dota 2 cfg benzo config

dota 2 cfg benzo dota2 config settings download

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dota 2 cfg benzo config is a dota2 config game file download. There are 14 Dota 2 configs just like dota 2 cfg benzo dota2 cfg. Overall there are 14 dota2 game files for download. To upload your own dota2 game files, Dota 2 game files, config game files or gaming files related to dota 2 cfg benzo config then please visit our Upload Gaming Files section. Autoexec.cfg Is the file you will receive after downloading dota 2 cfg benzo Dota 2 cfg.

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dota 2 cfg benzo dota2 in-game settings

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dota 2 cfg benzo dota2 config file


//////////////////////////////////////////////////
// All bindings here // Edit to change bindings //
//////////////////////////////////////////////////
bind "F8" "reload_cfg" // Reload the script :)
bind "F11" "toggleconsole" // Toggle Console. I recommend using non-text edit/input values, ie. any F-key.

bind "F3" "quick_courier" // Quick courier script.
bind "DEL" "toggle_marks" // Toggle HP marks. 350>450>250(Default). Useful for Axe ultimate. Credits to お ƘƝȊƓȞƮ を

bind "CAPSLOCK" "showboard" // Toggle scoreboard.
bind "F10" "showgraph" // Displays netgraph chart which contains ping, fps, etc

bind "F4" "+show_runetop" // Hold F4 to see top rune.
bind "F5" "+show_runebottom" // Hold F5 to see bot rune.
bind "SPACE" "+quick_rune_1" // Quick rune script. Total 3 types, use whichever comfortable. Simply change the last number to change type.(1~3)

bind "k" "bear_return" // Bear teleport to LD.
bind "j" "bear_phase_boots" // Bear use first item. I use it as phaseboots

bind "h" "dota_hold" // HOLD! Just like WC3.

bind "KP_MINUS" "manual_disconnect" // Disconnect from current game and exit to main menu (can reconnect). Default : Keypad minus (-)
bind "PGDN" "recall_settings" // Output current setings in the console.
bind "END" "show_ping" // Output every player's ping in game.

voice_mixer_volume "1.00" // (Default 1.0) Set your in-game mic volume. Percentage into decimals (ie. 0.42 = 42%)


con_enable "1" // Console : Enabled to save you trouble typing -console in launch options.
developer "0" // Developer mode, displays console log in game screen. This is very disturbing during gaming so its disabled.
contimes 5 // Number of console lines to overlay for debugging.

fps_max 60 // Put your monitor refresh rate here and disable vsync ingame, vsync can cause huge fps dips.


////////////////////////
// Multicore Settings //
////////////////////////
// WARNING : Delete this section completely if your running on a single core CPU.
r_threaded_shadow_clip 1
r_queued_decals 1
r_queued_post_processing 1
mat_queue_mode 2
cl_threaded_bone_setup 1
cl_threaded_init 1
snd_mix_async 1



//////////////////////////////////
// System / Performance Related //
//////////////////////////////////
// Currently set to Stable and Performance Friendly mode.
// Change values to given defaults if you have random crashes.
//
// Settings that can be changed in game are not listed here!
//
// HD mode for high end users : set all values to default values and r_lod "0".
dsp_enhance_stereo 1 // Default : 1 // Optimal : 0 // HD : 1 // Setting to 1 enhances the stereo effect for a slight performance sacrifice.
dsp_slow_cpu 0 // Default : 0 // Optimal : 1 // HD : 0 // Setting to 1 reduces the quality of dsp sound effects, improving performance on systems with slower CPUs.
snd_pitchquality 0 // Default : 1 // Optimal : 0 // HD : 1 // Max fix sound stuttering

r_deferred_simple_light 1 // Default : 1 // Optimal : 0 // HD : 1 // Does improve FPS if you disable(0) it. However, the game looks ugly. Disable this if you really need extra fps.
r_renderoverlayfragment 0 // Default : 1 // Optimal : 0 // HD : 1 // Enable/disable texture rendering over another texture.
r_lod "-1" // Default : -1 // Optimal : -1// HD : 0 // Default is -1.
r_deferred_simple_projections 1 // Default : 1 // 0 Disables the aoe skill circle..! Strongly recommend keeping it 1, but if you really wish to squeeze more fps, make it 0. Reported by Iѕмαιℓy.

sv_forcepreload 1 // Default : 0 // Optimal : 1 // Theoretically, this command forces game server to preload the assets for you. May cause longer initial loading, but faster loading after a single game.
mat_reduceparticles 0 // Default : 0 // Optimal : 1 // HD : 0
mat_reducefillrate 0 // Default : 0 // Setting it to 1 may increase fps. Differs across system.

cl_detaildist 1024 // Default : 1024 // Distance at which detail props are no longer visible. Reduce for more performance. Recommended range 900-1200.
cl_detailfade 400 // Default : 400 // Distance across which detail props fade in. Reduce for more performance. Recommended range 300-500.
dota_hud_reduced_flash 0 // Default : 0 // 1 Reduces flash effects for certain in-game ability effects.
engine_no_focus_sleep 0

// For the follwing, you can try playing around with the numbers(0-3) to find best settings for you system.
// (Go ingame, change the value, save, press F8 and reload the script, check fps)
//
// Currently set to default values. Setting them all 3 gave best fps for my system. This may differ for your system.
// I suggest sticking to using default values if you suffer crashing.
// ***The stability of these settings can differ by patch***
mem_level 3 // Optimal : 3 // Dota Default : 2 // Default in the previous version : 1 // Previous Optimal : 0
gpu_level 3 // Optimal : 3 // Dota Default : 3 // Default in the previous version : 0 // Previous Optimal : 0
gpu_mem_level 3 // Optimal : 3 // Dota Default : 2 // Default in the previous version : 2 // Previous Optimal : 0
cpu_level 3 // Optimal : 3 // Dota Default : 2 // Default in the previous version : 0 // Previous Optimal : 0
//Note : If screen tearing occurs consistently, enable vsync, then feel free to delete fps_max.



//////////////////////////
// Client Side Settings //
//////////////////////////
cl_interp_ratio 2 // Interp modifier. Although there are debates about 1 vs 2, Keep it 2 since we all play Dota 2 in official Valve server.
cl_interp 0.02 // cl_interp_ratio / cl_updaterate. Please do edit this if you have altered interpratio or updaterate
cl_cmdrate 40 // 40 is maximum for Dota 2. Higher the better most of the time.
cl_updaterate 40 // 40 is maximum for Dota 2. Higher the better most of the time.
cl_smooth 0 // Disabled smooth view/eye origin after prediction errors. Incase Dota 2 has prediction system..!
cl_smoothtime 0 // Smooth client's view after prdiciton error over this may seconds. If you plan to use smooth, play around with this.
cl_lagcompensation 1 // Perform server side lag compensation. Keep this 1.
cl_pred_optimize 2 // Optimize for not copying data if the client didn't receive network update. 2 default.
cl_forcepreload 1 // Preload assests on your computer, longer inital loadings, faster loading afterwards. Optimized.
cl_singleplayernetworkbackdoor 0 // Fix crasing after second game in lobby. Default 0, making this 1 may improve connection issues however crashes single player games.
rate 80000 // Max bytes/sec host can recieve data from server. This is maximum for Dota 2
net_maxcleartime 0 // Max # of seconds we can wait for next packets to be sent based on rate setting.
dota_embers 0 // Enables(1) background animation at main menu. Disable(0) it for better performance.



//////////////////////
// Gameplay Related //
//////////////////////
dota_force_right_click_attack 1 // (Default 0) Option force right attack. Enable(1) : Rightclicks are always A+LClick
dota_always_show_player_names 1 // Show(1) playernames always. Disable(0) : Do not show.
dota_disable_range_finder 0 // Enables(0) a green arrow that extends from the hero which shows hero's ability range.

dota_minimap_hero_size 800 // (Default 600) Makes minimap hero icans a bit bigger for your eyes.
//dota_camera_accelerate 50 // Optimized for players from DotA WC3 (Almost no acceleration)
//dota_camera_speed 5800 // Optimized for players from DotA WC3 (A bit slower than DotA1 WC)

dota_health_hurt_decay_time_max 0.50 // (Default 0.8) This section is to tweak the time taken for blood stains around your screen to fade when your hero gets attacked
dota_health_hurt_decay_time_min 0.15 // (Default 0.3) The names themselves makes sense of what they do.
dota_health_hurt_delay 0.05 // (Default 0.1) Note : Currently set to fade pretty quickly.
dota_pain_decay 0.4 /
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