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kAUZ css settings, config & cfg 2013

Full Name -
Nickname kAUZ
Birthday -
Nationality GermanyGermany
Game Counter-Strike SourceCounter-Strike Source
Since 2013-01-10
Last Update 2013-01-10
kAUZ screenshot

kAUZ Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

kAUZ Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

kAUZ config

The Counter-Strike Source config file of kAUZ has been downloaded 54 times. Download autoexec.cfg by clicking the download button below.
How to install kAUZ css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec kAUZ.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

kAUZ Settings

Monitor
Resolution: 1680x1050
Aspect Ratio: 16:10
Sensitivity
Sensitivity: 2.0
Crosshair
Color: red
Size: 2500
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of kAUZ. The kAUZ css settings page has been viewed for 1.831 since it was added on 2013-01-10. The last time the settings of kAUZ were on 2013-01-10. Visit the css settings page to view more Counter-Strike Source settings like kAUZ or visit upload section to add your own css settings.
kAUZ CFG file
/ /BIND SECTION/ /
____________________________
unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "," "r_drawothermodels 2"
bind "." "r_drawothermodels 1"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "radio2"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "host_framerate 350"
bind "i" "give weapon_awp"
bind "j" "host_framerate 0"
bind "k" "noclip"
bind "+" "overview_mode 1"
bind "#" "overview_mode 0"
bind "m" "chooseteam"
bind "n" "zb_teamcash"
bind "tab" "+showscores"
bind "o" "give weapon_ak47;give weapon_m4a1"
bind "p" "exec nades"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+voicerecord"
bind "w" "+forward"
bind "x" "radio3"
bind "y" "messagemode"
bind "BACKSPACE" "tv_stoprecord; stop"
bind "ENTER" "tv_record tv_demo; record pov_demo"
bind "ALT" "impulse 101;endround"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "say_team A!"
bind "F2" "say_team B!"
bind "F3" "cl_dynamiccrosshair 3"
bind "F4" "cl_dynamiccrosshair 0"
bind "F5" "jpeg"
bind "F6" "exec autoexec.cfg"
bind "F7" "toggleconsole"
bind "F8" "demoui"
bind "F10" "quit prompt"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "toggle cl_righthand"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+voicerecord"
bind "uparrow" "say you dead."
bind "leftarrow" "say "
bind "downarrow" "say "
bind "rightarrow" "say "
____________________________


// Rates Settings:

cl_cmdrate "66"
cl_updaterate "66"
rate "30000"
cl_interp "0.01"
cl_interp_ratio 1


// Graph
net_graphheight "160"
net_graphpos "1"
net_graph "1"


// Misc

cl_wpn_sway_interp "0"
hud_fastswitch "1"
cl_autowepswitch "0"
cl_downloadfilter "none"
mp_playerid "1"
hud_showtargetid "1"
cl_ragdoll_physics_enable "1"
mat_monitorgamma "1.6"
cl_radaralpha "255"
voice_enable "1"


// Mouse

sensitivity "2"
zoom_sensitivity_ratio "1"


// Crosshair Settings

crosshair "1"

setinfo zb_wantautocashcalling "1"

// Alias

alias "dust2" "changelevel de_dust2; rcon changelevel de_dust2"
alias "dust" "changelevel de_dust; rcon changelevel de_dust"
alias "nuke" "changelevel de_nuke; rcon changelevel de_nuke"
alias "inferno" "changelevel de_inferno; rcon changelevel de_inferno"
alias "cbble" "changelevel de_cbble; rcon changelevel de_cbble"
alias "aztec" "changelevel de_aztec; rcon changelevel de_aztec"
alias "russka" "changelevel de_russka; rcon changelevel de_russka"
alias "season" "changelevel de_season; rcon changelevel de_season"
alias "tides" "changelevel de_tides; rcon changelevel de_tides"
alias "piranesi" "changelevel de_piranesi; rcon changelevel de_piranesi"
alias "dust2" "changelevel de_dust2; rcon changelevel de_dust2"
alias "contra" "changelevel de_contra; rcon changelevel de_contra"
alias "strike" "changelevel de_cpl_strike; rcon changelevel de_cpl_strike"
alias "mill" "changelevel de_cpl_mill; rcon changelevel de_cpl_mill"
alias "fire" "changelevel de_cpl_fire; rcon changelevel de_cpl_fire"
alias "strike" "changelevel de_cpl_strike; rcon changelevel de_cpl_strike"
alias "train" "changelevel de_train; rcon changelevel de_train"
alais "prodigy" "changelevel de_prodigy; rcon changelevel de_prodigy"

alias 1on1eas "exec esl1on1eas;rcon exec esl1on1eas"
alias 1on1hg "exec esl1on1hg;rcon exec esl1on1hg"
alias 1on1aml "exec esl1on1aml;rcon exec esl1on1aml"
alias 1on1 "exec esl1on1;rcon exec esl1on1"
alias 2on2hg "exec esl2on2hg;rcon exec esl2on2hg"
alias 2on2aml "exec esl2on2aml;rcon exec esl2on2aml"
alias 2on2eas "exec esl2on2eas;rcon exec esl2on2eas"
alias 2on2 "exec esl2on2;rcon exec esl2on2"
alias 3on3fml "exec esl3on3fml;rcon exec esl3on3fml"
alias 3on3ggl "exec esl3on3ggl;rcon exec esl3on3ggl"
alias 3on3 "exec esl3on3;rcon exec esl3on3"
alias 5on5 "exec esl5on5;rcon exec esl5on5"
alias 5on51div "exec esl5on51div;rcon exec esl5on51div"
alias 5on5dlm "exec esl5on5dlm;rcon exec esl5on5dlm"
alias 5on5eas "exec esl5on5eas;rcon exec esl5on5eas"
alias 5on5ems "exec esl5on5ems;rcon exec esl5on5ems"
alias 5on5enc "exec esl5on5enc;rcon exec esl5on5enc"
alias 5on5eps "exec esl5on5eps;rcon exec esl5on5eps"


clear







// FPS

// ESL Settings

r_skin "0"
mat_yuv "0"
cl_winddir "0"
r_radiosity "4"
cl_windspeed "0"
r_worldlights "2"
mat_debugdepth "0"
net_showevents "0"
mat_norendering "0"
r_drawdetailprops "1"
mat_debugdepthmode "0"
mat_softwarelighting "0"
mat_showlightmapcomponent "0"
mat_show_texture_memory_usage "0"



// Graphic

mat_monitorgamma 1.6
mat_trilinear 1
mat_picmip 2
mat_clipz 0
mat_filterlightmaps 1
mat_compressedtextures 1
mat_vsync 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_disable_bloom 1
mat_fastnobump 0
mat_fastspecular 1
mat_specular 0
mat_bumpmap 1
mat_colorcorrection 0
mat_forceaniso 0
mat_antialias 4
mat_aaquality 4
mat_picmip 0
mat_reducefillrate 1
mat_bloomscale 0
mat_wateroverlaysize 16
mat_showlightmapcomponent 0
mat_parallaxmap 0
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 0
mat_debugdepth 0
mat_debugdepthmode 0
mat_monitorgamma 1.6



/// Models

cl_minmodels 1
cl_min_t 4
cl_min_ct 2
cl_ragdoll_collide 0
cl_ragdoll_physics_enable 1
cl_phys_props_enable "0"
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.1
r_maxmodeldecal 25
r_rootlod 2
r_lod -1
r_teeth 0
r_eyes 0
r_eyemove 0
r_eyesize 0
r_eyeshift_z 0
r_eyeshift_y 0
r_eyeshift_x 0
r_eyegloss 0
r_eyeglintlodpixels 0



/// r_commands

r_WaterDrawReflection 0
r_waterdrawrefraction 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_ForceWaterLeaf 0
r_worldlights 2
r_renderoverlayfragment 0
r_occlusion 0
r_decals 1
r_decal_cullsize 1
r_drawflecks 0
r_lightaverage 0
r_dynamic 0
r_worldlightmin 0
r_maxdlights 0
r_PhysPropStaticLighting 0
r_spray_lifetime 1
r_dopixelvisibility 0
r_drawbatchdecals 0
r_flex 0
r_sse 1
r_sse2 1
r_mmx 1
r_3dnow 1
r_3dsky 1
r_ambientfactor 5
r_ambientfraction 0.1
r_ambientmin 0.3
r_ambientboost 1
r_gamma 0.5
r_updaterefracttexture 0
r_maxnewsamples 0
r_minnewsamples 0
r_maxsampledist 0
r_lod_noupdate 1
r_fastzreject 1
r_avglight -1
r_rainsimulate 0
r_rainsplashpercentage 0
r_rainradius 0
r_rainalpha 0
r_rainspeed 0



/// Ropes

rope_smooth_minwidth 0
rope_smooth_minalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_maxalpha 0
rope_smooth_enlarge 0
rope_smooth 0
rope_rendersolid 0
rope_wind_dist 0
rope_subdiv 0
rope_shake 0
rope_averagelight 0
rope_smooth 0
rope_collide 0



/// Blood

violence_agibs 1
violence_hgibs 1
violence_hblood 1
violence_ablood 1



/// Shadows

r_shadows 1
r_shadowrendertotexture 1
r_shadowmaxrendered 100



/// Texture_budget

texture_budget_panel_height 284
texture_budget_panel_width 512
texture_budget_panel_y 450
texture_budget_panel_x 0
texture_budget_background_alpha 128
texture_budget_panel_bottom_of_history_fraction .25

budget_panel_height 384
budget_panel_width 512
budget_panel_y 50
budget_panel_x 0
budget_background_alpha 128
budget_bargraph_range_ms 16.6666666667
budget_history_range_ms 66.666666667
budget_show_history 0
budget_show_averages 0
budget_show_peaks 0
budget_averages_window 30
budget_peaks_window 30
budget_bargraph_background_alpha 128
budget_panel_bottom_of_history_fraction .25
budget_history_numsamplesvisible 100




// Lights and shawdows

mat_filterlightmaps "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_disable_bloom "1"
mat_bloomscale "0"
mat_bloomamount_rate "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
muzzleflash_light "0"
cl_c4dynamiclight "1"
r_dynamic "0"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_occlusion "0"

r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "32"

r_avglight "0"
r_lightstyle "-1"
r_avglightmap "0"
r_lightaverage "0"
r_worldlightmin "0.0002"
r_PhysPropStaticLighting "0"
r_lightcache_numambientsamples "162"



// Sound

snd_digital_surround "1"
snd_surround_speakers "2"
volume "0.30"
snd_musicvolume "0.0"
dsp_slow_cpu "0"
snd_noextraupdate "1"
voice_dsound "0"
snd_mixahead "0.1"
soundscape_flush


m_rawinput "1"




// Radar

cl_radartype "0"
cl_radaralpha "200"
cl_radar_locked "0"
cl_locationalpha "150"

// CPU COMMANDS

cl_interp_threadmodeticks "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
host_thread_mode "0"
mat_queue_mode "2"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "1"
r_threaded_renderables "0"
threadpool_affinity "0"



// Others

cl_show_achievement_popups "0"
cl_nowinpanel "1"
cl_disablefreezecam "1"
cl_showfps "0"
fps_max "181"
hud_centerid "1"
scr_centertime "2"
cl_showtextmsg "1"
spec_scoreboard "0"
hud_saytext_time "12"
cl_autowepswitch "0"
cl_showpluginmessages "1"
hud_fastswitch "1"
gl_clear "1"
cl_spec_mode "1"
mat_fastnobump "0"
cl_min t "4"
cl_min ct "4"

violence_hgibs "1"
violence_hblood "1"
violence_agibs "1"
violence_ablood "1"

mat_queue_mode "-1"

cl_nowinpanel "1"

cl_dynamiccrosshair "3"
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