vidduonni cs2 settings, config & cfg 2015
| Full Name | - |
| Nickname | vidduonni |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2015-01-15 |
| Last Update | 2015-01-15 |
vidduonni screenshot
vidduonni Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
vidduonni Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
vidduonni config
The Counter-Strike 2 config file of vidduonni has been downloaded 15 times. Download vidduonni.cfg by clicking the download button below.
How to install vidduonni cs2 config
1. Download vidduonni.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec vidduonni.cfg" to config.cfg file in your Counter-Strike 2 folder.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec vidduonni.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
vidduonni Settings
Monitor
| Resolution | - |
| Aspect Ratio | - |
| Display Mode | - |
| Brightness | - |
| Color Mode | - |
Video Advanced
| Global Shadow Quality | - |
| Model / Texture Detail | - |
| Texture Streaming | - |
| Effect Detail | - |
| Shader Detail | - |
| Boost Player Contrast | - |
| Multicore Rendering | - |
| Multisampling Anti-Aliasing Mode | - |
| FXAA Anti-Aliasing | - |
| Texture Filtering Mode | - |
| Wait for Vertical Sync | - |
| Motion Blur | - |
| Triple-Monitor Mode | - |
| Use Uber Shaders | - |
Viewmodel
| FOV | - |
| Offset X | - |
| Offset Y | - |
| Offset Z | - |
| Presetpos | - |
| Shift Left Amt | - |
| Shift Right Amt | - |
| Recoil | - |
| Righthand | - |
Viewmodel commands
Launch Options
Mouse
| DPI | - |
| Sensitivity | - |
| eDPI | - |
| Windows Sensitivity | - |
| Zoom Sensitivity | - |
| Raw Input | - |
| Acceleration | - |
Crosshair
| Draw Outline | - |
| Alpha | - |
| Color | - |
| Blue | - |
| Green | - |
| Red | - |
| Dot | - |
| Gap | - |
| Size | - |
| Style | - |
| Thickness | - |
| Sniper | - |
Crosshair commands
cl_bob
| Lower Amt | - |
| Amt Lat | - |
| Amt Vert | - |
| Cycle | - |
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of vidduonni. The vidduonni cs2 settings page has been viewed for 1.442 since it was added on 2015-01-15. The last time the settings of vidduonni were on 2015-01-15. Visit the cs2 settings page to view more Counter-Strike 2 settings like vidduonni or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
| # | Name | Country | Last Update | |
| 1 | 2020-04-30 | |||
| 2 | 2024-04-26 | |||
| 3 | 2022-04-13 | |||
| 4 | 2024-05-10 | |||
| 5 | 2021-03-08 |
Other Finland gaming settings
| # | Name | Country | Last Update | |
| 1 | 2022-10-02 | |||
| 2 | 2022-10-02 | |||
| 3 | 2024-05-10 | |||
| 4 | 2022-10-03 | |||
| 5 | 2022-08-16 | |||
| 6 | 2020-03-27 | |||
| 7 | 2022-10-04 | |||
| 8 | 2020-01-05 | |||
| 9 | 2025-08-08 | |||
| 10 | 2024-04-06 |
vidduonni CFG file
clear
blink_duration "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_show_history "0"
cl_crosshairdot "1"
sensitivity "2.0"
cl_crosshairgap "-1"
cl_crosshaircolor "5"
cl_crosshairsize "4"
cl_allowdownload "0"
cl_dynamiccrosshair "1"
cl_allowupload "0"
cl_autohelp "0"
cl_autowepswitch "0"
cl_c4progressbar "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_downloadfilter "nosounds"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_interp "0"
cl_interp_ratio "1"
cl_cmdrate "128"
cl_updaterate "128"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_logofile "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
props_break_max_pieces "0"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_ragdoll_collide "1"
cl_ragdoll_physics_enable "0"
cl_resend "6"
cl_show_splashes "0"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "30"
cl_wpn_sway_interp "0"
closecaption "0"
con_enable "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
dsp_water "14"
flex_smooth "0"
fps_max "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "0"
hud_centerid "1"
hud_fastswitch "1"
jpeg_quality "100"
lod_TransitionDist "0"
lod_enable "1"
mat_antialias "2"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastnobump "1"
mat_filterlightmaps "1"
mat_forceaniso "2"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mat_queue_mode "2"
mp_decals "50"
muzzleflash_light "0"
net_maxfragments "1280"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_PhysPropStaticLighting "0"
//r_TransitionSensitivity "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
//r_avglight "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "0"
r_decals "30"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "0"
r_lod "-5"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
//r_mmx "1"
//r_modellodscale "0.1"
r_norefresh "0"
r_occlusion "0"
r_phong "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "1"
r_shadowrendertotexture "1"
r_shadows "1"
//r_sse "1"
//r_sse2 "1"
r_teeth "0"
r_updaterefracttexture "0"
r_waterdrawreflection "1"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0"
r_worldlights "0"
rate "128000"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
sv_unlag "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
voice_enable "1"
voice_loopback "0"
voice_modenable "1"
voice_scale "1"
weapon_showproficiency "1"
zoom_sensitivity_ratio "1.0"
room_type "0"
bind "p" "zb_teamcash"
//cl_minmodels
//cl_min_t
//cl_min_ct
bind "mouse4" "use weapon_knife;use weapon_flashbang"
bind "z" "radio2"
bind "x" "radio3"
bind "F1" "rebuy"
bind "KP_INS" "volume 0.75"
bind "KP_Enter" "volume 0.1"
bind "KP_DEL" "volume 0.0"
bind "KP_END" "buy hegrenade"
bind "KP_DOWNARROW" "buy flashbang"
bind "KP_PGDN" "buy smokegrenade"
bind "KP_LEFTARROW" "buy defuser"
bind "KP_PGUP" "incrementvar cl_crosshaircolor 0 4 1"
BIND "N" "prop_physics_create props_junk/watermelon01"
BIND "mouse5" "use weapon_knife;use weapon_smokegrenade"
bind "HOME" "Say_Team DROP / ECO"
bind "mwheelup" "use weapon_knife;use weapon_hegrenade"
bind "-" "volume 0.4"
bind "F9" "give weapon_hegrenade"
bind "F10" "give weapon_flashbang"
bind "F11" "give weapon_smokegrenade"
bind "F5" "jpeg"
bind "PAUSE" "pause"
bindtoggle "RIGHTARROW" "cl_showfps"
bind "UPARROW" "net_graph 1"
bind "DOWNARROW" "net_graph 0"
bind "\" "toggleconsole"
bind "-" "cl_crosshairscale 1550"
cl_legacy_crosshair_recoil "0"
cl_legacy_crosshair_scale "1"
cl_crosshairsize "4"
cl_crosshairscale "1550"
cl_crosshairgap "-1"
hud_scaling "1.0"
cl_crosshaircolor_r "255"
cl_crosshaircolor_g "0"
cl_crosshaircolor_b "255"
cl_crosshairalpha "255"
fps_max "0"
cl_showfps "1"
safezonex "0.85"
bind "SPACE" "+jumpthrow"
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
clear
echo "vidduonni CFG loaded"
echo "Updated: 20.7.2014"
blink_duration "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_show_history "0"
cl_crosshairdot "1"
sensitivity "2.0"
cl_crosshairgap "-1"
cl_crosshaircolor "5"
cl_crosshairsize "4"
cl_allowdownload "0"
cl_dynamiccrosshair "1"
cl_allowupload "0"
cl_autohelp "0"
cl_autowepswitch "0"
cl_c4progressbar "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_downloadfilter "nosounds"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_interp "0"
cl_interp_ratio "1"
cl_cmdrate "128"
cl_updaterate "128"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_logofile "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
props_break_max_pieces "0"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_ragdoll_collide "1"
cl_ragdoll_physics_enable "0"
cl_resend "6"
cl_show_splashes "0"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "30"
cl_wpn_sway_interp "0"
closecaption "0"
con_enable "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
dsp_water "14"
flex_smooth "0"
fps_max "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "0"
hud_centerid "1"
hud_fastswitch "1"
jpeg_quality "100"
lod_TransitionDist "0"
lod_enable "1"
mat_antialias "2"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastnobump "1"
mat_filterlightmaps "1"
mat_forceaniso "2"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mat_queue_mode "2"
mp_decals "50"
muzzleflash_light "0"
net_maxfragments "1280"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_PhysPropStaticLighting "0"
//r_TransitionSensitivity "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
//r_avglight "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "0"
r_decals "30"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "0"
r_lod "-5"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
//r_mmx "1"
//r_modellodscale "0.1"
r_norefresh "0"
r_occlusion "0"
r_phong "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "1"
r_shadowrendertotexture "1"
r_shadows "1"
//r_sse "1"
//r_sse2 "1"
r_teeth "0"
r_updaterefracttexture "0"
r_waterdrawreflection "1"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0"
r_worldlights "0"
rate "128000"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
sv_unlag "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
voice_enable "1"
voice_loopback "0"
voice_modenable "1"
voice_scale "1"
weapon_showproficiency "1"
zoom_sensitivity_ratio "1.0"
room_type "0"
bind "p" "zb_teamcash"
//cl_minmodels
//cl_min_t
//cl_min_ct
bind "mouse4" "use weapon_knife;use weapon_flashbang"
bind "z" "radio2"
bind "x" "radio3"
bind "F1" "rebuy"
bind "KP_INS" "volume 0.75"
bind "KP_Enter" "volume 0.1"
bind "KP_DEL" "volume 0.0"
bind "KP_END" "buy hegrenade"
bind "KP_DOWNARROW" "buy flashbang"
bind "KP_PGDN" "buy smokegrenade"
bind "KP_LEFTARROW" "buy defuser"
bind "KP_PGUP" "incrementvar cl_crosshaircolor 0 4 1"
BIND "N" "prop_physics_create props_junk/watermelon01"
BIND "mouse5" "use weapon_knife;use weapon_smokegrenade"
bind "HOME" "Say_Team DROP / ECO"
bind "mwheelup" "use weapon_knife;use weapon_hegrenade"
bind "-" "volume 0.4"
bind "F9" "give weapon_hegrenade"
bind "F10" "give weapon_flashbang"
bind "F11" "give weapon_smokegrenade"
bind "F5" "jpeg"
bind "PAUSE" "pause"
bindtoggle "RIGHTARROW" "cl_showfps"
bind "UPARROW" "net_graph 1"
bind "DOWNARROW" "net_graph 0"
bind "\" "toggleconsole"
bind "-" "cl_crosshairscale 1550"
cl_legacy_crosshair_recoil "0"
cl_legacy_crosshair_scale "1"
cl_crosshairsize "4"
cl_crosshairscale "1550"
cl_crosshairgap "-1"
hud_scaling "1.0"
cl_crosshaircolor_r "255"
cl_crosshaircolor_g "0"
cl_crosshaircolor_b "255"
cl_crosshairalpha "255"
fps_max "0"
cl_showfps "1"
safezonex "0.85"
bind "SPACE" "+jumpthrow"
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
clear
echo "vidduonni CFG loaded"
echo "Updated: 20.7.2014"
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