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hqq css settings, config & cfg 2012

Full Name -
Nickname hqq
Birthday -
Nationality PolandPoland
Game Counter-Strike SourceCounter-Strike Source
Since 2012-07-25
Last Update 2012-07-25
hqq screenshot

hqq Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

hqq Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

hqq config

The Counter-Strike Source config file of hqq has been downloaded 33 times. Download autoexec.cfg by clicking the download button below.
How to install hqq css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec hqq.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

hqq Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of hqq. The hqq css settings page has been viewed for 1.552 since it was added on 2012-07-25. The last time the settings of hqq were on 2012-07-25. Visit the css settings page to view more Counter-Strike Source settings like hqq or visit upload section to add your own css settings.
Other Counter-Strike Source settings
# Name Country Last Update
1cssTurkeyTurkey2020-04-17
2cssArgentinaArgentina2023-06-19
3cssSudanSudan2022-05-16
4cssGermanyGermany2022-08-25
5cssIranIran2023-01-09
hqq CFG file
hqq cfg 2012 ~~ last update 25.07.2012


r_skin "0"
mat_yuv "0"
cl_winddir "0"
r_radiosity "4"
cl_windspeed "0"
r_worldlights "2"
mat_debugdepth "0"
net_showevents "0"
mat_norendering "0"
r_drawdetailprops "1"
mat_debugdepthmode "0"
mat_softwarelighting "0"
mat_show_texture_memory_usage "0"




mat_antialias "2"
fps_max "125"
mat_vsync "0"
mat_forcehardwaresync "0"
mat_monitorgamma "2.0"
mat_reducefillrate "1"
mat_colorcorrection "0"
r_fastzreject "1"
cl_forcepreload "1"
r_3dsky "0"
r_ambientboost "0"
r_dopixelvisibility "0"
mat_texture_limit "-1"
mat_envmaptgasize "16"
mat_envmapsize "32"

mat_forcemanagedtextureintohardware "1"




mat_forceaniso "0"
mat_trilinear "1"
mat_bumpmap "0"
mat_specular "0"
mat_fastnobump "1"
mat_fastspecular "1"
mat_loadtextures "1"
mat_mipmaptextures "1"
mat_compressedtextures "1"
mat_picmip "2"
r_renderoverlayfragment "0"
r_decal_cullsize "1"
mat_softwareskin "0"
r_drawflecks "0"
mat_texture_list_all "0"
mat_texturelist_files "1"
mat_parallaxmap "0"




mat_filterlightmaps "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_disable_bloom "1"
mat_bloomscale "0"
mat_bloomamount_rate "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
muzzleflash_light "0"
cl_c4dynamiclight "0"
r_dynamic "0"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_occlusion "0"
r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "32"
r_avglight "0"
r_lightstyle "-1"
r_avglightmap "0"
r_lightaverage "0"
r_worldlightmin "0.0002"
r_PhysPropStaticLighting "0"
r_lightcache_numambientsamples "162"




r_forcewaterleaf "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforcereflectentities "0"
mat_clipz "0"
r_cheapwaterend "0.1"
r_cheapwaterstart "0"
cl_show_splashes "0"
mat_wateroverlaysize "16"




cl_minmodels "1"
cl_min_ct "3"
cl_min_t "3"
cl_ragdoll_physics_enable "0"
ragdoll_sleepaftertime "3.5"
cl_ragdoll_collide "0"
cl_wpn_sway_scale "1"
r_rootlod "2"
r_staticprop_lod "3"
r_lod "0"
r_modellodscale "1"
r_teeth "0"
r_flex "0"
r_eyeglintlodpixels "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyegloss "0"
r_eyemove "0"
r_eyesize "0"
r_eyes "0"




cl_drawmonitors "0"
r_drawbatchdecals "1"
r_decals "50"
mp_decals "50"
cl_ejectbrass "0"
r_maxmodeldecal "50"
r_spray_lifetime "1"
r_drawmodeldecals "0"
rope_shake "0"
rope_smooth "0"
rope_subdiv "0"
rope_collide "0"
rope_wind_dist "0"
rope_averagelight "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
r_propsmaxdist "700"
cl_detaildist "1000"
cl_detailfade "200"
func_break_max_pieces "0"
props_break_max_pieces "-1"
props_break_max_pieces_perframe "0"





cl_wpn_sway_interp "0"
zoom_sensitivity_ratio "0.475"
sensitivity "3.4"




cl_radartype "0"
cl_radaralpha "150"
cl_radar_locked "0"
cl_locationalpha "255"




net_graph "0"
net_graphpos "1"
net_graphheight "70"




rate "100000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1.0"
cl_interp "0.0"
cl_lagcompensation "1"
cl_lagcomp_errorcheck "1"
net_chokeloop "0"
cl_smoothtime "0.01"
cl_resend "1.5"
cl_timeout "999"
net_maxfilesize "16"
net_maxfragments "1492"
cl_pred_optimize "2"
cl_idealpitchscale "0.02"



cl_showfps "1"
hud_centerid "1"
scr_centertime "2"
cl_showtextmsg "1"
spec_scoreboard "0"
hud_saytext_time "12"
cl_autowepswitch "0"
cl_showpluginmessages "0"
hud_fastswitch "1"
gl_clear "0"
cl_spec_mode "1"
mat_fastnobump "0"
violence_hblood "1"
violence_hgibs "1"
violence_ablood "1"
violence_agibs "1"
voice_enable "1"
overview_alpha "1"
overview_health "1"
overview_names "0"
cl_smooth "0"


bind "t" "zb_teamcash"
bind "`" "toggleconsole"
bind "\" "toggleconsole"





mat_queue_mode "2"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_disablefreezecam "1"

cl_scoreboard_ct_color_red "150"
cl_scoreboard_ct_color_green "200"
cl_scoreboard_ct_color_blue "255"
cl_scoreboard_t_color_red "240"
cl_scoreboard_t_color_green "90"
cl_scoreboard_t_color_blue "90"
cl_scoreboard_dead_color_blue "150"
cl_scoreboard_dead_color_green "150"
cl_scoreboard_dead_color_red "150"

cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "0"
r_threaded_renderables "0"
r_queued_decals "0"
r_queued_post_processing "0"





cl_crosshaircolor "1"
cl_dynamiccrosshair "3"
cl_crosshairspreadscale "0.3"
cl_scalecrosshair "1"
cl_crosshairusealpha "1"
cl_crosshairsize "6"
cl_crosshairthickness "0.25"
cl_crosshairdot "0"
cl_legacy_crosshair_recoil "0"
cl_legacy_crosshair_scale "0"




cl_allowupload "1" x
cl_allowdownload "1"
cl_downloadfilter "nosounds"



bind "t" "zb_teamcash"
cl_autobuyammo "0"

bind "h" "incrementvar mat_monitorgamma_tv_enabled 0 1 1"
bind "j" "incrementvar mat_monitorgamma_tv_exp 2.5 4 0.5"





bind "1" "go_slot1; "
bind "2" "go_slot2; "
bind "3" "use weapon_knife;"
bind "4" "slot4;"
bind "5" "slot5;"
bind "7" "slot1"
bind "8" "cl_righthand 0"
bind "9" "cl_righthand 1"
m_rawinput "1"

alias go_slot1 "use weapon_mp5navy; use weapon_m4a1; use weapon_m249; use weapon_p90; go_slot1b"
alias go_slot1b "use weapon_scout; use weapon_awp; use weapon_g3sg1; use weapon_sg550; go_slot1c"
alias go_slot1c "use weapon_sg552; use weapon_aug; use weapon_tmp; use weapon_mac10; use weapon_ak47; go_slot1d"
alias go_slot1d "use weapon_ump45; use weapon_xm1014; use weapon_m3; use weapon_famas; use weapon_galil"
alias go_slot2 "use weapon_usp; use weapon_glock; use weapon_deagle; use weapon_p228; use weapon_elite; use weapon_fiveseven"


alias mnormal "bind mwheeldown invnext"
alias mjump "bind mwheeldown +jump"
alias -jumpp "mnormal"
alias +jumpp "mjump"
bind "c" "+jumpp"


bind "F1" "say Play Hard, Go Pro ;)"
bind "F2" "say [G]irls [L]ike [H]ard [F]uck ~ Gl * Hf :)
bind "F3" "say Synku, napina przez net nic ci nie da. Bo i tak twoje zycie to absolutna bieda"

bind "F5" " buy deagle"
bind "F6"" " buy awp"
bind "F7" "buy m4a1;ak47"
bind "F8" "buy famas"



echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " ###################### "
echo " hqq private Cfg loaded"
echo " ###################### "
echo " "
echo " "
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