vulpine csgo settings, config & cfg 2015
Full Name | - |
Nickname | vulpine |
Birthday | - |
Nationality | ![]() |
Game | ![]() |
Since | 2015-01-17 |
Last Update | 2015-01-17 |
Navigation
vulpine Gear |
vulpine Setup |
vulpine Config |
vulpine Settings |
vulpine screenshot
vulpine Gear
Mouse | - |
Mousepad | - |
Keyboard | - |
Headset | - |
Monitor | - |
Chair | - |
Controller | - |
Case | - |
vulpine Setup
GPU | - |
CPU | - |
Memory | - |
Motherboard | - |
Power Supply | - |
Storage | - |
Fan | - |
Cooler | - |
vulpine config
The Counter-Strike Global Offensive config file of vulpine has been downloaded 11 times. Download vulpine.cfg by clicking the download button below.
How to install vulpine csgo config
1. Download vulpine.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Global Offensive folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec vulpine.cfg" to config.cfg file in your Counter-Strike Global Offensive folder.
2. Extract and/or copy file(s) into your Counter-Strike Global Offensive folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec vulpine.cfg" to config.cfg file in your Counter-Strike Global Offensive folder.
Social Media
Twitch | - |
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YouTube | - |
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TikTok | - |
Steam | - |
Discord | - |
vulpine Settings
Monitor
Resolution | - |
Aspect Ratio | - |
Display Mode | - |
Brightness | - |
Color Mode | - |
Video Advanced
Global Shadow Quality | - |
Model / Texture Detail | - |
Texture Streaming | - |
Effect Detail | - |
Shader Detail | - |
Boost Player Contrast | - |
Multicore Rendering | - |
Multisampling Anti-Aliasing Mode | - |
FXAA Anti-Aliasing | - |
Texture Filtering Mode | - |
Wait for Vertical Sync | - |
Motion Blur | - |
Triple-Monitor Mode | - |
Use Uber Shaders | - |
Viewmodel
FOV | - |
Offset X | - |
Offset Y | - |
Offset Z | - |
Presetpos | - |
Shift Left Amt | - |
Shift Right Amt | - |
Recoil | - |
Righthand | - |
Viewmodel commands
Launch Options
Mouse
DPI | - |
Sensitivity | - |
eDPI | - |
Windows Sensitivity | - |
Zoom Sensitivity | - |
Raw Input | - |
Acceleration | - |
Crosshair
Draw Outline | - |
Alpha | - |
Color | - |
Blue | - |
Green | - |
Red | - |
Dot | - |
Gap | - |
Size | - |
Style | - |
Thickness | - |
Sniper | - |
Crosshair commands
cl_bob
Lower Amt | - |
Amt Lat | - |
Amt Vert | - |
Cycle | - |
cl_bob commands
HUD
Radar
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of vulpine. The vulpine csgo settings page has been viewed for 740 since it was added on 2015-01-17. The last time the settings of vulpine were on 2015-01-17. Visit the csgo settings page to view more Counter-Strike Global Offensive settings like vulpine or visit upload section to add your own csgo settings.
Other Counter-Strike Global Offensive settings
# | Name | Country | Last Update | |
1 | ![]() | ![]() | 2015-01-17 | |
2 | ![]() | ![]() | 2016-10-22 | |
3 | ![]() | ![]() | 2017-01-11 | |
4 | ![]() | ![]() | 2015-01-13 | |
5 | ![]() | ![]() | 2012-08-22 |
Other United States gaming settings
# | Name | Country | Last Update | |
1 | ![]() | ![]() | 2022-08-13 | |
2 | ![]() | ![]() | 2017-08-20 | |
3 | ![]() | ![]() | 2010-07-18 | |
4 | ![]() | ![]() | 2022-08-27 | |
5 | ![]() | ![]() | 2015-01-17 | |
6 | ![]() | ![]() | 2016-08-08 | |
7 | ![]() | ![]() | 2016-10-22 | |
8 | ![]() | ![]() | 2015-01-17 | |
9 | ![]() | ![]() | 2022-08-22 | |
10 | ![]() | ![]() | 2015-01-17 |
vulpine CFG file
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_phys_props_max "50"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "1"
lod_TransitionDist "0"
mat_aaquality "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "2"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mp_decals "0"
muzzleflash_light "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "9999"
r_decals "100"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "1"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_teeth "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"
//-- Netcode settings --
cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "67"
cl_downloadfilter "none"
cl_interp "0.1"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "9999999"
cl_updaterate "67"
rate "35000"
//-- Sound & volume --
cl_customsounds "0"
cl_soundfile "0"
dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "0"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.4"
volume "0.1"
//-- HUD --
cl_c4progressbar "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_min_ct "1"
cl_min_t "1"
cl_minmodels "1"
cl_nowinpanel "1" //Disables MVP-Window
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_righthand "1"
cl_wpn_sway_interp "0"
con_enable "1"
fps_max "1000"
hud_fastswitch "1"
hud_showtargetid "1" //Enables display of target names
hud_showtargetpos "0" //0 = center, 1 = upper left, 2 = upper right, 3 = lower left; Gives you more opportunities to set the position of the target-text-position
jpeg_quality "100"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"
//-- Crosshair --
cl_crosshairalpha "255" //0-255
cl_crosshaircolor "5" //Set crosshair color (0=green, 1=red, 2=blue, 3=yellow, 4=cyan, 5=custom)
cl_crosshaircolor_b "255" //b = blue content of the final crosshaircolor
cl_crosshaircolor_g "0" //g = green content of the final crosshaircolor
cl_crosshaircolor_r "255" //r = red content of the final crosshaircolor
cl_crosshairscale "1600" //to use this old command, set cl_legacy_crosshair_scale to "1"
cl_crosshairsize "4" //to use this new command, set cl_legacy_crosshair_scale to "0"
cl_crosshairthickness "1" //changes the thickness of the crosshair-lines
cl_crosshairusealpha "1" //use "1" to customize the crosshairtranslucent with "cl_crosshairalpha"
cl_legacy_crosshair_scale "1" //0 = use cl_crosshairsize & cl_crosshairthickness to customize your crosshair; 1 = use the old command "cl_crosshairscale" to customize your crosshair
cl_legacy_crosshair_recoil "1" //1 = Crosshairrecoil depends on your fps; 0 = Use this if your PC can not reach the 100FPS.
//-- New Mouse Setting --
m_rawinput "0" //Use Raw Input for mouse input. This will disable any acceleration performed by the mouse-driver or any other software.
//-- CS:S Update Tweaks --
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "7" //Use max. 3 for leagues like ESL
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
prop_active_gib_limit "0"
adsp_debug "0"
//-- Multicore rendering tweaks --
mat_queue_mode "2"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
cl_scoreboard_clan_ct_color_red 20
cl_scoreboard_clan_ct_color_green 134
cl_scoreboard_clan_ct_color_blue 255
cl_scoreboard_clan_t_color_red 233
cl_scoreboard_clan_t_color_green 22
cl_scoreboard_clan_t_color_blue 22
cl_scoreboard_ct_color_red 20
cl_scoreboard_ct_color_green 134
cl_scoreboard_ct_color_blue 255
cl_scoreboard_t_color_red 233
cl_scoreboard_t_color_green 22
cl_scoreboard_t_color_blue 22
soundscape_flush
mat_savechanges
clear
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_phys_props_max "50"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "1"
lod_TransitionDist "0"
mat_aaquality "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "2"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mp_decals "0"
muzzleflash_light "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "9999"
r_decals "100"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "1"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_teeth "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"
//-- Netcode settings --
cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "67"
cl_downloadfilter "none"
cl_interp "0.1"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "9999999"
cl_updaterate "67"
rate "35000"
//-- Sound & volume --
cl_customsounds "0"
cl_soundfile "0"
dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "0"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.4"
volume "0.1"
//-- HUD --
cl_c4progressbar "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_min_ct "1"
cl_min_t "1"
cl_minmodels "1"
cl_nowinpanel "1" //Disables MVP-Window
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_righthand "1"
cl_wpn_sway_interp "0"
con_enable "1"
fps_max "1000"
hud_fastswitch "1"
hud_showtargetid "1" //Enables display of target names
hud_showtargetpos "0" //0 = center, 1 = upper left, 2 = upper right, 3 = lower left; Gives you more opportunities to set the position of the target-text-position
jpeg_quality "100"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"
//-- Crosshair --
cl_crosshairalpha "255" //0-255
cl_crosshaircolor "5" //Set crosshair color (0=green, 1=red, 2=blue, 3=yellow, 4=cyan, 5=custom)
cl_crosshaircolor_b "255" //b = blue content of the final crosshaircolor
cl_crosshaircolor_g "0" //g = green content of the final crosshaircolor
cl_crosshaircolor_r "255" //r = red content of the final crosshaircolor
cl_crosshairscale "1600" //to use this old command, set cl_legacy_crosshair_scale to "1"
cl_crosshairsize "4" //to use this new command, set cl_legacy_crosshair_scale to "0"
cl_crosshairthickness "1" //changes the thickness of the crosshair-lines
cl_crosshairusealpha "1" //use "1" to customize the crosshairtranslucent with "cl_crosshairalpha"
cl_legacy_crosshair_scale "1" //0 = use cl_crosshairsize & cl_crosshairthickness to customize your crosshair; 1 = use the old command "cl_crosshairscale" to customize your crosshair
cl_legacy_crosshair_recoil "1" //1 = Crosshairrecoil depends on your fps; 0 = Use this if your PC can not reach the 100FPS.
//-- New Mouse Setting --
m_rawinput "0" //Use Raw Input for mouse input. This will disable any acceleration performed by the mouse-driver or any other software.
//-- CS:S Update Tweaks --
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "7" //Use max. 3 for leagues like ESL
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
prop_active_gib_limit "0"
adsp_debug "0"
//-- Multicore rendering tweaks --
mat_queue_mode "2"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
cl_scoreboard_clan_ct_color_red 20
cl_scoreboard_clan_ct_color_green 134
cl_scoreboard_clan_ct_color_blue 255
cl_scoreboard_clan_t_color_red 233
cl_scoreboard_clan_t_color_green 22
cl_scoreboard_clan_t_color_blue 22
cl_scoreboard_ct_color_red 20
cl_scoreboard_ct_color_green 134
cl_scoreboard_ct_color_blue 255
cl_scoreboard_t_color_red 233
cl_scoreboard_t_color_green 22
cl_scoreboard_t_color_blue 22
soundscape_flush
mat_savechanges
clear
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