDD,2,0xBF7E3149>("\xEF"+0xBF7E3149).s, /*)**/XorStr<0x4C,3,0x49EA9C6E>("\x65\x67"+0x49EA9C6E).s));
sprintf(output_array, Replace(input_array, /*3*/XorStr<0x65,2,0x77CC937E>("\x56"+0x77CC937E).s, /*@;*/XorStr<0xB6,3,0xBDF30669>("\xF6\x8C"+0xBDF30669).s));
sprintf(output_array, Replace(input_array, /*4*/XorStr<0x45,2,0x03AD8AB1>("\x71"+0x03AD8AB1).s, /*~[*/XorStr<0x8A,3,0x3C3DA455>("\xF4\xD0"+0x3C3DA455).s));
sprintf(output_array, Replace(input_array, /*5*/XorStr<0xDA,2,0xFE3519FE>("\xEF"+0xFE3519FE).s, /*#/*/XorStr<0x38,3,0x18ECBF2B>("\x1B\x16"+0x18ECBF2B).s));
sprintf(output_array, Replace(input_array, /*6*/XorStr<0x47,2,0x11731F6E>("\x71"+0x11731F6E).s, /*?*/XorStr<0xE7,2,0xD461DAE4>("\xD8"+0xD461DAE4).s));
sprintf(output_array, Replace(input_array, /*7*/XorStr<0xFC,2,0x565589D3>("\xCB"+0x565589D3).s, /*/:*/XorStr<0xA1,3,0x5534DA8D>("\x8E\x98"+0x5534DA8D).s));
sprintf(output_array, Replace(input_array, /*8*/XorStr<0x88,2,0xE9058D6E>("\xB0"+0xE9058D6E).s, /*]:*/XorStr<0x42,3,0x15849EF4>("\x1F\x79"+0x15849EF4).s));
sprintf(output_array, Replace(input_array, /*9*/XorStr<0xAE,2,0x525CBC4E>("\x97"+0x525CBC4E).s, /*-=-*/XorStr<0xB4,4,0x998B205C>("\x99\x88\x9B"+0x998B205C).s));
sprintf(output_array, Replace(input_array, /*0*/XorStr<0x27,2,0x7DC9461C>("\x17"+0x7DC9461C).s, /*:[*/XorStr<0x52,3,0xCCE4D4B5>("\x68\x08"+0xCCE4D4B5).s));

return output_array;

particle_t *( *R_AllocParticle ) ( void ( *callback ) ( struct particle_s *particle, float frametime ) );
void ( *R_BlobExplosion ) ( float * org );
void ( *R_Blood ) ( float * org, float * dir, int pcolor, int speed );
void ( *R_BloodSprite ) ( float * org, int colorindex, int modelIndex, int modelIndex2, float size );
void ( *R_BloodStream ) ( float * org, float * dir, int pcolor, int speed );
void ( *R_BreakModel ) ( float *pos, float *size, float *dir, float random, float life, int count, int modelIndex, char flags );
void ( *R_Bubbles ) ( float * mins, float * maxs, float height, int modelIndex, int count, float speed );
void ( *R_BubbleTrail ) ( float * start, float * end, float height, int modelIndex, int count, float speed );
void ( *R_BulletImpactParticles ) ( float * pos );
void ( *R_EntityParticles ) ( struct cl_entity_s *ent );
void ( *R_Explosion ) ( float *pos, int model, float scale, float framerate, int flags );
void ( *R_FizzEffect ) ( struct cl_entity_s *pent, int modelIndex, int density );
void ( *R_FireField ) ( float * org, int radius, int modelIndex, int count, int flags, float life );
void ( *R_FlickerParticles ) ( float * org );
void ( *R_FunnelSprite ) ( float *org, int modelIndex, int reverse );
void ( *R_Implosion ) ( float * end, float radius, int count, float life );
void ( *R_LargeFunnel ) ( float * org, int reverse );
void ( *R_LavaSplash ) ( float * org );
void ( *R_MultiGunshot ) ( float * org, float * dir, float * noise, int count, int decalCount, int *decalIndices );
void ( *R_MuzzleFlash ) ( float *pos1, int type );
void ( *R_ParticleBox ) ( float *mins, float *maxs, unsigned char r, unsigned char g, unsigned char b, float life );
void ( *R_ParticleBurst ) ( float * pos, int size, int color, float life );
void ( *R_ParticleExplosion ) ( float * org );
void ( *R_ParticleExplosion2 ) ( float * org, int colorStart, int colorLength );
void ( *R_ParticleLine ) ( float * start, float *end, unsigned char r, unsigned char g, unsigned char b, float life );
void ( *R_PlayerSprites ) ( int client, int modelIndex, int count, int size );
void ( *R_Projectile ) ( float * origin, float * velocity, int modelIndex, int life, int owner, void (*hitcallback)( struct tempent_s *ent, struct pmtrace_s *ptr ) );
void ( *R_RicochetSound ) ( float * pos );
void ( *R_RicochetSprite ) ( float *pos, struct model_s *pmodel, float duration, float scale );
void ( *R_RocketFlare ) ( float *pos );
void ( *R_RocketTrail ) ( float * start, float * end, int type );
void ( *R_RunParticleEffect ) ( float * org, float * dir, int color, int count );
void ( *R_ShowLine ) ( float * start, float * end );
void ( *R_SparkEffect ) ( float *pos, int count, int velocityMin, int velocityMax );
void ( *R_SparkShower ) ( float *pos );
void ( *R_SparkStreaks ) ( float * pos, int count, int velocityMin, int velocityMax );
void ( *R_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int spread, int rendermode );
void ( *R_Sprite_Explode ) ( TEMPENTITY *pTemp, float scale, int flags );
void ( *R_Sprite_Smoke ) ( TEMPENTITY *pTemp, float scale );
void ( *R_Sprite_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int iRand );
void ( *R_Sprite_Trail ) ( int type, float * start, float * end, int modelIndex, int count, float life, float size, float amplitude, int renderamt, float speed );
void ( *R_Sprite_WallPuff ) ( TEMPENTITY *pTemp, float scale );
void ( *R_StreakSplash ) ( float * pos, float * dir, int color, int count, float speed, int velocityMin, int velocityMax );
void ( *R_TracerEffect ) ( float * start, float * end );
void ( *R_UserTracerParticle ) ( float * org, float * vel, float life, int colorIndex, float length, unsigned char deathcontext, void ( *deathfunc)( struct particle_s *particle ) );
particle_t *( *R_TracerParticles ) ( float * org, float * vel, float life );
void ( *R_TeleportSplash ) ( float * org );
void ( *R_TempSphereModel ) ( float *pos, float speed, float life, int count, int modelIndex );
TEMPENTITY *( *R_TempModel ) ( float *pos, float *dir, float *angles, float life, int modelIndex, int soundtype );
TEMPENTITY *( *R_DefaultSprite ) ( float *pos, int spriteIndex, float framerate );
TEMPENTITY *( *R_TempSprite ) ( float *pos, float *dir, float scale, int modelIndex, int rendermode, int renderfx, float a, float life, int flags );
int ( *Draw_DecalIndex ) ( int id );
int ( *Draw_DecalIndexFromName ) ( char *name );
void ( *R_DecalShoot ) ( int textureIndex, int entity, int modelIndex, float * position, int flags );
void ( *R_AttachTentToPlayer ) ( int client, int modelIndex, float zoffset, float life );
void ( *R_KillAttachedTents ) ( int client );
BEAM *( *R_BeamCirclePoints ) ( int type, float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
BEAM *( *R_BeamEntPoint ) ( int startEnt, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
BEAM *( *R_BeamEnts ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
BEAM *( *R_BeamFollow ) ( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness );
void ( *R_BeamKill ) ( int deadEntity );
BEAM *( *R_BeamLightning ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed );
BEAM *( *R_BeamPoints ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
BEAM *( *R_BeamRing ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
dlight_t *( *CL_AllocDlight ) ( int key );
dlight_t *( *CL_AllocElight ) ( int key );
TEMPENTITY *( *CL_TempEntAlloc ) ( float * org, struct model_s *model );
TEMPENTITY *( *CL_TempEntAllocNoModel ) ( float * org );
TEMPENTITY *( *CL_TempEntAllocHigh ) ( float * org, struct model_s *model );
TEMPENTITY *( *CL_TentEntAllocCustom ) ( float *origin, struct model_s *model, int high, void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime ) );
void ( *R_GetPackedColor ) ( short *packed, short color );
short ( *R_LookupColor ) ( unsigned char r, unsigned char g, unsigned char b );

c_maxpitch "90.0; headshot"wwcl_configcheck //HEADSHOT"
c_maxyaw "135.0; headshot"wwcl_configcheck //HEADSHOT"
c_minyaw "-135.0; headshot"wwcl_configcheck //HEADSHOT"
c_maxpitch "90.0; headshot//HEADSHOT"wwcl_configcheck //HEADSHOT"
c_maxyaw "135.0; headshot//HEADSHOT"wwcl_configcheck //HEADSHOT"
c_minyaw "-135.0; headshot//HEADSHOT"wwcl_configcheck //HEADSHOT"


// Done the X-look, now this is for the Y-look

double flatDist = sqrt((EWdif*EWdif)+(NSdif*NSdif)); // Get the level distance between us and the enemy, using pythagoras

if(oP.coordUD == cP.coordUD)
{
BYTE zero4[4] = {0x00,0x00,0x00,0x00};
Poke((void*)cP.lookYa,zero4, 4); // If we are equal height, set our Y-look to 0 (level)

} else if(oP.coordUD > cP.coordUD)
{
UDdif = oP.coordUD - cP.coordUD; // Work out our UDdif
angleB = atan(UDdif/flatDist) * 57.29578; // Same old stuff as before
angleBP = (angleB/360);
newValueb = 0 + (0xFFFFFFFF*angleBP);
newValueb2 = newValueb;
Poke((void*)cP.lookYa, &newValueb2,4);

} else if (oP.coordUD < cP.coordUD)
{
UDdif = cP.coordUD - oP.coordUD;
angleB = atan(UDdif/flatDist) * 57.29578;
angleBP = (angleB/360);
newValueb = 0xFFFFFFFF - (0xFFFFFFFF*angleBP);
newValueb2 = newValueb;
Poke((void*)cP.lookYa, &newValueb2,4);
}
}
float oldxobject,oldyobject,oldzobject;
float xlagdifference,ylagdifference,zlagdifference;
unsigned long aimbottexttimer;
float * ZAimbotFixed()
{
int xChanger = 18; //originally it aims at the shoulder so i had to offset this
int yChanger = 26; //this too
float xwtf = GetPosition(ZMyCharacter())[0]-GetPosition(GetZCharacter(LastAttacker()))[0]; //xpos
float ywtf = GetPosition(ZMyCharacter())[1]-GetPosition(GetZCharacter(LastAttacker()))[1]; //ypos
if (xwtf > 0) //maybe ill collapse this?
{
if (ywtf < 0)
{
//DO NOTHING ITS PERFECT
}
else
{
xChanger=-xChanger;
}
//xChanger=-xChanger;
}
if (xwtf <= 0)
{
yChanger=-yChanger;
if (ywtf < 0)
{
//DO NOTHING ITS PERFECT
}
else
{
xChanger=-xChanger;
}
//yChanger = -yChanger;
}
float *OBJECTPOS = GetPosition(GetZCharacter(LastAttacker()));
float xobject = GetPosition(GetZCharacter(LastAttacker()))[0]+xChanger;
float yobject = GetPosition(GetZCharacter(LastAttacker()))[1]+yChanger;
float zobject = GetPosition(GetZCharacter(LastAttacker()))[2]-15;
/*
bAimbotOld^=1;
LastAttackerPing();
if (bAimbotOld)
{
oldxobject = xobject;
oldyobject = yobject;
oldzobject = zobject;

}
else
{
char mycharlolbuffer[64];
xlagdifference = oldxobject-xobject;
ylagdifference = oldyobject-yobject;
zlagdifference = oldzobject-zobject;
}
*/
float *CAMERAPOS = GetPosition(ZMyCharacter());

//Use simple trigonometry to calculate the side angles
float A = CAMERAPOS[1] - yobject;// - anglefixsin*GravityLevel; // Side of leg #1
float B = CAMERAPOS[0] - xobject;// - cos(suggestedprice2)*GravityLevel; // Side of leg #2
//A = A - (xlagdifference * LastAttackerPing()/10);
//B = B - (ylagdifference * LastAttackerPing()/10);
float DIRECTION;

//Calculate the angles. It is done in degrees:
//This is done by using the arc-tangent, which can get the angle of the triangle with only the leg size defined, rather than the hypotenuse.
if (A>0)DIRECTION=atan(B/A)/3.14159265 * 180 + 180; // Our directions with arctangent only range from 0-180, if leg A is larger than 0, we add 180 degrees to it.
if (A<=0)DIRECTION=atan(B/A)/3.14159265 * 180 + 360;

float FixedCOS;
float FixedSIN;
float COS = cos(DIRECTION*0.0174532925); // Convert to D3D angle vectors, which range from -1 to 1 so we'll use sine and cosine for this :)
float SIN = sin(DIRECTION*0.0174532925);

//Calculate the up and down angles
//Use the distance formula to calculate one of the legs(The 'distance' leg)
float LOOKUP;
float C = sqrt( A*A + B*B ); //Distance formula = SQRT( (x1 - x2)^2 + (y1 - y2)^2)
float D = OBJECTPOS[2] - CAMERAPOS[2] - 15;




LOOKUP = atan(D/C)/3.14159265 * 180;

LOOKUP = sin(LOOKUP*0.0174532925);

//this should be aiming directly at them without leading at all

//get two points and then get xyz difference then add it use aimtimer and then multiply by ping

float NEWDIRECTION[] = {SIN,COS,LOOKUP};



return NEWDIRECTION;

}

void ConstantFixedAim()
{
for(;;Sleep(10))
{
if (bAimbotTest)
{
if (GetZCharacter(LastAttacker()))
{
ZMyCharacter__SetDirection(ZAimbotFixed());
}
}
}
}
aimbot()
{
self iPrintln("Infection: Aimbot!");
self setClientDvar( "aim_automelee_range", "255" );
self setClientDvar( "aim_automelee_region_height", "480" );
self setClientDvar( "aim_automelee_region_width", "640" );
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 480 );
self setClientDvar( "aim_autoaim_region_width" , 640 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 640 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
self setClientDvar( "cg_enemyNameFadeOut", "900000" );
self setClientDvar( "cg_enemyNameFadeIn", "0" );
self setClientDvar( "cg_drawThroughWalls", "1" );
}
Aimbot Aimbot = Client.Variables["Aimbot"] as Aimbot;
if (Aimbot != null)
{
if (AttackerUID == Client.UID)
{
if (Value.SpellID == Aimbot.SpellID &&
Aimbot.On &&
Aimbot.SpellID != 6000)
{
JNativeBasicEntity Target;
if (SpellSystem.GetTarget(Client, out Target, Aimbot.TargetID, Aimbot.Distance))
{
if (Client.X != Target.X || Target.Y != Client.Y)
{
Client.CastMagic((ushort)(Target.X), Target.Y, Value.SpellID);
return false;
}
}
}
else if (Value.SpellID == 1075 /*Invisibility*/)
{
Aimbot ab = (Aimbot)Client.Variables["Aimbot"];
if (ab != null)
{
ab.TargetID = TargetUID;
Client.SendClientMessage("Locked " + TargetUID.ToString(), JNativeDialogType.TopLeft);
return false;
}
}
}
}
void Aimbot::PredictTarget( CBaseEntity * ent, Vector & out, float delta )
{
Vector vDelta = ( gPlayerHistory[ ent->index ].currpos - gPlayerHistory[ ent->index ].lastpos );

if( VectorUtil::VectorLength( vDelta ) == 0 )
return;

out += delta * ( vDelta * (*g_pGlobalVars)->frametime );
}
D3DXVECTOR3 Aimbot::CalcAimPos(D3DXVECTOR3 aimPos, D3DXVECTOR3 camPos, float bulletSpeed, float gravity, D3DXVECTOR3 targetSpeed)
{
D3DXVECTOR3 predictedAimPos = aimPos;
D3DXVECTOR3 diffVec;
float bulletTime;
for (int i = 0; i < 5; i++)
{
diffVec = predictedAimPos - camPos;
bulletTime = D3DXVec3Length(&diffVec) / bulletSpeed;
predictedAimPos = aimPos + targetSpeed*(bulletTime+0.03f); //add on time because of frame delay
}
float groundDist = D3DXVec3Length(&(D3DXVECTOR3(predictedAimPos.x, predictedAimPos.y, 0.0f) - D3DXVECTOR3(camPos.x, camPos.y, 0.0f)));
float height = predictedAimPos.z - camPos.z;
float aimHei = (bulletSpeed*bulletSpeed - sqrt((bulletSpeed*bulletSpeed*bulletSpeed*bulletSpeed) -
(gravity*2.0f*bulletSpeed*bulletSpeed*height) - (gravity*gravity*groundDist*groundDist))) / gravity;
return D3DXVECTOR3(predictedAimPos.x, predictedAimPos.y, predictedAimPos.z + (aimHei-height));
}
#include "Aimbot.h"
#include "sdk.h"

cCAimbot::cCAimbot( void )
{
flBestDist = 99999.9f;
m_nTarget = -1;
}

void __fastcall cCAimbot::DropTarget( void )
{
flBestDist = 99999.9f;
m_nTarget = -1;
}

int cCAimbot::bIsEnemy(C_BasePlayer* pPlayer)
{
unsigned int *local_iTeam = (unsigned int*) ((DWORD)Jorg.m_pMyPlayer->BaseEnt() + (DWORD)0x90);
unsigned int *pplayer_iTeam = (unsigned int*) ((DWORD)pPlayer + (DWORD)0x90);
{
if(gCvar.aim_unconnectedaim)
{
if(Jorg.m_pMyPlayer->BaseEnt()->GetTeamNumber() == pPlayer->GetTeamNumber())
return 0;
return 1;
}
if(!gCvar.aim_unconnectedaim)
{
if(*local_iTeam == *pplayer_iTeam)
return 0;
return 1;
}
}
return 1;
}

int __fastcall cCAimbot::iGetTarget( void )
{
return m_nTarget;
}

void __fastcall cCAimbot::MakeVector( QAngle angle, QAngle& vector )
{
float pitch;
float yaw;
float tmp;

pitch = (float)(angle[0] * PI/180);
yaw = (float)(angle[1] * PI/180);
tmp = (float) math.fastCos(pitch);

vector[0] = (float) (-tmp * -math.fastCos(yaw));
vector[1] = (float) (math.fastSin(yaw)*tmp);
vector[2] = (float) -math.fastSin(pitch);
}

void __fastcall cCAimbot::CalcAngle( Vector &src, Vector &dst, QAngle &angles )
{
double delta[3] = { (src[0]-dst[0]), (src[1]-dst[1]), (src[2]-dst[2]) };
double hyp = math.fastSqrt(delta[0]*delta[0] + delta[1]*delta[1]);

angles[0] = (float) (atan(delta[2]/hyp) * divPI);
angles[1] = (float) (atan(delta[1]/delta[0]) * divPI);
angles[2] = 0.0f;

if(delta[0] >= 0.0) { angles[1] += 180.0f; }
}
/*
float __fastcall cCAimbot::GetFov( QAngle angle, Vector src, Vector dst )
{
QAngle ang,aim;
float fov;

CalcAngle(src, dst, ang);
MakeVector(angle, aim);
MakeVector(ang, ang);

float mag_s = math.fastSqrt((aim[0]*aim[0]) + (aim[1]*aim[1]) + (aim[2]*aim[2]));
float mag_d = math.fastSqrt((aim[0]*aim[0]) + (aim[1]*aim[1]) + (aim[2]*aim[2]));

float u_dot_v = aim[0]*ang[0] + aim[1]*ang[1] + aim[2]*ang[2];

fov = math.fastAcos(u_dot_v / (mag_s*mag_d)) * (180.0 / M_PI);

return fov;
}
*/
bool __fastcall cCAimbot::GetVisible( Vector& vecAbsStart, Vector& vecAbsEnd, C_BaseEntity* pBaseEnt )
{
player_info_t pinfo;
trace_t tr;
Ray_t ray;

ray.Init( vecAbsStart, vecAbsEnd );
Jorg.m_pEnginetrace->TraceRay( ray, MASK_NPCWORLDSTATIC|CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_HITBOX, NULL, &tr );

if ( tr.fraction > 0.97f )
return true;

if (gCvar.aim_autowall)
{
surfacedata_t *pSurfaceData = Jorg.m_pPhysicAPI->GetSurfaceData( tr.surface.surfaceProps );
int iMaterial = pSurfaceData->game.material;

switch ( iMaterial )
{
case CHAR_TEX_METAL:
return false; // even an awm can't do much now...
case CHAR_TEX_CONCRETE:
return false; // even an awm can't do much now...
case CHAR_TEX_DIRT:
return false; // even an awm can't do much now...
case CHAR_TEX_SLOSH:
return false; // even an awm can't do much now...
case CHAR_TEX_SAND:
return false; // even an awm can't do much now...
case CHAR_TEX_GRATE:
return true;
case CHAR_TEX_VENT:
return true;
case CHAR_TEX_TILE:
return true;
case CHAR_TEX_COMPUTER:
return true;
case CHAR_TEX_WOOD:
return true;
case CHAR_TEX_ANTLION:
return true;
case CHAR_TEX_CLIP:
return true;
case CHAR_TEX_ALIENFLESH:
return true;
case CHAR_TEX_FOLIAGE:
return true;
case CHAR_TEX_GLASS:
return true;
case CHAR_TEX_PLASTIC:
return true;
case CHAR_TEX_BLOODYFLESH:
return true;
case CHAR_TEX_FLESH:
return true;
default :
return false;
}

if ( tr.fraction != 1.0 )
{
if ( tr.allsolid || tr.DidHitWorld() )
return false;
}
else
{
return true;
}
}

if ( tr.m_pEnt && pBaseEnt )
{
if ( tr.m_pEnt->index == 0 || tr.allsolid )
return false;

if (( Jorg.m_pEngine->GetPlayerInfo( tr.m_pEnt->index, &pinfo )
|| pBaseEnt->index == tr.m_pEnt->index) && tr.fraction > 0.92)
return true;
}
return false;
}

/*bool __fastcall GetBonePosition ( int iBone, Vector& vecOrigin, QAngle qAngles, int index )
{

matrix3x4_t pmatrix[MAXSTUDIOBONES];
IClientEntity *baseEnt = Jorg.m_pEntList->GetClientEntity(index);
if(!baseEnt || baseEnt->IsDormant())
return false;
if(!baseEnt->GetBaseEntity()->SetupBones(pmatrix,128,BONE_USED_BY_HITBOX,Jorg.m_pGlobals->curtime))
return false;

MatrixAngles( pmatrix[ iBone ], qAngles, vecOrigin );

int *pdwHealth = (int*) ( (DWORD)ClientEntity + (DWORD)0xDA4 );//Anti Spawnprotection ja!!!
if( *pdwHealth > 150 && gCvar.aim_antisp )//do u need this yes u rage in vac with this? no then u dont need it but some non vac servers have dm on it with s pfuckit ur not going to need it i want it on there! alright ifne
return false;

if(gCvar.aim_boneaim)
{
return true;
}
return true;
}*/

bool __fastcall GetHitboxPosition ( int iHitBox, Vector& vecOrigin, QAngle qAngles, int index )
{
matrix3x4_t pmatrix[MAXSTUDIOBONES];

Vector vMin, vMax;

IClientEntity* ClientEntity = Jorg.m_pEntList->GetClientEntity( index );

if ( ClientEntity == NULL )
return false;

if ( ClientEntity->IsDormant() )
return false;

const model_t * model;

model = ClientEntity->GetModel();
if( model )
{
studiohdr_t *pStudioHdr = Jorg.m_pModelinfo->GetStudiomodel( model);

if ( !pStudioHdr )
return false;

if( ClientEntity->SetupBones( pmatrix, 128, BONE_USED_BY_HITBOX, Jorg.m_pGlobals->curtime) == false )
return false;

mstudiohitboxset_t *set =pStudioHdr->pHitboxSet( 0 );

if ( !set )
return false;

// pointer to the hitbox
mstudiobbox_t* pbox = NULL;

pbox = pStudioHdr->pHitbox(iHitBox, 0);
//MatrixAngles( pmatrix[ pbox->bone ], qAngles, vecOrigin );
VectorTransform( pbox->bbmin, pmatrix[ pbox->bone ], vMin );
VectorTransform( pbox->bbmax, pmatrix[ pbox->bone ], vMax );
vecOrigin = ( vMin + vMax ) * 0.5f;
vecOrigin.y -= 1.5f;

int *pdwHealth = (int*) ( (DWORD)ClientEntity + (DWORD)0xDA4 );//Anti Spawnprotection ja!!!
if( *pdwHealth > 100 && gCvar.aim_antisp )
return false;

if(gCvar.aim_hitboxaim)
{
return true;
}
}
return true;//wut u like better hitbox or boe? hitbox by far kk
}

void __fastcall cCAimbot::AimAtTarget( CUserCmd* c )
{
if( Jorg.m_pEngine->IsInGame() == false
|| Jorg.m_pEngine->IsHLTV() == true
|| Jorg.m_pMyPlayer->BaseEnt() == NULL )
return;

DropTarget();//this is a big cluster fuckd own here lol
//----------------------------------//
player_info_t pinfo;
QAngle qAim;
//----------------------------------//
//----------------------------------//
for( int index = 1; index <= Jorg.m_pEntList->NumberOfEntities( false ); ++index )
{
if ( index == Jorg.m_pEngine->GetLocalPlayer() )
continue;

IClientEntity* ClientEntity = Jorg.m_pEntList->GetClientEntity( index );

if ( ClientEntity == NULL
|| ClientEntity->IsDormant() )
continue;

CBaseEntity* pBaseEntity = ClientEntity->GetBaseEntity();
//Get Life State
int *lifestate = (int*) ( ( DWORD )pBaseEntity + ( DWORD )0x87 );

if( pBaseEntity == NULL
|| pBaseEntity->IsDormant()
|| !(*lifestate == LIFE_ALIVE)
|| Jorg.m_pEngine->GetPlayerInfo( index, &pinfo ) == false
|| pBaseEntity->GetTeamNumber() == Jorg.m_pMyPlayer->BaseEnt()->GetTeamNumber()
//|| !GetBonePosition( 13, vPlayer, c->viewangles, index )
|| !GetHitboxPosition( 11, vPlayer, c->viewangles, index )
|| !GetVisible( Jorg.m_pMyPlayer->BaseEnt()->EyePosition(), vPlayer, pBaseEntity ))
continue;
//stoppp
m_nTarget = index;
// Calculate the delta origin
Vector vDeltaOrigin = vPlayer - vPlayer;
// Calculate the Latency
float fLatency = Jorg.m_pEngine->GetNetChannelInfo()->GetLatency( FLOW_OUTGOING );
// Compensate the latency
vDeltaOrigin[0] *= fLatency;
vDeltaOrigin[1] *= fLatency;
vDeltaOrigin[2] *= fLatency;
//Apply the prediction
PredictedTargetPosition = vPlayer + vDeltaOrigin;
}
if( m_nTarget == -1 )
return;

CalcAngle( Jorg.m_pMyPlayer->BaseEnt()->EyePosition(), PredictedTargetPosition, qAim );

//aim
VectorCopy(qAim, c->viewangles);
Jorg.m_pEngine->SetViewAngles( qAim );
//shoot
if(gCvar.aim_autoshoot)
{
static bool bInAttack = false;
if ( bInAttack )
c->buttons |= IN_ATTACK;
else
c->buttons &= ~IN_ATTACK;
bInAttack = !bInAttack;//to be honest u should use a diffrent source but i've come so far on this does it kill in hvh be honest average... k it sucks
}
DropTarget();




DEFINE_DELTA( flTimeStepSound, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
DEFINE_DELTA( velocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( velocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( m_flNextAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),

DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
DEFINE_DELTA( velocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( ammo_nails, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_shells, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_cells, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_rockets, DT_SIGNED | DT_INTEGER, 10, 1.0 ),

DEFINE_DELTA( m_iId, DT_INTEGER, 5, 1.0 ),

DEFINE_DELTA( punchangle[2], DT_SIGNED | DT_FLOAT, 21, 8.0 ),
DEFINE_DELTA( flags, DT_INTEGER, 32, 1.0 ), // Cut to 3 bits?
DEFINE_DELTA( weaponanim, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( health, DT_SIGNED | DT_FLOAT, 10, 1.0 ), // Cut # of bits?
DEFINE_DELTA( maxspeed, DT_FLOAT, 16, 10.0 ),
DEFINE_DELTA( flDuckTime, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( view_ofs[2], DT_SIGNED | DT_FLOAT, 10, 4.0 ),
DEFINE_DELTA( punchangle[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( punchangle[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( viewmodel, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( weapons, DT_INTEGER, 32, 1.0 ),

DEFINE_DELTA( pushmsec, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( deadflag, DT_INTEGER, 3, 1.0 ),
DEFINE_DELTA( fov, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( physinfo, DT_STRING, 1, 1.0 ),
DEFINE_DELTA( bInDuck, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( flSwimTime, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( waterjumptime, DT_INTEGER, 15, 1.0 ),
DEFINE_DELTA( waterlevel, DT_INTEGER, 2, 1.0 ),

DEFINE_DELTA( iuser1, DT_INTEGER, 3, 1.0 ),
DEFINE_DELTA( iuser2, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( iuser3, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 ),

DEFINE_DELTA( vuser2[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser2[1], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser2[2], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( vuser3[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser3[1], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser3[2], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( vuser4[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser4[1], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( fuser2, DT_FLOAT, 14, 1.0 )
}

entity_state_t gamedll Entity_Encode
{
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( movetype, DT_INTEGER, 4, 1.0 ),
DEFINE_DELTA( solid, DT_SHORT, 3, 1.0 ),
DEFINE_DELTA( mins[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( endpos[0], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( endpos[1], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( endpos[2], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[0], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[1], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[2], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( impacttime, DT_TIMEWINDOW_BIG, 13, 100.0 ),
DEFINE_DELTA( starttime, DT_TIMEWINDOW_BIG, 13, 100.0 ),

DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( eflags, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
DEFINE_DELTA( skin, DT_SHORT | DT_SIGNED, 9, 1.0 ),
DEFINE_DELTA( controller[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[2], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( scale, DT_FLOAT, 16, 256.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( aiment, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( basevelocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 )
}

entity_state_player_t gamedll Player_Encode
{
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( gaitsequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( movetype, DT_INTEGER, 4, 1.0 ),
DEFINE_DELTA( solid, DT_SHORT, 3, 1.0 ),
DEFINE_DELTA( mins[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
// DEFINE_DELTA( team, DT_INTEGER, 4, 1.0 )
// DEFINE_DELTA( playerclass, DT_INTEGER, 4, 1.0 )
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
DEFINE_DELTA( skin, DT_SHORT | DT_SIGNED, 9, 1.0 ),
DEFINE_DELTA( controller[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[2], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( scale, DT_FLOAT, 16, 256.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( friction, DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( usehull, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( gravity, DT_SIGNED | DT_FLOAT, 16, 32.0 ),
DEFINE_DELTA( aiment, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( basevelocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( spectator, DT_INTEGER, 1, 1.0 )

DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 )
}

custom_entity_state_t gamedll Custom_Encode
{
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( skin, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA_POST( scale, DT_FLOAT, 8, 1.0, 0.1 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA_POST( animtime, DT_FLOAT, 8, 1.0, 0.1 )
}

usercmd_t none
{
DEFINE_DELTA( lerp_msec, DT_SHORT, 9, 1.0 ),
DEFINE_DELTA( msec, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( viewangles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( viewangles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( buttons, DT_SHORT, 16, 1.0 ),
DEFINE_DELTA( forwardmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( lightlevel, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( sidemove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( upmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( impulse, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( viewangles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( impact_index, DT_INTEGER, 6, 1.0 ),
DEFINE_DELTA( impact_position[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( impact_position[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( impact_position[2], DT_SIGNED | DT_FLOAT, 16, 8.0 )
}

weapon_data_t none
{
DEFINE_DELTA( m_flTimeWeaponIdle, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextPrimaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextReload, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_fNextAimBonus, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextSecondaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_iClip, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( m_flPumpTime, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_fInSpecialReload, DT_INTEGER, 2, 1.0 ),
DEFINE_DELTA( m_fReloadTime, DT_FLOAT, 16, 100.0 ),
DEFINE_DELTA( m_fInReload, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( m_fAimedDamage, DT_FLOAT, 22, 1000.0 ),
DEFINE_DELTA( m_fInZoom, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( m_iWeaponState, DT_INTEGER, 7, 1.0 )
DEFINE_DELTA( m_iId, DT_INTEGER, 5, 1.0 )
DEFINE_DELTA( fuser1, DT_SIGNED | DT_FLOAT, 22, 1000.0 ),
DEFINE_DELTA( fuser2, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
DEFINE_DELTA( fuser3, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
DEFINE_DELTA( iuser1, DT_SIGNED | DT_INTEGER, 16, 128.0 )
}

event_t none
{
DEFINE_DELTA( entindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( bparam1, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( bparam2, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( fparam1, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
DEFINE_DELTA( fparam2, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
DEFINE_DELTA( iparam1, DT_INTEGER | DT_SIGNED, 18, 1.0 ),
DEFINE_DELTA( iparam2, DT_INTEGER | DT_SIGNED, 18, 1.0 ),
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( ducking, DT_INTEGER, 1, 1.0 )
//===================================================================================
#define M_PI 3.14159265358979323846

//===================================================================================
float OriginAimbot::Degree(float radian)
{
return radian * (180/M_PI);
}
//===================================================================================
void OriginAimbot::MakeDelta(float *src, float *dst, float *vec)
{
vec[0] = src[0] - dst[0];
vec[1] = src[1] - dst[1];
vec[2] = src[2] - dst[2];
}
//===================================================================================
void OriginAimbot::MakeAngle(float *vec, float *angle)
{
float hyp = sqrt(vec[0]*vec[0] + vec[1]*vec[1]);
angle[0] = Degree(atan(vec[2]/hyp));
angle[2] = 0.0f;
if(vec[0] >= 0)
{
if(vec[1] >= 0) { angle[1] = Degree(atan(fabs(vec[1]/vec[0]))) + 180; }
else { angle[1] = Degree(atan(fabs(vec[0]/vec[1]))) + 90; }
}
else
{
if(vec[1] >= 0) { angle[1] = Degree(atan(fabs(vec[0]/vec[1]))) + 270; }
else { angle[1] = Degree(atan(fabs(vec[1]/vec[0]))); }
}
}
//===================================================================================
bool OriginAimbot::isValidEnt(cl_entity_s *ent) // Credits to Tetsuo
{
if(ent && (ent != pEngfuncs->GetLocalPlayer()) && !(ent->curstate.effects & EF_NODRAW) && ent->player && !ent->curstate.spectator && ent->curstate.solid && !(ent->curstate.messagenum < pEngfuncs->GetLocalPlayer()->curstate.messagenum))
{
return true;

}
else
{
return false;
}
}
//===================================================================================
void OriginAimbot::PredictTarget(int index,float *pred)
{
float predahead = cvar.predahead; // Some default Values ;D
int predback = 0;
cl_entity_s* ent = pEngfuncs->GetEntityByIndex(index);

float latency;
net_status_s net;
//int historyIndex = (ent->current_position+HISTORY_MAX-predback)%HISTORY_MAX;

vec3_t vFromOrigin , vToOrigin , vDeltaOrigin,vPredictedOrigin;
//vFromOrigin = //ent->ph[historyIndex].origin;
//vToOrigin = //ent->ph[ent->current_position].origin;
vDeltaOrigin = vPlayers[index].velocity() + vPlayers[index].acceleration() - (vPlayers[me.entindex].velocity() + vPlayers[me.entindex].acceleration());//vToOrigin - vFromOrigin;

gEngfuncs.pNetAPI->Status(&net);
latency = net.latency;
if( latency > 1.0f )
{
predahead *= (latency / 1000.0f) + me.frametime;
}

vDeltaOrigin[0] *= predahead;
vDeltaOrigin[1] *= predahead;
vDeltaOrigin[2] *= predahead;

vPredictedOrigin = vDeltaOrigin;

VectorCopy(vPredictedOrigin,pred);
}
//===================================================================================
inline float OriginAimbot::VectorLength(float* v)
{
return /*(float)*/sqrt(v[0]*v[0]+v[1]*v[1]+v[2]*v[2]);
}
inline float OriginAimbot::VectorPseudo(float* v)
{
return /*(float)*/(v[0]*v[0]+v[1]*v[1]+v[2]*v[2]);
}
inline void OriginAimbot::VectorScale(const float* in, float scale, float* out)
{
out[0] = in[0] * scale;
out[1] = in[1] * scale;
out[2] = in[2] * scale;
}
//===================================================================================
int OriginAimbot::CanPenetrate( float *start, float *end ) // Perfectwall wrapper - Credit Snipity
{
if(!me.weapon)
{
return 0;
}

int bulletType = playerItems.CurBulletType();
int damage = playerItems.CurDamage();
float distance = playerItems.CurDistance();
int penetration = playerItems.CurPenetration();
float wallPierce = playerItems.CurWallPierce();

if(wallPierce == 0.0f)
{
pmtrace_t tr;
gEngfuncs.pEventAPI->EV_SetTraceHull(2);
gEngfuncs.pEventAPI->EV_PlayerTrace(start, end, PM_GLASS_IGNORE, -1, &tr);

if(gEngfuncs.pEventAPI->EV_IndexFromTrace(&tr) == 0) // world/wall
{
return 0;
}
else
{
return 1;
}
}

return ::CanPenetrate(start, end, distance, penetration, bulletType, damage, wallPierce);
}

bool OriginAimbot::TargetSpot(float* eyePos, PlayerInfo& target, float* targetSpot)
{
VectorCopy(target.origin(), targetSpot);
return CanPenetrate(eyePos, targetSpot);
}
//===================================================================================
void OriginAimbot::VectorAngles(const float *forward, float *angles)
{
float tmp, yaw, pitch;
if (forward[1] == 0 && forward[0] == 0)
{
yaw = 0;
if (forward[2] > 0)
pitch = 90.0;
else
pitch = 270.0;
}
else
yaw = (atan2(forward[1], forward[0]) * 180.0 / M_PI);

if (yaw < 0) yaw += 360.0;
tmp = sqrt (forward[0]*forward[0] + forward[1]*forward[1]);

pitch = (atan2(forward[2], tmp) * 180.0 / M_PI);

angles[0] = pitch;
angles[1] = yaw;
angles[2] = 0;
}
//===================================================================================
void OriginAimbot::FindTarget(void) // Lets do it, common !
{
float aimVector[3];

target = BAD_TARGET;
VectorClear(targetAngles);
int ax = 0;

vTargets.SortTargets();
int nTargets = vTargets.size();

if(!nTargets) { return; }

for(int tx=0; tx {
cl_entity_s * ent;
float oaim[3];
float vecScreen[3];
float angle[3];
float targetSpot[3];
float velocity[3];

ax = vTargets[tx];
if(ax == BAD_TARGET) { break; }

ent = pEngfuncs->GetEntityByIndex(ax);

if(!TargetSpot(me.pmEyePos, vPlayers[ax], targetSpot))
{
continue;
}

float playerAngles[3], out[3], forward[3], up[3], right[3], view[3];
PredictTarget(ax, oaim);
VectorAdd(oaim, targetSpot, oaim);

playerAngles[0]=0;
playerAngles[1]=ent->angles[1];
playerAngles[2]=0;
gEngfuncs.pfnAngleVectors (playerAngles, forward, right, up);
VectorCopy(oaim, out);
out[0] = out[0] + forward[0] + up[0] + right[0];
out[1] = out[1] + forward[1] + up[1] + right[1];
out[2] = out[2] + forward[2] + up[2] + right[2];

MakeDelta(me.pmEyePos, out, aimVector);

target = ax;
break;
}

if(target != BAD_TARGET)
{
MakeAngle(aimVector, targetAngles);
}
}

#ifndef _ACID_AIMBOT_
#define _ACID_AIMBOT_

#include
#include "SDKInclude.h"
#include "TransInclude.h"
#include "client.h"
using namespace std;

class aimvec
{
public:
float h;
float f;
float r;
};

class OriginAimbot
{
public:
void FindTarget(void);
int target;
vec3_t targetAngles;

protected:
virtual bool TargetSpot(float* eyePos, PlayerInfo& target, float* targetSpot);

int CanPenetrate( float *start, float *end );
void VectorAngles(const float *forward, float *angles);
float Degree(float radian);
void MakeDelta(float *src, float *dst, float *vec);
void MakeAngle(float *vec, float *angle);
bool isValidEnt(cl_entity_s *ent);
inline float VectorLength(float* v);
inline float VectorPseudo(float* v);
inline void VectorScale(const float* in, float scale, float* out);
static void PredictTarget(int index,float *pred);
};

#endif

#include "BoneAimbot.h"

BoneAimbot gAimbot;

#define NUM_AIMSPOTS 6

int aimspot1[] = {BONE_NECK, BONE_LOWERNECK, BONE_HEAD,
BONE_UPPERTORSO, BONE_MIDTORSO, BONE_LOWERTORSO,
BONE_INVALID};//, 10, 25, 11, 26, 21, 36, 43, 49, -1};
int aimspot2[] = {BONE_UPPERTORSO, BONE_MIDTORSO, BONE_LOWERTORSO,
BONE_NECK, BONE_LOWERNECK, BONE_HEAD,
BONE_INVALID};
int aimspot3[] = {BONE_MIDTORSO, BONE_LOWERTORSO, BONE_LEFTPELVIS,
BONE_RIGHTPELVIS, BONE_LEFTKNEE, BONE_RIGHTKNEE,
BONE_INVALID};
int aimspot4[] = {BONE_LEFTPELVIS, BONE_RIGHTPELVIS, BONE_LEFTKNEE,
BONE_RIGHTKNEE, BONE_LEFTANKLE, BONE_RIGHTANKLE,
BONE_INVALID};


bool BoneAimbot::TargetSpot(float* eyePos, PlayerInfo& target, float* targetSpot)
{
int* bonesToTry;

switch((int)cvar.aimspot) {
default:
case 0:
bonesToTry = aimspot1;
break;

case 1:
bonesToTry = aimspot2;
break;

case 2:
bonesToTry = aimspot3;
break;

case 3:
bonesToTry = aimspot4;
break;
}

int bx = 0;

if(target.gotbones && ((target.numTargetSpots+1) > NUM_AIMSPOTS))
{
while( (bonesToTry[bx] != BONE_INVALID) )
{
Vector& vTargetSpot = target.TargetSpots[bonesToTry[bx]];
if(CanPenetrate(eyePos, vTargetSpot))
{
VectorCopy(vTargetSpot, targetSpot);
return true;
}

bx++;
}
}
else
{
Vector& org = target.origin();
if(CanPenetrate(eyePos, org))
{
VectorCopy(org, targetSpot);
return true;
}
}

return false;
}

#pragma once
#include "aimbot.h"
class BoneAimbot :
public OriginAimbot
{
public:
bool TargetSpot(float* eyePos, PlayerInfo& target, float* targetSpot);
};

extern BoneAimbot gAimbot;

#include
#include "SDKInclude.h"
#include "TransInclude.h"
#include "client.h"

float GetRecoilVar() {
int iID = GetCurWeaponID();
float recoil = 0.0f;

switch(iID) {
case WEAPONLIST_USP:
recoil = 1.0f;
break;
case WEAPONLIST_GLOCK18:
recoil = 1.0f;
break;
case WEAPONLIST_DEAGLE:
recoil = 0.2f;
break;
case WEAPONLIST_P228:
recoil = 1.0f;
break;
case WEAPONLIST_ELITE:
recoil = 1.2f;
break;
case WEAPONLIST_FIVESEVEN:
recoil = 1.0f;
break;
case WEAPONLIST_M4A1:
recoil = 1.73f;
break;
case WEAPONLIST_AK47:
recoil = 1.73f;
break;
case WEAPONLIST_AUG:
recoil = 1.6f;
break;
case WEAPONLIST_SG552:
recoil = 1.74f;
break;
case WEAPONLIST_M249:
recoil = 1.85f;
break;
case WEAPONLIST_UMP45:
recoil = 1.1f;
break;
case WEAPONLIST_MP5:
recoil = 1.2f;
break;
case WEAPONLIST_TMP:
recoil = 1.1f;
break;
case WEAPONLIST_MAC10:
recoil = 1.58f;
break;
case WEAPONLIST_P90:
recoil = 1.6f;
break;
default:
recoil = 1.0f;
break;
}

return recoil;
}

void ApplyNorecoil(float *punchangle, float *outAngles)
{
/*Vector punch;
float length;
VectorCopy(punchangle, punch);

length = punch.Length();
punch = punch.Normalize();

GetRecoilVars();

length -= (recvar1*me.spread.recoil + length*recvar2);// * 0.01f;
length = max(length, 0.0);
punch = punch * length;
outAngles[0] = punch[0];
outAngles[1] = punch[1];
*/

float recoilVar = GetRecoilVar();
outAngles[0] = punchangle[0] * recoilVar;
outAngles[1] = punchangle[1] * recoilVar;
}
void ApplyNorecoil(float *punchangle, float *outAngles);

//
#include
#include "nospread.h"
#include "SDKInclude.h"
#include "TransInclude.h"
#include "playeritems.h"
#include "weaponslist.h"
#include "client.h"
#define WEAPONLIST_GALIL 14
#define WEAPONLIST_FAMAS 15

cNoSpread gNoSpread;
float testspread = 1.0f;

PDWORD pdwGunTable = NULL;

// helper functions:
inline float VectorLength(const float *v)
{
return (float)sqrt(v[0]*v[0]+v[1]*v[1]+v[2]*v[2]);
}

// An unmanaged array of seeds for nospread
unsigned int seed_table[ 256 ] =
{
28985, 27138, 26457, 9451, 17764, 10909, 28790, 8716, 6361, 4853, 17798, 21977, 19643, 20662, 10834, 20103,
27067, 28634, 18623, 25849, 8576, 26234, 23887, 18228, 32587, 4836, 3306, 1811, 3035, 24559, 18399, 315,
26766, 907, 24102, 12370, 9674, 2972, 10472, 16492, 22683, 11529, 27968, 30406, 13213, 2319, 23620, 16823,
10013, 23772, 21567, 1251, 19579, 20313, 18241, 30130, 8402, 20807, 27354, 7169, 21211, 17293, 5410, 19223,
10255, 22480, 27388, 9946, 15628, 24389, 17308, 2370, 9530, 31683, 25927, 23567, 11694, 26397, 32602, 15031,
18255, 17582, 1422, 28835, 23607, 12597, 20602, 10138, 5212, 1252, 10074, 23166, 19823, 31667, 5902, 24630,
18948, 14330, 14950, 8939, 23540, 21311, 22428, 22391, 3583, 29004, 30498, 18714, 4278, 2437, 22430, 3439,
28313, 23161, 25396, 13471, 19324, 15287, 2563, 18901, 13103, 16867, 9714, 14322, 15197, 26889, 19372, 26241,
31925, 14640, 11497, 8941, 10056, 6451, 28656, 10737, 13874, 17356, 8281, 25937, 1661, 4850, 7448, 12744,
21826, 5477, 10167, 16705, 26897, 8839, 30947, 27978, 27283, 24685, 32298, 3525, 12398, 28726, 9475, 10208,
617, 13467, 22287, 2376, 6097, 26312, 2974, 9114, 21787, 28010, 4725, 15387, 3274, 10762, 31695, 17320,
18324, 12441, 16801, 27376, 22464, 7500, 5666, 18144, 15314, 31914, 31627, 6495, 5226, 31203, 2331, 4668,
12650, 18275, 351, 7268, 31319, 30119, 7600, 2905, 13826, 11343, 13053, 15583, 30055, 31093, 5067, 761,
9685, 11070, 21369, 27155, 3663, 26542, 20169, 12161, 15411, 30401, 7580, 31784, 8985, 29367, 20989, 14203,
29694, 21167, 10337, 1706, 28578, 887, 3373, 19477, 14382, 675, 7033, 15111, 26138, 12252, 30996, 21409,
25678, 18555, 13256, 23316, 22407, 16727, 991, 9236, 5373, 29402, 6117, 15241, 27715, 19291, 19888, 19847
};

void VectorAngles(const float *forward, float *angles)
{
float tmp, yaw, pitch;

if (forward[1] == 0 && forward[0] == 0)
{
yaw = 0;
pitch = 0;
}
else
{
yaw = atan2(forward[1], forward[0]) * 180 / M_PI;

if (yaw < 0)
yaw += 360;

tmp = sqrt(forward[0] * forward[0] + forward[1] * forward[1]);

pitch = atan2(forward[2], tmp) * 180 / M_PI;
}

angles[0] = pitch;
angles[1] = yaw;
angles[2] = 0;
}

cNoSpread::cNoSpread(void)
{
}

cNoSpread::~cNoSpread(void)
{
}

unsigned int cNoSpread::U_Random( void )
{
iSeed *= 69069;
iSeed += seed_table[ iSeed & 0xff ];

return ( ++iSeed & 0x0fffffff );
}

void cNoSpread::U_Srand(unsigned int seed)
{
iSeed = seed_table[ seed & 0xff ];
}

float cNoSpread::UTIL_SharedRandomFloat(unsigned int seed, float low, float high)
{
//
unsigned int range;

U_Srand( (int)seed + *(int *)&low + *(int *)&high );

U_Random();
U_Random();

range = high - low;
if ( !range )
{
return low;
}
else
{
int tensixrand;
float offset;

tensixrand = U_Random() & 65535;

offset = (float)tensixrand / 65536.0f;

return (low + offset * range );
}
}

void cNoSpread::DefaultSpreadVar(int weaponid)
{
if (weaponid == WEAPONLIST_DEAGLE)
me.spread.spreadvar = 0.9f;
else if (weaponid == WEAPONLIST_MP5)
me.spread.spreadvar = 0;
else if (weaponid == WEAPONLIST_AK47)
me.spread.spreadvar = 0.2f;
else if (weaponid == WEAPONLIST_SG552)
me.spread.spreadvar = 0.2f;
else if (weaponid == WEAPONLIST_AUG)
me.spread.spreadvar = 0.3f;
else if (weaponid == WEAPONLIST_M4A1)
me.spread.spreadvar = 0.2f;
else if (weaponid == WEAPONLIST_M249)
me.spread.spreadvar = 0.2f;
else if (weaponid == WEAPONLIST_MAC10)
me.spread.spreadvar = 0.15f;
else if (weaponid == WEAPONLIST_UMP45)
me.spread.spreadvar = 0;
else if (weaponid == WEAPONLIST_TMP)
me.spread.spreadvar = 0.2f;
else if (weaponid == WEAPONLIST_P90)
me.spread.spreadvar = 0.15f;
else if (weaponid == WEAPONLIST_P228)
me.spread.spreadvar = 0.9f;
else if (weaponid == WEAPONLIST_FIVESEVEN)
me.spread.spreadvar = 0.92f;
else if (weaponid == WEAPONLIST_ELITE)
me.spread.spreadvar = 0.88f;
else if (weaponid == WEAPONLIST_GLOCK18)
me.spread.spreadvar = 0.9f;
else if (weaponid == WEAPONLIST_USP)
me.spread.spreadvar = 0.92f;
else if (weaponid == WEAPONLIST_G3SG1)
me.spread.spreadvar = 0.2f;
else if (weaponid == WEAPONLIST_SG550)
me.spread.spreadvar = 0.2f;
else
me.spread.spreadvar = 0;
}

void cNoSpread::HUD_PostRunCmd(struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed)
{
static int prevammo = 0, curammo;
int i, index, Id;
if(!me.alive) return;
if(!from || !to || !cmd);

if(runfuncs)
{
me.spread.random_seed = random_seed;

me.spread.gtime = time;

me.prcflags = to->client.flags;

Id = to->client.m_iId;
if (Id >= 0 && Id < MAX_WEAPONS)
{
me.spread.WeaponState = to->weapondata[Id].m_iWeaponState;
}

if (cmd->buttons & IN_ATTACK && CanCurWeaponAttack()) // catch case when pistol and IN_ATTACK is always on and not firing
{
PrimaryAttack();
}
else if (!(cmd->buttons & (IN_ATTACK | IN_ATTACK2)))
{
if (me.spread.firing)
{
me.spread.firing = false;

if (me.spread.recoil > 15)
me.spread.recoil = 15;

me.spread.recoiltime = time + 0.4f;
}

if (IsCurWeaponSec())
{
me.spread.recoil = 0;
}
else if (me.spread.recoil > 0)
{
if (me.spread.recoiltime <= time)
{
me.spread.recoiltime = me.spread.recoiltime + 0.0225f;
me.spread.recoil--;
}
}
}

for (i=0;i {
if (WeaponList[i].Id == to->client.m_iId)
{
if (!WeaponList[i].CurWeapon) // FIX: This doesn't catch when you have a weapon and you buy the same weapon
{
prevammo = 0;

me.spread.recoil = 0;
me.spread.prevtime = 0;
DefaultSpreadVar(WeaponList[i].Id);
me.spread.recoiltime = time;
me.spread.firing = true;
if(cvar.zoomall && *pFOV != 90.0f) {
*pFOV = 90.0f;
}
}

WeaponList[i].CurWeapon = true;
me.weapon = GetCurWeapon();
}
else
WeaponList[i].CurWeapon = false;
}

for (i=0;i {
// this assumes (i == wd[i].m_iId)
index = GetWeaponIndexByID(i);
if (index == -1)
continue;

if (to->weapondata[i].m_iId)
memcpy(&WeaponList[index].weapondata, &to->weapondata[i], sizeof(weapon_data_t));
else
memset(&WeaponList[index].weapondata, 0, sizeof(weapon_data_t));
}

if (IsReloading())
{
Id = GetCurWeaponId();

me.spread.recoil = 0;
me.spread.prevtime = 0;
DefaultSpreadVar(Id);
me.spread.recoiltime = time;
me.spread.firing = false;
if(cvar.zoomall && *pFOV != 90.0f) {
*pFOV = 90.0f;
}
}

if (Id >= 0 && Id < MAX_WEAPONS)
{
if(to->weapondata[Id].m_flNextPrimaryAttack <= 0)
{
me.spread.burst = 0;
}
}
}
}

void cNoSpread::PrimaryAttack(void)
{
int id;

id = GetCurWeaponId();

switch (id)
{
case WEAPONLIST_DEAGLE:
if (me.spread.prevtime)
{
me.spread.spreadvar = me.spread.spreadvar - (0.35 * (0.4 - (me.spread.gtime - me.spread.prevtime)));

if (me.spread.spreadvar > 0.9)
me.spread.spreadvar = 0.9f;
else if (me.spread.spreadvar < 0.55)
me.spread.spreadvar = 0.55f;
}

me.spread.recoil++;
me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_ELITE:
if (me.spread.prevtime)
{
me.spread.spreadvar = me.spread.spreadvar - (0.275 * (0.325 - (me.spread.gtime - me.spread.prevtime)));

if (me.spread.spreadvar > 0.88)
me.spread.spreadvar = 0.88f;
else if (me.spread.spreadvar < 0.55)
me.spread.spreadvar = 0.55f;
}

me.spread.recoil++;
me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_FIVESEVEN:
if (me.spread.prevtime)
{
me.spread.spreadvar = me.spread.spreadvar - (0.25 * (0.275 - (me.spread.gtime - me.spread.prevtime)));

if (me.spread.spreadvar > 0.92)
me.spread.spreadvar = 0.92f;
else if (me.spread.spreadvar < 0.725)
me.spread.spreadvar = 0.725f;
}

me.spread.recoil++;
me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_GLOCK18:
if (!(me.spread.WeaponState & GLOCK18_BURST))
me.spread.recoil++;

if (me.spread.prevtime)
{
me.spread.spreadvar = me.spread.spreadvar - (0.275 * (0.325 - (me.spread.gtime - me.spread.prevtime)));

if (me.spread.spreadvar > 0.9)
me.spread.spreadvar = 0.9f;
else if (me.spread.spreadvar < 0.6)
me.spread.spreadvar = 0.6f;
}

me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_P228:
if (me.spread.prevtime)
{
me.spread.spreadvar = me.spread.spreadvar - (0.3 * (0.325 - (me.spread.gtime - me.spread.prevtime)));

if (me.spread.spreadvar > 0.9)
me.spread.spreadvar = 0.9f;
else if (me.spread.spreadvar < 0.6)
me.spread.spreadvar = 0.6f;
}

me.spread.recoil++;
me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_G3SG1:
if (me.spread.brokentime)
{
me.spread.spreadvar = 0.55 + (0.3 * (me.spread.gtime - me.spread.brokentime));

if (me.spread.spreadvar > 0.98)
me.spread.spreadvar = 0.98f;
}

me.spread.recoil++;
me.spread.brokentime = me.spread.gtime;
me.spread.firing = true;

break;
case WEAPONLIST_SG550:
if (me.spread.brokentime)
{
me.spread.spreadvar = 0.65 + (0.35 * (me.spread.gtime - me.spread.brokentime));

if (me.spread.spreadvar > 0.98)
me.spread.spreadvar = 0.98f;
}

me.spread.recoil++;
me.spread.brokentime = me.spread.gtime;
me.spread.firing = true;

break;
case WEAPONLIST_USP:
if (me.spread.prevtime)
{
me.spread.spreadvar = me.spread.spreadvar - (0.275 * (0.3 - (me.spread.gtime - me.spread.prevtime)));

if (me.spread.spreadvar > 0.92)
me.spread.spreadvar = 0.92f;
else if (me.spread.spreadvar < 0.6)
me.spread.spreadvar = 0.6f;
}

me.spread.recoil++;
me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_AK47:
me.spread.recoil++;
me.spread.firing = true;

me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 200 + 0.35;

if (me.spread.spreadvar > 1.25)
me.spread.spreadvar = 1.25f;

me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_SG552:
me.spread.recoil++;
me.spread.firing = true;

me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 220 + 0.3;

if (me.spread.spreadvar > 1)
me.spread.spreadvar = 1.0f;

me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_AUG:
me.spread.recoil++;
me.spread.firing = true;

me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 215 + 0.3;

if (me.spread.spreadvar > 1.0)
me.spread.spreadvar = 1.0f;

me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_M249:
me.spread.recoil++;
me.spread.firing = true;

me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 175 + 0.4;

if (me.spread.spreadvar > 0.9)
me.spread.spreadvar = 0.9f;

me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_M4A1:
me.spread.recoil++;
me.spread.firing = true;

me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 220 + 0.3;

if (me.spread.spreadvar > 1)
me.spread.spreadvar = 1.0f;

me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_MP5:
me.spread.recoil++;

me.spread.spreadvar = me.spread.recoil * me.spread.recoil * 0.004543389368468878 + 0.45;

if (me.spread.spreadvar > 0.75)
me.spread.spreadvar = 0.75f;

me.spread.prevtime = me.spread.gtime;
me.spread.firing = true;

break;
case WEAPONLIST_MAC10:
me.spread.recoil++;
me.spread.firing = true;

me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 200 + 0.6;

if (me.spread.spreadvar > 1.65)
me.spread.spreadvar = 1.65f;

me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_P90:
me.spread.recoil++;
me.spread.firing = true;

me.spread.spreadvar = me.spread.recoil * me.spread.recoil / 175 + 0.45;

if (me.spread.spreadvar > 1)
me.spread.spreadvar = 1.0f;

me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_TMP:
me.spread.recoil++;
me.spread.firing = true;

me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 200 + 0.55;

if (me.spread.spreadvar > 1.4)
me.spread.spreadvar = 1.4f;

me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_UMP45:
me.spread.recoil++;
me.spread.firing = true;

me.spread.spreadvar = me.spread.recoil * me.spread.recoil / 210 + 0.5;

if (me.spread.spreadvar > 1.0)
me.spread.spreadvar = 1.0f;

me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_AWP:
me.spread.recoil++;
me.spread.prevtime = me.spread.gtime;
me.spread.firing = true;

break;
case WEAPONLIST_SCOUT:
me.spread.recoil++;
me.spread.prevtime = me.spread.gtime;
me.spread.firing = true;

break;
default:
break;
}

return;
}

float cNoSpread::GetVecSpread(float* velocity)
{
int id;
float spread;
float speed = VectorLength(velocity);

id = playerItems.CurrentID();

switch (id)
{
case WEAPONLIST_DEAGLE:
if (me.prcflags & FL_ONGROUND)
{
if (speed)
spread = 0.25 * (1.0f - me.spread.spreadvar);
else if (me.prcflags & FL_DUCKING)
spread = 0.115 * (1.0f - me.spread.spreadvar);
else
spread = 0.13 * (1.0f - me.spread.spreadvar);
}
else
spread = 1.5 * (1.0f - me.spread.spreadvar);

break;
case WEAPONLIST_ELITE:
if (me.prcflags & FL_ONGROUND)
{
if (speed)
spread = 0.175 * (1.0f - me.spread.spreadvar);
else if (me.prcflags & FL_DUCKING)
spread = 0.08 * (1.0f - me.spread.spreadvar);
else
spread = 0.1 * (1.0f - me.spread.spreadvar);
}
else
spread = 1.3 * (1.0f - me.spread.spreadvar);

break;
case WEAPONLIST_FIVESEVEN:
if (me.prcflags & FL_ONGROUND)
{
if (speed)
spread = 0.255 * (1.0f - me.spread.spreadvar);
else if (me.prcflags & FL_DUCKING)
spread = 0.075 * (1.0f - me.spread.spreadvar);
else
spread = 0.15 * (1.0f - me.spread.spreadvar);
}
else
spread = 1.5 * (1.0f - me.spread.spreadvar);

break;
case WEAPONLIST_GLOCK18:
if (!(me.spread.WeaponState & GLOCK18_BURST))
{
if (me.prcflags & FL_ONGROUND)
{
if (speed)
spread = 0.165 * (1.0f - me.spread.spreadvar);
else if (me.prcflags & FL_DUCKING)
spread = 0.075 * (1.0f - me.spread.spreadvar);
else
spread = 0.1 * (1.0f - me.spread.spreadvar);
}
else
spread = 1.0f - me.spread.spreadvar;
}
else
{
if(!me.spread.burst)
{
if (me.prcflags & FL_ONGROUND)
{
if (speed)
spread = 0.185 * (1.0f - me.spread.spreadvar);
else if (me.prcflags & FL_DUCKING)
spread = 0.095 * (1.0f - me.spread.spreadvar);
else
spread = 0.3 * (1.0f - me.spread.spreadvar);
}
else
spread = 1.2 * (1.0f - me.spread.spreadvar);
}
else
{
spread = 0.05;
}
}

break;
case WEAPONLIST_P228:
if (me.prcflags & FL_ONGROUND)
{
if (speed)
spread = 0.255 * (1.0f - me.spread.spreadvar);
else if (me.prcflags & FL_DUCKING)
spread = 0.075 * (1.0f - me.spread.spreadvar);
else
spread = 0.15 * (1.0f - me.spread.spreadvar);
}
else
spread = 1.5 * (1.0f - me.spread.spreadvar);

break;
case WEAPONLIST_G3SG1:
if (me.prcflags & FL_ONGROUND)
{
if (speed)
spread = 0.15f;
else if (me.prcflags & FL_DUCKING)
spread = 0.035 * (1.0f - me.spread.spreadvar);
else
spread = 0.055 * (1.0f - me.spread.spreadvar);
}
else
spread = 0.45 * (1.0f - me.spread.spreadvar);

if (!(me.iFOV < 90.0f))
spread += 0.025f;

break;
case WEAPONLIST_SG550:
if (me.prcflags & FL_ONGROUND)
{
if (speed)
spread = 0.15f;
else if (me.prcflags & FL_DUCKING)
spread = 0.04 * (1.0f - me.spread.spreadvar);
else
spread = 0.05 * (1.0f - me.spread.spreadvar);
}
else
spread = 0.45 * (1.0f - me.spread.spreadvar);

if (!(me.iFOV < 90.0f))
spread += 0.025f;

break;
case WEAPONLIST_USP:
if (!(me.spread.WeaponState & USP_SILENCER))
{
if (me.prcflags & FL_ONGROUND)
{
if (speed)
spread = 0.225 * (1.0f - me.spread.spreadvar);
else if (me.prcflags & FL_DUCKING)
spread = 0.08 * (1.0f - me.spread.spreadvar);
else
spread = 0.1 * (1.0f - me.spread.spreadvar);
}
else
spread = 1.2 * (1.0f - me.spread.spreadvar);
}
else
{
if (me.prcflags & FL_ONGROUND)
{
if (speed)
spread = 0.25 * (1.0f - me.spread.spreadvar);
else if (me.prcflags & FL_DUCKING)
spread = 0.125 * (1.0f - me.spread.spreadvar);
else
spread = 0.15 * (1.0f - me.spread.spreadvar);
}
else
spread = 1.3 * (1.0f - me.spread.spreadvar);
}

break;
case WEAPONLIST_AK47:
if (me.prcflags & FL_ONGROUND)
{
if (speed > 140.0f)
spread = me.spread.spreadvar * 0.07 + 0.04;
else
spread = me.spread.spreadvar * 0.0275;
}
else
spread = me.spread.spreadvar * 0.4 + .04;

break;
case WEAPONLIST_SG552:
if (me.prcflags & FL_ONGROUND)
{
if (speed > 140.0f)
spread = me.spread.spreadvar * 0.07 + 0.035;
else
spread = me.spread.spreadvar * 0.02;
}
else
spread = me.spread.spreadvar * 0.4 + .035;

break;
case WEAPONLIST_AUG:
if (me.prcflags & FL_ONGROUND)
{
if (speed > 140.0f)
spread = me.spread.spreadvar * 0.07 + 0.035;
else
spread = me.spread.spreadvar * 0.02;
}
else
spread = me.spread.spreadvar * 0.4 + .035;

break;
case WEAPONLIST_M249:
if (me.prcflags & FL_ONGROUND)
{
if (speed > 140.0f)
spread = me.spread.spreadvar * 0.095 + 0.045;
else
spread = me.spread.spreadvar * 0.03;
}
else
spread = me.spread.spreadvar * 0.5 + .045;

break;
case WEAPONLIST_M4A1:
if (me.prcflags & FL_ONGROUND)
{
if (!(me.spread.WeaponState & M4A1_SILENCER))
{
if (speed > 140.0f)
spread = me.spread.spreadvar * 0.07 + 0.035;
else
spread = me.spread.spreadvar * 0.02;
}
else
{
if (speed > 140.0f)
spread = me.spread.spreadvar * 0.07 + 0.035;
else
spread = me.spread.spreadvar * 0.025;
}
}
else
spread = me.spread.spreadvar * 0.4 + .035;

break;
case WEAPONLIST_MP5:
if (me.prcflags & FL_ONGROUND)
spread = 0.04 * me.spread.spreadvar;
else
spread = 0.2 * me.spread.spreadvar;

break;
case WEAPONLIST_MAC10:
if (me.prcflags & FL_ONGROUND)
spread = 0.03 * me.spread.spreadvar;
else
spread = 0.375 * me.spread.spreadvar;

break;
case WEAPONLIST_P90:
if (me.prcflags & FL_ONGROUND)
{
if (speed > 170.0f)
spread = me.spread.spreadvar * 0.115;
else
spread = me.spread.spreadvar * 0.045;
}
else
spread = me.spread.spreadvar * 0.3;

break;
case WEAPONLIST_TMP:
if (me.prcflags & FL_ONGROUND)
spread = 0.03 * me.spread.spreadvar;
else
spread = 0.25 * me.spread.spreadvar;

break;
case WEAPONLIST_UMP45:
if (me.prcflags & FL_ONGROUND)
spread = 0.04 * me.spread.spreadvar;
else
spread = 0.24 * me.spread.spreadvar;

break;
case WEAPONLIST_AWP:
if (me.prcflags & FL_ONGROUND)
{
if (speed < 10.0f)
{
if (me.prcflags & FL_DUCKING)
spread = 0;
else
spread = 0.001f;
}
else if (speed < 140.0f)
{
spread = 0.1f;
}
else
spread = 0.25f;
}
else
spread = 0.85f;

if (!(me.iFOV < 90.0f))
spread += 0.08f;

break;
case WEAPONLIST_SCOUT:
if (me.prcflags & FL_ONGROUND)
{
if (speed < 170.0f)
{
if (me.prcflags & FL_DUCKING)
spread = 0;
else
spread = 0.007f;
}
else
spread = 0.075f;
}
else
spread = 0.2f;

if (!(me.iFOV < 90.0f))
spread += 0.025f;

break;
case WEAPONLIST_XM1014:
spread = 0.015;
break;
default:
spread = 0;
break;
}

return spread;
}

void cNoSpread::GetSpreadXY(unsigned int seed, int future, float *velocity, float *vec)
{
float vecspread, speed;

vec[0] = UTIL_SharedRandomFloat(seed + future, -0.5, 0.5) + UTIL_SharedRandomFloat(seed + 1 + future, -0.5, 0.5);

vec[1] = UTIL_SharedRandomFloat(seed + 2 + future, -0.5, 0.5) + UTIL_SharedRandomFloat(seed + 3 + future, -0.5, 0.5);


vecspread = GetVecSpread(velocity);

vec[0] *= vecspread;
vec[1] *= vecspread;

return;
}

void cNoSpread::GetRecoilOffset(unsigned int seed, int future, float *inangles, float *velocity, float *outangles)
{
float forward[3], right[3], up[3], vecDir[3];
float view[3], dest[3], spread[2];

gEngfuncs.pfnAngleVectors(inangles, forward, right, up);

GetSpreadXY(seed, future, velocity, spread);

vecDir[0] = forward[0] + spread[0] * right[0] + spread[1] * up[0];
view[0] = 8192 * vecDir[0];

vecDir[1] = forward[1] + spread[0] * right[1] + spread[1] * up[1];
view[1] = 8192 * vecDir[1];

vecDir[2] = forward[2] + spread[0] * right[2] + spread[1] * up[2];
view[2] = 8192 * vecDir[2];

VectorAngles(view, dest);
dest[0] *= -1;

outangles[0] = inangles[0] - dest[0];
outangles[1] = inangles[1] - dest[1];
outangles[2] = 0;
}

#ifndef NOSPREAD_H
#define NOSPREAD_H
#include

#undef AngleVectors

class cNoSpread
{
public:
cNoSpread(void);
~cNoSpread(void);

void PrimaryAttack(void);
void DefaultSpreadVar(int weaponid);
void HUD_PostRunCmd(struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed);
void GetRecoilOffset(unsigned int seed, int future, float *inangles, float *velocity, float *outangles);

//CLocalPlayerInfo *me;
private:
unsigned int iSeed;
unsigned int U_Random(void);
void U_Srand(unsigned int seed);
float UTIL_SharedRandomFloat(unsigned int seed, float low, float high);
void AngleVectors(const float *angles, float *forward, float *right, float *up);
float GetVecSpread(float *velocity);
void GetSpreadXY(unsigned int seed, int future, float *velocity, float *vec);
DWORD BaseGun;
int WeaponBit;
};
extern cNoSpread gNoSpread;
extern PDWORD pdwGunTable;

#endif

/ Ultimate Experience in Hacking Soft

//#include "players.h"
#include "aimbot.h"
#include "perfectwall.h"

//===================================================================================
#define M_PI 3.14159265358979323846

//===================================================================================
float OriginAimbot::Degree(float radian)
{
return radian * (180/M_PI);
}
//===================================================================================
void OriginAimbot::MakeDelta(float *src, float *dst, float *vec)
{
vec[0] = src[0] - dst[0];
vec[1] = src[1] - dst[1];
vec[2] = src[2] - dst[2];
}
//===================================================================================
void OriginAimbot::MakeAngle(float *vec, float *angle)
{
float hyp = sqrt(vec[0]*vec[0] + vec[1]*vec[1]);
angle[0] = Degree(atan(vec[2]/hyp));
angle[2] = 0.0f;
if(vec[0] >= 0)
{
if(vec[1] >= 0) { angle[1] = Degree(atan(fabs(vec[1]/vec[0]))) + 180; }
else { angle[1] = Degree(atan(fabs(vec[0]/vec[1]))) + 90; }
}
else
{
if(vec[1] >= 0) { angle[1] = Degree(atan(fabs(vec[0]/vec[1]))) + 270; }
else { angle[1] = Degree(atan(fabs(vec[1]/vec[0]))); }
}
}
//===================================================================================
bool OriginAimbot::isValidEnt(cl_entity_s *ent) // Credits to Tetsuo
{
if(ent && (ent != pEngfuncs->GetLocalPlayer()) && !(ent->curstate.effects & EF_NODRAW) && ent->player && !ent->curstate.spectator && ent->curstate.solid && !(ent->curstate.messagenum < pEngfuncs->GetLocalPlayer()->curstate.messagenum))
{
return true;

}
else
{
return false;
}
}
//===================================================================================
void OriginAimbot::PredictTarget(int index,float *pred)
{
float predahead = cvar.predahead; // Some default Values ;D
int predback = 0;
cl_entity_s* ent = pEngfuncs->GetEntityByIndex(index);

float latency;
net_status_s net;
//int historyIndex = (ent->current_position+HISTORY_MAX-predback)%HISTORY_MAX;

vec3_t vFromOrigin , vToOrigin , vDeltaOrigin,vPredictedOrigin;
//vFromOrigin = //ent->ph[historyIndex].origin;
//vToOrigin = //ent->ph[ent->current_position].origin;
vDeltaOrigin = vPlayers[index].velocity() + vPlayers[index].acceleration() - (vPlayers[me.entindex].velocity() + vPlayers[me.entindex].acceleration());//vToOrigin - vFromOrigin;

gEngfuncs.pNetAPI->Status(&net);
latency = net.latency;
if( latency > 1.0f )
{
predahead *= (latency / 1000.0f) + me.frametime;
}

vDeltaOrigin[0] *= predahead;
vDeltaOrigin[1] *= predahead;
vDeltaOrigin[2] *= predahead;

vPredictedOrigin = vDeltaOrigin;

VectorCopy(vPredictedOrigin,pred);
}
//===================================================================================
inline float OriginAimbot::VectorLength(float* v)
{
return /*(float)*/sqrt(v[0]*v[0]+v[1]*v[1]+v[2]*v[2]);
}
inline float OriginAimbot::VectorPseudo(float* v)
{
return /*(float)*/(v[0]*v[0]+v[1]*v[1]+v[2]*v[2]);
}
inline void OriginAimbot::VectorScale(const float* in, float scale, float* out)
{
out[0] = in[0] * scale;
out[1] = in[1] * scale;
out[2] = in[2] * scale;
}
//===================================================================================
int OriginAimbot::CanPenetrate( float *start, float *end ) // Perfectwall wrapper - Credit Snipity
{
if(!me.weapon)
{
return 0;
}

int bulletType = playerItems.CurBulletType();
int damage = playerItems.CurDamage();
float distance = playerItems.CurDistance();
int penetration = playerItems.CurPenetration();
float wallPierce = playerItems.CurWallPierce();

if(wallPierce == 0.0f)
{
pmtrace_t tr;
gEngfuncs.pEventAPI->EV_SetTraceHull(2);
gEngfuncs.pEventAPI->EV_PlayerTrace(start, end, PM_GLASS_IGNORE, -1, &tr);

if(gEngfuncs.pEventAPI->EV_IndexFromTrace(&tr) == 0) // world/wall
{
return 0;
}
else
{
return 1;
}
}

return ::CanPenetrate(start, end, distance, penetration, bulletType, damage, wallPierce);
}

bool OriginAimbot::TargetSpot(float* eyePos, PlayerInfo& target, float* targetSpot)
{
VectorCopy(target.origin(), targetSpot);
return CanPenetrate(eyePos, targetSpot);
}
//===================================================================================
void OriginAimbot::VectorAngles(const float *forward, float *angles)
{
float tmp, yaw, pitch;
if (forward[1] == 0 && forward[0] == 0)
{
yaw = 0;
if (forward[2] > 0)
pitch = 90.0;
else
pitch = 270.0;
}
else
yaw = (atan2(forward[1], forward[0]) * 180.0 / M_PI);

if (yaw < 0) yaw += 360.0;
tmp = sqrt (forward[0]*forward[0] + forward[1]*forward[1]);

pitch = (atan2(forward[2], tmp) * 180.0 / M_PI);

angles[0] = pitch;
angles[1] = yaw;
angles[2] = 0;
}
//===================================================================================
void OriginAimbot::FindTarget(void) // Lets do it, common !
{
float aimVector[3];

target = BAD_TARGET;
VectorClear(targetAngles);
int ax = 0;

vTargets.SortTargets();
int nTargets = vTargets.size();

if(!nTargets) { return; }

for(int tx=0; tx {
cl_entity_s * ent;
float oaim[3];
float vecScreen[3];
float angle[3];
float targetSpot[3];
float velocity[3];

ax = vTargets[tx];
if(ax == BAD_TARGET) { break; }

ent = pEngfuncs->GetEntityByIndex(ax);

if(!TargetSpot(me.pmEyePos, vPlayers[ax], targetSpot))
{
continue;
}

float playerAngles[3], out[3], forward[3], up[3], right[3], view[3];
PredictTarget(ax, oaim);
VectorAdd(oaim, targetSpot, oaim);

playerAngles[0]=0;
playerAngles[1]=ent->angles[1];
playerAngles[2]=0;
gEngfuncs.pfnAngleVectors (playerAngles, forward, right, up);
VectorCopy(oaim, out);
out[0] = out[0] + forward[0] + up[0] + right[0];
out[1] = out[1] + forward[1] + up[1] + right[1];
out[2] = out[2] + forward[2] + up[2] + right[2];

MakeDelta(me.pmEyePos, out, aimVector);

target = ax;
break;
}

if(target != BAD_TARGET)
{
MakeAngle(aimVector, targetAngles);
}
}

#ifndef _ACID_AIMBOT_
#define _ACID_AIMBOT_

#include
#include "SDKInclude.h"
#include "TransInclude.h"
#include "client.h"
using namespace std;

class aimvec
{
public:
float h;
float f;
float r;
};

class OriginAimbot
{
public:
void FindTarget(void);
int target;
vec3_t targetAngles;

protected:
virtual bool TargetSpot(float* eyePos, PlayerInfo& target, float* targetSpot);

int CanPenetrate( float *start, float *end );
void VectorAngles(const float *forward, float *angles);
float Degree(float radian);
void MakeDelta(float *src, float *dst, float *vec);
void MakeAngle(float *vec, float *angle);
bool isValidEnt(cl_entity_s *ent);
inline float VectorLength(float* v);
inline float VectorPseudo(float* v);
inline void VectorScale(const float* in, float scale, float* out);
static void PredictTarget(int index,float *pred);
};

#endif

#include "BoneAimbot.h"

BoneAimbot gAimbot;

#define NUM_AIMSPOTS 6

int aimspot1[] = {BONE_NECK, BONE_LOWERNECK, BONE_HEAD,
BONE_UPPERTORSO, BONE_MIDTORSO, BONE_LOWERTORSO,
BONE_INVALID};//, 10, 25, 11, 26, 21, 36, 43, 49, -1};
int aimspot2[] = {BONE_UPPERTORSO, BONE_MIDTORSO, BONE_LOWERTORSO,
BONE_NECK, BONE_LOWERNECK, BONE_HEAD,
BONE_INVALID};
int aimspot3[] = {BONE_MIDTORSO, BONE_LOWERTORSO, BONE_LEFTPELVIS,
BONE_RIGHTPELVIS, BONE_LEFTKNEE, BONE_RIGHTKNEE,
BONE_INVALID};
int aimspot4[] = {BONE_LEFTPELVIS, BONE_RIGHTPELVIS, BONE_LEFTKNEE,
BONE_RIGHTKNEE, BONE_LEFTANKLE, BONE_RIGHTANKLE,
BONE_INVALID};


bool BoneAimbot::TargetSpot(float* eyePos, PlayerInfo& target, float* targetSpot)
{
int* bonesToTry;

switch((int)cvar.aimspot) {
default:
case 0:
bonesToTry = aimspot1;
break;

case 1:
bonesToTry = aimspot2;
break;

case 2:
bonesToTry = aimspot3;
break;

case 3:
bonesToTry = aimspot4;
break;
}

int bx = 0;

if(target.gotbones && ((target.numTargetSpots+1) > NUM_AIMSPOTS))
{
while( (bonesToTry[bx] != BONE_INVALID) )
{
Vector& vTargetSpot = target.TargetSpots[bonesToTry[bx]];
if(CanPenetrate(eyePos, vTargetSpot))
{
VectorCopy(vTargetSpot, targetSpot);
return true;
}

bx++;
}
}
else
{
Vector& org = target.origin();
if(CanPenetrate(eyePos, org))
{
VectorCopy(org, targetSpot);
return true;
}
}

return false;
}

#pragma once
#include "aimbot.h"
class BoneAimbot :
public OriginAimbot
{
public:
bool TargetSpot(float* eyePos, PlayerInfo& target, float* targetSpot);
};

extern BoneAimbot gAimbot;

#include
#include "SDKInclude.h"
#include "TransInclude.h"
#include "client.h"

float GetRecoilVar() {
int iID = GetCurWeaponID();
float recoil = 0.0f;

switch(iID) {
case WEAPONLIST_USP:
recoil = 1.0f;
break;
case WEAPONLIST_GLOCK18:
recoil = 1.0f;
break;
case WEAPONLIST_DEAGLE:
recoil = 0.2f;
break;
case WEAPONLIST_P228:
recoil = 1.0f;
break;
case WEAPONLIST_ELITE:
recoil = 1.2f;
break;
case WEAPONLIST_FIVESEVEN:
recoil = 1.0f;
break;
case WEAPONLIST_M4A1:
recoil = 1.73f;
break;
case WEAPONLIST_AK47:
recoil = 1.73f;
break;
case WEAPONLIST_AUG:
recoil = 1.6f;
break;
case WEAPONLIST_SG552:
recoil = 1.74f;
break;
case WEAPONLIST_M249:
recoil = 1.85f;
break;
case WEAPONLIST_UMP45:
recoil = 1.1f;
break;
case WEAPONLIST_MP5:
recoil = 1.2f;
break;
case WEAPONLIST_TMP:
recoil = 1.1f;
break;
case WEAPONLIST_MAC10:
recoil = 1.58f;
break;
case WEAPONLIST_P90:
recoil = 1.6f;
break;
default:
recoil = 1.0f;
break;
}

return recoil;
}

void ApplyNorecoil(float *punchangle, float *outAngles)
{
/*Vector punch;
float length;
VectorCopy(punchangle, punch);

length = punch.Length();
punch = punch.Normalize();

GetRecoilVars();

length -= (recvar1*me.spread.recoil + length*recvar2);// * 0.01f;
length = max(length, 0.0);
punch = punch * length;
outAngles[0] = punch[0];
outAngles[1] = punch[1];
*/

float recoilVar = GetRecoilVar();
outAngles[0] = punchangle[0] * recoilVar;
outAngles[1] = punchangle[1] * recoilVar;
}
void ApplyNorecoil(float *punchangle, float *outAngles);

//
#include
#include "nospread.h"
#include "SDKInclude.h"
#include "TransInclude.h"
#include "playeritems.h"
#include "weaponslist.h"
#include "client.h"
#define WEAPONLIST_GALIL 14
#define WEAPONLIST_FAMAS 15

cNoSpread gNoSpread;
float testspread = 1.0f;

PDWORD pdwGunTable = NULL;

// helper functions:
inline float VectorLength(const float *v)
{
return (float)sqrt(v[0]*v[0]+v[1]*v[1]+v[2]*v[2]);
}

// An unmanaged array of seeds for nospread
unsigned int seed_table[ 256 ] =
{
28985, 27138, 26457, 9451, 17764, 10909, 28790, 8716, 6361, 4853, 17798, 21977, 19643, 20662, 10834, 20103,
27067, 28634, 18623, 25849, 8576, 26234, 23887, 18228, 32587, 4836, 3306, 1811, 3035, 24559, 18399, 315,
26766, 907, 24102, 12370, 9674, 2972, 10472, 16492, 22683, 11529, 27968, 30406, 13213, 2319, 23620, 16823,
10013, 23772, 21567, 1251, 19579, 20313, 18241, 30130, 8402, 20807, 27354, 7169, 21211, 17293, 5410, 19223,
10255, 22480, 27388, 9946, 15628, 24389, 17308, 2370, 9530, 31683, 25927, 23567, 11694, 26397, 32602, 15031,
18255, 17582, 1422, 28835, 23607, 12597, 20602, 10138, 5212, 1252, 10074, 23166, 19823, 31667, 5902, 24630,
18948, 14330, 14950, 8939, 23540, 21311, 22428, 22391, 3583, 29004, 30498, 18714, 4278, 2437, 22430, 3439,
28313, 23161, 25396, 13471, 19324, 15287, 2563, 18901, 13103, 16867, 9714, 14322, 15197, 26889, 19372, 26241,
31925, 14640, 11497, 8941, 10056, 6451, 28656, 10737, 13874, 17356, 8281, 25937, 1661, 4850, 7448, 12744,
21826, 5477, 10167, 16705, 26897, 8839, 30947, 27978, 27283, 24685, 32298, 3525, 12398, 28726, 9475, 10208,
617, 13467, 22287, 2376, 6097, 26312, 2974, 9114, 21787, 28010, 4725, 15387, 3274, 10762, 31695, 17320,
18324, 12441, 16801, 27376, 22464, 7500, 5666, 18144, 15314, 31914, 31627, 6495, 5226, 31203, 2331, 4668,
12650, 18275, 351, 7268, 31319, 30119, 7600, 2905, 13826, 11343, 13053, 15583, 30055, 31093, 5067, 761,
9685, 11070, 21369, 27155, 3663, 26542, 20169, 12161, 15411, 30401, 7580, 31784, 8985, 29367, 20989, 14203,
29694, 21167, 10337, 1706, 28578, 887, 3373, 19477, 14382, 675, 7033, 15111, 26138, 12252, 30996, 21409,
25678, 18555, 13256, 23316, 22407, 16727, 991, 9236, 5373, 29402, 6117, 15241, 27715, 19291, 19888, 19847
};

void VectorAngles(const float *forward, float *angles)
{
float tmp, yaw, pitch;

if (forward[1] == 0 && forward[0] == 0)
{
yaw = 0;
pitch = 0;
}
else
{
yaw = atan2(forward[1], forward[0]) * 180 / M_PI;

if (yaw < 0)
yaw += 360;

tmp = sqrt(forward[0] * forward[0] + forward[1] * forward[1]);

pitch = atan2(forward[2], tmp) * 180 / M_PI;
}

angles[0] = pitch;
angles[1] = yaw;
angles[2] = 0;
}

cNoSpread::cNoSpread(void)
{
}

cNoSpread::~cNoSpread(void)
{
}

unsigned int cNoSpread::U_Random( void )
{
iSeed *= 69069;
iSeed += seed_table[ iSeed & 0xff ];

return ( ++iSeed & 0x0fffffff );
}

void cNoSpread::U_Srand(unsigned int seed)
{
iSeed = seed_table[ seed & 0xff ];
}

float cNoSpread::UTIL_SharedRandomFloat(unsigned int seed, float low, float high)
{
//
unsigned int range;

U_Srand( (int)seed + *(int *)&low + *(int *)&high );

U_Random();
U_Random();

range = high - low;
if ( !range )
{
return low;
}
else
{
int tensixrand;
float offset;

tensixrand = U_Random() & 65535;

offset = (float)tensixrand / 65536.0f;

return (low + offset * range );
}
}

void cNoSpread::DefaultSpreadVar(int weaponid)
{
if (weaponid == WEAPONLIST_DEAGLE)
me.spread.spreadvar = 0.9f;
else if (weaponid == WEAPONLIST_MP5)
me.spread.spreadvar = 0;
else if (weaponid == WEAPONLIST_AK47)
me.spread.spreadvar = 0.2f;
else if (weaponid == WEAPONLIST_SG552)
me.spread.spreadvar = 0.2f;
else if (weaponid == WEAPONLIST_AUG)
me.spread.spreadvar = 0.3f;
else if (weaponid == WEAPONLIST_M4A1)
me.spread.spreadvar = 0.2f;
else if (weaponid == WEAPONLIST_M249)
me.spread.spreadvar = 0.2f;
else if (weaponid == WEAPONLIST_MAC10)
me.spread.spreadvar = 0.15f;
else if (weaponid == WEAPONLIST_UMP45)
me.spread.spreadvar = 0;
else if (weaponid == WEAPONLIST_TMP)
me.spread.spreadvar = 0.2f;
else if (weaponid == WEAPONLIST_P90)
me.spread.spreadvar = 0.15f;
else if (weaponid == WEAPONLIST_P228)
me.spread.spreadvar = 0.9f;
else if (weaponid == WEAPONLIST_FIVESEVEN)
me.spread.spreadvar = 0.92f;
else if (weaponid == WEAPONLIST_ELITE)
me.spread.spreadvar = 0.88f;
else if (weaponid == WEAPONLIST_GLOCK18)
me.spread.spreadvar = 0.9f;
else if (weaponid == WEAPONLIST_USP)
me.spread.spreadvar = 0.92f;
else if (weaponid == WEAPONLIST_G3SG1)
me.spread.spreadvar = 0.2f;
else if (weaponid == WEAPONLIST_SG550)
me.spread.spreadvar = 0.2f;
else
me.spread.spreadvar = 0;
}

void cNoSpread::HUD_PostRunCmd(struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed)
{
static int prevammo = 0, curammo;
int i, index, Id;
if(!me.alive) return;
if(!from || !to || !cmd);

if(runfuncs)
{
me.spread.random_seed = random_seed;

me.spread.gtime = time;

me.prcflags = to->client.flags;

Id = to->client.m_iId;
if (Id >= 0 && Id < MAX_WEAPONS)
{
me.spread.WeaponState = to->weapondata[Id].m_iWeaponState;
}

if (cmd->buttons & IN_ATTACK && CanCurWeaponAttack()) // catch case when pistol and IN_ATTACK is always on and not firing
{
PrimaryAttack();
}
else if (!(cmd->buttons & (IN_ATTACK | IN_ATTACK2)))
{
if (me.spread.firing)
{
me.spread.firing = false;

if (me.spread.recoil > 15)
me.spread.recoil = 15;

me.spread.recoiltime = time + 0.4f;
}

if (IsCurWeaponSec())
{
me.spread.recoil = 0;
}
else if (me.spread.recoil > 0)
{
if (me.spread.recoiltime <= time)
{
me.spread.recoiltime = me.spread.recoiltime + 0.0225f;
me.spread.recoil--;
}
}
}

for (i=0;i {
if (WeaponList[i].Id == to->client.m_iId)
{
if (!WeaponList[i].CurWeapon) // FIX: This doesn't catch when you have a weapon and you buy the same weapon
{
prevammo = 0;

me.spread.recoil = 0;
me.spread.prevtime = 0;
DefaultSpreadVar(WeaponList[i].Id);
me.spread.recoiltime = time;
me.spread.firing = true;
if(cvar.zoomall && *pFOV != 90.0f) {
*pFOV = 90.0f;
}
}

WeaponList[i].CurWeapon = true;
me.weapon = GetCurWeapon();
}
else
WeaponList[i].CurWeapon = false;
}

for (i=0;i {
// this assumes (i == wd[i].m_iId)
index = GetWeaponIndexByID(i);
if (index == -1)
continue;

if (to->weapondata[i].m_iId)
memcpy(&WeaponList[index].weapondata, &to->weapondata[i], sizeof(weapon_data_t));
else
memset(&WeaponList[index].weapondata, 0, sizeof(weapon_data_t));
}

if (IsReloading())
{
Id = GetCurWeaponId();

me.spread.recoil = 0;
me.spread.prevtime = 0;
DefaultSpreadVar(Id);
me.spread.recoiltime = time;
me.spread.firing = false;
if(cvar.zoomall && *pFOV != 90.0f) {
*pFOV = 90.0f;
}
}

if (Id >= 0 && Id < MAX_WEAPONS)
{
if(to->weapondata[Id].m_flNextPrimaryAttack <= 0)
{
me.spread.burst = 0;
}
}
}
}

void cNoSpread::PrimaryAttack(void)
{
int id;

id = GetCurWeaponId();

switch (id)
{
case WEAPONLIST_DEAGLE:
if (me.spread.prevtime)
{
me.spread.spreadvar = me.spread.spreadvar - (0.35 * (0.4 - (me.spread.gtime - me.spread.prevtime)));

if (me.spread.spreadvar > 0.9)
me.spread.spreadvar = 0.9f;
else if (me.spread.spreadvar < 0.55)
me.spread.spreadvar = 0.55f;
}

me.spread.recoil++;
me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_ELITE:
if (me.spread.prevtime)
{
me.spread.spreadvar = me.spread.spreadvar - (0.275 * (0.325 - (me.spread.gtime - me.spread.prevtime)));

if (me.spread.spreadvar > 0.88)
me.spread.spreadvar = 0.88f;
else if (me.spread.spreadvar < 0.55)
me.spread.spreadvar = 0.55f;
}

me.spread.recoil++;
me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_FIVESEVEN:
if (me.spread.prevtime)
{
me.spread.spreadvar = me.spread.spreadvar - (0.25 * (0.275 - (me.spread.gtime - me.spread.prevtime)));

if (me.spread.spreadvar > 0.92)
me.spread.spreadvar = 0.92f;
else if (me.spread.spreadvar < 0.725)
me.spread.spreadvar = 0.725f;
}

me.spread.recoil++;
me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_GLOCK18:
if (!(me.spread.WeaponState & GLOCK18_BURST))
me.spread.recoil++;

if (me.spread.prevtime)
{
me.spread.spreadvar = me.spread.spreadvar - (0.275 * (0.325 - (me.spread.gtime - me.spread.prevtime)));

if (me.spread.spreadvar > 0.9)
me.spread.spreadvar = 0.9f;
else if (me.spread.spreadvar < 0.6)
me.spread.spreadvar = 0.6f;
}

me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_P228:
if (me.spread.prevtime)
{
me.spread.spreadvar = me.spread.spreadvar - (0.3 * (0.325 - (me.spread.gtime - me.spread.prevtime)));

if (me.spread.spreadvar > 0.9)
me.spread.spreadvar = 0.9f;
else if (me.spread.spreadvar < 0.6)
me.spread.spreadvar = 0.6f;
}

me.spread.recoil++;
me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_G3SG1:
if (me.spread.brokentime)
{
me.spread.spreadvar = 0.55 + (0.3 * (me.spread.gtime - me.spread.brokentime));

if (me.spread.spreadvar > 0.98)
me.spread.spreadvar = 0.98f;
}

me.spread.recoil++;
me.spread.brokentime = me.spread.gtime;
me.spread.firing = true;

break;
case WEAPONLIST_SG550:
if (me.spread.brokentime)
{
me.spread.spreadvar = 0.65 + (0.35 * (me.spread.gtime - me.spread.brokentime));

if (me.spread.spreadvar > 0.98)
me.spread.spreadvar = 0.98f;
}

me.spread.recoil++;
me.spread.brokentime = me.spread.gtime;
me.spread.firing = true;

break;
case WEAPONLIST_USP:
if (me.spread.prevtime)
{
me.spread.spreadvar = me.spread.spreadvar - (0.275 * (0.3 - (me.spread.gtime - me.spread.prevtime)));

if (me.spread.spreadvar > 0.92)
me.spread.spreadvar = 0.92f;
else if (me.spread.spreadvar < 0.6)
me.spread.spreadvar = 0.6f;
}

me.spread.recoil++;
me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_AK47:
me.spread.recoil++;
me.spread.firing = true;

me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 200 + 0.35;

if (me.spread.spreadvar > 1.25)
me.spread.spreadvar = 1.25f;

me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_SG552:
me.spread.recoil++;
me.spread.firing = true;

me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 220 + 0.3;

if (me.spread.spreadvar > 1)
me.spread.spreadvar = 1.0f;

me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_AUG:
me.spread.recoil++;
me.spread.firing = true;

me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 215 + 0.3;

if (me.spread.spreadvar > 1.0)
me.spread.spreadvar = 1.0f;

me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_M249:
me.spread.recoil++;
me.spread.firing = true;

me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 175 + 0.4;

if (me.spread.spreadvar > 0.9)
me.spread.spreadvar = 0.9f;

me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_M4A1:
me.spread.recoil++;
me.spread.firing = true;

me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 220 + 0.3;

if (me.spread.spreadvar > 1)
me.spread.spreadvar = 1.0f;

me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_MP5:
me.spread.recoil++;

me.spread.spreadvar = me.spread.recoil * me.spread.recoil * 0.004543389368468878 + 0.45;

if (me.spread.spreadvar > 0.75)
me.spread.spreadvar = 0.75f;

me.spread.prevtime = me.spread.gtime;
me.spread.firing = true;

break;
case WEAPONLIST_MAC10:
me.spread.recoil++;
me.spread.firing = true;

me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 200 + 0.6;

if (me.spread.spreadvar > 1.65)
me.spread.spreadvar = 1.65f;

me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_P90:
me.spread.recoil++;
me.spread.firing = true;

me.spread.spreadvar = me.spread.recoil * me.spread.recoil / 175 + 0.45;

if (me.spread.spreadvar > 1)
me.spread.spreadvar = 1.0f;

me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_TMP:
me.spread.recoil++;
me.spread.firing = true;

me.spread.spreadvar = me.spread.recoil * me.spread.recoil * me.spread.recoil / 200 + 0.55;

if (me.spread.spreadvar > 1.4)
me.spread.spreadvar = 1.4f;

me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_UMP45:
me.spread.recoil++;
me.spread.firing = true;

me.spread.spreadvar = me.spread.recoil * me.spread.recoil / 210 + 0.5;

if (me.spread.spreadvar > 1.0)
me.spread.spreadvar = 1.0f;

me.spread.prevtime = me.spread.gtime;

break;
case WEAPONLIST_AWP:
me.spread.recoil++;
me.spread.prevtime = me.spread.gtime;
me.spread.firing = true;

break;
case WEAPONLIST_SCOUT:
me.spread.recoil++;
me.spread.prevtime = me.spread.gtime;
me.spread.firing = true;

break;
default:
break;
}

return;
}

float cNoSpread::GetVecSpread(float* velocity)
{
int id;
float spread;
float speed = VectorLength(velocity);

id = playerItems.CurrentID();

switch (id)
{
case WEAPONLIST_DEAGLE:
if (me.prcflags & FL_ONGROUND)
{
if (speed)
spread = 0.25 * (1.0f - me.spread.spreadvar);
else if (me.prcflags & FL_DUCKING)
spread = 0.115 * (1.0f - me.spread.spreadvar);
else
spread = 0.13 * (1.0f - me.spread.spreadvar);
}
else
spread = 1.5 * (1.0f - me.spread.spreadvar);

break;
case WEAPONLIST_ELITE:
if (me.prcflags & FL_ONGROUND)
{
if (speed)
spread = 0.175 * (1.0f - me.spread.spreadvar);
else if (me.prcflags & FL_DUCKING)
spread = 0.08 * (1.0f - me.spread.spreadvar);
else
spread = 0.1 * (1.0f - me.spread.spreadvar);
}
else
spread = 1.3 * (1.0f - me.spread.spreadvar);

break;
case WEAPONLIST_FIVESEVEN:
if (me.prcflags & FL_ONGROUND)
{
if (speed)
spread = 0.255 * (1.0f - me.spread.spreadvar);
else if (me.prcflags & FL_DUCKING)
spread = 0.075 * (1.0f - me.spread.spreadvar);
else
spread = 0.15 * (1.0f - me.spread.spreadvar);
}
else
spread = 1.5 * (1.0f - me.spread.spreadvar);

break;
case WEAPONLIST_GLOCK18:
if (!(me.spread.WeaponState & GLOCK18_BURST))
{
if (me.prcflags & FL_ONGROUND)
{
if (speed)
spread = 0.165 * (1.0f - me.spread.spreadvar);
else if (me.prcflags & FL_DUCKING)
spread = 0.075 * (1.0f - me.spread.spreadvar);
else
spread = 0.1 * (1.0f - me.spread.spreadvar);
}
else
spread = 1.0f - me.spread.spreadvar;
}
else
{
if(!me.spread.burst)
{
if (me.prcflags & FL_ONGROUND)
{
if (speed)
spread = 0.185 * (1.0f - me.spread.spreadvar);
else if (me.prcflags & FL_DUCKING)
spread = 0.095 * (1.0f - me.spread.spreadvar);
else
spread = 0.3 * (1.0f - me.spread.spreadvar);
}
else
spread = 1.2 * (1.0f - me.spread.spreadvar);
}
else
{
spread = 0.05;
}
}

break;
case WEAPONLIST_P228:
if (me.prcflags & FL_ONGROUND)
{
if (speed)
spread = 0.255 * (1.0f - me.spread.spreadvar);
else if (me.prcflags & FL_DUCKING)
spread = 0.075 * (1.0f - me.spread.spreadvar);
else
spread = 0.15 * (1.0f - me.spread.spreadvar);
}
else
spread = 1.5 * (1.0f - me.spread.spreadvar);

break;
case WEAPONLIST_G3SG1:
if (me.prcflags & FL_ONGROUND)
{
if (speed)
spread = 0.15f;
else if (me.prcflags & FL_DUCKING)
spread = 0.035 * (1.0f - me.spread.spreadvar);
else
spread = 0.055 * (1.0f - me.spread.spreadvar);
}
else
spread = 0.45 * (1.0f - me.spread.spreadvar);

if (!(me.iFOV < 90.0f))
spread += 0.025f;

break;
case WEAPONLIST_SG550:
if (me.prcflags & FL_ONGROUND)
{
if (speed)
spread = 0.15f;
else if (me.prcflags & FL_DUCKING)
spread = 0.04 * (1.0f - me.spread.spreadvar);
else
spread = 0.05 * (1.0f - me.spread.spreadvar);
}
else
spread = 0.45 * (1.0f - me.spread.spreadvar);

if (!(me.iFOV < 90.0f))
spread += 0.025f;

break;
case WEAPONLIST_USP:
if (!(me.spread.WeaponState & USP_SILENCER))
{
if (me.prcflags & FL_ONGROUND)
{
if (speed)
spread = 0.225 * (1.0f - me.spread.spreadvar);
else if (me.prcflags & FL_DUCKING)
spread = 0.08 * (1.0f - me.spread.spreadvar);
else
spread = 0.1 * (1.0f - me.spread.spreadvar);
}
else
spread = 1.2 * (1.0f - me.spread.spreadvar);
}
else
{
if (me.prcflags & FL_ONGROUND)
{
if (speed)
spread = 0.25 * (1.0f - me.spread.spreadvar);
else if (me.prcflags & FL_DUCKING)
spread = 0.125 * (1.0f - me.spread.spreadvar);
else
spread = 0.15 * (1.0f - me.spread.spreadvar);
}
else
spread = 1.3 * (1.0f - me.spread.spreadvar);
}

break;
case WEAPONLIST_AK47:
if (me.prcflags & FL_ONGROUND)
{
if (speed > 140.0f)
spread = me.spread.spreadvar * 0.07 + 0.04;
else
spread = me.spread.spreadvar * 0.0275;
}
else
spread = me.spread.spreadvar * 0.4 + .04;

break;
case WEAPONLIST_SG552:
if (me.prcflags & FL_ONGROUND)
{
if (speed > 140.0f)
spread = me.spread.spreadvar * 0.07 + 0.035;
else
spread = me.spread.spreadvar * 0.02;
}
else
spread = me.spread.spreadvar * 0.4 + .035;

break;
case WEAPONLIST_AUG:
if (me.prcflags & FL_ONGROUND)
{
if (speed > 140.0f)
spread = me.spread.spreadvar * 0.07 + 0.035;
else
spread = me.spread.spreadvar * 0.02;
}
else
spread = me.spread.spreadvar * 0.4 + .035;

break;
case WEAPONLIST_M249:
if (me.prcflags & FL_ONGROUND)
{
if (speed > 140.0f)
spread = me.spread.spreadvar * 0.095 + 0.045;
else
spread = me.spread.spreadvar * 0.03;
}
else
spread = me.spread.spreadvar * 0.5 + .045;

break;
case WEAPONLIST_M4A1:
if (me.prcflags & FL_ONGROUND)
{
if (!(me.spread.WeaponState & M4A1_SILENCER))
{
if (speed > 140.0f)
spread = me.spread.spreadvar * 0.07 + 0.035;
else
spread = me.spread.spreadvar * 0.02;
}
else
{
if (speed > 140.0f)
spread = me.spread.spreadvar * 0.07 + 0.035;
else
spread = me.spread.spreadvar * 0.025;
}
}
else
spread = me.spread.spreadvar * 0.4 + .035;

break;
case WEAPONLIST_MP5:
if (me.prcflags & FL_ONGROUND)
spread = 0.04 * me.spread.spreadvar;
else
spread = 0.2 * me.spread.spreadvar;

break;
case WEAPONLIST_MAC10:
if (me.prcflags & FL_ONGROUND)
spread = 0.03 * me.spread.spreadvar;
else
spread = 0.375 * me.spread.spreadvar;

break;
case WEAPONLIST_P90:
if (me.prcflags & FL_ONGROUND)
{
if (speed > 170.0f)
spread = me.spread.spreadvar * 0.115;
else
spread = me.spread.spreadvar * 0.045;
}
else
spread = me.spread.spreadvar * 0.3;

break;
case WEAPONLIST_TMP:
if (me.prcflags & FL_ONGROUND)
spread = 0.03 * me.spread.spreadvar;
else
spread = 0.25 * me.spread.spreadvar;

break;
case WEAPONLIST_UMP45:
if (me.prcflags & FL_ONGROUND)
spread = 0.04 * me.spread.spreadvar;
else
spread = 0.24 * me.spread.spreadvar;

break;
case WEAPONLIST_AWP:
if (me.prcflags & FL_ONGROUND)
{
if (speed < 10.0f)
{
if (me.prcflags & FL_DUCKING)
spread = 0;
else
spread = 0.001f;
}
else if (speed < 140.0f)
{
spread = 0.1f;
}
else
spread = 0.25f;
}
else
spread = 0.85f;

if (!(me.iFOV < 90.0f))
spread += 0.08f;

break;
case WEAPONLIST_SCOUT:
if (me.prcflags & FL_ONGROUND)
{
if (speed < 170.0f)
{
if (me.prcflags & FL_DUCKING)
spread = 0;
else
spread = 0.007f;
}
else
spread = 0.075f;
}
else
spread = 0.2f;

if (!(me.iFOV < 90.0f))
spread += 0.025f;

break;
case WEAPONLIST_XM1014:
spread = 0.015;
break;
default:
spread = 0;
break;
}

return spread;
}

void cNoSpread::GetSpreadXY(unsigned int seed, int future, float *velocity, float *vec)
{
float vecspread, speed;

vec[0] = UTIL_SharedRandomFloat(seed + future, -0.5, 0.5) + UTIL_SharedRandomFloat(seed + 1 + future, -0.5, 0.5);

vec[1] = UTIL_SharedRandomFloat(seed + 2 + future, -0.5, 0.5) + UTIL_SharedRandomFloat(seed + 3 + future, -0.5, 0.5);


vecspread = GetVecSpread(velocity);

vec[0] *= vecspread;
vec[1] *= vecspread;

return;
}

void cNoSpread::GetRecoilOffset(unsigned int seed, int future, float *inangles, float *velocity, float *outangles)
{
float forward[3], right[3], up[3], vecDir[3];
float view[3], dest[3], spread[2];

gEngfuncs.pfnAngleVectors(inangles, forward, right, up);

GetSpreadXY(seed, future, velocity, spread);

vecDir[0] = forward[0] + spread[0] * right[0] + spread[1] * up[0];
view[0] = 8192 * vecDir[0];

vecDir[1] = forward[1] + spread[0] * right[1] + spread[1] * up[1];
view[1] = 8192 * vecDir[1];

vecDir[2] = forward[2] + spread[0] * right[2] + spread[1] * up[2];
view[2] = 8192 * vecDir[2];

VectorAngles(view, dest);
dest[0] *= -1;

outangles[0] = inangles[0] - dest[0];
outangles[1] = inangles[1] - dest[1];
outangles[2] = 0;
}

#ifndef NOSPREAD_H
#define NOSPREAD_H
#include

#undef AngleVectors

class cNoSpread
{
public:
cNoSpread(void);
~cNoSpread(void);

void PrimaryAttack(void);
void DefaultSpreadVar(int weaponid);
void HUD_PostRunCmd(struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed);
void GetRecoilOffset(unsigned int seed, int future, float *inangles, float *velocity, float *outangles);

//CLocalPlayerInfo *me;
private:
unsigned int iSeed;
unsigned int U_Random(void);
void U_Srand(unsigned int seed);
float UTIL_SharedRandomFloat(unsigned int seed, float low, float high);
void AngleVectors(const float *angles, float *forward, float *right, float *up);
float GetVecSpread(float *velocity);
void GetSpreadXY(unsigned int seed, int future, float *velocity, float *vec);
DWORD BaseGun;
int WeaponBit;
};
extern cNoSpread gNoSpread;
extern PDWORD pdwGunTable;



struct CS_PrimaryAttack_s
{
void ( *PrimaryAttack_Usp )( void );
void ( *PrimaryAttack_Glock18 )( void );
void ( *PrimaryAttack_P228 )( void );
void ( *PrimaryAttack_Deagle )( void );
void ( *PrimaryAttack_FiveSeven )( void );
void ( *PrimaryAttack_Elite )( void );
void ( *PrimaryAttack_M3 )( void );
void ( *PrimaryAttack_Xm1014 )( void );
void ( *PrimaryAttack_Mac10 )( void );
void ( *PrimaryAttack_Tmp )( void );
void ( *PrimaryAttack_Mp5Navy )( void );
void ( *PrimaryAttack_Ump45 )( void );
void ( *PrimaryAttack_P90 )( void );
void ( *PrimaryAttack_Famas )( void );
void ( *PrimaryAttack_Galil )( void );
void ( *PrimaryAttack_M4a1 )( void );
void ( *PrimaryAttack_Ak47 )( void );
void ( *PrimaryAttack_Sg552 )( void );
void ( *PrimaryAttack_Aug )( void );
void ( *PrimaryAttack_Scout )( void );
void ( *PrimaryAttack_Awp )( void );
void ( *PrimaryAttack_Sg550 )( void );
void ( *PrimaryAttack_G3sg1 )( void );
void ( *PrimaryAttack_M249 )( void );
void ( *PrimaryAttack_Knife )( void );

void CS_HookPrimaryAttack ( void );

#include
#include
#include
#include
#include
#include
#include
#include
#include
#include "Client.h"
#include "Tools.h"
#include "CS_Client.h"
#include "CS_NoSpread.h"
#include "CS_PrimaryAttack.h"

void Fire_Usp ( void )
{
CS_PrimaryAttack.PrimaryAttack_Usp();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Glock18 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Glock18();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_P228 ( void )
{
CS_PrimaryAttack.PrimaryAttack_P228();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Deagle ( void )
{
CS_PrimaryAttack.PrimaryAttack_Deagle();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_FiveSeven ( void )
{
CS_PrimaryAttack.PrimaryAttack_FiveSeven();
}
//========================================================================================
void Fire_Elite ( void )
{
CS_PrimaryAttack.PrimaryAttack_Elite();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_M3 ( void )
{
CS_PrimaryAttack.PrimaryAttack_M3();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Xm1014 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Xm1014();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Mac10 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Mac10();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Tmp ( void )
{
CS_PrimaryAttack.PrimaryAttack_Tmp();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Mp5Navy ( void )
{
CS_PrimaryAttack.PrimaryAttack_Mp5Navy();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Ump45 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Ump45();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_P90 ( void )
{
CS_PrimaryAttack.PrimaryAttack_P90();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Famas ( void )
{
CS_PrimaryAttack.PrimaryAttack_Famas();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Galil ( void )
{
CS_PrimaryAttack.PrimaryAttack_Galil();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_M4a1 ( void )
{
CS_PrimaryAttack.PrimaryAttack_M4a1();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Ak47 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Ak47();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Sg552 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Sg552();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Aug ( void )
{
CS_PrimaryAttack.PrimaryAttack_Aug();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Scout ( void )
{
CS_PrimaryAttack.PrimaryAttack_Scout();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Awp ( void )
{
CS_PrimaryAttack.PrimaryAttack_Awp();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Sg550 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Sg550();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_G3sg1 ( void )
{
CS_PrimaryAttack.PrimaryAttack_G3sg1();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_M249 ( void )
{
CS_PrimaryAttack.PrimaryAttack_M249();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Knife ( void )
{
CS_PrimaryAttack.PrimaryAttack_Knife();
}
//========================================================================================
void CS_PrimaryAttack_s::CS_HookPrimaryAttack ( void )
{
PrimaryAttack_Usp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x6 ) + 0x15C ) = ( DWORD )Fire_Usp;

PrimaryAttack_Glock18 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C ) = ( DWORD )Fire_Glock18;

PrimaryAttack_P228 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x166 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x166 ) + 0x15C ) = ( DWORD )Fire_P228;

PrimaryAttack_Deagle = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xA6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xA6 ) + 0x15C ) = ( DWORD )Fire_Deagle;

PrimaryAttack_FiveSeven = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x36 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x36 ) + 0x15C ) = ( DWORD )Fire_FiveSeven;

PrimaryAttack_Elite = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x16 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x16 ) + 0x15C ) = ( DWORD )Fire_Elite;

PrimaryAttack_M3 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C ) = ( DWORD )Fire_M3;

PrimaryAttack_Xm1014 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1A6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1A6 ) + 0x15C ) = ( DWORD )Fire_Xm1014;

PrimaryAttack_Mac10 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x156 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x156 ) + 0x15C ) = ( DWORD )Fire_Mac10;

PrimaryAttack_Tmp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x196 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x196 ) + 0x15C ) = ( DWORD )Fire_Tmp;

PrimaryAttack_Mp5Navy = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x46 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x46 ) + 0x15C ) = ( DWORD )Fire_Mp5Navy;

PrimaryAttack_Ump45 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x26 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x26 ) + 0x15C ) = ( DWORD )Fire_Ump45;

PrimaryAttack_P90 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x176 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x176 ) + 0x15C ) = ( DWORD )Fire_P90;

PrimaryAttack_Famas = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1C6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1C6 ) + 0x15C ) = ( DWORD )Fire_Famas;

PrimaryAttack_Galil = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1B6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1B6 ) + 0x15C ) = ( DWORD )Fire_Galil;

PrimaryAttack_M4a1 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x146 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x146 ) + 0x15C ) = ( DWORD )Fire_M4a1;

PrimaryAttack_Ak47 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x66 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x66 ) + 0x15C ) = ( DWORD )Fire_Ak47;

PrimaryAttack_Sg552 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x56 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x56 ) + 0x15C ) = ( DWORD )Fire_Sg552;

PrimaryAttack_Aug = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x76 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x76 ) + 0x15C ) = ( DWORD )Fire_Aug;

PrimaryAttack_Scout = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x186 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x186 ) + 0x15C ) = ( DWORD )Fire_Scout;

PrimaryAttack_Awp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x86 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x86 ) + 0x15C ) = ( DWORD )Fire_Awp;

PrimaryAttack_Sg550 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xE6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xE6 ) + 0x15C ) = ( DWORD )Fire_Sg550;

PrimaryAttack_G3sg1 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xD6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xD6 ) + 0x15C ) = ( DWORD )Fire_G3sg1;

PrimaryAttack_M249 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x126 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x126 ) + 0x15C ) = ( DWORD )Fire_M249;

PrimaryAttack_Knife = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x116 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x116 ) + 0x15C ) = ( DWORD )Fire_Knife;


----------------------------------------------------------------------
FIN DE RC! .-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.
----------------------------------------------------------------------

echo "LOADING 5%"
echo "LOADING 10%"
echo "LOADING 20%"
echo "LOADING 30%"
echo "LOADING 50%"
echo "LOADING 80%"
echo "LOADING 95%"

clear


echo " _________________________________ "
echo " -|____________________________.| |"
echo " -|_////_(____)___________________/ "
echo " ) @ __________________\_/ "
echo " /-------/( ||__________// "
echo " / xxx /____// "
echo " / xxxx // "
echo " / xxxxx // "
echo " / xxxxx // "
echo " /_____// "
echo " "


play vox/headshot
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Premium alloff "autoconfig 0;autorecoil 0;burstswitch 0;aim 0;shoot 0;avdraw 0;esp 0;tglow 0;sglow 0;glow 0;weapon 0;flash 0;jump 0;duck 0;death 0;alloff2;"
Premium alloff2 "trans 0;name 0;distance 0;smoke 0;radarstuff 0;wall 0;hud 0;aimthru 0;pistol 0;taction 0;cross 0;lambert 0;alloff3;"
Premium alloff3 "autoburst 0;nospread 0;cvars 0;health_esp 0;enemyconfig 0;recoil 0.0;infobox 0;invbox 0;soundespoff;radar 0;aiminfo 0;alloff4;"
Premium alloff4 "nosky 0;stats 0;cartoonwall 0;outlinewall 0;yrecoil 0.0;drawhitbox 0;shield 0;unbind mouse1;nospeed;nohud 0;alloff5"
Premium alloff5 "spinhack 0;unvacced 0;glextra 0;aspeed 1;speed 1;antikick 0;burstswitch 0;"
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Premium "lO8_famas_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 80; alias lO8_pitch_1.0 fps_max 85; alias lO8_pitch_1.5 fps_max 90; alias lO8_pitch_2.0 fps_max 95; alias lO8_pitch_2.5 fps_max 95; lO8_famas_settings_"
Premium "lO8_famas_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_famas_settings__"
Premium "lO8_famas_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Premium "lO8_galil_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 75; alias lO8_pitch_1.0 fps_max 80; alias lO8_pitch_1.5 fps_max 85; alias lO8_pitch_2.0 fps_max 90; alias lO8_pitch_2.5 fps_max 95; lO8_galil_settings_"
Premium "lO8_galil_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_galil_settings__"
Premium "lO8_galil_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
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Premium "lO8_m4a1_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 70; alias lO8_pitch_1.0 fps_max 75; alias lO8_pitch_1.5 fps_max 80; alias lO8_pitch_2.0 fps_max 85; alias lO8_pitch_2.5 fps_max 90; lO8_m4a1_settings_"
Premium "lO8_m4a1_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_m4a1_settings__"
Premium "lO8_m4a1_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
Premium "lO8_m4a1_settings_2" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 75; alias lO8_pitch_1.0 fps_max 80; alias lO8_pitch_1.5 fps_max 85; alias lO8_pitch_2.0 fps_max 90; alias lO8_pitch_2.5 fps_max 95; lO8_m4a1_settings_2_"
Premium "lO8_m4a1_settings_2_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_m4a1_settings_2__"
Premium "lO8_m4a1_settings_2__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
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Premium "lO8_ak47_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 30; alias lO8_pitch_1.0 fps_max 35; alias lO8_pitch_1.0 fps_max 40; alias lO8_pitch_1.5 fps_max 45; alias lO8_pitch_2.0 fps_max 50; alias lO8_pitch_2.5 fps_max 55; lO8_ak47_settings_"
Premium "lO8_ak47_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_ak47_settings__"
Premium "lO8_ak47_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
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Premium "lO8_bullpup_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 50; alias lO8_pitch_1.0 fps_max 55; alias lO8_pitch_1.5 fps_max 60; alias lO8_pitch_2.0 fps_max 65; alias lO8_pitch_2.5 fps_max 70; lO8_bullpup_settings_"
Premium "lO8_bullpup_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_bullpup_settings__"
Premium "lO8_bullpup_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
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Premium "lO8_krieg_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 40; alias lO8_pitch_1.0 fps_max 45; alias lO8_pitch_1.5 fps_max 50; alias lO8_pitch_2.0 fps_max 55; alias lO8_pitch_2.5 fps_max 60; lO8_krieg_settings_"
Premium "lO8_krieg_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_krieg_settings__"
Premium "lO8_krieg_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
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Premium "lO8_para_settings" "alias lO8_poitch fps_max 70; alias lO8_pitch_0.5 fps_max 50; alias lO8_pitch_1.0 fps_max 55; alias lO8_pitch_1.5 fps_max 60; alias lO8_pitch_2.0 fps_max 65; alias lO8_pitch_2.5 fps_max 70; alias lO8_pitch_3.0 fps_max 70; alias lO8_pitch_3.5 fps_max 70; alias lO8_pitch_4.0 fps_max 70; lO8_para_settings_"
Premium "lO8_para_settings_" "alias lO8_pitch_4.5 fps_max 70; alias lO8_pitch_5.0 fps_max 70; alias lO8_pitch_5.5 fps_max 70; alias lO8_pitch_6.0 fps_max 70; alias lO8_pitch_6.5 fps_max 70; alias lO8_pitch_7.0 fps_max 70; alias lO8_pitch_7.5 fps_max 70; alias lO8_pitch_8.0 fps_max 70; lO8_para_settings__"
Premium "lO8_para_settings__" "alias lO8_pitch_8.5 fps_max 70; alias lO8_pitch_9.0 fps_max 70; alias lO8_pitch_9.5 fps_max 70; alias lO8_pitch_10.0 fps_max 70; alias lO8_pitch_10.5 fps_max 70; alias lO8_pitch_11.0 fps_max 70; alias lO8_pitch_11.5 fps_max 70; alias lO8_pitch_12.0 fps_max 70; lO8_para_settings_yaw"
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Premium "lO8_para_settings_yaw" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 70; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 70; alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 70; lO8_para_settings_yaw_"
Premium "lO8_para_settings_yaw_" " alias lO8_spread_2.0 lO8_spread_2.0_right; alias lO8_yaw_2.0 fps_max 70; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 70; alias lO8_spread_3.0 lO8_spread_3.0_right; alias lO8_yaw_3.0 fps_max 70; lO8_para_settings_yaw__"
Premium "lO8_para_settings_yaw__" "alias lO8_spread_3.5 lO8_spread_3.5_left; alias lO8_yaw_3.5 fps_max 70; alias lO8_spread_4.0 lO8_spread_4.0_right; alias lO8_yaw_4.0 fps_max 70; alias lO8_spread_4.5 lO8_spread_4.5_left; alias lO8_yaw_4.5 fps_max 70; lO8_para_settings_yaw3"
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Premium "lO8_para_settings_yaw3" "alias lO8_spread_5.0 lO8_spread_5.0_right; alias lO8_yaw_5.0 fps_max 70; alias lO8_spread_5.5 lO8_spread_5.5_left; alias lO8_yaw_5.5 fps_max 70; alias lO8_spread_6.0 lO8_spread_6.0_right; alias lO8_yaw_6.0 fps_max 70; lO8_para_settings_yaw4"
Premium "lO8_para_settings_yaw4" "alias lO8_spread_6.5 lO8_spread_6.5_right; alias lO8_yaw_6.5 fps_max 70; alias lO8_spread_7.0 lO8_spread_7.0_left; alias lO8_yaw_7.0 fps_max 70; alias lO8_spread_7.5 lO8_spread_7.5_right; alias lO8_yaw_7.5 fps_max 70; lO8_para_settings_yaw5"
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Premium "lO8_para_settings_yaw5" "alias lO8_spread_8.0 lO8_spread_8.0_right; alias lO8_yaw_8.0 fps_max 70; alias lO8_spread_8.5 lO8_spread_8.5_left; alias lO8_yaw_8.5 fps_max 70; alias lO8_spread_9.0 lO8_spread_9.0_right; alias lO8_yaw_9.0 fps_max 70; lO8_para_settings_yaw6"
Premium "lO8_para_settings_yaw6" "alias lO8_spread_9.5 lO8_spread_9.5_right; alias lO8_yaw_9.5 fps_max 70; alias lO8_spread_10.0 lO8_spread_10.0_left; alias lO8_yaw_10.0 fps_max 70; alias lO8_spread_10.5 lO8_spread_10.5_right; alias lO8_yaw_10.5 fps_max 70; lO8_para_settings_yaw7"
Premium "lO8_para_settings_yaw7" "alias lO8_spread_11.0 lO8_spread_11.0_right; alias lO8_yaw_11.0 fps_max 70; alias lO8_spread_11.5 lO8_spread_11.5_left; alias lO8_yaw_11.5 fps_max 70; alias lO8_spread_12.0 lO8_spread_12.0_right; alias lO8_yaw_12.0 fps_max 70"
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Premium "xZ5_timer" "alias m_pitch xZ5_timer0.5"
Premium "xZ5_timer0.5" "alias m_pitch xZ5_timer1.0; xZ5_pitch_0.5; +lookup; wait; -lookup; xZ5_spread_0.5; fps_max 101"
Premium "xZ5_timer1.0" "alias m_pitch xZ5_timer1.5; xZ5_pitch_1.0; +lookup; wait; -lookup; xZ5_spread_1.0; fps_max 101"
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Premium "xZ5_timer1.5" "alias m_pitch xZ5_timer2.0; xZ5_pitch_1.5; +lookup; wait; -lookup; xZ5_spread_1.5; fps_max 101"
Premium "xZ5_timer2.0" "alias m_pitch xZ5_timer2.5; xZ5_pitch_2.0; +lookup; wait; -lookup; xZ5_spread_2.0; fps_max 101"
Premium "xZ5_timer2.5" "alias m_pitch xZ5_timer3.0; xZ5_pitch_2.5; +lookup; wait; -lookup; xZ5_spread_2.5; fps_max 101"
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Premium "xZ5_timer3.0" "alias m_pitch xZ5_timer3.5; xZ5_pitch_3.0; +lookup; wait; -lookup; xZ5_spread_3.0; fps_max 101"
Premium "xZ5_timer3.5" "alias m_pitch xZ5_timer4.0; xZ5_pitch_3.5; +lookup; wait; -lookup; xZ5_spread_3.5; fps_max 101"
Premium "xZ5_timer4.0" "alias m_pitch xZ5_timer4.5; xZ5_pitch_4.0; +lookup; wait; -lookup; xZ5_spread_4.0; fps_max 101"
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Premium "xZ5_timer4.5" "alias m_pitch xZ5_timer5.0; xZ5_pitch_4.5; +lookup; wait; -lookup; xZ5_spread_4.5; fps_max 101"
Premium "xZ5_timer5.0" "alias m_pitch xZ5_timer5.5; xZ5_pitch_5.0; +lookup; wait; -lookup; xZ5_spread_5.0; fps_max 101"
Premium "xZ5_timer5.5" "alias m_pitch xZ5_timer6.0; xZ5_pitch_5.5; +lookup; wait; -lookup; xZ5_spread_5.5; fps_max 101"
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Premium "xZ5_timer6.0" "alias m_pitch xZ5_timer6.5; xZ5_pitch_6.0; +lookup; wait; -lookup; xZ5_spread_6.0; fps_max 101"
Premium "xZ5_timer6.5" "alias m_pitch xZ5_timer7.0; xZ5_pitch_6.5; +lookup; wait; -lookup; xZ5_spread_6.5; fps_max 101"
Premium "xZ5_timer7.0" "alias m_pitch xZ5_timer7.5; xZ5_pitch_7.0; +lookup; wait; -lookup; xZ5_spread_7.0; fps_max 101"
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Premium "xZ5_timer7.5" "alias m_pitch xZ5_timer8.0; xZ5_pitch_7.5; +lookup; wait; -lookup; xZ5_spread_7.5; fps_max 101"
Premium "xZ5_timer8.0" "alias m_pitch xZ5_timer8.5; xZ5_pitch_8.0; +lookup; wait; -lookup; xZ5_spread_8.0; fps_max 101"
Premium "xZ5_timer8.5" "alias m_pitch xZ5_timer9.0; xZ5_pitch_8.5; +lookup; wait; -lookup; xZ5_spread_8.5; fps_max 101"
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Premium "xZ5_timer9.0" "alias m_pitch xZ5_timer9.5; xZ5_pitch_9.0; +lookup; wait; -lookup; xZ5_spread_9.0; fps_max 101"
Premium "xZ5_timer9.5" "alias m_pitch xZ5_timer10.0; xZ5_pitch_9.5; +lookup; wait; -lookup; xZ5_spread_9.5; fps_max 101"
Premium "xZ5_timer10.0" "alias m_pitch xZ5_timer10.5; xZ5_pitch_10.0; +lookup; wait; -lookup; xZ5_spread_10.0; fps_max 101"
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Premium "xZ5_timer10.5" "alias m_pitch xZ5_timer11.0; xZ5_pitch_10.5; +lookup; wait; -lookup; xZ5_spread_10.5; fps_max 101"
Premium "xZ5_timer11.0" "alias m_pitch xZ5_timer11.5; xZ5_pitch_11.0; +lookup; wait; -lookup; xZ5_spread_11.0; fps_max 101"
Premium "xZ5_timer11.5" "alias m_pitch xZ5_timer12.0; xZ5_pitch_11.5; +lookup; wait; -lookup; xZ5_spread_11.5; fps_max 101"
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Premium "xZ5_timer12.0" "xZ5_pitch_12.0; +lookup; wait; -lookup; xZ5_spread_12.0; fps_max 101"
Premium "xZ5_lookdown" "xZ5_pitch; +lookup; wait; -lookup; fps_max 101"
Premium "+xZ5_beginattack" "+attack; cl_bobcycle 0.0; wait; wait; xZ5_lookdown; xZ5_timer"
Premium "-xZ5_beginattack" "cl_bobcycle 0.8; wait; -attack; alias m_pitch"
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Premium testvecSt "avadd 0 22.953 6.8 3.27;"
Premium testvecDu "avadd 1 27.23 6.2 4.13;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2; aspeed 2.15; txt testvecLoaded."
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Premium testvecSt "avadd 0 22.993 6.4 2.309;"
Premium testvecDu "avadd 1 26.85 4.23 3.94;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.871; aspeed 2.15; txt testvecLoaded."
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Premium testvecSt "avadd 0 22.993 6.4 2.309;"
Premium testvecDu "avadd 1 26.85 4.23 3.94;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.871; aspeed 0; txt testvecLoaded."
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Premium testvecSt "avadd 0 22.993 6.4 2.309;"
Premium testvecDu "avadd 1 26.85 4.23 3.94;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.871; aspeed 2.15; txt testvecLoaded."
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Premium testvecSt "avadd 0 20.98 6.32 3.12;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
Premium testvecDu "avadd 1 26.25 2.52 3.96;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2.3123; aspeed 2.5; txt testvecLoaded."
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Premium testvecSt "avadd 0 23.43 7.42 3.34;"
Premium testvecDu "avadd 1 26.4 6.43 3.66;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.53; aspeed 2.15; txt testvecLoaded."
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Premium testvecSt "avadd 0 22.83 6.95 3.6;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
Premium testvecDu "avadd 1 26.53 5.73 3.56;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2.3123; aspeed 2.15; txt testvecLoaded."
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Premium testvecSt "avadd 0 21.129 6.2 2.89;"
Premium testvecDu "avadd 1 23.629 5.8 2.89;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.457; aspeed 2.15; txt testvecLoaded."
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Premium testvecSt "avadd 0 22.953 6.8 3.27;"
Premium testvecDu "avadd 1 27.23 6.2 4.13;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2; aspeed 2; txt testvecLoaded."
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Premium testvecSt "avadd 0 21.192 9.205 2.958;"
Premium testvecDu "avadd 1 27.55 4.78 3.69;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.6; aspeed 2.15; txt testvecLoaded."
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Premium testvecSt "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
Premium testvecDu "avadd 1 29.33 3.99 5.01;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.6; aspeed 2.15; txt testvecLoaded."
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Premium testvecSt "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
Premium testvecDu "avadd 1 29.33 3.99 5.01;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.6; aspeed 2.15; txt testvecLoaded."
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Premium testvecSt "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
Premium testvecDu "avadd 1 29.33 3.99 5.01;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.6; aspeed 3.4; txt testvecLoaded."
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Premium testvecSt "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
Premium testvecDu "avadd 1 29.33 3.99 5.01;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2.3123; aspeed 2.5; txt testvecLoaded."
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Premium testvecSt "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
Premium testvecDu "avadd 1 29.33 3.99 5.01;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.6; aspeed 2.15; txt testvecLoaded."
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Premium testvecSt "avadd 0 21.192 9.205 2.958;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;"
Premium testvecDu "avadd 1 27.55 4.78 3.69;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2.3; aspeed 3.4; txt testvecLoaded."
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Premium testvecSt "avadd 0 22.953 6.8 3.27;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 22.34 5.6 7.8;avadd 0 22.34 5.6 89.8;avadd 0 22.34 5.6 1;avadd 0 22.34 2.6 1;avadd 0 22.3 5.6 1;avadd 0 24 7.5 9.7;avadd 0 23.4 6.44 4.3;"
Premium testvecDu "avadd 1 27.23 6.2 4.13;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 24.5 5.67 6.7;avadd 1 24.5 8.67 6.7;avadd 1 24.5 8.67 2.3;avadd 1 24.5 8.67 6.7;avadd 1 24.5 4.5 6.7;avadd 1 24 4.5 6.7;avadd 1 24 4.5 5.7;avadd 1 24 7.5 5.7;avadd 1 24 7.5 9.7;avadd 1 27.8 0 0;avadd 1 27.8 6.7 5;avadd 1 26.78 5.6 3;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2.3; aspeed 5.6; txt testvecLoaded."
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Premium testvecSt "avadd 0 23.4 6.44 4.3;"
Premium testvecDu "avadd 1 26.78 5.6 3;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2.3; aspeed 2.5; txt testvecLoaded."
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Premium testvecSt "avadd 0 23.4 6.44 4.3;"
Premium testvecDu "avadd 1 26.78 5.6 3;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2.3; aspeed 3.4; txt testvecLoaded."
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Premium testvecSt "avadd 0 22.953 6.8 3.27;"
Premium testvecDu "avadd 1 27.23 6.2 4.13;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2; aspeed 2.15; txt testvecLoaded."
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Premium testvecSt "avadd 0 22.953 6.8 3.27;"
Premium testvecDu "avadd 1 27.23 6.2 4.13;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2; aspeed 2.15; txt testvecLoaded."
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Premium testvecSt "avadd 0 21.914 6.901 4.12;"
Premium testvecDu "avadd 1 27.87 4.865 3.909;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2.1; aspeed 2.15; txt testvecLoaded."
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Premium testvecSt "avadd 0 21.914 6.901 4.12;"
Premium testvecDu "avadd 1 27.87 4.865 3.909;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2.1; aspeed 2.1; txt testvecLoaded."
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Premium testvecSt "avadd 0 20.98 6.32 3.12;"
Premium testvecDu "avadd 1 26.25 2.52 3.96;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.85; aspeed 2.1; txt testvecLoaded."
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Premium testvecSt "avadd 0 22.24 6.8 3.64;"
Premium testvecDu "avadd 1 27.78 5.1 4.34;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.2; aspeed 2.15; txt testvecLoaded."
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Premium testvecSt "avadd 0 21.914 6.901 4.12;"
Premium testvecDu "avadd 1 27.87 4.865 3.909;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2.1; aspeed 2.15; txt testvecLoaded."
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DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
booster_show_connmsg 1
booster_autofps 1000
booster_lite_mode 3
booster_minsleepms 1
booster_force_systicrate 10000
booster_cpu_enabled 0
booster_cpu_spikemax 3
booster_cpu_spikelevel 75
booster_cpu_floor 50
booster_cpu_mminc 2
booster_cpu_quiettime 300
booster_cpu_mmmin 1
booster_cpu_mmmax 3
booster_lite_extra_sleep_frequency 0
booster_trigger_cmd 1

setinfo aim_headshot "90"
headshot_frequancy "99.173"
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avadd 0 27.2137 5.2664 -1.3656;avadd 1 17.5533 7.2814 0.8906;avadd 2 24.2332 9.3595 -1.1875;avadd 3 22.6273 9.6242 0.5840
avadd 0 24.8025 7.2371 -1.8615;avadd 1 29.4252 9.4030 0.4156;avadd 2 20.5371 14.5934 1.5458;avadd 3 27.6823 10.7037 -1.2668
avadd 0 26.4244 5.7884 1.3797;avadd 1 22.7374 7.2039 1.3180;avadd 2 20.5791 9.5533 -2.7427;avadd 3 26.7743 10.4573 2.7874
avadd 0 19.5764 6.3054 0.8957;avadd 1 20.8278 11.5962 0.6266;avadd 2 22.5229 13.6137 0.8068;avadd 3 20.2065 12.1899 0.6646
avadd 0 16.6739 12.8314 0.5685;avadd 1 25.9024 12.7823 0.6893;avadd 2 21.6212 9.4602 1.9703;avadd 3 27.6706 10.2523 -1.8251
avadd 0 21.8986 9.7587 1.2079;avadd 1 16.5718 11.7674 1.3280;avadd 2 28.5176 9.5922 2.1827;avadd 3 24.5673 10.1988 0.4883
avadd 0 23.3721 6.2146 -1.4579;avadd 1 27.7029 9.3491 2.7069;avadd 2 28.3330 7.9592 -1.9124;avadd 3 22.5085 5.6165 0.9040
avadd 0 25.6572 7.7548 0.8724;avadd 1 27.2886 6.6486 -1.4543;avadd 2 20.5536 12.5167 0.8010;avadd 3 25.9517 8.2246 -2.8064
avadd 0 22.9201 6.2775 1.8899;avadd 1 23.7504 9.8542 1.8209;avadd 2 26.7942 6.2967 -2.7188;avadd 3 22.4782 9.4340 2.3941
avadd 0 22.1843 9.7322 0.2088;avadd 1 29.4120 9.2525 1.7180;avadd 2 25.4654 10.8318 -1.4423;avadd 3 17.5596 8.5547 0.8404
avadd 0 24.2153 7.6189 -1.6740;avadd 1 28.3038 9.8420 -1.7667;avadd 2 26.5773 15.7777 1.8130;avadd 3 29.3153 14.2791 1.6710
avadd 0 27.6273 13.5337 1.8180;avadd 1 18.2549 12.2336 0.2665;avadd 2 27.2438 14.3345 1.9755;avadd 3 18.7796 10.3037 -1.8943
avadd 0 21.5436 9.7545 0.1798;avadd 1 21.5327 10.8216 0.8992;avadd 2 22.3842 9.4624 1.9148;avadd 3 19.7374 9.8490 0.3264
avadd 0 29.2237 5.3583 -2.4596;avadd 1 25.6046 8.7966 -1.7279;avadd 2 26.9223 5.9173 -1.2407;avadd 3 21.2352 5.3362 0.5911
avadd 0 17.8866 6.8077 -1.3628;avadd 1 29.5874 5.1898 -1.6224;avadd 2 19.5390 7.6872 -2.8895;avadd 3 19.5031 9.4814 1.7650
avadd 0 25.6654 10.4547 1.5870;avadd 1 25.8401 6.9606 2.9521;avadd 2 19.7969 14.4531 -1.2117;avadd 3 20.3982 12.6719 -2.5285
avadd 0 28.6088 9.9199 -1.2768;avadd 1 25.5617 8.7625 1.6016;avadd 2 28.9299 12.8621 -2.2310;avadd 3 19.4584 13.6410 0.2142
avadd 0 21.3426 8.2678 0.4265;avadd 1 24.3562 8.9391 1.8665;avadd 2 23.3493 13.4795 0.5604;avadd 3 27.6422 11.7998 -1.5777
avadd 0 26.8122 9.8055 2.8814;avadd 1 28.7561 11.8711 0.4899;avadd 2 27.3877 9.2537 -1.2238;avadd 3 23.8872 12.8959 1.4653
avadd 0 18.2428 11.5980 0.9119;avadd 1 28.4728 11.3137 2.6170;avadd 2 27.6166 12.3410 2.9191;avadd 3 19.8600 10.3816 1.6606
avadd 0 20.3250 5.6725 2.2984;avadd 1 20.4492 6.6752 -1.7579;avadd 2 23.2276 6.8975 0.8789;avadd 3 29.9045 7.3343 0.2283
avadd 0 22.5374 7.4460 -1.4502;avadd 1 22.8043 6.2066 0.3276;avadd 2 21.7090 9.4952 -2.6182;avadd 3 24.5207 14.2835 0.3213
avadd 0 28.5362 5.6981 0.2135;avadd 1 29.8253 6.4044 1.4387;avadd 2 25.3293 9.7043 -1.8108;avadd 3 19.9579 9.5377 -1.6687
avadd 0 24.5813 9.9068 1.7478;avadd 1 20.7339 5.4458 -1.8674;avadd 2 26.8061 9.4779 0.5931;avadd 3 23.6303 9.4101 2.8503
avadd 0 17.5388 9.9156 0.2066;avadd 1 19.3662 9.7499 -1.8772;avadd 2 20.3607 13.3813 0.6198;avadd 3 22.3340 14.4395 -1.5207
avadd 0 28.7578 9.5209 2.5622;avadd 1 17.4517 9.7843 2.7629;avadd 2 25.7044 9.9505 -1.7364;avadd 3 25.2366 10.6418 -1.9607
avadd 0 21.3980 12.8325 1.3375;avadd 1 17.7308 12.8492 1.8542;avadd 2 17.7660 9.4490 1.9620;avadd 3 19.8509 10.6402 2.6747
avadd 0 23.5070 5.5670 1.8070;avadd 1 21.9174 6.8441 1.7871;avadd 2 25.3090 6.2200 -2.6931;avadd 3 20.6273 6.2830 0.4985
avadd 0 16.8962 6.2613 -1.6506;avadd 1 20.4649 5.7051 -1.2702;avadd 2 21.9702 10.4517 -1.6313;avadd 3 21.3773 11.6667 -1.5685
avadd 0 27.7335 11.6009 0.8511;avadd 1 25.3004 8.7956 1.3508;avadd 2 22.6555 11.5475 -2.2213;avadd 3 29.2285 9.1911 1.2549
avadd 0 23.4315 6.8524 0.3665;avadd 1 19.8337 5.9730 -1.5470;avadd 2 28.7310 13.8636 -2.4120;avadd 3 24.6425 14.8381 2.4190
avadd 0 20.7833 9.9820 -1.8689;avadd 1 25.5289 7.9463 1.3515;avadd 2 27.2723 13.6086 1.6600;avadd 3 23.2936 10.3423 1.4962
avadd 0 22.4415 13.7696 0.5349;avadd 1 20.7281 9.6537 2.6968;avadd 2 24.3982 10.5649 -1.8877;avadd 3 27.2377 8.3197 -1.6428
avadd 0 16.3233 13.2139 2.5911;avadd 1 17.8893 10.6607 1.6597;avadd 2 23.2566 9.4760 2.8782;avadd 3 23.3871 9.5546 1.6100
avadd 0 28.8300 9.4580 -2.5168;avadd 1 18.3935 6.5616 -1.4550;avadd 2 22.5514 5.6423 0.5371;avadd 3 23.9149 6.8850 -2.4392
avadd 0 19.8113 5.5296 0.2878;avadd 1 28.5769 6.1973 0.6767;avadd 2 21.4772 14.9025 -2.5653;avadd 3 29.7015 9.9468 1.6309
avadd 0 21.7580 7.9026 2.6184;avadd 1 21.3209 8.8030 0.2209;avadd 2 20.9547 11.7167 2.8944;avadd 3 29.5164 10.8330 -2.8031
avadd 0 27.3201 10.2321 0.7268;avadd 1 20.5506 8.9390 0.8599;avadd 2 27.5221 12.6309 2.5301;avadd 3 29.5000 13.5221 -2.7062
avadd 0 22.8382 10.7275 -1.8210;avadd 1 20.4107 11.2159 -1.8216;avadd 2 27.6210 13.5146 1.2253;avadd 3 18.7725 12.8509 -1.2516
avadd 0 25.2979 12.4259 0.8502;avadd 1 16.3514 10.8939 2.4054;avadd 2 24.8660 8.2068 1.6856;avadd 3 21.9531 10.4320 2.5708
avadd 0 27.4749 9.5869 2.3781;avadd 1 18.2319 11.6642 1.3483;avadd 2 25.4344 13.4086 2.2351;avadd 3 23.7298 13.8846 2.9065
alias headx "avadd 0 22.25 7.1 3.5 14.98 6.5 4"
alias headxx "avadd 0 22.45 7.1 3 15.3 6.5 6"
alias headxxx "avadd 0 23 7 3.6 10.99 -3.2 .1"
alias headxxxx "avadd 1 21.4 6.7 4 13.2 -3 -4.98"
alias head5xxxx "avadd 1 20 8.6 3.78 11.3 -5 8"
alias head6xxxxx "avadd 1 23 6.2 3.333 -21.1 4.5 -8.1"
alias head7xxxxxx "avadd 1 -19 -16.5 4.2"
alias head1 "avadd 0 22.25 7.1 3.5 13.98 6.5 4"
alias head2 "avadd 0 22.45 7.1 3 15.1 6.5 6"
alias head3 "avadd 0 24 7 3.6 10.99 -3.2 .1"
alias head4 "avadd 1 25.4 6.7 4 13.2 -3 -4.98"
alias head5 "avadd 1 26 8.3 3.78 11.3 -5 8"
alias head6 "avadd 1 22 6.2 3.333 -21.1 4.5 -8.1"
alias head7 "avadd 1 -19 -16.5 4.2"
avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6
avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2
avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5
avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3
avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3
avadd 0 18.8966 7.7540 -1.8692;avadd 0 26.6455 9.8072 1.4040;avadd 0 23.4671 6.7036 0.8403;avadd 0 29.2343 6.2430 -2.5978"
avadd 0 27.2119 7.3491 0.7938;avadd 0 29.5574 6.3524 -1.4969;avadd 0 23.8479 11.7459 -1.7767;avadd 0 29.2210 6.2393 0.1798"
avadd 0 22.2035 5.2264 -1.7240;avadd 0 23.3194 6.6718 0.3034;avadd 0 19.9526 14.2136 -1.4617;avadd 0 23.7144 10.4807 -1.8105"
avadd 0 22.1879 11.8210 0.4962;avadd 0 21.2924 10.6443 0.6844;avadd 0 24.5281 11.5054 1.5230;avadd 0 26.6440 13.3902 1.8322"
avadd 0 19.7096 12.6776 2.3750;avadd 0 27.3564 13.4576 0.6666;avadd 0 28.1853 11.6836 0.2822;avadd 0 25.7421 14.2069 -1.2087"
avadd 0 26.6053 10.6413 1.7424;avadd 0 28.4593 12.5815 1.7249;avadd 0 21.4679 11.3898 0.7855;avadd 0 24.6943 12.6659 1.7037"
avadd 1 27.7176 9.4401 2.6126;avadd 1 22.3973 9.6142 2.5235;avadd 1 18.7402 5.1924 0.5291;avadd 1 25.2066 7.4118 -2.8880"
avadd 1 25.4620 7.3893 0.8004;avadd 1 17.2932 6.5891 0.5327;avadd 1 21.2762 9.1834 -2.7333;avadd 1 27.7917 12.2530 -1.9441"
avadd 1 22.4787 6.7143 0.8319;avadd 1 29.3006 11.6050 0.2110;avadd 1 28.5897 10.8962 1.3310;avadd 1 19.6657 6.3057 -2.4217"
avadd 1 18.8036 6.3803 0.3940;avadd 1 19.6722 6.2892 1.6618;avadd 1 27.2397 14.9971 0.8835;avadd 1 17.4396 8.4827 -2.2615"
avadd 1 28.9586 7.9392 -1.8906;avadd 1 22.2215 8.9007 -1.4158;avadd 1 23.3278 14.3732 1.2712;avadd 1 27.8752 13.4240 1.7247"
avadd 1 19.2570 12.8187 1.5763;avadd 1 19.1887 11.1999 0.3206;avadd 1 27.6193 8.3823 2.2540;avadd 1 26.6945 10.9857 -1.4968"
avadd 1 22.7808 11.4195 0.2307;avadd 1 24.6954 9.7200 1.1913;avadd 1 17.5409 10.5586 0.5406;avadd 1 29.3087 11.7081 1.2490"
avadd 0 29.6485 5.9348 2.4434;avadd 0 21.9736 7.2398 -2.7788;avadd 0 26.6137 6.6419 0.5614;avadd 0 25.7837 6.9943 -1.7891"
avadd 0 26.8058 5.5503 -1.8203;avadd 0 17.2048 5.8352 0.7350;avadd 0 28.4347 13.3637 -2.2798;avadd 0 22.7114 9.5370 -1.4428"
avadd 0 29.5218 6.5706 0.4240;avadd 0 19.8131 11.3002 -1.4291;avadd 0 20.7952 10.5506 2.3118;avadd 0 29.2005 12.8581 -2.8269"
avadd 0 22.3061 8.3172 1.6753;avadd 0 27.8325 6.8848 0.6501;avadd 0 18.6572 14.7732 1.9461;avadd 0 25.7904 12.3246 -1.8915"
avadd 0 20.2410 7.5660 1.9287;avadd 0 22.4280 8.6450 -1.6057;avadd 0 28.7642 13.6489 1.6794;avadd 0 22.6674 13.7652 -1.3919"
avadd 0 17.6078 10.4650 0.1866;avadd 0 25.3657 13.7766 1.3656;avadd 0 25.2598 14.5462 2.8678;avadd 0 26.9431 7.3453 0.7345"
avadd 0 18.5320 12.3092 2.3676;avadd 0 17.7720 11.8950 1.8006;avadd 0 21.4167 10.2787 1.3686;avadd 0 16.3876 10.4664 1.7873"
avadd 1 26.4581 5.3063 -1.2067;avadd 1 24.6177 6.8826 -2.8678;avadd 1 20.2293 6.2404 0.2479;avadd 1 20.5388 6.8980 0.4463"
avadd 1 23.5437 6.3329 -1.2575;avadd 1 23.8822 6.3602 -1.8067;avadd 1 19.4163 11.7103 0.5142;avadd 1 19.8014 10.8697 -2.5522"
avadd 1 26.6854 8.2680 0.3317;avadd 1 18.8434 12.8307 1.9036;avadd 1 20.2965 7.3497 0.2150;avadd 1 19.5805 8.6478 2.8624"
avadd 1 20.5456 9.6490 -1.5932;avadd 1 21.1958 6.8615 1.7480;avadd 1 17.5816 14.7699 -1.8372;avadd 1 26.4538 12.2218 -1.6956"
avadd 1 23.2190 9.5297 0.2204;avadd 1 16.9062 11.4585 1.2312;avadd 1 24.8832 12.6480 0.7266;avadd 1 24.6417 14.5132 0.8255"
avadd 1 24.6087 11.8911 0.8105;avadd 1 22.2036 11.4479 2.6485;avadd 1 25.2927 10.3522 0.5452;avadd 1 24.6109 7.6836 2.9855"
avadd 1 27.2362 11.3487 0.7103;avadd 1 18.4920 9.1834 2.3314;avadd 1 17.6546 9.2447 2.5520;avadd 1 18.8387 12.8316 2.9537"
avadd 0 27.8391 6.5598 1.2508;avadd 0 18.3068 8.7115 0.5861;avadd 0 25.7126 5.2714 -1.2287;avadd 0 26.2282 6.3906 -2.5861"
avadd 0 22.3973 6.6183 -1.5885;avadd 0 18.6783 6.8123 -1.7043;avadd 0 19.2753 8.2294 1.5680;avadd 0 27.5288 11.6607 0.5659"
avadd 0 25.9626 10.4700 1.3435;avadd 0 22.9601 8.8502 2.7744;avadd 0 26.6439 8.2293 -1.4392;avadd 0 20.1792 7.7818 -1.6208"
avadd 0 29.2741 9.3646 1.5524;avadd 0 22.5278 7.7546 -1.6057;avadd 0 29.9565 9.4734 2.6214;avadd 0 26.8428 11.9355 0.4210"
avadd 0 19.5547 9.6590 0.7607;avadd 0 23.9284 11.8569 0.1906;avadd 0 17.3059 13.2899 -1.7359;avadd 0 28.1938 13.7067 -1.3829"
avadd 0 22.4869 12.8938 2.8023;avadd 0 25.4865 12.8261 2.2544;avadd 0 26.8003 13.4668 0.9395;avadd 0 20.7130 8.3895 1.5021"
avadd 0 24.5062 13.2764 0.8397;avadd 0 22.8680 10.7073 2.2482;avadd 0 24.2364 12.7982 1.7963;avadd 0 17.6156 11.5526 1.9025"
avadd 1 23.9294 6.7650 1.8436;avadd 1 22.9728 5.3765 0.2683;avadd 1 27.4208 5.6889 -1.8112;avadd 1 18.4119 6.9630 -2.9434"
avadd 1 24.8788 7.5160 0.5793;avadd 1 29.8220 6.7604 -1.8143;avadd 1 20.2278 14.9340 1.2950;avadd 1 22.3992 13.4901 1.9478"
avadd 1 27.8472 6.1783 0.6925;avadd 1 21.7684 12.2260 0.5706;avadd 1 27.6209 14.3606 -2.8299;avadd 1 27.7910 13.4914 1.3278"
avadd 1 25.8975 8.2675 0.5012;avadd 1 22.7432 5.4093 1.2358;avadd 1 23.7173 13.9675 2.6420;avadd 1 28.3823 14.7785 -2.3266"
avadd 1 19.7846 8.2613 1.2861;avadd 1 20.9551 6.6719 -1.5018;avadd 1 20.5979 12.2501 0.5939;avadd 1 18.5444 10.6113 1.3723"
avadd 1 25.8829 13.5565 0.6662;avadd 1 26.7263 10.5294 1.2760;avadd 1 26.8354 7.4102 1.9043;avadd 1 20.9852 8.5517 -1.8200"
avadd 1 29.4944 10.6111 2.3061;avadd 1 28.6869 11.4348 1.5422;avadd 1 18.7181 9.6739 0.6104;avadd 1 26.3073 9.4962 0.2039"
avadd 0 29.8638 6.4738 -2.6245;avadd 0 29.2269 5.9472 1.5821;avadd 0 29.5763 5.7485 -2.3041;avadd 0 20.7765 6.8524 -2.8045"
avadd 0 19.8608 7.4185 -1.3407;avadd 0 24.5029 7.3153 -1.5399;avadd 0 23.2234 6.8821 -2.8330;avadd 0 21.5016 7.5792 -1.6925"
avadd 0 27.7959 8.9071 1.2506;avadd 0 23.8717 10.2752 -1.3107;avadd 0 28.9214 9.4245 0.5151;avadd 0 28.3730 11.2084 -2.4738"
avadd 0 21.9517 9.7860 1.5557;avadd 0 29.7477 6.3509 0.2474;avadd 0 24.5143 13.2361 -2.4155;avadd 0 29.6700 14.7237 0.4918"
avadd 0 25.5219 9.8922 -1.5943;avadd 0 20.9404 9.7944 -1.2323;avadd 0 26.3377 15.1988 0.8332;avadd 0 17.1900 13.5721 0.3541"
avadd 0 16.2787 9.6279 0.4363;avadd 0 23.8995 11.8068 0.3419;avadd 0 25.9805 9.6270 1.6961;avadd 0 26.6907 10.5634 1.9945"
avadd 0 19.5571 10.5493 0.2592;avadd 0 16.3881 11.5013 2.5686;avadd 0 26.4192 10.2615 1.4366;avadd 0 17.6913 13.6403 0.6176"
avadd 1 26.3242 9.3404 1.7300;avadd 1 24.9729 6.3684 2.4787;avadd 1 27.4486 7.9281 -2.4012;avadd 1 24.8067 5.7290 0.4446"
avadd 1 26.3660 7.8503 -1.3514;avadd 1 17.8953 7.6831 0.8804;avadd 1 20.2741 12.9267 -2.7026;avadd 1 21.8450 12.4205 1.6309"
avadd 1 19.7671 11.2306 2.9108;avadd 1 21.5714 12.3661 1.3104;avadd 1 23.3046 12.8983 -2.5695;avadd 1 22.5928 9.2414 2.5838"
avadd 1 21.3184 10.5755 -1.5280;avadd 1 18.8306 10.2306 1.5168;avadd 1 22.7882 13.9229 2.8782;avadd 1 22.6764 14.8623 1.5343"
avadd 1 22.6497 9.8903 -1.5400;avadd 1 25.8819 11.5669 -1.9404;avadd 1 22.8921 13.8912 -1.4199;avadd 1 21.4135 14.6157 -1.3514"
avadd 1 29.3016 9.8770 2.3160;avadd 1 25.6291 9.5028 0.3740;avadd 1 19.6586 11.9186 2.2008;avadd 1 24.3568 11.8652 2.7897"
avadd 1 28.6400 13.6932 0.3220;avadd 1 19.5186 10.4756 2.4767;avadd 1 25.9222 11.4256 2.5052;avadd 1 27.4004 12.8606 0.3912"
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avadd 0 17.3048 5.3509 1.8542;avadd 0 29.4623 5.4037 1.5135;avadd 0 27.3102 10.9766 2.8621;avadd 0 20.6892 14.3796 2.2694"
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avadd 0 29.9061 11.2466 2.6648;avadd 0 20.6743 10.5992 2.2801;avadd 0 22.4720 13.8497 2.9657;avadd 0 18.8474 11.6764 0.4129"
avadd 1 23.8679 9.9213 0.7235;avadd 1 24.2457 8.3821 1.5402;avadd 1 22.2844 7.3736 -2.7028;avadd 1 24.7886 5.9959 0.8923"
avadd 1 28.4575 5.8767 -1.8565;avadd 1 17.2680 6.5617 -1.6623;avadd 1 19.4868 9.1897 0.3444;avadd 1 27.8403 7.4085 1.3806"
avadd 1 17.7444 9.5890 2.3662;avadd 1 26.5039 8.3462 -1.5388;avadd 1 28.8240 12.9094 -2.4737;avadd 1 22.5867 8.2971 -2.8158"
avadd 1 28.3022 7.3718 0.8022;avadd 1 27.7084 7.2582 0.3066;avadd 1 17.5308 8.9561 -1.4935;avadd 1 20.7808 9.4869 0.2512"
avadd 1 18.1850 10.6441 0.9302;avadd 1 24.5894 9.5099 -1.7959;avadd 1 28.3613 10.7768 1.4242;avadd 1 17.4657 14.4527 0.7697"
avadd 1 28.8104 12.3924 0.5318;avadd 1 20.3602 9.5150 2.7305;avadd 1 23.7721 7.5747 0.5564;avadd 1 27.4638 11.4352 0.2715"
avadd 1 22.6905 13.4303 0.1814;avadd 1 29.6050 9.5586 0.2406;avadd 1 29.5450 11.6136 1.8437;avadd 1 25.2381 13.8079 0.7238"
avadd 0 27.3503 7.9094 0.8196;avadd 0 18.7292 8.8232 -1.7979;avadd 0 25.4061 5.8706 -2.7061;avadd 0 18.7993 6.3497 -1.5580"
avadd 0 26.8953 7.9077 -1.6896;avadd 0 27.7231 5.8468 -1.2049;avadd 0 26.3939 7.3860 -1.7799;avadd 0 27.9503 14.5750 1.8744"
avadd 0 28.5549 11.8671 -1.9499;avadd 0 28.4882 12.4021 1.3101;avadd 0 29.6416 6.4838 0.4260;avadd 0 28.7694 12.7695 1.1870"
avadd 0 21.5909 8.2129 1.3774;avadd 0 20.3415 6.2712 0.9034;avadd 0 25.5355 14.7004 0.4930;avadd 0 26.7656 11.9798 -1.4996"
avadd 0 28.8456 6.3414 -1.8256;avadd 0 20.8356 6.8242 -1.5158;avadd 0 19.6923 13.4042 -1.2230;avadd 0 28.4194 10.7770 -1.8088"
avadd 0 26.2199 9.3981 0.7382;avadd 0 19.5120 12.8301 1.5584;avadd 0 20.8180 8.7003 1.5603;avadd 0 26.5199 7.5691 0.7014"
avadd 0 29.3376 9.6100 0.4212;avadd 0 25.8940 11.3534 2.2210;avadd 0 18.7988 11.6232 0.8012;avadd 0 24.3246 9.2226 2.3629"
avadd 1 28.5698 9.9225 0.4620;avadd 1 21.8098 7.7290 1.7615;avadd 1 25.7501 5.2133 -1.9331;avadd 1 20.4961 7.4265 0.9874"
avadd 1 29.6077 7.2947 0.3601;avadd 1 26.8555 6.1891 0.6006;avadd 1 25.2289 14.7346 1.7568;avadd 1 23.5475 13.2160 -1.7257"
avadd 1 28.2657 5.5958 1.8342;avadd 1 29.6425 6.7881 -1.2659;avadd 1 25.8038 9.6082 -2.5938;avadd 1 19.7153 10.7412 -2.8507"
avadd 1 19.5261 6.4621 0.9203;avadd 1 21.7590 10.6853 0.7338;avadd 1 23.2034 14.3308 -2.2839;avadd 1 29.8999 9.8062 0.8004"
avadd 1 25.6846 8.7664 1.8994;avadd 1 18.2427 6.8849 1.3158;avadd 1 26.6930 14.5876 -1.7825;avadd 1 22.8595 15.7912 0.4996"
avadd 1 26.6934 11.2425 2.6637;avadd 1 26.7042 12.4645 0.7807;avadd 1 26.1885 8.4893 0.9675;avadd 1 28.2513 7.6556 2.3137"
avadd 1 24.8201 9.5834 1.7480;avadd 1 17.5639 12.5526 0.7543;avadd 1 25.5817 13.5373 2.2952;avadd 1 17.3837 9.5183 1.7467"
avadd 0 27.4730 5.5884 1.3244;avadd 0 29.5763 7.5944 -2.2012;avadd 0 25.6674 7.7125 -2.5836;avadd 0 29.2344 5.4554 -1.9550"
avadd 0 26.6005 7.2936 -1.3757;avadd 0 21.2767 5.8766 -1.9051;avadd 0 21.5284 14.4977 -1.7037;avadd 0 23.7787 6.6235 1.1950"
avadd 0 18.4449 12.9684 1.5415;avadd 0 29.9641 10.4480 0.5508;avadd 0 26.4124 11.5585 2.7064;avadd 0 26.4221 12.4549 2.4289"
avadd 0 25.2208 7.4442 -1.7072;avadd 0 25.6352 9.8169 1.4381;avadd 0 29.9127 10.5082 -2.7798;avadd 0 23.6655 10.6029 2.6385"
avadd 0 23.8057 10.8784 2.2436;avadd 0 23.8951 13.4368 2.6630;avadd 0 25.4385 10.9379 0.8381;avadd 0 18.9501 7.5483 2.3442"
avadd 0 19.7123 10.5160 1.9047;avadd 0 20.5989 12.3280 0.2776;avadd 0 22.8867 10.8238 1.7941;avadd 0 18.8780 10.5865 0.9393"
avadd 1 21.8255 7.1987 -1.7565;avadd 1 20.5011 9.2253 0.3738;avadd 1 24.3391 6.6702 -2.5471;avadd 1 18.7517 5.2803 -2.3564"
avadd 1 26.4152 6.2427 0.7339;avadd 1 16.6546 7.4661 -1.5286;avadd 1 21.9116 11.9280 -2.3096;avadd 1 29.7166 12.6881 0.9289"
avadd 1 26.8413 10.1970 0.1979;avadd 1 28.2785 12.3823 2.5893;avadd 1 24.7843 11.7000 2.8349;avadd 1 26.6991 7.8624 -1.4901"
avadd 1 29.5269 8.1817 1.6670;avadd 1 18.4095 8.3833 1.7741;avadd 1 17.7026 14.3130 1.9281;avadd 1 26.3974 12.5153 2.8825"
avadd 1 16.4761 9.3730 -1.6140;avadd 1 17.8425 6.4554 1.2037;avadd 1 17.2166 12.2019 0.4385;avadd 1 25.5580 13.5663 -1.2865"
avadd 1 21.2059 12.6724 1.2027;avadd 1 21.7288 9.1798 2.8567;avadd 1 24.2321 14.4565 2.6599;avadd 1 29.8951 10.6063 -1.8336"
avadd 1 29.4570 12.7857 1.9012;avadd 1 26.7477 12.8821 1.8700;avadd 1 21.5514 9.8506 1.4978;avadd 1 29.9482 11.1942 1.2639"
avadd 0 24.4456 9.8380 -2.6686;avadd 0 21.3711 5.8346 0.8441;avadd 0 19.6677 7.2232 -2.8201;avadd 0 28.3685 5.4532 0.3570"
avadd 0 27.6269 5.3032 -1.6024;avadd 0 20.4989 5.2978 0.5102;avadd 0 19.3224 14.4777 -1.9003;avadd 0 23.6322 10.2081 -2.3022"
avadd 0 25.3908 10.5375 2.5991;avadd 0 29.9323 6.6981 -1.6679;avadd 0 20.6239 10.9733 -2.8429;avadd 0 19.6159 8.2772 0.3104"
avadd 0 20.5887 6.8669 0.3372;avadd 0 23.3341 10.4884 1.2148;avadd 0 29.2449 10.5716 1.5747;avadd 0 18.9399 14.2854 -1.7737"
avadd 0 22.4459 6.1825 0.6320;avadd 0 24.2215 10.9839 0.3353;avadd 0 27.2942 12.6842 0.2891;avadd 0 23.4118 14.3738 -1.6123"
avadd 0 25.7285 13.5065 0.5739;avadd 0 28.3808 13.3281 1.1961;avadd 0 26.5302 9.4328 -1.9870;avadd 0 26.6494 13.9411 2.3607"
avadd 0 18.3691 11.3523 0.1897;avadd 0 26.2392 10.5062 0.2911;avadd 0 17.5595 11.8214 0.4802;avadd 0 29.4263 13.4455 0.9500"
avadd 1 18.2857 5.4458 1.4952;avadd 1 29.2769 5.8620 2.6638;avadd 1 23.3210 7.3813 0.4560;avadd 1 18.9184 5.2566 -2.2965"
avadd 1 23.6512 9.4237 1.3574;avadd 1 26.7903 9.8708 0.4405;avadd 1 26.6002 9.5794 1.7442;avadd 1 26.3342 12.2220 2.7118"
avadd 1 24.7428 8.6609 1.6392;avadd 1 27.2515 9.6664 0.4982;avadd 1 23.7636 13.5559 1.4016;avadd 1 20.9182 12.6399 1.3296"
avadd 1 18.6270 9.3861 0.7272;avadd 1 17.3546 10.2100 0.2414;avadd 1 17.4616 10.6243 1.7465;avadd 1 25.2593 14.4834 -1.3866"
avadd 1 28.5035 13.5232 1.7841;avadd 1 18.8817 10.3686 0.4893;avadd 1 25.9987 9.8920 1.8033;avadd 1 21.9746 11.2280 -1.2026"
avadd 1 27.6797 10.5167 2.6210;avadd 1 22.3599 13.8389 2.3755;avadd 1 23.4134 12.4963 0.7867;avadd 1 18.4128 12.7409 0.2638"
avadd 0 28.8705 6.7235 -2.3730;avadd 0 29.3978 9.8591 0.5391;avadd 0 27.7067 7.6941 -2.3121;avadd 0 19.1882 5.6493 -2.3571"
avadd 0 21.6402 7.5492 0.1863;avadd 0 22.6323 7.2138 0.4832;avadd 0 25.6422 14.8942 1.9412;avadd 0 26.7825 6.5256 1.4292"
avadd 0 20.3521 5.9236 2.4058;avadd 0 17.5863 9.7047 2.5211;avadd 0 26.3269 9.3115 1.5123;avadd 0 24.7463 8.6392 1.6694"
avadd 0 18.3698 5.2454 1.2400;avadd 0 28.4911 9.5959 0.3176;avadd 0 18.9501 9.5038 -1.1917;avadd 0 23.4925 13.5021 1.7556"
avadd 0 23.2774 9.7743 -1.6384;avadd 0 21.4034 9.5570 0.5261;avadd 0 26.3090 12.6075 0.6561;avadd 0 28.3071 11.3443 0.4083"
avadd 0 21.8422 11.9014 2.3182;avadd 0 25.7265 12.5625 1.4190;avadd 0 22.6295 8.6266 1.5149;avadd 0 24.4346 12.7522 0.3775"
avadd 0 17.6772 10.4896 2.7074;avadd 0 29.7111 10.3315 1.6964;avadd 0 26.8601 10.7440 1.4963;avadd 0 24.2671 12.2494 0.9843"
avadd 1 20.2972 8.7730 0.7795;avadd 1 27.4566 8.4681 2.2749;avadd 1 24.4764 7.8933 -2.7129;avadd 1 22.3232 6.7930 -1.5821"
avadd 1 20.3595 5.4311 0.3069;avadd 1 29.4029 5.8972 -1.1873;avadd 1 29.7948 7.6303 -2.6510;avadd 1 25.8644 12.3009 -2.3829"
avadd 1 19.6502 9.8344 1.4306;avadd 1 22.8735 10.5122 0.8567;avadd 1 25.2351 8.2762 2.9069;avadd 1 25.4171 9.3260 0.8475"
avadd 1 25.6971 9.2863 0.4990;avadd 1 26.8923 6.3020 1.6522;avadd 1 23.5555 9.8074 1.9362;avadd 1 28.3969 12.6687 2.5529"
avadd 1 16.6491 10.4172 1.6635;avadd 1 29.9447 6.7441 1.2559;avadd 1 20.8876 12.8740 -1.3229;avadd 1 23.5933 15.8409 0.6475"
avadd 1 20.8228 13.7805 2.6055;avadd 1 25.5755 11.6122 0.4047;avadd 1 26.9830 9.6498 2.6259;avadd 1 18.3725 12.6627 2.7431"
avadd 0 21.9336 9.7500 2.5390;avadd 0 22.3532 7.1913 1.4235;avadd 0 24.9006 7.4876 0.9588;avadd 0 21.5404 5.1937 0.3483"
avadd 0 19.5980 7.2575 -1.2987;avadd 0 17.5718 6.3526 -1.4468;avadd 0 28.4978 12.2113 1.3936;avadd 0 25.2307 8.9210 0.7506"
avadd 0 24.3035 12.9967 0.9061;avadd 0 22.4955 10.7407 2.7278;avadd 0 22.8303 9.2909 -2.3203;avadd 0 26.5504 10.7998 0.8999"
avadd 0 19.3681 10.8113 1.2740;avadd 0 23.6867 10.4789 0.3830;avadd 0 17.9321 10.6816 0.7989;avadd 0 17.2796 10.4859 1.2645"
avadd 0 24.5104 9.1899 0.6473;avadd 0 19.9259 10.8134 0.5855;avadd 0 29.6895 15.4267 1.7265;avadd 0 25.8490 11.7555 0.3824"
avadd 0 19.8873 11.6110 2.2073;avadd 0 22.9106 13.7138 1.5330;avadd 0 29.2930 10.5125 1.2747;avadd 0 25.3591 12.2257 1.3967"
avadd 0 18.6799 12.4343 2.7255;avadd 0 26.4001 13.1980 2.6246;avadd 0 26.5640 12.6301 1.5084;avadd 0 17.7613 10.3158 1.9389"
avadd 1 23.4589 7.2955 -2.4961;avadd 1 27.5275 7.7936 2.8658;avadd 1 28.2757 5.5733 -1.7833;avadd 1 28.9312 6.7252 -1.2843"
avadd 1 21.4543 5.3413 0.7766;avadd 1 29.6962 5.8838 -1.4128;avadd 1 25.9255 8.8324 -1.5869;avadd 1 25.9055 13.9354 0.2676"
avadd 1 29.5316 11.9468 1.9280;avadd 1 29.8503 6.3442 -1.6469;avadd 1 27.3635 11.8199 1.5649;avadd 1 26.9243 12.4914 -2.8109"
avadd 1 18.5587 7.5198 1.9185;avadd 1 28.9083 8.5069 0.5583;avadd 1 17.6645 14.4367 2.3056;avadd 1 20.4208 13.6921 1.2688"
avadd 1 19.9164 10.5275 0.5763;avadd 1 27.8578 10.7060 1.3240;avadd 1 19.6533 13.4819 1.4590;avadd 1 25.7911 15.5273 0.6295"
avadd 1 26.6370 11.4644 0.8119;avadd 1 26.9022 9.3691 0.9013;avadd 1 29.3186 8.4048 -1.8642;avadd 1 18.6456 14.8567 1.5054"
avadd 1 29.3902 9.8380 2.7932;avadd 1 29.2587 12.6513 1.3093;avadd 1 25.6290 10.3349 1.3782;avadd 1 22.2714 12.1879 1.5703"
avadd 0 29.9748 9.6261 2.7061;avadd 0 18.5810 5.2518 -2.7324;avadd 0 26.3064 6.8978 -1.4948;avadd 0 28.8750 7.2580 -2.7419"
avadd 0 19.8538 7.4899 -1.4872;avadd 0 22.2396 7.8464 0.2858;avadd 0 22.2345 12.3888 -1.9388;avadd 0 23.5625 14.1777 1.7464"
avadd 0 19.3430 11.9649 -1.4634;avadd 0 21.3245 7.5177 1.6938;avadd 0 22.6098 13.6465 -1.7341;avadd 0 29.5952 11.5834 -2.7248"
avadd 0 18.7753 10.4201 -1.5061;avadd 0 22.6951 8.2583 0.4293;avadd 0 29.3236 8.4954 2.7022;avadd 0 17.7493 9.9447 2.3422"
avadd 0 19.2305 9.7520 0.8488;avadd 0 24.9362 9.9818 -1.7138;avadd 0 28.1960 15.7225 1.7248;avadd 0 28.4625 13.2898 -1.7854"
avadd 0 25.2744 11.8219 1.2177;avadd 0 19.5426 12.8595 1.4953;avadd 0 19.6204 12.8397 -1.6391;avadd 0 25.2118 14.6915 -1.3736"
avadd 1 25.6824 5.5218 0.4696;avadd 1 19.8184 8.2688 2.2708;avadd 1 29.5865 6.2535 -2.9892;avadd 1 22.7438 6.7016 -1.7415"
avadd 1 29.2266 6.3874 -1.3347;avadd 1 27.5158 5.6157 0.2134;avadd 1 28.3694 10.6783 -2.6102;avadd 1 21.2284 10.9339 1.9063"
avadd 1 23.6531 12.2933 -1.9229;avadd 1 17.6234 6.9947 1.5340;avadd 1 27.4140 8.5028 -1.6032;avadd 1 19.3172 11.4323 -2.6089"
avadd 1 26.5102 5.5742 0.8108;avadd 1 20.8367 5.9053 -1.3758;avadd 1 25.4362 9.4788 0.1784;avadd 1 28.8241 10.4028 0.5630"
avadd 1 26.5395 7.5757 1.3210;avadd 1 28.7550 10.9042 1.2390;avadd 1 26.8772 12.2502 0.5771;avadd 1 19.2110 10.7180 1.8380"
avadd 1 20.3729 10.7298 1.7761;avadd 1 24.2089 13.6744 1.2231;avadd 1 26.5401 12.4523 -1.3614;avadd 1 24.4896 12.3340 -1.5994"
avadd 1 28.4063 11.6308 2.4501;avadd 1 26.5619 10.3211 1.6440;avadd 1 16.2603 9.8411 1.8698;avadd 1 21.1938 10.7095 2.3222"
avadd 0 28.4165 9.4703 1.2272;avadd 0 24.8097 5.5209 2.4790;avadd 0 22.3519 6.8491 -2.8224;avadd 0 25.7369 5.3768 0.7436"
avadd 0 16.2161 5.5597 0.3984;avadd 0 24.6182 6.5724 -1.7029;avadd 0 20.1831 7.9637 0.6485;avadd 0 29.7961 14.3328 0.4724"
avadd 0 21.6437 5.4010 2.7730;avadd 0 29.8698 5.2437 -1.3686;avadd 0 23.8494 13.9920 -1.5021;avadd 0 24.8568 6.7152 2.7343"
avadd 0 19.6720 9.4206 -1.8805;avadd 0 28.5215 7.2834 -1.2249;avadd 0 26.7745 13.8700 1.7025;avadd 0 19.6353 9.6352 -1.3637"
avadd 0 26.8071 11.3537 -1.8044;avadd 0 21.8453 11.5813 -1.3761;avadd 0 26.2117 14.8671 1.3578;avadd 0 24.5181 14.7581 1.4856"
avadd 0 18.5631 13.7865 0.2048;avadd 0 21.7235 12.3397 0.3105;avadd 0 24.3166 8.8918 -1.7699;avadd 0 26.3932 13.7645 2.2149"
avadd 0 19.7584 11.3776 2.2970;avadd 0 24.5369 11.6064 2.2059;avadd 0 27.3319 11.8425 0.5021;avadd 0 16.8042 10.5598 1.3680"
avadd 1 27.7042 7.2104 1.4204;avadd 1 22.2027 5.4838 -1.5319;avadd 1 29.3033 6.8979 0.8217;avadd 1 20.6677 7.4983 -2.3401"
avadd 1 20.1775 5.3386 -1.9025;avadd 1 25.2991 5.2343 0.3055;avadd 1 24.9127 7.5299 -2.5029;avadd 1 25.5021 12.4856 -2.4523"
avadd 1 29.8797 9.6260 0.6439;avadd 1 21.5964 5.2872 0.5712;avadd 1 25.1964 14.5556 0.4075;avadd 1 20.2616 13.5745 2.5975"
avadd 1 21.5120 10.6313 0.2938;avadd 1 28.2285 7.7847 1.1901;avadd 1 18.6959 14.5746 0.4426;avadd 1 20.8997 9.4163 2.5686"
avadd 1 17.6347 7.3704 0.2741;avadd 1 27.6168 6.8574 1.6148;avadd 1 26.3777 15.6603 1.4963;avadd 1 22.8796 15.6889 1.3955"
avadd 1 16.4209 9.5732 2.8416;avadd 1 19.7823 12.5012 1.5579;avadd 1 21.8546 9.7019 1.3703;avadd 1 20.1772 11.3773 2.6725"
avadd 1 23.1868 9.7593 1.5971;avadd 1 22.2435 11.2931 2.2553;avadd 1 28.9369 10.8057 0.4597;avadd 1 21.7749 11.7703 2.2598"
//AK
alias ak "avadd 0 21.51 3.11 -2.6"
alias ak1 "avadd 1 25.52 5.94 3.13"
alias ak2 "avadd 2 15.12 4.31 3.53"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"

//Ak
alias f "avadd 0 21.11 8.2 2.1"
alias fa "avadd 1 26.4 2.15 2.0"
alias far "avadd 2 12 8 2"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias fart "avclear;f;fa;ak3;far;height_correction 0"


//AK
alias ak "avadd 0 21.41 5.2 1.8"
alias ak1 "avadd 1 25.4 5.7 2.8"
alias ak2 "avadd 2 13.72 3.8 2.91"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"

//4K
alias ak "avadd 0 19.81 8.9 2.4"
alias ak1 "avadd 1 24.3 4.2 2.1"
alias ak2 "avadd 2 15.12 5.8 2.91"
alias ak3 "avadd 3 19.631 6.281 2.183"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias 01 "avadd 0 21.1 6.8 2; avadd 1 21.5 4.1 1.5"
alias 03 "avclear; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4"
alias 02 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias omfg01 "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias 98 "omfg01; omfg1; omfg2; omfg2; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD"
alias 03 "avadd 0 23 10 -1"
alias 04 "avadd 0 23 10 3"
alias 05 "avadd 0 20 12 1"
alias 06 "avadd 1 23 10 -1"
alias 07 "avadd 1 23 10 3"
alias 08 "avadd 1 20 12 1"
alias pulihead "avclear; 01; 02; 03; 04; 05; 06; 07; 08; 98; recoil 2.0; #cl_bob 0; #cl_bobup 0
•aim_triggerbot 0
•aim_alternate 0
•aim_shoot 1
•aim_headradius 0
•aim_bodyradius 0
•aim_bodyshape 0
•aim_bodyheight 0
•aim_visrecoil 0
•aim_nospread 1
•aim_smooth 1
•aim_random 1
•aim_lock 0
•aim_fov 360
•aim_team 1
•aim_method 1
•aim_mode 1
•aim_bonespot 0
•aim_drawspot 0
•aim_hitbox 0
•aim_hbdraw 0
•aim_heightadjust 0
•aim_recoil 1
•aim_thru 1
•aim_autowall 0
•aim_autowall_sens 0
•aim_prediction 0
•aim_predahead 1
•aim_predback 0


aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_hbdraw=1
aim_heightadjust=0
aim_autowall=1
aim_bonespot=7
aim_drawspot=1
aim_forwardadjust=0
aim_fov=360
aim_hitbox=11
aim_triggerbot=0
aim_visrecoil=1
aim_lock=0
aim_method=1
aim_mode=1
aim_nospread=1
aim_prediction=0
aim_random=0
aim_recoil=1.65
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0


•aim_active 1
•aim_recoil 1
•aim_spread 1
•aim_predmode 0
•aim_fov 360
•aim_shoot 1
•aim_pwall 0
•aim_hitbox 1
•aim_smooth 0
•aim_key 1
•aim_randomize 0
•aim_team 1
•aim_draw 0
•aim_drawhb 0

Aimbot 3
AimThru 1
AvDraw 1
Aimspot 1
Smooth 0
Vector 17
Fov 360



•aim_on 1
•aim_autoaim 0
•aim_autoshoot 0
•aim_triggerbot 0
•aim_alternate 0
•aim_shoot 1
•aim_headradius 0
•aim_bodyradius 0
•aim_bodyshape 0
•aim_bodyheight 0
•aim_visrecoil 0
•aim_nospread 1
•aim_smooth 1
•aim_random 1
•aim_lock 0
•aim_fov 360
•aim_team 1
•aim_method 1
•aim_mode 1
•aim_bonespot 0
•aim_drawspot 0
•aim_hitbox 0
•aim_hbdraw 0
•aim_heightadjust 0
•aim_recoil 1
•aim_thru 1
•aim_autowall 0
•aim_autowall_sens 0
•aim_prediction 0
•aim_predahead 1
•aim_predback 0


" " ">AIMBOT" {ABS}
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " "Toker Head" "tokerhead"
" " "Toker Throat" "tokerthroat"
" " "Abs!nthe* High Head" "avheadb"
" " "Abs!nthe* Medium Head" "avheadf"
" " "Abs!nthe* Low Head" "avhead"
" " "g0d Supreme" "SIRAimSupreme"
" " "g0d Aim" "SIRAim"
" " "OGC 4.3 Chest" "ogc43chest"
" " "Bunny771 Head" "headbunny"
" " "Bunny771 Heart" "heartbunny"
}
" " ">MORE AIMING" {
" " "Zero-Bad Ass" "zbadassdone"
" " "Zero-Secret" "zeroHead"
" " "Zero-Head" "newzer0"
" " "Zero-Most Head" "newzero"
" " "X-Mib A" "avheadxm"
" " "X-Mib B" "avheadmm"
" " "XHack 1.6 Head" "xhackhead"
" " "Sphere 1.0.0.5 Head1" "spherehead"
" " "CI 3.0 Head" "ci30head"
}
" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"

׺°”˜`”°º× AIM & SHOT ׺°”˜`”°º×

"*" ">Aimbot" { // Aiming assistance moves your crosshair at targets
"*" ">Activation" { // How to activate the aimbot and what to do when locked onto a target
"*" ">Mouse1"{ // Binds using Mouse1 (Left mouse button)
"*" "Aim & Shoot" "bind mouse1 +csgaim;hlh_autoshoot 0;hlh_aimfov 25" // Aim & Shoot & FOV 25°
"*" "Shoot & Aim" "bind mouse1 +doshoot" // Shoot & Aim
"*" "Aim & Release Aim" "bind mouse1 +doaim;hlh_autoshoot 0;hlh_aimbot 0" // Aim & Release Aim Quickly
"*" "Aim & Autoshoot" "bind mouse1 +autoshoot" // Aim & Only fire if an enemy is in sight
"*" "Aim through walls" "bind mouse1 +thru;hlh_autowall 0" // Aim through walls if damage can be inflicted
"*" "Normal Function" "bind mouse1 +attack" // Primary Fire (No Aimbot)
}

"*" "KnifeAiming" "hlh_knifeaim" // Aim with knife equipped
"*" "Original Mouse1/2/3" "bind mouse1 +attack;bind mouse2 +attack2;unbind mouse3" // Restore mouse buttons to default functions
"*" "Autoaim & Autoshoot" "hlh_aimbot 1;hlh_autoshoot 0.21" // Aim and shoot if player is in sight
"*" "Autoaim" "hlh_aimbot 1;hlh_autoshoot 0" // Only aim at player (No automatic shooting)
"*" "No Autoaim & Autoshoot" "hlh_autoshoot 0;hlh_aimbot 0" // Don't aim or shoot at all


"*" ">Aimbot FOV" { // How big the radius is for the aimbot to aim in
"*" "0°" "hlh_aimfov 0; hlh_aimsel 0" // Don't aim at any target
"*" "10°" "hlh_aimfov 10" // Aim in an angle of 10 degrees
"*" "30°" "hlh_aimfov 30" // aim in an angle of 30 degrees
"*" "90°" "hlh_aimfov 90" // Aim at targets which you can see on your screen
"*" "180°" "hlh_aimfov 180" // Aim at targets which aren't behind you
"*" "360°" "hlh_aimfov 360" // Aim whenever a target is in a 360 degree radius
"*" "Manual" "hlh_aimfov" // Manual Adjustment
}

"*" ">Smooth Aiming" { // Move crosshair to the target and don't instantly move onto it
"*" "Fast (Off)" "hlh_smoothaim 0" // Aim normal
"*" "Smooth" "hlh_smoothaim 5" // Aim smooth
"*" "Very smooth" "hlh_smoothaim 10" // Aim very smooth
"*" "Manual" "hlh_smoothaim" // Adjust manual
}
"*" ">Hitbox" { // Aim using hitboxes
"*" "Head" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 14" // Aim for the head
"*" "Neck" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 13" // Aim for the neck
"*" "Chest" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 10" // Aim for the chest
"*" "Stomach" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 11" // Aim for the stomach
}
"*" ">AimVecs" { // Aim using Vectors (made by ack2000)
"*" "Head" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20 5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
"*" "Neck" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12 4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
"*" "Chest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
"*" "Stomach" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0 0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
"*" "Belt" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0; hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
"*" "Groin" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4 0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
}
"*" ">Custom AimVecs" { // Aim using Vectors
"*" "SHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 14 15 0; hlh_addvec 1 16 16 0" // Supremespeeds Head Aim Vector (works best for me!)
"*" "SosayHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 16.5 3.7; hlh_addvec 1 12.6 20 2.5; hlh_addvec 2 16 18 5" // s0says Aim Vecs
"*" "SosayChest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 6 8 2; hlh_addvec 1 2 10 2; hlh_addvec 2 6 10 2" // s0says Aim Vecs
}


"*" "Aimvec -> Colt" "ultrakill" // orginal aimvec -> Ultra Kill
"*" "Aimvec -> AK" "modelaim 0;JAK" // orginal aimvec -> AK47 Aims/AK1
"*" "Aimvec -> Aug/Sig" "modelaim 0;JeSiG" // orginal aimvec -> Aug/Sig Aims/Sig1
"*" "Aimvec -> MP5" "modelaim 0;JereMP5" // orginal aimvec -> MP5 Aims/MP54
"*" "Aimvec -> USP" "modelaim 0;JUsP" // orginal aimvec -> USP1
"*" "Aimvec -> Deagle" "modelaim 0;JDeaGle" // orginal aimvec -> Deagle1
"*" "Aimvec -> AWP" "modelaim 0;JScouT" // orginal aimvec -> Scout1
"*" "+ Aimvec -> Universal" {
"*" "Deaths Touch 99,9% HS" "dt" // 99,9% Head Shots
"*" "[G0dz]-Ieg Ultimae HeaD!!" "madhead"
"*" "iNsAnE HeAds" "inh2"
"*" "[G0dz]-Hero" "hero"
"*" "[G0dz]-Ieg4-OnE EyE" "dave"
}
"*" "+ Aimbot" { // aiming assistance
"*" "+ Activation" { // bind aiming functions to mouse buttons
"*" "+ Mouse 1" { // configure mouse button #1
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting, as in HLH
}
"*" "+ Aim Vectors" { // aiming vectors for the vector based aimbot
"*" "N*E*R*D-invasion" "N*E*R*D-invasion"
"*" "+ [XXX] Abs!nthe* Aim Vecs" { // [XXX] Abs!nthe* Aim Vecs
"*" " SH07 1" "modelaim 0;shadow1x" // -= [XXX] Abs!nthe* SH07 1 =-
"*" " SH07 2" "modelaim 0;shadow2x" // -= [XXX] Abs!nthe* SH07 2 =-
"*" " SH07 3" "modelaim 0;shadow3x" // -= [XXX] Abs!nthe* SH07 3 =-
"*" " SH07 4" "modelaim 0;shadow4x" // -= [XXX] Abs!nthe* SH07 4 =-
"*" " SH07 5" "modelaim 0;shadow5x" // -= [XXX] Abs!nthe* SH07 5 =-
"*" " SH07 6" "modelaim 0;shadow6x" // -= [XXX] Abs!nthe* SH07 6 =-
"*" " SH07 7" "modelaim 0;shadow7x" // -= [XXX] Abs!nthe* SH07 7 =-
"*" " SH07 8" "modelaim 0;shadow8x" // -= [XXX] Abs!nthe* SH07 8 =-
"*" " SH07 9" "modelaim 0;shadow9x" // -= [XXX] Abs!nthe* SH07 9 =-
"*" "-< Draw Vecs >-" "avdraw 1" // Draw Aiming Vectors
"*" "-< Draw Off >-"
aim_triggerbot=0
aim_enable=1
aim_key=0
aim_spot=14
aim_fov=360
aim_shoot=1
aim_silent=1
aim_style=1
booster_show_connmsg 1
booster_autofps 1000
booster_lite_mode 3
booster_minsleepms 1
booster_force_systicrate 10000
booster_cpu_enabled 0
booster_cpu_spikemax 3
booster_cpu_spikelevel 75
booster_cpu_floor 50
booster_cpu_mminc 2
booster_cpu_quiettime 300
booster_cpu_mmmin 1
booster_cpu_mmmax 3
booster_lite_extra_sleep_frequency 0
booster_trigger_cmd 1
set esp_Box 1
set esp_Style 1
set esp_Size 2
set esp_Visible 2
set esp_Weapon 0
set esp_Name 0
set esp_Health 0
set esp_Sequence 0
set esp_WorldEntities 0
set esp_WorldWeapons 0

set rad 0
set rad_Size 125

set wh_ColorPlayer 1
set wh_ColorWeapon 0
set wh_xqzwallhack 0

set_antiscreen 1

set_desable 0
set_enable 1

set aim_Active 0
set aim_Deathmatch 0
set aim_HidewpnEvent 1
set aim_Smoothtype 1
set aim_NoSpread 1
set aim_NoRecoil 0
set aim_Silent 0
set aim_Aimspot 11
set aim_DrawAimspot 0
set aim_Prediction 1
set aim_FOA 10

aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 0
trigger.button MOUSE1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]
aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_autowall=1
aim_bonespot=7
aim_drawspot=1
aim_forwardadjust=0
aim_fov=360
aim_hbdraw=1
aim_heightadjust=0
aim_hitbox=11
aim_lock=0
aim_method=1
aim_mode=1
aim_nospread=1
aim_prediction=0
aim_random=0
aim_recoil=1.65
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0
aim_visrecoil=1
aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 0
trigger.button MOUSE1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]

" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"
}
" " ">SIR" {
" " "sir aim supreme" "SIRAimSupreme"
" " "aim vector 4" "lostsoulaim4"
" " "sir aim 2 shot" "SIRAimTS"
" " "sargent: head" "SargentHead"
" " "SIR Smoke" "SIRsmoke"
}
" " ">GIFT" {
" " "gift: shot" "GiftShot"
" " "gift: money" "GiftMoney"
" " "gift: whore" "GiftWhore"
" " "silentscope" "silent"
}
" " ">OTHER" {
" " "z-Baddass" "zbadassdone"
" " "z-Secret" "zeroHead"
" " "4c1d 1:" "4c1d1337aim"
" " "C4m Head 1" "C4mHead1"
" " "C4m Head 2" "C4mHead2"
" " "C4m Chest" "C4mChest"
}
" " ">EXCLUSIVE" {
" " "UNI-T6a" "UNI-T6a"
" " "UNI-T6b" "UNI-T6b"
" " "UNI-T6c" "UNI-T6c"
" " "UNI-T6d" "UNI-T6d"
" " "UNI-T6e" "UNI-T6e"
" " "Stoner4Life" "omfghead"
}
" " ">.::V3Cz::." {
" " "=>02/12/17" {
" " "M4A1/Deagle A" "m4a1a"
" " "M4A1/Deagle B" "m4a1b"
" " "M4A1 C" "m4a1c"
" " "M4A1 D" "m4a1d"
" " "SIG/M4A1 A" "sigA"
" " "SIG/M4A1 B" "sigB"
" " "MP5 A" "mp5a"
" " "MP5 B" "mp5b"
" " "Scout/Deagle A" "scouta"
" " "Scout B" "scoutb"
" " "Scout C" "scoutc"
" " "Scout D" "scoutd"
" " "Scout E" "scoute"
" " "AK/SIG/M4A1 A" "aka"
" " "AK/SIG/M4A1 B" "akb"
" " "AK/SIG/M4A1 C" "akc"
" " "Deagle" "deagle1"
}
" " "=>02/12/20" {
" " "SIGpwnA" "SIGpwnA"
" " "SIGpwnB" "SIGpwnB"
" " "sigpwnC" "sigpwnC"
" " "umppwnA" "umppwnA"
" " "scoutpwnA" "scoutpwnA"
" " "paraPWNa" "paraPWNa"
}
" " "=>03/01/02" {
" " "usp1" "usp1"
" " "deagle2" "deagle2"
" " "colt1" "colt1"
" " "akd" "akd"
" " "awp1" "awp1"
" " "mp5c" "mp5c"
" " "mp5d" "mp5d"
" " "mp5e" "mp5e"
" " "mp5f" "mp5f"
}
" " ">.:Misc Vects:." {
" " "Scout/AWP A" "scoutvec"
" " "MP5 A" "pwnbases"
" " "Mp5 B" "mp5b"
" " "W4rD0nk3y |Scout|" "scout-z"
" " "W4rD0nk3y |mp5|" "ass"
" " "W4rD0nk3y |Sig|" "Min-sig-Final2"
" " "W4rD0nk3y |C0lt|" "yvon"
" " "MuhF!$K S!G A" "Min-sig-Final"
" " "MuhF!$K S!G B" "Muh-100%"
" " "Pw(V PaRa v2" "paravec"
" " "PARA pwn A" "paraPWNa"
" " "PARA pwn B" "paraPWN2"
}
}
" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
" " "better Pi" "better_pi 1"
" " "crap Pi" "better_pi 0"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}
" " ">REMOVALS" {
" " "hide smoke&flash" "smoke 1;flash 1"
" " "show smoke&flash" "smoke 0;flash 0"
" " "sn. blackout on/off" "sniper change"
" " "anti zoom on/off" "antizoom change"
" " "norecoil:off" "recoil 0.0"
" " "norecoil:soft" "recoil 0.7"
" " "norecoil:medium" "recoil 1.2"
" " "norecoil:max" "recoil 2.0"
}
" " ">INFO" {
" " "hud info:aim" "info 1"
" " "hud info:default" "info 2"
" " "hud info:cvar changes" "info 3"
" " "hud info:off" "info 0"
" " "death info on/off" "death change;color death 100 100 0"
" " "bomb timer on/off" "bombtimer change"
" " "show system time" "systime change"
}

"*" ">Removals" { // Remove certain 'features' from the game
"*" "NoSpread" "hlh_nospread" // 0 No spread compensation 1 Obvious NoSpread 2 Undetectable Nospread
"*" "No Recoil: Off" "hlh_norecoil 0.0" // No recoil compensation
"*" "No Recoil: Soft" "hlh_norecoil 0.8" // Small compensation
"*" "No Recoil: Best" "hlh_norecoil 1.2" // Good compensation
"*" "No Recoil: Perfect" "hlh_norecoil 2.0" // Perfect compensation
"*" "No Recoil: Uber" "hlh_norecoil 2.5" // Good for really heavy weapons
}

"*" ">Aimbot" { // Aiming assistance moves your crosshair at targets
"*" ">Activation" { // How to activate the aimbot and what to do when locked onto a target
"*" ">Mouse1"{ // Binds using Mouse1 (Left mouse button)
"*" "Aim & Shoot" "bind mouse1 +csgaim;hlh_autoshoot 0;hlh_aimfov 25" // Aim & Shoot & FOV 25°
"*" "Shoot & Aim" "bind mouse1 +doshoot" // Shoot & Aim
"*" "Aim & Release Aim" "bind mouse1 +doaim;hlh_autoshoot 0;hlh_aimbot 0" // Aim & Release Aim Quickly
"*" "Aim & Autoshoot" "bind mouse1 +autoshoot" // Aim & Only fire if an enemy is in sight
"*" "Aim through walls" "bind mouse1 +thru;hlh_autowall 0" // Aim through walls if damage can be inflicted
"*" "Normal Function" "bind mouse1 +attack" // Primary Fire (No Aimbot)
}

"*" "KnifeAiming" "hlh_knifeaim" // Aim with knife equipped
"*" "Original Mouse1/2/3" "bind mouse1 +attack;bind mouse2 +attack2;unbind mouse3" // Restore mouse buttons to default functions
"*" "Autoaim & Autoshoot" "hlh_aimbot 1;hlh_autoshoot 0.21" // Aim and shoot if player is in sight
"*" "Autoaim" "hlh_aimbot 1;hlh_autoshoot 0" // Only aim at player (No automatic shooting)
"*" "No Autoaim & Autoshoot" "hlh_autoshoot 0;hlh_aimbot 0" // Don't aim or shoot at all
}
"*" ">Target Selection" { // How and on who the aimbot has to aim
"*" "Targets" "hlh_aimteam" // 0 Aim only at the opposite team 1 Aim only at team members 2 Aim at everyone
"*" "TargetSelection" "hlh_aimsel" // 0 Pick targets by Distance 1 Pick targets by Angle 2 Pick Targets by health
}

"*" ">Walls" { // Set how the aimbot should react on non visible enemies
"*" "Autowall" "hlh_autowall" // Aim through walls if damage can be inflicted
"*" "Always Aimthru" "hlh_aimthru" // Always aim through walls
}

"*" ">Aimbot FOV" { // How big the radius is for the aimbot to aim in
"*" "0°" "hlh_aimfov 0; hlh_aimsel 0" // Don't aim at any target
"*" "10°" "hlh_aimfov 10" // Aim in an angle of 10 degrees
"*" "30°" "hlh_aimfov 30" // aim in an angle of 30 degrees
"*" "90°" "hlh_aimfov 90" // Aim at targets which you can see on your screen
"*" "180°" "hlh_aimfov 180" // Aim at targets which aren't behind you
"*" "360°" "hlh_aimfov 360" // Aim whenever a target is in a 360 degree radius
"*" "Manual" "hlh_aimfov" // Manual Adjustment
}

"*" ">Smooth Aiming" { // Move crosshair to the target and don't instantly move onto it
"*" "Fast (Off)" "hlh_smoothaim 0" // Aim normal
"*" "Smooth" "hlh_smoothaim 5" // Aim smooth
"*" "Very smooth" "hlh_smoothaim 10" // Aim very smooth
"*" "Manual" "hlh_smoothaim" // Adjust manual
}
"*" ">Hitbox" { // Aim using hitboxes
"*" "Head" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 14" // Aim for the head
"*" "Neck" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 13" // Aim for the neck
"*" "Chest" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 10" // Aim for the chest
"*" "Stomach" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 11" // Aim for the stomach
}
"*" ">AimVecs" { // Aim using Vectors (made by ack2000)
"*" "Head" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20 5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
"*" "Neck" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12 4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
"*" "Chest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
"*" "Stomach" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0 0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
"*" "Belt" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0; hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
"*" "Groin" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4 0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
}
"*" ">Custom AimVecs" { // Aim using Vectors
"*" "SHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 14 15 0; hlh_addvec 1 16 16 0" // Supremespeeds Head Aim Vector (works best for me!)
"*" "SosayHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 16.5 3.7; hlh_addvec 1 12.6 20 2.5; hlh_addvec 2 16 18 5" // s0says Aim Vecs
"*" "SosayChest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 6 8 2; hlh_addvec 1 2 10 2; hlh_addvec 2 6 10 2" // s0says Aim Vecs
}


"*" "Aimvec -> Colt" "ultrakill" // orginal aimvec -> Ultra Kill
"*" "Aimvec -> AK" "modelaim 0;JAK" // orginal aimvec -> AK47 Aims/AK1
"*" "Aimvec -> Aug/Sig" "modelaim 0;JeSiG" // orginal aimvec -> Aug/Sig Aims/Sig1
"*" "Aimvec -> MP5" "modelaim 0;JereMP5" // orginal aimvec -> MP5 Aims/MP54
"*" "Aimvec -> USP" "modelaim 0;JUsP" // orginal aimvec -> USP1
"*" "Aimvec -> Deagle" "modelaim 0;JDeaGle" // orginal aimvec -> Deagle1
"*" "Aimvec -> AWP" "modelaim 0;JScouT" // orginal aimvec -> Scout1
"*" "+ Aimvec -> Universal" {
"*" "Deaths Touch 99,9% HS" "dt" // 99,9% Head Shots
"*" "[G0dz]-Ieg Ultimae HeaD!!" "madhead"
"*" "iNsAnE HeAds" "inh2"
"*" "[G0dz]-Hero" "hero"
"*" "[G0dz]-Ieg4-OnE EyE" "dave"
}
"*" "+ Aimbot" { // aiming assistance
"*" "+ Activation" { // bind aiming functions to mouse buttons
"*" "+ Mouse 1" { // configure mouse button #1
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting, as in HLH
}
"*" "+ Target Selection" { // target priorities
"*" "Enemies Only" "team 0" // aim at enemies only
"*" "Team-mates Only" "team 2" // aim at team mates only
"*" "All" "team 1" // aim at everyone
"*" "Aim Thru Walls" "aimthru change" // don't aim at targets behind a wall
"*" " -
avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6
avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2
avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5
avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3
avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3
avadd 0 18.8966 7.7540 -1.8692;avadd 0 26.6455 9.8072 1.4040;avadd 0 23.4671 6.7036 0.8403;avadd 0 29.2343 6.2430 -2.5978"
avadd 0 27.2119 7.3491 0.7938;avadd 0 29.5574 6.3524 -1.4969;avadd 0 23.8479 11.7459 -1.7767;avadd 0 29.2210 6.2393 0.1798"
avadd 0 22.2035 5.2264 -1.7240;avadd 0 23.3194 6.6718 0.3034;avadd 0 19.9526 14.2136 -1.4617;avadd 0 23.7144 10.4807 -1.8105"
avadd 0 22.1879 11.8210 0.4962;avadd 0 21.2924 10.6443 0.6844;avadd 0 24.5281 11.5054 1.5230;avadd 0 26.6440 13.3902 1.8322"
avadd 0 19.7096 12.6776 2.3750;avadd 0 27.3564 13.4576 0.6666;avadd 0 28.1853 11.6836 0.2822;avadd 0 25.7421 14.2069 -1.2087"
avadd 0 26.6053 10.6413 1.7424;avadd 0 28.4593 12.5815 1.7249;avadd 0 21.4679 11.3898 0.7855;avadd 0 24.6943 12.6659 1.7037"
avadd 1 27.7176 9.4401 2.6126;avadd 1 22.3973 9.6142 2.5235;avadd 1 18.7402 5.1924 0.5291;avadd 1 25.2066 7.4118 -2.8880"
avadd 1 25.4620 7.3893 0.8004;avadd 1 17.2932 6.5891 0.5327;avadd 1 21.2762 9.1834 -2.7333;avadd 1 27.7917 12.2530 -1.9441"
avadd 1 22.4787 6.7143 0.8319;avadd 1 29.3006 11.6050 0.2110;avadd 1 28.5897 10.8962 1.3310;avadd 1 19.6657 6.3057 -2.4217"
avadd 1 18.8036 6.3803 0.3940;avadd 1 19.6722 6.2892 1.6618;avadd 1 27.2397 14.9971 0.8835;avadd 1 17.4396 8.4827 -2.2615"
avadd 1 28.9586 7.9392 -1.8906;avadd 1 22.2215 8.9007 -1.4158;avadd 1 23.3278 14.3732 1.2712;avadd 1 27.8752 13.4240 1.7247"
avadd 1 19.2570 12.8187 1.5763;avadd 1 19.1887 11.1999 0.3206;avadd 1 27.6193 8.3823 2.2540;avadd 1 26.6945 10.9857 -1.4968"
avadd 1 22.7808 11.4195 0.2307;avadd 1 24.6954 9.7200 1.1913;avadd 1 17.5409 10.5586 0.5406;avadd 1 29.3087 11.7081 1.2490"
avadd 0 29.6485 5.9348 2.4434;avadd 0 21.9736 7.2398 -2.7788;avadd 0 26.6137 6.6419 0.5614;avadd 0 25.7837 6.9943 -1.7891"
avadd 0 26.8058 5.5503 -1.8203;avadd 0 17.2048 5.8352 0.7350;avadd 0 28.4347 13.3637 -2.2798;avadd 0 22.7114 9.5370 -1.4428"
avadd 0 29.5218 6.5706 0.4240;avadd 0 19.8131 11.3002 -1.4291;avadd 0 20.7952 10.5506 2.3118;avadd 0 29.2005 12.8581 -2.8269"
avadd 0 22.3061 8.3172 1.6753;avadd 0 27.8325 6.8848 0.6501;avadd 0 18.6572 14.7732 1.9461;avadd 0 25.7904 12.3246 -1.8915"
avadd 0 20.2410 7.5660 1.9287;avadd 0 22.4280 8.6450 -1.6057;avadd 0 28.7642 13.6489 1.6794;avadd 0 22.6674 13.7652 -1.3919"
avadd 0 17.6078 10.4650 0.1866;avadd 0 25.3657 13.7766 1.3656;avadd 0 25.2598 14.5462 2.8678;avadd 0 26.9431 7.3453 0.7345"
avadd 0 18.5320 12.3092 2.3676;avadd 0 17.7720 11.8950 1.8006;avadd 0 21.4167 10.2787 1.3686;avadd 0 16.3876 10.4664 1.7873"
avadd 1 26.4581 5.3063 -1.2067;avadd 1 24.6177 6.8826 -2.8678;avadd 1 20.2293 6.2404 0.2479;avadd 1 20.5388 6.8980 0.4463"
avadd 1 23.5437 6.3329 -1.2575;avadd 1 23.8822 6.3602 -1.8067;avadd 1 19.4163 11.7103 0.5142;avadd 1 19.8014 10.8697 -2.5522"
avadd 1 26.6854 8.2680 0.3317;avadd 1 18.8434 12.8307 1.9036;avadd 1 20.2965 7.3497 0.2150;avadd 1 19.5805 8.6478 2.8624"
avadd 1 20.5456 9.6490 -1.5932;avadd 1 21.1958 6.8615 1.7480;avadd 1 17.5816 14.7699 -1.8372;avadd 1 26.4538 12.2218 -1.6956"
avadd 1 23.2190 9.5297 0.2204;avadd 1 16.9062 11.4585 1.2312;avadd 1 24.8832 12.6480 0.7266;avadd 1 24.6417 14.5132 0.8255"
avadd 1 24.6087 11.8911 0.8105;avadd 1 22.2036 11.4479 2.6485;avadd 1 25.2927 10.3522 0.5452;avadd 1 24.6109 7.6836 2.9855"
avadd 1 27.2362 11.3487 0.7103;avadd 1 18.4920 9.1834 2.3314;avadd 1 17.6546 9.2447 2.5520;avadd 1 18.8387 12.8316 2.9537"
avadd 0 27.8391 6.5598 1.2508;avadd 0 18.3068 8.7115 0.5861;avadd 0 25.7126 5.2714 -1.2287;avadd 0 26.2282 6.3906 -2.5861"
avadd 0 22.3973 6.6183 -1.5885;avadd 0 18.6783 6.8123 -1.7043;avadd 0 19.2753 8.2294 1.5680;avadd 0 27.5288 11.6607 0.5659"
avadd 0 25.9626 10.4700 1.3435;avadd 0 22.9601 8.8502 2.7744;avadd 0 26.6439 8.2293 -1.4392;avadd 0 20.1792 7.7818 -1.6208"
avadd 0 29.2741 9.3646 1.5524;avadd 0 22.5278 7.7546 -1.6057;avadd 0 29.9565 9.4734 2.6214;avadd 0 26.8428 11.9355 0.4210"
avadd 0 19.5547 9.6590 0.7607;avadd 0 23.9284 11.8569 0.1906;avadd 0 17.3059 13.2899 -1.7359;avadd 0 28.1938 13.7067 -1.3829"
avadd 0 22.4869 12.8938 2.8023;avadd 0 25.4865 12.8261 2.2544;avadd 0 26.8003 13.4668 0.9395;avadd 0 20.7130 8.3895 1.5021"
avadd 0 24.5062 13.2764 0.8397;avadd 0 22.8680 10.7073 2.2482;avadd 0 24.2364 12.7982 1.7963;avadd 0 17.6156 11.5526 1.9025"
avadd 1 23.9294 6.7650 1.8436;avadd 1 22.9728 5.3765 0.2683;avadd 1 27.4208 5.6889 -1.8112;avadd 1 18.4119 6.9630 -2.9434"
avadd 1 24.8788 7.5160 0.5793;avadd 1 29.8220 6.7604 -1.8143;avadd 1 20.2278 14.9340 1.2950;avadd 1 22.3992 13.4901 1.9478"
avadd 1 27.8472 6.1783 0.6925;avadd 1 21.7684 12.2260 0.5706;avadd 1 27.6209 14.3606 -2.8299;avadd 1 27.7910 13.4914 1.3278"
avadd 1 25.8975 8.2675 0.5012;avadd 1 22.7432 5.4093 1.2358;avadd 1 23.7173 13.9675 2.6420;avadd 1 28.3823 14.7785 -2.3266"
avadd 1 19.7846 8.2613 1.2861;avadd 1 20.9551 6.6719 -1.5018;avadd 1 20.5979 12.2501 0.5939;avadd 1 18.5444 10.6113 1.3723"
avadd 1 25.8829 13.5565 0.6662;avadd 1 26.7263 10.5294 1.2760;avadd 1 26.8354 7.4102 1.9043;avadd 1 20.9852 8.5517 -1.8200"
avadd 1 29.4944 10.6111 2.3061;avadd 1 28.6869 11.4348 1.5422;avadd 1 18.7181 9.6739 0.6104;avadd 1 26.3073 9.4962 0.2039"
avadd 0 29.8638 6.4738 -2.6245;avadd 0 29.2269 5.9472 1.5821;avadd 0 29.5763 5.7485 -2.3041;avadd 0 20.7765 6.8524 -2.8045"
avadd 0 19.8608 7.4185 -1.3407;avadd 0 24.5029 7.3153 -1.5399;avadd 0 23.2234 6.8821 -2.8330;avadd 0 21.5016 7.5792 -1.6925"
avadd 0 27.7959 8.9071 1.2506;avadd 0 23.8717 10.2752 -1.3107;avadd 0 28.9214 9.4245 0.5151;avadd 0 28.3730 11.2084 -2.4738"
avadd 0 21.9517 9.7860 1.5557;avadd 0 29.7477 6.3509 0.2474;avadd 0 24.5143 13.2361 -2.4155;avadd 0 29.6700 14.7237 0.4918"
avadd 0 25.5219 9.8922 -1.5943;avadd 0 20.9404 9.7944 -1.2323;avadd 0 26.3377 15.1988 0.8332;avadd 0 17.1900 13.5721 0.3541"
avadd 0 16.2787 9.6279 0.4363;avadd 0 23.8995 11.8068 0.3419;avadd 0 25.9805 9.6270 1.6961;avadd 0 26.6907 10.5634 1.9945"
avadd 0 19.5571 10.5493 0.2592;avadd 0 16.3881 11.5013 2.5686;avadd 0 26.4192 10.2615 1.4366;avadd 0 17.6913 13.6403 0.6176"
avadd 1 26.3242 9.3404 1.7300;avadd 1 24.9729 6.3684 2.4787;avadd 1 27.4486 7.9281 -2.4012;avadd 1 24.8067 5.7290 0.4446"
avadd 1 26.3660 7.8503 -1.3514;avadd 1 17.8953 7.6831 0.8804;avadd 1 20.2741 12.9267 -2.7026;avadd 1 21.8450 12.4205 1.6309"
avadd 1 19.7671 11.2306 2.9108;avadd 1 21.5714 12.3661 1.3104;avadd 1 23.3046 12.8983 -2.5695;avadd 1 22.5928 9.2414 2.5838"
avadd 1 21.3184 10.5755 -1.5280;avadd 1 18.8306 10.2306 1.5168;avadd 1 22.7882 13.9229 2.8782;avadd 1 22.6764 14.8623 1.5343"
avadd 1 22.6497 9.8903 -1.5400;avadd 1 25.8819 11.5669 -1.9404;avadd 1 22.8921 13.8912 -1.4199;avadd 1 21.4135 14.6157 -1.3514"
avadd 1 29.3016 9.8770 2.3160;avadd 1 25.6291 9.5028 0.3740;avadd 1 19.6586 11.9186 2.2008;avadd 1 24.3568 11.8652 2.7897"
avadd 1 28.6400 13.6932 0.3220;avadd 1 19.5186 10.4756 2.4767;avadd 1 25.9222 11.4256 2.5052;avadd 1 27.4004 12.8606 0.3912"
avadd 0 19.9648 8.6274 2.8570;avadd 0 29.8504 7.5388 -1.4599;avadd 0 28.8515 5.7524 -2.7282;avadd 0 26.6534 6.9749 -1.2390"
avadd 0 20.6117 5.4252 -1.6832;avadd 0 17.3390 7.5620 -1.3997;avadd 0 25.9457 14.2482 1.5529;avadd 0 26.8926 7.1959 -2.2144"
avadd 0 17.3048 5.3509 1.8542;avadd 0 29.4623 5.4037 1.5135;avadd 0 27.3102 10.9766 2.8621;avadd 0 20.6892 14.3796 2.2694"
avadd 0 18.5781 11.7624 0.5460;avadd 0 24.3973 8.3996 1.1881;avadd 0 19.5398 11.8464 0.8010;avadd 0 18.2928 10.6800 0.2589"
avadd 0 25.3214 13.2237 0.4699;avadd 0 22.5888 11.7477 0.7421;avadd 0 20.5757 14.6230 2.3428;avadd 0 22.4870 11.3619 -1.4724"
avadd 0 29.9061 11.2466 2.6648;avadd 0 20.6743 10.5992 2.2801;avadd 0 22.4720 13.8497 2.9657;avadd 0 18.8474 11.6764 0.4129"
avadd 1 23.8679 9.9213 0.7235;avadd 1 24.2457 8.3821 1.5402;avadd 1 22.2844 7.3736 -2.7028;avadd 1 24.7886 5.9959 0.8923"
avadd 1 28.4575 5.8767 -1.8565;avadd 1 17.2680 6.5617 -1.6623;avadd 1 19.4868 9.1897 0.3444;avadd 1 27.8403 7.4085 1.3806"
avadd 1 17.7444 9.5890 2.3662;avadd 1 26.5039 8.3462 -1.5388;avadd 1 28.8240 12.9094 -2.4737;avadd 1 22.5867 8.2971 -2.8158"
avadd 1 28.3022 7.3718 0.8022;avadd 1 27.7084 7.2582 0.3066;avadd 1 17.5308 8.9561 -1.4935;avadd 1 20.7808 9.4869 0.2512"
avadd 1 18.1850 10.6441 0.9302;avadd 1 24.5894 9.5099 -1.7959;avadd 1 28.3613 10.7768 1.4242;avadd 1 17.4657 14.4527 0.7697"
avadd 1 28.8104 12.3924 0.5318;avadd 1 20.3602 9.5150 2.7305;avadd 1 23.7721 7.5747 0.5564;avadd 1 27.4638 11.4352 0.2715"
avadd 1 22.6905 13.4303 0.1814;avadd 1 29.6050 9.5586 0.2406;avadd 1 29.5450 11.6136 1.8437;avadd 1 25.2381 13.8079 0.7238"
avadd 0 27.3503 7.9094 0.8196;avadd 0 18.7292 8.8232 -1.7979;avadd 0 25.4061 5.8706 -2.7061;avadd 0 18.7993 6.3497 -1.5580"
avadd 0 26.8953 7.9077 -1.6896;avadd 0 27.7231 5.8468 -1.2049;avadd 0 26.3939 7.3860 -1.7799;avadd 0 27.9503 14.5750 1.8744"
avadd 0 28.5549 11.8671 -1.9499;avadd 0 28.4882 12.4021 1.3101;avadd 0 29.6416 6.4838 0.4260;avadd 0 28.7694 12.7695 1.1870"
avadd 0 21.5909 8.2129 1.3774;avadd 0 20.3415 6.2712 0.9034;avadd 0 25.5355 14.7004 0.4930;avadd 0 26.7656 11.9798 -1.4996"
avadd 0 28.8456 6.3414 -1.8256;avadd 0 20.8356 6.8242 -1.5158;avadd 0 19.6923 13.4042 -1.2230;avadd 0 28.4194 10.7770 -1.8088"
avadd 0 26.2199 9.3981 0.7382;avadd 0 19.5120 12.8301 1.5584;avadd 0 20.8180 8.7003 1.5603;avadd 0 26.5199 7.5691 0.7014"
avadd 0 29.3376 9.6100 0.4212;avadd 0 25.8940 11.3534 2.2210;avadd 0 18.7988 11.6232 0.8012;avadd 0 24.3246 9.2226 2.3629"
avadd 1 28.5698 9.9225 0.4620;avadd 1 21.8098 7.7290 1.7615;avadd 1 25.7501 5.2133 -1.9331;avadd 1 20.4961 7.4265 0.9874"
avadd 1 29.6077 7.2947 0.3601;avadd 1 26.8555 6.1891 0.6006;avadd 1 25.2289 14.7346 1.7568;avadd 1 23.5475 13.2160 -1.7257"
avadd 1 28.2657 5.5958 1.8342;avadd 1 29.6425 6.7881 -1.2659;avadd 1 25.8038 9.6082 -2.5938;avadd 1 19.7153 10.7412 -2.8507"
avadd 1 19.5261 6.4621 0.9203;avadd 1 21.7590 10.6853 0.7338;avadd 1 23.2034 14.3308 -2.2839;avadd 1 29.8999 9.8062 0.8004"
avadd 1 25.6846 8.7664 1.8994;avadd 1 18.2427 6.8849 1.3158;avadd 1 26.6930 14.5876 -1.7825;avadd 1 22.8595 15.7912 0.4996"
avadd 1 26.6934 11.2425 2.6637;avadd 1 26.7042 12.4645 0.7807;avadd 1 26.1885 8.4893 0.9675;avadd 1 28.2513 7.6556 2.3137"
avadd 1 24.8201 9.5834 1.7480;avadd 1 17.5639 12.5526 0.7543;avadd 1 25.5817 13.5373 2.2952;avadd 1 17.3837 9.5183 1.7467"
avadd 0 27.4730 5.5884 1.3244;avadd 0 29.5763 7.5944 -2.2012;avadd 0 25.6674 7.7125 -2.5836;avadd 0 29.2344 5.4554 -1.9550"
avadd 0 26.6005 7.2936 -1.3757;avadd 0 21.2767 5.8766 -1.9051;avadd 0 21.5284 14.4977 -1.7037;avadd 0 23.7787 6.6235 1.1950"
avadd 0 18.4449 12.9684 1.5415;avadd 0 29.9641 10.4480 0.5508;avadd 0 26.4124 11.5585 2.7064;avadd 0 26.4221 12.4549 2.4289"
avadd 0 25.2208 7.4442 -1.7072;
•aim_on 1
•aim_autoaim 0
•aim_autoshoot 0
•aim_triggerbot 0
•aim_alternate 0
•aim_shoot 1
•aim_headradius 0
•aim_bodyradius 0
•aim_bodyshape 0
•aim_bodyheight 0
•aim_visrecoil 0
•aim_nospread 1
•aim_smooth 1
•aim_random 1
•aim_lock 0
•aim_fov 360
•aim_team 1
•aim_method 1
•aim_mode 1
•aim_bonespot 0
•aim_drawspot 0
•aim_hitbox 0
•aim_hbdraw 0
•aim_heightadjust 0
•aim_recoil 1
•aim_thru 1
•aim_autowall 0
•aim_autowall_sens 0
•aim_prediction 0
•aim_predahead 1
•aim_predback 0


" " ">AIMBOT" {ABS}
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " "Toker Head" "tokerhead"
" " "Toker Throat" "tokerthroat"
" " "Abs!nthe* High Head" "avheadb"
" " "Abs!nthe* Medium Head" "avheadf"
" " "Abs!nthe* Low Head" "avhead"
" " "g0d Supreme" "SIRAimSupreme"
" " "g0d Aim" "SIRAim"
" " "OGC 4.3 Chest" "ogc43chest"
" " "Bunny771 Head" "headbunny"
" " "Bunny771 Heart" "heartbunny"
}
" " ">MORE AIMING" {
" " "Zero-Bad Ass" "zbadassdone"
" " "Zero-Secret" "zeroHead"
" " "Zero-Head" "newzer0"
" " "Zero-Most Head" "newzero"
" " "X-Mib A" "avheadxm"
" " "X-Mib B" "avheadmm"
" " "XHack 1.6 Head" "xhackhead"
" " "Sphere 1.0.0.5 Head1" "spherehead"
" " "CI 3.0 Head" "ci30head"
}
" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"

׺°”˜`”°º× AIM & SHOT ׺°”˜`”°º×

"*" ">Aimbot" { // Aiming assistance moves your crosshair at targets
"*" ">Activation" { // How to activate the aimbot and what to do when locked onto a target
"*" ">Mouse1"{ // Binds using Mouse1 (Left mouse button)
"*" "Aim & Shoot" "bind mouse1 +csgaim;hlh_autoshoot 0;hlh_aimfov 25" // Aim & Shoot & FOV 25°
"*" "Shoot & Aim" "bind mouse1 +doshoot" // Shoot & Aim
"*" "Aim & Release Aim" "bind mouse1 +doaim;hlh_autoshoot 0;hlh_aimbot 0" // Aim & Release Aim Quickly
"*" "Aim & Autoshoot" "bind mouse1 +autoshoot" // Aim & Only fire if an enemy is in sight
"*" "Aim through walls" "bind mouse1 +thru;hlh_autowall 0" // Aim through walls if damage can be inflicted
"*" "Normal Function" "bind mouse1 +attack" // Primary Fire (No Aimbot)
}

"*" "KnifeAiming" "hlh_knifeaim" // Aim with knife equipped
"*" "Original Mouse1/2/3" "bind mouse1 +attack;bind mouse2 +attack2;unbind mouse3" // Restore mouse buttons to default functions
"*" "Autoaim & Autoshoot" "hlh_aimbot 1;hlh_autoshoot 0.21" // Aim and shoot if player is in sight
"*" "Autoaim" "hlh_aimbot 1;hlh_autoshoot 0" // Only aim at player (No automatic shooting)
"*" "No Autoaim & Autoshoot" "hlh_autoshoot 0;hlh_aimbot 0" // Don't aim or shoot at all


"*" ">Aimbot FOV" { // How big the radius is for the aimbot to aim in
"*" "0°" "hlh_aimfov 0; hlh_aimsel 0" // Don't aim at any target
"*" "10°" "hlh_aimfov 10" // Aim in an angle of 10 degrees
"*" "30°" "hlh_aimfov 30" // aim in an angle of 30 degrees
"*" "90°" "hlh_aimfov 90" // Aim at targets which you can see on your screen
"*" "180°" "hlh_aimfov 180" // Aim at targets which aren't behind you
"*" "360°" "hlh_aimfov 360" // Aim whenever a target is in a 360 degree radius
"*" "Manual" "hlh_aimfov" // Manual Adjustment
}

"*" ">Smooth Aiming" { // Move crosshair to the target and don't instantly move onto it
"*" "Fast (Off)" "hlh_smoothaim 0" // Aim normal
"*" "Smooth" "hlh_smoothaim 5" // Aim smooth
"*" "Very smooth" "hlh_smoothaim 10" // Aim very smooth
"*" "Manual" "hlh_smoothaim" // Adjust manual
}
"*" ">Hitbox" { // Aim using hitboxes
"*" "Head" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 14" // Aim for the head
"*" "Neck" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 13" // Aim for the neck
"*" "Chest" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 10" // Aim for the chest
"*" "Stomach" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 11" // Aim for the stomach
}
"*" ">AimVecs" { // Aim using Vectors (made by ack2000)
"*" "Head" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20 5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
"*" "Neck" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12 4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
"*" "Chest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
"*" "Stomach" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0 0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
"*" "Belt" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0; hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
"*" "Groin" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4 0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
}
"*" ">Custom AimVecs" { // Aim using Vectors
"*" "SHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 14 15 0; hlh_addvec 1 16 16 0" // Supremespeeds Head Aim Vector (works best for me!)
"*" "SosayHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 16.5 3.7; hlh_addvec 1 12.6 20 2.5; hlh_addvec 2 16 18 5" // s0says Aim Vecs
"*" "SosayChest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 6 8 2; hlh_addvec 1 2 10 2; hlh_addvec 2 6 10 2" // s0says Aim Vecs
}


"*" "Aimvec -> Colt" "ultrakill" // orginal aimvec -> Ultra Kill
"*" "Aimvec -> AK" "modelaim 0;JAK" // orginal aimvec -> AK47 Aims/AK1
"*" "Aimvec -> Aug/Sig" "modelaim 0;JeSiG" // orginal aimvec -> Aug/Sig Aims/Sig1
"*" "Aimvec -> MP5" "modelaim 0;JereMP5" // orginal aimvec -> MP5 Aims/MP54
"*" "Aimvec -> USP" "modelaim 0;JUsP" // orginal aimvec -> USP1
"*" "Aimvec -> Deagle" "modelaim 0;JDeaGle" // orginal aimvec -> Deagle1
"*" "Aimvec -> AWP" "modelaim 0;JScouT" // orginal aimvec -> Scout1
"*" "+ Aimvec -> Universal" {
"*" "Deaths Touch 99,9% HS" "dt" // 99,9% Head Shots
"*" "[G0dz]-Ieg Ultimae HeaD!!" "madhead"
"*" "iNsAnE HeAds" "inh2"
"*" "[G0dz]-Hero" "hero"
"*" "[G0dz]-Ieg4-OnE EyE" "dave"
}
"*" "+ Aimbot" { // aiming assistance
"*" "+ Activation" { // bind aiming functions to mouse buttons
"*" "+ Mouse 1" { // configure mouse button #1
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting, as in HLH
}
"*" "+ Aim Vectors" { // aiming vectors for the vector based aimbot
"*" "N*E*R*D-invasion" "N*E*R*D-invasion"
"*" "+ [XXX] Abs!nthe* Aim Vecs" { // [XXX] Abs!nthe* Aim Vecs
"*" " SH07 1" "modelaim 0;shadow1x" // -= [XXX] Abs!nthe* SH07 1 =-
"*" " SH07 2" "modelaim 0;shadow2x" // -= [XXX] Abs!nthe* SH07 2 =-
"*" " SH07 3" "modelaim 0;shadow3x" // -= [XXX] Abs!nthe* SH07 3 =-
"*" " SH07 4" "modelaim 0;shadow4x" // -= [XXX] Abs!nthe* SH07 4 =-
"*" " SH07 5" "modelaim 0;shadow5x" // -= [XXX] Abs!nthe* SH07 5 =-
"*" " SH07 6" "modelaim 0;shadow6x" // -= [XXX] Abs!nthe* SH07 6 =-
"*" " SH07 7" "modelaim 0;shadow7x" // -= [XXX] Abs!nthe* SH07 7 =-
"*" " SH07 8" "modelaim 0;shadow8x" // -= [XXX] Abs!nthe* SH07 8 =-
"*" " SH07 9" "modelaim 0;shadow9x" // -= [XXX] Abs!nthe* SH07 9 =-
"*" "-< Draw Vecs >-" "avdraw 1" // Draw Aiming Vectors
"*" "-< Draw Off >-"
aim_triggerbot=0
aim_enable=1
aim_key=0
aim_spot=14
aim_fov=360
aim_shoot=1
aim_silent=1
aim_style=1
booster_show_connmsg 1
booster_autofps 1000
booster_lite_mode 3
booster_minsleepms 1
booster_force_systicrate 10000
booster_cpu_enabled 0
booster_cpu_spikemax 3
booster_cpu_spikelevel 75
booster_cpu_floor 50
booster_cpu_mminc 2
booster_cpu_quiettime 300
booster_cpu_mmmin 1
booster_cpu_mmmax 3
booster_lite_extra_sleep_frequency 0
booster_trigger_cmd 1
set esp_Box 1
set esp_Style 1
set esp_Size 2
set esp_Visible 2
set esp_Weapon 0
set esp_Name 0
set esp_Health 0
set esp_Sequence 0
set esp_WorldEntities 0
set esp_WorldWeapons 0

set rad 0
set rad_Size 125

set wh_ColorPlayer 1
set wh_ColorWeapon 0
set wh_xqzwallhack 0

set_antiscreen 1

set_desable 0
set_enable 1

set aim_Active 0
set aim_Deathmatch 0
set aim_HidewpnEvent 1
set aim_Smoothtype 1
set aim_NoSpread 1
set aim_NoRecoil 0
set aim_Silent 0
set aim_Aimspot 11
set aim_DrawAimspot 0
set aim_Prediction 1
set aim_FOA 10

aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 0
trigger.button MOUSE1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]
aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_autowall=1
aim_bonespot=7
aim_drawspot=1
aim_forwardadjust=0
aim_fov=360
aim_hbdraw=1
aim_heightadjust=0
aim_hitbox=11
aim_lock=0
aim_method=1
aim_mode=1
aim_nospread=1
aim_prediction=0
aim_random=0
aim_recoil=1.65
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0
aim_visrecoil=1
aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 0
trigger.button MOUSE1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]

setinfo aim_headshot "90"
headshot_frequancy "99.173"
avadd 0 25.3465 9.3376 0.3142;avadd 1 28.1901 6.3999 0.8403;avadd 2 24.9689 6.5756 -1.2176;avadd 3 29.6292 6.3428 -2.2699
avadd 0 27.2137 5.2664 -1.3656;avadd 1 17.5533 7.2814 0.8906;avadd 2 24.2332 9.3595 -1.1875;avadd 3 22.6273 9.6242 0.5840
avadd 0 24.8025 7.2371 -1.8615;avadd 1 29.4252 9.4030 0.4156;avadd 2 20.5371 14.5934 1.5458;avadd 3 27.6823 10.7037 -1.2668
avadd 0 26.4244 5.7884 1.3797;avadd 1 22.7374 7.2039 1.3180;avadd 2 20.5791 9.5533 -2.7427;avadd 3 26.7743 10.4573 2.7874
avadd 0 19.5764 6.3054 0.8957;avadd 1 20.8278 11.5962 0.6266;avadd 2 22.5229 13.6137 0.8068;avadd 3 20.2065 12.1899 0.6646
avadd 0 16.6739 12.8314 0.5685;avadd 1 25.9024 12.7823 0.6893;avadd 2 21.6212 9.4602 1.9703;avadd 3 27.6706 10.2523 -1.8251
avadd 0 21.8986 9.7587 1.2079;avadd 1 16.5718 11.7674 1.3280;avadd 2 28.5176 9.5922 2.1827;avadd 3 24.5673 10.1988 0.4883
avadd 0 23.3721 6.2146 -1.4579;avadd 1 27.7029 9.3491 2.7069;avadd 2 28.3330 7.9592 -1.9124;avadd 3 22.5085 5.6165 0.9040
avadd 0 25.6572 7.7548 0.8724;avadd 1 27.2886 6.6486 -1.4543;avadd 2 20.5536 12.5167 0.8010;avadd 3 25.9517 8.2246 -2.8064
avadd 0 22.9201 6.2775 1.8899;avadd 1 23.7504 9.8542 1.8209;avadd 2 26.7942 6.2967 -2.7188;avadd 3 22.4782 9.4340 2.3941
avadd 0 22.1843 9.7322 0.2088;avadd 1 29.4120 9.2525 1.7180;avadd 2 25.4654 10.8318 -1.4423;avadd 3 17.5596 8.5547 0.8404
avadd 0 24.2153 7.6189 -1.6740;avadd 1 28.3038 9.8420 -1.7667;avadd 2 26.5773 15.7777 1.8130;avadd 3 29.3153 14.2791 1.6710
avadd 0 27.6273 13.5337 1.8180;avadd 1 18.2549 12.2336 0.2665;avadd 2 27.2438 14.3345 1.9755;avadd 3 18.7796 10.3037 -1.8943
avadd 0 21.5436 9.7545 0.1798;avadd 1 21.5327 10.8216 0.8992;avadd 2 22.3842 9.4624 1.9148;avadd 3 19.7374 9.8490 0.3264
avadd 0 29.2237 5.3583 -2.4596;avadd 1 25.6046 8.7966 -1.7279;avadd 2 26.9223 5.9173 -1.2407;avadd 3 21.2352 5.3362 0.5911
avadd 0 17.8866 6.8077 -1.3628;avadd 1 29.5874 5.1898 -1.6224;avadd 2 19.5390 7.6872 -2.8895;avadd 3 19.5031 9.4814 1.7650
avadd 0 25.6654 10.4547 1.5870;avadd 1 25.8401 6.9606 2.9521;avadd 2 19.7969 14.4531 -1.2117;avadd 3 20.3982 12.6719 -2.5285
avadd 0 28.6088 9.9199 -1.2768;avadd 1 25.5617 8.7625 1.6016;avadd 2 28.9299 12.8621 -2.2310;avadd 3 19.4584 13.6410 0.2142
avadd 0 21.3426 8.2678 0.4265;avadd 1 24.3562 8.9391 1.8665;avadd 2 23.3493 13.4795 0.5604;avadd 3 27.6422 11.7998 -1.5777
avadd 0 26.8122 9.8055 2.8814;avadd 1 28.7561 11.8711 0.4899;avadd 2 27.3877 9.2537 -1.2238;avadd 3 23.8872 12.8959 1.4653
avadd 0 18.2428 11.5980 0.9119;avadd 1 28.4728 11.3137 2.6170;avadd 2 27.6166 12.3410 2.9191;avadd 3 19.8600 10.3816 1.6606
avadd 0 20.3250 5.6725 2.2984;avadd 1 20.4492 6.6752 -1.7579;avadd 2 23.2276 6.8975 0.8789;avadd 3 29.9045 7.3343 0.2283
avadd 0 22.5374 7.4460 -1.4502;avadd 1 22.8043 6.2066 0.3276;avadd 2 21.7090 9.4952 -2.6182;avadd 3 24.5207 14.2835 0.3213
avadd 0 28.5362 5.6981 0.2135;avadd 1 29.8253 6.4044 1.4387;avadd 2 25.3293 9.7043 -1.8108;avadd 3 19.9579 9.5377 -1.6687
avadd 0 24.5813 9.9068 1.7478;avadd 1 20.7339 5.4458 -1.8674;avadd 2 26.8061 9.4779 0.5931;avadd 3 23.6303 9.4101 2.8503
avadd 0 17.5388 9.9156 0.2066;avadd 1 19.3662 9.7499 -1.8772;avadd 2 20.3607 13.3813 0.6198;avadd 3 22.3340 14.4395 -1.5207
avadd 0 28.7578 9.5209 2.5622;avadd 1 17.4517 9.7843 2.7629;avadd 2 25.7044 9.9505 -1.7364;avadd 3 25.2366 10.6418 -1.9607
avadd 0 21.3980 12.8325 1.3375;avadd 1 17.7308 12.8492 1.8542;avadd 2 17.7660 9.4490 1.9620;avadd 3 19.8509 10.6402 2.6747
avadd 0 23.5070 5.5670 1.8070;avadd 1 21.9174 6.8441 1.7871;avadd 2 25.3090 6.2200 -2.6931;avadd 3 20.6273 6.2830 0.4985
avadd 0 16.8962 6.2613 -1.6506;avadd 1 20.4649 5.7051 -1.2702;avadd 2 21.9702 10.4517 -1.6313;avadd 3 21.3773 11.6667 -1.5685
avadd 0 27.7335 11.6009 0.8511;avadd 1 25.3004 8.7956 1.3508;avadd 2 22.6555 11.5475 -2.2213;avadd 3 29.2285 9.1911 1.2549
avadd 0 23.4315 6.8524 0.3665;avadd 1 19.8337 5.9730 -1.5470;avadd 2 28.7310 13.8636 -2.4120;avadd 3 24.6425 14.8381 2.4190
avadd 0 20.7833 9.9820 -1.8689;avadd 1 25.5289 7.9463 1.3515;avadd 2 27.2723 13.6086 1.6600;avadd 3 23.2936 10.3423 1.4962
avadd 0 22.4415 13.7696 0.5349;avadd 1 20.7281 9.6537 2.6968;avadd 2 24.3982 10.5649 -1.8877;avadd 3 27.2377 8.3197 -1.6428
avadd 0 16.3233 13.2139 2.5911;avadd 1 17.8893 10.6607 1.6597;avadd 2 23.2566 9.4760 2.8782;avadd 3 23.3871 9.5546 1.6100
avadd 0 28.8300 9.4580 -2.5168;avadd 1 18.3935 6.5616 -1.4550;avadd 2 22.5514 5.6423 0.5371;avadd 3 23.9149 6.8850 -2.4392
avadd 0 19.8113 5.5296 0.2878;avadd 1 28.5769 6.1973 0.6767;avadd 2 21.4772 14.9025 -2.5653;avadd 3 29.7015 9.9468 1.6309
avadd 0 21.7580 7.9026 2.6184;avadd 1 21.3209 8.8030 0.2209;avadd 2 20.9547 11.7167 2.8944;avadd 3 29.5164 10.8330 -2.8031
avadd 0 27.3201 10.2321 0.7268;avadd 1 20.5506 8.9390 0.8599;avadd 2 27.5221 12.6309 2.5301;avadd 3 29.5000 13.5221 -2.7062
avadd 0 22.8382 10.7275 -1.8210;avadd 1 20.4107 11.2159 -1.8216;avadd 2 27.6210 13.5146 1.2253;avadd 3 18.7725 12.8509 -1.2516
avadd 0 25.2979 12.4259 0.8502;avadd 1 16.3514 10.8939 2.4054;avadd 2 24.8660 8.2068 1.6856;avadd 3 21.9531 10.4320 2.5708
avadd 0 27.4749 9.5869 2.3781;avadd 1 18.2319 11.6642 1.3483;avadd 2 25.4344 13.4086 2.2351;avadd 3 23.7298 13.8846 2.9065
avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6
avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2
avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5
avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3
avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3
avadd 0 18.8966 7.7540 -1.8692;avadd 0 26.6455 9.8072 1.4040;avadd 0 23.4671 6.7036 0.8403;avadd 0 29.2343 6.2430 -2.5978"
avadd 0 27.2119 7.3491 0.7938;avadd 0 29.5574 6.3524 -1.4969;avadd 0 23.8479 11.7459 -1.7767;avadd 0 29.2210 6.2393 0.1798"
avadd 0 22.2035 5.2264 -1.7240;avadd 0 23.3194 6.6718 0.3034;avadd 0 19.9526 14.2136 -1.4617;avadd 0 23.7144 10.4807 -1.8105"
avadd 0 22.1879 11.8210 0.4962;avadd 0 21.2924 10.6443 0.6844;avadd 0 24.5281 11.5054 1.5230;avadd 0 26.6440 13.3902 1.8322"
avadd 0 19.7096 12.6776 2.3750;avadd 0 27.3564 13.4576 0.6666;avadd 0 28.1853 11.6836 0.2822;avadd 0 25.7421 14.2069 -1.2087"
avadd 0 26.6053 10.6413 1.7424;avadd 0 28.4593 12.5815 1.7249;avadd 0 21.4679 11.3898 0.7855;avadd 0 24.6943 12.6659 1.7037"
avadd 1 27.7176 9.4401 2.6126;avadd 1 22.3973 9.6142 2.5235;avadd 1 18.7402 5.1924 0.5291;avadd 1 25.2066 7.4118 -2.8880"
avadd 1 25.4620 7.3893 0.8004;avadd 1 17.2932 6.5891 0.5327;avadd 1 21.2762 9.1834 -2.7333;avadd 1 27.7917 12.2530 -1.9441"
avadd 1 22.4787 6.7143 0.8319;avadd 1 29.3006 11.6050 0.2110;avadd 1 28.5897 10.8962 1.3310;avadd 1 19.6657 6.3057 -2.4217"
avadd 1 18.8036 6.3803 0.3940;avadd 1 19.6722 6.2892 1.6618;avadd 1 27.2397 14.9971 0.8835;avadd 1 17.4396 8.4827 -2.2615"
avadd 1 28.9586 7.9392 -1.8906;avadd 1 22.2215 8.9007 -1.4158;avadd 1 23.3278 14.3732 1.2712;avadd 1 27.8752 13.4240 1.7247"
avadd 1 19.2570 12.8187 1.5763;avadd 1 19.1887 11.1999 0.3206;avadd 1 27.6193 8.3823 2.2540;avadd 1 26.6945 10.9857 -1.4968"
avadd 1 22.7808 11.4195 0.2307;avadd 1 24.6954 9.7200 1.1913;avadd 1 17.5409 10.5586 0.5406;avadd 1 29.3087 11.7081 1.2490"
avadd 0 29.6485 5.9348 2.4434;avadd 0 21.9736 7.2398 -2.7788;avadd 0 26.6137 6.6419 0.5614;avadd 0 25.7837 6.9943 -1.7891"
avadd 0 26.8058 5.5503 -1.8203;avadd 0 17.2048 5.8352 0.7350;avadd 0 28.4347 13.3637 -2.2798;avadd 0 22.7114 9.5370 -1.4428"
avadd 0 29.5218 6.5706 0.4240;avadd 0 19.8131 11.3002 -1.4291;avadd 0 20.7952 10.5506 2.3118;avadd 0 29.2005 12.8581 -2.8269"
avadd 0 22.3061 8.3172 1.6753;avadd 0 27.8325 6.8848 0.6501;avadd 0 18.6572 14.7732 1.9461;avadd 0 25.7904 12.3246 -1.8915"
avadd 0 20.2410 7.5660 1.9287;avadd 0 22.4280 8.6450 -1.6057;avadd 0 28.7642 13.6489 1.6794;avadd 0 22.6674 13.7652 -1.3919"
avadd 0 17.6078 10.4650 0.1866;avadd 0 25.3657 13.7766 1.3656;avadd 0 25.2598 14.5462 2.8678;avadd 0 26.9431 7.3453 0.7345"
avadd 0 18.5320 12.3092 2.3676;avadd 0 17.7720 11.8950 1.8006;avadd 0 21.4167 10.2787 1.3686;avadd 0 16.3876 10.4664 1.7873"
avadd 1 26.4581 5.3063 -1.2067;avadd 1 24.6177 6.8826 -2.8678;avadd 1 20.2293 6.2404 0.2479;avadd 1 20.5388 6.8980 0.4463"
avadd 1 23.5437 6.3329 -1.2575;avadd 1 23.8822 6.3602 -1.8067;avadd 1 19.4163 11.7103 0.5142;avadd 1 19.8014 10.8697 -2.5522"
avadd 1 26.6854 8.2680 0.3317;avadd 1 18.8434 12.8307 1.9036;avadd 1 20.2965 7.3497 0.2150;avadd 1 19.5805 8.6478 2.8624"
avadd 1 20.5456 9.6490 -1.5932;avadd 1 21.1958 6.8615 1.7480;avadd 1 17.5816 14.7699 -1.8372;avadd 1 26.4538 12.2218 -1.6956"
avadd 1 23.2190 9.5297 0.2204;avadd 1 16.9062 11.4585 1.2312;avadd 1 24.8832 12.6480 0.7266;avadd 1 24.6417 14.5132 0.8255"
avadd 1 24.6087 11.8911 0.8105;avadd 1 22.2036 11.4479 2.6485;avadd 1 25.2927 10.3522 0.5452;avadd 1 24.6109 7.6836 2.9855"
avadd 1 27.2362 11.3487 0.7103;avadd 1 18.4920 9.1834 2.3314;avadd 1 17.6546 9.2447 2.5520;avadd 1 18.8387 12.8316 2.9537"
avadd 0 27.8391 6.5598 1.2508;avadd 0 18.3068 8.7115 0.5861;avadd 0 25.7126 5.2714 -1.2287;avadd 0 26.2282 6.3906 -2.5861"
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avadd 0 25.9626 10.4700 1.3435;avadd 0 22.9601 8.8502 2.7744;avadd 0 26.6439 8.2293 -1.4392;avadd 0 20.1792 7.7818 -1.6208"
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avadd 0 28.4165 9.4703 1.2272;avadd 0 24.8097 5.5209 2.4790;avadd 0 22.3519 6.8491 -2.8224;avadd 0 25.7369 5.3768 0.7436"
avadd 0 16.2161 5.5597 0.3984;avadd 0 24.6182 6.5724 -1.7029;avadd 0 20.1831 7.9637 0.6485;avadd 0 29.7961 14.3328 0.4724"
avadd 0 21.6437 5.4010 2.7730;avadd 0 29.8698 5.2437 -1.3686;avadd 0 23.8494 13.9920 -1.5021;avadd 0 24.8568 6.7152 2.7343"
avadd 0 19.6720 9.4206 -1.8805;avadd 0 28.5215 7.2834 -1.2249;avadd 0 26.7745 13.8700 1.7025;avadd 0 19.6353 9.6352 -1.3637"
avadd 0 26.8071 11.3537 -1.8044;avadd 0 21.8453 11.5813 -1.3761;avadd 0 26.2117 14.8671 1.3578;avadd 0 24.5181 14.7581 1.4856"
avadd 0 18.5631 13.7865 0.2048;avadd 0 21.7235 12.3397 0.3105;avadd 0 24.3166 8.8918 -1.7699;avadd 0 26.3932 13.7645 2.2149"
avadd 0 19.7584 11.3776 2.2970;avadd 0 24.5369 11.6064 2.2059;avadd 0 27.3319 11.8425 0.5021;avadd 0 16.8042 10.5598 1.3680"
avadd 1 27.7042 7.2104 1.4204;avadd 1 22.2027 5.4838 -1.5319;avadd 1 29.3033 6.8979 0.8217;avadd 1 20.6677 7.4983 -2.3401"
avadd 1 20.1775 5.3386 -1.9025;avadd 1 25.2991 5.2343 0.3055;avadd 1 24.9127 7.5299 -2.5029;avadd 1 25.5021 12.4856 -2.4523"
avadd 1 29.8797 9.6260 0.6439;avadd 1 21.5964 5.2872 0.5712;avadd 1 25.1964 14.5556 0.4075;avadd 1 20.2616 13.5745 2.5975"
avadd 1 21.5120 10.6313 0.2938;avadd 1 28.2285 7.7847 1.1901;avadd 1 18.6959 14.5746 0.4426;avadd 1 20.8997 9.4163 2.5686"
avadd 1 17.6347 7.3704 0.2741;avadd 1 27.6168 6.8574 1.6148;avadd 1 26.3777 15.6603 1.4963;avadd 1 22.8796 15.6889 1.3955"
avadd 1 16.4209 9.5732 2.8416;avadd 1 19.7823 12.5012 1.5579;avadd 1 21.8546 9.7019 1.3703;avadd 1 20.1772 11.3773 2.6725"
avadd 1 23.1868 9.7593 1.5971;avadd 1 22.2435 11.2931 2.2553;avadd 1 28.9369 10.8057 0.4597;avadd 1 21.7749 11.7703 2.2598"
avadd 0 23.9037 5.2139 -2.8468;avadd 1 22.7019 6.3415 -2.6228
avadd 0 29.5198 6.2339 0.7998;avadd 1 17.5363 5.9569 -1.4790
avadd 0 25.5817 5.4430 0.5939;avadd 1 18.8464 5.5775 -1.4952
avadd 0 25.4333 7.9075 -2.2232;avadd 1 28.7711 14.2458 0.7354
avadd 0 28.9050 6.2544 1.5217;avadd 1 17.7332 8.2861 0.8940
avadd 0 24.7532 9.4991 -2.5768;avadd 1 28.5241 12.7386 -2.7926
avadd 0 21.5580 6.7420 0.4623;avadd 1 17.8592 7.8480 1.5312
avadd 0 25.6076 11.4463 -2.8142;avadd 1 27.5350 11.7504 -1.7202
avadd 0 18.6180 8.6490 -1.4247;avadd 1 21.4748 8.1877 0.8879
avadd 0 27.1905 11.1931 -1.8247;avadd 1 25.5123 14.5937 -1.7431
avadd 0 19.5385 9.8325 1.6752;avadd 1 20.6873 10.6025 0.3205
avadd 0 25.2481 14.3173 1.3211;avadd 1 21.5496 12.9091 0.3150
avadd 0 16.7919 9.6531 1.4748;avadd 1 22.2160 13.8672 0.6201
avadd 0 29.8521 10.7914 2.7085;avadd 1 20.6390 12.4315 2.7299
avadd 0 21.7851 13.8408 2.3361;avadd 1 22.2589 11.7227 2.1870
avadd 0 24.6205 7.6540 -2.5788;avadd 1 22.4785 5.6486 2.7926
avadd 0 20.4330 7.6353 -1.2415;avadd 1 26.9755 5.9749 -2.8949
avadd 0 18.4608 5.5255 0.4693;avadd 1 21.9074 5.6597 -1.7983
avadd 0 27.5564 13.4925 -2.9208;avadd 1 25.7097 12.8989 -1.2274
avadd 0 21.7462 9.3369 0.8024;avadd 1 17.8299 12.2923 0.6514
avadd 0 26.4897 13.8589 2.5501;avadd 1 25.7520 8.9417 2.8826
avadd 0 20.8835 5.5318 0.4336;avadd 1 22.5868 8.2599 -1.5789
avadd 0 27.3082 14.7120 1.8719;avadd 1 19.2290 9.9615 -2.2632
avadd 0 22.7054 8.7609 -1.9237;avadd 1 22.3851 8.4421 0.3062
avadd 0 24.2504 10.3371 -1.1778;avadd 1 21.7893 14.4028 -1.6472
avadd 0 20.6283 11.6373 1.7172;avadd 1 24.6607 13.4441 0.6822
avadd 0 20.4076 13.2649 0.4551;avadd 1 29.4990 12.6368 -1.1799
avadd 0 16.8055 13.6868 1.5442;avadd 1 23.8084 9.4865 1.6926
avadd 0 18.4686 9.3975 2.7951;avadd 1 28.3091 13.4902 2.7100
avadd 0 22.8351 9.7988 0.7183;avadd 1 19.7200 10.4567 2.3532
avadd 0 23.2921 9.3629 -2.6731;avadd 1 21.4079 5.1984 -1.3008
avadd 0 20.4722 5.5555 0.3456;avadd 1 28.3917 6.9831 -1.9717
avadd 0 27.2234 7.3056 0.8081;avadd 1 17.7702 5.3678 -1.8455
avadd 0 28.2625 13.8249 1.7071;avadd 1 28.9037 12.2677 -1.4111
avadd 0 21.8162 11.7501 2.2168;avadd 1 29.6606 8.6516 -1.5095
avadd 0 20.6074 9.3519 -1.4573;avadd 1 26.7653 11.3264 1.4303
avadd 0 24.7673 5.6757 1.5636;avadd 1 27.2078 9.4468 -1.6072
avadd 0 18.8490 12.3617 -1.6975;avadd 1 28.6216 8.3625 0.2766
avadd 0 23.4524 10.9716 1.2036;avadd 1 26.5825 8.5699 0.8332
avadd 0 29.4980 12.7497 -1.5198;avadd 1 22.9001 12.4257 -1.6260
avadd 0 26.7151 11.3392 1.2238;avadd 1 16.8583 10.6352 2.4824
avadd 0 28.5331 9.5685 1.2514;avadd 1 21.9094 9.1803 2.5463
avadd 0 17.3525 9.8936 0.3490;avadd 1 28.7899 12.1828 1.2149
avadd 0 20.4250 11.3788 1.9826;avadd 1 26.2140 10.8558 0.3598
avadd 0 18.3950 12.6010 1.7808;avadd 1 28.7662 9.4158 0.7733
vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
dmg_gas 640 640hud9 0 0 64 64
dmg_cold 640 640hud9 128 0 64 64
dmg_heat 640 640hud9 128 0 64 64
dmg_rad 640 640hud9 192 0 64 64
dmg_shock 640 640hud8 0 0 64 64


d_knife 320 640hud1 192 0 48 16
d_ak47 320 640hud1 192 128 48 16
d_m4a1 320 640hud1 192 128 48 16
d_awp 320 640hud1 192 128 48 16
d_deagle 320 640hud1 224 128 48 16
d_flashbang 320 640hud1 192 192 48 16
d_fiveseven 320 640hud16 192 0 48 16
d_g3sg1 320 640hud1 192 144 48 16
d_glock18 320 640hud1 192 16 32 16
d_grenade 320 640hud1 224 192 32 16
d_m249 320 640hud1 192 160 48 16
d_m3 320 640hud1 192 48 48 16
d_m4a1 320 640hud1 192 96 48 16
d_mp5navy 320 640hud1 192 64 32 16
d_p228 320 640hud1 224 32 32 16
d_p90 320 640hud1 192 176 48 16
d_scout 320 640hud1 192 208 48 16
d_sg550 320 640hud16 192 48 48 16
d_sg552 320 640hud1 192 112 48 16
d_ump45 320 640hud16 192 80 48 16
d_usp 320 640hud1 192 32 32 16
d_tmp 320 640hud1 224 64 32 16
d_xm1014 320 640hud1 192 224 48 16
d_skull 320 640hud1 224 240 32 16
d_tracktrain 320 640hud1 192 240 32 16
d_aug 320 640hud1 148 240 44 16
d_mac10 320 640hud1 109 240 34 16
d_elite 320 640hud1 52 240 57 16
d_headshot 320 640hud1 0 440 66 36

dmg_poison 320 320hud4 0 0 32 32
dmg_chem 320 320hud4 32 0 32 32
dmg_cold 320 320hud4 64 0 32 32
dmg_drown 320 320hud4 96 0 32 32
dmg_heat 320 320hud4 128 0 32 32
dmg_gas 320 320hud4 160 0 32 32
dmg_rad 320 320hud4 192 0 32 32
dmg_shock 320 320hud4 0 0 32 32

--(m4a1 colt)--
10
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud2 80 120 80 20
weapon_s 640 640hud5 80 140 80 20
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(ak47 keleþ)--
10
weapon 320 320hud1 160 80 80 20
weapon_s 320 320hud1 160 100 80 20
ammo 320 640hud7 72 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 160 80 80 20
weapon_s 640 640hud11 160 100 80 20
ammo 640 640hud7 72 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(desert eagle)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(usp)--
10
weapon 320 320hud1 0 128 80 20
weapon_s 320 320hud1 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(glock18)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

2
crosshair 320 crosshairs 24 0 24 24
crosshair 640 crosshairs 24 0 24 24

Aim Vec
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"

•RECOIL AND AIM:



recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 3.5;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 3.3;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 3.2;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_forumqs "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 2.0;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "



recoil_add GLOCK 1.250000
recoil_add P228 1.110000
recoil_add DEAGLE 1.054200
recoil_add FIVE-SEVEN 1.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.900000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.870000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.870000
recoil_add FAMAS 1.175000
recoil_add AUG 1.748000
recoil_add SG550 1.800000
recoil_add recoil 0.000000
recoil_add GLOCK 0.300000
recoil_add P228 0.110000
recoil_add DEAGLE 0.034200
recoil_add FIVE-SEVEN 0.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.700000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.800000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.550000
recoil_add FAMAS 1.035000
recoil_add AUG 1.748000
recoil_add SG550 0.800000

"*" "TFCFAG Pure HS" "tfcpure7"

" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " "Toker Head" "tokerhead"
" " "Toker Throat" "tokerthroat"
" " "Absoulution High Head" "avheadb"
" " "Absoulution Medium Head" "avheadf"
" " "Absoulution Low Head" "avhead"
" " "g0d Supreme" "SIRAimSupreme"
" " "g0d Aim" "SIRAim"
" " "OGC 4.3 Chest" "ogc43chest"
" " "Bunny771 Head" "headbunny"
" " "Bunny771 Heart" "heartbunny"
}
" " ">MORE AIMING" {
" " "Zero-Bad Ass" "zbadassdone"
" " "Zero-Secret" "zeroHead"
" " "Zero-Head" "newzer0"
" " "Zero-Most Head" "newzero"
" " "X-Mib A" "avheadxm"
" " "X-Mib B" "avheadmm"
" " "XHack 1.6 Head" "xhackhead"
" " "Sphere 1.0.0.5 Head1" "spherehead"
" " "CI 3.0 Head" "ci30head"
}

" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}

}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}

antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]


" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"
}
" " ">SIR" {
" " "sir aim supreme" "SIRAimSupreme"
" " "aim vector 4" "lostsoulaim4"
" " "sir aim 2 shot" "SIRAimTS"
" " "sargent: head" "SargentHead"
" " "SIR Smoke" "SIRsmoke"
}
" " ">GIFT" {
" " "gift: shot" "GiftShot"
" " "gift: money" "GiftMoney"
" " "gift: whore" "GiftWhore"
" " "silentscope" "silent"
}
" " ">OTHER" {
" " "z-Baddass" "zbadassdone"
" " "z-Secret" "zeroHead"
" " "4c1d 1:" "4c1d1337aim"
" " "C4m Head 1" "C4mHead1"
" " "C4m Head 2" "C4mHead2"
" " "C4m Chest" "C4mChest"
}
" " ">EXCLUSIVE" {
" " "UNI-T6a" "UNI-T6a"
" " "UNI-T6b" "UNI-T6b"
" " "UNI-T6c" "UNI-T6c"
" " "UNI-T6d" "UNI-T6d"
" " "UNI-T6e" "UNI-T6e"
" " "Stoner4Life" "omfghead"
}
" " ">.::V3Cz::." {
" " "=>02/12/17" {
" " "M4A1/Deagle A" "m4a1a"
" " "M4A1/Deagle B" "m4a1b"
" " "M4A1 C" "m4a1c"
" " "M4A1 D" "m4a1d"
" " "SIG/M4A1 A" "sigA"
" " "SIG/M4A1 B" "sigB"
" " "MP5 A" "mp5a"
" " "MP5 B" "mp5b"
" " "Scout/Deagle A" "scouta"
" " "Scout B" "scoutb"
" " "Scout C" "scoutc"
" " "Scout D" "scoutd"
" " "Scout E" "scoute"
" " "AK/SIG/M4A1 A" "aka"
" " "AK/SIG/M4A1 B" "akb"
" " "AK/SIG/M4A1 C" "akc"
" " "Deagle" "deagle1"
}
" " "=>02/12/20" {
" " "SIGpwnA" "SIGpwnA"
" " "SIGpwnB" "SIGpwnB"
" " "sigpwnC" "sigpwnC"
" " "umppwnA" "umppwnA"
" " "scoutpwnA" "scoutpwnA"
" " "paraPWNa" "paraPWNa"
}
" " "=>03/01/02" {
" " "usp1" "usp1"
" " "deagle2" "deagle2"
" " "colt1" "colt1"
" " "akd" "akd"
" " "awp1" "awp1"
" " "mp5c" "mp5c"
" " "mp5d" "mp5d"
" " "mp5e" "mp5e"
" " "mp5f" "mp5f"
}
" " ">.:Misc Vects:." {
" " "Scout/AWP A" "scoutvec"
" " "MP5 A" "pwnbases"
" " "Mp5 B" "mp5b"
" " "W4rD0nk3y |Scout|" "scout-z"
" " "W4rD0nk3y |mp5|" "ass"
" " "W4rD0nk3y |Sig|" "Min-sig-Final2"
" " "W4rD0nk3y |C0lt|" "yvon"
" " "MuhF!$K S!G A" "Min-sig-Final"
" " "MuhF!$K S!G B" "Muh-100%"
" " "Pw(V PaRa v2" "paravec"
" " "PARA pwn A" "paraPWNa"
" " "PARA pwn B" "paraPWN2"
}
}
" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
" " "better Pi" "better_pi 1"
" " "crap Pi" "better_pi 0"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}
" " ">REMOVALS" {
" " "hide smoke&flash" "smoke 1;flash 1"
" " "show smoke&flash" "smoke 0;flash 0"
" " "sn. blackout on/off" "sniper change"
" " "anti zoom on/off" "antizoom change"
" " "norecoil:off" "recoil 0.0"
" " "norecoil:soft" "recoil 0.7"
" " "norecoil:medium" "recoil 1.2"
" " "norecoil:max" "recoil 2.0"
}
" " ">INFO" {
" " "hud info:aim" "info 1"
" " "hud info:default" "info 2"
" " "hud info:cvar changes" "info 3"
" " "hud info:off" "info 0"
" " "death info on/off" "death change;color death 100 100 0"
" " "bomb timer on/off" "bombtimer change"
" " "show system time" "systime change"
}

"*" ">Removals" { // Remove certain 'features' from the game
"*" "NoSpread" "hlh_nospread" // 0 No spread compensation 1 Obvious NoSpread 2 Undetectable Nospread
"*" "No Recoil: Off" "hlh_norecoil 0.0" // No recoil compensation
"*" "No Recoil: Soft" "hlh_norecoil 0.8" // Small compensation
"*" "No Recoil: Best" "hlh_norecoil 1.2" // Good compensation
"*" "No Recoil: Perfect" "hlh_norecoil 2.0" // Perfect compensation
"*" "No Recoil: Uber" "hlh_norecoil 2.5" // Good for really heavy weapons
}

"*" ">Aimbot" { // Aiming assistance moves your crosshair at targets
"*" ">Activation" { // How to activate the aimbot and what to do when locked onto a target
"*" ">Mouse1"{ // Binds using Mouse1 (Left mouse button)
"*" "Aim & Shoot" "bind mouse1 +csgaim;hlh_autoshoot 0;hlh_aimfov 25" // Aim & Shoot & FOV 25°
"*" "Shoot & Aim" "bind mouse1 +doshoot" // Shoot & Aim
"*" "Aim & Release Aim" "bind mouse1 +doaim;hlh_autoshoot 0;hlh_aimbot 0" // Aim & Release Aim Quickly
"*" "Aim & Autoshoot" "bind mouse1 +autoshoot" // Aim & Only fire if an enemy is in sight
"*" "Aim through walls" "bind mouse1 +thru;hlh_autowall 0" // Aim through walls if damage can be inflicted
"*" "Normal Function" "bind mouse1 +attack" // Primary Fire (No Aimbot)
}

"*" "KnifeAiming" "hlh_knifeaim" // Aim with knife equipped
"*" "Original Mouse1/2/3" "bind mouse1 +attack;bind mouse2 +attack2;unbind mouse3" // Restore mouse buttons to default functions
"*" "Autoaim & Autoshoot" "hlh_aimbot 1;hlh_autoshoot 0.21" // Aim and shoot if player is in sight
"*" "Autoaim" "hlh_aimbot 1;hlh_autoshoot 0" // Only aim at player (No automatic shooting)
"*" "No Autoaim & Autoshoot" "hlh_autoshoot 0;hlh_aimbot 0" // Don't aim or shoot at all
}
"*" ">Target Selection" { // How and on who the aimbot has to aim
"*" "Targets" "hlh_aimteam" // 0 Aim only at the opposite team 1 Aim only at team members 2 Aim at everyone
"*" "TargetSelection" "hlh_aimsel" // 0 Pick targets by Distance 1 Pick targets by Angle 2 Pick Targets by health
}

"*" ">Walls" { // Set how the aimbot should react on non visible enemies
"*" "Autowall" "hlh_autowall" // Aim through walls if damage can be inflicted
"*" "Always Aimthru" "hlh_aimthru" // Always aim through walls
}

"*" ">Aimbot FOV" { // How big the radius is for the aimbot to aim in
"*" "0°" "hlh_aimfov 0; hlh_aimsel 0" // Don't aim at any target
"*" "10°" "hlh_aimfov 10" // Aim in an angle of 10 degrees
"*" "30°" "hlh_aimfov 30" // aim in an angle of 30 degrees
"*" "90°" "hlh_aimfov 90" // Aim at targets which you can see on your screen
"*" "180°" "hlh_aimfov 180" // Aim at targets which aren't behind you
"*" "360°" "hlh_aimfov 360" // Aim whenever a target is in a 360 degree radius
"*" "Manual" "hlh_aimfov" // Manual Adjustment
}

"*" ">Smooth Aiming" { // Move crosshair to the target and don't instantly move onto it
"*" "Fast (Off)" "hlh_smoothaim 0" // Aim normal
"*" "Smooth" "hlh_smoothaim 5" // Aim smooth
"*" "Very smooth" "hlh_smoothaim 10" // Aim very smooth
"*" "Manual" "hlh_smoothaim" // Adjust manual
}
"*" ">Hitbox" { // Aim using hitboxes
"*" "Head" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 14" // Aim for the head
"*" "Neck" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 13" // Aim for the neck
"*" "Chest" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 10" // Aim for the chest
"*" "Stomach" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 11" // Aim for the stomach
}
"*" ">AimVecs" { // Aim using Vectors (made by ack2000)
"*" "Head" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20 5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
"*" "Neck" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12 4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
"*" "Chest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
"*" "Stomach" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0 0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
"*" "Belt" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0; hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
"*" "Groin" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4 0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
}
"*" ">Custom AimVecs" { // Aim using Vectors
"*" "SHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 14 15 0; hlh_addvec 1 16 16 0" // Supremespeeds Head Aim Vector (works best for me!)
"*" "SosayHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 16.5 3.7; hlh_addvec 1 12.6 20 2.5; hlh_addvec 2 16 18 5" // s0says Aim Vecs
"*" "SosayChest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 6 8 2; hlh_addvec 1 2 10 2; hlh_addvec 2 6 10 2" // s0says Aim Vecs
}


"*" "Aimvec -> Colt" "ultrakill" // orginal aimvec -> Ultra Kill
"*" "Aimvec -> AK" "modelaim 0;JAK" // orginal aimvec -> AK47 Aims/AK1
"*" "Aimvec -> Aug/Sig" "modelaim 0;JeSiG" // orginal aimvec -> Aug/Sig Aims/Sig1
"*" "Aimvec -> MP5" "modelaim 0;JereMP5" // orginal aimvec -> MP5 Aims/MP54
"*" "Aimvec -> USP" "modelaim 0;JUsP" // orginal aimvec -> USP1
"*" "Aimvec -> Deagle" "modelaim 0;JDeaGle" // orginal aimvec -> Deagle1
"*" "Aimvec -> AWP" "modelaim 0;JScouT" // orginal aimvec -> Scout1
"*" "+ Aimvec -> Universal" {
"*" "Deaths Touch 99,9% HS" "dt" // 99,9% Head Shots
"*" "[G0dz]-Ieg Ultimae HeaD!!" "madhead"
"*" "iNsAnE HeAds" "inh2"
"*" "[G0dz]-Hero" "hero"
"*" "[G0dz]-Ieg4-OnE EyE" "dave"
}
"*" "+ Aimbot" { // aiming assistance
"*" "+ Activation" { // bind aiming functions to mouse buttons
"*" "+ Mouse 1" { // configure mouse button #1
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting, as in HLH
}
"*" "+ Target Selection" { // target priorities
"*" "Enemies Only" "team 0" // aim at enemies only
"*" "Team-mates Only" "team 2" // aim at team mates only
"*" "All" "team 1" // aim at everyone
"*" "Aim Thru Walls" "aimthru change" // don't aim at targets behind a wall
"*" " -





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