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koD cs settings, config & cfg 2012

Full Name -
Nickname koD
Birthday -
Nationality AlbaniaAlbania
Game Counter-Strike 1.6Counter-Strike 1.6
Since 2012-04-27
Last Update 2012-04-27
koD screenshot

koD Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

koD Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

koD config

The Counter-Strike 1.6 config file of koD has been downloaded 98 times. Download userconfig.cfg by clicking the download button below.
How to install koD cs config
1. Download userconfig.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec koD.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

koD Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of koD. The koD cs settings page has been viewed for 2.814 since it was added on 2012-04-27. The last time the settings of koD were on 2012-04-27. Visit the cs settings page to view more Counter-Strike 1.6 settings like koD or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
# Name Country Last Update
1csLithuaniaLithuania2022-01-06
2csGeorgiaGeorgia2020-04-08
3csMongoliaMongolia2025-01-18
4csMacedoniaMacedonia2022-01-21
5csBosnia and HerzegovinaBosnia and Herzegovina2020-12-06
Other Albania gaming settings
koD CFG file
//
// +-----------------------------------------+
// ¦ EXCOGITATION AIMBOT BY AFGANISTANU ¦---.
// +-----------------------------------------+
// V
//----------------------------------------------------- //
unbindall
bind "TAB" "+showscores" ;alias AgN showscores
{A.G.N}----------------------------------------------- //
bind "ENTER" "+attack" ;alias AgN attack
bind "ESCAPE" "cancelselect" ;alias AgN cancelselect
{A.G.N}----------------------------------------------- //
bind "SPACE" "+jump" ;alias AgN jump
bind "'" "+moveup" ;alias AgN moveup
bind "+" "sizeup" ;alias AgN sizeup
bind "," "buyammo1" ;alias AgN buyammo1
{A.G.N}----------------------------------------------- //
bind "-" "sizedown" ;alias AgN sizedown
bind "." "buyammo2" ;alias AgN buyammo2
bind "/" "+movedown" ;alias AgN movedown
{A.G.N}----------------------------------------------- //
bind "0" "slot10" ;alias AgN slot10
bind "1" "slot1" ;alias AgN slot1
bind "2" "slot2" ;alias AgN slot2
{A.G.N}----------------------------------------------- //
bind "3" "slot3" ;alias AgN slot3
{A.G.N}----------------------------------------------- //
bind "4" "slot4" ;alias AgN slot4
bind "5" "slot5" ;alias AgN slot5
{A.G.N}----------------------------------------------- //
bind "6" "slot6" ;alias AgN slot6
bind "7" "slot7" ;alias AgN slot7
{A.G.N}----------------------------------------------- //
bind "8" "slot8" ;alias AgN slot8
bind "9" "slot9" ;alias AgN slot9
{A.G.N}----------------------------------------------- //
bind ";" "+mlook" ;alias AgN mlook
{A.G.N}----------------------------------------------- //
bind "=" "sizeup" ;alias AgN sizeup
bind "[" "say timeleft" ;alias AgN say timeleft
{A.G.N}----------------------------------------------- //
bind "]" "say nextmap" ;alias AgN say nextmap
{A.G.N}----------------------------------------------- //
bind "`" "toggleconsole" ;alias AgN toggleconsole
bind "a" "+moveleft" ;alias AgN moveleft
{A.G.N}----------------------------------------------- //
bind "b" "buy" ;alias AgN buy
{A.G.N}----------------------------------------------- //
bind "c" "radio3" ;alias AgN radio3
bind "d" "+moveright" ;alias AgN moveright
{A.G.N}----------------------------------------------- //
bind "e" "+use" ;alias AgN +showscores
bind "f" "impulse 100" ;alias AgN impulse 100
{A.G.N}----------------------------------------------- //
bind "g" "drop" alias AgN drop
bind "h" "+commandmenu" ;alias AgN commandmenu
bind "i" "showbriefing" ;alias AgN showbriefing
{A.G.N}----------------------------------------------- //
bind "j" "antircl" ;alias AgN antircl
bind "k" "say /top15" ;alias AgN say /top15
{A.G.N}----------------------------------------------- //
bind "l" "say /rankstats" ;alias AgN say /rankstats
bind "m" "chooseteam" ;alias AgN chooseteam
bind "n" "nightvision" ;alias AgN nightvision
{A.G.N}----------------------------------------------- //
bind "o" "buyequip" ;alias AgN buyequip
bind "p" "+use" ;alias AgN +use
bind "q" "lastinv" ;alias AgN lastinv
{A.G.N}----------------------------------------------- //
bind "r" "+reload" ;alias AgN +reload
bind "s" "+back" ;alias AgN +back
bind "t" "impulse 201" ;alias AgN impulse 201
{A.G.N}----------------------------------------------- //
bind "u" "messagemode2" ;alias AgN messagemode2
bind "w" "+forward" ;alias AgN +forward
bind "x" "radio2" ;alias AgN radio2
{A.G.N}----------------------------------------------- //
bind "y" "messagemode" ;alias AgN messagemode
bind "z" "say /rank" ;alias AgN say /rank
bind "~" "toggleconsole" ;alias AgN toggleconsole
{A.G.N}----------------------------------------------- //
bind "UPARROW" "+forward" ;alias AgN forward
bind "DOWNARROW" "+back" ;alias AgN back
bind "LEFTARROW" "+left" ;alias AgN left
{A.G.N}----------------------------------------------- //
bind "RIGHTARROW" "+right" ;alias AgN right
bind "ALT" "+strafe" ;alias AgN strafe
bind "CTRL" "+duck" ;alias AgN duck
bind "SHIFT" "+speed" ;alias AgN speed
{A.G.N}----------------------------------------------- //
bind "F1" "m4a1;ak47;primammo;secammo;vesthelm;flash;flash;hegren"
bind "F3" "R.R3C0I|_AK.16.14" ;alias AgN R.R3C0I|_AK.16.14
bind "F6" "save quick" ;alias AgN save quick
{A.G.N}----------------------------------------------- //
bind "F7" "load quick" ;alias AgN load quick
bind "F10" "quit prompt" ;alias AgN quit prompt
{A.G.N}----------------------------------------------- //
bind "INS" "+klook" ;alias AgN klook
bind "PGDN" "+lookdown" ;alias AgN lookdown
bind "PGUP" "+lookup" ;alias AgN lookup
{A.G.N}----------------------------------------------- //
bind "END" "centerview" ;alias AgN centerview
bind "MWHEELDOWN" "+duck" ;alias AgN duck
bind "MWHEELUP" "+jump;wait" ;alias AgN jump
{A.G.N}----------------------------------------------- //
bind "MOUSE1" "+attack" ;alias AgN attack
{A.G.N}----------------------------------------------- //
bind "MOUSE2" "+attack2" ;alias AgN attack2
bind "PAUSE" "pause" ;alias AgN pause
{A.G.N}----------------------------------------------- //
//Settings [ DEFAULT'S BY AGN]
{A.G.N}----------------------------------------------- //



cl_bob "0.01" ;alias AgN bob
{A.G.N}----------------------------------------------- //
cl_bobcycle "0.8" ;alias AgN bobcycle
cl_bobup "0.5" ;alias AgN bobup
cl_updaterate "101" ;alias AgN updaterate
{A.G.N}----------------------------------------------- //
cl_lw "1" ;alias AgN lw
cl_lc "1" ;alias AgN lc
{A.G.N}----------------------------------------------- //
cl_dlmax "128" ;alias AgN dlmax
cl_himodels "0" ;alias AgN himodels
{A.G.N}----------------------------------------------- //
cl_idealpitchscale "0.8" ;alias AgN idealpitchscale
cl_timeout "305" ;alias AgN timeout
{A.G.N}----------------------------------------------- //
cl_cmdbackup "2" ;alias AgN cmdbackup
cl_download_ingame "1" ;alias AgN download_ingame
cl_allowdownload "1" ;alias AgN allowdownload
{A.G.N}----------------------------------------------- //
cl_allowupload "1" ;alias AgN allowupload
{A.G.N}----------------------------------------------- //
cl_cmdrate "101" ;alias AgN cmdrate
cl_forwardspeed "400" ;alias AgN forwardspeed
cl_minmodels "1" ;alias AgN minmodels
{A.G.N}----------------------------------------------- //
cl_rate "9999" ;alias AgN rate
cl_radartype "1" ;alias AgN radartype
cl_crosshair_translucent "0" ;alias AgN crosshair_translucent
{A.G.N}----------------------------------------------- //
cl_crosshair_color "255 255 255" ;alias AgN crosshair_color
{A.G.N}----------------------------------------------- //
cl_corpsestay "180" ;alias AgN corpsestay
cl_crosshair_size "small" ;alias AgN crosshair_size
cl_dynamiccrosshair "0" ;alias AgN dynamiccrosshair
cl_backspeed "400" ;alias AgN backspeed
{A.G.N}----------------------------------------------- //
cl_showfps "0" ;alias AgN showfps
{A.G.N}----------------------------------------------- //
cl_shadows "0" ;alias AgN shadows
cl_solid_players "1" ;alias AgN solid_players
cl_righthand "1" ;alias AgN righthand
cl_vsmoothing "0.05" ;alias AgN vsmoothing
cl_weather "0" ;alias AgN weather
{A.G.N}----------------------------------------------- //
s_rolloff "1.0" ;alias AgN rolloff
{A.G.N}----------------------------------------------- //
s_doppler "0" ;alias AgN doppler
s_distance "60" ;alias AgN distance
s_automin_distance "2.0" ;alias AgN automin_distance
{A.G.N}----------------------------------------------- //
s_automax_distance "30.0" ;alias AgN automax_distance
s_min_distance "8.0" ;alias AgN min_distance
s_max_distance "1000.0" ;alias max_distance
{A.G.N}----------------------------------------------- //
s_reverb "0" ;alias AgN s_reverb
s_geometry "1" ;alias AgN s_geometry
s_occlude "1" ;alias AgN s_occlude
{A.G.N}----------------------------------------------- //
s_occfactor "0" ;alias AgN s_occfactor
{A.G.N}----------------------------------------------- //
s_occ_epsilon "0" ;alias AgN s_occ_epsilon
s_reflect "0" ;alias AgN s_reflect
s_usepvs "0" ;alias AgN s_usepvs
s_leafnum "0" ;alias AgN s_leafnum
{A.G.N}----------------------------------------------- //
s_refgain "0.4" ;alias AgN s_refgain
s_refdelay "4" ;alias AgN s_refdelay
{A.G.N}----------------------------------------------- //
s_numpolys "200" ;alias s_numpolys
s_bloat "2.0" ;alias AgN s_bloat
s_verbwet "0.25" ;alias AgN s_verbwet
s_a3d "0" ;alias AgN s_a3d
{A.G.N}----------------------------------------------- //
s_eax "0" ;alias AgN s_eax
m_yaw "0.022" ;alias AgN m_yaw
m_pitch "0.022" ;alias AgN m_pitch
{A.G.N}----------------------------------------------- //
m_filter "0" ;alias AgN m_filter
m_side "0.8" ;alias AgN m_side
m_forward "1" ;alias AgN m_forward
r_decals "300" ;alias AgN r_decals
{A.G.N}----------------------------------------------- //
r_mmx "1" ;alias AgN r_mmx
fps_max "101" ;alias AgN fps_max
fps_modem "0.0" ;alias AgN fps_modem
{A.G.N}----------------------------------------------- //
voice_scale "0" ;alias AgN voice_scale
voice_enable "0" ;alias AgN voice_enable
voice_forcemicrecord "0" ;alias AgN voice_forcemicrecord
{A.G.N}----------------------------------------------- //
console "1" ;alias AgN console
crosshair "1" ;alias AgN crosshair
{A.G.N}----------------------------------------------- //
net_scale "5" ;alias AgN net_scale
ex_interp "0.01";alias AgN ex_interp
graphheight "110" ;alias AgN graphheight
viewsize "120.0" ;alias AgN viewsize
{A.G.N}----------------------------------------------- //
ati_subdiv "0" ;alias AgN ati_subdiv
ati_npatch "0" ;alias AgN ati_npatch
developer "0" ;alias AgN developer
{A.G.N}----------------------------------------------- //
gamma "3" ;alias AgN gamma
brightness "3" ;alias AgN brightness
volume "0.7" ;alias AgN volume
{A.G.N}----------------------------------------------- //
suitvolume "0.35" ;alias AgN suitvolume
hisound "1" ;alias AgN hisound
bgmvolume "0" ;alias AgN bgmvolume
MP3Volume "0.8" ;alias AgN MP3Volume
{A.G.N}----------------------------------------------- //
_snd_mixahead "0.1" ;alias AgN _snd_mixahead
rate "25000" ;alias AgN rate
lookstrafe "0" ;alias AgN lookstrafe
{A.G.N}----------------------------------------------- //
lookspring "0" ;alias AgN lookspring
con_color "255 255 255" ;alias AgN con_color
sensitivity "2.15" ;alias AgN sensitivity
joystick "0" ;alias AgN joystick
{A.G.N}----------------------------------------------- //
hud_takesshots "0" ;alias hud_takesshots
fastsprites "0" ;alias AgN fastsprites
{A.G.N}----------------------------------------------- //
_cl_autowepswitch "0" ;alias AgN _cl_autowepswitch
hud_capturemouse "1" ;alias hud_capturemouse
{A.G.N}----------------------------------------------- //
hud_draw "1" ;alias AgN hud_draw
hud_centerid "1" ;alias AgN hud_centerid
{A.G.N}----------------------------------------------- //
hud_fastswitch "1" ;alias AgN hud_fastswitch
voice_modenable "0" ;alias AgN voice_modenable
{A.G.N}----------------------------------------------- //
scr_conspeed "999" ;alias AgN conspeed
zoom_sensitivity_ratio "1.2" ;alias AgN zoom_sensitivity_ratio
setinfo "_ah" "0" ;alias AgN setinfo
{A.G.N}----------------------------------------------- //
setinfo "vgui_menus" "0" ;alias AgN vgui_menus
setinfo "ah" "0" ;alias AgN ah"
setinfo "lefthand" "0" ;alias AgN lefthand
{A.G.N}----------------------------------------------- //
setinfo "dm" "0" ;alias AgN dm"
setinfo "_vgui_menus" "0" ;alias AgN vgui_menus
+mlook
{A.G.N}----------------------------------------------- //

alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"
{A.G.N}----------------------------------------------- //
Aim Vec
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 0"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 20.98 6.32 3.12;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.25 2.52 3.96;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 23.43 7.42 3.34;"
AimVecCross "avadd 1 26.4 6.43 3.66;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.53; aspeed 2.15"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 22.83 6.95 3.6;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.53 5.73 3.56;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.15"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 21.129 6.2 2.89;"
AimVecCross "avadd 1 23.629 5.8 2.89;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.457; aspeed 2.15"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 21.192 9.205 2.958;"
AimVecCross "avadd 1 27.55 4.78 3.69;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 3.4"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 21.192 9.205 2.958;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.55 4.78 3.69;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 22.953 6.8 3.27;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 22.34 5.6 7.8;avadd 0 22.34 5.6 89.8;avadd 0 22.34 5.6 1;avadd 0 22.34 2.6 1;avadd 0 22.3 5.6 1;avadd 0 24 7.5 9.7;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.23 6.2 4.13;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 24.5 5.67 6.7;avadd 1 24.5 8.67 6.7;avadd 1 24.5 8.67 2.3;avadd 1 24.5 8.67 6.7;avadd 1 24.5 4.5 6.7;avadd 1 24 4.5 6.7;avadd 1 24 4.5 5.7;avadd 1 24 7.5 5.7;avadd 1 24 7.5 9.7;avadd 1 27.8 0 0;avadd 1 27.8 6.7 5;avadd 1 26.78 5.6 3"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 5.6"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 2.5"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 21.914 6.901 4.12;"
AimVecCross "avadd 1 27.87 4.865 3.909;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.1; aspeed 2.15"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
{A.G.N}----------------------------------------------- //
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
{A.G.N}----------------------------------------------- //
addvec (colt_stand_1,0,19.53,6.47,2.02)
addvec (colt_stand_2,0,15.91,2.52,8.72)
addvec (colt_stand_3,0,12.81,8.52,-6.28)
addvec (colt_duck_1,1,24.86,5.58,1.75)
addvec (colt_duck_2,1,18.82,-6.55,7.52)
addvec (colt_duck_3,1,15.22,2.45,-8.22)
{A.G.N}----------------------------------------------- //
addvec (ak_stand_1,0,19.74,6.68,1.94)
addvec (ak_stand_2,0,15.91,2.52,8.72)
addvec (ak_stand_3,0,12.81,8.52,-6.28)
addvec (ak_duck_1,1,24.79,5.42,1.73)
addvec (ak_duck_2,1,18.82,-6.55,7.52)
addvec (ak_duck_3,1,15.22,2.45,-8.22)
{A.G.N}----------------------------------------------- //
addvec (pistol_stand_1,0,19.76,6.52,1.72)
addvec (pistol_stand_2,0,15.91,2.52,8.72)
addvec (pistol_stand_3,0,12.81,8.52,-6.28)
addvec (pistol_duck_1,1,24.82,5.45,1.52)
addvec (pistol_duck_2,1,18.82,-6.55,7.52)
addvec (pistol_duck_3,1,15.22,2.45,-8.22)
{A.G.N}----------------------------------------------- //
addvec (shotgun_stand,0,22.419,5.913,2.61)
addvec (shotgun_duck,1,26.74,4.19,3.84)
{A.G.N}----------------------------------------------- //
addvec (smg_stand_1,0,19.73,6.61,2.01)
addvec (smg_stand_2,0,15.91,2.52,8.72)
addvec (smg_stand_3,0,12.81,8.52,-6.28)
addvec (smg_duck_1,1,24.52,5.48,1.98)
addvec (smg_duck_2,1,18.82,-6.55,7.52)
addvec (smg_duck_3,1,15.22,2.45,-8.22
{A.G.N}----------------------------------------------- //
addvec (sig_stand_1,0,19.76,6.57,2.02)
addvec (sig_stand_2,0,15.91,2.52,8.72)
addvec (sig_stand_3,0,12.81,8.52,-6.28)
addvec (sig_duck_1,1,25.34,5.32,1.82)
addvec (sig_duck_2,1,18.82,-6.55,7.52)
addvec (sig_duck_3,1,15.22,2.45,-8.22)
{A.G.N}----------------------------------------------- //
addvec (aug_stand_1,0,19.62,6.46,1.93)
addvec (aug_stand_2,0,15.91,2.52,8.72)
addvec (aug_stand_3,0,12.81,8.52,-6.28)
addvec (aug_duck_1,1,24.87,5.48,2.21)
addvec (aug_duck_2,1,18.82,-6.55,7.52)
addvec (aug_duck_3,1,15.22,2.45,-8.22)
{A.G.N}----------------------------------------------- //
addvec (para_stand_1,0,19.76,6.64,1.98)
addvec (para_stand_2,0,15.91,2.52,8.72)
addvec (para_stand_3,0,12.81,8.52,-6.28)
addvec (para_duck_1,1,24.51,5.36,1.82)
addvec (para_duck_2,1,18.82,-6.55,7.52)
addvec (para_duck_3,1,15.22,2.45,-8.22)
{A.G.N}----------------------------------------------- //
addvec (sniper_stand_1,0,19.86,6.51,2.12)
addvec (sniper_stand_2,0,15.91,2.52,8.72)
addvec (sniper_stand_3,0,12.81,8.52,-6.28)
addvec (sniper_duck_1,1,24.62,5.28,1.89)
addvec (sniper_duck_2,1,18.82,-6.55,7.52)
addvec (sniper_duck_3,1,15.22,2.45,-8.22)
{A.G.N}----------------------------------------------- //
avadd 0 20.5 6.3 2; avadd 1 21.8 4.1 1.5
avadd 0 20.8 6.4 1.8; avadd 1 20.1 3 1
avadd 0 20.7 6.2 1.9; avadd 1 21 4.5 1.3
avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2
{A.G.N}----------------------------------------------- //
alias rec1 "cl_pitchspeed 2; echoon; echo -Super Low-; echooff; bind f1 rec2"
alias rec2 "cl_pitchspeed 3; echoon; echo -Low-; echooff; bind f1 rec3"
alias rec3 "cl_pitchspeed 4; echoon; echo -Medium-; echooff; bind f1 rec4"
alias rec4 "cl_pitchspeed 5; echoon; echo -High-; echooff; bind f1 rec5"
alias rec5 "cl_pitchspeed 6; echoon; echo -Extremely High-; echooff; bind f1 rec1"
{A.G.N}----------------------------------------------- //
alias on "bind mouse1 +recoilshoot; bind alt off; echoon; echo -No Recoil On-; echooff"
alias off "bind mouse1 +attack; bind alt on; echoon; echo -No Recoil Off-; echooff"
alias +recoilshoot "+attack; +lookdown"
alias -recoilshoot "-attack; -lookdown";sv_aim 1
{A.G.N}----------------------------------------------- //
aimbot=0
fov=0
smooth=0
bone=0
headshot=0
godmode=0.1
antiwallbang=0
mindistance=0
bhop=0
noflash=255
{A.G.N}----------------------------------------------- //
setburst ak47 1 10 1 0 0 0
setburst awp 1 1 8 2 0 0
setburst deagle 1 999 0.01 0.01 0 0
setburst glock18 1 999 0.01 0.01 0 0
setburst m4a1 1 10 1 0 0 0
setburst usp 1 999 0.01 0.01 0 0
{A.G.N}----------------------------------------------- //
alias rcl_mp5 "recoil 1.2"
alias rcl_tmp "recoil 0.8"
alias rcl_p90 "recoil 1.6"
alias rcl_ump45 "recoil 1.1"
alias rcl_m249 "recoil 1.85"
alias rcl_ak47 "recoil 1.73"
alias rcl_famas "recoil 1.05"
alias rcl_m4a1 "recoil 1.73"
alias rcl_galil "recoil 0.85"
alias rcl_sg550 "recoil 0.9"
alias rcl_g3sg1 "recoil 2"
alias rcl_aug "recoil 1.6"
alias rcl_mac10 "recoil 1.58"
alias rcl_sg552 "recoil 1.74"
alias rcl_glock18 "recoil 1"
alias rcl_usp "recoil 1"
alias rcl_p228 "recoil 1"
alias rcl_deagle "recoil 0.2"
alias rcl_fiveseven "recoil 1"
alias rcl_elite "recoil 1.2"
alias rcl_m3 "recoil 0.1"
alias rcl_xm1014 "recoil 0.7"
alias rcl_scout "recoil 1"
alias rcl_awp "recoil 1"
alias rcl_tactical "recoil 1"
alias rcl_knife "recoil 0.1"
alias rcl_hegrenade "recoil 0.1"
alias rcl_flashbang "recoil 0.1"
alias rcl_smokegrenade "recoil 0.1"
alias rcl_c4 "recoil 0.1"
alias rcl_ ";"
{A.G.N}----------------------------------------------- //
alias hbak0 "avadd 0 2.44 0.75 0.05"
alias hbak1 "avadd 1 3.21 0.87 -0.06"
alias hbak2 "avadd 2 2.52 1.12 0.60"
alias hbak3 "avadd 3 2.64 2.20 0.40"
alias hbak4 "avadd 4 2.50 1.10 0.40"
alias hbak5 "avadd 5 2.70 1.30 0.40"
alias hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70"
{A.G.N}----------------------------------------------- //
alias "m4a1" "recoil m4a1 0
alias "ak47" "recoil ak47 0.2"
alias "deagle" "recoil deagle 1.2"
{A.G.N}----------------------------------------------- //
alias sTTm1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias sTTm "avclear;sTTm1;init 0 sTTm1 aim"
modelaim 1
mdl first 0
avdraw 4
mode 1
height_correction 0
{A.G.N}----------------------------------------------- //
weapon 640 w_ak47 0 0 170 45
weapon_s 640 w_ak47 0 45 170 45
ammo 640 w_ak47 0 146 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
{A.G.N}----------------------------------------------- //
weapon 320 w_ak47 0 90 80 20
weapon_s 320 w_ak47 0 110 80 20
ammo 320 w_ak47 0 146 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72
{A.G.N}----------------------------------------------- //
alias stm5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias stm6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias stmAimS "avclear 0;avclear 1;stm5;stm6; #cl_bob 0; #cl_bobup 0;"
{A.G.N}----------------------------------------------- //
alias +hson "-mlook;centerview;cl_pitchspeed 10;wait;hspitchoff;+attack;hslook"
alias -hson "-attack;cl_pitchspeed 150;+mlook"
{A.G.N}----------------------------------------------- //
alias +hsoff "+attack"
alias -hsoff "-attack"
{A.G.N}----------------------------------------------- //
alias +hsgren "+attack"
alias -hsgren "-attack;bind mouse1 +hson"
{A.G.N}----------------------------------------------- //
alias +hsbomb "+attack"
alias -hsbomb "-attack;bind mouse1 +hson"
{A.G.N}----------------------------------------------- //
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.5"
alias -setsens "sensitivity 1.5"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -nxaim "-attack"
{A.G.N}----------------------------------------------- //
alias reload_stop "weapon_knife; wait; wait; wait; lastinv"
{A.G.N}----------------------------------------------- //
alias +qstab "weapon_knife; wait; +attack2"
alias -qstab "-attack2; wait; lastinv"
{A.G.N}----------------------------------------------- //
alias +warnhe "warnteam; wait; weapon_hegrenade; wait; wait; wait; +attack"
alias -warnhe "-attack"
{A.G.N}----------------------------------------------- //
alias +hethro "weapon_hegrenade; wait; wait; +attack"
alias -hethro " wait; -attack"
{A.G.N}----------------------------------------------- //
alias +flash "weapon_flashbang; wait; wait; +attack"
alias -flash " wait; -attack"
{A.G.N}----------------------------------------------- //
alias w3 "wait; wait; wait"
alias +zoom "+attack2; w3; w3; -attack2"
alias -zoom "bind mouse1 +attak"
alias +attak "+attack; w3; w3; w3"
alias -attak "-attack; w3; w3; w3; weapon_knife; w3; w3; w3; slot1; w3; w3; w3; +attack; w3; w3;
w3; -attack; bind mouse1 +attack"
{A.G.N}----------------------------------------------- //
alias w3 "wait; wait; wait"
alias +zoomx "+attack2; w3; w3; -attack2"
alias -zoomx "bind mouse1 +attakx"
alias +attakx "+attack; w3; w3; w3"
alias -attakx "-attack; w3; w3; w3; slot2; w3; w3; w3; +attack; w3; w3; w3; -attack; bind mouse1
+attack"
{A.G.N}----------------------------------------------- //
alias dfire "dfireon"
alias dfireon "bind mouse1 +fire; alias dfire dfireoff"
alias dfireoff "bind mouse1 +attack; alias dfire dfireon"
alias +fire "+duck; wait; wait; wait; +attack"
alias -fire "-attack; -duck"
{A.G.N}----------------------------------------------- //
alias "wd" "clear;echo;echo;echo;echo;echo"
alias "d1" "developer 1"
alias "d0" "developer 0"
{A.G.N}----------------------------------------------- //
alias "hands" "hand_left"
alias "hand_left" "cl_righthand 0;d1;d0;alias hands hand_right"
alias "hand_right" "cl_righthand 1;d1;d0;alias hands hand_left"
{A.G.N}----------------------------------------------- //
alias +AK47 "ak47"
alias -AK47 "slot10; wait; wait; slot10"
alias +AK47X "ak47; arm; ammo1"
alias -AK47X "slot10; wait; wait; slot10"
alias +AK47X2 "ak47; vesthelm; vest; buyammo1; buyammo1; buyammo1; mclr"
alias -AK47X2 "slot10; wait; wait; slot10"
{A.G.N}----------------------------------------------- //
alias +M4 "m4a1"
alias -M4 "slot10; wait; wait; slot10"
alias +M4X "m4a1; arm; ammo1"
alias -M4X "slot10; wait; wait; slot10"
alias +M4X2 "m4a1; vesthelm; vest; buyammo1; buyammo1; buyammo1; mclr"
alias -M4X2 "slot10; wait; wait; slot10"
{A.G.N}----------------------------------------------- //
alias +SIG "buy; ms4; ms2"
alias -SIG "slot10; wait; wait; slot10"
alias +SIGX "buy; ms4; ms2; arm; ammo1"
alias -SIGX "slot10; wait; wait; slot10"
alias +SIGX2 "buy; ms4; ms2; vesthelm; vest; ammo1"
alias -SIGX2 "slot10; wait; wait; slot10"
{A.G.N}----------------------------------------------- //
alias +AUG "buy; ms4; ms4"
alias -AUG "slot10; wait; wait; slot10"
alias +AUGX "buy; ms4; ms4; arm; ammo1"
alias -AUGX "slot10; wait; wait; slot10"
alias +AUGX2 "buy; ms4; ms4; vesthelm; vest; ammo1"
alias -AUGX2 "slot10; wait; wait; slot10"
{A.G.N}----------------------------------------------- //
alias +SCOUTX "buy; ms4; ms5"
alias -SCOUTX "slot10; wait; wait; slot10"
alias +SCOUTX "buy; ms4; ms5; arm; ammo1"
alias -SCOUTX "slot10; wait; wait; slot10"
alias +SCOUTX2 "buy; ms4; ms5; vesthelm; vest; ammo1"
alias -SCOUTX2 "slot10; wait; wait; slot10"
{A.G.N}----------------------------------------------- //
alias +AWP "awp"
alias -AWP "slot10; wait; wait; slot10"
alias +AWPX "awp; arm; ammo1"
alias -AWPX "slot10; wait; wait; slot10"
alias +AWPX2 "awp; vesthelm; vest; buyammo1; buyammo1"
alias -AWPX2 "slot10; wait; wait; slot10"
{A.G.N}----------------------------------------------- //
alias mclr "clrx; clrx"
alias clrx "slot10; wait; wait; slot10; wait; wait; slot10; slot10"
{A.G.N}----------------------------------------------- //
alias +pammo "buyammo1"
alias -pammo "slot10; wait; wait; slot10"
alias +sammo "buyammo2"
alias -sammo "slot10; wait; wait; slot10"
alias +armor "vest"
alias -armor "slot10; wait; wait; slot10"
alias +helmet "vesthelm"
alias -helmet "slot10; wait; wait; slot10"
alias +flashg "flash"
alias -flashg "slot10; wait; wait; slot10"
alias +hegren "hegren"
alias -hegren "slot10; wait; wait; slot10"
alias +smokeg "sgren"
alias -smokeg "slot10; wait; wait; slot10"
alias +defuse "defuser"
alias -defuse "slot10; wait; wait; slot10"
{A.G.N}----------------------------------------------- //
alias +USP "usp; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -USP "slot10; wait; wait; slot10"
alias +GLOCK "glock; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -GLOCK "slot10; wait; wait; slot10"
alias +EAGLE "deagle; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -EAGLE "slot10; wait; wait; slot10"
{A.G.N}----------------------------------------------- //
alias +3grens "hegren; flash; sgren"
alias -3grens "slot10; wait; wait; slot10; qknif"
{A.G.N}----------------------------------------------- //
alias +fullgrens "hegren; flash; flash"
alias -fullgrens "slot10; wait; wait; slot10" //calibru//
alias +armgreammo "vesthelm; vest; hegren; ammo1"
alias -armgreammo "slot10; wait; wait; slot10; qknif"
{A.G.N}----------------------------------------------- //
alias +ctbuy "m4a1; vesthelm; vest; buyammo1; buyammo1; buyammo1; defuser; hegren; flash; flash;
mclr"
alias -ctbuy "slot10; wait; wait; slot10"
{A.G.N}----------------------------------------------- //
alias +terror "ak47; vesthelm; vest; buyammo1; buyammo1; buyammo1; hegren; flash; flash; mclr"
alias -terror "slot10; wait; wait; slot10"//c//
//a//
{A.G.N}----------------------------------------------- //
scr_centertime 6
scr_conspeed 4000
{A.G.N}----------------------------------------------- //
alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt DEAGLE"
{A.G.N}----------------------------------------------- //
//2FB
alias 1 "impulse 100; wait; wait; wait; wait; wait; impulse 100"
bind "mouse1"
{A.G.N}----------------------------------------------- //
10
{A.G.N}----------------------------------------------- //
// 640x480+ res filename x-pos y-pos x-size y-size
{A.G.N}----------------------------------------------- //
weapon 640 w_ak47 0 0 170 45
weapon_s 640 w_ak47 0 45 170 45
ammo 640 w_ak47 0 146 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
{A.G.N}----------------------------------------------- //
// 320x240 res filename x-pos y-pos x-size y-size
{A.G.N}----------------------------------------------- //
weapon 320 w_ak47 0 90 80 20
weapon_s 320 w_ak47 0 110 80 20
ammo 320 w_ak47 0 146 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0
{A.G.N}----------------------------------------------- //
.Sig
bind "mouse1" "+attack; alias sig-a "avadd 0 20.698 5.87 3.29"
bind "mouse1" "+attack; alias sig-b "avadd 1 26.74 4.56 4.21"
bind "mouse1" "+attack; alias sigsetup "recoil 1.65;txt |[ SiG ]|"
bind "mouse1" "+attack; alias sigvec "avclear;sig-a;sig-b;sigsetup"
{A.G.N}----------------------------------------------- //
.Colt
bind "mouse1" "+attack; alias colt-a "avadd 0 20.76 6.89 4.02"
bind "mouse1" "+attack; alias colt-b "avadd 1 25.7 4.56 4.5"
bind "mouse1" "+attack; alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
bind "mouse1" "+attack; alias coltvec "avclear;colt-a;colt-b;coltsetup"
{A.G.N}----------------------------------------------- //
.Aug
bind "mouse1" "+attack; alias aug-a "avadd 0 21.12 5.85 3.29"
bind "mouse1" "+attack; alias aug-b "avadd 1 25.77 4.32 4.49"
bind "mouse1" "+attack; alias augsetup "recoil 1.55;txt |[ Aug ]|"
bind "mouse1" "+attack; alias augvec "avclear;aug-a;aug-b;augsetup"
{A.G.N}----------------------------------------------- //
.Ak47
bind "mouse1" "+attack; alias ak47-a "avadd 0 19.9 7.321 3.295"
bind "mouse1" "+attack; alias ak47-b "avadd 1 26.54 3.21 4.78"
bind "mouse1" "+attack; alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
bind "mouse1" "+attack; alias akvec "avclear;ak47-a;ak47-b;aksetup"
{A.G.N}----------------------------------------------- //
.Para
bind "mouse1" "+attack; alias para-a "avadd 0 18.72 6.52 3.42"
bind "mouse1" "+attack; alias para-b "avadd 1 24.85 4.19 3.65"
bind "mouse1" "+attack; alias parasetup "recoil 1.55;txt |[ ParA ]|"
bind "mouse1" "+attack; alias paravec "avclear;para-a;para-b;parasetup"
{A.G.N}----------------------------------------------- //
.Scout
bind "mouse1" "+attack; alias scout-a "avadd 0 22.72 6.542 2.31"
bind "mouse1" "+attack; alias scout-b "avadd 1 29.91 4.678 4.46"
bind "mouse1" "+attack; alias scoutsetup "recoil 1.75;txt |[ Sc0uT ]|"
bind "mouse1" "+attack; alias scoutvec "avclear;scout-a;scout-b;scoutsetup"
{A.G.N}----------------------------------------------- //
.Pistol
{A.G.N}----------------------------------------------- //
bind "mouse1" "+attack; alias pistol2-a "avadd 0 21.50 7.61 3.916"
bind "mouse1" "+attack; alias pistol2-b "avadd 1 26.17 8.143 4.3"
bind "mouse1" "+attack; alias pistol2setup "recoil 1.95;txt |[ PiStoL ]|"
bind "mouse1" "+attack; alias pistolvec2 "avclear;pistol2-a;pistol2-b;pistol2setup"
{A.G.N}----------------------------------------------- //
//
{A.G.N}----------------------------------------------- //
\\ AIM
wallhack=1
TransparentWalls=1
xqz_mode=1
whitewalls=0
{A.G.N}----------------------------------------------- //
GreenColorModels=0
lambert=1
wireframe_models=0
nosmoke=1
noflash=1
{A.G.N}----------------------------------------------- //
ct_color=1
t_color=1
r_speeds "1"
gl_dither "1"
{A.G.N}----------------------------------------------- //
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
{A.G.N}----------------------------------------------- //
\\ Bind (AgN)
bind mwheelup "+jump;wait"
{A.G.N}----------------------------------------------- //
bind mwheeldown "+duck"
{A.G.N}----------------------------------------------- //
bind "MOUSE1" "+attack"
{A.G.N}----------------------------------------------- //
bind "MOUSE2" "+attack2"
{A.G.N}----------------------------------------------- //
bind "PAUSE" "pause"
{A.G.N}----------------------------------------------- //
bind "~" "toggleconsole"
\\ DEF_AgN
{A.G.N}----------------------------------------------- //
cl_cmdrate "101"
cl_updaterate "101"
rate "25000"
ex_interp "0.01"
{A.G.N}----------------------------------------------- //
cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
{A.G.N}----------------------------------------------- //
con_color "255 255 255"
console "1.000000"
{A.G.N}----------------------------------------------- //
crosshair "1.000000"
{A.G.N}----------------------------------------------- //
fastsprites "0"
{A.G.N}----------------------------------------------- //
bind "g" "drop"
{A.G.N}----------------------------------------------- //
name "KOT3"
{A.G.N}----------------------------------------------- //

echo "AgN [cfg's] ORIGINAL Aimmer 1773 .EXCOGITATION AIM[100 %]"

\\ agN # Afganistanu / www.mangacs.3xforum.ro [PRIVATED CREATION] ALL RESERVED BY AGN
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