mbZtw css settings, config & cfg 2012
| Full Name | - |
| Nickname | mbZtw |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2012-09-30 |
| Last Update | 2012-09-30 |
Navigation
| mbZtw Gear |
| mbZtw Setup |
| mbZtw Config |
| mbZtw Settings |
mbZtw screenshot
mbZtw Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
mbZtw Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
mbZtw config
The Counter-Strike Source config file of mbZtw has been downloaded 30 times. Download autoexec.cfg by clicking the download button below.
How to install mbZtw css config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec mbZtw.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec mbZtw.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
mbZtw Settings
Monitor
| Resolution: | 800x600 |
| Aspect Ratio: | 4:3 |
Sensitivity
| Sensitivity: | - |
Crosshair
| Color: | - |
| Size: | 1600 |
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of mbZtw. The mbZtw css settings page has been viewed for 1.654 since it was added on 2012-09-30. The last time the settings of mbZtw were on 2012-09-30. Visit the css settings page to view more Counter-Strike Source settings like mbZtw or visit upload section to add your own css settings.
Other Counter-Strike Source settings
| # | Name | Country | Last Update | |
| 1 | 2021-08-23 | |||
| 2 | 2021-03-11 | |||
| 3 | 2025-02-18 | |||
| 4 | 2023-05-22 | |||
| 5 | 2020-04-17 |
Other Tunisia gaming settings
| # | Name | Country | Last Update | |
| 1 | 2023-05-01 | |||
| 2 | 2022-09-17 | |||
| 3 | 2025-02-26 | |||
| 4 | 2023-05-22 | |||
| 5 | 2020-05-29 | |||
| 6 | 2024-07-30 | |||
| 7 | 2025-02-19 | |||
| 8 | 2012-03-11 | |||
| 9 | 2012-02-03 | |||
| 10 | 2015-02-11 |
mbZtw CFG file
~MBZTW~ CFG.2012
- set_dxlevel_81*
- set_dxlevel_95
- mouse_fix*
// _______________
// | UNBINDALL |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
bind "KP_INS" "buy deagle"
bind "KP_PGUP" "zb_teamcash"
bind "KP_ENTER" "buy ak47; buy m4a1"
bind "KP_DEL" "buy defuser"
bind "UPARROW" "buy flashbang"
bind "LEFTARROW" "buy vesthelm;buy vest"
bind "RCTRL" "buy vest"
bind "DOWNARROW" "buy hegrenade"
bind "RIGHTARROW" "buy smokegrenade"
// _______________
// | CL_ |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"
setinfo zb_wantautocashcalling 1
// _______________
// | GIBS |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// _______________
// | MAT |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_use_compressed_hdr_textures "1"
mat_wateroverlaysize "0"
mat_debugdepthmode "0"
mat_debug_postprocessing_effects "0"
mat_force_ps_patch "0"
mat_reduceparticles "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_colcorrection_disableentities "0"
mat_excludetextures "1"
mat_levelflush "0"
mat_motion_blur_enabled "0"
mat_disablehwmorph "1"
mat_postprocessing_combine "1"
// _______________
// | MISC |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "1"
overview_mode "1"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
weapon_showproficiency "1"
flex_rules "0"
blink_duration "0"
// _______________
// | NET |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
rate "30000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_wpn_sway_interp "0"
// _______________
// | R_ |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_worldlights "0"
r_pixelfog "1"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"
// _______________
// | ROPES |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
// _______________
// | SENS |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
cl_observercrosshair "1"
cl_scalecrosshair "1"
m_customaccel "0"
m_customaccel_exponent "0"
m_customaccel_max "0"
m_customaccel_scale "0"
m_filter "0"
m_forward "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
// _______________
// | SOUND |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "1"
snd_mixahead "0.05"
// ______________
// | CUSTOM |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
cl_downloadfilter "none"
cl_autowepswitch "0"
cl_crosshairalpha "255"
cl_crosshaircolor "5"
cl_crosshaircolor_r "0"
cl_crosshaircolor_g "255"
cl_crosshaircolor_b "255"
cl_crosshairscale "1200"
cl_crosshairsize "5"
cl_crosshairthickness "0.5"
cl_crosshairusealpha "1"
cl_dynamiccrosshair "2"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair_scale "0"
cl_crosshairspreadscale "0.3"
// ______________
// | HUD |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
cl_c4progressbar "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_min_ct "2"
cl_min_t "4"
cl_minmodels "1"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_wpn_sway_interp "0"
con_enable "1"
hud_centerid "1"
hud_fastswitch "1"
overview_health "1"
overview_names "1"
overview_preferred_mode "1"
overview_tracks "0"
fps_max "150"
clear
- set_dxlevel_81*
- set_dxlevel_95
- mouse_fix*
// _______________
// | UNBINDALL |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
bind "KP_INS" "buy deagle"
bind "KP_PGUP" "zb_teamcash"
bind "KP_ENTER" "buy ak47; buy m4a1"
bind "KP_DEL" "buy defuser"
bind "UPARROW" "buy flashbang"
bind "LEFTARROW" "buy vesthelm;buy vest"
bind "RCTRL" "buy vest"
bind "DOWNARROW" "buy hegrenade"
bind "RIGHTARROW" "buy smokegrenade"
// _______________
// | CL_ |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"
setinfo zb_wantautocashcalling 1
// _______________
// | GIBS |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// _______________
// | MAT |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_use_compressed_hdr_textures "1"
mat_wateroverlaysize "0"
mat_debugdepthmode "0"
mat_debug_postprocessing_effects "0"
mat_force_ps_patch "0"
mat_reduceparticles "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_colcorrection_disableentities "0"
mat_excludetextures "1"
mat_levelflush "0"
mat_motion_blur_enabled "0"
mat_disablehwmorph "1"
mat_postprocessing_combine "1"
// _______________
// | MISC |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "1"
overview_mode "1"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
weapon_showproficiency "1"
flex_rules "0"
blink_duration "0"
// _______________
// | NET |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
rate "30000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_wpn_sway_interp "0"
// _______________
// | R_ |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_worldlights "0"
r_pixelfog "1"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"
// _______________
// | ROPES |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
// _______________
// | SENS |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
cl_observercrosshair "1"
cl_scalecrosshair "1"
m_customaccel "0"
m_customaccel_exponent "0"
m_customaccel_max "0"
m_customaccel_scale "0"
m_filter "0"
m_forward "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
// _______________
// | SOUND |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "1"
snd_mixahead "0.05"
// ______________
// | CUSTOM |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
cl_downloadfilter "none"
cl_autowepswitch "0"
cl_crosshairalpha "255"
cl_crosshaircolor "5"
cl_crosshaircolor_r "0"
cl_crosshaircolor_g "255"
cl_crosshaircolor_b "255"
cl_crosshairscale "1200"
cl_crosshairsize "5"
cl_crosshairthickness "0.5"
cl_crosshairusealpha "1"
cl_dynamiccrosshair "2"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair_scale "0"
cl_crosshairspreadscale "0.3"
// ______________
// | HUD |
// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
cl_c4progressbar "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_min_ct "2"
cl_min_t "4"
cl_minmodels "1"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_wpn_sway_interp "0"
con_enable "1"
hud_centerid "1"
hud_fastswitch "1"
overview_health "1"
overview_names "1"
overview_preferred_mode "1"
overview_tracks "0"
fps_max "150"
clear
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