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niggashiiit css settings, config & cfg 2014

Full Name -
Nickname niggashiiit
Birthday -
Nationality AfghanistanAfghanistan
Game Counter-Strike SourceCounter-Strike Source
Since 2014-02-01
Last Update 2014-02-01
niggashiiit screenshot

niggashiiit Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

niggashiiit Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

niggashiiit config

The Counter-Strike Source config file of niggashiiit has been downloaded 39 times. Download autoexec.cfg by clicking the download button below.
How to install niggashiiit css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec niggashiiit.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

niggashiiit Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of niggashiiit. The niggashiiit css settings page has been viewed for 2.001 since it was added on 2014-02-01. The last time the settings of niggashiiit were on 2014-02-01. Visit the css settings page to view more Counter-Strike Source settings like niggashiiit or visit upload section to add your own css settings.
Other Counter-Strike Source settings
Other Afghanistan gaming settings
# Name Country Last Update
1cs2AfghanistanAfghanistan2021-02-15
2cs2AfghanistanAfghanistan2022-08-06
3cs2AfghanistanAfghanistan2022-03-10
4rocket leagueAfghanistanAfghanistan2024-05-03
5cs2AfghanistanAfghanistan2020-04-16
6cs2AfghanistanAfghanistan2020-05-12
7cs2AfghanistanAfghanistan2021-02-08
8cs2AfghanistanAfghanistan2022-02-11
9cs2AfghanistanAfghanistan2023-01-23
10cs2AfghanistanAfghanistan2022-08-14
niggashiiit CFG file
/////////////////////////////////////////////////////////////
//////// ////////
////////CFG BY MetroniK FOR NEW COUNTER STRIKE SOURCE////////
//////// ////////
//////// ////////
//////// ////////
//////// ////////
//////// ////////
/////////////////////////////////////////////////////////////



// NET

rate "35000" // Max bytes/sec the host can receive data.
cl_cmdrate "66" // Number of command pakets sent to the server per second.
cl_interp "0.02" // Interpolate x seconds from game (0.02 = 20ms)
cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events.
cl_updaterate "66" // Number of packets per second you are requesting from the server.
cl_smooth "0" // If set to 1 attempts to smooth the view after prediction errors.
cl_smoothtime "0.01" // Time over which to smooth the view after prediction errors if cl_smooth is enabled.
cl_interp_threadmodeticks "0" // Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).


// mat_


mat_queue_mode "-1" // The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded
mat_aaquality "0"
mat_antialias "0" // Anti-aliasing on(1,2,4,8)/off(0)
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_alphacoverage "0"
mat_bumpmap "0" // If set to 1, enables bump mapping which makes flat 2D textures appear three dimensional. Setting this to 0 will cause everyone to have a white shine on them.
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_bufferprimitives "1"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_diffuse "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_fastnobump "0"
mat_filterlightmaps "0"
mat_filtertextures "0"
mat_forceaniso "0" // Mettez à 0 si vous n'avez pas assez de fps.
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0" // 0 = pas de HDR, 1 = LDR+bloom 2 = full HDR
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_mipmaptextures "1" // La qualité de la texture baisse avec la distance.
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "1"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "0"
mat_wateroverlaysize "0"

// Sound

// snd_mixahead "0.1"
// dsp_enhance_stereo "0"
// dsp_volume "1"
// dsp_slow_cpu "1"
// dsp_spatial "40"
// dsp_speaker "50"
// dsp_water "14"
// soundscape_flush "1"



// r_ commands

r_ambientboost "0"
r_ambientmin "0"
r_ambientfactor "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_drawflecks "0"
r_decals "0"
r_decal_cullsize "0"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_flex "0"
r_forcewaterleaf "1" // Enable for optimization to water - considers view in leaf under water for purposes of culling
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_lightaverage "0"
r_lod "2" // _adjusts model quality--set between -5 and 5_
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_fastzreject "-1" // Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_occlusion "1" // Activate/deactivate the occlusion system.
r_PhysPropStaticLighting "0"
r_queued_decals "0" // Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing "1"
r_renderoverlayfragment "0"
r_rootlod "2" // Root LOD
r_ropetranslucent "0"
r_drawdetailprops "0"
r_spray_lifetime "0" // Number of rounds player sprays are visible
r_shadowmaxrendered "1" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_3dnow "1" // Enable/disable 3DNow code
r_3dsky "0" // Enable the rendering of 3d sky boxes
r_sse2 "1" // Enable/disable SSE2 code
r_shadows "1"
r_teeth "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_unloadlightmaps "0" // 0 because of alt tabbing causes black walls
r_worldlights "0" // number of world lights to use per vertex
r_waterdrawreflection "0" // If set to 0, disables all reflections on top of water. Will boost performance quite noticeably in areas with water at the cost of some realism.
r_waterdrawrefraction "1" // If set to 0, disables all refraction - that is images which appear distorted under the water. This will boost performance at the cost of realism, however you may experience some graphical anomalies on the water or even in the sky for some reason.
r_waterforceexpensive "0" // 1 = High (reflect world), 0 = Low (simple reflect)
r_waterforcereflectentities "0" // 1 = High (reflect all), 0 = Low


// cl_ commands

cl_clearhinthistory "1" // Clear memory of client side hints displayed to the player
cl_detaildist "0" // Distance at which detail props are no longer visible (1200)
cl_detailfade "0"
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_muzzleflash_dlight_1st "0"
cl_phys_props_enable "0"
cl_phys_props_max "0" // Maximum amount of physics props allowed.
cl_predictweapons "1" // perform client side prediction of weapon effects.
cl_predict "1" // Perform client side prediction.
tf_playergib "0"
cl_showhelp "0" // Set to 0 to not show on-screen help
cl_showpluginmessages "0" // Allow plugins to display messages to you
cl_show_splashes "0"
cl_rumblescale "0" // Scale sensitivity of rumble effects (0 to 1.0)
cl_debugrumble "0" // Turn on rumble debugging spew
cl_playerspraydisable "1"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
cl_ragdoll_collide "0"
cl_ragdoll_fade_time "0"
cl_ragdoll_physics_enable "1"
cl_ragdoll_forcefade "1"


// rope_

rope_averagelight "0" // Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide "0" // Collide rope with the world
rope_smooth_enlarge "0" // How much to enlarge ropes in screen space for antialiasing effect
rope_smooth "0" // Do an antialiasing effect on ropes
rope_subdiv "0" // Rope subdivision amount
rope_wind_dist "0" // Don't use CPU applying small wind gusts to ropes when they're past this distance.


// Misc

sv_forcepreload "1" // forces preload to help increase performance
jpeg_quality "100" // jpeg screenshot quality.
mat_monitorgamma "1.8" // monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
commentary "0" // Desired commentary mode state.
budget_show_history "0" // turn history graph off and on. . good to turn off on low end
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
flex_smooth "1" // Applies smoothing/decay curve to flex animation controller changes.
props_break_max_pieces "0" // Maximum prop breakable piece count (-1 = model default)
r_propsmaxdist "1"
prop_active_gib_limit "0"
func_break_max_pieces "3"
showhitlocation "1"
mp_decals "0" // How many player sprays will be shown.
gl_clear "0"
muzzleflash_light "0"
lod_transitiondist "0"
overview_mode "0" // Sets overview map mode off,small,large: <0|1|2>
adsp_debug "0"
mp_usehwmmodels "0"
mp_usehwmvcds "0"
tf_particles_disable_weather "1"




violence_agibs "1" // Show alien gib entities
violence_hgibs "1" // Show human gib entities
violence_hblood "1" // Draw human blood
violence_ablood "1" // Draw alien blood
cl_ragdoll_physics_enable "1" // cadavres ftw



sv_nomvp 1

con_enable "1"
jpeg_quality "100"

cl_dynamiccrosshair "1"
bind "i" "zb_teamcash"

// SCRIPT SWITCH

alias "switch" "use weapon_knife; use weapon_glock; use weapon_usp; use weapon_p228; use weapon_deagle; use weapon_elite; use weapon_fiveseven; use weapon_awp; use weapon_g3sg1; use weapon_sg550; use weapon_galil; use weapon_ak47; use weapon_scout; use weapon_sg552; use weapon_famas; use weapon_m4a1; use weapon_aug; use weapon_m3; use weapon_xm1014; use weapon_mac10; use weapon_tmp; use weapon_mp5navy; use weapon_ump45; use weapon_p90; use weapon_m249"

alias "+switch" "+attack"
alias "-switch" "switch;-attack"

// Type 1 awp switch (auto. switchs after you shoot)
alias "awp.toggler" "awp.on"
alias "awp.on" "bind mouse1 +switch;alias awp.toggler awp.off"
alias "awp.off" "bind mouse1 +attack;alias awp.toggler awp.on"

bind "KP_HOME" "awp.toggler"

alias recorddemo "record01"

alias record01 "stop; record saved_demo01; echo Recording saved_demo01; alias recorddemo record02"
alias record02 "stop; record saved_demo02; echo Recording saved_demo02; alias recorddemo record03"
alias record03 "stop; record saved_demo03; echo Recording saved_demo03; alias recorddemo record04"
alias record04 "stop; record saved_demo04; echo Recording saved_demo04; alias recorddemo record05"
alias record05 "stop; record saved_demo05; echo Recording saved_demo05; alias recorddemo record06"
alias record06 "stop; record saved_demo06; echo Recording saved_demo06; alias recorddemo record07"
alias record07 "stop; record saved_demo07; echo Recording saved_demo07; alias recorddemo record08"
alias record08 "stop; record saved_demo08; echo Recording saved_demo08; alias recorddemo record09"
alias record09 "stop; record saved_demo09; echo Recording saved_demo09; alias recorddemo record10"
alias record10 "stop; record saved_demo10; echo Recording saved_demo10; alias recorddemo record11"
alias record11 "stop; record saved_demo11; echo Recording saved_demo11; alias recorddemo record12"
alias record12 "stop; record saved_demo12; echo Recording saved_demo12; alias recorddemo record13"
alias record13 "stop; record saved_demo13; echo Recording saved_demo13; alias recorddemo record14"
alias record14 "stop; record saved_demo14; echo Recording saved_demo14; alias recorddemo record15"
alias record15 "stop; record saved_demo15; echo Recording saved_demo15; alias recorddemo record16"
alias record16 "stop; record saved_demo16; echo Recording saved_demo16; alias recorddemo record17"
alias record17 "stop; record saved_demo17; echo Recording saved_demo17; alias recorddemo record18"
alias record18 "stop; record saved_demo18; echo Recording saved_demo18; alias recorddemo record19"
alias record19 "stop; record saved_demo19; echo Recording saved_demo19; alias recorddemo record20"
alias record20 "stop; record saved_demo20; echo Recording saved_demo20; alias recorddemo record21"
alias record21 "stop; record saved_demo21; echo Recording saved_demo21; alias recorddemo record22"
alias record22 "stop; record saved_demo22; echo Recording saved_demo22; alias recorddemo record23"
alias record23 "stop; record saved_demo23; echo Recording saved_demo23; alias recorddemo record24"
alias record24 "stop; record saved_demo24; echo Recording saved_demo24; alias recorddemo record25"
alias record25 "stop; record saved_demo25; echo Recording saved_demo25; alias recorddemo record26"
alias record26 "stop; record saved_demo26; echo Recording saved_demo26; alias recorddemo record27"
alias record27 "stop; record saved_demo27; echo Recording saved_demo27; alias recorddemo record28"
alias record28 "stop; record saved_demo28; echo Recording saved_demo28; alias recorddemo record29"
alias record29 "stop; record saved_demo29; echo Recording saved_demo29; alias recorddemo record30"
alias record30 "stop; record saved_demo30; echo Recording saved_demo30; alias recorddemo record31"
alias record31 "stop; record saved_demo31; echo Recording saved_demo31; alias recorddemo record32"
alias record32 "stop; record saved_demo32; echo Recording saved_demo32; alias recorddemo record33"
alias record33 "stop; record saved_demo33; echo Recording saved_demo33; alias recorddemo record34"
alias record34 "stop; record saved_demo34; echo Recording saved_demo34; alias recorddemo record35"
alias record35 "stop; record saved_demo35; echo Recording saved_demo35; alias recorddemo record36"
alias record36 "stop; record saved_demo36; echo Recording saved_demo36; alias recorddemo record37"
alias record37 "stop; record saved_demo37; echo Recording saved_demo37; alias recorddemo record38"
alias record38 "stop; record saved_demo38; echo Recording saved_demo38; alias recorddemo record39"
alias record39 "stop; record saved_demo39; echo Recording saved_demo39; alias recorddemo record40"
alias record40 "stop; record saved_demo40; echo Recording saved_demo40; alias recorddemo record41"
alias record41 "stop; record saved_demo41; echo Recording saved_demo41; alias recorddemo record42"
alias record42 "stop; record saved_demo42; echo Recording saved_demo42; alias recorddemo record43"
alias record43 "stop; record saved_demo43; echo Recording saved_demo43; alias recorddemo record44"
alias record44 "stop; record saved_demo44; echo Recording saved_demo44; alias recorddemo record45"
alias record45 "stop; record saved_demo45; echo Recording saved_demo45; alias recorddemo record46"
alias record46 "stop; record saved_demo46; echo Recording saved_demo46; alias recorddemo record47"
alias record47 "stop; record saved_demo47; echo Recording saved_demo47; alias recorddemo record48"
alias record48 "stop; record saved_demo48; echo Recording saved_demo48; alias recorddemo record49"
alias record49 "stop; record saved_demo49; echo Recording saved_demo49; alias recorddemo record50"
alias record50 "stop; record saved_demo50; echo Recording saved_demo50; alias recorddemo WARNING"
alias WARNING "stop; say UNABLE TO CONTINUE, PLEASE RUN THE S.E.D.S. AND RESTART THE GAME"





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