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reed cfg css settings, config & cfg 2014

Full Name -
Nickname reed cfg
Birthday -
Nationality SerbiaSerbia
Game Counter-Strike SourceCounter-Strike Source
Since 2014-01-03
Last Update 2014-01-03
reed cfg screenshot

reed cfg Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

reed cfg Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

reed cfg config

The Counter-Strike Source config file of reed cfg has been downloaded 56 times. Download reed.cfg.cfg by clicking the download button below.
How to install reed cfg css config
1. Download reed.cfg.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec reed cfg.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
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reed cfg Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of reed cfg. The reed cfg css settings page has been viewed for 1.536 since it was added on 2014-01-03. The last time the settings of reed cfg were on 2014-01-03. Visit the css settings page to view more Counter-Strike Source settings like reed cfg or visit upload section to add your own css settings.
Other Counter-Strike Source settings
# Name Country Last Update
1cssSudanSudan2022-05-16
2cssArgentinaArgentina2024-03-04
3cssCroatiaCroatia2020-08-08
4cssIsraelIsrael2020-03-14
5cssIranIran2022-05-18
Other Serbia gaming settings
reed cfg CFG file

unbindall


// Aim


cl_pitchspeed "2"
alias cl_pitchspeed "echo cl_pitchspeed CVAR Locked"
alias +anti-recoil "cl_interp 0.1;+attack;+lookdown;+lookup"
alias -anti-recoil "-attack;-lookdown"
alias anti.off "bind mouse1 +attack"
bind "mouse1" "+anti-recoil"



bind "UPARROW" "buy m4a1; buy ak47"
bind "DOWNARROW" "buy awp"
bind "LEFTARROW" "buy deagle"
bind "KP_END" "buy hegrenade"
bind "KP_DOWNARROW" "buy flashbang"
bind "KP_PGDN" "buy smokegrenade"

bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "p" "admin"
bind "b" "buymenu"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "r" "+reload"
bind "y" "say"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "SPACE" "+jump"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "v" "+voicerecord"
bind "o" "buyequip"
bind "q" "lastinv"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"


muzzleflash_light "1"
cl_buy_favorite_quiet "0"
cl_interpolate "1"
cl_buy_favorite_nowarn "0"
cl_autowepswitch "0"
cl_autohelp "0"
cl_radartype "0"
cl_radaralpha "200"
cl_locationalpha "150"
cl_crosshaircolor "3"
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_crosshairscale "1800"
cl_crosshairalpha "200"
cl_crosshairusealpha "1"
spec_scoreboard "0"
cl_spec_mode "1"
cl_righthand "1"
cl_team "default"
cl_class "default"
closecaption "0"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"
cl_observercrosshair "0"
cam_command "0"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "-1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_wingmanwarrier_centerhack "0"
joy_wingmanwarrier_turnhack "0"
joy_diagonalpov "0"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "1.900000"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_graph "3"
net_scale "5"
net_graphpos "3"
net_graphsolid "1"
voice_modenable "1"
hud_fastswitch "1"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
scene_showlook "0"
scene_showmoveto "0"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "sky_c17_05"
sv_backspeed "0.6"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "0.0"
volume "1.0"
snd_pitchquality "1"
snd_digital_surround "0"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "1"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"
sv_forcepreload "0"
sv_voiceenable "1"
sv_logbans "0"
sv_log_onefile "0"
sv_logecho "1"
sv_logfile "1"
sv_logsdir "logs"
dsp_enhance_stereo "1"
dsp_volume "1.0"
dsp_slow_cpu "0"
cl_allowupload "1"
mp_decals "200.000000"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "1"
r_eyegloss "1"
skill "1"
r_aspectratio "0"
con_enable "0"
cl_downloadfilter "all"
cl_allowdownload "1"
cl_forcepreload "0"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/vgui/logos/ancients_logo.vtf"
cl_timeout "30"
cl_showpluginmessages "1"
tv_nochat "0"
cl_cmdbackup "2"
sv_unlockedchapters "1"
bgmvolume "1"
password ""
cl_updaterate "100"
cl_cmdrate "100"
fps_max 130
cl_smooth 1

setinfo _password "reedlock789"


cl_legacy_crosshair_recoil "0"

r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
cl_wpn_sway_interp "0"


WeaponData
{
"MaxPlayerSpeed" "9999999"
"WeaponType" "Rifle"
"WeaponPrice" "2750"
"WeaponArmorRatio" "1.4"
"FullAuto" "1"
"CrosshairMinDistance" "4"
"CrosshairDeltaDistance" "3"
"Team" "CT"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "m4"
"MuzzleFlashScale" "1.5"

"CanEquipWithShield" "0"


// Weapon characteristics:
"Penetration" "2"
"Damage" "100"
"Range" "90000"
"RangeModifier" "0.96"
"Bullets" "1"
"CycleTime" "0"
"AccuracyDivisor" "0"
"AccuracyOffset" "0"
"MaxInaccuracy" "0"
"TimeToIdle" "1.25"
"IdleInterval" "20"

// Weapon data is loaded by both the Game and Client DLLs.
"printname" "Colt M4A1 Carbine/QD Silencer"
"viewmodel" "models/weapons/v_rif_m4a1.mdl"
"playermodel" "models/weapons/w_rif_m4a1.mdl"
"SilencerModel" "models/weapons/w_rif_m4a1_silencer.mdl"

"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"

"clip_size" "9000"

"primary_ammo" "BULLET_PLAYER_9MM"
"secondary_ammo" "None"

"weight" "25"
"item_flags" "0"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
//"reload" "Weapon_M4A1.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_M4A1.Single"
"special1" "Weapon_M4A1.Silenced"
"special2" "Weapon_M4A1.Silencer_Off"
"special3" "Weapon_M4A1.Silencer_On"
}

// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "CSweaponsSmall"
"character" "W"
}
"weapon_s"
{
"font" "CSweapons"
"character" "W"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "N"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-10 -2 -13"
Maxs "30 10 0"
}
World
{
Mins "-8 -9 -6"
Maxs "29 9 8"
}





clear
echo " ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
echo " AUTOEXEC by "
echo "
echo " ============= || || $$$$$$$
echo " ============= || || $$
echo " || ||=====|| $$$$$$
echo " || ||=====|| $$
echo " || || || $$
echo " || || || $$$$$$$
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echo "
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echo " $$ $$$$$$ $$
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echo "
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