odko cs settings, config & cfg 2015
Full Name | - |
Nickname | odko |
Birthday | - |
Nationality | ![]() |
Game | ![]() |
Since | 2015-06-21 |
Last Update | 2015-06-21 |
Navigation
odko Gear |
odko Setup |
odko Config |
odko Settings |
odko screenshot
odko Gear
Mouse | - |
Mousepad | - |
Keyboard | - |
Headset | - |
Monitor | - |
Chair | - |
Controller | - |
Case | - |
odko Setup
GPU | - |
CPU | - |
Memory | - |
Motherboard | - |
Power Supply | - |
Storage | - |
Fan | - |
Cooler | - |
odko config
The Counter-Strike 1.6 config file of odko has been downloaded 37 times. Download odko.cfg by clicking the download button below.
How to install odko cs config
1. Download odko.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec odko.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec odko.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
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odko Settings
Monitor
Resolution: | - |
Aspect Ratio: | - |
Sensitivity
Sensitivity: | - |
Crosshair
Color: | - |
Size: | - |
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of odko. The odko cs settings page has been viewed for 628 since it was added on 2015-06-21. The last time the settings of odko were on 2015-06-21. Visit the cs settings page to view more Counter-Strike 1.6 settings like odko or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
# | Name | Country | Last Update | |
1 | ![]() | ![]() | 2016-12-27 | |
2 | ![]() | ![]() | 2013-02-15 | |
3 | ![]() | ![]() | 2016-05-30 | |
4 | ![]() | ![]() | 2018-12-22 | |
5 | ![]() | ![]() | 2017-01-08 |
Other Mongolia gaming settings
# | Name | Country | Last Update | |
1 | ![]() | ![]() | 2012-11-09 | |
2 | ![]() | ![]() | 2016-08-09 | |
3 | ![]() | ![]() | 2013-07-20 | |
4 | ![]() | ![]() | 2012-02-27 | |
5 | ![]() | ![]() | 2018-01-08 | |
6 | ![]() | ![]() | 2013-05-21 | |
7 | ![]() | ![]() | 2016-06-09 | |
8 | ![]() | ![]() | 2016-05-05 | |
9 | ![]() | ![]() | 2023-01-30 | |
10 | ![]() | ![]() | 2014-09-17 |
odko CFG file
// Config by odko
// Mouse: SteelSeries Xai with 500Hz
// Windows sensitivity: 6/11
// Resolution: 800x600
// ExactSense ( Xai Settings )
// CPI1: 400
// CPI2: 400
// ExactRate: 500
// FreeMove: 0
// ExactAim: 0
// ExactAccel: 0
// In game:
//
// Crosshair color: Light Black
// Crosshair size: small/small
// Crosshair translucent: No
// Dynamic crosshair: Yes/No
// Sensitivity: 2.5
// Zoom Sensitivity: 0.98
// Monitor refresh rate : 120 Hz
// Radar Type: Solid
// Resolution: 800x600
// Gui: ESL Gui 1.1.53
// Launch Options:
// -noforcemaccel -noforcemparms -noforcemspd -freq 75
cl_forwardspeed 9999
cl_sidespeed 9999
cl_backspeed 9999
cl_upspeed 9999
cl_pitchspeed 9999
cl_fixtimerate 6
cl_fog 1
cl_gg 3
cl_bob 0.01
cl_dynamiccrosshair 0
cl_dlmax "128"
cl_download_ingame "1"
cl_shadows 1
cl_showfps 1
cl_righthand 1
cl_rate 25000
cl_radartype "1"
cl_cmdbackup 2
cl_crosshair_size small
cl_cmdrate 101
cl_corpsestay "0.000000"
cl_crosshair_color "999 999 999"
cl_lc 1
cl_lw 1
cl_logocolor "#Valve_Red"
cl_logofile "chuckskull"
cl_allowdownload "1"
cl_allowupload "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_minmodels "0"
cl_timeout "300"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "999"
console 1
crosshair 1
alias +Prohop "alias _special @Prohop;@Prohop"
alias -Prohop "alias _special"
alias @Prohop "special;wait;+jump;wait;-jump"
bind space +Prohop
brightness 2
fps_max 101.0000000
fps_modem 0.0
fastsprites "0"
joystick "0"
lightgamma 1
lookspring "0.000000"
lookstrafe "0.000000"
name BAn<3%???
net_graph "0"
net_graphpos "2"
net_scale "5"
rate 25000
r_bmodelhighfrac "5.0"
r_detailtextures "0"
sv_aim "0"
sv_accelerate 5
sv_airaccelerate 10
sv_maxspeed 9999
sv_maxrate 25000
sv_minrate 25000
sv_maxupdaterate 101
sv_minupdaterate 101
sv_lan_rate 25000.0
sv_voiceenable "1"
sv_region 1
sv_cheats 1
sys_ticrate 10000.0
sensitivity 3.79
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_distance "60"
s_doppler "0.0"
s_bloat "2.0"
s_eax "0"
s_leafnum "0"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
spec_autodirector_internal "0"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "0.250000"
topcolor "30"
team ""
volume 1.37
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_deathnotice_time "3"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "10"
hpk_maxsize "1"
hisound "1"
+use
+mlook
+jlook
-jump
-duck
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
zoom_sensitivity_ratio 1
gl_spriteblend "0"
gl_dither "1"
gl_dump "1"
gl_flipmatrix "0"
gl_fog "1"
gl_overbright "0"
gl_polyoffset "10000"
graphheight 73
gamma "3"
default_fov "170"
m_forward "1"
mp_forcecamera 2
mp_friendlyfire 0
mp_freezetime 0
mp_fadetoblack 0
mp_startmoney 800
mp_footsteps 1
mp_roundtime 1.75
mp_buytime 0.15
mp_c4timer 35
mp_decals 300
m_pitch "0.022"
m_yaw "0.022"
m_filter "0"
m_side "0.8"
ex_interp 0.01
name odko
alias v2 "wait; wait"
alias v3 "v2; wait"
alias v4 "v2; v2"
alias v5 "v3; v2"
alias +funjump " +reload; v5; v5; v5; weapon_c4; v5; v5; +jump; v5; slot1"
alias -funjump " v5; v5; v5; v5; -reload; v5; v5; v5; v5; v5; v5; v5; -jump"
bind "/" "+funjump"
bagati asta in cfg-u bind mouse1 "+attack;+lookup;wait;-lookup;+left;wait;-left;wait;wait;+right;wait;-right;+lookdown;wait;-lookdown;wait;-attack"
bind mouse3 "+attack2;wait;wait;+attack;wait;wait;-attack2;wait;-attack;wait;slot3;wait;wait;slot1"
play sound/weapons/c4_explode1
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;
echo |===odko cfg loaded =| ~~~GooD LucK & Have a FuN~~~
echo |==odko cfg loaded ==| ~~~GooD LucK & Have a FuN~~~
echo |=odko cfg loaded ===| ~~~GooD LucK & Have a FuN~~~
clear
// Mouse: SteelSeries Xai with 500Hz
// Windows sensitivity: 6/11
// Resolution: 800x600
// ExactSense ( Xai Settings )
// CPI1: 400
// CPI2: 400
// ExactRate: 500
// FreeMove: 0
// ExactAim: 0
// ExactAccel: 0
// In game:
//
// Crosshair color: Light Black
// Crosshair size: small/small
// Crosshair translucent: No
// Dynamic crosshair: Yes/No
// Sensitivity: 2.5
// Zoom Sensitivity: 0.98
// Monitor refresh rate : 120 Hz
// Radar Type: Solid
// Resolution: 800x600
// Gui: ESL Gui 1.1.53
// Launch Options:
// -noforcemaccel -noforcemparms -noforcemspd -freq 75
cl_forwardspeed 9999
cl_sidespeed 9999
cl_backspeed 9999
cl_upspeed 9999
cl_pitchspeed 9999
cl_fixtimerate 6
cl_fog 1
cl_gg 3
cl_bob 0.01
cl_dynamiccrosshair 0
cl_dlmax "128"
cl_download_ingame "1"
cl_shadows 1
cl_showfps 1
cl_righthand 1
cl_rate 25000
cl_radartype "1"
cl_cmdbackup 2
cl_crosshair_size small
cl_cmdrate 101
cl_corpsestay "0.000000"
cl_crosshair_color "999 999 999"
cl_lc 1
cl_lw 1
cl_logocolor "#Valve_Red"
cl_logofile "chuckskull"
cl_allowdownload "1"
cl_allowupload "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_minmodels "0"
cl_timeout "300"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "999"
console 1
crosshair 1
alias +Prohop "alias _special @Prohop;@Prohop"
alias -Prohop "alias _special"
alias @Prohop "special;wait;+jump;wait;-jump"
bind space +Prohop
brightness 2
fps_max 101.0000000
fps_modem 0.0
fastsprites "0"
joystick "0"
lightgamma 1
lookspring "0.000000"
lookstrafe "0.000000"
name BAn<3%???
net_graph "0"
net_graphpos "2"
net_scale "5"
rate 25000
r_bmodelhighfrac "5.0"
r_detailtextures "0"
sv_aim "0"
sv_accelerate 5
sv_airaccelerate 10
sv_maxspeed 9999
sv_maxrate 25000
sv_minrate 25000
sv_maxupdaterate 101
sv_minupdaterate 101
sv_lan_rate 25000.0
sv_voiceenable "1"
sv_region 1
sv_cheats 1
sys_ticrate 10000.0
sensitivity 3.79
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_distance "60"
s_doppler "0.0"
s_bloat "2.0"
s_eax "0"
s_leafnum "0"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
spec_autodirector_internal "0"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "0.250000"
topcolor "30"
team ""
volume 1.37
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_deathnotice_time "3"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "10"
hpk_maxsize "1"
hisound "1"
+use
+mlook
+jlook
-jump
-duck
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
zoom_sensitivity_ratio 1
gl_spriteblend "0"
gl_dither "1"
gl_dump "1"
gl_flipmatrix "0"
gl_fog "1"
gl_overbright "0"
gl_polyoffset "10000"
graphheight 73
gamma "3"
default_fov "170"
m_forward "1"
mp_forcecamera 2
mp_friendlyfire 0
mp_freezetime 0
mp_fadetoblack 0
mp_startmoney 800
mp_footsteps 1
mp_roundtime 1.75
mp_buytime 0.15
mp_c4timer 35
mp_decals 300
m_pitch "0.022"
m_yaw "0.022"
m_filter "0"
m_side "0.8"
ex_interp 0.01
name odko
alias v2 "wait; wait"
alias v3 "v2; wait"
alias v4 "v2; v2"
alias v5 "v3; v2"
alias +funjump " +reload; v5; v5; v5; weapon_c4; v5; v5; +jump; v5; slot1"
alias -funjump " v5; v5; v5; v5; -reload; v5; v5; v5; v5; v5; v5; v5; -jump"
bind "/" "+funjump"
bagati asta in cfg-u bind mouse1 "+attack;+lookup;wait;-lookup;+left;wait;-left;wait;wait;+right;wait;-right;+lookdown;wait;-lookdown;wait;-attack"
bind mouse3 "+attack2;wait;wait;+attack;wait;wait;-attack2;wait;-attack;wait;slot3;wait;wait;slot1"
play sound/weapons/c4_explode1
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;
echo |===odko cfg loaded =| ~~~GooD LucK & Have a FuN~~~
echo |==odko cfg loaded ==| ~~~GooD LucK & Have a FuN~~~
echo |=odko cfg loaded ===| ~~~GooD LucK & Have a FuN~~~
clear
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