chymadan css settings, config & cfg 2013
| Full Name | - |
| Nickname | chymadan |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2013-02-26 |
| Last Update | 2013-02-26 |
chymadan screenshot
chymadan Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
chymadan Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
chymadan config
The Counter-Strike Source config file of chymadan has been downloaded 46 times. Download autoexec.cfg by clicking the download button below.
How to install chymadan css config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec chymadan.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec chymadan.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
chymadan Settings
Monitor
| Resolution: | - |
| Aspect Ratio: | - |
Sensitivity
| Sensitivity: | - |
Crosshair
| Color: | - |
| Size: | - |
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of chymadan. The chymadan css settings page has been viewed for 1.811 since it was added on 2013-02-26. The last time the settings of chymadan were on 2013-02-26. Visit the css settings page to view more Counter-Strike Source settings like chymadan or visit upload section to add your own css settings.
Other Counter-Strike Source settings
| # | Name | Country | Last Update | |
| 1 | 2020-01-02 | |||
| 2 | 2022-05-18 | |||
| 3 | 2020-01-07 | |||
| 4 | 2022-05-06 | |||
| 5 | 2021-04-20 |
Other Russia gaming settings
| # | Name | Country | Last Update | |
| 1 | 2024-04-08 | |||
| 2 | 2022-03-24 | |||
| 3 | 2024-05-10 | |||
| 4 | 2024-04-06 | |||
| 5 | 2022-08-24 | |||
| 6 | 2024-02-20 | |||
| 7 | 2024-03-14 | |||
| 8 | 2024-04-26 | |||
| 9 | 2024-04-06 | |||
| 10 | 2025-07-28 |
chymadan CFG file
// Netcode
cl_cmdrate "66"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
cl_updaterate "66"
net_maxfragments "1260"
rate "30000"
cl_resend "6"
//Radar
overview_health "0"
overview_names "1"
overview_tracks "0"
overview_alpha "1.0"
//HUD
cl_autohelp "0"
cl_nowinpanel "0"
cl_show_achievement_popups "0"
cl_showhelp "0"
hud_achievement_count "0"
hud_achievement_description "0"
hud_achievement_glowtime "0"
hud_achievement_tracker "0"
hud_deathnotice_time "9"
hud_freezecamhide "0"
hud_takesshots "0"
hud_fastswitch "1"
hud_drawhistory_time "1"
hud_showtargetid "1"
hud_showtargetpos "0"
//Net_graph
net_graph "1"
net_graphproportionalfont "0"
net_graphpos "542"
//FPS
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_burninggibs "0"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_min_ct "4"
cl_min_t "3"
cl_minmodels "1"
cl_new_impact_effects "0"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_collide "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_allowupload "0"
cl_wpn_sway_interp "0"
con_enable "1"
dsp_water "14"
func_break_max_pieces "0"
flex_smooth "0"
fps_max "151"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_TransitionDist "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_vsync "0"
mat_wateroverlaysize "8"
muzzleflash_light "0"
mp_decals "1"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_3dnow "1"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "0"
r_cheapwaterstart "0"
r_decal_cullsize "5"
r_decals "100"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "1"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "0"
r_PhysPropStaticLighting "0"
r_propsmaxdist "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_spray_lifetime "1"
r_sse2 "1"
r_sse_s "1"
r_staticprop_lod "2"
r_teeth "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"
//Lerp
alias lerpa+ "incrementvar cl_interp 0.01 0.09 +0.0001"// cl_interp +0.0001
alias lerpa- "incrementvar cl_interp 0.01 0.09 -0.0001"// cl_interp -0.0001
alias lerpb+ "incrementvar cl_interp 0.01 0.09 +0.001" // cl_interp +0.001
alias lerpb- "incrementvar cl_interp 0.01 0.09 -0.001"// cl_interp -0.001
alias lerpc+ "incrementvar cl_interp 0.01 0.09 +0.01"// cl_interp +0.01
alias lerpc- "incrementvar cl_interp 0.01 0.09 -0.01"// cl_interp +0.01
bind "INS" "lerpa+"
bind "DEL" "lerpa-"
bind "HOME" "lerpb+"
bind "END" "lerpb-"
bind "PGUP" "lerpc+"
bind "PGDN" "lerpc-"
//Important
cl_ragdoll_physics_enable "0" //При значении "1" будут видны трупы(def.1)
r_renderoverlayfragment "0" //При значении "1" будут видны плакаты и прочее на стенах(def.1)
r_shadows "1" //При значении "1" будут работать тени и фонарик(def.1)
cl_cmdrate "66"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
cl_updaterate "66"
net_maxfragments "1260"
rate "30000"
cl_resend "6"
//Radar
overview_health "0"
overview_names "1"
overview_tracks "0"
overview_alpha "1.0"
//HUD
cl_autohelp "0"
cl_nowinpanel "0"
cl_show_achievement_popups "0"
cl_showhelp "0"
hud_achievement_count "0"
hud_achievement_description "0"
hud_achievement_glowtime "0"
hud_achievement_tracker "0"
hud_deathnotice_time "9"
hud_freezecamhide "0"
hud_takesshots "0"
hud_fastswitch "1"
hud_drawhistory_time "1"
hud_showtargetid "1"
hud_showtargetpos "0"
//Net_graph
net_graph "1"
net_graphproportionalfont "0"
net_graphpos "542"
//FPS
blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_burninggibs "0"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_min_ct "4"
cl_min_t "3"
cl_minmodels "1"
cl_new_impact_effects "0"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_collide "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_allowupload "0"
cl_wpn_sway_interp "0"
con_enable "1"
dsp_water "14"
func_break_max_pieces "0"
flex_smooth "0"
fps_max "151"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_TransitionDist "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_vsync "0"
mat_wateroverlaysize "8"
muzzleflash_light "0"
mp_decals "1"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_3dnow "1"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "0"
r_cheapwaterstart "0"
r_decal_cullsize "5"
r_decals "100"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "1"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "0"
r_PhysPropStaticLighting "0"
r_propsmaxdist "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_spray_lifetime "1"
r_sse2 "1"
r_sse_s "1"
r_staticprop_lod "2"
r_teeth "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"
//Lerp
alias lerpa+ "incrementvar cl_interp 0.01 0.09 +0.0001"// cl_interp +0.0001
alias lerpa- "incrementvar cl_interp 0.01 0.09 -0.0001"// cl_interp -0.0001
alias lerpb+ "incrementvar cl_interp 0.01 0.09 +0.001" // cl_interp +0.001
alias lerpb- "incrementvar cl_interp 0.01 0.09 -0.001"// cl_interp -0.001
alias lerpc+ "incrementvar cl_interp 0.01 0.09 +0.01"// cl_interp +0.01
alias lerpc- "incrementvar cl_interp 0.01 0.09 -0.01"// cl_interp +0.01
bind "INS" "lerpa+"
bind "DEL" "lerpa-"
bind "HOME" "lerpb+"
bind "END" "lerpb-"
bind "PGUP" "lerpc+"
bind "PGDN" "lerpc-"
//Important
cl_ragdoll_physics_enable "0" //При значении "1" будут видны трупы(def.1)
r_renderoverlayfragment "0" //При значении "1" будут видны плакаты и прочее на стенах(def.1)
r_shadows "1" //При значении "1" будут работать тени и фонарик(def.1)
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