yancfg cs2 settings, config & cfg 2018
| Full Name | - |
| Nickname | yancfg |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2018-01-06 |
| Last Update | 2018-01-06 |
Navigation
| yancfg Gear |
| yancfg Setup |
| yancfg Config |
| yancfg Settings |
yancfg screenshot
yancfg Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
yancfg Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
yancfg config
The Counter-Strike 2 config file of yancfg has been downloaded 12 times. Download autoexecyang.cfg by clicking the download button below.
How to install yancfg cs2 config
1. Download autoexecyang.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec yancfg.cfg" to config.cfg file in your Counter-Strike 2 folder.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec yancfg.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
yancfg Settings
Monitor
| Resolution | - |
| Aspect Ratio | - |
| Display Mode | - |
| Brightness | - |
| Color Mode | - |
Video Advanced
| Global Shadow Quality | - |
| Model / Texture Detail | - |
| Texture Streaming | - |
| Effect Detail | - |
| Shader Detail | - |
| Boost Player Contrast | - |
| Multicore Rendering | - |
| Multisampling Anti-Aliasing Mode | - |
| FXAA Anti-Aliasing | - |
| Texture Filtering Mode | - |
| Wait for Vertical Sync | - |
| Motion Blur | - |
| Triple-Monitor Mode | - |
| Use Uber Shaders | - |
Viewmodel
| FOV | - |
| Offset X | - |
| Offset Y | - |
| Offset Z | - |
| Presetpos | - |
| Shift Left Amt | - |
| Shift Right Amt | - |
| Recoil | - |
| Righthand | - |
Viewmodel commands
Launch Options
Mouse
| DPI | - |
| Sensitivity | - |
| eDPI | - |
| Windows Sensitivity | - |
| Zoom Sensitivity | - |
| Raw Input | - |
| Acceleration | - |
Crosshair
| Draw Outline | - |
| Alpha | - |
| Color | - |
| Blue | - |
| Green | - |
| Red | - |
| Dot | - |
| Gap | - |
| Size | - |
| Style | - |
| Thickness | - |
| Sniper | - |
Crosshair commands
cl_bob
| Lower Amt | - |
| Amt Lat | - |
| Amt Vert | - |
| Cycle | - |
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of yancfg. The yancfg cs2 settings page has been viewed for 1.712 since it was added on 2018-01-06. The last time the settings of yancfg were on 2018-01-06. Visit the cs2 settings page to view more Counter-Strike 2 settings like yancfg or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
| # | Name | Country | Last Update | |
| 1 | 2023-07-26 | |||
| 2 | 2024-04-03 | |||
| 3 | 2024-05-12 | |||
| 4 | 2022-09-02 | |||
| 5 | 2020-02-04 |
Other Portugal gaming settings
| # | Name | Country | Last Update | |
| 1 | 2022-09-03 | |||
| 2 | 2024-05-10 | |||
| 3 | 2023-11-18 | |||
| 4 | 2020-09-27 | |||
| 5 | 2023-06-06 | |||
| 6 | 2021-02-07 | |||
| 7 | 2022-09-03 | |||
| 8 | 2022-09-03 | |||
| 9 | 2022-09-27 | |||
| 10 | 2020-06-21 |
yancfg CFG file
echo "+=====================================================+"
echo "| NUM | / | * | - |"
echo "| PAD | decoy |MOLOTOV/INCEN| fiveseven |"
echo "|-------------|-------------|-------------|-----------|"
echo "| 7 | 8 | 9 | + |"
echo "| Smoke | FLASHBANG | HE | |"
echo "|-------------|-------------|-------------| colete |"
echo "| 4 | 5 | 6 | |"
echo "|Mag7/Sawedoff| Kit AK47/M4 | p250 | |"
echo "|-------------|-------------|-------------|-----------|"
echo "| 1 | 2 | 3 | ENTER |"
echo "| FAMAS/GALIL | AWP | DesertEagle | |"
echo "|-------------|-------------|-------------| colete |"
echo "| 0 | . | + |"
echo "| steam friends | defuse | helmet |"
echo "+=====================================================+"
bind "KP_SLASH" "buy decoy"
bind "KP_DEL" "buy defuser"
bind "KP_PGUP" "buy hegrenade"
bind "KP_UPARROW" "buy flashbang"
bind "KP_HOME" "buy smokegrenade"
bind "KP_MULTIPLY" "buy incgrenade;buy molotov"
bind "KP_MINUS" "buy fn57"
bind "KP_END" "buy famas;buy galil"
bind "KP_5" "buy m4a1;buy ak47"
bind "KP_DEL" "buy defuser"
bind "KP_PLUS" "buy vest"
bind "KP_ENTER" "buy vesthelm"
bind "KP_PGDN" "buy deagle"
bind "KP_DOWNARROW" "buy awp"
bind "KP_LEFTARROW" "buy mag7;buy sawedoff"
bind "KP_RIGHTARROW" "buy p250"
--------------------------------------------------------------------------------------------------------------
snd_roundend_volume "0.67"
snd_mute_losefocus "0"
snd_tensecondwarning_volume "0.67"
r_dynamic 0
+cl_show_team_equipment
cl_teamid_overhead_always "1"
bind "enter" "messagemode"
bind "alt" "use weapon_c4;drop"
bind "mouse4" "+voicerecord"
lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
cl_freezecampanel_position_dynamic 0
safezone 1
cl_showfps 1
mat_queue_mode -1
mat_queue_priority 2
net_client_steamdatagram_enable_override 0
r_dynamic 1
joystick 0
--------------------------------------------------------------------------------------------------------------
bind "o" "show"
alias show show1
alias show1 "+cl_show_team_equipment; alias show show2"
alias show2 "-cl_show_team_equipment; alias show show1"
--------------------------------------------------------------------------------------------------------------
/////// Net Graph (Makes netgraph appear while pressing Tab)
alias "+ng" "+showscores; net_graph 1; net_graphpos 2"
alias "-ng" "-showscores; net_graph 0"
bind "TAB" "+ng"
net_graphheight "0"
net_graphpos "2"
net_graphproportionalfont "0"
--------------------------------------------------------------------------------------------------------------
// AFK toggle
alias afk "enable"
alias enable "alias afk disable; +forward;+left"
alias disable "alias afk enable; -forward;-left"
bind k afk
--------------------------------------------------------------------------------------------------------------
// Mouse options
sensitivity 1.6
m_pitch 0.022
m_yaw 0.022
m_customaccel 0
zoom_sensitivity_ratio_mouse 1
m_rawinput 1
--------------------------------------------------------------------------------------------------------------
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "mouse5" "+jumpthrow"
--------------------------------------------------------------------------------------------------------------
cl_forcepreload "1"
r_drawtracers_firstperson "1"
snd_tensecondwarning_volume "0.07"
windows_speaker_config "1"
cl_righthand "0"
cl_hud_bomb_under_radar "0"
cl_autowepswitch "0"
cl_teammate_colors_show "2"
hud_showtargetid "1"
cl_show_clan_in_death_notice "0"
cl_loadout_colorweaponnames "1"
fps_max_menu "144"
fps_max "300"
--------------------------------------------------------------------------------------------------------------
cl_hud_radar_scale "1.1"
cl_radar_always_centered "0"
cl_radar_icon_scale_min "1"
cl_radar_rotate "1"
cl_radar_scale "0.3"
cl_radar_square_with_scoreboard "0"
--------------------------------------------------------------------------------------------------------------
//Performance & Rates - rates for 128 tick servers, matchmaking is 64 but this is usually fine
rate "786432"
cl_cmdrate "101"
cl_updaterate "101"
cl_interp "0"
cl_interp_ratio "1"
--------------------------------------------------------------------------------------------------------------
//Max Ping - adjust for preference
mm_dedicated_search_maxping "75" // we dont wanna get put in a server where we have 200 ping
--------------------------------------------------------------------------------------------------------------
//Deathcam - optional again
cl_disablefreezecam "1"
--------------------------------------------------------------------------------------------------------------
//Bobbing and Movement Shifting - remove all the dumb view bob
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
cl_showloadout "1"
cl_bobcycle "1"
--------------------------------------------------------------------------------------------------------------
//Help Messages - you dont need these
gameinstructor_enable "0"
cl_autohelp "0"
cl_showhelp "0"
--------------------------------------------------------------------------------------------------------------
//Bypass OS Interface & Acceleration - yes
m_rawinput "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
--------------------------------------------------------------------------------------------------------------
// RECOMMENDED HEADPHONES SETTINGS
windows_speaker_config "1"
snd_front_headphone_position "45" // 43.2 (5:4 resolution), 45.0 (4:3 resolution), 50.2 (16:10 resolution), or 53.2 (16:9 resolution)
snd_rear_headphone_position "135.0"
snd_headphone_pan_exponent "1.2"
snd_headphone_pan_radial_weight "0.5"
--------------------------------------------------------------------------------------------------------------
//Auto Weapon Switch
cl_autowepswitch "0" // we dont want to pick up & switch to a rifle up if we're in the middle of firing our pistol
--------------------------------------------------------------------------------------------------------------
bind "z" "use weapon_smokegrenade"
bind "x" "use weapon_flashbang"
bind "c" "use weapon_hegrenade"'
bind "v" "use weapon_incgrenade; use weapon_molotov"'
bind "h" "radio1"'
bind "j" "radio2"'
bind "k" "radio3"'
--------------------------------------------------------------------------------------------------------------
mapoverview_allow_client_draw 1 // Allow a client to draw on the map overview
--------------------------------------------------------------------------------------------------------------
// Display Damage with Switch Script
alias displaydamage "displaydamage_on"
alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
bind "p" "displaydamage" //Bind F5 to whatever you prefer
--------------------------------------------------------------------------------------------------------------
//Baixa qualidade nos models dos olhos
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
--------------------------------------------------------------------------------------------------------------
//Blood Decals
bind "w" "+forward; r_cleardecals"
bind "a" "+moveleft; r_cleardecals"
bind "s" "+back; r_cleardecals"
bind "d" "+moveright; r_cleardecals"
--------------------------------------------------------------------------------------------------------------
bind "capslock" "toggle cl_righthand 0 1"
--------------------------------------------------------------------------------------------------------------
// this first segment includes binds/aliases you can change to your preferences!
alias knife_hand "cl_righthand 1" // hand your knife will appear in
alias other_hand "cl_righthand 0" // hand everything else will appear in
// remove binds if you don't want them, otherwise change the key to what you want.
bind 1 b1 // rifle
bind 2 b2 // pistol
bind 3 b3 // knife
bind 4 b5 // bomb
bind c b6 // he
bind x b7 // flash
bind z b8 // smoke
bind 8 b9 // decoy
bind v b10 // inc/molo
bind q b11 // quickswitch
// ----- end of configuration section ----- Written by Run1e
setd
// quickswitch logic
alias switch_enable "other_next;setd"
alias switch_disable "alias switch"
alias knife_out "knife_hand;setd;other_next"
alias other_out "other_hand;setn;knife_next"
alias knife_next "alias switch knife_out"
alias other_next "alias switch other_out"
// +attack then losing item (planting bomb or throwing nade) logic
alias +att_alias +attack
alias -att_alias -attack
alias +att_switch "+attack;switch_disable;alias +att_alias +attack"
alias att_on "alias +att_alias +att_switch"
// b* alias will be d* when the knife is in the quickswitch stack
alias d1 "s1;c1;knife_next"
alias d2 "s2;c2;knife_next"
alias d5 "s5;c5;knife_next"
alias d6 "s6;c6;knife_next"
alias d7 "s7;c7;knife_next"
alias d8 "s8;c8;knife_next"
alias d9 "s9;c9;knife_next"
alias d10 "s10:c10;knife_next"
// b* alias will be n* when the knife is not in the quickswitch stack
alias n1 "s1;switch_disable;setn"
alias n2 "s2;switch_disable;setn"
alias n5 "s5;switch_disable;setn"
alias n6 "s6;switch_disable;setn"
alias n7 "s7;switch_disable;setn"
alias n8 "s8;switch_disable;setn"
alias n9 "s9;switch_disable;setn"
alias n10 "s10;switch_disable;setn"
// set all b* aliases to d*
alias setd "alias b1 d1;alias b2 d2;setd2"
alias setd2 "alias b5 d5;alias b6 d6;setd3"
alias setd3 "alias b7 d7;alias b8 d8;setd4"
alias setd4 "alias b9 d9;alias b10 d10"
// set all b* aliases to n*
alias setn "alias b1 n1;alias b2 n2;setn2"
alias setn2 "alias b5 n5;alias b6 n6;setn3"
alias setn3 "alias b7 n7;alias b8 n8;setn4"
alias setn4 "alias b9 n9;alias b10 n10"
// set all other b* aliases to n* except for c*
alias c1 "alias b2 n2;alias b5 n5;c1_2"
alias c1_2 "alias b6 n6;alias b7 n7;c1_3"
alias c1_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c2 "alias b1 n1;alias b5 n5;c2_2"
alias c2_2 "alias b6 n6;alias b7 n7;c2_3"
alias c2_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c5 "alias b1 n1;alias b2 n2;c5_2"
alias c5_2 "alias b6 n6;alias b7 n7;c5_3"
alias c5_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c6 "alias b1 n1;alias b2 n2;c6_2"
alias c6_2 "alias b5 n5;alias b7 n7;c6_3"
alias c6_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c7 "alias b1 n1;alias b2 n2;c7_2"
alias c7_2 "alias b5 n5;alias b6 n6;c7_3"
alias c7_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c8 "alias b1 n1;alias b2 n2;c8_2"
alias c8_2 "alias b5 n5;alias b6 n6;c8_3"
alias c8_3 "alias b7 n7;alias b9 n9;alias b10 n10"
alias c9 "alias b1 n1;alias b2 n2;c9_2"
alias c9_2 "alias b5 n5;alias b6 n6;c9_3"
alias c9_3 "alias b7 n7;alias b8 n8;alias b10 n10"
alias c10 "alias b1 n1;alias b2 n2;c10_2"
alias c10_2 "alias b5 n5;alias b6 n6;c10_3"
alias c10_3 "alias b7 n7;alias b8 n8;alias b9 n9"
// s* will do the slot* command and put cl_righthand to the correct value
alias s1 "slot1;other_hand"
alias s2 "slot2;other_hand"
alias s3 "slot3;knife_hand"
alias s5 "slot5;other_hand;att_on"
alias s6 "slot6;other_hand;att_on"
alias s7 "slot7;other_hand;att_on"
alias s8 "slot8;other_hand;att_on"
alias s9 "slot9;other_hand;att_on"
alias s10 "slot10;other_hand;att_on"
// wanted to keep the user-bind segment a bit cleaner
alias b3 "s3;switch_enable"
alias b11 "lastinv;switch"
--------------------------------------------------------------------------------------------------------------
host_writeconfig
echo "| NUM | / | * | - |"
echo "| PAD | decoy |MOLOTOV/INCEN| fiveseven |"
echo "|-------------|-------------|-------------|-----------|"
echo "| 7 | 8 | 9 | + |"
echo "| Smoke | FLASHBANG | HE | |"
echo "|-------------|-------------|-------------| colete |"
echo "| 4 | 5 | 6 | |"
echo "|Mag7/Sawedoff| Kit AK47/M4 | p250 | |"
echo "|-------------|-------------|-------------|-----------|"
echo "| 1 | 2 | 3 | ENTER |"
echo "| FAMAS/GALIL | AWP | DesertEagle | |"
echo "|-------------|-------------|-------------| colete |"
echo "| 0 | . | + |"
echo "| steam friends | defuse | helmet |"
echo "+=====================================================+"
bind "KP_SLASH" "buy decoy"
bind "KP_DEL" "buy defuser"
bind "KP_PGUP" "buy hegrenade"
bind "KP_UPARROW" "buy flashbang"
bind "KP_HOME" "buy smokegrenade"
bind "KP_MULTIPLY" "buy incgrenade;buy molotov"
bind "KP_MINUS" "buy fn57"
bind "KP_END" "buy famas;buy galil"
bind "KP_5" "buy m4a1;buy ak47"
bind "KP_DEL" "buy defuser"
bind "KP_PLUS" "buy vest"
bind "KP_ENTER" "buy vesthelm"
bind "KP_PGDN" "buy deagle"
bind "KP_DOWNARROW" "buy awp"
bind "KP_LEFTARROW" "buy mag7;buy sawedoff"
bind "KP_RIGHTARROW" "buy p250"
--------------------------------------------------------------------------------------------------------------
snd_roundend_volume "0.67"
snd_mute_losefocus "0"
snd_tensecondwarning_volume "0.67"
r_dynamic 0
+cl_show_team_equipment
cl_teamid_overhead_always "1"
bind "enter" "messagemode"
bind "alt" "use weapon_c4;drop"
bind "mouse4" "+voicerecord"
lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
cl_freezecampanel_position_dynamic 0
safezone 1
cl_showfps 1
mat_queue_mode -1
mat_queue_priority 2
net_client_steamdatagram_enable_override 0
r_dynamic 1
joystick 0
--------------------------------------------------------------------------------------------------------------
bind "o" "show"
alias show show1
alias show1 "+cl_show_team_equipment; alias show show2"
alias show2 "-cl_show_team_equipment; alias show show1"
--------------------------------------------------------------------------------------------------------------
/////// Net Graph (Makes netgraph appear while pressing Tab)
alias "+ng" "+showscores; net_graph 1; net_graphpos 2"
alias "-ng" "-showscores; net_graph 0"
bind "TAB" "+ng"
net_graphheight "0"
net_graphpos "2"
net_graphproportionalfont "0"
--------------------------------------------------------------------------------------------------------------
// AFK toggle
alias afk "enable"
alias enable "alias afk disable; +forward;+left"
alias disable "alias afk enable; -forward;-left"
bind k afk
--------------------------------------------------------------------------------------------------------------
// Mouse options
sensitivity 1.6
m_pitch 0.022
m_yaw 0.022
m_customaccel 0
zoom_sensitivity_ratio_mouse 1
m_rawinput 1
--------------------------------------------------------------------------------------------------------------
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "mouse5" "+jumpthrow"
--------------------------------------------------------------------------------------------------------------
cl_forcepreload "1"
r_drawtracers_firstperson "1"
snd_tensecondwarning_volume "0.07"
windows_speaker_config "1"
cl_righthand "0"
cl_hud_bomb_under_radar "0"
cl_autowepswitch "0"
cl_teammate_colors_show "2"
hud_showtargetid "1"
cl_show_clan_in_death_notice "0"
cl_loadout_colorweaponnames "1"
fps_max_menu "144"
fps_max "300"
--------------------------------------------------------------------------------------------------------------
cl_hud_radar_scale "1.1"
cl_radar_always_centered "0"
cl_radar_icon_scale_min "1"
cl_radar_rotate "1"
cl_radar_scale "0.3"
cl_radar_square_with_scoreboard "0"
--------------------------------------------------------------------------------------------------------------
//Performance & Rates - rates for 128 tick servers, matchmaking is 64 but this is usually fine
rate "786432"
cl_cmdrate "101"
cl_updaterate "101"
cl_interp "0"
cl_interp_ratio "1"
--------------------------------------------------------------------------------------------------------------
//Max Ping - adjust for preference
mm_dedicated_search_maxping "75" // we dont wanna get put in a server where we have 200 ping
--------------------------------------------------------------------------------------------------------------
//Deathcam - optional again
cl_disablefreezecam "1"
--------------------------------------------------------------------------------------------------------------
//Bobbing and Movement Shifting - remove all the dumb view bob
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
cl_showloadout "1"
cl_bobcycle "1"
--------------------------------------------------------------------------------------------------------------
//Help Messages - you dont need these
gameinstructor_enable "0"
cl_autohelp "0"
cl_showhelp "0"
--------------------------------------------------------------------------------------------------------------
//Bypass OS Interface & Acceleration - yes
m_rawinput "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
--------------------------------------------------------------------------------------------------------------
// RECOMMENDED HEADPHONES SETTINGS
windows_speaker_config "1"
snd_front_headphone_position "45" // 43.2 (5:4 resolution), 45.0 (4:3 resolution), 50.2 (16:10 resolution), or 53.2 (16:9 resolution)
snd_rear_headphone_position "135.0"
snd_headphone_pan_exponent "1.2"
snd_headphone_pan_radial_weight "0.5"
--------------------------------------------------------------------------------------------------------------
//Auto Weapon Switch
cl_autowepswitch "0" // we dont want to pick up & switch to a rifle up if we're in the middle of firing our pistol
--------------------------------------------------------------------------------------------------------------
bind "z" "use weapon_smokegrenade"
bind "x" "use weapon_flashbang"
bind "c" "use weapon_hegrenade"'
bind "v" "use weapon_incgrenade; use weapon_molotov"'
bind "h" "radio1"'
bind "j" "radio2"'
bind "k" "radio3"'
--------------------------------------------------------------------------------------------------------------
mapoverview_allow_client_draw 1 // Allow a client to draw on the map overview
--------------------------------------------------------------------------------------------------------------
// Display Damage with Switch Script
alias displaydamage "displaydamage_on"
alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
bind "p" "displaydamage" //Bind F5 to whatever you prefer
--------------------------------------------------------------------------------------------------------------
//Baixa qualidade nos models dos olhos
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
--------------------------------------------------------------------------------------------------------------
//Blood Decals
bind "w" "+forward; r_cleardecals"
bind "a" "+moveleft; r_cleardecals"
bind "s" "+back; r_cleardecals"
bind "d" "+moveright; r_cleardecals"
--------------------------------------------------------------------------------------------------------------
bind "capslock" "toggle cl_righthand 0 1"
--------------------------------------------------------------------------------------------------------------
// this first segment includes binds/aliases you can change to your preferences!
alias knife_hand "cl_righthand 1" // hand your knife will appear in
alias other_hand "cl_righthand 0" // hand everything else will appear in
// remove binds if you don't want them, otherwise change the key to what you want.
bind 1 b1 // rifle
bind 2 b2 // pistol
bind 3 b3 // knife
bind 4 b5 // bomb
bind c b6 // he
bind x b7 // flash
bind z b8 // smoke
bind 8 b9 // decoy
bind v b10 // inc/molo
bind q b11 // quickswitch
// ----- end of configuration section ----- Written by Run1e
setd
// quickswitch logic
alias switch_enable "other_next;setd"
alias switch_disable "alias switch"
alias knife_out "knife_hand;setd;other_next"
alias other_out "other_hand;setn;knife_next"
alias knife_next "alias switch knife_out"
alias other_next "alias switch other_out"
// +attack then losing item (planting bomb or throwing nade) logic
alias +att_alias +attack
alias -att_alias -attack
alias +att_switch "+attack;switch_disable;alias +att_alias +attack"
alias att_on "alias +att_alias +att_switch"
// b* alias will be d* when the knife is in the quickswitch stack
alias d1 "s1;c1;knife_next"
alias d2 "s2;c2;knife_next"
alias d5 "s5;c5;knife_next"
alias d6 "s6;c6;knife_next"
alias d7 "s7;c7;knife_next"
alias d8 "s8;c8;knife_next"
alias d9 "s9;c9;knife_next"
alias d10 "s10:c10;knife_next"
// b* alias will be n* when the knife is not in the quickswitch stack
alias n1 "s1;switch_disable;setn"
alias n2 "s2;switch_disable;setn"
alias n5 "s5;switch_disable;setn"
alias n6 "s6;switch_disable;setn"
alias n7 "s7;switch_disable;setn"
alias n8 "s8;switch_disable;setn"
alias n9 "s9;switch_disable;setn"
alias n10 "s10;switch_disable;setn"
// set all b* aliases to d*
alias setd "alias b1 d1;alias b2 d2;setd2"
alias setd2 "alias b5 d5;alias b6 d6;setd3"
alias setd3 "alias b7 d7;alias b8 d8;setd4"
alias setd4 "alias b9 d9;alias b10 d10"
// set all b* aliases to n*
alias setn "alias b1 n1;alias b2 n2;setn2"
alias setn2 "alias b5 n5;alias b6 n6;setn3"
alias setn3 "alias b7 n7;alias b8 n8;setn4"
alias setn4 "alias b9 n9;alias b10 n10"
// set all other b* aliases to n* except for c*
alias c1 "alias b2 n2;alias b5 n5;c1_2"
alias c1_2 "alias b6 n6;alias b7 n7;c1_3"
alias c1_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c2 "alias b1 n1;alias b5 n5;c2_2"
alias c2_2 "alias b6 n6;alias b7 n7;c2_3"
alias c2_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c5 "alias b1 n1;alias b2 n2;c5_2"
alias c5_2 "alias b6 n6;alias b7 n7;c5_3"
alias c5_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c6 "alias b1 n1;alias b2 n2;c6_2"
alias c6_2 "alias b5 n5;alias b7 n7;c6_3"
alias c6_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c7 "alias b1 n1;alias b2 n2;c7_2"
alias c7_2 "alias b5 n5;alias b6 n6;c7_3"
alias c7_3 "alias b8 n8;alias b9 n9;alias b10 n10"
alias c8 "alias b1 n1;alias b2 n2;c8_2"
alias c8_2 "alias b5 n5;alias b6 n6;c8_3"
alias c8_3 "alias b7 n7;alias b9 n9;alias b10 n10"
alias c9 "alias b1 n1;alias b2 n2;c9_2"
alias c9_2 "alias b5 n5;alias b6 n6;c9_3"
alias c9_3 "alias b7 n7;alias b8 n8;alias b10 n10"
alias c10 "alias b1 n1;alias b2 n2;c10_2"
alias c10_2 "alias b5 n5;alias b6 n6;c10_3"
alias c10_3 "alias b7 n7;alias b8 n8;alias b9 n9"
// s* will do the slot* command and put cl_righthand to the correct value
alias s1 "slot1;other_hand"
alias s2 "slot2;other_hand"
alias s3 "slot3;knife_hand"
alias s5 "slot5;other_hand;att_on"
alias s6 "slot6;other_hand;att_on"
alias s7 "slot7;other_hand;att_on"
alias s8 "slot8;other_hand;att_on"
alias s9 "slot9;other_hand;att_on"
alias s10 "slot10;other_hand;att_on"
// wanted to keep the user-bind segment a bit cleaner
alias b3 "s3;switch_enable"
alias b11 "lastinv;switch"
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