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kalbi 2013 cfg css settings, config & cfg 2013

Full Name -
Nickname kalbi 2013 cfg
Birthday -
Nationality HungaryHungary
Game Counter-Strike SourceCounter-Strike Source
Since 2013-04-12
Last Update 2013-04-12
kalbi 2013 cfg screenshot

kalbi 2013 cfg Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

kalbi 2013 cfg Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

kalbi 2013 cfg config

The Counter-Strike Source config file of kalbi 2013 cfg has been downloaded 559 times. Download autoexec.cfg by clicking the download button below.
How to install kalbi 2013 cfg css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec kalbi 2013 cfg.cfg" to config.cfg file in your Counter-Strike Source folder.
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kalbi 2013 cfg Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: 1.75
Crosshair
Color: 4
Size: 1
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of kalbi 2013 cfg. The kalbi 2013 cfg css settings page has been viewed for 2.139 since it was added on 2013-04-12. The last time the settings of kalbi 2013 cfg were on 2013-04-12. Visit the css settings page to view more Counter-Strike Source settings like kalbi 2013 cfg or visit upload section to add your own css settings.
Other Counter-Strike Source settings
Other Hungary gaming settings
kalbi 2013 cfg CFG file


bind "KP_END" "buy deagle"
bind "KP_DOWNARROW" "buy vesthelm"
bind "KP_PGDN" "buy awp"
bind "KP_RIGHTARROW" "buy ak47"
bind "KP_5" "buy m4a1"
bind "KP_LEFTARROW" "buy defuser"
bind "KP_HOME" "buy hegrenade"
bind "KP_UPARROW" "buy flashbang"
bind "KP_END" "buy deagle"
bind "KP_PGUP" "buy smokegrenade"

cl_interp "0"
cl_interp_ratio "1"
cl_cmdrate "128"
cl_updaterate "128"
rate "104000"
fps_max "999"

cl_crosshairstyle "2"
cl_crosshairsize "1"
cl_crosshairthickness "6"
cl_crosshaircolor "4"
cl_crosshairgap "-1"
cl_crosshairalpha "9999"
cl_crosshairscale "0"
cl_crosshairspreadscale "0"
cl_crosshairusealpha "1"

bind "F1" "say SAY THAT AGAIN"
bind "F2" "say I DARE YOU"
bind "F3" "say I DOUBLE DARE YOU"
bind "F4" "say MOTHERFUCKER"

alias "evd" "connect connect 91.204.208.133:27065; password match"


// +----------+
// ¦ Graphics ¦-------------------------------------------
// +----------+

blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_phys_props_max "50"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "1"
lod_TransitionDist "0"
mat_aaquality "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "2"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mp_decals "0"
muzzleflash_light "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "9999"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "1"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_teeth "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"

// +--------------+
// ¦ CPU settings ¦-----------------------------------------------
// +--------------+
r_3dnow "1"
r_sse2 "1"

// +------------------+
// ¦ Netcode settings ¦-------------------------------------------
// +------------------+

cl_allowdownload "0"
cl_allowupload "0"
cl_cmdrate "101"
cl_downloadfilter "none"
cl_interp "0"
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_interp_threadmodeticks "0"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "9999999"
cl_updaterate "101"
net_maxfragments "1400"
rate "140000"

// +----------------+
// ¦ Sound & volume ¦-------------------------------------------
// +----------------+

cl_customsounds "0"
cl_soundfile "0"
dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "0"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "0"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.4"
volume "0.1"


// +-----+
// ¦ HUD ¦-------------------------------------------------
// +-----+

cl_c4progressbar "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_min_ct "1"
cl_min_t "1"
cl_minmodels "1"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_righthand "0"
cl_wpn_sway_interp "0"
con_enable "1"
fps_max "200"
hud_centerid "1"
hud_fastswitch "1"
jpeg_quality "100"
overview_health "1"
overview_names "0"
overview_preferred_mode "1"
overview_tracks "0"



// +---------------+
// ¦ Update Tweaks ¦----------------------------------------------
// +---------------+
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "7"
r_sse_s "1"

cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"

mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"

prop_active_gib_limit "0"
adsp_debug "0"


// +----------------------------+
// ¦ Multicore rendering tweaks ¦--------------------------------
// +----------------------------+

mat_queue_mode "2"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"


soundscape_flush
mat_savechanges
clear
"echo" good luck and have fun by kalbi
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