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conii61 cs settings, config & cfg 2012

Full Name -
Nickname conii61
Birthday -
Nationality TurkeyTurkey
Game Counter-Strike 1.6Counter-Strike 1.6
Since 2012-12-28
Last Update 2012-12-28
conii61 screenshot

conii61 Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

conii61 Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

conii61 config

The Counter-Strike 1.6 config file of conii61 has been downloaded 87 times. Download Lowen.cfg by clicking the download button below.
How to install conii61 cs config
1. Download Lowen.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec conii61.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

conii61 Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: 2
Crosshair
Color: 200 100 50
Size: 200 100 50
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of conii61. The conii61 cs settings page has been viewed for 1.311 since it was added on 2012-12-28. The last time the settings of conii61 were on 2012-12-28. Visit the cs settings page to view more Counter-Strike 1.6 settings like conii61 or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
# Name Country Last Update
1csSerbiaSerbia2012-12-11
2csPortugalPortugal2012-09-12
3csAlbaniaAlbania2013-06-20
4csMacedoniaMacedonia2018-05-19
5csBosnia and HerzegovinaBosnia and Herzegovina2010-08-24
Other Turkey gaming settings
conii61 CFG file

setinfo rate ""
setinfo _lang ""
setinfo cl_updaterate ""
setinfo model ""
setinfo clearall ""
setinfo dm ""
setinfo ah ""
setinfo aim_headshot ""
setinfo c_maxpitch ""
setinfo c_maxyaw ""
setinfo c_minyaw ""
setinfo _pw ""


cl_righthand "1"
cl_pitchspeed "225"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "1"
cl_dynamiccrosshair "1"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_minmodels "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "30"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_aim "1"
cl_vsmoothing "0.050"
cl_showfps "1"
cl_rate "999"
cl_updaterate "30"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.05"
rate "3500"

gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "9991"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_aim "1"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST

model "1337"
fps_max "200"
fps_modem "0"
developer "0"
max_smokepuffs "0"
max_shells "2"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
fastsprites "0"
gamma "3"
brightness "3"
mp_decals "30"
hpk_maxsize "0"
viewsize "120"
texgamma "0"
lightgamma "0"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
joystick "0"
sv_aim "0.1"
sv_voiceenable "1"
console "1"
scr_conspeed "123456789"
scr_centertime "1.5"
scr_connectmsg "0"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "1"
r_wateralpha "0"
r_lightmap "0"
r_traceglow "0"
r_glowshellfreq "0"
con_notifytime "4"

_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "1.2"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0.000000"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "1.0"
s_rolloff "1.0"
ambient_level "0.000"


hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "3"
hud_drawhistory_time "0.3"
hud_deathnotice_time "3"
hud_capturemouse "1"
hud_takesshots "0"
scr_conspeed "999"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "4"
brightness "3"
con_color "255 250 205"


fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
ati_subdiv "2"
ati_npatch "1"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
graphheight "1111"
net_graph "0"
net_graphwidth "140"
net_scale "5"
net_graphpos "1"
drawradar
lambert "-2.3"
+mlook
sv_accelerate "55"
sv_airaccelerate "55"
sv_stopspeed "100"

bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2;
adjust_crosshair 3;
adjust_crosshair 4"


m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "1"
zoom_sensitivity_ratio "0.8"

// tack_time>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming


adjust_crosshair "0"
wait9
net_graph "3"
wait9
cl_showfps "1"
wait9
scr_conspeed "9999"
wait9
hud_centerid "1"
wait9
hud_fastswitch "1"
wait9
setinfo "vgui_menus" "0"
wait9
cl_bobcycle "0"
wait9
rate "15000"
wait9
cl_rate "999"
wait9
cl_cmdrate "101"
wait9
cl_updaterate "101"
wait9
gl_spriteblend "0"
wait9
zoom_sensitivity_ratio "0.8"
wait9
net_graphwitch "330"
wait9
cl_observercrosshair "0"
wait9
cl_dynamiccrasshair "1"
wait9
cl_forwardspeed "999"
wait9
cl_sidesipeed "999"
wait9
cl_backspeed "999"
wait9
console "1.0"
fps_max "120"
fps_modem "0.0"
crosshair "1.000000"
gamma "3.000000"
brightness "3.000000"
con_color "122 200 800"
net_graph "3"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "-0.001"
gl_overbright "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
scr_connectmsn
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "1"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000.000000"
cl_updaterate "200"
cl_lw "1"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "999"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "125"
cl_dynamiccrosshair "0"
lookstrafe "0.000000"
lookspring "0.000000"
cl_bob "1"
cl_bobcycle "1"
cl_upspeed "999"

cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
scr_conspeed "9999"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0.000000"
hud_capturemouse "0"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
developer "1"
alias awp "+attack;wait;-attack;wait;-attack;slot3;+attack;wait;-attack"
bind "MWHEELDOWN" "awp"
alias awp2 "+attack;wait;-attack;wait;-attack;slot2;+attack;wait;-attack"
bind "MWHEELUP" "awp2"

developer 1

_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "100"
cl_corpsestay "600.000000"
cl_crosshair_color "50 250 250"
cl_crosshair_size "large"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "1"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Blue"
cl_logofile "camp1"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "100"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 155 50"
console "1"
crosshair "1"
fastsprites "1"
fps_max "100"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.410000"
mp_decals "300.000000"
net_graph "3"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "1"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
lan2
ex_maxerrordistance "64"
ex_correct "0"
ex_diminishextrap "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_minvelocity "0"
cl_lc "1"
cl_lw "1"
cl_nosmooth "0"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_gaitestimation "1" //enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase lag
cl_nopred "0" //disable client-side prediction (1 may increase lag)
cl_rightland "1"

cl_allowdownload "1" //enable download of maps, models, and decals on joining a server
cl_allowupload "0" //enable upload of maps, models, and decals on joining a server
cl_backspeed "400"
cl_bob "0"
cl_bobcycle "1"
cl_bobup "0"
cl_download_ingame "0" //enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only)
cl_fixtimerate "7.5" //sets the fixed time rate
cl_forwardspeed "400"
cl_sidespeed "400"
cl_himodels "0" //enable high quality player models
cl_idealpitchscale "0.8"
cl_movespeedkey "0.52"
cl_observercrosshair "1"
cl_pitchdown "89"
cl_pitchspeed "225"
cl_pitchup "89"
cl_showfps "1"
cl_solid_players "0"
cl_timeout "9999"
cl_righthand "0"
cl_minmodels "0"
cl_corpsestay "600.000000"
cl_dynamiccrosshair "0"
_cl_autowepswitch "1"
cl_yawspeed "9999"
sv_maxspeed "400"

console "1.0"
fps_max "100"
fps_modem "100"
crosshair "1"
gamma "10"
brightness "10"
con_color "179+179+255"
graphheight "105"
net_graph "3"
net_graphwidth "140"
net_scale "5"
net_graphpos "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120"
mp_decals "300"
max_shells "120"
max_smokepuffs "0"
d_spriteskip "0"
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset ".1"
gl_overbright "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "512"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "0"
gl_round_down "9999"
gl_spriteblend "0"
gl_ztrick "1"
gl_wateramp "0"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "300"
r_dynamic "0"
r_lightmap "1"
r_mmx "1"
s_rolloff "0"
s_doppler "0"
s_distance "120"
s_automin_distance "1"
s_automax_distance "60"
s_min_distance "4"
s_max_distance "2000"
s_leafnum "0"
s_reverb "0"
s_refgain ".4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet ".25"
s_a3d "0"
s_eax "1"
loadas8bit "1"
volume "1"
suitvolume ".25"
hisound "0"
bgmvolume "1"
scr_conspeed "123456789"
_snd_mixahead ".1"
snd_noextraupdate "1"
precache "1"
developer "0"
host_framerate "100"
texgamma "0"
lightgamma "0"
topcolor "30"
bottomcolor "6"
rate "7500"
ex_maxerrordistance "0"
ex_interp "0.05"
cl_updaterate "21"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_solid_players "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_idealpitchscale ".8"
cl_timeout "9999"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "0"
cl_cmdrate "20"
cl_bob "0"
cl_bobup "0"
cl_bobcycle "1"
cl_nopred "0"
cl_himodels "0"
cl_observercrosshair "1"
cl_gaitestimation "1"
cl_rate "6500"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
lookstrafe "0"
lookspring "0"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing ".05"
m_pitch ".022"
m_yaw ".022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "1.5"
joystick "0"
hud_takesshots "0"
fastsprites "1"
zoom_sensitivity_ratio "1"
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "0"
"
+mlook

// sXe Disabler 2.8 by NoLoader
// only nosteam

// Tecla F12 para activar/Desactivar el Cheat.
// 1 = Activate
// 0 = Desactivate

nosmoke 1
localglow 1
flashlight 0
playerglow 1
nameesp 1
distesp 1
wpnesp 1
panickey 0x7B
speedkey 0x14
speedvalue 50.0
norecoil 1
topcolor "30"
bottomcolor "6"
rate "15000.00000"
cl_updaterate "101"
cl_lw "2"
cl_lc "2"
cl_dlmax "2"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "25000"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "133"
lookstrafe "0"
lookspring "0"
cl_forwardspeed "999"
cl_backspeed "999"
cl_vsmoothing "0"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "0"
sensitivity "1.5"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0.000000"
cl_corpsestay "0.000000"
_cl_autowepswitch "1"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "1"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1"
hud_classautokill "1"

+mlook
+jlook

ati_subdiv "0"
ati_npatch "0"

cl_shadows "0"
cl_weather "0"

hisound "0"

sensitivity "1"
zoom_sensitivity_ratio "1.50"

max_shells "-1"
max_smokepuffs "-1"
max_rubble "-1"
max_wallpuffs "-1"

rate "15000"
cl_cmdrate "70"
cl_updaterate "80"
cl_cmdbackup "2"
cl_resend "6"
cl_dlmax "128"
cl_allowdownload "1"
cl_allowupload "1"
cl_download_ingame "1"
ex_interp "0.05"

fps_max "100"

_cl_autowepswitch "0"
cl_corpsestay "0"
net_graphwidth "192"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2"
ati_npatch "1"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "9991"
gl_overbright "0"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "0"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "8"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
scr_connectmsn bEkiR
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_a3d "0"
s_eax "0"
volume "0.3"
suitvolume "0.25"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
team ""
model ""
skin ""
topcolor "0"
bottomcolor "0"
rate "15000"
cl_updaterate "80"
cl_lw "1"
cl_lc "1"
tracker "0"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_showfps "1"
cl_cmdrate "70"
cl_dynamiccrosshair "0"
lookstrafe "0"
lookspring "0"
cl_forwardspeed "400"
cl_backspeed "400"
cl_bob "0.0;"
cl_bobup "0.5;"
cl_bobcycle "1;"
cl_forwardspeed "999"
cl_upspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_vsmoothing "0.05"
cl_backspeed "999"
cl_career_difficulty "0"
cl_dynamiccrosshair "0"
cl_forwardspeed "999"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_minmodels "1"
cl_radartype "0"
cl_righthand "0"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
scr_conspeed "99999999"
joystick "0.000000"
hud_takesshots "7"
fastsprites "0"
hud_capturemouse "0"
hud_fastswitch "1"
hud_centerid "6"
hud_classautokill "1"

name "Vanhogdalem * Para Konusur
sensitivity 2.5
ex_interp 0.05
echo -aLay�na !syan > Dadas
bind f9 retry
sv_maxupdate "101"
gl_dump
developer "1"
gl_picmip "1"


bind "mouse3" "amx_rocket"
bind "v" "amx_setmine"
bind "KP_PLUS" "adjust_crosshair"
bind "mwheeldown" "+jump"

//drawviewmodel
bind "KP_INS" "r_drawviewmodel 0 ; echo ---ON---"
bind "KP_DEL" "r_drawviewmodel 1 ; echo ---OFF---"

developer 1
drawradar


violence_ablood "1" //enable blood (0 will improve perfomance some, but you won't see any blood)
violence_agibs "1" //enable gibs (0 will improve performance some, but you won't see body chunks)
violence_hblood "1" //enable more blood (0 will improve perfomance some, but you won't see as much blood)
violence_hgibs "1" //enable more gibs (0 will improve performance some, but you won't see as many body chunks)
// __________
>
// ����������
gl_lightholes "0"
// _________
��
alias "lan1" "echo -ex_interp 0.1- ;rate 25000; cl_updaterate 20;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 2;cl_resend 6;cl_dlmax 128;ex_interp 0.1;ex_extrapmax 1.2;cl_latency -999"
//
alias "lan2" "echo -ex_interp 0.05- ;rate 25000; cl_updaterate 40;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 5;cl_resend 6;cl_dlmax 128;ex_interp 0.05;ex_extrapmax 5;cl_latency -999"
//
alias "lan3" "echo -ex_interp 0.04- ;rate 25000;cl_updaterate 33;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 7;cl_resend 6;cl_dlmax 128;ex_interp 0.04;ex_extrapmax 6;cl_latency -999"
//
alias "lan4" "echo -ex_interp 0.03- ;rate 25000;cl_updaterate 40;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 10;cl_resend 6;cl_dlmax 128;ex_interp 0.03;ex_extrapmax 7;cl_latency -999"
//
alias "lan5" "echo -ex_interp 0.025- ;rate 25000;cl_updaterate 50;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 15;cl_resend 6;cl_dlmax 128;ex_interp 0.025;ex_extrapmax 8;cl_latency -999"
//
alias "lan6" " -ex_interp 0.02- ;rate 25000;cl_updaterate 60;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 20;cl_resend 6;cl_dlmax 128;ex_interp 0.02;ex_extrapmax 10;cl_latency -999"
//
lan2
ex_maxerrordistance "64"
ex_correct "0"
ex_interp "0.05"
ex_diminishextrap "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_minvelocity "0"
cl_lc "1"
cl_lw "1"
cl_nosmooth "0"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_gaitestimation "1" //enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase lag
cl_nopred "0" //disable client-side prediction (1 may increase lag)

// ��������
cl_allowdownload "1" //enable download of maps, models, and decals on joining a server
cl_allowupload "0" //enable upload of maps, models, and decals on joining a server
cl_backspeed "400"
cl_bob "1"
cl_bobcycle "1.1"
cl_bobup "1"
cl_download_ingame "0" //enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only)
cl_fixtimerate "7.5" //sets the fixed time rate
cl_forwardspeed "400"
cl_sidespeed "400"
cl_himodels "0" //enable high quality player models
cl_idealpitchscale "0.8"
cl_movespeedkey "0.52"
cl_observercrosshair "1"
cl_pitchdown "89"
cl_pitchspeed "225"
cl_pitchup "89"
cl_showfps "0"
cl_solid_players "0"
cl_timeout "9999"
cl_righthand "0"
cl_minmodels "0"
cl_corpsestay "622 000000"
cl_dynamiccrosshair "0"
_cl_autowepswitch "1"
cl_yawspeed "210"
sv_maxspeed "400"
cl_si 9999
cl_back 9999
cl_for 9999
cl_yaw 9999
sv_p 1
sv_a 1
sv_lo 1
// _______

// �������
brightness "10"
gamma "10"
max_smokepuffs "0"
bind space +jump
bind shift +speed
console "1"
crosshair "1"
fastsprites "0"
default_fov "90"
graphheight "150"
hpk_maxsize "5"
hud_centerid "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_draw "1"
hud_classautokill "1"
joystick "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
net_graphwidth "150"
net_scale "1"
net_graph "3"

sv_aim "0"
viewsize "120.000000"
fps_max "101.1" //set the maximum number of frames per second that the game will try to render. Similar to the old fps_modem, but no longer affects network lag
fps_modem "0"
net_graphpos "1" //Position des Netgraphs
precache "0" //enable pre-loading of all needed files at map start
"
ati_subdiv "2"
ati_npatch "0"
topcolor "30"
bottomcolor "6"
+mlook
+jlook

// �����
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "5"
hud_fastswitch "1"
zoom_sensitivity_ratio "0"
// _________________

volume "0.5"
suitvolume "0.26000"
hisound "1.00000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"

�����
gamma "231"
texgamma "1"
brightness "1"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
max_shells "1"
max_smokepuffs "0"

// _________________
// -���
fps_max "101.0"
fps_modem "101.0"
rate "15000.00000"

// ��
net_graph "3"
net_scale "0"
net_graphpos "0"
net_graphwidth "0"


// ����
sv_voiceenable "1"
sv_aim "1"
sv_clienttrace 999


// �����������������
ati_subdiv "2.0"
ati_npatch "1.0"


// ������������������
r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_mmx "1"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wateralpha "0"
/
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_timeout "999"
cl_cmdbackup "2"
cl_resend "2"
cl_rate "9999"
cl_updaterate "101"
cl_lw "2"
cl_lc "2"
cl_gg "2"
cl_dlmax "2"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "133"
cl_forwardspeed "999"
cl_backspeed "999"
cl_pitchspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_yawspeed "999"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_latency "1"
cl_clockreset "1"
d_spriteskip "1"
_cl_autowepswitch "1"


cl_gaitestimation "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_minmodels "1"
cl_nopred "0"
cl_nosmooth "0"
cl_observercrosshair "1"
cl_righthand "1"
cl_showfps "1"
cl_solid_players "1"
cl_smoothtime "0.1"
cl_timeout "25000"
cl_vsmoothing "0"

���
gl_clear "0"
gl_spriteblend "0"
gl_keeptjunctions "1"
gl_zmax "0"
gl_alphamin "0"
gl_affinemodels "0"
gl_affinemodels "0"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "128"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_palette_tex "0"
gl_picmip "1"
gl_playermip "2"
gl_round_down "10"
gl_smoothmodels "0"
gl_wateramp "0"
gl_ztrick "1"

���
sensitivity "1.5"
zoom_sensitivity_ratio "1.2"
m_pitch "0.022"
m_yaw "0.022"
m_filter "1"
joystick "0.000000"
fastsprites "0.000000"

=--
// ������������������
ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"

// _________________


s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polysize "0"
s_polykeep "0"
s_reflect "0"
s_reverb "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_usepvs "0"
s_verbwet "0.25"

// ______________

// ��������������

mp_decals "0"

// __________________
//
// ������������������
scr_conspeed "999999999999999999999999"
scr_connectmsg 1"
scr_connectmsg1 "1"
scr_connectmsg2 "1"
con_color "11 999 0"
console "1"
bind "KP_PLUS" "adjust_crosshair"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "0"

team ""
model "gordon"
skin ""
topcolor "300"
bottomcolor "6"
hpk_maxsize "0"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
developer "1"
gunsmoke "0"


hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
hud_capturemouse "1"
hud_capturemouse "1"
hud_classautokill "1"
hud_centerid "1"
hud_deathnotice_time "2"
hud_drawhistory_time "5"
hud_draw "1"
hud_saytext_time "3"
hud_takesshots "0"


// __________________
/

+mlook
+jlook
+alt1


=--
// ������������������
alias vol0 "volume 0.0; developer 1; echo VoLuMe Off ; developer 0;alias volup vol1; alias voldown vol0"
alias vol1 "volume 0.1; developer 1; echo Volume 10% [|_________]; developer 0;alias volup vol2; alias voldown vol0"
alias vol2 "volume 0.2; developer 1; echo Volume 20% [||________]; developer 0;alias volup vol3; alias voldown vol1"
alias vol3 "volume 0.3; developer 1; echo Volume 30% [|||_______]; developer 0;alias volup vol4; alias voldown vol2"
alias vol4 "volume 0.4; developer 1; echo Volume 40% [||||______]; developer 0;alias volup vol5; alias voldown vol3"
alias vol5 "volume 0.5; developer 1; echo Volume 50% [|||||_____]; developer 0;alias volup vol6; alias voldown vol4"
alias vol6 "volume 0.6; developer 1; echo Volume 60% [||||||____]; developer 0;alias volup vol7; alias voldown vol5"
alias vol7 "volume 0.7; developer 1; echo Volume 70% [|||||||___]; developer 0;alias volup vol8; alias voldown vol6"
alias vol8 "volume 0.8; developer 1; echo Volume 80% [||||||||__]; developer 0;alias volup vol9; alias voldown vol7"
alias vol9 "volume 0.9; developer 1; echo Volume 90% [|||||||||_]; developer 0;alias volup vol10; alias voldown vol8"
alias vol10 "volume 2.0; developer 1;echo Volume 100 [||||||||||]; developer 0;alias volup volmax; alias voldown vol9"
alias volmax "developer 1; echo Volume MAX ; developer 0 ;speak fvox/beep"
alias volup "vol6"
alias voldown "vol1"
bind "PGUP" "volup"
bind "PGDN" "voldown"
// -stopsound-
alias "f" "stopsound

//

alias +rela "r_drawviewmodel 1; +reload"
alias -rela "r_drawviewmodel 1; -reload"
bind "r" "+reload"

//-
// �������������
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"//HEADSHOT
c_minyaw "headshot"//HEADSHOT

/-- sCoRpi10*
// ������������������


M4a1 :

cl_pitchspeed "4.7"
cl_yawspeed "18.8"

Ak47 :

cl_pitchspeed "10.2"
cl_yawspeed "17.6"


Deagle :

cl_pitchspeed "2"
cl_yawspeed "2"


cl_updaterate "101"
cl_cmdrate "101"
rate "3500.000000"


����������������

fps_max "101"
fps_modem "0"

echo Bst Fps Ayarlari Eklendi!

// _________________



net_graph "3"
net_scale "5"
net_graphpos "1"
net_graphwidth "140"
net_graphpos "1"

echo Net Graph Ayarlari Eklendi!

// _________________
-
// �����������������

sv_voiceenable "1"
sv_aim "0"



ati_subdiv "2.0"
ati_npatch "1.0"

//
// ������������������

r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_bmodelhighfrac "5.0"
r_mmx "1"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "0"


// �����������������

cl_timeout "999"
cl_cmdbackup "2"
cl_resend "2"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_vsmoothing "0.05"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"

echo Cl Komutlari Eklendi!

// _______________
/

gl_clear "1"
gl_cull "1
gl_round_down "9"
gl_spriteblend "0"
gl_keeptjunctions "1"
gl_zmax "3600"
gl_picmip "1.99"

echo Gl Komutlari Eklendi!

//

m_pitch "0.022"
m_yaw "0.022"
m_filter "0"
joystick "0.000000"
fastsprites "0.000000"

// __________________
// --= ( ex_AyARLaR� ) =--
// ������������������

ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"


// __________________
// --= ( Console AyARLaR� ) =--
// ������������������

m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "1"
team ""
model "gordon"
skin ""
topcolor "300"
bottomcolor "6"
hpk_maxsize "0"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
gunsmoke "0"

// _________________
// --= ( Hud AyARLaR� ) =--
// �����������������

hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "2"
hud_takesshots "999"
hud_classautokill "1"

// __________________
// --= (Set �nfo AyARLaR� ) =--
// ������������������


_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "0"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "180"
cl_crosshair_color "50 250 50"
cl_crosshair_size "large"
cl_crosshair_translucent "0"
cl_dlmax "80"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Red"
cl_logofile "skull"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "60"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 180 30"
console "0.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "arctic"
MP3FadeTime "2.0"
MP3Volume "0.110000"
mp_decals "300"
name "Free`cFq | By.maJoR*"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "1.5"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "0.25"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "0"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.2"

// _________________
// --= ( Ses AyARLaR� ) =--
// �����������������
volume "1"
suitvolume "0.26000"
hisound "1.00000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
// _________________
// --= ( Grafik AyARLaR� ) =--
// �����������������
gamma "4"
texgamma "2"
brightness "2"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
max_shells "1"
max_smokepuffs "0"
// _________________
// --= ( Fps AyARLaR� ) =--
// �����������������
fps_max "101"
fps_modem "0"
rate "15000"
// _________________
// --= (Netgraph AyARLaR�) =--
// �����������������
net_graph "3"
net_scale "5"
net_graphpos "1"
net_graphwidth "140"
net_graphpos "1"
// _________________
// --= ( Sv AyARLaR� ) =--
// �����������������
sv_voiceenable "1"
sv_aim "0"
// _________________
// --= ( Ati AyARLaR� ) =--
// �����������������
ati_subdiv "2.0"
ati_npatch "1.0"
// __________________
// --= (r_model's AyARLaR�) =--
// ������������������
r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_bmodelhighfrac "5.0"
r_mmx "1"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "0"
// _________________
// --= ( Cl_AyARLaR� ) =--
// �����������������
cl_bob "0"
cl_bobcycle "1"
cl_bobup "0.5"
cl_timeout "35"
cl_solid_players "1"
cl_nopred "0"
cl_cmdbackup "2"
cl_resend "2"
cl_rate "6500"
cl_updaterate "21"
cl_lw "1"
cl_lc "1"
cl_gg "1"
cl_dlmax "0"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "20"
cl_forwardspeed "400"
cl_backspeed "400"
cl_pitchspeed "400"
cl_sidespeed "400"
cl_upspeed "400"
cl_yawspeed "400"
cl_vsmoothing "0.05"
cl_vsmoothing "0.050"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
d_spriteskip "99"

// _______________
// --= ( gl AyARLaR� ) =--
// ���������������
gl_clear "1"
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "0.1"
gl_max_size "128"
gl_cull "1
gl_round_down "9"
gl_spriteblend "1"
gl_keeptjunctions "1"
gl_zmax "3600"
gl_picmip "1"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick"0"
gl_wateramp "0"
gl_overbright "0"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_alphamin "0.25"
gl_cull "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
// __________________
// --= ( Mouse AyARLaR� ) =--
// ������������������
sensitivity "1"
zoom_sensitivity_ratio "1"
m_pitch "0.022"
m_yaw "0.022"
m_filter "0"
joystick "0.000000"
fastsprites "0.000000"
// __________________
// --= ( ex_AyARLaR� ) =--
// ������������������
ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"
// _________________
// --= ( s_AyARLaR� ) =--
// �����������������
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.45"
s_refdelay "999"
s_polykeep "1000000000"
s_polysize "100000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
// ______________
// --= ( mp_AyAR� ) =--
// ��������������
mp_decals "30"
// __________________
// --= ( Console AyARLaR� ) =--
// ������������������
scr_conspeed "999999999999999999999999"

max_shell "2"
default_fov "90"
console "1"
crosshair "5"
adjust_crosshair
adjust_crosshair
adjust_crosshair
adjust_crosshair
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "1"
team ""
model "gordon"
skin ""
topcolor "300"
bottomcolor "6"
hpk_maxsize "0"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
developer "0"
gunsmoke "0"
con_color "122 200 800"
// _________________
// --= ( Hud AyARLaR� ) =--
// �����������������
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_takesshots "999"
hud_classautokill "1"
// __________________
// --= (Set �nfo AyARLaR� ) =--
// ������������������

bind "F9" ""
bind "F10" ""
bind "F11" ""
bind "F12" ""

bind "UPARROW" ""
bind "DOWNARROW" ""
bind "LEFTARROW" ""
bind "RIGHTARROW" ""

____________________________________________________________________________________
�Mouse Bind ControLs�
____________________________________________________________________________________

bind "MOUSE1" "+attack; adjust_crosshair; sv_aim 1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE2" "+attack2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind "MOUSE3" "+jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"

____________________________________________________________________________________
�Mouse ControLs�
____________________________________________________________________________________

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "1"
zoom_sensitivity_ratio "1.1"

____________________________________________________________________________________
�Client ControLs�
____________________________________________________________________________________

cl_solid_players "1"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_max_size "256"
cl_minmodels "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "99999"
cl_pitchspeed "225"
cl_upspeed "400"
cl_forwardspeed "400"
cl_backspeed "400"
cl_sidespeed "400"
cl_bob "0"
cl_bobcycle "0.8"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "0"
cl_rate "999999"
cl_resend "2"
cl_updaterate "101"
cl_righthand "0"
cl_vsmoothing "0.05"
cl_timeout "9999"
cl_pitchup "89"
cl_pitchdown "89"
cl_logocolor "#Valve_Red"
cl_logofile "skull"

____________________________________________________________________________________
�Graphic ControLs�
____________________________________________________________________________________

gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "9999"
gl_overbright "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST

____________________________________________________________________________________
�Misc ControLs�
____________________________________________________________________________________

model "1337"
fps_max "101"
fps_modem "0"
developer "0"
max_smokepuffs "200"
max_shells "50"

____________________________________________________________________________________
�Violence ControLs�
____________________________________________________________________________________

violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
mp_decals "300"

____________________________________________________________________________________
�ControLs�
____________________________________________________________________________________

hpk_maxsize "0"
viewsize "120"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
model "gordon"
+jlook
+mlook
____________________________________________________________________________________
�Sv ControLs�
____________________________________________________________________________________
sv_aim "1"
sv_voiceenable "1"
sv_cheats "1"

____________________________________________________________________________________
�ConsoL ControLs�
____________________________________________________________________________________

console "1"
scr_conspeed "99999999999999999999999"
scr_centertime "50"
scr_connectmsg "0"
____________________________________________________________________________________
�� ModeLs ControLs�
____________________________________________________________________________________

r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "300"
r_wateralpha "0"
r_lightmap "1"
r_traceglow "0"
r_glowshellfreq "0"

____________________________________________________________________________________
�Sound ControLs�
____________________________________________________________________________________

_snd_mixahead "0.1"
bgmvolume "0"
hisound "0"
loadas8bit "0"
suitvolume "0.250000"
volume "0.5"
MP3Volume "1"

____________________________________________________________________________________
�Sound ControLs�
____________________________________________________________________________________
s_eax "1"
s_a3d "1"
s_verbwet "0.25"
s_bloat "2"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000"
s_min_distance "8"
s_automax_distance "30"
s_automin_distance "2"
s_distance "60"
s_doppler "0"
s_rolloff "1"

ambient_level "0"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"

____________________________________________________________________________________


____________________________________________________________________________________


____________________________________________________________________________________
�Hud ControLs�
____________________________________________________________________________________

hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "10"
hud_drawhistory_time "0.3"
hud_deathnotice_time "5"
hud_capturemouse "1"
hud_takesshots "1"
____________________________________________________________________________________
�Net Graph ControLs�
____________________________________________________________________________________

graphheight "30"
net_graph "3"
net_graphwidth "105"
net_scale "5"
net_graphpos "1"

____________________________________________________________________________________
�Scr ControLs�
____________________________________________________________________________________

scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"

____________________________________________________________________________________
�Gamma ControLs�
____________________________________________________________________________________

lambert "-1.5"
texgamma "0"
lightgamma "0"
gamma "9999.0000"
brightness "9999.0000"
con_color "244 249 89"


// AMMo

alias "+prim" "buy; menuselect 6"
alias "-prim" "clr; slot10; wait; slot10"

alias "+sec" "buy; menuselect 7"
alias "-sec" "clr; slot10; wait; slot10"

// EquipMeNnt

alias "+he_gr" "buyequip; menuselect 4"
alias "-he_gr" "clr; slot10; wait; slot10"

alias "+fl_gr" "buyequip; menuselect 3"
alias "-fl_gr" "clr; slot10; wait; slot10

alias "+helmet_armor" "buyequip; menuselect 2"
alias "-helmet_armor" "clr; slot10; wait; slot10"

alias "+defuse_kit" "buyequip; menuselect 6"
alias "-defuse_kit" "clr; slot10; wait; slot10"

alias "+armor" "buyequip; menuselect 1"
alias "-armor" "clr; slot10; wait; slot10"

// _________________
// --= ( Ses AyARLaR� ) =--
// �����������������

volume "0.5"
suitvolume "0.26000"
hisound "1.00000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"

// _________________
// --= ( Grafik AyARLaR� ) =--
// �����������������
gamma "231"
texgamma "1"
brightness "9999"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
max_shells "1"
max_smokepuffs "0"

// _________________
// --= ( Fps AyARLaR� ) =--
// �����������������
fps_max "101.0"
fps_modem "101.0"
rate "15000.00000"

// _________________
// --= (Netgraph AyARLaR�) =--
// �����������������
net_graph "3"
net_scale "0"
net_graphpos "0"
net_graphwidth "0"


// _________________
// --= ( Sv AyARLaR� ) =--
// �����������������
sv_voiceenable "1"
sv_aim "7"
sv_clienttrace 999

// _________________
// --= ( Ati AyARLaR� ) =--
// �����������������
ati_subdiv "2.0"
ati_npatch "1.0"

// __________________
// --= (r_model's AyARLaR�) =--
// ������������������
r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_mmx "1"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wateralpha "0"
// _________________
// --= ( Cl_AyARLaR� ) =--
// �����������������
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_timeout "999"
cl_cmdbackup "2"
cl_resend "2"
cl_rate "9999"
cl_updaterate "101"
cl_lw "2"
cl_lc "2"
cl_gg "2"
cl_dlmax "2"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "133"
cl_forwardspeed "9999"
cl_backspeed "9999"
cl_pitchspeed "9999"
cl_sidespeed "9999"
cl_upspeed "9999"
cl_yawspeed "9999"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_latency "1"
cl_clockreset "1"
d_spriteskip "1"
_cl_autowepswitch "1"


cl_gaitestimation "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_minmodels "1"
cl_nopred "0"
cl_nosmooth "0"
cl_observercrosshair "1"
cl_righthand "1"
cl_showfps "1"
cl_solid_players "1"
cl_smoothtime "0.1"
cl_timeout "25000"
cl_vsmoothing "0"

// _______________
// --= ( gl AyARLaR� ) =--
// ���������������
gl_clear "0"
gl_spriteblend "2"
gl_keeptjunctions "1"
gl_zmax "0"
gl_alphamin "0"
gl_affinemodels "0"
gl_affinemodels "0"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "128"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_palette_tex "0"
gl_picmip "1"
gl_playermip "2"
gl_round_down "10"
gl_smoothmodels "0"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_wateramp "0"
gl_ztrick "1"

// __________________
// --= ( Mouse AyARLaR� ) =--
// ������������������
sensitivity "2"
zoom_sensitivity_ratio "1.2"
m_pitch "0.022"
m_yaw "0.022"
m_filter "1"
joystick "0.000000"
fastsprites "0.000000"

// __________________
// --= ( ex_AyARLaR� ) =--
// ������������������
ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"

// _________________
// --= ( s_AyARLaR� ) =--
// �����������������

s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polysize "0"
s_polykeep "0"
s_reflect "0"
s_reverb "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_usepvs "0"
s_verbwet "0.25"

// ______________
// --= ( Mp_AyAR� ) =--
// ��������������

mp_decals "0"

// __________________
// --= ( CoNsoLe AyARLaR� ) =--
// ������������������
scr_conspeed "999999999999999999999999"
scr_connectmsg2
con_color "11 999 0"
console "1"
bind "KP_PLUS" "adjust_crosshair"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "0"
team ""
model "gordon"
skin ""
topcolor "300"
bottomcolor "6"
hpk_maxsize "0"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
developer "1"
gunsmoke "0"

// _________________
// --= ( Hud AyARLaR� ) =--
// �����������������
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
hud_capturemouse "1"
hud_capturemouse "1"
hud_classautokill "1"
hud_centerid "1"
hud_deathnotice_time "2"
hud_drawhistory_time "5"
hud_draw "1"
hud_saytext_time "3"
hud_takesshots "0"
--(Mouse Settings)--


m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.0"
sensitivity "6"
zoom_sensitivity_ratio "1"


--(Client Settings)--


cl_sidespeed "999"
cl_backspeed "999"
cl_forwardspeed "999"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
gl_spriteblend "1"
cl_dynamiccrosshair "0"
scr_conspeed "9999"
gl_dump "000"
sensitivity "0"
default_fov "90"
name "idoL^"
rate "20000"
cl_rate "9999"
cl_cmdrate "101"
cl_updaterate "101"
cl_pitchspeed "9999"
cl_yawspeed "999"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
net_graph "101"
fps_max "101"
fps_modem "0"
cl_bobcycle "0"
max_smokepuffs "0"
max_shells "0"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
v_dark "1"
gl_max_size "512"
brightness "5"
cl_shadows "0"
cl_weather "0"
gl_spriteblend "0"
gl_lightholes "1"
gl_flipmatrix "0"
gl_polyoffset "-0.1"
gl_monolights "0"
gl_overbright "0"
r_dynamic "0"
r_lightmap "1"
r_traceglow "1"
gl_d3dflip "0"
vid_d3d "0"
gl_polyoffset "0.1"
r_dynamic 0
r_lightmap 1
r_drawviewmodel 1
r_mirroralpha 0
r_novis 999999
r_wateralpha 999999
r_mmx 1
r_decals 1000
r_traceglow 1
r_glowshellfreq 2.2

//2b-GL Cvars
ati_subdiv 2
gl_max_size 128
gl_zmax 8192
gl_ztrick 1
gl_nocolors 0
gl_overbright 999999
gl_texsort 0
gl_clear 0
gl_d3dflip 0
gl_lightholes 0
gl_affinemodels 1
gl_cull 1
gl_keeptjunctions 1
gl_smoothmodels 1
gl_dither 0
gl_spriteblend 0
gl_alphamin 999999
gl_flashblend 0
gl_polyblend 1
gl_polyoffset 0.1
gl_playermip "1"
gl_wateramp "0"
lightgamma 2.4999999
direct 0.79999999
texgamma 0
gunsmoke 0
ex_interp 0.05
ex_maxerrordistance 0
lambert -2
r_dynamic 0
r_lightmap 1
r_drawviewmodel 1
r_mirroralpha 0
r_novis 999999
r_wateralpha 999999
r_mmx 1
r_decals 1000
r_traceglow 1
r_glowshellfreq 2.2
brightness 9999999
gamma 9999999
developer 0
console 1
chase_active 1
impulse 105
ambient_fade 100
impulse 198
impulse 906
cl_gaitestimation 0
ambient_level 0.300
impulse 666
impulse 197
cl_solid_players "1"
cl_pitchspeed "225"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_minmodels "0"
cl_allowdownload "0"
cl_allowupload "1"
cl_cmdrate "101"
cl_upspeed "9999"
cl_forwardspeed "9999"
cl_backspeed "9999"
cl_sidespeed "9999"
cl_pitchspeed "9999"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "1"
cl_rate "101"
cl_updaterate "40"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.05"
rate "15000"
fps_max "150"
fps_modem "150"
violence_ablood 1
--(Graphic-SeTTinG)--


gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "1"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST


--(Misc Settings)--


model "1337"
fps_max "200"
fps_modem "150"
developer "0"
max_smokepuffs "0"
max_shells "2"
violence_ablood "0"
violence_hblood "0"
violence_agibs "0"
violence_hgibs "0"
fastsprites "0"
gamma "3"
brightness "3"
mp_decals "30"
hpk_maxsize "0"
viewsize "120"
texgamma "0"
lightgamma "0"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
crosshair "1"
joystick "0"
sv_aim "0"
sv_voiceenable "1"
console "1"
scr_conspeed "123456789"
scr_centertime "1.5"
scr_connectmsg "0"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "1"
r_wateralpha "0" r_lightmap "0"
r_traceglow "0"
r_glowshellfreq "0"
violence_ablood 1

--(Sound-SeTTinG)--


_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.30000"
MP3Volume "0.200000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2.000000"
voice_enable "1"
voice_forcemicrecord "0.000000"
voice_modenable "1.000000"


--(HuD-SeTTinG)--


hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "3"
hud_drawhistory_time "0.3"
hud_deathnotice_time "3"
hud_capturemouse "1"
hud_takesshots "0"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "4"
brightness "3"
con_color "421+123+111"
violence_ablood 1

--(SeTTinG)--


fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
ati_subdiv "2"
ati_npatch "1"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
graphheight "16
net_graph "3"
net_graphwidth "140"
net_scale "5"
net_graphpos "1"
lambert "-1.5"
+mlook
lookspring "0.000000"
lookstrafe "0.000000"
voice_modenable "1"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "10000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_automax_distance "30"
s_automin_distance "2"
s_distance "100"
s_doppler "0.0"
s_rolloff "1.0"
r_dynamic "0.75"
r_lightmap "0"
r_bmodelhighfrac "5.0"
rate "12000"
cl_rate 9800
cl_resend "3"
cl_updaterate "40"
cl_dynamiccrosshair "0"
cl_cmdrate "43"
cl_forwardspeed "400"
cl_backspeed "400"
cl_showfps "1"
cl_sidespeed "400"
cl_autowepswitch "1"
cl_corpsestay "0.000000"
cl_dynamiccrosshair "0"
cl_minmodels "0"
cl_lefthand "1"
cl_vsmoothing "0.05"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
cl_cmdbackup "1"
cl_timeout "305"
cl_idealpitchscale "0.8"
cl_himodels "0.000000"
cl_dlmax "128"
cl_lc "1"
cl_lw "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_lefthand "1"
cl_minmodels "0"
cl_download_ingame "0"
cl_allowupload "1"
cl_corpsestay "0.000000"
cl_vsmoothing "0.05"
cl_showfps "1"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022"
m_side "1.2"
m_filter "1.000000"
m_side "1.2"
m_forward "1"
m_yaw "0.022"
hud_centerid "1"
hud_classautokill "1"
hud_fastswitch "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_fastswitch "1"
hud_draw "1"
gl_monolights "0"
gl_smoothmodels "0"
gl_flipmatrix "0"
gl_overbright "0"
gl_spriteblend "0"
gl_polyoffset "0.1"
gl_dither "1"
gl_picmip 0.75"
gl_cull "1"
gl_playermip "4"
gl_round_down "9"
gl_lightholes "0"
gl_texsort "0"
gl_maxsize "128"
voice_modenable "1"
fastsprites "2"
joystick "0.000000"
volume "0.500000"
MP3Volume "0.800000"
bgmvolume "1.000000"
hisound "1.000000"
suitvolume "0.320000"
net_scale "5"
net_graph "3"
brightness "0.700000"
gamma "2.800000"
crosshair "0.300000"
ati_npatch "1.0"
ati_subdiv "2.0"
viewsize "110.000000"
net_graph 3
hpk_maxsize "0"
sv_aim "100"
sv_voiceenable "1"
bottomcolor "6"
topcolor "30"
model "gordon"
console "1.000000"
voice_forcemicrecord "1.000000"
voice_enable "1"
voice_scale "0.920000"
d_spriteskip "0.000000"
+jlook
+mlook
scr_conspeed "9999999"
con_color "255 250 240"
fps_max "100"
fps_modem "100"
hisound "0"
loadas8bit "1"

scr_conspeed "9999"
hisound "0"
ex_interp "0.05"
developer "0"
drawradar
cl_bobcycle "0"
r_bmodelhighfrac "0"
r_traceglow "0"
r_bmodelinterp "0"
r_glowshellfreq "0"
max_shells "0"
zoom_sensitivity_ratio "1.2"
max_smokepuffs "0"
mp_decals "0"
fps_max "101"
gunsmoke "0"
sensitivity "1"
bind "f" "+voicerecord"
max_shells "2"
cl_himodels "0"
r_mmx "1"
gl_wateramp "0"
r_mirroralpha "1"
r_shadows "1"
r_lightmap "1"
r_dynamic "1"
gl_ztrick "1"
max_smokepuffs "10"
gl_smoothmodels "0"
hisound "0"
loadas8bit "1"
gl_polyoffset "-0.001"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
scr_conspeed "999999"
precache "1"
r_shadows "0"
max_shells "0"
max_smokepuffs "0"
fastsprites "0"
fps_max "120"
mp_decals "0"
hud_centerid "1"
cl_showfps "1"
r_decals "0"
net_graph "0"
cl_gibcount "4"
cl_giblife "8"
cl_gibvelscale "1"
brightness "4"
gamma "4"
cl_forwardspeed "9999"
cl_backspeed "9999"
cl_sidespeed "9999"
m_filter "1"
hud_capturemouse "1"
hud_fastswitch "3"
r_drawviewmodel "1"
max_shells "2"
max_smokepuffs "10"
gl_smoothmodels "0"
hisound "0"
loadas8bit "1"
cl_sidespeed 999
cl_backspeed 999
cl_forwardspeed 999
cl_lw 1
cl_lc 1
cl_dlmax 128
cl_bobylce 0
sensitivity 1.5
name Teutonal%Knight%>>%SrrCa*!

name Teutonal%Knight%>>%SrrCa*!-*
name Teutonal%Knight%>>%SrrCa*!-*
brightness "4"


// _________________
// --= ( Sv AyARLaR� ) =--
// �����������������
sv_voiceenable "1"
sv_aim "1"
sv_clienttrace 999

// _________________
// --= ( Ati AyARLaR� ) =--
// �����������������
ati_subdiv "2.0"
ati_npatch "1.0"

// __________________
// --= (r_model's AyARLaR�) =--
// ������������������
r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_mmx "1"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wateralpha "0"
// _________________
// --= ( Cl_AyARLaR� ) =--
// �����������������
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_timeout "999"
cl_cmdbackup "2"
cl_resend "2"
cl_rate "9999"
cl_updaterate "101"
cl_lw "2"
cl_lc "2"
cl_gg "2"
cl_dlmax "2"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "133"
cl_forwardspeed "999"
cl_backspeed "999"
cl_pitchspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_yawspeed "999"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_latency "1"
cl_clockreset "1"
d_spriteskip "1"
_cl_autowepswitch "1"


cl_gaitestimation "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_minmodels "1"
cl_nopred "0"
cl_nosmooth "0"
cl_observercrosshair "1"
cl_righthand "1"
cl_showfps "1"
cl_solid_players "1"
cl_smoothtime "0.1"
cl_timeout "25000"
cl_vsmoothing "0"

// _______________
// --= ( gl AyARLaR� ) =--
// ���������������
gl_clear "0"
gl_spriteblend "0"
gl_keeptjunctions "1"
gl_zmax "0"
gl_alphamin "0"
gl_affinemodels "0"
gl_affinemodels "0"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "128"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_palette_tex "0"
gl_picmip "1"
gl_playermip "2"
gl_round_down "10"
gl_smoothmodels "0"
gl_wateramp "0"
gl_ztrick "1"

// __________________
// --= ( Mouse AyARLaR� ) =--
// ������������������
sensitivity "1.5"
zoom_sensitivity_ratio "1.2"
m_pitch "0.022"
m_yaw "0.022"
m_filter "1"
joystick "0.000000"
fastsprites "0.000000"

// __________________
// --= ( ex_AyARLaR� ) =--
// ������������������
ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"

// _________________
// --= ( s_AyARLaR� ) =--
// �����������������

s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polysize "0"
s_polykeep "0"
s_reflect "0"
s_reverb "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_usepvs "0"
s_verbwet "0.25"

// ______________
// --= ( Mp_AyAR� ) =--
// ��������������

mp_decals "0"

// __________________
// --= ( CoNsoLe AyARLaR� ) =--
// ������������������
scr_conspeed "999999999999999999999999"
scr_connectmsg 1"
scr_connectmsg1 "1"
scr_connectmsg2 "1"
con_color "11 999 0"
console "1"
bind "KP_PLUS" "adjust_crosshair"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "0"
name "Teutonal%Kn�ght%>>%SrrCa*!-*"
team ""
model "gordon"
skin ""
topcolor "300"
bottomcolor "6"
hpk_maxsize "0"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
developer "1"
gunsmoke "0"

// _________________
// --= ( Hud AyARLaR� ) =--
// �����������������
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
hud_capturemouse "1"
hud_capturemouse "1"
hud_classautokill "1"
hud_centerid "1"
hud_deathnotice_time "2"
hud_drawhistory_time "5"
hud_draw "1"
hud_saytext_time "3"
hud_takesshots "0"


// __________________
// --= (Set �nfo AyARLaR� ) =--
// ������������������


+mlook
+jlook
+alt1

// colors
color armingc4color 255 0 0 255
color bg 0 0 0 100
color border1 255 255 255 255
color border2 0 0 0 255
color cross 250 250 250 200
color effectborder1 255 255 255 255
color effectborder2 0 0 0 255
color gui_sel 255 130 0 128
color gui_task 30 30 30 255
color gui_text 255 255 255 255
color gui_win 0 0 160 255
color hud 50 100 255 255
color hudcolor 120 120 255 200
color meter_five 0 255 0 255
color meter_four 128 255 0 255
color meter_one 255 0 0 255
color meter_six 0 255 0 255
color meter_three 255 255 0 255
color meter_two 255 128 0 255
color meter_zero 165 0 165 255
color rback1 40 65 90 192
color rback2 40 65 90 192
color reloadcolor 0 255 0 255
color sound 68 68 255 255
color sound_hit 225 100 60 252
color sound_special 220 110 110 250
color sound_weapon 140 150 250 250
color specialcolor 0 250 255 200
color targetcolor 50 250 50 200

lookspring "0.000000"
lookstrafe "0.000000"
voice_modenable "1"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "10000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_automax_distance "30"
s_automin_distance "2"
s_distance "60"
s_doppler "0.0"
s_rolloff "1.0"
r_dynamic "0.75"
r_lightmap "0"
r_bmodelhighfrac "5.0"
mp_forcechasecam "1"
mp_roundtime "2.5
mp_startmoney "800"
mp_autoteambalance "0"
mp_timelimit "0"
mp_buytime "1.5"
mp_c4timer "35"
mp_freezetime "1"
mp_flashlight "1"
mp_decals "0"
max_shells "2"
max_smokepuffs "10"
rate "15000.000000"
cl_updaterate "35"
cl_dynamiccrosshair "1"
cl_cmdrate "35"
cl_forwardspeed "400"
cl_backspeed "400"
cl_showfps "1"
cl_sidespeed "400"
cl_updaterate "30"
cl_cmdrate "45"
cl_autowepswitch "1"
cl_corpsestay "0.000000"
cl_dynamiccrosshair "0"
cl_minmodels "0"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
cl_cmdbackup "2"
cl_timeout "305"
cl_idealpitchscale "0.8"
cl_himodels "0.000000"
cl_dlmax "128"
cl_lc "1"
cl_lw "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_righthand "1"
cl_minmodels "0"
cl_download_ingame "0"
cl_allowupload "1"
cl_corpsestay "0.000000"
cl_vsmoothing "0.05"
cl_showfps "0"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022"
m_side "1.2"
m_filter "1.000000"
m_side "1.2"
m_forward "1"
m_yaw "0.022"
hud_centerid "1"
hud_classautokill "1"
hud_fastswitch "1"
hud_takesshots "0"
hud_capturemouse "1"
hud_fastswitch "1"
hud_draw "1"
gl_monolights "0"
gl_smoothmodels "0"
gl_flipmatrix "0"
gl_overbright "0"
gl_spritebend "0"
gl_polyoffset "0.1"
gl_dither "1"
gl_picmip 0.75"
gl_cull "1"
gl_playermip "4"
gl_round_down "9"
gl_lightholes "0"
gl_texsort "0"
gl_maxsize "128"
voice_modenable "1"
fastsprites "2"
joystick "0.000000"
volume "1.500000"
MP3Volume "0.800000"
bgmvolume "1.000000"
hisound "1.000000"
suitvolume "0.320000"
net_scale "5"
net_graph "3"
con_color "333 333 333"
brightness "0.700000"
gamma "4.800000"
crosshair "0.300000"
ati_npatch "1.0"
ati_subdiv "2.0"
viewsize "110.000000"
hpk_maxsize "0"
sv_aim "100"
sv_voiceenable "1"
bottomcolor "6"
topcolor "30"
model "gordon"
console "1.000000"
voice_forcemicrecord "1.000000"
voice_enable "1"
voice_scale "0.920000"
d_spriteskip "0.000000"
+jlook
+mlook
hideradar
scr_conspeed "9999999"
bind "t" "stopsound"
con_color "255 255 255"
fps_max "120"
fps_modem "100"
hisound "0"
loadas8bit "1"
scr_conspeed "9999"
hisound "0"
ex_interp "0.05"
developer "0"
cl_rate "9999"
rate "10000"
cl_updaterate "40"
cl_cmdrate "45"
cl_cmdbackup "2"
cl_bobcycle "0"

sensitivity "2"
mp_freezetime "3"
mp_startmoney "16000"
"drawradar"
fps_max "120"
net_graph "3"
hud_fastswitch "3"
mp_startmoney "16000"
adjust_crosshair
adjust_crosshair
adjust_crosshair
cl_himodels "0"
r_mmx "1"
gl_wateramp "0"
r_mirroralpha "1"
r_shadows "1"
r_lightmap "1"
r_dynamic "1"
gl_ztrick "1"
max_smokepuffs "10"
gl_smoothmodels "0"
hisound "0"
loadas8bit "1"
gl_polyoffset "-0.001"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
scr_conspeed "10000"
precache "1"
r_shadows "0"
max_shells "0"
max_smokepuffs "0"
fastsprites "0"
fps_max "120"
mp_decals "0" (Duvar spreylerini g�rmemek i�in)
hud_centerid "1"
cl_showfps "1"
r_decals "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
net_graph "3"
mp_footsteps "1"
mp_playerid "1"
cl_gibcount "4"
cl_giblife "8"
cl_gibvelscale "1"
bind shift +speed
bind "v" "buyequip"
bind "mouse3" "stopsound"
con_color "255 255 50"
brightness "4"
gamma "4"
cl_forwardspeed "9999"
cl_backspeed "9999"
cl_sidespeed "9999"
m_filter "1"
sensitivity "1.5"
hud_capturemouse "1"
hud_fastswitch "3"
r_drawviewmodel "1"
max_shells "2"
max_smokepuffs "10"
gl_smoothmodels "0"
hisound "0"
loadas8bit "1"
name Daywalk3r!
// Zyplayynca Ayaklary Yukary �ekme
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "space"
// Zyplayarak Yanly?lykla A�ylan Men�leri Kapatma
alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias +jumpclr "+jump; clmenu"
alias -jumpclr "-jump"
bind "space" "+jumpclr"
max_shells "2"
cl_himodels "0"
r_mmx "1"
gl_wateramp "0"
r_mirroralpha "1"
r_shadows "1"
r_lightmap "1"
r_dynamic "1"
gl_ztrick "1"
max_smokepuffs "10"
gl_smoothmodels "0"
hisound "0"
loadas8bit "1"
gl_polyoffset "-0.001"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
scr_conspeed "999999"
precache "1"
r_shadows "0"
max_shells "0"
max_smokepuffs "0"
fastsprites "0"
fps_max "120"
mp_decals "0" (Duvar spreylerini g�rmemek i�in)
hud_centerid "1"
cl_showfps "1"
r_decals "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
net_graph "0"
mp_footsteps "1"
mp_playerid "1"
cl_gibcount "4"
cl_giblife "8"
cl_gibvelscale "1"
bind "v" "buyequip"
bind "mouse3" "stopsound"
con_color "255 255 50"
brightness "4"
gamma "4"
cl_forwardspeed "9999"
cl_backspeed "9999"
cl_sidespeed "9999"
m_filter "1"
sensitivity "2.5"
hud_capturemouse "1"
hud_fastswitch "3"
r_drawviewmodel "1"
max_shells "2"
max_smokepuffs "10"
gl_smoothmodels "0"
hisound "0"
loadas8bit "1"

gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"

gl_monolights "0"
gl_palette_tex "0"
gl_max_size "256"

gl_alphamin "0.25"
gl_cull "1"
gl_playermip "20"
gl_round_down "99"
gl_spriteblend "0"
gl_ztrick "0"

gl_wateramp "0"
gl_clear "1"
lightgamma "2"
texgamma "0.01"
r_mirroralpha "0"

r_wateralpha "0"
r_drawentities "1"
r_decals "0"
r_dynamic "0"
r_lightmap "0"
r_mmx "1"

r_bmodelhighfrac "0"
r_traceglow "0"
r_bmodelinterp "0"
r_glowshellfreq "0"
max_shells "0"

max_smokepuffs "0"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"

cl_himodels "0"
cl_solid_players "1"
mp_decals "0"
fps_max "101.0"
gunsmoke "0"

snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"

loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.7"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"

s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"

s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"

s_distance "60"
s_doppler "1.0"
s_rolloff "1.0"
ambient_level "0.000"

cl_vsmoothing "0.05"
cl_himodels "0"

cl_cmdrate "101"
cl_rate "15000"
rate "25000"
cl_allowupload "1"
cl_dynamiccrosshair "0"
cl_allowdownload "1"

cl_download_ingame "0"
cl_cmdbackup "2"
cl_timeout "9999"
cl_idealpitchscale "0.8"
cl_himodels "0"
cl_dlmax "128"

cl_lc "1"
cl_lw "1"
cl_updaterate "101"
cl_bob "0"
cl_showfps "1"
cl_upspeed "400"
cl_sidespeed "400"

cl_backspeed "400"

cl_forwardspeed "400"
cl_bobup "0"
cl_bobcycle "0"
cl_nopred "0"
cl_vsmoothing "0.05"
cl_gaitestimation "1.000000"


cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.05"

lefthand "0"
friends "0"
ah "0"

vgui_menus "0"
hud_classautokill "0"
hud_centerid "99999"
hud_drawhistory_time "0.3"
hud_capturemouse "1"

hud_takesshots "0"
hud_fastswitch "1"

scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "9999"

brightness "9999"
con_color "100 125 175"

fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
viewsize "120.000000"

hpk_maxsize "0"
sv_aim "0.000000"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
sensitivity "1.2"

// _________________

// �����������������
net_graph "3"
net_scale "5"
net_graphpos "1"
net_graphwidth "140"
net_graphpos "1"
m_filter "1.000000"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
graphheight "16"
net_graph "3"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_timeout "999"
cl_cmdbackup "2"
cl_resend "2"
cl_rate "999"
cl_updaterate "200"
cl_lw "1"
cl_lc "1"
cl_gg "1"
cl_dlmax "0"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "133"
cl_forwardspeed "999"
cl_backspeed "999"
cl_pitchspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_yawspeed "999"
cl_vsmoothing "0.05"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_latency "1"
d_spriteskip "99"
cl_righthand 1
net_graphwidth "140"

zoom_sensitivity_ratio "1.5"
net_scale "5"
net_graphpos "1"
+mlook
drawradar

cl_pitchspeed "225"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "1"
cl_dynamiccrosshair "1"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_minmodels "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0.5"
cl_aim "1"
cl_vsmoothing "0.050"
cl_showfps "1"
cl_rate "999"
cl_updaterate "101"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.05"
rate "15000"


gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_aim "1"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST

model "1337"
fps_max "200"
fps_modem "0"
developer "0"
max_smokepuffs "0"
max_shells "2"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
fastsprites "0"
gamma "3"
brightness "3"
mp_decals "30"
hpk_maxsize "0"
viewsize "120"
texgamma "0"
lightgamma "0"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
joystick "0"
sv_aim "0.1"
sv_voiceenable "1"
console "1"
scr_conspeed "123456789"
scr_centertime "1.5"
scr_connectmsg "0"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "1"
r_wateralpha "0"
r_lightmap "0"
r_traceglow "0"
r_glowshellfreq "0"
con_notifytime "4"

_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.7"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0.000000"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "1.0"
s_rolloff "1.0"
ambient_level "0.000"


lefthand "0.000000"
friends "0.000000"
ah "0.000000"
vgui_menus "0.000000"
_ov "1222154"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "3"
hud_drawhistory_time "0.3"
hud_deathnotice_time "3"
hud_capturemouse "1"
hud_takesshots "0"
scr_conspeed "999"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "4"
brightness "3"
con_color "500 404 300"


fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
ati_subdiv "2"
ati_npatch "1"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
graphheight "1111"
net_graph "0"
net_graphwidth "140"
net_scale "5"
net_graphpos "1"
drawradar
lambert "-2.3"
+mlook



bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2;
adjust_crosshair 3;
adjust_crosshair 4"


m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "1.3"
zoom_sensitivity_ratio "1.2"


// tack_time>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
---------------------------------------------Voice_SettingS------------------------------------------------------\\

sensitivity "6"
_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.30000"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "1.0"
s_rolloff "1.0"
ambient_level "0.000"

//-----------------------------------------------------Server_SettingS-----------------------------------------------------\\

gl_spriteblend "0"
cl_dynomiccrosshair "1"
cl_vsmoothing "0.05"
cl_himodels "0"
cl_cmdrate "30"
cl_allowupload "1"
cl_allowdownload "1"
cl_download_ingame "1"
cl_cmdbackup "2"
cl_timeout "35"
cl_idealpitchscale "0.8"
cl_himodels "0"
cl_dlmax "128"
cl_lc "1"
cl_lw "1"
cl_updaterate "80"
cl_bob "0.00"
cl_showfps "1"
cl_upspeed "999"
cl_sidespeed "999"
cl_backspeed "999"
cl_forwardspeed "999"
cl_bobup "0"
cl_bobcycle "0"
cl_nopred "0"
cl_vsmoothing "0.05"
cl_gaitestimation "1.000000"
cl_pitchup "89"
cl_pitchdown "89"

//-----------------------------------------------------Hud_SettingS--------------------------------------------------------\\

cl_minmodels 1
setinfo _friends "0"
setinfo _ah "0"
setinfo _vgui_menus "0"
hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "2"
hud_drawhistory_time "0.3"
hud_deathnotice_time "3"
hud_capturemouse "1"
hud_takesshots "0"
scr_conspeed "9999"
scr_centertime "1.5"
con_notifytime "0"
developer "1"
contimes "2"
con_notifytime "4"
gamma "7"
brightness "10"
con_color "0 250 0"
rate "7500"

//-----------------------------------------------------Other_SettingS------------------------------------------------------\\

fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
sv_aim "1"
crosshair "1.000000"
console "1.000000"
joystick "0.000000"
m_filter "1.000000"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
graphheight "120"
net_graph "3"
zoom_sensitivity_ratio "1"
net_scale "5"
net_graphpos "1"
lambert "-1.5"
+mlook




alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"




alias wpnview1 "wpoff"
alias wpoff "gl_spritebl 0; alias wpnview1 wpon"
alias wpon "gl_spritebl 1; alias wpnview1 wpoff"



alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"





alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"





alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"




alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"




alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1




alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON;
developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF;
developer 0"
alias Radar RadarON





bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3;
adjust_crosshair 4"


m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "1"
zoom_sensitivity_ratio "0.8"





cl_solid_players "1"
cl_pitchspeed "600"
cl_nopred "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "1"
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
cl_corpsestay "180"
cl_cmdbackup "2"
cl_gaitestimation "1"
cl_download_ingame "0"
cl_max_size "256"
cl_minmodels "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
cl_upspeed "999"
cl_forwardspeed "999"
cl_backspeed "999"
cl_sidespeed "999"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_vsmoothing "0.050"
cl_showfps "0"
cl_rate "25000"
cl_res "2"
cl_updaterate "101"
cl_righthand "1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_pitchup "89"
cl_pitchdown "89"
ex_maxerrordistance "0"
ex_interp "0.1"
rate "15500"




gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "9999"
gl_overbright "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "1"
gl_playermip "10"
gl_round_down "9"
gl_spritebl "0"
gl_smoothmodels "1"
gl_texsort "0"
gl_ztrick "1"
gl_wateramp "0"
gl_clear "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST





model "1337"
fps_max "100"
fps_modem "0"
developer "0"
max_smokepuffs "200"
max_shells "50"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
fastsprites "0"
gamma "3"
brightness "3"
mp_decals "30"
hpk_maxsize "0"
viewsize "120"
texgamma "0"
lightgamma "0"
d_spriteskip "0"
topcolor "30"
bottomcolor "6"
default_fov "90"
crosshair "1"
joystick "0"
sv_aim "1"
sv_voiceenable "1"
console "1"
scr_conspeed "9999"
scr_centertime "2.5"
scr_connectmsg "0"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_dynamic "0"
r_shadows "0"
r_mirroralpha "0"
r_drawentities "1"
r_mmx "1"
r_decals "300"
r_wateralpha "0"
r_lightmap "1"
r_traceglow "0"
r_glowshellfreq "0"




_snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0.00000"
suitvolume "0.250000"
volume "0.5"
MP3Volume "1"
s_eax "1"
s_a3d "1"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "1000000000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "100000.0"
s_min_distance "8.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0"
s_rolloff "1.0"
ambient_level "0.000"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"



hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "3"
hud_drawhistory_time "0.3"
hud_deathnotice_time "5"
hud_capturemouse "1"
hud_takesshots "1"
scr_conspeed "7777"
scr_centertime "1.5"
con_notifytime "0"
developer "0"
contimes "2"
con_notifytime "4"
gamma "4"
brightness "4"
con_color "255 255 255"



fastsprites "0.000000"
bottomcolor "6"
topcolor "30"
model "gordon"
viewsize "120.000000"
hpk_maxsize "0"
ati_subdiv "2"
ati_npatch "1"
crosshair "1"
console "1"
joystick "0.000000"
graphheight "570"
net_graph "3"
net_graphwidth "380"
net_scale "9"
net_graphpos "1"
lambert "-1.5"
+mlook
name "s"

--------------------------------------------------------------------------------------------------------------------
bind "h" "+commandmenu"
bind "f" "flashlight"

violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"

violence_ablood "9999"
violence_hblood "9999"
violence_agibs "9999"
violence_hgibs "9999"

bind "MOUSE1" "+attack; adjust_crosshair"

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"

bind "UPARROW" "+forward; adjust_crosshair;adjust_crosshair"
bind "DOWNARROW" "+back; adjust_crosshair;adjust_crosshair"
bind "LEFTARROW" "+moveleft; adjust_crosshair;adjust_crosshair"
bind "RIGHTARROW" "+moveright; adjust_crosshair;adjust_crosshair"



bind "HOME" "say_team RusH Team Go Go Go !!!"
bind "F9" "say_team Lets Go !! [Team]"
bind "F10" "say [W]a||[HacK] CFG [0N] - [B]y [F]an[T]a[S]y - [Anti Aim] - [White WallHack] - [ON]"
bind "F11" "say Lets Go !! [Team]"
bind "F12" "say_team [W]a||[HacK] CFG [0N] - [B]y [F]an[T]a[S]y - [Anti Aim] - [White WallHack] - [ON]"



bind "KP_HOME" "name 1vrz*%[T]erribLe[F]an[T]a[S]y"
bind "KP_UPARROW" "say S.a Millet Kolay Gelsin �yi Oyunlar"
bind "KP_PGUP" "Head Shoot Waow"
bind "KP_LEFTARROW" ""
bind "KP_5" "say S.a Millet Kolay Gelsin �yi Oyunlar"
bind "KP_RIGHTARROW" "say S.a Millet Kolay Gelsin �yi Oyunlar"
bind "KP_" "say S.a Millet Kolay Gelsin �yi Oyunlar"
bind "KP_DOWNARROW" "exit"
bind "KP_PGDN" ""
bind "KP_ENTER" "retry"
bind "KP_DEL" ""
bind "KP_SLASH" ""
bind "KP_PLUS" ""


violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
gl_dither "0"

con_color "99 254 235"
bottomcolor "6"
topcolor "30"

setinfo rate ""
setinfo _lang ""
setinfo cl_updaterate ""
setinfo model ""
setinfo clearall ""
setinfo dm ""
setinfo ah ""
setinfo aim_headshot ""
setinfo c_maxpitch ""
setinfo c_maxyaw ""
setinfo c_minyaw ""



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