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orkana css settings, config & cfg 2012

Full Name -
Nickname orkana
Birthday -
Nationality FranceFrance
Game Counter-Strike SourceCounter-Strike Source
Since 2012-03-13
Last Update 2012-03-13
orkana screenshot

orkana Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

orkana Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

orkana config

The Counter-Strike Source config file of orkana has been downloaded 28 times. Download autoexec.cfg by clicking the download button below.
How to install orkana css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec orkana.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
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Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

orkana Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of orkana. The orkana css settings page has been viewed for 1.887 since it was added on 2012-03-13. The last time the settings of orkana were on 2012-03-13. Visit the css settings page to view more Counter-Strike Source settings like orkana or visit upload section to add your own css settings.
Other Counter-Strike Source settings
orkana CFG file

Bind "f9" "toggleconsole"
setinfo zb_wantautocashcalling 1


mat_autoexposure_max 0
mat_autoexposure_min 0
mat_bloomscale 0
mat_bumpmap 0
mat_clipz 1
mat_colorcorrection 1
mat_compressedtextures 1
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_disable_ps_patch 1
mat_envmaptgasize 16
mat_envmapsize 32
mat_fastspecular 1
mat_fastnobump 0
mat_filterlightmaps 0
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 0
mat_framebuffercopyoverlaysize 0
mat_force_ps_patch 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_parallaxmap 0
mat_texturelist_directories 0
mat_texture_list_all 0
mat_texturelist_files 1
mat_wateroverlaysize 8
mat_vsync 0
mp_decals 300
mat_bloom 0
mat_mipmaptextures 1
mat_monitorgamma 1.6
mat_queue_mode 2
mat_antialias 0
mat_aaquality "0"
mat_alphacoverage "0"
mat_bufferprimitives "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_diffuse "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_non_hdr_bloom_scalefactor "0"
mat_picmip "-1"
mat_reducefillrate "0"
mat_showlightmapcomponent 0
mat_specular 0
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "0"

mat_disable_d3d9ex "1"



cl_c4dynamiclight 1
cl_detail_max_sway 0
cl_detail_avoid_recover_speed 0
cl_detail_avoid_force 0
cl_detail_avoid_radius 0
cl_downloadfilter nosounds
cl_drawmonitors 0
cl_dynamiccrosshair 0
cl_min_ct 0 // model ct utilisé "1=seal 2=gsg-9 3=sas 4=gign"
cl_min_t 0 // model t utilisé "1=phoenix 2=leet 3=artic 4=guerilla"
cl_ejectbrass 0
cl_forcepreload 1
cl_idealpitchscale 0.8
cl_minmodels 1
cl_pitchspeed 225
cl_phys_props_max 0
cl_ragdoll_collide 0
cl_ragdoll_physics_enable 1
cl_show_splashes 0

cl_autowepswitch 0 // NE PAS RAMASSER ARME


fps_max 1000
fog_enable 0

gl_clear 0
props_break_max_pieces 0


r_3dnow 1
r_3dsky 0
r_ambientboost 0
r_cheapwaterend 0.1
r_cheapwaterstart 1
r_cleardecals 1
r_drawflecks 0
r_drawbatchdecals 0
r_drawmodeldecals 0
r_dopixelvisibility 0
r_dynamic 0
r_fastzreject 1
r_ForceWaterLeaf 0
r_flex 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_lightaverage 0
r_lod -1
r_maxdlights 32
r_maxmodeldecal 50
r_maxdlights 0
r_maxnewsamples 0
r_minnewsamples 0
r_maxsampledist 0
r_occlusion 0
r_PhysPropStaticLighting 0
r_ropetranslucent 0
r_shadows 1
r_shadowrendertotexture 1
r_shadowmaxrendered 32
r_spray_lifetime 1
r_teeth 0
r_renderoverlayfragment 0
r_WaterDrawReflection 0
r_waterdrawrefraction 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_worldlightmin 0
r_mmx 1
r_sse 1
r_sse2 1
r_avglight 0
r_decal_cullsize 1
r_decals 50
r_lod -1
r_propsmaxdist 1000
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
r_rootlod #


rope_smooth 0
rope_averagelight 0
rope_collide 0
rope_rendersolid 0
rope_shake 0
rope_smooth_enlarge 0
rope_smooth_maxalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_minalpha 0
rope_smooth_maxalphawidth 0
rope_solid_maxalpha 0
rope_solid_maxwidth 0
rope_solid_minalpha 0
rope_solid_minwidth 0
rope_subdiv 0
rope_wind_dist 0

violence_agibs 1
violence_hgibs 1
violence_hblood 1
violence_ablood 1



cl_scoreboard_clan_ct_color_red "153"
cl_scoreboard_clan_ct_color_green "204"
cl_scoreboard_clan_ct_color_blue "255"
cl_scoreboard_clan_t_color_red "255"
cl_scoreboard_clan_t_color_green "64"
cl_scoreboard_clan_t_color_blue "64"
cl_scoreboard_ct_color_red "153"
cl_scoreboard_ct_color_green "204"
cl_scoreboard_ct_color_blue "255"
cl_scoreboard_t_color_red "255"
cl_scoreboard_t_color_green "64"
cl_scoreboard_t_color_blue "64"
cl_scoreboard_dead_color_red "100"
cl_scoreboard_dead_color_green "100"
cl_scoreboard_dead_color_blue "100"


cl_lagcompensation 1
cl_lagcomp_errorcheck 1
cl_interp 0
cl_smooth 0
cl_smoothtime 0.01
cl_resend 2
cl_pred_optimize 2
cl_predictweapons 1
cl_updaterate 66
cl_cmdrate 66
rate 1048576
cl_interp_ratio 1
cl_interp 0.01
cl_ragdoll_physics_enable 1
zoom_sensitivity_ratio 1.2

// Sound & Voice

volume "4"
snd_digital_surround "1"
dsp_enhance_stereo "0"
snd_surround_speakers "7"
snd_mixahead "0.1"
-----------------------
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "1"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"


MP3FadeTime "2.0"
MP3Volume "0.800000" ------------> Volume des sons

voice_scale "2"
sv_aim "0"
fastsprites "0"
sv_voiceenable "1"
team ""
topcolor "30"
tutor_enable "1"
----------------------
SENS_CVARS
-------------

m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
----------------------

prec_notify 0
prec_log 1
prec_mode 1
prec_screens 0
prec_min_streak 2
prec_sound 0
prec_kill_delay 15
prec_dir demos


hud_centerid "1" // placer le nom du joueur visé "1=sous le viseur 0=sur le coter"

jpeg_quality "100" // qualitée des screenshots "100=100%"

Constitution des binds

//Bakugo's Buy Script

echo "Bakugo's Buy Script Successfully Loaded"
echo "Press F5 to Buy M4A1/AK47 + Equipment"

alias "miscbuy" "buy m4a1;buy ak47;buy hegrenade; buy flashbang; buy flashbang; buy smokegrenade; buy vesthelm; buy defuser;buy deagle "

bind "F5" "miscbuy"




bind "F6" "buy m4a1; buy primammo; buy deagle; buy secammo; buy vesthelm; buy hegrenade; buy flashbang; buy smokegrande; buy defuser; "



bind "F7" "buy ak47; buy primammo; buy deagle; buy secammo; buy vesthelm; buy hegrenade; buy flashbang; buy smokegrande; buy defuser; "

bind "F8" "buy awp; buy primammo; buy deagle; buy secammo; buy vesthelm; buy hegrenade; buy flashbang; buy smokegrande; buy defuser; "


//~ Crosshair Color Toggle
alias "color0" "cl_crosshaircolor 0; echo GREEN > Crosshair Color Green; alias colortoggler color1"
alias "color1" "cl_crosshaircolor 1; echo RED > Crosshair Color Red; alias colortoggler color2"
alias "color2" "cl_crosshaircolor 2; echo BLUE > Crosshair Color Blue; alias colortoggler color3"
alias "color3" "cl_crosshaircolor 3; echo YELLOW > Crosshair Color Yellow; alias colortoggler color4"
alias "color4" "cl_crosshaircolor 4; echo CYAN > Crosshair Color Cyan; alias colortoggler color0"
alias "colortoggler" "color0"
bind "f3" "colortoggler" //~ Toggle crosshair color


bind "mouse4" "use weapon_knife"
bind "mouse3" "use weapon_C4"


clear
echo
echo "
echo "
echo "
echo " ,-=====."
echo " .' `."
echo " ( `."
echo " `. `.."
echo " ,' .'"
echo " `. '."
echo " `-. `-."
echo " ) `=-."
echo " .' `=-."
echo " .` .`-."
echo " _ ( \ `-."
echo " ,' `. `. /`. \"
echo " / `. \ | `. `."
echo " ,' `. ) / \ \"
echo " / .'`. `. ) | `. \"
echo " ,' .' `. `./ \ `. \"
echo " ,' .' `. \ \ \"
echo " ,' .' `. \ `. \"
echo " ,' .' `. ) ) (__."
echo " ,' ( `. ) `."
echo " _.-' __) `. . Orkana.cfg"




alias dfire "dfireon"
alias dfireon "bind mouse1 +fire; alias dfire dfireoff"
alias dfireoff "bind mouse1 +attack; alias dfire dfireon"
alias +fire "+duck; +attack"
alias -fire "-attack; -duck"


bind "v" "dfire"


echo Duck+fire Activated
echo
echo
echo
echo v To toggle OFF/ON
echo
echo //change bind to what ever you want, does not need to be v\\
echo
echo
echo I recreated this script because the original had echo wait commands which console will catch and most echo servers echo will kick you for command spam, so now echo you will not get echo kicked :D
echo creadit to orignal which i think was raven?
echo enjoy




alias "w" "wait"
alias "w5" "w; w; w; w; w"
alias "w8" "w; w; w; w; w; w; w; w"
alias "2shot" "+attack; w5; -attack; +attack; w8; -attack"
alias "2shoton" "bind MOUSE1 2shot"
alias "2shotoff" "bind MOUSE1 +attack"
bind "o" "2shoton; echo DylanM666's Burst Script toggled to on"
bind "p" "2shotoff; echo DylanM666's Burst Script toggled to off"
echo
echo
echo enjoy

bind mwheelup "invprev;+attack;wait;-attack"
bind mwheeldown "invnext;+attack;wait;-attack"



bind "KP_END" "zb_netinfo"
bind "KP_DOWNARROW" "cssmatch"




alias fast_1 "impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait;"
alias fast_2 "impulse 100; wait; wait; impulse 100; wait; wait; impulse 100; wait; wait; impulse 100; wait; wait; impulse 100; wait; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait; impulse 100; wait;"
alias +fast_max "fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1;"
alias -fast_max "fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1; fast_1;"
alias +fast_min "fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2;"
alias -fast_min "fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2; fast_2;"

bind "mouse5" "+fast_max"
bind "KP_MINUS" "+fast_min"


//
alias +knifeattack "slot3;+attack2"
alias -knifeattack "-attack2;lastinv"
bind "mouse4" "+knifeattack"

echo ....
echo "orkana Loaded...."
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