rekvy cs2 settings, config & cfg 2012
| Full Name | - |
| Nickname | rekvy |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2012-09-30 |
| Last Update | 2012-09-30 |
Navigation
| rekvy Gear |
| rekvy Setup |
| rekvy Config |
| rekvy Settings |
rekvy screenshot
rekvy Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
rekvy Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
rekvy config
The Counter-Strike 2 config file of rekvy has been downloaded 31 times. Download graphics.cfg by clicking the download button below.
How to install rekvy cs2 config
1. Download graphics.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec rekvy.cfg" to config.cfg file in your Counter-Strike 2 folder.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec rekvy.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
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| YouTube | - |
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rekvy Settings
Monitor
| Resolution | - |
| Aspect Ratio | - |
| Display Mode | - |
| Brightness | - |
| Color Mode | - |
Video Advanced
| Global Shadow Quality | - |
| Model / Texture Detail | - |
| Texture Streaming | - |
| Effect Detail | - |
| Shader Detail | - |
| Boost Player Contrast | - |
| Multicore Rendering | - |
| Multisampling Anti-Aliasing Mode | - |
| FXAA Anti-Aliasing | - |
| Texture Filtering Mode | - |
| Wait for Vertical Sync | - |
| Motion Blur | - |
| Triple-Monitor Mode | - |
| Use Uber Shaders | - |
Viewmodel
| FOV | - |
| Offset X | - |
| Offset Y | - |
| Offset Z | - |
| Presetpos | - |
| Shift Left Amt | - |
| Shift Right Amt | - |
| Recoil | - |
| Righthand | - |
Viewmodel commands
Launch Options
Mouse
| DPI | - |
| Sensitivity | - |
| eDPI | - |
| Windows Sensitivity | - |
| Zoom Sensitivity | - |
| Raw Input | - |
| Acceleration | - |
Crosshair
| Draw Outline | - |
| Alpha | - |
| Color | - |
| Blue | - |
| Green | - |
| Red | - |
| Dot | - |
| Gap | - |
| Size | - |
| Style | - |
| Thickness | - |
| Sniper | - |
Crosshair commands
cl_bob
| Lower Amt | - |
| Amt Lat | - |
| Amt Vert | - |
| Cycle | - |
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of rekvy. The rekvy cs2 settings page has been viewed for 988 since it was added on 2012-09-30. The last time the settings of rekvy were on 2012-09-30. Visit the cs2 settings page to view more Counter-Strike 2 settings like rekvy or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
| # | Name | Country | Last Update | |
| 1 | 2020-03-01 | |||
| 2 | 2023-03-28 | |||
| 3 | 2022-08-18 | |||
| 4 | 2024-04-26 | |||
| 5 | 2024-04-26 |
Other Czech Republic gaming settings
| # | Name | Country | Last Update | |
| 1 | 2024-05-10 | |||
| 2 | 2023-12-01 | |||
| 3 | 2024-03-14 | |||
| 4 | 2022-08-31 | |||
| 5 | 2024-04-06 | |||
| 6 | 2024-05-25 | |||
| 7 | 2024-04-24 | |||
| 8 | 2020-03-11 | |||
| 9 | 2024-02-08 | |||
| 10 | 2024-05-12 |
rekvy CFG file
// +----------+
// ¦ Graphics ¦-------------------------------------------
// +----------+
mat_yuv "0"
mat_surfaceid "0"
mat_surfacemat "0"
mat_softwareskin "0"
mat_force_bloom "0"
mat_hdr_enabled "0"
mat_leafvis "0"
mat_loadtextures "1"
mat_norendering "0"
mat_show_texture_memory_usage "0"
mat_fastnobump "1"
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_phys_props_max "50"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "1"
lod_TransitionDist "0"
mat_aaquality "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "2"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "2"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mp_decals "0"
muzzleflash_light "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "9999"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "1"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_teeth "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"
// +--------------+
// ¦ CPU settings ¦-----------------------------------------------
// +--------------+
r_3dnow "1"
r_sse2 "1"
// +------------------+
// ¦ Netcode settings ¦-------------------------------------------
// +------------------+
cl_allowdownload "1"
cl_allowupload "0"
cl_cmdrate "128"
cl_downloadfilter "none"
cl_interp "0"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_interp_threadmodeticks "0"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "9999999"
cl_updaterate "200"
net_maxfragments "128"
rate "35000"
// +----------------+
// ¦ Sound & volume ¦-------------------------------------------
// +----------------+
cl_customsounds "0"
cl_soundfile "0"
dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "0"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.4"
volume "0.3"
// +-----+
// ¦ HUD ¦-------------------------------------------------
// +-----+
cl_c4progressbar "1"
cl_autohelp "0"
cl_autowepswitch "1"
cl_min_ct "1"
cl_min_t "1"
cl_minmodels "1"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_righthand "1"
cl_wpn_sway_interp "0"
con_enable "1"
fps_max "130"
hud_centerid "1"
hud_fastswitch "1"
jpeg_quality "100"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"
// +---------------+
// ¦ Update Tweaks ¦----------------------------------------------
// +---------------+
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "7"
r_sse_s "1"
cl_showfps "1"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
mat_bloomamount_rate "0.05f"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
prop_active_gib_limit "0"
adsp_debug "0"
// +----------------------------+
// ¦ Multicore rendering tweaks ¦--------------------------------
// +----------------------------+
mat_queue_mode "0"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
Official Netcode Illuminati CS:GO Config. Revised 8/17/2012
www.NetcodeIlluminati.com
Thanks to Nya`
// Weapon viewmodel positioning.
// For these custom values to work "viewmodel_presetpos" must be removed from the config.
viewmodel_fov "62.5"
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
// Bobbing and movement shifting.
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
cl_bobcycle "2"
// Audio
snd_mixahead "0.05"
snd_headphone_pan_exponent "2"
snd_musicvolume "0"
// Rates and Interpolation.
cl_cmdrate "128"
cl_updaterate "128"
rate "50000"
cl_interp "0"
cl_interp_ratio "1"
// Mouse commands.
m_rawinput "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
// Miscellaneous.
r_drawtracers_firstperson 0
cl_autowepswitch "0"
hud_showtargetid "1"
net_graph "0"
cl_autohelp "0"
cl_showhelp "0"
soundscape_flush
mat_savechanges
clear
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