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hawk0920 css settings, config & cfg 2013

Full Name -
Nickname hawk0920
Birthday -
Nationality RussiaRussia
Game Counter-Strike SourceCounter-Strike Source
Since 2013-02-05
Last Update 2013-02-05
hawk0920 screenshot

hawk0920 Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

hawk0920 Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

hawk0920 config

The Counter-Strike Source config file of hawk0920 has been downloaded 51 times. Download autoexec.cfg by clicking the download button below.
How to install hawk0920 css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec hawk0920.cfg" to config.cfg file in your Counter-Strike Source folder.
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hawk0920 Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of hawk0920. The hawk0920 css settings page has been viewed for 1.653 since it was added on 2013-02-05. The last time the settings of hawk0920 were on 2013-02-05. Visit the css settings page to view more Counter-Strike Source settings like hawk0920 or visit upload section to add your own css settings.
Other Counter-Strike Source settings
# Name Country Last Update
1cssSudanSudan2022-09-16
2cssIranIran2023-06-20
3cssGermanyGermany2022-08-25
4cssBosnia and HerzegovinaBosnia and Herzegovina2022-08-27
5cssIranIran2021-08-23
Other Russia gaming settings
hawk0920 CFG file
// cfg by hawk0920

// Netcode

cl_cmdrate "66"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
cl_updaterate "66"
net_maxfragments "1260"
rate "30000"
cl_resend "6"


//Radar

overview_health "0"
overview_names "1"
overview_tracks "0"
overview_alpha "1.0"


//HUD

cl_autohelp "0"
cl_nowinpanel "0"
cl_show_achievement_popups "0"
cl_showhelp "0"
hud_achievement_count "0"
hud_achievement_description "0"
hud_achievement_glowtime "0"
hud_achievement_tracker "0"
hud_deathnotice_time "9"
hud_freezecamhide "0"
hud_takesshots "0"
hud_fastswitch "1"
hud_drawhistory_time "1"
hud_showtargetid "1"
hud_showtargetpos "0"


//Net_graph

net_graph "1"
net_graphproportionalfont "0"
net_graphpos "542"


//FPS

blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_burninggibs "0"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_min_ct "4"
cl_min_t "3"
cl_minmodels "1"
cl_new_impact_effects "0"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_collide "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_allowupload "0"
cl_wpn_sway_interp "0"
con_enable "1"
dsp_water "14"
func_break_max_pieces "0"
flex_smooth "0"
fps_max "151"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_TransitionDist "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_vsync "0"
mat_wateroverlaysize "8"
muzzleflash_light "0"
mp_decals "1"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_3dnow "1"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "0"
r_cheapwaterstart "0"
r_decal_cullsize "5"
r_decals "100"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "1"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "0"
r_PhysPropStaticLighting "0"
r_propsmaxdist "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_spray_lifetime "1"
r_sse2 "1"
r_sse_s "1"
r_staticprop_lod "2"
r_teeth "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"


//Lerp

alias lerpa+ "incrementvar cl_interp 0.01 0.09 +0.0001"// cl_interp +0.0001
alias lerpa- "incrementvar cl_interp 0.01 0.09 -0.0001"// cl_interp -0.0001
alias lerpb+ "incrementvar cl_interp 0.01 0.09 +0.001" // cl_interp +0.001
alias lerpb- "incrementvar cl_interp 0.01 0.09 -0.001"// cl_interp -0.001
alias lerpc+ "incrementvar cl_interp 0.01 0.09 +0.01"// cl_interp +0.01
alias lerpc- "incrementvar cl_interp 0.01 0.09 -0.01"// cl_interp +0.01

bind "INS" "lerpa+"
bind "DEL" "lerpa-"
bind "HOME" "lerpb+"
bind "END" "lerpb-"
bind "PGUP" "lerpc+"
bind "PGDN" "lerpc-"


//Important

cl_ragdoll_physics_enable "0" //При значении "1" будут видны трупы(def.1)
r_renderoverlayfragment "0" //При значении "1" будут видны плакаты и прочее на стенах(def.1)
r_shadows "1" //При значении "1" будут работать тени и фонарик(def.1)
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