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jjojo cs settings, config & cfg 2012

Full Name -
Nickname jjojo
Birthday -
Nationality TurkeyTurkey
Game Counter-Strike 1.6Counter-Strike 1.6
Since 2012-05-25
Last Update 2012-05-25
jjojo screenshot

jjojo Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

jjojo Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

jjojo config

The Counter-Strike 1.6 config file of jjojo has been downloaded 89 times. Download baz.cfg by clicking the download button below.
How to install jjojo cs config
1. Download baz.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec jjojo.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

jjojo Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of jjojo. The jjojo cs settings page has been viewed for 1.460 since it was added on 2012-05-25. The last time the settings of jjojo were on 2012-05-25. Visit the cs settings page to view more Counter-Strike 1.6 settings like jjojo or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
# Name Country Last Update
1csUnited KingdomUnited Kingdom2020-02-13
2csRomaniaRomania2012-02-21
3csSerbiaSerbia2011-08-17
4csBulgariaBulgaria2020-08-26
5csNorwayNorway2010-10-06
Other Turkey gaming settings
jjojo CFG file



# Vitamin Version 2 #CFG NO : 02
________________________________________________________________________________
____ _ ____ _____ _ _
/ ___|___ _ _ _ __ | |_ ___ _ __ / ___|_ _| __(_) | _____
| | / _ \| | | | '_ \| __/ _ \ '__|___\___ \ | || '__| | |/ / _ \
| |__| (_) | |_| | | | | || __/ | |_____|__) || || | | | < __>
\____\___/ \__,_|_| |_|\__\___|_| |____/ |_||_| |_|_|\_\___|
________________________________________________________________________________

#kumlukumsaati@hotmail.com
#GS / ViTaMiN

|#||#| # www.forumqs.Com T�rkiyenin Tek Lider Counter Strike Forumu # |#||#|


|#| Unbind Ball |#|

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "s" "+back"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "podbotmenu"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "f1" "autobuy"
bind "f2" "rebuy"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "KP_PLUS" "adjust_crosshair"
bind "END" "centerview"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "BACKSPACE" "impulse 101"


|#| violence [KaN] |#|


violence_hblood "1"
violence_ablood "1"
violence_hgibs "1"
violence_agibs "1"
mp_decals "0"


|#| grafik [g�r�nt�] |#|

gl_keeptjunctions "0"
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_cull "1"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_lightholes "0"
gl_smoothmodels "0"
gl_monolights "0"
gl_palette_tex "1"
gl_max_size "512"
gl_alphamin "0.250"
gl_picmip "0"
gl_spriteblend "0"
gl_zmax "0"
gl_ztrick "1"
gl_playermip "2"
gl_wateramp "0"
gl_texsort "0"
gl_clear "0"
gl_nobind "0"
gl_nocolors "0"
gl_round_down "3"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST

bind "alt" "+attack2;weapon_knife;+use";bind "n" "-use"


//Sniper (Awp) Ayari by forumqs.com
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Sniper Blackout Remover
alias snp "snp1"
alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0"
alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0"
alias sec "sniper_1"
alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0"
alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0"
alias awpfs "forumqsawp"
alias forumqsawp "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff"
alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast forumqsawp"
alias fsatt "+attack; wait; -attack; forumqsawp; slot2; slot1; +attack2; wait; -attack2; fsoff"

developer "1"
fps_max "120"
fps_modem "0"
cl_dlmax "80"
echo "Forumqs.com Sabit FPS.#"

lambert "-1.5"
gamma "7777"
brightness "7777"
lightgamma "0"
textgamma "0"
gl_monolights "1"
gl_lightholes "0"
r_fullbright "1"
r_lightmap "1" //Software ��in.
gl_overbright "1" // A��r� parlakl�k getirir
echo "Forumqs.Com Aydinlatma �yi Oyunlar.#"

//Auto Recoil
recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_forumqs "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "

echo "Forumqs.Com No Recoil.#"


gl_polyoffset "999999"
gl_zmax "0"
r_decals "4096"
mp_decals "300"
violence_ablood "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
ati_npatch "1.0"
ati_subdiv "2.0"
impulse 102

hud_capturemouse "1"
hud_deathnotice_time "6" // sets how long death messages remain onscreen
hud_draw "1"
hud_drawhistory_time "5" // sets how long HUD item icons remain onscreen
hud_fastswitch "2" // toggles fast weapon switching - * 1 is 'on', 0 is 'off'
hud_saytext
hud_saytext_internal "1"
hud_saytext_time "5" // sets how long chat messages remain onscreen
hud_takesshots "0"

bind "mwheeldown" "+jump"
bind "mwheelup" "+duck"
clear
echo F0RumqS

hud_centerid "0"

|#| r models |#|

r_drawentities "1"
r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_glowshellfreq "0"
r_detailtextures "0"
r_mirroralpha "0"
r_dynamic "0"
r_shadows "0"
r_traceglow "0"
r_fullbright "1"
r_decals "300"
r_mmx "1"
r_speeds "0"
r_novis "0"
@DeLi "v13"

------------------------------------
------------------------------------
alias qs1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
alias qs2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
alias qs3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
alias qs4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
alias qs5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
alias qs6 "avadd 0 20.0021 8.432 1.3243"
alias qs7 "avadd 1 23.9943 10.212 1.3332"
alias qs8 "avadd 2 23.2221 5.3244 1.2334"
alias qs9 "avadd 0 21.3 8.359 2.4;avadd 1 24.799 6.339 1.856;avadd 2 11.099 8.599 2.3"
------------------------------------
alias lesh1 "avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias lesh2 "avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias lesh3 "avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias lesh4 "avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias lesh5 "avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias lesh6 "avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias lesh7 "avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias lesh8 "avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias lesh9 "avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias lesh10 "avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias lesh11 "avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"
------------------------------------
alias qlesh1 "avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias qlesh2 "avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias qlesh3 "avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias qlesh4 "avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias qlesh5 "avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias qlesh6 "avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias qlesg7 "avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias qlesh8 "avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias qlesh9 "avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias qlesh10 "avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias qlesh11 "avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"
------------------------------------
alias deagle1 "avadd 0 20.82 7.53 2.04"
alias deagle2 "avadd 1 26.1 4.2 2.49"
------------------------------------

//SilentWalk by Forumqs.com
alias fasted1 "d1;echo FastWalking: Enabled;d9"
alias fasted0 "d1;echo FastWalking: Disabled;d9"
alias wwclwed1 "d1;echo AntiWWCL Walking: Enabled;d9"
alias wwclwed0 "d1;echo AntiWWCL Walking: Disabled;d9"
alias wwclw_0 "bind shift +swalk;alias wwclw_ echo wwclw_ is : 0;alias wwclw_t wwclw_1;alias wwclwstatus wwclwed1"
alias wwclw_1 "bind shift +wwclswalk;alias wwclw_ echo wwclw_ is : 1;alias wwclw_t wwclw_0;alias wwclwstatus wwclwed0"
alias fastwalk_1 "ex_maxspeed 999999;wait;ex_maxaccel 999999;wait;cl_movespeedkey 0.52;alias fastwalk_ echo fastwalk_ is : 1;alias fastwalk_t fastwalk_0;alias faststatus fasted1"
alias fastwalk_0 "ex_maxspeed 750;wait;ex_maxaccel 2000;wait;cl_movespeedkey 0.52;alias fastwalk_ echo fastwalk_ is : 0;alias fastwalk_t fastwalk_1;alias faststatus fasted0"
alias +wwclswalk "+speed"
alias -wwclswalk "-speed"
alias +swalk "fastwalk_0;+speed"
alias -swalk "fastwalk_1;-speed"
bind shift "+swalk"
alias walkview "swalkon"
alias swalkon "bind shift +swalk;echo Silent Walk : Enabled !;alias walkview swalkoff"
alias swalkoff "bind shift +speed;echo Silent Walk : Disabled !;alias walkview swalkon"
//END Of Silentwalk by Forumqs.com

--(Walk)--

alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"

--(Radio Aliases)--

alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"

--(Adding Radio Control)--

alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1

--(Radar Toggler)--

alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; developer 0"
alias Radar RadarON

--(CRossHaiR)--

bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4"

alias devon "developer 1"
alias devoff "developer 0"
alias clear "slot10; w; w; w; w; w; w; w; w; w; w; w; w; w; slot10"
alias tersspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 1; menuselect 1; devon; echo The New Spectator Hack / Terrorist Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i; Wapenoptie"
alias countsspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 2; menuselect 2; devon; echo The New Spectator Hack / Counter-Terrorist Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie"
alias rasdomspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 5; menuselect 5; devon; echo The New Spectator Hack / Random Team; devoff; i; i; i; i; i; i; i; i; i; i; i; i; i;clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie"
bind "h" "buy; menuselect 8; menuselect 6; buy; menuselect 3; menuselect 1; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
bind "i" "showbriefing"
bind "k" "buy; menuselect 8; menuselect 6; buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
bind "j" "buy; menuselect 8; menuselect 6; buy; menuselect 4; menuselect 3; buy; menuselect 4; menuselect 1; buy; menuselect 6; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "buy; menuselect 8; menuselect 6; buy;menuselect 4; menuselect 6; buy; menuselect 6; buy; menuselect 7; buy; menuselect 8; menuselect 2; buy; menuselect 8; menuselect 4; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "buy; menuselect 8; menuselect 6; buy; menuselect 1; menuselect 3; buy; menuselect 7; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
bind "kp_uparrow" "+Colt-Ak"
bind "kp_rightarrow" "+Aug-sg552"
bind "kp_leftarrow" "+mp5"
bind "kp_downarrow" "+Deagle"
bind "kp_5" "+Equipment"
bind "kp_ins" "+prim"
bind "kp_del" "+sec"
bind "kp_enter" "+USP"
bind "kp_plus" "+AWP"
bind "kp_end" "+helmet_armor"
bind "kp_minus" "+defuse_kit"
bind "kp_pgdn" "+he_gr; +fl_gr"
name "to risk one's life > unique*"
bind "space" "+jump"
bind "mwheeldown" "+jump"
bind "mwheelup" "+duck

____________________________________________________________________________________
�ATI ControLs�
____________________________________________________________________________________

ati_subdiv "2"
ati_npatch "1"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"


-StaRtinq|a1m-

/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdown"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxaim"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases


// __________________
// --= ( Volume Control ) =--
// ������������������
alias vol0 "volume 0.0; developer 1; echo VoLuMe Off ; developer 0;alias volup vol1; alias voldown vol0"
alias vol1 "volume 0.1; developer 1; echo Volume 10% [|_________]; developer 1;alias volup vol2; alias voldown vol0"
alias vol2 "volume 0.2; developer 1; echo Volume 20% [||________]; developer 1;alias volup vol3; alias voldown vol1"
alias vol3 "volume 0.3; developer 1; echo Volume 30% [|||_______]; developer 1;alias volup vol4; alias voldown vol2"
alias vol4 "volume 0.4; developer 1; echo Volume 40% [||||______]; developer 1;alias volup vol5; alias voldown vol3"
alias vol5 "volume 0.5; developer 1; echo Volume 50% [|||||_____]; developer 1;alias volup vol6; alias voldown vol4"
alias vol6 "volume 0.6; developer 1; echo Volume 60% [||||||____]; developer 1;alias volup vol7; alias voldown vol5"
alias vol7 "volume 0.7; developer 1; echo Volume 70% [|||||||___]; developer 1;alias volup vol8; alias voldown vol6"
alias vol8 "volume 0.8; developer 1; echo Volume 80% [||||||||__]; developer 1;alias volup vol9; alias voldown vol7"
alias vol9 "volume 0.9; developer 1; echo Volume 90% [|||||||||_]; developer 1;alias volup vol10; alias voldown vol8"
alias vol10 "volume 1.0; developer 1;echo Volume 100 [||||||||||]; developer 1;alias volup volmax; alias voldown vol9"
alias volmax "developer 1; echo Volume MAX ; developer 999999999"
alias volup "vol6"
alias voldown "vol1"
bind "PGUP" "volup"
bind "PGDN" "voldown"


10
weapon 320 320hud1 0 160 80 20
weapon_s 320 320hud1 0 180 80 20
ammo 320 320hud2 54 16 18 18
crosshair 320 crosshairs 48 24 24 24
autoaim 320 crosshairs 72 72 24 24
weapon 640 640hud1 0 180 170 45
weapon_s 640 640hud4 0 180 170 45
ammo 640 640hud7 72 72 24 24
crosshair 640 crosshairs 48 24 24 24
autoaim 640 crosshairs 72 72 24 24

// DON'T MESS WITH THIS.

// MONSTERS

// Alien Grunt
sk_agrunt_health1 "60"
sk_agrunt_health2 "90"
sk_agrunt_health3 "120"

sk_agrunt_dmg_punch1 "10"
sk_agrunt_dmg_punch2 "20"
sk_agrunt_dmg_punch3 "20"


// Apache
sk_apache_health1 "150"
sk_apache_health2 "250"
sk_apache_health3 "400"


// Barney
sk_barney_health1 "35"
sk_barney_health2 "35"
sk_barney_health3 "35"


// Bullsquid
sk_bullsquid_health1 "40"
sk_bullsquid_health2 "40"
sk_bullsquid_health3 "120"

sk_bullsquid_dmg_bite1 "15"
sk_bullsquid_dmg_bite2 "25"
sk_bullsquid_dmg_bite3 "25"

sk_bullsquid_dmg_whip1 "25"
sk_bullsquid_dmg_whip2 "35"
sk_bullsquid_dmg_whip3 "35"

sk_bullsquid_dmg_spit1 "10"
sk_bullsquid_dmg_spit2 "10"
sk_bullsquid_dmg_spit3 "15"

// Big momma
sk_bigmomma_health_factor1 "1.0"
sk_bigmomma_health_factor2 "1.5"
sk_bigmomma_health_factor3 "2"

sk_bigmomma_dmg_slash1 "50"
sk_bigmomma_dmg_slash2 "60"
sk_bigmomma_dmg_slash3 "70"

sk_bigmomma_dmg_blast1 "100"
sk_bigmomma_dmg_blast2 "120"
sk_bigmomma_dmg_blast3 "160"

sk_bigmomma_radius_blast1 "250"
sk_bigmomma_radius_blast2 "250"
sk_bigmomma_radius_blast3 "275"

// Gargantua
sk_gargantua_health1 "800"
sk_gargantua_health2 "800"
sk_gargantua_health3 "1000"

sk_gargantua_dmg_slash1 "10"
sk_gargantua_dmg_slash2 "30"
sk_gargantua_dmg_slash3 "30"

sk_gargantua_dmg_fire1 "3"
sk_gargantua_dmg_fire2 "5"
sk_gargantua_dmg_fire3 "5"

sk_gargantua_dmg_stomp1 "50"
sk_gargantua_dmg_stomp2 "100"
sk_gargantua_dmg_stomp3 "100"


// Hassassin
sk_hassassin_health1 "30"
sk_hassassin_health2 "50"
sk_hassassin_health3 "50"


// Headcrab
sk_headcrab_health1 "10"
sk_headcrab_health2 "10"
sk_headcrab_health3 "20"

sk_headcrab_dmg_bite1 "5"
sk_headcrab_dmg_bite2 "10"
sk_headcrab_dmg_bite3 "10"


// Hgrunt
sk_hgrunt_health1 "50"
sk_hgrunt_health2 "50"
sk_hgrunt_health3 "80"

sk_hgrunt_kick1 "5"
sk_hgrunt_kick2 "10"
sk_hgrunt_kick3 "10"

sk_hgrunt_pellets1 "3"
sk_hgrunt_pellets2 "5"
sk_hgrunt_pellets3 "6"

sk_hgrunt_gspeed1 "400"
sk_hgrunt_gspeed2 "600"
sk_hgrunt_gspeed3 "800"

// Houndeye
sk_houndeye_health1 "20"
sk_houndeye_health2 "20"
sk_houndeye_health3 "30"

sk_houndeye_dmg_blast1 "10"
sk_houndeye_dmg_blast2 "15"
sk_houndeye_dmg_blast3 "15"


// ISlave
sk_islave_health1 "30"
sk_islave_health2 "30"
sk_islave_health3 "60"

sk_islave_dmg_claw1 "8"
sk_islave_dmg_claw2 "10"
sk_islave_dmg_claw3 "10"

sk_islave_dmg_clawrake1 "25"
sk_islave_dmg_clawrake2 "25"
sk_islave_dmg_clawrake3 "25"

sk_islave_dmg_zap1 "10"
sk_islave_dmg_zap2 "10"
sk_islave_dmg_zap3 "15"


// Icthyosaur
sk_ichthyosaur_health1 "200"
sk_ichthyosaur_health2 "200"
sk_ichthyosaur_health3 "400"

sk_ichthyosaur_shake1 "20"
sk_ichthyosaur_shake2 "35"
sk_ichthyosaur_shake3 "50"


// Leech
sk_leech_health1 "2"
sk_leech_health2 "2"
sk_leech_health3 "2"

sk_leech_dmg_bite1 "2"
sk_leech_dmg_bite2 "2"
sk_leech_dmg_bite3 "2"


// Controller
sk_controller_health1 "60"
sk_controller_health2 "60"
sk_controller_health3 "100"

sk_controller_dmgzap1 "15"
sk_controller_dmgzap2 "25"
sk_controller_dmgzap3 "35"

sk_controller_speedball1 "650"
sk_controller_speedball2 "800"
sk_controller_speedball3 "1000"

sk_controller_dmgball1 "3"
sk_controller_dmgball2 "4"
sk_controller_dmgball3 "5"

// Nihilanth
sk_nihilanth_health1 "800"
sk_nihilanth_health2 "800"
sk_nihilanth_health3 "1000"

sk_nihilanth_zap1 "30"
sk_nihilanth_zap2 "30"
sk_nihilanth_zap3 "50"

// Scientist
sk_scientist_health1 "20"
sk_scientist_health2 "20"
sk_scientist_health3 "20"


// Snark
sk_snark_health1 "2"
sk_snark_health2 "2"
sk_snark_health3 "2"

sk_snark_dmg_bite1 "10"
sk_snark_dmg_bite2 "10"
sk_snark_dmg_bite3 "10"

sk_snark_dmg_pop1 "5"
sk_snark_dmg_pop2 "5"
sk_snark_dmg_pop3 "5"


// Zombie
sk_zombie_health1 "50"
sk_zombie_health2 "50"
sk_zombie_health3 "100"

sk_zombie_dmg_one_slash1 "10"
sk_zombie_dmg_one_slash2 "20"
sk_zombie_dmg_one_slash3 "20"

sk_zombie_dmg_both_slash1 "25"
sk_zombie_dmg_both_slash2 "40"
sk_zombie_dmg_both_slash3 "40"


//Turret
sk_turret_health1 "50"
sk_turret_health2 "50"
sk_turret_health3 "60"


// MiniTurret
sk_miniturret_health1 "40"
sk_miniturret_health2 "40"
sk_miniturret_health3 "50"


// Sentry Turret
sk_sentry_health1 "40"
sk_sentry_health2 "40"
sk_sentry_health3 "50"


// PLAYER WEAPONS

// Crowbar whack
sk_plr_crowbar1 "10"
sk_plr_crowbar2 "10"
sk_plr_crowbar3 "10"

// 9mmhandgun Round
sk_plr_9mm_bullet1 "8"
sk_plr_9mm_bullet2 "8"
sk_plr_9mm_bullet3 "8"

// 357 Round
sk_plr_357_bullet1 "40"
sk_plr_357_bullet2 "40"
sk_plr_357_bullet3 "40"

// 9mmAR Round
sk_plr_9mmAR_bullet1 "5"
sk_plr_9mmAR_bullet2 "5"
sk_plr_9mmAR_bullet3 "5"

// M203 grenade
sk_plr_9mmAR_grenade1 "100"
sk_plr_9mmAR_grenade2 "100"
sk_plr_9mmAR_grenade3 "100"

// Shotgun buckshot
sk_plr_buckshot1 "5"
sk_plr_buckshot2 "5"
sk_plr_buckshot3 "5"

// Crossbow
sk_plr_xbow_bolt_client1 "10"
sk_plr_xbow_bolt_client2 "10"
sk_plr_xbow_bolt_client3 "10"

sk_plr_xbow_bolt_monster1 "50"
sk_plr_xbow_bolt_monster2 "50"
sk_plr_xbow_bolt_monster3 "50"

// RPG
sk_plr_rpg1 "100"
sk_plr_rpg2 "100"
sk_plr_rpg3 "100"

// Gauss Gun
sk_plr_gauss1 "20"
sk_plr_gauss2 "20"
sk_plr_gauss3 "20"

// Egon Gun
sk_plr_egon_narrow1 "6"
sk_plr_egon_narrow2 "6"
sk_plr_egon_narrow3 "6"

sk_plr_egon_wide1 "14"
sk_plr_egon_wide2 "14"
sk_plr_egon_wide3 "14"

// Hand Grendade
sk_plr_hand_grenade1 "100"
sk_plr_hand_grenade2 "100"
sk_plr_hand_grenade3 "100"

// Satchel Charge
sk_plr_satchel1 "150"
sk_plr_satchel2 "150"
sk_plr_satchel3 "150"

// Tripmine
sk_plr_tripmine1 "150"
sk_plr_tripmine2 "150"
sk_plr_tripmine3 "150"

// MONSTER WEAPONS
sk_12mm_bullet1 "8"
sk_12mm_bullet2 "10"
sk_12mm_bullet3 "10"

sk_9mmAR_bullet1 "3"
sk_9mmAR_bullet2 "4"
sk_9mmAR_bullet3 "5"

sk_9mm_bullet1 "5"
sk_9mm_bullet2 "5"
sk_9mm_bullet3 "8"

// HORNET
sk_hornet_dmg1 "4"
sk_hornet_dmg2 "5"
sk_hornet_dmg3 "8"

// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger1 "75"
sk_suitcharger2 "50"
sk_suitcharger3 "35"

sk_battery1 "15"
sk_battery2 "15"
sk_battery3 "10"

sk_healthcharger1 "50"
sk_healthcharger2 "40"
sk_healthcharger3 "25"

sk_healthkit1 "15"
sk_healthkit2 "15"
sk_healthkit3 "10"

sk_scientist_heal1 "25"
sk_scientist_heal2 "25"
sk_scientist_heal3 "25"

// monster damage adjusters
sk_monster_head1 "3"
sk_monster_head2 "3"
sk_monster_head3 "3"

sk_monster_chest1 "1"
sk_monster_chest2 "1"
sk_monster_chest3 "1"

sk_monster_stomach1 "1"
sk_monster_stomach2 "1"
sk_monster_stomach3 "1"

sk_monster_arm1 "1"
sk_monster_arm2 "1"
sk_monster_arm3 "1"

sk_monster_leg1 "1"
sk_monster_leg2 "1"
sk_monster_leg3 "1"

// player damage adjusters
sk_player_head1 "3"
sk_player_head2 "3"
sk_player_head3 "3"

sk_player_chest1 "1"
sk_player_chest2 "1"
sk_player_chest3 "1"

sk_player_stomach1 "1"
sk_player_stomach2 "1"
sk_player_stomach3 "1"

sk_player_arm1 "1"
sk_player_arm2 "1"
sk_player_arm3 "1"

sk_player_leg1 "1"
sk_player_leg2 "1"
sk_player_leg3 "1"

//White WallHack

alias "wws" "wws1;wws2;wws3;wws4;wws5"
alias "wws1" "gl_max_size 128;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
alias "wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spriteblend 0"
alias "wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
alias "wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias "wws5" "gl_ztrick 0;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
alias "recwws" "echo Reconnecting For Enabling Setting Of WhiteWall Hack;reconnect"
bind F12 "wws"alias "wws" "wws1;wws2;wws3;wws4;wws5"
alias "wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
alias "wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spriteblend 0"
alias "wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
alias "wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias "wws5" "gl_ztrick 0;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
alias "recwws" "echo Reconnecting For Enabling Setting Of WhiteWall Hack;reconnect"
bind F12 "wws

----------------------------------------------
// --[�nternet Komutlar�]-- //
----------------------------------------------
rate "25000.2451"
cl_latency "-29.0521"
cl_rate "10000"
cl_cmdrate "101.175"
cl_updaterate "101"
cl_cmdbackup "3"
cl_dlmax "128"
cl_resend "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
ex_interp "0.01"
ex_maxerrordistance "0"
ex_correct "0"
ex_extrapmax "2"
ex_minvelocity "0"
ex_maxaccel "2000"
ex_maxspeed "750"
fps_max "101.0"
fps_modem "0"
con_color "176+226+255"
con_notifytime "0"
con_notifytime "4"
console "1"
contimes "2"
scr_centertime "1.5"
scr_connectmsg "0"
fakelag "0"
fakeloss "0"
wait9
sv_clienttrace "999999999"
host_framerate "0"
avclear "0"


f defined _included
pragma semicolon 1
enum print_type {
print_console=0,
print_center,
print_chat,
print_tty,
print_pretty
};

enum fsize_unit {
bytes = 0,
lines
};

const bBanByID = 0;
const bBanByIP = 1;
const bBanBoth = 2;

enum uid {
uid_none = 0,
uid_invalid,
uid_index,
uid_sessionID,
uid_wonID,
};

/* Defined as '+ 1' so when we make an array[MAXPLAYERS], we get the range from 0 - 32. */
#define MAX_PLAYERS 32 + 1
#define TEAM_PROXY 600
#define TEAM_SPECTATOR 500

#define MAX_NUMBER_LENGTH 20
#define MAX_COMMAND_LENGTH 30
#define MAX_NAME_LENGTH 33
#define MAX_DATA_LENGTH 200
#define MAX_TEXT_LENGTH 200
#define MAX_AUTHID_LENGTH 39

#define PLUGIN_HANDLED -1
#define PLUGIN_FAILURE 0
#define PLUGIN_CONTINUE 1

#define ACCESS_ALL 0
#define ACCESS_TIMELEFT 0
#define ACCESS_USERLIST 0
#define ACCESS_VERSION 0
#define ACCESS_VOTE_KICK 1
#define ACCESS_VOTE_MAP 1
#define ACCESS_FRAGLIMIT 2
#define ACCESS_MAP 2
#define ACCESS_TIMELIMIT 2
#define ACCESS_ABORT_VOTE 2
#define ACCESS_RELOAD 4
#define ACCESS_PAUSE 8
#define ACCESS_PASS 16
#define ACCESS_FRIENDLY_FIRE 32
#define ACCESS_GRAVITY 32
#define ACCESS_TEAMPLAY 32
#define ACCESS_CHAT 64
#define ACCESS_SAY 64
#define ACCESS_KICK 128
#define ACCESS_BAN 256
#define ACCESS_CONFIG 512
#define ACCESS_IMMUNITY 4096
#define ACCESS_RCON 65536 /* Define this to 512 to have Alfred's setting */
#define ACCESS_RESERVE_NICK 16384 /* This is never used in the script; just for reference */
#define ACCESS_RESERVE_SPOT 32768 /* This is never used in the script; just for reference */


forward plugin_init();
forward plugin_info(HLOldName, HLNewName, UserIndex);
forward plugin_connect(HLUserName, HLIP, UserIndex);
forward plugin_disconnect(HLUserName, UserIndex);
forward plugin_command(HLCommand, HLData, HLUserName, UserIndex);

native access( iAccess, sName[] = "" );
native auth( sName[] = "");
native ban( sPlayer[], iTime, bBanBy = bBanByID );
native censor_words( sString[] );
native centersay( sText[], iTime, iRed, iGreen, iBlue );
native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue );
native changelevel( sMap[], iIntermissionPause = 0 );
native cvar_exists( sCvar[] );
native check_user( sPlayer[] );
native check_words( sPlayer[] );
native consgreet( sMessage[] );
native convert_string( iHLString, sSmallString[], iMaxLength );
native currentmap( iMap[], iMaxLength );
native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID );
native exec( sCommand[], bWriteLogEntry = 1 );
native execclient( sPlayer[], sCommand[] );
native get_serverinfo( sKey[], sValue[], iMaxLength );
native get_timer( iTimer );
native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH );
native get_userindex( sPlayer[], &iIndex );
native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength );
native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 );
native get_username( sPlayer[], sName[], iMaxLength );
native get_userorigin( sPlayer[], &iX, &iY, &iZ );
native get_userSessionID( sPlayer[], &iSessionID );
native get_userWONID( sPlayer[], &iWONID );
native get_vaultdata( sKey[], sData[], iMaxLength );
native get_vaultnumdata( sKey[], &iData );
native getstrvar( sVarname[], sValue[], iMaxLength );
native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 );
native getteamcount( iTeam );
native getvar( sVarname[] );
native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 );
native godmode( sPlayer[], iOnOff );
native help( sKeyword[] );
native kick( sPlayer[] );
native kill_timer( iTimer );
native list_maps( );
native log( sLogEntry[] );
native look_in_dir( sDirectory[], sMatch[], sFilename [], iNumber );
native maptime( iWhichtime, iPrintToConsole = 0 );
native maxplayercount( );
native message( sTarget[], sMessage[] );
native messageex( sTarget[],sMessage[], print_type:iMessageType );
native motd( sPlayer[], Text[] );
native nextmap( sMap[], iMaxLength );
native noclip( sPlayer[], iOnOff );
native playercount( );
native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" );
native playsound( sTarget[], iSound[] );
native pointto( iRange = 2048 );
native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd );
native reload( );
native say( sMessage[] );
native selfmessage( sMessage[] );
native servertime( sTimeString[], iMaxLen, sFormat[] = "none" );
native set_serverinfo( sKey[], sValue[] );
native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" );
native set_vaultdata( sKey[], sData[] );
native set_vaultnumdata( sKey[], iData );
native slap( sPlayer[] );
native slay( sPlayer[] );
native speakto( sTarget[], iSentence[] );
native strtonum( sString[] );
native systemtime( );
native teleport( sPlayer[], iX, iY, iZ );
native timeleft( iPrintToConsole = 1 );
native typesay( sMessage[], iTime, iRed, iGreen, iBlue );
native unban( sWONID[] );
native userlist( sPattern[] = "" );
native valid_map( sMap[] );
native valid_mapex( sMap[], ignoreMapsFile = 0 );
native version( );
native vote( sVoteString[], ... );
native vote_allowed( );

native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native listspawn( sClass[] );
native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native removespawn( iIdentity );

native fileexists( sFilename[] );
native filesize( sFilename[], fsize_unit:Unit = 1 );
native readfile( sFilename[], sLine[], iLineNum, iMaxLength );
native writefile( sFilename[], sLine[], iLineNum = -1 );
native resetfile( sFilename[] );
native deletefile( sFilename[] );

native plugin_exec( sCommand[], sArguments[] );
native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" );
native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] );
native plugin_registerinfo( Name[], Description[], Version[]);

native setstrvar( cvar[], value[]);
native menu(username[],text[],keys,time=0);

native get_userFrags( sPlayer[], &frags );
native get_userHealth(sPlayer[], &health );
native get_userTeam( sPlayer[], &team );
native get_userArmor( sPlayer[], &armor );
/* Core functions



........




*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _core_included
#endinput
#endif
#define _core_included

native heapspace();

native funcidx(const name[]);

native numargs();
native getarg(arg, index=0);
native setarg(arg, index=0, value);

native strlen(const string[]);
native strpack(dest[], const source[]);
native strunpack(dest[], const source[]);

native tolower(c);
native toupper(c);
native swapchars(c);

native random(max);

/* We use the Small versions in adminlib.inc instead
native min(value1, value2);
native max(value1, value2);
*/
native clamp(value, min=cellmin, max=cellmax);

native getproperty(id=0, const name[]="", value=cellmin, string[]="");
native setproperty(id=0, const name[]="", value=cellmin, const string[]="");
native deleteproperty(id=0, const name[]="", value=cellmin);
native existproperty(id=0, const name[]="", value=cellmin)


net_graph "3"
graphheight "30"
net_graph "3"
net_graphwidth "105"
net_scale "5"
net_graphpos "1"
developer "0"
+graph

cl_corpsestay "180" //Def 600 sn

-speed
cl_sidespeed 9999
cl_backspeed 9999
cl_forwardspeed 9999
cl_upspeed 9999
cl_yawspeed 9999
cl_pitchspeed 9999
cl_movespeedkey 0.52
ex_maxspeed 750

Play/Sound/Music/Headshot



unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "s" "+back"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "podbotmenu"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "f1" "autobuy"
bind "f2" "rebuy"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "KP_PLUS" "adjust_crosshair"
bind "END" "centerview"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "BACKSPACE" "impulse 101"

Clear

Echo "Forumqs |'brk

Echo

Echo "Forumqs |'Vitamin Sunar"



bing mwheeldown +jump
bind mouse2 +attack2
name NewVersion%#%jiqlet++
sensitivity 1.3
zoom_sensitivity_ratio "1.2"
mp3volume 0
bind "l" "say /reset"
volume 0.2
setinfo _pw "05252660"
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