hmd cs2 settings, config & cfg 2013
| Full Name | - |
| Nickname | hmd |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2013-02-23 |
| Last Update | 2013-02-23 |
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hmd screenshot
hmd Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
hmd Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
hmd config
The Counter-Strike 2 config file of hmd has been downloaded 42 times. Download autoexec.cfg by clicking the download button below.
How to install hmd cs2 config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec hmd.cfg" to config.cfg file in your Counter-Strike 2 folder.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec hmd.cfg" to config.cfg file in your Counter-Strike 2 folder.
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hmd Settings
Monitor
| Resolution | - |
| Aspect Ratio | - |
| Display Mode | - |
| Brightness | - |
| Color Mode | - |
Video Advanced
| Global Shadow Quality | - |
| Model / Texture Detail | - |
| Texture Streaming | - |
| Effect Detail | - |
| Shader Detail | - |
| Boost Player Contrast | - |
| Multicore Rendering | - |
| Multisampling Anti-Aliasing Mode | - |
| FXAA Anti-Aliasing | - |
| Texture Filtering Mode | - |
| Wait for Vertical Sync | - |
| Motion Blur | - |
| Triple-Monitor Mode | - |
| Use Uber Shaders | - |
Viewmodel
| FOV | - |
| Offset X | - |
| Offset Y | - |
| Offset Z | - |
| Presetpos | - |
| Shift Left Amt | - |
| Shift Right Amt | - |
| Recoil | - |
| Righthand | - |
Viewmodel commands
Launch Options
Mouse
| DPI | - |
| Sensitivity | - |
| eDPI | - |
| Windows Sensitivity | - |
| Zoom Sensitivity | - |
| Raw Input | - |
| Acceleration | - |
Crosshair
| Draw Outline | - |
| Alpha | - |
| Color | - |
| Blue | - |
| Green | - |
| Red | - |
| Dot | - |
| Gap | - |
| Size | - |
| Style | - |
| Thickness | - |
| Sniper | - |
Crosshair commands
cl_bob
| Lower Amt | - |
| Amt Lat | - |
| Amt Vert | - |
| Cycle | - |
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of hmd. The hmd cs2 settings page has been viewed for 1.756 since it was added on 2013-02-23. The last time the settings of hmd were on 2013-02-23. Visit the cs2 settings page to view more Counter-Strike 2 settings like hmd or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
| # | Name | Country | Last Update | |
| 1 | 2024-04-26 | |||
| 2 | 2021-02-02 | |||
| 3 | 2024-02-02 | |||
| 4 | 2023-11-08 | |||
| 5 | 2021-11-18 |
Other France gaming settings
| # | Name | Country | Last Update | |
| 1 | 2022-08-13 | |||
| 2 | 2023-01-11 | |||
| 3 | 2022-08-28 | |||
| 4 | 2024-04-06 | |||
| 5 | 2024-02-20 | |||
| 6 | 2024-04-06 | |||
| 7 | 2023-05-27 | |||
| 8 | 2024-05-03 | |||
| 9 | 2024-02-05 | |||
| 10 | 2024-05-03 |
hmd CFG file
// CS:GO config originally based off www.esea.la/index.php?s=forums&d=topic&id=385558
// Don't forget to add "exec autoexec.cfg" to config.cfg
// Buy binds (Gear names - http://pastebin.com/a5VXUV9X)
bind F5 "rebuy"
// Crosshair
dark_blue_xhair
cl_crosshairthickness "1"
cl_crosshairsize "3"
cl_dynamiccrosshair "1"
sfcrosshair "0"
cl_crosshaircolor "5"
cl_crosshairdot "1"
cl_crosshairscale "1"
cl_crosshairusealpha "1"
cl_crosshairalpha "255"
cl_crosshairgap -5
// Crosshair colour changer
bind "KP_DEL" "xh_colour"
alias "xh_colour" "xhair1"
alias "xhair1" "yellow_xhair; alias xh_colour xhair2"
alias "xhair2" "dark_blue_xhair; alias xh_colour xhair1"
// Crosshair colour aliases
alias "yellow_xhair" "cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 0" // yellow
alias "dark_blue_xhair" "cl_crosshaircolor_r 0; cl_crosshaircolor_g 0; cl_crosshaircolor_b 255" // dark blue
alias "green_xhair" "cl_crosshaircolor_r 0; cl_crosshaircolor_g 255; cl_crosshaircolor_b 0" // green
alias "purple_xhair" "cl_crosshaircolor_r 240; cl_crosshaircolor_g 0; cl_crosshaircolor_b 216" // purple
alias "black_xhair" "cl_crosshaircolor_r 0; cl_crosshaircolor_g 0; cl_crosshaircolor_b 0" // black
alias "blue_xhair" "cl_crosshaircolor_r 0; cl_crosshaircolor_g 100; cl_crosshaircolor_b 255" // blue
alias "red_xhair" "cl_crosshaircolor_r 255; cl_crosshaircolor_g 0; cl_crosshaircolor_b 0" // red
alias "light_blue_xhair" "cl_crosshaircolor_r 30; cl_crosshaircolor_g 219; cl_crosshaircolor_b 240" // lt blue
alias "white_xhair" "cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255" // white
// Rate commands (you do not want 33 lerp... these will help)
rate "1048576"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_updaterate "128"
cl_cmdrate "128"
// Hud Commands
net_graph "1"
net_graphproportionalfont "0" // font doesn't scale up with res - makes for smaller netgraph
net_graphheight "0" // position netgraph at the bottom of the screen
hud_scaling "1" // slightly bigger hud
hud_showtargetid "1"
cl_autowepswitch "0"
// Crouch Jump :P (A perfect crouch jump comes in handy)
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "space" "+cjump"
// repositions the gunmodel to mimic CSS more closely.
viewmodel_fov "65"
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
// removes the shifting of the arm when crouching down.
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
// removes the bobbing of the weapon back and forth, when you run.
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
// scales the HUD depending on what resolution you use, 1 is max.
hud_scaling "1"
// lowers delay between sounds.
snd_mixahead "0.05"
// sets interpolation values.
cl_interp "0"
cl_interp_ratio "1"
// ignores dedicated servers with pings above this value.
mm_dedicated_search_maxping
// causes the scope to move less while moving scoped and reduces bobbing effect
cl_bobcycle "2"
rcon_password "slash"
alias "pass1" "rcon sv_password pcw; annonce1"
alias "annonce1" "rcon say nouveau pass: pcw; rcon say nouveau pass: pcw; rcon say nouveau pass: pcw"
alias "pass2" "rcon sv_password pracc; annonce2"
alias "annonce2" "rcon say nouveau pass: pracc; rcon say nouveau pass: pracc; rcon say nouveau pass: pracc"
alias "pass3" "rcon sv_password boom; annonce3";
alias "annonce3" "rcon say nouveau pass: boom; rcon say nouveau pass: boom; rcon say nouveau pass: boom"
alias "pass4" "rcon sv_password znk; annonce4";
alias "annonce4" "rcon say nouveau pass: znk; rcon say nouveau pass: znk; rcon say nouveau pass: znk"
//3 restart avec csGO
alias "5on5" "rcon exec csgo_comp.cfg"
alias "rr" "rcon mp_restartgame 1"
alias "servgo" "connect 88.190.23.194:27160; password pcw" //CSGO
// LES MAPS 5V5
alias "dust2" "rcon changelevel de_dust2"
alias "dust" "rcon changelevel de_dust"
alias "aztec" "rcon changelevel de_aztec"
alias "aztecse" "rcon changelevel de_aztec_se"
alias "cbble" "rcon changelevel de_cbble"
alias "inferno" "rcon changelevel de_inferno"
alias "nuke" "rcon changelevel de_nuke"
alias "train" "rcon changelevel de_train"
alias "baggage" "rcon changelevel ar_baggage"
alias "shoots" "rcon changelevel ar_shoots"
alias "italy" "rcon changelevel cs_italy"
alias "office" "rcon changelevel cs_office"
alias "officese" "rcon changelevel cs_office_se"
alias "bank" "rcon changelevel de_bank"
alias "lake" "rcon changelevel de_lake"
alias "safehouse" "rcon changelevel de_safehouse"
alias "shorttrain" "rcon changelevel de_shorttrain"
alias "stmarc" "rcon changelevel de_stmarc"
// ______________
// | RECORD |
//
bind "F7" "recorda"
alias recorda "record demoa;bind f7 recordb"
alias recordb "record demob;bind f7 recordc"
alias recordc "record democ;bind f7 recordd"
alias recordd "record demod;bind f7 recorde"
alias recorde "record demoe;bind f7 recordf"
alias recordf "record demof;bind f7 recordg"
alias recordg "record demog;bind f7 recordh"
alias recordh "record demoh;bind f7 recordi"
alias recordi "record demoi;bind f7 recordj"
alias recordj "record demoj;bind f7 recordk"
alias recordk "record demok;bind f7 recordl"
alias recordl "record demol;bind f7 recordm"
alias recordm "record demom;bind f7 recordn"
alias recordn "record demon;bind f7 recordo"
alias recordo "record demoo;bind f7 recordp"
alias recordp "record demop;bind f7 recordq"
alias recordq "record demoq;bind f7 recordr"
alias recordr "record demor;bind f7 records"
alias records "record demos;bind f7 recordt"
alias recordt "record demot;bind f7 recordu"
alias recordu "record demou;bind f7 recordv"
alias recordv "record demov;bind f7 recordw"
alias recordw "record demow;bind f7 recordx"
alias recordx "record demox;bind f7 recordy"
alias recordy "record demoy;bind f7 recordz"
alias recordz "record demoz;bind f7 recordend"
alias recordend "bind f7 stop;startaviend1;startaviend2;startaviend3"
alias startaviend1 "showconsole;echo Recording limit exceeded. Restart the game/re-execute the movie config to record again.
alias startaviend2 "echo Be careful not to overwrite previous recordings."
alias startaviend3 "echo Find your demo files in C:\Program Files\Steam\SteamApps\adekat\counter-strike source\cstrike"
bind "F8" "stop"
// Don't forget to add "exec autoexec.cfg" to config.cfg
// Buy binds (Gear names - http://pastebin.com/a5VXUV9X)
bind F5 "rebuy"
// Crosshair
dark_blue_xhair
cl_crosshairthickness "1"
cl_crosshairsize "3"
cl_dynamiccrosshair "1"
sfcrosshair "0"
cl_crosshaircolor "5"
cl_crosshairdot "1"
cl_crosshairscale "1"
cl_crosshairusealpha "1"
cl_crosshairalpha "255"
cl_crosshairgap -5
// Crosshair colour changer
bind "KP_DEL" "xh_colour"
alias "xh_colour" "xhair1"
alias "xhair1" "yellow_xhair; alias xh_colour xhair2"
alias "xhair2" "dark_blue_xhair; alias xh_colour xhair1"
// Crosshair colour aliases
alias "yellow_xhair" "cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 0" // yellow
alias "dark_blue_xhair" "cl_crosshaircolor_r 0; cl_crosshaircolor_g 0; cl_crosshaircolor_b 255" // dark blue
alias "green_xhair" "cl_crosshaircolor_r 0; cl_crosshaircolor_g 255; cl_crosshaircolor_b 0" // green
alias "purple_xhair" "cl_crosshaircolor_r 240; cl_crosshaircolor_g 0; cl_crosshaircolor_b 216" // purple
alias "black_xhair" "cl_crosshaircolor_r 0; cl_crosshaircolor_g 0; cl_crosshaircolor_b 0" // black
alias "blue_xhair" "cl_crosshaircolor_r 0; cl_crosshaircolor_g 100; cl_crosshaircolor_b 255" // blue
alias "red_xhair" "cl_crosshaircolor_r 255; cl_crosshaircolor_g 0; cl_crosshaircolor_b 0" // red
alias "light_blue_xhair" "cl_crosshaircolor_r 30; cl_crosshaircolor_g 219; cl_crosshaircolor_b 240" // lt blue
alias "white_xhair" "cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255" // white
// Rate commands (you do not want 33 lerp... these will help)
rate "1048576"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_updaterate "128"
cl_cmdrate "128"
// Hud Commands
net_graph "1"
net_graphproportionalfont "0" // font doesn't scale up with res - makes for smaller netgraph
net_graphheight "0" // position netgraph at the bottom of the screen
hud_scaling "1" // slightly bigger hud
hud_showtargetid "1"
cl_autowepswitch "0"
// Crouch Jump :P (A perfect crouch jump comes in handy)
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "space" "+cjump"
// repositions the gunmodel to mimic CSS more closely.
viewmodel_fov "65"
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
// removes the shifting of the arm when crouching down.
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
// removes the bobbing of the weapon back and forth, when you run.
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
// scales the HUD depending on what resolution you use, 1 is max.
hud_scaling "1"
// lowers delay between sounds.
snd_mixahead "0.05"
// sets interpolation values.
cl_interp "0"
cl_interp_ratio "1"
// ignores dedicated servers with pings above this value.
mm_dedicated_search_maxping
// causes the scope to move less while moving scoped and reduces bobbing effect
cl_bobcycle "2"
rcon_password "slash"
alias "pass1" "rcon sv_password pcw; annonce1"
alias "annonce1" "rcon say nouveau pass: pcw; rcon say nouveau pass: pcw; rcon say nouveau pass: pcw"
alias "pass2" "rcon sv_password pracc; annonce2"
alias "annonce2" "rcon say nouveau pass: pracc; rcon say nouveau pass: pracc; rcon say nouveau pass: pracc"
alias "pass3" "rcon sv_password boom; annonce3";
alias "annonce3" "rcon say nouveau pass: boom; rcon say nouveau pass: boom; rcon say nouveau pass: boom"
alias "pass4" "rcon sv_password znk; annonce4";
alias "annonce4" "rcon say nouveau pass: znk; rcon say nouveau pass: znk; rcon say nouveau pass: znk"
//3 restart avec csGO
alias "5on5" "rcon exec csgo_comp.cfg"
alias "rr" "rcon mp_restartgame 1"
alias "servgo" "connect 88.190.23.194:27160; password pcw" //CSGO
// LES MAPS 5V5
alias "dust2" "rcon changelevel de_dust2"
alias "dust" "rcon changelevel de_dust"
alias "aztec" "rcon changelevel de_aztec"
alias "aztecse" "rcon changelevel de_aztec_se"
alias "cbble" "rcon changelevel de_cbble"
alias "inferno" "rcon changelevel de_inferno"
alias "nuke" "rcon changelevel de_nuke"
alias "train" "rcon changelevel de_train"
alias "baggage" "rcon changelevel ar_baggage"
alias "shoots" "rcon changelevel ar_shoots"
alias "italy" "rcon changelevel cs_italy"
alias "office" "rcon changelevel cs_office"
alias "officese" "rcon changelevel cs_office_se"
alias "bank" "rcon changelevel de_bank"
alias "lake" "rcon changelevel de_lake"
alias "safehouse" "rcon changelevel de_safehouse"
alias "shorttrain" "rcon changelevel de_shorttrain"
alias "stmarc" "rcon changelevel de_stmarc"
// ______________
// | RECORD |
//
bind "F7" "recorda"
alias recorda "record demoa;bind f7 recordb"
alias recordb "record demob;bind f7 recordc"
alias recordc "record democ;bind f7 recordd"
alias recordd "record demod;bind f7 recorde"
alias recorde "record demoe;bind f7 recordf"
alias recordf "record demof;bind f7 recordg"
alias recordg "record demog;bind f7 recordh"
alias recordh "record demoh;bind f7 recordi"
alias recordi "record demoi;bind f7 recordj"
alias recordj "record demoj;bind f7 recordk"
alias recordk "record demok;bind f7 recordl"
alias recordl "record demol;bind f7 recordm"
alias recordm "record demom;bind f7 recordn"
alias recordn "record demon;bind f7 recordo"
alias recordo "record demoo;bind f7 recordp"
alias recordp "record demop;bind f7 recordq"
alias recordq "record demoq;bind f7 recordr"
alias recordr "record demor;bind f7 records"
alias records "record demos;bind f7 recordt"
alias recordt "record demot;bind f7 recordu"
alias recordu "record demou;bind f7 recordv"
alias recordv "record demov;bind f7 recordw"
alias recordw "record demow;bind f7 recordx"
alias recordx "record demox;bind f7 recordy"
alias recordy "record demoy;bind f7 recordz"
alias recordz "record demoz;bind f7 recordend"
alias recordend "bind f7 stop;startaviend1;startaviend2;startaviend3"
alias startaviend1 "showconsole;echo Recording limit exceeded. Restart the game/re-execute the movie config to record again.
alias startaviend2 "echo Be careful not to overwrite previous recordings."
alias startaviend3 "echo Find your demo files in C:\Program Files\Steam\SteamApps\adekat\counter-strike source\cstrike"
bind "F8" "stop"
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