conii61 cs settings, config & cfg 2012
Full Name | - |
Nickname | conii61 |
Birthday | - |
Nationality | Turkey |
Game | Counter-Strike 1.6 |
Since | 2012-12-28 |
Last Update | 2012-12-28 |
Navigation
conii61 Gear |
conii61 Setup |
conii61 Config |
conii61 Settings |
conii61 screenshot
conii61 Gear
Mouse | - |
Mousepad | - |
Keyboard | - |
Headset | - |
Monitor | - |
Chair | - |
Controller | - |
Case | - |
conii61 Gaming PC Setup
GPU | - |
CPU | - |
Memory | - |
Motherboard | - |
Power Supply | - |
Storage | - |
Fan | - |
Cooler | - |
conii61 config
The Counter-Strike 1.6 config file of conii61 has been downloaded 90 times. Download Lowen.cfg by clicking the download button below.
How to install conii61 cs config
1. Download Lowen.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec conii61.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec conii61.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
Social Media
Twitch | - |
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YouTube | - |
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TikTok | - |
Steam | - |
Discord | - |
conii61 Settings
Monitor
Resolution: | - |
Aspect Ratio: | - |
Sensitivity
Sensitivity: | 2 |
Crosshair
Color: | 200 100 50 |
Size: | 200 100 50 |
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of conii61. The conii61 cs settings page has been viewed for 1.523 since it was added on 2012-12-28. The last time the settings of conii61 were on 2012-12-28. Visit the cs settings page to view more Counter-Strike 1.6 settings like conii61 or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
# | Name | Country | Last Update | |
1 | Kosovo | 2023-02-01 | ||
2 | Georgia | 2020-07-06 | ||
3 | Turkey | 2020-06-07 | ||
4 | Lithuania | 2020-01-13 | ||
5 | Albania | 2020-01-29 |
Other Turkey gaming settings
# | Name | Country | Last Update | |
1 | Turkey | 2023-02-19 | ||
2 | Turkey | 2024-02-20 | ||
3 | Turkey | 2020-02-02 | ||
4 | Turkey | 2022-04-14 | ||
5 | Turkey | 2020-10-26 | ||
6 | Turkey | 2021-04-03 | ||
7 | Turkey | 2021-08-29 | ||
8 | Turkey | 2024-04-11 | ||
9 | Turkey | 2020-01-06 | ||
10 | Turkey | 2021-03-12 |
conii61 CFG file
setinfo rate ""
setinfo _lang ""
setinfo cl_updaterate ""
setinfo model ""
setinfo clearall ""
setinfo dm ""
setinfo ah ""
setinfo aim_headshot ""
setinfo c_maxpitch ""
setinfo c_maxyaw ""
setinfo c_minyaw ""
setinfo _pw ""
cl_righthand "1"
cl_pitchspeed "225"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "1"
cl_dynamiccrosshair "1"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_minmodels "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "30"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_aim "1"
cl_vsmoothing "0.050"
cl_showfps "1"
cl_rate "999"
cl_updaterate "30"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.05"
rate "3500"
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "9991"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_aim "1"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
model "1337"
fps_max "200"
fps_modem "0"
developer "0"
max_smokepuffs "0"
max_shells "2"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
fastsprites "0"
gamma "3"
brightness "3"
mp_decals "30"
hpk_maxsize "0"
viewsize "120"
texgamma "0"
lightgamma "0"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
joystick "0"
sv_aim "0.1"
sv_voiceenable "1"
console "1"
scr_conspeed "123456789"
scr_centertime "1.5"
scr_connectmsg "0"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "1"
r_wateralpha "0"
r_lightmap "0"
r_traceglow "0"
r_glowshellfreq "0"
con_notifytime "4"
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "1.2"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0.000000"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "1.0"
s_rolloff "1.0"
ambient_level "0.000"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "3"
hud_drawhistory_time "0.3"
hud_deathnotice_time "3"
hud_capturemouse "1"
hud_takesshots "0"
scr_conspeed "999"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "4"
brightness "3"
con_color "255 250 205"
fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
ati_subdiv "2"
ati_npatch "1"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
graphheight "1111"
net_graph "0"
net_graphwidth "140"
net_scale "5"
net_graphpos "1"
drawradar
lambert "-2.3"
+mlook
sv_accelerate "55"
sv_airaccelerate "55"
sv_stopspeed "100"
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2;
adjust_crosshair 3;
adjust_crosshair 4"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "1"
zoom_sensitivity_ratio "0.8"
// tack_time>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
adjust_crosshair "0"
wait9
net_graph "3"
wait9
cl_showfps "1"
wait9
scr_conspeed "9999"
wait9
hud_centerid "1"
wait9
hud_fastswitch "1"
wait9
setinfo "vgui_menus" "0"
wait9
cl_bobcycle "0"
wait9
rate "15000"
wait9
cl_rate "999"
wait9
cl_cmdrate "101"
wait9
cl_updaterate "101"
wait9
gl_spriteblend "0"
wait9
zoom_sensitivity_ratio "0.8"
wait9
net_graphwitch "330"
wait9
cl_observercrosshair "0"
wait9
cl_dynamiccrasshair "1"
wait9
cl_forwardspeed "999"
wait9
cl_sidesipeed "999"
wait9
cl_backspeed "999"
wait9
console "1.0"
fps_max "120"
fps_modem "0.0"
crosshair "1.000000"
gamma "3.000000"
brightness "3.000000"
con_color "122 200 800"
net_graph "3"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "-0.001"
gl_overbright "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
scr_connectmsn
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "1"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000.000000"
cl_updaterate "200"
cl_lw "1"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "125"
cl_dynamiccrosshair "0"
lookstrafe "0.000000"
lookspring "0.000000"
cl_bob "1"
cl_bobcycle "1"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
scr_conspeed "9999"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0.000000"
hud_capturemouse "0"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
developer "1"
alias awp "+attack;wait;-attack;wait;-attack;slot3;+attack;wait;-attack"
bind "MWHEELDOWN" "awp"
alias awp2 "+attack;wait;-attack;wait;-attack;slot2;+attack;wait;-attack"
bind "MWHEELUP" "awp2"
developer 1
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "100"
cl_corpsestay "600.000000"
cl_crosshair_color "50 250 250"
cl_crosshair_size "large"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "1"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Blue"
cl_logofile "camp1"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "100"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 155 50"
console "1"
crosshair "1"
fastsprites "1"
fps_max "100"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.410000"
mp_decals "300.000000"
net_graph "3"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "1"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
lan2
ex_maxerrordistance "64"
ex_correct "0"
ex_diminishextrap "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_minvelocity "0"
cl_lc "1"
cl_lw "1"
cl_nosmooth "0"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_gaitestimation "1" //enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase lag
cl_nopred "0" //disable client-side prediction (1 may increase lag)
cl_rightland "1"
cl_allowdownload "1" //enable download of maps, models, and decals on joining a server
cl_allowupload "0" //enable upload of maps, models, and decals on joining a server
cl_backspeed "400"
cl_bob "0"
cl_bobcycle "1"
cl_bobup "0"
cl_download_ingame "0" //enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only)
cl_fixtimerate "7.5" //sets the fixed time rate
cl_forwardspeed "400"
cl_sidespeed "400"
cl_himodels "0" //enable high quality player models
cl_idealpitchscale "0.8"
cl_movespeedkey "0.52"
cl_observercrosshair "1"
cl_pitchdown "89"
cl_pitchspeed "225"
cl_pitchup "89"
cl_showfps "1"
cl_solid_players "0"
cl_timeout "9999"
cl_righthand "0"
cl_minmodels "0"
cl_corpsestay "600.000000"
cl_dynamiccrosshair "0"
_cl_autowepswitch "1"
cl_yawspeed "9999"
sv_maxspeed "400"
¯
console "1.0"
fps_max "100"
fps_modem "100"
crosshair "1"
gamma "10"
brightness "10"
con_color "179+179+255"
graphheight "105"
net_graph "3"
net_graphwidth "140"
net_scale "5"
net_graphpos "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120"
mp_decals "300"
max_shells "120"
max_smokepuffs "0"
d_spriteskip "0"
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset ".1"
gl_overbright "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "512"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "0"
gl_round_down "9999"
gl_spriteblend "0"
gl_ztrick "1"
gl_wateramp "0"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "300"
r_dynamic "0"
r_lightmap "1"
r_mmx "1"
s_rolloff "0"
s_doppler "0"
s_distance "120"
s_automin_distance "1"
s_automax_distance "60"
s_min_distance "4"
s_max_distance "2000"
s_leafnum "0"
s_reverb "0"
s_refgain ".4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet ".25"
s_a3d "0"
s_eax "1"
loadas8bit "1"
volume "1"
suitvolume ".25"
hisound "0"
bgmvolume "1"
scr_conspeed "123456789"
_snd_mixahead ".1"
snd_noextraupdate "1"
precache "1"
developer "0"
host_framerate "100"
texgamma "0"
lightgamma "0"
topcolor "30"
bottomcolor "6"
rate "7500"
ex_maxerrordistance "0"
ex_interp "0.05"
cl_updaterate "21"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_solid_players "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_idealpitchscale ".8"
cl_timeout "9999"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "0"
cl_cmdrate "20"
cl_bob "0"
cl_bobup "0"
cl_bobcycle "1"
cl_nopred "0"
cl_himodels "0"
cl_observercrosshair "1"
cl_gaitestimation "1"
cl_rate "6500"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
lookstrafe "0"
lookspring "0"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing ".05"
m_pitch ".022"
m_yaw ".022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "1.5"
joystick "0"
hud_takesshots "0"
fastsprites "1"
zoom_sensitivity_ratio "1"
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "0"
"
+mlook
// sXe Disabler 2.8 by NoLoader
// only nosteam
// Tecla F12 para activar/Desactivar el Cheat.
// 1 = Activate
// 0 = Desactivate
nosmoke 1
localglow 1
flashlight 0
playerglow 1
nameesp 1
distesp 1
wpnesp 1
panickey 0x7B
speedkey 0x14
speedvalue 50.0
norecoil 1
topcolor "30"
bottomcolor "6"
rate "15000.00000"
cl_updaterate "101"
cl_lw "2"
cl_lc "2"
cl_dlmax "2"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "25000"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "133"
lookstrafe "0"
lookspring "0"
cl_forwardspeed "999"
cl_backspeed "999"
cl_vsmoothing "0"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "0"
sensitivity "1.5"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0.000000"
cl_corpsestay "0.000000"
_cl_autowepswitch "1"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "1"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1"
hud_classautokill "1"
+mlook
+jlook
ati_subdiv "0"
ati_npatch "0"
cl_shadows "0"
cl_weather "0"
hisound "0"
sensitivity "1"
zoom_sensitivity_ratio "1.50"
max_shells "-1"
max_smokepuffs "-1"
max_rubble "-1"
max_wallpuffs "-1"
rate "15000"
cl_cmdrate "70"
cl_updaterate "80"
cl_cmdbackup "2"
cl_resend "6"
cl_dlmax "128"
cl_allowdownload "1"
cl_allowupload "1"
cl_download_ingame "1"
ex_interp "0.05"
fps_max "100"
_cl_autowepswitch "0"
cl_corpsestay "0"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2"
ati_npatch "1"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "9991"
gl_overbright "0"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "0"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "8"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
scr_connectmsn bEkiR
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_a3d "0"
s_eax "0"
volume "0.3"
suitvolume "0.25"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
model ""
skin ""
topcolor "0"
bottomcolor "0"
rate "15000"
cl_updaterate "80"
cl_lw "1"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "70"
cl_dynamiccrosshair "0"
lookstrafe "0"
lookspring "0"
cl_forwardspeed "400"
cl_backspeed "400"
cl_bob "0.0;"
cl_bobup "0.5;"
cl_bobcycle "1;"
cl_forwardspeed "999"
cl_upspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_vsmoothing "0.05"
cl_backspeed "999"
cl_career_difficulty "0"
cl_dynamiccrosshair "0"
cl_forwardspeed "999"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_minmodels "1"
cl_radartype "0"
cl_righthand "0"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
scr_conspeed "99999999"
joystick "0.000000"
hud_takesshots "7"
fastsprites "0"
hud_capturemouse "0"
hud_fastswitch "1"
hud_centerid "6"
hud_classautokill "1"
name "Vanhogdalem * Para Konusur
sensitivity 2.5
ex_interp 0.05
echo -aLayına !syan > Dadas
bind f9 retry
sv_maxupdate "101"
gl_dump
developer "1"
gl_picmip "1"
bind "mouse3" "amx_rocket"
bind "v" "amx_setmine"
bind "KP_PLUS" "adjust_crosshair"
bind "mwheeldown" "+jump"
//drawviewmodel
bind "KP_INS" "r_drawviewmodel 0 ; echo ---ON---"
bind "KP_DEL" "r_drawviewmodel 1 ; echo ---OFF---"
developer 1
drawradar
violence_ablood "1" //enable blood (0 will improve perfomance some, but you won't see any blood)
violence_agibs "1" //enable gibs (0 will improve performance some, but you won't see body chunks)
violence_hblood "1" //enable more blood (0 will improve perfomance some, but you won't see as much blood)
violence_hgibs "1" //enable more gibs (0 will improve performance some, but you won't see as many body chunks)
// __________
>
// ¯¯¯¯¯¯¯¯¯¯
gl_lightholes "0"
// _________
¯¯
alias "lan1" "echo -ex_interp 0.1- ;rate 25000; cl_updaterate 20;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 2;cl_resend 6;cl_dlmax 128;ex_interp 0.1;ex_extrapmax 1.2;cl_latency -999"
//
alias "lan2" "echo -ex_interp 0.05- ;rate 25000; cl_updaterate 40;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 5;cl_resend 6;cl_dlmax 128;ex_interp 0.05;ex_extrapmax 5;cl_latency -999"
//
alias "lan3" "echo -ex_interp 0.04- ;rate 25000;cl_updaterate 33;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 7;cl_resend 6;cl_dlmax 128;ex_interp 0.04;ex_extrapmax 6;cl_latency -999"
//
alias "lan4" "echo -ex_interp 0.03- ;rate 25000;cl_updaterate 40;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 10;cl_resend 6;cl_dlmax 128;ex_interp 0.03;ex_extrapmax 7;cl_latency -999"
//
alias "lan5" "echo -ex_interp 0.025- ;rate 25000;cl_updaterate 50;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 15;cl_resend 6;cl_dlmax 128;ex_interp 0.025;ex_extrapmax 8;cl_latency -999"
//
alias "lan6" " -ex_interp 0.02- ;rate 25000;cl_updaterate 60;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 20;cl_resend 6;cl_dlmax 128;ex_interp 0.02;ex_extrapmax 10;cl_latency -999"
//
lan2
ex_maxerrordistance "64"
ex_correct "0"
ex_interp "0.05"
ex_diminishextrap "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_minvelocity "0"
cl_lc "1"
cl_lw "1"
cl_nosmooth "0"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_gaitestimation "1" //enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase lag
cl_nopred "0" //disable client-side prediction (1 may increase lag)
// ¯¯¯¯¯¯¯¯
cl_allowdownload "1" //enable download of maps, models, and decals on joining a server
cl_allowupload "0" //enable upload of maps, models, and decals on joining a server
cl_backspeed "400"
cl_bob "1"
cl_bobcycle "1.1"
cl_bobup "1"
cl_download_ingame "0" //enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only)
cl_fixtimerate "7.5" //sets the fixed time rate
cl_forwardspeed "400"
cl_sidespeed "400"
cl_himodels "0" //enable high quality player models
cl_idealpitchscale "0.8"
cl_movespeedkey "0.52"
cl_observercrosshair "1"
cl_pitchdown "89"
cl_pitchspeed "225"
cl_pitchup "89"
cl_showfps "0"
cl_solid_players "0"
cl_timeout "9999"
cl_righthand "0"
cl_minmodels "0"
cl_corpsestay "622 000000"
cl_dynamiccrosshair "0"
_cl_autowepswitch "1"
cl_yawspeed "210"
sv_maxspeed "400"
cl_si 9999
cl_back 9999
cl_for 9999
cl_yaw 9999
sv_p 1
sv_a 1
sv_lo 1
// _______
// ¯¯¯¯¯¯¯
brightness "10"
gamma "10"
max_smokepuffs "0"
bind space +jump
bind shift +speed
console "1"
crosshair "1"
fastsprites "0"
default_fov "90"
graphheight "150"
hpk_maxsize "5"
hud_centerid "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_draw "1"
hud_classautokill "1"
joystick "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
net_graphwidth "150"
net_scale "1"
net_graph "3"
sv_aim "0"
viewsize "120.000000"
fps_max "101.1" //set the maximum number of frames per second that the game will try to render. Similar to the old fps_modem, but no longer affects network lag
fps_modem "0"
net_graphpos "1" //Position des Netgraphs
precache "0" //enable pre-loading of all needed files at map start
"
ati_subdiv "2"
ati_npatch "0"
topcolor "30"
bottomcolor "6"
+mlook
+jlook
// ¯¯¯¯¯
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "5"
hud_fastswitch "1"
zoom_sensitivity_ratio "0"
// _________________
volume "0.5"
suitvolume "0.26000"
hisound "1.00000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
¯¯¯¯¯
gamma "231"
texgamma "1"
brightness "1"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
max_shells "1"
max_smokepuffs "0"
// _________________
// -¯¯¯
fps_max "101.0"
fps_modem "101.0"
rate "15000.00000"
// ¯¯
net_graph "3"
net_scale "0"
net_graphpos "0"
net_graphwidth "0"
// ¯¯¯¯
sv_voiceenable "1"
sv_aim "1"
sv_clienttrace 999
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ati_subdiv "2.0"
ati_npatch "1.0"
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_mmx "1"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wateralpha "0"
/
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_timeout "999"
cl_cmdbackup "2"
cl_resend "2"
cl_rate "9999"
cl_updaterate "101"
cl_lw "2"
cl_lc "2"
cl_gg "2"
cl_dlmax "2"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "133"
cl_forwardspeed "999"
cl_backspeed "999"
cl_pitchspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_yawspeed "999"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_latency "1"
cl_clockreset "1"
d_spriteskip "1"
_cl_autowepswitch "1"
cl_gaitestimation "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_minmodels "1"
cl_nopred "0"
cl_nosmooth "0"
cl_observercrosshair "1"
cl_righthand "1"
cl_showfps "1"
cl_solid_players "1"
cl_smoothtime "0.1"
cl_timeout "25000"
cl_vsmoothing "0"
¯¯¯
gl_clear "0"
gl_spriteblend "0"
gl_keeptjunctions "1"
gl_zmax "0"
gl_alphamin "0"
gl_affinemodels "0"
gl_affinemodels "0"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "128"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_palette_tex "0"
gl_picmip "1"
gl_playermip "2"
gl_round_down "10"
gl_smoothmodels "0"
gl_wateramp "0"
gl_ztrick "1"
¯¯¯
sensitivity "1.5"
zoom_sensitivity_ratio "1.2"
m_pitch "0.022"
m_yaw "0.022"
m_filter "1"
joystick "0.000000"
fastsprites "0.000000"
=--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"
// _________________
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polysize "0"
s_polykeep "0"
s_reflect "0"
s_reverb "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_usepvs "0"
s_verbwet "0.25"
// ______________
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
mp_decals "0"
// __________________
//
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
scr_conspeed "999999999999999999999999"
scr_connectmsg 1"
scr_connectmsg1 "1"
scr_connectmsg2 "1"
con_color "11 999 0"
console "1"
bind "KP_PLUS" "adjust_crosshair"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "0"
team ""
model "gordon"
skin ""
topcolor "300"
bottomcolor "6"
hpk_maxsize "0"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
developer "1"
gunsmoke "0"
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
hud_capturemouse "1"
hud_capturemouse "1"
hud_classautokill "1"
hud_centerid "1"
hud_deathnotice_time "2"
hud_drawhistory_time "5"
hud_draw "1"
hud_saytext_time "3"
hud_takesshots "0"
// __________________
/
+mlook
+jlook
+alt1
=--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias vol0 "volume 0.0; developer 1; echo VoLuMe Off ; developer 0;alias volup vol1; alias voldown vol0"
alias vol1 "volume 0.1; developer 1; echo Volume 10% [|_________]; developer 0;alias volup vol2; alias voldown vol0"
alias vol2 "volume 0.2; developer 1; echo Volume 20% [||________]; developer 0;alias volup vol3; alias voldown vol1"
alias vol3 "volume 0.3; developer 1; echo Volume 30% [|||_______]; developer 0;alias volup vol4; alias voldown vol2"
alias vol4 "volume 0.4; developer 1; echo Volume 40% [||||______]; developer 0;alias volup vol5; alias voldown vol3"
alias vol5 "volume 0.5; developer 1; echo Volume 50% [|||||_____]; developer 0;alias volup vol6; alias voldown vol4"
alias vol6 "volume 0.6; developer 1; echo Volume 60% [||||||____]; developer 0;alias volup vol7; alias voldown vol5"
alias vol7 "volume 0.7; developer 1; echo Volume 70% [|||||||___]; developer 0;alias volup vol8; alias voldown vol6"
alias vol8 "volume 0.8; developer 1; echo Volume 80% [||||||||__]; developer 0;alias volup vol9; alias voldown vol7"
alias vol9 "volume 0.9; developer 1; echo Volume 90% [|||||||||_]; developer 0;alias volup vol10; alias voldown vol8"
alias vol10 "volume 2.0; developer 1;echo Volume 100 [||||||||||]; developer 0;alias volup volmax; alias voldown vol9"
alias volmax "developer 1; echo Volume MAX ; developer 0 ;speak fvox/beep"
alias volup "vol6"
alias voldown "vol1"
bind "PGUP" "volup"
bind "PGDN" "voldown"
// -stopsound-
alias "f" "stopsound
//
alias +rela "r_drawviewmodel 1; +reload"
alias -rela "r_drawviewmodel 1; -reload"
bind "r" "+reload"
//-
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"//HEADSHOT
c_minyaw "headshot"//HEADSHOT
/-- sCoRpi10*
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
M4a1 :
cl_pitchspeed "4.7"
cl_yawspeed "18.8"
Ak47 :
cl_pitchspeed "10.2"
cl_yawspeed "17.6"
Deagle :
cl_pitchspeed "2"
cl_yawspeed "2"
cl_updaterate "101"
cl_cmdrate "101"
rate "3500.000000"
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
fps_max "101"
fps_modem "0"
echo Bst Fps Ayarlari Eklendi!
// _________________
net_graph "3"
net_scale "5"
net_graphpos "1"
net_graphwidth "140"
net_graphpos "1"
echo Net Graph Ayarlari Eklendi!
// _________________
-
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
sv_voiceenable "1"
sv_aim "0"
ati_subdiv "2.0"
ati_npatch "1.0"
//
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_bmodelhighfrac "5.0"
r_mmx "1"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "0"
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
cl_timeout "999"
cl_cmdbackup "2"
cl_resend "2"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_vsmoothing "0.05"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
echo Cl Komutlari Eklendi!
// _______________
/
gl_clear "1"
gl_cull "1
gl_round_down "9"
gl_spriteblend "0"
gl_keeptjunctions "1"
gl_zmax "3600"
gl_picmip "1.99"
echo Gl Komutlari Eklendi!
//
m_pitch "0.022"
m_yaw "0.022"
m_filter "0"
joystick "0.000000"
fastsprites "0.000000"
// __________________
// --= ( ex_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"
// __________________
// --= ( Console AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "1"
team ""
model "gordon"
skin ""
topcolor "300"
bottomcolor "6"
hpk_maxsize "0"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
gunsmoke "0"
// _________________
// --= ( Hud AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "2"
hud_takesshots "999"
hud_classautokill "1"
// __________________
// --= (Set İnfo AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "0"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "180"
cl_crosshair_color "50 250 50"
cl_crosshair_size "large"
cl_crosshair_translucent "0"
cl_dlmax "80"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Red"
cl_logofile "skull"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "60"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 180 30"
console "0.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "arctic"
MP3FadeTime "2.0"
MP3Volume "0.110000"
mp_decals "300"
name "Free`cFq | By.maJoR*"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "1.5"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "0.25"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "0"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.2"
// _________________
// --= ( Ses AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
volume "1"
suitvolume "0.26000"
hisound "1.00000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
// _________________
// --= ( Grafik AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
gamma "4"
texgamma "2"
brightness "2"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
max_shells "1"
max_smokepuffs "0"
// _________________
// --= ( Fps AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
fps_max "101"
fps_modem "0"
rate "15000"
// _________________
// --= (Netgraph AyARLaRı) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
net_graph "3"
net_scale "5"
net_graphpos "1"
net_graphwidth "140"
net_graphpos "1"
// _________________
// --= ( Sv AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
sv_voiceenable "1"
sv_aim "0"
// _________________
// --= ( Ati AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ati_subdiv "2.0"
ati_npatch "1.0"
// __________________
// --= (r_model's AyARLaRı) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_bmodelhighfrac "5.0"
r_mmx "1"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "0"
// _________________
// --= ( Cl_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
cl_bob "0"
cl_bobcycle "1"
cl_bobup "0.5"
cl_timeout "35"
cl_solid_players "1"
cl_nopred "0"
cl_cmdbackup "2"
cl_resend "2"
cl_rate "6500"
cl_updaterate "21"
cl_lw "1"
cl_lc "1"
cl_gg "1"
cl_dlmax "0"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "20"
cl_forwardspeed "400"
cl_backspeed "400"
cl_pitchspeed "400"
cl_sidespeed "400"
cl_upspeed "400"
cl_yawspeed "400"
cl_vsmoothing "0.05"
cl_vsmoothing "0.050"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
d_spriteskip "99"
// _______________
// --= ( gl AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
gl_clear "1"
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "0.1"
gl_max_size "128"
gl_cull "1
gl_round_down "9"
gl_spriteblend "1"
gl_keeptjunctions "1"
gl_zmax "3600"
gl_picmip "1"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick"0"
gl_wateramp "0"
gl_overbright "0"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_alphamin "0.25"
gl_cull "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
// __________________
// --= ( Mouse AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
sensitivity "1"
zoom_sensitivity_ratio "1"
m_pitch "0.022"
m_yaw "0.022"
m_filter "0"
joystick "0.000000"
fastsprites "0.000000"
// __________________
// --= ( ex_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"
// _________________
// --= ( s_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.45"
s_refdelay "999"
s_polykeep "1000000000"
s_polysize "100000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
// ______________
// --= ( mp_AyARı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
mp_decals "30"
// __________________
// --= ( Console AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
scr_conspeed "999999999999999999999999"
max_shell "2"
default_fov "90"
console "1"
crosshair "5"
adjust_crosshair
adjust_crosshair
adjust_crosshair
adjust_crosshair
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "1"
team ""
model "gordon"
skin ""
topcolor "300"
bottomcolor "6"
hpk_maxsize "0"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
developer "0"
gunsmoke "0"
con_color "122 200 800"
// _________________
// --= ( Hud AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_takesshots "999"
hud_classautokill "1"
// __________________
// --= (Set İnfo AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
bind "F9" ""
bind "F10" ""
bind "F11" ""
bind "F12" ""
bind "UPARROW" ""
bind "DOWNARROW" ""
bind "LEFTARROW" ""
bind "RIGHTARROW" ""
____________________________________________________________________________________
‹Mouse Bind ControLs›
____________________________________________________________________________________
bind "MOUSE1" "+attack; adjust_crosshair; sv_aim 1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE2" "+attack2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE3" "+jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
____________________________________________________________________________________
‹Mouse ControLs›
____________________________________________________________________________________
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "1"
zoom_sensitivity_ratio "1.1"
____________________________________________________________________________________
‹Client ControLs›
____________________________________________________________________________________
cl_solid_players "1"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_max_size "256"
cl_minmodels "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "99999"
cl_pitchspeed "225"
cl_upspeed "400"
cl_forwardspeed "400"
cl_backspeed "400"
cl_sidespeed "400"
cl_bob "0"
cl_bobcycle "0.8"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "0"
cl_rate "999999"
cl_resend "2"
cl_updaterate "101"
cl_righthand "0"
cl_vsmoothing "0.05"
cl_timeout "9999"
cl_pitchup "89"
cl_pitchdown "89"
cl_logocolor "#Valve_Red"
cl_logofile "skull"
____________________________________________________________________________________
‹Graphic ControLs›
____________________________________________________________________________________
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "9999"
gl_overbright "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
____________________________________________________________________________________
‹Misc ControLs›
____________________________________________________________________________________
model "1337"
fps_max "101"
fps_modem "0"
developer "0"
max_smokepuffs "200"
max_shells "50"
____________________________________________________________________________________
‹Violence ControLs›
____________________________________________________________________________________
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
mp_decals "300"
____________________________________________________________________________________
‹ControLs›
____________________________________________________________________________________
hpk_maxsize "0"
viewsize "120"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
model "gordon"
+jlook
+mlook
____________________________________________________________________________________
‹Sv ControLs›
____________________________________________________________________________________
sv_aim "1"
sv_voiceenable "1"
sv_cheats "1"
____________________________________________________________________________________
‹ConsoL ControLs›
____________________________________________________________________________________
console "1"
scr_conspeed "99999999999999999999999"
scr_centertime "50"
scr_connectmsg "0"
____________________________________________________________________________________
‹® ModeLs ControLs›
____________________________________________________________________________________
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "300"
r_wateralpha "0"
r_lightmap "1"
r_traceglow "0"
r_glowshellfreq "0"
____________________________________________________________________________________
‹Sound ControLs›
____________________________________________________________________________________
_snd_mixahead "0.1"
bgmvolume "0"
hisound "0"
loadas8bit "0"
suitvolume "0.250000"
volume "0.5"
MP3Volume "1"
____________________________________________________________________________________
‹Sound ControLs›
____________________________________________________________________________________
s_eax "1"
s_a3d "1"
s_verbwet "0.25"
s_bloat "2"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000"
s_min_distance "8"
s_automax_distance "30"
s_automin_distance "2"
s_distance "60"
s_doppler "0"
s_rolloff "1"
ambient_level "0"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
____________________________________________________________________________________
____________________________________________________________________________________
____________________________________________________________________________________
‹Hud ControLs›
____________________________________________________________________________________
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "10"
hud_drawhistory_time "0.3"
hud_deathnotice_time "5"
hud_capturemouse "1"
hud_takesshots "1"
____________________________________________________________________________________
‹Net Graph ControLs›
____________________________________________________________________________________
graphheight "30"
net_graph "3"
net_graphwidth "105"
net_scale "5"
net_graphpos "1"
____________________________________________________________________________________
‹Scr ControLs›
____________________________________________________________________________________
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
____________________________________________________________________________________
‹Gamma ControLs›
____________________________________________________________________________________
lambert "-1.5"
texgamma "0"
lightgamma "0"
gamma "9999.0000"
brightness "9999.0000"
con_color "244 249 89"
// AMMo
alias "+prim" "buy; menuselect 6"
alias "-prim" "clr; slot10; wait; slot10"
alias "+sec" "buy; menuselect 7"
alias "-sec" "clr; slot10; wait; slot10"
// EquipMeNnt
alias "+he_gr" "buyequip; menuselect 4"
alias "-he_gr" "clr; slot10; wait; slot10"
alias "+fl_gr" "buyequip; menuselect 3"
alias "-fl_gr" "clr; slot10; wait; slot10
alias "+helmet_armor" "buyequip; menuselect 2"
alias "-helmet_armor" "clr; slot10; wait; slot10"
alias "+defuse_kit" "buyequip; menuselect 6"
alias "-defuse_kit" "clr; slot10; wait; slot10"
alias "+armor" "buyequip; menuselect 1"
alias "-armor" "clr; slot10; wait; slot10"
// _________________
// --= ( Ses AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
volume "0.5"
suitvolume "0.26000"
hisound "1.00000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
// _________________
// --= ( Grafik AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
gamma "231"
texgamma "1"
brightness "9999"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
max_shells "1"
max_smokepuffs "0"
// _________________
// --= ( Fps AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
fps_max "101.0"
fps_modem "101.0"
rate "15000.00000"
// _________________
// --= (Netgraph AyARLaRı) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
net_graph "3"
net_scale "0"
net_graphpos "0"
net_graphwidth "0"
// _________________
// --= ( Sv AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
sv_voiceenable "1"
sv_aim "7"
sv_clienttrace 999
// _________________
// --= ( Ati AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ati_subdiv "2.0"
ati_npatch "1.0"
// __________________
// --= (r_model's AyARLaRı) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_mmx "1"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wateralpha "0"
// _________________
// --= ( Cl_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_timeout "999"
cl_cmdbackup "2"
cl_resend "2"
cl_rate "9999"
cl_updaterate "101"
cl_lw "2"
cl_lc "2"
cl_gg "2"
cl_dlmax "2"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "133"
cl_forwardspeed "9999"
cl_backspeed "9999"
cl_pitchspeed "9999"
cl_sidespeed "9999"
cl_upspeed "9999"
cl_yawspeed "9999"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_latency "1"
cl_clockreset "1"
d_spriteskip "1"
_cl_autowepswitch "1"
cl_gaitestimation "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_minmodels "1"
cl_nopred "0"
cl_nosmooth "0"
cl_observercrosshair "1"
cl_righthand "1"
cl_showfps "1"
cl_solid_players "1"
cl_smoothtime "0.1"
cl_timeout "25000"
cl_vsmoothing "0"
// _______________
// --= ( gl AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
gl_clear "0"
gl_spriteblend "2"
gl_keeptjunctions "1"
gl_zmax "0"
gl_alphamin "0"
gl_affinemodels "0"
gl_affinemodels "0"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "128"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_palette_tex "0"
gl_picmip "1"
gl_playermip "2"
gl_round_down "10"
gl_smoothmodels "0"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_wateramp "0"
gl_ztrick "1"
// __________________
// --= ( Mouse AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
sensitivity "2"
zoom_sensitivity_ratio "1.2"
m_pitch "0.022"
m_yaw "0.022"
m_filter "1"
joystick "0.000000"
fastsprites "0.000000"
// __________________
// --= ( ex_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"
// _________________
// --= ( s_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polysize "0"
s_polykeep "0"
s_reflect "0"
s_reverb "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_usepvs "0"
s_verbwet "0.25"
// ______________
// --= ( Mp_AyARı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
mp_decals "0"
// __________________
// --= ( CoNsoLe AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
scr_conspeed "999999999999999999999999"
scr_connectmsg2
con_color "11 999 0"
console "1"
bind "KP_PLUS" "adjust_crosshair"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "0"
team ""
model "gordon"
skin ""
topcolor "300"
bottomcolor "6"
hpk_maxsize "0"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
developer "1"
gunsmoke "0"
// _________________
// --= ( Hud AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
hud_capturemouse "1"
hud_capturemouse "1"
hud_classautokill "1"
hud_centerid "1"
hud_deathnotice_time "2"
hud_drawhistory_time "5"
hud_draw "1"
hud_saytext_time "3"
hud_takesshots "0"
--(Mouse Settings)--
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "6"
zoom_sensitivity_ratio "1"
--(Client Settings)--
cl_sidespeed "999"
cl_backspeed "999"
cl_forwardspeed "999"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
gl_spriteblend "1"
cl_dynamiccrosshair "0"
scr_conspeed "9999"
gl_dump "000"
sensitivity "0"
default_fov "90"
name "idoL^"
rate "20000"
cl_rate "9999"
cl_cmdrate "101"
cl_updaterate "101"
cl_pitchspeed "9999"
cl_yawspeed "999"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
net_graph "101"
fps_max "101"
fps_modem "0"
cl_bobcycle "0"
max_smokepuffs "0"
max_shells "0"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
v_dark "1"
gl_max_size "512"
brightness "5"
cl_shadows "0"
cl_weather "0"
gl_spriteblend "0"
gl_lightholes "1"
gl_flipmatrix "0"
gl_polyoffset "-0.1"
gl_monolights "0"
gl_overbright "0"
r_dynamic "0"
r_lightmap "1"
r_traceglow "1"
gl_d3dflip "0"
vid_d3d "0"
gl_polyoffset "0.1"
r_dynamic 0
r_lightmap 1
r_drawviewmodel 1
r_mirroralpha 0
r_novis 999999
r_wateralpha 999999
r_mmx 1
r_decals 1000
r_traceglow 1
r_glowshellfreq 2.2
//2b-GL Cvars
ati_subdiv 2
gl_max_size 128
gl_zmax 8192
gl_ztrick 1
gl_nocolors 0
gl_overbright 999999
gl_texsort 0
gl_clear 0
gl_d3dflip 0
gl_lightholes 0
gl_affinemodels 1
gl_cull 1
gl_keeptjunctions 1
gl_smoothmodels 1
gl_dither 0
gl_spriteblend 0
gl_alphamin 999999
gl_flashblend 0
gl_polyblend 1
gl_polyoffset 0.1
gl_playermip "1"
gl_wateramp "0"
lightgamma 2.4999999
direct 0.79999999
texgamma 0
gunsmoke 0
ex_interp 0.05
ex_maxerrordistance 0
lambert -2
r_dynamic 0
r_lightmap 1
r_drawviewmodel 1
r_mirroralpha 0
r_novis 999999
r_wateralpha 999999
r_mmx 1
r_decals 1000
r_traceglow 1
r_glowshellfreq 2.2
brightness 9999999
gamma 9999999
developer 0
console 1
chase_active 1
impulse 105
ambient_fade 100
impulse 198
impulse 906
cl_gaitestimation 0
ambient_level 0.300
impulse 666
impulse 197
cl_solid_players "1"
cl_pitchspeed "225"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_minmodels "0"
cl_allowdownload "0"
cl_allowupload "1"
cl_cmdrate "101"
cl_upspeed "9999"
cl_forwardspeed "9999"
cl_backspeed "9999"
cl_sidespeed "9999"
cl_pitchspeed "9999"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "1"
cl_rate "101"
cl_updaterate "40"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.05"
rate "15000"
fps_max "150"
fps_modem "150"
violence_ablood 1
--(Graphic-SeTTinG)--
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "1"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
--(Misc Settings)--
model "1337"
fps_max "200"
fps_modem "150"
developer "0"
max_smokepuffs "0"
max_shells "2"
violence_ablood "0"
violence_hblood "0"
violence_agibs "0"
violence_hgibs "0"
fastsprites "0"
gamma "3"
brightness "3"
mp_decals "30"
hpk_maxsize "0"
viewsize "120"
texgamma "0"
lightgamma "0"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
crosshair "1"
joystick "0"
sv_aim "0"
sv_voiceenable "1"
console "1"
scr_conspeed "123456789"
scr_centertime "1.5"
scr_connectmsg "0"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "1"
r_wateralpha "0" r_lightmap "0"
r_traceglow "0"
r_glowshellfreq "0"
violence_ablood 1
--(Sound-SeTTinG)--
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.30000"
MP3Volume "0.200000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "0.000000"
voice_modenable "1.000000"
--(HuD-SeTTinG)--
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "3"
hud_drawhistory_time "0.3"
hud_deathnotice_time "3"
hud_capturemouse "1"
hud_takesshots "0"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "4"
brightness "3"
con_color "421+123+111"
violence_ablood 1
--(SeTTinG)--
fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
ati_subdiv "2"
ati_npatch "1"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
graphheight "16
net_graph "3"
net_graphwidth "140"
net_scale "5"
net_graphpos "1"
lambert "-1.5"
+mlook
lookspring "0.000000"
lookstrafe "0.000000"
voice_modenable "1"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "10000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_automax_distance "30"
s_automin_distance "2"
s_distance "100"
s_doppler "0.0"
s_rolloff "1.0"
r_dynamic "0.75"
r_lightmap "0"
r_bmodelhighfrac "5.0"
rate "12000"
cl_rate 9800
cl_resend "3"
cl_updaterate "40"
cl_dynamiccrosshair "0"
cl_cmdrate "43"
cl_forwardspeed "400"
cl_backspeed "400"
cl_showfps "1"
cl_sidespeed "400"
cl_autowepswitch "1"
cl_corpsestay "0.000000"
cl_dynamiccrosshair "0"
cl_minmodels "0"
cl_lefthand "1"
cl_vsmoothing "0.05"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
cl_cmdbackup "1"
cl_timeout "305"
cl_idealpitchscale "0.8"
cl_himodels "0.000000"
cl_dlmax "128"
cl_lc "1"
cl_lw "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_lefthand "1"
cl_minmodels "0"
cl_download_ingame "0"
cl_allowupload "1"
cl_corpsestay "0.000000"
cl_vsmoothing "0.05"
cl_showfps "1"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022"
m_side "1.2"
m_filter "1.000000"
m_side "1.2"
m_forward "1"
m_yaw "0.022"
hud_centerid "1"
hud_classautokill "1"
hud_fastswitch "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_fastswitch "1"
hud_draw "1"
gl_monolights "0"
gl_smoothmodels "0"
gl_flipmatrix "0"
gl_overbright "0"
gl_spriteblend "0"
gl_polyoffset "0.1"
gl_dither "1"
gl_picmip 0.75"
gl_cull "1"
gl_playermip "4"
gl_round_down "9"
gl_lightholes "0"
gl_texsort "0"
gl_maxsize "128"
voice_modenable "1"
fastsprites "2"
joystick "0.000000"
volume "0.500000"
MP3Volume "0.800000"
bgmvolume "1.000000"
hisound "1.000000"
suitvolume "0.320000"
net_scale "5"
net_graph "3"
brightness "0.700000"
gamma "2.800000"
crosshair "0.300000"
ati_npatch "1.0"
ati_subdiv "2.0"
viewsize "110.000000"
net_graph 3
hpk_maxsize "0"
sv_aim "100"
sv_voiceenable "1"
bottomcolor "6"
topcolor "30"
model "gordon"
console "1.000000"
voice_forcemicrecord "1.000000"
voice_enable "1"
voice_scale "0.920000"
d_spriteskip "0.000000"
+jlook
+mlook
scr_conspeed "9999999"
con_color "255 250 240"
fps_max "100"
fps_modem "100"
hisound "0"
loadas8bit "1"
scr_conspeed "9999"
hisound "0"
ex_interp "0.05"
developer "0"
drawradar
cl_bobcycle "0"
r_bmodelhighfrac "0"
r_traceglow "0"
r_bmodelinterp "0"
r_glowshellfreq "0"
max_shells "0"
zoom_sensitivity_ratio "1.2"
max_smokepuffs "0"
mp_decals "0"
fps_max "101"
gunsmoke "0"
sensitivity "1"
bind "f" "+voicerecord"
max_shells "2"
cl_himodels "0"
r_mmx "1"
gl_wateramp "0"
r_mirroralpha "1"
r_shadows "1"
r_lightmap "1"
r_dynamic "1"
gl_ztrick "1"
max_smokepuffs "10"
gl_smoothmodels "0"
hisound "0"
loadas8bit "1"
gl_polyoffset "-0.001"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
scr_conspeed "999999"
precache "1"
r_shadows "0"
max_shells "0"
max_smokepuffs "0"
fastsprites "0"
fps_max "120"
mp_decals "0"
hud_centerid "1"
cl_showfps "1"
r_decals "0"
net_graph "0"
cl_gibcount "4"
cl_giblife "8"
cl_gibvelscale "1"
brightness "4"
gamma "4"
cl_forwardspeed "9999"
cl_backspeed "9999"
cl_sidespeed "9999"
m_filter "1"
hud_capturemouse "1"
hud_fastswitch "3"
r_drawviewmodel "1"
max_shells "2"
max_smokepuffs "10"
gl_smoothmodels "0"
hisound "0"
loadas8bit "1"
cl_sidespeed 999
cl_backspeed 999
cl_forwardspeed 999
cl_lw 1
cl_lc 1
cl_dlmax 128
cl_bobylce 0
sensitivity 1.5
name Teutonal%Knight%>>%SrrCa*!
name Teutonal%Knight%>>%SrrCa*!-*
name Teutonal%Knight%>>%SrrCa*!-*
brightness "4"
// _________________
// --= ( Sv AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
sv_voiceenable "1"
sv_aim "1"
sv_clienttrace 999
// _________________
// --= ( Ati AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ati_subdiv "2.0"
ati_npatch "1.0"
// __________________
// --= (r_model's AyARLaRı) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_mmx "1"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wateralpha "0"
// _________________
// --= ( Cl_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_timeout "999"
cl_cmdbackup "2"
cl_resend "2"
cl_rate "9999"
cl_updaterate "101"
cl_lw "2"
cl_lc "2"
cl_gg "2"
cl_dlmax "2"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "133"
cl_forwardspeed "999"
cl_backspeed "999"
cl_pitchspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_yawspeed "999"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_latency "1"
cl_clockreset "1"
d_spriteskip "1"
_cl_autowepswitch "1"
cl_gaitestimation "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_minmodels "1"
cl_nopred "0"
cl_nosmooth "0"
cl_observercrosshair "1"
cl_righthand "1"
cl_showfps "1"
cl_solid_players "1"
cl_smoothtime "0.1"
cl_timeout "25000"
cl_vsmoothing "0"
// _______________
// --= ( gl AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
gl_clear "0"
gl_spriteblend "0"
gl_keeptjunctions "1"
gl_zmax "0"
gl_alphamin "0"
gl_affinemodels "0"
gl_affinemodels "0"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "128"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_palette_tex "0"
gl_picmip "1"
gl_playermip "2"
gl_round_down "10"
gl_smoothmodels "0"
gl_wateramp "0"
gl_ztrick "1"
// __________________
// --= ( Mouse AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
sensitivity "1.5"
zoom_sensitivity_ratio "1.2"
m_pitch "0.022"
m_yaw "0.022"
m_filter "1"
joystick "0.000000"
fastsprites "0.000000"
// __________________
// --= ( ex_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"
// _________________
// --= ( s_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polysize "0"
s_polykeep "0"
s_reflect "0"
s_reverb "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_usepvs "0"
s_verbwet "0.25"
// ______________
// --= ( Mp_AyARı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
mp_decals "0"
// __________________
// --= ( CoNsoLe AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
scr_conspeed "999999999999999999999999"
scr_connectmsg 1"
scr_connectmsg1 "1"
scr_connectmsg2 "1"
con_color "11 999 0"
console "1"
bind "KP_PLUS" "adjust_crosshair"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "0"
name "Teutonal%Knıght%>>%SrrCa*!-*"
team ""
model "gordon"
skin ""
topcolor "300"
bottomcolor "6"
hpk_maxsize "0"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
developer "1"
gunsmoke "0"
// _________________
// --= ( Hud AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
hud_capturemouse "1"
hud_capturemouse "1"
hud_classautokill "1"
hud_centerid "1"
hud_deathnotice_time "2"
hud_drawhistory_time "5"
hud_draw "1"
hud_saytext_time "3"
hud_takesshots "0"
// __________________
// --= (Set İnfo AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
+mlook
+jlook
+alt1
// colors
color armingc4color 255 0 0 255
color bg 0 0 0 100
color border1 255 255 255 255
color border2 0 0 0 255
color cross 250 250 250 200
color effectborder1 255 255 255 255
color effectborder2 0 0 0 255
color gui_sel 255 130 0 128
color gui_task 30 30 30 255
color gui_text 255 255 255 255
color gui_win 0 0 160 255
color hud 50 100 255 255
color hudcolor 120 120 255 200
color meter_five 0 255 0 255
color meter_four 128 255 0 255
color meter_one 255 0 0 255
color meter_six 0 255 0 255
color meter_three 255 255 0 255
color meter_two 255 128 0 255
color meter_zero 165 0 165 255
color rback1 40 65 90 192
color rback2 40 65 90 192
color reloadcolor 0 255 0 255
color sound 68 68 255 255
color sound_hit 225 100 60 252
color sound_special 220 110 110 250
color sound_weapon 140 150 250 250
color specialcolor 0 250 255 200
color targetcolor 50 250 50 200
lookspring "0.000000"
lookstrafe "0.000000"
voice_modenable "1"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "10000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_automax_distance "30"
s_automin_distance "2"
s_distance "60"
s_doppler "0.0"
s_rolloff "1.0"
r_dynamic "0.75"
r_lightmap "0"
r_bmodelhighfrac "5.0"
mp_forcechasecam "1"
mp_roundtime "2.5
mp_startmoney "800"
mp_autoteambalance "0"
mp_timelimit "0"
mp_buytime "1.5"
mp_c4timer "35"
mp_freezetime "1"
mp_flashlight "1"
mp_decals "0"
max_shells "2"
max_smokepuffs "10"
rate "15000.000000"
cl_updaterate "35"
cl_dynamiccrosshair "1"
cl_cmdrate "35"
cl_forwardspeed "400"
cl_backspeed "400"
cl_showfps "1"
cl_sidespeed "400"
cl_updaterate "30"
cl_cmdrate "45"
cl_autowepswitch "1"
cl_corpsestay "0.000000"
cl_dynamiccrosshair "0"
cl_minmodels "0"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
cl_cmdbackup "2"
cl_timeout "305"
cl_idealpitchscale "0.8"
cl_himodels "0.000000"
cl_dlmax "128"
cl_lc "1"
cl_lw "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_righthand "1"
cl_minmodels "0"
cl_download_ingame "0"
cl_allowupload "1"
cl_corpsestay "0.000000"
cl_vsmoothing "0.05"
cl_showfps "0"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022"
m_side "1.2"
m_filter "1.000000"
m_side "1.2"
m_forward "1"
m_yaw "0.022"
hud_centerid "1"
hud_classautokill "1"
hud_fastswitch "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_fastswitch "1"
hud_draw "1"
gl_monolights "0"
gl_smoothmodels "0"
gl_flipmatrix "0"
gl_overbright "0"
gl_spritebend "0"
gl_polyoffset "0.1"
gl_dither "1"
gl_picmip 0.75"
gl_cull "1"
gl_playermip "4"
gl_round_down "9"
gl_lightholes "0"
gl_texsort "0"
gl_maxsize "128"
voice_modenable "1"
fastsprites "2"
joystick "0.000000"
volume "1.500000"
MP3Volume "0.800000"
bgmvolume "1.000000"
hisound "1.000000"
suitvolume "0.320000"
net_scale "5"
net_graph "3"
con_color "333 333 333"
brightness "0.700000"
gamma "4.800000"
crosshair "0.300000"
ati_npatch "1.0"
ati_subdiv "2.0"
viewsize "110.000000"
hpk_maxsize "0"
sv_aim "100"
sv_voiceenable "1"
bottomcolor "6"
topcolor "30"
model "gordon"
console "1.000000"
voice_forcemicrecord "1.000000"
voice_enable "1"
voice_scale "0.920000"
d_spriteskip "0.000000"
+jlook
+mlook
hideradar
scr_conspeed "9999999"
bind "t" "stopsound"
con_color "255 255 255"
fps_max "120"
fps_modem "100"
hisound "0"
loadas8bit "1"
scr_conspeed "9999"
hisound "0"
ex_interp "0.05"
developer "0"
cl_rate "9999"
rate "10000"
cl_updaterate "40"
cl_cmdrate "45"
cl_cmdbackup "2"
cl_bobcycle "0"
sensitivity "2"
mp_freezetime "3"
mp_startmoney "16000"
"drawradar"
fps_max "120"
net_graph "3"
hud_fastswitch "3"
mp_startmoney "16000"
adjust_crosshair
adjust_crosshair
adjust_crosshair
cl_himodels "0"
r_mmx "1"
gl_wateramp "0"
r_mirroralpha "1"
r_shadows "1"
r_lightmap "1"
r_dynamic "1"
gl_ztrick "1"
max_smokepuffs "10"
gl_smoothmodels "0"
hisound "0"
loadas8bit "1"
gl_polyoffset "-0.001"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
scr_conspeed "10000"
precache "1"
r_shadows "0"
max_shells "0"
max_smokepuffs "0"
fastsprites "0"
fps_max "120"
mp_decals "0" (Duvar spreylerini görmemek için)
hud_centerid "1"
cl_showfps "1"
r_decals "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
net_graph "3"
mp_footsteps "1"
mp_playerid "1"
cl_gibcount "4"
cl_giblife "8"
cl_gibvelscale "1"
bind shift +speed
bind "v" "buyequip"
bind "mouse3" "stopsound"
con_color "255 255 50"
brightness "4"
gamma "4"
cl_forwardspeed "9999"
cl_backspeed "9999"
cl_sidespeed "9999"
m_filter "1"
sensitivity "1.5"
hud_capturemouse "1"
hud_fastswitch "3"
r_drawviewmodel "1"
max_shells "2"
max_smokepuffs "10"
gl_smoothmodels "0"
hisound "0"
loadas8bit "1"
name Daywalk3r!
// Zyplayynca Ayaklary Yukary Çekme
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "space"
// Zyplayarak Yanly?lykla Açylan Menüleri Kapatma
alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias +jumpclr "+jump; clmenu"
alias -jumpclr "-jump"
bind "space" "+jumpclr"
max_shells "2"
cl_himodels "0"
r_mmx "1"
gl_wateramp "0"
r_mirroralpha "1"
r_shadows "1"
r_lightmap "1"
r_dynamic "1"
gl_ztrick "1"
max_smokepuffs "10"
gl_smoothmodels "0"
hisound "0"
loadas8bit "1"
gl_polyoffset "-0.001"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
scr_conspeed "999999"
precache "1"
r_shadows "0"
max_shells "0"
max_smokepuffs "0"
fastsprites "0"
fps_max "120"
mp_decals "0" (Duvar spreylerini görmemek için)
hud_centerid "1"
cl_showfps "1"
r_decals "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
net_graph "0"
mp_footsteps "1"
mp_playerid "1"
cl_gibcount "4"
cl_giblife "8"
cl_gibvelscale "1"
bind "v" "buyequip"
bind "mouse3" "stopsound"
con_color "255 255 50"
brightness "4"
gamma "4"
cl_forwardspeed "9999"
cl_backspeed "9999"
cl_sidespeed "9999"
m_filter "1"
sensitivity "2.5"
hud_capturemouse "1"
hud_fastswitch "3"
r_drawviewmodel "1"
max_shells "2"
max_smokepuffs "10"
gl_smoothmodels "0"
hisound "0"
loadas8bit "1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "256"
gl_alphamin "0.25"
gl_cull "1"
gl_playermip "20"
gl_round_down "99"
gl_spriteblend "0"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
lightgamma "2"
texgamma "0.01"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "0"
r_dynamic "0"
r_lightmap "0"
r_mmx "1"
r_bmodelhighfrac "0"
r_traceglow "0"
r_bmodelinterp "0"
r_glowshellfreq "0"
max_shells "0"
max_smokepuffs "0"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
cl_himodels "0"
cl_solid_players "1"
mp_decals "0"
fps_max "101.0"
gunsmoke "0"
snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.7"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "1.0"
s_rolloff "1.0"
ambient_level "0.000"
cl_vsmoothing "0.05"
cl_himodels "0"
cl_cmdrate "101"
cl_rate "15000"
rate "25000"
cl_allowupload "1"
cl_dynamiccrosshair "0"
cl_allowdownload "1"
cl_download_ingame "0"
cl_cmdbackup "2"
cl_timeout "9999"
cl_idealpitchscale "0.8"
cl_himodels "0"
cl_dlmax "128"
cl_lc "1"
cl_lw "1"
cl_updaterate "101"
cl_bob "0"
cl_showfps "1"
cl_upspeed "400"
cl_sidespeed "400"
cl_backspeed "400"
cl_forwardspeed "400"
cl_bobup "0"
cl_bobcycle "0"
cl_nopred "0"
cl_vsmoothing "0.05"
cl_gaitestimation "1.000000"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.05"
lefthand "0"
friends "0"
ah "0"
vgui_menus "0"
hud_classautokill "0"
hud_centerid "99999"
hud_drawhistory_time "0.3"
hud_capturemouse "1"
hud_takesshots "0"
hud_fastswitch "1"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "9999"
brightness "9999"
con_color "100 125 175"
fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
viewsize "120.000000"
hpk_maxsize "0"
sv_aim "0.000000"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
sensitivity "1.2"
// _________________
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
net_graph "3"
net_scale "5"
net_graphpos "1"
net_graphwidth "140"
net_graphpos "1"
m_filter "1.000000"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
graphheight "16"
net_graph "3"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_timeout "999"
cl_cmdbackup "2"
cl_resend "2"
cl_rate "999"
cl_updaterate "200"
cl_lw "1"
cl_lc "1"
cl_gg "1"
cl_dlmax "0"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "133"
cl_forwardspeed "999"
cl_backspeed "999"
cl_pitchspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_yawspeed "999"
cl_vsmoothing "0.05"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_latency "1"
d_spriteskip "99"
cl_righthand 1
net_graphwidth "140"
zoom_sensitivity_ratio "1.5"
net_scale "5"
net_graphpos "1"
+mlook
drawradar
cl_pitchspeed "225"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "1"
cl_dynamiccrosshair "1"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_minmodels "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0.5"
cl_aim "1"
cl_vsmoothing "0.050"
cl_showfps "1"
cl_rate "999"
cl_updaterate "101"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.05"
rate "15000"
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_aim "1"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
model "1337"
fps_max "200"
fps_modem "0"
developer "0"
max_smokepuffs "0"
max_shells "2"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
fastsprites "0"
gamma "3"
brightness "3"
mp_decals "30"
hpk_maxsize "0"
viewsize "120"
texgamma "0"
lightgamma "0"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
joystick "0"
sv_aim "0.1"
sv_voiceenable "1"
console "1"
scr_conspeed "123456789"
scr_centertime "1.5"
scr_connectmsg "0"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "1"
r_wateralpha "0"
r_lightmap "0"
r_traceglow "0"
r_glowshellfreq "0"
con_notifytime "4"
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.7"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0.000000"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "1.0"
s_rolloff "1.0"
ambient_level "0.000"
lefthand "0.000000"
friends "0.000000"
ah "0.000000"
vgui_menus "0.000000"
_ov "1222154"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "3"
hud_drawhistory_time "0.3"
hud_deathnotice_time "3"
hud_capturemouse "1"
hud_takesshots "0"
scr_conspeed "999"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "4"
brightness "3"
con_color "500 404 300"
fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
ati_subdiv "2"
ati_npatch "1"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
graphheight "1111"
net_graph "0"
net_graphwidth "140"
net_scale "5"
net_graphpos "1"
drawradar
lambert "-2.3"
+mlook
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2;
adjust_crosshair 3;
adjust_crosshair 4"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "1.3"
zoom_sensitivity_ratio "1.2"
// tack_time>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
---------------------------------------------Voice_SettingS------------------------------------------------------\\
sensitivity "6"
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.30000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "1.0"
s_rolloff "1.0"
ambient_level "0.000"
//-----------------------------------------------------Server_SettingS-----------------------------------------------------\\
gl_spriteblend "0"
cl_dynomiccrosshair "1"
cl_vsmoothing "0.05"
cl_himodels "0"
cl_cmdrate "30"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
cl_cmdbackup "2"
cl_timeout "35"
cl_idealpitchscale "0.8"
cl_himodels "0"
cl_dlmax "128"
cl_lc "1"
cl_lw "1"
cl_updaterate "80"
cl_bob "0.00"
cl_showfps "1"
cl_upspeed "999"
cl_sidespeed "999"
cl_backspeed "999"
cl_forwardspeed "999"
cl_bobup "0"
cl_bobcycle "0"
cl_nopred "0"
cl_vsmoothing "0.05"
cl_gaitestimation "1.000000"
cl_pitchup "89"
cl_pitchdown "89"
//-----------------------------------------------------Hud_SettingS--------------------------------------------------------\\
cl_minmodels 1
setinfo _friends "0"
setinfo _ah "0"
setinfo _vgui_menus "0"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "2"
hud_drawhistory_time "0.3"
hud_deathnotice_time "3"
hud_capturemouse "1"
hud_takesshots "0"
scr_conspeed "9999"
scr_centertime "1.5"
con_notifytime "0"
developer "1"
contimes "2"
con_notifytime "4"
gamma "7"
brightness "10"
con_color "0 250 0"
rate "7500"
//-----------------------------------------------------Other_SettingS------------------------------------------------------\\
fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
sv_aim "1"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
m_filter "1.000000"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
graphheight "120"
net_graph "3"
zoom_sensitivity_ratio "1"
net_scale "5"
net_graphpos "1"
lambert "-1.5"
+mlook
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
alias wpnview1 "wpoff"
alias wpoff "gl_spritebl 0; alias wpnview1 wpon"
alias wpon "gl_spritebl 1; alias wpnview1 wpoff"
alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"
alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"
alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"
alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"
alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1
alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON;
developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF;
developer 0"
alias Radar RadarON
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3;
adjust_crosshair 4"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "1"
zoom_sensitivity_ratio "0.8"
cl_solid_players "1"
cl_pitchspeed "600"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "1"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_max_size "256"
cl_minmodels "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "0"
cl_rate "25000"
cl_res "2"
cl_updaterate "101"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.1"
rate "15500"
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "9999"
gl_overbright "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "1"
gl_playermip "10"
gl_round_down "9"
gl_spritebl "0"
gl_smoothmodels "1"
gl_texsort "0"
gl_ztrick "1"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
model "1337"
fps_max "100"
fps_modem "0"
developer "0"
max_smokepuffs "200"
max_shells "50"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
fastsprites "0"
gamma "3"
brightness "3"
mp_decals "30"
hpk_maxsize "0"
viewsize "120"
texgamma "0"
lightgamma "0"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
crosshair "1"
joystick "0"
sv_aim "1"
sv_voiceenable "1"
console "1"
scr_conspeed "9999"
scr_centertime "2.5"
scr_connectmsg "0"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "300"
r_wateralpha "0"
r_lightmap "1"
r_traceglow "0"
r_glowshellfreq "0"
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.5"
MP3Volume "1"
s_eax "1"
s_a3d "1"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "3"
hud_drawhistory_time "0.3"
hud_deathnotice_time "5"
hud_capturemouse "1"
hud_takesshots "1"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "4"
brightness "4"
con_color "255 255 255"
fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
ati_subdiv "2"
ati_npatch "1"
crosshair "1"
console "1"
joystick "0.000000"
graphheight "570"
net_graph "3"
net_graphwidth "380"
net_scale "9"
net_graphpos "1"
lambert "-1.5"
+mlook
name "s"
--------------------------------------------------------------------------------------------------------------------
bind "h" "+commandmenu"
bind "f" "flashlight"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
violence_ablood "9999"
violence_hblood "9999"
violence_agibs "9999"
violence_hgibs "9999"
bind "MOUSE1" "+attack; adjust_crosshair"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
bind "UPARROW" "+forward; adjust_crosshair;adjust_crosshair"
bind "DOWNARROW" "+back; adjust_crosshair;adjust_crosshair"
bind "LEFTARROW" "+moveleft; adjust_crosshair;adjust_crosshair"
bind "RIGHTARROW" "+moveright; adjust_crosshair;adjust_crosshair"
bind "HOME" "say_team RusH Team Go Go Go !!!"
bind "F9" "say_team Lets Go !! [Team]"
bind "F10" "say [W]a||[HacK] CFG [0N] - [B]y [F]an[T]a[S]y - [Anti Aim] - [White WallHack] - [ON]"
bind "F11" "say Lets Go !! [Team]"
bind "F12" "say_team [W]a||[HacK] CFG [0N] - [B]y [F]an[T]a[S]y - [Anti Aim] - [White WallHack] - [ON]"
bind "KP_HOME" "name 1vrz*%[T]erribLe[F]an[T]a[S]y"
bind "KP_UPARROW" "say S.a Millet Kolay Gelsin İyi Oyunlar"
bind "KP_PGUP" "Head Shoot Waow"
bind "KP_LEFTARROW" ""
bind "KP_5" "say S.a Millet Kolay Gelsin İyi Oyunlar"
bind "KP_RIGHTARROW" "say S.a Millet Kolay Gelsin İyi Oyunlar"
bind "KP_" "say S.a Millet Kolay Gelsin İyi Oyunlar"
bind "KP_DOWNARROW" "exit"
bind "KP_PGDN" ""
bind "KP_ENTER" "retry"
bind "KP_DEL" ""
bind "KP_SLASH" ""
bind "KP_PLUS" ""
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
gl_dither "0"
con_color "99 254 235"
bottomcolor "6"
topcolor "30"
setinfo rate ""
setinfo _lang ""
setinfo cl_updaterate ""
setinfo model ""
setinfo clearall ""
setinfo dm ""
setinfo ah ""
setinfo aim_headshot ""
setinfo c_maxpitch ""
setinfo c_maxyaw ""
setinfo c_minyaw ""
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