cfg pb cod2 settings, config & cfg 2016
| Full Name | - |
| Nickname | cfg pb |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2016-10-02 |
| Last Update | 2016-10-02 |
Navigation
| cfg pb Gear |
| cfg pb Setup |
| cfg pb Config |
| cfg pb Settings |
cfg pb screenshot
cfg pb Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
cfg pb Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
cfg pb config
The Call of Duty 2 config file of cfg pb has been downloaded 101 times. Download pbbusted_v1.6.cfg by clicking the download button below.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
cfg pb Settings
Monitor
| Resolution: | - |
| Aspect Ratio: | - |
Sensitivity
| Sensitivity: | - |
Crosshair
| Color: | - |
| Size: | - |
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of cfg pb. The cfg pb cod2 settings page has been viewed for 2.502 since it was added on 2016-10-02. The last time the settings of cfg pb were on 2016-10-02. Visit the cod2 settings page to view more Call of Duty 2 settings like cfg pb or visit upload section to add your own cod2 settings.
Other Call of Duty 2 settings
| # | Name | Country | Last Update | |
| 1 | 2023-04-05 | |||
| 2 | 2020-06-24 | |||
| 3 | 2025-04-17 | |||
| 4 | 2026-04-19 | |||
| 5 | 2023-09-10 |
Other Bosnia and Herzegovina gaming settings
| # | Name | Country | Last Update | |
| 1 | 2023-07-12 | |||
| 2 | 2021-02-07 | |||
| 3 | 2022-11-29 | |||
| 4 | 2022-03-14 | |||
| 5 | 2026-06-08 | |||
| 6 | 2022-10-08 | |||
| 7 | 2023-06-12 | |||
| 8 | 2025-01-29 | |||
| 9 | 2023-03-31 | |||
| 10 | 2024-02-16 |
cfg pb CFG file
;Updated 07.11.2012
/////////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// PBBusted v1.6 //
// //
// This is additional config for server administrators that kick for extended cvars in clients //
// configs suported for games COD2,COD4,COD5 servers. //
// //
// Requirements: Punkbuster enabled //
// //
// Use it when you want to kick players that they using this type of cvars in theyr clients configs //
// usualy finded like this: //
// //
// NOTE: IF ANY OF THIS COMMANDS WHERE FIND IN CLIENTS CONFIG THEY SHOULD DELETE THIS COMMANDS //
// //
// Language: Serbian/Croatian //
// //
// Ovo je dodatna konfiguracija za server administratore koj kika za cvar zabranjene skripte u //
// config klijentima podrzava igre CoD2, COD4, COD5 servera. //
// //
// Zahtjevi: Punkbuster omogucen //
// //
// NAPOMENA: AKO BILO KOJU OD OVE NAREDBE NADJE SE U CONFIG KLIENTA TREBAJU IZBRISATI OVE NAREDBE //
// OD NJIHOV CONFIG //
// //
// Koristite ga kad zelite kikati igrace koi koriste ove vrste scripte. Napravio sam ovaj config da //
// bi zaustavio nepravdu koj se desava na serverima i cude se igrace zasto sam tako brzo ubijen //
// nozem, metke, skace u vis vise od obicno, bace granate daleko od obicno sto bi trebalo, rafalno //
// pucanje, recoil (netrza im puska pri pucnjave), pokret i trcanja igrace brze od normalno i td. //
// //
// seta atem "vstr atem2" //
// seta atem1 "-holdbreath; atem vstr atem2" //
// seta atem2 "+holdbreath; atem vstr atem1" //
// //
// seta bess "vstr bess2" //
// seta bess1 "bind mouse1 +melee; bess vstr bess2" //
// seta bess2 "bind mouse1 +attack; bess vstr bess1" //
// //
// seta nade "vstr attack" //
// seta nade1 "+frag; wait; bind X vstr nade2" //
// seta nade2 "+gostand; wait; -frag; wait; -gostand; wait; bind X vstr nade1" //
// seta nade3 "+smoke; wait; bind Z vstr nade4" //
// seta nade4 "+gostand; wait; -smoke; wait; -gostand; wait; bind Z vstr nade3" //
// //
// seta m4gic2_sniper "vstr m4gic2_sniper2" //
// seta m4gic2_sniper1 "bind MOUSE2 +speed; +holdbreath ; set m4gic2_sniper vstr m4gic2_sniper2" //
// seta m4gic2_sniper2 "bind MOUSE2 +speed; -holdbreath ; set m4gic2_sniper vstr m4gic2_sniper1" //
// //
// seta mystyl3_snipermode "bind MOUSE2 +speed;+holdbreath ; bind MOUSE1 +attack" //
// //
// seta mystyl3_stretchmode "bind MOUSE2 +speed;+holdbreath;+movedown ; bind MOUSE1 +attack" //
// //
// seta mystyl3frag "+forward ; -frag ; +frag ; wait 150 ; +moveup ; -frag ; -forward ; -moveup" //
// //
// seta mystyl3smoke "+forward ; -smoke ; +smoke ; wait 150 ; +moveup ; -smoke ; -forward ; -moveup" //
// //
// seta wp1 "bind MOUSE1 +attack; -attack; +holdbreath; set wp vstr wp1" //
// seta wp2 "bind MOUSE1 +attack; +holdbreath; set wp vstr wp2" //
// //
// set nsmoke "vstr njump1" //
// set njump1 "+smoke;+forward;set nsmoke vstr njump2" //
// set njump2 "-forward;+moveup;-smoke;-moveup;set nsmoke vstr njump1" //
// set njump "set com maxfps 76; +smoke;wait 610;+forward;wait 76;-forward;+moveup;-smoke; //
// -moveup; set com_maxfps 0" //
// //
// seta strafe1 "cl_yawspeed 100;+sprint;+forward;wait 15;+moveleft;+left;wait 30;cl_yawspeed 300; //
// wait 35;+gostand;-gostand;vstr strafe2" //
// seta strafe2 "wait 20;cl_yawspeed 50;-left;wait 150;-forward;-sprint;-moveleft;cl_yawspeed 140" //
// //
// Fast Fire Script //
// //
// set raid_ultra_w1200 "+attack; -attack; weapnext; wait 2; weapnext; +reload; wait 2; -reload ; //
// +attack; -attack; weapnext; wait 2; weapnext; +reload; wait 2; -reload ; +attack; -attack; //
// weapnext; wait 2; weapnext; +reload; wait 2; -reload ; +attack; -attack; weapnext; wait 2; //
// weapnext; +reload; wait 2; -reload ; +attack; -attack; weapnext; wait 2; weapnext; +reload; //
// wait 2; -reload ; +attack; -attack; weapnext; wait 2; weapnext; +reload; wait 2; -reload ; //
// +attack; -attack; weapnext; wait 2; weapnext; +reload; wait 2; -reload ; +attack; -attack; //
// weapnext; wait 2; weapnext; +reload; wait 2; -reload ; +attack; -attack; weapnext; wait 2; //
// weapnext; +reload; wait 2; -reload ; +attack; -attack; weapnext; wait 2; weapnext; +reload; //
// wait 2; -reload ; +attack; -attack; weapnext; wait 2; weapnext; +reload; wait 2; -reload ; //
// +attack; -attack; weapnext; wait 2; weapnext; +reload; wait 2; -reload ; +attack; -attack; //
// weapnext; wait 2; weapnext; +reload; wait 2; -reload ; +attack; -attack; weapnext; wait 2; //
// weapnext; +reload; wait 2; -reload ; +attack; -attack; weapnext; wait 2; weapnext; +reload; //
// wait 2; -reload" //
// //
// set wait "slower mode"// script on. //
// set wait1 "slow mode_off"// script off. //
// set f1 "vstr wait1; bind mouse1 vstr raid_ultra_w1200; set toggle vstr f2"// //
// set f2 "vstr wait; bind mouse1 +attack; set toggle vstr f1"// //
// set toggle "vstr f1"// //
// //
// ninjajump "centerview;cl_yawspeed 140;cl_pitchspeed 140;+lookdown;+forward;wait 9;wait 9;wait 8; //
// wait 7;+moveup;wait 2;-lookdown;-moveup;-forward;wait 2;centerview;wait 2;+moveright;wait 7; //
// -moveright" //
// //
// seta reco1l "vstr reco1l2" //
// seta reco1l2 "+lookdown;cl_pitchspeed 3;seta reco1l vstr reco1l3;^5norecoil:^4on" //
// seta reco1l3 "-lookdown;cl_pitchspeed 140;seta reco1l vstr reco1l2;^5norecoil:^4off" //
// seta recoil "vstr recoil2" //
// seta recoil2 "cg_nopredict 1;seta recoil3 vstr recoil;A-recoil_elindult" //
// seta recoil3 "vstr recoil" //
// //
// seta attack "+attack ;-attack; wait 18;+attack ;-attack ;wait 18 ;+attack ;-attack ;wait 18 ; //
// +attack ;-attack ;wait 18;+attack ;-attack ;wait 18;+attack ;-attack ;wait 18;+attack ;-attack ; //
// wait 18;+attack ;-attack " //
// seta attack1 " +attack ;-attack ;wait 30 " //
// seta attack2 " +attack ;-attack ;wait 30 ;vstr attack3 " //
// seta attack3 " +attack ;-attack ;wait 30 ;vstr attack4 " //
// seta attack4 " +attack ;-attack ;wait 30 ;vstr attack5 " //
// seta attack5 " +attack ;-attack ;wait 30 ;vstr attack6 " //
// seta attack6 " +attack ;-attack ;wait 30 ;vstr attack7 " //
// seta attack7 " +attack ;-attack ;wait 30 ;vstr attack8 " //
// seta attack8 " +attack ;-attack" //
// //
// seta am "vstr ammo" //
// seta ammo "+frag; set am vstr ammo1;" //
// seta ammo1 "-frag; give ammo; set am vstr ammo" //
// seta ammo2 "bind 2 +frag" //
// seta attack1 "bind MOUSE1 +attack;wait 1;-attack; bind mouse2 vstr toggleads; //
// set attack_setup vstr attack2" //
// seta attack2 "bind mouse1 +melee ; bind mouse2 +movedown;set attack_setup vstr attack1;bash" //
// seta attack_setup "vstr attack2" //
// seta bash01 "bind MOUSE1 +melee; vstr ammo2; set bash_setup vstr bash02; bash" //
// seta bash02 "bind MOUSE1 +attack; set bash_setup vstr bash03; normal" //
// seta bash03 "bind 2 vstr am; set bash_setup vstr bash01; trainmode" //
// seta bash_setup "vstr bash01" //
// //
// seta bash "+movedown ; +melee; wait 2 ;-melee ; -movedown" //
// seta standupdown "+gostand; wait 3; lowerstance; wait 3; raisestance" //
// seta smoke2 "+smoke; wait 150; +moveup; wait; -moveup; -smoke" //
// //
// seta jumpProneTrigger "toggleprone; wait 15; +gostand; wait; toggleprone; wait; -gostand" //
// seta jumpTrigger "goprone; wait 15; +gostand; wait; -gostand" //
// seta guidscript "clear;pb_plist;wait 200;condump guids.txt" //
// //
// //
// seta SniperADS "vstr move2" //
// seta move1 "+speed;+holdbreath;sensitivity 1.69; set SniperADS vstr move2;" //
// seta move2 "-speed;-holdbreath;sensitivity 1.9; set SniperADS vstr move1;" //
// //
// seta FastReload "vstr FastReload1" //
// seta fastReload1 ";+reload;wait 1;+melee;wait 1;+forward;wait 1;-melee;wait 1;-forward;wait 1; //
// -reload;" //
// //
// seta cmdcur "vstr tgl1" //
// //
// NOTE: ANY OF THE COMMANDS IN THE BOTTOM SHOULD BE PLACED AS DEFAULT AS YOU CAN SEE THEM //
// //
// NAPOMENA: SLEDECE KOMANDE TREBAJU STAVITI IGRACE NA DEFAULT KAKO STO VIDITE UPISANO DOLE //
// //
// seta cm_curveClipHack "0" //
// seta cm_noAreas "0" //
// seta cm_noCurves "0" //
// seta cl_pitchspeed "140" //
// seta cl_yawspeed "140" //
// seta m_pitch "0.022" //
// seta m_side "0.25" //
// seta m_yaw "0.022" //
// seta m_forward "0.25" //
// //
// //
// I made this config to stop players for disadvantage over the others players that they have //
// default configs and wondering why i was killed,bashed so fast or stab with knife and etc. //
// //
// How to use: //
// //
// Metod 1 //
// Drop pbbusted_v1.6.cfg in your PB folder of your server and edit your pbsv.cfg with wordpad and //
// add the folowing command type: "pb_sv_load pbbusted_v1.6.cfg" without quotes //
// and save the file. //
// Restart punkbuster via rcon type: "pb_sv_restart" without quotes and the config will load. //
// //
// Metod 2 //
// Drop pbbusted_v1.6.cfg in your PB of your server folder and type the folowing command via rcon //
// type: "pb_sv_load pbbusted_v1.6.cfg" without quotes. //
// Remember Metod 2 you need to load the file every time punkbuster is restarted on your server //
// //
// xfire: kreowski email: krizanovic87@gmail.com //
// //
/////////////////////////////////////////////////////////////////////////////////////////////////////////
pb_sv_cvar attack EXCLUDE ;
pb_sv_cvar attack EXCLUDE vstr
pb_sv_cvar attack EXCLUDE +attack
pb_sv_cvar attack EXCLUDE +gostand
pb_sv_cvar attack EXCLUDE -attack
pb_sv_cvar attack1 EXCLUDE ;
pb_sv_cvar attack1 EXCLUDE bind
pb_sv_cvar attack2 EXCLUDE ;
pb_sv_cvar attack2 EXCLUDE bind
pb_sv_cvar attack3 EXCLUDE ;
pb_sv_cvar attack4 EXCLUDE ;
pb_sv_cvar attack5 EXCLUDE ;
pb_sv_cvar attack6 EXCLUDE ;
pb_sv_cvar attack7 EXCLUDE ;
pb_sv_cvar attack8 EXCLUDE ;
pb_sv_cvar attack_setup EXCLUDE vstr
pb_sv_cvar atem IN 0
pb_sv_cvar atem EXCLUDE atem2
pb_sv_cvar atem2 EXCLUDE atem
pb_sv_cvar atem1 IN 0
pb_sv_cvar atem1 EXCLUDE ;
pb_sv_cvar atem1 EXCLUDE -holdbreath
pb_sv_cvar atem1 EXCLUDE +holdbreath
pb_sv_cvar atem2 IN 0
pb_sv_cvar atem2 EXCLUDE ;
pb_sv_cvar atem2 EXCLUDE -holdbreath
pb_sv_cvar atem2 EXCLUDE +holdbreath
pb_sv_cvar aus EXCLUDE r_fastsky
pb_sv_cvar am IN 0
pb_sv_cvar am EXCLUDE vstr
pb_sv_cvar ammo EXCLUDE ;
pb_sv_cvar ammo EXCLUDE vstr
pb_sv_cvar ammo EXCLUDE +frag
pb_sv_cvar ammo EXCLUDE -frag
pb_sv_cvar ammo1 EXCLUDE ;
pb_sv_cvar ammo1 EXCLUDE vstr
pb_sv_cvar ammo1 EXCLUDE +frag
pb_sv_cvar ammo1 EXCLUDE -frag
pb_sv_cvar ammo2 EXCLUDE bind
pb_sv_cvar ammo2 EXCLUDE +frag
pb_sv_cvar bash EXCLUDE ;
pb_sv_cvar bash EXCLUDE +movedown
pb_sv_cvar bash01 EXCLUDE ;
pb_sv_cvar bash01 EXCLUDE bind
pb_sv_cvar bash02 EXCLUDE ;
pb_sv_cvar bash02 EXCLUDE bind
pb_sv_cvar bash03 EXCLUDE ;
pb_sv_cvar bash03 EXCLUDE bind
pb_sv_cvar bash_setup EXCLUDE vstr
pb_sv_cvar begend IN 0
pb_sv_cvar begend EXCLUDE vstr
pb_sv_cvar bess IN 0
pb_sv_cvar bess EXCLUDE bess2
pb_sv_cvar bess1 IN 0
pb_sv_cvar bess1 EXCLUDE ;
pb_sv_cvar bess1 EXCLUDE bind
pb_sv_cvar bess1 EXCLUDE +melee
pb_sv_cvar bess1 EXCLUDE +attack
pb_sv_cvar bess2 IN 0
pb_sv_cvar bess2 EXCLUDE ;
pb_sv_cvar bess2 EXCLUDE bind
pb_sv_cvar bess2 EXCLUDE +melee
pb_sv_cvar bess2 EXCLUDE +attack
pb_sv_cvar cut EXCLUDE ;
pb_sv_cvar cut EXCLUDE seta
pb_sv_cvar cut EXCLUDE vstr
pb_sv_cvar cut EXCLUDE bind
pb_sv_cvar cjump EXCLUDE vstr
pb_sv_cvar cjump1 EXCLUDE +gostand
pb_sv_cvar cjump1 EXCLUDE +forward
pb_sv_cvar cjump2 EXCLUDE +gostand
pb_sv_cvar cjump2 EXCLUDE +forward
pb_sv_cvar exec EXCLUDE macro_on
pb_sv_cvar exec EXCLUDE macro_off
pb_sv_cvar fire EXCLUDE ;
pb_sv_cvar fire EXCLUDE seta
pb_sv_cvar fire EXCLUDE vstr
pb_sv_cvar fire EXCLUDE bind
pb_sv_cvar fastReload EXCLUDE vstr
pb_sv_cvar fastReload1 EXCLUDE ;
pb_sv_cvar fastReload EXCLUDE ;
pb_sv_cvar fastReload1 EXCLUDE vstr
pb_sv_cvar guidscript IN 0
pb_sv_cvar guidscript EXCLUDE clear
pb_sv_cvar guidscript EXCLUDE ;
pb_sv_cvar jumpProneTrigger IN 0
pb_sv_cvar jumpProneTrigger EXCLUDE ;
pb_sv_cvar jumpProneTrigger EXCLUDE toggleprone
pb_sv_cvar jumpTrigger IN 0
pb_sv_cvar jumpTrigger EXCLUDE ;
pb_sv_cvar jumpTrigger EXCLUDE goprone
pb_sv_cvar F1 EXCLUDE vstr
pb_sv_cvar F1 EXCLUDE bind
pb_sv_cvar F2 EXCLUDE vstr
pb_sv_cvar F2 EXCLUDE bind
pb_sv_cvar F3 EXCLUDE vstr
pb_sv_cvar F3 EXCLUDE bind
pb_sv_cvar F4 EXCLUDE vstr
pb_sv_cvar F4 EXCLUDE bind
pb_sv_cvar F5 EXCLUDE vstr
pb_sv_cvar F5 EXCLUDE bind
pb_sv_cvar F6 EXCLUDE vstr
pb_sv_cvar F6 EXCLUDE bind
pb_sv_cvar F7 EXCLUDE vstr
pb_sv_cvar F7 EXCLUDE bind
pb_sv_cvar F8 EXCLUDE vstr
pb_sv_cvar F8 EXCLUDE bind
pb_sv_cvar F9 EXCLUDE vstr
pb_sv_cvar F9 EXCLUDE bind
pb_sv_cvar F10 EXCLUDE vstr
pb_sv_cvar F10 EXCLUDE bind
pb_sv_cvar F11 EXCLUDE vstr
pb_sv_cvar F11 EXCLUDE bind
pb_sv_cvar F12 EXCLUDE vstr
pb_sv_cvar F12 EXCLUDE bind
pb_sv_cvar move EXCLUDE vstr
pb_sv_cvar move1 IN 0
pb_sv_cvar move1 EXCLUDE +speed
pb_sv_cvar move1 EXCLUDE -speed
pb_sv_cvar move1 EXCLUDE ;
pb_sv_cvar move2 IN 0
pb_sv_cvar move2 EXCLUDE +speed
pb_sv_cvar move2 EXCLUDE -speed
pb_sv_cvar move2 EXCLUDE ;
pb_sv_cvar nade EXCLUDE vstr
pb_sv_cvar nade1 IN 0
pb_sv_cvar nade1 EXCLUDE ;
pb_sv_cvar nade1 EXCLUDE vstr
pb_sv_cvar nade2 IN 0
pb_sv_cvar nade2 EXCLUDE ;
pb_sv_cvar nade2 EXCLUDE vstr
pb_sv_cvar nade3 IN 0
pb_sv_cvar nade3 EXCLUDE ;
pb_sv_cvar nade3 EXCLUDE vstr
pb_sv_cvar nade4 IN 0
pb_sv_cvar nade4 EXCLUDE ;
pb_sv_cvar nade4 EXCLUDE vstr
pb_sv_cvar nadescript IN 0
pb_sv_cvar nadescript EXCLUDE ;
pb_sv_cvar nsmoke IN 0
pb_sv_cvar nsmoke EXCLUDE vstr
pb_sv_cvar njump IN 0
pb_sv_cvar njump EXCLUDE ;
pb_sv_cvar njump1 IN 0
pb_sv_cvar njump1 EXCLUDE ;
pb_sv_cvar njump1 EXCLUDE +smoke
pb_sv_cvar njump1 EXCLUDE -forward
pb_sv_cvar njump2 IN 0
pb_sv_cvar njump2 EXCLUDE ;
pb_sv_cvar njump2 EXCLUDE +smoke
pb_sv_cvar njump2 EXCLUDE -forward
pb_sv_cvar m4gic2_sniper IN 0
pb_sv_cvar m4gic2_sniper EXCLUDE m4gic2_sniper2
pb_sv_cvar m4gic2_sniper1 IN 0
pb_sv_cvar m4gic2_sniper1 EXCLUDE ;
pb_sv_cvar m4gic2_sniper1 EXCLUDE +speed
pb_sv_cvar m4gic2_sniper2 IN 0
pb_sv_cvar m4gic2_sniper2 EXCLUDE ;
pb_sv_cvar m4gic2_sniper2 EXCLUDE +speed
pb_sv_cvar mystyl3_bashmode IN 0
pb_sv_cvar mystyl3_bashmode EXCLUDE ;
pb_sv_cvar mystyl3_snipermode IN 0
pb_sv_cvar mystyl3_snipermode EXCLUDE ;
pb_sv_cvar mystyl3_snipermode EXCLUDE bind
pb_sv_cvar mystyl3_stretchmode IN 0
pb_sv_cvar mystyl3_stretchmode EXCLUDE ;
pb_sv_cvar mystyl3_stretchmode EXCLUDE bind
pb_sv_cvar mystyl3frag IN 0
pb_sv_cvar mystyl3frag EXCLUDE ;
pb_sv_cvar mystyl3frag EXCLUDE +forward
pb_sv_cvar mystyl3smoke IN 0
pb_sv_cvar mystyl3smoke EXCLUDE ;
pb_sv_cvar mystyl3smoke EXCLUDE +forward
pb_sv_cvar raid_ultra_w1200 IN 0
pb_sv_cvar raid_ultra_w1200 EXCLUDE ;
pb_sv_cvar raid_ultra_w1200 EXCLUDE +attack;
pb_sv_cvar recoilon IN 0
pb_sv_cvar recoilon EXCLUDE ;
pb_sv_cvar recoilon EXCLUDE com_maxfps
pb_sv_cvar recoiloff IN 0
pb_sv_cvar recoiloff EXCLUDE ;
pb_sv_cvar recoiloff EXCLUDE com_maxfps
pb_sv_cvar reco1l EXCLUDE vstr
pb_sv_cvar reco1l2 IN 0
pb_sv_cvar reco1l2 EXCLUDE ;
pb_sv_cvar reco1l2 EXCLUDE +lookdown
pb_sv_cvar reco1l2 EXCLUDE -lookdown
pb_sv_cvar reco1l3 IN 0
pb_sv_cvar reco1l3 EXCLUDE ;
pb_sv_cvar reco1l3 EXCLUDE -lookdown
pb_sv_cvar reco1l3 EXCLUDE +lookdown
pb_sv_cvar recoil EXCLUDE vstr
pb_sv_cvar recoil2 EXCLUDE ;
pb_sv_cvar recoil2 EXCLUDE cg_nopredict
pb_sv_cvar recoil3 EXCLUDE vstr
pb_sv_cvar 0 EXCLUDE exec
pb_sv_cvar 0 EXCLUDE ;
pb_sv_cvar 0 EXCLUDE vstr
pb_sv_cvar 1 EXCLUDE exec
pb_sv_cvar 1 EXCLUDE ;
pb_sv_cvar 1 EXCLUDE vstr
pb_sv_cvar 2 EXCLUDE exec
pb_sv_cvar 2 EXCLUDE ;
pb_sv_cvar 2 EXCLUDE vstr
pb_sv_cvar 3 EXCLUDE exec
pb_sv_cvar 3 EXCLUDE ;
pb_sv_cvar 3 EXCLUDE vstr
pb_sv_cvar 4 EXCLUDE exec
pb_sv_cvar 4 EXCLUDE ;
pb_sv_cvar 4 EXCLUDE vstr
pb_sv_cvar 5 EXCLUDE exec
pb_sv_cvar 5 EXCLUDE ;
pb_sv_cvar 5 EXCLUDE vstr
pb_sv_cvar 6 EXCLUDE exec
pb_sv_cvar 6 EXCLUDE ;
pb_sv_cvar 6 EXCLUDE vstr
pb_sv_cvar 7 EXCLUDE exec
pb_sv_cvar 7 EXCLUDE ;
pb_sv_cvar 7 EXCLUDE vstr
pb_sv_cvar 8 EXCLUDE exec
pb_sv_cvar 8 EXCLUDE ;
pb_sv_cvar 8 EXCLUDE vstr
pb_sv_cvar 9 EXCLUDE exec
pb_sv_cvar 9 EXCLUDE ;
pb_sv_cvar 9 EXCLUDE vstr
pb_sv_cvar oo1a EXCLUDE ^1
pb_sv_cvar oo9m1 EXCLUDE ;
pb_sv_cvar oohj EXCLUDE hj
pb_sv_cvar oohj01 EXCLUDE ;
pb_sv_cvar oohj02 EXCLUDE ;
pb_sv_cvar oohj03 EXCLUDE ;
pb_sv_cvar oonorm1 EXCLUDE ;
pb_sv_cvar oouy1 EXCLUDE oouy
pb_sv_cvar oouy2 EXCLUDE ;
pb_sv_cvar 3shoot EXCLUDE ;
pb_sv_cvar toggle IN 0
pb_sv_cvar toggle EXCLUDE vstr
pb_sv_cvar SniperADS IN 0
pb_sv_cvar SniperADS EXCLUDE vstr
pb_sv_cvar standupdown IN 0
pb_sv_cvar standupdown EXCLUDE +gostand
pb_sv_cvar standupdown EXCLUDE ;
pb_sv_cvar strafe1 IN 0
pb_sv_cvar strafe1 EXCLUDE ;
pb_sv_cvar strafe1 EXCLUDE cl_yawspeed
pb_sv_cvar strafe2 IN 0
pb_sv_cvar strafe2 EXCLUDE ;
pb_sv_cvar strafe2 EXCLUDE cl_yawspeed
pb_sv_cvar skill EXCLUDE vstr
pb_sv_cvar skill EXCLUDE ;
pb_sv_cvar skill EXCLUDE med+
pb_sv_cvar smoke2 EXCLUDE ;
pb_sv_cvar wait IN 0
pb_sv_cvar wait EXCLUDE slower
pb_sv_cvar wait EXCLUDE slow
pb_sv_cvar wait1 IN 0
pb_sv_cvar wait1 EXCLUDE slower
pb_sv_cvar wait1 EXCLUDE slow
pb_sv_cvar wp IN 0
pb_sv_cvar wp EXCLUDE vstr
pb_sv_cvar wp1 IN 0
pb_sv_cvar wp1 EXCLUDE ;
pb_sv_cvar wp1 EXCLUDE +attack
pb_sv_cvar wp2 IN 0
pb_sv_cvar wp2 EXCLUDE ;
pb_sv_cvar wp2 EXCLUDE +attack
pb_sv_cvar JH10s1 EXCLUDE ;
pb_sv_cvar JH10s2 EXCLUDE Shot
pb_sv_cvar JH15s1 EXCLUDE ;
pb_sv_cvar JH15s2 EXCLUDE Shot
pb_sv_cvar JH20s1 EXCLUDE ;
pb_sv_cvar JH20s2 EXCLUDE Shot
pb_sv_cvar JH3s1 EXCLUDE ;
pb_sv_cvar JH3s2 EXCLUDE Shot
pb_sv_cvar JH5s1 EXCLUDE ;
pb_sv_cvar JH5s2 EXCLUDE Shot
pb_sv_cvar JH8S1 EXCLUDE ;
pb_sv_cvar JH8s2 EXCLUDE Shot
pb_sv_cvar JHbf1 EXCLUDE JH
pb_sv_cvar JHbf2 EXCLUDE ;
pb_sv_cvar JHfr EXCLUDE JH
pb_sv_cvar JHfr01 EXCLUDE JH
pb_sv_cvar JHfr02 EXCLUDE JH
pb_sv_cvar JHfr03 EXCLUDE JH
pb_sv_cvar JHnorm EXCLUDE ^1Default^7
pb_sv_cvar JHnorm1 EXCLUDE ;
pb_sv_cvar JHnorm2 EXCLUDE ^1Default^7
pb_sv_cvar JHsa1 EXCLUDE ;
pb_sv_cvar JHsa1 EXCLUDE JH
pb_sv_cvar JHsa2 EXCLUDE JH
pb_sv_cvar JHsa2 EXCLUDE Shot
pb_sv_cvar JHsa3 EXCLUDE ^1Semi^7-^1Auto^7
pb_sv_cvar JHsniper EXCLUDE JH
pb_sv_cvar JHsniper01 EXCLUDE ;
pb_sv_cvar JHsniper02 EXCLUDE ;
pb_sv_cvar m1_00 EXCLUDE vstr
pb_sv_cvar m1_01 EXCLUDE exec
pb_sv_cvar m1_02 EXCLUDE exec
pb_sv_cvar m1_01 EXCLUDE vstr
pb_sv_cvar m1_02 EXCLUDE vstr
pb_sv_cvar cm_curveClipHack IN 0
pb_sv_cvar cm_curveClipHack EXCLUDE 1
pb_sv_cvar cm_curveClipHack EXCLUDE 2
pb_sv_cvar cm_curveClipHack EXCLUDE 3
pb_sv_cvar cm_curveClipHack EXCLUDE 4
pb_sv_cvar cm_curveClipHack EXCLUDE 5
pb_sv_cvar cm_noAreas IN 0
pb_sv_cvar cm_noCurves IN 0
pb_sv_cvar cl_pitchspeed IN 140
pb_sv_cvar cl_yawspeed IN 140
//pb_sv_cvar m_pitch IN 0.022
pb_sv_cvar m_side IN 0.25
//pb_sv_cvar m_yaw IN 0.022
pb_sv_cvar m_forward IN 0.25
pb_sv_task 30 -1 "say ^2(^1*^2) ^0Now loading ^9PB^1Busted_^2v1.6 ^1Antiscript by ^0GodZilla"
pb_sv_task 50 -1 "say ^2(^1**^2) ^6Script successfully loaded^1..."
pb_sv_task 70 -1 "say ^2(^1*.*^2) ^1HAVE FUN!!!"
Top 10 Games
New Setups
New Configs
Updated Gear
Updated Configs