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noobistazi cs settings, config & cfg 2018

Full Name -
Nickname noobistazi
Birthday -
Nationality IranIran
Game Counter-Strike 1.6Counter-Strike 1.6
Since 2018-10-23
Last Update 2018-10-23
noobistazi screenshot

noobistazi Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

noobistazi Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

noobistazi config

The Counter-Strike 1.6 config file of noobistazi has been downloaded 55 times. Download NOOBISTAZI.cfg by clicking the download button below.
How to install noobistazi cs config
1. Download NOOBISTAZI.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec noobistazi.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

noobistazi Settings

Monitor
Resolution: 1920x1080
Aspect Ratio: 16:9
Sensitivity
Sensitivity: 2.1
Crosshair
Color: red
Size: small
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of noobistazi. The noobistazi cs settings page has been viewed for 1.713 since it was added on 2018-10-23. The last time the settings of noobistazi were on 2018-10-23. Visit the cs settings page to view more Counter-Strike 1.6 settings like noobistazi or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
# Name Country Last Update
1csLithuaniaLithuania2020-01-15
2csCzech RepublicCzech Republic2022-08-27
3csGeorgiaGeorgia2022-02-03
4csLithuaniaLithuania2020-01-13
5csLithuaniaLithuania2022-01-06
noobistazi CFG file
// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".
name NOOBISTAZI
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "screenshot"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "buyequip"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "CAPSLOCK" "+use"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.920000"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "999"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600"
cl_crosshair_color "250 250 250"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "999"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "0"
cl_sidespeed "999"
cl_shadows "1"
cl_timeout "12984129849812498124"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255 180 30"
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
gamma "2.950000"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "1"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300"
name "RO_SeDaN"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sv_airmove "1000000"
sv_gravity "0"
sensitivity "2.1"
skin ""
spec_autodirector_internal "0"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume "0.1"
setinfo "_vgui_menus" "0"
setinfo "_BZ" "sedan123"
setinfo "_bZ" "sedan123"
+mlook
+jlook
aim_add "1" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "2" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "3" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "4" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "5" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "6" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "7" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "8" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "9" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "10" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "11" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "12" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "13" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "14" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "15" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "16" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "17" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "18" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "19" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "20" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "21" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "22" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "23" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "24" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "25" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "26" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "27" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "28" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "29" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aim_add "30" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 0
trigger.button MOUSE1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]
•aim_on 1
•aim_autoaim 0
•aim_autoshoot 0
•aim_triggerbot 0
•aim_alternate 0
•aim_shoot 1
•aim_headradius 0
•aim_bodyradius 0
•aim_bodyshape 0
•aim_bodyheight 0
•aim_visrecoil 0
•aim_nospread 1
•aim_smooth 1
•aim_random 1
•aim_lock 0
•aim_fov 360
•aim_team 1
•aim_method 1
•aim_mode 1
•aim_bonespot 0
•aim_drawspot 0
•aim_hitbox 0
•aim_hbdraw 0
•aim_heightadjust 0
•aim_recoil 1
•aim_thru 1
•aim_autowall 0
•aim_autowall_sens 0
•aim_prediction 0
•aim_predahead 1
•aim_predback 0

booster_show_connmsg 1
booster_autofps 1000
booster_lite_mode 3
booster_minsleepms 1
booster_force_systicrate 10000
booster_cpu_enabled 0
booster_cpu_spikemax 3
booster_cpu_spikelevel 75
booster_cpu_floor 50
booster_cpu_mminc 2
booster_cpu_quiettime 300
booster_cpu_mmmin 1
booster_cpu_mmmax 3
booster_lite_extra_sleep_frequency 0
booster_trigger_cmd 1

setinfo aim_headshot "90"
headshot_frequancy "99.173"
aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 1
trigger.button mouse1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 1
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]

aimbot.bone_usp [1][15][50][0][0]
aimbot.bone_glock18 [1][15][50][0][0]
aimbot.bone_deagle [1][15][50][0][0]
aimbot.bone_galil [1][15][50][0][0]
aimbot.bone_famas [1][15][50][0][0]
aimbot.bone_mp5 [1][15][50][0][0]
aimbot.bone_ak47 [1][15][50][0][0]
aimbot.bone_sg552 [1][15][50][0][0]
aimbot.bone_m4a1 [1][15][50][0][0]
aimbot.bone_aug [1][15][50][0][0]
aimbot.bone_scout [1][15][50][0][0]
aimbot.bone_awp [1][15][50][0][0]
aimbot.bone_g3sg1 [1][15][50][0][0]
aimbot.bone_sg550 [1][15][50][0][0]

aimbot.bone_default [1][15][50][0][0]
aimbot.vector_usp [1][60.5][45.5][50][0][0]
aimbot.vector_glock18 [1][60.5][45.5][50][0][0]
aimbot.vector_deagle [1][60.5][45.5][50][0][0]
aimbot.vector_galil [1][55.5][40.5][50][0][0]
aimbot.vector_famas [1][55.5][40.5][50][0][0]
aimbot.vector_mp5 [1][55.5][40.5][50][0][0]
aimbot.vector_ak47 [1][55.5][40.5][50][0][0]
aimbot.vector_sg552 [1][55.5][40.5][50][0][0]
aimbot.vector_m4a1 [1][55.5][40.5][50][0][0]
aimbot.vector_aug [1][55.5][40.5][50][0][0]
aimbot.vector_scout [1][55.5][40.5][50][0][0]
aimbot.vector_awp [1][55.5][40.5][50][0][0]
aimbot.vector_g3sg1 [1][55.5][40.5][50][0][0]
aimbot.vector_sg550 [1][55.5][40.5][50][0][0]
aimbot.vector_default [1][55.5][40.5][50][0][0]

trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 1
antirecoil.button MOUSE1

antirecoil.usp [1][0][0.3][0][0][1000][250]
antirecoil.glock18 [1][0][0.3][0][0][1000][250]
antirecoil.deagle [1][0][0.3][0][0][1000][250]
antirecoil.galil [1][0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0][0.2][0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0][250][2000][250]
antirecoil.aug [1][0][0.5][0.5][250][2000][250]
antirecoil.default [0][0][0][0][0][0][0]

aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_hbdraw=1
aim_heightadjust=0
aim_autowall=1
aim_bonespot=7
aim_drawspot=1
aim_forwardadjust=0
aim_fov=360
aim_hitbox=11
aim_triggerbot=0
aim_visrecoil=1
aim_lock=0
aim_method=1
aim_mode=1
aim_nospread=1
aim_prediction=0
aim_random=0
aim_recoil=1.65
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0

×?°”?`”°?× AIM ON ×?°”?`”°?×

•aim_active 1
•aim_recoil 1
•aim_spread 1
•aim_predmode 0
•aim_fov 360
•aim_shoot 1
•aim_pwall 0
•aim_hitbox 1
•aim_smooth 0
•aim_key 1
•aim_randomize 0
•aim_team 1
•aim_draw 0
•aim_drawhb 0

Aimbot 3
AimThru 1
AvDraw 1
Aimspot 1
Smooth 0aim_triggerbot=0
aim_enable=1
aim_key=0
aim_spot=14
aim_fov=360
aim_shoot=1
aim_silent=1
aim_style=1
nospread_spread=2
nospread_recoil=1
nospread_visrecoil=1
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
set esp_Box 1
set esp_Style 1
set esp_Size 2
set esp_Visible 2
set esp_Weapon 0
set esp_Name 0
set esp_Health 0
set esp_Sequence 0
set esp_WorldEntities 0
set esp_WorldWeapons 0

set rad 0
set rad_Size 125

set wh_ColorPlayer 1
set wh_ColorWeapon 0
set wh_xqzwallhack 0

set_antiscreen 1

set_desable 0
set_enable 1

set aim_Active 0
set aim_Deathmatch 0
set aim_HidewpnEvent 1
set aim_Smoothtype 1
set aim_NoSpread 1
set aim_NoRecoil 0
set aim_Silent 0
set aim_Aimspot 11
set aim_DrawAimspot 0
set aim_Prediction 1
set aim_FOA 10

set_antishaking 1
" " ">AIMBOT" {ABS}
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " "Toker Head" "tokerhead"
" " "Toker Throat" "tokerthroat"
" " "Abs!nthe* High Head" "avheadb"
" " "Abs!nthe* Medium Head" "avheadf"
" " "Abs!nthe* Low Head" "avhead"
" " "g0d Supreme" "SIRAimSupreme"
" " "g0d Aim" "SIRAim"
" " "OGC 4.3 Chest" "ogc43chest"
" " "Bunny771 Head" "headbunny"
" " "Bunny771 Heart" "heartbunny"
}
" " ">MORE AIMING" {
" " "Zero-Bad Ass" "zbadassdone"
" " "Zero-Secret" "zeroHead"
" " "Zero-Head" "newzer0"
" " "Zero-Most Head" "newzero"
" " "X-Mib A" "avheadxm"
" " "X-Mib B" "avheadmm"
" " "XHack 1.6 Head" "xhackhead"
" " "Sphere 1.0.0.5 Head1" "spherehead"
" " "CI 3.0 Head" "ci30head"
}
" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"

×?°”?`”°?× AIM & SHOT ×?°”?`”°?×

"*" ">Aimbot" { // Aiming assistance moves your crosshair at targets
"*" ">Activation" { // How to activate the aimbot and what to do when locked onto a target
"*" ">Mouse1"{ // Binds using Mouse1 (Left mouse button)
"*" "Aim & Shoot" "bind mouse1 +csgaim;hlh_autoshoot 0;hlh_aimfov 25" // Aim & Shoot & FOV 25°
"*" "Shoot & Aim" "bind mouse1 +doshoot" // Shoot & Aim
"*" "Aim & Release Aim" "bind mouse1 +doaim;hlh_autoshoot 0;hlh_aimbot 0" // Aim & Release Aim Quickly
"*" "Aim & Autoshoot" "bind mouse1 +autoshoot" // Aim & Only fire if an enemy is in sight
"*" "Aim through walls" "bind mouse1 +thru;hlh_autowall 0" // Aim through walls if damage can be inflicted
"*" "Normal Function" "bind mouse1 +attack" // Primary Fire (No Aimbot)
}

"*" "KnifeAiming" "hlh_knifeaim" // Aim with knife equipped
"*" "Original Mouse1/2/3" "bind mouse1 +attack;bind mouse2 +attack2;unbind mouse3" // Restore mouse buttons to default functions
"*" "Autoaim & Autoshoot" "hlh_aimbot 1;hlh_autoshoot 0.21" // Aim and shoot if player is in sight
"*" "Autoaim" "hlh_aimbot 1;hlh_autoshoot 0" // Only aim at player (No automatic shooting)
"*" "No Autoaim & Autoshoot" "hlh_autoshoot 0;hlh_aimbot 0" // Don't aim or shoot at all


"*" ">Aimbot FOV" { // How big the radius is for the aimbot to aim in
"*" "0°" "hlh_aimfov 0; hlh_aimsel 0" // Don't aim at any target
"*" "10°" "hlh_aimfov 10" // Aim in an angle of 10 degrees
"*" "30°" "hlh_aimfov 30" // aim in an angle of 30 degrees
"*" "90°" "hlh_aimfov 90" // Aim at targets which you can see on your screen
"*" "180°" "hlh_aimfov 180" // Aim at targets which aren't behind you
"*" "360°" "hlh_aimfov 360" // Aim whenever a target is in a 360 degree radius
"*" "Manual" "hlh_aimfov" // Manual Adjustment
}

"*" ">Smooth Aiming" { // Move crosshair to the target and don't instantly move onto it
"*" "Fast (Off)" "hlh_smoothaim 0" // Aim normal
"*" "Smooth" "hlh_smoothaim 5" // Aim smooth
"*" "Very smooth" "hlh_smoothaim 10" // Aim very smooth
"*" "Manual" "hlh_smoothaim" // Adjust manual
}
"*" ">Hitbox" { // Aim using hitboxes
"*" "Head" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 14" // Aim for the head
"*" "Neck" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 13" // Aim for the neck
"*" "Chest" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 10" // Aim for the chest
"*" "Stomach" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 11" // Aim for the stomach
}
"*" ">AimVecs" { // Aim using Vectors (made by ack2000)
"*" "Head" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20 5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
"*" "Neck" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12 4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
"*" "Chest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
"*" "Stomach" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0 0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
"*" "Belt" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0; hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
"*" "Groin" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4 0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
}
"*" ">Custom AimVecs" { // Aim using Vectors
"*" "SHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 14 15 0; hlh_addvec 1 16 16 0" // Supremespeeds Head Aim Vector (works best for me!)
"*" "SosayHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 16.5 3.7; hlh_addvec 1 12.6 20 2.5; hlh_addvec 2 16 18 5" // s0says Aim Vecs
"*" "SosayChest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 6 8 2; hlh_addvec 1 2 10 2; hlh_addvec 2 6 10 2" // s0says Aim Vecs
}


"*" "Aimvec -> Colt" "ultrakill" // orginal aimvec -> Ultra Kill
"*" "Aimvec -> AK" "modelaim 0;JAK" // orginal aimvec -> AK47 Aims/AK1
"*" "Aimvec -> Aug/Sig" "modelaim 0;JeSiG" // orginal aimvec -> Aug/Sig Aims/Sig1
"*" "Aimvec -> MP5" "modelaim 0;JereMP5" // orginal aimvec -> MP5 Aims/MP54
"*" "Aimvec -> USP" "modelaim 0;JUsP" // orginal aimvec -> USP1
"*" "Aimvec -> Deagle" "modelaim 0;JDeaGle" // orginal aimvec -> Deagle1
"*" "Aimvec -> AWP" "modelaim 0;JScouT" // orginal aimvec -> Scout1
"*" "+ Aimvec -> Universal" {
"*" "Deaths Touch 99,9% HS" "dt" // 99,9% Head Shots
"*" "[G0dz]-Ieg Ultimae HeaD!!" "madhead"
"*" "iNsAnE HeAds" "inh2"
"*" "[G0dz]-Hero" "hero"
"*" "[G0dz]-Ieg4-OnE EyE" "dave"
}
"*" "+ Aimbot" { // aiming assistance
"*" "+ Activation" { // bind aiming functions to mouse buttons
"*" "+ Mouse 1" { // configure mouse button #1
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting, as in HLH
}
"*" "+ Aim Vectors" { // aiming vectors for the vector based aimbot
"*" "N*E*R*D-invasion" "N*E*R*D-invasion"
"*" "+ [XXX] Abs!nthe* Aim Vecs" { // [XXX] Abs!nthe* Aim Vecs
"*" " SH07 1" "modelaim 0;shadow1x" // -= [XXX] Abs!nthe* SH07 1 =-
"*" " SH07 2" "modelaim 0;shadow2x" // -= [XXX] Abs!nthe* SH07 2 =-
"*" " SH07 3" "modelaim 0;shadow3x" // -= [XXX] Abs!nthe* SH07 3 =-
"*" " SH07 4" "modelaim 0;shadow4x" // -= [XXX] Abs!nthe* SH07 4 =-
"*" " SH07 5" "modelaim 0;shadow5x" // -= [XXX] Abs!nthe* SH07 5 =-
"*" " SH07 6" "modelaim 0;shadow6x" // -= [XXX] Abs!nthe* SH07 6 =-
"*" " SH07 7" "modelaim 0;shadow7x" // -= [XXX] Abs!nthe* SH07 7 =-
"*" " SH07 8" "modelaim 0;shadow8x" // -= [XXX] Abs!nthe* SH07 8 =-
"*" " SH07 9" "modelaim 0;shadow9x" // -= [XXX] Abs!nthe* SH07 9 =-
"*" "-< Draw Vecs >-" "avdraw 1" // Draw Aiming Vectors
"*" "-< Draw Off >-" ""

Vector 17
Fov 360

" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"
}
" " ">SIR" {
" " "sir aim supreme" "SIRAimSupreme"
" " "aim vector 4" "lostsoulaim4"
" " "sir aim 2 shot" "SIRAimTS"
" " "sargent: head" "SargentHead"
" " "SIR Smoke" "SIRsmoke"
}
" " ">GIFT" {
" " "gift: shot" "GiftShot"
" " "gift: money" "GiftMoney"
" " "gift: whore" "GiftWhore"
" " "silentscope" "silent"
}
" " ">OTHER" {
" " "z-Baddass" "zbadassdone"
" " "z-Secret" "zeroHead"
" " "4c1d 1:" "4c1d1337aim"
" " "C4m Head 1" "C4mHead1"
" " "C4m Head 2" "C4mHead2"
" " "C4m Chest" "C4mChest"
}
" " ">EXCLUSIVE" {
" " "UNI-T6a" "UNI-T6a"
" " "UNI-T6b" "UNI-T6b"
" " "UNI-T6c" "UNI-T6c"
" " "UNI-T6d" "UNI-T6d"
" " "UNI-T6e" "UNI-T6e"
" " "Stoner4Life" "omfghead"
}
" " ">.::V3Cz::." {
" " "=>02/12/17" {
" " "M4A1/Deagle A" "m4a1a"
" " "M4A1/Deagle B" "m4a1b"
" " "M4A1 C" "m4a1c"
" " "M4A1 D" "m4a1d"
" " "SIG/M4A1 A" "sigA"
" " "SIG/M4A1 B" "sigB"
" " "MP5 A" "mp5a"
" " "MP5 B" "mp5b"
" " "Scout/Deagle A" "scouta"
" " "Scout B" "scoutb"
" " "Scout C" "scoutc"
" " "Scout D" "scoutd"
" " "Scout E" "scoute"
" " "AK/SIG/M4A1 A" "aka"
" " "AK/SIG/M4A1 B" "akb"
" " "AK/SIG/M4A1 C" "akc"
" " "Deagle" "deagle1"
}
" " "=>02/12/20" {
" " "SIGpwnA" "SIGpwnA"
" " "SIGpwnB" "SIGpwnB"
" " "sigpwnC" "sigpwnC"
" " "umppwnA" "umppwnA"
" " "scoutpwnA" "scoutpwnA"
" " "paraPWNa" "paraPWNa"
}
" " "=>03/01/02" {
" " "usp1" "usp1"
" " "deagle2" "deagle2"
" " "colt1" "colt1"
" " "akd" "akd"
" " "awp1" "awp1"
" " "mp5c" "mp5c"
" " "mp5d" "mp5d"
" " "mp5e" "mp5e"
" " "mp5f" "mp5f"
}
" " ">.:Misc Vects:." {
" " "Scout/AWP A" "scoutvec"
" " "MP5 A" "pwnbases"
" " "Mp5 B" "mp5b"
" " "W4rD0nk3y |Scout|" "scout-z"
" " "W4rD0nk3y |mp5|" "ass"
" " "W4rD0nk3y |Sig|" "Min-sig-Final2"
" " "W4rD0nk3y |C0lt|" "yvon"
" " "MuhF!$K S!G A" "Min-sig-Final"
" " "MuhF!$K S!G B" "Muh-100%"
" " "Pw(V PaRa v2" "paravec"
" " "PARA pwn A" "paraPWNa"
" " "PARA pwn B" "paraPWN2"
}
}
" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
" " "better Pi" "better_pi 1"
" " "crap Pi" "better_pi 0"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}
" " ">REMOVALS" {
" " "hide smoke&flash" "smoke 1;flash 1"
" " "show smoke&flash" "smoke 0;flash 0"
" " "sn. blackout on/off" "sniper change"
" " "anti zoom on/off" "antizoom change"
" " "norecoil:off" "recoil 0.0"
" " "norecoil:soft" "recoil 0.7"
" " "norecoil:medium" "recoil 1.2"
" " "norecoil:max" "recoil 2.0"
}
" " ">INFO" {
" " "hud info:aim" "info 1"
" " "hud info:default" "info 2"
" " "hud info:cvar changes" "info 3"
" " "hud info:off" "info 0"
" " "death info on/off" "death change;color death 100 100 0"
" " "bomb timer on/off" "bombtimer change"
" " "show system time" "systime change"
}

"*" ">Removals" { // Remove certain 'features' from the game
"*" "NoSpread" "hlh_nospread" // 0 No spread compensation 1 Obvious NoSpread 2 Undetectable Nospread
"*" "No Recoil: Off" "hlh_norecoil 0.0" // No recoil compensation
"*" "No Recoil: Soft" "hlh_norecoil 0.8" // Small compensation
"*" "No Recoil: Best" "hlh_norecoil 1.2" // Good compensation
"*" "No Recoil: Perfect" "hlh_norecoil 2.0" // Perfect compensation
"*" "No Recoil: Uber" "hlh_norecoil 2.5" // Good for really heavy weapons
}

"*" ">Aimbot" { // Aiming assistance moves your crosshair at targets
"*" ">Activation" { // How to activate the aimbot and what to do when locked onto a target
"*" ">Mouse1"{ // Binds using Mouse1 (Left mouse button)
"*" "Aim & Shoot" "bind mouse1 +csgaim;hlh_autoshoot 0;hlh_aimfov 25" // Aim & Shoot & FOV 25°
"*" "Shoot & Aim" "bind mouse1 +doshoot" // Shoot & Aim
"*" "Aim & Release Aim" "bind mouse1 +doaim;hlh_autoshoot 0;hlh_aimbot 0" // Aim & Release Aim Quickly
"*" "Aim & Autoshoot" "bind mouse1 +autoshoot" // Aim & Only fire if an enemy is in sight
"*" "Aim through walls" "bind mouse1 +thru;hlh_autowall 0" // Aim through walls if damage can be inflicted
"*" "Normal Function" "bind mouse1 +attack" // Primary Fire (No Aimbot)
}

"*" "KnifeAiming" "hlh_knifeaim" // Aim with knife equipped
"*" "Original Mouse1/2/3" "bind mouse1 +attack;bind mouse2 +attack2;unbind mouse3" // Restore mouse buttons to default functions
"*" "Autoaim & Autoshoot" "hlh_aimbot 1;hlh_autoshoot 0.21" // Aim and shoot if player is in sight
"*" "Autoaim" "hlh_aimbot 1;hlh_autoshoot 0" // Only aim at player (No automatic shooting)
"*" "No Autoaim & Autoshoot" "hlh_autoshoot 0;hlh_aimbot 0" // Don't aim or shoot at all
}
"*" ">Target Selection" { // How and on who the aimbot has to aim
"*" "Targets" "hlh_aimteam" // 0 Aim only at the opposite team 1 Aim only at team members 2 Aim at everyone
"*" "TargetSelection" "hlh_aimsel" // 0 Pick targets by Distance 1 Pick targets by Angle 2 Pick Targets by health
}

"*" ">Walls" { // Set how the aimbot should react on non visible enemies
"*" "Autowall" "hlh_autowall" // Aim through walls if damage can be inflicted
"*" "Always Aimthru" "hlh_aimthru" // Always aim through walls
}

"*" ">Aimbot FOV" { // How big the radius is for the aimbot to aim in
"*" "0°" "hlh_aimfov 0; hlh_aimsel 0" // Don't aim at any target
"*" "10°" "hlh_aimfov 10" // Aim in an angle of 10 degrees
"*" "30°" "hlh_aimfov 30" // aim in an angle of 30 degrees
"*" "90°" "hlh_aimfov 90" // Aim at targets which you can see on your screen
"*" "180°" "hlh_aimfov 180" // Aim at targets which aren't behind you
"*" "360°" "hlh_aimfov 360" // Aim whenever a target is in a 360 degree radius
"*" "Manual" "hlh_aimfov" // Manual Adjustment
}

"*" ">Smooth Aiming" { // Move crosshair to the target and don't instantly move onto it
"*" "Fast (Off)" "hlh_smoothaim 0" // Aim normal
"*" "Smooth" "hlh_smoothaim 5" // Aim smooth
"*" "Very smooth" "hlh_smoothaim 10" // Aim very smooth
"*" "Manual" "hlh_smoothaim" // Adjust manual
}
"*" ">Hitbox" { // Aim using hitboxes
"*" "Head" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 14" // Aim for the head
"*" "Neck" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 13" // Aim for the neck
"*" "Chest" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 10" // Aim for the chest
"*" "Stomach" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 11" // Aim for the stomach
}
"*" ">AimVecs" { // Aim using Vectors (made by ack2000)
"*" "Head" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20 5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
"*" "Neck" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12 4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
"*" "Chest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
"*" "Stomach" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0 0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
"*" "Belt" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0; hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
"*" "Groin" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4 0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
}
"*" ">Custom AimVecs" { // Aim using Vectors
"*" "SHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 14 15 0; hlh_addvec 1 16 16 0" // Supremespeeds Head Aim Vector (works best for me!)
"*" "SosayHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 16.5 3.7; hlh_addvec 1 12.6 20 2.5; hlh_addvec 2 16 18 5" // s0says Aim Vecs
"*" "SosayChest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 6 8 2; hlh_addvec 1 2 10 2; hlh_addvec 2 6 10 2" // s0says Aim Vecs
}


"*" "Aimvec -> Colt" "ultrakill" // orginal aimvec -> Ultra Kill
"*" "Aimvec -> AK" "modelaim 0;JAK" // orginal aimvec -> AK47 Aims/AK1
"*" "Aimvec -> Aug/Sig" "modelaim 0;JeSiG" // orginal aimvec -> Aug/Sig Aims/Sig1
"*" "Aimvec -> MP5" "modelaim 0;JereMP5" // orginal aimvec -> MP5 Aims/MP54
"*" "Aimvec -> USP" "modelaim 0;JUsP" // orginal aimvec -> USP1
"*" "Aimvec -> Deagle" "modelaim 0;JDeaGle" // orginal aimvec -> Deagle1
"*" "Aimvec -> AWP" "modelaim 0;JScouT" // orginal aimvec -> Scout1
"*" "+ Aimvec -> Universal" {
"*" "Deaths Touch 99,9% HS" "dt" // 99,9% Head Shots
"*" "[G0dz]-Ieg Ultimae HeaD!!" "madhead"
"*" "iNsAnE HeAds" "inh2"
"*" "[G0dz]-Hero" "hero"
"*" "[G0dz]-Ieg4-OnE EyE" "dave"
}
"*" "+ Aimbot" { // aiming assistance
"*" "+ Activation" { // bind aiming functions to mouse buttons
"*" "+ Mouse 1" { // configure mouse button #1
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting, as in HLH
}
"*" "+ Target Selection" { // target priorities
"*" "Enemies Only" "team 0" // aim at enemies only
"*" "Team-mates Only" "team 2" // aim at team mates only
"*" "All" "team 1" // aim at everyone
"*" "Aim Thru Walls" "aimthru change" // don't aim at targets behind a wall
"*" " -
addvec (colt_stand_1,0,19.53,6.47,2.02)
addvec (colt_stand_2,0,15.91,2.52,8.72)
addvec (colt_stand_3,0,12.81,8.52,-6.28)
addvec (colt_duck_1,1,24.86,5.58,1.75)
addvec (colt_duck_2,1,18.82,-6.55,7.52)
addvec (colt_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (ak_stand_1,0,19.74,6.68,1.94)
addvec (ak_stand_2,0,15.91,2.52,8.72)
addvec (ak_stand_3,0,12.81,8.52,-6.28)
addvec (ak_duck_1,1,24.79,5.42,1.73)
addvec (ak_duck_2,1,18.82,-6.55,7.52)
addvec (ak_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (pistol_stand_1,0,19.76,6.52,1.72)
addvec (pistol_stand_2,0,15.91,2.52,8.72)
addvec (pistol_stand_3,0,12.81,8.52,-6.28)
addvec (pistol_duck_1,1,24.82,5.45,1.52)
addvec (pistol_duck_2,1,18.82,-6.55,7.52)
addvec (pistol_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (shotgun_stand,0,22.419,5.913,2.61)
addvec (shotgun_duck,1,26.74,4.19,3.84)
// --------------------------------------------------------------------------------------
addvec (smg_stand_1,0,19.73,6.61,2.01)
addvec (smg_stand_2,0,15.91,2.52,8.72)
addvec (smg_stand_3,0,12.81,8.52,-6.28)
addvec (smg_duck_1,1,24.52,5.48,1.98)
addvec (smg_duck_2,1,18.82,-6.55,7.52)
addvec (smg_duck_3,1,15.22,2.45,-8.22
// --------------------------------------------------------------------------------------
addvec (sig_stand_1,0,19.76,6.57,2.02)
addvec (sig_stand_2,0,15.91,2.52,8.72)
addvec (sig_stand_3,0,12.81,8.52,-6.28)
addvec (sig_duck_1,1,25.34,5.32,1.82)
addvec (sig_duck_2,1,18.82,-6.55,7.52)
addvec (sig_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (aug_stand_1,0,19.62,6.46,1.93)
addvec (aug_stand_2,0,15.91,2.52,8.72)
addvec (aug_stand_3,0,12.81,8.52,-6.28)
addvec (aug_duck_1,1,24.87,5.48,2.21)
addvec (aug_duck_2,1,18.82,-6.55,7.52)
addvec (aug_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (para_stand_1,0,19.76,6.64,1.98)
addvec (para_stand_2,0,15.91,2.52,8.72)
addvec (para_stand_3,0,12.81,8.52,-6.28)
addvec (para_duck_1,1,24.51,5.36,1.82)
addvec (para_duck_2,1,18.82,-6.55,7.52)
addvec (para_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (sniper_stand_1,0,19.86,6.51,2.12)
addvec (sniper_stand_2,0,15.91,2.52,8.72)
addvec (sniper_stand_3,0,12.81,8.52,-6.28)
addvec (sniper_duck_1,1,24.62,5.28,1.89)
addvec (sniper_duck_2,1,18.82,-6.55,7.52)
addvec (sniper_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
aimvector head 0 10 0 18
aimvector chest 0 4 0 10
aimvector gut 0 0 0 0
aimvector thigh 0 0 0 -12
aimvector shin 0 0 0 -26
aimvector head 1 2 0 18
aimvector chest 1 0 0 14
aimvector gut 1 0 0 0
aimvector thigh 1 0 0 2
aimvector shin 1 0 0 -9
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 0"
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
AimVecHead "avadd 0 20.98 6.32 3.12;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.25 2.52 3.96;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
AimVecHead "avadd 0 23.43 7.42 3.34;"
AimVecCross "avadd 1 26.4 6.43 3.66;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.53; aspeed 2.15"
AimVecHead "avadd 0 22.83 6.95 3.6;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.53 5.73 3.56;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.15"
AimVecHead "avadd 0 21.129 6.2 2.89;"
AimVecCross "avadd 1 23.629 5.8 2.89;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.457; aspeed 2.15"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
AimVecHead "avadd 0 21.192 9.205 2.958;"
AimVecCross "avadd 1 27.55 4.78 3.69;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 3.4"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
AimVecHead "avadd 0 21.192 9.205 2.958;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.55 4.78 3.69;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 5.6"
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 2.5"
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
AimVecHead "avadd 0 21.914 6.901 4.12;"
AimVecCross "avadd 1 27.87 4.865 3.909;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.1; aspeed 2.15"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 0"
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
AimVecHead "avadd 0 20.98 6.32 3.12;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.25 2.52 3.96;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
AimVecHead "avadd 0 23.43 7.42 3.34;"
AimVecCross "avadd 1 26.4 6.43 3.66;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.53; aspeed 2.15"
AimVecHead "avadd 0 22.83 6.95 3.6;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.53 5.73 3.56;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.15"
AimVecHead "avadd 0 21.129 6.2 2.89;"
AimVecCross "avadd 1 23.629 5.8 2.89;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.457; aspeed 2.15"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
AimVecHead "avadd 0 21.192 9.205 2.958;"
AimVecCross "avadd 1 27.55 4.78 3.69;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 3.4"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
AimVecHead "avadd 0 21.192 9.205 2.958;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.55 4.78 3.69;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 5.6"
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 2.5"
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
AimVecHead "avadd 0 21.914 6.901 4.12;"
AimVecCross "avadd 1 27.87 4.865 3.909;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.1; aspeed 2.15"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 0"
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
AimVecHead "avadd 0 20.98 6.32 3.12;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.25 2.52 3.96;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
AimVecHead "avadd 0 23.43 7.42 3.34;"
AimVecCross "avadd 1 26.4 6.43 3.66;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.53; aspeed 2.15"
AimVecHead "avadd 0 22.83 6.95 3.6;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.53 5.73 3.56;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.15"
AimVecHead "avadd 0 21.129 6.2 2.89;"
AimVecCross "avadd 1 23.629 5.8 2.89;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.457; aspeed 2.15"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
AimVecHead "avadd 0 21.192 9.205 2.958;"
AimVecCross "avadd 1 27.55 4.78 3.69;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 3.4"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
AimVecHead "avadd 0 21.192 9.205 2.958;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.55 4.78 3.69;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 5.6"
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 2.5"
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
AimVecHead "avadd 0 21.914 6.901 4.12;"
AimVecCross "avadd 1 27.87 4.865 3.909;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.1; aspeed 2.15"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
aimbot_add aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot_add aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot_add aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot_add aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot_add aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot_add aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot_add aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot_add aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot_add aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot_add aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot_add aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot_add aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot_add aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot_add aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot_add aimbot.vector_default [1][55.5][40.5][50][6][300]
+autospread; deagle "1"
+autospread; usp "1"
+autospread; glock18 "1"
+autospread; deagle "1"
+autospread; p228 "1"
+autospread; elite "1"
+autospread; fiveseven "1"
+autospread; xm1014 "1"
+autospread; m3 "1"
+autospread; tmp "1"
+autospread; p90 "1"
+autospread; mac10 "1"
+autospread; ump45 "1"
+autospread; sg552 "1"
+autospread; m4a1 "1"
+autospread; galil "1"
+autospread; famas "1"
+autospread; forumqs "1"
+autospread; aug "1" "
+autospread; scout "1"
+autospread; awp "1"
+autospread; g3sg1 "1"
+autospread; qsforum "1"
+autospread; sg550 "1"
+autospread; m249 "1"
+autospread; knife "1"
avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6
avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2
avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5
avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3
avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3
avadd 0 18.8966 7.7540 -1.8692;avadd 0 26.6455 9.8072 1.4040;avadd 0 23.4671 6.7036 0.8403;avadd 0 29.2343 6.2430 -2.5978"
avadd 0 27.2119 7.3491 0.7938;avadd 0 29.5574 6.3524 -1.4969;avadd 0 23.8479 11.7459 -1.7767;avadd 0 29.2210 6.2393 0.1798"
avadd 0 22.2035 5.2264 -1.7240;avadd 0 23.3194 6.6718 0.3034;avadd 0 19.9526 14.2136 -1.4617;avadd 0 23.7144 10.4807 -1.8105"
avadd 0 22.1879 11.8210 0.4962;avadd 0 21.2924 10.6443 0.6844;avadd 0 24.5281 11.5054 1.5230;avadd 0 26.6440 13.3902 1.8322"
avadd 0 19.7096 12.6776 2.3750;avadd 0 27.3564 13.4576 0.6666;avadd 0 28.1853 11.6836 0.2822;avadd 0 25.7421 14.2069 -1.2087"
avadd 0 26.6053 10.6413 1.7424;avadd 0 28.4593 12.5815 1.7249;avadd 0 21.4679 11.3898 0.7855;avadd 0 24.6943 12.6659 1.7037"
avadd 1 27.7176 9.4401 2.6126;avadd 1 22.3973 9.6142 2.5235;avadd 1 18.7402 5.1924 0.5291;avadd 1 25.2066 7.4118 -2.8880"
avadd 1 25.4620 7.3893 0.8004;avadd 1 17.2932 6.5891 0.5327;avadd 1 21.2762 9.1834 -2.7333;avadd 1 27.7917 12.2530 -1.9441"
avadd 1 22.4787 6.7143 0.8319;avadd 1 29.3006 11.6050 0.2110;avadd 1 28.5897 10.8962 1.3310;avadd 1 19.6657 6.3057 -2.4217"
avadd 1 18.8036 6.3803 0.3940;avadd 1 19.6722 6.2892 1.6618;avadd 1 27.2397 14.9971 0.8835;avadd 1 17.4396 8.4827 -2.2615"
avadd 1 28.9586 7.9392 -1.8906;avadd 1 22.2215 8.9007 -1.4158;avadd 1 23.3278 14.3732 1.2712;avadd 1 27.8752 13.4240 1.7247"
avadd 1 19.2570 12.8187 1.5763;avadd 1 19.1887 11.1999 0.3206;avadd 1 27.6193 8.3823 2.2540;avadd 1 26.6945 10.9857 -1.4968"
avadd 1 22.7808 11.4195 0.2307;avadd 1 24.6954 9.7200 1.1913;avadd 1 17.5409 10.5586 0.5406;avadd 1 29.3087 11.7081 1.2490"
avadd 0 29.6485 5.9348 2.4434;avadd 0 21.9736 7.2398 -2.7788;avadd 0 26.6137 6.6419 0.5614;avadd 0 25.7837 6.9943 -1.7891"
avadd 0 26.8058 5.5503 -1.8203;avadd 0 17.2048 5.8352 0.7350;avadd 0 28.4347 13.3637 -2.2798;avadd 0 22.7114 9.5370 -1.4428"
avadd 0 29.5218 6.5706 0.4240;avadd 0 19.8131 11.3002 -1.4291;avadd 0 20.7952 10.5506 2.3118;avadd 0 29.2005 12.8581 -2.8269"
avadd 0 22.3061 8.3172 1.6753;avadd 0 27.8325 6.8848 0.6501;avadd 0 18.6572 14.7732 1.9461;avadd 0 25.7904 12.3246 -1.8915"
avadd 0 20.2410 7.5660 1.9287;avadd 0 22.4280 8.6450 -1.6057;avadd 0 28.7642 13.6489 1.6794;avadd 0 22.6674 13.7652 -1.3919"
avadd 0 17.6078 10.4650 0.1866;avadd 0 25.3657 13.7766 1.3656;avadd 0 25.2598 14.5462 2.8678;avadd 0 26.9431 7.3453 0.7345"
avadd 0 18.5320 12.3092 2.3676;avadd 0 17.7720 11.8950 1.8006;avadd 0 21.4167 10.2787 1.3686;avadd 0 16.3876 10.4664 1.7873"
avadd 1 26.4581 5.3063 -1.2067;avadd 1 24.6177 6.8826 -2.8678;avadd 1 20.2293 6.2404 0.2479;avadd 1 20.5388 6.8980 0.4463"
avadd 1 23.5437 6.3329 -1.2575;avadd 1 23.8822 6.3602 -1.8067;avadd 1 19.4163 11.7103 0.5142;avadd 1 19.8014 10.8697 -2.5522"
avadd 1 26.6854 8.2680 0.3317;avadd 1 18.8434 12.8307 1.9036;avadd 1 20.2965 7.3497 0.2150;avadd 1 19.5805 8.6478 2.8624"
avadd 1 20.5456 9.6490 -1.5932;avadd 1 21.1958 6.8615 1.7480;avadd 1 17.5816 14.7699 -1.8372;avadd 1 26.4538 12.2218 -1.6956"
avadd 1 23.2190 9.5297 0.2204;avadd 1 16.9062 11.4585 1.2312;avadd 1 24.8832 12.6480 0.7266;avadd 1 24.6417 14.5132 0.8255"
avadd 1 24.6087 11.8911 0.8105;avadd 1 22.2036 11.4479 2.6485;avadd 1 25.2927 10.3522 0.5452;avadd 1 24.6109 7.6836 2.9855"
avadd 1 27.2362 11.3487 0.7103;avadd 1 18.4920 9.1834 2.3314;avadd 1 17.6546 9.2447 2.5520;avadd 1 18.8387 12.8316 2.9537"
avadd 0 27.8391 6.5598 1.2508;avadd 0 18.3068 8.7115 0.5861;avadd 0 25.7126 5.2714 -1.2287;avadd 0 26.2282 6.3906 -2.5861"
avadd 0 22.3973 6.6183 -1.5885;avadd 0 18.6783 6.8123 -1.7043;avadd 0 19.2753 8.2294 1.5680;avadd 0 27.5288 11.6607 0.5659"
avadd 0 25.9626 10.4700 1.3435;avadd 0 22.9601 8.8502 2.7744;avadd 0 26.6439 8.2293 -1.4392;avadd 0 20.1792 7.7818 -1.6208"
avadd 0 29.2741 9.3646 1.5524;avadd 0 22.5278 7.7546 -1.6057;avadd 0 29.9565 9.4734 2.6214;avadd 0 26.8428 11.9355 0.4210"
avadd 0 19.5547 9.6590 0.7607;avadd 0 23.9284 11.8569 0.1906;avadd 0 17.3059 13.2899 -1.7359;avadd 0 28.1938 13.7067 -1.3829"
avadd 0 22.4869 12.8938 2.8023;avadd 0 25.4865 12.8261 2.2544;avadd 0 26.8003 13.4668 0.9395;avadd 0 20.7130 8.3895 1.5021"
avadd 0 24.5062 13.2764 0.8397;avadd 0 22.8680 10.7073 2.2482;avadd 0 24.2364 12.7982 1.7963;avadd 0 17.6156 11.5526 1.9025"
avadd 1 23.9294 6.7650 1.8436;avadd 1 22.9728 5.3765 0.2683;avadd 1 27.4208 5.6889 -1.8112;avadd 1 18.4119 6.9630 -2.9434"
avadd 1 24.8788 7.5160 0.5793;avadd 1 29.8220 6.7604 -1.8143;avadd 1 20.2278 14.9340 1.2950;avadd 1 22.3992 13.4901 1.9478"
avadd 1 27.8472 6.1783 0.6925;avadd 1 21.7684 12.2260 0.5706;avadd 1 27.6209 14.3606 -2.8299;avadd 1 27.7910 13.4914 1.3278"
avadd 1 25.8975 8.2675 0.5012;avadd 1 22.7432 5.4093 1.2358;avadd 1 23.7173 13.9675 2.6420;avadd 1 28.3823 14.7785 -2.3266"
avadd 1 19.7846 8.2613 1.2861;avadd 1 20.9551 6.6719 -1.5018;avadd 1 20.5979 12.2501 0.5939;avadd 1 18.5444 10.6113 1.3723"
avadd 1 25.8829 13.5565 0.6662;avadd 1 26.7263 10.5294 1.2760;avadd 1 26.8354 7.4102 1.9043;avadd 1 20.9852 8.5517 -1.8200"
avadd 1 29.4944 10.6111 2.3061;avadd 1 28.6869 11.4348 1.5422;avadd 1 18.7181 9.6739 0.6104;avadd 1 26.3073 9.4962 0.2039"
avadd 0 29.8638 6.4738 -2.6245;avadd 0 29.2269 5.9472 1.5821;avadd 0 29.5763 5.7485 -2.3041;avadd 0 20.7765 6.8524 -2.8045"
avadd 0 19.8608 7.4185 -1.3407;avadd 0 24.5029 7.3153 -1.5399;avadd 0 23.2234 6.8821 -2.8330;avadd 0 21.5016 7.5792 -1.6925"
avadd 0 27.7959 8.9071 1.2506;avadd 0 23.8717 10.2752 -1.3107;avadd 0 28.9214 9.4245 0.5151;avadd 0 28.3730 11.2084 -2.4738"
avadd 0 21.9517 9.7860 1.5557;avadd 0 29.7477 6.3509 0.2474;avadd 0 24.5143 13.2361 -2.4155;avadd 0 29.6700 14.7237 0.4918"
avadd 0 25.5219 9.8922 -1.5943;avadd 0 20.9404 9.7944 -1.2323;avadd 0 26.3377 15.1988 0.8332;avadd 0 17.1900 13.5721 0.3541"
avadd 0 16.2787 9.6279 0.4363;avadd 0 23.8995 11.8068 0.3419;avadd 0 25.9805 9.6270 1.6961;avadd 0 26.6907 10.5634 1.9945"
avadd 0 19.5571 10.5493 0.2592;avadd 0 16.3881 11.5013 2.5686;avadd 0 26.4192 10.2615 1.4366;avadd 0 17.6913 13.6403 0.6176"
avadd 1 26.3242 9.3404 1.7300;avadd 1 24.9729 6.3684 2.4787;avadd 1 27.4486 7.9281 -2.4012;avadd 1 24.8067 5.7290 0.4446"
avadd 1 26.3660 7.8503 -1.3514;avadd 1 17.8953 7.6831 0.8804;avadd 1 20.2741 12.9267 -2.7026;avadd 1 21.8450 12.4205 1.6309"
avadd 1 19.7671 11.2306 2.9108;avadd 1 21.5714 12.3661 1.3104;avadd 1 23.3046 12.8983 -2.5695;avadd 1 22.5928 9.2414 2.5838"
avadd 1 21.3184 10.5755 -1.5280;avadd 1 18.8306 10.2306 1.5168;avadd 1 22.7882 13.9229 2.8782;avadd 1 22.6764 14.8623 1.5343"
avadd 1 22.6497 9.8903 -1.5400;avadd 1 25.8819 11.5669 -1.9404;avadd 1 22.8921 13.8912 -1.4199;avadd 1 21.4135 14.6157 -1.3514"
avadd 1 29.3016 9.8770 2.3160;avadd 1 25.6291 9.5028 0.3740;avadd 1 19.6586 11.9186 2.2008;avadd 1 24.3568 11.8652 2.7897"
avadd 1 28.6400 13.6932 0.3220;avadd 1 19.5186 10.4756 2.4767;avadd 1 25.9222 11.4256 2.5052;avadd 1 27.4004 12.8606 0.3912"
avadd 0 19.9648 8.6274 2.8570;avadd 0 29.8504 7.5388 -1.4599;avadd 0 28.8515 5.7524 -2.7282;avadd 0 26.6534 6.9749 -1.2390"
avadd 0 20.6117 5.4252 -1.6832;avadd 0 17.3390 7.5620 -1.3997;avadd 0 25.9457 14.2482 1.5529;avadd 0 26.8926 7.1959 -2.2144"
avadd 0 17.3048 5.3509 1.8542;avadd 0 29.4623 5.4037 1.5135;avadd 0 27.3102 10.9766 2.8621;avadd 0 20.6892 14.3796 2.2694"
avadd 0 18.5781 11.7624 0.5460;avadd 0 24.3973 8.3996 1.1881;avadd 0 19.5398 11.8464 0.8010;avadd 0 18.2928 10.6800 0.2589"
avadd 0 25.3214 13.2237 0.4699;avadd 0 22.5888 11.7477 0.7421;avadd 0 20.5757 14.6230 2.3428;avadd 0 22.4870 11.3619 -1.4724"
avadd 0 29.9061 11.2466 2.6648;avadd 0 20.6743 10.5992 2.2801;avadd 0 22.4720 13.8497 2.9657;avadd 0 18.8474 11.6764 0.4129"
avadd 1 23.8679 9.9213 0.7235;avadd 1 24.2457 8.3821 1.5402;avadd 1 22.2844 7.3736 -2.7028;avadd 1 24.7886 5.9959 0.8923"
avadd 1 28.4575 5.8767 -1.8565;avadd 1 17.2680 6.5617 -1.6623;avadd 1 19.4868 9.1897 0.3444;avadd 1 27.8403 7.4085 1.3806"
avadd 1 17.7444 9.5890 2.3662;avadd 1 26.5039 8.3462 -1.5388;avadd 1 28.8240 12.9094 -2.4737;avadd 1 22.5867 8.2971 -2.8158"
avadd 1 28.3022 7.3718 0.8022;avadd 1 27.7084 7.2582 0.3066;avadd 1 17.5308 8.9561 -1.4935;avadd 1 20.7808 9.4869 0.2512"
avadd 1 18.1850 10.6441 0.9302;avadd 1 24.5894 9.5099 -1.7959;avadd 1 28.3613 10.7768 1.4242;avadd 1 17.4657 14.4527 0.7697"
avadd 1 28.8104 12.3924 0.5318;avadd 1 20.3602 9.5150 2.7305;avadd 1 23.7721 7.5747 0.5564;avadd 1 27.4638 11.4352 0.2715"
avadd 1 22.6905 13.4303 0.1814;avadd 1 29.6050 9.5586 0.2406;avadd 1 29.5450 11.6136 1.8437;avadd 1 25.2381 13.8079 0.7238"
avadd 0 27.3503 7.9094 0.8196;avadd 0 18.7292 8.8232 -1.7979;avadd 0 25.4061 5.8706 -2.7061;avadd 0 18.7993 6.3497 -1.5580"
avadd 0 26.8953 7.9077 -1.6896;avadd 0 27.7231 5.8468 -1.2049;avadd 0 26.3939 7.3860 -1.7799;avadd 0 27.9503 14.5750 1.8744"
avadd 0 28.5549 11.8671 -1.9499;avadd 0 28.4882 12.4021 1.3101;avadd 0 29.6416 6.4838 0.4260;avadd 0 28.7694 12.7695 1.1870"
avadd 0 21.5909 8.2129 1.3774;avadd 0 20.3415 6.2712 0.9034;avadd 0 25.5355 14.7004 0.4930;avadd 0 26.7656 11.9798 -1.4996"
avadd 0 28.8456 6.3414 -1.8256;avadd 0 20.8356 6.8242 -1.5158;avadd 0 19.6923 13.4042 -1.2230;avadd 0 28.4194 10.7770 -1.8088"
avadd 0 26.2199 9.3981 0.7382;avadd 0 19.5120 12.8301 1.5584;avadd 0 20.8180 8.7003 1.5603;avadd 0 26.5199 7.5691 0.7014"
avadd 0 29.3376 9.6100 0.4212;avadd 0 25.8940 11.3534 2.2210;avadd 0 18.7988 11.6232 0.8012;avadd 0 24.3246 9.2226 2.3629"
avadd 1 28.5698 9.9225 0.4620;avadd 1 21.8098 7.7290 1.7615;avadd 1 25.7501 5.2133 -1.9331;avadd 1 20.4961 7.4265 0.9874"
avadd 1 29.6077 7.2947 0.3601;avadd 1 26.8555 6.1891 0.6006;avadd 1 25.2289 14.7346 1.7568;avadd 1 23.5475 13.2160 -1.7257"
avadd 1 28.2657 5.5958 1.8342;avadd 1 29.6425 6.7881 -1.2659;avadd 1 25.8038 9.6082 -2.5938;avadd 1 19.7153 10.7412 -2.8507"
avadd 1 19.5261 6.4621 0.9203;avadd 1 21.7590 10.6853 0.7338;avadd 1 23.2034 14.3308 -2.2839;avadd 1 29.8999 9.8062 0.8004"
avadd 1 25.6846 8.7664 1.8994;avadd 1 18.2427 6.8849 1.3158;avadd 1 26.6930 14.5876 -1.7825;avadd 1 22.8595 15.7912 0.4996"
avadd 1 26.6934 11.2425 2.6637;avadd 1 26.7042 12.4645 0.7807;avadd 1 26.1885 8.4893 0.9675;avadd 1 28.2513 7.6556 2.3137"
avadd 1 24.8201 9.5834 1.7480;avadd 1 17.5639 12.5526 0.7543;avadd 1 25.5817 13.5373 2.2952;avadd 1 17.3837 9.5183 1.7467"
avadd 0 27.4730 5.5884 1.3244;avadd 0 29.5763 7.5944 -2.2012;avadd 0 25.6674 7.7125 -2.5836;avadd 0 29.2344 5.4554 -1.9550"
avadd 0 26.6005 7.2936 -1.3757;avadd 0 21.2767 5.8766 -1.9051;avadd 0 21.5284 14.4977 -1.7037;avadd 0 23.7787 6.6235 1.1950"
avadd 0 18.4449 12.9684 1.5415;avadd 0 29.9641 10.4480 0.5508;avadd 0 26.4124 11.5585 2.7064;avadd 0 26.4221 12.4549 2.4289"
avadd 0 25.2208 7.4442 -1.7072;avadd 0 25.6352 9.8169 1.4381;avadd 0 29.9127 10.5082 -2.7798;avadd 0 23.6655 10.6029 2.6385"
avadd 0 23.8057 10.8784 2.2436;avadd 0 23.8951 13.4368 2.6630;avadd 0 25.4385 10.9379 0.8381;avadd 0 18.9501 7.5483 2.3442"
avadd 0 19.7123 10.5160 1.9047;avadd 0 20.5989 12.3280 0.2776;avadd 0 22.8867 10.8238 1.7941;avadd 0 18.8780 10.5865 0.9393"
avadd 1 21.8255 7.1987 -1.7565;avadd 1 20.5011 9.2253 0.3738;avadd 1 24.3391 6.6702 -2.5471;avadd 1 18.7517 5.2803 -2.3564"
avadd 1 26.4152 6.2427 0.7339;avadd 1 16.6546 7.4661 -1.5286;avadd 1 21.9116 11.9280 -2.3096;avadd 1 29.7166 12.6881 0.9289"
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////////////////////////////////////////////////////////
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avadd 1 29.4944 10.6111 2.3061;avadd 1 28.6869 11.4348 1.5422;avadd 1 18.7181 9.6739 0.6104;avadd 1 26.3073 9.4962 0.2039"
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avadd 0 16.2787 9.6279 0.4363;avadd 0 23.8995 11.8068 0.3419;avadd 0 25.9805 9.6270 1.6961;avadd 0 26.6907 10.5634 1.9945"
avadd 0 19.5571 10.5493 0.2592;avadd 0 16.3881 11.5013 2.5686;avadd 0 26.4192 10.2615 1.4366;avadd 0 17.6913 13.6403 0.6176"
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avadd 1 28.8104 12.3924 0.5318;avadd 1 20.3602 9.5150 2.7305;avadd 1 23.7721 7.5747 0.5564;avadd 1 27.4638 11.4352 0.2715"
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========================================
äæÚ Ïæã
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avadd 0 24.5104 9.1899 0.6473;avadd 0 19.9259 10.8134 0.5855;avadd 0 29.6895 15.4267 1.7265;avadd 0 25.8490 11.7555 0.3824"
avadd 0 19.8873 11.6110 2.2073;avadd 0 22.9106 13.7138 1.5330;avadd 0 29.2930 10.5125 1.2747;avadd 0 25.3591 12.2257 1.3967"
avadd 0 18.6799 12.4343 2.7255;avadd 0 26.4001 13.1980 2.6246;avadd 0 26.5640 12.6301 1.5084;avadd 0 17.7613 10.3158 1.9389"
avadd 1 23.4589 7.2955 -2.4961;avadd 1 27.5275 7.7936 2.8658;avadd 1 28.2757 5.5733 -1.7833;avadd 1 28.9312 6.7252 -1.2843"
avadd 1 21.4543 5.3413 0.7766;avadd 1 29.6962 5.8838 -1.4128;avadd 1 25.9255 8.8324 -1.5869;avadd 1 25.9055 13.9354 0.2676"
avadd 1 29.5316 11.9468 1.9280;avadd 1 29.8503 6.3442 -1.6469;avadd 1 27.3635 11.8199 1.5649;avadd 1 26.9243 12.4914 -2.8109"
avadd 1 18.5587 7.5198 1.9185;avadd 1 28.9083 8.5069 0.5583;avadd 1 17.6645 14.4367 2.3056;avadd 1 20.4208 13.6921 1.2688"
avadd 1 19.9164 10.5275 0.5763;avadd 1 27.8578 10.7060 1.3240;avadd 1 19.6533 13.4819 1.4590;avadd 1 25.7911 15.5273 0.6295"
avadd 1 26.6370 11.4644 0.8119;avadd 1 26.9022 9.3691 0.9013;avadd 1 29.3186 8.4048 -1.8642;avadd 1 18.6456 14.8567 1.5054"
avadd 1 29.3902 9.8380 2.7932;avadd 1 29.2587 12.6513 1.3093;avadd 1 25.6290 10.3349 1.3782;avadd 1 22.2714 12.1879 1.5703"
avadd 0 29.9748 9.6261 2.7061;avadd 0 18.5810 5.2518 -2.7324;avadd 0 26.3064 6.8978 -1.4948;avadd 0 28.8750 7.2580 -2.7419"
avadd 0 19.8538 7.4899 -1.4872;avadd 0 22.2396 7.8464 0.2858;avadd 0 22.2345 12.3888 -1.9388;avadd 0 23.5625 14.1777 1.7464"
avadd 0 19.3430 11.9649 -1.4634;avadd 0 21.3245 7.5177 1.6938;avadd 0 22.6098 13.6465 -1.7341;avadd 0 29.5952 11.5834 -2.7248"
avadd 0 18.7753 10.4201 -1.5061;avadd 0 22.6951 8.2583 0.4293;avadd 0 29.3236 8.4954 2.7022;avadd 0 17.7493 9.9447 2.3422"
avadd 0 19.2305 9.7520 0.8488;avadd 0 24.9362 9.9818 -1.7138;avadd 0 28.1960 15.7225 1.7248;avadd 0 28.4625 13.2898 -1.7854"
avadd 0 25.2744 11.8219 1.2177;avadd 0 19.5426 12.8595 1.4953;avadd 0 19.6204 12.8397 -1.6391;avadd 0 25.2118 14.6915 -1.3736"
avadd 1 25.6824 5.5218 0.4696;avadd 1 19.8184 8.2688 2.2708;avadd 1 29.5865 6.2535 -2.9892;avadd 1 22.7438 6.7016 -1.7415"
avadd 1 29.2266 6.3874 -1.3347;avadd 1 27.5158 5.6157 0.2134;avadd 1 28.3694 10.6783 -2.6102;avadd 1 21.2284 10.9339 1.9063"
avadd 1 23.6531 12.2933 -1.9229;avadd 1 17.6234 6.9947 1.5340;avadd 1 27.4140 8.5028 -1.6032;avadd 1 19.3172 11.4323 -2.6089"
avadd 1 26.5102 5.5742 0.8108;avadd 1 20.8367 5.9053 -1.3758;avadd 1 25.4362 9.4788 0.1784;avadd 1 28.8241 10.4028 0.5630"
avadd 1 26.5395 7.5757 1.3210;avadd 1 28.7550 10.9042 1.2390;avadd 1 26.8772 12.2502 0.5771;avadd 1 19.2110 10.7180 1.8380"
avadd 1 20.3729 10.7298 1.7761;avadd 1 24.2089 13.6744 1.2231;avadd 1 26.5401 12.4523 -1.3614;avadd 1 24.4896 12.3340 -1.5994"
avadd 1 28.4063 11.6308 2.4501;avadd 1 26.5619 10.3211 1.6440;avadd 1 16.2603 9.8411 1.8698;avadd 1 21.1938 10.7095 2.3222"
avadd 0 28.4165 9.4703 1.2272;avadd 0 24.8097 5.5209 2.4790;avadd 0 22.3519 6.8491 -2.8224;avadd 0 25.7369 5.3768 0.7436"
avadd 0 16.2161 5.5597 0.3984;avadd 0 24.6182 6.5724 -1.7029;avadd 0 20.1831 7.9637 0.6485;avadd 0 29.7961 14.3328 0.4724"
avadd 0 21.6437 5.4010 2.7730;avadd 0 29.8698 5.2437 -1.3686;avadd 0 23.8494 13.9920 -1.5021;avadd 0 24.8568 6.7152 2.7343"
avadd 0 19.6720 9.4206 -1.8805;avadd 0 28.5215 7.2834 -1.2249;avadd 0 26.7745 13.8700 1.7025;avadd 0 19.6353 9.6352 -1.3637"
avadd 0 26.8071 11.3537 -1.8044;avadd 0 21.8453 11.5813 -1.3761;avadd 0 26.2117 14.8671 1.3578;avadd 0 24.5181 14.7581 1.4856"
avadd 0 18.5631 13.7865 0.2048;avadd 0 21.7235 12.3397 0.3105;avadd 0 24.3166 8.8918 -1.7699;avadd 0 26.3932 13.7645 2.2149"
avadd 0 19.7584 11.3776 2.2970;avadd 0 24.5369 11.6064 2.2059;avadd 0 27.3319 11.8425 0.5021;avadd 0 16.8042 10.5598 1.3680"
avadd 1 27.7042 7.2104 1.4204;avadd 1 22.2027 5.4838 -1.5319;avadd 1 29.3033 6.8979 0.8217;avadd 1 20.6677 7.4983 -2.3401"
avadd 1 20.1775 5.3386 -1.9025;avadd 1 25.2991 5.2343 0.3055;avadd 1 24.9127 7.5299 -2.5029;avadd 1 25.5021 12.4856 -2.4523"
avadd 1 29.8797 9.6260 0.6439;avadd 1 21.5964 5.2872 0.5712;avadd 1 25.1964 14.5556 0.4075;avadd 1 20.2616 13.5745 2.5975"
avadd 1 21.5120 10.6313 0.2938;avadd 1 28.2285 7.7847 1.1901;avadd 1 18.6959 14.5746 0.4426;avadd 1 20.8997 9.4163 2.5686"
avadd 1 17.6347 7.3704 0.2741;avadd 1 27.6168 6.8574 1.6148;avadd 1 26.3777 15.6603 1.4963;avadd 1 22.8796 15.6889 1.3955"
avadd 1 16.4209 9.5732 2.8416;avadd 1 19.7823 12.5012 1.5579;avadd 1 21.8546 9.7019 1.3703;avadd 1 20.1772 11.3773 2.6725"
avadd 1 23.1868 9.7593 1.5971;avadd 1 22.2435 11.2931 2.2553;avadd 1 28.9369 10.8057 0.4597;avadd 1 21.7749 11.7703 2.2598"
rope_smooth "0"
developer "0"
commentary "0"
setinfo "_vgui_menus" "0"
gamma "5"
brightness "5"
hpk_maxsize "1"
s_reverb "0"
d_mipcap "3"
fastsprites "2"
developer "0"
d_spriteskip "0"
mp_decals "20"

fog_enable "0"
fog_enable_water_fog "0"

mat_antialias "0"
mat_bumpmap "0"
mat_bloom "0"
mat_bufferprimitives "1"
mat_clipz "0"
mat_fastspecular "1"
mat_hdr_enabled "0"

dsp_slow_cpu "1"
dsp_enhance_stereo "0"

max_smokepuffs "0"
max_wallpuffs "0"
max_rubble "0"
max_shells "0"

fps_max "101"
fps_modem "101"

cl_corpsestay "0"
cl_weather "0"
cl_shadows "0"
cl_minmodels "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_muzzleflash_dlight_3rd "0"
cl_muzzleflash_dlight_1st "0"
cl_ragdoll_fade_time "1"
cl_ragdoll_physics_enable "0"
cl_show_splashes "0"
cl_smooth "0"
cl_vsmoothing "0"
cl_ejectbrass "0"
cl_showfps "0"

violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"

ati_npatch "0"
ati_subdiv "0"

gl_vsync "0"
gl_texturemode "GL_NEAREST"
gl_keeptjunctions "0"
gl_fog "0"
gl_clear "0"
gl_cull "1"
gl_affinemodels "0"
gl_round_down "5"
gl_dither "1"
gl_palette_tex "1"
gl_flipmatrix "0"
gl_ansio "0"
gl_smoothmodels "0"
gl_lightholes "0"
gl_alphamin "0.25"
gl_playermip "2"
gl_ztrick "1"
gl_ztrick_old "1"
gl_d3dflip "1"
gl_max_size "256"

r_novis "0"
r_traceglow "1"
r_wateralpha "0"
r_mirroralpha "0"
r_norefresh "0"
r_dynamic "1"
r_decals "0"
r_mmx "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
r_cheapwaterstart "1"
r_cheapwaterend "1"
r_drawdetailprops "0"
r_propsmaxdist "100"
r_rainsimulate "0"
r_shadows "0"

fog_enable "0"
fog_enable_water_fog "0"
fps_max "101"
fps_modem "101"

cl_showfps "1"
gl_polyoffset "999999"
gl_zmax "0"
r_decals "4096"
mp_decals "300"
ati_npatch "1.0"
ati_subdiv "2.0"
impulse 102
cl_corpsestay "180"
setping enable
setping min "cl_latency -90" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -80" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -70" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -60" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -50" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -40" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -30" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -20" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -10" "-gameload" "+gameplay" value= "1"
----------------------------------------
latency.fix1 "enable" +1
latency_add "800" "100 50 0"+latency.fix1
latency_add "700" "100 50 0"+latency.fix1
latency_add "600" "100 50 0"+latency.fix1
latency_add "500" "100 50 0"+latency.fix1
latency_add "400" "100 50 0"+latency.fix1
latency_add "300" "100 50 0"+latency.fix1
latency_add "200" "100 50 0"+latency.fix1
latency_add "100" "100 50 0"+latency.fix1
cl_latency enable
cl_latency "-90"
cl_latency "-80"
cl_latency "-70"
cl_latency "-60"
cl_latency "-50"
cl_latency "-40"
cl_latency "-30"
cl_latency "-20"
latency.fix2 "enable" +1
latency_online_mode "1" "14 02 33 54 13 43 12 56 12"+latency.fix2
latency_online_mode "2" "14 05 33 54 13 43 12 56 12"+latency.fix2
latency_online_mode "3" "14 02 23 54 13 43 12 56 12"+latency.fix2
latency_online_mode "4" "14 02 33 14 13 43 12 56 12"+latency.fix2
latency_online_mode "5" "14 02 33 54 43 43 12 56 12"+latency.fix2
latency_online_mode "6" "14 02 33 54 13 63 12 56 12"+latency.fix2
latency_online_mode "7" "14 02 33 54 13 43 72 56 12"+latency.fix2
latency_online_mode "8" "14 02 33 54 13 43 12 52 12"+latency.fix2
latency_online_mode "9" "14 02 33 54 13 43 12 56 32"+latency.fix2
latency_online_mode "10" "14 02 33 54 13 43 12 55 12"+latency.fix2
latency_online_mode "11" "14 02 33 54 13 43 16 56 12"+latency.fix2
latency_online_mode "12" "14 02 33 54 13 44 12 56 12"+latency.fix2
latency_online_mode "13" "14 02 33 54 17 43 12 56 12"+latency.fix2
latency_online_mode "14" "14 02 33 51 13 43 12 56 12"+latency.fix2
latency_online_mode "15" "14 02 32 54 13 43 12 56 12"+latency.fix2
latency_online_mode "16" "14 03 33 54 13 43 12 56 12"+latency.fix2
latency_online_mode "17" "11 02 33 54 13 43 12 56 12"+latency.fix2
latency_online_mode "18" "14 04 33 54 13 43 12 56 12"+latency.fix2
latency_online_mode "19" "14 02 35 54 13 43 12 56 12"+latency.fix2
latency_online_mode "20" "14 02 33 63 13 43 12 56 12"+latency.fix2
latency_online_mode "21" "14 02 33 54 18 43 12 56 12"+latency.fix2
latency_online_mode "22" "14 02 33 54 13 12 12 56 12"+latency.fix2
latency_online_mode "23" "14 02 33 54 13 43 16 56 12"+latency.fix2
latency_online_mode "24" "14 02 33 54 13 43 12 15 12"+latency.fix2
latency_online_mode "25" "14 02 33 54 13 43 12 56 53"+latency.fix2
latency_online_mode "26" "14 02 33 54 13 43 12 23 12"+latency.fix2
latency_online_mode "27" "14 02 33 54 13 43 25 56 12"+latency.fix2
latency_online_mode "28" "14 02 33 54 13 23 12 56 12"+latency.fix2
latency_online_mode "29" "14 02 33 27 23 43 12 56 12"+latency.fix2
latency_online_mode "30" "14 02 81 54 13 43 12 56 12"+latency.fix2
+end
+end
+end
============================

ping.fix1 "enable" +1
ping_add "90" "90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10"+ping.fix1
ping_add "80" "90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10"+ping.fix1
ping_add "70" "90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10"+ping.fix1
ping_add "60" "90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10"+ping.fix1
ping_add "50" "90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10"+ping.fix1
ping_add "40" "90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10"+ping.fix1
ping_add "30" "90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10"+ping.fix1
ping_add "20" "90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10"+ping.fix1
ping_add "10" "90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10"+ping.fix1
ping_fix2 "enable" +1
ping_booster "-85" "5 5 5 5 5 5 5 5 5"+ping.fix2
ping_booster "-75" "5 5 5 5 5 5 5 5 5"+ping.fix2
ping_booster "-65" "5 5 5 5 5 5 5 5 5"+ping.fix2
ping_booster "-55" "5 5 5 5 5 5 5 5 5"+ping.fix2
ping_booster "-45" "5 5 5 5 5 5 5 5 5"+ping.fix2
ping_booster "-35" "5 5 5 5 5 5 5 5 5"+ping.fix2
ping_booster "-25" "5 5 5 5 5 5 5 5 5"+ping.fix2
ping_booster "-15" "5 5 5 5 5 5 5 5 5"+ping.fix2
ping_fix3 "enable" +1
ping_trigger "1" "999 -1"+ping_fix3
ping_trigger "2" "999 -1"+ping_fix3
ping_trigger "3" "999 -1"+ping_fix3
ping_trigger "4" "999 -1"+ping_fix3
ping_trigger "5" "999 -1"+ping_fix3
ping_trigger "6" "999 -1"+ping_fix3
ping_trigger "7" "999 -1"+ping_fix3
ping_trigger "8" "999 -1"+ping_fix3
ping_trigger "9" "999 -1"+ping_fix3
ping_trigger "10" "999 -1"+ping_fix3
+end
+end
+end
PING_FIX enable
ping_fix "1" "-90" "x11111111" "-gameload" "+gameplay" value= "1"
ping_fix "2" "-80" "x11111111" "-gameload" "+gameplay" value= "1"
ping_fix "3" "-70" "x11111111" "-gameload" "+gameplay" value= "1"
ping_fix "4" "-60" "x11111111" "-gameload" "+gameplay" value= "1"
ping_fix "5" "-50" "x11111111" "-gameload" "+gameplay" value= "1"
ping_fix "6" "-40" "x11111111" "-gameload" "+gameplay" value= "1"
ping_fix "7" "-30" "x11111111" "-gameload" "+gameplay" value= "1"
ping_fix "8" "-20" "x11111111" "-gameload" "+gameplay" value= "1"
ping_fix "9" "-10" "x11111111" "-gameload" "+gameplay" value= "1"
recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilforum_qs "recoil 1.213"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"

recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilforum_qs "recoil 1.213"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"

recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"

recoil_add GLOCK 0.000000
recoil_add P228 0.000000
recoil_add DEAGLE 0.000000
recoil_add FIVE-SEVEN 0.000000
recoil_add 12-GUAGE 0.000000
recoil_add LEONE 0.000000
recoil_add TMP 0.000000
recoil_add MAC10 0.000000
recoil_add MP5 0.000000
recoil_add UMP45 0.000000
recoil_add P90 0.000000
recoil_add GALIL 0.000000
recoil_add AK47 0.000000
recoil_add SCOUT 0.000000
recoil_add SG552 0.000000
recoil_add AWP 0.000000
recoil_add G3SG1 0.000000
recoil_add M249 0.000000
recoil_add M4A1 0.000000
recoil_add FAMAS 0.000000
recoil_add AUG 0.000000
recoil_add SG550 0.000000
recoil_add recoil 1.111111
recoil_add GLOCK 0.000000
recoil_add P228 0.000000
recoil_add DEAGLE 0.000000
recoil_add FIVE-SEVEN 0.000000
recoil_add 12-GUAGE 0.000000
recoil_add LEONE 0.000000
recoil_add TMP 0.000000
recoil_add MAC10 0.000000
recoil_add MP5 0.000000
recoil_add UMP45 0.000000
recoil_add P90 0.000000
recoil_add GALIL 0.000000
recoil_add AK47 0.000000
recoil_add SCOUT 0.000000
recoil_add SG552 0.000000
recoil_add AWP 0.000000
recoil_add G3SG1 0.000000
recoil_add M249 0.000000
recoil_add M4A1 0.000000
recoil_add FAMAS 0.000000
recoil_add AUG 0.000000
recoil_add SG550 0.000000


recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "
selection 0 180 170 45
bucket1 168 72 20 20
bucket2 188 72 20 20
bucket3 208 72 20 20
bucket4 168 92 20 20
bucket5 188 92 20 20
bucket0 208 92 20 20
dmg_poison 128 0 64 64
dmg_bio 128 0 64 64
dmg_chem 0 0 64 64
dmg_drown 64 0 64 64
dmg_gas 0 0 64 64
dmg_cold 64 0 64 64
dmg_heat 128 0 64 64
dmg_rad 192 0 64 64
dmg_shock 192 0 64 64
number_0 0 0 20 25
number_1 23 0 20 25
number_2 47 0 20 25
number_3 70 0 20 25
number_4 95 0 20 25
number_5 119 0 20 25
number_6 144 0 20 25
number_7 169 0 20 25
number_8 192 0 20 25
number_9 216 0 20 25
divider 240 0 2 40
cross 48 25 24 24
dollar 192 25 18 25
minus 210 25 13 23
plus 223 25 17 23
c4 0 148 32 32
defuser 32 148 32 32
stopwatch 144 72 24 24
smallskull 72 25 12 12
smallc4 84 25 12 12
smallvip 96 25 12 12
buyzone 96 148 32 32
rescue 64 148 32 32
escape 128 148 32 32
vipsafety 160 148 32 32
suit_full 0 25 24 24
suit_empty 24 25 24 24
suithelmet_full 0 124 24 24
suithelmet_empty 24 124 24 24
flash_full 160 25 32 32
flash_empty 112 25 32 32
flash_beam 144 25 16 32
train_back 170 0 72 72
train_stop 170 72 72 72
train_forward1 170 144 72 72
train_forward2 170 0 72 72
train_forward3 170 72 72 72
autoaim_c 96 0 24 24
title_half 0 226 256 30
title_life 0 226 220 30
d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_famas 192 144 48 16
d_fiveseven 192 0 32 16
d_flashbang 192 192 48 16
d_g3sg1 192 144 48 16
d_galil 192 160 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 152 240 57 16
d_headshot 1 240 36 16
item_battery 176 0 44 44
item_healthkit 176 48 44 44
item_longjump 176 96 44 44
radar 0 0 128 128
hostage 0 180 32 32
bombticking1 192 148 32 32
bombticking 224 148 32 32
hostage4a 32 180 32 32
hostage3a 64 180 32 32
hostage2a 96 180 32 32
hostage1a 128 180 32 32
hostage4 0 213 48 25
hostage3 48 213 48 25
hostage2 96 213 48 25
hostage1 144 213 48 25
radaropaque 0 0 128 128
selection 160 220 80 20
bucket1 108 16 12 12
bucket2 108 28 12 12
bucket3 108 40 12 12
bucket4 108 52 12 12
bucket5 108 64 12 12
bucket0 108 76 12 12
dmg_bio 0 0 32 32
dmg_poison 0 0 32 32
dmg_chem 32 0 32 32
dmg_cold 64 0 32 32
dmg_drown 96 0 32 32
dmg_heat 128 0 32 32
dmg_gas 160 0 32 32
dmg_rad 192 0 32 32
dmg_shock 224 0 32 32
number_0 0 0 12 16
number_1 12 0 12 16
number_2 24 0 12 16
number_3 36 0 12 16
number_4 48 0 12 16
number_5 60 0 12 16
number_6 72 0 12 16
number_7 84 0 12 16
number_8 96 0 12 16
number_9 108 0 12 16
divider 120 0 1 20
cross 0 72 16 16
dollar 59 72 15 16
minus 76 72 12 16
plus 91 72 14 16
c4 0 148 32 32
defuser 32 148 32 32
stopwatch 64 88 16 16
smallskull 72 25 12 12
smallc4 84 25 12 12
smallvip 96 25 12 12
buyzone 96 148 32 32
rescue 64 148 32 32
escape 128 148 32 32
vipsafety 160 148 32 32
suit_full 0 88 16 16
suit_empty 16 88 16 16
suithelmet_full 32 88 16 16
suithelmet_empty 48 88 16 16
flash_full 16 72 18 16
flash_empty 34 72 18 16
flash_beam 52 72 6 16
train_back 0 0 48 48
train_stop 48 0 48 48
train_forward1 96 0 48 48
train_forward2 144 0 48 48
train_forward3 192 0 48 48
autoaim_c 96 0 24 24
title_half 0 48 128 16
title_life 128 48 116 16
d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_flashbang 192 192 48 16
d_fiveseven 192 0 32 16
d_g3sg1 192 144 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 52 240 57 16
d_headshot 0 240 36 16
item_battery 48 52 20 20
item_healthkit 68 52 20 20
item_longjump 88 52 20 20
radar 0 0 64 64
set_wpn;[SG550]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SG550]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[P228]; norecoil_visual=1 ;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_smooth=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[SCOUT]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[XM1014]; norecoil_visual=1 ;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MAC10]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AUG]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_fov=10;-game;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1
set_wpn;[ELITE]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[ELITE]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FIVESEVEN]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[UMP45]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GALIL]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[FAMAS]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[USP]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[GLOCK18]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_smooth=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable2
set_wpn;[AWP]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[AWP]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[MP5]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_thru=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_hitbox_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; aim_hitbox_z=0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; norecoil=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; norecoil_value=-0.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; norecoil_visible=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M249]; norecoil_visual=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_dm=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_thru_pw=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_silent=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_smooth=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_x_stand=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_y_stand=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_z_stand=22;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_x_duck=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_y_duck=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_z_duck=25;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_x_jump=2;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_y_jump=5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_z_jump=13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_fov=10;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_fov_bod=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_distance=8142;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_sort=1;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_auto=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_mode=0;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_bone=8;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_bone_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_bone_y=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_bone_z=1.5;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_hitbox=11;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_hitbox_x=0.13;-gameload+gameplay+runboost+runprocess "valve;core";value_cmd "1;+1;enable";+1:1;+enable
set_wpn;[M3]; aim_hitbox_y=0.13;-gameload+gameplay+r
==========================================
äæÚ Ïæã
weapon.usp.active 1
weapon.usp.fov 50
weapon.usp.stand.vec 21
weapon.usp.duck.vec 21
weapon.usp.smooth 0
weapon.usp.delay 0
weapon.usp.norecoil 10,0

weapon.glock.active 1
weapon.glock.fov 40
weapon.glock.stand.vec 21
weapon.glock.duck.vec 21
weapon.glock.smooth 0
weapon.glock.delay 0
weapon.glock.norecoil 10,0

weapon.deagle.active 1
weapon.deagle.fov 50
weapon.deagle.stand.vec 21
weapon.deagle.duck.vec 21
weapon.deagle.smooth 0
weapon.deagle.delay 0
weapon.deagle.norecoil 10,0

weapon.m4a1.active 1
weapon.m4a1.fov 30
weapon.m4a1.stand.vec 21
weapon.m4a1.duck.vec 21
weapon.m4a1.smooth 0
weapon.m4a1.delay 0
weapon.m4a1.norecoil 7,3

weapon.ak47.active 1
weapon.ak47.fov 30
weapon.ak47.stand.vec 21
weapon.ak47.duck.vec 21
weapon.ak47.smooth 0
weapon.ak47.delay 0
weapon.ak47.norecoil 7,6

weapon.galil.active 1
weapon.galil.fov 37
weapon.galil.stand.vec 21
weapon.galil.duck.vec 21
weapon.galil.smooth 0
weapon.galil.delay 17
weapon.galil.norecoil 6,3


weapon.famas.active 1
weapon.famas.fov 50
weapon.famas.stand.vec 21
weapon.famas.duck.vec 21
weapon.famas.smooth 0
weapon.famas.delay 0
weapon.famas.norecoil 7,7

weapon.mp5.active 1
weapon.mp5.fov 25
weapon.mp5.stand.vec 21
weapon.mp5.duck.vec 21
weapon.mp5.smooth 0
weapon.mp5.delay 0
weapon.mp5.norecoil 7,6


weapon.awp.active 1
weapon.awp.fov 70
weapon.awp.stand.vec 19
weapon.awp.duck.vec 21
weapon.awp.smooth 0
weapon.awp.delay 0
weapon.awp.norecoil 6,8


weapon.scout.active 1
weapon.scout.fov 70
weapon.scout.stand.vec 21
weapon.scout.duck.vec 21
weapon.scout.smooth 0
weapon.scout.delay 0
weapon.scout.norecoil 6,7
aimbot.type 1
aimbot.button mouse5
aimbot.targeting_mode 1
aimbot.non_jumpers 0
aimbot.thruwall 0
aimbot.avdraw 1
aimbot.drawfov 1

aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 0
trigger.button v
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.ak47 [1][0][2000][250][100]
trigger.m4a1 [1][0][2000][250][100]
trigger.awp [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]

aimbot.bone_usp [1][15][50][0][0]
aimbot.bone_glock18 [1][15][50][0][0]
aimbot.bone_deagle [1][15][50][0][0]
aimbot.bone_galil [1][15][50][0][0]
aimbot.bone_famas [1][15][50][0][0]
aimbot.bone_ak47 [1][15][50][0][0]
aimbot.bone_m4a1 [1][15][50][0][0]
aimbot.bone_awp [1][15][50][0][0]
aimbot.bone_default [1][15][50][0][0]

aimbot.vector_usp [1][60.5][45.5][50][0][0]
aimbot.vector_glock18 [1][60.5][45.5][50][0][0]
aimbot.vector_deagle [1][60.5][45.5][50][0][0]
aimbot.vector_galil [1][55.5][40.5][50][0][0]
aimbot.vector_famas [1][55.5][40.5][50][0][0]
aimbot.vector_ak47 [1][55.5][40.5][50][0][0]
aimbot.vector_m4a1 [1][55.5][40.5][50][0][0]
aimbot.vector_awp [1][55.5][40.5][50][0][0]
aimbot.vector_default [1][55.5][40.5][50][0][0]

trigger.type 1
trigger.button MOUSE1

trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.ak47 [1][0][2000][250][100]
trigger.m4a1 [1][0][2000][250][100]
trigger.awp [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 1
antirecoil.button MOUSE1

antirecoil.usp [1][0][0.3][0][0][1000][250]
antirecoil.glock18 [1][0][0.3][0][0][1000][250]
antirecoil.deagle [1][0][0.3][0][0][1000][250]
antirecoil.galil [1][0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0][0.2][0.2][300][1000][300]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0][250][2000][250]
antirecoil.default [0][0][0][0][0][0][0]
10
weapon 640 w_ak47 0 0 170 45
weapon_s 640 w_ak47 0 45 170 45
ammo 640 w_ak47 0 146 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
weapon 320 w_ak47 0 90 80 20
weapon_s 320 w_ak47 0 110 80 20
ammo 320 w_ak47 0 146 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24




6
weapon 320 320hud2 80 168 80 20
weapon_s 320 320hud2 80 188 80 20
ammo 320 640hud7 0 96 24 24
weapon 640 640hud14 0 45 170 45
weapon_s 640 640hud15 0 45 170 45
ammo 640 640hud7 0 96 24 24




14
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
zoom 320 ch_sniper 0 0 256 256
zoom_autoaim 320 ch_sniper 0 0 256 256
weapon 640 640hud2 0 135 170 45
weapon_s 640 640hud5 0 135 170 45
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
zoom 640 sniper_scope 0 0 256 256
zoom_autoaim 640 sniper_scope 0 0 256 256



10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24




10
weapon 320 640hud17 0 90 170 45
weapon_s 320 640hud18 0 90 170 45
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud17 0 90 170 45
weapon_s 640 640hud18 0 90 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24



10
weapon 320 320hud1 0 0 80 20
weapon_s 320 320hud1 0 20 80 20
ammo 320 320hud2 0 16 18 18
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 135 170 45
weapon_s 640 640hud11 0 135 170 45
ammo 640 640hud7 0 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24



10
weapon 320 320hud1 80 40 80 20
weapon_s 320 320hud1 80 60 80 20
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud2 0 45 170 45
weapon_s 640 640hud5 0 45 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24



10
weapon 320 320hud1 0 40 80 20
weapon_s 320 320hud1 0 60 80 20
ammo 320 640hud7 96 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polysize "0"
s_polykeep "0"
s_reflect "0"
s_reverb "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_usepvs "0"
s_verbwet "0.25"
volume "1"
voice_scale "0.750000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_loopback "1"
voice_avggain "0.500"
voice_maxgain "2"
suitvolume "0.250000"
_snd_mixahead "0.1"
+adv_spread; deagle 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; usp 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; glock18 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; deagle 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; p228 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; elite 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; fiveseven 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; xm1014 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; m3 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; tmp 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; p90 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; mac10 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; ump45 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; sg552 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; m4a1 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; galil 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; famas 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; forumqs 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; aug 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; scout 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; awp 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; g3sg1 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; qsforum 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; sg550 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; m249 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; knife 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; ak47 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1

=======================================

spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
trigger.type 1
trigger.button mouse1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]
wwclconfig_check recoil_usp "recoil 1.3;nospread 1"
wwclconfig_check recoil_glock18 "recoil 1.3;nospread 1"
wwclconfig_check recoil_deagle "recoil 1.3;nospread 1"
wwclconfig_check recoil_p228 "recoil 1.3;nospread 1"
wwclconfig_check recoil_elite "recoil 1.3;nospread 1"
wwclconfig_check recoil_fiveseven "recoil 1.3;nospread 1"
wwclconfig_check recoil_xm1014 "recoil 1.3;nospread 1"
wwclconfig_check recoil_m3 "recoil 1.3;nospread 1"
wwclconfig_check recoil_mp5 "recoil 1.3;nospread 1"
wwclconfig_check recoil_tmp "recoil 1.2;nospread 1"
wwclconfig_check recoil_p90 "recoil 1.2;nospread 1"
wwclconfig_check recoil_mac10 "recoil 1.2;nospread 1"
wwclconfig_check recoil_ump45 "recoil 1.2;nospread 1"
wwclconfig_check recoil_ak47 "recoil 1.9;nospread 1"
wwclconfig_check recoil_sg552 "recoil 1.8;nospread 1"
wwclconfig_check recoil_m4a1 "recoil 1.74;nospread 1"
wwclconfig_check recoil_galil "recoil 1.2;nospread 1"
wwclconfig_check recoil_famas "recoil 1.2;nospread 1"
wwclconfig_check recoil_aug "recoil 1.7;nospread 1"
wwclconfig_check recoil_scout "recoil 1.2;nospread 1"
wwclconfig_check recoil_awp "recoil 1.3;nospread 1"
wwclconfig_check recoil_g3sg1 "recoil 1.2;nospread 1"
wwclconfig_check recoil_sg550 "recoil 1.2;nospread 1"
wwclconfig_check recoil_m249 "recoil 1.7;nospread 1"
wwclconfig_check recoil_knife "recoil 1.2;nospread 1"
wwclconfig_check recoil_tactical "recoil 1.3;nospread 1"
wwclconfig_check recoil_flashbang " "
wwclconfig_check recoil_hegrenade " "
wwclconfig_check recoil_smokegrenade " "
wwclconfig_check recoil_c4 " "

wwclconfig_check inv_usp "invFuriousGun;aimfirstpoint 0"
wwclconfig_check inv_glock18 "invFuriousGun;aimfirstpoint 0"
wwclconfig_check inv_deagle "invFuriousGun;aimfirstpoint 0"
wwclconfig_check inv_p228 "invFuriousGun;aimfirstpoint 0"
wwclconfig_check inv_elite "invFuriousGun;aimfirstpoint 0"
wwclconfig_check inv_fiveseven "invFuriousGun;aimfirstpoint 0"
wwclconfig_check inv_xm1014 "invFuriousShotgun;aimfirstpoint 0"
wwclconfig_check inv_m3 "invFuriousShotgun;aimfirstpoint 0"
wwclconfig_check inv_mp5 "invFuriousMp5;aimfirstpoint 0"
wwclconfig_check inv_tmp "invFuriousMp5;aimfirstpoint 0"
wwclconfig_check inv_p90 "invFuriousMp5;aimfirstpoint 0"
wwclconfig_check inv_mac10 "invFuriousMp5;aimfirstpoint 0"
wwclconfig_check inv_ump45 "invFuriousMp5;aimfirstpoint 0"
wwclconfig_check inv_ak47 "invFuriousAk;aimfirstpoint 0"
wwclconfig_check inv_sg552 "invFuriousSig;aimfirstpoint 0"
wwclconfig_check inv_m4a1 "invFuriousM4a1;aimfirstpoint 1"
wwclconfig_check inv_galil "invFuriousM4a1;aimfirstpoint 0"
wwclconfig_check inv_famas "invFuriousM4a1;aimfirstpoint 0"
wwclconfig_check inv_aug "invFuriousAug;aimfirstpoint 1"
wwclconfig_check inv_scout "invFuriousScout;aimfirstpoint 1"
wwclconfig_check inv_awp "invFuriousAwp;aimfirstpoint 1"
wwclconfig_check inv_g3sg1 "invFuriousScout;aimfirstpoint 1"
wwclconfig_check inv_sg550 "invFuriousScout;aimfirstpoint 1"
wwclconfig_check inv_m249 "invFuriousPara;aimfirstpoint 0"
wwclconfig_check inv_knife "invFuriousMp5;aimfirstpoint 0"
wwclconfig_check inv_tactical "invFuriousMp5;aimfirstpoint 0"
wwclconfig_check inv_flashbang " "
wwclconfig_check inv_hegrenade " "
wwclconfig_check inv_smokegrenade " "
wwclconfig_check inv_c4 " "

wwclconfig_check recoilSw_usp "recoil 0.27"
wwclconfig_check recoilSw_glock18 "recoil 0.25"
wwclconfig_check recoilSw_deagle "recoil 0.16"
wwclconfig_check recoilSw_p228 "recoil 0.37"
wwclconfig_check recoilSw_elite "recoil 0.39"
wwclconfig_check recoilSw_fiveseven "recoil 0.42"
wwclconfig_check recoilSw_xm1014 "recoil 1.8"
wwclconfig_check recoilSw_m3 "recoil 1.83"
wwclconfig_check recoilSw_mp5 "recoil 1.6892"
wwclconfig_check recoilSw_FamaS "recoil 1.32"
wwclconfig_check recoilSw_tmp "recoil 1.66"
wwclconfig_check recoilSw_p90 "recoil 1.709"
wwclconfig_check recoilSw_mac10 "recoil 1.71"
wwclconfig_check recoilSw_ump45 "recoil 1.72"
wwclconfig_check recoilSw_ak47 "recoil 1.710201"
wwclconfig_check recoilSw_sg552 "recoil 1.739"
wwclconfig_check recoilSw_m4a1 "recoil 1.62"
wwclconfig_check recoilSw_aug "recoil 1.718"
wwclconfig_check recoilSw_scout "recoil 1.7"
wwclconfig_check recoilSw_awp "recoil 1.77"
wwclconfig_check recoilSw_g3sg1 "recoil 0.018"
wwclconfig_check recoilSw_sg550 "recoil 0.027"
wwclconfig_check recoilSw_m249 "recoil 1.82"
wwclconfig_check recoilSw_knife "recoil 0.282"
wwclconfig_check recoilSw_flashbang "recoil 1.282"
wwclconfig_check recoilSw_hegrenade "recoil 1.282"
wwclconfig_check recoilSw_smokegrenade "recoil 1.282"
wwclconfig_check recoilSw_c4 "recoil 0.0"
wwclconfig_check recoilSw_tactical "recoil 0.282"
wwclconfig_check recoilSw_ "recoil 0.302"
alias FighterM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FighterAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FighterSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FighterAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FighterGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FighterScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FighterAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FighterShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FighterMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FighterGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FighterFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"
alias invFighterM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFighterAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFighterSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFighterAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFighterGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFighterScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFighterAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFighterShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFighterMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFighterGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFighterFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"
alias VacBurst1 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"
alias VacBurst2 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"
alias FastBurst1 "shoot 1;newburst 1;bultime 0.3;nbul 3;"
alias FastBurst2 "shoot 1;newburst 1;bultime 0.3;nbul 5;"
alias VacBursts "alias FighterBurst1 VacBurst1;alias FighterBurst2 VacBurst2;FighterBurst1"
alias FastBursts "alias FighterBurst1 FastBurst1;alias FighterBurst2 FastBurst2;FighterBurst1"
FastBursts
alias config_usp "FighterGun;aimfirstpoint 0;shield 0;"
alias config_glock18 "FighterGun;aimfirstpoint 0;"
alias config_deagle "FighterGun;aimfirstpoint 0;shield 0;"
alias config_p228 "FighterGun;aimfirstpoint 0;shield 0;"
alias config_elite "FighterGun;aimfirstpoint 0;shield 0;"
alias config_fiveseven "FighterGun;aimfirstpoint 0;shield 0;"
alias config_xm1014 "FighterShotgun;aimfirstpoint 0;shield 0;"
alias config_m3 "FighterShotgun;aimfirstpoint 0;shield 0;"
alias config_mp5 "FighterMp5;aimfirstpoint 0;shield 0;"
alias config_tmp "FighterMp5;aimfirstpoint 0;shield 0;"
alias config_p90 "FighterMp5;aimfirstpoint 0shield 0;;"
alias config_mac10 "FighterMp5;aimfirstpoint 0;shield 0;"
alias config_ump45 "FighterMp5;aimfirstpoint 0;shield 0;"
alias config_ak47 "FighterAk;aimfirstpoint 0;shield 0;"
alias config_sg552 "FighterSig;aimfirstpoint 0;shield 0;"
alias config_m4a1 "FighterM4a1;aimfirstpoint 0;shield 0;"
alias config_galil "FighterGalil;aimfirstpoint 0;shield 0;"
alias config_famas "FighterFamas;aimfirstpoint 0;shield 0;"
alias config_aug "FighterAug;shield 0;"
alias config_scout "FighterScout;aimfirstpoint 1;shield 0;"
alias config_awp "FighterAwp;aimfirstpoint 1;shield 0;"
alias config_g3sg1 "FighterScout;aimfirstpoint 1;shield 0;"
alias config_sg550 "FighterScout;aimfirstpoint 1;shield 0;"
alias config_m249 "FighterAk;aimfirstpoint 0;shield 0;"
alias config_knife "FighterM4a1;aimfirstpoint 0;shield 0;"
alias config_tactical "FighterGun;aimfirstpoint 0;shield 1;"
alias config_flashbang "shield 0;"
alias config_hegrenade "shield 0;"
alias config_smokegrenade "shield 0;"
alias config_c4 "shield 0;"
alias config_usp_gs " "
alias config_glock18_gs " "
alias config_deagle_gs " "
alias config_p228_gs " "
alias config_elite_gs " "
alias config_fiveseven_gs " "
alias config_xm1014_gs " "
alias config_m3_gs " "
alias config_mp5_gs " "
alias config_tmp_gs " "
alias config_p90_gs " "
alias config_mac10_gs " "
alias config_ump45_gs " "
alias config_ak47_gs " "
alias config_sg552_gs " "
alias config_m4a1_gs " "
alias config_galil_gs " "
alias config_famas_gs " "
alias config_aug_gs " "
alias config_scout_gs " "
alias config_awp_gs " "
alias config_g3sg1_gs " "
alias config_sg550_gs " "
alias config_m249_gs " "
alias config_knife_gs " "
alias config_tactical_gs ""
alias config_flashbang_gs " "
alias config_hegrenade_gs " "
alias config_smokegrenade_gs " "
alias config_c4_gs " "
alias recoil_usp "recoil 1.3;forumqs;nospread 2"
alias recoil_glock18 "recoil 1.3;forumqs;nospread 2"
alias recoil_deagle "recoil 1.3;forumqs;nospread 2"
alias recoil_p228 "recoil 1.3;forumqs;nospread 2"
alias recoil_elite "recoil 1.3;forumqs;nospread 2"
alias recoil_fiveseven "recoil 1.3;forumqs;nospread 2"
alias recoil_xm1014 "recoil 1.3;forumqs;nospread 2"
alias recoil_m3 "recoil 1.3;forumqs;nospread 2"
alias recoil_mp5 "recoil 1.3;forumqs;nospread 2"
alias recoil_tmp "recoil 1.2;forumqs;nospread 2"
alias recoil_p90 "recoil 1.2;forumqs;nospread 2"
alias recoil_mac10 "recoil 1.2;forumqs;nospread 2"
alias recoil_ump45 "recoil 1.2;forumqs;nospread 2"
alias recoil_ak47 "recoil 1.9;forumqs;nospread 2"
alias recoil_sg552 "recoil 1.8;forumqs;nospread 2"
alias recoil_m4a1 "recoil 1.74;forumqs;nospread 2"
alias recoil_galil "recoil 1.2;forumqs;nospread 2"
alias recoil_famas "recoil 1.2;forumqs;nospread 2"
alias recoil_aug "recoil 1.7;forumqs;nospread 2"
alias recoil_scout "recoil 1.2;forumqs;nospread 2"
alias recoil_awp "recoil 1.3;forumqs;nospread 2"
alias recoil_g3sg1 "recoil 1.2;forumqs;nospread 2"
alias recoil_sg550 "recoil 1.2;forumqs;nospread 2"
alias recoil_m249 "recoil 1.7;forumqs;nospread 2"
alias recoil_knife "recoil 1.2;forumqs;nospread 2"
alias recoil_tactical "recoil 1.3;forumqs;nospread 2"
alias recoil_flashbang " "
alias recoil_hegrenade " "
alias recoil_smokegrenade " "
alias recoil_c4 " "
alias burst_usp "shoot 2;"
alias burst_glock18 "shoot 2;"
alias burst_deagle "shoot 2;"
alias burst_p228 "shoot 2;"
alias burst_elite "shoot 2;"
alias burst_fiveseven "shoot 2;"
alias burst_xm1014 "shoot 2;"
alias burst_m3 "shoot 2;"
alias burst_mp5 "FighterBurst2;"
alias burst_tmp "FighterBurst2;"
alias burst_p90 "FighterBurst2;"
alias burst_mac10 "FighterBurst2;"
alias burst_ump45 "FighterBurst2;"
alias burst_ak47 "FighterBurst1;"
alias burst_sg552 "FighterBurst1;"
alias burst_m4a1 "FighterBurst1;"
alias burst_galil "FighterBurst1;"
alias burst_famas "FighterBurst1;"
alias burst_aug "FighterBurst1;"
alias burst_scout "shoot 2;"
alias burst_awp "shoot 2;"
alias burst_g3sg1 "shoot 2;"
alias burst_sg550 "shoot 2;"
alias burst_m249 "shoot 2;"
alias burst_knife "shoot 0;"
alias burst_tactical "shoot 2;"
alias burst_flashbang "shoot 0"
alias burst_hegrenade "shoot 0;"
alias burst_smokegrenade "shoot 0;"
alias burst_c4 "shoot 0;"
alias inv_usp "invFighterGun;aimfirstpoint 0"
alias inv_glock18 "invFighterGun;aimfirstpoint 0"
alias inv_deagle "invFighterGun;aimfirstpoint 0"
alias inv_p228 "invFighterGun;aimfirstpoint 0"
alias inv_elite "invFighterGun;aimfirstpoint 0"
alias inv_fiveseven "invFighterGun;aimfirstpoint 0"
alias inv_xm1014 "invFighterShotgun;aimfirstpoint 0"
alias inv_m3 "invFighterShotgun;aimfirstpoint 0"
alias inv_mp5 "invFighterMp5;aimfirstpoint 0"
alias inv_tmp "invFighterMp5;aimfirstpoint 0"
alias inv_p90 "invFighterMp5;aimfirstpoint 0"
alias inv_mac10 "invFighterMp5;aimfirstpoint 0"
alias inv_ump45 "invFighterMp5;aimfirstpoint 0"
alias inv_ak47 "invFighterAk;aimfirstpoint 0"
alias inv_sg552 "invFighterSig;aimfirstpoint 0"
alias inv_m4a1 "invFighterM4a1;aimfirstpoint 1"
alias inv_galil "invFighterM4a1;aimfirstpoint 0"
alias inv_famas "invFighterM4a1;aimfirstpoint 0"
alias inv_aug "invFighterAug;aimfirstpoint 1"
alias inv_scout "invFighterScout;aimfirstpoint 1"
alias inv_awp "invFighterAwp;aimfirstpoint 1"
alias inv_g3sg1 "invFighterScout;aimfirstpoint 1"
alias inv_sg550 "invFighterScout;aimfirstpoint 1"
alias inv_m249 "invFighterPara;aimfirstpoint 0"
alias inv_knife "invFighterMp5;aimfirstpoint 0"
alias inv_tactical "invFighterMp5;aimfirstpoint 0"
alias inv_flashbang " "
alias inv_hegrenade " "
alias inv_smokegrenade " "
alias inv_c4 " "

14. LOADING!...

========================( Auto Config )=============================

//Auto config
config_usp "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"
config_glock18 "FuriousGun;aimfirstpoint 0;"
config_deagle "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"
config_p228 "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"
config_elite "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"
config_fiveseven "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"
config_xm1014 "FuriousShotgun;aimfirstpoint 0;shield 0;forumqs 1;"
config_m3 "FuriousShotgun;aimfirstpoint 0;shield 0;forumqs 1;"
config_mp5 "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"
config_tmp "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"
config_p90 "FuriousMp5;aimfirstpoint 0shield 0;forumqs 1;;"
config_mac10 "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"
config_ump45 "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"
config_ak47 "FuriousAk;aimfirstpoint 0;shield 0;forumqs 1;"
config_sg552 "FuriousSig;aimfirstpoint 0;shield 0;forumqs 1;"
config_m4a1 "FuriousM4a1;aimfirstpoint 0;shield 0;forumqs 1;"
config_galil "FuriousGalil;aimfirstpoint 0;shield 0;forumqs 1;"
config_famas "FuriousFamas;aimfirstpoint 0;shield 0;forumqs 1;"
config_aug "FuriousAug;shield 0;forumqs 1;"
config_scout "FuriousScout;aimfirstpoint 1;shield 0;forumqs 1;"
config_awp "FuriousAwp;aimfirstpoint 1;shield 0;forumqs 1;"
config_g3sg1 "FuriousScout;aimfirstpoint 1;shield 0;forumqs 1;"
config_sg550 "FuriousScout;aimfirstpoint 1;shield 0;forumqs 1;"
config_m249 "FuriousAk;aimfirstpoint 0;shield 0;forumqs 1;"
config_knife "FuriousM4a1;aimfirstpoint 0;shield 0;forumqs 1;"
config_tactical "FuriousGun;aimfirstpoint 0;shield 1;"
config_flashbang "shield 0;forumqs 1;"
config_hegrenade "shield 0;forumqs 1;"
config_smokegrenade "shield 0;forumqs 1;"
config_c4 "shield 0;forumqs 1;"


//Auto config with gsaim
config_usp_gs " "
config_glock18_gs " "
config_deagle_gs " "
config_p228_gs " "
config_elite_gs " "
config_fiveseven_gs " "
config_xm1014_gs " "
config_m3_gs " "
config_mp5_gs " "
config_tmp_gs " "
config_p90_gs " "
config_mac10_gs " "
config_ump45_gs " "
config_ak47_gs " "
config_sg552_gs " "
config_m4a1_gs " "
config_galil_gs " "
config_famas_gs " "
config_aug_gs " "
config_scout_gs " "
config_awp_gs " "
config_g3sg1_gs " "
config_sg550_gs " "
config_m249_gs " "
config_knife_gs " "
config_tactical_gs ""
config_flashbang_gs " "
config_hegrenade_gs " "
config_smokegrenade_gs " "
config_c4_gs " "

//Auto config (reverse by caca)
inv_usp "invFuriousGun;aimfirstpoint 0"
inv_glock18 "invFuriousGun;aimfirstpoint 0"
inv_deagle "invFuriousGun;aimfirstpoint 0"
inv_p228 "invFuriousGun;aimfirstpoint 0"
inv_elite "invFuriousGun;aimfirstpoint 0"
inv_fiveseven "invFuriousGun;aimfirstpoint 0"
inv_xm1014 "invFuriousShotgun;aimfirstpoint 0"
inv_m3 "invFuriousShotgun;aimfirstpoint 0"
inv_mp5 "invFuriousMp5;aimfirstpoint 0"
inv_tmp "invFuriousMp5;aimfirstpoint 0"
inv_p90 "invFuriousMp5;aimfirstpoint 0"
inv_mac10 "invFuriousMp5;aimfirstpoint 0"
inv_ump45 "invFuriousMp5;aimfirstpoint 0"
inv_ak47 "invFuriousAk;aimfirstpoint 0"
inv_sg552 "invFuriousSig;aimfirstpoint 0"
inv_m4a1 "invFuriousM4a1;aimfirstpoint 1"
inv_galil "invFuriousM4a1;aimfirstpoint 0"
inv_famas "invFuriousM4a1;aimfirstpoint 0"
inv_aug "invFuriousAug;aimfirstpoint 1"
inv_scout "invFuriousScout;aimfirstpoint 1"
inv_awp "invFuriousAwp;aimfirstpoint 1"
inv_g3sg1 "invFuriousScout;aimfirstpoint 1"
inv_sg550 "invFuriousScout;aimfirstpoint 1"
inv_m249 "invFuriousPara;aimfirstpoint 0"
inv_knife "invFuriousMp5;aimfirstpoint 0"
inv_tactical "invFuriousMp5;aimfirstpoint 0"
inv_flashbang " "
inv_hegrenade " "
inv_smokegrenade " "
inv_c4 " "

15. LOADING!...

//Hitbox on/off
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"

alias defav "avclear;avadd 0 22.8 4.8 1.4;avadd 1 28.9 4.7 3.7;avadd 2 12.1 6.8 3.8;recoil 1.54;aspeed 2.3"
alias defava "#cl_bob 0;#cl_bobup 0;#c_minpitch 0;#cl_pitchspeed 0"
alias defavx "jumpaim 0;defav;defava"


16. LOADING!...

setinfo "_vgui_menus" "0"

17. LOADING!...


//Hitbox Onner
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"


//AK
alias ak "avadd 0 21.51 3.11 -2.6"
alias ak1 "avadd 1 25.52 5.94 3.13"
alias ak2 "avadd 2 15.12 4.31 3.53"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"

//Ak
alias f "avadd 0 21.11 8.2 2.1"
alias fa "avadd 1 26.4 2.15 2.0"
alias far "avadd 2 12 8 2"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias fart "avclear;f;fa;ak3;far;height_correction 0"


//AK
alias ak "avadd 0 21.41 5.2 1.8"
alias ak1 "avadd 1 25.4 5.7 2.8"
alias ak2 "avadd 2 13.72 3.8 2.91"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"

//4K
alias ak "avadd 0 19.81 8.9 2.4"
alias ak1 "avadd 1 24.3 4.2 2.1"
alias ak2 "avadd 2 15.12 5.8 2.91"
alias ak3 "avadd 3 19.631 6.281 2.183"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil 1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."

/ Sniper Alias' [Swp_Caca]
alias close "wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10"
alias TSR "buy; menuselect 4; menuselect 6; close; buy; menuselect 6"
alias THG "buy; menuselect 1; menuselect 3; close; buy; menuselect 7"
alias TSRTHGGun "TSR; THG; buyequip; menuselect 2; buyequip; menuselect 4; buyequip; menuselect 6; buyequip; menuselect 3; buyequip; menuselect 3; close"


alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 19.9 7.321 3.295;"
alias LastvecDu ";avadd 1 26.54 3.21 4.78;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 20.698 5.87 3.29;"
alias LastvecDu ";avadd 1 26.74 4.56 4.21;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.65;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.85 6.23 2.82;"
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.85 6.23 2.82;"
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23.06 3.43 3.22;"
alias LastvecDu ";avadd 1 29.82 3.86 4;avadd 1 29.82 3.86 4;"
alias LastvecJu ";avadd 2 15.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.35;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 19.9 7.321 3.295;"
alias LastvecDu ";avadd 1 26.54 3.21 4.78;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.85 6.23 2.82;"
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.85 6.23 2.82;"
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 20.698 5.87 3.29;"
alias LastvecDu ";avadd 1 26.74 4.56 4.21;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.65;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 3;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 3;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 0;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 0;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."


//colt vec
alias colt-numbers "avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69"
alias coltvec "avclear;colt-numbers;recoil 1.6;txt [COLT] Vec Loaded!"


// Sc0ut3rZ X aug
alias np1a "avadd 0 22.673 6.8 2.952;avadd 1 27.041 6.2 3.8831"
alias np2a "nospread 1;recoil 1.5"
alias augvec "avclear;np1c;np2c;txt aNaRcHy Aug"

// sig
alias s1 "avadd 22.500 6.7 2.535;avadd 1 27.3 4 5.02"
alias s2 "avadd 22.470 6.7 2.535;avadd 1 26.9 4 5.02"
alias s3 "avadd 22.401 6.7 2.535;avadd 1 26.5 4 5.02"
alias s4 "avadd 0 22.401 6.1 2.7;avadd 1 26.3 4 5.02"
alias sigvec "avclear;s1;s2;s3;s4;nospread 1;recoil 1.739"


// scout
alias scout-numbers2 "avadd 0 23.16 6 3.816;avadd 1 29.89 5 3.391"
alias scoutsetup2 "recoil 1.742;riflespeed;aim 1;shoot 1;scob"
alias scoutvec1 "avclear;targetmode 18;scout-numbers;mode 1;scoutsetup;autowall 1;txt [-]$couT[-]"

//Sc0ut3rZ X Scout
alias scout-numbers "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias scoutsetup "recoil 1.2;aim 1;shoot1"
alias scoutvec "avclear;scout-numbers;mode 1;scoutsetup;autowall 1;txt [X]3LiTe|>uN|< [X] [-]$couT[-]"

// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"

//Sc0ut3rZ X Mp5
alias np1m "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias np2m "nospread 1;recoil 1.2"
alias mp5vec "avclear;np1m;np2m;txt aNaRcHy Mp5"

// ak
alias ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
alias aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
alias akvec "avclear;ak-numbers;aksetup"

// Sc0ut3rz X Para
alias np1p "avadd 0 22.79 6.8 2.95;avadd 1 29.53 6.2 3.87"
alias np2p "nospread 1;recoil 1.7"
alias paravec "avclear;np1p;np2p;txt aNaRcHy Para"

// Sc0ut3rz X Knife
alias np1k "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2k "nospread 1;recoil 2"
alias knifevec "avclear;np1k;np2k;txt aNaRcHy Knife"

// Sc0ut3rz X pistol
alias np1pi "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2pi "nospread 1;recoil 2"
alias pistolvec "avclear;np1k;np2k;txt aNaRcHy Pistol"

//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"

//F3AR-M3H AK
alias ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
alias ak2 "avlcear;ak1;recoil 2.3123;#say \\ OwNaG3 AK V3C // By: FoRumqS | exersion "

// -!- pistol -!-
alias pistol1 "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 1 29.33 3.99 5.01"
alias pistol2 "avclear;pistol1;recoil 1.6;#say ]:[ Deagle PwN ]:[ By: FoRumqS | exersion "

//INC's -[SiG]- 3.0
alias incs "avadd 0 23.42 7.52 3.35;avadd 1 26.43 6.49 3.60"
alias incxs "avclear;incs;recoil 1.62;#say INC's -[SiG]- VeR 3.0"

//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"

//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: FoRumqS | exersion |LOADED|"

//1-shot-fucking owning sig
alias siga "avadd 0 21.3 6.8 3.78"
alias sigb "avadd 1 28.3 2.8 3.78"
alias sig "avclear;siga;sigb;recoil 1.7;txt loaded;#say ]:[ S|G LOADED ]:["

// 1-2 AK
alias ak-numbers "avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias aksetup "recoil 1.85;riflespeed;akb;akbinds"
alias akvec2 "avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: exersion>>>"

//Mp5
alias mp5-1 "avclear;avadd 0 21.129 6.2 2.89 23.629 5.8 2.98 22.629 5.8 2.89;avadd 1 23.629 5.8 2.89 26.629 5.8 2.98 25.629 5.8 2.89;recoil 1.457;txt ***| PURE OWNAGE |***;#say ]:[ aNaRcHy | F3AR-M3H's H3ADSHOT MP5 |Loaded| ]:["

//1 Shot Deagle
alias own1 "avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3"
alias own2 "avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \\ 1 $hot Deagle // By: FoRumqS | exersion |Loaded|"

//1Shot Loaded
alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"
alias h00chi3 "avclear;h00ch1;h00ch2;h00ch3;h00ch4;recoil 1.5;txt *** One Shot Sig/Colt/AK ***"

//Sc0ut3rZ X Pistol
alias SK1 "avadd 0 21.914 6.901 4.12;avadd 1 27.87 4.865 3.909"
alias SK2 "recoil 2.1;nospread 1;autowall 1"
alias pistolvec "avclear;SK1;SK2;txt HMMMMMM"

//INC's -[SiG]- 3.8
alias incss "avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68"
alias incxss "avclear;incss;recoil 1.62;#say -[SiG]- VeR 3.8"

//INC colt
alias inccc "avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66"
alias incxxx "avclear;inccc;recoil 1.53;#say -[COLT]- VeR 3.9"

//INC's -[SiG]- 3.9
alias incsss "avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70"
alias incxsss "avclear;incsss;recoil 1.62;#say -[SiG]- VeR 3.9"

//INC's -[COLT]-4.0
alias incc4 "avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66"
alias incxc4 "avclear;incc4;recoil 1.53;#say -[COLT]-VeR 4.0"

//INC's -[SiG]- 4.0
alias inc4 "avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70"
alias incxs4 "avclear;inc4;recoil 1.62;#say -[SiG]- VeR 4.0"

//INC's -[AK]- 3.0
alias incak "avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias incakk "avclear;incak;recoil 1.83;#say -[AK]- VeR 3.0"

//INC's -[AK]- 3.1
alias incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
alias incakkk "avclear;incakk;recoil 1.83;#say -[AK]- VeR 3.1"

//INC's -[SiG]- 4.1
alias inc44 "avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60"
alias incxss4 "avclear;inc44;recoil 1.62;#say -[SiG]- VeR 4.1"

//INC's -[COLT]-4.1
alias iincc4 "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias incxxc4 "avclear;iincc4;recoil 1.53;#say -[COLT]-VeR 4.1"

//INC's -[COLT]-6.1
alias cleo "avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56"
alias cleos "avclear;cleo;recoil 1.53;#say -[COLT]-VeR 6.1"

//INC's -[MuLti-VeC]-6.1
alias Light "avadd 0 21.339 7.137 2.681; avadd 1 25.424 5.424 4.424"
alias Holy "avadd 0 22.284 7.487 2.681; avadd 1 26.883 6.832 4.424"
alias Liminality "avclear 0;avdraw 0;Light;Holy;autowall 1;recoil 1.6;#say -[MuLti-VeC]-6.1"

//INC's -[MuLti-VeC]-6.1 er
alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;#say -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE"


//Nobob Script by Caca.

alias n0b0b "n0b0b0n"
alias n0b0b0n "cl_rollangle 0;cl_rollspeed 0;cl_bob 0;cl_bobcycle 0;cl_bobup 0;dev1;echo n0b0b = EN4BLED;developer 999999999;alias n0b0b n0b0b0ff"
alias n0b0b0ff "cl_rollangle 450;cl_rollspeed 450;cl_bob 0.01;cl_bobcycle 0.8;dev1;echo n0b0b = D1SABLED;developer 999999999;alias n0b0b n0b0b0n"

bind kp_end "n0b0b"
//Silentrun
alias +sw "+forward"
alias -sw "-forward"
alias swon "bind w +sw"
alias swoff "bind w +forward"
bind F2 swon
bind F3 swoff
echo silentrun f2 on f3 off
echo The New Spectator Hack 2.0 Loaded!
echo Made by C a c a
echo F o r u m q s
// KEY BINDS
bind "kp_enter" "tersspex"
bind "kp_del" "countsspex"

----------------------------------------------
--(Jump DucK)--
----------------------------------------------


alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"

----------------------------------------------
--(Spriteblend)--
----------------------------------------------


alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 1; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"


----------------------------------------------
--(Weapon-Model)--
----------------------------------------------

alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"


----------------------------------------------
--(waLker)--
----------------------------------------------


alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"

----------------------------------------------
--(Radio Aliases)--
----------------------------------------------

alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"


----------------------------------------------
--(Adding Radio Control)--
----------------------------------------------

alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1


----------------------------------------------
--(Radar Toggler)--
----------------------------------------------


alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; developer 0"
alias Radar RadarON
bind "vt" "+voicerecord"
drawradar

----------------------------------------------

alias wpview "wpon"
alias wpon "waypoint on noclip;alias wpview wpoff"
alias wpoff "waypoint off;alias wpview wpon"
bind kp_home "wpview"

zoom_sensitivity_ratio "1.6"

//Yuckfou OWNAGE COLT by f0rumqs
alias Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189 6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"

alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil 0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"


//PureLuck 1337 deagle
alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883 1.73485"
alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"

alias p90vec "avclear;p903;p904;p905;p906;recoil 1.8;txt u)v|2eaL p90"
alias p903 "avadd 0 22.84 7.002 3.68"
alias p904 "avadd 1 26.72 5.03 4.09"
alias p905 "avadd 2 14.63 6.73 3.89"
alias p906 "avadd 3 22.84 7.002 3.68"

alias colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2 11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26 6.85 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"


//SiG
alias sig-number1 "avadd 0 20.13 4.43 2.14;avadd 3 18.34 6.31 1.47;avadd 1 24.43.4.43.2.35;avadd 2 13.43 3.43 3.45"
alias sig-shit "avclear;recoil 1.75;sig-number1"

//HYdros Colt
alias Alpha "avadd 0 19 4.23 2.1"
alias Beta "avadd 1 24 6.63 2.4"
alias Gamma "avadd 2 15 6.2 2.2"
alias Delta "avadd 3 19 4.23 1.8"
alias Epsilon-Setup "avclear;Alpha;Beta;Gamma;Delta;gsaim 1;height_correction 0;nospread 1;recoil 1.67"
alias CRACK2 "avclear;Epsilon-Setup"


alias 1 "avadd 0 21 7 2.7"
alias 2 "avadd 1 27 4 2.3"
alias 3 "avadd 2 14 7 3.4"
alias 4 "avadd 3 21 8 2"
alias BVecOp "gsaim 1;recoil 0.027;height_correction;shake_bonus 0;targetmode 0;nospread 2;dwall 1"
alias Burnlove2 "avclear;1;2;3;4"

deagy
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"

alias deagle0 "avadd 0 20.82 7.53 2.04"
alias deagle1 "avadd 1 26.1 4.2 2.49"
alias deagle2 "avadd 2 15.31 7.52 2.36"
alias deagle3 "avadd 3 21.2 8.4 1.8"
alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"


//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

//Fam4S Tweaked By [JAPS]HYDro
alias o "avadd 0 19.8 8.65 1.79863"
alias osho "avadd 1 23.9542 1.8265 -.74942"
alias osho1 "avadd 2 18.72351 8.65 1.67"
alias HYDro "avadd 3 21.2 8.6 1.68"
alias oshofo "avclear;o;osho;osho1;hydro;recoil 1.32;gsaim 1"

//sig
alias sig-numbers2 "avadd 0 22.218 6.789 2.6732;avadd 1 25.212 5.67136 3.228;avadd 1 11.9175 6.687 3.256;avadd 3 21.61 7.21 2.348"
alias sigvec2 "avclear;sig-numbers2"

//scout
alias scout-numbers2 "avadd 0 21.04 7.59 2.1;avadd 1 26.3 6 3.2;avadd 2 12.04 7.59 2.4;avadd 3 21.04 7.49 2"
alias scoutvec2 "avclear;scout-numbers2"


//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

//COMMANDMENU
alias "togglecommand" "_menuon"
alias "_menuon" "+commandmenu;alias togglecommand _menuoff"
alias "_menuoff" "-commandmenu;alias togglecommand _menuon"
bind "h" "togglecommand"
bind "h" "+commandmenu"
//END OF COMMANDMENU

//Bunny Jump
alias eq "+duck;w;-duck"
alias +eqj "+jump"
alias -eqj "-jump"
alias +eqbunnyx "+eqj;w;eq;w;eq;w;+eqj;w;eq;+eqj"
alias -eqbunnyx "-eqj;w;eq;w;-eqj"
//END OF Bunny Jump

alias +xqzattack "+attack;cl_pitchspeed 3;+lookdown;i;-lookdown;-mlook"
alias -xqzattack "-attack;cl_pitchspeed 210;+mlook"
//Attack Menu
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias +spread "-mlook;i;nospread"
alias -spread "+mlook;i;nospread"
alias +nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias _attack "bind mouse1 +nxspnr"
//End OF Attack Menu

//SilentWalk
alias fasted1 "d1;echo FastWalking: Enabled;d9"
alias fasted0 "d1;echo FastWalking: Disabled;d9"
alias wwclwed1 "d1;echo AntiWWCL Walking: Enabled;d9"
alias wwclwed0 "d1;echo AntiWWCL Walking: Disabled;d9"
alias wwclw_0 "bind shift +swalk;alias wwclw_ echo wwclw_ is : 0;alias wwclw_t wwclw_1;alias wwclwstatus wwclwed1"
alias wwclw_1 "bind shift +wwclswalk;alias wwclw_ echo wwclw_ is : 1;alias wwclw_t wwclw_0;alias wwclwstatus wwclwed0"
alias fastwalk_1 "ex_maxspeed 999999;wait;ex_maxaccel 999999;wait;cl_movespeedkey 0.52;alias fastwalk_ echo fastwalk_ is : 1;alias fastwalk_t fastwalk_0;alias faststatus fasted1"
alias fastwalk_0 "ex_maxspeed 750;wait;ex_maxaccel 2000;wait;cl_movespeedkey 0.52;alias fastwalk_ echo fastwalk_ is : 0;alias fastwalk_t fastwalk_1;alias faststatus fasted0"
alias +wwclswalk "+speed"
alias -wwclswalk "-speed"
alias +swalk "fastwalk_0;+speed"
alias -swalk "fastwalk_1;-speed"
bind shift "+swalk"
alias walkview "swalkon"
alias swalkon "bind shift +swalk;echo Silent Walk : Enabled !;alias walkview swalkoff"
alias swalkoff "bind shift +speed;echo Silent Walk : Disabled !;alias walkview swalkon"
//END Of Silentwalk

//AimerZ
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+r
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst caca 1 30 1 0 0.05 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0
bind "SPACE" "+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait"
bind mouse1 "+attack; adjust_crosshair; _ adjust_crosshair; cl_updaterate 30; cl_cmdrate 30"
bind "a" "+moveleft; cl_updaterate 80; cl_cmdrate 80"
bind "d" "+moveright; cl_updaterate 80; cl_cmdrate 80"
bind "s" "+back; cl_updaterate 80; cl_cmdrate 80"
bind "w" "+forward; cl_updaterate 80; cl_cmdrate 80"
cl_dynamiccrosshair 0
cl_radartype 1
net_graph 3
bind "F1" "amx_kickmenu"
bind "F2" "amx_banmenu"
bind "F3" "amx_slapmenu"
gl_polyoffset -100
hud_fastswitch 1
developer 1
fps_max 300
wait

PERFORMANCE_PLAY enable
PERFORMANCE_PLAY 1 "x.112255021" "-gameload" "+gameplay" value "1"
PERFORMANCE_PLAY 2 "x.112255022" "-gameload" "+gameplay" value "1"
PERFORMANCE_PLAY 3 "x.112255023" "-gameload" "+gameplay" value "1"
PERFORMANCE_PLAY 4 "x.112255024" "-gameload" "+gameplay" value "1"
PERFORMANCE_PLAY 5 "x.112255025" "-gameload" "+gameplay" value "1"
PERFORMANCE_PLAY 6 "x.112255026" "-gameload" "+gameplay" value "1"
PERFORMANCE_PLAY 7 "x.112255027" "-gameload" "+gameplay" value "1"
PERFORMANCE_PLAY 8 "x.112255028" "-gameload" "+gameplay" value "1"
PERFORMANCE_PLAY 9 "x.112255029" "-gameload" "+gameplay" value "1"

PERFORMANCE_LOAD enable
PERFORMANCE_LOAD 1 "x.242222222" "+gameload" "-gameplay" value= "1"
PERFORMANCE_LOAD 2 "x.243333333" "+gameload" "-gameplay" value= "1"
PERFORMANCE_LOAD 3 "x.244444444" "+gameload" "-gameplay" value= "1"
PERFORMANCE_LOAD 4 "x.245555555" "+gameload" "-gameplay" value= "1"
PERFORMANCE_LOAD 5 "x.246666666" "+gameload" "-gameplay" value= "1"
PERFORMANCE_LOAD 6 "x.247777777" "+gameload" "-gameplay" value= "1"
PERFORMANCE_LOAD 7 "x.248888888" "+gameload" "-gameplay" value= "1"

PERFORMANCE_SERVER enable
PERFORMANCE_SERVER 1 "1x999999990" "-gameload" "+gameplay" value= "1"
PERFORMANCE_SERVER 2 "1x999999909" "-gameload" "+gameplay" value= "1"
PERFORMANCE_SERVER 3 "1x999999099" "-gameload" "+gameplay" value= "1"
PERFORMANCE_SERVER 4 "1x999990999" "-gameload" "+gameplay" value= "1"
PERFORMANCE_SERVER 5 "1x999909999" "-gameload" "+gameplay" value= "1"
PERFORMANCE_SERVER 6 "1x999099999" "-gameload" "+gameplay" value= "1"
PERFORMANCE_SERVER 7 "1x990999999" "-gameload" "+gameplay" value= "1"
PERFORMANCE_SERVER 8 "1x909999999" "-gameload" "+gameplay" value= "1"
PERFORMANCE_SERVER 9 "1x099999999" "-gameload" "+gameplay" value= "1"

____________________________________________________________________

Ping & Latency Boost Scripts All SxE [Moster CFG By ErroR]
____________________________________________________________________


setping enable
setping min "cl_latency -90" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -80" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -70" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -60" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -50" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -40" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -30" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -20" "-gameload" "+gameplay" value= "1"
setping min "cl_latency -10" "-gameload" "+gameplay" value= "1"

=============== Monster ===============

ping.fix1 "enable" +1
ping_add "90" "90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10"+ping.fix1
ping_add "80" "90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10"+ping.fix1
ping_add "70" "90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10"+ping.fix1
ping_add "60" "90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10"+ping.fix1
ping_add "50" "90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10"+ping.fix1
ping_add "40" "90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10"+ping.fix1
ping_add "30" "90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10"+ping.fix1
ping_add "20" "90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10"+ping.fix1
ping_add "10" "90 85 80 75 70 65 60 55 50 45 40 35 30 25 20 15 10"+ping.fix1
ping_fix2 "enable" +1
ping_booster "-85" "5 5 5 5 5 5 5 5 5"+ping.fix2
ping_booster "-75" "5 5 5 5 5 5 5 5 5"+ping.fix2
ping_booster "-65" "5 5 5 5 5 5 5 5 5"+ping.fix2
ping_booster "-55" "5 5 5 5 5 5 5 5 5"+ping.fix2
ping_booster "-45" "5 5 5 5 5 5 5 5 5"+ping.fix2
ping_booster "-35" "5 5 5 5 5 5 5 5 5"+ping.fix2
ping_booster "-25" "5 5 5 5 5 5 5 5 5"+ping.fix2
ping_booster "-15" "5 5 5 5 5 5 5 5 5"+ping.fix2
ping_fix3 "enable" +1
ping_trigger "1" "999 -1"+ping_fix3
ping_trigger "2" "999 -1"+ping_fix3
ping_trigger "3" "999 -1"+ping_fix3
ping_trigger "4" "999 -1"+ping_fix3
ping_trigger "5" "999 -1"+ping_fix3
ping_trigger "6" "999 -1"+ping_fix3
ping_trigger "7" "999 -1"+ping_fix3
ping_trigger "8" "999 -1"+ping_fix3
ping_trigger "9" "999 -1"+ping_fix3
ping_trigger "10" "999 -1"+ping_fix3
+end
+end
+end

=============== Monster ===============

pingboost_enable=1
pingboost_value=extraFMset
pingboost_root=+
+set
+set
+set
set_value = "cl_latency -120"+extraFMset
set_value = "cl_latency -110"+extraFMset
set_value = "cl_latency -100"+extraFMset
set_value = "cl_latency -90"+extraFMset
set_value = "cl_latency -80"+extraFMset
set_value = "cl_latency -70"+extraFMset
set_value = "cl_latency -60"+extraFMset
set_value = "cl_latency -50"+extraFMset
set_value = "cl_latency -40"+extraFMset
set_value = "cl_latency -30"+extraFMset
set_value = "cl_latency -20"+extraFMset
set_value = "cl_latency -10"+extraFMset
+boost
+boost
+boost
add="hl.exe"(+process) "extraFMset"
+end
+end
+end

=============== Monster ===============

latency.fix1 "enable" +1
latency_add "800" "100 50 0"+latency.fix1
latency_add "700" "100 50 0"+latency.fix1
latency_add "600" "100 50 0"+latency.fix1
latency_add "500" "100 50 0"+latency.fix1
latency_add "400" "100 50 0"+latency.fix1
latency_add "300" "100 50 0"+latency.fix1
latency_add "200" "100 50 0"+latency.fix1
latency_add "100" "100 50 0"+latency.fix1
cl_latency enable
cl_latency "-90"
cl_latency "-80"
cl_latency "-70"
cl_latency "-60"
cl_latency "-50"
cl_latency "-40"
cl_latency "-30"
cl_latency "-20"
latency.fix2 "enable" +1
latency_online_mode "1" "14 02 33 54 13 43 12 56 12"+latency.fix2
latency_online_mode "2" "14 05 33 54 13 43 12 56 12"+latency.fix2
latency_online_mode "3" "14 02 23 54 13 43 12 56 12"+latency.fix2
latency_online_mode "4" "14 02 33 14 13 43 12 56 12"+latency.fix2
latency_online_mode "5" "14 02 33 54 43 43 12 56 12"+latency.fix2
latency_online_mode "6" "14 02 33 54 13 63 12 56 12"+latency.fix2
latency_online_mode "7" "14 02 33 54 13 43 72 56 12"+latency.fix2
latency_online_mode "8" "14 02 33 54 13 43 12 52 12"+latency.fix2
latency_online_mode "9" "14 02 33 54 13 43 12 56 32"+latency.fix2
latency_online_mode "10" "14 02 33 54 13 43 12 55 12"+latency.fix2
latency_online_mode "11" "14 02 33 54 13 43 16 56 12"+latency.fix2
latency_online_mode "12" "14 02 33 54 13 44 12 56 12"+latency.fix2
latency_online_mode "13" "14 02 33 54 17 43 12 56 12"+latency.fix2
latency_online_mode "14" "14 02 33 51 13 43 12 56 12"+latency.fix2
latency_online_mode "15" "14 02 32 54 13 43 12 56 12"+latency.fix2
latency_online_mode "16" "14 03 33 54 13 43 12 56 12"+latency.fix2
latency_online_mode "17" "11 02 33 54 13 43 12 56 12"+latency.fix2
latency_online_mode "18" "14 04 33 54 13 43 12 56 12"+latency.fix2
latency_online_mode "19" "14 02 35 54 13 43 12 56 12"+latency.fix2
latency_online_mode "20" "14 02 33 63 13 43 12 56 12"+latency.fix2
latency_online_mode "21" "14 02 33 54 18 43 12 56 12"+latency.fix2
latency_online_mode "22" "14 02 33 54 13 12 12 56 12"+latency.fix2
latency_online_mode "23" "14 02 33 54 13 43 16 56 12"+latency.fix2
latency_online_mode "24" "14 02 33 54 13 43 12 15 12"+latency.fix2
latency_online_mode "25" "14 02 33 54 13 43 12 56 53"+latency.fix2
latency_online_mode "26" "14 02 33 54 13 43 12 23 12"+latency.fix2
latency_online_mode "27" "14 02 33 54 13 43 25 56 12"+latency.fix2
latency_online_mode "28" "14 02 33 54 13 23 12 56 12"+latency.fix2
latency_online_mode "29" "14 02 33 27 23 43 12 56 12"+latency.fix2
latency_online_mode "30" "14 02 81 54 13 43 12 56 12"+latency.fix2
+end
+end

____________________________________________________________________

Spotfix Scripts All SxE [Moster CFG By ErroR]
____________________________________________________________________


spot_fix "1" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "2" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "3" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "4" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "5" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "6" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "7" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "8" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "9" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "10" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "11" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "12" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "13" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "14" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "15" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "16" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "17" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "18" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "19" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "20" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "21" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "22" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "23" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "24" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "25" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "26" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "27" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "28" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "29" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable
spot_fix "30" -gameload +gameplay "0.1 0.14 0.534;1.2 1.18 1.672";spot_add "-000000;+1";+1:1;+enable

____________________________________________________________________

Models-clear Scripts All SxE [Moster CFG By ErroR]
____________________________________________________________________


mdl clear_models
clear_models

mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl ov 1 2 2.6
mdl clear_models
clear_models

mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl ov 1 2 2.6

____________________________________________________________________

Weapon-colt Sctipts All SxE [Moster CFG By ErroR]
____________________________________________________________________


weapon_clot ak47 06.0.0.222.-2
weapon_clot ak47.activate 1
weapon_clot m4a1 06.0.0.222.-2
weapon_clot m4a1.activate 1
weapon_clot deagle 06.0.1.230.-2
weapon_clot deagle.activate 1
Weapon_clot glock18 06.0.1.230.-2
weapon_clot glock18.activate 1
weapon_clot usp 06.0.1.230.-2
weapon_clot usp.activate 1
weapon_clot famas 06.0.0.222.-2
weapon_clot famas.activate 1
weapon_clot mp5 06.0.1.230.-2
weapon_clot mp5.activate 1
weapon_clot awp 06.0.0.227.-2
weapon_clot awp.activate 1
weapon_clot galil 06.0.0.222.-2
weapon_clot galil.activate 1
weapon_clot scout 06.0.0.227.-2
weapon_clot scout.activate 1
weapon_clot ump45 06.0.0.227.-2
weapon_clot ump45.activate 1
weapon_clot low 06.0.0.227.-2
weapon_clot low.activate 1
weapon_clot xetend 06.0.1.230.-2
weapon_clot xetend.activate 1

____________________________________________________________________

No-Recoil Scripts All SxE [Moster CFG By ErroR]
____________________________________________________________________


Monster set_norecoil_id "1" "1.9" "hl.exe"
Monster set_norecoil_id "2" "1.9" "hl.exe"
Monster set_norecoil_id "3" "1.9" "hl.exe"
Monster set_norecoil_id "4" "1.9" "hl.exe"
Monster set_norecoil_id "5" "1.9" "hl.exe"
Monster set_norecoil_id "6" "1.9" "hl.exe"
Monster set_norecoil_id "7" "1.9" "hl.exe"
Monster set_norecoil_id "8" "1.9" "hl.exe"
Monster set_norecoil_id "9" "1.9" "hl.exe"
Monster set_norecoil_id "10" "1.9" "hl.exe"
Monster set_norecoil_id "11" "1.9" "hl.exe"
Monster set_norecoil_id "12" "1.9" "hl.exe"
Monster set_norecoil_id "13" "1.9" "hl.exe"
Monster set_norecoil_id "14" "1.9" "hl.exe"
Monster set_norecoil_id "15" "1.9" "hl.exe"
Monster set_norecoil_id "16" "1.9" "hl.exe"
Monster set_norecoil_id "17" "1.9" "hl.exe"
Monster set_norecoil_id "18" "1.9" "hl.exe"
Monster set_norecoil_id "19" "1.9" "hl.exe"
Monster set_norecoil_id "20" "1.9" "hl.exe"


MosterNoRecoil "Recoil 1.11;recoil min -100"
MosterNoRecoil "Recoil 1.11;recoil min -90"
MosterNoRecoil "Recoil 1.11;recoil min -80"
MosterNoRecoil "Recoil 1.11;recoil min -70"
MosterNoRecoil "Recoil 1.11;recoil min -60"
MosterNoRecoil "Recoil 1.11;recoil min -50"
MosterNoRecoil "Recoil 1.11;recoil min -40"
MosterNoRecoil "Recoil 1.11;recoil min -30"
MosterNoRecoil "Recoil 1.11;recoil min -20"
MosterNoRecoil "Recoil 1.11;recoil min -10"

norecoil:usp_vec" "avclear;txt usp_vec"
norecoil:glock18_vec" "avclear;txt glock18_vec"
norecoil:p228_vec" "avclear;txt p228_vec"
norecoil:deagle_vec" "avclear;txt deagle_vec"
norecoil:elite_vec" "avclear;txt elite_vec"
norecoil:fiveseven_vec" "avclear;txt fiveseven_vec"
norecoil:m3_vec" "avclear;txt m3_vec"
norecoil:xm1014_vec" "avclear;txt xm1014_vec"
norecoil:mp5_vec" "avclear;txt mp5_vec"
norecoil:tmp_vec" "avclear;txt tmp_vec"
norecoil:p90_vec" "avclear;txt p90_vec"
norecoil:mac10_vec" "avclear;txt mac10_vec"
norecoil:ump45_vec" "avclear;txt ump45_vec"
norecoil:ak47_vec" "avclear;txt ak47_vec"
norecoil:m4a1_vec" "avclear;txt m4a1_vec"
norecoil:aug_vec" "avclear;txt aug_vec"
norecoil:sg552_vec" "avclear;txt sg552_vec"
norecoil:galil_vec" "avclear;txt galil_vec"
norecoil:famas_vec" "avclear;txt famas_vec"
norecoil:scout_vec" "avclear;txt scout_vec"
norecoil:sg550_vec" "avclear;txt sg550_vec"
norecoil:g3sg1_vec" "avclear;txt g3sg1_vec"
norecoil:awp_vec" "avclear;txt awp_vec"
norecoil:m249_vec" "avclear;txt m249_vec"
norecoil:knife_vec" "avclear;txt knife_vec"

recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "


"*" "Anti-Recoil"
{
}
{
"*" "Mouse 1" "bind mouse1 +attack"
"*" "Mouse 2" "bind mouse2 +attack"
"*" "Mouse 3" "bind mouse3 +attack"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
# Recoil Pagnification Setting #

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
/ syntax of avadd :
/ first param -> 0=stand, 1=duck
/ second param -> height
/ third param -> forward
/ last param -> right

// """""""""""""""""""""""""""""""""""""""""""" //

// """""""""""""""""""""""""""""""""""""""""""" //
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
deagle 1 999 0.01 0.01 0.02 0
usp 1 999 0.01 0.01 0.02 0
// """""""""""""""""""""""""""""""""""""""""""" //
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
deagle 1 999 0.01 0.01 0.02 00.02 0

#recoil_ak47 "1 10 1 0 0.05 0"
#recoil_ak47 "2 20 0.25 0.35 0.05 0"
#recoil_ak47 "3 50 0.15 0.45 0.05 4"
#recoil_ak47 "4 999 0.07 0.4 0.05 52"
#recoil_aug "1 30 1 0 0.05 0"
#recoil_aug "2 60 0.25 0.35 0.05 0"
#recoil_aug "3 110 0.15 0.45 0.05 4"
#recoil_aug "4 999 0.05 0.43 0.2 12"
#recoil_awp "1 3 1 0 0.02 0"
#recoil_awp "2 5 1 0 0.04 16"
#recoil_awp "3 999 1 0 0.45 28"
#recoil_c4 "1 999 1 0 0 2"
#recoil_deagle "1 999 0.01 0.01 0.02 0"
#recoil_elite "1 15 0.01 0.01 0.02 0"
#recoil_elite "2 999 0.07 0.15 0.05 0"
#recoil_fiveseven "1 999 0.01 0.01 0.02 0"
#recoil_flashbang "1 999 1 0 0 2"
#recoil_g3sg1 "1 3 1 0 0.02 0"
#recoil_g3sg1 "2 5 1 0 0.02 16"
#recoil_g3sg1 "3 120 1 0 0.05 60"
#recoil_g3sg1 "4 999 0.05 0.4 0.05 60"
#recoil_glock18 "1 999 0.01 0.01 0.02 0"
#recoil_hegrenade "1 999 1 0 0 2"
#recoil_knife "1 3 1 0 0 0"
#recoil_knife "2 999 1 0 0.1 2"
#recoil_m249 "1 45 1 0 0.05 0"
#recoil_m249 "2 999 0.05 0.5 0.05 4"
#recoil_m3 "1 999 1 0 0.2 0"
#recoil_m4a1 "1 10 1 0 0.05 0"
#recoil_m4a1 "2 20 0.25 0.35 0.05 0"
#recoil_m4a1 "3 80 0.15 0.45 0.05 0"
#recoil_m4a1 "4 999 0.07 0.4 0.05 4"
#recoil_mac10 "1 40 1 0 0.05 0"
#recoil_mac10 "2 120 0.35 0.25 0.04 0"
#recoil_mac10 "3 999 0.11 0.25 0.05 4"
#recoil_mp5 "1 40 1 0 0.05 0"
#recoil_mp5 "2 120 0.45 0.25 0.05 0"
#recoil_mp5 "3 999 0.11 0.25 0.05 4"
#recoil_p228 "1 999 0.01 0.01 0.02 0"
#recoil_p90 "1 20 1 0 0.05 0"
#recoil_p90 "2 120 0.1 0.25 0.05 0"
#recoil_p90 "3 999 0.11 0.25 0.05 4"
#recoil_scout "1 3 1 0 0.02 0"
#recoil_scout "2 5 1 0 0.04 16"
#recoil_scout "3 999 1 0 0.45 28"
#recoil_sg550 "1 3 1 0 0.02 0"
#recoil_sg550 "2 30 1 0 0.04 16"
#recoil_sg550 "3 999 0.3 0.1 0.05 60"
#recoil_sg552 "1 30 1 0 0.05 0"
#recoil_sg552 "2 60 0.25 0.35 0.05 0"
#recoil_sg552 "3 110 0.15 0.45 0.05 8"
#recoil_sg552 "4 999 0.05 0.43 0.2 12"
#recoil_smokegrenade "1 999 1 0 0 2"
#recoil_tmp "1 20 1 0 0 0"
#recoil_tmp "2 100 0.3 0.3 0.02 0"
#recoil_tmp "3 999 0.1 0.3 0.05 4"
#recoil_ump45 "1 40 1 0 0.05 0"
#recoil_ump45 "2 120 0.45 0.25 0.05 0"
#recoil_ump45 "3 999 0.11 0.25 0.05 4"
#recoil_usp "1 999 0.01 0.01 0.02 0"

// """""""""""""""""""""""""""""""""""""""""""" //

"*" "Anti-Recoil Ownage"
{
}
"*" ".:: Anti-Recoil Binds"
{
"*" "Mouse 1" "bind mouse1 +afire"
"*" "Mouse 2" "bind mouse2 +afire"
"*" "Mouse 3" "bind mouse3 +afire"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
"*" ".:: General Settings"
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
"*" ".:: Ownage Settings"
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
"*" ".:: Specific Settings"
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
"*" ".:: Ownage Weapon Packs"
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}
/Auto Recoil
recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_forumqs "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "

// No Recoil Deagle

recoil_deagle "recoil 1.3;nospread 2"
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
recoilSw_deagle "recoil 0.16"
recoil_deagle "recoil 1.3;nospread 2"
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
recoilSw_deagle "recoil 0.16"
d_deagle 224 16 32 16
recoilSw_deagle "recoil 0.16"

=============== Monster ===============

Anti-Recoil; Recoil;spread(*)aim&shootAttack_Glock18 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_P228 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Deagle )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_FiveSeven )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Elite )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_M3 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Xm1014 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Mac10 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Tmp )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Mp5Navy )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Ump45 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_P90 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Famas )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Galil )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_M4a1 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Ak47 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Sg552 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Aug )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Scout )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Awp )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Sg550 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_G3sg1 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_M249 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Knife )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"

=============== Monster ===============

MosterNoRecoil "Recoilsw 081.1 -80"
MosterNoRecoil "Recoilsw 081.1 -70"
MosterNoRecoil "Recoilsw 081.1 -60"
MosterNoRecoil "Recoilsw 081.1 -50"
MosterNoRecoil "Recoilsw 081.1 -40"
MosterNoRecoil "Recoilsw 081.1 -30"
MosterNoRecoil "Recoilsw 081.1 -20"
MosterNoRecoil "Recoilsw 081.1 -10"


recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilforum_qs "recoil 1.213"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"

set norecoil1 "+attack; wait 12; -attack; +lookdown; wait 15; -lookdown"
bind mouse1 "vstr norecoil1"

set norecoil2 "+attack; wait 12; -attack; +lookdown; wait 12; -lookdown"
bind mouse1 "vstr norecoil2"

set norecoil3 "+attack; wait 12; -attack; +lookdown; wait 10; -lookdown"
bind mouse1 "vstr norecoil3"

set norecoil4 "+attack; wait 12; -attack; +lookdown; wait 8; -lookdown"
bind mouse1 "vstr norecoil4"

set norecoil5 "+attack; wait 12; -attack; +lookdown; wait 6; -lookdown"
bind mouse1 "vstr norecoil5"

set norecoil6 "+attack; wait 12; -attack; +lookdown; wait 4; -lookdown"
bind mouse1 "vstr norecoil6"

set norecoil7 "+attack; wait 12; -attack; +lookdown; wait 3; -lookdown"
bind mouse1 "vstr norecoil7"

set norecoil8 "+attack; wait 12; -attack; +lookdown; wait 2; -lookdown"
bind mouse1 "vstr norecoil8"

bind kp_end "exec norecoil1"
bind kp_downarrow "exec norecoil2"
bind kp_pgdn "exec norecoil3"
bind kp_leftarrow "exec norecoil4"
bind kp_5 "exec norecoil5"
bind kp_rightarrow "exec norecoil6"
bind kp_home "exec norecoil7"
bind kp_uparrow "exec norecoil8"
bind kp_pgup "exec recoilon"

bind mouse1 "+attack;wait;wait;cl_pitchspeed 1.4"

=============== Monster ===============

booster_show_connmsg 1
booster_autofps 1000
booster_lite_mode 3
booster_minsleepms 1
booster_force_systicrate 10000
booster_cpu_enabled 0
booster_cpu_spikemax 3
booster_cpu_spikelevel 75
booster_cpu_floor 50
booster_cpu_mminc 2
booster_cpu_quiettime 300
booster_cpu_mmmin 1
booster_cpu_mmmax 3
booster_lite_extra_sleep_frequency 0
booster_trigger_cmd 1

=============== Monster ===============

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0

=============== Monster ===============

MosterNoRecoil "RECOILADD 100000.1;recoil_add_min 09"
MosterNoRecoil "RECOILADD 100000.1;recoil_add_min 08"
MosterNoRecoil "RECOILADD 100000.1;recoil_add_min 07"
MosterNoRecoil "RECOILADD 100000.1;recoil_add_min 06"
MosterNoRecoil "RECOILADD 100000.1;recoil_add_min 05"
MosterNoRecoil "RECOILADD 100000.1;recoil_add_min 04"
MosterNoRecoil "RECOILADD 100000.1;recoil_add_min 03"
MosterNoRecoil "RECOILADD 100000.1;recoil_add_min 02"
MosterNoRecoil "RECOILADD 100000.1;recoil_add_min 01"

recoil_add GLOCK 1.250000
recoil_add P228 1.110000
recoil_add DEAGLE 1.054200
recoil_add FIVE-SEVEN 1.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.900000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.870000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.870000
recoil_add FAMAS 1.175000
recoil_add AUG 1.748000
recoil_add SG550 1.800000
recoil_add recoil 0.000000
recoil_add GLOCK 0.300000
recoil_add P228 0.110000
recoil_add DEAGLE 0.034200
recoil_add FIVE-SEVEN 0.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.700000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.800000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.550000
recoil_add FAMAS 1.035000
recoil_add AUG 1.748000
recoil_add SG550 0.800000

wwclconfig_check inv_usp "invFuriousGun;aimfirstpoint 0"
wwclconfig_check inv_glock18 "invFuriousGun;aimfirstpoint 0"
wwclconfig_check inv_deagle "invFuriousGun;aimfirstpoint 0"
wwclconfig_check inv_p228 "invFuriousGun;aimfirstpoint 0"
wwclconfig_check inv_elite "invFuriousGun;aimfirstpoint 0"
wwclconfig_check inv_fiveseven "invFuriousGun;aimfirstpoint 0"
wwclconfig_check inv_xm1014 "invFuriousShotgun;aimfirstpoint 0"
wwclconfig_check inv_m3 "invFuriousShotgun;aimfirstpoint 0"
wwclconfig_check inv_mp5 "invFuriousMp5;aimfirstpoint 0"
wwclconfig_check inv_tmp "invFuriousMp5;aimfirstpoint 0"
wwclconfig_check inv_p90 "invFuriousMp5;aimfirstpoint 0"
wwclconfig_check inv_mac10 "invFuriousMp5;aimfirstpoint 0"
wwclconfig_check inv_ump45 "invFuriousMp5;aimfirstpoint 0"
wwclconfig_check inv_ak47 "invFuriousAk;aimfirstpoint 0"
wwclconfig_check inv_sg552 "invFuriousSig;aimfirstpoint 0"
wwclconfig_check inv_m4a1 "invFuriousM4a1;aimfirstpoint 1"
wwclconfig_check inv_galil "invFuriousM4a1;aimfirstpoint 0"
wwclconfig_check inv_famas "invFuriousM4a1;aimfirstpoint 0"
wwclconfig_check inv_aug "invFuriousAug;aimfirstpoint 1"
wwclconfig_check inv_scout "invFuriousScout;aimfirstpoint 1"
wwclconfig_check inv_awp "invFuriousAwp;aimfirstpoint 1"
wwclconfig_check inv_g3sg1 "invFuriousScout;aimfirstpoint 1"
wwclconfig_check inv_sg550 "invFuriousScout;aimfirstpoint 1"
wwclconfig_check inv_m249 "invFuriousPara;aimfirstpoint 0"
wwclconfig_check inv_knife "invFuriousMp5;aimfirstpoint 0"
wwclconfig_check inv_tactical "invFuriousMp5;aimfirstpoint 0"
wwclconfig_check inv_flashbang " "
wwclconfig_check inv_hegrenade " "
wwclconfig_check inv_smokegrenade " "
wwclconfig_check inv_c4 " "

____________________________________________________________________

Setbrust Sctipts All SxE [Moster CFG By ErroR]
____________________________________________________________________


setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0

____________________________________________________________________

Seta Sctipts All SxE [Moster CFG By ErroR]
____________________________________________________________________


seta gameinter "1"
seta gameplay "1"
seta gameload "1"
seta nobot "0"
seta rate "25000"
seta cl_conTimeStamps "0"
seta cl_demoRecordMessage "0"
seta cl_allowConsoleChat "1"
seta winkey_disable "1"
seta r_railCoreWidth "1"
seta r_railWidth "30"
seta r_railSegmentLength "32"
seta cg_railtrailtime "150"
seta color1 "13"
seta color2 "26"
seta safemode "0"
seta vec_min "10"
seta vec_max "300"
seta vec_add "211.1"
seta sxe "1"
seta sxe-protect "1"
seta minprotect "1"
seta autospot "2"
seta decalslimit "200"
seta spec_enable "1"
seta spec_spchtdirector "1"
seta spec_nodirector "0"
seta safe_mode "0"
seta auto_predgun "0"
seta auto_predback "0"
seta auto_burst "0"
seta auto_hidefps "1"
seta auto_decals "1"
seta bot_nohigh "0"
seta bot_noaim "1"
seta echo_type "2"
seta hook "1"
seta find_to "+1"
seta ini "1"
seta shift_mode "0"
seta spitch "0"
seta auto_spitch "0"
seta auto_recoil "1.9"
seta sensitivity "1.0"
seta cl_mouseAccel "0.03"
seta cl_mouseAccelPower "2"
seta cg_chatBeep "0"
seta cg_killBeep "8"
seta cg_teamChatBeep "1"
seta cg_chatHistoryLength "5"
seta cg_drawTeamOverlay "2"
seta cg_selfOnTeamOverlay "0"
seta cl_mouseSensCap "0"
seta cl_mouseAccelOffset "0"
seta m_cpi "0"
seta m_yaw "0.018"
seta m_pitch "0.018"
seta m_filter "0"
seta in_mouse "2"
seta cg_hudfiles "delta.lst"
seta model "doom/blue"
seta headmodel "doom/blue"
seta cg_forceTeamModel "doom/blue"
seta cg_forceEnemyModel "keel/bright"
seta cg_enemyHeadcolor "0x00ff00ff"
seta cg_enemyUppercolor "0x00ff00ff"
seta cg_enemyLowercolor "0x00ff00ff"
seta cg_teamHeadcolor "0x0000ffff"
seta cg_teamUppercolor "0x0000ffff"
seta cg_teamLowercolor "0x0000ffff"
seta cg_forceEnemyWeaponColor "1"
seta cg_forceTeamWeaponColor "1"
seta bot_nochat "1"
seta con_background "0"
seta con_height "0.7"
seta con_opacity "0.9"
seta con_speed "1000"
seta con_scale "0.9"
seta con_timestamp "0"
seta con_noprint "0"
seta ui_clantagpos "0"
seta r_picmip "5"
seta r_overbrightbits "1"
seta r_mapoverbrightbits "10"
seta r_mapOverbrightCap "110"
seta r_gamma "1.33"
seta r_subdivisions "80"
seta r_lodbias "0"
seta r_mode "9"
seta r_displayrefresh "120"
seta r_fastSky "0"
seta r_fastSkyColor "0x000000"
seta r_fullbright "0"
seta r_simpleMipMaps "0"
seta r_fullscreen "1"
seta r_lightmap "0"
seta r_vertexlight "1"
seta r_intensity "1"
seta r_enablePostProcess "1"
seta r_lodscale "50"
seta r_dynamiclight "0"
seta r_inBrowserMode "5"
seta r_ignorehwgamma "0"
seta r_enableBloom "0"
seta r_enableColorCorrect "1"
seta r_texturemode "gl_linear_mipmap_linear"
seta r_contrast "1"
seta r_teleporterFlash "0"
seta r_depthbits "0"
seta r_stencilbits "0"
seta r_stereo "0"
seta r_colorbits "32"
seta r_bloomBrightThreshold "0.06"
seta r_bloomSaturation "1"
seta r_bloomIntensity "0.3"
seta r_bloomSceneSaturation "1"
seta r_bloomSceneIntensity "1"
seta r_bloomBlurRadius "5"
seta r_bloomBlurFalloff "0.75"
seta r_bloomBlurScale "1.0"
seta r_bloomPasses "1"
seta cg_fov "100"
seta cg_zoomfov "55"
seta cg_drawfps "0"
seta cg_drawgun "0"
seta cg_lagometer "0"
seta cg_chatBeep "0"
seta cg_killBeep "8"
seta cg_teamChatBeep "1"
seta cg_chatHistoryLength "5"
seta cg_drawTeamOverlay "2"
seta cg_selfOnTeamOverlay "0"
seta cg_clanOnTeamOverlay "0"
seta cg_drawTeamOverlayOpacity "0.33"
seta cg_drawTeamOverlayX "0"
seta cg_drawTeamOverlayY "-25"
seta cg_drawCrosshair "6"
seta cg_drawCrosshairTeamHealth "2"
seta cg_drawCrosshairTeamSize "0.15f"
seta cg_drawCrosshairNames "0.7"
seta cg_crosshairSize "1"
seta cg_crosshairColor "5"
seta cg_crosshairPulse "0"
seta cg_crosshairBrightness "1"
seta cg_itemFx "3"
seta cg_simpleitems "1"
seta cg_simpleitemsradius "21"
seta cg_gibs "0"
seta com_blood "0"
seta cg_draw3dicons "0"
seta cg_bob "0"
seta cg_marks "0"
seta cg_impactMarkTime "0"
seta cg_impactSparks "0"
seta cg_impactSparksLifetime "250"
seta cg_impactSparksSize "7"
seta cg_impactSparksVelocity "64"
seta cg_kickScale "0"
seta cg_levelTimerDirection "0"
seta cg_drawattacker "0"
seta cg_drawFriend "1"
seta cg_drawAmmoWarning "0"
seta cg_truelightning ".85"
seta cg_trueShotgun "0"
seta cg_WeaponBar "3"
seta cg_drawFullWeaponBar "0"
seta cg_scoreplums "0"
seta cg_brasstime "0"
seta cg_switchonempty "1"
seta cg_allowTaunt "0"
seta cg_followpowerup "0"
seta cg_drawrewards "1"
seta cg_predictLocalRailShots "1"
seta cg_predictItems "0"
seta cg_playerLean "1"
seta cg_filter_Angles "0"
seta cg_gunX "0"
seta cg_gunY "0"
seta cg_gunZ "0"
seta cg_autoswitch "0"
seta cg_autoAction "3"
seta cg_shadows "1"
seta cg_drawPregameMessages "0"
seta cg_drawSpecMessages "0"
seta cg_playernames "0"
seta cg_compHud "1"
seta cg_switchToEmpty "1"
seta cg_zoomOutOnDeath "0"
seta cg_lightningImpact "0"
seta cg_lightningImpactCap "700"
seta cg_muzzleFlash "0"
seta cg_smokeRadius_RL "0"
seta cg_smokeRadius_NG "0"
seta cg_smokeRadius_dust "0"
seta cg_smokeRadius_flight "0"
seta cg_smokeRadius_haste "0"
seta cg_bubbleTrail "0"
seta cg_smoke_SG "0"
seta cg_screenDamage "0"
seta cg_screenDamage_Self "0"
seta cg_screenDamage_Team "0"
seta cg_crosshairHitStyle "2"
seta cg_crosshairHitTime "250"
seta cg_crosshairHitColor "1"
seta cg_weaponColor_grenade "0x0000ffff"
seta cg_deadBodyDarken "1"
seta cg_deadBodyColor "0x222222ff"
seta cg_waterWarp "0"
seta cg_zoomScaling "0"
seta cg_zoomToggle "0"
seta cg_zoomSensitivity "1"
seta cg_drawFragMessages "1"
seta cg_buzzerSound "1"
seta cg_lightningStyle "5"
seta cg_railStyle "1"
seta cg_rocketStyle "1"
seta cg_plasmaStyle "1"
seta cg_enableRespawnTimer "1"
seta cg_respawnTimerX "10"
seta cg_respawnTimerY "100"
seta cg_drawItemPickups "5"
seta cg_drawAmmoWarning "0"
seta cg_lowAmmoWarningPercentile "0.08"
seta cg_lowAmmoWarningSound "1"
seta cg_lowAmmoWeaponBarWarning "1"
seta cg_playTeamVO "1"
seta com_allowconsole "1"
seta cg_projectileNudge "0"
seta cl_timenudge "-10"
seta cl_maxpackets "125"
seta cl_packetdup "1"
seta rate "25000"
seta cl_conTimeStamps "0"
seta cl_demoRecordMessage "0"
seta cl_allowConsoleChat "1"
seta winkey_disable "1"
seta r_railCoreWidth "1"
seta r_railWidth "30"
seta r_railSegmentLength "32"
seta cg_railtrailtime "150"
seta color1 "13"
seta color2 "26"
seta s_ambient "0"
seta s_musicvolume "0"
seta s_volume "0.4"
seta cg_HitBeep "2"

____________________________________________________________________

Sk-commands Sctipts All SxE [Moster CFG By ErroR]
____________________________________________________________________


sk_agrunt_health1 "60"
sk_agrunt_health2 "90"
sk_agrunt_health3 "120"
sk_agrunt_dmg_punch1 "10"
sk_agrunt_dmg_punch2 "20"
sk_agrunt_dmg_punch3 "20"
sk_apache_health1 "150"
sk_apache_health2 "250"
sk_apache_health3 "400"
sk_barney_health1 "35"
sk_barney_health2 "35"
sk_barney_health3 "35"
sk_bullsquid_health1 "40"
sk_bullsquid_health2 "40"
sk_bullsquid_health3 "120"
sk_bullsquid_dmg_bite1 "15"
sk_bullsquid_dmg_bite2 "25"
sk_bullsquid_dmg_bite3 "25"
sk_bullsquid_dmg_whip1 "25"
sk_bullsquid_dmg_whip2 "35"
sk_bullsquid_dmg_whip3 "35"
sk_bullsquid_dmg_spit1 "10"
sk_bullsquid_dmg_spit2 "10"
sk_bullsquid_dmg_spit3 "15"
sk_bigmomma_health_factor1 "1.0"
sk_bigmomma_health_factor2 "1.5"
sk_bigmomma_health_factor3 "2"
sk_bigmomma_dmg_slash1 "50"
sk_bigmomma_dmg_slash2 "60"
sk_bigmomma_dmg_slash3 "70"
sk_bigmomma_dmg_blast1 "100"
sk_bigmomma_dmg_blast2 "120"
sk_bigmomma_dmg_blast3 "160"
sk_bigmomma_radius_blast1 "250"
sk_bigmomma_radius_blast2 "250"
sk_bigmomma_radius_blast3 "275"
sk_gargantua_health1 "800"
sk_gargantua_health2 "800"
sk_gargantua_health3 "1000"
sk_gargantua_dmg_slash1 "10"
sk_gargantua_dmg_slash2 "30"
sk_gargantua_dmg_slash3 "30"
sk_gargantua_dmg_fire1 "3"
sk_gargantua_dmg_fire2 "5"
sk_gargantua_dmg_fire3 "5"
sk_gargantua_dmg_stomp1 "50"
sk_gargantua_dmg_stomp2 "100"
sk_gargantua_dmg_stomp3 "100"
sk_hassassin_health1 "30"
sk_hassassin_health2 "50"
sk_hassassin_health3 "50"
sk_headcrab_health1 "10"
sk_headcrab_health2 "10"
sk_headcrab_health3 "20"
sk_headcrab_dmg_bite1 "5"
sk_headcrab_dmg_bite2 "10"
sk_headcrab_dmg_bite3 "10"
sk_hgrunt_health1 "50"
sk_hgrunt_health2 "50"
sk_hgrunt_health3 "80"
sk_hgrunt_kick1 "5"
sk_hgrunt_kick2 "10"
sk_hgrunt_kick3 "10"
sk_hgrunt_pellets1 "3"
sk_hgrunt_pellets2 "5"
sk_hgrunt_pellets3 "6"
sk_hgrunt_gspeed1 "400"
sk_hgrunt_gspeed2 "600"
sk_hgrunt_gspeed3 "800"
sk_houndeye_health1 "20"
sk_houndeye_health2 "20"
sk_houndeye_health3 "30"
sk_houndeye_dmg_blast1 "10"
sk_houndeye_dmg_blast2 "15"
sk_houndeye_dmg_blast3 "15"
sk_islave_health1 "30"
sk_islave_health2 "30"
sk_islave_health3 "60"
sk_islave_dmg_claw1 "8"
sk_islave_dmg_claw2 "10"
sk_islave_dmg_claw3 "10"
sk_islave_dmg_clawrake1 "25"
sk_islave_dmg_clawrake2 "25"
sk_islave_dmg_clawrake3 "25"
sk_islave_dmg_zap1 "10"
sk_islave_dmg_zap2 "10"
sk_islave_dmg_zap3 "15"
sk_ichthyosaur_health1 "200"
sk_ichthyosaur_health2 "200"
sk_ichthyosaur_health3 "400"
sk_ichthyosaur_shake1 "20"
sk_ichthyosaur_shake2 "35"
sk_ichthyosaur_shake3 "50"
sk_leech_health1 "2"
sk_leech_health2 "2"
sk_leech_health3 "2"
sk_leech_dmg_bite1 "2"
sk_leech_dmg_bite2 "2"
sk_leech_dmg_bite3 "2"
sk_controller_health1 "60"
sk_controller_health2 "60"
sk_controller_health3 "100"
sk_controller_dmgzap1 "15"
sk_controller_dmgzap2 "25"
sk_controller_dmgzap3 "35"
sk_controller_speedball1 "650"
sk_controller_speedball2 "800"
sk_controller_speedball3 "1000"
sk_controller_dmgball1 "3"
sk_controller_dmgball2 "4"
sk_controller_dmgball3 "5"
sk_nihilanth_health1 "800"
sk_nihilanth_health2 "800"
sk_nihilanth_health3 "1000"
sk_nihilanth_zap1 "30"
sk_nihilanth_zap2 "30"
sk_nihilanth_zap3 "50"
sk_scientist_health1 "20"
sk_scientist_health2 "20"
sk_scientist_health3 "20"
sk_snark_health1 "2"
sk_snark_health2 "2"
sk_snark_health3 "2"
sk_snark_dmg_bite1 "10"
sk_snark_dmg_bite2 "10"
sk_snark_dmg_bite3 "10"
sk_snark_dmg_pop1 "5"
sk_snark_dmg_pop2 "5"
sk_snark_dmg_pop3 "5"
sk_zombie_health1 "50"
sk_zombie_health2 "50"
sk_zombie_health3 "100"
sk_zombie_dmg_one_slash1 "10"
sk_zombie_dmg_one_slash2 "20"
sk_zombie_dmg_one_slash3 "20"
sk_zombie_dmg_both_slash1 "25"
sk_zombie_dmg_both_slash2 "40"
sk_zombie_dmg_both_slash3 "40"
sk_turret_health1 "50"
sk_turret_health2 "50"
sk_turret_health3 "60"
sk_miniturret_health1 "40"
sk_miniturret_health2 "40"
sk_miniturret_health3 "50"
sk_sentry_health1 "40"
sk_sentry_health2 "40"
sk_sentry_health3 "50"
sk_plr_crowbar1 "10"
sk_plr_crowbar2 "10"
sk_plr_crowbar3 "10"
sk_plr_9mm_bullet1 "8"
sk_plr_9mm_bullet2 "8"
sk_plr_9mm_bullet3 "8"
sk_plr_357_bullet1 "40"
sk_plr_357_bullet2 "40"
sk_plr_357_bullet3 "40"
sk_plr_9mmAR_bullet1 "5"
sk_plr_9mmAR_bullet2 "5"
sk_plr_9mmAR_bullet3 "5"
sk_plr_9mmAR_grenade1 "100"
sk_plr_9mmAR_grenade2 "100"
sk_plr_9mmAR_grenade3 "100"
sk_plr_buckshot1 "5"
sk_plr_buckshot2 "5"
sk_plr_buckshot3 "5"
sk_plr_xbow_bolt_client1 "10"
sk_plr_xbow_bolt_client2 "10"
sk_plr_xbow_bolt_client3 "10"
sk_plr_xbow_bolt_monster1 "50"
sk_plr_xbow_bolt_monster2 "50"
sk_plr_xbow_bolt_monster3 "50"
sk_plr_rpg1 "100"
sk_plr_rpg2 "100"
sk_plr_rpg3 "100"
sk_plr_gauss1 "20"
sk_plr_gauss2 "20"
sk_plr_gauss3 "20"
sk_plr_egon_narrow1 "6"
sk_plr_egon_narrow2 "6"
sk_plr_egon_narrow3 "6"
sk_plr_egon_wide1 "14"
sk_plr_egon_wide2 "14"
sk_plr_egon_wide3 "14"
sk_plr_hand_grenade1 "100"
sk_plr_hand_grenade2 "100"
sk_plr_hand_grenade3 "100"
sk_plr_satchel1 "150"
sk_plr_satchel2 "150"
sk_plr_satchel3 "150"
sk_plr_tripmine1 "150"
sk_plr_tripmine2 "150"
sk_plr_tripmine3 "150"
sk_12mm_bullet1 "8"
sk_12mm_bullet2 "10"
sk_12mm_bullet3 "10"
sk_9mmAR_bullet1 "3"
sk_9mmAR_bullet2 "4"
sk_9mmAR_bullet3 "5"
sk_9mm_bullet1 "5"
sk_9mm_bullet2 "5"
sk_9mm_bullet3 "8"
sk_hornet_dmg1 "4"
sk_hornet_dmg2 "5"
sk_hornet_dmg3 "8"
sk_suitcharger1 "75"
sk_suitcharger2 "50"
sk_suitcharger3 "35"
sk_battery1 "15"
sk_battery2 "15"
sk_battery3 "10"
sk_healthcharger1 "50"
sk_healthcharger2 "40"
sk_healthcharger3 "25"
sk_healthkit1 "15"
sk_healthkit2 "15"
sk_healthkit3 "10"
sk_scientist_heal1 "25"
sk_scientist_heal2 "25"
sk_scientist_heal3 "25"
sk_monster_head1 "3"
sk_monster_head2 "3"
sk_monster_head3 "3"
sk_monster_chest1 "1"
sk_monster_chest2 "1"
sk_monster_chest3 "1"
sk_monster_stomach1 "1"
sk_monster_stomach2 "1"
sk_monster_stomach3 "1"
sk_monster_arm1 "1"
sk_monster_arm2 "1"
sk_monster_arm3 "1"
sk_monster_leg1 "1"
sk_monster_leg2 "1"
sk_monster_leg3 "1"
sk_player_head1 "3"
sk_player_head2 "3"
sk_player_head3 "3"
sk_player_chest1 "1"
sk_player_chest2 "1"
sk_player_chest3 "1"
sk_player_stomach1 "1"
sk_player_stomach2 "1"
sk_player_stomach3 "1"
sk_player_arm1 "1"
sk_player_arm2 "1"
sk_player_arm3 "1"
sk_player_leg1 "1"
sk_player_leg2 "1"
sk_player_leg3 "1"

=============== Monster ===============

d_knife 640 640hud1 192 0 48 16
d_ak47 640 640hud1 192 128 48 16
d_m4a1 640 640hud1 192 128 48 16
d_awp 640 640hud1 192 128 48 16
d_deagle 640 640hud1 224 128 48 16
d_fiveseven 640 640hud16 192 0 48 16
d_flashbang 640 640hud1 192 192 48 16
d_g3sg1 640 640hud1 192 144 48 16
d_glock18 640 640hud1 192 16 32 16
d_grenade 640 640hud1 224 192 32 16
d_m249 640 640hud1 192 160 48 16
d_m3 640 640hud1 192 48 48 16
d_mp5navy 640 640hud1 192 64 32 16
d_p228 640 640hud1 224 32 32 16
d_p90 640 640hud1 192 176 48 16
d_scout 640 640hud1 192 208 48 16
d_sg550 640 640hud16 192 48 48 16
d_sg552 640 640hud1 192 112 48 16
d_ump45 640 640hud16 192 80 48 16
d_usp 640 640hud1 192 80 48 16
d_tmp 640 640hud1 224 64 32 16
d_xm1014 640 640hud1 192 224 48 16
d_skull 640 640hud1 224 240 32 16
d_tracktrain 640 640hud1 192 240 32 16
d_aug 640 640hud1 148 240 44 16
d_mac10 640 640hud1 109 240 34 16
d_elite 640 640hud1 52 240 57 16
d_headshot 640 640hud1 0 440 66 36

=============== Monster ===============

dmg_poison 640 640hud8 128 0 64 64
dmg_bio 640 640hud8 128 0 64 64
dmg_chem 640 640hud8 0 0 64 64
dmg_drown 640 640hud8 128 0 64 64
dmg_gas 640 640hud9 0 0 64 64
dmg_cold 640 640hud9 128 0 64 64
dmg_heat 640 640hud9 128 0 64 64
dmg_rad 640 640hud9 192 0 64 64
dmg_shock 640 640hud8 0 0 64 64

=============== Monster ===============

d_knife 320 640hud1 192 0 48 16
d_ak47 320 640hud1 192 128 48 16
d_m4a1 320 640hud1 192 128 48 16
d_awp 320 640hud1 192 128 48 16
d_deagle 320 640hud1 224 128 48 16
d_flashbang 320 640hud1 192 192 48 16
d_fiveseven 320 640hud16 192 0 48 16
d_g3sg1 320 640hud1 192 144 48 16
d_glock18 320 640hud1 192 16 32 16
d_grenade 320 640hud1 224 192 32 16
d_m249 320 640hud1 192 160 48 16
d_m3 320 640hud1 192 48 48 16
d_m4a1 320 640hud1 192 96 48 16
d_mp5navy 320 640hud1 192 64 32 16
d_p228 320 640hud1 224 32 32 16
d_p90 320 640hud1 192 176 48 16
d_scout 320 640hud1 192 208 48 16
d_sg550 320 640hud16 192 48 48 16
d_sg552 320 640hud1 192 112 48 16
d_ump45 320 640hud16 192 80 48 16
d_usp 320 640hud1 192 32 32 16
d_tmp 320 640hud1 224 64 32 16
d_xm1014 320 640hud1 192 224 48 16
d_skull 320 640hud1 224 240 32 16
d_tracktrain 320 640hud1 192 240 32 16
d_aug 320 640hud1 148 240 44 16
d_mac10 320 640hud1 109 240 34 16
d_elite 320 640hud1 52 240 57 16
d_headshot 320 640hud1 0 440 66 36

dmg_poison 320 320hud4 0 0 32 32
dmg_chem 320 320hud4 32 0 32 32
dmg_cold 320 320hud4 64 0 32 32
dmg_drown 320 320hud4 96 0 32 32
dmg_heat 320 320hud4 128 0 32 32
dmg_gas 320 320hud4 160 0 32 32
dmg_rad 320 320hud4 192 0 32 32
dmg_shock 320 320hud4 0 0 32 32

M4a1

10
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud2 80 120 80 20
weapon_s 640 640hud5 80 140 80 20
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

Ak-47

10
weapon 320 320hud1 160 80 80 20
weapon_s 320 320hud1 160 100 80 20
ammo 320 640hud7 72 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 160 80 80 20
weapon_s 640 640hud11 160 100 80 20
ammo 640 640hud7 72 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

Desert Eagle

10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

USP

10
weapon 320 320hud1 0 128 80 20
weapon_s 320 320hud1 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

Glock18

10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

2
crosshair 320 crosshairs 24 0 24 24
crosshair 640 crosshairs 24 0 24 24

Aim Vec
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"

____________________________________________________________________

items Setting All SxE [Moster CFG By ErroR]
____________________________________________________________________


selection 0 180 170 45
bucket1 168 72 20 20
bucket2 188 72 20 20
bucket3 208 72 20 20
bucket4 168 92 20 20
bucket5 188 92 20 20
bucket0 208 92 20 20
dmg_poison 128 0 64 64
dmg_bio 128 0 64 64
dmg_chem 0 0 64 64
dmg_drown 64 0 64 64
dmg_gas 0 0 64 64
dmg_cold 64 0 64 64
dmg_heat 128 0 64 64
dmg_rad 192 0 64 64
dmg_shock 192 0 64 64
number_0 0 0 20 25
number_1 23 0 20 25
number_2 47 0 20 25
number_3 70 0 20 25
number_4 95 0 20 25
number_5 119 0 20 25
number_6 144 0 20 25
number_7 169 0 20 25
number_8 192 0 20 25
number_9 216 0 20 25
divider 240 0 2 40
cross 48 25 24 24
dollar 192 25 18 25
minus 210 25 13 23
plus 223 25 17 23
c4 0 148 32 32
defuser 32 148 32 32
stopwatch 144 72 24 24
smallskull 72 25 12 12
smallc4 84 25 12 12
smallvip 96 25 12 12
buyzone 96 148 32 32
rescue 64 148 32 32
escape 128 148 32 32
vipsafety 160 148 32 32
suit_full 0 25 24 24
suit_empty 24 25 24 24
suithelmet_full 0 124 24 24
suithelmet_empty 24 124 24 24
flash_full 160 25 32 32
flash_empty 112 25 32 32
flash_beam 144 25 16 32
train_back 170 0 72 72
train_stop 170 72 72 72
train_forward1 170 144 72 72
train_forward2 170 0 72 72
train_forward3 170 72 72 72
autoaim_c 96 0 24 24
title_half 0 226 256 30
title_life 0 226 220 30
d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_famas 192 144 48 16
d_fiveseven 192 0 32 16
d_flashbang 192 192 48 16
d_g3sg1 192 144 48 16
d_galil 192 160 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 152 240 57 16
d_headshot 1 240 36 16
item_battery 176 0 44 44
item_healthkit 176 48 44 44
item_longjump 176 96 44 44
radar 0 0 128 128
hostage 0 180 32 32
bombticking1 192 148 32 32
bombticking 224 148 32 32
hostage4a 32 180 32 32
hostage3a 64 180 32 32
hostage2a 96 180 32 32
hostage1a 128 180 32 32
hostage4 0 213 48 25
hostage3 48 213 48 25
hostage2 96 213 48 25
hostage1 144 213 48 25
radaropaque 0 0 128 128
selection 160 220 80 20
bucket1 108 16 12 12
bucket2 108 28 12 12
bucket3 108 40 12 12
bucket4 108 52 12 12
bucket5 108 64 12 12
bucket0 108 76 12 12
dmg_bio 0 0 32 32
dmg_poison 0 0 32 32
dmg_chem 32 0 32 32
dmg_cold 64 0 32 32
dmg_drown 96 0 32 32
dmg_heat 128 0 32 32
dmg_gas 160 0 32 32
dmg_rad 192 0 32 32
dmg_shock 224 0 32 32
number_0 0 0 12 16
number_1 12 0 12 16
number_2 24 0 12 16
number_3 36 0 12 16
number_4 48 0 12 16
number_5 60 0 12 16
number_6 72 0 12 16
number_7 84 0 12 16
number_8 96 0 12 16
number_9 108 0 12 16
divider 120 0 1 20
cross 0 72 16 16
dollar 59 72 15 16
minus 76 72 12 16
plus 91 72 14 16
c4 0 148 32 32
defuser 32 148 32 32
stopwatch 64 88 16 16
smallskull 72 25 12 12
smallc4 84 25 12 12
smallvip 96 25 12 12
buyzone 96 148 32 32
rescue 64 148 32 32
escape 128 148 32 32
vipsafety 160 148 32 32
suit_full 0 88 16 16
suit_empty 16 88 16 16
suithelmet_full 32 88 16 16
suithelmet_empty 48 88 16 16
flash_full 16 72 18 16
flash_empty 34 72 18 16
flash_beam 52 72 6 16
train_back 0 0 48 48
train_stop 48 0 48 48
train_forward1 96 0 48 48
train_forward2 144 0 48 48
train_forward3 192 0 48 48
autoaim_c 96 0 24 24
title_half 0 48 128 16
title_life 128 48 116 16
d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_flashbang 192 192 48 16
d_fiveseven 192 0 32 16
d_g3sg1 192 144 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 52 240 57 16
d_headshot 0 240 36 16
item_battery 48 52 20 20
item_healthkit 68 52 20 20
item_longjump 88 52 20 20
radar 0 0 64 64
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4

____________________________________________________________________

No-Spread Sctipts All SxE [Moster CFG By ErroR]
____________________________________________________________________


nospread_weapon v_usp.mdl "nospread 1.3"
nospread_weapon v_glock18.mdl "nospread 1.3"
nospread_weapon v_deagle.mdl "nospread 1.3"
nospread_weapon v_p228.mdl "nospread 1.3"
nospread_weapon v_elite.mdl "nospread 1.3"
nospread_weapon v_fiveseven.mdl "nospread 1.3"
nospread_weapon v_xm1014.mdl "nospread 1.3"
nospread_weapon v_m3.mdl "nospread 1.3"
nospread_weapon v_mp5.mdl "nospread 1.3"
nospread_weapon v_tmp.mdl "nospread 1.2"
nospread_weapon v_p90.mdl "nospread 1.2"
nospread_weapon v_mac10.mdl "nospread 1.2"
nospread_weapon v_ump45.mdl "nospread 1.2"
nospread_weapon v_ak47.mdl "nospread 1.9"
nospread_weapon v_sg552mdl "nospread 1.8"
nospread_weapon v_m4a1.mdl "nospread 1.74"
nospread_weapon v_galil.mdl "nospread 1.2"
nospread_weapon v_famas.mdl "nospread 1.2"
nospread_weapon v_aug.mdl "nospread 1.7"
nospread_weapon v_scout.mdl "nospread 1.2"
nospread_weapon v_awp.mdl "nospread 1.3"
nospread_weapon v_g3sg1.mdl "nospread 1.2"
nospread_weapon v_sg550.mdl "nospread 1.2"
nospread_weapon v_m249.mdl "nospread 1.7"
nospread_weapon v_knife.mdl "nospread 1.2"
nospread_weapon v_tactical.mdl "nospread 1.3"

=============== Monster ===============

nospread_spread=999999999999
nospread_recoil=9999999999
nospread_visrecoil=999999
nospread_crosshair " 999 999 999 999"
nospread_MOUSE1 "999 999 999 999"
nospread_cl_crosshair " 999 999 999 999"
nospread_enable "sxe_client 1"
nospread_impulse "300"
nospread_ak47.dll "999 999 999 999"
nospread_m4a1.dll "999 999 999 999"
nospread_usp.dll "999 999 999 999"
nospread_deagle.dll "999 999 999 999"
nospread_glock18.dll "999 999 999 999"
nospread_awp.dll "999 999 999 999"
nospread_scout.dll "999 999 999 999"
nospread_famas.dll "999 999 999 999"
nospread_galil.dll "999 999 999 999"

=============== Monster ===============

+adv_spread; deagle 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; usp 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; glock18 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; deagle 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; p228 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; elite 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; fiveseven 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; xm1014 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; m3 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; tmp 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; p90 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; mac10 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; ump45 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; sg552 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; m4a1 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; galil 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; famas 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; forumqs 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; aug 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; scout 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; awp 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; g3sg1 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; qsforum 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; sg550 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; m249 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; knife 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+adv_spread; ak47 2;1;3(spread +2);kp_clear_spread -1;vb_enable 1
+autospread; deagle "1"
+autospread; usp "1"
+autospread; glock18 "1"
+autospread; deagle "1"
+autospread; p228 "1"
+autospread; elite "1"
+autospread; fiveseven "1"
+autospread; xm1014 "1"
+autospread; m3 "1"
+autospread; tmp "1"
+autospread; p90 "1"
+autospread; mac10 "1"
+autospread; ump45 "1"
+autospread; sg552 "1"
+autospread; m4a1 "1"
+autospread; galil "1"
+autospread; famas "1"
+autospread; forumqs "1"
+autospread; aug "1" "
+autospread; scout "1"
+autospread; awp "1"
+autospread; g3sg1 "1"
+autospread; qsforum "1"
+autospread; sg550 "1"
+autospread; m249 "1"
+autospread; knife "1"

=============== Monster ===============

spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable
spread_max 9999999;spread_max "type" "1";Spread_clear "0";set_spread "value" "9";+1:1;+enable

=============== Monster ===============

nospread_spread=2
nospread_recoil=1
nospread_visrecoil=1
nospread_add "avadd 30 301.2345 15 133"
nospread_add2 "avadd 31 412.6453 19 933"
nospread_add3 "avadd 15 881.67376 18 456"
nospread_recoiladd "109.1"
nospread_enable "sxe_client 1"
nospread_impulse "300"
avadd 0 18.8966 7.7540 -1.8692
avadd 0 15.6345 8.8145 -2.5435
avadd 0 45.6523 4.1235 -3.5678
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0

=============== Monster ===============

nospread_spread=2
nospread_recoil=1
nospread_visrecoil=1
aimvector head 0 10 0 18
aimvector chest 0 4 0 10
aimvector gut 0 0 0 0
aimvector thigh 0 0 0 -12
aimvector shin 0 0 0 -26

aimvector head 1 2 0 18
aimvector chest 1 0 0 14
aimvector gut 1 0 0 0
aimvector thigh 1 0 0 2
aimvector shin 1 0 0 -9

wwclconfig_check recoilSw_usp "recoil 0.27"
wwclconfig_check recoilSw_glock18 "recoil 0.25"
wwclconfig_check recoilSw_deagle "recoil 0.16"
wwclconfig_check recoilSw_p228 "recoil 0.37"
wwclconfig_check recoilSw_elite "recoil 0.39"
wwclconfig_check recoilSw_fiveseven "recoil 0.42"
wwclconfig_check recoilSw_xm1014 "recoil 1.8"
wwclconfig_check recoilSw_m3 "recoil 1.83"
wwclconfig_check recoilSw_mp5 "recoil 1.6892"
wwclconfig_check recoilSw_FamaS "recoil 1.32"
wwclconfig_check recoilSw_tmp "recoil 1.66"
wwclconfig_check recoilSw_p90 "recoil 1.709"
wwclconfig_check recoilSw_mac10 "recoil 1.71"
wwclconfig_check recoilSw_ump45 "recoil 1.72"
wwclconfig_check recoilSw_ak47 "recoil 1.710201"
wwclconfig_check recoilSw_sg552 "recoil 1.739"
wwclconfig_check recoilSw_m4a1 "recoil 1.62"
wwclconfig_check recoilSw_aug "recoil 1.718"
wwclconfig_check recoilSw_scout "recoil 1.7"
wwclconfig_check recoilSw_awp "recoil 1.77"
wwclconfig_check recoilSw_g3sg1 "recoil 0.018"
wwclconfig_check recoilSw_sg550 "recoil 0.027"
wwclconfig_check recoilSw_m249 "recoil 1.82"
wwclconfig_check recoilSw_knife "recoil 0.282"
wwclconfig_check recoilSw_flashbang "recoil 1.282"
wwclconfig_check recoilSw_hegrenade "recoil 1.282"
wwclconfig_check recoilSw_smokegrenade "recoil 1.282"
wwclconfig_check recoilSw_c4 "recoil 0.0"
wwclconfig_check recoilSw_tactical "recoil 0.282"
wwclconfig_check recoilSw_ "recoil 0.302"

____________________________________________________________________

Setweapon Sctipts All SxE [Moster CFG By ErroR]
____________________________________________________________________


weapon.usp.active 1
weapon.usp.fov 50
weapon.usp.stand.vec 21
weapon.usp.duck.vec 21
weapon.usp.smooth 0
weapon.usp.delay 0
weapon.usp.norecoil 10,0

weapon.glock.active 1
weapon.glock.fov 40
weapon.glock.stand.vec 21
weapon.glock.duck.vec 21
weapon.glock.smooth 0
weapon.glock.delay 0
weapon.glock.norecoil 10,0

weapon.deagle.active 1
weapon.deagle.fov 50
weapon.deagle.stand.vec 21
weapon.deagle.duck.vec 21
weapon.deagle.smooth 0
weapon.deagle.delay 0
weapon.deagle.norecoil 10,0

weapon.m4a1.active 1
weapon.m4a1.fov 30
weapon.m4a1.stand.vec 21
weapon.m4a1.duck.vec 21
weapon.m4a1.smooth 0
weapon.m4a1.delay 0
weapon.m4a1.norecoil 7,3

weapon.ak47.active 1
weapon.ak47.fov 30
weapon.ak47.stand.vec 21
weapon.ak47.duck.vec 21
weapon.ak47.smooth 0
weapon.ak47.delay 0
weapon.ak47.norecoil 7,6

weapon.galil.active 1
weapon.galil.fov 37
weapon.galil.stand.vec 21
weapon.galil.duck.vec 21
weapon.galil.smooth 0
weapon.galil.delay 17
weapon.galil.norecoil 6,3


weapon.famas.active 1
weapon.famas.fov 50
weapon.famas.stand.vec 21
weapon.famas.duck.vec 21
weapon.famas.smooth 0
weapon.famas.delay 0
weapon.famas.norecoil 7,7

weapon.mp5.active 1
weapon.mp5.fov 25
weapon.mp5.stand.vec 21
weapon.mp5.duck.vec 21
weapon.mp5.smooth 0
weapon.mp5.delay 0
weapon.mp5.norecoil 7,6


weapon.awp.active 1
weapon.awp.fov 70
weapon.awp.stand.vec 19
weapon.awp.duck.vec 21
weapon.awp.smooth 0
weapon.awp.delay 0
weapon.awp.norecoil 6,8


weapon.scout.active 1
weapon.scout.fov 70
weapon.scout.stand.vec 21
weapon.scout.duck.vec 21
weapon.scout.smooth 0
weapon.scout.delay 0
weapon.scout.norecoil 6,7

____________________________________________________________________

Avvad Sctipts All SxE [Moster CFG By ErroR]
____________________________________________________________________


avadd 0 14 3.1516 1.6324 3.4643 5.4546 1.5612 2.4512
avadd 0 1.5146 61.4954 -15.2385 1.2746 91.5493 33.1273
avadd 0 29.6646 12.4130 2.5784 -91.3145 8.1159 81.2365
avadd 0 28.3679 7.9241 -1.4814 11.4563 88.1253 1.1123
avadd 0 2.6612 1.4541 -17.2354 1.2426 42.5363 32.5723
avadd 0 2.6612 1.4541 -17.2354 1.2426 42.5363 32.5723
/////////////////////////////////////////////////////
avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6
avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2
avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5
avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3
avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3
avadd 0 18.8966 7.7540 -1.8692;avadd 0 26.6455 9.8072 1.4040;avadd 0 23.4671 6.7036 0.8403;avadd 0 29.2343 6.2430 -2.5978"
avadd 0 27.2119 7.3491 0.7938;avadd 0 29.5574 6.3524 -1.4969;avadd 0 23.8479 11.7459 -1.7767;avadd 0 29.2210 6.2393 0.1798"
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////////////////////////////////////////////////////////
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avadd 1 22.6905 13.4303 0.1814;avadd 1 29.6050 9.5586 0.2406;avadd 1 29.5450 11.6136 1.8437;avadd 1 25.2381 13.8079 0.7238"
avadd 0 27.3503 7.9094 0.8196;avadd 0 18.7292 8.8232 -1.7979;avadd 0 25.4061 5.8706 -2.7061;avadd 0 18.7993 6.3497 -1.5580"
avadd 0 26.8953 7.9077 -1.6896;avadd 0 27.7231 5.8468 -1.2049;avadd 0 26.3939 7.3860 -1.7799;avadd 0 27.9503 14.5750 1.8744"
avadd 0 28.5549 11.8671 -1.9499;avadd 0 28.4882 12.4021 1.3101;avadd 0 29.6416 6.4838 0.4260;avadd 0 28.7694 12.7695 1.1870"
avadd 0 21.5909 8.2129 1.3774;avadd 0 20.3415 6.2712 0.9034;avadd 0 25.5355 14.7004 0.4930;avadd 0 26.7656 11.9798 -1.4996"
avadd 0 28.8456 6.3414 -1.8256;avadd 0 20.8356 6.8242 -1.5158;avadd 0 19.6923 13.4042 -1.2230;avadd 0 28.4194 10.7770 -1.8088"
avadd 0 26.2199 9.3981 0.7382;avadd 0 19.5120 12.8301 1.5584;avadd 0 20.8180 8.7003 1.5603;avadd 0 26.5199 7.5691 0.7014"
avadd 0 29.3376 9.6100 0.4212;avadd 0 25.8940 11.3534 2.2210;avadd 0 18.7988 11.6232 0.8012;avadd 0 24.3246 9.2226 2.3629"
avadd 1 28.5698 9.9225 0.4620;avadd 1 21.8098 7.7290 1.7615;avadd 1 25.7501 5.2133 -1.9331;avadd 1 20.4961 7.4265 0.9874"
avadd 1 29.6077 7.2947 0.3601;avadd 1 26.8555 6.1891 0.6006;avadd 1 25.2289 14.7346 1.7568;avadd 1 23.5475 13.2160 -1.7257"
avadd 1 28.2657 5.5958 1.8342;avadd 1 29.6425 6.7881 -1.2659;avadd 1 25.8038 9.6082 -2.5938;avadd 1 19.7153 10.7412 -2.8507"
avadd 1 19.5261 6.4621 0.9203;avadd 1 21.7590 10.6853 0.7338;avadd 1 23.2034 14.3308 -2.2839;avadd 1 29.8999 9.8062 0.8004"
avadd 1 25.6846 8.7664 1.8994;avadd 1 18.2427 6.8849 1.3158;avadd 1 26.6930 14.5876 -1.7825;avadd 1 22.8595 15.7912 0.4996"
avadd 1 26.6934 11.2425 2.6637;avadd 1 26.7042 12.4645 0.7807;avadd 1 26.1885 8.4893 0.9675;avadd 1 28.2513 7.6556 2.3137"
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avadd 1 16.4761 9.3730 -1.6140;avadd 1 17.8425 6.4554 1.2037;avadd 1 17.2166 12.2019 0.4385;avadd 1 25.5580 13.5663 -1.2865"
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avadd 0 20.5887 6.8669 0.3372;avadd 0 23.3341 10.4884 1.2148;avadd 0 29.2449 10.5716 1.5747;avadd 0 18.9399 14.2854 -1.7737"
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avadd 0 18.3691 11.3523 0.1897;avadd 0 26.2392 10.5062 0.2911;avadd 0 17.5595 11.8214 0.4802;avadd 0 29.4263 13.4455 0.9500"
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avadd 1 28.5035 13.5232 1.7841;avadd 1 18.8817 10.3686 0.4893;avadd 1 25.9987 9.8920 1.8033;avadd 1 21.9746 11.2280 -1.2026"
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avadd 1 18.5587 7.5198 1.9185;avadd 1 28.9083 8.5069 0.5583;avadd 1 17.6645 14.4367 2.3056;avadd 1 20.4208 13.6921 1.2688"
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avadd 1 16.4209 9.5732 2.8416;avadd 1 19.7823 12.5012 1.5579;avadd 1 21.8546 9.7019 1.3703;avadd 1 20.1772 11.3773 2.6725"
avadd 1 23.1868 9.7593 1.5971;avadd 1 22.2435 11.2931 2.2553;avadd 1 28.9369 10.8057 0.4597;avadd 1 21.7749 11.7703 2.2598"

____________________________________________________________________

Define-delta Sctipts All SxE [Moster CFG By ErroR]
____________________________________________________________________


#if !defined ( R_EFXH )
#define R_EFXH
#pragma once

// particle_t
#if !defined( PARTICLEDEFH )
#include "particledef.h"
#endif

// BEAM
#if !defined( BEAMDEFH )
#include "beamdef.h"
#endif

// dlight_t
#if !defined ( DLIGHTH )
#include "dlight.h"
#endif

// cl_entity_t
#if !defined( CL_ENTITYH )
#include "cl_entity.h"
#endif

/*
// FOR REFERENCE, These are the built-in tracer colors. Note, color 4 is the one
// that uses the tracerred/tracergreen/tracerblue and traceralpha cvar settings
color24 gTracerColors[] =
{
{ 255, 255, 255 }, // White
{ 255, 0, 0 }, // Red
{ 0, 255, 0 }, // Green
{ 0, 0, 255 }, // Blue
{ 0, 0, 0 }, // Tracer defaSKRO , filled in from cvars, etc.
{ 255, 167, 17 }, // Yellow-orange sparks
{ 255, 130, 90 }, // Yellowish streaks (garg)
{ 55, 60, 144 }, // Blue egon streak
{ 255, 130, 90 }, // More Yellowish streaks (garg)
{ 255, 140, 90 }, // More Yellowish streaks (garg)
{ 200, 130, 90 }, // More red streaks (garg)
{ 255, 120, 70 }, // Darker red streaks (garg)
};
*/

// Temporary entity array
#define TENTPRIORITY_LOW 0
#define TENTPRIORITY_HIGH 1

// TEMPENTITY flags
#define FTENT_NONE 0x00000000
#define FTENT_SINEWAVE 0x00000001
#define FTENT_GRAVITY 0x00000002
#define FTENT_ROTATE 0x00000004
#define FTENT_SLOWGRAVITY 0x00000008
#define FTENT_SMOKETRAIL 0x00000010
#define FTENT_COLLIDEWORLD 0x00000020
#define FTENT_FLICKER 0x00000040
#define FTENT_FADEOUT 0x00000080
#define FTENT_SPRANIMATE 0x00000100
#define FTENT_HITSOUND 0x00000200
#define FTENT_SPIRAL 0x00000400
#define FTENT_SPRCYCLE 0x00000800
#define FTENT_COLLIDEALL 0x00001000 // will collide with world and slideboxes
#define FTENT_PERSIST 0x00002000 // tent is not removed when unable to draw
#define FTENT_COLLIDEKILL 0x00004000 // tent is removed upon collision with anything
#define FTENT_PLYRATTACHMENT 0x00008000 // tent is attached to a player (owner)
#define FTENT_SPRANIMATELOOP 0x00010000 // animating sprite doesn't die when last frame is displayed
#define FTENT_SPARKSHOWER 0x00020000
#define FTENT_NOMODEL 0x00040000 // Doesn't have a model, never try to draw ( it just triggers other things )
#define FTENT_CLIENTCUSTOM 0x00080000 // Must specify callback. Callback function is responsible for killing tempent and updating fields ( unless other flags specify how to do things )

typedef struct tempent_s TEMPENTITY;
typedef struct tempent_s
{
int flags;
float die;
float frameMax;
float x;
float y;
float z;
float fadeSpeed;
float bounceFactor;
int hitSound;
void ( *hitcallback ) ( struct tempent_s *ent, struct pmtrace_s *ptr );
void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime );
TEMPENTITY *next;
int priority;
short clientIndex; // if attached, this is the index of the client to stick to
// if COLLIDEALL, this is the index of the client to ignore
// TENTS with FTENT_PLYRATTACHMENT MUST set the clientindex!

vec3_t tentOffset; // if attached, client origin + tentOffset = tent origin.
cl_entity_t entity;

// baseline.origin - velocity
// baseline.renderamt - starting fadeout intensity
// baseline.angles - angle velocity
} TEMPENTITY;

typedef struct efx_api_s efx_api_t;

struct efx_api_s
{
particle_t *( *R_AllocParticle ) ( void ( *callback ) ( struct particle_s *particle, float frametime ) );
void ( *R_BlobExplosion ) ( float * org );
void ( *R_Blood ) ( float * org, float * dir, int pcolor, int speed );
void ( *R_BloodSprite ) ( float * org, int colorindex, int modelIndex, int modelIndex2, float size );
void ( *R_BloodStream ) ( float * org, float * dir, int pcolor, int speed );
void ( *R_BreakModel ) ( float *pos, float *size, float *dir, float random, float life, int count, int modelIndex, char flags );
void ( *R_Bubbles ) ( float * mins, float * maxs, float height, int modelIndex, int count, float speed );
void ( *R_BubbleTrail ) ( float * start, float * end, float height, int modelIndex, int count, float speed );
void ( *R_BulletImpactParticles ) ( float * pos );
void ( *R_EntityParticles ) ( struct cl_entity_s *ent );
void ( *R_Explosion ) ( float *pos, int model, float scale, float framerate, int flags );
void ( *R_FizzEffect ) ( struct cl_entity_s *pent, int modelIndex, int density );
void ( *R_FireField ) ( float * org, int radius, int modelIndex, int count, int flags, float life );
void ( *R_FlickerParticles ) ( float * org );
void ( *R_FunnelSprite ) ( float *org, int modelIndex, int reverse );
void ( *R_Implosion ) ( float * end, float radius, int count, float life );
void ( *R_LargeFunnel ) ( float * org, int reverse );
void ( *R_LavaSplash ) ( float * org );
void ( *R_MSKRO iGunshot ) ( float * org, float * dir, float * noise, int count, int decalCount, int *decalIndices );
void ( *R_MuzzleFlash ) ( float *pos1, int type );
void ( *R_ParticleBox ) ( float *mins, float *maxs, unsigned char r, unsigned char g, unsigned char b, float life );
void ( *R_ParticleBurst ) ( float * pos, int size, int color, float life );
void ( *R_ParticleExplosion ) ( float * org );
void ( *R_ParticleExplosion2 ) ( float * org, int colorStart, int colorLength );
void ( *R_ParticleLine ) ( float * start, float *end, unsigned char r, unsigned char g, unsigned char b, float life );
void ( *R_PlayerSprites ) ( int client, int modelIndex, int count, int size );
void ( *R_Projectile ) ( float * origin, float * velocity, int modelIndex, int life, int owner, void (*hitcallback)( struct tempent_s *ent, struct pmtrace_s *ptr ) );
void ( *R_RicochetSound ) ( float * pos );
void ( *R_RicochetSprite ) ( float *pos, struct model_s *pmodel, float duration, float scale );
void ( *R_RocketFlare ) ( float *pos );
void ( *R_RocketTrail ) ( float * start, float * end, int type );
void ( *R_RunParticleEffect ) ( float * org, float * dir, int color, int count );
void ( *R_ShowLine ) ( float * start, float * end );
void ( *R_SparkEffect ) ( float *pos, int count, int velocityMin, int velocityMax );
void ( *R_SparkShower ) ( float *pos );
void ( *R_SparkStreaks ) ( float * pos, int count, int velocityMin, int velocityMax );
void ( *R_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int spread, int rendermode );
void ( *R_Sprite_Explode ) ( TEMPENTITY *pTemp, float scale, int flags );
void ( *R_Sprite_Smoke ) ( TEMPENTITY *pTemp, float scale );
void ( *R_Sprite_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int iRand );
void ( *R_Sprite_Trail ) ( int type, float * start, float * end, int modelIndex, int count, float life, float size, float amplitude, int renderamt, float speed );
void ( *R_Sprite_WallPuff ) ( TEMPENTITY *pTemp, float scale );
void ( *R_StreakSplash ) ( float * pos, float * dir, int color, int count, float speed, int velocityMin, int velocityMax );
void ( *R_TracerEffect ) ( float * start, float * end );
void ( *R_UserTracerParticle ) ( float * org, float * vel, float life, int colorIndex, float length, unsigned char deathcontext, void ( *deathfunc)( struct particle_s *particle ) );
particle_t *( *R_TracerParticles ) ( float * org, float * vel, float life );
void ( *R_TeleportSplash ) ( float * org );
void ( *R_TempSphereModel ) ( float *pos, float speed, float life, int count, int modelIndex );
TEMPENTITY *( *R_TempModel ) ( float *pos, float *dir, float *angles, float life, int modelIndex, int soundtype );
TEMPENTITY *( *R_DefaSKRO Sprite ) ( float *pos, int spriteIndex, float framerate );
TEMPENTITY *( *R_TempSprite ) ( float *pos, float *dir, float scale, int modelIndex, int rendermode, int renderfx, float a, float life, int flags );
int ( *Draw_DecalIndex ) ( int id );
int ( *Draw_DecalIndexFromName ) ( char *name );
void ( *R_DecalShoot ) ( int textureIndex, int entity, int modelIndex, float * position, int flags );
void ( *R_AttachTentToPlayer ) ( int client, int modelIndex, float zoffset, float life );
void ( *R_KillAttachedTents ) ( int client );
BEAM *( *R_BeamCirclePoints ) ( int type, float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
BEAM *( *R_BeamEntPoint ) ( int startEnt, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
BEAM *( *R_BeamEnts ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
BEAM *( *R_BeamFollow ) ( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness );
void ( *R_BeamKill ) ( int deadEntity );
BEAM *( *R_BeamLightning ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed );
BEAM *( *R_BeamPoints ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
BEAM *( *R_BeamRing ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
dlight_t *( *CL_AllocDlight ) ( int key );
dlight_t *( *CL_AllocElight ) ( int key );
TEMPENTITY *( *CL_TempEntAlloc ) ( float * org, struct model_s *model );
TEMPENTITY *( *CL_TempEntAllocNoModel ) ( float * org );
TEMPENTITY *( *CL_TempEntAllocHigh ) ( float * org, struct model_s *model );
TEMPENTITY *( *CL_TentEntAllocCustom ) ( float *origin, struct model_s *model, int high, void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime ) );
void ( *R_GetPackedColor ) ( short *packed, short color );
short ( *R_LookupColor ) ( unsigned char r, unsigned char g, unsigned char b );


{
DEFINE_DELTA( flTimeStepSound, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
DEFINE_DELTA( velocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( velocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( m_flNextAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),

DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
DEFINE_DELTA( velocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( ammo_nails, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_shells, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_cells, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_rockets, DT_SIGNED | DT_INTEGER, 10, 1.0 ),

DEFINE_DELTA( m_iId, DT_INTEGER, 5, 1.0 ),

DEFINE_DELTA( punchangle[2], DT_SIGNED | DT_FLOAT, 21, 8.0 ),
DEFINE_DELTA( flags, DT_INTEGER, 32, 1.0 ), // Cut to 3 bits?
DEFINE_DELTA( weaponanim, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( health, DT_SIGNED | DT_FLOAT, 10, 1.0 ), // Cut # of bits?
DEFINE_DELTA( maxspeed, DT_FLOAT, 16, 10.0 ),
DEFINE_DELTA( flDuckTime, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( view_ofs[2], DT_SIGNED | DT_FLOAT, 10, 4.0 ),
DEFINE_DELTA( punchangle[0], DT_SIGNED | DT_FLOAT, 26, 0000.1 ),
DEFINE_DELTA( punchangle[1], DT_SIGNED | DT_FLOAT, 26, 0000.1 ),
DEFINE_DELTA( viewmodel, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( weapons, DT_INTEGER, 32, 1.0 ),

DEFINE_DELTA( pushmsec, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( deadflag, DT_INTEGER, 3, 1.0 ),
DEFINE_DELTA( fov, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( physinfo, DT_STRING, 1, 1.0 ),
DEFINE_DELTA( bInDuck, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( flSwimTime, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( waterjumptime, DT_INTEGER, 15, 1.0 ),
DEFINE_DELTA( waterlevel, DT_INTEGER, 2, 1.0 ),

DEFINE_DELTA( iuser1, DT_INTEGER, 3, 1.0 ),
DEFINE_DELTA( iuser2, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( iuser3, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 ),

DEFINE_DELTA( vuser2[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser2[1], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser2[2], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( vuser3[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser3[1], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser3[2], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( vuser4[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser4[1], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( fuser2, DT_FLOAT, 14, 1.0 )
}

entity_state_t gamedll Entity_Encode
{
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( movetype, DT_INTEGER, 4, 1.0 ),
DEFINE_DELTA( solid, DT_SHORT, 3, 1.0 ),
DEFINE_DELTA( mins[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( endpos[0], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( endpos[1], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( endpos[2], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[0], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[1], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[2], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( impacttime, DT_TIMEWINDOW_BIG, 13, 100.0 ),
DEFINE_DELTA( starttime, DT_TIMEWINDOW_BIG, 13, 100.0 ),

DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( eflags, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
DEFINE_DELTA( skin, DT_SHORT | DT_SIGNED, 9, 1.0 ),
DEFINE_DELTA( controller[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[2], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( scale, DT_FLOAT, 16, 256.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( aiment, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( basevelocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 )
}

entity_state_player_t gamedll Player_Encode
{
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( gaitsequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( movetype, DT_INTEGER, 4, 1.0 ),
DEFINE_DELTA( solid, DT_SHORT, 3, 1.0 ),
DEFINE_DELTA( mins[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
// DEFINE_DELTA( team, DT_INTEGER, 4, 1.0 )
// DEFINE_DELTA( playerclass, DT_INTEGER, 4, 1.0 )
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
DEFINE_DELTA( skin, DT_SHORT | DT_SIGNED, 9, 1.0 ),
DEFINE_DELTA( controller[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[2], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( scale, DT_FLOAT, 16, 256.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( friction, DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( usehull, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( gravity, DT_SIGNED | DT_FLOAT, 16, 32.0 ),
DEFINE_DELTA( aiment, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( basevelocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( spectator, DT_INTEGER, 1, 1.0 )

DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 )
}

custom_entity_state_t gamedll Custom_Encode
{
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( skin, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA_POST( scale, DT_FLOAT, 8, 1.0, 0.1 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA_POST( animtime, DT_FLOAT, 8, 1.0, 0.1 )
}

usercmd_t clientdll Custom_Encode
{
DEFINE_DELTA( lerp_msec, DT_SHORT, 9, 1.0 ),
DEFINE_DELTA( msec, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( viewangles[1], DT_ANGLE, 16, 1.0 ), //original value '1.0'
DEFINE_DELTA( viewangles[0], DT_ANGLE, 16, 1.0 ), //original value '1.0'
DEFINE_DELTA( buttons, DT_SHORT, 16, 1.0 ),
DEFINE_DELTA( forwardmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( lightlevel, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( sidemove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( upmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( impulse, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( viewangles[2], DT_ANGLE, 16, 1.0 ), //original value '1.0'
DEFINE_DELTA( impact_index, DT_INTEGER, 6, 1.0 ),
DEFINE_DELTA( impact_position[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ), //original value '8.0'
DEFINE_DELTA( impact_position[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ), //original value '8.0'
DEFINE_DELTA( impact_position[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ) //original value '8.0'
}

weapon_data_t none
{
DEFINE_DELTA( m_flTimeWeaponIdle, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextPrimaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextReload, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_fNextAimBonus, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextSecondaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_iClip, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( m_flPumpTime, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_fInSpecialReload, DT_INTEGER, 2, 1.0 ),
DEFINE_DELTA( m_fReloadTime, DT_FLOAT, 16, 100.0 ),
DEFINE_DELTA( m_fInReload, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( m_fAimedDamage, DT_FLOAT, 22, 1000.0 ),
DEFINE_DELTA( m_fInZoom, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( m_iWeaponState, DT_INTEGER, 7, 1.0 )
DEFINE_DELTA( m_iId, DT_INTEGER, 5, 1.0 )
DEFINE_DELTA( fuser1, DT_SIGNED | DT_FLOAT, 22, 1000.0 ),
DEFINE_DELTA( fuser2, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
DEFINE_DELTA( fuser3, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
DEFINE_DELTA( iuser1, DT_SIGNED | DT_INTEGER, 16, 128.0 )
}

event_t none
{
DEFINE_DELTA( entindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( bparam1, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( bparam2, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( fparam1, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
DEFINE_DELTA( fparam2, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
DEFINE_DELTA( iparam1, DT_INTEGER | DT_SIGNED, 18, 1.0 ),
DEFINE_DELTA( iparam2, DT_INTEGER | DT_SIGNED, 18, 1.0 ),
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( ducking, DT_INTEGER, 1, 1.0 )
}

=============== Monster ===============

weapon.usp.active 1
weapon.usp.fov 50
weapon.usp.stand.vec 21
weapon.usp.duck.vec 21
weapon.usp.smooth 0
weapon.usp.delay 0
weapon.usp.norecoil 10,0

weapon.glock.active 1
weapon.glock.fov 40
weapon.glock.stand.vec 21
weapon.glock.duck.vec 21
weapon.glock.smooth 0
weapon.glock.delay 0
weapon.glock.norecoil 10,0

weapon.deagle.active 1
weapon.deagle.fov 50
weapon.deagle.stand.vec 21
weapon.deagle.duck.vec 21
weapon.deagle.smooth 0
weapon.deagle.delay 0
weapon.deagle.norecoil 10,0

weapon.m4a1.active 1
weapon.m4a1.fov 30
weapon.m4a1.stand.vec 21
weapon.m4a1.duck.vec 21
weapon.m4a1.smooth 0
weapon.m4a1.delay 0
weapon.m4a1.norecoil 7,3

weapon.ak47.active 1
weapon.ak47.fov 30
weapon.ak47.stand.vec 21
weapon.ak47.duck.vec 21
weapon.ak47.smooth 0
weapon.ak47.delay 0
weapon.ak47.norecoil 7,6

weapon.galil.active 1
weapon.galil.fov 37
weapon.galil.stand.vec 21
weapon.galil.duck.vec 21
weapon.galil.smooth 0
weapon.galil.delay 17
weapon.galil.norecoil 6,3


weapon.famas.active 1
weapon.famas.fov 50
weapon.famas.stand.vec 21
weapon.famas.duck.vec 21
weapon.famas.smooth 0
weapon.famas.delay 0
weapon.famas.norecoil 7,7

weapon.mp5.active 1
weapon.mp5.fov 25
weapon.mp5.stand.vec 21
weapon.mp5.duck.vec 21
weapon.mp5.smooth 0
weapon.mp5.delay 0
weapon.mp5.norecoil 7,6


weapon.awp.active 1
weapon.awp.fov 70
weapon.awp.stand.vec 19
weapon.awp.duck.vec 21
weapon.awp.smooth 0
weapon.awp.delay 0
weapon.awp.norecoil 6,8


weapon.scout.active 1
weapon.scout.fov 70
weapon.scout.stand.vec 21
weapon.scout.duck.vec 21
weapon.scout.smooth 0
weapon.scout.delay 0
weapon.scout.norecoil 6,7

____________________________________________________________________

Aim & Hs Sctipts All SxE [Moster CFG By ErroR]
____________________________________________________________________


Monster aim;wait;q _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;w _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;e _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;r _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;t _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;y _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;u _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;i _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;o _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;p _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;a _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;s _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;d _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;f _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;g _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;h _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;j _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;k _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;l _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;ñ _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;z _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;x _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;c _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;v _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;b _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;n _pixel= "1.9999;+1;aim +1;pixel +1"
Monster aim;wait;m _pixel= "1.9999;+1;aim +1;pixel +1"

=============== Monster ===============

adv_aim1 "adv 1 15 2145"
adv_aim2 "adv 2 15 2145"
adv_aim3 "adv 3 15 2145"
adv_aim4 "adv 4 15 2145"
adv_aim5 "adv 5 15 2145"
adv_aim6 "adv 6 15 2145"
adv_aim7 "adv 7 15 2145"
adv_aim8 "adv 8 15 2145"
adv_aim9 "adv 9 15 2145"
adv_aim10 "adv 10 15 2145"
adv_aim11 "adv 11 15 2145"
adv_aim12 "adv 12 15 2145"
adv_aim13 "adv 13 15 2145"
adv_aim14 "adv 14 15 2145"
adv_aim15 "adv 15 15 2145"
adv_aim16 "adv 16 15 2145"
adv_aim17 "adv 17 15 2145"
adv_aim18 "adv 18 15 2145"
adv_aim19 "adv 19 15 2145"
adv_aim20 "adv 20 15 2145"
adv_aim21 "adv 21 15 2145"
adv_aim22 "adv 22 15 2145"
adv_aim23 "adv 23 15 2145"
adv_aim24 "adv 24 15 2145"
adv_aim25 "adv 25 15 2145"
adv_aim26 "adv 26 15 2145"
adv_aim27 "adv 27 15 2145"
adv_aim28 "adv 28 15 2145"
adv_aim29 "adv 29 15 2145"
adv_aim30 "adv 30 15 2145"
adv_aim31 "adv 31 15 2145"
adv_aim32 "adv 32 15 2145"
adv_aim33 "adv 33 15 2145"
adv_aim34 "adv 34 15 2145"
adv_aim35 "adv 35 15 2145"
adv_aim36 "adv 36 15 2145"
adv_aim37 "adv 37 15 2145"
adv_aim38 "adv 38 15 2145"
adv_aim39 "adv 39 15 2145"
adv_aim40 "adv 40 15 2145"

=============== Monster ===============

aimvector head 0 10 0 18
aimvector chest 0 4 0 10
aimvector gut 0 0 0 0
aimvector thigh 0 0 0 -12
aimvector shin 0 0 0 -26
aimvector head 1 2 0 18
aimvector chest 1 0 0 14
aimvector gut 1 0 0 0
aimvector thigh 1 0 0 2
aimvector shin 1 0 0 -9
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 0"
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
AimVecHead "avadd 0 20.98 6.32 3.12;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.25 2.52 3.96;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
AimVecHead "avadd 0 23.43 7.42 3.34;"
AimVecCross "avadd 1 26.4 6.43 3.66;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.53; aspeed 2.15"
AimVecHead "avadd 0 22.83 6.95 3.6;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.53 5.73 3.56;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.15"AimVecHead "avadd 0 21.129 6.2 2.89;"
AimVecCross "avadd 1 23.629 5.8 2.89;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.457; aspeed 2.15"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
AimVecHead "avadd 0 21.192 9.205 2.958;"
AimVecCross "avadd 1 27.55 4.78 3.69;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 3.4"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
AimVecHead "avadd 0 21.192 9.205 2.958;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.55 4.78 3.69;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
AimVecHead "avadd 0 22.953 6.8 3.27;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 22.34 5.6 7.8;avadd 0 22.34 5.6 89.8;avadd 0 22.34 5.6 1;avadd 0 22.34 2.6 1;avadd 0 22.3 5.6 1;avadd 0 24 7.5 9.7;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.23 6.2 4.13;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 24.5 5.67 6.7;avadd 1 24.5 8.67 6.7;avadd 1 24.5 8.67 2.3;avadd 1 24.5 8.67 6.7;avadd 1 24.5 4.5 6.7;avadd 1 24 4.5 6.7;avadd 1 24 4.5 5.7;avadd 1 24 7.5 5.7;avadd 1 24 7.5 9.7;avadd 1 27.8 0 0;avadd 1 27.8 6.7 5;avadd 1 26.78 5.6 3"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 5.6"
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 2.5"
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
AimVecHead "avadd 0 21.914 6.901 4.12;"
AimVecCross "avadd 1 27.87 4.865 3.909;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.1; aspeed 2.15"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"

=============== Monster ===============

addvec (colt_stand_1,0,19.53,6.47,2.02)
addvec (colt_stand_2,0,15.91,2.52,8.72)
addvec (colt_stand_3,0,12.81,8.52,-6.28)
addvec (colt_duck_1,1,24.86,5.58,1.75)
addvec (colt_duck_2,1,18.82,-6.55,7.52)
addvec (colt_duck_3,1,15.22,2.45,-8.22)
addvec (ak_stand_1,0,19.74,6.68,1.94)
addvec (ak_stand_2,0,15.91,2.52,8.72)
addvec (ak_stand_3,0,12.81,8.52,-6.28)
addvec (ak_duck_1,1,24.79,5.42,1.73)
addvec (ak_duck_2,1,18.82,-6.55,7.52)
addvec (ak_duck_3,1,15.22,2.45,-8.22)
addvec (pistol_stand_1,0,19.76,6.52,1.72)
addvec (pistol_stand_2,0,15.91,2.52,8.72)
addvec (pistol_stand_3,0,12.81,8.52,-6.28)
addvec (pistol_duck_1,1,24.82,5.45,1.52)
addvec (pistol_duck_2,1,18.82,-6.55,7.52)
addvec (pistol_duck_3,1,15.22,2.45,-8.22)
addvec (shotgun_stand,0,22.419,5.913,2.61)
addvec (shotgun_duck,1,26.74,4.19,3.84)
addvec (smg_stand_1,0,19.73,6.61,2.01)
addvec (smg_stand_2,0,15.91,2.52,8.72)
addvec (smg_stand_3,0,12.81,8.52,-6.28)
addvec (smg_duck_1,1,24.52,5.48,1.98)
addvec (smg_duck_2,1,18.82,-6.55,7.52)
addvec (smg_duck_3,1,15.22,2.45,-8.22
addvec (sig_stand_1,0,19.76,6.57,2.02)
addvec (sig_stand_2,0,15.91,2.52,8.72)
addvec (sig_stand_3,0,12.81,8.52,-6.28)
addvec (sig_duck_1,1,25.34,5.32,1.82)
addvec (sig_duck_2,1,18.82,-6.55,7.52)
addvec (sig_duck_3,1,15.22,2.45,-8.22)
addvec (aug_stand_1,0,19.62,6.46,1.93)
addvec (aug_stand_2,0,15.91,2.52,8.72)
addvec (aug_stand_3,0,12.81,8.52,-6.28)
addvec (aug_duck_1,1,24.87,5.48,2.21)
addvec (aug_duck_2,1,18.82,-6.55,7.52)
addvec (aug_duck_3,1,15.22,2.45,-8.22)
addvec (para_stand_1,0,19.76,6.64,1.98)
addvec (para_stand_2,0,15.91,2.52,8.72)
addvec (para_stand_3,0,12.81,8.52,-6.28)
addvec (para_duck_1,1,24.51,5.36,1.82)
addvec (para_duck_2,1,18.82,-6.55,7.52)
addvec (para_duck_3,1,15.22,2.45,-8.22)
addvec (sniper_stand_1,0,19.86,6.51,2.12)
addvec (sniper_stand_2,0,15.91,2.52,8.72)
addvec (sniper_stand_3,0,12.81,8.52,-6.28)
addvec (sniper_duck_1,1,24.62,5.28,1.89)
addvec (sniper_duck_2,1,18.82,-6.55,7.52)
addvec (sniper_duck_3,1,15.22,2.45,-8.22)
addvec (colt_stand_1,0,19.53,6.47,2.02)
addvec (colt_stand_2,0,15.91,2.52,8.72)
addvec (colt_stand_3,0,12.81,8.52,-6.28)
addvec (colt_duck_1,1,24.86,5.58,1.75)
addvec (colt_duck_2,1,18.82,-6.55,7.52)
addvec (colt_duck_3,1,15.22,2.45,-8.22)
addvec (ak_stand_1,0,19.74,6.68,1.94)
addvec (ak_stand_2,0,15.91,2.52,8.72)
addvec (ak_stand_3,0,12.81,8.52,-6.28)
addvec (ak_duck_1,1,24.79,5.42,1.73)
addvec (ak_duck_2,1,18.82,-6.55,7.52)
addvec (ak_duck_3,1,15.22,2.45,-8.22)
addvec (pistol_stand_1,0,19.76,6.52,1.72)
addvec (pistol_stand_2,0,15.91,2.52,8.72)
addvec (pistol_stand_3,0,12.81,8.52,-6.28)
addvec (pistol_duck_1,1,24.82,5.45,1.52)
addvec (pistol_duck_2,1,18.82,-6.55,7.52)
addvec (pistol_duck_3,1,15.22,2.45,-8.22)
addvec (shotgun_stand,0,22.419,5.913,2.61)
addvec (shotgun_duck,1,26.74,4.19,3.84)
addvec (smg_stand_1,0,19.73,6.61,2.01)
addvec (smg_stand_2,0,15.91,2.52,8.72)
addvec (smg_stand_3,0,12.81,8.52,-6.28)
addvec (smg_duck_1,1,24.52,5.48,1.98)
addvec (smg_duck_2,1,18.82,-6.55,7.52)
addvec (smg_duck_3,1,15.22,2.45,-8.22
addvec (sig_stand_1,0,19.76,6.57,2.02)
addvec (sig_stand_2,0,15.91,2.52,8.72)
addvec (sig_stand_3,0,12.81,8.52,-6.28)
addvec (sig_duck_1,1,25.34,5.32,1.82)
addvec (sig_duck_2,1,18.82,-6.55,7.52)
addvec (sig_duck_3,1,15.22,2.45,-8.22)
addvec (aug_stand_1,0,19.62,6.46,1.93)
addvec (aug_stand_2,0,15.91,2.52,8.72)
addvec (aug_stand_3,0,12.81,8.52,-6.28)
addvec (aug_duck_1,1,24.87,5.48,2.21)
addvec (aug_duck_2,1,18.82,-6.55,7.52)
addvec (aug_duck_3,1,15.22,2.45,-8.22)
addvec (para_stand_1,0,19.76,6.64,1.98)
addvec (para_stand_2,0,15.91,2.52,8.72)
addvec (para_stand_3,0,12.81,8.52,-6.28)
addvec (para_duck_1,1,24.51,5.36,1.82)
addvec (para_duck_2,1,18.82,-6.55,7.52)
addvec (para_duck_3,1,15.22,2.45,-8.22)
addvec (sniper_stand_1,0,19.86,6.51,2.12)
addvec (sniper_stand_2,0,15.91,2.52,8.72)
addvec (sniper_stand_3,0,12.81,8.52,-6.28)
addvec (sniper_duck_1,1,24.62,5.28,1.89)
addvec (sniper_duck_2,1,18.82,-6.55,7.52)
addvec (sniper_duck_3,1,15.22,2.45,-8.22)
addvec (t1r_stand_1,0,19.86,6.51,2.12)
addvec (t1_stand_2,0,15.91,2.52,8.72)
addvec (t1_stand_3,0,12.81,8.52,-6.28)
addvec (t1_duck_1,1,24.62,5.28,1.89)
addvec (t1_duck_2,1,18.82,-6.55,7.52)
addvec (t1_duck_3,1,15.22,2.45,-8.22)

=============== Monster ===============

c_maxpitch "headshot//HEADSHOT"
c_minpitch "headshot//HEADSHOT"
c_maxyaw "headshot//HEADSHOT"
c_minyaw "headshot//HEADSHOT"
c_maxdistance "headshot//HEADSHOT"
c_mindistance "headshot//HEADSHOT"
c_orthoheight "headshot//HEADSHOT"
c_orthowidth "headshot//HEADSHOT"

=============== Monster ===============

vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

=============== Monster ===============

k_aim_vector "model/v_ak47.mdll" "rec_nospread 99"
ck_aim_vector "model/v_m4a1.mdll" "rec_nospread 99"
ck_aim_vector "model/v_usp.mdll" "rec_nospread 99"
ck_aim_vector "model/v_deagle.mdll" "rec_nospread 99"
ck_aim_vector "model/v_galil.mdll" "rec_nospread 99"
ck_aim_vector "model/v_famas.mdll" "rec_nospread 99"
ck_aim_vector "model/v_glock18.mdll" "rec_nospread 99"
ck_aim_vector "model/v_p90.mdll" "rec_nospread 99"
ck_aim_vector "model/v_awp.mdll" "rec_nospread 99"
ck_aim_vector "model/v_scout.mdll" "rec_nospread 99"

=============== Monster ===============

pk_head "cstrike\model\v_ak47;99.99"
pk_head "cstrike\model\v_m4a1;99.99"
pk_head "cstrike\model\v_usp;99.99"
pk_head "cstrike\model\v_deagle;99.99"
pk_head "cstrike\model\v_famas;99.99"
pk_head "cstrike\model\v_galil;99.99"
pk_head "cstrike\model\v_glock18;99.99"

=============== Monster ===============

mira_smile_on "on" -99
mira_smile_ak "on" -99
mira_smile_m4a1 "on" -99
mira_smile_deagle "on" -99
mira_smile_galil "on" -99
mira_smile_famas "on" -99
mira_smile_usp "on" -99
mira_smile_glock18 "on" -99

=============== Monster ===============

setinfo aim_headshot "90"
setinfo nospread "90"
setinfo norecoil "90"
setinfo recoil "90"
setinfo aimbot "90"
setinfo aim "90"
setinfo aim_shot "90"
setinfo aim_dev "90"

=============== Monster ===============

team_ttt_head "cstrike\model\player\arctic\arctic;0.01" "head_aimbot"
team_ttt_head "cstrike\model\player\gign\gign;0.01" "head_aimbot"
team_ttt_head "cstrike\model\player\guerilla\guerilla;0.01" "head_aimbot"
team_ttt_head "cstrike\model\player\leet\leet;0.01" "head_aimbot"
team_ttt_head "cstrike\model\player\urban\urban;0.01" "head_aimbot"
team_ttt_head "cstrike\model\player\sas\sas;0.01" "head_aimbot"
team_ttt_head "cstrike\model\player\terror\terror;0.01" "head_aimbot"
team_ttt_head "cstrike\model\player\gsg9\gsg9;0.01" "head_aimbot"

=============== Monster ===============

Syntax_aimbot_load #vl_aim "models/v_ak47.mdl" 72 128 80 20
Syntax_aimbot_load #vl_aim "models/v_usp.mdl" 7 181 22 21
Syntax_aimbot_load #vl_aim "models/v_dealge.mdl" 2 43 33 99
Syntax_aimbot_load #vl_aim "models/v_glock18.mdl" 72 122 83 21
Syntax_aimbot_load #vl_aim "models/v_famas.mdl" 15 238 10 91
Syntax_aimbot_load #vl_aim "models/v_galil.mdl" 72 128 80 21
Syntax_aimbot_load #vl_aim "models/v_m4a1.mdl" 71 198 99 12
Syntax_aimbot_load #vl_aim "models/v_awp.mdl" 92 111 80 20
Syntax_aimbot_load #vl_aim "models/v_scout.mdl" 72 128 80 20
;Syntax

=============== Monster ===============

aimmer.crosshairhack.ak47 "800.400.500.700"
aimmer.crosshairhack.m4a1 "600.900.200.300"
aimmer.crosshairhack.glock18 "100.600.200.300·
aimmer.crosshairhack.deagle "900.222.300.250"
aimmer.crosshairhack.ups "200.992.334.500.900"
aimmer.crosshairhack.awp "855.644.975.222.100"
aimmer.crosshairhack.scout "812.540.800.771.333"
aimmer.crosshairhack.elite "120.322.750.840.920"
aimmer.crosshairhack.p228 "720.555.666.991.965"
aimmer.crosshairhack.fiveseven "356.222.824.635"
aimmer.crosshairhack.mp5 "560.701.634.248.339"
aimmer.crosshairhack.m3 "622.455.874.663.999"
aimmer.crosshairhack.famas "969.300.425.864.788"
aimmer.crosshairhack.p90 "777.664.856.720.999.600"
aimmer.crosshairhack.tmp "600.900.500.400.335"
aimmer.crosshairhack.mac10 "722.555.430.840.940"
aimmer.crosshairhack.ump45 "711.815.910.345.999"

=============== Monster ===============

head_weapon v_usp.mdl 1 60.0 45.5 35 5 0
head_weapon v_glock.mdl 1 55.5 45.5 30 7 35
head_weapon v_deagle.mdl 1 60.0 40.5 35 6 20
head_weapon v_galil.mdl 1 55.5 40.5 50 6 150
head_weapon v_famas.mdl 1 55.5 40.5 50 6 100
head_weapon v_mp5.mdl 1 55.5 40.5 50 5 100
head_weapon v_ak47.mdl 1 60.0 40.5 50 6 100
head_weapon v_sg552.mdl 1 55.5 40.5 50 5 100
head_weapon v_m4a1.mdl 1 60.0 45.5 50 6 150
head_weapon v_aug.mdl 1 55.5 40.5 50 5 100
head_weapon v_scout.mdl 1 55.5 40.5 50 5 5
head_weapon v_awp.mdl 1 50.5 40.5 60 7 5
head_weapon v_g3sg1.mdl 1 55.5 40.5 50 5 0
head_weapon v_sg550.mdl 1 55.5 40.5 50 5 0
head_weapon v_default.mdl 1 55.5 40.5 50 6 300

=============== Monster ===============

v_awp.mdl -2312 21324 4214214;wait "aim_shot 900000000"
v_usp.mdl -73823 83429 -23822;wait "aim_shot 900048324423"
v_deagle.mdl -70923 83429 36722;wait "aim_shot 900423234560"
v_scot.mdl -73821 -82929 23902;wait "aim_shot 900222222"
v_ak47.mdl -77829 83489 -23871;wait "aim_shot 9000923212"
v_m4a1.mdl -73003 -83229 23322;wait "aim_shot 9993300000"
aim_shot recoil_awp "nospread 9.00000" aim.awp "2321366"
aim_shot recoil_scot "nospread 9.00000" aim.awp "2321366"
cl_logocolor "#Valve_Orange"

=============== Monster ===============

aimbot.mode 3
aimbot.min.aim.distance 0
aimbot.max.aim.distance 500
aimbot.thruwalls 0
aimbot.kill.delay 500
aimbot.disable.jumping.target 1
aimbot.draw.spot 0
aimbot.draw.fov 0


weapon.deagle.enabled 1
weapon.deagle.fov 8
weapon.deagle.delay.array 150,150,150
weapon.deagle.smooth.array 7,6,6
weapon.deagle.stand.vec.array 11,11,11
weapon.deagle.duck.vec.array 11,11,11
weapon.deagle.triggerbot.mode 2

weapon.ak.enabled 1
weapon.ak.fov 6
weapon.ak.delay.array 150,150,150
weapon.ak.smooth.array 8,7,7
weapon.ak.stand.vec.array 11,11,11
weapon.ak.duck.vec.array 11,11,11
weapon.ak.triggerbot.mode 2

weapon.colt.enabled 1
weapon.colt.fov 6
weapon.colt.delay.array 150,150,150
weapon.colt.smooth.array 8,7,7
weapon.colt.stand.vec.array 11,11,11
weapon.colt.duck.vec.array 11,11,11
weapon.colt.triggerbot.mode 2

weapon.awp.enabled 1
weapon.awp.fov 10
weapon.awp.delay.array 0,0,0
weapon.awp.smooth.array 0,0,0
weapon.awp.stand.vec.array 11,11,11
weapon.awp.duck.vec.array 11,11,11
weapon.awp.triggerbot.mode 2

weapon.glock.enabled 1
weapon.glock.fov 10
weapon.glock.delay.array 150,150,150
weapon.glock.smooth.array 6,6,6
weapon.glock.stand.vec.array 11,11,11
weapon.glock.duck.vec.array 11,11,11
weapon.glock.triggerbot.mode 2

weapon.usp.enabled 1
weapon.usp.fov 8
weapon.usp.delay.array 150,150,150
weapon.usp.smooth.array 7,6,6
weapon.usp.stand.vec.array 11,11,11
weapon.usp.duck.vec.array 11,11,11
weapon.usp.triggerbot.mode 2

weapon.fiveseven.enabled 0
weapon.fiveseven.fov 50
weapon.fiveseven.delay.array 0,0,0
weapon.fiveseven.smooth.array 4,3,2
weapon.fiveseven.stand.vec.array 11,11,11
weapon.fiveseven.duck.vec.array 11,11,11
weapon.fiveseven.triggerbot.mode 0

weapon.p228.enabled 0
weapon.p228.fov 50
weapon.p228.delay.array 0,0,0
weapon.p228.smooth.array 4,3,2
weapon.p228.stand.vec.array 11,11,11
weapon.p228.duck.vec.array 11,11,11
weapon.p228.triggerbot.mode 0

weapon.elite.enabled 0
weapon.elite.fov 50
weapon.elite.delay.array 0,0,0
weapon.elite.smooth.array 4,3,2
weapon.elite.stand.vec.array 11,11,11
weapon.elite.duck.vec.array 11,11,11
weapon.elite.triggerbot.mode 2

weapon.mac.enabled 0
weapon.mac.fov 50
weapon.mac.delay.array 0,0,0
weapon.mac.smooth.array 4,3,2
weapon.mac.stand.vec.array 11,11,11
weapon.mac.duck.vec.array 11,11,11
weapon.mac.triggerbot.mode 2

weapon.tmp.enabled 0
weapon.tmp.fov 50
weapon.tmp.delay.array 0,0,0
weapon.tmp.smooth.array 4,3,2
weapon.tmp.stand.vec.array 11,11,11
weapon.tmp.duck.vec.array 11,11,11
weapon.tmp.triggerbot.mode 2

weapon.mp5.enabled 0
weapon.mp5.fov 50
weapon.mp5.delay.array 0,0,0
weapon.mp5.smooth.array 4,3,2
weapon.mp5.stand.vec.array 11,11,11
weapon.mp5.duck.vec.array 11,11,11
weapon.mp5.triggerbot.mode 2

weapon.ump.enabled 0
weapon.ump.fov 50
weapon.ump.delay.array 0,0,0
weapon.ump.smooth.array 4,3,2
weapon.ump.stand.vec.array 11,11,11
weapon.ump.duck.vec.array 11,11,11
weapon.ump.triggerbot.mode 2

weapon.p90.enabled 0
weapon.p90.fov 50
weapon.p90.delay.array 0,0,0
weapon.p90.smooth.array 4,3,2
weapon.p90.stand.vec.array 11,11,11
weapon.p90.duck.vec.array 11,11,11
weapon.p90.triggerbot.mode 2

weapon.m3.enabled 0
weapon.m3.fov 50
weapon.m3.delay.array 0,0,0
weapon.m3.smooth.array 4,3,2
weapon.m3.stand.vec.array 11,11,11
weapon.m3.duck.vec.array 11,11,11
weapon.m3.triggerbot.mode 2

weapon.xm.enabled 0
weapon.xm.fov 50
weapon.xm.delay.array 0,0,0
weapon.xm.smooth.array 4,3,2
weapon.xm.stand.vec.array 11,11,11
weapon.xm.duck.vec.array 11,11,11
weapon.xm.triggerbot.mode 2

weapon.galil.enabled 1
weapon.galil.fov 7
weapon.galil.delay.array 150,150,150
weapon.galil.smooth.array 6,5,5
weapon.galil.stand.vec.array 11,11,11
weapon.galil.duck.vec.array 11,11,11
weapon.galil.triggerbot.mode 2

weapon.famas.enabled 1
weapon.famas.fov 7
weapon.famas.delay.array 150,150,150
weapon.famas.smooth.array 7,6,5
weapon.famas.stand.vec.array 11,11,11
weapon.famas.duck.vec.array 11,11,11
weapon.famas.triggerbot.mode 2

weapon.sig.enabled 0
weapon.sig.fov 50
weapon.sig.delay.array 0,0,0
weapon.sig.smooth.array 4,3,2
weapon.sig.stand.vec.array 11,11,11
weapon.sig.duck.vec.array 11,11,11
weapon.sig.triggerbot.mode 2

weapon.aug.enabled 0
weapon.aug.fov 50
weapon.aug.delay.array 0,0,0
weapon.aug.smooth.array 4,3,2
weapon.aug.stand.vec.array 11,11,11
weapon.aug.duck.vec.array 11,11,11
weapon.aug.triggerbot.mode 2

weapon.scout.enabled 0
weapon.scout.fov 50
weapon.scout.delay.array 0,0,0
weapon.scout.smooth.array 4,3,2
weapon.scout.stand.vec.array 11,11,11
weapon.scout.duck.vec.array 11,11,11
weapon.scout.triggerbot.mode 2

weapon.g3sg1.enabled 1
weapon.g3sg1.fov 10
weapon.g3sg1.delay.array 0,0,0
weapon.g3sg1.smooth.array 0,0,0
weapon.g3sg1.stand.vec.array 11,11,11
weapon.g3sg1.duck.vec.array 11,11,11
weapon.g3sg1.triggerbot.mode 2

weapon.sg550.enabled 1
weapon.sg550.fov 10
weapon.sg550.delay.array 0,0,0
weapon.sg550.smooth.array 0,0,0
weapon.sg550.stand.vec.array 11,11,11
weapon.sg550.duck.vec.array 11,11,11
weapon.sg550.triggerbot.mode 2

weapon.para.enabled 0
weapon.para.fov 50
weapon.para.delay.array 0,0,0
weapon.para.smooth.array 4,3,2
weapon.para.stand.vec.array 11,11,11
weapon.para.duck.vec.array 11,11,11
weapon.para.triggerbot.mode 2

=============== Monster ===============

CS_NoSpread.flSpreadVar "on"
CS_NoSpread.V_m4a1.mdl "923 119 221"
CS_NoSpread.V_ak47.mdl "999 002 331"
CS_NoSpread.V_deagle.mdl "928 738 617"
CS_NoSpread.V_glock18.mdl "724 131 741"
CS_NoSpread.V_famas.mdl "812 214 443"
CS_NoSpread.V_usp.mdl "127 829 983"
CS_NoSpread.V_galil.mdl "432 432 328"
CS_NoSpread.V_awp.mdl "482 329 439"
CS_NoSpread.V_scout.mdl "929 248 222"
CS_NoSpread.V_spot.mdl "938 821 221"
CS_NoSpread.V_buy.mdl "901 241 222"

=============== Monster ===============

mdl new m4a1\v_m4a1.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 95 0 0
mdl add_aim 95 0 0
mdl add_aim 99 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

///////////////////

mdl new ak47\v_ak47.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 20 0 0
mdl add_aim 9 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

///////////////////

mdl new awp\v_awp.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 20 0 0
mdl add_aim 9 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

///////////////////

mdl new deagle\v_deagle.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 20 0 0
mdl add_aim 90 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

///////////////////

mdl new usp\v_usp.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 100 0 0
mdl add_aim 99 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

///////////////////

mdl new famas\v_famas.mdl
mdl add_aim 50 6 3
mdl add_aim 50 0 0
mdl add_aim 30 0 0
mdl add_aim 202 0 0
mdl add_aim 99 0 0
mdl add_aim 444 45 0.5
mdl add_aim 500 51 0.5

///////////////////

mdl new glock18\v_glock18.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 19 0 0
mdl add_aim 9 0 0
mdl add_aim 42 43 0.5
mdl add_aim 48 49 0.5

///////////////////

mdl new scout\v_scout.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 20 0 0
mdl add_aim 9 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

=============== Monster ===============

button settings
button mouse1 "+attack;m4a1;boost.aimspot 1"
button mouse2 "+attack2;m4a1;boost.aimspot 1"
button mouse1 "+attack;m4a1;boost.headshot 1"
button mouse2 "+attack2;m4a1;boost.headshot 1"
button mouse1 "+attack;m4a1;boost.airshot.head 1"
button mouse2 "+attack2;m4a1;boost.airshot.head 1"

bind "MOUSE1" "+attack" Silent Aim "avadd 0 20.5 8 2.5 17.5 4"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 23 6 2 18.5 8"
bind "MOUSE1" "+attack" Silent Aim "avadd 3 17 11 2.5 14.7 4"
bind "MOUSE1" "+attack" Silent Aim "avadd 1 22 6.01 3.5 17.7"

bind "MOUSE1" "+attack" Silent Aim "avadd 0 22.3 6 1.4 19.8 5"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 22 5 2 18 5 -2 15 8 3"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
bind "MOUSE1" "+attack" Silent Aim "avadd 0 21 10.1 0"

silent_mode 1
hs_mode 1

///////////////////////////////////////////////////////////////////////////////////////////////////////////////

DEAGLE deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
DEAGLE deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;"

///////////////////////////////////////////////////////////////////////////////////////////////////////////////

AK47 ak1 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5"
AK47 akvec "avclear;ak1;recoil 1.86;"

///////////////////////////////////////////////////////////////////////////////////////////////////////////////

SiG sig1 "avadd 0 21.76 7.4 2.553;avadd 1 25.05 4.75 2.05;avadd 2 10.85 7.26 2.24;avadd 3 21.25 7.75 2.65"
SiG sigvec "avclear;sig1;recoil 1.7;"

///////////////////////////////////////////////////////////////////////////////////////////////////////////////

M4A1 colt1 "avadd 0 20.918 6.637 2.5894;avadd 1 25.6021 5.1492 3.02;avadd 2 11.2431 6.8454 3.259;avadd 3 21.013 7.63 2.15"
M4A1 coltvec "avclear;colt1;#ex_interp 0.03;height_correction 4;recoil 1.51;"

///////////////////////////////////////////////////////////////////////////////////////////////////////////////

SCOUT scout1 "avadd 0 21.889 7.22 2.54;avadd 1 24.7 3.2 2.8;avadd 2 11.71 5.22 2.41;avadd 3 20.7 3.2 2.8"
SCOUT scoutvec "avclear;scout1;recoil 1.4;"

///////////////////////////////////////////////////////////////////////////////////////////////////////////////

KNiFE knife1 "avadd 0 24.1 7.2 4.1;avadd 1 25.7 5.2 3.2;avadd 2 15.71 7.22 2.41;avadd 3 23.7 5.2 3.2"
KNiFE knifevec "avclear;knife1;recoil 1.5;"

///////////////////////////////////////////////////////////////////////////////////////////////////////////////

WEAPON other1 "avclear;avadd 0 21.22 7.3 2.8;avadd 1 24.6 3.2 2.9;avadd 2 10.3 7.4 2.6;avadd 3 21.27 7.3 2.8"
WEAPON othervec "avclear;other1;"

///////////////////////////////////////////////////////////////////////////////////////////////////////////////

=============== Monster ===============

Premium testvecSt "avadd 0 22.953 6.8 3.27;"
Premium testvecDu "avadd 1 27.23 6.2 4.13;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2; aspeed 2.15; txt testvecLoaded."

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Premium testvecSt "avadd 0 22.993 6.4 2.309;"
Premium testvecDu "avadd 1 26.85 4.23 3.94;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.871; aspeed 2.15; txt testvecLoaded."

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Premium testvecSt "avadd 0 22.993 6.4 2.309;"
Premium testvecDu "avadd 1 26.85 4.23 3.94;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.871; aspeed 0; txt testvecLoaded."

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Premium testvecSt "avadd 0 22.993 6.4 2.309;"
Premium testvecDu "avadd 1 26.85 4.23 3.94;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.871; aspeed 2.15; txt testvecLoaded."

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Premium testvecSt "avadd 0 20.98 6.32 3.12;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
Premium testvecDu "avadd 1 26.25 2.52 3.96;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2.3123; aspeed 2.5; txt testvecLoaded."

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Premium testvecSt "avadd 0 23.43 7.42 3.34;"
Premium testvecDu "avadd 1 26.4 6.43 3.66;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.53; aspeed 2.15; txt testvecLoaded."

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Premium testvecSt "avadd 0 22.83 6.95 3.6;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
Premium testvecDu "avadd 1 26.53 5.73 3.56;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2.3123; aspeed 2.15; txt testvecLoaded."

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Premium testvecSt "avadd 0 21.129 6.2 2.89;"
Premium testvecDu "avadd 1 23.629 5.8 2.89;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.457; aspeed 2.15; txt testvecLoaded."

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Premium testvecSt "avadd 0 22.953 6.8 3.27;"
Premium testvecDu "avadd 1 27.23 6.2 4.13;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2; aspeed 2; txt testvecLoaded."

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Premium testvecSt "avadd 0 21.192 9.205 2.958;"
Premium testvecDu "avadd 1 27.55 4.78 3.69;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.6; aspeed 2.15; txt testvecLoaded."

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Premium testvecSt "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
Premium testvecDu "avadd 1 29.33 3.99 5.01;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.6; aspeed 2.15; txt testvecLoaded."

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Premium testvecSt "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
Premium testvecDu "avadd 1 29.33 3.99 5.01;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.6; aspeed 2.15; txt testvecLoaded."

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Premium testvecSt "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
Premium testvecDu "avadd 1 29.33 3.99 5.01;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.6; aspeed 3.4; txt testvecLoaded."

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Premium testvecSt "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
Premium testvecDu "avadd 1 29.33 3.99 5.01;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2.3123; aspeed 2.5; txt testvecLoaded."

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Premium testvecSt "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
Premium testvecDu "avadd 1 29.33 3.99 5.01;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.6; aspeed 2.15; txt testvecLoaded."

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Premium testvecSt "avadd 0 21.192 9.205 2.958;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;"
Premium testvecDu "avadd 1 27.55 4.78 3.69;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2.3; aspeed 3.4; txt testvecLoaded."

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Premium testvecSt "avadd 0 22.953 6.8 3.27;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 22.34 5.6 7.8;avadd 0 22.34 5.6 89.8;avadd 0 22.34 5.6 1;avadd 0 22.34 2.6 1;avadd 0 22.3 5.6 1;avadd 0 24 7.5 9.7;avadd 0 23.4 6.44 4.3;"
Premium testvecDu "avadd 1 27.23 6.2 4.13;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 24.5 5.67 6.7;avadd 1 24.5 8.67 6.7;avadd 1 24.5 8.67 2.3;avadd 1 24.5 8.67 6.7;avadd 1 24.5 4.5 6.7;avadd 1 24 4.5 6.7;avadd 1 24 4.5 5.7;avadd 1 24 7.5 5.7;avadd 1 24 7.5 9.7;avadd 1 27.8 0 0;avadd 1 27.8 6.7 5;avadd 1 26.78 5.6 3;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2.3; aspeed 5.6; txt testvecLoaded."

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Premium testvecSt "avadd 0 23.4 6.44 4.3;"
Premium testvecDu "avadd 1 26.78 5.6 3;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2.3; aspeed 2.5; txt testvecLoaded."

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Premium testvecSt "avadd 0 23.4 6.44 4.3;"
Premium testvecDu "avadd 1 26.78 5.6 3;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2.3; aspeed 3.4; txt testvecLoaded."

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Premium testvecSt "avadd 0 22.953 6.8 3.27;"
Premium testvecDu "avadd 1 27.23 6.2 4.13;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2; aspeed 2.15; txt testvecLoaded."

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Premium testvecSt "avadd 0 22.953 6.8 3.27;"
Premium testvecDu "avadd 1 27.23 6.2 4.13;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2; aspeed 2.15; txt testvecLoaded."

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Premium testvecSt "avadd 0 21.914 6.901 4.12;"
Premium testvecDu "avadd 1 27.87 4.865 3.909;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2.1; aspeed 2.15; txt testvecLoaded."

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Premium testvecSt "avadd 0 21.914 6.901 4.12;"
Premium testvecDu "avadd 1 27.87 4.865 3.909;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2.1; aspeed 2.1; txt testvecLoaded."

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Premium testvecDu "avadd 1 26.25 2.52 3.96;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.85; aspeed 2.1; txt testvecLoaded."

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Premium testvecSt "avadd 0 22.24 6.8 3.64;"
Premium testvecDu "avadd 1 27.78 5.1 4.34;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 1.2; aspeed 2.15; txt testvecLoaded."

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Premium testvecSt "avadd 0 21.914 6.901 4.12;"
Premium testvecDu "avadd 1 27.87 4.865 3.909;"
Premium testvecEx "avclear;testvecSt;testvecDu; recoil 2.1; aspeed 2.15; txt testvecLoaded."

=============== Monster ===============

MonsterAimbot1 "avadd 0 27.5468 14.6571 3.8410"
MonsterAimbot2 "avadd 0 24.9547 13.3469 1.7208"
MonsterAimbot3 "avadd 0 24.2356 15.3233 2.7380"
MonsterAimbot4 "avadd 0 23.4081 11.8312 3.6468"
MonsterAimbot5 "avadd 0 26.5566 15.4338 1.5885"

MonsterAimbot6 "avadd 0 27.5023 14.8854 2.5513"
MonsterAimbot7 "avadd 0 28.5000 14.5766 3.5319"
MonsterAimbot8 "avadd 0 29.2337 12.6728 1.7587"
MonsterAAimbot9 "avadd 0 29.2332 13.7873 1.2662"
MonsterAimbot10 "avadd 0 29.5060 13.5074 3.6870"

MonsterAimbot11 "avadd 0 26.6554 12.1524 3.7792"
MonsterAimbot12 "avadd 0 21.8433 15.7507 1.7674"
MonsterAimbot13 "avadd 0 28.7568 16.5060 2.1601"
MonsterAimbot14 "avadd 0 24.6412 17.7982 3.1772"
MonsterAimbot15 "avadd 0 28.4457 14.9687 2.2008"

MonsterAimbot16 "avadd 0 27.3201 14.4128 1.6997"
MonsterAimbot17 "avadd 0 21.5639 15.7295 0.8416"
MonsterAimbot18 "avadd 0 27.9200 15.8397 2.3021"
MonsterAimbot19 "avadd 0 26.6708 14.5318 2.4156"
MonsterAimbot20 "avadd 0 25.3040 16.8006 3.4383"

MonsterAimbot21 "avadd 0 29.6205 16.9381 1.4014"
MonsterAimbot22 "avadd 0 22.9100 13.8369 3.8897"
MonsterAimbot23 "avadd 0 25.5317 13.2911 2.3495"
MonsterAimbot24 "avadd 0 24.3855 12.8147 2.7837"
MonsterAimbot25 "avadd 0 29.3438 13.9819 1.1428"

MonsterAimbot26 "avadd 0 26.6861 13.7806 -1.5767"
MonsterAimbot27 "avadd 0 25.1423 13.8169 0.2394"
MonsterAimbot28 "avadd 0 27.5568 11.1251 3.2996"
MonsterAimbot29 "avadd 0 23.3517 11.6289 2.2696"
MonsterAimbot30 "avadd 0 26.6025 15.5579 2.4471"

MonsterAimbot31 "avadd 0 28.7643 15.3756 3.4548"
MonsterAimbot32 "avadd 0 28.8186 13.4379 0.2246"
MonsterAimbot33 "avadd 0 29.4098 14.7426 2.9460"
MonsterAimbot34 "avadd 0 21.1949 16.6815 -1.2092"
MonsterAimbot35 "avadd 0 25.6836 14.4785 2.8589"

MonsterAimbot36 "avadd 0 24.4360 14.3846 1.6560"
MonsterAimbott37 "avadd 0 22.1788 14.2612 3.4389"
MonsterAimbot38 "avadd 0 28.2509 14.1331 1.2507"
MonsterAimbot39 "avadd 0 23.3079 10.5246 2.1981"
MonsterAimbot40 "avadd 0 27.5034 13.9470 1.7282"

MonsterAimbot41 "avadd 0 27.2549 13.7536 0.6159"
MonsterAimbot42 "avadd 0 24.3647 15.5754 1.2482"
MonsterAimbot43 "avadd 0 26.6564 13.1191 3.6205"
MonsterAimbot44 "avadd 0 20.7392 15.5776 3.2311"
MonsterAimbot45 "avadd 0 26.3596 15.3845 2.6994"

MonsterAimbot46 "avadd 0 26.5414 15.6848 -1.8032"
MonsterAimbot48 "avadd 0 26.8830 15.8805 0.1611"
MonsterAimbot48 "avadd 0 29.7210 16.5429 1.8959"
MonsterAimbot49 "avadd 0 29.5833 11.8674 2.2618"
MonsterAimbot50 "avadd 0 28.5187 16.4351 3.9186"
MonsterAimbot51 "avadd 0 26.7060 13.7101 -2.5693"
MonsterAimbot52 "avadd 0 26.7179 13.8055 0.3531"
MonsterAimbot53 "avadd 0 24.4788 13.8700 3.4950"
MonsterAimbot54 "avadd 0 21.3582 16.5032 0.5597"
MonsterAimbot55 "avadd 0 29.7139 14.9055 2.9218"

MonsterAimbot56 "avadd 0 26.7006 16.8856 3.6129"
MonsterAimbot57 "avadd 0 24.4642 15.6235 1.1931"
MonsterAimbot58 "avadd 0 26.5536 12.7091 2.4773"
MonsterAimbot59 "avadd 0 24.3245 16.6805 3.7736"
MonsterAimbot60 "avadd 0 29.7144 14.4227 3.9603"

MonsterAimbot61 "avadd 0 24.7708 15.7926 0.7396"
MonsterAimbot62 "avadd 0 27.6458 14.6679 0.8817"
MonsterAimbot63 "avadd 0 26.6553 12.5961 3.3435"
MonsterAimbot64 "avadd 0 20.5184 11.4848 1.7100"
MonsterAimbot65 "avadd 0 26.2751 15.6062 2.8187"

MonsterAimbot66 "avadd 0 24.6953 15.3107 2.4927"
MonsterAimbot67 "avadd 0 27.8513 13.2835 3.2152"
MonsterAimbot68 "avadd 0 28.9013 14.3575 3.7030"
MonsterAimbot69 "avadd 0 26.5111 10.3831 2.3396"
MonsterAimbot70 "avadd 0 25.6898 15.6305 2.6185"

=============== Monster ===============

MonsterUltimav1 "avadd 0 25.3465 9.3376 0.3142;avadd 1 28.1901 6.3999 0.8403"
MonsterUltimav2 "avadd 0 27.2137 5.2664 -1.3656;avadd 1 17.5533 7.2814 0.8906"
MonsterUltimav3 "avadd 0 24.8025 7.2371 -1.8615;avadd 1 29.4252 9.4030 0.4156"
MonsterUltimav4 "avadd 0 26.4244 5.7884 1.3797;avadd 1 22.7374 7.2039 1.3180"
MonsterUltimav5 "avadd 0 19.5764 6.3054 0.8957;avadd 1 20.8278 11.5962 0.6266"
MonsterUltimav6 "avadd 0 16.6739 12.8314 0.5685;avadd 1 25.9024 12.7823 0.6893"
MonsterUltimav7 "avadd 0 21.8986 9.7587 1.2079;avadd 1 16.5718 11.7674 1.3280"
MonsterUltimav8 "avadd 0 23.3721 6.2146 -1.4579;avadd 1 27.7029 9.3491 2.7069"
MonsterUltimav9 "avadd 0 25.6572 7.7548 0.8724;avadd 1 27.2886 6.6486 -1.4543"
MonsterUltimav10 "avadd 0 22.9201 6.2775 1.8899;avadd 1 23.7504 9.8542 1.8209"
"avclear;MonsterUltimaCFG1;MonsterUltimaCFG2:MonsterUltimaCFG3:MonsterUltimaCFG4:MonsterUltimaCFG5;MonsterUltimaCFG6;MonsterUltimaCFG7;MonsterUltimaCFG8;MonsterUltimaCFG9;MonsterUltimaCFG10;recoil 0.8;aim 1;nospread 2"

=============== Monster ===============

Monster1 "avadd 0 22.1843 9.7322 0.2088;avadd 1 29.4120 9.2525 1.7180"
Monster2 "avadd 0 24.2153 7.6189 -1.6740;avadd 1 28.3038 9.8420 -1.7667"
Monster3 "avadd 0 27.6273 13.5337 1.8180;avadd 1 18.2549 12.2336 0.2665"
Monster4 "avadd 0 21.5436 9.7545 0.1798;avadd 1 21.5327 10.8216 0.8992"
Monster5 "avadd 0 29.2237 5.3583 -2.4596;avadd 1 25.6046 8.7966 -1.7279"
Monster6 "avadd 0 17.8866 6.8077 -1.3628;avadd 1 29.5874 5.1898 -1.6224"
Monster7 "avadd 0 25.6654 10.4547 1.5870;avadd 1 25.8401 6.9606 2.9521"
Monster8 "avadd 0 28.6088 9.9199 -1.2768;avadd 1 25.5617 8.7625 1.6016"
Monster9 "avadd 0 21.3426 8.2678 0.4265;avadd 1 24.3562 8.9391 1.8665"
Monster10 "avadd 0 26.8122 9.8055 2.8814;avadd 1 28.7561 11.8711 0.4899"
"avclear;Monster1;Monster2;Monster3;Monster4;Monster5;Monster6:Monster7:Monster8:Monster9:Monster10;recoil 0.7;aim 2;nospread 2"

=============== Monster ===============

MonsterAIM1 "avadd 0 18.2428 11.5980 0.9119;avadd 1 28.4728 11.3137 2.6170"
MonsterAIM2 "avadd 0 20.3250 5.6725 2.2984;avadd 1 20.4492 6.6752 -1.7579"
MonsterAIM3 "avadd 0 22.5374 7.4460 -1.4502;avadd 1 22.8043 6.2066 0.3276"
MonsterAIM4 "avadd 0 28.5362 5.6981 0.2135;avadd 1 29.8253 6.4044 1.4387"
MonsterAIM5 "avadd 0 24.5813 9.9068 1.7478;avadd 1 20.7339 5.4458 -1.8674"
MonsterAIM6 "avadd 0 17.5388 9.9156 0.2066;avadd 1 19.3662 9.7499 -1.8772"
MonsterAIM7 "avadd 0 28.7578 9.5209 2.5622;avadd 1 17.4517 9.7843 2.7629"
MonsterAIM8 "avadd 0 21.3980 12.8325 1.3375;avadd 1 17.7308 12.8492 1.8542"
MonsterAIM9 "avadd 0 23.5070 5.5670 1.8070;avadd 1 21.9174 6.8441 1.7871
MonsterAIM10 "avadd 0 16.8962 6.2613 -1.6506;avadd 1 20.4649 5.7051 -1.2702"
"avclear;MonsterAIM1;MonsterAIM2;MonsterAIM3;MonsterAIM4;MonsterAIM5;MonsterAIM6;MonsterAIM7;MonsterAIM8;MonsterAIM9;MonsterAIM10;recoil 0.6;nospread 2"

=============== Monster ===============

MonsterUltimateAIM1 "avadd 0 27.7335 11.6009 0.8511;avadd 1 25.3004 8.7956 1.3508"
MonsterUltimateAIM2 "avadd 0 23.4315 6.8524 0.3665;avadd 1 19.8337 5.9730 -1.5470"
MonsterUltimateAIM3 "avadd 0 20.7833 9.9820 -1.8689;avadd 1 25.5289 7.9463 1.3515"
MonsterUltimateAIM4 "avadd 0 22.4415 13.7696 0.5349;avadd 1 20.7281 9.6537 2.6968"
MonsterUltimateAIM5 "avadd 0 16.3233 13.2139 2.5911;avadd 1 17.8893 10.6607 1.6597"
MonsterUltimateAIM6 "avadd 0 28.8300 9.4580 -2.5168;avadd 1 18.3935 6.5616 -1.4550"
MonsterUltimateAIM7 "avadd 0 19.8113 5.5296 0.2878;avadd 1 28.5769 6.1973 0.6767"
MonsterUltimateAIM8 "avadd 0 21.7580 7.9026 2.6184;avadd 1 21.3209 8.8030 0.2209"
MonsterUltimateAIM9 "avadd 0 27.3201 10.2321 0.7268;avadd 1 20.5506 8.9390 0.8599"
MonsterUltimateAIM10 "avadd 0 22.8382 10.7275 -1.8210;avadd 1 20.4107 11.2159 -1.8216"
"avclear;MonsterUltimateAIM1;MonsterUltimateAIM2;MonsterUltimateAIM3;MonsterUltimateAIM4;MonsterUltimateAIM5;MonsterUltimateAIM6;MonsterUltimateAIM7;MonsterUltimateAIM8;MonsterUltimateAIM9;MonsterUltimateAIM10;recoil 0.5;nospread 2"

=============== Monster ===============

MonsterLegendAIM1 "avadd 0 25.2979 12.4259 0.8502;avadd 1 16.3514 10.8939 2.4054"
MonsterLegendAIM2 "avadd 0 27.4749 9.5869 2.3781;avadd 1 18.2319 11.6642 1.3483"
MonsterLegendAIM3 "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6"
MonsterLegendAIM4 "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6"
MonsterLegendAIM5 "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3"
MonsterLegendAIM6 "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3"
MonsterLegendAIM7 "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8"
MonsterLegendAIM8 "avadd 0 18.8966 7.7540 -1.8692;avadd 0 26.6455 9.8072 1.4040"
MonsterLegendAIM9 "avadd 0 27.2119 7.3491 0.7938;avadd 0 29.5574 6.3524 -1.4969"
MonsterLegendAIM10 "avadd 0 22.2035 5.2264 -1.7240;avadd 0 23.3194 6.6718 0.3034"
"avclear;MonsterLegendAIM1;MonsterLegendAIM2;MonsterLegendAIM3;MonsterLegendAIM4;MonsterLegendAIM5;MonsterLegendAIM6;MonsterLegendAIM7;MonsterLegendAIM8;MonsterLegendAIM9;MonsterLegendAIM10;recoil 0.9;nospread 2"

=============== Monster ===============

MonsterLegendAIM1 "avadd 0 22.1879 11.8210 0.4962;avadd 0 21.2924 10.6443 0.6844"
MonsterLegendAIM2 "avadd 0 19.7096 12.6776 2.3750;avadd 0 27.3564 13.4576 0.6666"
MonsterLegendAIM3 "avadd 0 26.6053 10.6413 1.7424;avadd 0 28.4593 12.5815 1.7249"
MonsterLegendAIM4 "avadd 1 27.7176 9.4401 2.6126;avadd 1 22.3973 9.6142 2.5235"
MonsterLegendAIM5 "avadd 1 25.4620 7.3893 0.8004;avadd 1 17.2932 6.5891 0.5327"
MonsterLegendAIM6 "avadd 1 22.4787 6.7143 0.8319;avadd 1 29.3006 11.6050 0.2110"
MonsterLegendAIM7 "avadd 1 18.8036 6.3803 0.3940;avadd 1 19.6722 6.2892 1.6618"
MonsterLegendAIM8 "avadd 1 28.9586 7.9392 -1.8906;avadd 1 22.2215 8.9007 -1.4158"
MonsterLegendAIM9 "avadd 1 19.2570 12.8187 1.5763;avadd 1 19.1887 11.1999 0.3206"
MonsterLegendAIM10 "avadd 1 22.7808 11.4195 0.2307;avadd 1 24.6954 9.7200 1.1913
"avclear;MonsterLegendAIM1;MonsterLegendAIM2;MonsterLegendAIM3;MonsterLegendAIM4;MonsterLegendAIM5;MonsterLegendAIM6;MonsterLegendAIM7;MonsterLegendAIM8;MonsterLegendAIM9;MonsterLegendAIM10;recoil 0.4;nospread 2"

=============== Monster ===============

MonsterWereAIM1 "avadd 0 29.6485 5.9348 2.4434;avadd 0 21.9736 7.2398 -2.7788"
MonsterWereAIM2 "avadd 0 26.8058 5.5503 -1.8203;avadd 0 17.2048 5.8352 0.7350"
MonsterWereAIM3 "avadd 0 29.5218 6.5706 0.4240;avadd 0 19.8131 11.3002 -1.4291"
MonsterWereAIM4 "avadd 0 22.3061 8.3172 1.6753;avadd 0 27.8325 6.8848 0.6501"
MonsterWereAIM5 "avadd 0 20.2410 7.5660 1.9287;avadd 0 22.4280 8.6450 -1.6057"
MonsterWereAIM6 "avadd 0 17.6078 10.4650 0.1866;avadd 0 25.3657 13.7766 1.3656"
MonsterWereAIM7 "avadd 0 18.5320 12.3092 2.3676;avadd 0 17.7720 11.8950 1.8006"
MonsterWereAIM8 "avadd 1 26.4581 5.3063 -1.2067;avadd 1 24.6177 6.8826 -2.8678"
MonsterWereAIM9 "avadd 1 23.5437 6.3329 -1.2575;avadd 1 23.8822 6.3602 -1.8067"
MonsterWereAIM10 "avadd 1 26.6854 8.2680 0.3317;avadd 1 18.8434 12.8307 1.9036"
"avclear;WereAIM1;MonsterWereAIM2;MonsterWereAIM3;MonsterWereAIM4;MonsterWereAIM5;MonsterWereAIM6;MonsterWereAIM7;MonsterWereAIM8;MonsterWereAIM9;MonsterWereAIM10;recoil 0.3;nospread 2"

=============== Monster ===============

MonsterHeadponeAIM1 "avadd 1 20.5456 9.6490 -1.5932;avadd 1 21.1958 6.8615 1.7480"
MonsterHeadponeAIM2 "avadd 1 23.2190 9.5297 0.2204;avadd 1 16.9062 11.4585 1.2312"
MonsterHeadponeAIM3 "avadd 1 24.6087 11.8911 0.8105;avadd 1 22.2036 11.4479 2.6485"
MonsterHeadponeAIM4 "avadd 1 27.2362 11.3487 0.7103;avadd 1 18.4920 9.1834 2.3314"
MonsterHeadponeAIM5 "avadd 0 27.8391 6.5598 1.2508;avadd 0 18.3068 8.7115 0.5861"
MonsterHeadponeAIM6 "avadd 0 22.3973 6.6183 -1.5885;avadd 0 18.6783 6.8123 -1.7043"
MonsterHeadponeAIM7 "avadd 0 25.9626 10.4700 1.3435;avadd 0 22.9601 8.8502 2.7744"
MonsterHeadponeAIM8 "avadd 0 29.2741 9.3646 1.5524;avadd 0 22.5278 7.7546 -1.6057"
MonsterHeadponeAIM9 "avadd 0 19.5547 9.6590 0.7607;avadd 0 23.9284 11.8569 0.1906
MonsterHeadponeAIM10 "avadd 0 22.4869 12.8938 2.8023;avadd 0 25.4865 12.8261 2.2544
"avclear;MonsterHeadponeAIM1;MonsterHeadponeAIM2;MonsterHeadponeAIM3;MonsterHeadponeAIM4;MonsterHeadponeAIM5;MonsterHeadponeAIM6;MonsterHeadponeAIM7;MonsterHeadponeAIM8;MonsterHeadponeAIM9;MonsterHeadponeAIM10;recoil 0.4;nospread 2"


=============== Monster ===============

MonsterReAIM1 "avadd 0 24.5062 13.2764 0.8397;avadd 0 22.8680 10.7073 2.2482"
ReAIM2 "avadd 1 23.9294 6.7650 1.8436;avadd 1 22.9728 5.3765 0.2683"Monster
MonsterReAIM3 "avadd 1 24.8788 7.5160 0.5793;avadd 1 29.8220 6.7604 -1.8143"
MonsterReAIM4 "avadd 1 27.8472 6.1783 0.6925;avadd 1 21.7684 12.2260 0.5705"
MonsterReAIM5 "avadd 1 25.8975 8.2675 0.5012;avadd 1 22.7432 5.4093 1.2358"
MonsterReAIM6 "avadd 1 19.7846 8.2613 1.2861;avadd 1 20.9551 6.6719 -1.5018"
MonsterReAIM7 "avadd 1 25.8829 13.5565 0.6662;avadd 1 26.7263 10.5294 1.2760"
MonsterReAIM8 "avadd 1 29.4944 10.6111 2.3061;avadd 1 28.6869 11.4348 1.5422"
MonsterReAIM9 "avadd 0 29.8638 6.4738 -2.6245;avadd 0 29.2269 5.9472 1.5821"
MonsterReAIM10 "avadd 0 19.8608 7.4185 -1.3407;avadd 0 24.5029 7.3153 -1.5399"
"avclear;MonsterReAIM1;MonsterReAIM2;MonsterReAIM3;MonsterReAIM4;MonsterReAIM5;MonsterReAIM6;MonsterReAIM7;MonsterReAIM8;MonsterReAIM9;MonsterReAIM10;recoil 0.3;nospread 2"

=============== Monster ===============

AIM1 "avadd 0 23.9037 5.2139 -2.8468;avadd 1 22.7019 6.3415 -2.6228"
MonsterAIM2 "avadd 0 29.5198 6.2339 0.7998;avadd 1 17.5363 5.9569 -1.4790"
MonsterAIM3 "avadd 0 25.5817 5.4430 0.5939;avadd 1 18.8464 5.5775 -1.4952"
MonsterAIM4 "avadd 0 25.4333 7.9075 -2.2232;avadd 1 28.7711 14.2458 0.7354"
MonsterAIM5 "avadd 0 28.9050 6.2544 1.5217;avadd 1 17.7332 8.2861 0.8940"
MonsterAIM6 "avadd 0 24.7532 9.4991 -2.5768;avadd 1 28.5241 12.7386 -2.7926"
MonsterAIM7 "avadd 0 21.5580 6.7420 0.4623;avadd 1 17.8592 7.8480 1.5312"
MonsterAIM8 "avadd 0 25.6076 11.4463 -2.8142;avadd 1 27.5350 11.7504 -1.7202"
MonsterAIM9 "avadd 0 18.6180 8.6490 -1.4247;avadd 1 21.4748 8.1877 0.8879"
MonsterAIM10 "avadd 0 27.1905 11.1931 -1.8247;avadd 1 25.5123 14.5937 -1.7431"
"avclear MonsterAIM1;MonsterAIM2;MonsterAIM3;MonsterAIM4;MonsterAIM5;MonsterAIM6;MonsterAIM7;MonsterAIM8;MonsterAIM9;MonsterAIM10;recoil 0.7;nospread 2"

=============== Monster ===============

MonsterAIM1 "avadd 0 19.5385 9.8325 1.6752;avadd 1 20.6873 10.6025 0.3205"
MonsterAIM2 "avadd 0 25.2481 14.3173 1.3211;avadd 1 21.5496 12.9091 0.3150"
MonsterAIM3 "avadd 0 16.7919 9.6531 1.4748;avadd 1 22.2160 13.8672 0.6201"
MonsterAIM4 "avadd 0 29.8521 10.7914 2.7085;avadd 1 20.6390 12.4315 2.7299"
MonsterAIM5 "avadd 0 21.7851 13.8408 2.3361;avadd 1 22.2589 11.7227 2.1870"
MonsterAIM6 "avadd 0 24.6205 7.6540 -2.5788;avadd 1 22.4785 5.6486 2.7926"
MonsterAIM7 "avadd 0 20.4330 7.6353 -1.2415;avadd 1 26.9755 5.9749 -2.8949"
MonsterAIM8 "avadd 0 18.4608 5.5255 0.4693;avadd 1 21.9074 5.6597 -1.7983"
MonsterAIM9 "avadd 0 27.5564 13.4925 -2.9208;avadd 1 25.7097 12.8989 -1.2274"
MonsterAIM10 "avadd 0 21.7462 9.3369 0.8024;avadd 1 17.8299 12.2923 0.6514"
MonsterAIM11 "avadd 0 26.4897 13.8589 2.5501;avadd 1 25.7520 8.9417 2.8826"
MonsterAIM12 "avadd 0 20.8835 5.5318 0.4336;avadd 1 22.5868 8.2599 -1.5789"
MonsterAIM13 "avadd 0 27.3082 14.7120 1.8719;avadd 1 19.2290 9.9615 -2.2632"
MonsterAIM14 "avadd 0 22.7054 8.7609 -1.9237;avadd 1 22.3851 8.4421 0.3062"
MonsterAIM15 "avadd 0 24.2504 10.3371 -1.1778;avadd 1 21.7893 14.4028 -1.6472"
MonsterAIM16 "avadd 0 20.6283 11.6373 1.7172;avadd 1 24.6607 13.4441 0.6822"
MonsterAIM17 "avadd 0 20.4076 13.2649 0.4551;avadd 1 29.4990 12.6368 -1.1799"
MonsterAIM18 "avadd 0 16.8055 13.6868 1.5442;avadd 1 23.8084 9.4865 1.6926"
MonsterAIM19 "avadd 0 18.4686 9.3975 2.7951;avadd 1 28.3091 13.4902 2.7100"
MonsterAIM20 "avadd 0 22.8351 9.7988 0.7183;avadd 1 19.7200 10.4567 2.3532"
MonsterAIM21 "avadd 0 23.2921 9.3629 -2.6731;avadd 1 21.4079 5.1984 -1.3008"
MonsterAIM22 "avadd 0 20.4722 5.5555 0.3456;avadd 1 28.3917 6.9831 -1.9717"
MonsterAIM23 "avadd 0 27.2234 7.3056 0.8081;avadd 1 17.7702 5.3678 -1.8455"
MonsterAIM24 "avadd 0 28.2625 13.8249 1.7071;avadd 1 28.9037 12.2677 -1.4111"
MonsterAIM25 "avadd 0 21.8162 11.7501 2.2168;avadd 1 29.6606 8.6516 -1.5095"
MonsterAIM26 "avadd 0 20.6074 9.3519 -1.4573;avadd 1 26.7653 11.3264 1.4303"
MonsterAIM27 "avadd 0 24.7673 5.6757 1.5636;avadd 1 27.2078 9.4468 -1.6072"
MonsterAIM28 "avadd 0 18.8490 12.3617 -1.6975;avadd 1 28.6216 8.3625 0.2766"
MonsterAIM29 "avadd 0 23.4524 10.9716 1.2036;avadd 1 26.5825 8.5699 0.8332"
MonsterAIM30 "avadd 0 29.4980 12.7497 -1.5198;avadd 1 22.9001 12.4257 -1.6260"
MonsterAIM31 "avadd 0 26.7151 11.3392 1.2238;avadd 1 16.8583 10.6352 2.4824"
MonsterAIM32 "avadd 0 28.5331 9.5685 1.2514;avadd 1 21.9094 9.1803 2.5463"
MonsterAIM33 "avadd 0 17.3525 9.8936 0.3490;avadd 1 28.7899 12.1828 1.2149"
MonsterAIM34 "avadd 0 20.4250 11.3788 1.9826;avadd 1 26.2140 10.8558 0.3598"
MonsterAIM35 "avadd 0 18.3950 12.6010 1.7808;avadd 1 28.7662 9.4158 0.7733"
MonsterAIM36 "avadd 0 25.3465 9.3376 0.3142;avadd 1 28.1901 6.3999 0.8403"
MonsterAIM37 "avadd 0 28.7578 9.5209 2.5622;avadd 1 17.4517 9.7843 2.7629"
MonsterAIM38 "avadd 0 29.5198 6.2339 0.7998;avadd 1 17.5363 5.9569 -1.4790"
MonsterAIM39 "avadd 0 25.5817 5.4430 0.5939;avadd 1 18.8464 5.5775 -1.4952"
MonsterAIM40 "avadd 0 25.4333 7.9075 -2.2232;avadd 1 28.7711 14.2458 0.7354"
MonsterAIM41 "avadd 0 28.9050 6.2544 1.5217;avadd 1 17.7332 8.2861 0.8940"
MonsterAIM42 "avadd 0 24.7532 9.4991 -2.5768;avadd 1 28.5241 12.7386 -2.7926"
MonsterAIM43 "avadd 0 21.5580 6.7420 0.4623;avadd 1 17.8592 7.8480 1.5312"
MonsterAIM44 "avadd 0 25.6076 11.4463 -2.8142;avadd 1 27.5350 11.7504 -1.7202"
MonsterAIM45 "avadd 0 18.6180 8.6490 -1.4247;avadd 1 21.4748 8.1877 0.8879"
MonsterAIM46 "avadd 0 27.1905 11.1931 -1.8247;avadd 1 25.5123 14.5937 -1.7431"
MonsterAIM47 "avadd 0 24.7532 9.4991 -2.5768;avadd 1 28.5241 12.7386 -2.7926"
MonsterAIM48 "avadd 0 21.5580 6.7420 0.4623;avadd 1 17.8592 7.8480 1.5312"
MonsterAIM49 "avadd 0 25.6076 11.4463 -2.8142;avadd 1 27.5350 11.7504 -1.7202"
MonsterAIM50 "avadd 0 18.6180 8.6490 -1.4247;avadd 1 21.4748 8.1877 0.8879"
MonsterAIM51 "avadd 0 27.1905 11.1931 -1.8247;avadd 1 25.5123 14.5937 -1.7431"
MonsterAIM52 "avadd 0 19.5385 9.8325 1.6752;avadd 1 20.6873 10.6025 0.3205"
MonsterAIM53 "avadd 0 25.2481 14.3173 1.3211;avadd 1 21.5496 12.9091 0.3150"
MonsterAIM55 "avadd 0 16.7919 9.6531 1.4748;avadd 1 22.2160 13.8672 0.6201"
MonsterAIM56 "avadd 0 29.8521 10.7914 2.7085;avadd 1 20.6390 12.4315 2.7299"
MonsterAIM58 "avadd 0 21.7851 13.8408 2.3361;avadd 1 22.2589 11.7227 2.1870"
MonsterAIM59 "avadd 0 25.6578 14.5467 3.6547;avadd 1 25.6578 12.5467 5.7899"
MonsterAIM60 "avadd 0 23.3566 12.3543 4.5436;avadd 1 23.5435 13.3456 3.5677"
"avclear;MonsterAIM1;MonsterAIM2;MonsterAIM3;MonsterAIM4;MonsterAIM5;MonsterAIM6;MonsterAIM7;MonsterAIM8;MonsterAIM9;MonsterAIM10;MonsterAIM11;MonsterAIM12;MonsterAIM13;MonsterAIM14;MonsterAIM15;MonsterAIM16;MonsterAIM17;v18;MonsterAIM19;MonsterAIM20;MonsterAIM21;MonsterAIM22;MonsterAIM23;MonsterAIM24;MonsterAIM25;MonsterAIM26;MonsterAIM27;MonsterAIM28;MonsterAIM29;MonsterAIM30;MonsterAIM31;MonsterAIM32;MonsterAIM33;MonsterAIM34;MonsterAIM35;MonsterAIM36;MonsterAIM37;MonsterAIM38;MonsterAIM39;MonsterAIM40;MonsterAIM41;MonsterAIM42;MonsterAIM43;MonsterAIM44;MonsterAIM45;MonsterAIM46;MonsterAIM47;MonsterAIM48;MonsterAIM49;MonsterAIM50;v51;MonsterAIM52;MonsterAIM53;MonsterAIM54;MonsterAIM55;MonsterAIM56;MonsterAIM57;MonsterAIM58;MonsterAIM59;MonsterAIM60;recoil 0.9;nospread 2"

=============== Monster ===============


MonsterAIM1 "avadd 0 27.7959 8.9071 1.2506;avadd 0 23.8717 10.2752 -1.3107
MonsterAIM2 "avadd 0 21.9517 9.7860 1.5557;avadd 0 29.7477 6.3509 0.2474
MonsterAIM3 "avadd 0 25.5219 9.8922 -1.5943;avadd 0 20.9404 9.7944 -1.2323
MonsterAIM4 "avadd 0 16.2787 9.6279 0.4363;avadd 0 23.8995 11.8068 0.3419
MonsterAIM5 "avadd 0 19.5571 10.5493 0.2592;avadd 0 16.3881 11.5013 2.5686
MonsterAIM6 "avadd 1 26.3242 9.3404 1.7300;avadd 1 24.9729 6.3684 2.4787
MonsterAIM7 "avadd 1 26.3660 7.8503 -1.3514;avadd 1 17.8953 7.6831 0.8804
MonsterAIM8 "avadd 1 19.7671 11.2306 2.9108;avadd 1 21.5714 12.3661 1.3104
MonsterAIM9 "avadd 1 21.3184 10.5755 -1.5280;avadd 1 18.8306 10.2306 1.5168
MonsterAIM10 "avadd 1 22.6497 9.8903 -1.5400;avadd 1 25.8819 11.5669 -1.9404"
"avclear;MonsterAIM1;MonsterAIM2;MonsterAIM3;MonsterAIM4;MonsterAIM5;MonsterAIM6;MonsterAIM7;MonsterAIM8;MonsterAIM9;MonsterAIM10;recoil 0.5;nospread 2"

=============== Monster ===============

~~~~~~~~~~~~~~~~~~
// Sploxs Vec's By ErroR//
~~~~~~~~~~~~~~~~~~

SploxsVec's#1 "avadd 3 56 6.2 3.2;"
SploxsVec's#2 "avadd 6 67 7.5 -45;"
SploxsVec's#3 "avadd 5 44 3.4 6.4;"
SploxsVec's#4 "avadd 7 85 5.7 5.3;"
SploxsVec's#5 "avadd 9 54 8.2 3.6;"
sploxsvec's "avclear; SploxsVec's#1; SploxsVec's#2; SploxsVec's#3; SploxsVec's#4; SploxsVec's#5;recoil 0.8;nospread 2;txt Sploxs Vec's"

=============== Monster ===============

~~~~~~~~~~~~~~~~~~
// Weapon's AIM By ErroR //
~~~~~~~~~~~~~~~~~~

Weapon's AIM#1 USP "avadd 53 22 46 5.9;"
Weapon's AIM#2 GLOCK18 "avadd 44 64 20 9.0;"
Weapon's AIM#3 DEAGLE "avadd 33 62 96 8.9;"
Weapon's AIM#4 MP5 "avadd 28 56 13 7.5;"
Weapon's AIM#5 M4A1 "avadd 35 21 34 4.9;"
Weapon's AIM#6 AK47 "avadd 76 64 22 9.2;"
Weapon's AIM#7 AWP "avadd 13 25 78 5.7;"
Weapon's AIM#8 FAMAS "avadd 32 45 65 8.0;"
weapon's AIM "avclear; Weapon's AIM#1; Weapon's AIM#2; Weapon's AIM#3; Weapon's AIM#4; Weapon's AIM#5; Weapon's AIM#6; Weapon's AIM#7; Weapon's AIM#8;recoil 0.9;nospread 2;txt Weapon's AIM"

recoil_deagle "recoil 0.016"
recoil_m4a1 "recoil 1.558"
recoil_ak47 "recoil 1.485"
recoil_subs "recoil 1.003"
recoil_sg552-aug "recoil 1.7106"
recoil_scope "recoil 0.79"
recoil_m249 "recoil 1.86"
recoil_sg550-g3 "recoil 0.8457"
recoil_shotty "recoil 1.658"

//Aim Vectors By ErroR:

//Intelligence Bolzen Multivec
mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
inv_n-a "avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :."

//Scout/Awp
mv6 "avadd 0 20.0021 8.432 1.3243"
mv7 "avadd 1 23.9943 10.212 1.3332"
mv8 "avadd 2 23.2221 5.3244 1.2334"
mv "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."

// GSAIM FOR DEAGLE
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

//White WallHack

"wws" "wws1;wws2;wws3;wws4;wws5"
"wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
"wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spritebl 0"
"wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
"wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
"wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
"recwws" "echo Reconnecting For Enabling Setting Of WhiteWall Hack;reconnect"
bind F12 "wws" "wws" "wws1;wws2;wws3;wws4;wws5"
"wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
"wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spritebl 0"
"wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
"wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
"wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
"recwws" "echo Reconnecting For Enabling Setting Of WhiteWall Hack;reconnect"
bind F12 "wws"

+aimattack "sv_clienttrace 99999999999999999999999;+attack"
-aimattack "sv_clienttrace 1;-attack"
autoaim "bind MOUSE1 +aimattack;devon; Auto-aim enabled;devoff;bind p normaim"
normaim "bind MOUSE1 +attack;devon; Auto-aim disabled;devoff;bind c autoaim"

//AimerZ
+nxhead2 "-mlook;wait;+attack;wait;+attack"
-nxhead2 "+mlook;wait;-attack"
+nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
-nxmasta "+mlook;wait;-attack"
+nxshtpwn "-reload;wait;+attack;wait;+attack"
-nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
+setsens "sensitivity 1.7"
-setsens "sensitivity 1.7"
+nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
-nxaim "-attack"

#ammo "#ammo_1"
#do "+attack;lastinv;lastinv;wait;wait;wait;wait;-attack"
#ammo_1 "bind mouse1 #do;#d1;echo No Ammo On;d9; #ammo #ammo_0; #ammo_ echo #ammo_ is : 1"
#ammo_0 "-attack;bind mouse1 +attack;#d1;echo No Ammo Off;d9; #ammo #ammo_1; #ammo_ echo #ammo_ is : 0"
#ammo_ "echo #ammo_ is : 0"

//Hitbox Head
FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aim)
invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"

=============== Monster ===============

//Hitbox on/off
hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1; hitbox_s hitbox_off"
hitbox_off "hitboxaim 0; hitbox_s hitbox_on"
hitbox_on

//Hitbox Head - Made By ZooM
FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming) -Made By ZooM
invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"

// Ultimate Vecs - Made By ZooM
Ult-1 "avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;"
Ult-2 "avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;"
Ult-3 "avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;"
Ult-4 "avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;"
Ult-5 "avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;"
Ult-6 "avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;"

// FSP VEC TEAM GSAIM HITBOXES //
//_______________________________

//Lenny and Alucard's AK HB GSaim vec
hbak0 "avadd 0 2.44 0.75 0.05"
hbak1 "avadd 1 3.21 0.87 -0.06"
hbak2 "avadd 2 2.52 1.12 0.60"
hbak3 "avadd 3 2.64 2.20 0.40"
hbak4 "avadd 4 2.50 1.10 0.40"
hbak5 "avadd 5 2.70 1.30 0.40"
hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard's Ak Vec v1"

//Alucard Multibox
multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]"

//Lenny & scottyboy90's Deag. HB GSaim vec
dhb0 "avadd 0 1.64 0.25 -0.05"
dhb1 "avadd 1 2.01 1.37 0.14"
dhb2 "avadd 2 1.62 1.32 0.40"
dhb3 "avadd 3 2.54 1.90 -0.30"
dhb4 "avadd 4 1.90 1.30 0.00"
dhb5 "avadd 5 1.90 1.30 0.20"
dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"

=============== Monster ===============

//---------------------------/
//GSAIM VECS - Made By ErroR/
//-------------------------/

// GSAIM FOR AUG
AUG1 "avadd 0 21 10.1 0;"
AUG2 "avadd 1 22.5 3.75 4.25;"
AUG3 "avadd 2 20 9.25 5;"
AUG4 "avadd 3 20.25 9.5 0;"
AUG5 "avadd 4 26.5 5.25 3.4;"
AUG6 "avadd 5 9.5 9.5 0.75;"
gsaimAUG "avclear; AUG1; AUG2; AUG3; AUG4; AUG5; AUG6; txt GSAIM FOR AUG Loaded"

////////////////////////////

// GSAIM FOR SIG
SIG1 "avadd 0 21 10.1 0;"
SIG2 "avadd 1 22.5 3.75 4.25;"
SIG3 "avadd 2 20 9.25 5;"
SIG4 "avadd 3 20.25 9.5 0;"
SIG5 "avadd 4 26.5 5.25 3.4;"
SIG6 "avadd 5 9.5 9.5 0.75;"
gsaimSIG "avclear; SIG1; SIG2; SIG3; SIG4; SIG5; SIG6; txt GSAIM FOR SIG Loaded"

////////////////////////////

// GSAIM FOR DEAGLE
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

////////////////////////////

// GSAIM FOR M4A1
M4A11 "avadd 0 21 10.1 0;"
M4A12 "avadd 1 23 4 4.5;"
M4A13 "avadd 2 20 7 6;"
M4A14 "avadd 3 20.75 6.5 2.1;"
M4A15 "avadd 4 27 4.25 3.5;"
M4A16 "avadd 5 11.5 8 2.5;"
gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"

////////////////////////////

// GSAIM FOR AK47
AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"

////////////////////////////

// GSAIM FOR SCOUT
SCOUT1 "avadd 0 20 10.1 0;"
SCOUT2 "avadd 1 23 4 4.5;"
SCOUT3 "avadd 2 20 7 6;"
SCOUT4 "avadd 3 20.75 6.5 2.1;"
SCOUT5 "avadd 4 27 4.25 3.5;"
SCOUT6 "avadd 5 11.5 8 2.5;"
gsaimSCOUT "avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt GSAIM FOR SCOUT Loaded"

////////////////////////////

// GSAIM FOR USP
USP1 "avadd 0 21 10.1 0;"
USP2 "avadd 1 26.5 3 -1;"
USP3 "avadd 2 20 7 4;"
USP4 "avadd 3 20.25 9.5 -1.5;"
USP5 "avadd 4 30.25 3.75 -2;"
USP6 "avadd 5 10.75 10.75 0.5;"
gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"

////////////////////////////

// GSAIM FOR GLOCK
GLOCK1 "avadd 0 21 10.1 0;"
GLOCK2 "avadd 1 26.5 3 -1;"
GLOCK3 "avadd 2 20 7 4;"
GLOCK4 "avadd 3 20.25 9.5 -1.5;"
GLOCK5 "avadd 4 30.25 3.75 -2;"
GLOCK6 "avadd 5 10.75 10.75 0.5;"
gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"

////////////////////////////

// GSAIM FOR MP5
MP51 "avadd 0 21 10.1 0;"
MP52 "avadd 1 24 2.25 4.5;"
MP53 "avadd 2 20 7.5 5.5;"
MP54 "avadd 3 21 7 1.5;"
MP55 "avadd 4 29 2.5 3;"
MP56 "avadd 5 13.5 7.5 2.5;"
gsaimMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded"

////////////////////////////

// GSAIM FOR G3SG1
G3SG11 "avadd 0 21 10.1 0;"
G3SG12 "avadd 1 24 2.25 4.5;"
G3SG13 "avadd 2 20 7.5 5.5;"
G3SG14 "avadd 3 21 7 1.5;"
G3SG15 "avadd 4 29 2.5 3;"
G3SG16 "avadd 5 13.5 7.5 2.5;"
gsaimG3SG1 "avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16; txt GSAIM FOR G3SG1 Loaded"

=============== Monster ===============

burst_usp "shoot 2;"
burst_glock18 "shoot 2;"
burst_deagle "shoot 2;"
burst_p228 "shoot 2;"
burst_elite "shoot 2;"
burst_fiveseven "shoot 2;"
burst_xm1014 "shoot 2;"
burst_m3 "shoot 2;"
burst_mp5 "DavVvBurst2;"
burst_tmp "DavVvBurst2;"
burst_p90 "DavVvBurst2;"
burst_mac10 "DavVvBurst2;"
burst_ump45 "DavVvBurst2;"
burst_ak47 "DavVvBurst1;"
burst_sg552 "DavVvBurst1;"
burst_m4a1 "DavVvBurst1;"
burst_galil "DavVvBurst1;"
burst_famas "DavVvBurst1;"
burst_aug "DavVvBurst1;"
burst_scout "shoot 2;"
burst_awp "shoot 2;"
burst_g3sg1 "shoot 2;"
burst_sg550 "shoot 2;"
burst_m249 "shoot 2;"
burst_knife "shoot 0;"
burst_tactical "shoot 2;"
burst_flashbang "shoot 0"
burst_hegrenade "shoot 0;"
burst_smokegrenade "shoot 0;"
burst_c4 "shoot 0;"

=============== Monster ===============

DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
booster_show_connmsg 1
booster_autofps 1000
booster_lite_mode 3
booster_minsleepms 1
booster_force_systicrate 10000
booster_cpu_enabled 0
booster_cpu_spikemax 3
booster_cpu_spikelevel 75
booster_cpu_floor 50
booster_cpu_mminc 2
booster_cpu_quiettime 300
booster_cpu_mmmin 1
booster_cpu_mmmax 3
booster_lite_extra_sleep_frequency 0
booster_trigger_cmd 1

setinfo aim_headshot "90"
headshot_frequancy "99.173"
avadd 0 25.3465 9.3376 0.3142;avadd 1 28.1901 6.3999 0.8403;avadd 2 24.9689 6.5756 -1.2176;avadd 3 29.6292 6.3428 -2.2699
avadd 0 27.2137 5.2664 -1.3656;avadd 1 17.5533 7.2814 0.8906;avadd 2 24.2332 9.3595 -1.1875;avadd 3 22.6273 9.6242 0.5840
avadd 0 24.8025 7.2371 -1.8615;avadd 1 29.4252 9.4030 0.4156;avadd 2 20.5371 14.5934 1.5458;avadd 3 27.6823 10.7037 -1.2668
avadd 0 26.4244 5.7884 1.3797;avadd 1 22.7374 7.2039 1.3180;avadd 2 20.5791 9.5533 -2.7427;avadd 3 26.7743 10.4573 2.7874
avadd 0 19.5764 6.3054 0.8957;avadd 1 20.8278 11.5962 0.6266;avadd 2 22.5229 13.6137 0.8068;avadd 3 20.2065 12.1899 0.6646
avadd 0 16.6739 12.8314 0.5685;avadd 1 25.9024 12.7823 0.6893;avadd 2 21.6212 9.4602 1.9703;avadd 3 27.6706 10.2523 -1.8251
avadd 0 21.8986 9.7587 1.2079;avadd 1 16.5718 11.7674 1.3280;avadd 2 28.5176 9.5922 2.1827;avadd 3 24.5673 10.1988 0.4883
avadd 0 23.3721 6.2146 -1.4579;avadd 1 27.7029 9.3491 2.7069;avadd 2 28.3330 7.9592 -1.9124;avadd 3 22.5085 5.6165 0.9040
avadd 0 25.6572 7.7548 0.8724;avadd 1 27.2886 6.6486 -1.4543;avadd 2 20.5536 12.5167 0.8010;avadd 3 25.9517 8.2246 -2.8064
avadd 0 22.9201 6.2775 1.8899;avadd 1 23.7504 9.8542 1.8209;avadd 2 26.7942 6.2967 -2.7188;avadd 3 22.4782 9.4340 2.3941
avadd 0 22.1843 9.7322 0.2088;avadd 1 29.4120 9.2525 1.7180;avadd 2 25.4654 10.8318 -1.4423;avadd 3 17.5596 8.5547 0.8404
avadd 0 24.2153 7.6189 -1.6740;avadd 1 28.3038 9.8420 -1.7667;avadd 2 26.5773 15.7777 1.8130;avadd 3 29.3153 14.2791 1.6710
avadd 0 27.6273 13.5337 1.8180;avadd 1 18.2549 12.2336 0.2665;avadd 2 27.2438 14.3345 1.9755;avadd 3 18.7796 10.3037 -1.8943
avadd 0 21.5436 9.7545 0.1798;avadd 1 21.5327 10.8216 0.8992;avadd 2 22.3842 9.4624 1.9148;avadd 3 19.7374 9.8490 0.3264
avadd 0 29.2237 5.3583 -2.4596;avadd 1 25.6046 8.7966 -1.7279;avadd 2 26.9223 5.9173 -1.2407;avadd 3 21.2352 5.3362 0.5911
avadd 0 17.8866 6.8077 -1.3628;avadd 1 29.5874 5.1898 -1.6224;avadd 2 19.5390 7.6872 -2.8895;avadd 3 19.5031 9.4814 1.7650
avadd 0 25.6654 10.4547 1.5870;avadd 1 25.8401 6.9606 2.9521;avadd 2 19.7969 14.4531 -1.2117;avadd 3 20.3982 12.6719 -2.5285
avadd 0 28.6088 9.9199 -1.2768;avadd 1 25.5617 8.7625 1.6016;avadd 2 28.9299 12.8621 -2.2310;avadd 3 19.4584 13.6410 0.2142
avadd 0 21.3426 8.2678 0.4265;avadd 1 24.3562 8.9391 1.8665;avadd 2 23.3493 13.4795 0.5604;avadd 3 27.6422 11.7998 -1.5777
avadd 0 26.8122 9.8055 2.8814;avadd 1 28.7561 11.8711 0.4899;avadd 2 27.3877 9.2537 -1.2238;avadd 3 23.8872 12.8959 1.4653
avadd 0 18.2428 11.5980 0.9119;avadd 1 28.4728 11.3137 2.6170;avadd 2 27.6166 12.3410 2.9191;avadd 3 19.8600 10.3816 1.6606
avadd 0 20.3250 5.6725 2.2984;avadd 1 20.4492 6.6752 -1.7579;avadd 2 23.2276 6.8975 0.8789;avadd 3 29.9045 7.3343 0.2283
avadd 0 22.5374 7.4460 -1.4502;avadd 1 22.8043 6.2066 0.3276;avadd 2 21.7090 9.4952 -2.6182;avadd 3 24.5207 14.2835 0.3213
avadd 0 28.5362 5.6981 0.2135;avadd 1 29.8253 6.4044 1.4387;avadd 2 25.3293 9.7043 -1.8108;avadd 3 19.9579 9.5377 -1.6687
avadd 0 24.5813 9.9068 1.7478;avadd 1 20.7339 5.4458 -1.8674;avadd 2 26.8061 9.4779 0.5931;avadd 3 23.6303 9.4101 2.8503
avadd 0 17.5388 9.9156 0.2066;avadd 1 19.3662 9.7499 -1.8772;avadd 2 20.3607 13.3813 0.6198;avadd 3 22.3340 14.4395 -1.5207
avadd 0 28.7578 9.5209 2.5622;avadd 1 17.4517 9.7843 2.7629;avadd 2 25.7044 9.9505 -1.7364;avadd 3 25.2366 10.6418 -1.9607
avadd 0 21.3980 12.8325 1.3375;avadd 1 17.7308 12.8492 1.8542;avadd 2 17.7660 9.4490 1.9620;avadd 3 19.8509 10.6402 2.6747
avadd 0 23.5070 5.5670 1.8070;avadd 1 21.9174 6.8441 1.7871;avadd 2 25.3090 6.2200 -2.6931;avadd 3 20.6273 6.2830 0.4985
avadd 0 16.8962 6.2613 -1.6506;avadd 1 20.4649 5.7051 -1.2702;avadd 2 21.9702 10.4517 -1.6313;avadd 3 21.3773 11.6667 -1.5685
avadd 0 27.7335 11.6009 0.8511;avadd 1 25.3004 8.7956 1.3508;avadd 2 22.6555 11.5475 -2.2213;avadd 3 29.2285 9.1911 1.2549
avadd 0 23.4315 6.8524 0.3665;avadd 1 19.8337 5.9730 -1.5470;avadd 2 28.7310 13.8636 -2.4120;avadd 3 24.6425 14.8381 2.4190
avadd 0 20.7833 9.9820 -1.8689;avadd 1 25.5289 7.9463 1.3515;avadd 2 27.2723 13.6086 1.6600;avadd 3 23.2936 10.3423 1.4962
avadd 0 22.4415 13.7696 0.5349;avadd 1 20.7281 9.6537 2.6968;avadd 2 24.3982 10.5649 -1.8877;avadd 3 27.2377 8.3197 -1.6428
avadd 0 16.3233 13.2139 2.5911;avadd 1 17.8893 10.6607 1.6597;avadd 2 23.2566 9.4760 2.8782;avadd 3 23.3871 9.5546 1.6100
avadd 0 28.8300 9.4580 -2.5168;avadd 1 18.3935 6.5616 -1.4550;avadd 2 22.5514 5.6423 0.5371;avadd 3 23.9149 6.8850 -2.4392
avadd 0 19.8113 5.5296 0.2878;avadd 1 28.5769 6.1973 0.6767;avadd 2 21.4772 14.9025 -2.5653;avadd 3 29.7015 9.9468 1.6309
avadd 0 21.7580 7.9026 2.6184;avadd 1 21.3209 8.8030 0.2209;avadd 2 20.9547 11.7167 2.8944;avadd 3 29.5164 10.8330 -2.8031
avadd 0 27.3201 10.2321 0.7268;avadd 1 20.5506 8.9390 0.8599;avadd 2 27.5221 12.6309 2.5301;avadd 3 29.5000 13.5221 -2.7062
avadd 0 22.8382 10.7275 -1.8210;avadd 1 20.4107 11.2159 -1.8216;avadd 2 27.6210 13.5146 1.2253;avadd 3 18.7725 12.8509 -1.2516
avadd 0 25.2979 12.4259 0.8502;avadd 1 16.3514 10.8939 2.4054;avadd 2 24.8660 8.2068 1.6856;avadd 3 21.9531 10.4320 2.5708
avadd 0 27.4749 9.5869 2.3781;avadd 1 18.2319 11.6642 1.3483;avadd 2 25.4344 13.4086 2.2351;avadd 3 23.7298 13.8846 2.9065

=============== Monster ===============

Monster aim_add "1" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "2" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "3" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "4" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "5" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "6" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "7" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "8" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "9" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "10" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "11" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "12" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "13" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "14" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "15" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "16" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "17" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "18" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "19" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "20" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "21" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "22" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "23" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "24" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "25" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "26" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "27" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "28" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "29" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
Monster aim_add "30" "1.15 31.154 103.451";aim_clear "0";aim_enable "1";aim_value "1;2;3;4;5;6;7;8;9;0"+1:1;+enable
aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 0
trigger.button MOUSE1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]

aim_triggerbot=0
aim_enable=1
aim_key=0
aim_spot=14
aim_fov=360
aim_shoot=1
aim_silent=1
aim_style=1
booster_show_connmsg 1
booster_autofps 1000
booster_lite_mode 3
booster_minsleepms 1
booster_force_systicrate 10000
booster_cpu_enabled 0
booster_cpu_spikemax 3
booster_cpu_spikelevel 75
booster_cpu_floor 50
booster_cpu_mminc 2
booster_cpu_quiettime 300
booster_cpu_mmmin 1
booster_cpu_mmmax 3
booster_lite_extra_sleep_frequency 0
booster_trigger_cmd 1
aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 0
trigger.button MOUSE1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0]
aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 0
trigger.button MOUSE1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]
aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 1
trigger.button mouse1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 1
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]

aimbot.bone_usp [1][15][50][0][0]
aimbot.bone_glock18 [1][15][50][0][0]
aimbot.bone_deagle [1][15][50][0][0]
aimbot.bone_galil [1][15][50][0][0]
aimbot.bone_famas [1][15][50][0][0]
aimbot.bone_mp5 [1][15][50][0][0]
aimbot.bone_ak47 [1][15][50][0][0]
aimbot.bone_sg552 [1][15][50][0][0]
aimbot.bone_m4a1 [1][15][50][0][0]
aimbot.bone_aug [1][15][50][0][0]
aimbot.bone_scout [1][15][50][0][0]
aimbot.bone_awp [1][15][50][0][0]
aimbot.bone_g3sg1 [1][15][50][0][0]
aimbot.bone_sg550 [1][15][50][0][0]

aimbot.bone_default [1][15][50][0][0]
aimbot.vector_usp [1][60.5][45.5][50][0][0]
aimbot.vector_glock18 [1][60.5][45.5][50][0][0]
aimbot.vector_deagle [1][60.5][45.5][50][0][0]
aimbot.vector_galil [1][55.5][40.5][50][0][0]
aimbot.vector_famas [1][55.5][40.5][50][0][0]
aimbot.vector_mp5 [1][55.5][40.5][50][0][0]
aimbot.vector_ak47 [1][55.5][40.5][50][0][0]
aimbot.vector_sg552 [1][55.5][40.5][50][0][0]
aimbot.vector_m4a1 [1][55.5][40.5][50][0][0]
aimbot.vector_aug [1][55.5][40.5][50][0][0]
aimbot.vector_scout [1][55.5][40.5][50][0][0]
aimbot.vector_awp [1][55.5][40.5][50][0][0]
aimbot.vector_g3sg1 [1][55.5][40.5][50][0][0]
aimbot.vector_sg550 [1][55.5][40.5][50][0][0]
aimbot.vector_default [1][55.5][40.5][50][0][0]

trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 1
antirecoil.button MOUSE1

antirecoil.usp [1][0][0.3][0][0][1000][250]
antirecoil.glock18 [1][0][0.3][0][0][1000][250]
antirecoil.deagle [1][0][0.3][0][0][1000][250]
antirecoil.galil [1][0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0][0.2][0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0][250][2000][250]
antirecoil.aug [1][0][0.5][0.5][250][2000][250]
antirecoil.default [0][0][0][0][0][0][0]

Monster aimvector head 0 10 0 18
Monster aimvector chest 0 4 0 10
Monster aimvector gut 0 0 0 0
Monster aimvector thigh 0 0 0 -12
Monster aimvector shin 0 0 0 -26
Monster aimvector head 1 2 0 18
Monster aimvector chest 1 0 0 14
Monster aimvector gut 1 0 0 0
Monster aimvector thigh 1 0 0 2
Monster aimvector shin 1 0 0 -9

Monster avadd 0 21 10.1 0
Monster avadd 1 22.5 3.75 4.25
Monster avadd 2 20 9.25 5
Monster avadd 3 20.25 9.5 0
Monster avadd 4 26.5 5.25 3.4
Monster avadd 5 9.5 9.5 0.75


Monster avadd 0 21 10.1 0
Monster avadd 1 22.5 3.75 4.25
Monster avadd 2 20 9.25 5
Monster avadd 3 20.25 9.5 0
Monster avadd 4 26.5 5.25 3.4
Monster avadd 5 9.5 9.5 0.75



Monster avadd 0 20 10.1 0
Monster avadd 1 26.5 3 -1
Monster avadd 2 20 10.5 4
Monster avadd 3 20.25 9.5 -1.5
Monster avadd 4 30.25 3.75 -2
Monster avadd 5 10.75 10.75 0.5



Monster avadd 0 21 10.1 0
Monster avadd 1 23 4 4.5
Monster avadd 2 20 7 6
Monster avadd 3 20.75 6.5 2.1
Monster avadd 4 27 4.25 3.5
Monster avadd 5 11.5 8 2.5



Monster avadd 0 20 10.1 0
Monster avadd 1 25.25 1.5 3
Monster avadd 2 22.5 7.25 4.25
Monster avadd 3 22.5 3 2.25
Monster avadd 4 29 1.5 2.25
Monster avadd 5 14 4 3


Monster avadd 0 20 10.1 0
Monster avadd 1 23 4 4.5
Monster avadd 2 20 7 6
Monster avadd 3 20.75 6.5 2.1
Monster avadd 4 27 4.25 3.5
Monster avadd 5 11.5 8 2.5


Monster avadd 0 21 10.1 0
Monster avadd 1 26.5 3 -1
Monster avadd 2 20 7 4
Monster avadd 3 20.25 9.5 -1.5
Monster avadd 4 30.25 3.75 -2
Monster avadd 5 10.75 10.75 0.5

Monster avadd 0 21 10.1 0
Monster avadd 1 26.5 3 -1
Monster avadd 2 20 7 4
Monster avadd 3 20.25 9.5 -1.5
Monster avadd 4 30.25 3.75 -2
Monster avadd 5 10.75 10.75 0.5



Monster avadd 0 21 10.1 0
Monster avadd 1 24 2.25 4.5
Monster avadd 2 20 7.5 5.5
Monster avadd 3 21 7 1.5
Monster avadd 4 29 2.5 3
Monster avadd 5 13.5 7.5 2.5



Monster avadd 0 21 10.1 0
Monster avadd 1 24 2.25 4.5
Monster avadd 2 20 7.5 5.5
Monster avadd 3 21 7 1.5
Monster avadd 4 29 2.5 3
Monster avadd 5 13.5 7.5 2.5


// All Weapon Aiming
Monster avadd 1 20 10 3
Monster avadd 1 16 2 3


avadd 0 25.3465 9.3376 0.3142;avadd 1 28.1901 6.3999 0.8403;avadd 2 24.9689 6.5756 -1.2176;avadd 3 29.6292 6.3428 -2.2699
avadd 0 27.2137 5.2664 -1.3656;avadd 1 17.5533 7.2814 0.8906;avadd 2 24.2332 9.3595 -1.1875;avadd 3 22.6273 9.6242 0.5840
avadd 0 24.8025 7.2371 -1.8615;avadd 1 29.4252 9.4030 0.4156;avadd 2 20.5371 14.5934 1.5458;avadd 3 27.6823 10.7037 -1.2668
avadd 0 26.4244 5.7884 1.3797;avadd 1 22.7374 7.2039 1.3180;avadd 2 20.5791 9.5533 -2.7427;avadd 3 26.7743 10.4573 2.7874
avadd 0 19.5764 6.3054 0.8957;avadd 1 20.8278 11.5962 0.6266;avadd 2 22.5229 13.6137 0.8068;avadd 3 20.2065 12.1899 0.6646
avadd 0 16.6739 12.8314 0.5685;avadd 1 25.9024 12.7823 0.6893;avadd 2 21.6212 9.4602 1.9703;avadd 3 27.6706 10.2523 -1.8251
avadd 0 21.8986 9.7587 1.2079;avadd 1 16.5718 11.7674 1.3280;avadd 2 28.5176 9.5922 2.1827;avadd 3 24.5673 10.1988 0.4883
avadd 0 23.3721 6.2146 -1.4579;avadd 1 27.7029 9.3491 2.7069;avadd 2 28.3330 7.9592 -1.9124;avadd 3 22.5085 5.6165 0.9040
avadd 0 25.6572 7.7548 0.8724;avadd 1 27.2886 6.6486 -1.4543;avadd 2 20.5536 12.5167 0.8010;avadd 3 25.9517 8.2246 -2.8064
avadd 0 22.9201 6.2775 1.8899;avadd 1 23.7504 9.8542 1.8209;avadd 2 26.7942 6.2967 -2.7188;avadd 3 22.4782 9.4340 2.3941
avadd 0 22.1843 9.7322 0.2088;avadd 1 29.4120 9.2525 1.7180;avadd 2 25.4654 10.8318 -1.4423;avadd 3 17.5596 8.5547 0.8404
avadd 0 24.2153 7.6189 -1.6740;avadd 1 28.3038 9.8420 -1.7667;avadd 2 26.5773 15.7777 1.8130;avadd 3 29.3153 14.2791 1.6710
avadd 0 27.6273 13.5337 1.8180;avadd 1 18.2549 12.2336 0.2665;avadd 2 27.2438 14.3345 1.9755;avadd 3 18.7796 10.3037 -1.8943
avadd 0 21.5436 9.7545 0.1798;avadd 1 21.5327 10.8216 0.8992;avadd 2 22.3842 9.4624 1.9148;avadd 3 19.7374 9.8490 0.3264
avadd 0 29.2237 5.3583 -2.4596;avadd 1 25.6046 8.7966 -1.7279;avadd 2 26.9223 5.9173 -1.2407;avadd 3 21.2352 5.3362 0.5911
avadd 0 17.8866 6.8077 -1.3628;avadd 1 29.5874 5.1898 -1.6224;avadd 2 19.5390 7.6872 -2.8895;avadd 3 19.5031 9.4814 1.7650
avadd 0 25.6654 10.4547 1.5870;avadd 1 25.8401 6.9606 2.9521;avadd 2 19.7969 14.4531 -1.2117;avadd 3 20.3982 12.6719 -2.5285
avadd 0 28.6088 9.9199 -1.2768;avadd 1 25.5617 8.7625 1.6016;avadd 2 28.9299 12.8621 -2.2310;avadd 3 19.4584 13.6410 0.2142
avadd 0 21.3426 8.2678 0.4265;avadd 1 24.3562 8.9391 1.8665;avadd 2 23.3493 13.4795 0.5604;avadd 3 27.6422 11.7998 -1.5777
avadd 0 26.8122 9.8055 2.8814;avadd 1 28.7561 11.8711 0.4899;avadd 2 27.3877 9.2537 -1.2238;avadd 3 23.8872 12.8959 1.4653
avadd 0 18.2428 11.5980 0.9119;avadd 1 28.4728 11.3137 2.6170;avadd 2 27.6166 12.3410 2.9191;avadd 3 19.8600 10.3816 1.6606
avadd 0 20.3250 5.6725 2.2984;avadd 1 20.4492 6.6752 -1.7579;avadd 2 23.2276 6.8975 0.8789;avadd 3 29.9045 7.3343 0.2283
avadd 0 22.5374 7.4460 -1.4502;avadd 1 22.8043 6.2066 0.3276;avadd 2 21.7090 9.4952 -2.6182;avadd 3 24.5207 14.2835 0.3213
avadd 0 28.5362 5.6981 0.2135;avadd 1 29.8253 6.4044 1.4387;avadd 2 25.3293 9.7043 -1.8108;avadd 3 19.9579 9.5377 -1.6687
avadd 0 24.5813 9.9068 1.7478;avadd 1 20.7339 5.4458 -1.8674;avadd 2 26.8061 9.4779 0.5931;avadd 3 23.6303 9.4101 2.8503
avadd 0 17.5388 9.9156 0.2066;avadd 1 19.3662 9.7499 -1.8772;avadd 2 20.3607 13.3813 0.6198;avadd 3 22.3340 14.4395 -1.5207
avadd 0 28.7578 9.5209 2.5622;avadd 1 17.4517 9.7843 2.7629;avadd 2 25.7044 9.9505 -1.7364;avadd 3 25.2366 10.6418 -1.9607
avadd 0 21.3980 12.8325 1.3375;avadd 1 17.7308 12.8492 1.8542;avadd 2 17.7660 9.4490 1.9620;avadd 3 19.8509 10.6402 2.6747
avadd 0 23.5070 5.5670 1.8070;avadd 1 21.9174 6.8441 1.7871;avadd 2 25.3090 6.2200 -2.6931;avadd 3 20.6273 6.2830 0.4985
avadd 0 16.8962 6.2613 -1.6506;avadd 1 20.4649 5.7051 -1.2702;avadd 2 21.9702 10.4517 -1.6313;avadd 3 21.3773 11.6667 -1.5685
avadd 0 27.7335 11.6009 0.8511;avadd 1 25.3004 8.7956 1.3508;avadd 2 22.6555 11.5475 -2.2213;avadd 3 29.2285 9.1911 1.2549
avadd 0 23.4315 6.8524 0.3665;avadd 1 19.8337 5.9730 -1.5470;avadd 2 28.7310 13.8636 -2.4120;avadd 3 24.6425 14.8381 2.4190
avadd 0 20.7833 9.9820 -1.8689;avadd 1 25.5289 7.9463 1.3515;avadd 2 27.2723 13.6086 1.6600;avadd 3 23.2936 10.3423 1.4962
avadd 0 22.4415 13.7696 0.5349;avadd 1 20.7281 9.6537 2.6968;avadd 2 24.3982 10.5649 -1.8877;avadd 3 27.2377 8.3197 -1.6428
avadd 0 16.3233 13.2139 2.5911;avadd 1 17.8893 10.6607 1.6597;avadd 2 23.2566 9.4760 2.8782;avadd 3 23.3871 9.5546 1.6100
avadd 0 28.8300 9.4580 -2.5168;avadd 1 18.3935 6.5616 -1.4550;avadd 2 22.5514 5.6423 0.5371;avadd 3 23.9149 6.8850 -2.4392
avadd 0 19.8113 5.5296 0.2878;avadd 1 28.5769 6.1973 0.6767;avadd 2 21.4772 14.9025 -2.5653;avadd 3 29.7015 9.9468 1.6309
avadd 0 21.7580 7.9026 2.6184;avadd 1 21.3209 8.8030 0.2209;avadd 2 20.9547 11.7167 2.8944;avadd 3 29.5164 10.8330 -2.8031
avadd 0 27.3201 10.2321 0.7268;avadd 1 20.5506 8.9390 0.8599;avadd 2 27.5221 12.6309 2.5301;avadd 3 29.5000 13.5221 -2.7062
avadd 0 22.8382 10.7275 -1.8210;avadd 1 20.4107 11.2159 -1.8216;avadd 2 27.6210 13.5146 1.2253;avadd 3 18.7725 12.8509 -1.2516
avadd 0 25.2979 12.4259 0.8502;avadd 1 16.3514 10.8939 2.4054;avadd 2 24.8660 8.2068 1.6856;avadd 3 21.9531 10.4320 2.5708
avadd 0 27.4749 9.5869 2.3781;avadd 1 18.2319 11.6642 1.3483;avadd 2 25.4344 13.4086 2.2351;avadd 3 23.7298 13.8846 2.9065

=============== Monster ===============

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0

=============== Monster ===============

premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_M4a1;shoot" "1 8 2 8 5 3 4 9 1 9"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"


Premium Weapon Avadd Script By ErroR


premiumcoder.M4A1 "avadd 0,255,0,0,0,-2.00"
premiumcoder.ak47 "avadd 10,255,-4.00,-4.00,0,-2.00"
premiumcoder.Deagle "avadd 4,255,2,2,0,-2.00"
premiumcoder.Glock "avadd -2,255,0,0,0,-2.00"
premiumcoder.M4A1 "avadd 0,255,0,0,0,-2.00"
premiumcoder.M4A1 "avadd 0,255,0,0,0,-2.00"
premiumcoder.M4A1 "avadd 0,255,0,0,0,-2.00"
premiumcoder.M4A1 "avadd 0,255,0,0,0,-2.00"


Anti ScreenShot


run "user32dll"
runmax "20"
last "0"
ftp -filetransfer
bind "f3" "sxe_screenoff;Fullupdated ; wait; motdfile echo.txt; cl_showfps 0; motd_write [AntiScreenShot Activated]; developer 1; motd; developer 0; motdfile motd.txt; speak activated"
Screen: -1
sxe_screenoff;impuse300;+sxeClient_off;sxe_ring0_h00ks_1;enable
sxe_client 1

=========================== Monster CFG By ErroR ==========================

Hs Setting By ZooM] :


ati_subdiv "2"
ati_npatch "1"

setinfo c_maxpitch "headshot"//HEADSHOT"
setinfo c_maxyaw "headshot"//HEADSHOT"
setinfo c_minyaw "headshot"//HEADSHOT"

Aimbot "headshot"
AimHeight "headshot"
Aimspot "headshot"
FOV "headshot"
Aimthru "headshot"
Aimtimer "headshot"
AvDraw "headshot"

recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 3.5;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 3.3;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 3.2;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_forumqs "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 2.0;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "

10
weapon 640 w_ak47 0 0 170 45
weapon_s 640 w_ak47 0 45 170 45
ammo 640 w_ak47 0 146 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
weapon 320 w_ak47 0 90 80 20
weapon_s 320 w_ak47 0 110 80 20
ammo 320 w_ak47 0 146 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24

6
weapon 320 320hud2 80 168 80 20
weapon_s 320 320hud2 80 188 80 20
ammo 320 640hud7 0 96 24 24
weapon 640 640hud14 0 45 170 45
weapon_s 640 640hud15 0 45 170 45
ammo 640 640hud7 0 96 24 24

14
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
zoom 320 ch_sniper 0 0 256 256
zoom_autoaim 320 ch_sniper 0 0 256 256
weapon 640 640hud2 0 135 170 45
weapon_s 640 640hud5 0 135 170 45
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
zoom 640 sniper_scope 0 0 256 256
zoom_autoaim 640 sniper_scope 0 0 256 256



10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

10
weapon 320 640hud17 0 90 170 45
weapon_s 320 640hud18 0 90 170 45
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud17 0 90 170 45
weapon_s 640 640hud18 0 90 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24



10
weapon 320 320hud1 0 0 80 20
weapon_s 320 320hud1 0 20 80 20
ammo 320 320hud2 0 16 18 18
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 135 170 45
weapon_s 640 640hud11 0 135 170 45
ammo 640 640hud7 0 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

10
weapon 320 320hud1 80 40 80 20
weapon_s 320 320hud1 80 60 80 20
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud2 0 45 170 45
weapon_s 640 640hud5 0 45 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

10
weapon 320 320hud1 0 40 80 20
weapon_s 320 320hud1 0 60 80 20
ammo 320 640hud7 96 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

selection 0 180 170 45
bucket1 168 72 20 20
bucket2 188 72 20 20
bucket3 208 72 20 20
bucket4 168 92 20 20
bucket5 188 92 20 20
bucket0 208 92 20 20
dmg_poison 128 0 64 64
dmg_bio 128 0 64 64
dmg_chem 0 0 64 64
dmg_drown 64 0 64 64
dmg_gas 0 0 64 64
dmg_cold 64 0 64 64
dmg_heat 128 0 64 64
dmg_rad 192 0 64 64
dmg_shock 192 0 64 64
number_0 0 0 20 25
number_1 23 0 20 25
number_2 47 0 20 25
number_3 70 0 20 25
number_4 95 0 20 25
number_5 119 0 20 25
number_6 144 0 20 25
number_7 169 0 20 25
number_8 192 0 20 25
number_9 216 0 20 25
divider 240 0 2 40
cross 48 25 24 24
dollar 192 25 18 25
minus 210 25 13 23
plus 223 25 17 23
c4 0 148 32 32
defuser 32 148 32 32
stopwatch 144 72 24 24
smallskull 72 25 12 12
smallc4 84 25 12 12
smallvip 96 25 12 12
buyzone 96 148 32 32
rescue 64 148 32 32
escape 128 148 32 32
vipsafety 160 148 32 32
suit_full 0 25 24 24
suit_empty 24 25 24 24
suithelmet_full 0 124 24 24
suithelmet_empty 24 124 24 24
flash_full 160 25 32 32
flash_empty 112 25 32 32
flash_beam 144 25 16 32
train_back 170 0 72 72
train_stop 170 72 72 72
train_forward1 170 144 72 72
train_forward2 170 0 72 72
train_forward3 170 72 72 72
autoaim_c 96 0 24 24
title_half 0 226 256 30
title_life 0 226 220 30
d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_famas 192 144 48 16
d_fiveseven 192 0 32 16
d_flashbang 192 192 48 16
d_g3sg1 192 144 48 16
d_galil 192 160 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 152 240 57 16
d_headshot 1 240 36 16
item_battery 176 0 44 44
item_healthkit 176 48 44 44
item_longjump 176 96 44 44
radar 0 0 128 128
hostage 0 180 32 32
bombticking1 192 148 32 32
bombticking 224 148 32 32
hostage4a 32 180 32 32
hostage3a 64 180 32 32
hostage2a 96 180 32 32
hostage1a 128 180 32 32
hostage4 0 213 48 25
hostage3 48 213 48 25
hostage2 96 213 48 25
hostage1 144 213 48 25
radaropaque 0 0 128 128
selection 160 220 80 20
bucket1 108 16 12 12
bucket2 108 28 12 12
bucket3 108 40 12 12
bucket4 108 52 12 12
bucket5 108 64 12 12
bucket0 108 76 12 12
dmg_bio 0 0 32 32
dmg_poison 0 0 32 32
dmg_chem 32 0 32 32
dmg_cold 64 0 32 32
dmg_drown 96 0 32 32
dmg_heat 128 0 32 32
dmg_gas 160 0 32 32
dmg_rad 192 0 32 32
dmg_shock 224 0 32 32
number_0 0 0 12 16
number_1 12 0 12 16
number_2 24 0 12 16
number_3 36 0 12 16
number_4 48 0 12 16
number_5 60 0 12 16
number_6 72 0 12 16
number_7 84 0 12 16
number_8 96 0 12 16
number_9 108 0 12 16
divider 120 0 1 20
cross 0 72 16 16
dollar 59 72 15 16
minus 76 72 12 16
plus 91 72 14 16
c4 0 148 32 32
defuser 32 148 32 32
stopwatch 64 88 16 16
smallskull 72 25 12 12
smallc4 84 25 12 12
smallvip 96 25 12 12
buyzone 96 148 32 32
rescue 64 148 32 32
escape 128 148 32 32
vipsafety 160 148 32 32
suit_full 0 88 16 16
suit_empty 16 88 16 16
suithelmet_full 32 88 16 16
suithelmet_empty 48 88 16 16
flash_full 16 72 18 16
flash_empty 34 72 18 16
flash_beam 52 72 6 16
train_back 0 0 48 48
train_stop 48 0 48 48
train_forward1 96 0 48 48
train_forward2 144 0 48 48
train_forward3 192 0 48 48
autoaim_c 96 0 24 24
title_half 0 48 128 16
title_life 128 48 116 16
d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_flashbang 192 192 48 16
d_fiveseven 192 0 32 16
d_g3sg1 192 144 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 52 240 57 16
d_headshot 0 240 36 16
item_battery 48 52 20 20
item_healthkit 68 52 20 20
item_longjump 88 52 20 20
radar 0 0 64 64
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"
antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]
recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_forumqs "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "
recoil_deagle "recoil 1.3;nospread 2"
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
recoilSw_deagle "recoil 0.16"
recoil_deagle "recoil 1.3;nospread 2"
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
recoilSw_deagle "recoil 0.16"
d_deagle 224 16 32 16
recoilSw_deagle "recoil 0.16"
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0

recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_forumqs "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 "


================ Error404 ==================


------------------------------------------------------

--(m4a1 colt)--
10
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud2 80 120 80 20
weapon_s 640 640hud5 80 140 80 20
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(ak47 kele?)--
10
weapon 320 320hud1 160 80 80 20
weapon_s 320 320hud1 160 100 80 20
ammo 320 640hud7 72 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 160 80 80 20
weapon_s 640 640hud11 160 100 80 20
ammo 640 640hud7 72 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(desert eagle)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(usp)--
10
weapon 320 320hud1 0 128 80 20
weapon_s 320 320hud1 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(glock18)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

2
crosshair 320 crosshairs 24 0 24 24
crosshair 640 crosshairs 24 0 24 24


============ Error404 ================


------------------------------------------------------

aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_autowall=1
aim_bonespot=7
aim_drawspot=1
aim_forwardadjust=0
aim_fov=360
aim_hbdraw=1
aim_heightadjust=0
aim_hitbox=11
aim_lock=0
aim_method=1
aim_mode=1
aim_nospread=1
aim_prediction=0
aim_random=0
aim_recoil=1.65
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0
aim_visrecoil=1


"*" "Anti-Recoil"
{
}
{
"*" "Mouse 1" "bind mouse1 +attack"
"*" "Mouse 2" "bind mouse2 +attack"
"*" "Mouse 3" "bind mouse3 +attack"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}
recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilforum_qs "recoil 1.213"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"

setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 919 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0


================= Error404 ====================



------------------------------------------------------

setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0



============= Error404 ================


------------------------------------------------------

nospread_spread=2
nospread_recoil=1
nospread_visrecoil=1
cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 0
autospec 1
plhbox 0
plhboxwall 0
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfire 1
botfov 20.000000
botpred 0.000000
botpredme 0.000000
autowall 0.850000
aimspeed 150.000000 0.000000 0.000000 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
aimcol 150 200 0 255
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 35
consolekey 46
aimkey 1


============ Error404 =============


------------------------------------------------------

///AK47 [MDL ADD AIM]

mdl new ak47\v_ak47.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 20 0 0
mdl add_aim 9 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

///M4A1 [MDL ADD AIM]

mdl new m4a1\v_m4a1.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 95 0 0
mdl add_aim 95 0 0
mdl add_aim 99 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

///AWP [MDL ADD AIM]

mdl new awp\v_awp.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 20 0 0
mdl add_aim 9 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

///DEAGLE [MDL ADD AIM]

mdl new deagle\v_deagle.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 20 0 0
mdl add_aim 90 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

///USP [MDL ADD AIM]

mdl new usp\v_usp.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 100 0 0
mdl add_aim 99 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5

///FAMES [MDL ADD AIM]

mdl new famas\v_famas.mdl
mdl add_aim 50 6 3
mdl add_aim 50 0 0
mdl add_aim 30 0 0
mdl add_aim 202 0 0
mdl add_aim 99 0 0
mdl add_aim 444 45 0.5
mdl add_aim 500 51 0.5

///GLOCK [MDL ADD AIM]

mdl new glock18\v_glock18.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 19 0 0
mdl add_aim 9 0 0
mdl add_aim 42 43 0.5
mdl add_aim 48 49 0.5

///SCOUT [MDL ADD AIM]

mdl new scout\v_scout.mdl
mdl add_aim 5 6 3
mdl add_aim 5 0 0
mdl add_aim 3 0 0
mdl add_aim 20 0 0
mdl add_aim 9 0 0
mdl add_aim 44 45 0.5
mdl add_aim 50 51 0.5


=========== Error404 ===========


------------------------------------------------------

// GSAIM FOR AUG
AUG1 "avadd 0 21 10.1 0;"
AUG2 "avadd 1 22.5 3.75 4.25;"
AUG3 "avadd 2 20 9.25 5;"
AUG4 "avadd 3 20.25 9.5 0;"
AUG5 "avadd 4 26.5 5.25 3.4;"
AUG6 "avadd 5 9.5 9.5 0.75;"
gsaimAUG "avclear; AUG1; AUG2; AUG3; AUG4; AUG5; AUG6; txt GSAIM FOR AUG Loaded"
//////////////////////////////////////
// GSAIM FOR SIG :

SIG1 "avadd 0 21 10.1 0;"
SIG2 "avadd 1 22.5 3.75 4.25;"
SIG3 "avadd 2 20 9.25 5;"
SIG4 "avadd 3 20.25 9.5 0;"
SIG5 "avadd 4 26.5 5.25 3.4;"
SIG6 "avadd 5 9.5 9.5 0.75;"
gsaimSIG "avclear; SIG1; SIG2; SIG3; SIG4; SIG5; SIG6; txt GSAIM FOR SIG Loaded"
//////////////////////////////////////
// GSAIM FOR DEAGLE :

DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"
//////////////////////////////////////
// GSAIM FOR M4A1 :

M4A11 "avadd 0 21 10.1 0;"
M4A12 "avadd 1 23 4 4.5;"
M4A13 "avadd 2 20 7 6;"
M4A14 "avadd 3 20.75 6.5 2.1;"
M4A15 "avadd 4 27 4.25 3.5;"
M4A16 "avadd 5 11.5 8 2.5;"
gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"
//////////////////////////////////////
// GSAIM FOR AK47 :

AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"
//////////////////////////////////////
// GSAIM FOR SCOUT :

SCOUT1 "avadd 0 20 10.1 0;"
SCOUT2 "avadd 1 23 4 4.5;"
SCOUT3 "avadd 2 20 7 6;"
SCOUT4 "avadd 3 20.75 6.5 2.1;"
SCOUT5 "avadd 4 27 4.25 3.5;"
SCOUT6 "avadd 5 11.5 8 2.5;"
gsaimSCOUT "avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt GSAIM FOR SCOUT Loaded"
//////////////////////////////////////
// GSAIM FOR USP :

USP1 "avadd 0 21 10.1 0;"
USP2 "avadd 1 26.5 3 -1;"
USP3 "avadd 2 20 7 4;"
USP4 "avadd 3 20.25 9.5 -1.5;"
USP5 "avadd 4 30.25 3.75 -2;"
USP6 "avadd 5 10.75 10.75 0.5;"
gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"
//////////////////////////////////////
// GSAIM FOR GLOCK :

GLOCK1 "avadd 0 21 10.1 0;"
GLOCK2 "avadd 1 26.5 3 -1;"
GLOCK3 "avadd 2 20 7 4;"
GLOCK4 "avadd 3 20.25 9.5 -1.5;"
GLOCK5 "avadd 4 30.25 3.75 -2;"
GLOCK6 "avadd 5 10.75 10.75 0.5;"
gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"
//////////////////////////////////////
// GSAIM FOR MP5 :

MP51 "avadd 0 21 10.1 0;"
MP52 "avadd 1 24 2.25 4.5;"
MP53 "avadd 2 20 7.5 5.5;"
MP54 "avadd 3 21 7 1.5;"
MP55 "avadd 4 29 2.5 3;"
MP56 "avadd 5 13.5 7.5 2.5;"
gsaimMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded"
//////////////////////////////////////
// GSAIM FOR G3SG1 :

G3SG11 "avadd 0 21 10.1 0;"
G3SG12 "avadd 1 24 2.25 4.5;"
G3SG13 "avadd 2 20 7.5 5.5;"
G3SG14 "avadd 3 21 7 1.5;"
G3SG15 "avadd 4 29 2.5 3;"
G3SG16 "avadd 5 13.5 7.5 2.5;"
gsaimG3SG1 "avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16; txt GSAIM FOR G3SG1 Loaded"


========= Error404 ============


------------------------------------------------------

addvec (colt_stand_1,0,19.53,6.47,2.02)
addvec (colt_stand_2,0,15.91,2.52,8.72)
addvec (colt_stand_3,0,12.81,8.52,-6.28)
addvec (colt_duck_1,1,24.86,5.58,1.75)
addvec (colt_duck_2,1,18.82,-6.55,7.52)
addvec (colt_duck_3,1,15.22,2.45,-8.22)
// ----------------------------------------
addvec (ak_stand_1,0,19.74,6.68,1.94)
addvec (ak_stand_2,0,15.91,2.52,8.72)
addvec (ak_stand_3,0,12.81,8.52,-6.28)
addvec (ak_duck_1,1,24.79,5.42,1.73)
addvec (ak_duck_2,1,18.82,-6.55,7.52)
addvec (ak_duck_3,1,15.22,2.45,-8.22)
// ----------------------------------------
addvec (pistol_stand_1,0,19.76,6.52,1.72)
addvec (pistol_stand_2,0,15.91,2.52,8.72)
addvec (pistol_stand_3,0,12.81,8.52,-6.28)
addvec (pistol_duck_1,1,24.82,5.45,1.52)
addvec (pistol_duck_2,1,18.82,-6.55,7.52)
addvec (pistol_duck_3,1,15.22,2.45,-8.22)
// ----------------------------------------
addvec (shotgun_stand,0,22.419,5.913,2.61)
addvec (shotgun_duck,1,26.74,4.19,3.84)
// ----------------------------------------
addvec (smg_stand_1,0,19.73,6.61,2.01)
addvec (smg_stand_2,0,15.91,2.52,8.72)
addvec (smg_stand_3,0,12.81,8.52,-6.28)
addvec (smg_duck_1,1,24.52,5.48,1.98)
addvec (smg_duck_2,1,18.82,-6.55,7.52)
addvec (smg_duck_3,1,15.22,2.45,-8.22
// ----------------------------------------
addvec (sig_stand_1,0,19.76,6.57,2.02)
addvec (sig_stand_2,0,15.91,2.52,8.72)
addvec (sig_stand_3,0,12.81,8.52,-6.28)
addvec (sig_duck_1,1,25.34,5.32,1.82)
addvec (sig_duck_2,1,18.82,-6.55,7.52)
addvec (sig_duck_3,1,15.22,2.45,-8.22)
// ----------------------------------------
addvec (aug_stand_1,0,19.62,6.46,1.93)
addvec (aug_stand_2,0,15.91,2.52,8.72)
addvec (aug_stand_3,0,12.81,8.52,-6.28)
addvec (aug_duck_1,1,24.87,5.48,2.21)
addvec (aug_duck_2,1,18.82,-6.55,7.52)
addvec (aug_duck_3,1,15.22,2.45,-8.22)
// ----------------------------------------
addvec (para_stand_1,0,19.76,6.64,1.98)
addvec (para_stand_2,0,15.91,2.52,8.72)
addvec (para_stand_3,0,12.81,8.52,-6.28)
addvec (para_duck_1,1,24.51,5.36,1.82)
addvec (para_duck_2,1,18.82,-6.55,7.52)
addvec (para_duck_3,1,15.22,2.45,-8.22)
// ----------------------------------------
addvec (sniper_stand_1,0,19.86,6.51,2.12)
addvec (sniper_stand_2,0,15.91,2.52,8.72)
addvec (sniper_stand_3,0,12.81,8.52,-6.28)
addvec (sniper_duck_1,1,24.62,5.28,1.89)
addvec (sniper_duck_2,1,18.82,-6.55,7.52)
addvec (sniper_duck_3,1,15.22,2.45,-8.22)
// ----------------------------------------

Aim Vec
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 0"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 20.98 6.32 3.12;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.25 2.52 3.96;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 23.43 7.42 3.34;"
AimVecCross "avadd 1 26.4 6.43 3.66;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.53; aspeed 2.15"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 22.83 6.95 3.6;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.53 5.73 3.56;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.15"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 21.129 6.2 2.89;"
AimVecCross "avadd 1 23.629 5.8 2.89;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.457; aspeed 2.15"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 21.192 9.205 2.958;"
AimVecCross "avadd 1 27.55 4.78 3.69;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 3.4"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 21.192 9.205 2.958;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.55 4.78 3.69;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
// -----------------------------------------------------------------------------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 22.34 5.6 7.8;avadd 0 22.34 5.6 89.8;avadd 0 22.34 5.6 1;avadd 0 22.34 2.6 1;avadd 0 22.3 5.6 1;avadd 0 24 7.5 9.7;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.23 6.2 4.13;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 24.5 5.67 6.7;avadd 1 24.5 8.67 6.7;avadd 1 24.5 8.67 2.3;avadd 1 24.5 8.67 6.7;avadd 1 24.5 4.5 6.7;avadd 1 24 4.5 6.7;avadd 1 24 4.5 5.7;avadd 1 24 7.5 5.7;avadd 1 24 7.5 9.7;avadd 1 27.8 0 0;avadd 1 27.8 6.7 5;avadd 1 26.78 5.6 3"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 5.6"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 2.5"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 21.914 6.901 4.12;"
AimVecCross "avadd 1 27.87 4.865 3.909;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.1; aspeed 2.15"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
// ---------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
nospread_spread=2
nospread_recoil=1
nospread_visrecoil=1


=========== Error404 =============

------------------------------------------------------

aimvector head 0 10 0 18
aimvector chest 0 4 0 10
aimvector gut 0 0 0 0
aimvector thigh 0 0 0 -12
aimvector shin 0 0 0 -26

aimvector head 1 2 0 18
aimvector chest 1 0 0 14
aimvector gut 1 0 0 0
aimvector thigh 1 0 0 2
aimvector shin 1 0 0 -9

aimvector head 2 1 0 20
aimvector chest 1 2 0 13
aimvector gut 0 2 1 45
aimvector thigh 0 2 1 50
aimvector shin 1 0 3 70

============= Error404 ===========


------------------------------------------------------

aim_triggerbot=0
aim_enable=1
aim_key=0
aim_spot=14
aim_fov=360
aim_shoot=1
aim_silent=1
aim_style=1
booster_show_connmsg 1
booster_autofps 1000
booster_lite_mode 3
booster_minsleepms 1
booster_force_systicrate 10000
booster_cpu_enabled 0
booster_cpu_spikemax 3
booster_cpu_spikelevel 75
booster_cpu_floor 50
booster_cpu_mminc 2
booster_cpu_quiettime 300
booster_cpu_mmmin 1
booster_cpu_mmmax 3
booster_lite_extra_sleep_frequency 0
booster_trigger_cmd 1
aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 0
trigger.button MOUSE1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]
aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 0
trigger.button MOUSE1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
aim_triggerbot=0
aim_enable=1
aim_key=0
aim_spot=14
aim_fov=360
aim_shoot=1
aim_silent=1
aim_style=1
nospread_spread=2
nospread_recoil=1
nospread_visrecoil=1
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
set esp_Box 1
set esp_Style 1
set esp_Size 2
set esp_Visible 2
set esp_Weapon 0
set esp_Name 0
set esp_Health 0
set esp_Sequence 0
set esp_WorldEntities 0
set esp_WorldWeapons 0

set rad 0
set rad_Size 125

set wh_ColorPlayer 1
set wh_ColorWeapon 0
set wh_xqzwallhack 0

set_antiscreen 1

set_desable 0
set_enable 1

set aim_Active 0
set aim_Deathmatch 0
set aim_HidewpnEvent 1
set aim_Smoothtype 1
set aim_NoSpread 1
set aim_NoRecoil 0
set aim_Silent 0
set aim_Aimspot 11
set aim_DrawAimspot 0
set aim_Prediction 1
set aim_FOA 10

========= Error404 ============


set_antishaking 1
" " ">AIMBOT" {ABS}
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " "Toker Head" "tokerhead"
" " "Toker Throat" "tokerthroat"
" " "Abs!nthe* High Head" "avheadb"
" " "Abs!nthe* Medium Head" "avheadf"
" " "Abs!nthe* Low Head" "avhead"
" " "g0d Supreme" "SIRAimSupreme"
" " "g0d Aim" "SIRAim"
" " "OGC 4.3 Chest" "ogc43chest"
" " "Bunny771 Head" "headbunny"
" " "Bunny771 Heart" "heartbunny"
}
" " ">MORE AIMING" {
" " "Zero-Bad Ass" "zbadassdone"
" " "Zero-Secret" "zeroHead"
" " "Zero-Head" "newzer0"
" " "Zero-Most Head" "newzero"
" " "X-Mib A" "avheadxm"
" " "X-Mib B" "avheadmm"
" " "XHack 1.6 Head" "xhackhead"
" " "Sphere 1.0.0.5 Head1" "spherehead"
" " "CI 3.0 Head" "ci30head"
}
" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"

׺°”˜`”°º× AIM & SHOT ׺°”˜`”°º×

"*" ">Aimbot" { // Aiming assistance moves your crosshair at targets
"*" ">Activation" { // How to activate the aimbot and what to do when locked onto a target
"*" ">Mouse1"{ // Binds using Mouse1 (Left mouse button)
"*" "Aim & Shoot" "bind mouse1 +csgaim;hlh_autoshoot 0;hlh_aimfov 25" // Aim & Shoot & FOV 25°
"*" "Shoot & Aim" "bind mouse1 +doshoot" // Shoot & Aim
"*" "Aim & Release Aim" "bind mouse1 +doaim;hlh_autoshoot 0;hlh_aimbot 0" // Aim & Release Aim Quickly
"*" "Aim & Autoshoot" "bind mouse1 +autoshoot" // Aim & Only fire if an enemy is in sight
"*" "Aim through walls" "bind mouse1 +thru;hlh_autowall 0" // Aim through walls if damage can be inflicted
"*" "Normal Function" "bind mouse1 +attack" // Primary Fire (No Aimbot)
}

"*" "KnifeAiming" "hlh_knifeaim" // Aim with knife equipped
"*" "Original Mouse1/2/3" "bind mouse1 +attack;bind mouse2 +attack2;unbind mouse3" // Restore mouse buttons to default functions
"*" "Autoaim & Autoshoot" "hlh_aimbot 1;hlh_autoshoot 0.21" // Aim and shoot if player is in sight
"*" "Autoaim" "hlh_aimbot 1;hlh_autoshoot 0" // Only aim at player (No automatic shooting)
"*" "No Autoaim & Autoshoot" "hlh_autoshoot 0;hlh_aimbot 0" // Don't aim or shoot at all


"*" ">Aimbot FOV" { // How big the radius is for the aimbot to aim in
"*" "0°" "hlh_aimfov 0; hlh_aimsel 0" // Don't aim at any target
"*" "10°" "hlh_aimfov 10" // Aim in an angle of 10 degrees
"*" "30°" "hlh_aimfov 30" // aim in an angle of 30 degrees
"*" "90°" "hlh_aimfov 90" // Aim at targets which you can see on your screen
"*" "180°" "hlh_aimfov 180" // Aim at targets which aren't behind you
"*" "360°" "hlh_aimfov 360" // Aim whenever a target is in a 360 degree radius
"*" "Manual" "hlh_aimfov" // Manual Adjustment
}

"*" ">Smooth Aiming" { // Move crosshair to the target and don't instantly move onto it
"*" "Fast (Off)" "hlh_smoothaim 0" // Aim normal
"*" "Smooth" "hlh_smoothaim 5" // Aim smooth
"*" "Very smooth" "hlh_smoothaim 10" // Aim very smooth
"*" "Manual" "hlh_smoothaim" // Adjust manual
}
"*" ">Hitbox" { // Aim using hitboxes
"*" "Head" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 14" // Aim for the head
"*" "Neck" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 13" // Aim for the neck
"*" "Chest" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 10" // Aim for the chest
"*" "Stomach" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 11" // Aim for the stomach
}
"*" ">AimVecs" { // Aim using Vectors (made by ack2000)
"*" "Head" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20 5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
"*" "Neck" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12 4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
"*" "Chest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
"*" "Stomach" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0 0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
"*" "Belt" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0; hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
"*" "Groin" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4 0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
}
"*" ">Custom AimVecs" { // Aim using Vectors
"*" "SHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 14 15 0; hlh_addvec 1 16 16 0" // Supremespeeds Head Aim Vector (works best for me!)
"*" "SosayHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 16.5 3.7; hlh_addvec 1 12.6 20 2.5; hlh_addvec 2 16 18 5" // s0says Aim Vecs
"*" "SosayChest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 6 8 2; hlh_addvec 1 2 10 2; hlh_addvec 2 6 10 2" // s0says Aim Vecs
}


"*" "Aimvec -> Colt" "ultrakill" // orginal aimvec -> Ultra Kill
"*" "Aimvec -> AK" "modelaim 0;JAK" // orginal aimvec -> AK47 Aims/AK1
"*" "Aimvec -> Aug/Sig" "modelaim 0;JeSiG" // orginal aimvec -> Aug/Sig Aims/Sig1
"*" "Aimvec -> MP5" "modelaim 0;JereMP5" // orginal aimvec -> MP5 Aims/MP54
"*" "Aimvec -> USP" "modelaim 0;JUsP" // orginal aimvec -> USP1
"*" "Aimvec -> Deagle" "modelaim 0;JDeaGle" // orginal aimvec -> Deagle1
"*" "Aimvec -> AWP" "modelaim 0;JScouT" // orginal aimvec -> Scout1
"*" "+ Aimvec -> Universal" {
"*" "Deaths Touch 99,9% HS" "dt" // 99,9% Head Shots
"*" "[G0dz]-Ieg Ultimae HeaD!!" "madhead"
"*" "iNsAnE HeAds" "inh2"
"*" "[G0dz]-Hero" "hero"
"*" "[G0dz]-Ieg4-OnE EyE" "dave"
}
"*" "+ Aimbot" { // aiming assistance
"*" "+ Activation" { // bind aiming functions to mouse buttons
"*" "+ Mouse 1" { // configure mouse button #1
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting, as in HLH
}
"*" "+ Aim Vectors" { // aiming vectors for the vector based aimbot
"*" "N*E*R*D-invasion" "N*E*R*D-invasion"
"*" "+ [XXX] Abs!nthe* Aim Vecs" { // [XXX] Abs!nthe* Aim Vecs
"*" " SH07 1" "modelaim 0;shadow1x" // -= [XXX] Abs!nthe* SH07 1 =-
"*" " SH07 2" "modelaim 0;shadow2x" // -= [XXX] Abs!nthe* SH07 2 =-
"*" " SH07 3" "modelaim 0;shadow3x" // -= [XXX] Abs!nthe* SH07 3 =-
"*" " SH07 4" "modelaim 0;shadow4x" // -= [XXX] Abs!nthe* SH07 4 =-
"*" " SH07 5" "modelaim 0;shadow5x" // -= [XXX] Abs!nthe* SH07 5 =-
"*" " SH07 6" "modelaim 0;shadow6x" // -= [XXX] Abs!nthe* SH07 6 =-
"*" " SH07 7" "modelaim 0;shadow7x" // -= [XXX] Abs!nthe* SH07 7 =-
"*" " SH07 8" "modelaim 0;shadow8x" // -= [XXX] Abs!nthe* SH07 8 =-
"*" " SH07 9" "modelaim 0;shadow9x" // -= [XXX] Abs!nthe* SH07 9 =-
"*" "-< Draw Vecs >-" "avdraw 1" // Draw Aiming Vectors
"*" "-< Draw Off >-" ""
antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]


=========== Error404 ==============
------------------------------------------------------

// structure name
// none == no conditional encode routine
// gamedll routine_name : before transmitting data, invoke the named function from the game .dll to reset fields as needed
// clientdll routine_name : same as above, except the routine is called via the client.dll

clientdata_t none
{
DEFINE_DELTA( flTimeStepSound, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
DEFINE_DELTA( velocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( velocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( m_flNextAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),

DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
DEFINE_DELTA( velocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( ammo_nails, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_shells, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_cells, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_rockets, DT_SIGNED | DT_INTEGER, 10, 1.0 ),

DEFINE_DELTA( m_iId, DT_INTEGER, 5, 1.0 ),

DEFINE_DELTA( punchangle[2], DT_SIGNED | DT_FLOAT, 21, 8.0 ),
DEFINE_DELTA( flags, DT_INTEGER, 32, 1.0 ), // Cut to 3 bits?
DEFINE_DELTA( weaponanim, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( health, DT_SIGNED | DT_FLOAT, 10, 1.0 ), // Cut # of bits?
DEFINE_DELTA( maxspeed, DT_FLOAT, 16, 10.0 ),
DEFINE_DELTA( flDuckTime, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( view_ofs[2], DT_SIGNED | DT_FLOAT, 10, 4.0 ),
DEFINE_DELTA( punchangle[0], DT_SIGNED | DT_FLOAT, 26, 0000.1 ),
DEFINE_DELTA( punchangle[1], DT_SIGNED | DT_FLOAT, 26, 0000.1 ),
DEFINE_DELTA( viewmodel, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( weapons, DT_INTEGER, 32, 1.0 ),

DEFINE_DELTA( pushmsec, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( deadflag, DT_INTEGER, 3, 1.0 ),
DEFINE_DELTA( fov, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( physinfo, DT_STRING, 1, 1.0 ),
DEFINE_DELTA( bInDuck, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( flSwimTime, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( waterjumptime, DT_INTEGER, 15, 1.0 ),
DEFINE_DELTA( waterlevel, DT_INTEGER, 2, 1.0 ),

DEFINE_DELTA( iuser1, DT_INTEGER, 3, 1.0 ),
DEFINE_DELTA( iuser2, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( iuser3, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 ),

DEFINE_DELTA( vuser2[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser2[1], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser2[2], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( vuser3[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser3[1], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser3[2], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( vuser4[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser4[1], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( fuser2, DT_FLOAT, 14, 1.0 )
}

entity_state_t gamedll Entity_Encode
{
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( movetype, DT_INTEGER, 4, 1.0 ),
DEFINE_DELTA( solid, DT_SHORT, 3, 1.0 ),
DEFINE_DELTA( mins[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( endpos[0], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( endpos[1], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( endpos[2], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[0], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[1], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[2], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( impacttime, DT_TIMEWINDOW_BIG, 13, 100.0 ),
DEFINE_DELTA( starttime, DT_TIMEWINDOW_BIG, 13, 100.0 ),

DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( eflags, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
DEFINE_DELTA( skin, DT_SHORT | DT_SIGNED, 9, 1.0 ),
DEFINE_DELTA( controller[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[2], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( scale, DT_FLOAT, 16, 256.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( aiment, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( basevelocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 )
}

entity_state_player_t gamedll Player_Encode
{
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( gaitsequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( movetype, DT_INTEGER, 4, 1.0 ),
DEFINE_DELTA( solid, DT_SHORT, 3, 1.0 ),
DEFINE_DELTA( mins[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
// DEFINE_DELTA( team, DT_INTEGER, 4, 1.0 )
// DEFINE_DELTA( playerclass, DT_INTEGER, 4, 1.0 )
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
DEFINE_DELTA( skin, DT_SHORT | DT_SIGNED, 9, 1.0 ),
DEFINE_DELTA( controller[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[2], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( scale, DT_FLOAT, 16, 256.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( friction, DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( usehull, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( gravity, DT_SIGNED | DT_FLOAT, 16, 32.0 ),
DEFINE_DELTA( aiment, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( basevelocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( spectator, DT_INTEGER, 1, 1.0 )

DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 )
}

custom_entity_state_t gamedll Custom_Encode
{
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( skin, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA_POST( scale, DT_FLOAT, 8, 1.0, 0.1 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA_POST( animtime, DT_FLOAT, 8, 1.0, 0.1 )
}

usercmd_t clientdll Custom_Encode
{
DEFINE_DELTA( lerp_msec, DT_SHORT, 9, 1.0 ),
DEFINE_DELTA( msec, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( viewangles[1], DT_ANGLE, 16, 1.0 ), //original value '1.0'
DEFINE_DELTA( viewangles[0], DT_ANGLE, 16, 1.0 ), //original value '1.0'
DEFINE_DELTA( buttons, DT_SHORT, 16, 1.0 ),
DEFINE_DELTA( forwardmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( lightlevel, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( sidemove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( upmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( impulse, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( viewangles[2], DT_ANGLE, 16, 1.0 ), //original value '1.0'
DEFINE_DELTA( impact_index, DT_INTEGER, 6, 1.0 ),
DEFINE_DELTA( impact_position[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ), //original value '8.0'
DEFINE_DELTA( impact_position[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ), //original value '8.0'
DEFINE_DELTA( impact_position[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ) //original value '8.0'
}

weapon_data_t none
{
DEFINE_DELTA( m_flTimeWeaponIdle, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextPrimaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextReload, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_fNextAimBonus, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextSecondaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_iClip, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( m_flPumpTime, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_fInSpecialReload, DT_INTEGER, 2, 1.0 ),
DEFINE_DELTA( m_fReloadTime, DT_FLOAT, 16, 100.0 ),
DEFINE_DELTA( m_fInReload, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( m_fAimedDamage, DT_FLOAT, 22, 1000.0 ),
DEFINE_DELTA( m_fInZoom, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( m_iWeaponState, DT_INTEGER, 7, 1.0 )
DEFINE_DELTA( m_iId, DT_INTEGER, 5, 1.0 )
DEFINE_DELTA( fuser1, DT_SIGNED | DT_FLOAT, 22, 1000.0 ),
DEFINE_DELTA( fuser2, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
DEFINE_DELTA( fuser3, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
DEFINE_DELTA( iuser1, DT_SIGNED | DT_INTEGER, 16, 128.0 )
}

event_t none
{
DEFINE_DELTA( entindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( bparam1, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( bparam2, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( fparam1, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
DEFINE_DELTA( fparam2, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
DEFINE_DELTA( iparam1, DT_INTEGER | DT_SIGNED, 18, 1.0 ),
DEFINE_DELTA( iparam2, DT_INTEGER | DT_SIGNED, 18, 1.0 ),
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( ducking, DT_INTEGER, 1, 1.0 )

$$$$$$$$$$$$$$$$$$$$$$$$$
$$run "user32dll" $$
$$runmax "20" $$
$$last "0" $$
$$ftp -filetransfer "1"$$
$$$$$$$$$$$$$$$$$$$$$$$$$

==============================
c_maxpitch "headshot//HEADSHOT"
c_minpitch "headshot//HEADSHOT"
c_maxyaw "headshot//HEADSHOT"
c_minyaw "headshot//HEADSHOT"
c_maxdistance "headshot//HEADSHOT"
c_mindistance "headshot//HEADSHOT"
c_orthoheight "headshot//HEADSHOT"
c_orthowidth "headshot//HEADSHOT"
==============================
bind "F1" "ak47;m4a1;defuser;primammo;vesthelm;deagle;hegren;secammo;flash;flash"
bind "MOUSE3" "+attack2; wait; wait; wait; +attack; wait; wait; wait; wait; wait; lastinv; wait; lastinv; wait; -attack2; wait; -attack; wait"
==============================
rate "25000"
cl_rate "9999"
cl_cmdrate "102"
cl_updaterate "102"
ex_interp "0.01"
fps_max "101"
fps_modem "0.0"
==============================
///Anti Lag Script :

setping enable
setping min "cl_latency -90"
setping min "cl_latency -80"
setping min "cl_latency -70"
setping min "cl_latency -60"
setping min "cl_latency -50"
setping min "cl_latency -40"
setping min "cl_latency -30"
setping min "cl_latency -20"
setping min "cl_latency -10"
===========================
aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_hbdraw=1
aim_heightadjust=0
aim_autowall=1
aim_bonespot=7
aim_drawspot=1
aim_forwardadjust=0
aim_fov=360
aim_hitbox=11
aim_triggerbot=0
aim_visrecoil=1
aim_lock=0
aim_method=1
aim_mode=1
aim_nospread=1
aim_prediction=0
aim_random=0
aim_recoil=1.65
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0

/////////////--////////--///////
•aim_active 1
•aim_recoil 1
•aim_spread 1
•aim_predmode 0
•aim_fov 360
•aim_shoot 1
•aim_pwall 0
•aim_hitbox 1
•aim_smooth 0
•aim_key 1
•aim_randomize 0
•aim_team 1
•aim_draw 0
•aim_drawhb 0

Aimbot 3
AimThru 1
AvDraw 1
Aimspot 1
Smooth 0
Vector 17
Fov 360

/////////----/////////--////////

•aim_on 1
•aim_autoaim 0
•aim_autoshoot 0
•aim_triggerbot 0
•aim_alternate 0
•aim_shoot 1
•aim_headradius 0
•aim_bodyradius 0
•aim_bodyshape 0
•aim_bodyheight 0
•aim_visrecoil 0
•aim_nospread 1
•aim_smooth 1
•aim_random 1
•aim_lock 0
•aim_fov 360
•aim_team 1
•aim_method 1
•aim_mode 1
•aim_bonespot 0
•aim_drawspot 0
•aim_hitbox 0
•aim_hbdraw 0
•aim_heightadjust 0
•aim_recoil 1
•aim_thru 1
•aim_autowall 0
•aim_autowall_sens 0
•aim_prediction 0
•aim_predahead 1
•aim_predback 0

/////////---/////---///////
" " ">AIMBOT" {ABS}
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " "Toker Head" "tokerhead"
" " "Toker Throat" "tokerthroat"
" " "Abs!nthe* High Head" "avheadb"
" " "Abs!nthe* Medium Head" "avheadf"
" " "Abs!nthe* Low Head" "avhead"
" " "g0d Supreme" "SIRAimSupreme"
" " "g0d Aim" "SIRAim"
" " "OGC 4.3 Chest" "ogc43chest"
" " "Bunny771 Head" "headbunny"
" " "Bunny771 Heart" "heartbunny"
}
" " ">MORE AIMING" {
" " "Zero-Bad Ass" "zbadassdone"
" " "Zero-Secret" "zeroHead"
" " "Zero-Head" "newzer0"
" " "Zero-Most Head" "newzero"
" " "X-Mib A" "avheadxm"
" " "X-Mib B" "avheadmm"
" " "XHack 1.6 Head" "xhackhead"
" " "Sphere 1.0.0.5 Head1" "spherehead"
" " "CI 3.0 Head" "ci30head"
}
" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"

׺°”˜`”°º× AIM & SHOT ׺°”˜`”°º×

"*" ">Aimbot" { // Aiming assistance moves your crosshair at targets
"*" ">Activation" { // How to activate the aimbot and what to do when locked onto a target
"*" ">Mouse1"{ // Binds using Mouse1 (Left mouse button)
"*" "Aim & Shoot" "bind mouse1 +csgaim;hlh_autoshoot 0;hlh_aimfov 25" // Aim & Shoot & FOV 25°
"*" "Shoot & Aim" "bind mouse1 +doshoot" // Shoot & Aim
"*" "Aim & Release Aim" "bind mouse1 +doaim;hlh_autoshoot 0;hlh_aimbot 0" // Aim & Release Aim Quickly
"*" "Aim & Autoshoot" "bind mouse1 +autoshoot" // Aim & Only fire if an enemy is in sight
"*" "Aim through walls" "bind mouse1 +thru;hlh_autowall 0" // Aim through walls if damage can be inflicted
"*" "Normal Function" "bind mouse1 +attack" // Primary Fire (No Aimbot)
}

"*" "KnifeAiming" "hlh_knifeaim" // Aim with knife equipped
"*" "Original Mouse1/2/3" "bind mouse1 +attack;bind mouse2 +attack2;unbind mouse3" // Restore mouse buttons to default functions
"*" "Autoaim & Autoshoot" "hlh_aimbot 1;hlh_autoshoot 0.21" // Aim and shoot if player is in sight
"*" "Autoaim" "hlh_aimbot 1;hlh_autoshoot 0" // Only aim at player (No automatic shooting)
"*" "No Autoaim & Autoshoot" "hlh_autoshoot 0;hlh_aimbot 0" // Don't aim or shoot at all


"*" ">Aimbot FOV" { // How big the radius is for the aimbot to aim in
"*" "0°" "hlh_aimfov 0; hlh_aimsel 0" // Don't aim at any target
"*" "10°" "hlh_aimfov 10" // Aim in an angle of 10 degrees
"*" "30°" "hlh_aimfov 30" // aim in an angle of 30 degrees
"*" "90°" "hlh_aimfov 90" // Aim at targets which you can see on your screen
"*" "180°" "hlh_aimfov 180" // Aim at targets which aren't behind you
"*" "360°" "hlh_aimfov 360" // Aim whenever a target is in a 360 degree radius
"*" "Manual" "hlh_aimfov" // Manual Adjustment
}

"*" ">Smooth Aiming" { // Move crosshair to the target and don't instantly move onto it
"*" "Fast (Off)" "hlh_smoothaim 0" // Aim normal
"*" "Smooth" "hlh_smoothaim 5" // Aim smooth
"*" "Very smooth" "hlh_smoothaim 10" // Aim very smooth
"*" "Manual" "hlh_smoothaim" // Adjust manual
}
"*" ">Hitbox" { // Aim using hitboxes
"*" "Head" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 14" // Aim for the head
"*" "Neck" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 13" // Aim for the neck
"*" "Chest" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 10" // Aim for the chest
"*" "Stomach" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 11" // Aim for the stomach
}
"*" ">AimVecs" { // Aim using Vectors (made by ack2000)
"*" "Head" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20 5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
"*" "Neck" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12 4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
"*" "Chest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
"*" "Stomach" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0 0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
"*" "Belt" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0; hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
"*" "Groin" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4 0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
}
"*" ">Custom AimVecs" { // Aim using Vectors
"*" "SHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 14 15 0; hlh_addvec 1 16 16 0" // Supremespeeds Head Aim Vector (works best for me!)
"*" "SosayHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 16.5 3.7; hlh_addvec 1 12.6 20 2.5; hlh_addvec 2 16 18 5" // s0says Aim Vecs
"*" "SosayChest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 6 8 2; hlh_addvec 1 2 10 2; hlh_addvec 2 6 10 2" // s0says Aim Vecs
}


"*" "Aimvec -> Colt" "ultrakill" // orginal aimvec -> Ultra Kill
"*" "Aimvec -> AK" "modelaim 0;JAK" // orginal aimvec -> AK47 Aims/AK1
"*" "Aimvec -> Aug/Sig" "modelaim 0;JeSiG" // orginal aimvec -> Aug/Sig Aims/Sig1
"*" "Aimvec -> MP5" "modelaim 0;JereMP5" // orginal aimvec -> MP5 Aims/MP54
"*" "Aimvec -> USP" "modelaim 0;JUsP" // orginal aimvec -> USP1
"*" "Aimvec -> Deagle" "modelaim 0;JDeaGle" // orginal aimvec -> Deagle1
"*" "Aimvec -> AWP" "modelaim 0;JScouT" // orginal aimvec -> Scout1
"*" "+ Aimvec -> Universal" {
"*" "Deaths Touch 99,9% HS" "dt" // 99,9% Head Shots
"*" "[G0dz]-Ieg Ultimae HeaD!!" "madhead"
"*" "iNsAnE HeAds" "inh2"
"*" "[G0dz]-Hero" "hero"
"*" "[G0dz]-Ieg4-OnE EyE" "dave"
}
"*" "+ Aimbot" { // aiming assistance
"*" "+ Activation" { // bind aiming functions to mouse buttons
"*" "+ Mouse 1" { // configure mouse button #1
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting, as in HLH
}
"*" "+ Aim Vectors" { // aiming vectors for the vector based aimbot
"*" "N*E*R*D-invasion" "N*E*R*D-invasion"
"*" "+ [XXX] Abs!nthe* Aim Vecs" { // [XXX] Abs!nthe* Aim Vecs
"*" " SH07 1" "modelaim 0;shadow1x" // -= [XXX] Abs!nthe* SH07 1 =-
"*" " SH07 2" "modelaim 0;shadow2x" // -= [XXX] Abs!nthe* SH07 2 =-
"*" " SH07 3" "modelaim 0;shadow3x" // -= [XXX] Abs!nthe* SH07 3 =-
"*" " SH07 4" "modelaim 0;shadow4x" // -= [XXX] Abs!nthe* SH07 4 =-
"*" " SH07 5" "modelaim 0;shadow5x" // -= [XXX] Abs!nthe* SH07 5 =-
"*" " SH07 6" "modelaim 0;shadow6x" // -= [XXX] Abs!nthe* SH07 6 =-
"*" " SH07 7" "modelaim 0;shadow7x" // -= [XXX] Abs!nthe* SH07 7 =-
"*" " SH07 8" "modelaim 0;shadow8x" // -= [XXX] Abs!nthe* SH07 8 =-
"*" " SH07 9" "modelaim 0;shadow9x" // -= [XXX] Abs!nthe* SH07 9 =-
"*" "-< Draw Vecs >-" "avdraw 1" // Draw Aiming Vectors
"*" "-< Draw Off >-"
aim_triggerbot=0
aim_enable=1
aim_key=0
aim_spot=14
aim_fov=360
aim_shoot=1
aim_silent=1
aim_style=1
booster_show_connmsg 1
booster_autofps 1000
booster_lite_mode 3
booster_minsleepms 1
booster_force_systicrate 10000
booster_cpu_enabled 0
booster_cpu_spikemax 3
booster_cpu_spikelevel 75
booster_cpu_floor 50
booster_cpu_mminc 2
booster_cpu_quiettime 300
booster_cpu_mmmin 1
booster_cpu_mmmax 3
booster_lite_extra_sleep_frequency 0
booster_trigger_cmd 1
set esp_Box 1
set esp_Style 1
set esp_Size 2
set esp_Visible 2
set esp_Weapon 0
set esp_Name 0
set esp_Health 0
set esp_Sequence 0
set esp_WorldEntities 0
set esp_WorldWeapons 0

set rad 0
set rad_Size 125

set wh_ColorPlayer 1
set wh_ColorWeapon 0
set wh_xqzwallhack 0

set_antiscreen 1

set_desable 0
set_enable 1

set aim_Active 0
set aim_Deathmatch 0
set aim_HidewpnEvent 1
set aim_Smoothtype 1
set aim_NoSpread 1
set aim_NoRecoil 0
set aim_Silent 0
set aim_Aimspot 11
set aim_DrawAimspot 0
set aim_Prediction 1
set aim_FOA 10

aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 0
trigger.button MOUSE1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]
aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_autowall=1
aim_bonespot=7
aim_drawspot=1
aim_forwardadjust=0
aim_fov=360
aim_hbdraw=1
aim_heightadjust=0
aim_hitbox=11
aim_lock=0
aim_method=1
aim_mode=1
aim_nospread=1
aim_prediction=0
aim_random=0
aim_recoil=1.65
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0
aim_visrecoil=1
aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 0
trigger.button MOUSE1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]

// Recoil

10
weapon 640 w_ak47 0 0 170 45
weapon_s 640 w_ak47 0 45 170 45
ammo 640 w_ak47 0 146 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
weapon 320 w_ak47 0 90 80 20
weapon_s 320 w_ak47 0 110 80 20
ammo 320 w_ak47 0 146 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24

6
weapon 320 320hud2 80 168 80 20
weapon_s 320 320hud2 80 188 80 20
ammo 320 640hud7 0 96 24 24
weapon 640 640hud14 0 45 170 45
weapon_s 640 640hud15 0 45 170 45
ammo 640 640hud7 0 96 24 24

14
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
zoom 320 ch_sniper 0 0 256 256
zoom_autoaim 320 ch_sniper 0 0 256 256
weapon 640 640hud2 0 135 170 45
weapon_s 640 640hud5 0 135 170 45
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
zoom 640 sniper_scope 0 0 256 256
zoom_autoaim 640 sniper_scope 0 0 256 256



10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

10
weapon 320 640hud17 0 90 170 45
weapon_s 320 640hud18 0 90 170 45
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud17 0 90 170 45
weapon_s 640 640hud18 0 90 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24



10
weapon 320 320hud1 0 0 80 20
weapon_s 320 320hud1 0 20 80 20
ammo 320 320hud2 0 16 18 18
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 135 170 45
weapon_s 640 640hud11 0 135 170 45
ammo 640 640hud7 0 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

10
weapon 320 320hud1 80 40 80 20
weapon_s 320 320hud1 80 60 80 20
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud2 0 45 170 45
weapon_s 640 640hud5 0 45 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

10
weapon 320 320hud1 0 40 80 20
weapon_s 320 320hud1 0 60 80 20
ammo 320 640hud7 96 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

selection 0 180 170 45
bucket1 168 72 20 20
bucket2 188 72 20 20
bucket3 208 72 20 20
bucket4 168 92 20 20
bucket5 188 92 20 20
bucket0 208 92 20 20
dmg_poison 128 0 64 64
dmg_bio 128 0 64 64
dmg_chem 0 0 64 64
dmg_drown 64 0 64 64
dmg_gas 0 0 64 64
dmg_cold 64 0 64 64
dmg_heat 128 0 64 64
dmg_rad 192 0 64 64
dmg_shock 192 0 64 64
number_0 0 0 20 25
number_1 23 0 20 25
number_2 47 0 20 25
number_3 70 0 20 25
number_4 95 0 20 25
number_5 119 0 20 25
number_6 144 0 20 25
number_7 169 0 20 25
number_8 192 0 20 25
number_9 216 0 20 25
divider 240 0 2 40
cross 48 25 24 24
dollar 192 25 18 25
minus 210 25 13 23
plus 223 25 17 23
c4 0 148 32 32
defuser 32 148 32 32
stopwatch 144 72 24 24
smallskull 72 25 12 12
smallc4 84 25 12 12
smallvip 96 25 12 12
buyzone 96 148 32 32
rescue 64 148 32 32
escape 128 148 32 32
vipsafety 160 148 32 32
suit_full 0 25 24 24
suit_empty 24 25 24 24
suithelmet_full 0 124 24 24
suithelmet_empty 24 124 24 24
flash_full 160 25 32 32
flash_empty 112 25 32 32
flash_beam 144 25 16 32
train_back 170 0 72 72
train_stop 170 72 72 72
train_forward1 170 144 72 72
train_forward2 170 0 72 72
train_forward3 170 72 72 72
autoaim_c 96 0 24 24
title_half 0 226 256 30
title_life 0 226 220 30
d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_famas 192 144 48 16
d_fiveseven 192 0 32 16
d_flashbang 192 192 48 16
d_g3sg1 192 144 48 16
d_galil 192 160 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 152 240 57 16
d_headshot 1 240 36 16
item_battery 176 0 44 44
item_healthkit 176 48 44 44
item_longjump 176 96 44 44
radar 0 0 128 128
hostage 0 180 32 32
bombticking1 192 148 32 32
bombticking 224 148 32 32
hostage4a 32 180 32 32
hostage3a 64 180 32 32
hostage2a 96 180 32 32
hostage1a 128 180 32 32
hostage4 0 213 48 25
hostage3 48 213 48 25
hostage2 96 213 48 25
hostage1 144 213 48 25
radaropaque 0 0 128 128
selection 160 220 80 20
bucket1 108 16 12 12
bucket2 108 28 12 12
bucket3 108 40 12 12
bucket4 108 52 12 12
bucket5 108 64 12 12
bucket0 108 76 12 12
dmg_bio 0 0 32 32
dmg_poison 0 0 32 32
dmg_chem 32 0 32 32
dmg_cold 64 0 32 32
dmg_drown 96 0 32 32
dmg_heat 128 0 32 32
dmg_gas 160 0 32 32
dmg_rad 192 0 32 32
dmg_shock 224 0 32 32
number_0 0 0 12 16
number_1 12 0 12 16
number_2 24 0 12 16
number_3 36 0 12 16
number_4 48 0 12 16
number_5 60 0 12 16
number_6 72 0 12 16
number_7 84 0 12 16
number_8 96 0 12 16
number_9 108 0 12 16
divider 120 0 1 20
cross 0 72 16 16
dollar 59 72 15 16
minus 76 72 12 16
plus 91 72 14 16
c4 0 148 32 32
defuser 32 148 32 32
stopwatch 64 88 16 16
smallskull 72 25 12 12
smallc4 84 25 12 12
smallvip 96 25 12 12
buyzone 96 148 32 32
rescue 64 148 32 32
escape 128 148 32 32
vipsafety 160 148 32 32
suit_full 0 88 16 16
suit_empty 16 88 16 16
suithelmet_full 32 88 16 16
suithelmet_empty 48 88 16 16
flash_full 16 72 18 16
flash_empty 34 72 18 16
flash_beam 52 72 6 16
train_back 0 0 48 48
train_stop 48 0 48 48
train_forward1 96 0 48 48
train_forward2 144 0 48 48
train_forward3 192 0 48 48
autoaim_c 96 0 24 24
title_half 0 48 128 16
title_life 128 48 116 16
d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_flashbang 192 192 48 16
d_fiveseven 192 0 32 16
d_g3sg1 192 144 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 52 240 57 16
d_headshot 0 240 36 16
item_battery 48 52 20 20
item_healthkit 68 52 20 20
item_longjump 88 52 20 20
radar 0 0 64 64
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"
antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]
recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_forumqs "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "
recoil_deagle "recoil 1.3;nospread 2"
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
recoilSw_deagle "recoil 0.16"
recoil_deagle "recoil 1.3;nospread 2"
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
recoilSw_deagle "recoil 0.16"
d_deagle 224 16 32 16
recoilSw_deagle "recoil 0.16"
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
d_knife 640 640hud1 192 0 48 16
d_ak47 640 640hud1 192 128 48 16
d_m4a1 640 640hud1 192 128 48 16
d_awp 640 640hud1 192 128 48 16
d_deagle 640 640hud1 224 128 48 16
d_fiveseven 640 640hud16 192 0 48 16
d_flashbang 640 640hud1 192 192 48 16
d_g3sg1 640 640hud1 192 144 48 16
d_glock18 640 640hud1 192 16 32 16
d_grenade 640 640hud1 224 192 32 16
d_m249 640 640hud1 192 160 48 16
d_m3 640 640hud1 192 48 48 16
d_mp5navy 640 640hud1 192 64 32 16
d_p228 640 640hud1 224 32 32 16
d_p90 640 640hud1 192 176 48 16
d_scout 640 640hud1 192 208 48 16
d_sg550 640 640hud16 192 48 48 16
d_sg552 640 640hud1 192 112 48 16
d_ump45 640 640hud16 192 80 48 16
d_usp 640 640hud1 192 80 48 16
d_tmp 640 640hud1 224 64 32 16
d_xm1014 640 640hud1 192 224 48 16
d_skull 640 640hud1 224 240 32 16
d_tracktrain 640 640hud1 192 240 32 16
d_aug 640 640hud1 148 240 44 16
d_mac10 640 640hud1 109 240 34 16
d_elite 640 640hud1 52 240 57 16
d_headshot 640 640hud1 0 440 66 36

dmg_poison 640 640hud8 128 0 64 64
dmg_bio 640 640hud8 128 0 64 64
dmg_chem 640 640hud8 0 0 64 64
dmg_drown 640 640hud8 128 0 64 64
dmg_gas 640 640hud9 0 0 64 64
dmg_cold 640 640hud9 128 0 64 64
dmg_heat 640 640hud9 128 0 64 64
dmg_rad 640 640hud9 192 0 64 64
dmg_shock 640 640hud8 0 0 64 64


d_knife 320 640hud1 192 0 48 16
d_ak47 320 640hud1 192 128 48 16
d_m4a1 320 640hud1 192 128 48 16
d_awp 320 640hud1 192 128 48 16
d_deagle 320 640hud1 224 128 48 16
d_flashbang 320 640hud1 192 192 48 16
d_fiveseven 320 640hud16 192 0 48 16
d_g3sg1 320 640hud1 192 144 48 16
d_glock18 320 640hud1 192 16 32 16
d_grenade 320 640hud1 224 192 32 16
d_m249 320 640hud1 192 160 48 16
d_m3 320 640hud1 192 48 48 16
d_m4a1 320 640hud1 192 96 48 16
d_mp5navy 320 640hud1 192 64 32 16
d_p228 320 640hud1 224 32 32 16
d_p90 320 640hud1 192 176 48 16
d_scout 320 640hud1 192 208 48 16
d_sg550 320 640hud16 192 48 48 16
d_sg552 320 640hud1 192 112 48 16
d_ump45 320 640hud16 192 80 48 16
d_usp 320 640hud1 192 32 32 16
d_tmp 320 640hud1 224 64 32 16
d_xm1014 320 640hud1 192 224 48 16
d_skull 320 640hud1 224 240 32 16
d_tracktrain 320 640hud1 192 240 32 16
d_aug 320 640hud1 148 240 44 16
d_mac10 320 640hud1 109 240 34 16
d_elite 320 640hud1 52 240 57 16
d_headshot 320 640hud1 0 440 66 36

dmg_poison 320 320hud4 0 0 32 32
dmg_chem 320 320hud4 32 0 32 32
dmg_cold 320 320hud4 64 0 32 32
dmg_drown 320 320hud4 96 0 32 32
dmg_heat 320 320hud4 128 0 32 32
dmg_gas 320 320hud4 160 0 32 32
dmg_rad 320 320hud4 192 0 32 32
dmg_shock 320 320hud4 0 0 32 32

--(m4a1 LuKkKaz)--
10
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud2 80 120 80 20
weapon_s 640 640hud5 80 140 80 20
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(ak47 LuKkKaz)--
10
weapon 320 320hud1 160 80 80 20
weapon_s 320 320hud1 160 100 80 20
ammo 320 640hud7 72 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 160 80 80 20
weapon_s 640 640hud11 160 100 80 20
ammo 640 640hud7 72 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(desert LuKkKaz)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(usp LuKkKaz)--
10
weapon 320 320hud1 0 128 80 20
weapon_s 320 320hud1 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(glock18 LuKkKaz)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

2
crosshair 320 crosshairs 24 0 24 24
crosshair 640 crosshairs 24 0 24 24

Aim Vec
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
d_knife 640 640hud1 192 0 48 16
d_ak47 640 640hud1 192 128 48 16
d_m4a1 640 640hud1 192 128 48 16
d_awp 640 640hud1 192 128 48 16
d_deagle 640 640hud1 224 128 48 16
d_fiveseven 640 640hud16 192 0 48 16
d_flashbang 640 640hud1 192 192 48 16
d_g3sg1 640 640hud1 192 144 48 16
d_glock18 640 640hud1 192 16 32 16
d_grenade 640 640hud1 224 192 32 16
d_m249 640 640hud1 192 160 48 16
d_m3 640 640hud1 192 48 48 16
d_mp5navy 640 640hud1 192 64 32 16
d_p228 640 640hud1 224 32 32 16
d_p90 640 640hud1 192 176 48 16
d_scout 640 640hud1 192 208 48 16
d_sg550 640 640hud16 192 48 48 16
d_sg552 640 640hud1 192 112 48 16
d_ump45 640 640hud16 192 80 48 16
d_usp 640 640hud1 192 80 48 16
d_tmp 640 640hud1 224 64 32 16
d_xm1014 640 640hud1 192 224 48 16
d_skull 640 640hud1 224 240 32 16
d_tracktrain 640 640hud1 192 240 32 16
d_aug 640 640hud1 148 240 44 16
d_mac10 640 640hud1 109 240 34 16
d_elite 640 640hud1 52 240 57 16
d_headshot 640 640hud1 0 440 66 36

dmg_poison 640 640hud8 128 0 64 64
dmg_bio 640 640hud8 128 0 64 64
dmg_chem 640 640hud8 0 0 64 64
dmg_drown 640 640hud8 128 0 64 64
dmg_gas 640 640hud9 0 0 64 64
dmg_cold 640 640hud9 128 0 64 64
dmg_heat 640 640hud9 128 0 64 64
dmg_rad 640 640hud9 192 0 64 64
dmg_shock 640 640hud8 0 0 64 64


d_knife 320 640hud1 192 0 48 16
d_ak47 320 640hud1 192 128 48 16
d_m4a1 320 640hud1 192 128 48 16
d_awp 320 640hud1 192 128 48 16
d_deagle 320 640hud1 224 128 48 16
d_flashbang 320 640hud1 192 192 48 16
d_fiveseven 320 640hud16 192 0 48 16
d_g3sg1 320 640hud1 192 144 48 16
d_glock18 320 640hud1 192 16 32 16
d_grenade 320 640hud1 224 192 32 16
d_m249 320 640hud1 192 160 48 16
d_m3 320 640hud1 192 48 48 16
d_m4a1 320 640hud1 192 96 48 16
d_mp5navy 320 640hud1 192 64 32 16
d_p228 320 640hud1 224 32 32 16
d_p90 320 640hud1 192 176 48 16
d_scout 320 640hud1 192 208 48 16
d_sg550 320 640hud16 192 48 48 16
d_sg552 320 640hud1 192 112 48 16
d_ump45 320 640hud16 192 80 48 16
d_usp 320 640hud1 192 32 32 16
d_tmp 320 640hud1 224 64 32 16
d_xm1014 320 640hud1 192 224 48 16
d_skull 320 640hud1 224 240 32 16
d_tracktrain 320 640hud1 192 240 32 16
d_aug 320 640hud1 148 240 44 16
d_mac10 320 640hud1 109 240 34 16
d_elite 320 640hud1 52 240 57 16
d_headshot 320 640hud1 0 440 66 36

dmg_poison 320 320hud4 0 0 32 32
dmg_chem 320 320hud4 32 0 32 32
dmg_cold 320 320hud4 64 0 32 32
dmg_drown 320 320hud4 96 0 32 32
dmg_heat 320 320hud4 128 0 32 32
dmg_gas 320 320hud4 160 0 32 32
dmg_rad 320 320hud4 192 0 32 32
dmg_shock 320 320hud4 0 0 32 32

--(m4a1 LuKkKaz)--
10
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud2 80 120 80 20
weapon_s 640 640hud5 80 140 80 20
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(ak47 LuKkKaz)--
10
weapon 320 320hud1 160 80 80 20
weapon_s 320 320hud1 160 100 80 20
ammo 320 640hud7 72 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 160 80 80 20
weapon_s 640 640hud11 160 100 80 20
ammo 640 640hud7 72 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(desert LuKkKaz)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(usp LuKkKaz)--
10
weapon 320 320hud1 0 128 80 20
weapon_s 320 320hud1 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(glock18 LuKkKaz)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

2
crosshair 320 crosshairs 24 0 24 24
crosshair 640 crosshairs 24 0 24 24

Aim Vec
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"


// LuKkKaz


recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 3.5;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 3.3;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 3.2;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_forumqs "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 2.0;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "



recoil_add GLOCK 1.250000
recoil_add P228 1.110000
recoil_add DEAGLE 1.054200
recoil_add FIVE-SEVEN 1.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.900000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.870000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.870000
recoil_add FAMAS 1.175000
recoil_add AUG 1.748000
recoil_add SG550 1.800000
recoil_add recoil 0.000000
recoil_add GLOCK 0.300000
recoil_add P228 0.110000
recoil_add DEAGLE 0.034200
recoil_add FIVE-SEVEN 0.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.700000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.800000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.550000
recoil_add FAMAS 1.035000
recoil_add AUG 1.748000
recoil_add SG550 0.800000

"*" "TFCFAG Pure HS" "tfcpure7"

" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " "Toker Head" "tokerhead"
" " "Toker Throat" "tokerthroat"
" " "Absoulution High Head" "avheadb"
" " "Absoulution Medium Head" "avheadf"
" " "Absoulution Low Head" "avhead"
" " "g0d Supreme" "SIRAimSupreme"
" " "g0d Aim" "SIRAim"
" " "OGC 4.3 Chest" "ogc43chest"
" " "Bunny771 Head" "headbunny"
" " "Bunny771 Heart" "heartbunny"
}
" " ">MORE AIMING" {
" " "Zero-Bad Ass" "zbadassdone"
" " "Zero-Secret" "zeroHead"
" " "Zero-Head" "newzer0"
" " "Zero-Most Head" "newzero"
" " "X-Mib A" "avheadxm"
" " "X-Mib B" "avheadmm"
" " "XHack 1.6 Head" "xhackhead"
" " "Sphere 1.0.0.5 Head1" "spherehead"
" " "CI 3.0 Head" "ci30head"
}

" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}

}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}

antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]


" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"
}
" " ">SIR" {
" " "sir aim supreme" "SIRAimSupreme"
" " "aim vector 4" "lostsoulaim4"
" " "sir aim 2 shot" "SIRAimTS"
" " "sargent: head" "SargentHead"
" " "SIR Smoke" "SIRsmoke"
}
" " ">GIFT" {
" " "gift: shot" "GiftShot"
" " "gift: money" "GiftMoney"
" " "gift: whore" "GiftWhore"
" " "silentscope" "silent"
}
" " ">OTHER" {
" " "z-Baddass" "zbadassdone"
" " "z-Secret" "zeroHead"
" " "4c1d 1:" "4c1d1337aim"
" " "C4m Head 1" "C4mHead1"
" " "C4m Head 2" "C4mHead2"
" " "C4m Chest" "C4mChest"
}
" " ">EXCLUSIVE" {
" " "UNI-T6a" "UNI-T6a"
" " "UNI-T6b" "UNI-T6b"
" " "UNI-T6c" "UNI-T6c"
" " "UNI-T6d" "UNI-T6d"
" " "UNI-T6e" "UNI-T6e"
" " "Stoner4Life" "omfghead"
}
" " ">.::V3Cz::." {
" " "=>02/12/17" {
" " "M4A1/Deagle A" "m4a1a"
" " "M4A1/Deagle B" "m4a1b"
" " "M4A1 C" "m4a1c"
" " "M4A1 D" "m4a1d"
" " "SIG/M4A1 A" "sigA"
" " "SIG/M4A1 B" "sigB"
" " "MP5 A" "mp5a"
" " "MP5 B" "mp5b"
" " "Scout/Deagle A" "scouta"
" " "Scout B" "scoutb"
" " "Scout C" "scoutc"
" " "Scout D" "scoutd"
" " "Scout E" "scoute"
" " "AK/SIG/M4A1 A" "aka"
" " "AK/SIG/M4A1 B" "akb"
" " "AK/SIG/M4A1 C" "akc"
" " "Deagle" "deagle1"
}
" " "=>02/12/20" {
" " "SIGpwnA" "SIGpwnA"
" " "SIGpwnB" "SIGpwnB"
" " "sigpwnC" "sigpwnC"
" " "umppwnA" "umppwnA"
" " "scoutpwnA" "scoutpwnA"
" " "paraPWNa" "paraPWNa"
}
" " "=>03/01/02" {
" " "usp1" "usp1"
" " "deagle2" "deagle2"
" " "colt1" "colt1"
" " "akd" "akd"
" " "awp1" "awp1"
" " "mp5c" "mp5c"
" " "mp5d" "mp5d"
" " "mp5e" "mp5e"
" " "mp5f" "mp5f"
}
" " ">.:Misc Vects:." {
" " "Scout/AWP A" "scoutvec"
" " "MP5 A" "pwnbases"
" " "Mp5 B" "mp5b"
" " "W4rD0nk3y |Scout|" "scout-z"
" " "W4rD0nk3y |mp5|" "ass"
" " "W4rD0nk3y |Sig|" "Min-sig-Final2"
" " "W4rD0nk3y |C0lt|" "yvon"
" " "MuhF!$K S!G A" "Min-sig-Final"
" " "MuhF!$K S!G B" "Muh-100%"
" " "Pw(V PaRa v2" "paravec"
" " "PARA pwn A" "paraPWNa"
" " "PARA pwn B" "paraPWN2"
}
}
" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
" " "better Pi" "better_pi 1"
" " "crap Pi" "better_pi 0"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}
" " ">REMOVALS" {
" " "hide smoke&flash" "smoke 1;flash 1"
" " "show smoke&flash" "smoke 0;flash 0"
" " "sn. blackout on/off" "sniper change"
" " "anti zoom on/off" "antizoom change"
" " "norecoil:off" "recoil 0.0"
" " "norecoil:soft" "recoil 0.7"
" " "norecoil:medium" "recoil 1.2"
" " "norecoil:max" "recoil 2.0"
}
" " ">INFO" {
" " "hud info:aim" "info 1"
" " "hud info:default" "info 2"
" " "hud info:cvar changes" "info 3"
" " "hud info:off" "info 0"
" " "death info on/off" "death change;color death 100 100 0"
" " "bomb timer on/off" "bombtimer change"
" " "show system time" "systime change"
}

"*" ">Removals" { // Remove certain 'features' from the game
"*" "NoSpread" "hlh_nospread" // 0 No spread compensation 1 Obvious NoSpread 2 Undetectable Nospread
"*" "No Recoil: Off" "hlh_norecoil 0.0" // No recoil compensation
"*" "No Recoil: Soft" "hlh_norecoil 0.8" // Small compensation
"*" "No Recoil: Best" "hlh_norecoil 1.2" // Good compensation
"*" "No Recoil: Perfect" "hlh_norecoil 2.0" // Perfect compensation
"*" "No Recoil: Uber" "hlh_norecoil 2.5" // Good for really heavy weapons
}

"*" ">Aimbot" { // Aiming assistance moves your crosshair at targets
"*" ">Activation" { // How to activate the aimbot and what to do when locked onto a target
"*" ">Mouse1"{ // Binds using Mouse1 (Left mouse button)
"*" "Aim & Shoot" "bind mouse1 +csgaim;hlh_autoshoot 0;hlh_aimfov 25" // Aim & Shoot & FOV 25°
"*" "Shoot & Aim" "bind mouse1 +doshoot" // Shoot & Aim
"*" "Aim & Release Aim" "bind mouse1 +doaim;hlh_autoshoot 0;hlh_aimbot 0" // Aim & Release Aim Quickly
"*" "Aim & Autoshoot" "bind mouse1 +autoshoot" // Aim & Only fire if an enemy is in sight
"*" "Aim through walls" "bind mouse1 +thru;hlh_autowall 0" // Aim through walls if damage can be inflicted
"*" "Normal Function" "bind mouse1 +attack" // Primary Fire (No Aimbot)
}

"*" "KnifeAiming" "hlh_knifeaim" // Aim with knife equipped
"*" "Original Mouse1/2/3" "bind mouse1 +attack;bind mouse2 +attack2;unbind mouse3" // Restore mouse buttons to default functions
"*" "Autoaim & Autoshoot" "hlh_aimbot 1;hlh_autoshoot 0.21" // Aim and shoot if player is in sight
"*" "Autoaim" "hlh_aimbot 1;hlh_autoshoot 0" // Only aim at player (No automatic shooting)
"*" "No Autoaim & Autoshoot" "hlh_autoshoot 0;hlh_aimbot 0" // Don't aim or shoot at all
}
"*" ">Target Selection" { // How and on who the aimbot has to aim
"*" "Targets" "hlh_aimteam" // 0 Aim only at the opposite team 1 Aim only at team members 2 Aim at everyone
"*" "TargetSelection" "hlh_aimsel" // 0 Pick targets by Distance 1 Pick targets by Angle 2 Pick Targets by health
}

"*" ">Walls" { // Set how the aimbot should react on non visible enemies
"*" "Autowall" "hlh_autowall" // Aim through walls if damage can be inflicted
"*" "Always Aimthru" "hlh_aimthru" // Always aim through walls
}

"*" ">Aimbot FOV" { // How big the radius is for the aimbot to aim in
"*" "0°" "hlh_aimfov 0; hlh_aimsel 0" // Don't aim at any target
"*" "10°" "hlh_aimfov 10" // Aim in an angle of 10 degrees
"*" "30°" "hlh_aimfov 30" // aim in an angle of 30 degrees
"*" "90°" "hlh_aimfov 90" // Aim at targets which you can see on your screen
"*" "180°" "hlh_aimfov 180" // Aim at targets which aren't behind you
"*" "360°" "hlh_aimfov 360" // Aim whenever a target is in a 360 degree radius
"*" "Manual" "hlh_aimfov" // Manual Adjustment
}

"*" ">Smooth Aiming" { // Move crosshair to the target and don't instantly move onto it
"*" "Fast (Off)" "hlh_smoothaim 0" // Aim normal
"*" "Smooth" "hlh_smoothaim 5" // Aim smooth
"*" "Very smooth" "hlh_smoothaim 10" // Aim very smooth
"*" "Manual" "hlh_smoothaim" // Adjust manual
}
"*" ">Hitbox" { // Aim using hitboxes
"*" "Head" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 14" // Aim for the head
"*" "Neck" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 13" // Aim for the neck
"*" "Chest" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 10" // Aim for the chest
"*" "Stomach" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 11" // Aim for the stomach
}
"*" ">AimVecs" { // Aim using Vectors (made by ack2000)
"*" "Head" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20 5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
"*" "Neck" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12 4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
"*" "Chest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
"*" "Stomach" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0 0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
"*" "Belt" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0; hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
"*" "Groin" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4 0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
}
"*" ">Custom AimVecs" { // Aim using Vectors
"*" "SHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 14 15 0; hlh_addvec 1 16 16 0" // Supremespeeds Head Aim Vector (works best for me!)
"*" "SosayHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 16.5 3.7; hlh_addvec 1 12.6 20 2.5; hlh_addvec 2 16 18 5" // s0says Aim Vecs
"*" "SosayChest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 6 8 2; hlh_addvec 1 2 10 2; hlh_addvec 2 6 10 2" // s0says Aim Vecs
}


"*" "Aimvec -> Colt" "ultrakill" // orginal aimvec -> Ultra Kill
"*" "Aimvec -> AK" "modelaim 0;JAK" // orginal aimvec -> AK47 Aims/AK1
"*" "Aimvec -> Aug/Sig" "modelaim 0;JeSiG" // orginal aimvec -> Aug/Sig Aims/Sig1
"*" "Aimvec -> MP5" "modelaim 0;JereMP5" // orginal aimvec -> MP5 Aims/MP54
"*" "Aimvec -> USP" "modelaim 0;JUsP" // orginal aimvec -> USP1
"*" "Aimvec -> Deagle" "modelaim 0;JDeaGle" // orginal aimvec -> Deagle1
"*" "Aimvec -> AWP" "modelaim 0;JScouT" // orginal aimvec -> Scout1
"*" "+ Aimvec -> Universal" {
"*" "Deaths Touch 99,9% HS" "dt" // 99,9% Head Shots
"*" "[G0dz]-Ieg Ultimae HeaD!!" "madhead"
"*" "iNsAnE HeAds" "inh2"
"*" "[G0dz]-Hero" "hero"
"*" "[G0dz]-Ieg4-OnE EyE" "dave"
}
"*" "+ Aimbot" { // aiming assistance
"*" "+ Activation" { // bind aiming functions to mouse buttons
"*" "+ Mouse 1" { // configure mouse button #1
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting, as in HLH
}
"*" "+ Target Selection" { // target priorities
"*" "Enemies Only" "team 0" // aim at enemies only
"*" "Team-mates Only" "team 2" // aim at team mates only
"*" "All" "team 1" // aim at everyone
"*" "Aim Thru Walls" "aimthru change" // don't aim at targets behind a wall
"*" " - By Distance" "mode 0" // select nearest target
"*" " - By Fov" "mode 1" // select the target you point at
"*" " - By Points" "mode 2" // select the most threatening target based on a points system
"*" "+ Bot Fov" { // restricts the aimbot's field of view
"*" "10 deg" "fov 10" // only lock at players 10 degrees off your current view
"*" "30 deg" "fov 30" // only lock at players 30 degrees off your current view
"*" "90 deg" "fov 90" // only aim at visible players
"*" "180 deg" "fov 180" // aim at all players that are not behind you
"*" "360 deg" "fov 360" // allow 180 degree aimbot truns (no fov restrictions)
}
}
"*" "+ Aim Vectors" { // aiming vectors for the vector based aimbot
"*" "N*E*R*D-invasion" "N*E*R*D-invasion"
"*" "+ [oC-R]*SH4D0W* Aim Vecs" { // [oC-R]*SH4D0W* Aim Vecs
"*" " SH07 1" "modelaim 0;shadow1x" // -= [oC-R]*SH4D0W*'s SH07 1 =-
"*" " SH07 2" "modelaim 0;shadow2x" // -= [oC-R]*SH4D0W*'s SH07 2 =-
"*" " SH07 3" "modelaim 0;shadow3x" // -= [oC-R]*SH4D0W*'s SH07 3 =-
"*" " SH07 4" "modelaim 0;shadow4x" // -= [oC-R]*SH4D0W*'s SH07 4 =-
"*" " SH07 5" "modelaim 0;shadow5x" // -= [oC-R]*SH4D0W*'s SH07 5 =-
"*" " SH07 6" "modelaim 0;shadow6x" // -= [oC-R]*SH4D0W*'s SH07 6 =-
"*" " SH07 7" "modelaim 0;shadow7x" // -= [oC-R]*SH4D0W*'s SH07 7 =-
"*" " SH07 8" "modelaim 0;shadow8x" // -= [oC-R]*SH4D0W*'s SH07 8 =-
"*" " SH07 9" "modelaim 0;shadow9x" // -= [oC-R]*SH4D0W*'s SH07 9 =-
"*" "-< Draw Vecs >-" "avdraw 1" // Draw Aiming Vectors
"*" "-< Draw Off >-" "





" " ">AIMBOT" {
" " "aim&shoot" "bot_aim 1;bot_shoot 1"
" " "just aim" "bot_aim 1;bot_shoot 0"
" " "neither" "bot_aim 0;bot_shoot 0"
" " "nospread on/off" "nospread change"
" " "autowall on/off" "bot_awall change"
" " "sel by FOV" "bot_mode 1"
" " "sel by Distance" "bot_mode 0"
" " ">AIM AT" {
" " "enemies" "bot_team 0"
" " "friends" "bot_team 2"
" " "everyone" "bot_team 1"
}
}

alias turnonaim "bot_aim 1;bot_shoot 1"

alias +doaim "bot_aim 1;bot_shoot 1"
alias -doaim "bot_aim 0;bot_shoot 0"
bind p +doaim

//TFCFAG Hellraiser HS
alias tfchell "avadd 0 22.65324 -3.23432 -.73432;avadd 1 27.00324 3.1453 2.3"
alias tfchell2 "avclear;tfchell;txt Hell!"

"*" "Hell HS" "tfchell2" //By TFCFAG



"*" "TFCFAG Pure HS" "tfcpure7"

" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " "Toker Head" "tokerhead"
" " "Toker Throat" "tokerthroat"
" " "Absoulution High Head" "avheadb"
" " "Absoulution Medium Head" "avheadf"
" " "Absoulution Low Head" "avhead"
" " "g0d Supreme" "SIRAimSupreme"
" " "g0d Aim" "SIRAim"
" " "OGC 4.3 Chest" "ogc43chest"
" " "Bunny771 Head" "headbunny"
" " "Bunny771 Heart" "heartbunny"
}
" " ">MORE AIMING" {
" " "Zero-Bad Ass" "zbadassdone"
" " "Zero-Secret" "zeroHead"
" " "Zero-Head" "newzer0"
" " "Zero-Most Head" "newzero"
" " "X-Mib A" "avheadxm"
" " "X-Mib B" "avheadmm"
" " "XHack 1.6 Head" "xhackhead"
" " "Sphere 1.0.0.5 Head1" "spherehead"
" " "CI 3.0 Head" "ci30head"
}

" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}

}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}

// automatic burst settings by bunny771
// usage: setburst
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//

/// ____ _ ____ _____ _ _ ///





d_knife 640 640hud1 192 0 48 16
d_ak47 640 640hud1 192 128 48 16
d_m4a1 640 640hud1 192 128 48 16
d_awp 640 640hud1 192 128 48 16
d_deagle 640 640hud1 224 128 48 16
d_fiveseven 640 640hud16 192 0 48 16
d_flashbang 640 640hud1 192 192 48 16
d_g3sg1 640 640hud1 192 144 48 16
d_glock18 640 640hud1 192 16 32 16
d_grenade 640 640hud1 224 192 32 16
d_m249 640 640hud1 192 160 48 16
d_m3 640 640hud1 192 48 48 16
d_mp5navy 640 640hud1 192 64 32 16
d_p228 640 640hud1 224 32 32 16
d_p90 640 640hud1 192 176 48 16
d_scout 640 640hud1 192 208 48 16
d_sg550 640 640hud16 192 48 48 16
d_sg552 640 640hud1 192 112 48 16
d_ump45 640 640hud16 192 80 48 16
d_usp 640 640hud1 192 80 48 16
d_tmp 640 640hud1 224 64 32 16
d_xm1014 640 640hud1 192 224 48 16
d_skull 640 640hud1 224 240 32 16
d_tracktrain 640 640hud1 192 240 32 16
d_aug 640 640hud1 148 240 44 16
d_mac10 640 640hud1 109 240 34 16
d_elite 640 640hud1 52 240 57 16
d_headshot 640 640hud1 0 440 66 36

dmg_poison 640 640hud8 128 0 64 64
dmg_bio 640 640hud8 128 0 64 64
dmg_chem 640 640hud8 0 0 64 64
dmg_drown 640 640hud8 128 0 64 64
dmg_gas 640 640hud9 0 0 64 64
dmg_cold 640 640hud9 128 0 64 64
dmg_heat 640 640hud9 128 0 64 64
dmg_rad 640 640hud9 192 0 64 64
dmg_shock 640 640hud8 0 0 64 64


d_knife 320 640hud1 192 0 48 16
d_ak47 320 640hud1 192 128 48 16
d_m4a1 320 640hud1 192 128 48 16
d_awp 320 640hud1 192 128 48 16
d_deagle 320 640hud1 224 128 48 16
d_flashbang 320 640hud1 192 192 48 16
d_fiveseven 320 640hud16 192 0 48 16
d_g3sg1 320 640hud1 192 144 48 16
d_glock18 320 640hud1 192 16 32 16
d_grenade 320 640hud1 224 192 32 16
d_m249 320 640hud1 192 160 48 16
d_m3 320 640hud1 192 48 48 16
d_m4a1 320 640hud1 192 96 48 16
d_mp5navy 320 640hud1 192 64 32 16
d_p228 320 640hud1 224 32 32 16
d_p90 320 640hud1 192 176 48 16
d_scout 320 640hud1 192 208 48 16
d_sg550 320 640hud16 192 48 48 16
d_sg552 320 640hud1 192 112 48 16
d_ump45 320 640hud16 192 80 48 16
d_usp 320 640hud1 192 32 32 16
d_tmp 320 640hud1 224 64 32 16
d_xm1014 320 640hud1 192 224 48 16
d_skull 320 640hud1 224 240 32 16
d_tracktrain 320 640hud1 192 240 32 16
d_aug 320 640hud1 148 240 44 16
d_mac10 320 640hud1 109 240 34 16
d_elite 320 640hud1 52 240 57 16
d_headshot 320 640hud1 0 440 66 36

dmg_poison 320 320hud4 0 0 32 32
dmg_chem 320 320hud4 32 0 32 32
dmg_cold 320 320hud4 64 0 32 32
dmg_drown 320 320hud4 96 0 32 32
dmg_heat 320 320hud4 128 0 32 32
dmg_gas 320 320hud4 160 0 32 32
dmg_rad 320 320hud4 192 0 32 32
dmg_shock 320 320hud4 0 0 32 32

--(m4a1 LuKkKaz)--
10
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud2 80 120 80 20
weapon_s 640 640hud5 80 140 80 20
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(ak47 LuKkKaz)--
10
weapon 320 320hud1 160 80 80 20
weapon_s 320 320hud1 160 100 80 20
ammo 320 640hud7 72 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 160 80 80 20
weapon_s 640 640hud11 160 100 80 20
ammo 640 640hud7 72 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(desert LuKkKaz)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(usp LuKkKaz)--
10
weapon 320 320hud1 0 128 80 20
weapon_s 320 320hud1 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(glock18 LuKkKaz)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

2
crosshair 320 crosshairs 24 0 24 24
crosshair 640 crosshairs 24 0 24 24

Aim Vec
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 0"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 20.98 6.32 3.12;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.25 2.52 3.96;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.43 7.42 3.34;"
AimVecCross "avadd 1 26.4 6.43 3.66;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.53; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.83 6.95 3.6;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.53 5.73 3.56;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 21.129 6.2 2.89;"
AimVecCross "avadd 1 23.629 5.8 2.89;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.457; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 21.192 9.205 2.958;"
AimVecCross "avadd 1 27.55 4.78 3.69;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 3.4"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 21.192 9.205 2.958;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.55 4.78 3.69;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 22.34 5.6 7.8;avadd 0 22.34 5.6 89.8;avadd 0 22.34 5.6 1;avadd 0 22.34 2.6 1;avadd 0 22.3 5.6 1;avadd 0 24 7.5 9.7;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.23 6.2 4.13;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 24.5 5.67 6.7;avadd 1 24.5 8.67 6.7;avadd 1 24.5 8.67 2.3;avadd 1 24.5 8.67 6.7;avadd 1 24.5 4.5 6.7;avadd 1 24 4.5 6.7;avadd 1 24 4.5 5.7;avadd 1 24 7.5 5.7;avadd 1 24 7.5 9.7;avadd 1 27.8 0 0;avadd 1 27.8 6.7 5;avadd 1 26.78 5.6 3"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 5.6"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 2.5"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 21.914 6.901 4.12;"
AimVecCross "avadd 1 27.87 4.865 3.909;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.1; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"

wwclconfig_check recoilSw_usp "recoil 0.27"
wwclconfig_check recoilSw_glock18 "recoil 0.25"
wwclconfig_check recoilSw_deagle "recoil 0.16"
wwclconfig_check recoilSw_p228 "recoil 0.37"
wwclconfig_check recoilSw_elite "recoil 0.39"
wwclconfig_check recoilSw_fiveseven "recoil 0.42"
wwclconfig_check recoilSw_xm1014 "recoil 1.8"
wwclconfig_check recoilSw_m3 "recoil 1.83"
wwclconfig_check recoilSw_mp5 "recoil 1.6892"
wwclconfig_check recoilSw_FamaS "recoil 1.32"
wwclconfig_check recoilSw_tmp "recoil 1.66"
wwclconfig_check recoilSw_p90 "recoil 1.709"
wwclconfig_check recoilSw_mac10 "recoil 1.71"
wwclconfig_check recoilSw_ump45 "recoil 1.72"
wwclconfig_check recoilSw_ak47 "recoil 1.710201"
wwclconfig_check recoilSw_sg552 "recoil 1.739"
wwclconfig_check recoilSw_m4a1 "recoil 1.62"
wwclconfig_check recoilSw_aug "recoil 1.718"
wwclconfig_check recoilSw_scout "recoil 1.7"
wwclconfig_check recoilSw_awp "recoil 1.77"
wwclconfig_check recoilSw_g3sg1 "recoil 0.018"
wwclconfig_check recoilSw_sg550 "recoil 0.027"
wwclconfig_check recoilSw_m249 "recoil 1.82"
wwclconfig_check recoilSw_knife "recoil 0.282"
wwclconfig_check recoilSw_flashbang "recoil 1.282"
wwclconfig_check recoilSw_hegrenade "recoil 1.282"
wwclconfig_check recoilSw_smokegrenade "recoil 1.282"
wwclconfig_check recoilSw_c4 "recoil 0.0"
wwclconfig_check recoilSw_tactical "recoil 0.282"
wwclconfig_check recoilSw_ "recoil 0.302"




set norecoi "+attack; wait 12; -attack; +lookdown; wait 15; -lookdown"
bind mouse1 "vstr norecoil1"

set norecoi "+attack; wait 12; -attack; +lookdown; wait 12; -lookdown"
bind mouse1 "vstr norecoil2"

set norecoi "+attack; wait 12; -attack; +lookdown; wait 10; -lookdown"
bind mouse1 "vstr norecoil3"

set norecoi "+attack; wait 12; -attack; +lookdown; wait 8; -lookdown"
bind mouse1 "vstr norecoil4"

set norecoi "+attack; wait 12; -attack; +lookdown; wait 6; -lookdown"
bind mouse1 "vstr norecoil5"

set norecoi "+attack; wait 12; -attack; +lookdown; wait 4; -lookdown"
bind mouse1 "vstr norecoil6"

set norecoi "+attack; wait 12; -attack; +lookdown; wait 3; -lookdown"
bind mouse1 "vstr norecoil7"

set norecoi "+attack; wait 12; -attack; +lookdown; wait 2; -lookdown"
bind mouse1 "vstr norecoil8"

bind kp_end "exec norecoil1"
bind kp_downarrow "exec norecoil2"
bind kp_pgdn "exec norecoil3"
bind kp_leftarrow "exec norecoil4"
bind kp_5 "exec norecoil5"
bind kp_rightarrow "exec norecoil6"
bind kp_home "exec norecoil7"
bind kp_uparrow "exec norecoil8"
bind kp_pgup "exec recoilon"

bind mouse1 "+attack"


recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "


"*" "Anti-Recoil"
{
}
{
"*" "Mouse 1" "bind mouse1 +attack"
"*" "Mouse 2" "bind mouse2 +attack"
"*" "Mouse 3" "bind mouse3 +attack"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"

recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilforum_qs "recoil 1.213"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"

// No Recoil Deagle

recoil_deagle "recoil 1.3;nospread 2"
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
recoilSw_deagle "recoil 0.16"
recoil_deagle "recoil 1.3;nospread 2"
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
recoilSw_deagle "recoil 0.16"
d_deagle 224 16 32 16
recoilSw_deagle "recoil 0.16"

/// Aim Deagle

deagle 0.9
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; GSAIM FOR DEAGLE "
setburst deagle 1 999 1 0 0 0 __________________________________

----------Aimhack-------------
booster_show_connmsg 1
booster_autofps 1000
booster_lite_mode 3
booster_minsleepms 1
booster_force_systicrate 10000
booster_cpu_enabled 0
booster_cpu_spikemax 3
booster_cpu_spikelevel 75
booster_cpu_floor 50
booster_cpu_mminc 2
booster_cpu_quiettime 300
booster_cpu_mmmin 1
booster_cpu_mmmax 3
booster_lite_extra_sleep_frequency 0
booster_trigger_cmd 1

//Weapon ak47

10
weapon 640 w_ak47 0 0 170 45
weapon_s 640 w_ak47 0 45 170 45
ammo 640 w_ak47 79 79 79 79
crosshair 640 crosshairs 99 99 99 99
autoaim 640 crosshairs 999 999 999 999
weapon 320 w_ak47 0 90 80 20
weapon_s 320 w_ak47 0 110 80 20
ammo 320 w_ak47 99 99 99 99
crosshair 320 crosshairs 99 99 99 99
autoaim 320 crosshairs 999 999 999 999


//Weapon Aug

6
weapon 320 320hud2 80 168 80 20
weapon_s 320 320hud2 80 188 80 20
ammo 320 640hud7 80 80 80 80
weapon 640 640hud14 0 45 170 45
weapon_s 640 640hud15 0 45 170 45
ammo 640 640hud7 80 80 80 80


//Weapon AWP

14
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 200 200 200 200
crosshair 320 crosshairs 99 99 99 99
autoaim 320 crosshairs 9999999 9999999 9999999 999999999999999999999999999999
zoom 320 ch_sniper 0 0 256 256
zoom_autoaim 320 ch_sniper 9999999 9999999 9999999 999999999999999999999999999999
weapon 640 640hud2 0 135 170 45
weapon_s 640 640hud5 0 135 170 45
ammo 640 640hud7 200 200 200 200
crosshair 640 crosshairs 99 99 99 99
autoaim 640 crosshairs 99999 99999 99999 999999999999999999999999999999
zoom 640 sniper_scope 0 0 256 256
zoom_autoaim 640 sniper_scope99999 9999 9999 9999 9999


//weapon DEAGLE

10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 80 80 80 80
crosshair 320 crosshairs 99 99 99 99
autoaim 320 crosshairs 9999999 9999999 9999999 999999999999999999999999999999
weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 80 80 80 80
crosshair 640 crosshairs 99 99 99 99
autoaim 640 crosshairs 9999999 9999999 9999999 999999999999999999999999999999


//weapon FAMAS

10
weapon 320 640hud17 0 90 170 45
weapon_s 320 640hud18 0 90 170 45
ammo 320 640hud7 80 80 80 80
crosshair 320 crosshairs 99 99 99 99
autoaim 320 crosshairs 999 999 999 999
weapon 640 640hud17 0 90 170 45
weapon_s 640 640hud18 0 90 170 45
ammo 640 640hud7 80 80 80 80
crosshair 640 crosshairs 99 99 99 99
autoaim 640 crosshairs 999 999 999 999


//weapon KNÝFE

10
weapon 320 320hud1 0 0 80 20
weapon_s 320 320hud1 0 20 80 20
ammo 320 320hud2 80 80 80 80
crosshair 320 crosshairs 99 99 99 99
autoaim 320 crosshairs 9999999 9999999 9999999 99999999999999999999999999999999
weapon 640 640hud10 0 135 170 45
weapon_s 640 640hud11 0 135 170 45
ammo 640 640hud7 80 80 80 80
crosshair 640 crosshairs 99 99 99 99
autoaim 640 crosshairs 9999999 9999999 9999999 99999999999999999999999999999999

//
//Weapon M4A1
//
10
weapon 320 320hud1 80 40 80 20
weapon_s 320 320hud1 80 60 80 20
ammo 320 640hud7 80 80 80 80
crosshair 320 crosshairs 99 99 99 99
autoaim 320 crosshairs 99 99 99 99
weapon 640 640hud2 0 45 170 45
weapon_s 640 640hud5 0 45 170 45
ammo 640 640hud7 80 80 80 80
crosshair 640 crosshairs 99 99 99 99
autoaim 640 crosshairs 999 999 999 999

//Weapon USP

10
weapon 320 320hud1 0 40 80 20
weapon_s 320 320hud1 0 60 80 20
ammo 320 640hud7 80 80 80 80
crosshair 320 crosshairs 99 99 99 99
autoaim 320 crosshairs 99 99 99 99
weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 80 80 80 80
crosshair 640 crosshairs 99 99 99 99
autoaim 640 crosshairs 999 999 999 999


setinfo aim_headshot "90"
headshot_frequancy "99.173"
R@Mt!n_o~0=7
cfg full head

//SilentAimbot

aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_hbdraw=1
aim_heightadjust=0
aim_autowall=1
aim_bonespot=7
aim_drawspot=1
aim_forwardadjust=0
aim_fov=360
aim_hitbox=11
aim_triggerbot=0
aim_visrecoil=1
aim_lock=0
aim_method=1
aim_mode=1
aim_nospread=1
aim_prediction=0
aim_random=0
aim_recoil=1.65
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0


•aim_active 1
•aim_recoil 1
•aim_spread 1
•aim_predmode 0
•aim_fov 360
•aim_shoot 1
•aim_pwall 0
•aim_hitbox 1
•aim_smooth 0
•aim_key 1
•aim_randomize 0
•aim_team 1
•aim_draw 0
•aim_drawhb 0

Aimbot 3
AimThru 1
AvDraw 1
Aimspot 1
Smooth 0
Vector 17
Fov 360



•aim_on 1
•aim_autoaim 0
•aim_autoshoot 0
•aim_triggerbot 0
•aim_alternate 0
•aim_shoot 1
•aim_headradius 0
•aim_bodyradius 0
•aim_bodyshape 0
•aim_bodyheight 0
•aim_visrecoil 0
•aim_nospread 1
•aim_smooth 1
•aim_random 1
•aim_lock 0
•aim_fov 360
•aim_team 1
•aim_method 1
•aim_mode 1
•aim_bonespot 0
•aim_drawspot 0
•aim_hitbox 0
•aim_hbdraw 0
•aim_heightadjust 0
•aim_recoil 1
•aim_thru 1
•aim_autowall 0
•aim_autowall_sens 0
•aim_prediction 0
•aim_predahead 1
•aim_predback 0


" " ">AIMBOT" {ABS}
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " "Toker Head" "tokerhead"
" " "Toker Throat" "tokerthroat"
" " "Abs!nthe* High Head" "avheadb"
" " "Abs!nthe* Medium Head" "avheadf"
" " "Abs!nthe* Low Head" "avhead"
" " "g0d Supreme" "SIRAimSupreme"
" " "g0d Aim" "SIRAim"
" " "OGC 4.3 Chest" "ogc43chest"
" " "Bunny771 Head" "headbunny"
" " "Bunny771 Heart" "heartbunny"
}
" " ">MORE AIMING" {
" " "Zero-Bad Ass" "zbadassdone"
" " "Zero-Secret" "zeroHead"
" " "Zero-Head" "newzer0"
" " "Zero-Most Head" "newzero"
" " "X-Mib A" "avheadxm"
" " "X-Mib B" "avheadmm"
" " "XHack 1.6 Head" "xhackhead"
" " "Sphere 1.0.0.5 Head1" "spherehead"
" " "CI 3.0 Head" "ci30head"
}
" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"

׺°”˜`”°º× AIM & SHOT ׺°”˜`”°º×

"*" ">Aimbot" { // Aiming assistance moves your crosshair at targets
"*" ">Activation" { // How to activate the aimbot and what to do when locked onto a target
"*" ">Mouse1"{ // Binds using Mouse1 (Left mouse button)
"*" "Aim & Shoot" "bind mouse1 +csgaim;hlh_autoshoot 0;hlh_aimfov 25" // Aim & Shoot & FOV 25°
"*" "Shoot & Aim" "bind mouse1 +doshoot" // Shoot & Aim
"*" "Aim & Release Aim" "bind mouse1 +doaim;hlh_autoshoot 0;hlh_aimbot 0" // Aim & Release Aim Quickly
"*" "Aim & Autoshoot" "bind mouse1 +autoshoot" // Aim & Only fire if an enemy is in sight
"*" "Aim through walls" "bind mouse1 +thru;hlh_autowall 0" // Aim through walls if damage can be inflicted
"*" "Normal Function" "bind mouse1 +attack" // Primary Fire (No Aimbot)
}

"*" "KnifeAiming" "hlh_knifeaim" // Aim with knife equipped
"*" "Original Mouse1/2/3" "bind mouse1 +attack;bind mouse2 +attack2;unbind mouse3" // Restore mouse buttons to default functions
"*" "Autoaim & Autoshoot" "hlh_aimbot 1;hlh_autoshoot 0.21" // Aim and shoot if player is in sight
"*" "Autoaim" "hlh_aimbot 1;hlh_autoshoot 0" // Only aim at player (No automatic shooting)
"*" "No Autoaim & Autoshoot" "hlh_autoshoot 0;hlh_aimbot 0" // Don't aim or shoot at all


"*" ">Aimbot FOV" { // How big the radius is for the aimbot to aim in
"*" "0°" "hlh_aimfov 0; hlh_aimsel 0" // Don't aim at any target
"*" "10°" "hlh_aimfov 10" // Aim in an angle of 10 degrees
"*" "30°" "hlh_aimfov 30" // aim in an angle of 30 degrees
"*" "90°" "hlh_aimfov 90" // Aim at targets which you can see on your screen
"*" "180°" "hlh_aimfov 180" // Aim at targets which aren't behind you
"*" "360°" "hlh_aimfov 360" // Aim whenever a target is in a 360 degree radius
"*" "Manual" "hlh_aimfov" // Manual Adjustment
}

"*" ">Smooth Aiming" { // Move crosshair to the target and don't instantly move onto it
"*" "Fast (Off)" "hlh_smoothaim 0" // Aim normal
"*" "Smooth" "hlh_smoothaim 5" // Aim smooth
"*" "Very smooth" "hlh_smoothaim 10" // Aim very smooth
"*" "Manual" "hlh_smoothaim" // Adjust manual
}
"*" ">Hitbox" { // Aim using hitboxes
"*" "Head" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 14" // Aim for the head
"*" "Neck" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 13" // Aim for the neck
"*" "Chest" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 10" // Aim for the chest
"*" "Stomach" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 11" // Aim for the stomach
}
"*" ">AimVecs" { // Aim using Vectors (made by ack2000)
"*" "Head" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20 5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
"*" "Neck" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12 4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
"*" "Chest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
"*" "Stomach" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0 0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
"*" "Belt" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0; hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
"*" "Groin" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4 0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
}
"*" ">Custom AimVecs" { // Aim using Vectors
"*" "SHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 14 15 0; hlh_addvec 1 16 16 0" // Supremespeeds Head Aim Vector (works best for me!)
"*" "SosayHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 16.5 3.7; hlh_addvec 1 12.6 20 2.5; hlh_addvec 2 16 18 5" // s0says Aim Vecs
"*" "SosayChest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 6 8 2; hlh_addvec 1 2 10 2; hlh_addvec 2 6 10 2" // s0says Aim Vecs
}


"*" "Aimvec -> Colt" "ultrakill" // orginal aimvec -> Ultra Kill
"*" "Aimvec -> AK" "modelaim 0;JAK" // orginal aimvec -> AK47 Aims/AK1
"*" "Aimvec -> Aug/Sig" "modelaim 0;JeSiG" // orginal aimvec -> Aug/Sig Aims/Sig1
"*" "Aimvec -> MP5" "modelaim 0;JereMP5" // orginal aimvec -> MP5 Aims/MP54
"*" "Aimvec -> USP" "modelaim 0;JUsP" // orginal aimvec -> USP1
"*" "Aimvec -> Deagle" "modelaim 0;JDeaGle" // orginal aimvec -> Deagle1
"*" "Aimvec -> AWP" "modelaim 0;JScouT" // orginal aimvec -> Scout1
"*" "+ Aimvec -> Universal" {
"*" "Deaths Touch 99,9% HS" "dt" // 99,9% Head Shots
"*" "[G0dz]-Ieg Ultimae HeaD!!" "madhead"
"*" "iNsAnE HeAds" "inh2"
"*" "[G0dz]-Hero" "hero"
"*" "[G0dz]-Ieg4-OnE EyE" "dave"
}
"*" "+ Aimbot" { // aiming assistance
"*" "+ Activation" { // bind aiming functions to mouse buttons
"*" "+ Mouse 1" { // configure mouse button #1
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting, as in HLH
}
"*" "+ Aim Vectors" { // aiming vectors for the vector based aimbot
"*" "N*E*R*D-invasion" "N*E*R*D-invasion"
"*" "+ [XXX] Abs!nthe* Aim Vecs" { // [XXX] Abs!nthe* Aim Vecs
"*" " SH07 1" "modelaim 0;shadow1x" // -= [XXX] Abs!nthe* SH07 1 =-
"*" " SH07 2" "modelaim 0;shadow2x" // -= [XXX] Abs!nthe* SH07 2 =-
"*" " SH07 3" "modelaim 0;shadow3x" // -= [XXX] Abs!nthe* SH07 3 =-
"*" " SH07 4" "modelaim 0;shadow4x" // -= [XXX] Abs!nthe* SH07 4 =-
"*" " SH07 5" "modelaim 0;shadow5x" // -= [XXX] Abs!nthe* SH07 5 =-
"*" " SH07 6" "modelaim 0;shadow6x" // -= [XXX] Abs!nthe* SH07 6 =-
"*" " SH07 7" "modelaim 0;shadow7x" // -= [XXX] Abs!nthe* SH07 7 =-
"*" " SH07 8" "modelaim 0;shadow8x" // -= [XXX] Abs!nthe* SH07 8 =-
"*" " SH07 9" "modelaim 0;shadow9x" // -= [XXX] Abs!nthe* SH07 9 =-
"*" "-< Draw Vecs >-" "avdraw 1" // Draw Aiming Vectors
"*" "-< Draw Off >-"
aim_triggerbot=0
aim_enable=1
aim_key=0
aim_spot=14
aim_fov=360
aim_shoot=1
aim_silent=1
aim_style=1
booster_show_connmsg 1
booster_autofps 1000
booster_lite_mode 3
booster_minsleepms 1
booster_force_systicrate 10000
booster_cpu_enabled 0
booster_cpu_spikemax 3
booster_cpu_spikelevel 75
booster_cpu_floor 50
booster_cpu_mminc 2
booster_cpu_quiettime 300
booster_cpu_mmmin 1
booster_cpu_mmmax 3
booster_lite_extra_sleep_frequency 0
booster_trigger_cmd 1
set esp_Box 1
set esp_Style 1
set esp_Size 2
set esp_Visible 2
set esp_Weapon 0
set esp_Name 0
set esp_Health 0
set esp_Sequence 0
set esp_WorldEntities 0
set esp_WorldWeapons 0

set rad 0
set rad_Size 125

set wh_ColorPlayer 1
set wh_ColorWeapon 0
set wh_xqzwallhack 0

set_antiscreen 1

set_desable 0
set_enable 1

set aim_Active 0
set aim_Deathmatch 0
set aim_HidewpnEvent 1
set aim_Smoothtype 1
set aim_NoSpread 1
set aim_NoRecoil 0
set aim_Silent 0
set aim_Aimspot 11
set aim_DrawAimspot 0
set aim_Prediction 1
set aim_FOA 10

aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 0
trigger.button MOUSE1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]
aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_autowall=1
aim_bonespot=7
aim_drawspot=1
aim_forwardadjust=0
aim_fov=360
aim_hbdraw=1
aim_heightadjust=0
aim_hitbox=11
aim_lock=0
aim_method=1
aim_mode=1
aim_nospread=1
aim_prediction=0
aim_random=0
aim_recoil=1.65
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0
aim_visrecoil=1
aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 0
trigger.button MOUSE1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]

// Recoil

10
weapon 640 w_ak47 0 0 170 45
weapon_s 640 w_ak47 0 45 170 45
ammo 640 w_ak47 0 146 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
weapon 320 w_ak47 0 90 80 20
weapon_s 320 w_ak47 0 110 80 20
ammo 320 w_ak47 0 146 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24

6
weapon 320 320hud2 80 168 80 20
weapon_s 320 320hud2 80 188 80 20
ammo 320 640hud7 0 96 24 24
weapon 640 640hud14 0 45 170 45
weapon_s 640 640hud15 0 45 170 45
ammo 640 640hud7 0 96 24 24

14
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
zoom 320 ch_sniper 0 0 256 256
zoom_autoaim 320 ch_sniper 0 0 256 256
weapon 640 640hud2 0 135 170 45
weapon_s 640 640hud5 0 135 170 45
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
zoom 640 sniper_scope 0 0 256 256
zoom_autoaim 640 sniper_scope 0 0 256 256



10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

10
weapon 320 640hud17 0 90 170 45
weapon_s 320 640hud18 0 90 170 45
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud17 0 90 170 45
weapon_s 640 640hud18 0 90 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24



10
weapon 320 320hud1 0 0 80 20
weapon_s 320 320hud1 0 20 80 20
ammo 320 320hud2 0 16 18 18
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 135 170 45
weapon_s 640 640hud11 0 135 170 45
ammo 640 640hud7 0 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

10
weapon 320 320hud1 80 40 80 20
weapon_s 320 320hud1 80 60 80 20
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud2 0 45 170 45
weapon_s 640 640hud5 0 45 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

10
weapon 320 320hud1 0 40 80 20
weapon_s 320 320hud1 0 60 80 20
ammo 320 640hud7 96 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

selection 0 180 170 45
bucket1 168 72 20 20
bucket2 188 72 20 20
bucket3 208 72 20 20
bucket4 168 92 20 20
bucket5 188 92 20 20
bucket0 208 92 20 20
dmg_poison 128 0 64 64
dmg_bio 128 0 64 64
dmg_chem 0 0 64 64
dmg_drown 64 0 64 64
dmg_gas 0 0 64 64
dmg_cold 64 0 64 64
dmg_heat 128 0 64 64
dmg_rad 192 0 64 64
dmg_shock 192 0 64 64
number_0 0 0 20 25
number_1 23 0 20 25
number_2 47 0 20 25
number_3 70 0 20 25
number_4 95 0 20 25
number_5 119 0 20 25
number_6 144 0 20 25
number_7 169 0 20 25
number_8 192 0 20 25
number_9 216 0 20 25
divider 240 0 2 40
cross 48 25 24 24
dollar 192 25 18 25
minus 210 25 13 23
plus 223 25 17 23
c4 0 148 32 32
defuser 32 148 32 32
stopwatch 144 72 24 24
smallskull 72 25 12 12
smallc4 84 25 12 12
smallvip 96 25 12 12
buyzone 96 148 32 32
rescue 64 148 32 32
escape 128 148 32 32
vipsafety 160 148 32 32
suit_full 0 25 24 24
suit_empty 24 25 24 24
suithelmet_full 0 124 24 24
suithelmet_empty 24 124 24 24
flash_full 160 25 32 32
flash_empty 112 25 32 32
flash_beam 144 25 16 32
train_back 170 0 72 72
train_stop 170 72 72 72
train_forward1 170 144 72 72
train_forward2 170 0 72 72
train_forward3 170 72 72 72
autoaim_c 96 0 24 24
title_half 0 226 256 30
title_life 0 226 220 30
d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_famas 192 144 48 16
d_fiveseven 192 0 32 16
d_flashbang 192 192 48 16
d_g3sg1 192 144 48 16
d_galil 192 160 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 152 240 57 16
d_headshot 1 240 36 16
item_battery 176 0 44 44
item_healthkit 176 48 44 44
item_longjump 176 96 44 44
radar 0 0 128 128
hostage 0 180 32 32
bombticking1 192 148 32 32
bombticking 224 148 32 32
hostage4a 32 180 32 32
hostage3a 64 180 32 32
hostage2a 96 180 32 32
hostage1a 128 180 32 32
hostage4 0 213 48 25
hostage3 48 213 48 25
hostage2 96 213 48 25
hostage1 144 213 48 25
radaropaque 0 0 128 128
selection 160 220 80 20
bucket1 108 16 12 12
bucket2 108 28 12 12
bucket3 108 40 12 12
bucket4 108 52 12 12
bucket5 108 64 12 12
bucket0 108 76 12 12
dmg_bio 0 0 32 32
dmg_poison 0 0 32 32
dmg_chem 32 0 32 32
dmg_cold 64 0 32 32
dmg_drown 96 0 32 32
dmg_heat 128 0 32 32
dmg_gas 160 0 32 32
dmg_rad 192 0 32 32
dmg_shock 224 0 32 32
number_0 0 0 12 16
number_1 12 0 12 16
number_2 24 0 12 16
number_3 36 0 12 16
number_4 48 0 12 16
number_5 60 0 12 16
number_6 72 0 12 16
number_7 84 0 12 16
number_8 96 0 12 16
number_9 108 0 12 16
divider 120 0 1 20
cross 0 72 16 16
dollar 59 72 15 16
minus 76 72 12 16
plus 91 72 14 16
c4 0 148 32 32
defuser 32 148 32 32
stopwatch 64 88 16 16
smallskull 72 25 12 12
smallc4 84 25 12 12
smallvip 96 25 12 12
buyzone 96 148 32 32
rescue 64 148 32 32
escape 128 148 32 32
vipsafety 160 148 32 32
suit_full 0 88 16 16
suit_empty 16 88 16 16
suithelmet_full 32 88 16 16
suithelmet_empty 48 88 16 16
flash_full 16 72 18 16
flash_empty 34 72 18 16
flash_beam 52 72 6 16
train_back 0 0 48 48
train_stop 48 0 48 48
train_forward1 96 0 48 48
train_forward2 144 0 48 48
train_forward3 192 0 48 48
autoaim_c 96 0 24 24
title_half 0 48 128 16
title_life 128 48 116 16
d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_flashbang 192 192 48 16
d_fiveseven 192 0 32 16
d_g3sg1 192 144 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 52 240 57 16
d_headshot 0 240 36 16
item_battery 48 52 20 20
item_healthkit 68 52 20 20
item_longjump 88 52 20 20
radar 0 0 64 64
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"
antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]
recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_forumqs "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "
recoil_deagle "recoil 1.3;nospread 2"
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
recoilSw_deagle "recoil 0.16"
recoil_deagle "recoil 1.3;nospread 2"
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
recoilSw_deagle "recoil 0.16"
d_deagle 224 16 32 16


ANTI RECOIL
{
}
"*" ".:: Anti-Recoil Binds"
{
"*" "Mouse 1" "bind mouse1 +afire"
"*" "Mouse 2" "bind mouse2 +afire"
"*" "Mouse 3" "bind mouse3 +afire"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
"*" ".:: General Settings"
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
"*" ".:: Ownage Settings"
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
"*" ".:: Specific Settings"
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
"*" ".:: Ownage Weapon Packs"
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 4.5"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}


norecoil:usp_vec" "avclear;txt usp_vec"
norecoil:glock18_vec" "avclear;txt glock18_vec"
norecoil:p228_vec" "avclear;txt p228_vec"
norecoil:deagle_vec" "avclear;txt deagle_vec"
norecoil:elite_vec" "avclear;txt elite_vec"
norecoil:fiveseven_vec" "avclear;txt fiveseven_vec"
norecoil:m3_vec" "avclear;txt m3_vec"
norecoil:xm1014_vec" "avclear;txt xm1014_vec"
norecoil:mp5_vec" "avclear;txt mp5_vec"
norecoil:tmp_vec" "avclear;txt tmp_vec"
norecoil:p90_vec" "avclear;txt p90_vec"
norecoil:mac10_vec" "avclear;txt mac10_vec"
norecoil:ump45_vec" "avclear;txt ump45_vec"
norecoil:ak47_vec" "avclear;txt ak47_vec"
norecoil:m4a1_vec" "avclear;txt m4a1_vec"
norecoil:aug_vec" "avclear;txt aug_vec"
norecoil:sg552_vec" "avclear;txt sg552_vec"
norecoil:galil_vec" "avclear;txt galil_vec"
norecoil:famas_vec" "avclear;txt famas_vec"
norecoil:scout_vec" "avclear;txt scout_vec"
norecoil:sg550_vec" "avclear;txt sg550_vec"
norecoil:g3sg1_vec" "avclear;txt g3sg1_vec"
norecoil:awp_vec" "avclear;txt awp_vec"
norecoil:m249_vec" "avclear;txt m249_vec"
norecoil:knife_vec" "avclear;txt knife_vec"
/Sphere 1.0.0.5 Aim Head 1
aimboot spherehead "addv stand 9 22; addv duck 2 27; dev1; echo **| Sphere 1.0.0.5 Head 1 |**"


_settfix_allweapons_sxe "avadd 1 999 0.06 0.16 0.71;cl_weather 0;cl_pitchspeed 8.080"
settfix "recoil 1.33;cl_pitchspeed 8.080;nospread 0.88;ex_extrapmax 1.33"

fixednospread*alltime "999 0.77 0.12 0.78;cl_bob 0;cl_bobcycle 0;cl_bobup 0;aimbotone 1;
recoil 1.33;nospread 2.1; cl_crosshair_size 2; alias shield;mat_specular 0;m_filter 1;
cl_dynamiccrosshair 0;txt all time antirecoil [Script Pack]"


seta g_wh "1"
seta g_esp "1"
seta g_bh "0"
seta g_aim "1"
seta g_fire "2"
seta g_inblock "0.5"
seta g_inblock2 "0.2"
seta g_fpause "50 70 90 110"
seta g_fduration "110 90 70 50"
seta g_aimpoint "2"
seta g_aimtest "1"
seta g_vis "7.5"
seta g_lockvis "1"
seta g_inc "0.005"
seta g_predict "0.02"
seta g_autopredict "0"
seta g_clpredict "0"
seta g_recoil "25000"
seta g_vrecoil "4050"
seta g_hud "1"
seta g_clock "0"
seta g_crosshair "1"
seta g_doty "230"
seta g_dotx "319"
seta g_nokick "0"
seta g_lagkey "4"
seta g_leankey "2"
seta g_leantime "180"
seta g_ducktime "180"
seta g_automoves "0"
seta g_thirdp "90"
seta cg_DrawGun "0"
seta m_yaw "0.058"
seta m_pitch "0.028"
seta cl_pitchspeed "2.3"
seta cl_yawspeed "50"
seta cl_mouseAccel "1"
seta cl_freelook "1"
seta sensitivity "4"
seta m_side "0.05"
seta m_forward "0.05"
seta cg_bobup "0.00"
seta cg_bobpitch "0.00"
seta cg_bobroll "0.00"
seta cg_runpitch "0.00"
seta cg_runroll "0.00"
seta cg_soundFrag "1"
seta cg_headshotSound "1"
seta cg_headshotMessage "2"
seta cg_drawTeamMateInfo "1"
seta cg_drawTime "1"
seta cg_drawtimer "1"
seta cg_drawTeamScores "4"
seta cg_autoReload "1"
seta cg_antiLag "1"
seta cg_lagometer "1"
seta cg_drawFPS "1"
seta com_maxFPS "1000"
seta cg_chatHeight "4"
seta cg_chatTime "10000"
seta cg_drawRadar "1"
seta cg_fov "95"
set recoilon “+attack; wait ; -attack; +lookdown; wait ; -lookdown”
set recoilon1 “+attack; wait ; -attack; +lookdown; wait ; -lookdown”
set recoiloff “bind mouse1 +attack”
set 1 “cl_pitchspeed 140; bind mouse1 vstr recoilon; vstr 3¨
set 11 “bind mouse1 vstr recoilon1; vstr 4echo Script¨
set 2 “vstr recoiloff; vstr 5;echo Script”
set 3 “bind * vstr 11¨
set 4 “bind * vstr 2¨
set 5 “bind * vstr 1¨
bind "t" “vstr 1¨



recoilSw_deagle "recoil 0.16"
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst caca 1 30 1 0 0.05 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0

d_knife 640 640hud1 192 0 48 16
d_ak47 640 640hud1 192 128 48 16
d_m4a1 640 640hud1 192 128 48 16
d_awp 640 640hud1 192 128 48 16
d_deagle 640 640hud1 224 128 48 16
d_fiveseven 640 640hud16 192 0 48 16
d_flashbang 640 640hud1 192 192 48 16
d_g3sg1 640 640hud1 192 144 48 16
d_glock18 640 640hud1 192 16 32 16
d_grenade 640 640hud1 224 192 32 16
d_m249 640 640hud1 192 160 48 16
d_m3 640 640hud1 192 48 48 16
d_mp5navy 640 640hud1 192 64 32 16
d_p228 640 640hud1 224 32 32 16
d_p90 640 640hud1 192 176 48 16
d_scout 640 640hud1 192 208 48 16
d_sg550 640 640hud16 192 48 48 16
d_sg552 640 640hud1 192 112 48 16
d_ump45 640 640hud16 192 80 48 16
d_usp 640 640hud1 192 80 48 16
d_tmp 640 640hud1 224 64 32 16
d_xm1014 640 640hud1 192 224 48 16
d_skull 640 640hud1 224 240 32 16
d_tracktrain 640 640hud1 192 240 32 16
d_aug 640 640hud1 148 240 44 16
d_mac10 640 640hud1 109 240 34 16
d_elite 640 640hud1 52 240 57 16
d_headshot 640 640hud1 0 440 66 36

dmg_poison 640 640hud8 128 0 64 64
dmg_bio 640 640hud8 128 0 64 64
dmg_chem 640 640hud8 0 0 64 64
dmg_drown 640 640hud8 128 0 64 64
dmg_gas 640 640hud9 0 0 64 64
dmg_cold 640 640hud9 128 0 64 64
dmg_heat 640 640hud9 128 0 64 64
dmg_rad 640 640hud9 192 0 64 64
dmg_shock 640 640hud8 0 0 64 64


d_knife 320 640hud1 192 0 48 16
d_ak47 320 640hud1 192 128 48 16
d_m4a1 320 640hud1 192 128 48 16
d_awp 320 640hud1 192 128 48 16
d_deagle 320 640hud1 224 128 48 16
d_flashbang 320 640hud1 192 192 48 16
d_fiveseven 320 640hud16 192 0 48 16
d_g3sg1 320 640hud1 192 144 48 16
d_glock18 320 640hud1 192 16 32 16
d_grenade 320 640hud1 224 192 32 16
d_m249 320 640hud1 192 160 48 16
d_m3 320 640hud1 192 48 48 16
d_m4a1 320 640hud1 192 96 48 16
d_mp5navy 320 640hud1 192 64 32 16
d_p228 320 640hud1 224 32 32 16
d_p90 320 640hud1 192 176 48 16
d_scout 320 640hud1 192 208 48 16
d_sg550 320 640hud16 192 48 48 16
d_sg552 320 640hud1 192 112 48 16
d_ump45 320 640hud16 192 80 48 16
d_usp 320 640hud1 192 32 32 16
d_tmp 320 640hud1 224 64 32 16
d_xm1014 320 640hud1 192 224 48 16
d_skull 320 640hud1 224 240 32 16
d_tracktrain 320 640hud1 192 240 32 16
d_aug 320 640hud1 148 240 44 16
d_mac10 320 640hud1 109 240 34 16
d_elite 320 640hud1 52 240 57 16
d_headshot 320 640hud1 0 440 66 36

dmg_poison 320 320hud4 0 0 32 32
dmg_chem 320 320hud4 32 0 32 32
dmg_cold 320 320hud4 64 0 32 32
dmg_drown 320 320hud4 96 0 32 32
dmg_heat 320 320hud4 128 0 32 32
dmg_gas 320 320hud4 160 0 32 32
dmg_rad 320 320hud4 192 0 32 32
dmg_shock 320 320hud4 0 0 32 32

--(m4a1 R@Mt!n_o~0=7)--
10
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud2 80 120 80 20
weapon_s 640 640hud5 80 140 80 20
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(ak47 R@Mt!n_o~0=7)--
10
weapon 320 320hud1 160 80 80 20
weapon_s 320 320hud1 160 100 80 20
ammo 320 640hud7 72 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 160 80 80 20
weapon_s 640 640hud11 160 100 80 20
ammo 640 640hud7 72 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(desert R@Mt!n_o~0=7)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(usp R@Mt!n_o~0=7)--
10
weapon 320 320hud1 0 128 80 20
weapon_s 320 320hud1 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(glock18 R@Mt!n_o~0=7)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

2
crosshair 320 crosshairs 24 0 24 24
crosshair 640 crosshairs 24 0 24 24

Aim Vec
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
d_knife 640 640hud1 192 0 48 16
d_ak47 640 640hud1 192 128 48 16
d_m4a1 640 640hud1 192 128 48 16
d_awp 640 640hud1 192 128 48 16
d_deagle 640 640hud1 224 128 48 16
d_fiveseven 640 640hud16 192 0 48 16
d_flashbang 640 640hud1 192 192 48 16
d_g3sg1 640 640hud1 192 144 48 16
d_glock18 640 640hud1 192 16 32 16
d_grenade 640 640hud1 224 192 32 16
d_m249 640 640hud1 192 160 48 16
d_m3 640 640hud1 192 48 48 16
d_mp5navy 640 640hud1 192 64 32 16
d_p228 640 640hud1 224 32 32 16
d_p90 640 640hud1 192 176 48 16
d_scout 640 640hud1 192 208 48 16
d_sg550 640 640hud16 192 48 48 16
d_sg552 640 640hud1 192 112 48 16
d_ump45 640 640hud16 192 80 48 16
d_usp 640 640hud1 192 80 48 16
d_tmp 640 640hud1 224 64 32 16
d_xm1014 640 640hud1 192 224 48 16
d_skull 640 640hud1 224 240 32 16
d_tracktrain 640 640hud1 192 240 32 16
d_aug 640 640hud1 148 240 44 16
d_mac10 640 640hud1 109 240 34 16
d_elite 640 640hud1 52 240 57 16
d_headshot 640 640hud1 0 440 66 36

dmg_poison 640 640hud8 128 0 64 64
dmg_bio 640 640hud8 128 0 64 64
dmg_chem 640 640hud8 0 0 64 64
dmg_drown 640 640hud8 128 0 64 64
dmg_gas 640 640hud9 0 0 64 64
dmg_cold 640 640hud9 128 0 64 64
dmg_heat 640 640hud9 128 0 64 64
dmg_rad 640 640hud9 192 0 64 64
dmg_shock 640 640hud8 0 0 64 64


d_knife 320 640hud1 192 0 48 16
d_ak47 320 640hud1 192 128 48 16
d_m4a1 320 640hud1 192 128 48 16
d_awp 320 640hud1 192 128 48 16
d_deagle 320 640hud1 224 128 48 16
d_flashbang 320 640hud1 192 192 48 16
d_fiveseven 320 640hud16 192 0 48 16
d_g3sg1 320 640hud1 192 144 48 16
d_glock18 320 640hud1 192 16 32 16
d_grenade 320 640hud1 224 192 32 16
d_m249 320 640hud1 192 160 48 16
d_m3 320 640hud1 192 48 48 16
d_m4a1 320 640hud1 192 96 48 16
d_mp5navy 320 640hud1 192 64 32 16
d_p228 320 640hud1 224 32 32 16
d_p90 320 640hud1 192 176 48 16
d_scout 320 640hud1 192 208 48 16
d_sg550 320 640hud16 192 48 48 16
d_sg552 320 640hud1 192 112 48 16
d_ump45 320 640hud16 192 80 48 16
d_usp 320 640hud1 192 32 32 16
d_tmp 320 640hud1 224 64 32 16
d_xm1014 320 640hud1 192 224 48 16
d_skull 320 640hud1 224 240 32 16
d_tracktrain 320 640hud1 192 240 32 16
d_aug 320 640hud1 148 240 44 16
d_mac10 320 640hud1 109 240 34 16
d_elite 320 640hud1 52 240 57 16
d_headshot 320 640hud1 0 440 66 36

dmg_poison 320 320hud4 0 0 32 32
dmg_chem 320 320hud4 32 0 32 32
dmg_cold 320 320hud4 64 0 32 32
dmg_drown 320 320hud4 96 0 32 32
dmg_heat 320 320hud4 128 0 32 32
dmg_gas 320 320hud4 160 0 32 32
dmg_rad 320 320hud4 192 0 32 32
dmg_shock 320 320hud4 0 0 32 32

--(m4a1 R@Mt!n_o~0=7)--
10
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud2 80 120 80 20
weapon_s 640 640hud5 80 140 80 20
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(ak47 R@Mt!n_o~0=7)--
10
weapon 320 320hud1 160 80 80 20
weapon_s 320 320hud1 160 100 80 20
ammo 320 640hud7 72 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 160 80 80 20
weapon_s 640 640hud11 160 100 80 20
ammo 640 640hud7 72 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(desert R@Mt!n_o~0=7)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(usp R@Mt!n_o~0=7)--
10
weapon 320 320hud1 0 128 80 20
weapon_s 320 320hud1 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(glock18 R@Mt!n_o~0=7)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

2
crosshair 320 crosshairs 24 0 24 24
crosshair 640 crosshairs 24 0 24 24

Aim Vec
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"


// R@Mt!n_o~0=7


recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 3.5;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 3.3;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 3.2;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_forumqs "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 2.0;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "

{
# 2014 - TESTED - DEAGLE AIMBOT
DEAGLE 1 "avadd 0 21 7 2.7"
DEAGLE 2 "avadd 1 27 4 2.3"
DEAGLE 3 "avadd 2 14 7 3.4"
DEAGLE 4 "avadd 3 21 8 2"
DEAGLE BVecOp "gsaim 1;recoil 0.027;height_correction;shake_bonus 0;targetmode 0;nospread 2;dwall 1"
DEAGLE Burnlove2 "avclear;1;2;3;4"
*-*
DEAGLE deagy0 "avadd 0 21.81 7.351 2.28"
DEAGLE deagy1 "avadd 1 26.85 5.36 2.16"
DEAGLE deagy2 "avadd 2 13.90 7.57 2.73"
DEAGLE deagy5 "avadd 3 21.2 8.4 1.8"
DEAGLE deagy3 "recoil 1.67"
DEAGLE deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"
*-*
DEAGLE deagle0 "avadd 0 20.82 7.53 2.04"
DEAGLE deagle1 "avadd 1 26.1 4.2 2.49"
DEAGLE deagle2 "avadd 2 15.31 7.52 2.36"
DEAGLE deagle3 "avadd 3 21.2 8.4 1.8"
DEAGLE pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"
*-*
DEAGLE pist1 "avadd 0 20.82 7.53 2.04"
DEAGLE pist2 "avadd 1 26.1 4.2 2.49"
DEAGLE pist3 "avadd 2 15.31 7.52 2.36"
DEAGLE pistsetup "recoil 0.015;pred 0"
DEAGLE deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
DEAGLE pistolvec "deaglevec"
*-*
DEAGLE cripset "avadd 0 22.4 5.87 1.09"
DEAGLE bloods "avadd 1 26.6 5.7 3.2"
DEAGLE gangsta "avadd 2 9.12 6.12 3.431"
DEAGLE respect "avadd 3 21 8 3.4"
DEAGLE setup "avclear;cripset;bloods;gangsta;respect;Pass"
DEAGLE setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
DEAGLE deaglevec "setup;setup2"

DEAGLE Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
DEAGLE SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

// No Recoil Deagle

recoil_deagle "recoil 1.3;nospread 2"
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
recoilSw_deagle "recoil 0.16"
recoil_deagle "recoil 1.3;nospread 2"
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
recoilSw_deagle "recoil 0.16"
d_deagle 224 16 32 16
recoilSw_deagle "recoil 0.16"

// Aim Deagle

deagle 0.9
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; GSAIM FOR DEAGLE "
setburst deagle 1 999 1 0 0 0 __________________________________
*-*

aimbot.bone_deagle [1][14][20][1][0]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
trigger.deagle [1][100][2000][100][500]

ent_fire weapon_deagle ignite

Sw_deagle "recoil 0.16"

recoil_deagle "recoil 1.3;nospread 2"

recoilSw_deagle "recoil 0.27"

wwclconfig_check recoil_deagle recoil 1.3;nospread 2"

recoil_add DEAGLE 1.054200

Sw_deagle "recoil 0.16"

config_check recoilSw_deagle "recoil 0.16"

antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]

burst_deagle "shoot 2;"

stand : 0 21 6.41 2.01
duck : 1 26.5 4 1.5


weapon.deagle.aimbot = 1
weapon.deagle.fov = 15
weapon.deagle.nosticky = 1
weapon.deagle.smooth = 5
weapon.deagle.height = 19
weapon.deagle.recoil = 0

d_deagle 224 16 32 16

deagle 1 999 0.01 0.01 0.02 0



Hitbox Head
FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

Hitbox Head (reverse aiming)
invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"

addvec (colt_stand_1,0,19.53,6.47,2.02)
addvec (colt_stand_2,0,15.91,2.52,8.72)
addvec (colt_stand_3,0,12.81,8.52,-6.28)
addvec (colt_duck_1,1,24.86,5.58,1.75)
addvec (colt_duck_2,1,18.82,-6.55,7.52)
addvec (colt_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (ak_stand_1,0,19.74,6.68,1.94)
addvec (ak_stand_2,0,15.91,2.52,8.72)
addvec (ak_stand_3,0,12.81,8.52,-6.28)
addvec (ak_duck_1,1,24.79,5.42,1.73)
addvec (ak_duck_2,1,18.82,-6.55,7.52)
addvec (ak_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (pistol_stand_1,0,19.76,6.52,1.72)
addvec (pistol_stand_2,0,15.91,2.52,8.72)
addvec (pistol_stand_3,0,12.81,8.52,-6.28)
addvec (pistol_duck_1,1,24.82,5.45,1.52)
addvec (pistol_duck_2,1,18.82,-6.55,7.52)
addvec (pistol_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (shotgun_stand,0,22.419,5.913,2.61)
addvec (shotgun_duck,1,26.74,4.19,3.84)
// --------------------------------------------------------------------------------------
addvec (smg_stand_1,0,19.73,6.61,2.01)
addvec (smg_stand_2,0,15.91,2.52,8.72)
addvec (smg_stand_3,0,12.81,8.52,-6.28)
addvec (smg_duck_1,1,24.52,5.48,1.98)
addvec (smg_duck_2,1,18.82,-6.55,7.52)
addvec (smg_duck_3,1,15.22,2.45,-8.22
// --------------------------------------------------------------------------------------
addvec (sig_stand_1,0,19.76,6.57,2.02)
addvec (sig_stand_2,0,15.91,2.52,8.72)
addvec (sig_stand_3,0,12.81,8.52,-6.28)
addvec (sig_duck_1,1,25.34,5.32,1.82)
addvec (sig_duck_2,1,18.82,-6.55,7.52)
addvec (sig_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (aug_stand_1,0,19.62,6.46,1.93)
addvec (aug_stand_2,0,15.91,2.52,8.72)
addvec (aug_stand_3,0,12.81,8.52,-6.28)
addvec (aug_duck_1,1,24.87,5.48,2.21)
addvec (aug_duck_2,1,18.82,-6.55,7.52)
addvec (aug_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (para_stand_1,0,19.76,6.64,1.98)
addvec (para_stand_2,0,15.91,2.52,8.72)
addvec (para_stand_3,0,12.81,8.52,-6.28)
addvec (para_duck_1,1,24.51,5.36,1.82)
addvec (para_duck_2,1,18.82,-6.55,7.52)
addvec (para_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (sniper_stand_1,0,19.86,6.51,2.12)
addvec (sniper_stand_2,0,15.91,2.52,8.72)
addvec (sniper_stand_3,0,12.81,8.52,-6.28)
addvec (sniper_duck_1,1,24.62,5.28,1.89)
addvec (sniper_duck_2,1,18.82,-6.55,7.52)
addvec (sniper_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
avadd 0 20.5 6.3 2; avadd 1 21.8 4.1 1.5
avadd 0 20.8 6.4 1.8; avadd 1 20.1 3 1
avadd 0 20.7 6.2 1.9; avadd 1 21 4.5 1.3
avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2
/ --------------------------------------------------------------------------------------
offset0 s 22.67 d 25.36
offset1 s 18.88 d 20.26
offset2 s 17.72 d 19.77
offset3 s 17.95 d 18.83
offset4 s 20.25 d 20.66
offset5 s 20.50 d 20.20
offset6 s 18.88 d 19.77
offset7 s 21.67 d 19.07
offset8 s 0.00 d 0.00
/ --------------------------------------------------------------------------------------
team 0 name Terror
team 0 add 01 1061
team 0 add 02 1129
team 0 add 03 1162
team 0 add 04 1230
team 0 add 05 1080
team 0 add 06 1148
team 0 add 07 1136
team 0 add 08 1204
/ --------------------------------------------------------------------------------------
team 1 name Counters
team 1 add 01 1158
team 1 add 02 1262
team 1 add 03 1112
team 1 add 04 1216
team 1 add 05 1054
team 1 add 06 1158
team 1 add 07 1130
team 1 add 08 1234
team 1 add 09 1030


recoil_add GLOCK 1.250000
recoil_add P228 1.110000
recoil_add DEAGLE 1.054200
recoil_add FIVE-SEVEN 1.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.900000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.870000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.870000
recoil_add FAMAS 1.175000
recoil_add AUG 1.748000
recoil_add SG550 1.800000
recoil_add recoil 0.000000
recoil_add GLOCK 0.300000
recoil_add P228 0.110000
recoil_add DEAGLE 0.034200
recoil_add FIVE-SEVEN 0.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.700000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.800000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.550000
recoil_add FAMAS 1.035000
recoil_add AUG 1.748000
recoil_add SG550 0.800000




recoil_add GLOCK 1.250000
recoil_add P228 1.110000
recoil_add DEAGLE 1.054200
recoil_add FIVE-SEVEN 1.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.900000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.870000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.870000
recoil_add FAMAS 1.175000
recoil_add AUG 1.748000
recoil_add SG550 1.800000
recoil_add recoil 0.000000
recoil_add GLOCK 0.300000
recoil_add P228 0.110000
recoil_add DEAGLE 0.034200
recoil_add FIVE-SEVEN 0.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.700000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.800000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.550000
recoil_add FAMAS 1.035000
recoil_add AUG 1.748000
recoil_add SG550 0.800000

weapon v_glock.mdl aim = 100
weapon v_glock.mdl head = 100
weapon v_glock.mdl recoil = 0
weapon v_glock.mdl smooth = 5
weapon v_glock.mdl height = 19
weapon v_glock.mdl autowall = 0

weapon v_usp.mdl aim = 100
weapon v_usp.mdl head = 100
weapon v_usp.mdl recoil = 0
weapon v_usp.mdl smooth = 5
weapon v_usp.mdl height = 18
weapon v_usp.mdl autowall = 0

weapon v_deagle.mdl aim = 100
weapon v_deagle.mdl recoil = 0
weapon v_deagle.mdl head = 100
weapon v_deagle.mdl smooth = 5
weapon v_deagle.mdl height = 19
weapon v_deagle.mdl autowall = 0

weapon v_ak47.mdl aim = 100
weapon v_ak47.mdl recoil = 5
weapon v_ak47.mdl head = 100
weapon v_ak47.mdl smooth = 5
weapon v_ak47.mdl height = 17
weapon v_ak47.mdl autowall = 0

weapon v_m4a1.mdl aim = 100
weapon v_m4a1.mdl recoil = 25
weapon v_m4a1.mdl head = 100
weapon v_m4a1.mdl smooth = 5
weapon v_m4a1.mdl height = 18
weapon v_m4a1.mdl autowall = 0

weapon v_awp.mdl aim = 100
weapon v_awp.mdl recoil = 10
weapon v_awp.mdl head = 100
weapon v_awp.mdl smooth = 5
weapon v_awp.mdl height = 15
weapon v_awp.mdl autowall = 0

weapon v_famas.mdl aim = 100
weapon v_famas.mdl recoil = 5
weapon v_famas.mdl head = 100
weapon v_famas.mdl smooth = 5
weapon v_famas.mdl height = 18
weapon v_famas.mdl autowall = 0

weapon v_m4a1.mdl;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0
weapon v_ak-47.mdl;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1
weapon v_usp.mdl;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0
weapon v_awp.mdl;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0
weapon v_SIG.mdl;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0
weapon v_SCOUT.mdl;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0
weapon v_famas.mdl;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0
weapon v_deagle.mdl;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0
weapon v_glock18.mdl;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0



burst_usp "shoot 2;"
burst_glock18 "shoot 2;"
burst_deagle "shoot 2;"
burst_p228 "shoot 2;"
burst_elite "shoot 2;"
burst_fiveseven "shoot 2;"
burst_xm1014 "shoot 2;"
burst_m3 "shoot 2;"
burst_mp5 "DavVvBurst2;"
burst_tmp "DavVvBurst2;"
burst_p90 "DavVvBurst2;"
burst_mac10 "DavVvBurst2;"
burst_ump45 "DavVvBurst2;"
burst_ak47 "DavVvBurst1;"
burst_sg552 "DavVvBurst1;"
burst_m4a1 "DavVvBurst1;"
burst_galil "DavVvBurst1;"
burst_famas "DavVvBurst1;"
burst_aug "DavVvBurst1;"
burst_scout "shoot 2;"
burst_awp "shoot 2;"
burst_g3sg1 "shoot 2;"
burst_sg550 "shoot 2;"
burst_m249 "shoot 2;"
burst_knife "shoot 0;"
burst_tactical "shoot 2;"
burst_flashbang "shoot 0"
burst_hegrenade "shoot 0;"
burst_smokegrenade "shoot 0;"
burst_c4 "shoot 0;"

mdl new M4A1\M4A1.mdl
mdl add_recoil 5 6 3
mdl add_recoil 5 0 0
mdl add_recoil 3 0 0
mdl add_recoil 20 0 0
mdl add_recoil 9 0 0
mdl add_recoil 44 45 0.5
mdl add_recoil 50 51 0.5
mdl add_aim 3 5 6
mdl add_aim 6 7 2
mdl add_aim 2 1 0
mdl add_aim 1 1 1000
mdl add_aim 11 21 0
mdl add_aim 20 2 0
mdl add_aim 10 2 0
mdl add_aim 50 54 0.6
mdl add_aim 100 33 0.7

mdl new DEAGLE\DEAGLE.mdl
mdl add_recoil 5 6 3
mdl add_recoil 5 0 0
mdl add_recoil 3 0 0
mdl add_recoil 20 0 0
mdl add_recoil 9 0 0
mdl add_recoil 44 45 0.5
mdl add_recoil 50 51 0.5
mdl add_aim 3 5 6
mdl add_aim 6 7 2
mdl add_aim 2 1 0
mdl add_aim 1 1 1000
mdl add_aim 11 21 0
mdl add_aim 20 2 0
mdl add_aim 10 2 0
mdl add_aim 50 54 0.6
mdl add_aim 100 33 0.7

mdl new artic\artic.mdl
mdl add_recoil 5 6 3
mdl add_recoil 5 6 3
mdl add_recoil 3 0 0
mdl add_recoil 20 0 0
mdl add_recoil 9 0 0
mdl add_recoil 44 45 0.5
mdl add_recoil 50 51 0.5
mdl add_aim 3 5 6
mdl add_aim 6 7 2
mdl add_aim 2 1 0
mdl add_aim 1 1 1000
mdl add_aim 11 21 0
mdl add_aim 20 2 0
mdl add_aim 10 2 0
mdl add_aim 50 54 0.6
mdl add_aim 100 33 0.7

mdl new USP\USP.mdl
mdl add_recoil 5 6 3
mdl add_recoil 5 0 0
mdl add_recoil 3 0 0
mdl add_recoil 20 0 0
mdl add_recoil 9 0 0
mdl add_recoil 44 45 0.5
mdl add_recoil 50 51 0.5
mdl add_aim 3 5 6
mdl add_aim 6 7 2
mdl add_aim 2 1 0
mdl add_aim 1 1 1000
mdl add_aim 11 21 0
mdl add_aim 20 2 0
mdl add_aim 10 2 0
mdl add_aim 50 54 0.6
mdl add_aim 100 33 0.7

mdl new AK-47\AK-47.mdl
mdl add_recoil 5 6 3
mdl add_recoil 5 0 0
mdl add_recoil 3 0 0
mdl add_recoil 20 0 0
mdl add_recoil 9 0 0
mdl add_recoil 44 45 0.5
mdl add_recoil 50 51 0.5
mdl add_aim 3 5 6
mdl add_aim 6 7 2
mdl add_aim 2 1 0
mdl add_aim 1 1 1000
mdl add_aim 11 21 0
mdl add_aim 20 2 0
mdl add_aim 10 2 0
mdl add_aim 50 54 0.6
mdl add_aim 100 33 0.7



Premiumconfig v_M4A1.mdl "autoconfig 0;autorecoil 0;burstswitch 0;aim 0;shoot 0;avdraw 0;esp 0;tglow 0;sglow 0;glow 0;weapon 0;flash 0;jump 0;duck 0;death 0;allof2;"
Premiumconfig v_AK47.mdl "trans 0;name 0;distance 0;smoke 0;radarstuff 0;wall 0;hud 0;aimthru 0;pistol 0;taction 0;cross 0;lambert 0;allof3;"
Premiumconfig v_FAMAS.mdl "autoburst 0;nospread 0;cvars 0;health_esp 0;enemyconfig 0;recoil 0.0;infobox 0;invbox 0;soundespoff;radar 0;aiminfo 0;allof4;"
Premiumconfig v_USP.mdl "nosky 0;stats 0;cartoonwall 0;outlinewall 0;yrecoil 0.0;drawhitbox 0;shield 0;unbind mouse1;nospeed;nohud 0;allof5"
Premiumconfig v_DEAGLE.mdl "spinhack 0;unvacced 0;glextra 0;aspeed 1;speed 1;antikick 0;burstswitch 0;"




"*" "TFCFAG Pure HS" "tfcpure7"

" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " "Toker Head" "tokerhead"
" " "Toker Throat" "tokerthroat"
" " "Absoulution High Head" "avheadb"
" " "Absoulution Medium Head" "avheadf"
" " "Absoulution Low Head" "avhead"
" " "g0d Supreme" "SIRAimSupreme"
" " "g0d Aim" "SIRAim"
" " "OGC 4.3 Chest" "ogc43chest"
" " "Bunny771 Head" "headbunny"
" " "Bunny771 Heart" "heartbunny"
}
" " ">MORE AIMING" {
" " "Zero-Bad Ass" "zbadassdone"
" " "Zero-Secret" "zeroHead"
" " "Zero-Head" "newzer0"
" " "Zero-Most Head" "newzero"
" " "X-Mib A" "avheadxm"
" " "X-Mib B" "avheadmm"
" " "XHack 1.6 Head" "xhackhead"
" " "Sphere 1.0.0.5 Head1" "spherehead"
" " "CI 3.0 Head" "ci30head"
}

" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}

}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}




antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]

SX3 MiniAim1 "avadd 0 12 8 1"
SX3 MiniAim2 "avadd 0 17 8 -1"
SX3 MiniAim3 "avadd 0 13 6 0"
SX3 MiniAim4 "avadd 0 14 8 -1"
SX3 MiniAim5 "avadd 0 16 8 0"
SX3 MiniAim6 "avadd 0 18 10 -1"
SX3 MiniAim7 "avadd 0 13 8 1"
SX3 MiniAim8 "avadd 0 16 7 -1"
SX3 MiniAim9 "avadd 0 13 9 -1"
SX3 MiniAim10 "avadd 0 13 6 -1"
SX3 MiniAim11 "avadd 0 16 6 1"
SX3 MiniAimsetup "avclear;Miniaim1;Miniaim2;Miniaim3;Miniaim4;Miniaim5;Miniaim6;Miniaim7;Miniaim8;Miniaim9;Miniaim10;Miniaim11;recoil 0.9;aim 1;nospread 2;txt Miniaim AIM Script Loaded by TutosPC"

SX3 MediumAim1 "avadd 0 17 9 2"
SX3 MediumAim2 "avadd 0 21 12 1"
SX3 MediumAim3 "avadd 0 17 10 1"
SX3 MediumAim4 "avadd 0 29 11 -2"
SX3 MediumAim5 "avadd 0 26 12 0"
SX3 MediumAim6 "avadd 0 24 12 0"
SX3 MediumAim7 "avadd 0 22 13 2"
SX3 MediumAim8 "avadd 0 29 11 1"
SX3 MediumAim9 "avadd 0 23 9 -2"
SX3 MediumAim10 "avadd 0 22 11 2"
SX3 MediumAim11 "avadd 0 27 9 -1"
SX3 MediumAimsetup "avclear;MediumAim1;MediumAim2;MediumAim3;MediumAim4;MediumAim5;MediumAim6;MediumAim7;MediumAim8;MediumAim9;MediumAim10;MediumAim11;recoil 0.9;aim 1;nospread 2;txt MediumAim AIM Script Loaded by TutosPC"



" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"
}
" " ">SIR" {
" " "sir aim supreme" "SIRAimSupreme"
" " "aim vector 4" "lostsoulaim4"
" " "sir aim 2 shot" "SIRAimTS"
" " "sargent: head" "SargentHead"
" " "SIR Smoke" "SIRsmoke"
}
" " ">GIFT" {
" " "gift: shot" "GiftShot"
" " "gift: money" "GiftMoney"
" " "gift: whore" "GiftWhore"
" " "silentscope" "silent"
}
" " ">OTHER" {
" " "z-Baddass" "zbadassdone"
" " "z-Secret" "zeroHead"
" " "4c1d 1:" "4c1d1337aim"
" " "C4m Head 1" "C4mHead1"
" " "C4m Head 2" "C4mHead2"
" " "C4m Chest" "C4mChest"
}
" " ">EXCLUSIVE" {
" " "UNI-T6a" "UNI-T6a"
" " "UNI-T6b" "UNI-T6b"
" " "UNI-T6c" "UNI-T6c"
" " "UNI-T6d" "UNI-T6d"
" " "UNI-T6e" "UNI-T6e"
" " "Stoner4Life" "omfghead"
}
" " ">.::V3Cz::." {
" " "=>02/12/17" {
" " "M4A1/Deagle A" "m4a1a"
" " "M4A1/Deagle B" "m4a1b"
" " "M4A1 C" "m4a1c"
" " "M4A1 D" "m4a1d"
" " "SIG/M4A1 A" "sigA"
" " "SIG/M4A1 B" "sigB"
" " "MP5 A" "mp5a"
" " "MP5 B" "mp5b"
" " "Scout/Deagle A" "scouta"
" " "Scout B" "scoutb"
" " "Scout C" "scoutc"
" " "Scout D" "scoutd"
" " "Scout E" "scoute"
" " "AK/SIG/M4A1 A" "aka"
" " "AK/SIG/M4A1 B" "akb"
" " "AK/SIG/M4A1 C" "akc"
" " "Deagle" "deagle1"
}
" " "=>02/12/20" {
" " "SIGpwnA" "SIGpwnA"
" " "SIGpwnB" "SIGpwnB"
" " "sigpwnC" "sigpwnC"
" " "umppwnA" "umppwnA"
" " "scoutpwnA" "scoutpwnA"
" " "paraPWNa" "paraPWNa"
}
" " "=>03/01/02" {
" " "usp1" "usp1"
" " "deagle2" "deagle2"
" " "colt1" "colt1"
" " "akd" "akd"
" " "awp1" "awp1"
" " "mp5c" "mp5c"
" " "mp5d" "mp5d"
" " "mp5e" "mp5e"
" " "mp5f" "mp5f"
}
" " ">.:Misc Vects:." {
" " "Scout/AWP A" "scoutvec"
" " "MP5 A" "pwnbases"
" " "Mp5 B" "mp5b"
" " "W4rD0nk3y |Scout|" "scout-z"
" " "W4rD0nk3y |mp5|" "ass"
" " "W4rD0nk3y |Sig|" "Min-sig-Final2"
" " "W4rD0nk3y |C0lt|" "yvon"
" " "MuhF!$K S!G A" "Min-sig-Final"
" " "MuhF!$K S!G B" "Muh-100%"
" " "Pw(V PaRa v2" "paravec"
" " "PARA pwn A" "paraPWNa"
" " "PARA pwn B" "paraPWN2"
}
}
" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
" " "better Pi" "better_pi 1"
" " "crap Pi" "better_pi 0"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}
" " ">REMOVALS" {
" " "hide smoke&flash" "smoke 1;flash 1"
" " "show smoke&flash" "smoke 0;flash 0"
" " "sn. blackout on/off" "sniper change"
" " "anti zoom on/off" "antizoom change"
" " "norecoil:off" "recoil 0.0"
" " "norecoil:soft" "recoil 0.7"
" " "norecoil:medium" "recoil 1.2"
" " "norecoil:max" "recoil 2.0"
}
" " ">INFO" {
" " "hud info:aim" "info 1"
" " "hud info:default" "info 2"
" " "hud info:cvar changes" "info 3"
" " "hud info:off" "info 0"
" " "death info on/off" "death change;color death 100 100 0"
" " "bomb timer on/off" "bombtimer change"
" " "show system time" "systime change"
}

"*" ">Removals" { // Remove certain 'features' from the game
"*" "NoSpread" "hlh_nospread" // 0 No spread compensation 1 Obvious NoSpread 2 Undetectable Nospread
"*" "No Recoil: Off" "hlh_norecoil 0.0" // No recoil compensation
"*" "No Recoil: Soft" "hlh_norecoil 0.8" // Small compensation
"*" "No Recoil: Best" "hlh_norecoil 1.2" // Good compensation
"*" "No Recoil: Perfect" "hlh_norecoil 2.0" // Perfect compensation
"*" "No Recoil: Uber" "hlh_norecoil 2.5" // Good for really heavy weapons
}

"*" ">Aimbot" { // Aiming assistance moves your crosshair at targets
"*" ">Activation" { // How to activate the aimbot and what to do when locked onto a target
"*" ">Mouse1"{ // Binds using Mouse1 (Left mouse button)
"*" "Aim & Shoot" "bind mouse1 +csgaim;hlh_autoshoot 0;hlh_aimfov 25" // Aim & Shoot & FOV 25°
"*" "Shoot & Aim" "bind mouse1 +doshoot" // Shoot & Aim
"*" "Aim & Release Aim" "bind mouse1 +doaim;hlh_autoshoot 0;hlh_aimbot 0" // Aim & Release Aim Quickly
"*" "Aim & Autoshoot" "bind mouse1 +autoshoot" // Aim & Only fire if an enemy is in sight
"*" "Aim through walls" "bind mouse1 +thru;hlh_autowall 0" // Aim through walls if damage can be inflicted
"*" "Normal Function" "bind mouse1 +attack" // Primary Fire (No Aimbot)
}

"*" "KnifeAiming" "hlh_knifeaim" // Aim with knife equipped
"*" "Original Mouse1/2/3" "bind mouse1 +attack;bind mouse2 +attack2;unbind mouse3" // Restore mouse buttons to default functions
"*" "Autoaim & Autoshoot" "hlh_aimbot 1;hlh_autoshoot 0.21" // Aim and shoot if player is in sight
"*" "Autoaim" "hlh_aimbot 1;hlh_autoshoot 0" // Only aim at player (No automatic shooting)
"*" "No Autoaim & Autoshoot" "hlh_autoshoot 0;hlh_aimbot 0" // Don't aim or shoot at all
}
"*" ">Target Selection" { // How and on who the aimbot has to aim
"*" "Targets" "hlh_aimteam" // 0 Aim only at the opposite team 1 Aim only at team members 2 Aim at everyone
"*" "TargetSelection" "hlh_aimsel" // 0 Pick targets by Distance 1 Pick targets by Angle 2 Pick Targets by health
}

"*" ">Walls" { // Set how the aimbot should react on non visible enemies
"*" "Autowall" "hlh_autowall" // Aim through walls if damage can be inflicted
"*" "Always Aimthru" "hlh_aimthru" // Always aim through walls
}

"*" ">Aimbot FOV" { // How big the radius is for the aimbot to aim in
"*" "0°" "hlh_aimfov 0; hlh_aimsel 0" // Don't aim at any target
"*" "10°" "hlh_aimfov 10" // Aim in an angle of 10 degrees
"*" "30°" "hlh_aimfov 30" // aim in an angle of 30 degrees
"*" "90°" "hlh_aimfov 90" // Aim at targets which you can see on your screen
"*" "180°" "hlh_aimfov 180" // Aim at targets which aren't behind you
"*" "360°" "hlh_aimfov 360" // Aim whenever a target is in a 360 degree radius
"*" "Manual" "hlh_aimfov" // Manual Adjustment
}

"*" ">Smooth Aiming" { // Move crosshair to the target and don't instantly move onto it
"*" "Fast (Off)" "hlh_smoothaim 0" // Aim normal
"*" "Smooth" "hlh_smoothaim 5" // Aim smooth
"*" "Very smooth" "hlh_smoothaim 10" // Aim very smooth
"*" "Manual" "hlh_smoothaim" // Adjust manual
}
"*" ">Hitbox" { // Aim using hitboxes
"*" "Head" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 14" // Aim for the head
"*" "Neck" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 13" // Aim for the neck
"*" "Chest" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 10" // Aim for the chest
"*" "Stomach" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 11" // Aim for the stomach
}
"*" ">AimVecs" { // Aim using Vectors (made by ack2000)
"*" "Head" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20 5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
"*" "Neck" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12 4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
"*" "Chest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
"*" "Stomach" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0 0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
"*" "Belt" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0; hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
"*" "Groin" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4 0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
}
"*" ">Custom AimVecs" { // Aim using Vectors
"*" "SHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 14 15 0; hlh_addvec 1 16 16 0" // Supremespeeds Head Aim Vector (works best for me!)
"*" "SosayHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 16.5 3.7; hlh_addvec 1 12.6 20 2.5; hlh_addvec 2 16 18 5" // s0says Aim Vecs
"*" "SosayChest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 6 8 2; hlh_addvec 1 2 10 2; hlh_addvec 2 6 10 2" // s0says Aim Vecs
}


"*" "Aimvec -> Colt" "ultrakill" // orginal aimvec -> Ultra Kill
"*" "Aimvec -> AK" "modelaim 0;JAK" // orginal aimvec -> AK47 Aims/AK1
"*" "Aimvec -> Aug/Sig" "modelaim 0;JeSiG" // orginal aimvec -> Aug/Sig Aims/Sig1
"*" "Aimvec -> MP5" "modelaim 0;JereMP5" // orginal aimvec -> MP5 Aims/MP54
"*" "Aimvec -> USP" "modelaim 0;JUsP" // orginal aimvec -> USP1
"*" "Aimvec -> Deagle" "modelaim 0;JDeaGle" // orginal aimvec -> Deagle1
"*" "Aimvec -> AWP" "modelaim 0;JScouT" // orginal aimvec -> Scout1
"*" "+ Aimvec -> Universal" {
"*" "Deaths Touch 99,9% HS" "dt" // 99,9% Head Shots
"*" "[G0dz]-Ieg Ultimae HeaD!!" "madhead"
"*" "iNsAnE HeAds" "inh2"
"*" "[G0dz]-Hero" "hero"
"*" "[G0dz]-Ieg4-OnE EyE" "dave"
}
"*" "+ Aimbot" { // aiming assistance
"*" "+ Activation" { // bind aiming functions to mouse buttons
"*" "+ Mouse 1" { // configure mouse button #1
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting, as in HLH
}
"*" "+ Target Selection" { // target priorities
"*" "Enemies Only" "team 0" // aim at enemies only
"*" "Team-mates Only" "team 2" // aim at team mates only
"*" "All" "team 1" // aim at everyone
"*" "Aim Thru Walls" "aimthru change" // don't aim at targets behind a wall
"*" " - By Distance" "mode 0" // select nearest target
"*" " - By Fov" "mode 1" // select the target you point at
"*" " - By Points" "mode 2" // select the most threatening target based on a points system
"*" "+ Bot Fov" { // restricts the aimbot's field of view
"*" "10 deg" "fov 10" // only lock at players 10 degrees off your current view
"*" "30 deg" "fov 30" // only lock at players 30 degrees off your current view
"*" "90 deg" "fov 90" // only aim at visible players
"*" "180 deg" "fov 180" // aim at all players that are not behind you
"*" "360 deg" "fov 360" // allow 180 degree aimbot truns (no fov restrictions)
}
}
"*" "+ Aim Vectors" { // aiming vectors for the vector based aimbot
"*" "N*E*R*D-invasion" "N*E*R*D-invasion"
"*" "+ [oC-R]*SH4D0W* Aim Vecs" { // [oC-R]*SH4D0W* Aim Vecs
"*" " SH07 1" "modelaim 0;shadow1x" // -= [oC-R]*SH4D0W*'s SH07 1 =-
"*" " SH07 2" "modelaim 0;shadow2x" // -= [oC-R]*SH4D0W*'s SH07 2 =-
"*" " SH07 3" "modelaim 0;shadow3x" // -= [oC-R]*SH4D0W*'s SH07 3 =-
"*" " SH07 4" "modelaim 0;shadow4x" // -= [oC-R]*SH4D0W*'s SH07 4 =-
"*" " SH07 5" "modelaim 0;shadow5x" // -= [oC-R]*SH4D0W*'s SH07 5 =-
"*" " SH07 6" "modelaim 0;shadow6x" // -= [oC-R]*SH4D0W*'s SH07 6 =-
"*" " SH07 7" "modelaim 0;shadow7x" // -= [oC-R]*SH4D0W*'s SH07 7 =-
"*" " SH07 8" "modelaim 0;shadow8x" // -= [oC-R]*SH4D0W*'s SH07 8 =-
"*" " SH07 9" "modelaim 0;shadow9x" // -= [oC-R]*SH4D0W*'s SH07 9 =-
"*" "-< Draw Vecs >-" "avdraw 1" // Draw Aiming Vectors
"*" "-< Draw Off >-" "





" " ">AIMBOT" {
" " "aim&shoot" "bot_aim 1;bot_shoot 1"
" " "just aim" "bot_aim 1;bot_shoot 0"
" " "neither" "bot_aim 0;bot_shoot 0"
" " "nospread on/off" "nospread change"
" " "autowall on/off" "bot_awall change"
" " "sel by FOV" "bot_mode 1"
" " "sel by Distance" "bot_mode 0"
" " ">AIM AT" {
" " "enemies" "bot_team 0"
" " "friends" "bot_team 2"
" " "everyone" "bot_team 1"
}
}

alias turnonaim "bot_aim 1;bot_shoot 1"

alias +doaim "bot_aim 1;bot_shoot 1"
alias -doaim "bot_aim 0;bot_shoot 0"
bind p +doaim

//TFCFAG Hellraiser HS
alias tfchell "avadd 0 22.65324 -3.23432 -.73432;avadd 1 27.00324 3.1453 2.3"
alias tfchell2 "avclear;tfchell;txt Hell!"

"*" "Hell HS" "tfchell2" //By TFCFAG



"*" "TFCFAG Pure HS" "tfcpure7"

" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " "Toker Head" "tokerhead"
" " "Toker Throat" "tokerthroat"
" " "Absoulution High Head" "avheadb"
" " "Absoulution Medium Head" "avheadf"
" " "Absoulution Low Head" "avhead"
" " "g0d Supreme" "SIRAimSupreme"
" " "g0d Aim" "SIRAim"
" " "OGC 4.3 Chest" "ogc43chest"
" " "Bunny771 Head" "headbunny"
" " "Bunny771 Heart" "heartbunny"
}
" " ">MORE AIMING" {
" " "Zero-Bad Ass" "zbadassdone"
" " "Zero-Secret" "zeroHead"
" " "Zero-Head" "newzer0"
" " "Zero-Most Head" "newzero"
" " "X-Mib A" "avheadxm"
" " "X-Mib B" "avheadmm"
" " "XHack 1.6 Head" "xhackhead"
" " "Sphere 1.0.0.5 Head1" "spherehead"
" " "CI 3.0 Head" "ci30head"
}

" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}

}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}

// automatic burst settings by bunny771
// usage: setburst
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//

/// ____ _ ____ _____ _ _ ///





d_knife 640 640hud1 192 0 48 16
d_ak47 640 640hud1 192 128 48 16
d_m4a1 640 640hud1 192 128 48 16
d_awp 640 640hud1 192 128 48 16
d_deagle 640 640hud1 224 128 48 16
d_fiveseven 640 640hud16 192 0 48 16
d_flashbang 640 640hud1 192 192 48 16
d_g3sg1 640 640hud1 192 144 48 16
d_glock18 640 640hud1 192 16 32 16
d_grenade 640 640hud1 224 192 32 16
d_m249 640 640hud1 192 160 48 16
d_m3 640 640hud1 192 48 48 16
d_mp5navy 640 640hud1 192 64 32 16
d_p228 640 640hud1 224 32 32 16
d_p90 640 640hud1 192 176 48 16
d_scout 640 640hud1 192 208 48 16
d_sg550 640 640hud16 192 48 48 16
d_sg552 640 640hud1 192 112 48 16
d_ump45 640 640hud16 192 80 48 16
d_usp 640 640hud1 192 80 48 16
d_tmp 640 640hud1 224 64 32 16
d_xm1014 640 640hud1 192 224 48 16
d_skull 640 640hud1 224 240 32 16
d_tracktrain 640 640hud1 192 240 32 16
d_aug 640 640hud1 148 240 44 16
d_mac10 640 640hud1 109 240 34 16
d_elite 640 640hud1 52 240 57 16
d_headshot 640 640hud1 0 440 66 36

dmg_poison 640 640hud8 128 0 64 64
dmg_bio 640 640hud8 128 0 64 64
dmg_chem 640 640hud8 0 0 64 64
dmg_drown 640 640hud8 128 0 64 64
dmg_gas 640 640hud9 0 0 64 64
dmg_cold 640 640hud9 128 0 64 64
dmg_heat 640 640hud9 128 0 64 64
dmg_rad 640 640hud9 192 0 64 64
dmg_shock 640 640hud8 0 0 64 64


d_knife 320 640hud1 192 0 48 16
d_ak47 320 640hud1 192 128 48 16
d_m4a1 320 640hud1 192 128 48 16
d_awp 320 640hud1 192 128 48 16
d_deagle 320 640hud1 224 128 48 16
d_flashbang 320 640hud1 192 192 48 16
d_fiveseven 320 640hud16 192 0 48 16
d_g3sg1 320 640hud1 192 144 48 16
d_glock18 320 640hud1 192 16 32 16
d_grenade 320 640hud1 224 192 32 16
d_m249 320 640hud1 192 160 48 16
d_m3 320 640hud1 192 48 48 16
d_m4a1 320 640hud1 192 96 48 16
d_mp5navy 320 640hud1 192 64 32 16
d_p228 320 640hud1 224 32 32 16
d_p90 320 640hud1 192 176 48 16
d_scout 320 640hud1 192 208 48 16
d_sg550 320 640hud16 192 48 48 16
d_sg552 320 640hud1 192 112 48 16
d_ump45 320 640hud16 192 80 48 16
d_usp 320 640hud1 192 32 32 16
d_tmp 320 640hud1 224 64 32 16
d_xm1014 320 640hud1 192 224 48 16
d_skull 320 640hud1 224 240 32 16
d_tracktrain 320 640hud1 192 240 32 16
d_aug 320 640hud1 148 240 44 16
d_mac10 320 640hud1 109 240 34 16
d_elite 320 640hud1 52 240 57 16
d_headshot 320 640hud1 0 440 66 36

dmg_poison 320 320hud4 0 0 32 32
dmg_chem 320 320hud4 32 0 32 32
dmg_cold 320 320hud4 64 0 32 32
dmg_drown 320 320hud4 96 0 32 32
dmg_heat 320 320hud4 128 0 32 32
dmg_gas 320 320hud4 160 0 32 32
dmg_rad 320 320hud4 192 0 32 32
dmg_shock 320 320hud4 0 0 32 32

--(m4a1 LuKkKaz)--
10
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud2 80 120 80 20
weapon_s 640 640hud5 80 140 80 20
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(ak47 LuKkKaz)--
10
weapon 320 320hud1 160 80 80 20
weapon_s 320 320hud1 160 100 80 20
ammo 320 640hud7 72 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 160 80 80 20
weapon_s 640 640hud11 160 100 80 20
ammo 640 640hud7 72 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(desert LuKkKaz)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(usp LuKkKaz)--
10
weapon 320 320hud1 0 128 80 20
weapon_s 320 320hud1 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

--(glock18 LuKkKaz)--
10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 5 72 24 24

weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 5 72 24 24

2
crosshair 320 crosshairs 24 0 24 24
crosshair 640 crosshairs 24 0 24 24

Aim Vec
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 0"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 20.98 6.32 3.12;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.25 2.52 3.96;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.43 7.42 3.34;"
AimVecCross "avadd 1 26.4 6.43 3.66;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.53; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.83 6.95 3.6;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.53 5.73 3.56;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 21.129 6.2 2.89;"
AimVecCross "avadd 1 23.629 5.8 2.89;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.457; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 21.192 9.205 2.958;"
AimVecCross "avadd 1 27.55 4.78 3.69;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 3.4"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 21.192 9.205 2.958;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.55 4.78 3.69;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 22.34 5.6 7.8;avadd 0 22.34 5.6 89.8;avadd 0 22.34 5.6 1;avadd 0 22.34 2.6 1;avadd 0 22.3 5.6 1;avadd 0 24 7.5 9.7;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.23 6.2 4.13;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 24.5 5.67 6.7;avadd 1 24.5 8.67 6.7;avadd 1 24.5 8.67 2.3;avadd 1 24.5 8.67 6.7;avadd 1 24.5 4.5 6.7;avadd 1 24 4.5 6.7;avadd 1 24 4.5 5.7;avadd 1 24 7.5 5.7;avadd 1 24 7.5 9.7;avadd 1 27.8 0 0;avadd 1 27.8 6.7 5;avadd 1 26.78 5.6 3"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 5.6"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 2.5"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 21.914 6.901 4.12;"
AimVecCross "avadd 1 27.87 4.865 3.909;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.1; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"

wwclconfig_check recoilSw_usp "recoil 0.27"
wwclconfig_check recoilSw_glock18 "recoil 0.25"
wwclconfig_check recoilSw_deagle "recoil 0.16"
wwclconfig_check recoilSw_p228 "recoil 0.37"
wwclconfig_check recoilSw_elite "recoil 0.39"
wwclconfig_check recoilSw_fiveseven "recoil 0.42"
wwclconfig_check recoilSw_xm1014 "recoil 1.8"
wwclconfig_check recoilSw_m3 "recoil 1.83"
wwclconfig_check recoilSw_mp5 "recoil 1.6892"
wwclconfig_check recoilSw_FamaS "recoil 1.32"
wwclconfig_check recoilSw_tmp "recoil 1.66"
wwclconfig_check recoilSw_p90 "recoil 1.709"
wwclconfig_check recoilSw_mac10 "recoil 1.71"
wwclconfig_check recoilSw_ump45 "recoil 1.72"
wwclconfig_check recoilSw_ak47 "recoil 1.710201"
wwclconfig_check recoilSw_sg552 "recoil 1.739"
wwclconfig_check recoilSw_m4a1 "recoil 1.62"
wwclconfig_check recoilSw_aug "recoil 1.718"
wwclconfig_check recoilSw_scout "recoil 1.7"
wwclconfig_check recoilSw_awp "recoil 1.77"
wwclconfig_check recoilSw_g3sg1 "recoil 0.018"
wwclconfig_check recoilSw_sg550 "recoil 0.027"
wwclconfig_check recoilSw_m249 "recoil 1.82"
wwclconfig_check recoilSw_knife "recoil 0.282"
wwclconfig_check recoilSw_flashbang "recoil 1.282"
wwclconfig_check recoilSw_hegrenade "recoil 1.282"
wwclconfig_check recoilSw_smokegrenade "recoil 1.282"
wwclconfig_check recoilSw_c4 "recoil 0.0"
wwclconfig_check recoilSw_tactical "recoil 0.282"
wwclconfig_check recoilSw_ "recoil 0.302"




set norecoi "+attack; wait 12; -attack; +lookdown; wait 15; -lookdown"
bind mouse1 "vstr norecoil1"

set norecoi "+attack; wait 12; -attack; +lookdown; wait 12; -lookdown"
bind mouse1 "vstr norecoil2"

set norecoi "+attack; wait 12; -attack; +lookdown; wait 10; -lookdown"
bind mouse1 "vstr norecoil3"

set norecoi "+attack; wait 12; -attack; +lookdown; wait 8; -lookdown"
bind mouse1 "vstr norecoil4"

set norecoi "+attack; wait 12; -attack; +lookdown; wait 6; -lookdown"
bind mouse1 "vstr norecoil5"

set norecoi "+attack; wait 12; -attack; +lookdown; wait 4; -lookdown"
bind mouse1 "vstr norecoil6"

set norecoi "+attack; wait 12; -attack; +lookdown; wait 3; -lookdown"
bind mouse1 "vstr norecoil7"

set norecoi "+attack; wait 12; -attack; +lookdown; wait 2; -lookdown"
bind mouse1 "vstr norecoil8"

bind kp_end "exec norecoil1"
bind kp_downarrow "exec norecoil2"
bind kp_pgdn "exec norecoil3"
bind kp_leftarrow "exec norecoil4"
bind kp_5 "exec norecoil5"
bind kp_rightarrow "exec norecoil6"
bind kp_home "exec norecoil7"
bind kp_uparrow "exec norecoil8"
bind kp_pgup "exec recoilon"

bind mouse1 "+attack"



SX3 HardAim1 "avadd 0 20.7632 12.5702 2.6622"
SX3 HardAim2 "avadd 0 20.4431 11.9307 1.2484"
SX3 HardAim3 "avadd 0 27.3132 10.7552 -1.3500"
SX3 HardAim4 "avadd 0 25.7047 10.7440 -1.3843"
SX3 HardAim5 "avadd 0 26.1914 11.9876 0.7657"
SX3 HardAim6 "avadd 0 29.8358 11.7852 0.8643"
SX3 HardAim7 "avadd 0 20.5803 14.2488 -1.4110"
SX3 HardAim8 "avadd 0 20.2166 10.9981 1.6857"
SX3 HardAim9 "avadd 0 21.4305 11.6816 1.1989"
SX3 HardAimsetup "avclear;HardAim1;HardAim2;HardAim3;HardAim4;HardAim5;HardAim6;HardAim7;HardAim8;HardAim9;recoil 0.8;aim 1;nospread 2;txt HardAim AIM Script Loaded by TutosPC"



Aimbot.Active = 1
Aimbot.Mode = 1
Aimbot.InAttack = 0
Aimbot.Key = MOUSE1
Aimbot.DeathMatch = 0
Aimbot.Mouse.Disable = 1
Aimbot.InJump = 1
Aimbot.InDuck = 1
Aimbot.InStand = 1
Aimbot.AimingDuckTargets = 1
Aimbot.AimingJumpTargets = 1
Aimbot.Kill.Delay = 80
Aimbot.Kill.CalcDrop = 0
Aimbot.No.Shake = 1
Aimbot.No.Spread = 1
Aimbot.PanicKey = ALT

confaim ca "avadd 0 21.41 5.2 1.8"
confaim ca1 "avadd 1 25.4 5.7 2.8"
confaim ca2 "avadd 2 13.72 3.8 2.91"
confaim ca3 "avadd 3 21.5 6.8 2.0"
confaim ca4 "mdl ov 1.480 1.101 0.001"
confaim ca5 "mdl ov 1.395 1.450 0.202"
confaim ca6 "mdl ov -0.59 3.940 1.001"
confaim ca7 "mdl ov 0.997 2.791 0.010"
confaim ca8 "mdl ov .9597 3.220 1.302"
confaim ca9 "ca4;ca5;ca6;ca7;ca8;nospread 1.2"
confaim ca0 "avclear;ca;ca1;ca2;ca3;ca9;height_correction 1;nospread 2;recoil 1.710201"


recoil_fix +Norecoil "recoil_m4a1 0.5;avadd 1 10 1 0 0.05 0;aim_actice 1;aim_spread 1;aim_shoot 1"
recoil_fix -Norecoil "cl_bob 0;cl_bobup 0;;aim_actice 1;aim_spread 1;aim_shoot 1;cl_pitchspeed 2.2;cl_yawspeed 0.5;"

recoil_fix +Norecoil "recoil_Ak47 0.7;avadd 1 10 1 0 0.05 0;aim_actice 1;aim_spread 1;aim_shoot 1"
recoil_fix -Norecoil "cl_bob 0;cl_bobup 0;;aim_actice 1;aim_spread 1;aim_shoot 1;cl_pitchspeed 2.7;cl_yawspeed 0.7;"

recoil_fix +Norecoil "recoil_Deagle 0.4;avadd 1 999 0.01 0.01 0.02 0;aim_actice 1;aim_spread 1;aim_shoot 1"
recoil_fix -Norecoil "cl_bob 0;cl_bobup 0;aim_actice 1;aim_spread 1;aim_shoot 1;cl_pitchspeed 1.1;cl_yawspeed 0.4;"


recoil_sxe_usp "recoil 0.48"
recoil_sxe_glock "recoil 0.33"
recoil_sxe_deagle "recoil 0.7"
recoil_sxe_ak47 "recoil 1.36"
recoil_sxe_mp5 "recoil 1.6"
recoil_sxe_m4a1 "recoil 0.19"
recoil_sxe_ak47 "recoil 0.46"
recoil_sxe_awp "recoil 0.35"
recoil_sxe_p90 "recoil 0.23"
recoil_sxe_knife "recoil 1.57"
recoil_sxe_tmp "recoil 1.38"
recoil_sxe_mac10 "recoil 0.58"
recoil_sxe_famas "recoil 0.63"
recoil_sxe_galil "recoil 1.20"


// GSAIM FOR M4A1
M4A11 "avadd 0 21 10.1 0;"
M4A12 "avadd 1 23 4 4.5;"
M4A13 "avadd 2 20 7 6;"
M4A14 "avadd 3 20.75 6.5 2.1;"
M4A15 "avadd 4 27 4.25 3.5;"
M4A16 "avadd 5 11.5 8 2.5;"
gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"

// GSAIM FOR AK47
AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"

// GSAIM FOR USP
USP1 "avadd 0 21 10.1 0;"
USP2 "avadd 1 26.5 3 -1;"
USP3 "avadd 2 20 7 4;"
USP4 "avadd 3 20.25 9.5 -1.5;"
USP5 "avadd 4 30.25 3.75 -2;"
USP6 "avadd 5 10.75 10.75 0.5;"
gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"

// GSAIM FOR GLOCK
GLOCK1 "avadd 0 21 10.1 0;"
GLOCK2 "avadd 1 26.5 3 -1;"
GLOCK3 "avadd 2 20 7 4;"
GLOCK4 "avadd 3 20.25 9.5 -1.5;"
GLOCK5 "avadd 4 30.25 3.75 -2;"
GLOCK6 "avadd 5 10.75 10.75 0.5;"
gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"

// GSAIM FOR MP5
MP51 "avadd 0 21 10.1 0;"
MP52 "avadd 1 24 2.25 4.5;"
MP53 "avadd 2 20 7.5 5.5;"
MP54 "avadd 3 21 7 1.5;"
MP55 "avadd 4 29 2.5 3;"
MP56 "avadd 5 13.5 7.5 2.5;"
gsaimMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded



recoil_add WEAPON v_GLOCK18.mdl 0.250000
recoil_add WEAPON v_P228.mdl 0.110000
recoil_add WEAPON v_DEAGLE.mdl 0.054200
recoil_add WEAPON v_FIVE-SEVEN.mdl 0.023000
recoil_add WEAPON v_12-GUAGE.mdl 1.500000
recoil_add WEAPON v_LEONE.mdl 1.500000
recoil_add WEAPON v_TMP.mdl 0.800000
recoil_add WEAPON v_MAC10.mdl 1.580000
recoil_add WEAPON v_MP5.mdl 1.425000
recoil_add WEAPON v_UMP45.mdl 1.295000
recoil_add WEAPON v_P90.mdl 1.590000
recoil_add WEAPON v_GALIL.mdl 1.400000
recoil_add WEAPON v_AK47.mdl 1.900000
recoil_add WEAPON v_SCOUT.mdl 1.470000
recoil_add WEAPON v_SG552.mdl 1.600000
recoil_add WEAPON v_AWP.mdl 0.870000
recoil_add WEAPON v_G3SG1.mdl 0.100000
recoil_add WEAPON v_M249.mdl 1.705000
recoil_add WEAPON v_M4A1.mdl 1.870000
recoil_add WEAPON v_FAMAS.mdl 1.175000
recoil_add WEAPON v_AUG.mdl 1.748000
recoil_add WEAPON v_SG550.mdl 0.800000



nospread_weapon v_usp.mdl "nospread 1.3"
nospread_weapon v_glock18.mdl "nospread 1.3"
nospread_weapon v_deagle.mdl "nospread 1.3"
nospread_weapon v_p228.mdl "nospread 1.3"
nospread_weapon v_elite.mdl "nospread 1.3"
nospread_weapon v_fiveseven.mdl "nospread 1.3"
nospread_weapon v_xm1014.mdl "nospread 1.3"
nospread_weapon v_m3.mdl "nospread 1.3"
nospread_weapon v_mp5.mdl "nospread 1.3"
nospread_weapon v_tmp.mdl "nospread 1.2"
nospread_weapon v_p90.mdl "nospread 1.2"
nospread_weapon v_mac10.mdl "nospread 1.2"
nospread_weapon v_ump45.mdl "nospread 1.2"
nospread_weapon v_ak47.mdl "nospread 1.9"
nospread_weapon v_sg552mdl "nospread 1.8"
nospread_weapon v_m4a1.mdl "nospread 1.74"
nospread_weapon v_galil.mdl "nospread 1.2"
nospread_weapon v_famas.mdl "nospread 1.2"
nospread_weapon v_aug.mdl "nospread 1.7"
nospread_weapon v_scout.mdl "nospread 1.2"
nospread_weapon v_awp.mdl "nospread 1.3"
nospread_weapon v_g3sg1.mdl "nospread 1.2"
nospread_weapon v_sg550.mdl "nospread 1.2"
nospread_weapon v_m249.mdl "nospread 1.7"
nospread_weapon v_knife.mdl "nospread 1.2"
nospread_weapon v_tactical.mdl "nospread 1.3"

nospread_spread=2
nospread_recoil=1
nospread_visrecoil=1
aimvector head 0 10 0 18
aimvector chest 0 4 0 10
aimvector gut 0 0 0 0
aimvector thigh 0 0 0 -12
aimvector shin 0 0 0 -26

aimvector head 1 2 0 18
aimvector chest 1 0 0 14
aimvector gut 1 0 0 0
aimvector thigh 1 0 0 2
aimvector shin 1 0 0 -9

col_ct 0 120 255 255
col_t 255 60 60 255
col_visible 0 255 0 255
col_visual 255 255 60 255
col_health 255 255 255 150
col_hit 255 255 255 255
col_step 50 50 50 255



injected - m4a1 "999 0.07 0.4 0.05 4"
injected - ak47 "999 0.07 0.4 0.05 52"
injected - awp "999 1 0 0.45 28"
injected - deagle "999 0.01 0.01 0.02 0"
injected - glock18 "999 0.01 0.01 0.02 0"
injected - usp "999 0.01 0.01 0.02 0"



aim_shoot "ak47" avadd "10 9 9 9 0 0 9;attack"
aim_shoot "M4a1" avadd "7 6 2 1 1 5 10;attack"
aim_shoot "USP" avadd "10 9 9 0 0 0 0;attack"
aim_shoot "Glock" avadd "8 7 7 1 0 0 1;attack"
aim_shoot "AWP" avadd "0 0 0 0 4 9 2;attack"
aim_shoot "Knife" avadd "0 0 0 3 3 0 0;attack"
aim_shoot "loaded_aim_shoot=1"
loaded_aim_shoot=1




sXei.dat ak471 "avadd 10 1 0 0.05 0"
sXei.dat ak472 "avadd 20 0.25 0.35 0.05 0"
sXei.dat ak473 "avadd 50 0.15 0.45 0.05 4"
sXei.dat ak474 "avadd 999 0.07 0.4 0.05 52"
sXei.dat m4a11 "avadd 10 1 0 0.05 0"
sXei.dat m4a12 "avadd 20 0.25 0.35 0.05 0"
sXei.dat m4a13 "avadd 80 0.15 0.45 0.05 0"
sXei.dat m4a14 "avadd 999 0.07 0.4 0.05 4"
sXei.dat awp1 "avadd 3 1 0 0.02 0"
sXei.dat awp2 "avadd 5 1 0 0.04 16"
sXei.dat awp3 "avadd 999 1 0 0.45 28"
sXei.dat deagle "avadd 999 0.01 0.01 0.02 0"
sXei.dat glock18 "avadd 999 0.01 0.01 0.02 0"
sXei.dat usp "avadd 999 0.01 0.01 0.02 0"



- No Recoil And Spread Deagle -

// Vec Deagle

vec_deagle "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"

// Auto Recoil

recoil_deagle "recoil 1.3;nospread 2"

// RecoilSw

recoilSw_deagle "recoil 0.16"

// Recoil Add

recoil_add DEAGLE 1.054200
recoil_add DEAGLE 0.034200

// Setburst

setburst deagle 1 999 1 0 0 0

// GSAIM

DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

- No Recoil And Spread Awp -

// Vec

vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

// Auto Recoil

recoil_awp "recoil 1.3;nospread 2"

// RecoilSw

recoilSw_awp "recoil 1.77"

// Recoil Add

recoil_add AWP 0.870000
recoil_add AWP 0.800000

// Setburst

setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28


- No Recoil And Spread Ak-47 -

// Vec Ak47

vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"

// Auto Recoil Ak47

recoil_ak47 "recoil 1.9;nospread 2"

// RecoilSw

recoilSw_ak47 "recoil 1.710201"

// Recoil Add

recoil_add AK47 1.900000
recoil_add AK47 1.700000

// Config Check Ak47

wwclconfig_check ak47-a "avadd 0 19.9 7.321 3.295"
wwclconfig_check ak47-b "avadd 1 26.54 3.21 4.78"
wwclconfig_check aksetup "recoil 1.85"
wwclconfig_check akvec "avclear;ak47-a;ak47-b;aksetup"

// Setburst Ak47

setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52

// GSAIM AK47

AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"

// Vector Ak47

ogco_ak47 "gsaim 1;avclear;recoil 1.485;ak47-walk;ak47-stand;ak47-duck;ak47-duckmove;ak47-jump"
ak47-stand "avp 0 19.19 6.23 1.257"
ak47-duck "avp 1 22.89 6.986 2.513"
ak47-walk "avp 2 19.19 6.53 1.157"
ak47-run "avp 3 19.19 6.83 1.057"
ak47-duckmove "avp 4 22.0604 7.1021 2.078"
ak47-jump "avp 5 11.01 5.22 1.81"


// |ak47 AIMM|
ak47aim1 cnowon1 "avadd 0 19.92 6.38 2.01"
ak47aim2 cnowon2 "avadd 0 19.56 6 1.6"
ak47aim3 cnowon3 "avadd 1 24.39 5.25 2.8"
ak47aim4 cnowon4 "avadd 2 11.48 6.92 2.3"
ak47aim5 cnowon "avclear;cnowon1;cnowon2;cnowon3;cnowon4;#ex_interp 01;height_correction 4;recoil 1.6"


- No Recoil And Spread M4a1 (Colt) -

// Vec M4a1

vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"

// Auto Recoil M4a1

recoil_m4a1 "recoil 1.74;nospread 2"

// RecoilSw

recoilSw_m4a1 "recoil 1.62"

// Recoil Add

recoil_add M4A1 1.870000
recoil_add M4A1 1.550000

// Config Check M4a1

wwclconfig_check colt-a "avadd 0 20.76 6.89 4.02"
wwclconfig_check colt-b "avadd 1 25.7 4.56 4.5"
wwclconfig_check coltsetup "recoil 1.65"
wwclconfig_check coltvec "avclear;colt-a;colt-b;coltsetup"

// Setburst M4a1

setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4

// GSAIM M4a1

M4A11 "avadd 0 21 10.1 0;"
M4A12 "avadd 1 23 4 4.5;"
M4A13 "avadd 2 20 7 6;"
M4A14 "avadd 3 20.75 6.5 2.1;"
M4A15 "avadd 4 27 4.25 3.5;"
M4A16 "avadd 5 11.5 8 2.5;"
gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"

// Vectors M4a1

ogco_m4a1 "gsaim 1;avclear;recoil 1.558;m4a1-stand;m4a1-duck;m4a1-walk;m4a1-run;m4a1-duckmove;m4a1-jump"
m4a1-stand "avp 0 19.183 6.3831 3.515"
m4a1-duck "avp 1 23.713 6.0119 2.074"
m4a1-walk "avp 2 19.083 6.4831 3.115"
m4a1-run "avp 3 18.983 6.5831 3.315"
m4a1-duckmove "avp 4 23.713 6.2119 1.874"
m4a1-jump "avp 5 12.183 6.4831 0.815"




ent_create point_tesla
ent_fire point_tesla addoutput "texture sprites/physbeam.vmt"
ent_fire point_tesla addoutput "m_Color 25 225 0"
ent_fire point_tesla addoutput "m_flRadius 650"
ent_fire point_tesla addoutput "beamcount_min 200"
ent_fire point_tesla addoutput "beamcount_max 10000"
ent_fire point_tesla addoutput "thick_min 12"
ent_fire point_tesla addoutput "thick_max 48"
ent_fire point_tesla addoutput "lifetime_min 3.6"
ent_fire point_tesla addoutput "lifetime_max 25"
ent_fire point_tesla addoutput "interval_min .6"
ent_fire point_tesla addoutput "interval_max 20.0"
ent_fire point_tesla DoSpark

ent_create point_tesla
ent_fire point_tesla addoutput "texture sprites/physbeam.vmt"
ent_fire point_tesla addoutput "m_Color 255 0 0"
ent_fire point_tesla addoutput "m_flRadius 650"
ent_fire point_tesla addoutput "beamcount_min 200"
ent_fire point_tesla addoutput "beamcount_max 10000"
ent_fire point_tesla addoutput "thick_min 12"
ent_fire point_tesla addoutput "thick_max 48"
ent_fire point_tesla addoutput "lifetime_min 3.6"
ent_fire point_tesla addoutput "lifetime_max 25"
ent_fire point_tesla addoutput "interval_min .6"
ent_fire point_tesla addoutput "interval_max 20.0"
ent_fire point_tesla DoSpark

ent_create point_tesla
ent_fire point_tesla addoutput "texture sprites/physbeam.vmt"
ent_fire point_tesla addoutput "m_Color 0 0 255"
ent_fire point_tesla addoutput "m_flRadius 600"
ent_fire point_tesla addoutput "beamcount_min 200"
ent_fire point_tesla addoutput "beamcount_max 10000"
ent_fire point_tesla addoutput "thick_min 12"
ent_fire point_tesla addoutput "thick_max 48"
ent_fire point_tesla addoutput "lifetime_min 3.6"
ent_fire point_tesla addoutput "lifetime_max 25"
ent_fire point_tesla addoutput "interval_min .6"
ent_fire point_tesla addoutput "interval_max 20.0"
ent_fire point_tesla DoSpark

ent_create env_steam
ent_fire env_steam addoutput "targetname mob"
ent_fire mob addoutput "angles -90 0 0"
ent_fire mob addoutput "spreadspeed 10"
ent_fire mob addoutput "speed 10"
ent_fire mob addoutput "startsize 45"
ent_fire mob addoutput "endsize 0"
ent_fire mob addoutput "rate 10"
ent_fire mob addoutput "rendercolor 150 50 50"
ent_fire mob addoutput "jetlength 70"
ent_fire mob addoutput "renderamt 200"
ent_fire mob turnon

ent_Create env_fade

ent_fire env_fade addoutput "duration .05"
ent_fire env_fade addoutput "holdtime .25"
ent_fire env_fade addoutput "rendercolor 150 0 0"
ent_fire env_fade addoutput "renderamt 255"

give env_shake
ent_fire env_shake addoutput "targetname shake-"
ent_Fire shake- addoutput "Amplitude 16"
ent_fire shake- addoutput "radius 60000"
ent_fire shake- addoutput "spawnflags 5"
ent_Fire shake- addoutput "frequency 250"
ent_fire shake- addoutput "Duration 16"




ent_Create logic_timer
ent_fire logic_timer addoutput "targetname lt1"
ent_fire lt1 refiretime 4
ent_fire lt1 addoutput "ontimer env_fade,fade"
ent_fire lt1 addoutput "ontimer shake-,startshake"

ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_Create point_Tesla
ent_fire point_Tesla addoutput "targetname annoy"
ent_Fire annoy addoutput "m_soundname vo/npc/vortigaunt/vortigese12.wav"
ent_Fire annoy dospark
ent_Fire lt1 addoutput "ontimer annoy,dospark,2"

ent_fire lt1 refiretime .45

ent_create point_tesla
ent_fire point_tesla addoutput "texture sprites/physbeam.vmt"
ent_fire point_tesla addoutput "m_Color 150 0 160"
ent_fire point_tesla addoutput "m_flRadius 700"
ent_fire point_tesla addoutput "beamcount_min 200"
ent_fire point_tesla addoutput "beamcount_max 10000"
ent_fire point_tesla addoutput "thick_min 12"
ent_fire point_tesla addoutput "thick_max 48"
ent_fire point_tesla addoutput "lifetime_min 3.6"
ent_fire point_tesla addoutput "lifetime_max 25"
ent_fire point_tesla addoutput "interval_min .6"
ent_fire point_tesla addoutput "interval_max 20.0"
ent_fire point_tesla DoSpark

ent_create logic_timer
ent_fire logic_timer addoutput "target timer"
ent_fire timer toggle
ent_fire timer addoutput "refiretime 0.2"
ent_fire timer enable
ent_fire timer addoutput "startdisabled 0"
ent_fire timer addoutput "UseRandomTime 0"
ent_fire timer addoutput "ontimer point_tesla,addoutput,ent_fire point_tesla DoSpark,.2,-1"
ent_fire timer addoutput "ontimer point_tesla,addoutput,ent_fire point_tesla DoSpark,.3,-1"
ent_fire timer addoutput "ontimer point_tesla,addoutput,ent_fire point_tesla DoSpark,.5,-1"
ent_fire timer addoutput "ontimer point_tesla,addoutput,ent_fire point_tesla DoSpark,.1,-1"

ent_create point_tesla
ent_fire point_Tesla addoutput "targetname ann"
ent_fire ann addoutput "m_soundname vo/npc/vortigaunt/vortigese12.wav"
ent_fire ann dospark

give env_fog_controller
ent_Fire env_fog_controller addoutput "classname darkaa"
ent_Fire darkaa addoutput "fogcolor 13 326 44"
ent_Fire darkaa addoutput "fogcolor2 94 280 42"
ent_Fire darkaa setstartdist 1
ent_Fire darkaa setenddist 1
ent_Fire darkaa setcolor 0 300 0
ent_fire darkaa turnon
ent_create logic_timer
ent_fire logic_timer addoutput "targetname timear"
ent_fire timear toggle
ent_fire timear addoutput "refiretime .3"
ent_fire timear enable
ent_fire timear addoutput "startdisabled 0"
ent_fire timear addoutput "UseRandomTime 0"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 13 14 57,.4,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 414 14 412,.4,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 612 26 343,.2,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 24 443 562,.6,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 45 642 24,.8,-1"
ent_fire timear addoutput "ontimer darkaa,addoutput,fogcolor 27 473 64,1,-1"

ent_create env_smokestack
ent_fire env_smokestack addoutput "targetname smokee"
ent_fire smokee addoutput "BaseSpread 20"
ent_fire smokee addoutput "SpreadSpeed 10"
ent_fire smokee addoutput "Speed 10"
ent_fire smokee addoutput "StartSize 10"
ent_fire smokee addoutput "EndSize 10"
ent_fire smokee addoutput "rate 350"
ent_fire smokee addoutput "JetLength 5"
ent_fire smokee addoutput "rendercolor 255 0 0"
ent_fire smokee addoutput "renderamt 200"
ent_fire smokee addoutput "SmokeMaterial effects/combinemuzzle2.vmt"
ent_fire smokee turnon
ent_fire smokee setparent aaaa
ent_fire smokee setparentattachment hips

ent_create point_tesla
ent_fire point_Tesla addoutput "targetname ann"
ent_fire ann addoutput "m_soundname vo\npc\alyx\ohno_startle03.wav"
ent_fire ann dospark:1

ent_create env_entity_dissolver
ent_fire env_entity_dissolver addoutput "target aaaa"
ent_fire env_entity_dissolver addoutput "magnitude 250"
ent_fire env_entity_dissolver addoutput "dissolvetype 0"
ent_fire env_entity_dissolver dissolve aaaa 2 2

ent_fire smokee clearparent

ent_create logic_timer
ent_fire logic_timer addoutput "targetname timer"
ent_fire timer toggle
ent_fire timer addoutput "refiretime 1"
ent_fire timer enable
ent_fire timer addoutput "startdisabled 0"
ent_fire timer addoutput "UseRandomTime 0"
ent_fire timer addoutput "ontimer smokee,addoutput,rendercolor 255 0 0,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,startsize 90,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,basespread 35,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,spreadspeed 1200,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,endsize 60,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,rate 1500,3,-1"
ent_fire timer addoutput "ontimer smokee,addoutput,jetlength 70,3,-1"

ent_create env_explosion
ent_fire env_explosion addoutput "targetname tot"
ent_fire tot addoutput "iMagnitude 15000"
ent_fire tot addoutput "iRadiusOverride 15000"
ent_fire tot addoutput "rendermode 0"
ent_fire tot addoutput "fireballsprite effects/combinemuzzle2"
ent_fire tot explode 4.5 4.5

ent_create env_shake
ent_fire env_shake addoutput "targetname yoot"
ent_Fire yoot addoutput "Amplitude 16"
ent_fire yoot addoutput "radius 60000"
ent_Fire yoot addoutput "frequency 250"
ent_fire yoot addoutput "Duration 8"
ent_fire yoot StartShake 3.5 3.5



ent_Create env_fade

ent_fire env_fade addoutput "duration .20"
ent_fire env_fade addoutput "holdtime .3"
ent_fire env_fade addoutput "rendercolor 255 175 175"
ent_fire env_fade addoutput "renderamt 255"

give env_shake
ent_fire env_shake addoutput "targetname shake-"
ent_Fire shake- addoutput "Amplitude 16"
ent_fire shake- addoutput "radius 60000"
ent_fire shake- addoutput "spawnflags 5"
ent_Fire shake- addoutput "frequency 250"
ent_fire shake- addoutput "Duration 25"




ent_Create logic_timer
ent_fire logic_timer addoutput "targetname lt1"
ent_fire lt1 refiretime 4
ent_fire lt1 addoutput "ontimer env_fade,fade"
ent_fire lt1 addoutput "ontimer shake-,startshake"

ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_fire lt1 addoutput "ontimer player,setteam,1,3"
ent_fire lt1 addoutput "ontimer player,setteam,2,4"
ent_fire lt1 addoutput "ontimer player,setteam,3,5"
ent_Create point_Tesla
ent_fire point_Tesla addoutput "targetname annoy"
ent_Fire annoy addoutput "m_soundname vo/npc/vortigaunt/vortigese12.wav"
ent_Fire annoy dospark
ent_Fire lt1 addoutput "ontimer annoy,dospark,2"



ent_fire weapon_physgun ignite
ent_fire weapon_smg1 ignite
ent_fire weapon_tool ignite
ent_fire weapon_toolgun ignite
ent_fire weapon_ar2 ignite
ent_fire weapon_crowbar ignite
ent_fire weapon_stunstick ignite
ent_fire weapon_grenade ignite
ent_fire weapon_357 ignite
ent_fire hegrenade ignite
ent_fire weapon_hegrenade ignite
ent_fire weapon_slam ignite
ent_fire weapon_alyxgun ignite
ent_fire weapon_annabelle ignite
ent_fire weapon_bugbait ignite
ent_fire weapon_crossbow ignite
ent_fire weapon_frag ignite
ent_fire weapon_physcannon ignite
ent_fire weapon_pistol ignite
ent_fire weapon_c4 ignite
ent_fire weapon_rpg ignite
ent_fire weapon_shotgun ignite
ent_fire weapon_cratemaker ignite
ent_fire weapon_freeze ignite
ent_fire weapon_propmaker ignite
ent_fire weapon_remover ignite
ent_fire weapon_spawn ignite
ent_fire weapon_AK47 ignite
ent_fire weapon_AUG ignite
ent_fire weapon_AWP ignite
ent_fire weapon_DEagle ignite
ent_fire weapon_Famas ignite
ent_fire weapon_FiveSeven ignite
ent_fire weapon_Galil ignite
ent_fire weapon_Glock ignite
ent_fire weapon_M3 ignite
ent_fire weapon_M4A1 ignite
ent_fire weapon_m249 ignite
ent_fire weapon_knife ignite
ent_fire weapon_USP ignite
ent_fire weapon_deagle ignite
ent_fire weapon_glock ignite
ent_fire weapon_elites ignite
ent_fire weapon_elite ignite
ent_fire weapon_Mac10 ignite
ent_fire weapon_MP5Navy ignite
ent_fire weapon_P90 ignite
ent_fire weapon_p228 ignite
ent_fire weapon_Scout ignite
ent_fire weapon_sg552 ignite
ent_fire weapon_TMP ignite
ent_fire weapon_ump45 ignite
ent_fire weapon_USP ignite
ent_fire weapon_xm1014 ignite
ent_fire weapon_phys ignite
ent_fire weapon_laser ignite
ent_fire weapon_babygun ignite
ent_fire weapon_catcher ignite
ent_fire weapon_melongun ignite
ent_fire weapon_supercatcher ignite
ent_fire weapon_boltlauncher ignite
ent_fire weapon_normalsniper ignite
ent_fire weapon_pistol ignite
ent_fire weapon_tracedsniper ignite
ent_fire weapon_portal - hole ignite
ent_fire weapon_portal ignite
ent_fire weapon_portal ignite
ent_fire weapon_tpc_awp ignite
ent_fire weapon_tpc_deagle ignite
ent_fire weapon_tpc_mac10 ignite
ent_fire weapon_tpc_mp5 ignite
ent_fire weapon_tpc_p90 ignite
ent_fire weapon_tpc_shotgun ignite
ent_fire weapon_tpc_usp ignite
ent_fire weapon_parachute ignite
ent_fire weapon_canister ignite
ent_fire weapon_defencefence ignite
ent_fire weapon_combine_rave ignite
ent_fire weapon_weapon_mb ignite



test_dispatcheffect teslazap 700 8 99 10
ent_setname LAZER
ent_fire LAZER addoutput "angle 90"
test_dispatcheffect teslazap 700 8 99 10
ent_fire teslazap addoutput "angle 90"
test_dispatcheffect teslazap 700 8 99 10
ent_fire test_dispatcheffect addoutput "angle 90"
test_dispatcheffect teslazap 700 8 99 10



give env_Smokestack
ent_Fire env_Smokestack addoutput "classname mokest12"
ent_Fire mokest12 addoutput "basespread 100"
ent_Fire mokest12 addoutput "spreadspeed 500"
ent_Fire mokest12 addoutput "initial 5"
ent_Fire mokest12 addoutput "speed 500"
ent_Fire mokest12 addoutput "startsize 30"
ent_Fire mokest12 addoutput "endsize 30"
ent_Fire mokest12 addoutput "rate 500"
ent_Fire mokest12 addoutput "jetlength 100"
ent_Fire mokest12 addoutput "twist 500"
ent_Fire mokest12 addoutput "SmokeMaterial particle\fire.vmt"
ent_Fire mokest12 addoutput "angles 0 0 0"
ent_Fire mokest12 addoutput "rendermode 18"
ent_Fire mokest12 addoutput "renderamt 100"
ent_fire mokest12 addoutput "rendermode 18"
ent_Fire mokest12 addoutput "rendercolor 0 255 0"
ent_Fire mokest12 turnon
ent_fire mokest12 setparent !activator



prop_dynamic_create vortigaunt
ent_setname vort
ent_fire vort setdefaultanimation heal_cycle
ent_fire vort setanimation heal_cycle
developer 0

give env_Smokestack
ent_Fire env_smokestack addoutput "basespread 2"
ent_Fire env_smokestack addoutput "spreadspeed 10"
ent_Fire env_smokestack addoutput "initial 0"
ent_Fire env_smokestack addoutput "speed 10"
ent_Fire env_smokestack addoutput "startsize 12"
ent_Fire env_smokestack addoutput "endsize 12"
ent_Fire env_smokestack addoutput "rate 300"
ent_Fire env_smokestack addoutput "windangle 360"
ent_Fire env_smokestack addoutput "windspeed 900"
ent_Fire env_smokestack addoutput "jetlength 10"
ent_Fire env_smokestack addoutput "twist 0"
ent_Fire env_smokestack addoutput "SmokeMaterial particle\fire"
ent_Fire env_smokestack addoutput "rendermode 18"
ent_Fire env_smokestack addoutput "renderamt 100"
ent_fire env_smokestack addoutput "rendermode 18"
ent_Fire env_smokestack addoutput "rendercolor 255 140 0"
ent_Fire env_smokestack turnon
ent_fire env_smokestack setparent vort
ent_fire env_smokestack setparentattachment ladel_attachment
ent_Setname ptstarget
ent_create point_hurt
ent_fire point_hurt addoutput "DamageType 32768"
ent_fire point_hurt addoutput "DamageRadius 400"
ent_fire point_hurt addoutput "damage 10000"
ent_fire point_hurt addoutput "DamageTarget ptstarget"
ent_fire point_hurt hurt
wait
wait
test_dispatcheffect teslazap 999 999 999 9
ent_create env_entity_dissolver
ent_fire env_entity_dissolver dissolve ptstarget
ent_fire ptstarget addoutput "targetname notarget"
ent_fire point_hurt kill
ent_create Env_explosion
ent_fire env_explosion addoutput "iMagnitude 0"
ent_fire env_explosion addoutput "spawnflags 4"
ent_fire env_explosion addoutput "spawnflags 8"
ent_fire env_explosion addoutput "spawnflags 16"
ent_fire env_explosion addoutput "spawnflags 64"
ent_fire env_explosion addoutput "spawnflags 256"
ent_fire env_explosion addoutput "iRadiusOverride 0"
ent_fire Env_explosion explode
ent_fire Env_explosion explode
ent_fire Env_explosion explode
ent_fire Env_explosion explode
ent_fire Env_explosion explode
ent_fire Env_explosion explode
prop_physics_create props_junk/propane_tank001a.mdl
ent_setname bang
prop_physics_create props_junk/propane_tank001a.mdl
ent_setname bang
prop_physics_create props_junk/propane_tank001a.mdl
ent_setname bang
ent_fire bang break
ent_fire Env_explosion kill

ent_create point_tesla
ent_fire point_Tesla addoutput "targetname ann"
ent_fire ann addoutput "m_soundname vo\npc\vortigaunt\pleasure.wav"
ent_fire ann dospark:1


//tesla point
ent_create point_tesla
ent_fire point_tesla addoutput "targetname godd"
ent_fire godd addoutput "texture sprites/laserbeam.vmt"
ent_fire godd addoutput "m_color 0 255 0"
ent_fire godd addoutput "m_flradius 1050"
ent_fire godd addoutput "beamcount_min 10"
ent_fire godd addoutput "beamcount_max 15"
ent_fire godd addoutput "thick_min 1"
ent_fire godd addoutput "thick_max 8"
ent_fire godd addoutput "lifetime_min .5"
ent_fire godd addoutput "lifetime_max 1.5"
ent_fire godd addoutput "interval_min 1"
ent_fire godd addoutput "interval_max 2"
ent_fire godd turnon




ent_create logic_timer
ent_fire logic_timer addoutput "targetname teselatimerr"
ent_fire teselatimerr toggle
ent_fire teselatimerr addoutput "refiretime 1"
ent_fire teselatimerr enable
ent_fire teselatimerr addoutput "startdisabled 0"
ent_fire teselatimerr addoutput "UseRandomTime 0"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.1"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.2"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.3"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.4"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.5"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.6"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.7"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.8"
ent_fire teselatimerr addoutput "ontimer godd,dospark,.9"
ent_fire teselatimerr addoutput "ontimer godd,dospark,1"




ent_create env_fire
ent_fire env_fire addoutput "targetname hold"
ent_fire hold addoutput "health 9000"
ent_fire hold addoutput "firesize 200"
ent_fire hold addoutput "fireattack .5"
ent_fire hold addoutput "damagescale 50"
ent_fire hold startfire
ent_fire hold enable

=============================================================================================================================
00000000070000000700000070000007000000070000000700000007
=============================================================================================================================

vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

"*" "Aimvec -> Colt" "ultrakill"
"*" "Aimvec -> AK" "modelaim 0;AK"
"*" "Aimvec -> Aug/Sig" "modelaim 0;Sig"
"*" "Aimvec -> MP5" "modelaim 0;Mp5"
"*" "Aimvec -> USP" "modelaim 0;Usp"
"*" "Aimvec -> Deagle" "modelaim 0;Deagle"
"*" "Aimvec -> AWP" "modelaim 0;Scout"



rcl_usp "recoil 2.5; nospread 999"
alias rcl_usp "recoil 2.5; nospread 999"

rcl_p228 "recoil 1"
alias rcl_p228 "recoil 1"

rcl_deagle "recoil 2.3; nospread 999"
alias rcl_deagle "recoil 2.3; nospread 999"

rcl_fiveseven "recoil 1; nospread 999"
alias rcl_fiveseven "recoil 1; nospread 999"

rcl_elite "recoil 1.2; nospread 999"
alias rcl_elite "recoil 1.2; nospread 999"

rcl_m3 "recoil 0.1; nospread 999"
alias rcl_m3 "recoil 0.1; nospread 999"

rcl_xm1014 "recoil 0.7; nospread 999"
alias rcl_xm1014 "recoil 0.7; nospread 999"

rcl_scout "recoil 1; nospread 999"
alias rcl_scout "recoil 1; nospread 999"

rcl_awp "recoil 1; nospread 999"
alias rcl_awp "recoil 1; nospread 999"

rcl_m4a1 "recoil 1; nospread 999"
alias rcl_m4a1 "recoil 1; nospread 999"

rcl_ak47 "recoil 1; nospread 999"

Function Ak47 {recoil} as long

"ak47" sub.recoil 0.00 slient=1
Function Ak47 {recoil} as long

"ak47" sub.recoil 0.00 slient=1



Function M4a1 {recoil} as long

"M4a1" sub.recoil 0.00 slient=1



Function AWP {recoil} as long

"AWP" sub.recoil 0.00 slient=1


Function USP {recoil} as long

"USP" sub.recoil 0.00 slient=1


Function Deagle {recoil} as long

"deagle" sub.recoil 0.00 slient=1


Function Galil {recoil} as long

"Galil" sub.recoil 0.00 slient=1



Function Famas {recoil} as long


"Famas" sub.recoil 0.00 slient=1



Function Glock {recoil} as long


"Glock" sub.recoil 0.00 slient=1



Function mp5 {recoil} as long

"mp5" sub.recoil 0.00 slient=1



recoil_usp "aim_thru 1;shoot 2;nospread 1"
recoil_glock18 "aim_thru 0;shoot 2;nospread 3;"
recoil_deagle "aim_thru 1;shoot 2;nospread 1;FFireBulletPointer $019024C0"
recoil_p228 "aim_thru 2;shoot 1;nospread 3"
recoil_elite "aim_thru 2;shoot 2;nospread 2;FFireBulletPointer $019024C0"
recoil_fiveseven "aim_thru 3;shoot 3;nospread 3;FFireBulletPointer $019024C0"
recoil_xm1014 "aim_thru 0;shoot 1;nospread 0"
recoil_m3 "aim_thru 0;shoot 2;nospread 2"
recoil_mp5 "FFireBulletPointer $019024C0"
recoil_tmp "FFireBulletPointer $019024C0"
recoil_p90 "FFireBulletPointer $019024C0"
recoil_mac10 "FFireBulletPointer $019024C0;"
recoil_ump45 "FFireBulletPointer $019024C0"
recoil_ak47 "FFireBulletPointer $019024C0"
recoil_sg552 "FFireBulletPointer $019024C0"
recoil_m4a1 "FFireBulletPointer $019024C0"
recoil_galil "FFireBulletPointer $019024C0"
recoil_famas "FFireBulletPointer $019024C0"
recoil_aug "FFireBulletPointer $019024C0"
recoil_scout "aim_thru 1;shoot 2;nopread 2"
recoil_awp "aim_thru 1;shoot 2;nospread 3"
recoil_g3sg1 "aim_thru 0;shoot 2;nospread 0"
recoil_sg550 "aim_thru 2;shoot 1;nospread 3"
recoil_m249 "aim_thru 0;shoot 1;nospread 2"
recoil_knife "aim_thru 0;shoot 2;nospread 0"
recoil_tactical "SilentShot 1;aim_thru 0;shoot 0;nospread 0"
recoil_flashbang "aim_thru 0;shoot 0;nospread 0"
recoil_hegrenade "aim_thru 0;shoot 0;nospread 0"
recoil_smokegrenade "aim_thru 0;shoot 0;nospread 0"
recoil_c4 "aim_thru 0;shoot 0;nospread 0"



premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_M4a1;shoot" "1 8 2 8 5 3 4 9 1 9"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"
premiumcoder.Look "_Ak47;shoot" "1 0 5 7 9 7 6 3 1 2"

PremiumCoder Weapon Avadd

premiumcoder.M4A1 "avadd 0,255,0,0,0,-2.00"
premiumcoder.ak47 "avadd 10,255,-4.00,-4.00,0,-2.00"
premiumcoder.Deagle "avadd 4,255,2,2,0,-2.00"
premiumcoder.Glock "avadd -2,255,0,0,0,-2.00"
premiumcoder.M4A1 "avadd 0,255,0,0,0,-2.00"
premiumcoder.M4A1 "avadd 0,255,0,0,0,-2.00"
premiumcoder.M4A1 "avadd 0,255,0,0,0,-2.00"
premiumcoder.M4A1 "avadd 0,255,0,0,0,-2.00"




SilentAim1 "avadd 0 27.6401 5.4705 2.3426"
SilentAim2 "avadd 0 20.6166 5.4155 -1.2106"
SilentAim3 "avadd 0 17.7276 6.6759 0.4915"
SilentAim4 "avadd 0 25.2829 14.5453 -2.5630"
SilentAim5 "avadd 0 27.4380 7.2746 2.8117"
SilentAim6 "avadd 0 26.7746 10.3014 1.2062"
SilentAim7 "avadd 0 27.5129 8.4108 1.8956"
SilentAim8 "avadd 0 18.8892 8.7247 -1.5195"
SilentAim9 "avadd 0 26.2004 6.9273 0.1841"
SilentAim10 "avadd 0 26.4452 14.7086 1.2296"
SilentAim11 "avadd 0 20.7666 13.7976 0.7275"
SilentAim12 "avadd 0 21.5931 9.9220 -1.2733"
SilentAim13 "avadd 0 26.2154 9.9077 1.4853"
SilentAim14 "avadd 0 18.5257 13.6145 1.9880"
SilentAim15 "avadd 0 20.6855 12.2191 1.5248"



Recoil1 "avadd 0 25.9524 6.2785 1.8735"
Recoil2 "avadd 0 24.4060 7.9007 0.9620"
Recoil3 "avadd 0 24.7381 6.2183 0.8666"
Recoil4 "avadd 0 21.8741 8.2715 0.4246"
Recoil5 "avadd 0 21.8410 10.4300 1.6355"
Recoil6 "avadd 0 24.5660 6.2279 -2.3724"
Recoil7 "avadd 0 23.7299 9.9924 0.4654"
Recoil8 "avadd 0 26.6035 10.3481 -1.7617"
Recoil9 "avadd 0 24.8352 9.8613 1.8191"
Recoil10 "avadd 0 25.4326 14.6032 -1.4697"
Recoil11 "avadd 0 20.3250 12.7406 1.7937"
Recoil12 "avadd 0 28.5499 7.3972 1.4590"
Recoil13 "avadd 0 21.3995 11.2437 0.7519"
Recoil14 "avadd 0 29.9188 13.3919 1.7479"
Recoil15 "avadd 0 24.3757 12.8081 0.3945"


// AIM T1 -
#
aimt1 rcl_ak47 "recoil 1.73"
aimt1 rcl_famas "recoil 1.05"
aimt1 rcl_m4a1 "recoil 1.73"
aimt1 rcl_galil "recoil 0.85"
aimt1 rcl_glock18 "recoil 1"
aimt1 rcl_usp "recoil 1"
aimt1 rcl_deagle "recoil 0.2"
aimt1 rcl_awp "recoil 1"
#
//AIM T2 -
aimt2 rcl_ak47 "recoil 1.77"
aimt2 rcl_famas "recoil 1.55"
aimt2 rcl_m4a1 "recoil 1.77"
aimt2 rcl_galil "recoil 0.87"
aimt2 rcl_glock18 "recoil 1.1"
aimt2 rcl_usp "recoil 1"
aimt2 rcl_deagle "recoil 0.4"
aimt2 rcl_awp "recoil 1.1"
#
//AIM T3 + AvAdd -
aimt3 rcl_ak47 "recoil 1.80";avadd 0 19.9 7.321 3.295;avadd 1 26.54 3.21 4.78
aimt3 rcl_famas "recoil 1.75"avadd 0 19.9 7.321 3.295;avadd 1 26.54 3.21 4.78
aimt3 rcl_m4a1 "recoil 1.80";avadd 0 20.76 6.89 4.02;avadd 1 25.7 4.56 4.5
aimt3 rcl_galil "recoil 0.9";avadd 0 19.9 7.321 3.295;avadd 1 26.54 3.21 4.78
aimt3 rcl_glock18 "recoil 1.2";avadd 0 22.47 6.73 2.16;avadd 1 26.72 6.26 4.00
aimt3 rcl_usp "recoil 1";avadd 0 22.47 6.73 2.16;avadd 1 26.72 6.26 4.00
aimt3 rcl_deagle "recoil 0.8";avadd 2 16.53 8.56 2.41;avadd 1 26.72 6.26 4.00
aimt3 rcl_awp "recoil 1.7";avadd 0 21.17 7.43 3.52;avadd 1 26.21 4.26 3.00
#
//AIM T4 + SETBURST
aimt4 rcl_ak47 "recoil 2.05";setburst ak47 "1 999 0.07 0.4 0.05 52"
aimt4 rcl_famas "recoil 1.99";setburst famas "1 999 1 0 0.07 0"
aimt4 rcl_m4a1 "recoil 2.1";setburst m4a1 "1 999 1 0 0.05 0"
aimt4 rcl_galil "recoil 1";setburst galil "1 999 0.01 0.01 0.02 0"
aimt4 rcl_glock18 "recoil 1.5";setburst glock18 "1 999 0.01 0.01 0.02 0"
aimt4 rcl_usp "recoil 1";setburst usp "1 999 0.01 0.01 0.02 0"
aimt4 rcl_deagle "recoil 2";setburst deagle "1 999 0.01 0.01 0.02 0"
aimt4 rcl_awp "recoil 2";setburst awp "1 999 1 0 0.45 28"


antirecoil 333.31;Nospread 1.10;recoil 2.71;ak47 avadd 1 999 0.06 0.16 0.000001 0;cl_pitchspeed 7.070
antirecoil 512.74;Nospread 0.71;recoil 2.10;m4a1 avadd 10 9 9 0 0 0 0;cl_pitchspeed 11.070
antirecoil 721.13;Nospread 1.25;recoil 3.00;deagle avadd 10 9 9 0 0 0 0;cl_pitchspeed 9.090
antirecoil 133.57;Nospread 0.90;recoil 1.90;usp avadd 10 9 9 0 0 0 0;cl_pitchspeed 5.050
antirecoil 121.27;Nospread 0.66;recoil 1.77;glock18 avadd 10 9 9 0 0 0 0;cl_pitchspeed 2.250
antirecoil 874.09;Nospread 1.65;recoil 2.90;awp avadd 10 9 9 0 0 0 0;cl_pitchspeed 99.090;cl_yawspeed 2.33


Ult-1 "avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;"
Ult-2 "avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;"
Ult-3 "avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;"
Ult-4 "avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;"
Ult-5 "avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;"
Ult-6 "avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;"


wwclconfig_check recoil_usp recoil 1.3;nospread 2"
wwclconfig_check recoil_glock18 recoil 1.3;nospread 2"
wwclconfig_check recoil_deagle recoil 1.3;nospread 2"
wwclconfig_check recoil_p228 recoil 1.3;nospread 2"
wwclconfig_check recoil_elite recoil 1.3;nospread 2"
wwclconfig_check recoil_fiveseven recoil 1.3;nospread 2"
wwclconfig_check recoil_xm1014 recoil 1.3;nospread 2"
wwclconfig_check recoil_m3 recoil 1.3;nospread 2"
wwclconfig_check recoil_mp5 recoil 1.3;nospread 2"
wwclconfig_check recoil_famas recoil 1.2;nospread 2"
wwclconfig_check recoil_tmp recoil 1.2;nospread 2"
wwclconfig_check recoil_p90 recoil 1.2;nospread 2"
wwclconfig_check recoil_mac10 recoil 1.2;nospread 2"
wwclconfig_check recoil_ump45 recoil 1.2;nospread 2"
wwclconfig_check recoil_ak47 recoil 1.9;nospread 2"
wwclconfig_check recoil_sg552 recoil 1.8;nospread 2"
wwclconfig_check recoil_m4a1 recoil 1.74;nospread 2"
wwclconfig_check recoil_aug recoil 1.7;nospread 2"
wwclconfig_check recoil_scout recoil 1.2;nospread 2"
wwclconfig_check recoil_awp recoil 1.3;nospread 2"
wwclconfig_check recoil_g3sg1 recoil 1.2;nospread 2"
wwclconfig_check recoil_sg550 recoil 1.2;nospread 2"
wwclconfig_check recoil_m249 recoil 1.7;nospread 2"
wwclconfig_check recoil_knife recoil 1.2;nospread 2"
wwclconfig_check recoil_flashbang " "
wwclconfig_check recoil_hegrenade " "
wwclconfig_check recoil_smokegrenade " "
wwclconfig_check recoil_c4 " "
wwclconfig_check recoil_tactical recoil 1.3;nospread 2"



wwclconfig_check_bullet_head_aim_dead "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
wwclconfig_check_bullet_head_aim_dead "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
wwclconfig_check_bullet_head_aim_dead "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
wwclconfig_check_bullet_head_aim_dead "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
wwclconfig_check_bullet_head_aim_dead "avadd 0 21.9 6 2; avadd 1 27 6 2"
wwclconfig_check recoilSw_usp "recoil 0.27"
wwclconfig_check recoilSw_glock18 "recoil 0.25"
wwclconfig_check recoilSw_deagle "recoil 0.16"
wwclconfig_check recoilSw_p228 "recoil 0.37"
wwclconfig_check recoilSw_elite "recoil 0.39"
wwclconfig_check recoilSw_fiveseven "recoil 0.42"
wwclconfig_check recoilSw_xm1014 "recoil 1.8"
wwclconfig_check recoilSw_m3 "recoil 1.83"
wwclconfig_check recoilSw_mp5 "recoil 1.6892"
wwclconfig_check recoilSw_FamaS "recoil 1.32"
wwclconfig_check recoilSw_tmp "recoil 1.66"
wwclconfig_check recoilSw_p90 "recoil 1.709"
wwclconfig_check recoilSw_mac10 "recoil 1.71"
wwclconfig_check recoilSw_ump45 "recoil 1.72"
wwclconfig_check recoilSw_ak47 "recoil 1.710201"
wwclconfig_check recoilSw_sg552 "recoil 1.739"
wwclconfig_check recoilSw_m4a1 "recoil 1.62"
wwclconfig_check recoilSw_aug "recoil 1.718"
wwclconfig_check recoilSw_scout "recoil 1.7"
wwclconfig_check recoilSw_awp "recoil 1.77"
wwclconfig_check recoilSw_g3sg1 "recoil 0.018"
wwclconfig_check recoilSw_sg550 "recoil 0.027"
wwclconfig_check recoilSw_m249 "recoil 1.82"
wwclconfig_check recoilSw_knife "recoil 0.282"
wwclconfig_check recoilSw_flashbang "recoil 1.282"
wwclconfig_check recoilSw_hegrenade "recoil 1.282"
wwclconfig_check recoilSw_smokegrenade "recoil 1.282"
wwclconfig_check recoilSw_c4 "recoil 0.0"
wwclconfig_check recoilSw_tactical "recoil 0.282"
wwclconfig_check recoilSw_ "recoil 0.302"


// WWCONFIG_CHECK RCL

wwclconfig_check rcl_mp5 "recoil 1.2"
wwclconfig_check rcl_tmp "recoil 0.8"
wwclconfig_check rcl_p90 "recoil 1.6"
wwclconfig_check rcl_ump45 "recoil 1.1"
wwclconfig_check rcl_m249 "recoil 1.85"
wwclconfig_check rcl_ak47 "recoil 1.73"
wwclconfig_check rcl_famas "recoil 1.05"
wwclconfig_check rcl_m4a1 "recoil 1.73"
wwclconfig_check rcl_galil "recoil 0.85"
wwclconfig_check rcl_sg550 "recoil 0.9"
wwclconfig_check rcl_g3sg1 "recoil 2"
wwclconfig_check rcl_aug "recoil 1.6"
wwclconfig_check rcl_mac10 "recoil 1.58"
wwclconfig_check rcl_sg552 "recoil 1.74"
wwclconfig_check rcl_glock18 "recoil 1"
wwclconfig_check rcl_usp "recoil 1"
wwclconfig_check rcl_p228 "recoil 1"
wwclconfig_check rcl_deagle "recoil 0.2"
wwclconfig_check rcl_fiveseven "recoil 1"
wwclconfig_check rcl_elite "recoil 1.2"
wwclconfig_check rcl_m3 "recoil 0.1"
wwclconfig_check rcl_xm1014 "recoil 0.7"
wwclconfig_check rcl_scout "recoil 1"
wwclconfig_check rcl_awp "recoil 1"
wwclconfig_check rcl_tactical "recoil 1"
wwclconfig_check rcl_knife "recoil 0.1"
wwclconfig_check rcl_hegrenade "recoil 0.1"
wwclconfig_check rcl_flashbang "recoil 0.1"
wwclconfig_check rcl_smokegrenade "recoil 0.1"
wwclconfig_check rcl_c4 "recoil 0.1"
wwclconfig_check rcl_ ";"


- Sound Hack By TodoCS - ESPECIAL PARA SHUTEAR

s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polysize "0"
s_polykeep "0"
s_reflect "0"
s_reverb "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_usepvs "0"
s_verbwet "0.25"
volume "2"
voice_scale "0.750000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_loopback "1"
voice_avggain "0.500"
voice_maxgain "2"
suitvolume "0.250000"
_snd_mixahead "0.1"
Epecial Code By TodoCS
SHTodoCS "+60;wait;wait;-15"
Finish Code


vector sxe_deagle "gsaim 1;avclear;id-stand;id-duck;id-walk;id-run;id-duckmove;id-jump"
vector id-stand "avp 0 19.12 6.35 0.54"
vector id-duck "avp 1 23.6 5.1 2.25"
vector id-walk "avp 2 19.12 6.25 0.44"
vector id-run "avp 3 19.12 6.35 0.44"
vector id-duckmove "avp 4 23.6 5.3 1.85"
vector id-jump "avp 5 12.63 6.28 0.84"

vector sxe_m4a1 "gsaim 1;avclear;im4-stand;im4-duck;im4-walk;im4-run;im4-duckmove;im4-jump"
vector im4-stand "avp 0 19.183 6.3831 3.515"
vector im4-duck "avp 1 23.713 6.0119 2.074"
vector im4-walk "avp 2 19.083 6.4831 3.115"
vector im4-run "avp 3 18.983 6.5831 3.315"
vector im4-duckmove "avp 4 23.713 6.2119 1.874"
vector im4-jump "avp 5 12.183 6.4831 0.815"

vector sxe_ak47 "gsaim 1;avclear;iak-stand;iak-duck;iak-walk;iak-run;iak-duckmove;iak-jump"
vector iak-stand "avp 0 19.19 6.23 1.257"
vector iak-duck "avp 1 22.89 6.986 2.513"
vector iak-walk "avp 2 19.19 6.53 1.157"
vector alias iak-run "avp 3 19.19 6.83 1.057"
vector iak-duckmove "avp 4 22.0604 7.1021 2.078"
vector iak-jump "avp 5 11.01 5.22 1.81"


DEFINE_DELTA( flTimeStepSound, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
DEFINE_DELTA( velocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( velocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( m_flNextAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),

DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
DEFINE_DELTA( velocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( ammo_nails, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_shells, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_cells, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_rockets, DT_SIGNED | DT_INTEGER, 10, 1.0 ),

DEFINE_DELTA( m_iId, DT_INTEGER, 5, 1.0 ),

DEFINE_DELTA( punchangle[2], DT_SIGNED | DT_FLOAT, 21, 8.0 ),
DEFINE_DELTA( flags, DT_INTEGER, 32, 1.0 ), // Cut to 3 bits?
DEFINE_DELTA( weaponanim, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( health, DT_SIGNED | DT_FLOAT, 10, 1.0 ), // Cut # of bits?
DEFINE_DELTA( maxspeed, DT_FLOAT, 16, 10.0 ),
DEFINE_DELTA( flDuckTime, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( view_ofs[2], DT_SIGNED | DT_FLOAT, 10, 4.0 ),
DEFINE_DELTA( punchangle[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( punchangle[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( viewmodel, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( weapons, DT_INTEGER, 32, 1.0 ),

DEFINE_DELTA( pushmsec, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( deadflag, DT_INTEGER, 3, 1.0 ),
DEFINE_DELTA( fov, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( physinfo, DT_STRING, 1, 1.0 ),
DEFINE_DELTA( bInDuck, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( flSwimTime, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( waterjumptime, DT_INTEGER, 15, 1.0 ),
DEFINE_DELTA( waterlevel, DT_INTEGER, 2, 1.0 ),

DEFINE_DELTA( iuser1, DT_INTEGER, 3, 1.0 ),
DEFINE_DELTA( iuser2, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( iuser3, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 ),

DEFINE_DELTA( vuser2[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser2[1], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser2[2], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( vuser3[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser3[1], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser3[2], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( vuser4[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser4[1], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( fuser2, DT_FLOAT, 14, 1.0 )
}

entity_state_t gamedll Entity_Encode
{
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( movetype, DT_INTEGER, 4, 1.0 ),
DEFINE_DELTA( solid, DT_SHORT, 3, 1.0 ),
DEFINE_DELTA( mins[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( endpos[0], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( endpos[1], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( endpos[2], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[0], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[1], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[2], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( impacttime, DT_TIMEWINDOW_BIG, 13, 100.0 ),
DEFINE_DELTA( starttime, DT_TIMEWINDOW_BIG, 13, 100.0 ),

DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( eflags, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
DEFINE_DELTA( skin, DT_SHORT | DT_SIGNED, 9, 1.0 ),
DEFINE_DELTA( controller[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[2], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( scale, DT_FLOAT, 16, 256.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( aiment, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( basevelocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 )
}

entity_state_player_t gamedll Player_Encode
{
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( gaitsequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( movetype, DT_INTEGER, 4, 1.0 ),
DEFINE_DELTA( solid, DT_SHORT, 3, 1.0 ),
DEFINE_DELTA( mins[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
// DEFINE_DELTA( team, DT_INTEGER, 4, 1.0 )
// DEFINE_DELTA( playerclass, DT_INTEGER, 4, 1.0 )
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
DEFINE_DELTA( skin, DT_SHORT | DT_SIGNED, 9, 1.0 ),
DEFINE_DELTA( controller[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[2], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( scale, DT_FLOAT, 16, 256.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( friction, DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( usehull, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( gravity, DT_SIGNED | DT_FLOAT, 16, 32.0 ),
DEFINE_DELTA( aiment, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( basevelocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( spectator, DT_INTEGER, 1, 1.0 )

DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 )
}

custom_entity_state_t gamedll Custom_Encode
{
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( skin, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA_POST( scale, DT_FLOAT, 8, 1.0, 0.1 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA_POST( animtime, DT_FLOAT, 8, 1.0, 0.1 )
}

usercmd_t none
{
DEFINE_DELTA( lerp_msec, DT_SHORT, 9, 1.0 ),
DEFINE_DELTA( msec, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( viewangles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( viewangles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( buttons, DT_SHORT, 16, 1.0 ),
DEFINE_DELTA( forwardmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( lightlevel, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( sidemove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( upmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( impulse, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( viewangles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( impact_index, DT_INTEGER, 6, 1.0 ),
DEFINE_DELTA( impact_position[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( impact_position[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( impact_position[2], DT_SIGNED | DT_FLOAT, 16, 8.0 )
}

weapon_data_t none
{
DEFINE_DELTA( m_flTimeWeaponIdle, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextPrimaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextReload, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_fNextAimBonus, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextSecondaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_iClip, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( m_flPumpTime, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_fInSpecialReload, DT_INTEGER, 2, 1.0 ),
DEFINE_DELTA( m_fReloadTime, DT_FLOAT, 16, 100.0 ),
DEFINE_DELTA( m_fInReload, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( m_fAimedDamage, DT_FLOAT, 22, 1000.0 ),
DEFINE_DELTA( m_fInZoom, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( m_iWeaponState, DT_INTEGER, 7, 1.0 )
DEFINE_DELTA( m_iId, DT_INTEGER, 5, 1.0 )
DEFINE_DELTA( fuser1, DT_SIGNED | DT_FLOAT, 22, 1000.0 ),
DEFINE_DELTA( fuser2, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
DEFINE_DELTA( fuser3, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
DEFINE_DELTA( iuser1, DT_SIGNED | DT_INTEGER, 16, 128.0 )
}

event_t none
{
DEFINE_DELTA( entindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( bparam1, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( bparam2, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( fparam1, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
DEFINE_DELTA( fparam2, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
DEFINE_DELTA( iparam1, DT_INTEGER | DT_SIGNED, 18, 1.0 ),
DEFINE_DELTA( iparam2, DT_INTEGER | DT_SIGNED, 18, 1.0 ),
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( ducking, DT_INTEGER, 1, 1.0 )



run "user32dll"
runmax "20"
last "0"
ftp -filetransfer
bind "f3" "sxe_screenoff;Fullupdated ; wait; motdfile echo.txt; cl_showfps 0; motd_write [AntiScreenShot Activated]; developer 1; motd; developer 0; motdfile motd.txt; speak activated"
Screen: -1




HeadshotAim1 "avadd 0 26.2833 9.5918 0.3265"
SX3 HeadshotAim2 "avadd 0 25.2246 5.5043 -1.2184"
SX3 HeadshotAim3 "avadd 0 16.5865 5.6760 -1.5565"
SX3 HeadshotAim4 "avadd 0 23.8757 6.7406 -1.5188"
SX3 HeadshotAim5 "avadd 0 25.6473 7.2678 1.9104"
SX3 HeadshotAim6 "avadd 0 28.2813 12.3732 -2.7329"
SX3 HeadshotAim7 "avadd 0 19.9581 5.9818 -1.3291"
SX3 HeadshotAim8 "avadd 0 19.3942 11.4859 1.7528"
SX3 HeadshotAim9 "avadd 0 17.8917 9.3765 1.6523"
SX3 HeadshotAim10 "avadd 0 24.2841 15.5118 -1.3522"
SX3 HeadshotAim11 "avadd 0 23.6203 9.3192 0.7069"
SX3 HeadshotAim12 "avadd 0 28.6409 13.4831 -1.6179"
SX3 HeadshotAim13 "avadd 0 21.3428 11.6673 0.3081"
SX3 HeadshotAim14 "avadd 0 25.9290 10.5709 2.5761"
SX3 HeadshotAim15 "avadd 0 18.5492 13.5565 1.4416"
SX3 HeadshotAimsetup "avclear;HeadshotAim1;HeadshotAim2;HeadshotAim3;HeadshotAim4;HeadshotAim5;HeadshotAim6;HeadshotAim7;HeadshotAim8;HeadshotAim9;HeadshotAim10;HeadshotAim11;HeadshotAim12;HeadshotAim13;HeadshotAim14;HeadshotAim15;recoil 1.1;aim 1;nospread 2;#ex_interp 0.03;txt HeadshotAim AIM Script Loaded by TutosPC"



recoil_SX3_usp "recoil 1.9"
recoil_SX3_glock "recoil 1.31"
recoil_SX3_deagle "recoil 1.3"
recoil_SX3_ak47 "recoil 1.30"
recoil_SX3_mp5 "recoil 1.21"
recoil_SX3_m4a1 "recoil 1.49"
recoil_SX3_ak47 "recoil 1.36"
recoil_SX3_awp "recoil 0.31"
recoil_SX3_p90 "recoil 1.54"
recoil_SX3_knife "recoil 1.67"
recoil_SX3_tmp "recoil 1.51"
recoil_SX3_mac10 "recoil 1.16"
recoil_SX3_famas "recoil 0.72"
recoil_SX3_galil "recoil 0.55"

SX3 recoilSEC "avadd 0 17 13 0;avadd 1 25 13 0;avadd 2 25 11 2"
SX3 recoilSEC "avadd 0 21 16 0;avadd 1 20 12 1;avadd 2 22 13 2"
SX3 recoilSEC "avadd 0 21 15 0;avadd 1 22 9 0;avadd 2 25 10 2"
SX3 recoilSEC "avadd 0 23 17 -1;avadd 1 22 12 0;avadd 2 24 13 2"
SX3 recoilSEC "avadd 0 22 11 2;avadd 1 22 12 0;avadd 2 17 9 0"
SX3 recoilSEC "avadd 0 27 11 0"
SX3 recoilSEC "avadd 0 27 12 0"
SX3 recoilSEC "avadd 0 24 12 0"



1337 SX31 "avadd 0 18.3967 7.6492 0.5818;avadd 1 20.9774 9.7944 -1.7978"
1337 SX32 "avadd 0 28.2643 5.1807 0.6997;avadd 1 22.3099 6.4016 -1.6551"
1337 SX33 "avadd 0 25.7457 6.8877 -1.4908;avadd 1 29.2043 6.4126 0.7857"
1337 SX34 "avadd 0 22.3660 8.5101 -2.7016;avadd 1 21.2419 12.8575 -1.7258"
1337 SX35 "avadd 0 24.8013 10.8887 1.6257;avadd 1 29.4380 7.7466 2.7886"
1337 SX36 "avadd 0 19.5823 9.5038 -1.3711;avadd 1 26.5950 10.9138 1.3641"
1337 SX37 "avadd 0 25.6915 5.1775 1.6930;avadd 1 23.5060 8.1801 1.1981"
1337 SX38 "avadd 0 27.6210 11.7596 1.2734;avadd 1 23.4718 13.6450 1.7033"
1337 SX39 "avadd 0 24.8309 11.5615 1.5744;avadd 1 18.2692 9.6716 1.7226"
1337 SX310 "avadd 0 18.7199 14.6809 -1.8444;avadd 1 20.6772 10.1926 -1.5063"
1337 SX311 "avadd 0 28.4287 9.1987 0.6109;avadd 1 28.6672 9.5555 2.7744"
1337 SX312 "avadd 0 21.2973 8.2867 -1.9051;avadd 1 28.6172 10.6081 1.8255"
1337 SX313 "avadd 0 23.4827 12.5139 0.8640;avadd 1 29.4129 13.6199 2.2650"
1337 SX314 "avadd 0 28.6259 9.3053 2.9453;avadd 1 29.3971 11.3117 2.2408"
1337 SX315 "avadd 0 25.7767 10.4725 2.6068;avadd 1 28.1787 11.3889 2.7135"
1337 SX3setup "avclear;SX31;SX32;SX33;SX34;SX35;SX36;SX37;SX38;SX39;SX310;SX311;SX312;SX313;SX314;SX315;recoil 1.1;aim 1;nospread 2;#ex_interp 0.03;txt SX3 AIM Script Loaded by TutosPC"



Special SX3RAGEAIM1 "avadd 0 26.1655 15.8030 -1.3884"
Special SX3RAGEAIM2 "avadd 0 28.3395 13.2429 0.8025"
Special SX3RAGEAIM3 "avadd 0 25.2652 13.4643 3.5298"
Special SX3RAGEAIM4 "avadd 0 23.6141 12.6814 1.5274"
Special SX3RAGEAIM5 "avadd 0 27.2541 14.9713 3.5407"
Special SX3RAGEAIMsetup "avclear;SX3RAGEAIM1;SX3RAGEAIM2;SX3RAGEAIM3;SX3RAGEAIM4;SX3RAGEAIM5;recoil 0.9;aim 1;nospread 2;txt SX3RAGEAIM AIM Script Loaded by TutosPC"



burst_add AK47 1 10 1 0 0.05 0
burst_add AK47 2 20 0.25 0.35 0.05 0
burst_add AK47 3 50 0.15 0.45 0.05 4
burst_add AK47 4 999 0.07 0.4 0.05 52
burst_add AUG 1 30 1 0 0.05 0
burst_add AUG 2 60 0.25 0.35 0.05 0
burst_add AUG 3 110 0.15 0.45 0.05 4
burst_add AUG 4 999 0.05 0.43 0.2 12
burst_add AWP 1 3 1 0 0.02 0
burst_add AWP 2 5 1 0 0.04 16
burst_add AWP 3 999 1 0 0.45 28
burst_add C4 1 999 1 0 0 2
burst_add DEAGLE 1 999 0.01 0.01 0.02 0
burst_add ELITE 1 15 0.01 0.01 0.02 0
burst_add ELITE 2 999 0.07 0.15 0.05 0
burst_add FIVESEVEN 1 999 0.01 0.01 0.02 0
burst_add FLASHBANG 1 999 1 0 0 2
burst_add G3SG1 1 3 1 0 0.02 0
burst_add G3SG1 2 5 1 0 0.02 16
burst_add G3SG1 3 120 1 0 0.05 60
burst_add G3SG1 4 999 0.05 0.4 0.05 60
burst_add GLOCK 1 999 0.01 0.01 0.02 0
burst_add HE 1 999 1 0 0 2
burst_add KNIFE 1 3 1 0 0 0
burst_add KNIFE 2 999 1 0 0.1 2
burst_add M249 1 45 1 0 0.05 0
burst_add M249 2 999 0.05 0.5 0.05 4
burst_add LEONE 1 999 1 0 0.2 0
burst_add M4A1 1 10 1 0 0.05 0
burst_add M4A1 2 20 0.25 0.35 0.05 0
burst_add M4A1 3 80 0.15 0.45 0.05 0
burst_add M4A1 4 999 0.07 0.4 0.05 4
burst_add MAC10 1 40 1 0 0.05 0
burst_add MAC10 2 120 0.35 0.25 0.04 0
burst_add MAC10 3 999 0.11 0.25 0.05 4
burst_add MP5 1 40 1 0 0.05 0
burst_add MP5 2 120 0.45 0.25 0.05 0
burst_add MP5 3 999 0.11 0.25 0.05 4
burst_add P228 1 999 0.01 0.01 0.02 0
burst_add P90 1 20 1 0 0.05 0
burst_add P90 2 120 0.1 0.25 0.05 0
burst_add P90 3 999 0.11 0.25 0.05 4
burst_add SCOUT 1 3 1 0 0.02 0
burst_add SCOUT 2 5 1 0 0.04 16
burst_add SCOUT 3 999 1 0 0.45 28
burst_add SG550 1 3 1 0 0.02 0
burst_add SG550 2 30 1 0 0.04 16
burst_add SG550 3 999 0.3 0.1 0.05 60
burst_add SG552 1 30 1 0 0.05 0
burst_add SG552 2 60 0.25 0.35 0.05 0
burst_add SG552 3 110 0.15 0.45 0.05 8
burst_add SG552 4 999 0.05 0.43 0.2 12
burst_add SMOKE 1 999 1 0 0 2
burst_add TMP 1 20 1 0 0 0
burst_add TMP 2 100 0.3 0.3 0.02 0
burst_add TMP 3 999 0.1 0.3 0.05 4
burst_add UMP45 1 40 1 0 0.05 0
burst_add UMP45 1 120 0.45 0.25 0.05 0
burst_add UMP45 1 999 0.11 0.25 0.05 4
burst_add USP 1 999 0.01 0.01 0.02 0
burst_add 12GUAGE 1 999 1 0 0.2 0



Anti-Recoil; Recoil;spread(*)aim&shootAttack_Glock18 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_P228 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Deagle )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_FiveSeven )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Elite )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_M3 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Xm1014 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Mac10 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Tmp )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Mp5Navy )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Ump45 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_P90 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Famas )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Galil )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_M4a1 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Ak47 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Sg552 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Aug )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Scout )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Awp )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Sg550 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_G3sg1 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_M249 )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"
Anti-Recoil; Recoil;spread(*)aim&shootAttack_Knife )( alias );aim_Draw_avadd;headshot 1;recoil 1;Spread 1"


recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
nrecoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"



head_weapon v_usp.mdl 1 60.0 45.5 35 5 0
head_weapon v_glock.mdl 1 55.5 45.5 30 7 35
head_weapon v_deagle.mdl 1 60.0 40.5 35 6 20
head_weapon v_galil.mdl 1 55.5 40.5 50 6 150
head_weapon v_famas.mdl 1 55.5 40.5 50 6 100
head_weapon v_mp5.mdl 1 55.5 40.5 50 5 100
head_weapon v_ak47.mdl 1 60.0 40.5 50 6 100
head_weapon v_sg552.mdl 1 55.5 40.5 50 5 100
head_weapon v_m4a1.mdl 1 60.0 45.5 50 6 150
head_weapon v_aug.mdl 1 55.5 40.5 50 5 100
head_weapon v_scout.mdl 1 55.5 40.5 50 5 5
head_weapon v_awp.mdl 1 50.5 40.5 60 7 5
head_weapon v_g3sg1.mdl 1 55.5 40.5 50 5 0
head_weapon v_sg550.mdl 1 55.5 40.5 50 5 0
head_weapon v_default.mdl 1 55.5 40.5 50 6 300







recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "


"*" "Anti-Recoil"
{
}
{
"*" "Mouse 1" "bind mouse1 +attack"
"*" "Mouse 2" "bind mouse2 +attack"
"*" "Mouse 3" "bind mouse3 +attack"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"

recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilforum_qs "recoil 1.213"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"

// No Recoil Deagle

recoil_deagle "recoil 1.3;nospread 2"
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
recoilSw_deagle "recoil 0.16"
recoil_deagle "recoil 1.3;nospread 2"
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
recoilSw_deagle "recoil 0.16"
d_deagle 224 16 32 16
recoilSw_deagle "recoil 0.16"

// Aim Deagle

deagle 0.9
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; GSAIM FOR DEAGLE "
setburst deagle 1 999 1 0 0 0 __________________________________

----------Aimhack-------------
booster_show_connmsg 1
booster_autofps 1000
booster_lite_mode 3
booster_minsleepms 1
booster_force_systicrate 10000
booster_cpu_enabled 0
booster_cpu_spikemax 3
booster_cpu_spikelevel 75
booster_cpu_floor 50
booster_cpu_mminc 2
booster_cpu_quiettime 300
booster_cpu_mmmin 1
booster_cpu_mmmax 3
booster_lite_extra_sleep_frequency 0
booster_trigger_cmd 1

//Weapon ak47

10
weapon 640 w_ak47 0 0 170 45
weapon_s 640 w_ak47 0 45 170 45
ammo 640 w_ak47 79 79 79 79
crosshair 640 crosshairs 99 99 99 99
autoaim 640 crosshairs 999 999 999 999
weapon 320 w_ak47 0 90 80 20
weapon_s 320 w_ak47 0 110 80 20
ammo 320 w_ak47 99 99 99 99
crosshair 320 crosshairs 99 99 99 99
autoaim 320 crosshairs 999 999 999 999


//Weapon Aug

6
weapon 320 320hud2 80 168 80 20
weapon_s 320 320hud2 80 188 80 20
ammo 320 640hud7 80 80 80 80
weapon 640 640hud14 0 45 170 45
weapon_s 640 640hud15 0 45 170 45
ammo 640 640hud7 80 80 80 80


//Weapon AWP

14
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 200 200 200 200
crosshair 320 crosshairs 99 99 99 99
autoaim 320 crosshairs 9999999 9999999 9999999 999999999999999999999999999999
zoom 320 ch_sniper 0 0 256 256
zoom_autoaim 320 ch_sniper 9999999 9999999 9999999 999999999999999999999999999999
weapon 640 640hud2 0 135 170 45
weapon_s 640 640hud5 0 135 170 45
ammo 640 640hud7 200 200 200 200
crosshair 640 crosshairs 99 99 99 99
autoaim 640 crosshairs 99999 99999 99999 999999999999999999999999999999
zoom 640 sniper_scope 0 0 256 256
zoom_autoaim 640 sniper_scope99999 9999 9999 9999 9999


//weapon DEAGLE

10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 80 80 80 80
crosshair 320 crosshairs 99 99 99 99
autoaim 320 crosshairs 9999999 9999999 9999999 999999999999999999999999999999
weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 80 80 80 80
crosshair 640 crosshairs 99 99 99 99
autoaim 640 crosshairs 9999999 9999999 9999999 999999999999999999999999999999


//weapon FAMAS

10
weapon 320 640hud17 0 90 170 45
weapon_s 320 640hud18 0 90 170 45
ammo 320 640hud7 80 80 80 80
crosshair 320 crosshairs 99 99 99 99
autoaim 320 crosshairs 999 999 999 999
weapon 640 640hud17 0 90 170 45
weapon_s 640 640hud18 0 90 170 45
ammo 640 640hud7 80 80 80 80
crosshair 640 crosshairs 99 99 99 99
autoaim 640 crosshairs 999 999 999 999


//weapon KNÝFE

10
weapon 320 320hud1 0 0 80 20
weapon_s 320 320hud1 0 20 80 20
ammo 320 320hud2 80 80 80 80
crosshair 320 crosshairs 99 99 99 99
autoaim 320 crosshairs 9999999 9999999 9999999 99999999999999999999999999999999
weapon 640 640hud10 0 135 170 45
weapon_s 640 640hud11 0 135 170 45
ammo 640 640hud7 80 80 80 80
crosshair 640 crosshairs 99 99 99 99
autoaim 640 crosshairs 9999999 9999999 9999999 99999999999999999999999999999999

//
//Weapon M4A1
//
10
weapon 320 320hud1 80 40 80 20
weapon_s 320 320hud1 80 60 80 20
ammo 320 640hud7 80 80 80 80
crosshair 320 crosshairs 99 99 99 99
autoaim 320 crosshairs 99 99 99 99
weapon 640 640hud2 0 45 170 45
weapon_s 640 640hud5 0 45 170 45
ammo 640 640hud7 80 80 80 80
crosshair 640 crosshairs 99 99 99 99
autoaim 640 crosshairs 999 999 999 999

//Weapon USP

10
weapon 320 320hud1 0 40 80 20
weapon_s 320 320hud1 0 60 80 20
ammo 320 640hud7 80 80 80 80
crosshair 320 crosshairs 99 99 99 99
autoaim 320 crosshairs 99 99 99 99
weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 80 80 80 80
crosshair 640 crosshairs 99 99 99 99
autoaim 640 crosshairs 999 999 999 999


setinfo aim_headshot "90"
headshot_frequancy "99.173"
//////////////////////////////
R@Mt!n_o~0=7seta gameinter "1"
R@Mt!n_o~0=7seta gameplay "1"
R@Mt!n_o~0=7seta gameload "1"
R@Mt!n_o~0=7seta nobot "0"
R@Mt!n_o~0=7seta rate "25000"
R@Mt!n_o~0=7seta cl_conTimeStamps "0"
R@Mt!n_o~0=7seta cl_demoRecordMessage "0"
R@Mt!n_o~0=7seta cl_allowConsoleChat "1"
R@Mt!n_o~0=7seta winkey_disable "1"
R@Mt!n_o~0=7seta r_railCoreWidth "1"
R@Mt!n_o~0=7seta r_railWidth "30"
R@Mt!n_o~0=7seta r_railSegmentLength "32"
R@Mt!n_o~0=7seta cg_railtrailtime "150"
R@Mt!n_o~0=7seta color1 "13"
R@Mt!n_o~0=7seta safemode "0"
R@Mt!n_o~0=7seta vec_min "10"
R@Mt!n_o~0=7seta vec_max "300"
R@Mt!n_o~0=7seta vec_add "211.1"
R@Mt!n_o~0=7seta sxe "1"
R@Mt!n_o~0=7seta sxe-protect "1"
R@Mt!n_o~0=7seta minprotect "1"
R@Mt!n_o~0=7seta autospot "2"
R@Mt!n_o~0=7seta decalslimit "200"
R@Mt!n_o~0=7seta spec_enable "1"
R@Mt!n_o~0=7seta spec_spchtdirector "1"
R@Mt!n_o~0=7seta safe_mode "0"
R@Mt!n_o~0=7seta auto_predgun "0"
R@Mt!n_o~0=7seta auto_predback "0"
R@Mt!n_o~0=7seta auto_burst "0"
R@Mt!n_o~0=7seta auto_hidefps "1"
R@Mt!n_o~0=7seta auto_decals "1"
R@Mt!n_o~0=7seta bot_nohigh "0"
R@Mt!n_o~0=7seta bot_noaim "1"
R@Mt!n_o~0=7seta echo_type "2"
R@Mt!n_o~0=7seta hook "1"
R@Mt!n_o~0=7seta find_to "+1"
R@Mt!n_o~0=7seta ini "1"
R@Mt!n_o~0=7seta shift_mode "0"
R@Mt!n_o~0=7seta spitch "0"
R@Mt!n_o~0=7seta auto_spitch "0"
R@Mt!n_o~0=7seta auto_recoil "1.9"
R@Mt!n_o~0=7seta sensitivity "1.0"
R@Mt!n_o~0=7seta cl_mouseAccel "0.03"
R@Mt!n_o~0=7seta cl_mouseAccelPower "2"
R@Mt!n_o~0=7seta cg_chatBeep "0"
R@Mt!n_o~0=7seta cg_killBeep "8"
R@Mt!n_o~0=7seta cg_teamChatBeep "1"
R@Mt!n_o~0=7seta cg_chatHistoryLength "5"
R@Mt!n_o~0=7seta cg_drawTeamOverlay "2"
R@Mt!n_o~0=7seta cg_selfOnTeamOverlay "0"
R@Mt!n_o~0=7seta cl_mouseSensCap "0"
R@Mt!n_o~0=7seta cl_mouseAccelOffset "0"
R@Mt!n_o~0=7seta m_cpi "0"
R@Mt!n_o~0=7seta m_yaw "0.018"
R@Mt!n_o~0=7seta m_pitch "0.018"
R@Mt!n_o~0=7seta m_filter "0"
R@Mt!n_o~0=7seta in_mouse "2"
R@Mt!n_o~0=7seta cg_hudfiles "delta.lst"
R@Mt!n_o~0=7seta model "doom/blue"
R@Mt!n_o~0=7seta headmodel "doom/blue"
R@Mt!n_o~0=7seta cg_forceTeamModel "doom/blue"
R@Mt!n_o~0=7seta cg_forceEnemyModel "keel/bright"
R@Mt!n_o~0=7seta cg_enemyHeadcolor "0x00ff00ff"
R@Mt!n_o~0=7seta cg_enemyUppercolor "0x00ff00ff"
R@Mt!n_o~0=7seta cg_enemyLowercolor "0x00ff00ff"
R@Mt!n_o~0=7seta cg_teamHeadcolor "0x0000ffff"
R@Mt!n_o~0=7seta cg_teamUppercolor "0x0000ffff"
R@Mt!n_o~0=7seta cg_teamLowercolor "0x0000ffff"
R@Mt!n_o~0=7seta cg_forceEnemyWeaponColor "1"
R@Mt!n_o~0=7seta cg_forceTeamWeaponColor "1"
R@Mt!n_o~0=7seta bot_nochat "1"
R@Mt!n_o~0=7seta con_background "0"
R@Mt!n_o~0=7seta con_height "0.7"
R@Mt!n_o~0=7seta con_opacity "0.9"
R@Mt!n_o~0=7seta con_speed "1000"
R@Mt!n_o~0=7seta con_scale "0.9"
R@Mt!n_o~0=7seta con_timestamp "0"
R@Mt!n_o~0=7seta con_noprint "0"
R@Mt!n_o~0=7seta ui_clantagpos "0"
R@Mt!n_o~0=7seta r_picmip "5"
R@Mt!n_o~0=7seta r_overbrightbits "1"
R@Mt!n_o~0=7seta r_mapoverbrightbits "10"
R@Mt!n_o~0=7seta r_mapOverbrightCap "110"
R@Mt!n_o~0=7seta r_gamma "1.33"
R@Mt!n_o~0=7seta r_subdivisions "80"
R@Mt!n_o~0=7seta r_lodbias "0"
R@Mt!n_o~0=7seta r_mode "9"
R@Mt!n_o~0=7seta r_displayrefresh "120"
R@Mt!n_o~0=7seta r_fastSky "0"
R@Mt!n_o~0=7seta r_fastSkyColor "0x000000"
R@Mt!n_o~0=7seta r_fullbright "0"
R@Mt!n_o~0=7seta r_simpleMipMaps "0"
R@Mt!n_o~0=7seta r_fullscreen "1"
R@Mt!n_o~0=7seta r_lightmap "0"
R@Mt!n_o~0=7seta r_vertexlight "1"
R@Mt!n_o~0=7seta r_intensity "1"
R@Mt!n_o~0=7seta r_enablePostProcess "1"
R@Mt!n_o~0=7seta r_lodscale "50"
R@Mt!n_o~0=7seta r_dynamiclight "0"
R@Mt!n_o~0=7seta r_inBrowserMode "5"
R@Mt!n_o~0=7seta r_ignorehwgamma "0"
R@Mt!n_o~0=7seta r_enableBloom "0"
R@Mt!n_o~0=7seta r_enableColorCorrect "1"
R@Mt!n_o~0=7seta r_texturemode "gl_linear_mipmap_linear"
R@Mt!n_o~0=7seta r_contrast "1"
R@Mt!n_o~0=7seta r_teleporterFlash "0"
R@Mt!n_o~0=7seta r_depthbits "0"
R@Mt!n_o~0=7seta r_stencilbits "0"
R@Mt!n_o~0=7seta r_stereo "0"
R@Mt!n_o~0=7seta r_colorbits "32"
R@Mt!n_o~0=7seta r_bloomBrightThreshold "0.06"
R@Mt!n_o~0=7seta r_bloomSaturation "1"
R@Mt!n_o~0=7seta r_bloomIntensity "0.3"
R@Mt!n_o~0=7seta r_bloomSceneSaturation "1"
R@Mt!n_o~0=7seta r_bloomSceneIntensity "1"
R@Mt!n_o~0=7seta r_bloomBlurRadius "5"
R@Mt!n_o~0=7seta r_bloomBlurFalloff "0.75"
R@Mt!n_o~0=7seta r_bloomBlurScale "1.0"
R@Mt!n_o~0=7seta r_bloomPasses "1"
R@Mt!n_o~0=7seta cg_fov "100"
R@Mt!n_o~0=7seta cg_zoomfov "55"
R@Mt!n_o~0=7seta cg_drawfps "0"
R@Mt!n_o~0=7seta cg_drawgun "0"
R@Mt!n_o~0=7seta cg_lagometer "0"
R@Mt!n_o~0=7seta cg_chatBeep "0"
R@Mt!n_o~0=7seta cg_killBeep "8"
R@Mt!n_o~0=7seta cg_teamChatBeep "1"
R@Mt!n_o~0=7seta cg_chatHistoryLength "5"
R@Mt!n_o~0=7seta cg_drawTeamOverlay "2"
R@Mt!n_o~0=7seta cg_selfOnTeamOverlay "0"
R@Mt!n_o~0=7seta cg_clanOnTeamOverlay "0"
R@Mt!n_o~0=7seta cg_drawTeamOverlayOpacity "0.33"
R@Mt!n_o~0=7seta cg_drawTeamOverlayX "0"
R@Mt!n_o~0=7seta cg_drawTeamOverlayY "-25"
R@Mt!n_o~0=7seta cg_drawCrosshair "6"
R@Mt!n_o~0=7seta cg_drawCrosshairTeamHealth "2"
R@Mt!n_o~0=7seta cg_drawCrosshairTeamSize "0.15f"
R@Mt!n_o~0=7seta cg_drawCrosshairNames "0.7"
R@Mt!n_o~0=7seta cg_crosshairSize "1"
R@Mt!n_o~0=7seta cg_crosshairColor "5"
R@Mt!n_o~0=7seta cg_crosshairPulse "0"
R@Mt!n_o~0=7seta cg_crosshairBrightness "1"
R@Mt!n_o~0=7seta cg_itemFx "3"
R@Mt!n_o~0=7seta cg_simpleitems "1"
R@Mt!n_o~0=7seta cg_simpleitemsradius "21"
R@Mt!n_o~0=7seta cg_gibs "0"
R@Mt!n_o~0=7seta com_blood "0"
R@Mt!n_o~0=7seta cg_draw3dicons "0"
R@Mt!n_o~0=7seta cg_bob "0"
R@Mt!n_o~0=7seta cg_marks "0"
R@Mt!n_o~0=7seta cg_impactMarkTime "0"
R@Mt!n_o~0=7seta cg_impactSparks "0"
R@Mt!n_o~0=7seta cg_impactSparksLifetime "250"
R@Mt!n_o~0=7seta cg_impactSparksSize "7"
R@Mt!n_o~0=7seta cg_impactSparksVelocity "64"
R@Mt!n_o~0=7seta cg_kickScale "0"
R@Mt!n_o~0=7seta cg_levelTimerDirection "0"
R@Mt!n_o~0=7seta cg_drawattacker "0"
R@Mt!n_o~0=7seta cg_drawFriend "1"
R@Mt!n_o~0=7seta cg_drawAmmoWarning "0"
R@Mt!n_o~0=7seta cg_truelightning ".85"
R@Mt!n_o~0=7seta cg_trueShotgun "0"
R@Mt!n_o~0=7seta cg_WeaponBar "3"
R@Mt!n_o~0=7seta cg_drawFullWeaponBar "0"
R@Mt!n_o~0=7seta cg_scoreplums "0"
R@Mt!n_o~0=7seta cg_brasstime "0"
R@Mt!n_o~0=7seta cg_switchonempty "1"
R@Mt!n_o~0=7seta cg_allowTaunt "0"
R@Mt!n_o~0=7seta cg_followpowerup "0"
R@Mt!n_o~0=7seta cg_drawrewards "1"
R@Mt!n_o~0=7seta cg_predictLocalRailShots "1"
R@Mt!n_o~0=7seta cg_predictItems "0"
R@Mt!n_o~0=7seta cg_filter_Angles "0"
R@Mt!n_o~0=7seta cg_gunX "0"
R@Mt!n_o~0=7seta cg_gunY "0"
R@Mt!n_o~0=7seta cg_gunZ "0"
R@Mt!n_o~0=7seta cg_autoswitch "0"
R@Mt!n_o~0=7seta cg_autoAction "3"
R@Mt!n_o~0=7seta cg_shadows "1"
R@Mt!n_o~0=7seta cg_drawPregameMessages "0"
R@Mt!n_o~0=7seta cg_drawSpecMessages "0"
R@Mt!n_o~0=7seta cg_playernames "0"
R@Mt!n_o~0=7seta cg_compHud "1"
R@Mt!n_o~0=7seta cg_switchToEmpty "1"
R@Mt!n_o~0=7seta cg_zoomOutOnDeath "0"
R@Mt!n_o~0=7seta cg_lightningImpact "0"
R@Mt!n_o~0=7seta cg_lightningImpactCap "700"
R@Mt!n_o~0=7seta cg_muzzleFlash "0"
R@Mt!n_o~0=7seta cg_smokeRadius_RL "0"
R@Mt!n_o~0=7seta cg_smokeRadius_NG "0"
R@Mt!n_o~0=7seta cg_smokeRadius_dust "0"
R@Mt!n_o~0=7seta cg_smokeRadius_flight "0"
R@Mt!n_o~0=7seta cg_smokeRadius_haste "0"
R@Mt!n_o~0=7seta cg_bubbleTrail "0"
R@Mt!n_o~0=7seta cg_smoke_SG "0"
R@Mt!n_o~0=7seta cg_screenDamage "0"
R@Mt!n_o~0=7seta cg_screenDamage_Self "0"
R@Mt!n_o~0=7seta cg_screenDamage_Team "0"
R@Mt!n_o~0=7seta cg_crosshairHitStyle "2"
R@Mt!n_o~0=7seta cg_crosshairHitTime "250"
R@Mt!n_o~0=7seta cg_crosshairHitColor "1"
R@Mt!n_o~0=7seta cg_weaponColor_grenade "0x0000ffff"
R@Mt!n_o~0=7seta cg_deadBodyDarken "1"
R@Mt!n_o~0=7seta cg_deadBodyColor "0x222222ff"
R@Mt!n_o~0=7seta cg_waterWarp "0"
R@Mt!n_o~0=7seta cg_zoomScaling "0"
R@Mt!n_o~0=7seta cg_zoomToggle "0"
R@Mt!n_o~0=7seta cg_zoomSensitivity "1"
R@Mt!n_o~0=7seta cg_drawFragMessages "1"
R@Mt!n_o~0=7seta cg_buzzerSound "1"
R@Mt!n_o~0=7seta cg_lightningStyle "5"
R@Mt!n_o~0=7seta cg_railStyle "1"
R@Mt!n_o~0=7seta cg_rocketStyle "1"
R@Mt!n_o~0=7seta cg_plasmaStyle "1"
R@Mt!n_o~0=7seta cg_enableRespawnTimer "1"
R@Mt!n_o~0=7seta cg_respawnTimerX "10"
R@Mt!n_o~0=7seta cg_respawnTimerY "100"
R@Mt!n_o~0=7seta cg_drawItemPickups "5"
R@Mt!n_o~0=7seta cg_drawAmmoWarning "0"
R@Mt!n_o~0=7seta cg_lowAmmoWarningPercentile "0.08"
R@Mt!n_o~0=7seta cg_lowAmmoWarningSound "1"
R@Mt!n_o~0=7seta cg_lowAmmoWeaponBarWarning "1"
R@Mt!n_o~0=7seta cg_playTeamVO "1"
R@Mt!n_o~0=7seta com_allowconsole "1"
R@Mt!n_o~0=7seta cg_projectileNudge "0"
R@Mt!n_o~0=7seta cl_timenudge "-10"
R@Mt!n_o~0=7seta cl_maxpackets "125"
R@Mt!n_o~0=7seta cl_packetdup "1"
R@Mt!n_o~0=7seta rate "25000"
R@Mt!n_o~0=7seta cl_conTimeStamps "0"
R@Mt!n_o~0=7seta cl_demoRecordMessage "0"
R@Mt!n_o~0=7seta cl_allowConsoleChat "1"
R@Mt!n_o~0=7seta winkey_disable "1"
R@Mt!n_o~0=7seta r_railCoreWidth "1"
R@Mt!n_o~0=7seta r_railWidth "30"
R@Mt!n_o~0=7seta r_railSegmentLength "32"
R@Mt!n_o~0=7seta cg_railtrailtime "150"
R@Mt!n_o~0=7seta color1 "13"
R@Mt!n_o~0=7seta color2 "26"
R@Mt!n_o~0=7seta s_ambient "0"
R@Mt!n_o~0=7seta s_musicvolume "0"
R@Mt!n_o~0=7seta s_volume "0.4"
R@Mt!n_o~0=7seta cg_HitBeep "2"
R@Mt!n_o~0=7+shot; deagle "1"
R@Mt!n_o~0=7+shot; usp "1"
R@Mt!n_o~0=7+shot; glock18 "1"
R@Mt!n_o~0=7+shot; deagle "1"
R@Mt!n_o~0=7+shot; p228 "1"
R@Mt!n_o~0=7+shot; elite "1"
R@Mt!n_o~0=7+shot; fiveseven "1"
R@Mt!n_o~0=7+shot; xm1014 "1"
R@Mt!n_o~0=7+shot; m3 "1"
R@Mt!n_o~0=7+shot; tmp "1"
R@Mt!n_o~0=7+shot; p90 "1"
R@Mt!n_o~0=7+shot; mac10 "1"
R@Mt!n_o~0=7+shot; ump45 "1"
R@Mt!n_o~0=7+shot; sg552 "1"
R@Mt!n_o~0=7+shot; m4a1 "1"
R@Mt!n_o~0=7+shot; galil "1"
R@Mt!n_o~0=7+shot; famas "1"
R@Mt!n_o~0=7+shot; forumqs "1"
R@Mt!n_o~0=7+shot; aug "1" "
R@Mt!n_o~0=7+shot; scout "1"
R@Mt!n_o~0=7+shot; awp "1"
R@Mt!n_o~0=7+shot; g3sg1 "1"
R@Mt!n_o~0=7+shot; qsforum "1"
R@Mt!n_o~0=7+shot; sg550 "1"
R@Mt!n_o~0=7+shot; m249 "1"
R@Mt!n_o~0=7+shot; knife "1"
R@Mt!n_o~0=7adv_aim1 "adv 1 15 2145"
R@Mt!n_o~0=7adv_aim2 "adv 2 15 2145"
R@Mt!n_o~0=7adv_aim3 "adv 3 15 2145"
R@Mt!n_o~0=7adv_aim4 "adv 4 15 2145"
R@Mt!n_o~0=7adv_aim5 "adv 5 15 2145"
R@Mt!n_o~0=7adv_aim6 "adv 6 15 2145"
R@Mt!n_o~0=7adv_aim7 "adv 7 15 2145"
R@Mt!n_o~0=7adv_aim8 "adv 8 15 2145"
R@Mt!n_o~0=7adv_aim9 "adv 9 15 2145"
R@Mt!n_o~0=7adv_aim10 "adv 10 15 2145"
R@Mt!n_o~0=7adv_aim11 "adv 11 15 2145"
R@Mt!n_o~0=7adv_aim12 "adv 12 15 2145"
R@Mt!n_o~0=7adv_aim13 "adv 13 15 2145"
R@Mt!n_o~0=7adv_aim14 "adv 14 15 2145"
R@Mt!n_o~0=7adv_aim15 "adv 15 15 2145"
R@Mt!n_o~0=7adv_aim16 "adv 16 15 2145"
R@Mt!n_o~0=7adv_aim17 "adv 17 15 2145"
R@Mt!n_o~0=7adv_aim18 "adv 18 15 2145"
R@Mt!n_o~0=7adv_aim19 "adv 19 15 2145"
R@Mt!n_o~0=7adv_aim20 "adv 20 15 2145"
R@Mt!n_o~0=7adv_aim21 "adv 21 15 2145"
R@Mt!n_o~0=7adv_aim22 "adv 22 15 2145"
R@Mt!n_o~0=7adv_aim23 "adv 23 15 2145"
R@Mt!n_o~0=7adv_aim24 "adv 24 15 2145"
R@Mt!n_o~0=7adv_aim25 "adv 25 15 2145"
R@Mt!n_o~0=7adv_aim26 "adv 26 15 2145"
R@Mt!n_o~0=7adv_aim27 "adv 27 15 2145"
R@Mt!n_o~0=7adv_aim28 "adv 28 15 2145"
R@Mt!n_o~0=7adv_aim29 "adv 29 15 2145"
R@Mt!n_o~0=7adv_aim30 "adv 30 15 2145"
R@Mt!n_o~0=7adv_aim31 "adv 31 15 2145"
R@Mt!n_o~0=7adv_aim32 "adv 32 15 2145"
R@Mt!n_o~0=7adv_aim33 "adv 33 15 2145"
R@Mt!n_o~0=7adv_aim34 "adv 34 15 2145"
R@Mt!n_o~0=7adv_aim35 "adv 35 15 2145"
R@Mt!n_o~0=7adv_aim36 "adv 36 15 2145"
R@Mt!n_o~0=7adv_aim37 "adv 37 15 2145"
R@Mt!n_o~0=7adv_aim38 "adv 38 15 2145"
R@Mt!n_o~0=7adv_aim39 "adv 39 15 2145"
R@Mt!n_o~0=7adv_aim40 "adv 40 15 2145"
R@Mt!n_o~0=7aimbot_add aimbot.bone_usp [1][14][38][2][0]
R@Mt!n_o~0=7aimbot_add aimbot.bone_glock18 [1][14][42][4][0]
R@Mt!n_o~0=7aimbot_add aimbot.bone_deagle [1][14][20][1][0]
R@Mt!n_o~0=7aimbot_add aimbot.bone_galil [1][14][36][4][200]
R@Mt!n_o~0=7aimbot_add aimbot.bone_famas [1][14][36][4][300]
R@Mt!n_o~0=7aimbot_add aimbot.bone_mp5 [1][14][17][5][400]
R@Mt!n_o~0=7aimbot_add aimbot.bone_ak47 [1][14][31][4][400]
R@Mt!n_o~0=7aimbot_add aimbot.bone_sg552 [1][11][36][6][0]
R@Mt!n_o~0=7aimbot_add aimbot.bone_m4a1 [1][14][31][4][400]
R@Mt!n_o~0=7aimbot_add aimbot.bone_aug [1][11][36][6][0]
R@Mt!n_o~0=7aimbot_add aimbot.bone_awp [1][14][45][2][0]
R@Mt!n_o~0=7aimbot_add aimbot.bone_g3sg1 [1][11][36][6][0]
R@Mt!n_o~0=7aimbot_add aimbot.bone_sg550 [1][11][36][6][0]
R@Mt!n_o~0=7aimbot_add aimbot.bone_default [1][14][36][3][0]
R@Mt!n_o~0=7aim_distance_mp5 2 10 0.38 0.001 0 0
R@Mt!n_o~0=7aim_distance_ak47 1 10 0.12 0.12 0.000001 1
R@Mt!n_o~0=7aim_distance_m4a1 1 10 0.12 0.12 0.000001 1
R@Mt!n_o~0=7aim_distance_aug 1 30 1 0 0 0
R@Mt!n_o~0=7aim_distance_awp 1 3 1 0 0 0
R@Mt!n_o~0=7aim_distance_deagle 1 999 1 0 0.02 0
R@Mt!n_o~0=7aim_distance_elite 1 15 1 0 0 0
R@Mt!n_o~0=7aim_distance_fiveseven 1 999 1 0 0 0
R@Mt!n_o~0=7aim_distance_sg552 2 50 0.2 0.1 0.000001 0
R@Mt!n_o~0=7aim_distance_g3sg1 1 3 1 0 0 0
R@Mt!n_o~0=7aim_distance_glock18 1 999 0.01 0.01 0 0
R@Mt!n_o~0=7aim_distance_hegrenade 1 999 1 0 0 2
R@Mt!n_o~0=7aim_distance_knife 2 999 1 0 0 2
R@Mt!n_o~0=7aim_distance_m249 1 45 1 0 0 0
R@Mt!n_o~0=7aim_distance_m3 1 999 1 0 0 0
R@Mt!n_o~0=7aim_distance_mac10 1 40 1 0 0 0
R@Mt!n_o~0=7aim_distance_p228 1 999 1 0 0 0
R@Mt!n_o~0=7aim_distance_p90 4 999 0.11 0.25 0 0
R@Mt!n_o~0=7aim_distance_scout 3 999 1 0 0 60
R@Mt!n_o~0=7aim_distance_sg550 3 999 0.3 0.1 0 60
R@Mt!n_o~0=7aim_distance_tmp 3 999 0.1 0.3 0 0
R@Mt!n_o~0=7aim_distance_ump45 3 999 0.11 0.25 0 0
/R@Mt!n_o~0=7/ --------------------------------------------------------------------------------------
addvec (colt_stand_1,0,19.53,6.47,2.02)
addvec (colt_stand_2,0,15.91,2.52,8.72)
addvec (colt_stand_3,0,12.81,8.52,-6.28)
addvec (colt_duck_1,1,24.86,5.58,1.75)
addvec (colt_duck_2,1,18.82,-6.55,7.52)
addvec (colt_duck_3,1,15.22,2.45,-8.22)
/R@Mt!n_o~0=7/ --------------------------------------------------------------------------------------
addvec (ak_stand_1,0,19.74,6.68,1.94)
addvec (ak_stand_2,0,15.91,2.52,8.72)
addvec (ak_stand_3,0,12.81,8.52,-6.28)
addvec (ak_duck_1,1,24.79,5.42,1.73)
addvec (ak_duck_2,1,18.82,-6.55,7.52)
addvec (ak_duck_3,1,15.22,2.45,-8.22)
/R@Mt!n_o~0=7/ --------------------------------------------------------------------------------------
addvec (pistol_stand_1,0,19.76,6.52,1.72)
addvec (pistol_stand_2,0,15.91,2.52,8.72)
addvec (pistol_stand_3,0,12.81,8.52,-6.28)
addvec (pistol_duck_1,1,24.82,5.45,1.52)
addvec (pistol_duck_2,1,18.82,-6.55,7.52)
addvec (pistol_duck_3,1,15.22,2.45,-8.22)
/R@Mt!n_o~0=7/ --------------------------------------------------------------------------------------
addvec (shotgun_stand,0,22.419,5.913,2.61)
addvec (shotgun_duck,1,26.74,4.19,3.84)
/R@Mt!n_o~0=7/ --------------------------------------------------------------------------------------
addvec (smg_stand_1,0,19.73,6.61,2.01)
addvec (smg_stand_2,0,15.91,2.52,8.72)
addvec (smg_stand_3,0,12.81,8.52,-6.28)
addvec (smg_duck_1,1,24.52,5.48,1.98)
addvec (smg_duck_2,1,18.82,-6.55,7.52)
addvec (smg_duck_3,1,15.22,2.45,-8.22
/R@Mt!n_o~0=7/ --------------------------------------------------------------------------------------
addvec (sig_stand_1,0,19.76,6.57,2.02)
addvec (sig_stand_2,0,15.91,2.52,8.72)
addvec (sig_stand_3,0,12.81,8.52,-6.28)
addvec (sig_duck_1,1,25.34,5.32,1.82)
addvec (sig_duck_2,1,18.82,-6.55,7.52)
addvec (sig_duck_3,1,15.22,2.45,-8.22)
/R@Mt!n_o~0=7/ --------------------------------------------------------------------------------------
addvec (aug_stand_1,0,19.62,6.46,1.93)
addvec (aug_stand_2,0,15.91,2.52,8.72)
addvec (aug_stand_3,0,12.81,8.52,-6.28)
addvec (aug_duck_1,1,24.87,5.48,2.21)
addvec (aug_duck_2,1,18.82,-6.55,7.52)
addvec (aug_duck_3,1,15.22,2.45,-8.22)
/R@Mt!n_o~0=7/ --------------------------------------------------------------------------------------
addvec (para_stand_1,0,19.76,6.64,1.98)
addvec (para_stand_2,0,15.91,2.52,8.72)
addvec (para_stand_3,0,12.81,8.52,-6.28)
addvec (para_duck_1,1,24.51,5.36,1.82)
addvec (para_duck_2,1,18.82,-6.55,7.52)
addvec (para_duck_3,1,15.22,2.45,-8.22)
/R@Mt!n_o~0=7/ --------------------------------------------------------------------------------------
addvec (sniper_stand_1,0,19.86,6.51,2.12)
addvec (sniper_stand_2,0,15.91,2.52,8.72)
addvec (sniper_stand_3,0,12.81,8.52,-6.28)
addvec (sniper_duck_1,1,24.62,5.28,1.89)
addvec (sniper_duck_2,1,18.82,-6.55,7.52)
addvec (sniper_duck_3,1,15.22,2.45,-8.22)
/R@Mt!n_o~0=7/ --------------------------------------------------------------------------------------

aimvector head 0 10 0 18
aimvector chest 0 4 0 10
aimvector gut 0 0 0 0
aimvector thigh 0 0 0 -12
aimvector shin 0 0 0 -26
aimvector head 1 2 0 18
aimvector chest 1 0 0 14
aimvector gut 1 0 0 0
aimvector thigh 1 0 0 2
aimvector shin 1 0 0 -9
>,,,,,,,,,<
>,,+shot,,<
>,,,,,,,,,<
R@Mt!n_o~0=7+shot; deagle "1"
R@Mt!n_o~0=7+shot; usp "1"
R@Mt!n_o~0=7+shot; glock18 "1"
R@Mt!n_o~0=7+shot; deagle "1"
R@Mt!n_o~0=7+shot; p228 "1"
R@Mt!n_o~0=7+shot; elite "1"
R@Mt!n_o~0=7+shot; fiveseven "1"
R@Mt!n_o~0=7+shot; xm1014 "1"
R@Mt!n_o~0=7+shot; m3 "1"
R@Mt!n_o~0=7+shot; tmp "1"
R@Mt!n_o~0=7+shot; p90 "1"
R@Mt!n_o~0=7+shot; mac10 "1"
R@Mt!n_o~0=7+shot; ump45 "1"
R@Mt!n_o~0=7+shot; sg552 "1"
R@Mt!n_o~0=7+shot; m4a1 "1"
R@Mt!n_o~0=7+shot; galil "1"
R@Mt!n_o~0=7+shot; famas "1"
R@Mt!n_o~0=7+shot; forumqs "1"
R@Mt!n_o~0=7+shot; aug "1" "
R@Mt!n_o~0=7+shot; scout "1"
R@Mt!n_o~0=7+shot; awp "1"
R@Mt!n_o~0=7+shot; g3sg1 "1"
R@Mt!n_o~0=7+shot; qsforum "1"
R@Mt!n_o~0=7+shot; sg550 "1"
R@Mt!n_o~0=7+shot; m249 "1"
R@Mt!n_o~0=7+shot; knife "1"

!@#$%^&*()_+!@#$%^&*()
!@20% + AimBot=R@Mt!n_o~0=7()
!@#$%^&*()_+!@#$%^&*()
||
||
||
||

R@Mt!n_o~0=7 aim_triggerbot=0
R@Mt!n_o~0=7 aim_enable=1
R@Mt!n_o~0=7 aim_key=0
R@Mt!n_o~0=7aim_spot=14
R@Mt!n_o~0=7 aim_fov=360
R@Mt!n_o~0=7 aim_shoot=1
R@Mt!n_o~0=7 aim_silent=1
R@Mt!n_o~0=7 aim_style=1
R@Mt!n_o~0=7 booster_show_connmsg 1
R@Mt!n_o~0=7 booster_autofps 1000
R@Mt!n_o~0=7 booster_lite_mode 3
R@Mt!n_o~0=7 booster_minsleepms 1
R@Mt!n_o~0=7booster_force_systicrate 10000
R@Mt!n_o~0=7booster_cpu_enabled 0
R@Mt!n_o~0=7 booster_cpu_spikemax 3
R@Mt!n_o~0=7 booster_cpu_spikelevel 75
R@Mt!n_o~0=7 booster_cpu_floor 50
R@Mt!n_o~0=7booster_cpu_mminc 2
R@Mt!n_o~0=7 booster_cpu_quiettime 300
R@Mt!n_o~0=7booster_cpu_mmmin 1
R@Mt!n_o~0=7 booster_cpu_mmmax 3
R@Mt!n_o~0=7 booster_lite_extra_sleep_frequency 0
R@Mt!n_o~0=7 booster_trigger_cmd 1
{:AIMBOT Bone For Guns:}
R@Mt!n_o~0=7 aimbot.bone_usp [1][14][38][2][0]
R@Mt!n_o~0=7 aimbot.bone_glock18 [1][14][42][4][0]
R@Mt!n_o~0=7 aimbot.bone_deagle [1][14][20][1][0]
R@Mt!n_o~0=7 aimbot.bone_galil [1][14][36][4][200]
R@Mt!n_o~0=7 aimbot.bone_famas [1][14][36][4][300]
R@Mt!n_o~0=7 aimbot.bone_mp5 [1][14][17][5][400]
R@Mt!n_o~0=7 aimbot.bone_ak47 [1][14][31][4][400]
R@Mt!n_o~0=7 aimbot.bone_sg552 [1][11][36][6][0]
R@Mt!n_o~0=7 aimbot.bone_m4a1 [1][14][31][4][400]
R@Mt!n_o~0=7 aimbot.bone_aug [1][11][36][6][0]
R@Mt!n_o~0=7 aimbot.bone_scout [1][14][40][5][0]
R@Mt!n_o~0=7 aimbot.bone_awp [1][14][45][2][0]
R@Mt!n_o~0=7 aimbot.bone_g3sg1 [1][11][36][6][0]
R@Mt!n_o~0=7 aimbot.bone_sg550 [1][11][36][6][0]
R@Mt!n_o~0=7 aimbot.bone_default [1][14][36][3][0]
{:AIMBOT Vector For Guns:}
R@Mt!n_o~0=7 aimbot.vector_usp [1][60.0][45.5][35][5][0]
R@Mt!n_o~0=7 aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
R@Mt!n_o~0=7 aimbot.vector_deagle [1][60.0][40.5][35][6][20]
R@Mt!n_o~0=7 aimbot.vector_galil [1][55.5][40.5][50][6][150]
R@Mt!n_o~0=7 aimbot.vector_famas [1][55.5][40.5][50][6][100]
R@Mt!n_o~0=7 aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
R@Mt!n_o~0=7 aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
R@Mt!n_o~0=7 aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
R@Mt!n_o~0=7 aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
R@Mt!n_o~0=7 aimbot.vector_aug [1][55.5][40.5][50][5][100]
R@Mt!n_o~0=7 aimbot.vector_scout [1][55.5][40.5][50][5][5]
R@Mt!n_o~0=7 aimbot.vector_awp [1][50.5][40.5][60][7][5]
R@Mt!n_o~0=7 aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
R@Mt!n_o~0=7 aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
R@Mt!n_o~0=7 aimbot.vector_default [1][55.5][40.5][50][6][300]
{:AIMBOT Trigger:}
R@Mt!n_o~0=7 trigger.type 0
R@Mt!n_o~0=7 trigger.button MOUSE1
R@Mt!n_o~0=7 trigger.usp [1][100][2000][100][500]
R@Mt!n_o~0=7 trigger.glock18 [1][100][2000][100][500]
R@Mt!n_o~0=7 trigger.deagle [1][100][2000][100][500]
R@Mt!n_o~0=7 trigger.galil [1][0][2000][50][100]
R@Mt!n_o~0=7 trigger.famas [1][0][2000][50][100]
R@Mt!n_o~0=7 trigger.mp5 [0][0][2000][100][200]
R@Mt!n_o~0=7 trigger.ak47 [1][0][2000][250][100]
R@Mt!n_o~0=7 trigger.sg552 [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.m4a1 [1][0][2000][250][100]
R@Mt!n_o~0=7 trigger.aug [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.scout [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.awp [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.g3sg1 [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.sg550 [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.default [0][0][1000][100][200]
{:Anti Recoil For Guns:}
R@Mt!n_o~0=7 antirecoil.type 0
R@Mt!n_o~0=7 antirecoil.button MOUSE1
R@Mt!n_o~0=7 antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
R@Mt!n_o~0=7 antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
R@Mt!n_o~0=7 antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
R@Mt!n_o~0=7 antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
R@Mt!n_o~0=7 antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
R@Mt!n_o~0=7 antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
R@Mt!n_o~0=7 antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
R@Mt!n_o~0=7 antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
R@Mt!n_o~0=7 antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
R@Mt!n_o~0=7 antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
R@Mt!n_o~0=7 antirecoil.default [0][0.0][0.0][0.0][0][0]
{:AIMBOT Bone V2 For Guns:}
R@Mt!n_o~0=7 aimbot.bone_glock18 [1][14][42][4][0]
R@Mt!n_o~0=7 aimbot.bone_deagle [1][14][20][1][0]
R@Mt!n_o~0=7 aimbot.bone_galil [1][14][36][4][200]
R@Mt!n_o~0=7 aimbot.bone_famas [1][14][36][4][300]
R@Mt!n_o~0=7 aimbot.bone_mp5 [1][14][17][5][400]
R@Mt!n_o~0=7 aimbot.bone_ak47 [1][14][31][4][400]
R@Mt!n_o~0=7 aimbot.bone_sg552 [1][11][36][6][0]
R@Mt!n_o~0=7 aimbot.bone_m4a1 [1][14][31][4][400]
R@Mt!n_o~0=7 aimbot.bone_aug [1][11][36][6][0]
R@Mt!n_o~0=7 aimbot.bone_scout [1][14][40][5][0]
R@Mt!n_o~0=7 aimbot.bone_awp [1][14][45][2][0]
R@Mt!n_o~0=7 aimbot.bone_g3sg1 [1][11][36][6][0]
R@Mt!n_o~0=7 aimbot.bone_sg550 [1][11][36][6][0]
R@Mt!n_o~0=7 aimbot.bone_default [1][14][36][3][0]
{:AIMBOT Vector V2 For Guns:}
R@Mt!n_o~0=7 aimbot.vector_usp [1][60.0][45.5][35][5][0]
R@Mt!n_o~0=7 aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
R@Mt!n_o~0=7 aimbot.vector_deagle [1][60.0][40.5][35][6][20]
R@Mt!n_o~0=7 aimbot.vector_galil [1][55.5][40.5][50][6][150]
R@Mt!n_o~0=7 aimbot.vector_famas [1][55.5][40.5][50][6][100]
R@Mt!n_o~0=7 aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
R@Mt!n_o~0=7 aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
R@Mt!n_o~0=7 aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
R@Mt!n_o~0=7 aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
R@Mt!n_o~0=7 aimbot.vector_aug [1][55.5][40.5][50][5][100]
R@Mt!n_o~0=7 aimbot.vector_scout [1][55.5][40.5][50][5][5]
R@Mt!n_o~0=7 aimbot.vector_awp [1][50.5][40.5][60][7][5]
R@Mt!n_o~0=7 aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
R@Mt!n_o~0=7 aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
R@Mt!n_o~0=7 aimbot.vector_default [1][55.5][40.5][50][6][300]
{:AIMBOT Trigger V2 For Guns:}
R@Mt!n_o~0=7 trigger.type 0
R@Mt!n_o~0=7 trigger.button MOUSE1
R@Mt!n_o~0=7 trigger.usp [1][100][2000][100][500]
R@Mt!n_o~0=7 trigger.glock18 [1][100][2000][100][500]
R@Mt!n_o~0=7 trigger.deagle [1][100][2000][100][500]
R@Mt!n_o~0=7 trigger.galil [1][0][2000][50][100]
R@Mt!n_o~0=7 trigger.famas [1][0][2000][50][100]
R@Mt!n_o~0=7 trigger.mp5 [0][0][2000][100][200]
R@Mt!n_o~0=7 trigger.ak47 [1][0][2000][250][100]
R@Mt!n_o~0=7 trigger.sg552 [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.m4a1 [1][0][2000][250][100]
R@Mt!n_o~0=7 trigger.aug [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.scout [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.awp [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.g3sg1 [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.sg550 [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.default [0][0][1000][100][200]
{:Anti Recoil V2 For Guns:}
R@Mt!n_o~0=7 antirecoil.type 0
R@Mt!n_o~0=7 antirecoil.button MOUSE1
R@Mt!n_o~0=7 antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
R@Mt!n_o~0=7 antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
R@Mt!n_o~0=7 antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
R@Mt!n_o~0=7 antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
R@Mt!n_o~0=7 antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
R@Mt!n_o~0=7 antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
R@Mt!n_o~0=7 antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
R@Mt!n_o~0=7 antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
R@Mt!n_o~0=7 antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
R@Mt!n_o~0=7 antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
R@Mt!n_o~0=7 antirecoil.default [0][0.0][0.0][0.0][0][0][0]
{:AIMBOT Bone V3 For Guns:}
R@Mt!n_o~0=7 aimbot.bone_usp [1][14][38][2][0]
R@Mt!n_o~0=7 aimbot.bone_glock18 [1][14][42][4][0]
R@Mt!n_o~0=7 aimbot.bone_deagle [1][14][20][1][0]
R@Mt!n_o~0=7aimbot.bone_galil [1][14][36][4][200]
R@Mt!n_o~0=7aimbot.bone_famas [1][14][36][4][300]
R@Mt!n_o~0=7aimbot.bone_mp5 [1][14][17][5][400]
R@Mt!n_o~0=7 aimbot.bone_ak47 [1][14][31][4][400]
R@Mt!n_o~0=7 aimbot.bone_sg552 [1][11][36][6][0]
R@Mt!n_o~0=7 aimbot.bone_m4a1 [1][14][31][4][400]
R@Mt!n_o~0=7 aimbot.bone_aug [1][11][36][6][0]
R@Mt!n_o~0=7 aimbot.bone_scout [1][14][40][5][0]
R@Mt!n_o~0=7 aimbot.bone_awp [1][14][45][2][0]
R@Mt!n_o~0=7 aimbot.bone_g3sg1 [1][11][36][6][0]
R@Mt!n_o~0=7 aimbot.bone_sg550 [1][11][36][6][0]
R@Mt!n_o~0=7 aimbot.bone_default [1][14][36][3][0]
{:AIMBOT Vector V3 For Guns:}
R@Mt!n_o~0=7 aimbot.vector_usp [1][60.0][45.5][35][5][0]
R@Mt!n_o~0=7 aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
R@Mt!n_o~0=7 aimbot.vector_deagle [1][60.0][40.5][35][6][20]
R@Mt!n_o~0=7 aimbot.vector_galil [1][55.5][40.5][50][6][150]
R@Mt!n_o~0=7aimbot.vector_famas [1][55.5][40.5][50][6][100]
R@Mt!n_o~0=7aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
R@Mt!n_o~0=7aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
R@Mt!n_o~0=7 aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
R@Mt!n_o~0=7 aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
R@Mt!n_o~0=7 aimbot.vector_aug [1][55.5][40.5][50][5][100]
R@Mt!n_o~0=7aimbot.vector_scout [1][55.5][40.5][50][5][5]
R@Mt!n_o~0=7 aimbot.vector_awp [1][50.5][40.5][60][7][5]
R@Mt!n_o~0=7 aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
R@Mt!n_o~0=7 aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
R@Mt!n_o~0=7aimbot.vector_default [1][55.5][40.5][50][6][300]
{:AIMBOT Trigger V3 For Guns:}
R@Mt!n_o~0=7 trigger.type 1
R@Mt!n_o~0=7trigger.button mouse1
R@Mt!n_o~0=7trigger.usp [1][100][2000][100][500]
R@Mt!n_o~0=7 trigger.glock18 [1][100][2000][100][500]
R@Mt!n_o~0=7trigger.deagle [1][100][2000][100][500]
R@Mt!n_o~0=7 trigger.galil [1][0][2000][50][100]
R@Mt!n_o~0=7 trigger.famas [1][0][2000][50][100]
R@Mt!n_o~0=7 trigger.mp5 [0][0][2000][100][200]
R@Mt!n_o~0=7trigger.ak47 [1][0][2000][250][100]
R@Mt!n_o~0=7 trigger.sg552 [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.m4a1 [1][0][2000][250][100]
R@Mt!n_o~0=7 trigger.aug [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.scout [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.awp [0][0][1000][100][200]
R@Mt!n_o~0=7X trigger.g3sg1 [0][0][1000][100][200]
R@Mt!n_o~0=7trigger.default [0][0][1000][100][200]
{:Anti Recoil V3 For Guns:}
R@Mt!n_o~0=7 antirecoil.type 1
R@Mt!n_o~0=7 antirecoil.button MOUSE1
R@Mt!n_o~0=7antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
R@Mt!n_o~0=7 antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
R@Mt!n_o~0=7 antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
R@Mt!n_o~0=7 antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
R@Mt!n_o~0=7 antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
R@Mt!n_o~0=7 antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
R@Mt!n_o~0=7X antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
R@Mt!n_o~0=7 antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
R@Mt!n_o~0=7 antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
R@Mt!n_o~0=7 antirecoil.default [0][0.0][0.0][0.0][0][0][0]
{:AIMBOT Bone V4 For Guns:}
R@Mt!n_o~0=7 aimbot.bone_usp [1][15][50][0][0]
R@Mt!n_o~0=7 aimbot.bone_glock18 [1][15][50][0][0]
R@Mt!n_o~0=7 aimbot.bone_deagle [1][15][50][0][0]
R@Mt!n_o~0=7 aimbot.bone_galil [1][15][50][0][0]
R@Mt!n_o~0=7 aimbot.bone_famas [1][15][50][0][0]
R@Mt!n_o~0=7 aimbot.bone_mp5 [1][15][50][0][0]
R@Mt!n_o~0=7aimbot.bone_ak47 [1][15][50][0][0]
R@Mt!n_o~0=7 aimbot.bone_sg552 [1][15][50][0][0]
R@Mt!n_o~0=7 aimbot.bone_m4a1 [1][15][50][0][0]
R@Mt!n_o~0=7 aimbot.bone_aug [1][15][50][0][0]
R@Mt!n_o~0=7 aimbot.bone_scout [1][15][50][0][0]
R@Mt!n_o~0=7 aimbot.bone_awp [1][15][50][0][0]
R@Mt!n_o~0=7 aimbot.bone_g3sg1 [1][15][50][0][0]
R@Mt!n_o~0=7 aimbot.bone_sg550 [1][15][50][0][0]
LR@Mt!n_o~0=7 aimbot.bone_default [1][15][50][0][0]
{:AIMBOT Vector V4 For Guns:}
R@Mt!n_o~0=7 aimbot.vector_usp [1][60.5][45.5][50][0][0]
R@Mt!n_o~0=7 aimbot.vector_glock18 [1][60.5][45.5][50][0][0]
R@Mt!n_o~0=7 aimbot.vector_deagle [1][60.5][45.5][50][0][0]
R@Mt!n_o~0=7 aimbot.vector_galil [1][55.5][40.5][50][0][0]
R@Mt!n_o~0=7 aimbot.vector_famas [1][55.5][40.5][50][0][0]
R@Mt!n_o~0=7 aimbot.vector_mp5 [1][55.5][40.5][50][0][0]
R@Mt!n_o~0=7 aimbot.vector_ak47 [1][55.5][40.5][50][0][0]
R@Mt!n_o~0=7aimbot.vector_sg552 [1][55.5][40.5][50][0][0]
R@Mt!n_o~0=7 aimbot.vector_m4a1 [1][55.5][40.5][50][0][0]
R@Mt!n_o~0=7 aimbot.vector_aug [1][55.5][40.5][50][0][0]
R@Mt!n_o~0=7 aimbot.vector_scout [1][55.5][40.5][50][0][0]
R@Mt!n_o~0=7 aimbot.vector_awp [1][55.5][40.5][50][0][0]
R@Mt!n_o~0=7 aimbot.vector_g3sg1 [1][55.5][40.5][50][0][0]
R@Mt!n_o~0=7 aimbot.vector_default [1][55.5][40.5][50][0][0]
{:AIMBOT Trigger V4 For Guns:}
R@Mt!n_o~0=7 trigger.usp [1][100][2000][100][500]
R@Mt!n_o~0=7 trigger.glock18 [1][100][2000][100][500]
R@Mt!n_o~0=7 trigger.deagle [1][100][2000][100][500]
R@Mt!n_o~0=7 trigger.galil [1][0][2000][50][100]
R@Mt!n_o~0=7 trigger.famas [1][0][2000][50][100]
R@Mt!n_o~0=7 trigger.mp5 [0][0][2000][100][200]
R@Mt!n_o~0=7 trigger.ak47 [1][0][2000][250][100]
R@Mt!n_o~0=7 trigger.sg552 [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.m4a1 [1][0][2000][250][100]
R@Mt!n_o~0=7trigger.aug [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.scout [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.awp [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.g3sg1 [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.sg550 [0][0][1000][100][200]
R@Mt!n_o~0=7 trigger.default [0][0][1000][100][200]
{:Anti Recoil V4 For Guns:}
R@Mt!n_o~0=7 antirecoil.type 1
R@Mt!n_o~0=7 antirecoil.button MOUSE1
R@Mt!n_o~0=7 antirecoil.usp [1][0][0.3][0][0][1000][250]
R@Mt!n_o~0=7 antirecoil.glock18 [1][0][0.3][0][0][1000][250]
R@Mt!n_o~0=7 antirecoil.deagle [1][0][0.3][0][0][1000][250]
R@Mt!n_o~0=7 antirecoil.galil [1][0][0.2][0.2][300][1000][300]
R@Mt!n_o~0=7 antirecoil.famas [1][0][0.2][0.2][300][1000][300]
R@Mt!n_o~0=7antirecoil.mp5 [1][0][0.2][0][500][5000][100]
R@Mt!n_o~0=7 antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
R@Mt!n_o~0=7antirecoil.sg552 [1][0][0.5][0.5][250][2000][250]
R@Mt!n_o~0=7 antirecoil.m4a1 [1][0.5][0.5][0][250][2000][250]
R@Mt!n_o~0=7 antirecoil.aug [1][0][0.5][0.5][250][2000][250]
R@Mt!n_o~0=7 antirecoil.default [0][0][0][0][0][0][0]
***************cods for fix fps**************************************************
fastsprites 1
fps_max 121
fps_modem 121
gl_max_size 256
r_drawviewmodel 1
r_dynamic 0
r_mirroralpha 0
r_mmx 1
developer 1
cl_rate 25000
cl_cmdrate 101
cl_updaterate 101
r_decals 300
cl_showfps 1
mp_decals 300
sv_allowupload 0
sv_allowdownload 1
sv_download_ingame 0
cl_weather 0
hud_fastswitch 1
net_graph 3
developer 1
cl_lc 1
cl_lw 1
rate 25000
cl_corpsestay 0
viewsize 0
sv_airaccelerate 200
mp_flashlight 0
sv_maxupdaterate 9999999
sv_maxrate 9999999
sv_minrate 0
*************************
bind "mouse1" "+attack ;adjust_crosshair"
bind "mouse2" "+attack2 ;adjust_crosshair"
bind "w" "+forward ;adjust_crosshair"
bind "s" "+back ;adjust_crosshair"
bind "a" "+moveleft ;adjust_crosshair;"
bind "d" "+moveright ;adjust_crosshair"
bind "r" "+reload ;adjust_crosshair"
bind "space" "+jump ;adjust_crosshair"
bind "ctrl" "+duck ;adjust_crosshair"
bind "tab" "+showscores ;adjust_crosshair"
*******************************
wwclconfig_check recoilSw_usp "recoil 0.27"
wwclconfig_check recoilSw_glock18 "recoil 0.25"
wwclconfig_check recoilSw_deagle "recoil 0.16"
wwclconfig_check recoilSw_p228 "recoil 0.37"
wwclconfig_check recoilSw_elite "recoil 0.39"
wwclconfig_check recoilSw_fiveseven "recoil 0.42"
wwclconfig_check recoilSw_xm1014 "recoil 1.8"
wwclconfig_check recoilSw_m3 "recoil 1.83"
wwclconfig_check recoilSw_mp5 "recoil 1.6892"
wwclconfig_check recoilSw_FamaS "recoil 1.32"
wwclconfig_check recoilSw_tmp "recoil 1.66"
wwclconfig_check recoilSw_p90 "recoil 1.709"
wwclconfig_check recoilSw_mac10 "recoil 1.71"
wwclconfig_check recoilSw_ump45 "recoil 1.72"
wwclconfig_check recoilSw_ak47 "recoil 1.710201"
wwclconfig_check recoilSw_sg552 "recoil 1.739"
wwclconfig_check recoilSw_m4a1 "recoil 1.62"
wwclconfig_check recoilSw_aug "recoil 1.718"
wwclconfig_check recoilSw_scout "recoil 1.7"
wwclconfig_check recoilSw_awp "recoil 1.77"
wwclconfig_check recoilSw_g3sg1 "recoil 0.018"
wwclconfig_check recoilSw_sg550 "recoil 0.027"
wwclconfig_check recoilSw_m249 "recoil 1.82"
wwclconfig_check recoilSw_knife "recoil 0.282"
wwclconfig_check recoilSw_flashbang "recoil 1.282"
wwclconfig_check recoilSw_hegrenade "recoil 1.282"
wwclconfig_check recoilSw_smokegrenade "recoil 1.282"
wwclconfig_check recoilSw_c4 "recoil 0.0"
wwclconfig_check recoilSw_tactical "recoil 0.282"
wwclconfig_check recoilSw_ "recoil 0.302"
mdl clear_models

mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 19 0 0
mdl add_spot 9 0 0
mdl add_spot 42 43 0.5
mdl add_spot 48 49 0.5

mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5


Glock headShot 2 Click

setburst glock 1 3 1 0 0 13
setburst glock 1 3 1 0 0 12
setburst glock 1 3 1 0 0 11
setburst glock 1 3 1 0 0 10
setburst glock 1 3 1 0 0 0
setburst glock 1 3 1 0 0 9
setburst glock 1 3 1 0 0 8
setburst glock 1 3 1 0 0 7
setburst glock 1 3 1 0 0 6
setburst glock 1 3 1 0 0 5
setburst glock 1 3 1 0 0 4
setburst glock 1 3 1 0 0 3
setburst glock 1 3 1 0 0 2
setburst glock 1 3 1 0 0 1

//>:AMADEUS:<\\

type
FFireBullet = procedure (idx: Integer; _forward, right, up: PArray3OfSingle; cShots: Integer; vecSrc, vecDirShooting: PArray3OfSingle; flDistance: Single; iBulletType, iTracerFreq: Integer; tracerCount: PInteger; flSpreadX, flSpreadY: Single);cdecl;

var
oldFireBullet : FFireBullet = pointer ($019024C0);
newFireBullet : FFireBullet;

procedure myFireBullet(idx: Integer; _forward, right, up: PArray3OfSingle; cShots: Integer; vecSrc, vecDirShooting: PArray3OfSingle; flDistance: Single; iBulletType, iTracerFreq: Integer; tracerCount: PInteger; flSpreadX, flSpreadY: Single);cdecl;
var
vDir, view, target: Array[0..2] of Single;
begin

vDir[0] := _forward[0] + flSpreadX * right[0] + flSpreadY * up[0];
view[0] := 8192 * vDir[0];

vDir[1] := _forward[1] + flSpreadX * right[1] + flSpreadY * up[1];
view[1] := 8192 * vDir[1];

vDir[2] := _forward[2] + flSpreadX * right[2] + flSpreadY * up[2];
view[2] := 8192 * vDir[2];

VectorUtils.VectorAngles(view,target);
target[0] := target[0] * -1;

me.spreadAngles.x := me.viewAngles.x - target[0];
me.spreadAngles.y := me.viewAngles.y - target[1];
me.spreadAngles.z := 0;

newFireBullet(idx,_forward,right,up,cShots,vecSrc,vecDirShooting,flDistance,iBulletType,iTracerFreq,tracerCount,flSpreadX,flSpreadY);
end;

procedure CL_CreateMove(_para1:single; ucmd:usercmd_s; _para3:longint);cdecl;
begin
gExportTable.CL_CreateMove(_para1,ucmd,_para3);
If _nospread Then
begin
ucmd.viewangles.x := ucmd.viewangles.x + me.spreadAngles.x;
ucmd.viewangles.y := ucmd.viewangles.y + me.spreadAngles.y;
ucmd.viewangles.z := ucmd.viewangles.z + me.spreadAngles.z;
end;
If _norecoil then
begin
ucmd.viewangles.x := ucmd.viewangles.x - me.punchangle.x;
ucmd.viewangles.y := ucmd.viewangles.y - me.punchangle.y;
end;
end;


procedure HookClient;
begin
While not Assigned(pExportTable.Initialize) Do
Sleep(50);
CopyMemory(@gExportTable,pExportTable,sizeOf(ExportTable_t));
//...
//....
MyHook.Detour(@oldFireBullet,@MyFireBullet,@NewFireBullet);
end;
void ApplyNoRecoil(float Frametime, float *Punchangle, float *Viewangle)
{
float Punch[3], Length;
VectorCopy(Punchangle, Punch);
Length = VectorNormalize(Punch);
Length -= (10.0 + Length * 0.5) * Frametime;
Length = max(Length, 0.0);
VectorScale(Punch, Length, Punch);
Viewangle[0] += Punch[0] + Punch[0];
Viewangle[1] += Punch[1] + Punch[1];
}
//**********************************************************************************************************************************

inline void AntiPitchRecoil(float frametime, float* punchangle, float* Angles)
{
float Punch[3], Length;
VectorCopy(punchangle, Punch);
Length = VectorLength(Punch);
Length -= (10.0 + Length * 0.5) * frametime;
Length = max(Length, 0.0);
VectorScale(Punch, Length, Punch);
Angles[0] -= (Punch[0] + Punch[0]);
}

//**********************************************************************************************************************************

inline void antiRecoil(float* pa, struct usercmd_s * usercmd, float frametime)
{
if(cvar.recoil<0) cvar.recoil =0.0;
switch(cvar.norecoil){
case 1:
{
usercmd->viewangles[0] -= (pa[0] * cvar.recoil);
usercmd->viewangles[1] -= (pa[1] * cvar.recoil);
}
break;
case 2:
{
int* intcoil = (int *)0x01A17C1C;
usercmd->viewangles[0] -= ((pa[0]) * (float)(255/(float)(*intcoil)));
usercmd->viewangles[1] -= ((pa[1]) * (float)(255/(float)(*intcoil)));
}
break;
case 3:
{
AntiPitchRecoil(frametime,pa,usercmd->viewangles);
usercmd->viewangles[1] -= (pa[1] * cvar.recoil);
}
break;
case 4:
{
float recoiladdon = 0.0f;
if(me.spread.recoil < 1) recoiladdon = 0.0f;
else recoiladdon = (me.spread.recoil / 100.0f);
usercmd->viewangles[0] -= (pa[0] * (cvar.recoil +recoiladdon));
usercmd->viewangles[1] -= (pa[1] * (cvar.recoil +recoiladdon));
}
break;
case 5:
{
float post_recoilmultiply = 0.0f;
if (me.spread.recoil == 0) post_recoilmultiply = 0.0f;
else post_recoilmultiply = ((me.spread.recoil +1)/100.0f);
usercmd->viewangles[0] -= (pa[0] * (cvar.recoil + post_recoilmultiply));
usercmd->viewangles[1] -= (pa[1] * (cvar.recoil + post_recoilmultiply));
}
break;
default:
break;
}
VectorClear(pa);//si ya se restaron, se ponen a cero
}
static int boxpnt[6][4] =
{
{ 0, 4, 6, 2 }, // +X
{ 0, 1, 5, 4 }, // +Y
{ 0, 2, 3, 1 }, // +Z
{ 7, 5, 1, 3 }, // -X
{ 7, 3, 2, 6 }, // -Y
{ 7, 6, 4, 5 }, // -Z
};

void CalcTriggerbot( vec3_t mins, vec3_t maxs, IPlayers * pe )
{
int j;

vec3_t tmp;
vec3_t p[8],q[8];
float gap = cfg.box_gap;

for (j = 0; j < 8; j++)
{
tmp[0] = (j & 1) ? mins[0] - gap : maxs[0] + gap;
tmp[1] = (j & 2) ? mins[1] - gap : maxs[1] + gap ;
tmp[2] = (j & 4) ? mins[2] - gap : maxs[2] + gap ;

Utils::VectorCopy(tmp, p[j]);
}

if ( pe->GetEnt()->angles )
{
vec3_t forward, right, up, vPlayerAngles, vAngles;

vAngles[0] = 0;
vAngles[1]= pe->GetEnt()->angles[1];
vAngles[2]=0;

gEngine.pfnAngleVectors( vAngles, forward, right, up );

for (j = 0; j < 8; j++)
{
Utils::VectorCopy(p[j], tmp);

p[j][0] = DotProduct ( tmp, forward );
p[j][1] = DotProduct ( tmp, right );
p[j][2] = DotProduct ( tmp, up );
}
}

for (j = 0; j < 8; j++)
Utils::VectorAdd(p[j], pe->GetEnt()->origin, p[j]);

float left = 99999;
float right = -99999;
float top = -99999;
float bottom = 99999;

vec3_t vTl,vTr,vBl,vBr;

bool bOffScreen = false;

for (j = 0; j < 6; j++)
{
// make sure all 6 sides of the box are visible, otherwise boxes get messy
if( !Utils::CalcScreen( p[boxpnt[j][1]], vTl ) ||
!Utils::CalcScreen( p[boxpnt[j][3]], vBr ) ||
!Utils::CalcScreen( p[boxpnt[j][2]], vTr ) ||
!Utils::CalcScreen( p[boxpnt[j][0]], vBl ) )
bOffScreen = true;

// calculate furthest points from player
if( vTl[0] < left )
left = vTl[0];

if( vTr[0] > right )
right = vTr[0];

if( vTl[1] > top )
top = vTl[1];

if( vBl[1] < bottom )
bottom = vBl[1];
}

if( !bOffScreen ) {

// mouse is within target area?
if( gEnv.centerx >= left &&
gEnv.centerx <= right &&
gEnv.centery >= bottom &&
gEnv.centery <= top )
{
// profit!!!
}
}
}
#include
#include "SDKInclude.h"
#include "TransInclude.h"
#include "NoRecoil.h"

CNoRecoil::CNoRecoil(void)
{
}

CNoRecoil::~CNoRecoil(void)
{
}

void CNoRecoil::PredictAndFixRecoil(struct ref_params_s *pparams)
{
memcpy(lastPunch,curPunch,sizeof(lastPunch));
memcpy(lastAverage,curAverage,sizeof(lastAverage));
memcpy(curPunch,pparams->punchangle,sizeof(pparams->punchangle));

curAverage[0]=(curPunch[0]+lastPunch[0]/2);
curAverage[2]=(curPunch[2]+lastPunch[2]/2);
pparams->cl_viewangles[0] -= curAverage[0]-lastAverage[0];
pparams->cl_viewangles[2] -= curAverage[2]-lastAverage[2];
}

void CNoRecoil::ResetEstimationOnAttackBail()
{
RtlZeroMemory(curAverage,sizeof(curAverage));
RtlZeroMemory(lastAverage,sizeof(lastAverage));
RtlZeroMemory(curPunch,sizeof(curPunch));
RtlZeroMemory(lastPunch,sizeof(lastPunch));
}
#pragma once

class CNoRecoil
{
public:
CNoRecoil(void);
~CNoRecoil(void);
void CNoRecoil::PredictAndFixRecoil(struct ref_params_s *pparams);
void CNoRecoil::ResetEstimationOnAttackBail();

private:
float curPunch[3];
float lastPunch[3];
float curAverage[3];
float lastAverage[3];
};
//
#include "nospread.h"
#include "weaponslist.h"

// add them...
#define WEAPONLIST_GALIL 14
#define WEAPONLIST_FAMAS 15

static unsigned int glSeed = 0;

#define M_PI 3.14159265358979323846

unsigned int seed_table[ 256 ] =
{
28985, 27138, 26457, 9451, 17764, 10909, 28790, 8716, 6361, 4853, 17798, 21977, 19643, 20662, 10834, 20103,
27067, 28634, 18623, 25849, 8576, 26234, 23887, 18228, 32587, 4836, 3306, 1811, 3035, 24559, 18399, 315,
26766, 907, 24102, 12370, 9674, 2972, 10472, 16492, 22683, 11529, 27968, 30406, 13213, 2319, 23620, 16823,
10013, 23772, 21567, 1251, 19579, 20313, 18241, 30130, 8402, 20807, 27354, 7169, 21211, 17293, 5410, 19223,
10255, 22480, 27388, 9946, 15628, 24389, 17308, 2370, 9530, 31683, 25927, 23567, 11694, 26397, 32602, 15031,
18255, 17582, 1422, 28835, 23607, 12597, 20602, 10138, 5212, 1252, 10074, 23166, 19823, 31667, 5902, 24630,
18948, 14330, 14950, 8939, 23540, 21311, 22428, 22391, 3583, 29004, 30498, 18714, 4278, 2437, 22430, 3439,
28313, 23161, 25396, 13471, 19324, 15287, 2563, 18901, 13103, 16867, 9714, 14322, 15197, 26889, 19372, 26241,
31925, 14640, 11497, 8941, 10056, 6451, 28656, 10737, 13874, 17356, 8281, 25937, 1661, 4850, 7448, 12744,
21826, 5477, 10167, 16705, 26897, 8839, 30947, 27978, 27283, 24685, 32298, 3525, 12398, 28726, 9475, 10208,
617, 13467, 22287, 2376, 6097, 26312, 2974, 9114, 21787, 28010, 4725, 15387, 3274, 10762, 31695, 17320,
18324, 12441, 16801, 27376, 22464, 7500, 5666, 18144, 15314, 31914, 31627, 6495, 5226, 31203, 2331, 4668,
12650, 18275, 351, 7268, 31319, 30119, 7600, 2905, 13826, 11343, 13053, 15583, 30055, 31093, 5067, 761,
9685, 11070, 21369, 27155, 3663, 26542, 20169, 12161, 15411, 30401, 7580, 31784, 8985, 29367, 20989, 14203,
29694, 21167, 10337, 1706, 28578, 887, 3373, 19477, 14382, 675, 7033, 15111, 26138, 12252, 30996, 21409,
25678, 18555, 13256, 23316, 22407, 16727, 991, 9236, 5373, 29402, 6117, 15241, 27715, 19291, 19888, 19847
};

unsigned int cNoSpread::U_Random( void )
{
glSeed *= 69069;
glSeed += seed_table[ glSeed & 0xff ];

return ( ++glSeed & 0x0fffffff );
}

void cNoSpread::U_Srand( unsigned int seed )
{
glSeed = seed_table[ seed & 0xff ];
}

int cNoSpread::UTIL_SharedRandomLong( unsigned int seed, int low, int high )
{
unsigned int range;

U_Srand( (int)seed + low + high );

range = high - low + 1;
if ( !(range - 1) )
{
return low;
}
else
{
int offset;
int rnum;

rnum = U_Random();

offset = rnum % range;

return (low + offset);
}
}

float cNoSpread::UTIL_SharedRandomFloat( unsigned int seed, float low, float high )
{
unsigned int range;

U_Srand( (int)seed + *(int *)&low + *(int *)&high );

U_Random();
U_Random();

range = (unsigned int)(high - low);
if ( !range )
{
return low;
}
else
{
int tensixrand;
float offset;

tensixrand = U_Random() & 65535;

offset = (float)tensixrand / 65536.0f;

return (low + offset * range );
}
}

float cNoSpread::GetVecSpread()
{
if (vecflSpreadVar.size() == 0)
return 0.0f;

if (m_iRecoil < vecflSpreadVar.size())
{
return vecflSpreadVar[m_iRecoil];
}

return 0.0f;
}

void cNoSpread::AddSpreadVar(struct event_args_s *args)
{
m_iRecoil++;

float vecspread[2],vec[2];
int future = 1;

vec[0] = UTIL_SharedRandomFloat(m_uiRandom_Seed + 0 + future, -0.5, 0.5) + UTIL_SharedRandomFloat(m_uiRandom_Seed + 1 + future, -0.5, 0.5);
vec[1] = UTIL_SharedRandomFloat(m_uiRandom_Seed + 2 + future, -0.5, 0.5) + UTIL_SharedRandomFloat(m_uiRandom_Seed + 3 + future, -0.5, 0.5);

vecspread[0] = args->fparam1[0] / vec[0];
vecspread[1] = args->fparam2[1] / vec[1];

if (vecspread[0] < 0.0f)
vecspread[0] *= -1.0f;

if (vecspread[1] < 0.0f)
vecspread[1] *= -1.0f;

vecflSpreadVar.push_back(((vecspread[0] + vecspread[1])/2));
}

void cNoSpread::GetSpreadXY(float *vec)
{
float vecspread, speed;

vec[0] = UTIL_SharedRandomFloat(m_uiRandom_Seed + 1 + 0, -0.5, 0.5) + UTIL_SharedRandomFloat(m_uiRandom_Seed + 1 + 1, -0.5, 0.5);
vec[1] = UTIL_SharedRandomFloat(m_uiRandom_Seed + 2 + 1, -0.5, 0.5) + UTIL_SharedRandomFloat(m_uiRandom_Seed + 3 + 1, -0.5, 0.5);

vecspread = GetVecSpread();

vec[0] *= vecspread;
vec[1] *= vecspread;

return;
}


void cNoSpread::GetSpreadOffset(float *inangles, float *outangles)
{
float forward[3], right[3], up[3], vecDir[3];
float view[3], dest[3], spread[2];

gEngfuncs.pfnAngleVectors(inangles, forward, right, up);

GetSpreadXY(spread);

vecDir[0] = forward[0] + spread[0] * right[0] + spread[1] * up[0];
view[0] = 8192 * vecDir[0];

vecDir[1] = forward[1] + spread[0] * right[1] + spread[1] * up[1];
view[1] = 8192 * vecDir[1];

vecDir[2] = forward[2] + spread[0] * right[2] + spread[1] * up[2];
view[2] = 8192 * vecDir[2];

VectorAngles(view, dest);
dest[0] *= -1;

outangles[0] = inangles[0] - dest[0];
outangles[1] = inangles[1] - dest[1];
outangles[2] = 0;
}

void cNoSpread::VectorAngles(const float *forward, float *angles)
{
float tmp, yaw, pitch;

if (forward[1] == 0 && forward[0] == 0)
{
yaw = 0;
pitch = 0;
}
else
{
yaw = atan2(forward[1], forward[0]) * 180 / M_PI;

if (yaw < 0)
yaw += 360;

tmp = sqrt(forward[0] * forward[0] + forward[1] * forward[1]);

pitch = atan2(forward[2], tmp) * 180 / M_PI;
}

angles[0] = pitch;
angles[1] = yaw;
angles[2] = 0;
}
void cNoSpread::DefaultSpreadVar(int weaponid)
{
vecflSpreadVar.clear();
if (weaponid == WEAPONLIST_DEAGLE)
vecflSpreadVar.push_back(0.9f);
else if (weaponid == WEAPONLIST_MP5)
vecflSpreadVar.push_back(0.0f);
else if (weaponid == WEAPONLIST_AK47)
vecflSpreadVar.push_back(0.2f);
else if (weaponid == WEAPONLIST_SG552)
vecflSpreadVar.push_back(0.2f);
else if (weaponid == WEAPONLIST_AUG)
vecflSpreadVar.push_back(0.3f);
else if (weaponid == WEAPONLIST_M4A1)
vecflSpreadVar.push_back(0.2f);
else if (weaponid == WEAPONLIST_M249)
vecflSpreadVar.push_back(0.2f);
else if (weaponid == WEAPONLIST_MAC10)
vecflSpreadVar.push_back(0.15f);
else if (weaponid == WEAPONLIST_UMP45)
vecflSpreadVar.push_back(0.0f);
else if (weaponid == WEAPONLIST_TMP)
vecflSpreadVar.push_back(0.2f);
else if (weaponid == WEAPONLIST_P90)
vecflSpreadVar.push_back(0.15f);
else if (weaponid == WEAPONLIST_P228)
vecflSpreadVar.push_back(0.9f);
else if (weaponid == WEAPONLIST_FIVESEVEN)
vecflSpreadVar.push_back(0.92f);
else if (weaponid == WEAPONLIST_ELITE)
vecflSpreadVar.push_back(0.88f);
else if (weaponid == WEAPONLIST_GLOCK18)
vecflSpreadVar.push_back(0.9f);
else if (weaponid == WEAPONLIST_USP)
vecflSpreadVar.push_back(0.92f);
else if (weaponid == WEAPONLIST_G3SG1)
vecflSpreadVar.push_back(0.2f);
else if (weaponid == WEAPONLIST_SG550)
vecflSpreadVar.push_back(0.2f);
else
vecflSpreadVar.push_back (0.2f);
}
void cNoSpread::HUD_PostRunCmd(struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed)
{
static int prevammo = 0, curammo;
int i, index, Id;

if (runfuncs)
{
m_uiRandom_Seed = random_seed;

if (cmd->buttons & IN_ATTACK && CanCurWeaponAttack()) // catch case when pistol and IN_ATTACK is always on and not firing
{
// there are some disco fans inhere to night
}
else if (!(cmd->buttons & (IN_ATTACK | IN_ATTACK2)))
{
if (me.spread.recoil > 15)
me.spread.recoil = 15;

if (IsCurWeaponSec())
{
m_iRecoil = 0;
}
else if (m_iRecoil > 0)
{
if (m_flRecoilTime <= time)
{
m_flRecoilTime = m_flRecoilTime + 0.0225;
m_iRecoil--;
}
}
}

for (i=0;i {
if (WeaponList[i].Id == to->client.m_iId)
{
if (!WeaponList[i].CurWeapon) // FIX: This doesn't catch when you have a weapon and you buy the same weapon
{
m_iRecoil = 0;
DefaultSpreadVar(WeaponList[i].Id);
}

WeaponList[i].CurWeapon = true;
}
else
WeaponList[i].CurWeapon = false;
}

for (i=0;i {
// this assumes (i == wd[i].m_iId)
index = GetWeaponIndexByID(i);
if (index == -1)
continue;

if (to->weapondata[i].m_iId)
memcpy(&WeaponList[index].weapondata, &to->weapondata[i], sizeof(weapon_data_t));
else
memset(&WeaponList[index].weapondata, 0, sizeof(weapon_data_t));
}

if (IsReloading())
{
Id = GetCurWeaponId();
m_iRecoil = 0;
DefaultSpreadVar(Id);
}
}
}
#ifndef NOSPREAD_H
#define NOSPREAD_H
#include
#include
#include "engine/allclientheaders.h"

class cNoSpread
{
public:
void GetSpreadOffset(float *inangles, float *outangles); // to be called in cl_createmove
void HUD_PostRunCmd(struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed);// to be called POST HUD_POSTRUNCMD
void DefaultSpreadVar(int weaponid); // to be called on reload and weaponchange
void AddSpreadVar(struct event_args_s *args); // to be called in the weapon events

private:
int m_iRecoil;
float m_flRecoilTime;
UINT m_uiRandom_Seed;
std::vectorvecflSpreadVar;
float GetVecSpread( void );
void GetSpreadXY(float *vec);
void VectorAngles(const float *forward, float *angles);
void U_Srand( unsigned int seed );
unsigned int U_Random( void );
int UTIL_SharedRandomLong( unsigned int seed, int low, int high );
float UTIL_SharedRandomFloat( unsigned int seed, float low, float high );
};

#endif
#include
#include "engine/wrect.h"
#include "engine/cl_dll.h"
#include "engine/cl_entity.h"
#include "recoil.h"
#include "random.h"
#include "client.h"
#include "cvar.h"
#include "aimbot.h"
#include "attack.h"
#include "playeritems.h"
#pragma optimize("gtp",on)

void cNoSpread::GetSpreadXY(unsigned int seed, int future, float *velocity, float *vec)
{
float vecspread, speed;

vec[0] = UTIL_SharedRandomFloat(seed + future, -0.5, 0.5) + UTIL_SharedRandomFloat(seed + 1 + future, -0.5, 0.5);

vec[1] = UTIL_SharedRandomFloat(seed + 2 + future, -0.5, 0.5) + UTIL_SharedRandomFloat(seed + 3 + future, -0.5, 0.5);

speed = sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);

vecspread = this->m_fSpread;

vec[0] *= vecspread;
vec[1] *= vecspread;

return;
}
void VectorAngles( const float *forward, float *angles );
void cNoSpread::GetRecoilOffset(int future, float *inangles, float *velocity, float *outangles)
{
float forward[3], right[3], up[3], vecDir[3];
float view[3], dest[3], spread[2];

gEngfuncs.pfnAngleVectors(inangles, forward, right, up);

GetSpreadXY(m_uiSeed, future, velocity, spread);

vecDir[0] = forward[0] + spread[0] * right[0] + spread[1] * up[0];
view[0] = 8192 * vecDir[0];

vecDir[1] = forward[1] + spread[0] * right[1] + spread[1] * up[1];
view[1] = 8192 * vecDir[1];

vecDir[2] = forward[2] + spread[0] * right[2] + spread[1] * up[2];
view[2] = 8192 * vecDir[2];

VectorAngles(view, dest);
dest[0] *= -1;

outangles[0] = inangles[0] - dest[0];
outangles[1] = inangles[1] - dest[1];
outangles[2] = 0;
}
#ifndef RECOIL_H
#define RECOIL_H
#include "windows.h"

class cNoSpread
{
public:
void GetSpread(float fSpread)
{
if (fSpread == 0.0f)
{
m_fLastSpread = m_fcurrentSpread = m_fSpread = fSpread;
}
else
{
if (m_fLastSpread)
{
m_fSpread = m_fcurrentSpread - m_fLastSpread + fSpread;
m_fLastSpread = m_fcurrentSpread;
m_fcurrentSpread = fSpread;
}
else
{
m_fLastSpread = m_fcurrentSpread = m_fSpread = fSpread;
}
}
};
void SetSpreadtoZero()
{
m_fLastSpread = m_fcurrentSpread = m_fSpread = 0.0f;
}
void GetSeed(unsigned int uiSeed)
{
m_uiSeed = uiSeed;
};
void GetRecoilOffset(int future, float *inangles, float *velocity, float *outangles);
private:
void GetSpreadXY(unsigned int seed, int future, float *velocity, float *vec);
float m_fSpread;
float m_fcurrentSpread;
float m_fLastSpread;
unsigned int m_uiSeed;
};

extern cNoSpread gNoSpread;
#endif
#pragma optimize("gtp",on)


#include "random.h"

//===================================================================================
static unsigned int glSeed = 0;
unsigned int seed_table[ 256 ] =
{
28985, 27138, 26457, 9451, 17764, 10909, 28790, 8716, 6361, 4853, 17798, 21977, 19643, 20662, 10834, 20103,
27067, 28634, 18623, 25849, 8576, 26234, 23887, 18228, 32587, 4836, 3306, 1811, 3035, 24559, 18399, 315,
26766, 907, 24102, 12370, 9674, 2972, 10472, 16492, 22683, 11529, 27968, 30406, 13213, 2319, 23620, 16823,
10013, 23772, 21567, 1251, 19579, 20313, 18241, 30130, 8402, 20807, 27354, 7169, 21211, 17293, 5410, 19223,
10255, 22480, 27388, 9946, 15628, 24389, 17308, 2370, 9530, 31683, 25927, 23567, 11694, 26397, 32602, 15031,
18255, 17582, 1422, 28835, 23607, 12597, 20602, 10138, 5212, 1252, 10074, 23166, 19823, 31667, 5902, 24630,
18948, 14330, 14950, 8939, 23540, 21311, 22428, 22391, 3583, 29004, 30498, 18714, 4278, 2437, 22430, 3439,
28313, 23161, 25396, 13471, 19324, 15287, 2563, 18901, 13103, 16867, 9714, 14322, 15197, 26889, 19372, 26241,
31925, 14640, 11497, 8941, 10056, 6451, 28656, 10737, 13874, 17356, 8281, 25937, 1661, 4850, 7448, 12744,
21826, 5477, 10167, 16705, 26897, 8839, 30947, 27978, 27283, 24685, 32298, 3525, 12398, 28726, 9475, 10208,
617, 13467, 22287, 2376, 6097, 26312, 2974, 9114, 21787, 28010, 4725, 15387, 3274, 10762, 31695, 17320,
18324, 12441, 16801, 27376, 22464, 7500, 5666, 18144, 15314, 31914, 31627, 6495, 5226, 31203, 2331, 4668,
12650, 18275, 351, 7268, 31319, 30119, 7600, 2905, 13826, 11343, 13053, 15583, 30055, 31093, 5067, 761,
9685, 11070, 21369, 27155, 3663, 26542, 20169, 12161, 15411, 30401, 7580, 31784, 8985, 29367, 20989, 14203,
29694, 21167, 10337, 1706, 28578, 887, 3373, 19477, 14382, 675, 7033, 15111, 26138, 12252, 30996, 21409,
25678, 18555, 13256, 23316, 22407, 16727, 991, 9236, 5373, 29402, 6117, 15241, 27715, 19291, 19888, 19847
};

//===================================================================================
unsigned int U_Random( void )
{
glSeed *= 69069;
glSeed += seed_table[ glSeed & 0xff ];
return ( ++glSeed & 0x0fffffff );
}

//===================================================================================
void U_Srand( unsigned int seed )
{
glSeed = seed_table[ seed & 0xff ];
}

//===================================================================================
int UTIL_SharedRandomLong( unsigned int seed, int low, int high )
{
unsigned int range;
U_Srand( (int)seed + low + high );
range = high - low + 1;
if ( !(range - 1) )
{
return low;
}
else
{
int offset;
int rnum;
rnum = U_Random();
offset = rnum % range;
return (low + offset);
}
}

//===================================================================================
float UTIL_SharedRandomFloat( unsigned int seed, float low, float high )
{
unsigned int range;
U_Srand( (int)seed + *(int *)&low + *(int *)&high );
U_Random();
U_Random();
range = (unsigned int)(high - low);
if ( !range )
{
return low;
}
else
{
int tensixrand;
float offset;
tensixrand = U_Random() & 65535;
offset = (float)tensixrand / 65536.0f;
return (low + offset * range );
}
}
class CNoSpread
{
private:
DWORD BaseGun;
float Distance;
int Flags;
float FOV;
UINT Seed;
float Speed;
float SpreadVar;
int WeaponBit;
int WeaponID;

private:
float GetDistance(void);
float GetVecSpread(void);

public:
void Apply(float *OldAngles, float *CmdAngles);
void Update(local_state_s *to, unsigned int random_seed);
};

extern CNoSpread gNoSpread;
CNoSpread gNoSpread;

float CNoSpread::GetDistance(void)
{
// M3: 3000
// Xm1014: 3048
// ...
}

float CNoSpread::GetVecSpread(void)
{
float VecSpread;

switch (WeaponID)
{
case WEAPON_AK47:
{
if (!(Flags & FL_ONGROUND))
VecSpread = SpreadVar * x + x;
else if (Speed > 140.0f)
VecSpread = SpreadVar * x + x;
else
VecSpread = SpreadVar * x;
break;
}
...
default:
{
VecSpread = 0.0f;
break;
}
}

return VecSpread;
}

void CNoSpread::Apply(float *OldAngles, float *CmdAngles)
{
float Forward[3], Right[3], Up[3], vecDir[3], vecEnd[3], NewAngles[3], Spread[2], VecSpread;

Spread[0] = UTIL_SharedRandomFloat(Seed + 1, -0.5, 0.5) + UTIL_SharedRandomFloat(Seed + 2, -0.5, 0.5);
Spread[1] = UTIL_SharedRandomFloat(Seed + 3, -0.5, 0.5) + UTIL_SharedRandomFloat(Seed + 4, -0.5, 0.5);

VecSpread = GetVecSpread();

Spread[0] *= VecSpread;
Spread[1] *= VecSpread;

gEngine.pfnAngleVectors(OldAngles, Forward, Right, Up);

for (int i = 0; i < 3; i++)
{
vecDir[i] = Forward[i] + Spread[0] * Right[i] + Spread[1] * Up[i];
vecEnd[i] = Distance * vecDir[i];
}

VectorAngles(vecEnd, NewAngles);
NewAngles[0] = -NewAngles[0];

CmdAngles[0] += OldAngles[0] - NewAngles[0];
CmdAngles[1] += OldAngles[1] - NewAngles[1];
}

void CNoSpread::Update(local_state_s *to, unsigned int random_seed)
{
Flags = to->client.flags;
FOV = to->client.fov;
Seed = random_seed;
float Speed = to->client.velocity.Length();
int WeaponID = to->client.m_iId;
Distance = GetDistance();
if (to->weapondata[WeaponID].m_flNextPrimaryAttack <= 0.0f)
{
BaseGun = *(DWORD*)(dwTableInit + 0x0);
SpreadVar = *(float*)(BaseGun + 0xF8);
WeaponBit = *(int*)(BaseGun + 0x128);
}
}
if (runfuncs) gNoSpread.Update(to, random_seed);
usercmd_t UserCmd;
void CL_CreateMove(float frametime, usercmd_s *cmd, int active)
{
gClient.CL_CreateMove(frametime, cmd, active);
RtlCopyMemory(&UserCmd, cmd, sizeof(UserCmd);
... // aimbot before nospread
gNoSpread.Apply(UserCmd.viewangles, cmd->viewangles);
...
}
//HSPRITE ( *pfnSPR_Load ) ( const char *szPicName );
HSPRITE SPR_Load(const char *szPicName)
{
if(strstr(szPicName, "gas_puff_01"))
{
return 0;
}
//Log("PicName: %s", szPicName);
return gEngfuncs.pfnSPR_Load(szPicName);
}
if (pNearestEnt != NULL && fNearestAimTarget[0] > 0 && fNearestAimTarget[1] > 0)
{
// Define the aimsmooth factor
#define AIM_SMOOTH 3

// Is the right mousebutton actually pressed?
if (GetAsyncKeyState(VK_RBUTTON))
{
//Calculate the interpolation
float x = fNearestAimTarget[0] - iScreenCenterX;
float y = fNearestAimTarget[1] - iScreenCenterY;

x /= AIM_SMOOTH;
y /= AIM_SMOOTH;

fNearestAimTarget[0] = iScreenCenterX + x;
fNearestAimTarget[1] = iScreenCenterY + y;

//Aim on the target
SetCursorPos((int)fNearestAimTarget[0], (int)fNearestAimTarget[1]);
}
}
void GetHeadPosition(cl_entity_t *pEnt)
{
typedef float BoneMatrix_t[MAXSTUDIOBONES][3][4];
model_t *pModel;
studiohdr_t *pStudioHeader;
BoneMatrix_t *pBoneMatrix;
Vector vBBMin = Vector(0, 0, 0);
Vector vBBMax = Vector(0, 0, 0);
mstudiobbox_t *pHitbox;
Vector vAimOffs = Vector(0, 0, 0);
vAimOffs[0] = cvar.hbx;
vAimOffs[1] = cvar.hby;
vAimOffs[2] = cvar.hbz;
int i;
if(!vPlayers[pEnt->index].bGotHead)
{
pModel = pstudio->SetupPlayerModel(pEnt->index);
pStudioHeader = (studiohdr_t*)pstudio->Mod_Extradata(pModel);
pBoneMatrix = (BoneMatrix_t*)pstudio->StudioGetBoneTransform();
aimvec av; // This is an aimvec structure the aimbot traditionally uses.
vPlayers[pEnt->index].Hitbox.clear(); // This is the array of hitboxes, we're clearing it so we have fresh aiming spots.
pHitbox = (mstudiobbox_t*)((byte*)pStudioHeader + pStudioHeader->hitboxindex);
i = cvar.hitbox;
if(cvar.hitbox>20){cvar.hitbox=11;}
if(i>=0)
{
VectorTransform(pHitbox[i].bbmin, (*pBoneMatrix)[pHitbox[i].bone], vBBMin);
VectorTransform(pHitbox[i].bbmax, (*pBoneMatrix)[pHitbox[i].bone], vBBMax);
vPlayers[pEnt->index].vPlayerHead = (vBBMax + vBBMin)*0.5f - vAimOffs;
vPlayers[pEnt->index].bGotHead = true;
VectorSubtract(vPlayers[pEnt->index].vPlayerHead, vPlayers[pEnt->index].getEnt()->origin, vPlayers[pEnt->index].vPlayerHead);
av.h = vPlayers[pEnt->index].vPlayerHead[2]; // using the head hitbox as the first point in our aimvec array, so it takes precedence over others.
av.f = vPlayers[pEnt->index].vPlayerHead[1];
av.r = vPlayers[pEnt->index].vPlayerHead[0];
vPlayers[pEnt->index].Hitbox.push_back(av); // this is where the actual adding occurs.
if(cvar.autodetect && gAimbot.target==-1) // is ad enabled and why calculate further if I have a target already?
{
for(int q=1;q<20;q++)
{
float curspot[3];
VectorTransform(pHitbox[q].bbmin, (*pBoneMatrix)[pHitbox[q].bone], vBBMin);
VectorTransform(pHitbox[q].bbmax, (*pBoneMatrix)[pHitbox[q].bone], vBBMax);
VectorCopy((vBBMax + vBBMin) * 0.5f, curspot );
vPlayers[pEnt->index].bAimSpot[q] = true;
VectorSubtract(curspot,vPlayers[pEnt->index].getEnt()->origin,curspot);
// The above is just the same thing the function does, finding the middle of the bounding box and subtracting.
av.h = curspot[2]; // these are other hitboxes
av.f = curspot[1]; // we want to add for autodetect
av.r = curspot[0];
vPlayers[pEnt->index].Hitbox.push_back(av); // this actually adds the hitbox's position to the aimvec structure Hitbox in the VecPlayers class, or vPlayers.
}
}
Vector vCubePoints[8];
Vector vCubePointsTrans[8];
vCubePoints[0] = pHitbox[i].bbmin;
vCubePoints[1] = Vector(pHitbox[i].bbmin.x, pHitbox[i].bbmax.y, pHitbox[i].bbmin.z);
vCubePoints[2] = Vector(pHitbox[i].bbmax.x, pHitbox[i].bbmax.y, pHitbox[i].bbmin.z);
vCubePoints[3] = Vector(pHitbox[i].bbmax.x, pHitbox[i].bbmin.y, pHitbox[i].bbmin.z);
vCubePoints[4] = pHitbox[i].bbmax;
vCubePoints[5] = Vector(pHitbox[i].bbmin.x, pHitbox[i].bbmax.y, pHitbox[i].bbmax.z);
vCubePoints[6] = Vector(pHitbox[i].bbmin.x, pHitbox[i].bbmin.y, pHitbox[i].bbmax.z);
vCubePoints[7] = Vector(pHitbox[i].bbmax.x, pHitbox[i].bbmin.y, pHitbox[i].bbmax.z);

for(int j = 0; j < 8; j++)
VectorTransform(vCubePoints[j], (*pBoneMatrix)[pHitbox[i].bone], vCubePointsTrans[j]);

if(cvar.drawhitbox)
{
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
ColorEntry *clr;
clr = PlayerColor(pEnt->index);
glColor4f(clr->onebased_r,clr->onebased_g,clr->onebased_b,clr->onebased_a);
glLineWidth(0.15f);
glBegin(GL_LINE_LOOP);
glVertex3fv(vCubePointsTrans[0]);
glVertex3fv(vCubePointsTrans[1]);
glVertex3fv(vCubePointsTrans[2]);
glVertex3fv(vCubePointsTrans[3]);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3fv(vCubePointsTrans[4]);
glVertex3fv(vCubePointsTrans[5]);
glVertex3fv(vCubePointsTrans[6]);
glVertex3fv(vCubePointsTrans[7]);
glEnd();
glBegin(GL_LINES);
glVertex3fv(vCubePointsTrans[0]);
glVertex3fv(vCubePointsTrans[6]);
glVertex3fv(vCubePointsTrans[1]);
glVertex3fv(vCubePointsTrans[5]);
glVertex3fv(vCubePointsTrans[2]);
glVertex3fv(vCubePointsTrans[4]);
glVertex3fv(vCubePointsTrans[3]);
glVertex3fv(vCubePointsTrans[7]);
glEnd();
glDisable(GL_BLEND);
glEnable(GL_TEXTURE_2D);



// SETTINGS

alias +hs2 "sv_clienttrace 999999999"
alias -hs2 "sv_clienttrace 1.9999999"
bind F10 "bind mouse1 +hs2"
_cl_autowepswitch "0"

• mdl

mdl clear_models

mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 19 0 0
mdl add_spot 9 0 0
mdl add_spot 42 43 0.5
mdl add_spot 48 49 0.5

mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5


• Vec

vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

//Aim Vectors

//Intelligence Bolzen Multivec
mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
inv_n-a "avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :."

//Scout/Awp
mv6 "avadd 0 20.0021 8.432 1.3243"
mv7 "avadd 1 23.9943 10.212 1.3332"
mv8 "avadd 2 23.2221 5.3244 1.2334"
mv "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."

// GSAIM FOR DEAGLE
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"



"wws" "wws1;wws2;wws3;wws4;wws5"
"wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
"wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spritebl 0"
"wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
"wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
"wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
"recwws" "echo Reconnecting For Enabling Setting Of WhiteWall Hack;reconnect"
bind F12 "wws" "wws" "wws1;wws2;wws3;wws4;wws5"
"wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
"wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spritebl 0"
"wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
"wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
"wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
"recwws" "echo Reconnecting For Enabling Setting Of WhiteWall Hack;reconnect"
bind F12 "wws"

+aimattack "sv_clienttrace 99999999999999999999999;+attack"
-aimattack "sv_clienttrace 1;-attack"
autoaim "bind MOUSE1 +aimattack;devon; Auto-aim enabled;devoff;bind p normaim"
normaim "bind MOUSE1 +attack;devon; Auto-aim disabled;devoff;bind c autoaim"
bind "c" "AutoAim Opened"

//AimerZ
+nxhead2 "-mlook;wait;+attack;wait;+attack"
-nxhead2 "+mlook;wait;-attack"
+nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
-nxmasta "+mlook;wait;-attack"
+nxshtpwn "-reload;wait;+attack;wait;+attack"
-nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
+setsens "sensitivity 1.7"
-setsens "sensitivity 1.7"
+nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
-nxaim "-attack"

#ammo "#ammo_1"
#do "+attack;lastinv;lastinv;wait;wait;wait;wait;-attack"
#ammo_1 "bind mouse1 #do;#d1;echo No Ammo On;d9; #ammo #ammo_0; #ammo_ echo #ammo_ is : 1"
#ammo_0 "-attack;bind mouse1 +attack;#d1;echo No Ammo Off;d9; #ammo #ammo_1; #ammo_ echo #ammo_ is : 0"
#ammo_ "echo #ammo_ is : 0"

//Hitbox Head
FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"
// smooth aiming
smooth0 "smooth 0; init aims smooth0; smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
smooth1 "smooth 5; init aims smooth1; smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0


// xqz2 style
+doaim "aim 1"
-doaim "aim 0"

// temporary aim thru wall
+thru "aimthru 1"
-thru "aimthru 0"

// hlh style
+doshoot "aim 1;#wait;#+attack"
-doshoot "#-attack; aim 0"

// CSG STYLE//
+csgaim "aim 1;#+attack;aim 0"
-csgaim "#wait;#-attack"

HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// randomized aiming
humaim0 "randmax 0; init 3 humaim0; humaim humaim1; txt *** Randomized aiming turned OFF ***"
humaim1 "randmax 5; init 3 humaim1; humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
smooth0 "smooth 0; init 6 smooth0; smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
smooth1 "smooth 5; init 6 smooth1; smooth_t smooth0; txt *** Smooth aiming turned ON ***"

//CS Aiming
CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
zbaddass "avadd 0 20 9 4"
zbaddass2 "avadd 1 17 2 4"
zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"
bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
//Calling the head status for regular mouse or inverted mouse












// HEADSHOT Amadeus[FA$TER/0012]

s_occlude "0"
s_occ_epsilon "0"
s_occfactor "1"
aimfov "9999"
lookspring "0.000000"
lookstrafe "0.000000"
sys_ticrate "100"

setinfo headshot//HEADSHOT ""

c_maxpitch "90.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_minpitch "0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_maxyaw "135.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_minyaw "-135.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT

c_maxdistance "200"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_mindistance "30"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_orthoheight "100"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_orthowidth "100"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT

setinfo c_maxpitch "headshot"//HEADSHOT"
setinfo c_maxyaw "headshot"//HEADSHOT"
setinfo c_minyaw "headshot"//HEADSHOT"


/----

developer "0"
gl_picmip "0"
cl_dlmax "128"
gl_texturemode GL_LINEAR_MIPMAP_LINEAR
bind "w" "+forward ; cl_bob 0 ; cl_bobup 0 ; gl_spriteblend 0 ; gamma 9999 ; +graph
bind "w" "+forward ; cl_bob 0 ; cl_bobup 0 ; gl_spriteblend 0 ; gamma 9999 ; +graph"
cl_bob "0"
cl_bobup "0"
+jlook
+mlook
cl_crosshair_color "250 250 50"
con_color "240+230+140"
con_color "240 230 140"


// No Recoil Amadeus[FA$TER/0012]
.... [ins cfg]


//Auto config
config_usp "FuriousGun;aimfirstpoint 0;shield 0"
config_glock18 "FuriousGun;aimfirstpoint 0;"
config_deagle "FuriousGun;aimfirstpoint 0;shield 0"
config_p228 "FuriousGun;aimfirstpoint 0;shield 0"
config_elite "FuriousGun;aimfirstpoint 0;shield 0"
config_fiveseven "FuriousGun;aimfirstpoint 0;shield 0"
config_xm1014 "FuriousShotgun;aimfirstpoint 0;shield 0"
config_m3 "FuriousShotgun;aimfirstpoint 0;shield 0"
config_mp5 "FuriousMp5;aimfirstpoint 0;shield 0"
config_tmp "FuriousMp5;aimfirstpoint 0;shield 0"
config_p90 "FuriousMp5;aimfirstpoint 0shield 0;"
config_mac10 "FuriousMp5;aimfirstpoint 0;shield 0"
config_ump45 "FuriousMp5;aimfirstpoint 0;shield 0"
config_ak47 "FuriousAk;aimfirstpoint 0;shield 0"
config_sg552 "FuriousSig;aimfirstpoint 0;shield 0"
config_m4a1 "FuriousM4a1;aimfirstpoint 0;shield 0"
config_galil "FuriousGalil;aimfirstpoint 0;shield 0"
config_famas "FuriousFamas;aimfirstpoint 0;shield 0"
config_aug "FuriousAug;shield 0"
config_scout "FuriousScout;aimfirstpoint 1;shield 0"
config_awp "FuriousAwp;aimfirstpoint 1;shield 0"
config_g3sg1 "FuriousScout;aimfirstpoint 1;shield 0"
config_sg550 "FuriousScout;aimfirstpoint 1;shield 0"
config_m249 "FuriousAk;aimfirstpoint 0;shield 0"
config_knife "FuriousM4a1;aimfirstpoint 0;shield 0"
config_tactical "FuriousGun;aimfirstpoint 0;shield 1;"
config_flashbang "shield 0"
config_hegrenade "shield 0"
config_smokegrenade "shield 0"
config_c4 "shield 0"

//Shoot Ayarlarý Servet-i Milli .... [eVo cfg]

usp "aim_thru 1;shoot 2;nospread 1"
glock18 "aim_thru 0;shoot 2;nospread 3;"
deagle "aim_thru 1;shoot 2;nospread 1;FFireBulletPointer $019024C0"
p228 "aim_thru 2;shoot 1;nospread 3"
elite "aim_thru 2;shoot 2;nospread 2;FFireBulletPointer $019024C0"
fiveseven "aim_thru 3;shoot 3;nospread 3;FFireBulletPointer $019024C0"
xm1014 "aim_thru 0;shoot 1;nospread 0"
m3 "aim_thru 0;shoot 2;nospread 2"
mp5 "FFireBulletPointer $019024C0"
tmp "FFireBulletPointer $019024C0"
p90 "FFireBulletPointer $019024C0"
mac10 "FFireBulletPointer $019024C0;"
ump45 "FFireBulletPointer $019024C0"
ak47 "FFireBulletPointer $019024C0"
sg552 "FFireBulletPointer $019024C0"
m4a1 "FFireBulletPointer $019024C0"
galil "FFireBulletPointer $019024C0"
famas "FFireBulletPointer $019024C0"
aug "FFireBulletPointer $019024C0"
scout "aim_thru 1;shoot 2;nopread 2"
awp "aim_thru 1;shoot 2;nospread 3"
g3sg1 "aim_thru 0;shoot 2;nospread 0"
sg550 "aim_thru 2;shoot 1;nospread 3"
m249 "aim_thru 0;shoot 1;nospread 2"
knife "aim_thru 0;shoot 2;nospread 0"
tactical "SilentShot 1;aim_thru 0;shoot 0;nospread 0"
flashbang "aim_thru 0;shoot 0;nospread 0"
hegrenade "aim_thru 0;shoot 0;nospread 0"
smokegrenade "aim_thru 0;shoot 0;nospread 0"
c4 "aim_thru 0;shoot 0;nospread 0"

// Aimbot Amadeus[FA$TER/0012] .... [ins cfg]

aim 1;shoot 1"
"aim 1;shoot 0"
" oneaim change"
"rotalias_enable 1; rot_reset"
"auto rotation off" "rotalias_enable 0"
"both off" "shoot 0;aim 0" ">BURSTMODE" {
"continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
"automatic burst" "autoburst 1"
"short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags
"medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
"fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " " Servet-i Amadeus[FA$TER/0012] cfg" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " " Servet-i i Amadeus[FA$TER/0012] cfg" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"
}
" " " Servet-i Amadeus[FA$TER/0012] cfg" {
" " "sir aim supreme" "SIRAimSupreme"
" " "aim vector 4" "lostsoulaim4"
" " "sir aim 2 shot" "SIRAimTS"
" " "sargent: head" "SargentHead"
" " "SIR Smoke" "SIRsmoke"
}
" " " Servet-i Amadeus[FA$TER/0012] cfg" {
" " "gift: shot" "GiftShot"
" " "gift: money" "GiftMoney"
" " "gift: whore" "GiftWhore"
" " "silentscope" "silent"
}
" " " Servet-i inspiration cfg" {
" " "z-Baddass" "zbadassdone"
" " "z-Secret" "zeroHead"
" " "4c1d 1:" "4c1d1337aim"
" " "C4m Head 1" "C4mHead1"
" " "C4m Head 2" "C4mHead2"
" " "C4m Chest" "C4mChest"
}
" " "> Servet-i Milli cfg" {
" " "UNI-T6a" "UNI-T6a"
" " "UNI-T6b" "UNI-T6b"
" " "UNI-T6c" "UNI-T6c"
" " "UNI-T6d" "UNI-T6d"
" " "UNI-T6e" "UNI-T6e"
" " "Stoner4Life" "omfghead"
}
" " "> Servet-i inspiration cfg." {
" " "=>02/12/17" {
" " "M4A1/Deagle A" "m4a1a"
" " "M4A1/Deagle B" "m4a1b"
" " "M4A1 C" "m4a1c"
" " "M4A1 D" "m4a1d"
" " "SIG/M4A1 A" "sigA"
" " "SIG/M4A1 B" "sigB"
" " "MP5 A" "mp5a"
" " "MP5 B" "mp5b"
" " "Scout/Deagle A" "scouta"
" " "Scout B" "scoutb"
" " "Scout C" "scoutc"
" " "Scout D" "scoutd"
" " "Scout E" "scoute"
" " "AK/SIG/M4A1 A" "aka"
" " "AK/SIG/M4A1 B" "akb"
" " "AK/SIG/M4A1 C" "akc"
" " "Deagle" "deagle1"
}
" " " Servet-i i Amadeus[FA$TER/0012]g {
" " "SIGpwnA" "SIGpwnA"
" " "SIGpwnB" "SIGpwnB"
" " "sigpwnC" "sigpwnC"
" " "umppwnA" "umppwnA"
" " "scoutpwnA" "scoutpwnA"
" " "paraPWNa" "paraPWNa"
}
" " " Servet-i i Amadeus[FA$TER/0012]n cfg" {
" " "usp1" "usp1"
" " "deagle2" "deagle2"
" " "colt1" "colt1"
" " "akd" "akd"
" " "awp1" "awp1"
" " "mp5c" "mp5c"
" " "mp5d" "mp5d"
" " "mp5e" "mp5e"
" " "mp5f" "mp5f"
}
" " "Servet-i Amadeus[FA$TER/0012]" {
" " "Scout/AWP A" "scoutvec"
" " "MP5 A" "pwnbases"
" " "Mp5 B" "mp5b"
" " "W4rD0nk3y |Scout|" "scout-z"
" " "W4rD0nk3y |mp5|" "ass"
" " "W4rD0nk3y |Sig|" "Min-sig-Final2"
" " "W4rD0nk3y |C0lt|" "yvon"
" " "MuhF!$K S!G A" "Min-sig-Final"
" " "MuhF!$K S!G B" "Muh-100%"
" " "Pw(V PaRa v2" "paravec"
" " "PARA pwn A" "paraPWNa"
" " "PARA pwn B" "paraPWN2"
}
}
" " "Servet-i Amadeus[FA$TER/0012]" {
" " "duvarlar açýk / kapalý" "aimthru change" //Servet-i Milli cfg
" " "Hedef / kapama kilidi" "lock change" //Servet-i Milli cfg
" " "uzaktan / fov modu" "mode change" //Servet-i Milli cfg
" " "açýk / kapalý tahmini" "pred change" //Servet-i Milli cfg
" " "silah kapalý sallanan" "#cl_bob 0;#cl_bobup 0" //Servet-i Milli cfg
" " "silah üzerinde sallanan" "#cl_bob 0.01;#cl_bobup 0.5" //Servet-i Milli cfg
" " "amaçlayan randomize" "humaim"
" " "amaçlayan pürüzsüz" "smooth_t"
" " "iyi Pi" "better_pi 1"
" " "bok Pi" "better_pi 0"
}
" " " Servet-i Amadeus[FA$TER/0012]cfg" {

"aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
"aimthru 0;g0;bind mouse3 +thru;g1"
" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " "> Servet-i Milli cfg" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}
" " "> Servet-i Milli cfg" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}
" " " Servet-i Amadeus[FA$TER/0012] cfg" {
" " "hide smoke&flash" "smoke 1;flash 1"
" " "show smoke&flash" "smoke 0;flash 0"
" " "sn. blackout on/off" "sniper change"
" " "anti zoom on/off" "antizoom change"
" " "norecoil:off" "recoil 0.0"
" " "norecoil:soft" "recoil 0.7"
" " "norecoil:medium" "recoil 1.2"
" " "norecoil:max" "recoil 2.0"
}
" " "Servet-i Amadeus[FA$TER/0012] cfg" {
" " "hud info:aim" "info 1"
" " "hud info:default" "info 2"
" " "hud info:cvar changes" "info 3"
" " "hud info:off" "info 0"
" " "death info on/off" "death change;color death 100 100 0"
" " "bomb timer on/off" "bombtimer change"

}
" " " Servet-i Amadeus[FA$TER/0012] cfg" {
" " "medium: on mouse3" "g0;bind mouse3 +cm;g1"
" " "fast: on mouse3" "g0;bind mouse3 +cf;g1"
" " "instant:on mouse3" "g0;bind mouse3 +dozoom;g1"
" " ">SELECT ZOOM" {
" " "zoom:90x" "zoom 10"
" " "zoom:80x" "zoom 20"
" " "zoom:70x" "zoom 30"
" " "zoom:60x" "zoom 40"
" " "zoom:50x" "zoom 50"
" " "zoom:40x" "zoom 60"
" " "zoom:30x" "zoom 70"
" " "zoom:20x" "zoom 80"
}
" " "zoom:off" "zoom 90;czoom 1000"
}
" " ">MISC" {
" " ">Ayarlar" {
" " "enable console" "#console 1"
" " "quit HL" "#quit"
" " "quit HL (fast)" "quit"
}
" " "bütün hileleri devre dýþý" "alloff1"
" " "ayarlarý kaydetmek" "savecvar cvar.bin;init save;txt Settings saved."
" " "yük ayarlarý" "loadcvar cvar.bin;exec init;txt Settings loaded."
" " "Prefix is: " ""
}

"*" ">Servet-i Amadeus[FA$TER/0012]cfg
"*" "NoSpread" "hlh_nospread" // 0 No spread compensation 1 Obvious NoSpread 2 Undetectable Nospread
"*" "No Recoil: Off" "hlh_norecoil 0.0" // No recoil compensation
"*" "No Recoil: Soft" "hlh_norecoil 0.8" // Small compensation
"*" "No Recoil: Best" "hlh_norecoil 1.2" // Good compensation
"*" "No Recoil: Perfect" "hlh_norecoil 2.0" // Perfect compensation
"*" "No Recoil: Uber" "hlh_norecoil 2.5" // Good for really heavy weapons
}

"*" ">Aimbot" { Servet-i Amadeus[FA$TER/0012]cfg
"
"*" ">Mouse1"{ //
"*" "Aim & Shoot" "bind mouse1 +csgaim;hlh_autoshoot 0;hlh_aimfov 25" // Aim & Shoot Servet-i Amadeus[FA$TER/0012] cfg
"*" "Shoot & Aim" "bind mouse1 +doshoot" // Shoot & Aim
"*" "Aim & býrakýn Aim" "bind mouse1 +doaim;hlh_autoshoot 0;hlh_aimbot 0" Servet-i Amadeus[FA$TER/0012] cfg
"*" "Aim & " "bind mouse1 +autoshoot" // Servet-i Milli cfg
"*" "Aim sayesinde wall" "bind mouse1 +thru;hlh_autowall 0" // Servet-i Milli cfg
"*" "Normal Fonksiyon " "bind mouse1 +attack" // Servet-i Milli cfg
}

"*" "Hedefleme Býçak" "hlh_knifeaim" // Servet-i Milli cfg
"*" "Original Mouse1/2/3" "bind mouse1 +attack;bind mouse2 +attack2;unbind mouse3"
"*" "Otomatik amacý " "hlh_aimbot 1;hlh_autoshoot 0.21" // Aim Servet-i Amadeus[FA$TER/0012] cfg
"*" "Otomatik amacý " "hlh_aimbot 1;hlh_autoshoot 0"
"*" "Otomatik amacý t" "hlh_autoshoot 0;hlh_aimbot 0"
}
"*" ">Hedef Seçimi"
"*" "Hedef" "hlh_aimteam" // Servet-i Milli cfg
"*" "Hedef Seçimi" "hlh_aimsel" // Servet-i Milli cfg

"*" ">Duvar"
"*" "Otomatik duvar" "hlh_autowall" // Servet-i Milli cfg
"*" "daima Amacý" "hlh_aimthru" // Servet-i Milli cfg
}

"*" ">Hedef bot "
"*" "0°" "hlh_aimfov 0; hlh_aimsel 0" // Servet-i Amadeus[FA$TER/0012] cfg
"*" "10°" "hlh_aimfov 10" // Servet-i inspiration
"*" "30°" "hlh_aimfov 30" // Servet-i inspiration
"*" "90°" "hlh_aimfov 90" // Servet-i inspiration
"*" "180°" "hlh_aimfov 180" // Servet-i inspiration
"*" "360°" "hlh_aimfov 360" // Servet-i inspiration
"*" "Manual" "hlh_aimfov" // Servet-i inspiration
}

"*" ">Hedefleme Pürüzsüz"
"*" "Hýzlý (Kapalý)" "hlh_smoothaim 0" // Servet-i inspiration cfg
"*" "Pürüzsüz" "hlh_smoothaim 5" // Servet-i inspiration cfg
"*" "Çok pürüzsüz" "hlh_smoothaim 10" // Servet-i inspiration cfg
"*" "Kendin" "hlh_smoothaim" // Servet-i inspiration cfg
}
"*" ">Hit Kutusu"
"*" "kafa" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 14" // Servet-i inspiration cfg
"*" "boyun" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 13" // Servet-i inspiration cfg
"*" "göðüs" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 10" // Servet-i inspiration cfg
"*" "mide" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 11" // Servet-i inspiration cfg
}
"*" "> "amaç Vecs "
"*" "kafa" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20 5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
"*" "boyun" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12 4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
"*" "göðüs" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
"*" "mide" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0 0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
"*" "kayýþ" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0; hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
"*" "Bacak" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4 0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
}
"*" ">Özel AimVecs"
"*" "SHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 14 15 0; hlh_addvec 1 16 16 0" // Servet-i inspiration cfg
"*" "SosayHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 16.5 3.7; hlh_addvec 1 12.6 20 2.5; hlh_addvec 2 16 18 5"
"*" "SosayChest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 6 8 2; hlh_addvec 1 2 10 2; hlh_addvec 2 6 10 2"
}


"*" " Amadeus[FA$TER/0012] AimVecs -> Colt" "ultrakill" //
"*" "inspiration AimVecs -> AK" "modelaim 0;JAK" // Servet-i inspiration cfg AK47 Aims/AK1
"*" "inspiration AimVecs -> Aug/Sig" "modelaim 0;JeSiG" //Servet-i inspiration cfg Aug/Sig Aims/Sig1
"*" "inspiration AimVecs -> MP5" "modelaim 0;JereMP5" // Servet-i inspiration cfg MP5 Aims/MP54
"*" "inspiration AimVecs -> USP" "modelaim 0;JUsP" // Servet-i inspiration cfg USP1 Aim
"*" "inspiration AimVecsc -> Deagle" "modelaim 0;JDeaGle"// Servet-i inspiration cfg Deagle Aim
"*" "inspiration AimVecs -> AWP" "modelaim 0;JScouT" " // Servet-i inspiration cfg Scout Aim
"*" "inspiration AimVecs -> Universal" {

"*" "+ Aim Yardýmcý"

"*" "+ Mouse 1" {
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // Servet-i inspiration cfg
"*" "HLH STil" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // Servet-i inspiration cfg
}
"*" "+ Hedef Seçimi" {
"*" "Düþmanlar Sadece" "team 0" // Servet-i inspiration cfg
"*" "Takým arkadaþlarý Sadece" "team 2" // Servet-i inspiration cfg
"*" "tüm" "team 1"
"*" "AmaçDuvarlar" "aim deðiþtirmek" // inspiration
"*" " - By evo" "mode 0" // inspiration
"*" " - By evo" "mode 1" // inspiration
"*" " - By evo" "mode 2" // inspiration
"*" "+ Bot Fov" { // inspiration
"*" "10 deg" "fov 10" // inspiration
"*" "30 deg" "fov 30" // inspiration
"*" "90 deg" "fov 90" // inspiration
"*" "180 deg" "fov 180"
"*" "360 deg" "fov 360"
}
}
"*" "+ Amacý Vektör"

"*"Amacý Vektör"
"*" " SH07 1" "modelaim 0;shadow1x" // -= [oC-R]*SH4D0W*'s SH07 1 =-
"*" " SH07 2" "modelaim 0;shadow2x" // -= [oC-R]*SH4D0W*'s SH07 2 =-
"*" " SH07 3" "modelaim 0;shadow3x" // -= [oC-R]*SH4D0W*'s SH07 3 =-
"*" " SH07 4" "modelaim 0;shadow4x" // -= [oC-R]*SH4D0W*'s SH07 4 =-
"*" " SH07 5" "modelaim 0;shadow5x" // -= [oC-R]*SH4D0W*'s SH07 5 =-
"*" " SH07 6" "modelaim 0;shadow6x" // -= [oC-R]*SH4D0W*'s SH07 6 =-
"*" " SH07 7" "modelaim 0;shadow7x" // -= [oC-R]*SH4D0W*'s SH07 7 =-
"*" " SH07 8" "modelaim 0;shadow8x" // -= [oC-R]*SH4D0W*'s SH07 8 =-
"*" " SH07 9" "modelaim 0;shadow9x" // -= [oC-R]*SH4D0W*'s SH07 9 =-
"*" "-< Draw Vecs >-" "avdraw 1" // Draw Aim Servet-i Milli cfg
"*" "-< Draw Off >-" "

alias vecname "avclear;avadd 0 15.42 5.221 1.53;avadd 1 20.43 5.32 1.42"
"*" "modelaim 0;vecname" // aim for head

// syntax of avadd :

// first param -> 0=stand, 1=duck

// second param -> height

// third param -> forward

// last param -> right

avadd 0 20.5 6.3 2; avadd 1 21.8 4.1 1.5

avadd 0 20.8 6.4 1.8; avadd 1 20.1 3 1

avadd 0 20.7 6.2 1.9; avadd 1 21 4.5 1.3

avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2

alias ghettoaim "avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2"

alias ghettoaim "avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2; txt -

"*" ">AIMING" {

"*" "head" "Kafa Bunny"

"*" "chest"

"*" "stomach" "Mide Bunny"

"*" "testicles" "

"*" ">AIMING" {

"*" "head" "Kafa Bunny"


alias a1 "avadd 0 20.1 8.1 2.6; avadd 1 21.4 6.1 3.6"

alias a2 "avadd 0 19.8 8.3 0.8; avadd 1 22.4 6.3 1.8"

alias a3 "avclear;a1;a2;#cl_bob 0;#cl_bobup; txt AIM"


" " Servet-i Milli cfg" {
" " "aim&shoot" "bot_aim 1;bot_shoot 1"
" " "just aim" "bot_aim 1;bot_shoot 0"
" " "neither" "bot_aim 0;bot_shoot 0"
" " "nospread on/off" "nospread change"
" " "autowall on/off" "bot_awall change"
" " "sel by FOV" "bot_mode 1"
" " "sel by Distance" "bot_mode 0"
" " ">AIM AT" {
" " "enemies" "bot_team 0"
" " "friends" "bot_team 2"
" " "everyone" "bot_team 1"
}
}

jumpaim 0 = avadd 0,1 enabled
jumpaim 1 = avadd 0,1,2 enabled
jumpaim 2 = avadd 0,1,2,3 enabled
jumpaim 3 = avadd 0,1,2,3,4 enabled
avadd 0 =
avadd 1 =
avadd 2 =
avadd 3 =
avadd 4 =



avadd 2
Avadd 2 HIGH HEAD = avadd 2 11.3 -> 12.8 | 6.8 -> 7.4 | 3.8 -> 4.2
Avadd 2 MIDDLE HEAD = avadd 2 10.2 -> 10.8 | 6.6 -> 7.2 | 3.8 -> 4.2
Avadd 2 LOW HEAD = avadd 2 9.6 -> 10.1 | 6.5 -> 7.3 | 3.7 -> 4.3

Servet-i Milli cfg _/_/_/_/_/_/_/_/_/_/_/_/_/

//No Recoil Ayarlarý

set norecoil1 "+attack; wait 12; -attack; +lookdown; wait 15; -lookdown"
bind mouse1 "vstr norecoil1"
set norecoil2 "+attack; wait 12; -attack; +lookdown; wait 12; -lookdown"
bind mouse1 "vstr norecoil2"
set norecoil3 "+attack; wait 12; -attack; +lookdown; wait 10; -lookdown"
bind mouse1 "vstr norecoil3"
set norecoil4 "+attack; wait 12; -attack; +lookdown; wait 8; -lookdown"
bind mouse1 "vstr norecoil4"
set norecoil5 "+attack; wait 12; -attack; +lookdown; wait 6; -lookdown"
bind mouse1 "vstr norecoil5"
set norecoil6 "+attack; wait 12; -attack; +lookdown; wait 4; -lookdown"
bind mouse1 "vstr norecoil6"
set norecoil7 "+attack; wait 12; -attack; +lookdown; wait 3; -lookdown"
bind mouse1 "vstr norecoil7"
set norecoil8 "+attack; wait 12; -attack; +lookdown; wait 2; -lookdown"
bind mouse1 "vstr norecoil8"
bind mouse1 "+attack"
bind kp_end "exec norecoil1"
bind kp_downarrow "exec norecoil2"
bind kp_pgdn "exec norecoil3"
bind kp_leftarrow "exec norecoil4"
bind kp_5 "exec norecoil5"
bind kp_rightarrow "exec norecoil6"
bind kp_home "exec norecoil7"
bind kp_uparrow "exec norecoil8"
bind kp_pgup "exec recoilon"


f defined _included
pragma semicolon 1
enum print_type {
print_console=0,
print_center,
print_chat,
print_tty,
print_pretty
};

enum fsize_unit {
bytes = 0,
lines
};

const bBanByID = 0;
const bBanByIP = 1;
const bBanBoth = 2;

enum uid {
uid_none = 0,
uid_invalid,
uid_index,
uid_sessionID,
uid_wonID,
};

/* Defined as '+ 1' so when we make an array[MAXPLAYERS], we get the range from 0 - 32. */
#define MAX_PLAYERS 32 + 1
#define TEAM_PROXY 600
#define TEAM_SPECTATOR 500

#define MAX_NUMBER_LENGTH 20
#define MAX_COMMAND_LENGTH 30
#define MAX_NAME_LENGTH 33
#define MAX_DATA_LENGTH 200
#define MAX_TEXT_LENGTH 200
#define MAX_AUTHID_LENGTH 39

#define PLUGIN_HANDLED -1
#define PLUGIN_FAILURE 0
#define PLUGIN_CONTINUE 1

#define ACCESS_ALL 0
#define ACCESS_TIMELEFT 0
#define ACCESS_USERLIST 0
#define ACCESS_VERSION 0
#define ACCESS_VOTE_KICK 1
#define ACCESS_VOTE_MAP 1
#define ACCESS_FRAGLIMIT 2
#define ACCESS_MAP 2
#define ACCESS_TIMELIMIT 2
#define ACCESS_ABORT_VOTE 2
#define ACCESS_RELOAD 4
#define ACCESS_PAUSE 8
#define ACCESS_PASS 16
#define ACCESS_FRIENDLY_FIRE 32
#define ACCESS_GRAVITY 32
#define ACCESS_TEAMPLAY 32
#define ACCESS_CHAT 64
#define ACCESS_SAY 64
#define ACCESS_KICK 128
#define ACCESS_BAN 256
#define ACCESS_CONFIG 512
#define ACCESS_IMMUNITY 4096
#define ACCESS_RCON 65536 /* Define this to 512 to have Alfred's setting */
#define ACCESS_RESERVE_NICK 16384 /* This is never used in the script; just for reference */
#define ACCESS_RESERVE_SPOT 32768 /* This is never used in the script; just for reference */


forward plugin_init();
forward plugin_info(HLOldName, HLNewName, UserIndex);
forward plugin_connect(HLUserName, HLIP, UserIndex);
forward plugin_disconnect(HLUserName, UserIndex);
forward plugin_command(HLCommand, HLData, HLUserName, UserIndex);

native access( iAccess, sName[] = "" );
native auth( sName[] = "");
native ban( sPlayer[], iTime, bBanBy = bBanByID );
native censor_words( sString[] );
native centersay( sText[], iTime, iRed, iGreen, iBlue );
native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue );
native changelevel( sMap[], iIntermissionPause = 0 );
native cvar_exists( sCvar[] );
native check_user( sPlayer[] );
native check_words( sPlayer[] );
native consgreet( sMessage[] );
native convert_string( iHLString, sSmallString[], iMaxLength );
native currentmap( iMap[], iMaxLength );
native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID );
native exec( sCommand[], bWriteLogEntry = 1 );
native execclient( sPlayer[], sCommand[] );
native get_serverinfo( sKey[], sValue[], iMaxLength );
native get_timer( iTimer );
native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH );
native get_userindex( sPlayer[], &iIndex );
native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength );
native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 );
native get_username( sPlayer[], sName[], iMaxLength );
native get_userorigin( sPlayer[], &iX, &iY, &iZ );
native get_userSessionID( sPlayer[], &iSessionID );
native get_userWONID( sPlayer[], &iWONID );
native get_vaultdata( sKey[], sData[], iMaxLength );
native get_vaultnumdata( sKey[], &iData );
native getstrvar( sVarname[], sValue[], iMaxLength );
native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 );
native getteamcount( iTeam );
native getvar( sVarname[] );
native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 );
native godmode( sPlayer[], iOnOff );
native help( sKeyword[] );
native kick( sPlayer[] );
native kill_timer( iTimer );
native list_maps( );
native log( sLogEntry[] );
native look_in_dir( sDirectory[], sMatch[], sFilename [], iNumber );
native maptime( iWhichtime, iPrintToConsole = 0 );
native maxplayercount( );
native message( sTarget[], sMessage[] );
native messageex( sTarget[],sMessage[], print_type:iMessageType );
native motd( sPlayer[], Text[] );
native nextmap( sMap[], iMaxLength );
native noclip( sPlayer[], iOnOff );
native playercount( );
native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" );
native playsound( sTarget[], iSound[] );
native pointto( iRange = 2048 );
native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd );
native reload( );
native say( sMessage[] );
native selfmessage( sMessage[] );
native servertime( sTimeString[], iMaxLen, sFormat[] = "none" );
native set_serverinfo( sKey[], sValue[] );
native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" );
native set_vaultdata( sKey[], sData[] );
native set_vaultnumdata( sKey[], iData );
native slap( sPlayer[] );
native slay( sPlayer[] );
native speakto( sTarget[], iSentence[] );
native strtonum( sString[] );
native systemtime( );
native teleport( sPlayer[], iX, iY, iZ );
native timeleft( iPrintToConsole = 1 );
native typesay( sMessage[], iTime, iRed, iGreen, iBlue );
native unban( sWONID[] );
native userlist( sPattern[] = "" );
native valid_map( sMap[] );
native valid_mapex( sMap[], ignoreMapsFile = 0 );
native version( );
native vote( sVoteString[], ... );
native vote_allowed( );

native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native listspawn( sClass[] );
native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native removespawn( iIdentity );

native fileexists( sFilename[] );
native filesize( sFilename[], fsize_unit:Unit = 1 );
native readfile( sFilename[], sLine[], iLineNum, iMaxLength );
native writefile( sFilename[], sLine[], iLineNum = -1 );
native resetfile( sFilename[] );
native deletefile( sFilename[] );

native plugin_exec( sCommand[], sArguments[] );
native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" );
native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] );
native plugin_registerinfo( Name[], Description[], Version[]);

native setstrvar( cvar[], value[]);
native menu(username[],text[],keys,time=0);

native get_userFrags( sPlayer[], &frags );
native get_userHealth(sPlayer[], &health );
native get_userTeam( sPlayer[], &team );
native get_userArmor( sPlayer[], &armor );








native heapspace();

native funcidx(const name[]);

native numargs();
native getarg(arg, index=0);
native setarg(arg, index=0, value);

native strlen(const string[]);
native strpack(dest[], const source[]);
native strunpack(dest[], const source[]);

native tolower(c);
native toupper(c);
native swapchars(c);



native min(value1, value2);
native max(value1, value2);
*/
native clamp(value, min=cellmin, max=cellmax);

native getproperty(id=0, const name[]="", value=cellmin, string[]="");
native setproperty(id=0, const name[]="", value=cellmin, const string[]="");
native deleteproperty(id=0, const name[]="", value=cellmin);
native existproperty(id=0, const name[]="", value=cellmin)


m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"



_____________________No______________RECOIL_________BY____________ Amadeus[FA$TER/0012] _________________________________

}

// ANTI-RECOIL //
"*" "Anti-Recoil"
{
}
{
"*" "Mouse 1" "bind mouse1 +attack"
"*" "Mouse 2" "bind mouse2 +attack"
"*" "Mouse 3" "bind mouse3 +attack"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}

// RECOIL_WEAPON //
recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_forumqs "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "

// RECOILSw //
recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilforum_qs "recoil 1.213"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_recoil 0.302"

// WWCLCONFIG_CHECK // // RECOIL_WEAPON //
wwclconfig_check recoil_usp recoil 1.3;nospread 2"
wwclconfig_check recoil_glock18 recoil 1.3;nospread 2"
wwclconfig_check recoil_deagle recoil 1.3;nospread 2"
wwclconfig_check recoil_p228 recoil 1.3;nospread 2"
wwclconfig_check recoil_elite recoil 1.3;nospread 2"
wwclconfig_check recoil_fiveseven recoil 1.3;nospread 2"
wwclconfig_check recoil_xm1014 recoil 1.3;nospread 2"
wwclconfig_check recoil_m3 recoil 1.3;nospread 2"
wwclconfig_check recoil_mp5 recoil 1.3;nospread 2"
wwclconfig_check recoil_famas recoil 1.2;nospread 2"
wwclconfig_check recoil_tmp recoil 1.2;nospread 2"
wwclconfig_check recoil_p90 recoil 1.2;nospread 2"
wwclconfig_check recoil_mac10 recoil 1.2;nospread 2"
wwclconfig_check recoil_ump45 recoil 1.2;nospread 2"
wwclconfig_check recoil_ak47 recoil 1.9;nospread 2"
wwclconfig_check recoil_sg552 recoil 1.8;nospread 2"
wwclconfig_check recoil_m4a1 recoil 1.74;nospread 2"
wwclconfig_check recoil_aug recoil 1.7;nospread 2"
wwclconfig_check recoil_scout recoil 1.2;nospread 2"
wwclconfig_check recoil_awp recoil 1.3;nospread 2"
wwclconfig_check recoil_g3sg1 recoil 1.2;nospread 2"
wwclconfig_check recoil_sg550 recoil 1.2;nospread 2"
wwclconfig_check recoil_m249 recoil 1.7;nospread 2"
wwclconfig_check recoil_knife recoil 1.2;nospread 2"
wwclconfig_check recoil_flashbang " "
wwclconfig_check recoil_hegrenade " "
wwclconfig_check recoil_smokegrenade " "
wwclconfig_check recoil_c4 " "
wwclconfig_check recoil_tactical recoil 1.3;nospread 2"

// WWCLCONFIG_CHECK // // RECOILSw //
wwclconfig_check recoilSw_usp "recoil 0.27"
wwclconfig_check recoilSw_glock18 "recoil 0.25"
wwclconfig_check recoilSw_deagle "recoil 0.16"
wwclconfig_check recoilSw_p228 "recoil 0.37"
wwclconfig_check recoilSw_elite "recoil 0.39"
wwclconfig_check recoilSw_fiveseven "recoil 0.42"
wwclconfig_check recoilSw_xm1014 "recoil 1.8"
wwclconfig_check recoilSw_m3 "recoil 1.83"
wwclconfig_check recoilSw_mp5 "recoil 1.6892"
wwclconfig_check recoilSw_FamaS "recoil 1.32"
wwclconfig_check recoilSw_tmp "recoil 1.66"
wwclconfig_check recoilSw_p90 "recoil 1.709"
wwclconfig_check recoilSw_mac10 "recoil 1.71"
wwclconfig_check recoilSw_ump45 "recoil 1.72"
wwclconfig_check recoilSw_ak47 "recoil 1.710201"
wwclconfig_check recoilSw_sg552 "recoil 1.739"
wwclconfig_check recoilSw_m4a1 "recoil 1.62"
wwclconfig_check recoilSw_aug "recoil 1.718"
wwclconfig_check recoilSw_scout "recoil 1.7"
wwclconfig_check recoilSw_awp "recoil 1.77"
wwclconfig_check recoilSw_g3sg1 "recoil 0.018"
wwclconfig_check recoilSw_sg550 "recoil 0.027"
wwclconfig_check recoilSw_m249 "recoil 1.82"
wwclconfig_check recoilSw_knife "recoil 0.282"
wwclconfig_check recoilSw_flashbang "recoil 1.282"
wwclconfig_check recoilSw_hegrenade "recoil 1.282"
wwclconfig_check recoilSw_smokegrenade "recoil 1.282"
wwclconfig_check recoilSw_c4 "recoil 0.0"
wwclconfig_check recoilSw_tactical "recoil 0.282"

// RECOIL_ADD //
recoil_add GLOCK 1.250000
recoil_add P228 1.110000
recoil_add DEAGLE 1.054200
recoil_add FIVE-SEVEN 1.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.900000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.870000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.870000
recoil_add FAMAS 1.175000
recoil_add AUG 1.748000
recoil_add SG550 1.800000
recoil_add recoil 0.000000
recoil_add GLOCK 0.300000
recoil_add P228 0.110000
recoil_add DEAGLE 0.034200
recoil_add FIVE-SEVEN 0.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.700000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.800000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.550000
recoil_add FAMAS 1.035000
recoil_add AUG 1.748000
recoil_add SG550 0.800000


clientdata_t none
{
DEFINE_DELTA( flTimeStepSound, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
DEFINE_DELTA( velocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( velocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( m_flNextAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),

DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 21, 128.0 ),
DEFINE_DELTA( velocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( ammo_nails, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_shells, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_cells, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_rockets, DT_SIGNED | DT_INTEGER, 10, 1.0 ),

DEFINE_DELTA( m_iId, DT_INTEGER, 5, 1.0 ),

DEFINE_DELTA( punchangle[2], DT_SIGNED | DT_FLOAT, 21, 8.0 ),
DEFINE_DELTA( flags, DT_INTEGER, 32, 1.0 ), // Cut to 3 bits?
DEFINE_DELTA( weaponanim, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( health, DT_SIGNED | DT_FLOAT, 10, 1.0 ), // Cut # of bits?
DEFINE_DELTA( maxspeed, DT_FLOAT, 16, 10.0 ),
DEFINE_DELTA( flDuckTime, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( view_ofs[2], DT_SIGNED | DT_FLOAT, 10, 4.0 ),
DEFINE_DELTA( punchangle[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( punchangle[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( viewmodel, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( weapons, DT_INTEGER, 32, 1.0 ),

DEFINE_DELTA( pushmsec, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( deadflag, DT_INTEGER, 3, 1.0 ),
DEFINE_DELTA( fov, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( physinfo, DT_STRING, 1, 1.0 ),
DEFINE_DELTA( bInDuck, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( flSwimTime, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( waterjumptime, DT_INTEGER, 15, 1.0 ),
DEFINE_DELTA( waterlevel, DT_INTEGER, 2, 1.0 ),

DEFINE_DELTA( iuser1, DT_INTEGER, 3, 1.0 ),
DEFINE_DELTA( iuser2, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( iuser3, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 ),

DEFINE_DELTA( vuser2[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser2[1], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser2[2], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( vuser3[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser3[1], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser3[2], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( vuser4[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser4[1], DT_FLOAT, 9, 1.0 ),

DEFINE_DELTA( fuser2, DT_FLOAT, 14, 1.0 )
}

entity_state_t gamedll Entity_Encode
{
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( movetype, DT_INTEGER, 4, 1.0 ),
DEFINE_DELTA( solid, DT_SHORT, 3, 1.0 ),
DEFINE_DELTA( mins[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( endpos[0], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( endpos[1], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( endpos[2], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[0], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[1], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[2], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( impacttime, DT_TIMEWINDOW_BIG, 13, 100.0 ),
DEFINE_DELTA( starttime, DT_TIMEWINDOW_BIG, 13, 100.0 ),

DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( eflags, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
DEFINE_DELTA( skin, DT_SHORT | DT_SIGNED, 9, 1.0 ),
DEFINE_DELTA( controller[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[2], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( scale, DT_FLOAT, 16, 256.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( aiment, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( basevelocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),

DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 )
}

entity_state_player_t gamedll Player_Encode
{
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 18, 32.0 ),
DEFINE_DELTA( gaitsequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( movetype, DT_INTEGER, 4, 1.0 ),
DEFINE_DELTA( solid, DT_SHORT, 3, 1.0 ),
DEFINE_DELTA( mins[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
// DEFINE_DELTA( team, DT_INTEGER, 4, 1.0 )
// DEFINE_DELTA( playerclass, DT_INTEGER, 4, 1.0 )
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
DEFINE_DELTA( skin, DT_SHORT | DT_SIGNED, 9, 1.0 ),
DEFINE_DELTA( controller[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[2], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( scale, DT_FLOAT, 16, 256.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( friction, DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( usehull, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( gravity, DT_SIGNED | DT_FLOAT, 16, 32.0 ),
DEFINE_DELTA( aiment, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( basevelocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( spectator, DT_INTEGER, 1, 1.0 )

DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 )
}

custom_entity_state_t gamedll Custom_Encode
{
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( skin, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA_POST( scale, DT_FLOAT, 8, 1.0, 0.1 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA_POST( animtime, DT_FLOAT, 8, 1.0, 0.1 )
}

usercmd_t none
{
DEFINE_DELTA( lerp_msec, DT_SHORT, 9, 1.0 ),
DEFINE_DELTA( msec, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( viewangles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( viewangles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( buttons, DT_SHORT, 16, 1.0 ),
DEFINE_DELTA( forwardmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( lightlevel, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( sidemove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( upmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( impulse, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( viewangles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( impact_index, DT_INTEGER, 6, 1.0 ),
DEFINE_DELTA( impact_position[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( impact_position[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( impact_position[2], DT_SIGNED | DT_FLOAT, 16, 8.0 )
}

weapon_data_t none
{
DEFINE_DELTA( m_flTimeWeaponIdle, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextPrimaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextReload, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_fNextAimBonus, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextSecondaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_iClip, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( m_flPumpTime, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_fInSpecialReload, DT_INTEGER, 2, 1.0 ),
DEFINE_DELTA( m_fReloadTime, DT_FLOAT, 16, 100.0 ),
DEFINE_DELTA( m_fInReload, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( m_fAimedDamage, DT_FLOAT, 22, 1000.0 ),
DEFINE_DELTA( m_fInZoom, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( m_iWeaponState, DT_INTEGER, 7, 1.0 )
DEFINE_DELTA( m_iId, DT_INTEGER, 5, 1.0 )
DEFINE_DELTA( fuser1, DT_SIGNED | DT_FLOAT, 22, 1000.0 ),
DEFINE_DELTA( fuser2, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
DEFINE_DELTA( fuser3, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
DEFINE_DELTA( iuser1, DT_SIGNED | DT_INTEGER, 16, 128.0 )
}

event_t none
{
DEFINE_DELTA( entindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( bparam1, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( bparam2, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( fparam1, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
DEFINE_DELTA( fparam2, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
DEFINE_DELTA( iparam1, DT_INTEGER | DT_SIGNED, 18, 1.0 ),
DEFINE_DELTA( iparam2, DT_INTEGER | DT_SIGNED, 18, 1.0 ),
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( ducking, DT_INTEGER, 1, 1.0 )





No Recoil By Amadeus[FA$TER/0012]




][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] [][][][]
[][][] [][][]
[][] Amadeus[FA$TER/0012] ConfiGuracioN [][]
[][] Bienvenido Ultimate Config. AIM Version ORIGINAL [][]
[] ---------------------------------------------- // []
[] -Ultimate Cfg PURE AIMBOT 2013- []
[] ---------------------------------------------- // []
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]


______________________AIM__________DEAGLE______________BY__________ Amadeus[FA$TER/0012]________________________________



recoil_deagle "recoil 1.3;nospread 2"
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
recoilSw_deagle "recoil 0.16"
recoil_deagle "recoil 1.3;nospread 2"
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
recoilSw_deagle "recoil 0.16"
d_deagle 224 16 32 16
recoilSw_deagle "recoil 0.16"

// Aim Deagle

deagle 0.9
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; GSAIM FOR DEAGLE "
setburst deagle 1 999 1 0 0 0 __________________________________
__________________________________________________________________________________________________________________



setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0

__________________________COMANDOS_________TURKOS____________BY______________ Amadeus[FA$TER/0012]____________________

///Comandos TurcoS Amadeus[FA$TER/0012]

belowhead=2
autoshoot=3
crosshair=1
crosshair=1
aimboton=1
aimbotmode=1
aimthru=1
firearea=20
autoshoot=1
windage=1
active=2
aimsmooth=38
zoomspeed=9
recoil=10
wallhack=6

\\\ A1M ConfiguracioN ///

aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 1
trigger.button mouse1
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 1
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]

aimbot.bone_usp [1][15][50][0][0]
aimbot.bone_glock18 [1][15][50][0][0]
aimbot.bone_deagle [1][15][50][0][0]
aimbot.bone_galil [1][15][50][0][0]
aimbot.bone_famas [1][15][50][0][0]
aimbot.bone_mp5 [1][15][50][0][0]
aimbot.bone_ak47 [1][15][50][0][0]
aimbot.bone_sg552 [1][15][50][0][0]
aimbot.bone_m4a1 [1][15][50][0][0]
aimbot.bone_aug [1][15][50][0][0]
aimbot.bone_scout [1][15][50][0][0]
aimbot.bone_awp [1][15][50][0][0]
aimbot.bone_g3sg1 [1][15][50][0][0]
aimbot.bone_sg550 [1][15][50][0][0]

aimbot.bone_default [1][15][50][0][0]
aimbot.vector_usp [1][60.5][45.5][50][0][0]
aimbot.vector_glock18 [1][60.5][45.5][50][0][0]
aimbot.vector_deagle [1][60.5][45.5][50][0][0]
aimbot.vector_galil [1][55.5][40.5][50][0][0]
aimbot.vector_famas [1][55.5][40.5][50][0][0]
aimbot.vector_mp5 [1][55.5][40.5][50][0][0]
aimbot.vector_ak47 [1][55.5][40.5][50][0][0]
aimbot.vector_sg552 [1][55.5][40.5][50][0][0]
aimbot.vector_m4a1 [1][55.5][40.5][50][0][0]
aimbot.vector_aug [1][55.5][40.5][50][0][0]
aimbot.vector_scout [1][55.5][40.5][50][0][0]
aimbot.vector_awp [1][55.5][40.5][50][0][0]
aimbot.vector_g3sg1 [1][55.5][40.5][50][0][0]
aimbot.vector_sg550 [1][55.5][40.5][50][0][0]
aimbot.vector_default [1][55.5][40.5][50][0][0]

trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 1
antirecoil.button MOUSE1

antirecoil.usp [1][0][0.3][0][0][1000][250]
antirecoil.glock18 [1][0][0.3][0][0][1000][250]
antirecoil.deagle [1][0][0.3][0][0][1000][250]
antirecoil.galil [1][0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0][0.2][0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0][250][2000][250]
antirecoil.aug [1][0][0.5][0.5][250][2000][250]
antirecoil.default [0][0][0][0][0][0][0]

aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_bodyheight=0
aim_bodyradius=1
aim_bodyshape=1
aim_bonespot=7
aim_cloak=0
aim_drawspot=1
aim_forwardadjust=0
aim_fov=360
aim_hbdraw=1
aim_headradius=5
aim_heightadjust=-0.1
aim_hitbox=11
aim_method=1
aim_mode=1
aim_nospread=1
aim_perfectwall=1
aim_predahead=0.1
aim_predback=0.05
aim_prediction=1
aim_random=0
aim_recoil=1
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0
aim_triggerbot_adjust=0
aim_visrecoil=1

[Aimbot]
Active=1
Autoaim=1
Aimbot=1
Deathmatch=0
Aimkey=1
Aimthrough=0
Autoshoot=1
NoSpread=1
NoRecoil=0
Silent=0
Smooth=0
Smoothtype=1
Aimspot=11
Prediction=4
DrawAimspot=1
FOV=0
DrawFOV=0
MinDistance=0
DrawMinDistance=0

aimbot=1
aimthru=0
autoaim=1
autowall=0
avdraw=1
knifeaim=0
shoot=1
team=0
norecoil=1
jump=1
duck=0
pistol=1
nospread=2
flash=1
smoke=1
pred=1
predahead=0.2
predback=1

[aimp0t]
on=1
key=0
fov=360
smooth=1.0
time=15
x=0.0
y=0.0
z=19.0
draw=0

aim 1
shoot 1
bAll 1
wall 3
shoot1
fov 360

[Aimbot]
NoSpread=11
Autoshoot=0
Smooth=0
Aimspot=11
Silent=1
DrawAimspot=0

Aimbot 3
Smooth 0
Vector 17
Aimspot 1
Fov 360
AimThru 1
AvDraw 1
Aimbot=1.00
Aimkey=1.00
AimFOV=360.00
AntiRecoil=1.00



usp :

stand : 0 23.5 6.01 1.81
duck : 1 27 4 2

deagle :

stand : 0 21 6.41 2.01
duck : 1 26.5 4 1.5

colt :

stand : 0 21.75 6.01 2.01
duck : 1 24.5 6 3

ak :

stand : 0 19.75 8.01 3.01
duck : 1 23.6 6 1.5

awp :

stand : 0 17 8.01 2.75
duck : 1 22 6 3



_________


/* Funciones básicas



........




*

*/
#if defined _core_included
#endinput
#endif
#define _core_included

native heapspace();

native funcidx(const name[]);

native numargs();
native getarg(arg, index=0);
native setarg(arg, index=0, value);

native strlen(const string[]);
native strpack(dest[], const source[]);
native strunpack(dest[], const source[]);

native tolower(c);
native toupper(c);
native swapchars(c);

native random(max);

/* We use the Small versions in adminlib.inc instead
native min(value1, value2);
native max(value1, value2);
*/
native clamp(value, min=cellmin, max=cellmax);

native getproperty(id=0, const name[]="", value=cellmin, string[]="");
native setproperty(id=0, const name[]="", value=cellmin, const string[]="");
native deleteproperty(id=0, const name[]="", value=cellmin);
native existproperty(id=0, const name[]="", value=cellmin)





#include
#include

#define CHAR_INVALID -1
#define FALSE 0
#define NULL_CHAR 0
#define PERIOD_CHAR 46
#define QUOTE_CHAR 34
#define TRUE 1

/* Returns 1 if the current user has the required auth level, 0 otherwise */
stock check_auth( iAuthLevel ) {
new iResult = access(iAuthLevel,"");
if (iResult!=0) iResult = 1;
return iResult;
}

/* Returns the lesser of a and b */
stock min(a,b) {
if (aelse return b;
return 1;
}

/* Returns the greater of a and b */
stock max(a,b) {
if (a>b) return a;
else return b;
return 1;
}

/* Executes a command while providing the nicely formatted output */
stock execute_command(sUser[], sCommand[], sHalfLifeCmd[], sData[]) {
new sRconCmd[MAX_DATA_LENGTH];

say_command(sUser,sCommand,sData);
snprintf(sRconCmd, MAX_DATA_LENGTH, "%s %s", sHalfLifeCmd, sData);
exec(sRconCmd);
}

/* Nicely formats the current command */
stock format_command(sUser[],sCommand[],sData[],sText[]) {
snprintf(sText, MAX_TEXT_LENGTH, "Command: %s used command %s %s", sUser, sCommand, sData);
}

/* Logs a command */
stock log_command(sUser[],sCommand[],sData[]) {
new sText[MAX_TEXT_LENGTH];
format_command(sUser,sCommand,sData,sText);
log(sText);
}

/* NumToStr courtesy of Nathan O'Sullivan (http://nathan.qgl.org/halflifeadmin/numtostr.txt) */
stock numtostr(num,str[]) {
new Base = 1;
new Digits = 1;
new i = 0;

/* Special case: 0 */
if (num == 0) {
str[i++] = '0';
str[i++] = NULL_CHAR;
} else {
/* If we've got a negative number, add a negative sign
to the string, and multiply the number by -1 */
if (num < 0) {
str[i++] = '-';
num *= -1;
}

/* Ok. We've got at least one digit. Keep multiplying by
10 till we get a higher number than what we've got. Note
that this will leave Digits 1 higher than what we want (eg,
if Num was 7, Digits will be 2 */
while (Base <= num) {
Base *= 10;
Digits++;
}

/* Because Digits is higher, use --Digits rather than Digits--.
Also, divide Base before using it. */
while (--Digits > 0) {
Base /= 10;
str[i++] = '0' + (num - (num % Base)) / Base;
num = num % Base;
}
str[i++] = NULL_CHAR;
}
}

/* Command to use when the person doesn't have the proper permissions. */
stock reject_message(iPublic = 0) {
new sText[MAX_TEXT_LENGTH];

getstrvar("admin_reject_msg",sText,MAX_TEXT_LENGTH );
if(strlen(sText) < 2)
strcpy(sText, "You do not have access to this command.", MAX_TEXT_LENGTH);
if (iPublic == 0) {
selfmessage(sText);
} else {
say(sText);
}
}

/* Results differ upon the setting of admin_quiet. If admin_quiet
is 0, says who executed what command. If admin_quiet is 1, says
'Admin' executed what command. Otherwise, simply logs.
The override option allows one to ignore admin_quiet, and always
display a message.
*/
stock say_command(sUser[],sCommand[],sData[], iOverride = 0) {
new iQuiet;
new sText[MAX_TEXT_LENGTH];

iQuiet = getvar("admin_quiet");
if (iQuiet==0) {
format_command(sUser,sCommand,sData,sText);
say(sText);
} else if (iQuiet==1 || iOverride==1) {
format_command("Admin",sCommand,sData,sText);
say(sText);
} else {
log_command(sUser,sCommand,sData);
}
}



/* Given a string (str[]), this will attempt to break it apart at the first
space that's not inside quotation marks. Quotes at the beginning and end
will be stripped. Ie,

new str[20] = "This is a test"
new first[20];
new second[20];
strbreak(str,first,second, 20);

first is now equal to "This", and second is now equal to "is a test". If
str[] had been "^"This is^" a test", first would be "This is" and second would
be "a test".
At maximum maxlen characters will be copied. */
stock strbreak(str[], first[], second[], maxlen, flen=sizeof first, slen=sizeof second ) {
new i = 0;
new j = 0;
new NullPos = CHAR_INVALID;
new Quote = FALSE;
new SpacePos = CHAR_INVALID;
new iFirstEnd;
new iSecondEnd;

if (maxlen == 0)
maxlen = strlen(str);



// Find the position of the first unquoted space and the terminating NULL character
for(i=0; i<=strlen(str); i++)














if (str[i] == QUOTE_CHAR) {
if (Quote==FALSE) {
Quote = TRUE;
} else {
Quote = FALSE;
}
} else if (str[i] == ' ' && SpacePos == CHAR_INVALID && Quote == FALSE) {
SpacePos = i;
} else if (str[i] == NULL_CHAR) {
NullPos = i;
break;
}
}

if (NullPos == CHAR_INVALID) NullPos = maxlen + 1;


if (SpacePos == CHAR_INVALID) {
strcpy(first, str, flen);
strinit(second);

} else {
// Make sure we do not copy more characters into the second array
// than would fit into it. If the second part of the source string
// is longer than the length of the second array, truncate it to fit.
new iSecondLen = NullPos - SpacePos -1;
iSecondEnd = min( iSecondLen, (slen-1) );

// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iSecondEnd = min( iSecondEnd, maxlen );

// Make sure we do not copy more characters into the first array
// than would fit into it. If the first part of the source string
// is longer than the length of the first array, truncate it to fit.
iFirstEnd = min( SpacePos, (flen-1) );

// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iFirstEnd = min( iFirstEnd, maxlen );


// Copy the first part of the string into the first array
for( i = 0; i < iFirstEnd; i++) {
first[i] = str[i];
}
// Zero-terminate the first array
first[iFirstEnd] = NULL_CHAR;


// Copy the second part of the string into the second array
for( i = SpacePos+1, j = 0; j < iSecondEnd; i++, j++) {
second[j] = str[i];
}
// Zero-terminate the second array
second[iSecondEnd] = NULL_CHAR;
}


/* Strip out the quotes of the return values. */
strstripquotes(first);
strstripquotes(second);
}


/* Counts the number of times searchchar appears in str[] */
/*
stock strcount(str[], searchchar) {
new i = 0;
new maxlen = strlen(str);
new Count = 0;

for(i = 0; i <= maxlen; i++) {
if (str[i] == searchchar)
Count++;
}
return Count;
}
*/

/* Returns 1 if two strings are exactly the same, including length, etc */
stock streq( strOne[], strTwo[] ) {
if (strlen(strOne) != strlen(strTwo)) {
return 0;
} else if (strcasecmp(strOne, strTwo)==0) {
return 1;
}
return 0;
}

/* Initialize a string */
stock strinit( sString[] ) {
sString[0] = NULL_CHAR;
}

/* returns 1 if two strings are the same in the first Length (or less
if one is smaller than Length) digits, 0 otherwise */
stock strmatch( sOne[], sTwo[], iLength) {
if (strncasecmp(sOne, sTwo, iLength)==0) {
return 1;
}
return 0;
}

/* Strips the quotes from the beginning and ending, if they exist. Ignores
those in the middle. */
stock strstripquotes(str[]) {
new maxlen = strlen(str);
new i;

if(maxlen==0)
return;

if(str[maxlen - 1]==QUOTE_CHAR)
str[--maxlen] = NULL_CHAR;

if(str[0] == QUOTE_CHAR) {
for(i=0; i<=maxlen; i++)
str[i] = str[i+1];
str[i-2] = NULL_CHAR;
}
}

/* I had this in the normal alphabetical order...but it caused
the Small compiler to barf. So I moved it down here, and it's
fine. That doesn't fill me with inspiration, but it seems
to work. */
/* Returns 1 if param is '1' or 'on'...0 for anything else. */
stock check_param( sParam[] ) {
new iResult = 0;

if(strlen(sParam) > 0) {
if (streq(sParam, "on")==1) {
iResult = 1;
} else if (streq(sParam, "1")==1) {
iResult = 1;
}
}
return iResult;
}

/* Returns 1 if the target has immunity */
stock check_immunity( sTarget[] ) {
/* If the server doesn't honor immunity, no one is immune. */
if (getvar("admin_ignore_immunity")!=0) {
return 0;
/* Else, you're immune if you have that access level. */
} else if (access(ACCESS_IMMUNITY,sTarget)!=0) {
return 1;
}
return 0;
}


stock execclient_all( sCommand[] ) {

new Target[MAX_NAME_LENGTH];
new i;
new iSessionID;
new sSessionID[MAX_NUMBER_LENGTH];
new maxplayers = maxplayercount();

for(i=1; i<=maxplayers; i++) {
strinit(Target);
if(playerinfo(i,Target,MAX_NAME_LENGTH, iSessionID)==1) {
numtostr( iSessionID, sSessionID );
execclient(sSessionID,sCommand);

} // if
} // for

return 1;
} // execclient_all()


/********************************** UTILIDAD EN PÚBLICO *****************************/

/* Called by changelevel() by a timer call. Do not remove!
Changes map to specified map by calling changelevel with
specific parameters. */
public ChangeMap(Timer,Repeat,HLUser,HLParam) {
new NewMap[MAX_NAME_LENGTH];

convert_string(HLParam,NewMap,MAX_NAME_LENGTH);
if(strlen(NewMap) != 0) {
changelevel(NewMap, -1);
}
}






/* Consola funciones de entrada/salida
*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _console_included
#endinput
#endif
#define _console_included

enum
{
black, /* colours as per the ANSI Escape sequences, ISO 6429 */
red,
green,
yellow,
blue,
magenta,
cyan,
white,
}

native getchar(echo=true);
native getstring(string[], maxlength, boolack=false);
native getvalue(base=10, end='^r', ...);
native print(const string[], foreground=-1, background=-1);
native printf(const format[], ...);

____________________________________________________________|

#include
$dll = DllOpen("user32.dll")
Global $Paused
HotKeySet( "1", "NoRecoil" )
HotKeySet( "2", "Pause" )

While 1
Sleep(100)
WEnd

Func NoRecoil()
While 1
Sleep ( 100 )
If _IsPressed("01", $dll) Then
Send("{pgdn}")
EndIf
WEnd
EndFunc

Func Pause()
$Paused = NOT $Paused
While $Paused
HotKeySet( "1", "NoRecoil" )
sleep(100)
ToolTip('Script is

"Paused"',0,0)
WEnd
ToolTip("")
EndFunc

set esp_Style 0
set esp_Visible 0
set esp_Size 0

set wh_DrawPlayer 0
set wh_DrawWeapon 0
set wh_ColorPlayer 0
set wh_ColorWeapon 0
set wh_GlowGrenade 0

set rad_Active 0
set rad_Size 125

set rem_RemoveSmoke 0
set rem_RemoveFlash 0
set rem_DrawMessage 0

set aim_Active 0
set aim_Deathmatch 0
set aim_Aimthrough 0
set aim_HideWpnEvent 0
set aim_Autoshoot 0
set aim_NoSpread 1
set aim_NoRecoil 0
set aim_Silent 1
set aim_Smooth 0
set aim_Smoothtype 1
set aim_Aimspot 11
set aim_Prediction 2
set aim_DrawAimspot 0
set aim_FOAtype 2
set aim_FOA 25
set aim_DrawFOA 0
set aim_MinDistance 0
set aim_DrawMinDistance 0

set aim_MinDistance 0
set aim_DrawMinDistance 0

seta r_dynamiclight "0" // No more dynamic lights
seta r_preloadTextures "1" // Preloading of textures
seta s_compression "1" // Use sound compression
seta cg_noProjectileTrail "1" // No projectile smoke on weapons like RL
seta cg_deadBodyFilter "1" // This will disable dead bodies rendered in map
seta cg_drawDecals "0" // Disables drawing of in-game decals
seta s_ambient "0" // Disables looping ambient sounds of the map
seta r_picmip 1" // Mipmap level for all textures


d_bot 0
d_botfov 30
d_botaim chest
d_botshoot 0
d_bottarget angle
d_botcharge 0
d_botupper 90
d_botlower 0
d_botdelay 0
d_botrange 10000
d_botweapon auto

d_gamemode team

teamcolor 1 255 0 0
teamcolor 2 0 0 255

aimscale -0.5 1 0

aimvector head 0 10 0 18
aimvector chest 0 4 0 10
aimvector gut 0 0 0 0
aimvector thigh 0 0 0 -12
aimvector shin 0 0 0 -26

aimvector head 1 2 0 18
aimvector chest 1 0 0 14
aimvector gut 1 0 0 0
aimvector thigh 1 0 0 2
aimvector shin 1 0 0 -9

espadd w_c4 255 255 0
espadd w_backpack 255 128 0
espadd w_thighpack 0 255 0


spriteadd left
spriteadd right
spriteadd top
spriteadd bottom
spriteadd vertical
spriteadd horizontal

alias +fire "+aim;+attack"
alias -fire "-aim;-attack"

_____________________
//Aimbot Settings
Aimbot 1
AimHeight 20
Aimspot 1
FOV 5
Aimthru 0
Aimtimer 0 0
AvDraw 1

//Esp Settings
BoxEsp 2 400
NameEsp 0
WeaponEsp 1
EntEsp 1
DistanceEsp 0
VisibleEsp 1
FarEsp 1 1500
HealthEsp 1
SILENT_LOAD 0
SCREEN_RESOLUTION 1280 768

---------
# LOGIN #
---------
xxx
xxx

--------------
# ANTI-CHEAT #
--------------

anticheat.process0 aequitas.exe
anticheat.process1 XrayAntiCheat.exe
anticheat.process2 Custodia.exe
anticheat.process3 Client.exe
anticheat.process4 NULL

anticheat.screenshot->BitBlt 250 350
anticheat.screenshot->D3D 30000 2500

-----------
# DRAWING #
-----------

font.pixel 0
font.name Verdana
font.size 15
font.next_line_offset 15
font.background 0

------------
# SETTINGS #
------------

buttons.activation F12
buttons.panic_visuals F11
buttons.panic_aimbot F10

aimbot.type 1
aimbot.button mouse5
aimbot.targeting_mode 1
aimbot.non_jumpers 0
aimbot.thruwall 0
aimbot.avdraw 1
aimbot.drawfov 1

aimbot.bone_usp [1][14][38][2][0]
aimbot.bone_glock18 [1][14][42][4][0]
aimbot.bone_deagle [1][14][20][1][0]
aimbot.bone_galil [1][14][36][4][200]
aimbot.bone_famas [1][14][36][4][300]
aimbot.bone_mp5 [1][14][17][5][400]
aimbot.bone_ak47 [1][14][31][4][400]
aimbot.bone_sg552 [1][11][36][6][0]
aimbot.bone_m4a1 [1][14][31][4][400]
aimbot.bone_aug [1][11][36][6][0]
aimbot.bone_scout [1][14][40][5][0]
aimbot.bone_awp [1][14][45][2][0]
aimbot.bone_g3sg1 [1][11][36][6][0]
aimbot.bone_sg550 [1][11][36][6][0]
aimbot.bone_default [1][14][36][3][0]

aimbot.vector_usp [1][60.0][45.5][35][5][0]
aimbot.vector_glock18 [1][55.5][45.5][30][7][35]
aimbot.vector_deagle [1][60.0][40.5][35][6][20]
aimbot.vector_galil [1][55.5][40.5][50][6][150]
aimbot.vector_famas [1][55.5][40.5][50][6][100]
aimbot.vector_mp5 [1][55.5][40.5][50][5][100]
aimbot.vector_ak47 [1][60.0][40.5][50][6][100]
aimbot.vector_sg552 [1][55.5][40.5][50][5][100]
aimbot.vector_m4a1 [1][60.0][45.5][50][6][150]
aimbot.vector_aug [1][55.5][40.5][50][5][100]
aimbot.vector_scout [1][55.5][40.5][50][5][5]
aimbot.vector_awp [1][50.5][40.5][60][7][5]
aimbot.vector_g3sg1 [1][55.5][40.5][50][5][0]
aimbot.vector_sg550 [1][55.5][40.5][50][5][0]
aimbot.vector_default [1][55.5][40.5][50][6][300]

trigger.type 0
trigger.button v
trigger.usp [1][100][2000][100][500]
trigger.glock18 [1][100][2000][100][500]
trigger.deagle [1][100][2000][100][500]
trigger.galil [1][0][2000][50][100]
trigger.famas [1][0][2000][50][100]
trigger.mp5 [0][0][2000][100][200]
trigger.ak47 [1][0][2000][250][100]
trigger.sg552 [0][0][1000][100][200]
trigger.m4a1 [1][0][2000][250][100]
trigger.aug [0][0][1000][100][200]
trigger.scout [0][0][1000][100][200]
trigger.awp [0][0][1000][100][200]
trigger.g3sg1 [0][0][1000][100][200]
trigger.sg550 [0][0][1000][100][200]
trigger.default [0][0][1000][100][200]

antirecoil.type 0
antirecoil.button MOUSE1
antirecoil.usp [1][0.0][0.3][0.0][0][1000][250]
antirecoil.glock18 [1][0.0][0.3][0.0][0][1000][250]
antirecoil.deagle [1][0.0][0.3][0.0][0][1000][250]
antirecoil.galil [1][0.0][0.2][0.2][300][1000][300]
antirecoil.famas [1][0.0][0.2][0.2][300][1000][300]
antirecoil.mp5 [1][0.0][0.2][0.0][500][5000][100]
antirecoil.ak47 [1][0.5][0.5][0.5][250][2000][250]
antirecoil.sg552 [1][0.0][0.5][0.5][250][2000][250]
antirecoil.m4a1 [1][0.5][0.5][0.0][250][2000][250]
antirecoil.aug [1][0.0][0.5][0.5][250][2000][250]
antirecoil.default [0][0.0][0.0][0.0][0][0][0]

automation.bunnyhop 1 SPACE

esp.spectator 1
esp.display_team 0
esp.name 0
esp.far 1
esp.box 3 150
esp.weapon 1
esp.distance 0
esp.visible 1
esp.health 1

removals.flash 0

crosshair.type 2
crosshair.color 255 255 255


c0nf1gs.ir
//elxdraco !

traceroffset "-85"
tracerlength "0.85"
tracerred "0"
tracerblue "0"
tracergreen "100"
traceralpha "0.2"
tracerspeed "7000"

//Silent Defuse
alias "+silentdefuse" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;
alias "-silentdefuse" "-use";
bind "e" "+silentdefuse";

//Auto-Planting the Bomb
alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1; cls"
alias -bomb "-duck; -attack; slot10; cls"
bind "v" "+bomb"


//Silent Grenade Throw
alias ss "stopsound"
alias "gr3n" "die;slot4;w;+attack;w;-attack;ss"
alias "Switch" "gr3n;+lastinv;w; -lastinv;w; lastinv;ss
alias "die" "+forward;w;-forward;+back;w;-back






alias AIM1 "avadd 0 24.1197 14.5209 -1.5799"
alias AIM2 "avadd 0 21.9417 14.5526 1.5130"
alias AIM3 "avadd 0 26.3116 13.7841 1.7879"
alias AIM4 "avadd 0 23.4944 10.4630 1.7457"
alias AIM5 "avadd 0 29.6595 14.9781 2.5672"
alias AIMsetup "avclear;AIM1;AIM2;AIM3;AIM4;AIM5;recoil 0.9;aim 1;nospread 2;txt AIM AIM Script Loaded by Avadd Generator!"

alias JXK1 "avadd 0 27.9283 13.6783 2.4046"
alias JXK2 "avadd 0 28.8404 13.5726 0.3111"
alias JXK3 "avadd 0 24.2865 15.1626 2.8378"
alias JXK4 "avadd 0 24.5282 11.6489 1.4262"
alias JXK5 "avadd 0 28.4008 16.7603 1.2629"
alias JXKsetup "avclear;JXK1;JXK2;JXK3;JXK4;JXK5;recoil 0.9;aim 1;nospread 2;txt JXK AIM Script Loaded by Avadd Generator!"
alias HND1 "avadd 0 24.1385 14.3592 -2.3946"
alias HND2 "avadd 0 28.7546 15.5378 0.9451"
alias HND3 "avadd 0 24.2415 16.3256 1.7889"
alias HND4 "avadd 0 21.2869 10.5037 3.9665"
alias HND5 "avadd 0 29.7378 13.8490 2.3606"
alias HNDsetup "avclear;HND1;HND2;HND3;HND4;HND5;recoil 0.9;aim 1;nospread 2;txt HND AIM Script Loaded by Avadd Generator!"

alias BBX1 "avadd 0 29.1389 15.5386 0.3905"
alias BBX2 "avadd 0 23.5671 15.1523 1.4282"
alias BBX3 "avadd 0 27.4663 13.3163 1.5541"
alias BBX4 "avadd 0 21.6291 12.8099 0.2162"
alias BBX5 "avadd 0 27.5992 16.7160 1.8745"
alias BBXsetup "avclear;BBX1;BBX2;BBX3;BBX4;BBX5;recoil 0.9;aim 1;nospread 2;txt BBX AIM Script Loaded by Avadd Generator!"

alias CRW1 "avadd 0 29.9636 16.2198 2.8596"
alias CRW2 "avadd 0 27.4042 15.1606 2.9239"
alias CRW3 "avadd 0 28.3258 13.7752 -3.2380"
alias CRW4 "avadd 0 22.3349 11.5259 -1.5018"
alias CRW5 "avadd 0 28.4025 16.7719 2.5433"
alias CRWsetup "avclear;CRW1;CRW2;CRW3;CRW4;CRW5;recoil 0.9;aim 1;nospread 2;txt CRW AIM Script Loaded by Avadd Generator!"

hackhooked 1
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0

mdl clear_models

mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 6 3
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 19 0 0
mdl add_spot 9 0 0
mdl add_spot 42 43 0.5
mdl add_spot 48 49 0.5

mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5


hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "2.5"
hud_drawhistory_time "0.3"
hud_deathnotice_time "3"
hud_capturemouse "1"
hud_takesshots "1"
hud_draw "1"
hud_capturemouse "1"
hud_takesshots "1"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "5"
sensitivity "3.3"
m_pitch "0.022"
m_yaw "0.022"
m_filter "1"
m_side "0.8"
joystick "0.000000"
lookspring "0"
lookstrafe "0.000000"
zoom_sensitivity_ratio "1.2
ex_interp "0.01000"
ex_correct "0"
ex_extrapmax "2"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_minvelocity "0"
ex_diminishextrap "0"
ex_maxerrordistance "0"
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "135"
c_mindistance "30"
c_minpitch "0"
c_minyaw "-135"
c_maxdistance "200.0"
c_mindistance "30.0"
c_minpitch "0.0"
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"//HEADSHOT
c_minyaw "headshot"//HEADSHOT
violence_hgibs "1"
violence_hblood "1"
ati_npatch "1.0"
ati_subdiv "2.0"
violence_ablood "1"
violence_agibs "1"
gl_zmax "0"
r_decals "4096"
mp_decals "300"
gl_polyoffset "999999"
max_shells "1"
max_smokepuffs "0"
fps_max "101"
fps_modem "0"
fastsprites "0"
model "gordon"
topcolor "30"
bottomcolor "6"
hpk_maxsize "0"
developer "1"
console "1"
crosshair "1"
viewsize "110.0000"
scr_conspeed "99999"
scr_connectmsg "0"
_cl_autowepswitch "1"
spec_pip "0"
spec_mode_internal "2"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_autodirector_internal "1"
drawradar
impulse 102
team ""
skin ""

recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "


cl_pitchup "89"
cl_pitchdown "89"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
hs_mode 4


hs_body 2 3 4 5

spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
shoot1
fov 9000

cl_lw 0
cl_lc 0


ex_maxaccel "2000"
ex_maxspeed "750"
ex_correct "0"
c_maxdistance "200.0"
c_mindistance "30.0"
c_minpitch "0.0"
setinfo "aim_headshot" "50"

aim 0
aimfirstpoint 0
aiminfo 0
aimthru 0
alphabmp -1.35601e-007
antikick 0
antisnapshot 1
antizoom 0
aspeed 0
autoburst 0
autoconfig 1
autorecoil 1
autoswitch 0
autowall 0
avdraw 0
blood 2
bombtimer 1
bone 3
box_esp 2
box_esp_y 0
boxautoscale 1
bultime 0.3
burstflags 0
burstswitch 1
cartoon_s 0.5
cartoon_t 0.5
cartoonwall 0
chams 0
chaseofs -100
colorcoef 3.6
colorcoef2 0.7
colorsteps 1
con_fadespeed 5
con_h 330
con_slidespeed 15
con_w 420
con_x 110
con_y 75
conback 1
confont 0
constyle 1
cross 1
cvars 0
czoom 0
death 0
debug 0
distance 0
drawhitbox 0
dtime 0.3
duck 0
enemyconfig 0
esp 0
esp_offset 0
fademenuspeed 5
faresp 0
flash 1
font 0
fov 3
ftime 0.3
fullhitbox 0
glextra 0
glow 1
glowselect 1
gsaim 0
hackhooked 1
hbox 140
hcor 0
health_esp 0
hitbox 11
hitboxaim 1
hrecoil 0
hud 0
info 3
infobox 0
infobox_h 70
infobox_w 183
infobox_x 10
infobox_y 409
invbox 0
invbox_h 70
invbox_w 183
invbox_x 456
invbox_y 409
jump 0
knivespeed 0
lambert 0
linewire 1
lock 0
ltfxspeed 0
maxaimtest 100
menu_w 190
menu_x 440
menu_y 45
menusound 0
menustyle 0
minaim 10
mirror 0
mode 0
msoundfix 0
mylight 0
nbul 3
newburst 1
newfont 1
nohud 0
nosky 0
nospread 2
outlinewall 0
ov_alpha 1
ov_blend 0
ov_radar 2
ov_zoom 3
owcolor 0.5
pistol 0
pred 0
predahead 0.25
predback 1
quakeguns 0
radar 1
radar_centered 0
radar_range 3900
radar_size 70
radar_x 80
radar_y 100
radarstuff 0
rdelay 0.25
recoil 1.3
recoilx 0
recoily 0
saypub 0
sdelay 0.08
sequence 0
sglow 1
shield 0
shoot 2
showtarget 0
smoke 1
smooth 0
sniper 0
soundaim 0
sounddisplay 2
soundfilter 0
soundmax 16
soundradar 0
soundtime 0.8
soundtol 200
speed 1
spinhack 0
spread 0
spreadvar 0
spycam 0
stats 1
stats_x 10
stats_y 180
systime 1
test 0
text_background 0
tglow 1
thirdperson 0
time_x 311
time_y 444
cl_solid_players "1"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_max_size "256"
cl_minmodels "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "99999"
cl_pitchspeed "225"
cl_upspeed "400"
cl_forwardspeed "400"
cl_backspeed "400"
cl_sidespeed "400"
cl_bob "0"
cl_bobcycle "1"
cl_bobup "0.5"
cl_vsmoothing "0.050"
cl_showfps "0"
cl_rate "999999"
cl_resend "2"
cl_updaterate "101"
cl_righthand "0"
cl_vsmoothing "0.05"
cl_timeout "9999"
cl_pitchup "89"
cl_pitchdown "89"
cl_logocolor "#Valve_Green"
cl_logofile "devl1"
cl_bobcycle "1"
cl_righthand "1"
_cl_autowepswitch 1
cl_cmdrate "101"
cl_corpsestay "180"
cl_dynamiccrosshair "0"
cl_crosshair_color "250 250 250"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_minmodels "1"
cl_radartype "0"
cl_shadows "1"
cl_showfps "0"
cl_updaterate "101"
cl_weather "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_anglespeedkey "0.67"
cl_backspeed "400"
cl_bob "0.01"
cl_bobcycle "0.8"
cl_bobup "0.5"
cl_cmdbackup "2"
cl_dlmax "128"
cl_download_ingame "1"
cl_forwardspeed "400"
cl_gaitestimation "1"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_latency "0"
cl_lc "1"
cl_lw "1"
cl_movespeedkey "0.52"
//cl_nopred "0"
cl_nosmooth "0"
cl_pitchdown "89"
cl_pitchspeed "225"
cl_pitchup "89"
cl_solid_players "1"
cl_showerror "0"
cl_showmessages "0"
cl_sidespeed "400"
cl_smoothtime "0.1"
cl_timeout "35"
cl_upspeed "320"
cl_vsmoothing "0.05"
cl_waterdist "4"
cl_yawspeed "210"


key INS toggleconfig
key ENTER naventer
key BACKSPACE navleave
key ESC navleave
key LEFTARROW navleft
key UPARROW navup
key RIGHTARROW navright
key DOWNARROW navdown

set esp_Style 0
set esp_Visible 0
set esp_Size 0

set wh_DrawPlayer 0
set wh_DrawWeapon 0
set wh_ColorPlayer 0
set wh_ColorWeapon 0
set wh_GlowGrenade 0

set rad_Active 0
set rad_Size 125

set rem_RemoveSmoke 0
set rem_RemoveFlash 0
set rem_DrawMessage 0

set aim_Active 0
set aim_Deathmatch 0
set aim_Aimthrough 0
set aim_HideWpnEvent 0
set aim_Autoshoot 0
set aim_NoSpread 1
set aim_NoRecoil
set aim_Silent 1
set aim_Smooth 0
set aim_Smoothtype 2
set aim_Aimspot 11
set aim_Prediction 2
set aim_DrawAimspot 0
set aim_FOAtype 2
set aim_FOA 0
set aim_DrawFOA 0
set aim_MinDistance 0
set aim_DrawMinDistance 0
___________________________

setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0

setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst m4a1 1 5 0.4 0.0001 0 0
setburst m4a1 2 10 0.38 0.001 0 0
setburst m4a1 3 30 0.32 0.015 0 0
setburst m4a1 4 999 0.05 0.43 0.2 12
setburst deagle 1 999 999 999 999 999

setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0


setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0


NoSpread=0
Autoshoot=0
Smooth=0
Aimspot=11
Silent=0
DrawAimspot=1

[ESP]
Draw=1
Far=1



aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_autowall=1
aim_bonespot=7
aim_drawspot=1
aim_forwardadjust=0
aim_fov=360
aim_hbdraw=1
aim_heightadjust=0
aim_hitbox=11
aim_lock=0
aim_method=1
aim_mode=1
aim_nospread=1
aim_prediction=0
aim_random=0
aim_recoil=1.65
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0
aim_visrecoil=1

Color Options>
color back 0 0 0 256
color bombtimer 255 40 40 255
color chat_bg 10 10 30 150
color chat_team 100 100 100 100
color con_back 10 10 30 128
color con_edit 255 255 255 255
color con_text 255 255 30 255
color con_text2 160 160 222 128
color cross 100 100 255 166
color cross 2 0 0 0 255
color death 100 100 0 255
color esp 255 255 0 255
color hud 333 40 40 255
color irc_back 70 0 0 132
color irc_top 100 100 200 132
color irc_users 70 0 0 132
color lambert 255 255 255 255
color menu_back 56 62 274 344
color menu_select 150 70 10 128
color menu_text 255 255 255 255
color nade 100 255 160 255
color on_armc4 100 255 160 255
color on_reload 50 255 50 255
color on_throw 255 50 0 255
color radar1 80 150 30 110
color radar2 150 150 150 60
color snake_back 0 0 0 128
color snake_body 0 200 66 200
color snake_item 0 55 222 200
color snake_wall 222 66 22 200
color snd_default 222 255 222 255
color snd_hit 222 100 61 254
color snd_special 222 111 111 254
color snd_step 255 255 255 255
color snd_weapon 144 155 255 255
color sound 68 68 255 255
color special 155 155 155 255
color systime 255 255 255 255
color target 102 204 51 255
color team1 255 40 40 255
color team2 40 80 255 255
color team3 200 200 0 255
color team4 20 222 100 255
color text 50 100 255 255
color text_back 0 0 0 100
color tlight 222 111 111 255
color wire 0 0 255 255
color armingc4color 255 0 0 255
color terror 255 40 40 255
color counter 40 80 255 255
color special 155 155 155 255
color target 102 204 51 255
color text 50 100 255 255
color color sound 68 68 255 255
color bombtimer 255 40 40 255
color esp 255 255 0 255
color back 0 0 0 128
color radar1 80 50 30 110
color radar 2 x x x -4
color bg 0 0 0 100
color border1 255 255 255 255
color border2 0 0 0 255
color cross 250 250 250 200
color effectborder1 255 255 255 255
color effectborder2 0 0 0 255
color gui_sel 255 130 0 128
color gui_task 30 30 30 255
color gui_text 255 255 255 255
color gui_win 0 0 160 255
color hud 50 100 255 255
color hudcolor 120 120 255 200
color meter_five 0 255 0 255
color meter_four 128 255 0 255
color meter_one 255 0 0 255
color meter_six 0 255 0 255
color meter_three 255 255 0 255
color meter_two 255 128 0 255
color meter_zero 165 0 165 255
color rback1 40 65 90 192
color rback2 40 65 90 192
color reloadcolor 0 255 0 255
color sound 68 68 255 255
color sound_hit 225 100 60 252
color sound_special 220 110 110 250
color sound_weapon 140 150 250 250
color specialcolor 0 250 255 200
color targetcolor 50 250 50 200
color team1 255 40 40 255
color team2 0 40 150 255
color throwgrencolor 0 255 255 255
color unassigned 50 100 255 255
color weaponcolor 255 255 0 200
color terror 255 40 40 255
color counter 40 80 255 255
color special 155 155 155 255
color target 102 204 51 255
color text 50 100 255 255
color color sound 68 68 255 255
color bombtimer 255 40 40 255
color esp 255 255 0 255
color back 0 0 0 128
color radar1 80 50 30 110
color radar2 x x x -4


rate "25000"
cl_cmdrate "101"
cl_updaterate "101"
max_smokepuffs "0"
max_shells "0"
mp_decals "500"
r_decals "512"
r_maxmodeldecal "1"
gl_spriteblend "0"


model "1337"
mdl clear_models

mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 6 3
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 19 0 0
mdl add_spot 9 0 0
mdl add_spot 42 43 0.5
mdl add_spot 48 49 0.5

mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5


cl_pitchup "89"
cl_pitchdown "89"
c_maxpitch "90"
c_maxyaw "135"
c_minyaw "-135"


burst_usp "shoot 2"
burst_glock18 "shoot 2;"
burst_deagle "shoot 2;"
burst_p228 "shoot 2;"
burst_elite "shoot 2;"
burst_fiveseven "shoot 2;"
burst_xm1014 "shoot 2;"
burst_m3 "shoot 2;"
burst_mp5 "DavVvBurst2;"
burst_tmp "DavVvBurst2;"
burst_p90 "DavVvBurst2;"
burst_mac10 "DavVvBurst2;"
burst_ump45 "DavVvBurst2;"
burst_ak47 "DavVvBurst1;"
burst_sg552 "DavVvBurst1;"
burst_m4a1 "DavVvBurst1;"
burst_galil "DavVvBurst1;"
burst_famas "DavVvBurst1;"
burst_aug "DavVvBurst1;"
burst_scout "shoot 2;"
burst_awp "shoot 2;"
burst_g3sg1 "shoot 2;"
burst_sg550 "shoot 2;"
burst_m249 "shoot 2;"
burst_knife "shoot 0;"
burst_tactical "shoot 2;"
burst_flashbang "shoot 0"
burst_hegrenade "shoot 0;"
burst_smokegrenade "shoot 0;"
burst_c4 "shoot 0;"
mdl clear_models

mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0



r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_bmodelhighfrac "5.0"
r_mmx "1"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "1"

ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"


s_leafnum "0"
s_refgain "0.45"
s_refdelay "999"
s_polykeep "1000000000"
s_polysize "100000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"


setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst caca 1 30 1 0 0.05 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0

recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_forumqs "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "


-------------------------------------------

clear
echo " Config NOOBISTAZI For All sXe iS Actived "
echo "----------------------"
echo " Site: "

echo "----------------------"
echo " Channel Telegram : "@cspro
echo "----------------------"
echo " @cspro
echo "----------------------"
echo " Thanks For Download Cfg From




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