negar cs settings, config & cfg 2012
| Full Name | - |
| Nickname | negar |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2012-09-29 |
| Last Update | 2012-09-29 |
Navigation
| negar Gear |
| negar Setup |
| negar Config |
| negar Settings |
negar screenshot
negar Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
negar Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
negar config
The Counter-Strike 1.6 config file of negar has been downloaded 88 times. Download endoflamers.cfg by clicking the download button below.
How to install negar cs config
1. Download endoflamers.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec negar.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec negar.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
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negar Settings
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FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of negar. The negar cs settings page has been viewed for 2.089 since it was added on 2012-09-29. The last time the settings of negar were on 2012-09-29. Visit the cs settings page to view more Counter-Strike 1.6 settings like negar or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
| # | Name | Country | Last Update | |
| 1 | 2021-02-26 | |||
| 2 | 2021-04-16 | |||
| 3 | 2020-05-11 | |||
| 4 | 2023-06-25 | |||
| 5 | 2020-05-06 |
Other Turkey gaming settings
| # | Name | Country | Last Update | |
| 1 | 2020-01-21 | |||
| 2 | 2020-01-06 | |||
| 3 | 2024-05-05 | |||
| 4 | 2024-04-06 | |||
| 5 | 2023-02-19 | |||
| 6 | 2020-08-12 | |||
| 7 | 2022-09-15 | |||
| 8 | 2022-10-02 | |||
| 9 | 2023-10-07 | |||
| 10 | 2020-01-19 |
negar CFG file
developer 1
drawradar
// ¯¯¯¯¯¯¯¯¯¯
violence_ablood "1" //enable blood (0 will improve perfomance some, but you won't see any blood)
violence_agibs "1" //enable gibs (0 will improve performance some, but you won't see body chunks)
violence_hblood "1" //enable more blood (0 will improve perfomance some, but you won't see as much blood)
violence_hgibs "1" //enable more gibs (0 will improve performance some, but you won't see as many body chunks)
// __________
Grafik
// ¯¯¯¯¯¯¯¯¯¯
gl_lightholes "0"
// _________
//----( Network )--->
// ¯¯¯¯¯¯¯¯¯
alias "lan1" "echo -ex_interp 0.1- ;rate 25000; cl_updaterate 20;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 2;cl_resend 6;cl_dlmax 128;ex_interp 0.1;ex_extrapmax 1.2;cl_latency -999"
//
alias "lan2" "echo -ex_interp 0.05- ;rate 25000; cl_updaterate 40;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 5;cl_resend 6;cl_dlmax 128;ex_interp 0.05;ex_extrapmax 5;cl_latency -999"
//
alias "lan3" "echo -ex_interp 0.04- ;rate 25000;cl_updaterate 33;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 7;cl_resend 6;cl_dlmax 128;ex_interp 0.04;ex_extrapmax 6;cl_latency -999"
//
alias "lan4" "echo -ex_interp 0.03- ;rate 25000;cl_updaterate 40;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 10;cl_resend 6;cl_dlmax 128;ex_interp 0.03;ex_extrapmax 7;cl_latency -999"
//
alias "lan5" "echo -ex_interp 0.025- ;rate 25000;cl_updaterate 50;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 15;cl_resend 6;cl_dlmax 128;ex_interp 0.025;ex_extrapmax 8;cl_latency -999"
//
alias "lan6" "echo -ex_interp 0.02- ;rate 25000;cl_updaterate 60;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 20;cl_resend 6;cl_dlmax 128;ex_interp 0.02;ex_extrapmax 10;cl_latency -999"
//
lan2
ex_maxerrordistance "64"
ex_correct "0"
ex_interp "0.05"
ex_diminishextrap "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_minvelocity "0"
cl_lc "1"
cl_lw "0"
cl_nosmooth "0"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_gaitestimation "1" //enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase lag
cl_nopred "0" //disable client-side prediction (1 may increase lag)
// ________
// ¯¯¯¯¯¯¯¯
cl_allowdownload "0" //enable download of maps, models, and decals on joining a server
cl_allowupload "0" //enable upload of maps, models, and decals on joining a server
cl_backspeed "400"
cl_bob "1"
cl_bobcycle "1.1"
cl_bobup "1"
cl_download_ingame "0" //enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only)
cl_fixtimerate "7.5" //sets the fixed time rate
cl_forwardspeed "400"
cl_sidespeed "400"
cl_himodels "0" //enable high quality player models
cl_idealpitchscale "0.8"
cl_movespeedkey "0.52"
cl_observercrosshair "1"
cl_pitchdown "89"
cl_pitchspeed "225"
cl_pitchup "89"
cl_showfps "0"
cl_solid_players "0"
cl_timeout "9999"
cl_righthand "0"
cl_minmodels "0"
cl_corpsestay "622 000000"
cl_dynamiccrosshair "0"
_cl_autowepswitch "1"
cl_yawspeed "210"
sv_maxspeed "400"
cl_si 9999
cl_back 9999
cl_for 9999
cl_yaw 9999
cl_lw 0
sv_p 1
sv_a 1
sv_lo 1
// _______
// ¯¯¯¯¯¯¯
brightness "10"
gamma "10"
max_smokepuffs "0"
bind space +jump
bind shift +speed
console "1"
crosshair "1"
fastsprites "0"
default_fov "90"
graphheight "150"
hpk_maxsize "5"
hud_centerid "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_draw "1"
hud_classautokill "1"
joystick "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
net_graphwidth "150"
net_scale "1"
net_graph "3"
setinfo "_dm" "0"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
sv_aim "0"
viewsize "120.000000"
fps_max "100." //set the maximum number of frames per second that the game will try to render. Similar to the old fps_modem, but no longer affects network lag
fps_modem "0"
net_graphpos "1" //Position des Netgraphs
precache "0" //enable pre-loading of all needed files at map start
setinfo "ghosts" "0"
setinfo "lefthand" "1"
ati_subdiv "2"
ati_npatch "0"
topcolor "30"
bottomcolor "6"
+mlook
voice_enable 1
voice_loopback 1
+jlook
// _____
// ¯¯¯¯¯
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "5"
hud_fastswitch "0"
zoom_sensitivity_ratio "1"
//
//
//
//
//Exceptional Keys
alias hsducktogoff "hsducktogoff2"
alias hsducktogoff2 "bind mouse1 -hson"
alias hsducktogoff3 "bind mouse1 -hsoff"
alias hsdto1 "alias hsducktogoff hsducktogoff2"
alias hsdto2 "alias hsducktogoff hsducktogoff3"
alias hspitch1 "alias hspitch hp1"
alias hspitch2 "alias hspitch hp2"
alias hp1 "m_pitch 0.022"
alias hp2 "m_pitch -0.022"
alias hspitchoff "m_pitch 0"
alias hslook "+lookup;wait;-lookup"
alias devon "developer 1"
alias devoff "developer 0"
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
// tack_time>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
//---------------------------------------------------------
//---------------------------------------------------------
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"
// CSG STYLE//
"alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"
_________________________________________________________________________________________
____________________________________________________________________________________________
alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_
jone;auto_jone;
auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"
alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias -auto_jump "alias m_pitch;"
//---------------------------------------------------------
//---------------------------------------------------------
//---------------------------------------------------------
alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON;
developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF;
developer 0"
alias Radar RadarON
//---------------------------------------------------------
//---------------------------------------------------------
//---------------------------------------------------------
alias ubf89 "unbind f8;wait;unbind f9"
alias imm "hspitch2;devon;n2;devoff;ubf89"
alias rmm "hspitch1;devon;n1;devoff;ubf89"
alias dn "devon;n3;n4;devoff"
alias rbf89 "bind f8 rmm;bind f9 imm;n3"
alias hson2 "bind mouse1 +hson;bind f10 hson3;devon;echo HeadShot = On;devoff ...
alias hson3 "bind mouse1 +hsoff;bind f10 hson2;decon;echo HeadShot = Off ...
// << Blood Settings >>
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// << Other Sound Settings >>
ambient_level "0.3"
ambient_fade "100"
bgmvolume "1"
hisound "1"
loadas8bit "0"
snd_noextraupdate "0"
mp3fadetime "2"
// << VoiceChat Settings >>
voice_dsound "1"
voice_loopback "1"
lookspring "0.000000"
lookstrafe "0.000000"
voice_modenable "1"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "10000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_automax_distance "30"
s_automin_distance "2"
s_distance "100"
s_doppler "0.0"
s_rolloff "1.0"
r_dynamic "0.75"
r_lightmap "0"
r_bmodelhighfrac "5.0"
rate "12000"
cl_rate 9800
cl_resend "3"
cl_updaterate "40"
cl_dynamiccrosshair "0"
cl_cmdrate "43"
cl_forwardspeed "400"
cl_backspeed "400"
cl_showfps "1"
cl_sidespeed "400"
cl_autowepswitch "1"
cl_corpsestay "0.000000"
cl_dynamiccrosshair "0"
cl_minmodels "0"
cl_lefthand "1"
cl_vsmoothing "0.05"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
cl_cmdbackup "1"
cl_timeout "305"
cl_idealpitchscale "0.8"
cl_himodels "0.000000"
cl_dlmax "128"
cl_lc "1"
cl_lw "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_lefthand "1"
cl_minmodels "0"
cl_download_ingame "0"
cl_allowupload "1"
cl_corpsestay "0.000000"
cl_vsmoothing "0.05"
cl_showfps "1"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022"
m_side "1.2"
m_filter "1.000000"
m_side "1.2"
m_forward "1"
m_yaw "0.022"
hud_centerid "1"
hud_classautokill "1"
hud_fastswitch "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_fastswitch "1"
hud_draw "1"
gl_monolights "0"
gl_smoothmodels "0"
gl_flipmatrix "0"
gl_overbright "0"
gl_spriteblend "0"
gl_polyoffset "0.1"
gl_dither "1"
gl_picmip 0.75"
gl_cull "1"
gl_playermip "4"
gl_round_down "9"
gl_lightholes "0"
gl_texsort "0"
gl_maxsize "128"
voice_modenable "1"
fastsprites "2"
joystick "0.000000"
volume "0.500000"
MP3Volume "0.800000"
bgmvolume "1.000000"
hisound "1.000000"
suitvolume "0.320000"
net_scale "5"
net_graph "3"
brightness "0.700000"
gamma "2.800000"
crosshair "0.300000"
ati_npatch "1.0"
ati_subdiv "2.0"
viewsize "110.000000"
net_graph 3
hpk_maxsize "0"
sv_aim "100"
sv_voiceenable "1"
bottomcolor "6"
topcolor "30"
model "gordon"
console "1.000000"
voice_forcemicrecord "1.000000"
voice_enable "1"
voice_scale "0.920000"
d_spriteskip "0.000000"
+jlook
+mlook
scr_conspeed "9999999"
con_color "255 250 240"
fps_max "100"
fps_modem "100"
hisound "0"
loadas8bit "1"
scr_conspeed "9999"
hisound "0"
ex_interp "0.05"
developer "0"
drawradar
cl_bobcycle "0"
r_bmodelhighfrac "0"
r_traceglow "0"
r_bmodelinterp "0"
r_glowshellfreq "0"
max_shells "0"
zoom_sensitivity_ratio "1"
max_smokepuffs "0"
mp_decals "0"
fps_max "100
gunsmoke "0"
sensitivity "1"
bind "f" "+voicerecord"
max_shells "2"
cl_himodels "0"
r_mmx "1"
gl_wateramp "0"
r_mirroralpha "1"
r_shadows "1"
r_lightmap "1"
r_dynamic "1"
gl_ztrick "1"
max_smokepuffs "10"
gl_smoothmodels "0"
hisound "0"
loadas8bit "1"
gl_polyoffset "-0.001"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
scr_conspeed "999999"
precache "1"
r_shadows "0"
max_shells "0"
max_smokepuffs "0"
fastsprites "0"
fps_max "100"
mp_decals "0"
hud_centerid "1"
cl_showfps "1"
r_decals "0"
net_graph "0"
cl_gibcount "4"
cl_giblife "8"
cl_gibvelscale "1"
brightness "4"
gamma "4"
cl_forwardspeed "9999"
cl_backspeed "9999"
cl_sidespeed "9999"
m_filter "1"
hud_capturemouse "1"
hud_fastswitch "3"
r_drawviewmodel "1"
max_shells "2"
max_smokepuffs "10"
gl_smoothmodels "0"
hisound "0"
loadas8bit "1"
cl_sidespeed 999
cl_backspeed 999
cl_forwardspeed 999
cl_lw 0
cl_lc 1
cl_dlmax 128
cl_bobylce 0
sensitivity 1
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
//Exceptional Keys
alias hsducktogoff "hsducktogoff2"
alias hsducktogoff2 "bind mouse1 -hson"
alias hsducktogoff3 "bind mouse1 -hsoff"
alias hsdto1 "alias hsducktogoff hsducktogoff2"
alias hsdto2 "alias hsducktogoff hsducktogoff3"
alias hspitch1 "alias hspitch hp1"
alias hspitch2 "alias hspitch hp2"
alias hp1 "m_pitch 0.022"
alias hp2 "m_pitch -0.022"
alias hspitchoff "m_pitch 0"
alias hslook "+lookup;wait;-lookup"
alias devon "developer 1"
alias devoff "developer 0"
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
// tack_time>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
//---------------------------------------------------------
//---------------------------------------------------------
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"
// CSG STYLE//
"alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"
_________________________________________________________________________________________
____________________________________________________________________________________________
alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_
jone;auto_jone;
auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"
alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias -auto_jump "alias m_pitch;"
// --= ( Ses AyARLaRı ) =--
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
volume "1"
suitvolume "0.26000"
hisound "1.00000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
// _________________
// --= ( Grafik AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
gamma "0"
texgamma "1"
brightness "1"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
max_shells "1"
max_smokepuffs "0"
// _________________
// --= ( Fps AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
fps_max "100."
fps_modem "0"
rate "25000.00000"
// _________________
// --= (Netgraph AyARLaRı) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
net_graph "3"
net_scale "0"
net_graphpos "0"
net_graphwidth "0"
// _________________
// --= ( Sv AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
sv_voiceenable "1"
sv_aim "0"
sv_clienttrace 999
// _________________
// --= ( Ati AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ati_subdiv "2.0"
ati_npatch "1.0"
// __________________
// --= (r_model's AyARLaRı) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_mmx "1"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wateralpha "0"
// _________________
// --= ( Cl_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_timeout "999"
cl_cmdbackup "2"
cl_resend "2"
cl_rate "9999"
cl_updaterate "101"
cl_lw "0"
cl_lc "2"
cl_gg "2"
cl_dlmax "2"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "133"
cl_forwardspeed "999"
cl_backspeed "999"
cl_pitchspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_yawspeed "999"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_latency "1"
cl_clockreset "1"
d_spriteskip "1"
_cl_autowepswitch "0"
cl_gaitestimation "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_minmodels "1"
cl_nopred "0"
cl_nosmooth "0"
cl_observercrosshair "1"
cl_righthand "1"
cl_showfps "1"
cl_solid_players "1"
cl_smoothtime "0.1"
cl_timeout "25000"
cl_vsmoothing "0"
// _______________
// --= ( gl AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
gl_clear "0"
gl_spriteblend "0"
gl_keeptjunctions "1"
gl_zmax "0"
gl_alphamin "0"
gl_affinemodels "0"
gl_affinemodels "0"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "128"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_palette_tex "0"
gl_picmip "1"
gl_playermip "2"
gl_round_down "10"
gl_smoothmodels "0"
gl_wateramp "0"
gl_ztrick "1"
gl_dump
// __________________
// --= ( Mouse AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
sensitivity "1"
zoom_sensitivity_ratio "1.2"
m_pitch "0.022"
m_yaw "0.022"
m_filter "1"
joystick "0.000000"
fastsprites "0.000000"
// __________________
// --= ( ex_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"
// _________________
// --= ( s_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polysize "0"
s_polykeep "0"
s_reflect "0"
s_reverb "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_usepvs "0"
s_verbwet "0.25"
// ______________
// --= ( Mp_AyARı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
mp_decals "0"
// __________________
// --= ( CoNsoLe AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
scr_conspeed "999999999999999999999999"
scr_connectmsg 0"
scr_connectmsg1 "0"
scr_connectmsg2 "0"
console "1"
bind "KP_PLUS" "adjust_crosshair"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "0"
team ""
model "gordon"
skin ""
topcolor "300"
bottomcolor "6"
hpk_maxsize "0"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
developer "1"
gunsmoke "0"
// _________________
// --= ( Hud AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
hud_capturemouse "1"
hud_capturemouse "1"
hud_classautokill "1"
hud_centerid "1"
hud_deathnotice_time "2"
hud_drawhistory_time "5"
hud_draw "1"
hud_saytext_time "3"
hud_takesshots "0"
// __________________
// --= (Set İnfo AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
+mlook
+jlook
+alt1
__________________
// --= ( Volume Control ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias vol0 "volume 0.0; developer 1; echo VoLuMe Off ; developer 0;alias volup vol1; alias voldown vol0"
alias vol1 "volume 0.1; developer 1; echo Volume 10% [|_________]; developer 0;alias volup vol2; alias voldown vol0"
alias vol2 "volume 0.2; developer 1; echo Volume 20% [||________]; developer 0;alias volup vol3; alias voldown vol1"
alias vol3 "volume 0.3; developer 1; echo Volume 30% [|||_______]; developer 0;alias volup vol4; alias voldown vol2"
alias vol4 "volume 0.4; developer 1; echo Volume 40% [||||______]; developer 0;alias volup vol5; alias voldown vol3"
alias vol5 "volume 0.5; developer 1; echo Volume 50% [|||||_____]; developer 0;alias volup vol6; alias voldown vol4"
alias vol6 "volume 0.6; developer 1; echo Volume 60% [||||||____]; developer 0;alias volup vol7; alias voldown vol5"
alias vol7 "volume 0.7; developer 1; echo Volume 70% [|||||||___]; developer 0;alias volup vol8; alias voldown vol6"
alias vol8 "volume 0.8; developer 1; echo Volume 80% [||||||||__]; developer 0;alias volup vol9; alias voldown vol7"
alias vol9 "volume 0.9; developer 1; echo Volume 90% [|||||||||_]; developer 0;alias volup vol10; alias voldown vol8"
alias vol10 "volume 2.0; developer 1;echo Volume 100 [||||||||||]; developer 0;alias volup volmax; alias voldown vol9"
alias volmax "developer 1; echo Volume MAX ; developer 0 ;speak fvox/beep"
alias volup "vol6"
alias voldown "vol1"
bind "PGUP" "volup"
bind "PGDN" "voldown"
// -stopsound-
alias "f" "stopsound
// __________________
// --= ( Reaload+Görüntü ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias +rela "r_drawviewmodel 1; +reload"
alias -rela "r_drawviewmodel 1; -reload"
bind "r" "+reload"
// _____________
// --= ( c_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"//HEADSHOT
c_minyaw "headshot"//HEADSHOT
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
gl_dither "0"
voice_enable 1
voice_loopback 1
// <-*-*-*-*-> CoLor <-*-*-*-*->
con_color "99 254 235"
bottomcolor "6"
topcolor "30"
//
bind pgup drawmdl1
alias drawmdl1 "r_drawviewmodel 1; bind pgup drawmdl2"
alias drawmdl2 "r_drawviewmodel 0; bind pgup drawmdl1"
drawmdl1
//
bind pgdn sprblend1
alias sprblend1 "gl_spriteblend 0; bind pgdn sprblend2"
alias sprblend2 "gl_spriteblend 0; bind pgdn sprblend1"
sprblend1
unbindall
bind "TAB" "+showscores"
bind "ENTER" "chooseteam"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "primammo; secammo"
bind "-" "sizedown"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "timeleft"
bind "f" "buyammo2"
bind "g" "buyammo1"
bind "h" "+commandmenu"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "n" "nightvision"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "buyequip"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "drop"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "KP_INS" "+showscores"
bind "CAPSLOCK" "+use"
bind "MWHEELDOWN" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_career_difficulty "0"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600.000000"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_lw "0"
cl_minmodels "1"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 180 30"
console "1"
crosshair "1.000000"
fastsprites "0"
fps_max "100"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0"
mp_decals "300.000000"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.100000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume ".3"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
+mlook
//Client Variable Ayarlari
alias yuklendi "echo Basarili: Dosya Yuklendi."
fps_max "101"
v_kickpitch "0"
v_kickroll "0"
v_kicktime "0"
chase_active "1"
con_color "225 215 255"
gl_spriteblend "0"
cl_forwardspeed "9999"
cl_sidespeed "9999"
cl_backspeed "9999"
cl_upspeed "26.685"
cl_pitchspeed "2.658"
cl_yawspeed "210"
cl_dynamiccrosshair "0"
cl_bob "0"
cl_bobcycle "1.1"
cl_bobup "0"
v_centerspeed "9999"
hud_centerid "1"
hud_fastswitch "1"
cl_minmodels "1"
hud_classautokill "0"
m_filter "0"
m_forward "0"
m_side "0"
cl_himodels "1"
cl_rate "11000.0528"
cl_dlmax "128"
rate "7500"
cl_latency "-50"
cl_timeout "99999"
cl_updaterate "35"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
cl_cmdrate "35"
r_drawviewmodel "1"
cl_righthand "0"
crosshair "1"
cl_nopred "1"
cl_nosmooth "1"
cl_smoothtime "0"
cl_predict_player "0"
cl_solid_players "1"
cl_observercrosshair "1"
cl_radartype "0"
drawradar
max_smokepuffs "0"
max_shells "0"
net_graph "3"
net_graphpos "2"
net_graphwidth "140"
scr_conspeed "999999"
scr_centertime "6"
scr_ofsx "200"
scr_ofsy "200"
scr_ofsz "200"
graphheight "64"
sys_ticrate "100.0"
cl_corpsestay "10"
net_scale "5"
v_dark "1"
brightness "1"
gl_d3dflip "0"
vid_d3d "0"
cl_gaitestimation "0"
cl_download_ingame "0"
cl_allowupload "0"
gl_polyoffset "0.1"
zoom_sensitivity_ratio "1"
ati_subdiv "2"
setinfo "_vgui_menus" "1"
ex_interp "0.05"
ex_maxerrordistance "0"
room_delay "0"
room_feedback "0"
room_left "0"
room_lp "0"
room_mod "0"
room_off "1"
room_refl "0"
room_size "0"
room_type "0"
s_refgain "0.4"
s_refdelay "4"
s_occfactor "0.25"
s_verbwet "0.25"
s_distance "60"
s_a3d "0"
s_eax "0"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "1.0"
s_rolloff "1.0"
hisound "0"
bgmvolume "0"
loadas8bit "1"
s_reverb "0"
precache "1"
gl_max_size "512"
brightness "5"
cl_shadows "0"
cl_weather "0"
gl_spriteblend "1"
gl_lightholes "1"
gl_flipmatrix "0"
gl_polyoffset "-0.1"
gl_monolights "0"
r_dynamic "0"
r_lightmap "1"
r_traceglow "1"
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "impulse 100"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "buyequip"
bind "PAUSE" "pause"
//=================Grafik ayarları===================
//===================Ses Ayarları==================
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000" //ses kalitesini arttırmak için bu değeri 1 yapınız;loadas8bit komutunuda 0 yapınız(fps düşer)
loadas8bit "0.00000" //ses kalitesinin artaması için 0 yapınız(fps düşer)
suitvolume "0.250000"
volume "0.10000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "1.0"
s_rolloff "1.0"
//=====================Server ayarları==================
cl_vsmoothing "0.05"
cl_himodels "0"
cl_cmdrate "32"
cl_allowupload "0"
cl_allowdownload "1"
cl_download_ingame "0"
cl_cmdbackup "2"
cl_timeout "35"
cl_idealpitchscale "0.8"
cl_himodels "0"
cl_dlmax "128"
cl_lc "1"
cl_lw "0"
cl_updaterate "31"
cl_showfps "1"
cl_upspeed "900"
cl_sidespeed "999"
cl_backspeed "999"
cl_forwardspeed "999"
cl_bob "0"
cl_bobcycle "0"
cl_nopred "0"
cl_vsmoothing "0.05"
cl_gaitestimation "1.000000"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_corpsestay "0.05"
cl_rate "8000"
rate "9500"
//================Hud Settings====================
setinfo lefthand "1"
setinfo friends "0"
setinfo ah "0"
setinfo vgui_menus "0"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "2.5"
hud_drawhistory_time "0.3"
hud_deathnotice_time "3"
hud_capturemouse "1"
hud_takesshots "1"
scr_conspeed "99999999999"
ex_interp "0.05"
scr_centertime "1.5"
"
gamma "6"
brightness "8"
con_color "878 787 787"
"
//===============Diğer ayarlar===========
voice_forcemicrecord "0.000000"
voice_modenable "0"
_cl_autowepswitch "0"
cl_lefthand "1"
setinfo _vgui_menus "0"
fastsprites "1.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
sv_aim "0.000000"
"
console "1.000000"
joystick "0.000000"
sensitivity "1"
m_filter "1.000000"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
graphheight "64"
net_graph "0"
net_graphwidth "20"
net_scale "5"
net_graphpos "1"
lambert "-1.5"
+mlook
echo "================================================= "
echo " ******* ******* "
echo " ****** ****** "
echo " ***** ***** "
echo " ** **** ****
echo " *** *** "
echo " ** ** "
echo "================================================= "
developer 1
echo " ll Script v2.0 Yuklendi"
echo " NETBİLGİNİ"
developer 0
// Model Kapatma Başlangıcı
bind f3 "silahyok"
alias silahyok "r_drawviewmodel 1; bind f3 silahvar; echoon; echo Silah Modeli Kapatildi; echooff"
alias silahvar "r_drawviewmodel 1; bind f3 silahyok; echoon; echo Silah Modeli Acildi; echooff"
alias echoon "developer 1"
alias echooff "developer 0"
// Model Kapatma Sonu
sensitivity "1"
developer "1"
setinfo _vgui_menus "0"
setinfo vgui_menus "0"
bind "[" "say :]"
bind "mwheeldown" "+jump"
bind "space" "+jump"
bind "F1" "exec clx.cfg"
bind "F2 "retry"
[=SETTİNGS=]
================================================== ==========================================
-=HUD Setting=-
hud_fastswitch "0"
hud_centerid "1"
================================================== ==========================================
-=NET Setting=-
net_graph "5654"
net_graphpos "2"
================================================== ==========================================
-=GL Setting=-
(Game Graphich Setting)
gl_spriteblend "0"
gl_picmip "1"
gl_ztrik "1"
gl_overbright "1.0"
================================================== ==========================================
-=CL Setting=-
(Walk Setting + Graphich Setting)
cl_dynamiccrosshair "0"
l_backspeed "999"
cl_forwardspeed "999"
cl_yawspeed "999"
cl_bob "0"
cl_bobcycle "1"
cl_flipmatrix "1.0"
cl_monolight "1.0"
cl_cmdbakcup "2"
cl_cmdrate "3500"
================================================== ==========================================
-=Graphich Setting=-
con_color "999 999 5"
scr_conspeed "9999"
scr_centertime "10"
brightness "3.0"
gamma "5.0"
rate "3500"
fastsprites "1"
hpk_maxsize "1"
lightgamma "00"
texgamma "2.0"
lookspring "1.0"
hisound "1"
loadas8bit "0"
================================================== ==========================================
-=Jump Setting=-
bind space "+jump"
================================================== ==========================================
-=Opening CFG Setting=-
[-=PanDikCi.=-]"
echo "========================================="
echo "[-= [-=PanDikCi.=-]"=-] "
echo "Half-Life/Counter-Strike ConfiG Loaded By [-=PanDikCi.=-]" "
echo "========================================="
echo "Welcome to the CS Word [ [-=PanDikCi.=-]"=-] "
echo "################################################# ################################"
================================================== ==========================================
-=Buy Menu Setting=-
bind KP_INS " buy; menuselect 3; menuselect 1; buy; menuselect 6; wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10 "
bind KP_PGDN " buy; menuselect 4; menuselect 3; buy; menuselect 6; wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10 "
bind KP_END " buy; menuselect 4; menuselect 1; buy; menuselect 6; wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10 "
bind KP_Enter " buy; menuselect 4; menuselect 6; wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10 "
bind KP_DEL "buy; menuselect 8; menuselect 1; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; buy ; menuselect 8; menuselect 3; buy ; menuselect 8; menuselect 3 ; buy ; menuselect 8; menuselect 6; wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10 "
bind KP_Home "buy; menuselect 1; menuselect 3; buy; menuselect 7; wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10 "
bind KP_PgUp "buy; menuselect 1; menuselect 1 ;buy; menuselect 7 ; wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10 "
================================================== ==========================================
//Lag Shot [hi mr.ass ripper! GO AWAY..]
bind f1 lagon
alias lag_on "developer 1; echo Lagshot On; developer 999999999"
alias lag_off "developer 1; echo Lagshot Off; developer 999999999"
alias lagon "lag_on; bind mouse1 +lagme; bind f1 lagoff"
alias lagoff "lag_off; bind mouse1 +attack; bind f1 lagon"
alias +lagme "+attack; wait; cl_cmdrate 1.5"
alias -lagme "cl_cmdrate 35; -attack"
//Anti-Recoil script by berke
alias dev1 "developer 1"
alias dev0 "developer 0"
alias att "+attack"
alias +on "+attack; +lookdown"
alias -on "-attack; -lookdown"
alias em ""
alias antion "bind kp_downarrow antioff; wait; bind mouse1 r0; wait; bind = r0; wait; bind - r0; wait; bind mwheelup r0; wait; bind mwheeldown r0; dev1; echo Anti-Recoil ENABLED;developer 999999999"
alias antioff "bind mouse1 +attack; wait; bind = em; wait; bind - em; wait; bind mwheelup em; wait; bind mwheeldown em; wait; bind kp_downarrow antion; wait; dev1; echo Anti-Recoil DISABLED;developer 999999999"
dev1; echo =================================================================
echo Press Keypad 1 To enable/disable Nobob.
echo Press Keypad 2 To enable/disable Anti-Recoil.
echo Press +/- or mousewheelup/mousewheeldown to adjust Recoil Speeds.
echo =================================================================;developer 999999999
//Nobob Script by PanDikCi..
alias n0b0b "n0b0b0n"
alias n0b0b0n "cl_rollangle 0;cl_rollspeed 0;cl_bob 0;cl_bobcycle 0;cl_bobup 0;dev1;echo n0b0b = EN4BLED;developer 999999999;alias n0b0b n0b0b0ff"
alias n0b0b0ff "cl_rollangle 450;cl_rollspeed 450;cl_bob 0.01;cl_bobcycle 0.8;dev1;echo n0b0b = D1SABLED;developer 999999999;alias n0b0b n0b0b0n"
bind kp_end "n0b0b"
//Silentrun
alias +sw "+forward;+movedown"
alias -sw "-forward;-movedown"
alias swon "bind w +sw"
alias swoff "bind w +forward"
bind F2 swon
bind F3 swoff
echo silentrun f2 on f3 off
echo The New Spectator Hack 2.0 Loaded!
echo Made by ALBAY PARS (albay_pars@w.cn)
echo http://www.cybershare.us
// KEY BINDS
bind "kp_enter" "tersspex"
bind "kp_del" "countsspex"
// WEAPON OPTION *** Not working @ 1.5 ***
// USP = USP with 60 rounds.
// GlockHE = Glock 18 with 110 rounds + HE grenade.
// Deagle = Desert Eagle with 28 rounds.
// P228 = P228 with 65 rounds.
// FiveSeven = FiveSeven with 40 rounds. CT Only.
alias Wapenoptie "Deagle"
alias wpview "wpon"
alias wpon "waypoint on noclip;alias wpview wpoff"
alias wpoff "waypoint off;alias wpview wpon"
bind kp_home "wpview"
//Death Message
alias deathmessage "nodeath"
alias nodeath "say su an yasiyom!;alias deathmessage death"
alias death "say Oldum!;impulse 102;alias deathmessage "nodeath"
bind kp_pgup "deathmessage"
cl_showfps "1"
zoom_sensitivity_ratio "1.6"
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "space" "+cjump"
bind "mwheeldown" "+jump"
bind "mwheelup" "+duck"
cl_showevents "1"
-k
-h
-zipaim
: 0"
#sniper_0
//End Of Blackout Remover
//Voice Annoying
#weather_0
#sniper_0
#va_0
bind space "+#eqbunnyx"
#ammo_0
#plantset0
#plant_0
#defuse_0
#defset0
#drawview
// ____________________________
// --= ( Client Settings ) =--
cl_forwardspeed "400"
cl_backspeed "400"
cl_upspeed "400"
cl_downspeed "400"
cl_sidespeed "400"
cl_fixtimerate "7.5"
cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "101.175"
cl_updaterate "101"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_himodels "0"
cl_waterdist "4"
cl_resend "2"
cl_timeout "9999"
cl_solid_players "1"
cl_gaitestimation "1"
cl_rate "9999.6666"
cl_gibcount "1"
cl_giblife "0"
cl_gibvelscale "3"
cl_lw "0"
cl_lc "1"
cl_dlmax "128"
cl_idealpitchscale "0.8"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_nosmooth "1"
// _______________
// --= ( HUD-Settings ) =--
hud_deathnotice_time "10"
hud_fastswitch "1"
hud_saytext_time "3"
hud_takesshots "1"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
// __________________
// --= ( Console Settings ) =--
con_color "0 231 35"
scr_conspeed "9999"
scr_centertime "5"
scr_transparentui "1"
// ____________________________
// --= ( Sound-Settings ) =--
s_a3d "0"
s_eax "1"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "1"
s_automax_distance "1000"
s_min_distance "1"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.34"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_geometry "0"
s_geom_reverb "0"
s_occ_epsilon "0"
s_occfactor "1"
s_occlude "1"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_showtossed "0"
s_2dvolume "1"
s_materials "0"
volume "0.80"
suitvolume "0.250000"
hisound "1"
bgmvolume "0"
snd_mixahead "0.1"
_snd_mixahead "0.1"
// __________________
// --= ( Netzwerkcommands ) =--
rate "25000."
cl_latency "-29.0521"
sv_cheats "0"
ex_interp "0"
ex_maxerrordistance "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_diminishextrap "0"
ex_correct "0"
ex_extrapmax "2"
ex_minvelocity "0"
alias _cfgload "developer 1;echo Configuration Loading Please Wait;developer 999999999;i10;i;i;i;i;i;s;s;s;_cfgload1"
alias _cfgload1 "developer 1;echo Configuration Loading Please Wait . . .;developer 999999999;i10;i;i;i;i;i;s;s;s;cfgload2"
alias openconfig "i;i;i;i;i;i;i;i;i;i;i;i;echo The New Mouse Hacks,Waypoint Hacks And Blood Hacks Opened! ! ! - Version is : 3.4.1.i-;hacks"
alias hacks "bind mouse1 +blood1;_echo"
alias _echo "echo Waypoints Created Designed By OkAn"
alias +blood1 "+attack;adjust_crosshair;s;s;s;s;s;i;i;gl_spriteblend 0;i;i;gl_spriteblend 1"
alias -blood1 "-attack;s;s;s;gl_spriteblend 1"
alias i10 "i;i;i;i;i;i;i;i;i;i"
bind end "cfgload1"
alias cfgview "cfgoff"
alias cfgon "bind end cfgload1;alias cfgview cfgoff"
alias cfgoff "bind end oldcfgload;alias cfgview cfgon"
alias oldcfgload "developer 1;echo Old Configuration Options Reload !;developer 999999999;bind mouse1 +attack"
bind end "cfgload1"
bind home "cfgview"
//VOLUME CONTROL
//End OF Volume Control
//COMMANDMENU
alias "togglecommand" "_menuon"
alias "_menuon" "+commandmenu;alias togglecommand _menuoff"
alias "_menuoff" "-commandmenu;alias togglecommand _menuon"
bind "h" "togglecommand"
bind "h" "+commandmenu"
//END OF COMMANDMENU
//Bunny Jump
alias eq "+duck;w;-duck"
alias +eqj "+jump"
alias -eqj "-jump"
alias +eqbunnyx "+eqj;w;eq;w;eq;w;+eqj;w;eq;+eqj"
alias -eqbunnyx "-eqj;w;eq;w;-eqj"
//END OF Bunny Jump
alias +xqzattack "+attack;cl_pitchspeed 3;+lookdown;i;-lookdown;-mlook"
alias -xqzattack "-attack;cl_pitchspeed 210;+mlook"
//Attack Menu
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias +spread "-mlook;i;nospread"
alias -spread "+mlook;i;nospread"
alias +nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
cl_pitchspeed "4"
// Elajta 1.4 CVars
// ------------------------------------------------------------------
cl_corpsestay "0" // Haxxed corpes time
cl_minmodels "1" // I want only leet.mdl and gign.mdl models
cl_righthand "0" // I play with lefthand weapon models
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_dynamiccrosshair "0" // Eliteness
// Voice Communication
// ------------------------------------------------------------------
voice_enable "0" // get rid
voice_modenable "0" // of the
sv_voiceenable "0" // ingame voicecom
voice_scale 0.75
// Graphics
// ------------------------------------------------------------------
gamma "3" // CPL maximum value
brightness "1" // CPL maximum value
fps_max "100" // I want maximum possible fps
mp_decals "300" // CPL restriction
fastsprites "0" // CPL restriction
// Sound Settings
// ------------------------------------------------------------------
s_a3d "0" // Not allowed in CPL
s_eax "1" // Give me better stereo effects
volume "0.5" // My volume
hisound "1" // Enable high-quality sound
bgmvolume "0" // No CD-music
// Netcode
// ------------------------------------------------------------------
rate "25000" // My rate
ex_interp "0.1" // CPL interp value
cl_updaterate "70" // My updaterate (max with my connection)
cl_cmdrate "101" // Send every frame to server
alias lanrates "rate 25000;cl_updaterate 101"
alias inetrates "rate 15000;cl_updaterate 70"
cl_timeout "999" // Higher timeout time
cl_lw "0" // Default lag weapon compensation
cl_lc "1" // Lag compensation on
cl_download_ingame "0" // Dont download
cl_allowdownload "0" // or
cl_allowupload "0" // upload anything
// Mouse Settings
// ------------------------------------------------------------------
sensitivity "1" // My sens, no accel and default sens in windows
zoom_sensitivity_ratio "1" // Same sens with zoom and normal
m_pitch "0.022" // Mouse values in
m_yaw "0.022" // horizontal and vertial movement
m_filter "0" // No mouse filtering on
joystick "0" // I dont use a joystick
+mlook // I use a mouse
// HUD settings
// ------------------------------------------------------------------
hud_capturemouse "0" // Dont capture the mouse in the VGUI
hud_fastswitch "1" //
hud_centerid "1" // Display player names in the middle of the screen
// SETINFO Settings
// ------------------------------------------------------------------
setinfo "dm" "0" // Dont display map info
setinfo "lefthand" "1" // Use lefthand weapons
setinfo "_ah" "0" // Turn off auto help
setinfo "_vgui_menus" "0" // Dont use VGUI menus
// Misc Settings
// ------------------------------------------------------------------
console "1.0" // Enable the console
crosshair "1" // I want a crosshair when I zoom
con_color "255 255 255" // White console text
scr_conspeed "100000" // Increase the console scroll
net_graph "3" // Net graph on
Unbindall
bind "TAB" "+showscores"
bind "ENTER" "chooseteam"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "primammo; secammo"
bind "-" "sizedown"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "timeleft"
bind "f" "buyammo2"
bind "g" "buyammo1"
bind "h" "+commandmenu"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "n" "nightvision"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "buyequip"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "drop"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "KP_INS" "+showscores"
bind "CAPSLOCK" "+use"
bind "MWHEELDOWN" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"------------------------------------------------------------------
echo " iyi oyunlar "
bind "PGDN" ""
bind "hme"
bind "END" ""
bind "MWHEELUP" "+jump"
bind "mwheeldown" "+duck"
bind space "+jump"
bind "space" "+jump"
bind w +forward ; adjust_crosshair
bind a +forward ; adjust_crosshair
bind d +forward ; adjust_crosshair
bind s +forward ; adjust_crosshair
echo " RecForable <# cs7.areaofcs.com "
echo " RecForable <# cs7.areaofcs.com "
echo " RecForable <# cs7.areaofcs.com "
echo " RecForable <# cs7.areaofcs.com "
echo " RecForable <# cs7.areaofcs.com "
echo " RecForable <# cs7.areaofcs.com "
alias w5 "wait; wait; wait; wait; wait"alias w30 "w5; w5; w5; w5; w5; w5"alias show_hands "r_drawviewmodel 1"alias no_hands "r_drawviewmodel 0"alias fastweapup "show_hands; invprev; +attack; w2; -attack; w30; no_hands"alias fastweapdown "show_hands; invnext; +attack; w2; -attack; w30; no_hands"bind "MWHEELDOWN" "fastweapdown"bind "MWHEELUP" "fastweapup" Forumqs.com
bind "a" "+moveleft; adjust_crosshair ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_spriteblend 0 ; cl_bob 0 ; ex_interp 0 ; gamma 80"
bind "d" "+moveright; adjust_crosshair ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_spriteblend 0 ; cl_bob 0 ; ex_interp 0 ; gamma 80"
bind "w" "+forward; adjust_crosshair ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_spriteblend 0 ; cl_bob 0 ; ex_interp 0 ; gamma 80"
bind "s" "+back; adjust_crosshair ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_spriteblend 0 ; cl_bob 0 ; ex_interp 0 ; gamma 80"
bind "t" "buy; menuselect 1; menuselect 3; buy; menuselect 6;buy; menuselect 7;buyequip; menuselect 2;buyequip; menuselect 4"
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"
// CSG STYLE//
"alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"
fps_max "100"
fps_modem "100"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
con_color "255 0 0"
speak "b(e25) right mode activated"
loadas8bit "0"
lightgamma "2.5"
lookspring "0"
lookstrafe "0"
mp_decals "0"
max_shells "0"
max_smokepuffs "0"
precache "1"
snd_noextraupdate "1"
sv_aim "0"
sensitivity "1"
scr_conspeed "800012412412412412"
vid_d3d "0"
viewsize "120"
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
soundscape_fadetime 9999
soundscape_flush
// :[ aNaRcHy Aimbot stuff ]:
alias +thru "aimthru 1"
alias -thru "aimthru 0"
bind "pgdn" "aspeed 0;speed 0"
alias aim1 "shoot 0;alias auto2_t shoot1;txt Autoshoot Off"
alias shoot1 "shoot 1;alias auto2_t aim1;txt Autoshoot On"
shoot1
fov 9000
// ____________________________________________________________________________________
// :[ aNaRcHy vecs ]:
//colt vec
alias colt-numbers "avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69"
alias coltvec "avclear;colt-numbers;recoil 1.6;txt [COLT] Vec Loaded!"
// Sc0ut3rZ X aug
alias np1a "avadd 0 22.673 6.8 2.952;avadd 1 27.041 6.2 3.8831"
alias np2a "nospread 1;recoil 1.5"
alias augvec "avclear;np1c;np2c;txt aNaRcHy Aug"
// sig
alias s1 "avadd 22.500 6.7 2.535;avadd 1 27.3 4 5.02"
alias s2 "avadd 22.470 6.7 2.535;avadd 1 26.9 4 5.02"
alias s3 "avadd 22.401 6.7 2.535;avadd 1 26.5 4 5.02"
alias s4 "avadd 0 22.401 6.1 2.7;avadd 1 26.3 4 5.02"
alias sigvec "avclear;s1;s2;s3;s4;nospread 1;recoil 1.739"
// scout
alias scout-numbers2 "avadd 0 23.16 6 3.816;avadd 1 29.89 5 3.391"
alias scoutsetup2 "recoil 1.742;riflespeed;aim 1;shoot 1;scob"
alias scoutvec1 "avclear;targetmode 18;scout-numbers;mode 1;scoutsetup;autowall 1;txt [-]$couT[-]"
//Sc0ut3rZ X Scout
alias scout-numbers "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias scoutsetup "recoil 1.2;aim 1;shoot1"
alias scoutvec "avclear;scout-numbers;mode 1;scoutsetup;autowall 1;txt [X]3LiTe|>uN|< [X] [-]$couT[-]"
// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"
//Sc0ut3rZ X Mp5
alias np1m "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias np2m "nospread 1;recoil 1.2"
alias mp5vec "avclear;np1m;np2m;txt aNaRcHy Mp5"
// ak
alias ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
alias aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
alias akvec "avclear;ak-numbers;aksetup"
// Sc0ut3rz X Para
alias np1p "avadd 0 22.79 6.8 2.95;avadd 1 29.53 6.2 3.87"
alias np2p "nospread 1;recoil 1.7"
alias paravec "avclear;np1p;np2p;txt aNaRcHy Para"
// Sc0ut3rz X Knife
alias np1k "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2k "nospread 1;recoil 2"
alias knifevec "avclear;np1k;np2k;txt aNaRcHy Knife"
// Sc0ut3rz X pistol
alias np1pi "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2pi "nospread 1;recoil 2"
alias pistolvec "avclear;np1k;np2k;txt aNaRcHy Pistol"
//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"
//F3AR-M3H AK
alias ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
alias ak2 "avlcear;ak1;recoil 2.3123;#say \\ OwNaG3 AK V3C // By: TurkiyeCs | tarantula "
// -!- pistol -!-
alias pistol1 "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 1 29.33 3.99 5.01"
alias pistol2 "avclear;pistol1;recoil 1.6;#say ]:[ Deagle PwN ]:[ By: TurkiyeCs | tarantula "
//INC's -[SiG]- 3.0
alias incs "avadd 0 23.42 7.52 3.35;avadd 1 26.43 6.49 3.60"
alias incxs "avclear;incs;recoil 1.62;#say INC's -[SiG]- VeR 3.0"
//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"
// ____________________________________________________________________________________
waLLhack
// ____________________________________________________________________________________
alias +aimattack "sv_clienttrace 99999999999999999999999;+attack"
alias -aimattack "sv_clienttrace 1;-attack"
alias autoaim "bind MOUSE1 +aimattack;devon; Auto-aim enabled;devoff;bind p normaim"
alias normaim "bind MOUSE1 +attack;devon; Auto-aim disabled;devoff;bind c autoaim"
bind "c" "autoaim"
alias wpnview "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpnview wpnon"
alias wpnon "r_drawviewmodel 1; alias wpnview wpnoff"
// ____________________________________________________________________________________
//White WallHack
alias "wws" "wws1;wws2;wws3;wws4;wws5"
alias "wws1" "gl_max_size 128;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
alias "wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spriteblend 0"
alias "wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
alias "wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias "wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
alias "recwws" " Reconnecting For Enabling Setting Of WhiteWall Hack;reconnect"
bind F12 "wws"alias "wws" "wws1;wws2;wws3;wws4;wws5"
alias "wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
alias "wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spriteblend 0"
alias "wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
alias "wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias "wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
alias "recwws" " Reconnecting For Enabling Setting Of WhiteWall Hack;reconnect"
bind F12 "wws"
* özeL m4a1 AyarLarı .
alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
alias coltvec "avclear;colt-a;colt-b;coltsetup"
* özeL AugMac AyarLarı .
alias aug-a "avadd 0 21.12 5.85 3.29"
alias aug-b "avadd 1 25.77 4.32 4.49"
alias augsetup "recoil 1.55;txt |[ Aug ]|"
alias augvec "avclear;aug-a;aug-b;augsetup"
* özeL Ak47# AyarLarı .
alias ak47-a "avadd 0 19.9 7.321 3.295"
alias ak47-b "avadd 1 26.54 3.21 4.78"
alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
alias akvec "avclear;ak47-a;ak47-b;aksetup"
bind "KP_PLUS" "adjust_crosshair"
//drawviewmodel
bind "KP_INS" "r_drawviewmodel 0 ; echo ---ON---"
bind "KP_DEL" "r_drawviewmodel 1 ; echo ---OFF---"
con_color "255 250 255"
console "1.0"
fps_max "100"
fps_modem "0.0"
crosshair "1.000000"
gamma "3.000000"
brightness "7.000000"
net_graph "3"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "-0.001"
gl_overbright "1"
gl_flipmatrix "0"
gl_spriteblend "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
scr_connectmsn =SpeCiaLisT=
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "0.3"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
model "purple"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000.000000"
cl_updaterate "200"
cl_lw "0"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "125"
cl_dynamiccrosshair "0"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "999"
cl_upspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_vsmoothing "0.05"
echo // [:: client ayarlari tamamlandi ::]
gl_spriteblend "1" // Enable Sprite Blending
cl_dlmax "1024" // max download
cl_himodels "0" // High Quality Models Off
cl_timeout "99999" // Inactivity Time before Disconnect
cl_download_ingame "0" // Download ingame off
cl_allowdownload "1" // Download off
cl_allowupload "1" // Upload oN
cl_rollspeed "9999" // View Tilt Speed
cl_forwardspeed "9999" // Forward Speed
cl_upspeed "9999" // Climbing Speed
cl_movespeedkey "0.550" // key speed
cl_backspeed "9999" // Backward Speed
cl_sidespeed "9999" // Strafing Speed
cl_gaitestimation "1" // EstimatedPlayerStepping MotionOn
cl_waterdist "4"
cl_pitchspeed "9999"
// Player View Bob Off
// Bob Frequency (0)
// Amount of Movement to Trigger Bob
cl_gg "0" // enable Game Gauge mode
cl_solid_players "2"
cl_gibcount "0" // how many deadmodels
cl_giblife "0" // how long
cl_gibvelscale "1"
console "1.0"
fps_max "100"
fps_modem "0"
crosshair "1.000000"
gamma "3.000000"
brightness "7.000000"
con_color "555 555 5"
net_graph "0"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "-0.001"
gl_overbright "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
scr_connectmsg gK
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "0.3"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
model "purple"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000.000000"
cl_updaterate "200"
cl_lw "0"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "999"
cl_cmdbackup "2"
cl_righthand "1"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "125"
cl_dynamiccrosshair "0"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "999"
cl_upspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m
name endoflamers|atajaNNN
drawradar
// ¯¯¯¯¯¯¯¯¯¯
violence_ablood "1" //enable blood (0 will improve perfomance some, but you won't see any blood)
violence_agibs "1" //enable gibs (0 will improve performance some, but you won't see body chunks)
violence_hblood "1" //enable more blood (0 will improve perfomance some, but you won't see as much blood)
violence_hgibs "1" //enable more gibs (0 will improve performance some, but you won't see as many body chunks)
// __________
Grafik
// ¯¯¯¯¯¯¯¯¯¯
gl_lightholes "0"
// _________
//----( Network )--->
// ¯¯¯¯¯¯¯¯¯
alias "lan1" "echo -ex_interp 0.1- ;rate 25000; cl_updaterate 20;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 2;cl_resend 6;cl_dlmax 128;ex_interp 0.1;ex_extrapmax 1.2;cl_latency -999"
//
alias "lan2" "echo -ex_interp 0.05- ;rate 25000; cl_updaterate 40;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 5;cl_resend 6;cl_dlmax 128;ex_interp 0.05;ex_extrapmax 5;cl_latency -999"
//
alias "lan3" "echo -ex_interp 0.04- ;rate 25000;cl_updaterate 33;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 7;cl_resend 6;cl_dlmax 128;ex_interp 0.04;ex_extrapmax 6;cl_latency -999"
//
alias "lan4" "echo -ex_interp 0.03- ;rate 25000;cl_updaterate 40;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 10;cl_resend 6;cl_dlmax 128;ex_interp 0.03;ex_extrapmax 7;cl_latency -999"
//
alias "lan5" "echo -ex_interp 0.025- ;rate 25000;cl_updaterate 50;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 15;cl_resend 6;cl_dlmax 128;ex_interp 0.025;ex_extrapmax 8;cl_latency -999"
//
alias "lan6" "echo -ex_interp 0.02- ;rate 25000;cl_updaterate 60;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 20;cl_resend 6;cl_dlmax 128;ex_interp 0.02;ex_extrapmax 10;cl_latency -999"
//
lan2
ex_maxerrordistance "64"
ex_correct "0"
ex_interp "0.05"
ex_diminishextrap "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_minvelocity "0"
cl_lc "1"
cl_lw "0"
cl_nosmooth "0"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_gaitestimation "1" //enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase lag
cl_nopred "0" //disable client-side prediction (1 may increase lag)
// ________
// ¯¯¯¯¯¯¯¯
cl_allowdownload "0" //enable download of maps, models, and decals on joining a server
cl_allowupload "0" //enable upload of maps, models, and decals on joining a server
cl_backspeed "400"
cl_bob "1"
cl_bobcycle "1.1"
cl_bobup "1"
cl_download_ingame "0" //enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only)
cl_fixtimerate "7.5" //sets the fixed time rate
cl_forwardspeed "400"
cl_sidespeed "400"
cl_himodels "0" //enable high quality player models
cl_idealpitchscale "0.8"
cl_movespeedkey "0.52"
cl_observercrosshair "1"
cl_pitchdown "89"
cl_pitchspeed "225"
cl_pitchup "89"
cl_showfps "0"
cl_solid_players "0"
cl_timeout "9999"
cl_righthand "0"
cl_minmodels "0"
cl_corpsestay "622 000000"
cl_dynamiccrosshair "0"
_cl_autowepswitch "1"
cl_yawspeed "210"
sv_maxspeed "400"
cl_si 9999
cl_back 9999
cl_for 9999
cl_yaw 9999
cl_lw 0
sv_p 1
sv_a 1
sv_lo 1
// _______
// ¯¯¯¯¯¯¯
brightness "10"
gamma "10"
max_smokepuffs "0"
bind space +jump
bind shift +speed
console "1"
crosshair "1"
fastsprites "0"
default_fov "90"
graphheight "150"
hpk_maxsize "5"
hud_centerid "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_draw "1"
hud_classautokill "1"
joystick "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
net_graphwidth "150"
net_scale "1"
net_graph "3"
setinfo "_dm" "0"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
sv_aim "0"
viewsize "120.000000"
fps_max "100." //set the maximum number of frames per second that the game will try to render. Similar to the old fps_modem, but no longer affects network lag
fps_modem "0"
net_graphpos "1" //Position des Netgraphs
precache "0" //enable pre-loading of all needed files at map start
setinfo "ghosts" "0"
setinfo "lefthand" "1"
ati_subdiv "2"
ati_npatch "0"
topcolor "30"
bottomcolor "6"
+mlook
voice_enable 1
voice_loopback 1
+jlook
// _____
// ¯¯¯¯¯
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "5"
hud_fastswitch "0"
zoom_sensitivity_ratio "1"
//
//
//
//
//Exceptional Keys
alias hsducktogoff "hsducktogoff2"
alias hsducktogoff2 "bind mouse1 -hson"
alias hsducktogoff3 "bind mouse1 -hsoff"
alias hsdto1 "alias hsducktogoff hsducktogoff2"
alias hsdto2 "alias hsducktogoff hsducktogoff3"
alias hspitch1 "alias hspitch hp1"
alias hspitch2 "alias hspitch hp2"
alias hp1 "m_pitch 0.022"
alias hp2 "m_pitch -0.022"
alias hspitchoff "m_pitch 0"
alias hslook "+lookup;wait;-lookup"
alias devon "developer 1"
alias devoff "developer 0"
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
// tack_time>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
//---------------------------------------------------------
//---------------------------------------------------------
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"
// CSG STYLE//
"alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"
_________________________________________________________________________________________
____________________________________________________________________________________________
alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_
jone;auto_jone;
auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"
alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias -auto_jump "alias m_pitch;"
//---------------------------------------------------------
//---------------------------------------------------------
//---------------------------------------------------------
alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON;
developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF;
developer 0"
alias Radar RadarON
//---------------------------------------------------------
//---------------------------------------------------------
//---------------------------------------------------------
alias ubf89 "unbind f8;wait;unbind f9"
alias imm "hspitch2;devon;n2;devoff;ubf89"
alias rmm "hspitch1;devon;n1;devoff;ubf89"
alias dn "devon;n3;n4;devoff"
alias rbf89 "bind f8 rmm;bind f9 imm;n3"
alias hson2 "bind mouse1 +hson;bind f10 hson3;devon;echo HeadShot = On;devoff ...
alias hson3 "bind mouse1 +hsoff;bind f10 hson2;decon;echo HeadShot = Off ...
// << Blood Settings >>
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// << Other Sound Settings >>
ambient_level "0.3"
ambient_fade "100"
bgmvolume "1"
hisound "1"
loadas8bit "0"
snd_noextraupdate "0"
mp3fadetime "2"
// << VoiceChat Settings >>
voice_dsound "1"
voice_loopback "1"
lookspring "0.000000"
lookstrafe "0.000000"
voice_modenable "1"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "10000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_automax_distance "30"
s_automin_distance "2"
s_distance "100"
s_doppler "0.0"
s_rolloff "1.0"
r_dynamic "0.75"
r_lightmap "0"
r_bmodelhighfrac "5.0"
rate "12000"
cl_rate 9800
cl_resend "3"
cl_updaterate "40"
cl_dynamiccrosshair "0"
cl_cmdrate "43"
cl_forwardspeed "400"
cl_backspeed "400"
cl_showfps "1"
cl_sidespeed "400"
cl_autowepswitch "1"
cl_corpsestay "0.000000"
cl_dynamiccrosshair "0"
cl_minmodels "0"
cl_lefthand "1"
cl_vsmoothing "0.05"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
cl_cmdbackup "1"
cl_timeout "305"
cl_idealpitchscale "0.8"
cl_himodels "0.000000"
cl_dlmax "128"
cl_lc "1"
cl_lw "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_lefthand "1"
cl_minmodels "0"
cl_download_ingame "0"
cl_allowupload "1"
cl_corpsestay "0.000000"
cl_vsmoothing "0.05"
cl_showfps "1"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022"
m_side "1.2"
m_filter "1.000000"
m_side "1.2"
m_forward "1"
m_yaw "0.022"
hud_centerid "1"
hud_classautokill "1"
hud_fastswitch "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_fastswitch "1"
hud_draw "1"
gl_monolights "0"
gl_smoothmodels "0"
gl_flipmatrix "0"
gl_overbright "0"
gl_spriteblend "0"
gl_polyoffset "0.1"
gl_dither "1"
gl_picmip 0.75"
gl_cull "1"
gl_playermip "4"
gl_round_down "9"
gl_lightholes "0"
gl_texsort "0"
gl_maxsize "128"
voice_modenable "1"
fastsprites "2"
joystick "0.000000"
volume "0.500000"
MP3Volume "0.800000"
bgmvolume "1.000000"
hisound "1.000000"
suitvolume "0.320000"
net_scale "5"
net_graph "3"
brightness "0.700000"
gamma "2.800000"
crosshair "0.300000"
ati_npatch "1.0"
ati_subdiv "2.0"
viewsize "110.000000"
net_graph 3
hpk_maxsize "0"
sv_aim "100"
sv_voiceenable "1"
bottomcolor "6"
topcolor "30"
model "gordon"
console "1.000000"
voice_forcemicrecord "1.000000"
voice_enable "1"
voice_scale "0.920000"
d_spriteskip "0.000000"
+jlook
+mlook
scr_conspeed "9999999"
con_color "255 250 240"
fps_max "100"
fps_modem "100"
hisound "0"
loadas8bit "1"
scr_conspeed "9999"
hisound "0"
ex_interp "0.05"
developer "0"
drawradar
cl_bobcycle "0"
r_bmodelhighfrac "0"
r_traceglow "0"
r_bmodelinterp "0"
r_glowshellfreq "0"
max_shells "0"
zoom_sensitivity_ratio "1"
max_smokepuffs "0"
mp_decals "0"
fps_max "100
gunsmoke "0"
sensitivity "1"
bind "f" "+voicerecord"
max_shells "2"
cl_himodels "0"
r_mmx "1"
gl_wateramp "0"
r_mirroralpha "1"
r_shadows "1"
r_lightmap "1"
r_dynamic "1"
gl_ztrick "1"
max_smokepuffs "10"
gl_smoothmodels "0"
hisound "0"
loadas8bit "1"
gl_polyoffset "-0.001"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
scr_conspeed "999999"
precache "1"
r_shadows "0"
max_shells "0"
max_smokepuffs "0"
fastsprites "0"
fps_max "100"
mp_decals "0"
hud_centerid "1"
cl_showfps "1"
r_decals "0"
net_graph "0"
cl_gibcount "4"
cl_giblife "8"
cl_gibvelscale "1"
brightness "4"
gamma "4"
cl_forwardspeed "9999"
cl_backspeed "9999"
cl_sidespeed "9999"
m_filter "1"
hud_capturemouse "1"
hud_fastswitch "3"
r_drawviewmodel "1"
max_shells "2"
max_smokepuffs "10"
gl_smoothmodels "0"
hisound "0"
loadas8bit "1"
cl_sidespeed 999
cl_backspeed 999
cl_forwardspeed 999
cl_lw 0
cl_lc 1
cl_dlmax 128
cl_bobylce 0
sensitivity 1
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
//Exceptional Keys
alias hsducktogoff "hsducktogoff2"
alias hsducktogoff2 "bind mouse1 -hson"
alias hsducktogoff3 "bind mouse1 -hsoff"
alias hsdto1 "alias hsducktogoff hsducktogoff2"
alias hsdto2 "alias hsducktogoff hsducktogoff3"
alias hspitch1 "alias hspitch hp1"
alias hspitch2 "alias hspitch hp2"
alias hp1 "m_pitch 0.022"
alias hp2 "m_pitch -0.022"
alias hspitchoff "m_pitch 0"
alias hslook "+lookup;wait;-lookup"
alias devon "developer 1"
alias devoff "developer 0"
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
// tack_time>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
//---------------------------------------------------------
//---------------------------------------------------------
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"
// CSG STYLE//
"alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"
_________________________________________________________________________________________
____________________________________________________________________________________________
alias auto_jone "+jump;w;-jump;w;"
alias jaset " auto_jone;auto_
jone;auto_jone;
auto_jone"
alias auto_jump_s1 "auto_jspeed"
alias auto_jspeed "jaset"
alias +auto_jump "writecfg dude;fps_max 60;auto_jone;alias m_pitch auto_jump_s1;exec dude.cfg"
alias -auto_jump "alias m_pitch;"
// --= ( Ses AyARLaRı ) =--
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
volume "1"
suitvolume "0.26000"
hisound "1.00000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
// _________________
// --= ( Grafik AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
gamma "0"
texgamma "1"
brightness "1"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
max_shells "1"
max_smokepuffs "0"
// _________________
// --= ( Fps AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
fps_max "100."
fps_modem "0"
rate "25000.00000"
// _________________
// --= (Netgraph AyARLaRı) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
net_graph "3"
net_scale "0"
net_graphpos "0"
net_graphwidth "0"
// _________________
// --= ( Sv AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
sv_voiceenable "1"
sv_aim "0"
sv_clienttrace 999
// _________________
// --= ( Ati AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ati_subdiv "2.0"
ati_npatch "1.0"
// __________________
// --= (r_model's AyARLaRı) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_mmx "1"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wateralpha "0"
// _________________
// --= ( Cl_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_timeout "999"
cl_cmdbackup "2"
cl_resend "2"
cl_rate "9999"
cl_updaterate "101"
cl_lw "0"
cl_lc "2"
cl_gg "2"
cl_dlmax "2"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "133"
cl_forwardspeed "999"
cl_backspeed "999"
cl_pitchspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_yawspeed "999"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_latency "1"
cl_clockreset "1"
d_spriteskip "1"
_cl_autowepswitch "0"
cl_gaitestimation "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_minmodels "1"
cl_nopred "0"
cl_nosmooth "0"
cl_observercrosshair "1"
cl_righthand "1"
cl_showfps "1"
cl_solid_players "1"
cl_smoothtime "0.1"
cl_timeout "25000"
cl_vsmoothing "0"
// _______________
// --= ( gl AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
gl_clear "0"
gl_spriteblend "0"
gl_keeptjunctions "1"
gl_zmax "0"
gl_alphamin "0"
gl_affinemodels "0"
gl_affinemodels "0"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "128"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_palette_tex "0"
gl_picmip "1"
gl_playermip "2"
gl_round_down "10"
gl_smoothmodels "0"
gl_wateramp "0"
gl_ztrick "1"
gl_dump
// __________________
// --= ( Mouse AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
sensitivity "1"
zoom_sensitivity_ratio "1.2"
m_pitch "0.022"
m_yaw "0.022"
m_filter "1"
joystick "0.000000"
fastsprites "0.000000"
// __________________
// --= ( ex_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"
// _________________
// --= ( s_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polysize "0"
s_polykeep "0"
s_reflect "0"
s_reverb "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_usepvs "0"
s_verbwet "0.25"
// ______________
// --= ( Mp_AyARı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
mp_decals "0"
// __________________
// --= ( CoNsoLe AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
scr_conspeed "999999999999999999999999"
scr_connectmsg 0"
scr_connectmsg1 "0"
scr_connectmsg2 "0"
console "1"
bind "KP_PLUS" "adjust_crosshair"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "0"
team ""
model "gordon"
skin ""
topcolor "300"
bottomcolor "6"
hpk_maxsize "0"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
developer "1"
gunsmoke "0"
// _________________
// --= ( Hud AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
hud_capturemouse "1"
hud_capturemouse "1"
hud_classautokill "1"
hud_centerid "1"
hud_deathnotice_time "2"
hud_drawhistory_time "5"
hud_draw "1"
hud_saytext_time "3"
hud_takesshots "0"
// __________________
// --= (Set İnfo AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
+mlook
+jlook
+alt1
__________________
// --= ( Volume Control ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias vol0 "volume 0.0; developer 1; echo VoLuMe Off ; developer 0;alias volup vol1; alias voldown vol0"
alias vol1 "volume 0.1; developer 1; echo Volume 10% [|_________]; developer 0;alias volup vol2; alias voldown vol0"
alias vol2 "volume 0.2; developer 1; echo Volume 20% [||________]; developer 0;alias volup vol3; alias voldown vol1"
alias vol3 "volume 0.3; developer 1; echo Volume 30% [|||_______]; developer 0;alias volup vol4; alias voldown vol2"
alias vol4 "volume 0.4; developer 1; echo Volume 40% [||||______]; developer 0;alias volup vol5; alias voldown vol3"
alias vol5 "volume 0.5; developer 1; echo Volume 50% [|||||_____]; developer 0;alias volup vol6; alias voldown vol4"
alias vol6 "volume 0.6; developer 1; echo Volume 60% [||||||____]; developer 0;alias volup vol7; alias voldown vol5"
alias vol7 "volume 0.7; developer 1; echo Volume 70% [|||||||___]; developer 0;alias volup vol8; alias voldown vol6"
alias vol8 "volume 0.8; developer 1; echo Volume 80% [||||||||__]; developer 0;alias volup vol9; alias voldown vol7"
alias vol9 "volume 0.9; developer 1; echo Volume 90% [|||||||||_]; developer 0;alias volup vol10; alias voldown vol8"
alias vol10 "volume 2.0; developer 1;echo Volume 100 [||||||||||]; developer 0;alias volup volmax; alias voldown vol9"
alias volmax "developer 1; echo Volume MAX ; developer 0 ;speak fvox/beep"
alias volup "vol6"
alias voldown "vol1"
bind "PGUP" "volup"
bind "PGDN" "voldown"
// -stopsound-
alias "f" "stopsound
// __________________
// --= ( Reaload+Görüntü ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias +rela "r_drawviewmodel 1; +reload"
alias -rela "r_drawviewmodel 1; -reload"
bind "r" "+reload"
// _____________
// --= ( c_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"//HEADSHOT
c_minyaw "headshot"//HEADSHOT
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
gl_dither "0"
voice_enable 1
voice_loopback 1
// <-*-*-*-*-> CoLor <-*-*-*-*->
con_color "99 254 235"
bottomcolor "6"
topcolor "30"
//
bind pgup drawmdl1
alias drawmdl1 "r_drawviewmodel 1; bind pgup drawmdl2"
alias drawmdl2 "r_drawviewmodel 0; bind pgup drawmdl1"
drawmdl1
//
bind pgdn sprblend1
alias sprblend1 "gl_spriteblend 0; bind pgdn sprblend2"
alias sprblend2 "gl_spriteblend 0; bind pgdn sprblend1"
sprblend1
unbindall
bind "TAB" "+showscores"
bind "ENTER" "chooseteam"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "primammo; secammo"
bind "-" "sizedown"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "timeleft"
bind "f" "buyammo2"
bind "g" "buyammo1"
bind "h" "+commandmenu"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "n" "nightvision"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "buyequip"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "drop"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "KP_INS" "+showscores"
bind "CAPSLOCK" "+use"
bind "MWHEELDOWN" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_career_difficulty "0"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600.000000"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_lw "0"
cl_minmodels "1"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 180 30"
console "1"
crosshair "1.000000"
fastsprites "0"
fps_max "100"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0"
mp_decals "300.000000"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.100000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume ".3"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
+mlook
//Client Variable Ayarlari
alias yuklendi "echo Basarili: Dosya Yuklendi."
fps_max "101"
v_kickpitch "0"
v_kickroll "0"
v_kicktime "0"
chase_active "1"
con_color "225 215 255"
gl_spriteblend "0"
cl_forwardspeed "9999"
cl_sidespeed "9999"
cl_backspeed "9999"
cl_upspeed "26.685"
cl_pitchspeed "2.658"
cl_yawspeed "210"
cl_dynamiccrosshair "0"
cl_bob "0"
cl_bobcycle "1.1"
cl_bobup "0"
v_centerspeed "9999"
hud_centerid "1"
hud_fastswitch "1"
cl_minmodels "1"
hud_classautokill "0"
m_filter "0"
m_forward "0"
m_side "0"
cl_himodels "1"
cl_rate "11000.0528"
cl_dlmax "128"
rate "7500"
cl_latency "-50"
cl_timeout "99999"
cl_updaterate "35"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
cl_cmdrate "35"
r_drawviewmodel "1"
cl_righthand "0"
crosshair "1"
cl_nopred "1"
cl_nosmooth "1"
cl_smoothtime "0"
cl_predict_player "0"
cl_solid_players "1"
cl_observercrosshair "1"
cl_radartype "0"
drawradar
max_smokepuffs "0"
max_shells "0"
net_graph "3"
net_graphpos "2"
net_graphwidth "140"
scr_conspeed "999999"
scr_centertime "6"
scr_ofsx "200"
scr_ofsy "200"
scr_ofsz "200"
graphheight "64"
sys_ticrate "100.0"
cl_corpsestay "10"
net_scale "5"
v_dark "1"
brightness "1"
gl_d3dflip "0"
vid_d3d "0"
cl_gaitestimation "0"
cl_download_ingame "0"
cl_allowupload "0"
gl_polyoffset "0.1"
zoom_sensitivity_ratio "1"
ati_subdiv "2"
setinfo "_vgui_menus" "1"
ex_interp "0.05"
ex_maxerrordistance "0"
room_delay "0"
room_feedback "0"
room_left "0"
room_lp "0"
room_mod "0"
room_off "1"
room_refl "0"
room_size "0"
room_type "0"
s_refgain "0.4"
s_refdelay "4"
s_occfactor "0.25"
s_verbwet "0.25"
s_distance "60"
s_a3d "0"
s_eax "0"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "1.0"
s_rolloff "1.0"
hisound "0"
bgmvolume "0"
loadas8bit "1"
s_reverb "0"
precache "1"
gl_max_size "512"
brightness "5"
cl_shadows "0"
cl_weather "0"
gl_spriteblend "1"
gl_lightholes "1"
gl_flipmatrix "0"
gl_polyoffset "-0.1"
gl_monolights "0"
r_dynamic "0"
r_lightmap "1"
r_traceglow "1"
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "impulse 100"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "buyequip"
bind "PAUSE" "pause"
//=================Grafik ayarları===================
//===================Ses Ayarları==================
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000" //ses kalitesini arttırmak için bu değeri 1 yapınız;loadas8bit komutunuda 0 yapınız(fps düşer)
loadas8bit "0.00000" //ses kalitesinin artaması için 0 yapınız(fps düşer)
suitvolume "0.250000"
volume "0.10000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "1.0"
s_rolloff "1.0"
//=====================Server ayarları==================
cl_vsmoothing "0.05"
cl_himodels "0"
cl_cmdrate "32"
cl_allowupload "0"
cl_allowdownload "1"
cl_download_ingame "0"
cl_cmdbackup "2"
cl_timeout "35"
cl_idealpitchscale "0.8"
cl_himodels "0"
cl_dlmax "128"
cl_lc "1"
cl_lw "0"
cl_updaterate "31"
cl_showfps "1"
cl_upspeed "900"
cl_sidespeed "999"
cl_backspeed "999"
cl_forwardspeed "999"
cl_bob "0"
cl_bobcycle "0"
cl_nopred "0"
cl_vsmoothing "0.05"
cl_gaitestimation "1.000000"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_corpsestay "0.05"
cl_rate "8000"
rate "9500"
//================Hud Settings====================
setinfo lefthand "1"
setinfo friends "0"
setinfo ah "0"
setinfo vgui_menus "0"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "2.5"
hud_drawhistory_time "0.3"
hud_deathnotice_time "3"
hud_capturemouse "1"
hud_takesshots "1"
scr_conspeed "99999999999"
ex_interp "0.05"
scr_centertime "1.5"
"
gamma "6"
brightness "8"
con_color "878 787 787"
"
//===============Diğer ayarlar===========
voice_forcemicrecord "0.000000"
voice_modenable "0"
_cl_autowepswitch "0"
cl_lefthand "1"
setinfo _vgui_menus "0"
fastsprites "1.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
sv_aim "0.000000"
"
console "1.000000"
joystick "0.000000"
sensitivity "1"
m_filter "1.000000"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
graphheight "64"
net_graph "0"
net_graphwidth "20"
net_scale "5"
net_graphpos "1"
lambert "-1.5"
+mlook
echo "================================================= "
echo " ******* ******* "
echo " ****** ****** "
echo " ***** ***** "
echo " ** **** ****
echo " *** *** "
echo " ** ** "
echo "================================================= "
developer 1
echo " l
echo " NETBİLGİNİ"
developer 0
// Model Kapatma Başlangıcı
bind f3 "silahyok"
alias silahyok "r_drawviewmodel 1; bind f3 silahvar; echoon; echo Silah Modeli Kapatildi; echooff"
alias silahvar "r_drawviewmodel 1; bind f3 silahyok; echoon; echo Silah Modeli Acildi; echooff"
alias echoon "developer 1"
alias echooff "developer 0"
// Model Kapatma Sonu
sensitivity "1"
developer "1"
setinfo _vgui_menus "0"
setinfo vgui_menus "0"
bind "[" "say :]"
bind "mwheeldown" "+jump"
bind "space" "+jump"
bind "F1" "exec clx.cfg"
bind "F2 "retry"
[=SETTİNGS=]
================================================== ==========================================
-=HUD Setting=-
hud_fastswitch "0"
hud_centerid "1"
================================================== ==========================================
-=NET Setting=-
net_graph "5654"
net_graphpos "2"
================================================== ==========================================
-=GL Setting=-
(Game Graphich Setting)
gl_spriteblend "0"
gl_picmip "1"
gl_ztrik "1"
gl_overbright "1.0"
================================================== ==========================================
-=CL Setting=-
(Walk Setting + Graphich Setting)
cl_dynamiccrosshair "0"
l_backspeed "999"
cl_forwardspeed "999"
cl_yawspeed "999"
cl_bob "0"
cl_bobcycle "1"
cl_flipmatrix "1.0"
cl_monolight "1.0"
cl_cmdbakcup "2"
cl_cmdrate "3500"
================================================== ==========================================
-=Graphich Setting=-
con_color "999 999 5"
scr_conspeed "9999"
scr_centertime "10"
brightness "3.0"
gamma "5.0"
rate "3500"
fastsprites "1"
hpk_maxsize "1"
lightgamma "00"
texgamma "2.0"
lookspring "1.0"
hisound "1"
loadas8bit "0"
================================================== ==========================================
-=Jump Setting=-
bind space "+jump"
================================================== ==========================================
-=Opening CFG Setting=-
[-=PanDikCi.=-]"
echo "========================================="
echo "[-= [-=PanDikCi.=-]"=-] "
echo "Half-Life/Counter-Strike ConfiG Loaded By [-=PanDikCi.=-]" "
echo "========================================="
echo "Welcome to the CS Word [ [-=PanDikCi.=-]"=-] "
echo "################################################# ################################"
================================================== ==========================================
-=Buy Menu Setting=-
bind KP_INS " buy; menuselect 3; menuselect 1; buy; menuselect 6; wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10 "
bind KP_PGDN " buy; menuselect 4; menuselect 3; buy; menuselect 6; wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10 "
bind KP_END " buy; menuselect 4; menuselect 1; buy; menuselect 6; wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10 "
bind KP_Enter " buy; menuselect 4; menuselect 6; wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10 "
bind KP_DEL "buy; menuselect 8; menuselect 1; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; buy ; menuselect 8; menuselect 3; buy ; menuselect 8; menuselect 3 ; buy ; menuselect 8; menuselect 6; wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10 "
bind KP_Home "buy; menuselect 1; menuselect 3; buy; menuselect 7; wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10 "
bind KP_PgUp "buy; menuselect 1; menuselect 1 ;buy; menuselect 7 ; wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10 "
================================================== ==========================================
//Lag Shot [hi mr.ass ripper! GO AWAY..]
bind f1 lagon
alias lag_on "developer 1; echo Lagshot On; developer 999999999"
alias lag_off "developer 1; echo Lagshot Off; developer 999999999"
alias lagon "lag_on; bind mouse1 +lagme; bind f1 lagoff"
alias lagoff "lag_off; bind mouse1 +attack; bind f1 lagon"
alias +lagme "+attack; wait; cl_cmdrate 1.5"
alias -lagme "cl_cmdrate 35; -attack"
//Anti-Recoil script by berke
alias dev1 "developer 1"
alias dev0 "developer 0"
alias att "+attack"
alias +on "+attack; +lookdown"
alias -on "-attack; -lookdown"
alias em ""
alias antion "bind kp_downarrow antioff; wait; bind mouse1 r0; wait; bind = r0; wait; bind - r0; wait; bind mwheelup r0; wait; bind mwheeldown r0; dev1; echo Anti-Recoil ENABLED;developer 999999999"
alias antioff "bind mouse1 +attack; wait; bind = em; wait; bind - em; wait; bind mwheelup em; wait; bind mwheeldown em; wait; bind kp_downarrow antion; wait; dev1; echo Anti-Recoil DISABLED;developer 999999999"
dev1; echo =================================================================
echo Press Keypad 1 To enable/disable Nobob.
echo Press Keypad 2 To enable/disable Anti-Recoil.
echo Press +/- or mousewheelup/mousewheeldown to adjust Recoil Speeds.
echo =================================================================;developer 999999999
//Nobob Script by PanDikCi..
alias n0b0b "n0b0b0n"
alias n0b0b0n "cl_rollangle 0;cl_rollspeed 0;cl_bob 0;cl_bobcycle 0;cl_bobup 0;dev1;echo n0b0b = EN4BLED;developer 999999999;alias n0b0b n0b0b0ff"
alias n0b0b0ff "cl_rollangle 450;cl_rollspeed 450;cl_bob 0.01;cl_bobcycle 0.8;dev1;echo n0b0b = D1SABLED;developer 999999999;alias n0b0b n0b0b0n"
bind kp_end "n0b0b"
//Silentrun
alias +sw "+forward;+movedown"
alias -sw "-forward;-movedown"
alias swon "bind w +sw"
alias swoff "bind w +forward"
bind F2 swon
bind F3 swoff
echo silentrun f2 on f3 off
echo The New Spectator Hack 2.0 Loaded!
echo Made by ALBAY PARS (albay_pars@w.cn)
echo http://www.cybershare.us
// KEY BINDS
bind "kp_enter" "tersspex"
bind "kp_del" "countsspex"
// WEAPON OPTION *** Not working @ 1.5 ***
// USP = USP with 60 rounds.
// GlockHE = Glock 18 with 110 rounds + HE grenade.
// Deagle = Desert Eagle with 28 rounds.
// P228 = P228 with 65 rounds.
// FiveSeven = FiveSeven with 40 rounds. CT Only.
alias Wapenoptie "Deagle"
alias wpview "wpon"
alias wpon "waypoint on noclip;alias wpview wpoff"
alias wpoff "waypoint off;alias wpview wpon"
bind kp_home "wpview"
//Death Message
alias deathmessage "nodeath"
alias nodeath "say su an yasiyom!;alias deathmessage death"
alias death "say Oldum!;impulse 102;alias deathmessage "nodeath"
bind kp_pgup "deathmessage"
cl_showfps "1"
zoom_sensitivity_ratio "1.6"
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "space" "+cjump"
bind "mwheeldown" "+jump"
bind "mwheelup" "+duck"
cl_showevents "1"
-k
-h
-zipaim
: 0"
#sniper_0
//End Of Blackout Remover
//Voice Annoying
#weather_0
#sniper_0
#va_0
bind space "+#eqbunnyx"
#ammo_0
#plantset0
#plant_0
#defuse_0
#defset0
#drawview
// ____________________________
// --= ( Client Settings ) =--
cl_forwardspeed "400"
cl_backspeed "400"
cl_upspeed "400"
cl_downspeed "400"
cl_sidespeed "400"
cl_fixtimerate "7.5"
cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "101.175"
cl_updaterate "101"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_himodels "0"
cl_waterdist "4"
cl_resend "2"
cl_timeout "9999"
cl_solid_players "1"
cl_gaitestimation "1"
cl_rate "9999.6666"
cl_gibcount "1"
cl_giblife "0"
cl_gibvelscale "3"
cl_lw "0"
cl_lc "1"
cl_dlmax "128"
cl_idealpitchscale "0.8"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_nosmooth "1"
// _______________
// --= ( HUD-Settings ) =--
hud_deathnotice_time "10"
hud_fastswitch "1"
hud_saytext_time "3"
hud_takesshots "1"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
// __________________
// --= ( Console Settings ) =--
con_color "0 231 35"
scr_conspeed "9999"
scr_centertime "5"
scr_transparentui "1"
// ____________________________
// --= ( Sound-Settings ) =--
s_a3d "0"
s_eax "1"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "1"
s_automax_distance "1000"
s_min_distance "1"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.34"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_geometry "0"
s_geom_reverb "0"
s_occ_epsilon "0"
s_occfactor "1"
s_occlude "1"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_showtossed "0"
s_2dvolume "1"
s_materials "0"
volume "0.80"
suitvolume "0.250000"
hisound "1"
bgmvolume "0"
snd_mixahead "0.1"
_snd_mixahead "0.1"
// __________________
// --= ( Netzwerkcommands ) =--
rate "25000."
cl_latency "-29.0521"
sv_cheats "0"
ex_interp "0"
ex_maxerrordistance "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_diminishextrap "0"
ex_correct "0"
ex_extrapmax "2"
ex_minvelocity "0"
alias _cfgload "developer 1;echo Configuration Loading Please Wait;developer 999999999;i10;i;i;i;i;i;s;s;s;_cfgload1"
alias _cfgload1 "developer 1;echo Configuration Loading Please Wait . . .;developer 999999999;i10;i;i;i;i;i;s;s;s;cfgload2"
alias openconfig "i;i;i;i;i;i;i;i;i;i;i;i;echo The New Mouse Hacks,Waypoint Hacks And Blood Hacks Opened! ! ! - Version is : 3.4.1.i-;hacks"
alias hacks "bind mouse1 +blood1;_echo"
alias _echo "echo Waypoints Created Designed By OkAn"
alias +blood1 "+attack;adjust_crosshair;s;s;s;s;s;i;i;gl_spriteblend 0;i;i;gl_spriteblend 1"
alias -blood1 "-attack;s;s;s;gl_spriteblend 1"
alias i10 "i;i;i;i;i;i;i;i;i;i"
bind end "cfgload1"
alias cfgview "cfgoff"
alias cfgon "bind end cfgload1;alias cfgview cfgoff"
alias cfgoff "bind end oldcfgload;alias cfgview cfgon"
alias oldcfgload "developer 1;echo Old Configuration Options Reload !;developer 999999999;bind mouse1 +attack"
bind end "cfgload1"
bind home "cfgview"
//VOLUME CONTROL
//End OF Volume Control
//COMMANDMENU
alias "togglecommand" "_menuon"
alias "_menuon" "+commandmenu;alias togglecommand _menuoff"
alias "_menuoff" "-commandmenu;alias togglecommand _menuon"
bind "h" "togglecommand"
bind "h" "+commandmenu"
//END OF COMMANDMENU
//Bunny Jump
alias eq "+duck;w;-duck"
alias +eqj "+jump"
alias -eqj "-jump"
alias +eqbunnyx "+eqj;w;eq;w;eq;w;+eqj;w;eq;+eqj"
alias -eqbunnyx "-eqj;w;eq;w;-eqj"
//END OF Bunny Jump
alias +xqzattack "+attack;cl_pitchspeed 3;+lookdown;i;-lookdown;-mlook"
alias -xqzattack "-attack;cl_pitchspeed 210;+mlook"
//Attack Menu
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias +spread "-mlook;i;nospread"
alias -spread "+mlook;i;nospread"
alias +nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
cl_pitchspeed "4"
// Elajta 1.4 CVars
// ------------------------------------------------------------------
cl_corpsestay "0" // Haxxed corpes time
cl_minmodels "1" // I want only leet.mdl and gign.mdl models
cl_righthand "0" // I play with lefthand weapon models
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_dynamiccrosshair "0" // Eliteness
// Voice Communication
// ------------------------------------------------------------------
voice_enable "0" // get rid
voice_modenable "0" // of the
sv_voiceenable "0" // ingame voicecom
voice_scale 0.75
// Graphics
// ------------------------------------------------------------------
gamma "3" // CPL maximum value
brightness "1" // CPL maximum value
fps_max "100" // I want maximum possible fps
mp_decals "300" // CPL restriction
fastsprites "0" // CPL restriction
// Sound Settings
// ------------------------------------------------------------------
s_a3d "0" // Not allowed in CPL
s_eax "1" // Give me better stereo effects
volume "0.5" // My volume
hisound "1" // Enable high-quality sound
bgmvolume "0" // No CD-music
// Netcode
// ------------------------------------------------------------------
rate "25000" // My rate
ex_interp "0.1" // CPL interp value
cl_updaterate "70" // My updaterate (max with my connection)
cl_cmdrate "101" // Send every frame to server
alias lanrates "rate 25000;cl_updaterate 101"
alias inetrates "rate 15000;cl_updaterate 70"
cl_timeout "999" // Higher timeout time
cl_lw "0" // Default lag weapon compensation
cl_lc "1" // Lag compensation on
cl_download_ingame "0" // Dont download
cl_allowdownload "0" // or
cl_allowupload "0" // upload anything
// Mouse Settings
// ------------------------------------------------------------------
sensitivity "1" // My sens, no accel and default sens in windows
zoom_sensitivity_ratio "1" // Same sens with zoom and normal
m_pitch "0.022" // Mouse values in
m_yaw "0.022" // horizontal and vertial movement
m_filter "0" // No mouse filtering on
joystick "0" // I dont use a joystick
+mlook // I use a mouse
// HUD settings
// ------------------------------------------------------------------
hud_capturemouse "0" // Dont capture the mouse in the VGUI
hud_fastswitch "1" //
hud_centerid "1" // Display player names in the middle of the screen
// SETINFO Settings
// ------------------------------------------------------------------
setinfo "dm" "0" // Dont display map info
setinfo "lefthand" "1" // Use lefthand weapons
setinfo "_ah" "0" // Turn off auto help
setinfo "_vgui_menus" "0" // Dont use VGUI menus
// Misc Settings
// ------------------------------------------------------------------
console "1.0" // Enable the console
crosshair "1" // I want a crosshair when I zoom
con_color "255 255 255" // White console text
scr_conspeed "100000" // Increase the console scroll
net_graph "3" // Net graph on
Unbindall
bind "TAB" "+showscores"
bind "ENTER" "chooseteam"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "primammo; secammo"
bind "-" "sizedown"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "timeleft"
bind "f" "buyammo2"
bind "g" "buyammo1"
bind "h" "+commandmenu"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "n" "nightvision"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "buyequip"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "drop"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "KP_INS" "+showscores"
bind "CAPSLOCK" "+use"
bind "MWHEELDOWN" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"------------------------------------------------------------------
echo " iyi oyunlar "
bind "PGDN" ""
bind "hme"
bind "END" ""
bind "MWHEELUP" "+jump"
bind "mwheeldown" "+duck"
bind space "+jump"
bind "space" "+jump"
bind w +forward ; adjust_crosshair
bind a +forward ; adjust_crosshair
bind d +forward ; adjust_crosshair
bind s +forward ; adjust_crosshair
echo " RecForable <# cs7.areaofcs.com "
echo " RecForable <# cs7.areaofcs.com "
echo " RecForable <# cs7.areaofcs.com "
echo " RecForable <# cs7.areaofcs.com "
echo " RecForable <# cs7.areaofcs.com "
echo " RecForable <# cs7.areaofcs.com "
alias w5 "wait; wait; wait; wait; wait"alias w30 "w5; w5; w5; w5; w5; w5"alias show_hands "r_drawviewmodel 1"alias no_hands "r_drawviewmodel 0"alias fastweapup "show_hands; invprev; +attack; w2; -attack; w30; no_hands"alias fastweapdown "show_hands; invnext; +attack; w2; -attack; w30; no_hands"bind "MWHEELDOWN" "fastweapdown"bind "MWHEELUP" "fastweapup" Forumqs.com
bind "a" "+moveleft; adjust_crosshair ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_spriteblend 0 ; cl_bob 0 ; ex_interp 0 ; gamma 80"
bind "d" "+moveright; adjust_crosshair ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_spriteblend 0 ; cl_bob 0 ; ex_interp 0 ; gamma 80"
bind "w" "+forward; adjust_crosshair ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_spriteblend 0 ; cl_bob 0 ; ex_interp 0 ; gamma 80"
bind "s" "+back; adjust_crosshair ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; gl_spriteblend 0 ; cl_bob 0 ; ex_interp 0 ; gamma 80"
bind "t" "buy; menuselect 1; menuselect 3; buy; menuselect 6;buy; menuselect 7;buyequip; menuselect 2;buyequip; menuselect 4"
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"
// CSG STYLE//
"alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"
fps_max "100"
fps_modem "100"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
con_color "255 0 0"
speak "b(e25) right mode activated"
loadas8bit "0"
lightgamma "2.5"
lookspring "0"
lookstrafe "0"
mp_decals "0"
max_shells "0"
max_smokepuffs "0"
precache "1"
snd_noextraupdate "1"
sv_aim "0"
sensitivity "1"
scr_conspeed "800012412412412412"
vid_d3d "0"
viewsize "120"
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
soundscape_fadetime 9999
soundscape_flush
// :[ aNaRcHy Aimbot stuff ]:
alias +thru "aimthru 1"
alias -thru "aimthru 0"
bind "pgdn" "aspeed 0;speed 0"
alias aim1 "shoot 0;alias auto2_t shoot1;txt Autoshoot Off"
alias shoot1 "shoot 1;alias auto2_t aim1;txt Autoshoot On"
shoot1
fov 9000
// ____________________________________________________________________________________
// :[ aNaRcHy vecs ]:
//colt vec
alias colt-numbers "avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69"
alias coltvec "avclear;colt-numbers;recoil 1.6;txt [COLT] Vec Loaded!"
// Sc0ut3rZ X aug
alias np1a "avadd 0 22.673 6.8 2.952;avadd 1 27.041 6.2 3.8831"
alias np2a "nospread 1;recoil 1.5"
alias augvec "avclear;np1c;np2c;txt aNaRcHy Aug"
// sig
alias s1 "avadd 22.500 6.7 2.535;avadd 1 27.3 4 5.02"
alias s2 "avadd 22.470 6.7 2.535;avadd 1 26.9 4 5.02"
alias s3 "avadd 22.401 6.7 2.535;avadd 1 26.5 4 5.02"
alias s4 "avadd 0 22.401 6.1 2.7;avadd 1 26.3 4 5.02"
alias sigvec "avclear;s1;s2;s3;s4;nospread 1;recoil 1.739"
// scout
alias scout-numbers2 "avadd 0 23.16 6 3.816;avadd 1 29.89 5 3.391"
alias scoutsetup2 "recoil 1.742;riflespeed;aim 1;shoot 1;scob"
alias scoutvec1 "avclear;targetmode 18;scout-numbers;mode 1;scoutsetup;autowall 1;txt [-]$couT[-]"
//Sc0ut3rZ X Scout
alias scout-numbers "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias scoutsetup "recoil 1.2;aim 1;shoot1"
alias scoutvec "avclear;scout-numbers;mode 1;scoutsetup;autowall 1;txt [X]3LiTe|>uN|< [X] [-]$couT[-]"
// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"
//Sc0ut3rZ X Mp5
alias np1m "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias np2m "nospread 1;recoil 1.2"
alias mp5vec "avclear;np1m;np2m;txt aNaRcHy Mp5"
// ak
alias ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
alias aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
alias akvec "avclear;ak-numbers;aksetup"
// Sc0ut3rz X Para
alias np1p "avadd 0 22.79 6.8 2.95;avadd 1 29.53 6.2 3.87"
alias np2p "nospread 1;recoil 1.7"
alias paravec "avclear;np1p;np2p;txt aNaRcHy Para"
// Sc0ut3rz X Knife
alias np1k "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2k "nospread 1;recoil 2"
alias knifevec "avclear;np1k;np2k;txt aNaRcHy Knife"
// Sc0ut3rz X pistol
alias np1pi "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2pi "nospread 1;recoil 2"
alias pistolvec "avclear;np1k;np2k;txt aNaRcHy Pistol"
//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"
//F3AR-M3H AK
alias ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
alias ak2 "avlcear;ak1;recoil 2.3123;#say \\ OwNaG3 AK V3C // By: TurkiyeCs | tarantula "
// -!- pistol -!-
alias pistol1 "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 1 29.33 3.99 5.01"
alias pistol2 "avclear;pistol1;recoil 1.6;#say ]:[ Deagle PwN ]:[ By: TurkiyeCs | tarantula "
//INC's -[SiG]- 3.0
alias incs "avadd 0 23.42 7.52 3.35;avadd 1 26.43 6.49 3.60"
alias incxs "avclear;incs;recoil 1.62;#say INC's -[SiG]- VeR 3.0"
//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"
// ____________________________________________________________________________________
waLLhack
// ____________________________________________________________________________________
alias +aimattack "sv_clienttrace 99999999999999999999999;+attack"
alias -aimattack "sv_clienttrace 1;-attack"
alias autoaim "bind MOUSE1 +aimattack;devon; Auto-aim enabled;devoff;bind p normaim"
alias normaim "bind MOUSE1 +attack;devon; Auto-aim disabled;devoff;bind c autoaim"
bind "c" "autoaim"
alias wpnview "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpnview wpnon"
alias wpnon "r_drawviewmodel 1; alias wpnview wpnoff"
// ____________________________________________________________________________________
//White WallHack
alias "wws" "wws1;wws2;wws3;wws4;wws5"
alias "wws1" "gl_max_size 128;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
alias "wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spriteblend 0"
alias "wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
alias "wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias "wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
alias "recwws" " Reconnecting For Enabling Setting Of WhiteWall Hack;reconnect"
bind F12 "wws"alias "wws" "wws1;wws2;wws3;wws4;wws5"
alias "wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
alias "wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spriteblend 0"
alias "wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
alias "wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias "wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
alias "recwws" " Reconnecting For Enabling Setting Of WhiteWall Hack;reconnect"
bind F12 "wws"
* özeL m4a1 AyarLarı .
alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
alias coltvec "avclear;colt-a;colt-b;coltsetup"
* özeL AugMac AyarLarı .
alias aug-a "avadd 0 21.12 5.85 3.29"
alias aug-b "avadd 1 25.77 4.32 4.49"
alias augsetup "recoil 1.55;txt |[ Aug ]|"
alias augvec "avclear;aug-a;aug-b;augsetup"
* özeL Ak47# AyarLarı .
alias ak47-a "avadd 0 19.9 7.321 3.295"
alias ak47-b "avadd 1 26.54 3.21 4.78"
alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
alias akvec "avclear;ak47-a;ak47-b;aksetup"
bind "KP_PLUS" "adjust_crosshair"
//drawviewmodel
bind "KP_INS" "r_drawviewmodel 0 ; echo ---ON---"
bind "KP_DEL" "r_drawviewmodel 1 ; echo ---OFF---"
con_color "255 250 255"
console "1.0"
fps_max "100"
fps_modem "0.0"
crosshair "1.000000"
gamma "3.000000"
brightness "7.000000"
net_graph "3"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "-0.001"
gl_overbright "1"
gl_flipmatrix "0"
gl_spriteblend "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
scr_connectmsn =SpeCiaLisT=
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "0.3"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
model "purple"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000.000000"
cl_updaterate "200"
cl_lw "0"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "125"
cl_dynamiccrosshair "0"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "999"
cl_upspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_vsmoothing "0.05"
echo // [:: client ayarlari tamamlandi ::]
gl_spriteblend "1" // Enable Sprite Blending
cl_dlmax "1024" // max download
cl_himodels "0" // High Quality Models Off
cl_timeout "99999" // Inactivity Time before Disconnect
cl_download_ingame "0" // Download ingame off
cl_allowdownload "1" // Download off
cl_allowupload "1" // Upload oN
cl_rollspeed "9999" // View Tilt Speed
cl_forwardspeed "9999" // Forward Speed
cl_upspeed "9999" // Climbing Speed
cl_movespeedkey "0.550" // key speed
cl_backspeed "9999" // Backward Speed
cl_sidespeed "9999" // Strafing Speed
cl_gaitestimation "1" // EstimatedPlayerStepping MotionOn
cl_waterdist "4"
cl_pitchspeed "9999"
// Player View Bob Off
// Bob Frequency (0)
// Amount of Movement to Trigger Bob
cl_gg "0" // enable Game Gauge mode
cl_solid_players "2"
cl_gibcount "0" // how many deadmodels
cl_giblife "0" // how long
cl_gibvelscale "1"
console "1.0"
fps_max "100"
fps_modem "0"
crosshair "1.000000"
gamma "3.000000"
brightness "7.000000"
con_color "555 555 5"
net_graph "0"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "-0.001"
gl_overbright "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
scr_connectmsg gK
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "0.3"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
model "purple"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000.000000"
cl_updaterate "200"
cl_lw "0"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "999"
cl_cmdbackup "2"
cl_righthand "1"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "125"
cl_dynamiccrosshair "0"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "999"
cl_upspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m
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