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dota 2 cfg benzo dota 2 settings, config & cfg 2015

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Nickname dota 2 cfg benzo
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Nationality TurkeyTurkey
Game Dota 2Dota 2
Since 2015-05-22
Last Update 2015-05-22
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dota 2 cfg benzo config

The Dota 2 config file of dota 2 cfg benzo has been downloaded 89 times. Download Autoexec.cfg by clicking the download button below.
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dota 2 cfg benzo Settings

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Summary
This page contains the in-game settings, config files (cfg) and hardware setup of dota 2 cfg benzo. The dota 2 cfg benzo dota 2 settings page has been viewed for 2.019 since it was added on 2015-05-22. The last time the settings of dota 2 cfg benzo were on 2015-05-22. Visit the dota 2 settings page to view more Dota 2 settings like dota 2 cfg benzo or visit upload section to add your own dota 2 settings.
Other Dota 2 settings
# Name Country Last Update
1dota 2United StatesUnited States2022-09-19
2dota 2RussiaRussia2022-09-19
3dota 2United StatesUnited States2024-05-25
4dota 2RussiaRussia2024-03-17
5dota 2PhilippinesPhilippines2022-08-20
Other Turkey gaming settings
dota 2 cfg benzo CFG file

//////////////////////////////////////////////////
// All bindings here // Edit to change bindings //
//////////////////////////////////////////////////
bind "F8" "reload_cfg" // Reload the script :)
bind "F11" "toggleconsole" // Toggle Console. I recommend using non-text edit/input values, ie. any F-key.

bind "F3" "quick_courier" // Quick courier script.
bind "DEL" "toggle_marks" // Toggle HP marks. 350>450>250(Default). Useful for Axe ultimate. Credits to お ƘƝȊƓȞƮ を

bind "CAPSLOCK" "showboard" // Toggle scoreboard.
bind "F10" "showgraph" // Displays netgraph chart which contains ping, fps, etc

bind "F4" "+show_runetop" // Hold F4 to see top rune.
bind "F5" "+show_runebottom" // Hold F5 to see bot rune.
bind "SPACE" "+quick_rune_1" // Quick rune script. Total 3 types, use whichever comfortable. Simply change the last number to change type.(1~3)

bind "k" "bear_return" // Bear teleport to LD.
bind "j" "bear_phase_boots" // Bear use first item. I use it as phaseboots

bind "h" "dota_hold" // HOLD! Just like WC3.

bind "KP_MINUS" "manual_disconnect" // Disconnect from current game and exit to main menu (can reconnect). Default : Keypad minus (-)
bind "PGDN" "recall_settings" // Output current setings in the console.
bind "END" "show_ping" // Output every player's ping in game.

voice_mixer_volume "1.00" // (Default 1.0) Set your in-game mic volume. Percentage into decimals (ie. 0.42 = 42%)


con_enable "1" // Console : Enabled to save you trouble typing -console in launch options.
developer "0" // Developer mode, displays console log in game screen. This is very disturbing during gaming so its disabled.
contimes 5 // Number of console lines to overlay for debugging.

fps_max 60 // Put your monitor refresh rate here and disable vsync ingame, vsync can cause huge fps dips.


////////////////////////
// Multicore Settings //
////////////////////////
// WARNING : Delete this section completely if your running on a single core CPU.
r_threaded_shadow_clip 1
r_queued_decals 1
r_queued_post_processing 1
mat_queue_mode 2
cl_threaded_bone_setup 1
cl_threaded_init 1
snd_mix_async 1



//////////////////////////////////
// System / Performance Related //
//////////////////////////////////
// Currently set to Stable and Performance Friendly mode.
// Change values to given defaults if you have random crashes.
//
// Settings that can be changed in game are not listed here!
//
// HD mode for high end users : set all values to default values and r_lod "0".
dsp_enhance_stereo 1 // Default : 1 // Optimal : 0 // HD : 1 // Setting to 1 enhances the stereo effect for a slight performance sacrifice.
dsp_slow_cpu 0 // Default : 0 // Optimal : 1 // HD : 0 // Setting to 1 reduces the quality of dsp sound effects, improving performance on systems with slower CPUs.
snd_pitchquality 0 // Default : 1 // Optimal : 0 // HD : 1 // Max fix sound stuttering

r_deferred_simple_light 1 // Default : 1 // Optimal : 0 // HD : 1 // Does improve FPS if you disable(0) it. However, the game looks ugly. Disable this if you really need extra fps.
r_renderoverlayfragment 0 // Default : 1 // Optimal : 0 // HD : 1 // Enable/disable texture rendering over another texture.
r_lod "-1" // Default : -1 // Optimal : -1// HD : 0 // Default is -1.
r_deferred_simple_projections 1 // Default : 1 // 0 Disables the aoe skill circle..! Strongly recommend keeping it 1, but if you really wish to squeeze more fps, make it 0. Reported by Iѕмαιℓy.

sv_forcepreload 1 // Default : 0 // Optimal : 1 // Theoretically, this command forces game server to preload the assets for you. May cause longer initial loading, but faster loading after a single game.
mat_reduceparticles 0 // Default : 0 // Optimal : 1 // HD : 0
mat_reducefillrate 0 // Default : 0 // Setting it to 1 may increase fps. Differs across system.

cl_detaildist 1024 // Default : 1024 // Distance at which detail props are no longer visible. Reduce for more performance. Recommended range 900-1200.
cl_detailfade 400 // Default : 400 // Distance across which detail props fade in. Reduce for more performance. Recommended range 300-500.
dota_hud_reduced_flash 0 // Default : 0 // 1 Reduces flash effects for certain in-game ability effects.
engine_no_focus_sleep 0

// For the follwing, you can try playing around with the numbers(0-3) to find best settings for you system.
// (Go ingame, change the value, save, press F8 and reload the script, check fps)
//
// Currently set to default values. Setting them all 3 gave best fps for my system. This may differ for your system.
// I suggest sticking to using default values if you suffer crashing.
// ***The stability of these settings can differ by patch***
mem_level 3 // Optimal : 3 // Dota Default : 2 // Default in the previous version : 1 // Previous Optimal : 0
gpu_level 3 // Optimal : 3 // Dota Default : 3 // Default in the previous version : 0 // Previous Optimal : 0
gpu_mem_level 3 // Optimal : 3 // Dota Default : 2 // Default in the previous version : 2 // Previous Optimal : 0
cpu_level 3 // Optimal : 3 // Dota Default : 2 // Default in the previous version : 0 // Previous Optimal : 0
//Note : If screen tearing occurs consistently, enable vsync, then feel free to delete fps_max.



//////////////////////////
// Client Side Settings //
//////////////////////////
cl_interp_ratio 2 // Interp modifier. Although there are debates about 1 vs 2, Keep it 2 since we all play Dota 2 in official Valve server.
cl_interp 0.02 // cl_interp_ratio / cl_updaterate. Please do edit this if you have altered interpratio or updaterate
cl_cmdrate 40 // 40 is maximum for Dota 2. Higher the better most of the time.
cl_updaterate 40 // 40 is maximum for Dota 2. Higher the better most of the time.
cl_smooth 0 // Disabled smooth view/eye origin after prediction errors. Incase Dota 2 has prediction system..!
cl_smoothtime 0 // Smooth client's view after prdiciton error over this may seconds. If you plan to use smooth, play around with this.
cl_lagcompensation 1 // Perform server side lag compensation. Keep this 1.
cl_pred_optimize 2 // Optimize for not copying data if the client didn't receive network update. 2 default.
cl_forcepreload 1 // Preload assests on your computer, longer inital loadings, faster loading afterwards. Optimized.
cl_singleplayernetworkbackdoor 0 // Fix crasing after second game in lobby. Default 0, making this 1 may improve connection issues however crashes single player games.
rate 80000 // Max bytes/sec host can recieve data from server. This is maximum for Dota 2
net_maxcleartime 0 // Max # of seconds we can wait for next packets to be sent based on rate setting.
dota_embers 0 // Enables(1) background animation at main menu. Disable(0) it for better performance.



//////////////////////
// Gameplay Related //
//////////////////////
dota_force_right_click_attack 1 // (Default 0) Option force right attack. Enable(1) : Rightclicks are always A+LClick
dota_always_show_player_names 1 // Show(1) playernames always. Disable(0) : Do not show.
dota_disable_range_finder 0 // Enables(0) a green arrow that extends from the hero which shows hero's ability range.

dota_minimap_hero_size 800 // (Default 600) Makes minimap hero icans a bit bigger for your eyes.
//dota_camera_accelerate 50 // Optimized for players from DotA WC3 (Almost no acceleration)
//dota_camera_speed 5800 // Optimized for players from DotA WC3 (A bit slower than DotA1 WC)

dota_health_hurt_decay_time_max 0.50 // (Default 0.8) This section is to tweak the time taken for blood stains around your screen to fade when your hero gets attacked
dota_health_hurt_decay_time_min 0.15 // (Default 0.3) The names themselves makes sense of what they do.
dota_health_hurt_delay 0.05 // (Default 0.1) Note : Currently set to fade pretty quickly.
dota_pain_decay 0.4 // (Default 0.8) Just change back to defaults if you are not bothered with this.
dota_pain_factor 1.5 // (Default 3) or you can just leave them as they are.
dota_pain_fade_rate 1.5 // (Default 3)
dota_pain_multiplier 0.4 // (Default 0.8)

dota_sf_hud_force_killcam 0 // (Default 0) Keep this 0.
dota_reset_camera_on_spawn 0 // (Default 1) Move camera to hero when respawns.




/////////////
// Scripts //
/////////////

//Quick Courier Script!
alias "quick_courier" "say_team Using courier.; dota_courier_burst; dota_courier_deliver;"
//Customizing > ^ edit 'Using courier' part as what you wish to say!

//Triggers scoreboard, Press the binded key again to hide the scoreboard.
alias "showboard" "showboard_on"
alias "showboard_on" "+showscores; alias showboard showboard_off"
alias "showboard_off" "-showscores; alias showboard showboard_on"


// Rune Camera scripts
// Coded by Bermuda
// Foundation
alias "center_hero" "dota_select_all; dota_select_all; +dota_camera_follow"
alias "cam_top_rune" "dota_camera_set_lookatpos -2265 1800"
alias "cam_bot_rune" "dota_camera_set_lookatpos 3010 -2450"
// Basic Rune Script
alias "+show_runetop" "cam_top_rune"
alias "-show_runetop" "center_hero"
alias "+show_runebottom" "cam_bot_rune"
alias "-show_runebottom" "center_hero"
// Quick Rune Type 1
alias "quick_rune_top_1" "cam_top_rune; alias +quick_rune_1 quick_rune_bot_1"
alias "quick_rune_bot_1" "cam_bot_rune; alias +quick_rune_1 quick_rune_top_1"
alias "+quick_rune_1" "quick_rune_top_1"
alias "-quick_rune_1" "center_hero"
// Quick Rune Type 2
alias "quick_rune_top_2" "cam_top_rune; alias +quick_rune_2 quick_rune_bot_2; alias -quick_rune_2 "" "
alias "quick_rune_bot_2" "cam_bot_rune; alias +quick_rune_2 quick_rune_top_2; alias -quick_rune_2 center_hero"
alias "+quick_rune_2" "quick_rune_top_2"
alias "-quick_rune_2" ""
// Quick Rune Type 3
alias "quick_rune_top_3" "cam_top_rune; alias -quick_rune_3 quick_rune_bot_3"
alias "quick_rune_bot_3" "cam_bot_rune; alias +quick_rune_3 quick_rune_center; alias -quick_rune_3 "" "
alias "quick_rune_center" "center_hero; alias +quick_rune_3 quick_rune_top_3 "
alias "+quick_rune_3" "quick_rune_top_3"
alias "-quick_rune_3" "quick_rune_bot_3"


//Manual disconnect incase you need it!
alias "manual_disconnect" "disconnect; echo You have manually disconnected from your game."


// Recall settings function
alias "recall_settings" "toggleconsole; status_system; status_client;status_gameplay;status_memory; echo""; echo"--------------------------------"; echo "Bermuda-s Dota2 CFG Version 1.51"; echo"--------------------------------"; echo""; echo "== PRESS ESC TO RETURN =="; "
alias "status_system" "echo""; echo "--------------";echo "System Related";echo "--------------"; r_threaded_shadow_clip; r_queued_decals; r_queued_post_processing; mat_queue_mode; cl_threaded_bone_setup; cl_threaded_init;snd_mix_async; echo""; sv_forcepreload;mem_level;gpu_level;gpu_mem_level;cpu_level;fps_max; echo"";"
alias "status_client" "echo""; echo"--------------------"; echo"Client Side Settings"; echo"--------------------"; cl_interp_ratio; cl_interp; cl_cmdrate; cl_updaterate; cl_smooth; cl_smoothtime; cl_lagcompensation; cl_pred_optimize; cl_forcepreload; echo""; rate; net_maxcleartime; dota_embers; echo"";"
alias "status_gameplay" "echo""; echo"-----------------"; echo"Gameplay Settings"; echo"-----------------"; dota_force_right_click_attack; dota_minimap_hero_size; dota_camera_accelerate; dota_camera_speed; dota_always_show_player_names; dota_disable_range_finder; echo""; dota_health_hurt_decay_time_max; dota_health_hurt_decay_time_min; dota_health_hurt_delay; dota_pain_decay; dota_pain_factor; dota_pain_fade_rate; dota_pain_multiplier; echo""; dota_sf_hud_force_killcam; dota_reset_camera_on_spawn;echo"";"
alias "status_memory" "echo""; echo"-------------"; echo"Memory Status"; echo"-------------";memory;echo"";"

// Reload CFG.
alias "reload_cfg" "exec autoexec.cfg;toggleconsole"

// Toggle HP Marks
// Credits to お ƘƝȊƓȞƮ を
dota_health_per_vertical_marker 250 // Reset to default value.
alias "toggle_marks" "toggle_marks1"
alias "toggle_marks1" "dota_health_per_vertical_marker 350; alias toggle_marks toggle_marks2;say_student HP-Marks 350"
alias "toggle_marks2" "dota_health_per_vertical_marker 450; alias toggle_marks toggle_marks3;say_student HP-Marks 450"
alias "toggle_marks3" "dota_health_per_vertical_marker 250; alias toggle_marks toggle_marks1;say_student HP-Marks 250(default)"


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