tak1n autoexec cs settings, config & cfg 2018
Full Name | - |
Nickname | tak1n autoexec |
Birthday | - |
Nationality | ![]() |
Game | ![]() |
Since | 2018-01-22 |
Last Update | 2018-01-22 |
tak1n autoexec screenshot
tak1n autoexec Gear
Mouse | - |
Mousepad | - |
Keyboard | - |
Headset | - |
Monitor | - |
Chair | - |
Controller | - |
Case | - |
tak1n autoexec Setup
GPU | - |
CPU | - |
Memory | - |
Motherboard | - |
Power Supply | - |
Storage | - |
Fan | - |
Cooler | - |
tak1n autoexec config
The Counter-Strike 1.6 config file of tak1n autoexec has been downloaded 19 times. Download autoexec.cfg by clicking the download button below.
How to install tak1n autoexec cs config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec tak1n autoexec.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec tak1n autoexec.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
Social Media
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TikTok | - |
Steam | - |
Discord | - |
tak1n autoexec Settings
Monitor
Resolution: | - |
Aspect Ratio: | - |
Sensitivity
Sensitivity: | - |
Crosshair
Color: | - |
Size: | - |
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of tak1n autoexec. The tak1n autoexec cs settings page has been viewed for 837 since it was added on 2018-01-22. The last time the settings of tak1n autoexec were on 2018-01-22. Visit the cs settings page to view more Counter-Strike 1.6 settings like tak1n autoexec or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
# | Name | Country | Last Update | |
1 | ![]() | ![]() | 2012-07-04 | |
2 | ![]() | ![]() | 2013-12-27 | |
3 | ![]() | ![]() | 2015-12-14 | |
4 | ![]() | ![]() | 2013-01-05 | |
5 | ![]() | ![]() | 2012-11-06 |
Other Afghanistan gaming settings
# | Name | Country | Last Update | |
1 | ![]() | ![]() | 2015-09-06 | |
2 | ![]() | ![]() | 2013-12-14 | |
3 | ![]() | ![]() | 2015-12-27 | |
4 | ![]() | ![]() | 2016-04-18 | |
5 | ![]() | ![]() | 2016-09-11 | |
6 | ![]() | ![]() | 2013-12-27 | |
7 | ![]() | ![]() | 2014-05-13 | |
8 | ![]() | ![]() | 2017-11-15 | |
9 | ![]() | ![]() | 2017-02-11 | |
10 | ![]() | ![]() | 2018-06-29 |
tak1n autoexec CFG file
sensitivity "1.1"
fps_max 250
mat_monitorgamma "1.810000"
mat_monitorgamma_tv_enabled "1"
cl_crosshairalpha 200;
cl_crosshairdot 0;
cl_crosshairgap -2;
cl_crosshairsize 3;
cl_crosshairstyle 4;
cl_crosshairusealpha 1;
cl_crosshairthickness 1.15;
cl_crosshair_drawoutline 1;
cl_crosshaircolor 5;
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshaircolor_b "255"
cl_crosshaircolor_r "255"
cl_crosshaircolor_g "255"
// Coldzera crosshair
// cl_crosshair_drawoutline "0"
// cl_crosshair_dynamic_maxdist_splitratio "0.35"
// cl_crosshair_dynamic_splitalpha_innermod "1"
// cl_crosshair_dynamic_splitalpha_outermod "0.5"
// cl_crosshair_dynamic_splitdist "7"
// cl_crosshair_outlinethickness "1"
// cl_crosshairalpha "200"
// cl_crosshaircolor "2"
// cl_crosshaircolor_b "50"
// cl_crosshaircolor_g "250"
// cl_crosshaircolor_r "250"
// cl_crosshairdot "0"
// cl_crosshairgap "-2"
// cl_crosshairgap_useweaponvalue "0"
// cl_crosshairscale "0"
// cl_crosshairsize "3"
// cl_crosshairstyle "4"
// cl_crosshairthickness "1.15"
// cl_crosshairusealpha "1"
r_drawtracers_firstperson "0" // Firstperson Tracers OFF.
r_dynamic "1"
r_eyegloss "0" // No Makeup.
r_eyemove "0" // No Eye Movement.
r_eyeshift_x "0" // No Eye Movement X-Angel.
r_eyeshift_y "0" // No Eye Movement Y-Angel.
r_eyeshift_z "0" // No Eye Movement Z-Angel.
r_eyesize "0" // Smaller Eyes.
alias "colorcrosshair" "colorcrosshair_0"
alias "colorcrosshair_green" "alias colorcrosshair colorcrosshair_1; cl_crosshaircolor 0; echo **CROSSHAIR IS GREEN**"
alias "colorcrosshair_red" "alias colorcrosshair colorcrosshair_2; cl_crosshaircolor 1; echo **CROSSHAIR IS RED**"
alias "colorcrosshair_blue" "alias colorcrosshair colorcrosshair_3; cl_crosshaircolor 2; echo **CROSSHAIR IS BLUE**"
alias "colorcrosshair_yellow" "alias colorcrosshair colorcrosshair_4; cl_crosshaircolor 3; echo **CROSSHAIR IS YELLOW**"
alias "colorcrosshair_turq" "alias colorcrosshair colorcrosshair_5; cl_crosshaircolor 4; echo **CROSSHAIR IS TURQUOISE**"
alias "colorcrosshair_black" "alias colorcrosshair colorcrosshair_6; cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 0; cl_crosshaircolor_b 0; echo **CROSSHAIR IS BLACK**"
alias "colorcrosshair_grey" "alias colorcrosshair colorcrosshair_7; cl_crosshaircolor 5; cl_crosshaircolor_r 84; cl_crosshaircolor_g 84; cl_crosshaircolor_b 84; echo **CROSSHAIR IS GREY**"
alias "colorcrosshair_lightgrey" "alias colorcrosshair colorcrosshair_8; cl_crosshaircolor 5; cl_crosshaircolor_r 168; cl_crosshaircolor_g 168; cl_crosshaircolor_b 168; echo **CROSSHAIR IS LIGHTGREY**"
alias "colorcrosshair_white" "alias colorcrosshair colorcrosshair_9; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255; echo **CROSSHAIR IS WHITE**"
alias "colorcrosshair_bluepurple" "alias colorcrosshair colorcrosshair_10; cl_crosshaircolor 5; cl_crosshaircolor_r 138; cl_crosshaircolor_g 43; cl_crosshaircolor_b 226; echo **CROSSHAIR IS BLUEPURPLE**"
alias "colorcrosshair_darkblue" "alias colorcrosshair colorcrosshair_11; cl_crosshaircolor 5; cl_crosshaircolor_r 72; cl_crosshaircolor_g 61; cl_crosshaircolor_b 139; echo **CROSSHAIR IS DARKBLUE**"
alias "colorcrosshair_skyblue" "alias colorcrosshair colorcrosshair_12; cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 78; cl_crosshaircolor_b 138; echo **CROSSHAIR IS SKYBLUE**"
alias "colorcrosshair_brown" "alias colorcrosshair colorcrosshair_13; cl_crosshaircolor 5; cl_crosshaircolor_r 139; cl_crosshaircolor_g 69; cl_crosshaircolor_b 19; echo **CROSSHAIR IS BROWN**"
alias "colorcrosshair_orange" "alias colorcrosshair colorcrosshair_14; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 165; cl_crosshaircolor_b 0; echo **CROSSHAIR IS ORANGE**"
alias "colorcrosshair_hotpink" "alias colorcrosshair colorcrosshair_15; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 105; cl_crosshaircolor_b 185; echo **CROSSHAIR IS HOTPINK**"
alias "colorcrosshair_purple" "alias colorcrosshair colorcrosshair_16; cl_crosshaircolor 5; cl_crosshaircolor_r 191; cl_crosshaircolor_g 62; cl_crosshaircolor_b 25; echo **CROSSHAIR IS PURPLE**"
alias "colorcrosshair_gold" "alias colorcrosshair colorcrosshair_17; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 215; cl_crosshaircolor_b 0; echo **CROSSHAIR IS GOLD**"
alias "colorcrosshair_magenta" "alias colorcrosshair colorcrosshair_18; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 0; cl_crosshaircolor_b 255; echo **CROSSHAIR IS MAGENTA**"
alias "colorcrosshair_pink" "alias colorcrosshair colorcrosshair_19; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 192; cl_crosshaircolor_b 203; echo **CROSSHAIR IS PINK**"
alias "colorcrosshair_darkgreen" "alias colorcrosshair colorcrosshair_0; cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 100; cl_crosshaircolor_b 0; echo **CROSSHAIR IS DARKGREEN**"
bind mouse1 "+attack"
bind mouse2 "+attack2"
bind mouse4 "+voicerecord"
bind w "+forward
bind a "+moveleft"
bind s "+back"
bind d "+moveright"
bind c "+duck"
bind e "+use"
bind mwheeldown "+jump"
bind mwheelup "+jump"
bind space "+jump"
bind q "noclip"
bind 1 "slot1"
bind 2 "slot2"
bind 3 "slot3"
bind 4 "slot4"
bind 5 "slot5"
bind shift '+walk"
bind b "buymenu"
bind g "drop"
bind t "+spray_menu"
bind f "+lookatweapon"
bind y "messagemode"
bind u "messagemode2"
bind r "+reload"
bind tab "+score"
bind ` "toggleconsole"
bind - "say_team .ready"
bind "MOUSE3" "slot8"
bind "MOUSE4" "slot7"
bind "MOUSE5" "slot6"
bind c "+voicerecord"
alias "last" "slot1; bind q last2"
alias "last2" "slot2; bind q last"
bind "q" "last"
viewmodel_presetpos "0"
viewmodel_fov "60"
viewmodel_offset_x "1"
viewmodel_offset_y "1"
viewmodel_offset_z "-1"
// repositions the gunmodel to mimic CSS more closely.
// viewmodel_fov "65"
// viewmodel_offset_x "2"
// viewmodel_offset_y "2"
// viewmodel_offset_z "-2"
// removes the shifting of the arm when crouching down.
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
m_mousespeed 0
m_mouseaccel 0
// removes the bobbing of the weapon back and forth, when you run.
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
// scales the HUD depending on what resolution you use, 1 is max.
hud_scaling "1"
// lowers delay between sounds.
snd_mixahead "0.05"
snd_musicvolume "0.1"
snd_headphone_pan_exponent "2"
snd_headphone_pan_radial_weight "2
snd_legacy_surround "0"
snd_pitchquality "1"
dsp_enhance_stereo "0"
snd_deathcamera_volume 0
snd_mapobjective_volume 0 // The bomb music played prior to the ten-second warning
snd_menumusic_volume 0
snd_roundend_volume 0
snd_roundstart_volume 0
snd_tensecondwarning_volume 0.2
// sets interpolation values.
cl_interp "0"
cl_interp_ratio "1"
// ignores dedicated servers with pings above this value.
mm_dedicated_search_maxping
// usual rate commands
cl_cmdrate "128"
cl_updaterate "128"
rate "128000"
// causes the scope to move less while moving scoped and reduces bobbing effect
cl_bobcycle "1.0"
zoom_sensitivity_ratio 1.0
m_customaccell 0
host_writeconfig
ECHO ================================================
ECHO ===[ Autoexec CFG loaded! ]=====
ECHO ===[ Goodluck have fun! ]=====
ECHO ================================================
fps_max 250
mat_monitorgamma "1.810000"
mat_monitorgamma_tv_enabled "1"
cl_crosshairalpha 200;
cl_crosshairdot 0;
cl_crosshairgap -2;
cl_crosshairsize 3;
cl_crosshairstyle 4;
cl_crosshairusealpha 1;
cl_crosshairthickness 1.15;
cl_crosshair_drawoutline 1;
cl_crosshaircolor 5;
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshaircolor_b "255"
cl_crosshaircolor_r "255"
cl_crosshaircolor_g "255"
// Coldzera crosshair
// cl_crosshair_drawoutline "0"
// cl_crosshair_dynamic_maxdist_splitratio "0.35"
// cl_crosshair_dynamic_splitalpha_innermod "1"
// cl_crosshair_dynamic_splitalpha_outermod "0.5"
// cl_crosshair_dynamic_splitdist "7"
// cl_crosshair_outlinethickness "1"
// cl_crosshairalpha "200"
// cl_crosshaircolor "2"
// cl_crosshaircolor_b "50"
// cl_crosshaircolor_g "250"
// cl_crosshaircolor_r "250"
// cl_crosshairdot "0"
// cl_crosshairgap "-2"
// cl_crosshairgap_useweaponvalue "0"
// cl_crosshairscale "0"
// cl_crosshairsize "3"
// cl_crosshairstyle "4"
// cl_crosshairthickness "1.15"
// cl_crosshairusealpha "1"
r_drawtracers_firstperson "0" // Firstperson Tracers OFF.
r_dynamic "1"
r_eyegloss "0" // No Makeup.
r_eyemove "0" // No Eye Movement.
r_eyeshift_x "0" // No Eye Movement X-Angel.
r_eyeshift_y "0" // No Eye Movement Y-Angel.
r_eyeshift_z "0" // No Eye Movement Z-Angel.
r_eyesize "0" // Smaller Eyes.
alias "colorcrosshair" "colorcrosshair_0"
alias "colorcrosshair_green" "alias colorcrosshair colorcrosshair_1; cl_crosshaircolor 0; echo **CROSSHAIR IS GREEN**"
alias "colorcrosshair_red" "alias colorcrosshair colorcrosshair_2; cl_crosshaircolor 1; echo **CROSSHAIR IS RED**"
alias "colorcrosshair_blue" "alias colorcrosshair colorcrosshair_3; cl_crosshaircolor 2; echo **CROSSHAIR IS BLUE**"
alias "colorcrosshair_yellow" "alias colorcrosshair colorcrosshair_4; cl_crosshaircolor 3; echo **CROSSHAIR IS YELLOW**"
alias "colorcrosshair_turq" "alias colorcrosshair colorcrosshair_5; cl_crosshaircolor 4; echo **CROSSHAIR IS TURQUOISE**"
alias "colorcrosshair_black" "alias colorcrosshair colorcrosshair_6; cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 0; cl_crosshaircolor_b 0; echo **CROSSHAIR IS BLACK**"
alias "colorcrosshair_grey" "alias colorcrosshair colorcrosshair_7; cl_crosshaircolor 5; cl_crosshaircolor_r 84; cl_crosshaircolor_g 84; cl_crosshaircolor_b 84; echo **CROSSHAIR IS GREY**"
alias "colorcrosshair_lightgrey" "alias colorcrosshair colorcrosshair_8; cl_crosshaircolor 5; cl_crosshaircolor_r 168; cl_crosshaircolor_g 168; cl_crosshaircolor_b 168; echo **CROSSHAIR IS LIGHTGREY**"
alias "colorcrosshair_white" "alias colorcrosshair colorcrosshair_9; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255; echo **CROSSHAIR IS WHITE**"
alias "colorcrosshair_bluepurple" "alias colorcrosshair colorcrosshair_10; cl_crosshaircolor 5; cl_crosshaircolor_r 138; cl_crosshaircolor_g 43; cl_crosshaircolor_b 226; echo **CROSSHAIR IS BLUEPURPLE**"
alias "colorcrosshair_darkblue" "alias colorcrosshair colorcrosshair_11; cl_crosshaircolor 5; cl_crosshaircolor_r 72; cl_crosshaircolor_g 61; cl_crosshaircolor_b 139; echo **CROSSHAIR IS DARKBLUE**"
alias "colorcrosshair_skyblue" "alias colorcrosshair colorcrosshair_12; cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 78; cl_crosshaircolor_b 138; echo **CROSSHAIR IS SKYBLUE**"
alias "colorcrosshair_brown" "alias colorcrosshair colorcrosshair_13; cl_crosshaircolor 5; cl_crosshaircolor_r 139; cl_crosshaircolor_g 69; cl_crosshaircolor_b 19; echo **CROSSHAIR IS BROWN**"
alias "colorcrosshair_orange" "alias colorcrosshair colorcrosshair_14; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 165; cl_crosshaircolor_b 0; echo **CROSSHAIR IS ORANGE**"
alias "colorcrosshair_hotpink" "alias colorcrosshair colorcrosshair_15; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 105; cl_crosshaircolor_b 185; echo **CROSSHAIR IS HOTPINK**"
alias "colorcrosshair_purple" "alias colorcrosshair colorcrosshair_16; cl_crosshaircolor 5; cl_crosshaircolor_r 191; cl_crosshaircolor_g 62; cl_crosshaircolor_b 25; echo **CROSSHAIR IS PURPLE**"
alias "colorcrosshair_gold" "alias colorcrosshair colorcrosshair_17; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 215; cl_crosshaircolor_b 0; echo **CROSSHAIR IS GOLD**"
alias "colorcrosshair_magenta" "alias colorcrosshair colorcrosshair_18; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 0; cl_crosshaircolor_b 255; echo **CROSSHAIR IS MAGENTA**"
alias "colorcrosshair_pink" "alias colorcrosshair colorcrosshair_19; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 192; cl_crosshaircolor_b 203; echo **CROSSHAIR IS PINK**"
alias "colorcrosshair_darkgreen" "alias colorcrosshair colorcrosshair_0; cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 100; cl_crosshaircolor_b 0; echo **CROSSHAIR IS DARKGREEN**"
bind mouse1 "+attack"
bind mouse2 "+attack2"
bind mouse4 "+voicerecord"
bind w "+forward
bind a "+moveleft"
bind s "+back"
bind d "+moveright"
bind c "+duck"
bind e "+use"
bind mwheeldown "+jump"
bind mwheelup "+jump"
bind space "+jump"
bind q "noclip"
bind 1 "slot1"
bind 2 "slot2"
bind 3 "slot3"
bind 4 "slot4"
bind 5 "slot5"
bind shift '+walk"
bind b "buymenu"
bind g "drop"
bind t "+spray_menu"
bind f "+lookatweapon"
bind y "messagemode"
bind u "messagemode2"
bind r "+reload"
bind tab "+score"
bind ` "toggleconsole"
bind - "say_team .ready"
bind "MOUSE3" "slot8"
bind "MOUSE4" "slot7"
bind "MOUSE5" "slot6"
bind c "+voicerecord"
alias "last" "slot1; bind q last2"
alias "last2" "slot2; bind q last"
bind "q" "last"
viewmodel_presetpos "0"
viewmodel_fov "60"
viewmodel_offset_x "1"
viewmodel_offset_y "1"
viewmodel_offset_z "-1"
// repositions the gunmodel to mimic CSS more closely.
// viewmodel_fov "65"
// viewmodel_offset_x "2"
// viewmodel_offset_y "2"
// viewmodel_offset_z "-2"
// removes the shifting of the arm when crouching down.
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
m_mousespeed 0
m_mouseaccel 0
// removes the bobbing of the weapon back and forth, when you run.
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
// scales the HUD depending on what resolution you use, 1 is max.
hud_scaling "1"
// lowers delay between sounds.
snd_mixahead "0.05"
snd_musicvolume "0.1"
snd_headphone_pan_exponent "2"
snd_headphone_pan_radial_weight "2
snd_legacy_surround "0"
snd_pitchquality "1"
dsp_enhance_stereo "0"
snd_deathcamera_volume 0
snd_mapobjective_volume 0 // The bomb music played prior to the ten-second warning
snd_menumusic_volume 0
snd_roundend_volume 0
snd_roundstart_volume 0
snd_tensecondwarning_volume 0.2
// sets interpolation values.
cl_interp "0"
cl_interp_ratio "1"
// ignores dedicated servers with pings above this value.
mm_dedicated_search_maxping
// usual rate commands
cl_cmdrate "128"
cl_updaterate "128"
rate "128000"
// causes the scope to move less while moving scoped and reduces bobbing effect
cl_bobcycle "1.0"
zoom_sensitivity_ratio 1.0
m_customaccell 0
host_writeconfig
ECHO ================================================
ECHO ===[ Autoexec CFG loaded! ]=====
ECHO ===[ Goodluck have fun! ]=====
ECHO ================================================
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