niach wolfenstein settings, config & cfg 2012
| Full Name | - |
| Nickname | niach |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2012-04-22 |
| Last Update | 2012-04-22 |
Navigation
| niach Gear |
| niach Setup |
| niach Config |
| niach Settings |
niach screenshot
niach Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
niach Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
niach config
The Wolfenstein Enemy Territory config file of niach has been downloaded 21 times. Download kolop.cfg by clicking the download button below.
Social Media
| Twitch | - |
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| YouTube | - |
| - | |
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| TikTok | - |
| Steam | - |
| Discord | - |
niach Settings
Monitor
| Resolution: | - |
| Aspect Ratio: | - |
Sensitivity
| Sensitivity: | - |
Crosshair
| Color: | - |
| Size: | - |
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of niach. The niach wolfenstein settings page has been viewed for 949 since it was added on 2012-04-22. The last time the settings of niach were on 2012-04-22. Visit the wolfenstein settings page to view more Wolfenstein Enemy Territory settings like niach or visit upload section to add your own wolfenstein settings.
Other Wolfenstein Enemy Territory settings
| # | Name | Country | Last Update | |
| 1 | 2022-11-26 | |||
| 2 | 2024-02-26 | |||
| 3 | 2025-04-27 | |||
| 4 | 2010-07-18 | |||
| 5 | 2010-07-18 |
Other Poland gaming settings
| # | Name | Country | Last Update | |
| 1 | 2024-02-25 | |||
| 2 | 2022-08-19 | |||
| 3 | 2024-02-20 | |||
| 4 | 2024-05-12 | |||
| 5 | 2024-02-02 | |||
| 6 | 2022-08-27 | |||
| 7 | 2020-04-06 | |||
| 8 | 2022-10-03 | |||
| 9 | 2024-04-26 | |||
| 10 | 2021-07-14 |
niach CFG file
//kolop
echo "^7niach ^7CFG ^lloaded^7! ^7niach niach ^3^^"
echo "^7have fun ^d :O"
seta name ^7niach
bind "k" vsay cheer ^7i se^de^7 u [p]
bind "mouse4" +kick; vsay Cheer :>
bind "0" say ^6info ^7is now ^2ON ^7nia^dch ^7nia^dch ^7 ^^
bind h "vsay_team TakingFire ^7ciezki ostrzal w sektorze [l]; wait 80; vsay_team NeedBackup ^7potrzebne wsparcie"
bind "o" playdead
bind "mouse3" "kill; forcetapout"
/// uśmieszki ///
set 1 "vsay Cheer ^1:o; set cheer vstr 2"
set 2 "vsay Cheer ^2^^; set cheer vstr 3"
set 3 "vsay Cheer ^3:>; set cheer vstr 4"
set 4 "vsay Cheer ^2:); set cheer vstr 6"
set 6 "vsay Cheer ^1:]; set cheer vstr 7"
set 7 "vsay Cheer ^7:x; set cheer vstr 8"
set 8 "vsay Cheer ^1:); set cheer vstr 9"
set 9 "vsay Cheer ^d:D; set cheer vstr 10"
set 10 "vsay Cheer ^d:o; set cheer vstr 11"
set 11 "vsay Cheer ^2:|; set cheer vstr 12"
set 12 "vsay Cheer ^1:>; set cheer vstr 13"
set 13 "vsay Cheer ^3:); set cheer vstr 15"
set 15 "vsay Cheer ^d:]; set cheer vstr 16"
set 16 "vsay Cheer ^1:x; set cheer vstr 17"
set 17 "vsay Cheer ^7:); set cheer vstr 18"
set 18 "vsay Cheer ^b:D; set cheer vstr 19"
set 19 "vsay Cheer ^1:c; set cheer vstr 20"
set 20 "vsay Cheer ^2:p; set cheer vstr 1"
set cheer "vstr 1"
bind j vstr cheer
/// USTAWIENIA SYSTEMU ///
seta com_hunkmegs 128 // Pamięć RAM zarezerwowana dla gry[MB]
seta com_soundmegs 32 // Pamięć RAM zarezerwowana dla dźwięku[MB]
seta com_maxfps 125 // ilość fps
seta r_fullscreen 1 // Tryb pełnoekranowy
seta cg_usescreenshotjpeg 1 // Screenshot zapisywany w postaci pliku jpeg
seta cl_punkbuster 1 // PunkBuster
seta cl_autoupdate 1 // Aktualizacja PunkBuster’a
/// USTAWIENIA GRAFIKI ///
seta r_mode -1 // Pozwala ustawić własną rozdzielczość
seta r_customwidth 1280 // Rozdzielczość: szerokość
seta r_customheight 1024 // Rozdzielczość: wysokość
seta r_colorbits 32 // Jakość kolorów
seta r_depthbits 32 // Głębia kolorów
seta r_texturebits 32 // Jakość tekstur
seta cg_shadows 0 // Cienie
seta cg_wolfparticles 0 // Cząsteczki; efekty przy wybuchach, nalotach
seta cg_atmosphericEffects 0 // Zjawiska atmosferyczne
seta r_dynamicLight 0 // Dynamiczne oświetlenie
seta cg_drawSun 0 // Rysowanie słońca
seta cg_showBlood 0 // Krew
seta cg_bloodFlash 0 // Rozbryzgi krwi (naszej:)
seta cg_flares 0 // Rozbłyski
seta cg_marktime - // Czas pozostawania sladów po kulach, wybuchach
seta cg_brassTime - // Czas pozostawania łusek z broni
/// Controls ///
bind W "+forward"
bind S "+back"
bind A "+moveleft"
bind D "+moveright"
bind Q "+leanleft"
bind E "+leanright"
bind SPACE "+moveup"
bind C "+movedown"
bind X "+prone"
bind CAPSLOCK "+speed"
bind SHIFT "+sprint"
bind F "+activate"
seta sensitivity 6
bind T "messagemode"
bind Y "messagemode2"
bind V "mp_quickmessage"
bind TAB "+scores"
bind L "openlimbomenu"
bind G "+mapexpand"
bind . "zoomin"
bind , "zoomout"
bind ALT "+stats"
bind CTRL "+topshots"
bind MOUSE1 "+attack"
bind R "+reload"
bind B "+zoom"
bind F1 "vote yes"
bind F2 "vote no"
bind MWWHEELUP "weapnext"
bind MWHEELDOWN "weapprev"
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"
/// gamma ///
bind mouse5 "com_maxfps 50; wait 2; cl_yawspeed 1700; +left; wait 10; -left; com_maxfps 76"
bind RIGHTARROW "vstr gup"
bind LEFTARROW "vstr gdn"
set gdn vstr gamma00
set gup vstr gamma01
set gamma00 "set r_gamma 0.9;set gdn vstr gamma00;set gup vstr gamma01;echo ^pGamma^1MIN^2========="
set gamma01 "set r_gamma 1.0;set gdn vstr gamma00;set gup vstr gamma02;echo ^pGamma^2=^1|^2=========="
set gamma02 "set r_gamma 1.1;set gdn vstr gamma01;set gup vstr gamma03;echo ^pGamma^2==^1|^2========="
set gamma03 "set r_gamma 1.2;set gdn vstr gamma02;set gup vstr gamma04;echo ^pGamma^2===^1|^2========"
set gamma04 "set r_gamma 1.3;set gdn vstr gamma03;set gup vstr gamma05;echo ^pGamma^2====^1|^2======="
set gamma05 "set r_gamma 1.4;set gdn vstr gamma04;set gup vstr gamma06;echo ^pGamma^2=====^1|^2======"
set gamma06 "set r_gamma 1.5;set gdn vstr gamma05;set gup vstr gamma07;echo ^pGamma^2======^1|^2====="
set gamma07 "set r_gamma 1.6;set gdn vstr gamma06;set gup vstr gamma08;echo ^pGamma^2=======^1|^2===="
set gamma08 "set r_gamma 1.7;set gdn vstr gamma07;set gup vstr gamma09;echo ^pGamma^2========^1|^2==="
set gamma09 "set r_gamma 1.8;set gdn vstr gamma08;set gup vstr gamma10;echo ^pGamma^2=========^1|^2=="
set gamma10 "set r_gamma 1.9;set gdn vstr gamma09;set gup vstr gamma10;echo ^pGamma^2==========^1|^2="
set gamma11 "set r_gamma 2.0;set gdn vstr gamma010;set gup vstr gamma00;echo ^pGamma^2===========^1MAX"
/// bob ///
seta cg_bobyaw "0" // bez bujania celownika przy chodzeniu
seta cg_bobpitch "0" // bez bujania celownika przy chodzeniu
seta cg_bobroll "0" // bez bujania celownika przy chodzeniu
seta cg_bobup "0" // bez bujania celownika przy chodzeniu
/// cheat :D ///
bind 0 "vstr sj"
set sj "+sprint;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;+moveup;wait;-sprint;wait;-moveup"
set crouch "+movedown;set crouchtoggle vstr standup"
set standup "-movedown;set crouchtoggle vstr crouch"
set crouchtoggle "vstr crouch"
/// nick ///
bind "F12" "vstr nicktoggle"
set nick1 "name ^7nia^dch;set nicktoggle vstr nick2"
set nick2 "name ^2n^7i^0a^2c^7h;set nicktoggle vstr nick3"
set nick3 "name ^0n^di^0ac^dh;set nicktoggle vstr nick4"
set nick4 "name ^7niach;set nicktoggle vstr nick5"
set nick5 "name ^1n^7i^0a^1c^7h;set nicktoggle vstr nick6"
set nick6 "name ^3n^7i^0a^3c^7h^0#^3e^7K^0.;set nicktoggle vstr nick1"
set nicktoggle "vstr nick1
/// Game options ///
seta cl_run 1
seta cg_autoReload 1
seta cg_autoswitch 1
seta cl_wwwDownload 1
seta cl_allowDownload 1
seta cg_complaintPopup 1
seta cg_useScreenshotJPEG 1
seta cg_autoaction 0
seta cg_teamChatHeight 6 // Ilość linijek tekstu z team chat’u
seta cg_teamChatTime 10000 // Czas znikania tekstu z team chat’u
seta cg_teamChatsOnly 0 // Tylko tekst z team chat’u
seta cg_drawfps 1 // Rysuje licznik fps
seta cg_drawTimer 1 // Rysuje zegar rund
seta cg_noVoiceChats 0 // Brak dźwięków z voice chat’a
seta cg_noVoiceText 0 // Brak tekstu z voice chat’a
seta cg_announcer 1 // Pokazuje małe wiadomości np. Fight
cg_cursorHints 1 // Ikonki „czynności” (dynamit, strzykawka,…)
/// View Options ///
seta cg_drawGun 1 // Rysowanie broni
seta cg_drawCompass 1 // Rysowanie kompasu
seta cg_drawReinforcementTime 1 // Rysuje zegar respawn’ów
seta cg_crosshairHealth 1
seta cg_drawCrosshairNames 1
/// 180 ///
/bind "mouse5" "com_maxfps 50; wait 2; cl_yawspeed 1800; +right; wait 10; -right; com_maxfps 125"
/// klasy i team ///
bind KP_UPARROW "team s; say ^7go ^3-> spec"
bind KP_HOME "team allies; say ^7go ^3-> allies"
bind KP_PGUP "team axis; say ^7go ^3-> axis"
bind KP_RIGHTARROW "class c 4; vsay_team iamsoldier ^7Next spawn: Sold/pf"
bind KP_LEFTARROW "class c 3; vsay_team iamcovertops ^7Next spawn: Cover/garand"
bind KP_5 "class s 3; vsay_team iamsoldat ^7Next spawn: Sold/flam"
bind KP_END "class f 1; vsay_team iamfieldops ^7Next spawn: ^7Field/smg"
bind KP_DOWNARROW "class e 1; vsay_team iamengineer ^7Next spawn: Eng/smg"
bind KP_PGDN "class e 2; vsay_team iamengineer ^7Next spawn: Eng/rifl"
bind KP_INS "class m 1; vsay_team iammedic ^7Next spawn: Medic/smg"
/// Misc ///
seta maxfps 100
seta snaps "40"
seta cg_fov 100
seta sensitivity 4
seta cl_autoupdate 0
seta cg_popupLimboMenu 1
seta cg_crosshairSize 30
seta rate 25000
seta r_drawSun 1
seta cg_shadows 1
seta ui_menuFiles "ui/menus.txt"
seta cg_crosshairColor white
seta cg_drawIcons 1
seta cg_lagometer 0
bind F3 "ready"
bind F4 "notready"
echo "^7niach ^7CFG ^lloaded^7! ^7niach niach ^3^^"
echo "^7have fun ^d :O"
seta name ^7niach
bind "k" vsay cheer ^7i se^de^7 u [p]
bind "mouse4" +kick; vsay Cheer :>
bind "0" say ^6info ^7is now ^2ON ^7nia^dch ^7nia^dch ^7 ^^
bind h "vsay_team TakingFire ^7ciezki ostrzal w sektorze [l]; wait 80; vsay_team NeedBackup ^7potrzebne wsparcie"
bind "o" playdead
bind "mouse3" "kill; forcetapout"
/// uśmieszki ///
set 1 "vsay Cheer ^1:o; set cheer vstr 2"
set 2 "vsay Cheer ^2^^; set cheer vstr 3"
set 3 "vsay Cheer ^3:>; set cheer vstr 4"
set 4 "vsay Cheer ^2:); set cheer vstr 6"
set 6 "vsay Cheer ^1:]; set cheer vstr 7"
set 7 "vsay Cheer ^7:x; set cheer vstr 8"
set 8 "vsay Cheer ^1:); set cheer vstr 9"
set 9 "vsay Cheer ^d:D; set cheer vstr 10"
set 10 "vsay Cheer ^d:o; set cheer vstr 11"
set 11 "vsay Cheer ^2:|; set cheer vstr 12"
set 12 "vsay Cheer ^1:>; set cheer vstr 13"
set 13 "vsay Cheer ^3:); set cheer vstr 15"
set 15 "vsay Cheer ^d:]; set cheer vstr 16"
set 16 "vsay Cheer ^1:x; set cheer vstr 17"
set 17 "vsay Cheer ^7:); set cheer vstr 18"
set 18 "vsay Cheer ^b:D; set cheer vstr 19"
set 19 "vsay Cheer ^1:c; set cheer vstr 20"
set 20 "vsay Cheer ^2:p; set cheer vstr 1"
set cheer "vstr 1"
bind j vstr cheer
/// USTAWIENIA SYSTEMU ///
seta com_hunkmegs 128 // Pamięć RAM zarezerwowana dla gry[MB]
seta com_soundmegs 32 // Pamięć RAM zarezerwowana dla dźwięku[MB]
seta com_maxfps 125 // ilość fps
seta r_fullscreen 1 // Tryb pełnoekranowy
seta cg_usescreenshotjpeg 1 // Screenshot zapisywany w postaci pliku jpeg
seta cl_punkbuster 1 // PunkBuster
seta cl_autoupdate 1 // Aktualizacja PunkBuster’a
/// USTAWIENIA GRAFIKI ///
seta r_mode -1 // Pozwala ustawić własną rozdzielczość
seta r_customwidth 1280 // Rozdzielczość: szerokość
seta r_customheight 1024 // Rozdzielczość: wysokość
seta r_colorbits 32 // Jakość kolorów
seta r_depthbits 32 // Głębia kolorów
seta r_texturebits 32 // Jakość tekstur
seta cg_shadows 0 // Cienie
seta cg_wolfparticles 0 // Cząsteczki; efekty przy wybuchach, nalotach
seta cg_atmosphericEffects 0 // Zjawiska atmosferyczne
seta r_dynamicLight 0 // Dynamiczne oświetlenie
seta cg_drawSun 0 // Rysowanie słońca
seta cg_showBlood 0 // Krew
seta cg_bloodFlash 0 // Rozbryzgi krwi (naszej:)
seta cg_flares 0 // Rozbłyski
seta cg_marktime - // Czas pozostawania sladów po kulach, wybuchach
seta cg_brassTime - // Czas pozostawania łusek z broni
/// Controls ///
bind W "+forward"
bind S "+back"
bind A "+moveleft"
bind D "+moveright"
bind Q "+leanleft"
bind E "+leanright"
bind SPACE "+moveup"
bind C "+movedown"
bind X "+prone"
bind CAPSLOCK "+speed"
bind SHIFT "+sprint"
bind F "+activate"
seta sensitivity 6
bind T "messagemode"
bind Y "messagemode2"
bind V "mp_quickmessage"
bind TAB "+scores"
bind L "openlimbomenu"
bind G "+mapexpand"
bind . "zoomin"
bind , "zoomout"
bind ALT "+stats"
bind CTRL "+topshots"
bind MOUSE1 "+attack"
bind R "+reload"
bind B "+zoom"
bind F1 "vote yes"
bind F2 "vote no"
bind MWWHEELUP "weapnext"
bind MWHEELDOWN "weapprev"
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"
/// gamma ///
bind mouse5 "com_maxfps 50; wait 2; cl_yawspeed 1700; +left; wait 10; -left; com_maxfps 76"
bind RIGHTARROW "vstr gup"
bind LEFTARROW "vstr gdn"
set gdn vstr gamma00
set gup vstr gamma01
set gamma00 "set r_gamma 0.9;set gdn vstr gamma00;set gup vstr gamma01;echo ^pGamma^1MIN^2========="
set gamma01 "set r_gamma 1.0;set gdn vstr gamma00;set gup vstr gamma02;echo ^pGamma^2=^1|^2=========="
set gamma02 "set r_gamma 1.1;set gdn vstr gamma01;set gup vstr gamma03;echo ^pGamma^2==^1|^2========="
set gamma03 "set r_gamma 1.2;set gdn vstr gamma02;set gup vstr gamma04;echo ^pGamma^2===^1|^2========"
set gamma04 "set r_gamma 1.3;set gdn vstr gamma03;set gup vstr gamma05;echo ^pGamma^2====^1|^2======="
set gamma05 "set r_gamma 1.4;set gdn vstr gamma04;set gup vstr gamma06;echo ^pGamma^2=====^1|^2======"
set gamma06 "set r_gamma 1.5;set gdn vstr gamma05;set gup vstr gamma07;echo ^pGamma^2======^1|^2====="
set gamma07 "set r_gamma 1.6;set gdn vstr gamma06;set gup vstr gamma08;echo ^pGamma^2=======^1|^2===="
set gamma08 "set r_gamma 1.7;set gdn vstr gamma07;set gup vstr gamma09;echo ^pGamma^2========^1|^2==="
set gamma09 "set r_gamma 1.8;set gdn vstr gamma08;set gup vstr gamma10;echo ^pGamma^2=========^1|^2=="
set gamma10 "set r_gamma 1.9;set gdn vstr gamma09;set gup vstr gamma10;echo ^pGamma^2==========^1|^2="
set gamma11 "set r_gamma 2.0;set gdn vstr gamma010;set gup vstr gamma00;echo ^pGamma^2===========^1MAX"
/// bob ///
seta cg_bobyaw "0" // bez bujania celownika przy chodzeniu
seta cg_bobpitch "0" // bez bujania celownika przy chodzeniu
seta cg_bobroll "0" // bez bujania celownika przy chodzeniu
seta cg_bobup "0" // bez bujania celownika przy chodzeniu
/// cheat :D ///
bind 0 "vstr sj"
set sj "+sprint;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;+moveup;wait;-sprint;wait;-moveup"
set crouch "+movedown;set crouchtoggle vstr standup"
set standup "-movedown;set crouchtoggle vstr crouch"
set crouchtoggle "vstr crouch"
/// nick ///
bind "F12" "vstr nicktoggle"
set nick1 "name ^7nia^dch;set nicktoggle vstr nick2"
set nick2 "name ^2n^7i^0a^2c^7h;set nicktoggle vstr nick3"
set nick3 "name ^0n^di^0ac^dh;set nicktoggle vstr nick4"
set nick4 "name ^7niach;set nicktoggle vstr nick5"
set nick5 "name ^1n^7i^0a^1c^7h;set nicktoggle vstr nick6"
set nick6 "name ^3n^7i^0a^3c^7h^0#^3e^7K^0.;set nicktoggle vstr nick1"
set nicktoggle "vstr nick1
/// Game options ///
seta cl_run 1
seta cg_autoReload 1
seta cg_autoswitch 1
seta cl_wwwDownload 1
seta cl_allowDownload 1
seta cg_complaintPopup 1
seta cg_useScreenshotJPEG 1
seta cg_autoaction 0
seta cg_teamChatHeight 6 // Ilość linijek tekstu z team chat’u
seta cg_teamChatTime 10000 // Czas znikania tekstu z team chat’u
seta cg_teamChatsOnly 0 // Tylko tekst z team chat’u
seta cg_drawfps 1 // Rysuje licznik fps
seta cg_drawTimer 1 // Rysuje zegar rund
seta cg_noVoiceChats 0 // Brak dźwięków z voice chat’a
seta cg_noVoiceText 0 // Brak tekstu z voice chat’a
seta cg_announcer 1 // Pokazuje małe wiadomości np. Fight
cg_cursorHints 1 // Ikonki „czynności” (dynamit, strzykawka,…)
/// View Options ///
seta cg_drawGun 1 // Rysowanie broni
seta cg_drawCompass 1 // Rysowanie kompasu
seta cg_drawReinforcementTime 1 // Rysuje zegar respawn’ów
seta cg_crosshairHealth 1
seta cg_drawCrosshairNames 1
/// 180 ///
/bind "mouse5" "com_maxfps 50; wait 2; cl_yawspeed 1800; +right; wait 10; -right; com_maxfps 125"
/// klasy i team ///
bind KP_UPARROW "team s; say ^7go ^3-> spec"
bind KP_HOME "team allies; say ^7go ^3-> allies"
bind KP_PGUP "team axis; say ^7go ^3-> axis"
bind KP_RIGHTARROW "class c 4; vsay_team iamsoldier ^7Next spawn: Sold/pf"
bind KP_LEFTARROW "class c 3; vsay_team iamcovertops ^7Next spawn: Cover/garand"
bind KP_5 "class s 3; vsay_team iamsoldat ^7Next spawn: Sold/flam"
bind KP_END "class f 1; vsay_team iamfieldops ^7Next spawn: ^7Field/smg"
bind KP_DOWNARROW "class e 1; vsay_team iamengineer ^7Next spawn: Eng/smg"
bind KP_PGDN "class e 2; vsay_team iamengineer ^7Next spawn: Eng/rifl"
bind KP_INS "class m 1; vsay_team iammedic ^7Next spawn: Medic/smg"
/// Misc ///
seta maxfps 100
seta snaps "40"
seta cg_fov 100
seta sensitivity 4
seta cl_autoupdate 0
seta cg_popupLimboMenu 1
seta cg_crosshairSize 30
seta rate 25000
seta r_drawSun 1
seta cg_shadows 1
seta ui_menuFiles "ui/menus.txt"
seta cg_crosshairColor white
seta cg_drawIcons 1
seta cg_lagometer 0
bind F3 "ready"
bind F4 "notready"
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