zEED css settings, config & cfg 2013
| Full Name | - |
| Nickname | zEED |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2013-06-01 |
| Last Update | 2013-06-01 |
Navigation
| zEED Gear |
| zEED Setup |
| zEED Config |
| zEED Settings |
zEED screenshot
zEED Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
zEED Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
zEED config
The Counter-Strike Source config file of zEED has been downloaded 33 times. Download autoexec.cfg by clicking the download button below.
How to install zEED css config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec zEED.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec zEED.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
zEED Settings
Monitor
| Resolution: | - |
| Aspect Ratio: | - |
Sensitivity
| Sensitivity: | - |
Crosshair
| Color: | - |
| Size: | - |
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of zEED. The zEED css settings page has been viewed for 1.674 since it was added on 2013-06-01. The last time the settings of zEED were on 2013-06-01. Visit the css settings page to view more Counter-Strike Source settings like zEED or visit upload section to add your own css settings.
Other Counter-Strike Source settings
| # | Name | Country | Last Update | |
| 1 | 2021-03-25 | |||
| 2 | 2021-05-28 | |||
| 3 | 2022-05-04 | |||
| 4 | 2025-02-18 | |||
| 5 | 2020-09-24 |
Other Albania gaming settings
| # | Name | Country | Last Update | |
| 1 | 2021-03-24 | |||
| 2 | 2021-05-11 | |||
| 3 | 2025-05-06 | |||
| 4 | 2020-08-09 | |||
| 5 | 2023-06-01 | |||
| 6 | 2020-09-21 | |||
| 7 | 2020-12-05 | |||
| 8 | 2025-05-06 | |||
| 9 | 2021-01-27 | |||
| 10 | 2020-06-12 |
zEED CFG file
//Medusa.cFg//
rate "25000"
cl_updaterate "100"
cl_cmdrate "100"
cl_crosshairscale "1400"
fps_max "99999"
bind "c" " Medusaaa cfg Loaded 100% :] "
//Medusa.cFg//
cl_ejectbrass "0"
cl_smooth "1"
cl_smoothtime "0.01"
cl_lagcomp_errorcheck "1"
cl_interp "0.01"
cl_interpolate "1"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_lagcompensation "1"
cl_forcepreload "1"
cl_drawmonitors "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_physics_enable "1"
cl_ragdoll_collide "0"
cl_minmodels "0"
cl_min_ct "4"
cl_min_t "1"
cl_downloadfilter "none"
//Medusa.cFg//
mat_monitorgamma "2.0"
mat_reducefillrate "1"
mat_disable_bloom "1"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_wateroverlaysize "8"
mat_hdr_enabled "0"
mat_vsync "0"
mat_disable_ps_patch "1"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_trilinear "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_picmip "0"
mat_clipz "1"
mat_shadowstate "0"
mp_decals "25"
//Medusa.cFg//
r_3dnow "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_updaterefracttexture "0"
r_shadows "0"
r_maxdlights "0"
r_worldlights "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "75"
r_waterforceexpensive "0"
r_worldlightmin "0"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlights "0"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_drawflecks "0"
r_occlusion "0"
r_phong "0"
lod_TransitionDist "0"
r_decal_cullsize "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_worldlightmin "0"
r_TransitionSensitivity "0"
r_forcewaterleaf "0"
r_shadowmaxrendered "1"
r_rootlod "0"
r_lod "0"
r_drawbatchdecals "0"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_avglight "0"
r_lightaverage "0"
r_modellodscale "0.1"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
bind "y""Buy AWP"
bind "o""say !resetmyscore"
bind "i""say !rs"
bind "p""say !resetscore"
bind "j""say !bank"
bind "v"" admin"
//Medusa.cFg//
rope_averagelight "0"
rope_smooth "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_shake "0"
rope_collide "0"
//Medusa.cFg//
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
muzzleflash_light "0"
cl_wpn_sway_interp "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
showhitlocation "1"
lod_enable "1"
hud_centerid "1"
dsp_water "14"
blink_duration "0"
hud_fastswitch "1"
closecaption "0"
snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_digital_surround "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
hud_centerid "1"
snd_profile "0"
volume "0.5"
sv_voiceenable "0"
voice_scale "1"
voice_modenable "1"
voice_enable "1"
props_break_max_pieces "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
fps_max "99999"
net_graph "1"
con_enable "1"
weapon_showproficiency "1"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
alias green "cl_crosshaircolor 0;bind f1 red"
alias red "cl_crosshaircolor 1;bind f1 blue"
alias blue "cl_crosshaircolor 2;bind f1 yellow"
alias yellow "cl_crosshaircolor 3;bind f1 lightblue"
alias lightblue "cl_crosshaircolor 4;bind f1 green"
bind f1 green
color 0;bind f1 red"
alias red "cl_crosshaircolor 1;bind f1 blue"
alias blue "cl_crosshaircolor 2;bind f1 yellow"
alias yellow "cl_crosshaircolor 3;bind f1 lightblue"
alias lightblue "cl_crosshaircolor 4;bind f1 green"
bind f1 green
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echo " ~ Medusa cfg Loaded 100% :$ "
echo " ~ youtube.com/medusa2k12 <- SUB me =D "
echo " ~ F1 = changecolor. by: cHerrY nP : ) "
echo " ~ Skype: noobman97 "
echo " ~ Steam: bmedusa "
echo " ~ Hf & Gl :)
echo " ~ byby "
rate "25000"
cl_updaterate "100"
cl_cmdrate "100"
cl_crosshairscale "1400"
fps_max "99999"
bind "c" " Medusaaa cfg Loaded 100% :] "
//Medusa.cFg//
cl_ejectbrass "0"
cl_smooth "1"
cl_smoothtime "0.01"
cl_lagcomp_errorcheck "1"
cl_interp "0.01"
cl_interpolate "1"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_lagcompensation "1"
cl_forcepreload "1"
cl_drawmonitors "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_physics_enable "1"
cl_ragdoll_collide "0"
cl_minmodels "0"
cl_min_ct "4"
cl_min_t "1"
cl_downloadfilter "none"
//Medusa.cFg//
mat_monitorgamma "2.0"
mat_reducefillrate "1"
mat_disable_bloom "1"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_wateroverlaysize "8"
mat_hdr_enabled "0"
mat_vsync "0"
mat_disable_ps_patch "1"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_trilinear "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_picmip "0"
mat_clipz "1"
mat_shadowstate "0"
mp_decals "25"
//Medusa.cFg//
r_3dnow "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_updaterefracttexture "0"
r_shadows "0"
r_maxdlights "0"
r_worldlights "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "75"
r_waterforceexpensive "0"
r_worldlightmin "0"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlights "0"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_drawflecks "0"
r_occlusion "0"
r_phong "0"
lod_TransitionDist "0"
r_decal_cullsize "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_worldlightmin "0"
r_TransitionSensitivity "0"
r_forcewaterleaf "0"
r_shadowmaxrendered "1"
r_rootlod "0"
r_lod "0"
r_drawbatchdecals "0"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_avglight "0"
r_lightaverage "0"
r_modellodscale "0.1"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
bind "y""Buy AWP"
bind "o""say !resetmyscore"
bind "i""say !rs"
bind "p""say !resetscore"
bind "j""say !bank"
bind "v"" admin"
//Medusa.cFg//
rope_averagelight "0"
rope_smooth "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_shake "0"
rope_collide "0"
//Medusa.cFg//
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
muzzleflash_light "0"
cl_wpn_sway_interp "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
showhitlocation "1"
lod_enable "1"
hud_centerid "1"
dsp_water "14"
blink_duration "0"
hud_fastswitch "1"
closecaption "0"
snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_digital_surround "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
hud_centerid "1"
snd_profile "0"
volume "0.5"
sv_voiceenable "0"
voice_scale "1"
voice_modenable "1"
voice_enable "1"
props_break_max_pieces "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
fps_max "99999"
net_graph "1"
con_enable "1"
weapon_showproficiency "1"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
alias green "cl_crosshaircolor 0;bind f1 red"
alias red "cl_crosshaircolor 1;bind f1 blue"
alias blue "cl_crosshaircolor 2;bind f1 yellow"
alias yellow "cl_crosshaircolor 3;bind f1 lightblue"
alias lightblue "cl_crosshaircolor 4;bind f1 green"
bind f1 green
color 0;bind f1 red"
alias red "cl_crosshaircolor 1;bind f1 blue"
alias blue "cl_crosshaircolor 2;bind f1 yellow"
alias yellow "cl_crosshaircolor 3;bind f1 lightblue"
alias lightblue "cl_crosshaircolor 4;bind f1 green"
bind f1 green
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echo " "
echo " ~ Medusa cfg Loaded 100% :$ "
echo " ~ youtube.com/medusa2k12 <- SUB me =D "
echo " ~ F1 = changecolor. by: cHerrY nP : ) "
echo " ~ Skype: noobman97 "
echo " ~ Steam: bmedusa "
echo " ~ Hf & Gl :)
echo " ~ byby "
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