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qndd cs settings, config & cfg 2022

Full Name -
Nickname qndd
Birthday -
Nationality AlbaniaAlbania
Game Counter-Strike 1.6Counter-Strike 1.6
Since 2022-01-15
Last Update 2022-01-15
qndd screenshot

qndd Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

qndd Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

qndd config

The Counter-Strike 1.6 config file of qndd has been downloaded 81 times. Download qndd.cfg by clicking the download button below.
How to install qndd cs config
1. Download qndd.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec qndd.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

qndd Settings

Monitor
Resolution: 640x480
Aspect Ratio: 4:3
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: small
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of qndd. The qndd cs settings page has been viewed for 1.864 since it was added on 2022-01-15. The last time the settings of qndd were on 2022-01-15. Visit the cs settings page to view more Counter-Strike 1.6 settings like qndd or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
Other Albania gaming settings
qndd CFG file
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "MOUSE3" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F10" "quit"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "force_centerview"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2.0"
volume "0.05"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_bob "0"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600.000000"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "512"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_filterstuffcmd "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0"
cl_observercrosshair "0"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_min_ct "2"
cl_min_t "1"
cl_minmodels "0"
cl_mousegrab "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_showfps "0"
cl_sidespeed "400"
cl_smoothtime "0.1"
cl_timeout "60"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "50 205 250 "
con_mono "0"
console "1.000000"
crosshair "1.000000"
default_fov "90"
ex_interp "0"
fastsprites "0"
fps_max "99.5"
fps_modem "101"
fps_override "0"
gamma "3"
gl_ansio "16"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_keeptjunctions "1"
gl_lightholes "1"
gl_max_size "256"
gl_monolights "0"
gl_overbright "0"
gl_picmip "0"
gl_polyoffset "4"
gl_round_down "3"
gl_spriteblend "1"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
gl_vsync "0"
gl_wateramp "0"
graphheight "64.0"
hisound "1"
hpk_maxsize "0.004"
hud_capturemouse "1"
hud_centerid "1"
hud_deathnotice_time "6"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "1"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_forward "1"
m_mousethread_sleep "1"
m_pitch "0.022000"
m_rawinput "0"
m_side "0.8"
m_yaw "0.022"
max_shells "120.000000"
max_smokepuffs "120.000000"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.500000"
mp_decals "300.000000"
name "qndd"
net_graph "0"
net_graphpos "0"
net_scale "5"
r_detailtextures "0"
rate "100000"
room_off "0"
scoreboard_shortheaders "0"
scoreboard_showavatars "1"
scoreboard_showhealth "1"
scoreboard_showmoney "1"
sensitivity "1"
skin ""
sp_decals "4096"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "110"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.750000"
volume "0.5"
zoom_sensitivity_ratio "1"
setinfo "clientHash" "4ba55d294dab34857a1c6b5793b62ffc"
setinfo "_pw" "arti1"
setinfo "_vgui_menus" "0"
setinfo "_ah" "1"
+mlook
echo "CFG LOADED BY qndd GL&HF"********************************************************************
*********************************************
*************************
*******************
*****************************************
*****************************************************************
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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