blackwolf wolfenstein settings, config & cfg 2012
| Full Name | - |
| Nickname | blackwolf |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2012-12-08 |
| Last Update | 2012-12-08 |
blackwolf screenshot
blackwolf Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
blackwolf Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
blackwolf config
The Wolfenstein Enemy Territory config file of blackwolf has been downloaded 42 times. Download blackwolf.cfg by clicking the download button below.
Social Media
| Twitch | - |
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| YouTube | - |
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| TikTok | - |
| Steam | - |
| Discord | - |
blackwolf Settings
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of blackwolf. The blackwolf wolfenstein settings page has been viewed for 1.562 since it was added on 2012-12-08. The last time the settings of blackwolf were on 2012-12-08. Visit the wolfenstein settings page to view more Wolfenstein Enemy Territory settings like blackwolf or visit upload section to add your own wolfenstein settings.
Other Wolfenstein Enemy Territory settings
| # | Name | Country | Last Update | |
| 1 | 2024-02-26 | |||
| 2 | 2022-11-26 | |||
| 3 | 2025-04-27 | |||
| 4 | 2010-07-18 | |||
| 5 | 2010-12-05 |
Other Finland gaming settings
| # | Name | Country | Last Update | |
| 1 | 2021-01-27 | |||
| 2 | 2022-08-21 | |||
| 3 | 2022-10-02 | |||
| 4 | 2025-08-05 | |||
| 5 | 2024-05-02 | |||
| 6 | 2026-04-03 | |||
| 7 | 2023-06-06 | |||
| 8 | 2025-05-11 | |||
| 9 | 2024-03-16 | |||
| 10 | 2022-10-02 |
blackwolf CFG file
/Generated by Blackwolf, do not modify!
/// Mouse: Logitech G400
/// Mousepad: Steelseries QcK Heavy
/// Headset: Steelseries Siberia v2
/// DPI: 400
/// Windows Sensitivity: 6
/// Ingame Sensitivity 3.6
/// FOV: 105
/// Displayrefresh: 120
/// Ingame Resolution: r_mode 8
/// MouseAccel: OFF
/// Graphics: Ati Radeon HD6850 BLACK EDITION
unbindall
// ==== BIND COMMANDS ====
unbindall
seta sensitivity 3.6
seta m_pitch 0.016
seta cg_fov 105
seta com_maxfps 125
seta pmove_fixed 1
set wp1 " weaponbank 1 ; com_maxfps 125;cg_drawgun 1; cg_autoreload 0;m_pitch 0.022;sensitivity 3.2;exec blah2.cfg"
set wp2 " weaponbank 2 ; com_maxfps 71 ;cg_drawgun 0; cg_autoreload 1;m_pitch 0.015001;sensitivity 3.2;exec blah.cfg"
set wp3 " weaponbank 3 ; com_maxfps 125;cg_drawgun 0; cg_autoreload 0;m_pitch 0.015001;sensitivity 3.2;exec blah3.cfg"
set wp4 " weaponbank 4 ; com_maxfps 125;cg_drawgun 1; cg_autoreload 0;m_pitch 0.022;sensitivity 3.2;exec blah4.cfg
set wp5 " weaponbank 5 ; com_maxfps 125;cg_drawgun 1; cg_autoreload 0;m_pitch 0.022;sensitivity 3.2;exec blah2.cfg"
set wp6 " weaponbank 6 ; com_maxfps 125;cg_drawgun 1; cg_autoreload 0;m_pitch 0.022;sensitivity 3.2;exec blah2.cfg"
set wp7 " weaponbank 7 ; com_maxfps 125;cg_drawgun 1; cg_autoreload 0;m_pitch 0.022;sensitivity 3.2;exec blah2.cfg"
bind 1 "vstr wp1"
bind 2 "vstr wp2"
bind 3 "vstr wp3"
bind 4 "vstr wp4"
bind 5 "vstr wp5"
bind 6 "vstr wp6"
bind 7 "vstr wp7"
bind 8 "weaponbank 8; com_maxfps 125;cg_autoreload 0;cg_drawgun 1"
bind 0 "say ^4:^6D"
bind 9 "say ^6:^4D"
bind CAPSLOCK "+vstr walk_start walk_end"
set walk_start "+speed;cg_autoactivate 0"
set walk_end "-speed;cg_autoactivate 1"
bind ctrl "+zoom"
bind q "+leanleft"
bind e "+leanright"
bind < "+topshots"
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind space "+moveup"
bind shift "+sprint"
set statistics1 "+topshots;+stats"
set statistics2 "-stats;-topshots"
bind ALT "+vstr statistics1 statistics2"
bind f3 "ready"
bind F1 "vote yes"
bind F2 "vote no"
bind PGDN "vsay_team ftreviveme"
bind PGUP "vsay_Team ftresupplyme"
bind END "vsay_team fthealme"
bind . "exec sniper;echo ^8SNIPER"
bind , "exec smg;echo ^8SMG"
bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind l "openlimbomenu"
bind b "vsay_team ftcallartillery ^1ARTY;+zoom; +attack; -attack; -zoom"
bind c "+movedown"
bind t "messagemode"
bind v "mp_quickmessage"
bind f "+activate"
bind y "messagemode2"
bind r "+reload"
bind G "+mapexpand"
bind x "+prone"
bind k "say_team ^3JUST LEAVE ME ALONE, I KNOW WHAT TO DO!"
bind j "vsay ftcallartillery"
bind h "vsay_team ftresupplyme ^5Ammo for everyone!"
bind m "say ^7Stabbed ^1@ ^2I^3n^4t^5e^6r^8n^9e^0t^*!"
// Binded keys
bind mouse1 "+attack"
bind mouse2 "+movedown"
bind mouse5 "kill;forcetapout;com_maxfps 125"
bind mouse3 "weapalt"
///180-script
bind mouse4 "com_maxfps 60; wait 2; cl_yawspeed 11250; +left; wait 2; -left;cl_yawspeed 140; com_maxfps 125"
///Trickjump
bind n "com_maxfps 100;+sprint;+back;wait 4;-back;wait 10;+sprint;+forward;wait 6;+moveup;wait 10;-moveup;wait 76;-forward;-sprint;set spotjump vstr spot;com_maxfps 125
///KP-buttons
bind KP_HOME "say [19:35] 3on3 med+/high hs tzac"
bind KP_UPARROW "say ^2enjoy"
bind KP_PGUP "mp_fireteamadmin"
bind KP_LEFTARROW "setspawnpt 4; say_team ^7Spawn ^44"
bind KP_5 "setspawnpt 5; say_team ^7Spawn ^55"
bind KP_RIGHTARROW "setspawnpt 6; say_team ^7Spawn ^66"
bind KP_END "setspawnpt 1; say_team ^7Spawn ^11"
bind KP_DOWNARROW "setspawnpt 2; say_team ^7Spawn ^22"
bind KP_PGDN "setspawnpt 3; say_team ^7Spawn ^33"
bind KP_ENTER "mp_fireteamadmin"
bind KP_INS "setspawnpt 0; say_team ^7Spawn ^00"
bind KP_SLASH "play sound/misc/menu2; vstr prev_map"
bind KP_MINUS "vstr ch_map"
bind KP_DEL "fireteam create; vote no; fireteam inviteall;say_team ^3TULITIIMI PYSTYYN!"
///gunswitch
bind z "vstr gunswitch"
set gunswitch "vstr gun_1"
set gun_1 "weaponbank 5; set gunswitch vstr gun_2"
set gun_2 "weaponbank 3; set gunswitch vstr gun_1"
///Crosshaircolor
set col1 "cg_crosshaircolor white;bind uparrow vstr col2"
set col2 "cg_crosshaircolor red;bind uparrow vstr col3"
set col3 "cg_crosshaircolor green;bind uparrow vstr col4"
set col4 "cg_crosshaircolor cyan;bind uparrow vstr col5"
set col5 "cg_crosshaircolor yellow;bind uparrow vstr col6"
set col6 "cg_crosshaircolor magenta;bind uparrow vstr col7"
set col7 "cg_crosshaircolor orange;bind uparrow vstr col1"
bind uparrow "vstr col1"
///Crosshairsize
set set1 "cg_crosshairsize 35;echo ^3size 35;bind rightarrow vstr set2"
set set2 "cg_crosshairsize 36;echo ^3size 36;bind rightarrow vstr set3"
set set3 "cg_crosshairsize 37;echo ^3size 35;bind rightarrow vstr set4"
set set4 "cg_crosshairsize 38;echo ^3size 38;bind rightarrow vstr set5"
set set5 "cg_crosshairsize 39;echo ^3size 39;bind rightarrow vstr set6"
set set6 "cg_crosshairsize 40;echo ^3size 40;bind rightarrow vstr set7"
set set7 "cg_crosshairsize 41;echo ^3size 41;bind rightarrow vstr set8"
set set8 "cg_crosshairsize 42;echo ^3size 42;bind rightarrow vstr set9"
set set9 "cg_crosshairsize 43;echo ^3size 43;bind rightarrow vstr set1"
bind rightarrow "vstr set1"
///Fov
set 1 "cg_fov 105; bind mwheelup vstr 2"
set 2 "cg_fov 90 ; bind mwheelup vstr 1"
bind mwheelup "vstr 2"
///Volume
bind "KP_PLUS" "vstr volup"
bind "KP_MINUS" "vstr voldown"
set vol00 "set s_volume 0.0;set voldown vstr vol00;set volup vstr vol01; echo Volume ^2O^7=========="
set vol01 "set s_volume 0.1;set voldown vstr vol00;set volup vstr vol02;echo Volume =^2O^7========="
set vol02 "set s_volume 0.2;set voldown vstr vol01;set volup vstr vol03;echo Volume ==^2O^7========"
set vol03 "set s_volume 0.3;set voldown vstr vol02;set volup vstr vol04;echo Volume ===^2O^7======="
set vol04 "set s_volume 0.4;set voldown vstr vol03;set volup vstr vol05;echo Volume ====^3O^7======"
set vol05 "set s_volume 0.5;set voldown vstr vol04;set volup vstr vol06;echo Volume =====^3O^7====="
set vol06 "set s_volume 0.6;set voldown vstr vol05;set volup vstr vol07;echo Volume ======^3O^7===="
set vol07 "set s_volume 0.7;set voldown vstr vol06;set volup vstr vol08;echo Volume =======^1O^7==="
set vol08 "set s_volume 0.8;set voldown vstr vol07;set volup vstr vol09;echo Volume ========^1O^7=="
set vol09 "set s_volume 0.9;set voldown vstr vol08;set volup vstr vol10;echo Volume =========^1O^7="
set vol10 "set s_volume 1.0;set voldown vstr vol09;set volup vstr vol10;echo Volume ==========^1O^7"
set volup vstr vol05
set voldown vstr vol05
///Name
bind downarrow "vstr nick1"
set nick1 "set name ^3s^1u^2p^5e^7r^0jarmo; bind downarrow vstr nick2"
set nick2 "set name ^0=D;bind downarrow vstr nick3"
set nick3 "set name ^7Dimit^dri Mik^1halov;bind downarrow vstr nick4"
set nick4 "set name ^0blackwolf;bind downarrow vstr nick5"
set nick5 "set name ^7Highskill^zfor^9sjur;bind downarrow vstr nick1"
///Pause
seta pause "vstr pause1"
seta pause1 "timeout;say ^2Pause;set pause vstr pause2"
seta pause2 "unpause;say ^2Unpause;set pause vstr pause1"
bind * "vstr pause"
bind f6 "team r 1 3 2; say ^6axis"
bind f5 "team b 1 3 2; say ^6allies"
bind f4 "team s; say "^6spectator"
set soldier1 "class s 4; vsay_team IamSoldier; echo ^1PANZERFAUST; set soldierclass vstr soldier2"
set soldier2 "class s 2; vsay_team IamSoldier; echo ^1MG-42; set soldierclass vstr soldier3"
set soldier3 "class s 3; vsay_team IamSoldier; echo ^1FLAMER; set soldierclass vstr soldier4"
set soldier4 "class s 5; vsay_team IamSoldier; echo ^1MORTAR; set soldierclass vstr soldier1"
set soldierclass "vstr soldier1"
bind f11 "vstr soldierclass"
set medclass "class m 1; vsay_team IamMedic"
bind F7 "vstr medclass"
set eng1 "class e 1; vsay_team IamEngineer; echo ^1SMG; set engclass vstr eng2"
set eng2 "class e 2; vsay_team IamEngineer; echo ^1RIFLE; set engclass vstr eng1"
set engclass "vstr eng1"
bind F9 "vstr engclass"
set fieldclass "class f 1; vsay_team IamFieldOps"
bind F8 "vstr fieldclass"
set covert1 "class c 1; vsay_team IamCovertOps; echo ^1Covert Sten; set covertclass vstr covert2"
set covert2 "class c 2; vsay_team IamCovertOps; echo ^1Covert FG42; set covertclass vstr covert3"
set covert3 "class c 3; vsay_team IamCovertOps; echo ^1Covert Sniper; set covertclass vstr covert1"
set covertclass "vstr covert1"
bind F10 "vstr covertclass"
set sj "+sprint; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; +moveup; wait; -sprint; wait; -moveup"
set sj1 "bind SPACE vstr sj; bind mwheeldown vstr sj2; echo ^1Speedjump ^2Enabled"
set sj2 "bind SPACE +moveup; bind mwheeldown vstr sj1; echo ^1Speedjump ^2Disabled"
bind mwheeldown "vstr sj1""
//Graphics
seta r_detailtextures 0
seta r_drawsun 0
seta r_dynamiclight 0
seta r_dlightBacks 0
seta r_fastsky 1
seta r_flares 0
seta r_drawfoliage 0
seta r_gamma 2
seta r_mapoverbrightbits 3
seta r_intensity 1.5
seta r_picmip 3
seta r_lodscale "5"
seta r_lightmap "0"
seta r_nocurves "0"
seta r_singleShader "0"
seta r_roundImagesDown "1"
seta r_rmse "0.0"
seta r_overBrightBits "1"
seta r_ignorehwgamma "1"
seta r_customaspect "1"
seta r_simpleMipMaps "0"
seta r_subdivisions "20" %%%%%%%%%%%%%%% 4
seta r_ignoreFastPath "0"
seta r_lodCurveError "250"
seta r_lodbias "2"
seta r_flares "0"
seta r_ignoreGLErrors "1"
seta r_fastsky "1"
seta r_drawSun "0"
seta r_finish "1"
seta r_ext_texture_env_add "1"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_ati_fsaa_samples "1" unsafe
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ati_truform_tess "1"
seta r_ext_ATI_pntriangles "0"
seta r_glIgnoreWicked3D "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_compressed_textures "1"
seta r_allowExtensions "1"
seta r_glDriver "opengl32"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_facePlaneCull "1.0000"
seta r_railWidth "16"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_primitives "0.0000"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_normallength "0.5"
seta cg_shadows "0"
seta r_highQualityVideo "1"
seta r_clampToEdge "1"
seta r_texturebits "0"
seta r_colorbits "0"
seta r_stereo "0"
seta r_stencilbits "0"
seta r_depthbits "0"
seta r_smp "0"
seta r_ext_compressed_textures "1"
seta r_depthbits "24"
seta r_texturebits "32"
seta com_recommended "1"
seta showtooltips "1"
seta cg_crosshairAlphaAlt "1.0"
seta cg_coronafardist "1536"
seta cg_crosshairAlpha "1.0"
seta cg_crosshairPulse "0"
seta cg_drawReinforcementTime "1"
seta cg_useScreenshotJPEG "1"
seta cg_printObjectiveInfo "1"
seta cg_announcer "1"
seta cg_complaintPopUp "0"
seta cg_useWeapsForZoom "1"
seta cg_noAmmoAutoSwitch "1"
seta cg_drawRoundTimer "1"
seta cg_drawBuddies "1"
seta cg_marktime "0"
seta cg_drawCrosshairPickups "1"
seta cg_drawCrosshairNames "1"
seta cg_brassTime "0"
seta s_wavonly "0"
seta vid_ypos "22"
seta vid_xpos "3"
seta r_highQualityVideo "0"
seta cg_shadows "0"
seta r_normallength "0.5"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_fullscreen "1"
seta cg_coronas "0"
seta cl_language "0"
seta cg_autoReload "0"
seta cg_viewsize "100"
seta cg_autoactivate "1"
seta cg_predictItems "1"
seta cl_punkbuster "1"
seta cl_anonymous "0"
seta cg_zoomstepsniper "2"
seta cg_zoomDefaultSniper "20"
seta cg_voiceSpriteTime "6000"
seta cg_cursorHints "1"
seta cg_drawGun "1"
seta cg_drawTeamOverlay "2"
seta cg_descriptiveText "1"
seta cg_popupLimboMenu "1"
seta cg_quickMessageAlt "1"
seta cg_drawNotifyText "1"
seta cg_drawCompass "1"
seta m_side "0.25"
seta m_forward "0.25"
seta cl_doubletapdelay "0"
seta r_inGameVideo "1"
seta cg_autoswitch "0"
seta cl_wwwDownload "1"
seta cl_freelook "1"
seta cl_run "1"
seta cl_packetdup "1"
seta cl_autoupdate "0"
seta in_midichannel "1"
seta in_midiport "1"
seta r_mode "8"
seta b_simpleitems 1
seta b_chatalpha "0"
seta b_althud "2"
seta b_althudflags "4"
/// Mouse: Logitech G400
/// Mousepad: Steelseries QcK Heavy
/// Headset: Steelseries Siberia v2
/// DPI: 400
/// Windows Sensitivity: 6
/// Ingame Sensitivity 3.6
/// FOV: 105
/// Displayrefresh: 120
/// Ingame Resolution: r_mode 8
/// MouseAccel: OFF
/// Graphics: Ati Radeon HD6850 BLACK EDITION
unbindall
// ==== BIND COMMANDS ====
unbindall
seta sensitivity 3.6
seta m_pitch 0.016
seta cg_fov 105
seta com_maxfps 125
seta pmove_fixed 1
set wp1 " weaponbank 1 ; com_maxfps 125;cg_drawgun 1; cg_autoreload 0;m_pitch 0.022;sensitivity 3.2;exec blah2.cfg"
set wp2 " weaponbank 2 ; com_maxfps 71 ;cg_drawgun 0; cg_autoreload 1;m_pitch 0.015001;sensitivity 3.2;exec blah.cfg"
set wp3 " weaponbank 3 ; com_maxfps 125;cg_drawgun 0; cg_autoreload 0;m_pitch 0.015001;sensitivity 3.2;exec blah3.cfg"
set wp4 " weaponbank 4 ; com_maxfps 125;cg_drawgun 1; cg_autoreload 0;m_pitch 0.022;sensitivity 3.2;exec blah4.cfg
set wp5 " weaponbank 5 ; com_maxfps 125;cg_drawgun 1; cg_autoreload 0;m_pitch 0.022;sensitivity 3.2;exec blah2.cfg"
set wp6 " weaponbank 6 ; com_maxfps 125;cg_drawgun 1; cg_autoreload 0;m_pitch 0.022;sensitivity 3.2;exec blah2.cfg"
set wp7 " weaponbank 7 ; com_maxfps 125;cg_drawgun 1; cg_autoreload 0;m_pitch 0.022;sensitivity 3.2;exec blah2.cfg"
bind 1 "vstr wp1"
bind 2 "vstr wp2"
bind 3 "vstr wp3"
bind 4 "vstr wp4"
bind 5 "vstr wp5"
bind 6 "vstr wp6"
bind 7 "vstr wp7"
bind 8 "weaponbank 8; com_maxfps 125;cg_autoreload 0;cg_drawgun 1"
bind 0 "say ^4:^6D"
bind 9 "say ^6:^4D"
bind CAPSLOCK "+vstr walk_start walk_end"
set walk_start "+speed;cg_autoactivate 0"
set walk_end "-speed;cg_autoactivate 1"
bind ctrl "+zoom"
bind q "+leanleft"
bind e "+leanright"
bind < "+topshots"
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind space "+moveup"
bind shift "+sprint"
set statistics1 "+topshots;+stats"
set statistics2 "-stats;-topshots"
bind ALT "+vstr statistics1 statistics2"
bind f3 "ready"
bind F1 "vote yes"
bind F2 "vote no"
bind PGDN "vsay_team ftreviveme"
bind PGUP "vsay_Team ftresupplyme"
bind END "vsay_team fthealme"
bind . "exec sniper;echo ^8SNIPER"
bind , "exec smg;echo ^8SMG"
bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind l "openlimbomenu"
bind b "vsay_team ftcallartillery ^1ARTY;+zoom; +attack; -attack; -zoom"
bind c "+movedown"
bind t "messagemode"
bind v "mp_quickmessage"
bind f "+activate"
bind y "messagemode2"
bind r "+reload"
bind G "+mapexpand"
bind x "+prone"
bind k "say_team ^3JUST LEAVE ME ALONE, I KNOW WHAT TO DO!"
bind j "vsay ftcallartillery"
bind h "vsay_team ftresupplyme ^5Ammo for everyone!"
bind m "say ^7Stabbed ^1@ ^2I^3n^4t^5e^6r^8n^9e^0t^*!"
// Binded keys
bind mouse1 "+attack"
bind mouse2 "+movedown"
bind mouse5 "kill;forcetapout;com_maxfps 125"
bind mouse3 "weapalt"
///180-script
bind mouse4 "com_maxfps 60; wait 2; cl_yawspeed 11250; +left; wait 2; -left;cl_yawspeed 140; com_maxfps 125"
///Trickjump
bind n "com_maxfps 100;+sprint;+back;wait 4;-back;wait 10;+sprint;+forward;wait 6;+moveup;wait 10;-moveup;wait 76;-forward;-sprint;set spotjump vstr spot;com_maxfps 125
///KP-buttons
bind KP_HOME "say [19:35]
bind KP_UPARROW "say ^2enjoy"
bind KP_PGUP "mp_fireteamadmin"
bind KP_LEFTARROW "setspawnpt 4; say_team ^7Spawn ^44"
bind KP_5 "setspawnpt 5; say_team ^7Spawn ^55"
bind KP_RIGHTARROW "setspawnpt 6; say_team ^7Spawn ^66"
bind KP_END "setspawnpt 1; say_team ^7Spawn ^11"
bind KP_DOWNARROW "setspawnpt 2; say_team ^7Spawn ^22"
bind KP_PGDN "setspawnpt 3; say_team ^7Spawn ^33"
bind KP_ENTER "mp_fireteamadmin"
bind KP_INS "setspawnpt 0; say_team ^7Spawn ^00"
bind KP_SLASH "play sound/misc/menu2; vstr prev_map"
bind KP_MINUS "vstr ch_map"
bind KP_DEL "fireteam create; vote no; fireteam inviteall;say_team ^3TULITIIMI PYSTYYN!"
///gunswitch
bind z "vstr gunswitch"
set gunswitch "vstr gun_1"
set gun_1 "weaponbank 5; set gunswitch vstr gun_2"
set gun_2 "weaponbank 3; set gunswitch vstr gun_1"
///Crosshaircolor
set col1 "cg_crosshaircolor white;bind uparrow vstr col2"
set col2 "cg_crosshaircolor red;bind uparrow vstr col3"
set col3 "cg_crosshaircolor green;bind uparrow vstr col4"
set col4 "cg_crosshaircolor cyan;bind uparrow vstr col5"
set col5 "cg_crosshaircolor yellow;bind uparrow vstr col6"
set col6 "cg_crosshaircolor magenta;bind uparrow vstr col7"
set col7 "cg_crosshaircolor orange;bind uparrow vstr col1"
bind uparrow "vstr col1"
///Crosshairsize
set set1 "cg_crosshairsize 35;echo ^3size 35;bind rightarrow vstr set2"
set set2 "cg_crosshairsize 36;echo ^3size 36;bind rightarrow vstr set3"
set set3 "cg_crosshairsize 37;echo ^3size 35;bind rightarrow vstr set4"
set set4 "cg_crosshairsize 38;echo ^3size 38;bind rightarrow vstr set5"
set set5 "cg_crosshairsize 39;echo ^3size 39;bind rightarrow vstr set6"
set set6 "cg_crosshairsize 40;echo ^3size 40;bind rightarrow vstr set7"
set set7 "cg_crosshairsize 41;echo ^3size 41;bind rightarrow vstr set8"
set set8 "cg_crosshairsize 42;echo ^3size 42;bind rightarrow vstr set9"
set set9 "cg_crosshairsize 43;echo ^3size 43;bind rightarrow vstr set1"
bind rightarrow "vstr set1"
///Fov
set 1 "cg_fov 105; bind mwheelup vstr 2"
set 2 "cg_fov 90 ; bind mwheelup vstr 1"
bind mwheelup "vstr 2"
///Volume
bind "KP_PLUS" "vstr volup"
bind "KP_MINUS" "vstr voldown"
set vol00 "set s_volume 0.0;set voldown vstr vol00;set volup vstr vol01; echo Volume ^2O^7=========="
set vol01 "set s_volume 0.1;set voldown vstr vol00;set volup vstr vol02;echo Volume =^2O^7========="
set vol02 "set s_volume 0.2;set voldown vstr vol01;set volup vstr vol03;echo Volume ==^2O^7========"
set vol03 "set s_volume 0.3;set voldown vstr vol02;set volup vstr vol04;echo Volume ===^2O^7======="
set vol04 "set s_volume 0.4;set voldown vstr vol03;set volup vstr vol05;echo Volume ====^3O^7======"
set vol05 "set s_volume 0.5;set voldown vstr vol04;set volup vstr vol06;echo Volume =====^3O^7====="
set vol06 "set s_volume 0.6;set voldown vstr vol05;set volup vstr vol07;echo Volume ======^3O^7===="
set vol07 "set s_volume 0.7;set voldown vstr vol06;set volup vstr vol08;echo Volume =======^1O^7==="
set vol08 "set s_volume 0.8;set voldown vstr vol07;set volup vstr vol09;echo Volume ========^1O^7=="
set vol09 "set s_volume 0.9;set voldown vstr vol08;set volup vstr vol10;echo Volume =========^1O^7="
set vol10 "set s_volume 1.0;set voldown vstr vol09;set volup vstr vol10;echo Volume ==========^1O^7"
set volup vstr vol05
set voldown vstr vol05
///Name
bind downarrow "vstr nick1"
set nick1 "set name ^3s^1u^2p^5e^7r^0jarmo; bind downarrow vstr nick2"
set nick2 "set name ^0=D;bind downarrow vstr nick3"
set nick3 "set name ^7Dimit^dri Mik^1halov;bind downarrow vstr nick4"
set nick4 "set name ^0blackwolf;bind downarrow vstr nick5"
set nick5 "set name ^7Highskill^zfor^9sjur;bind downarrow vstr nick1"
///Pause
seta pause "vstr pause1"
seta pause1 "timeout;say ^2Pause;set pause vstr pause2"
seta pause2 "unpause;say ^2Unpause;set pause vstr pause1"
bind * "vstr pause"
bind f6 "team r 1 3 2; say ^6axis"
bind f5 "team b 1 3 2; say ^6allies"
bind f4 "team s; say "^6spectator"
set soldier1 "class s 4; vsay_team IamSoldier; echo ^1PANZERFAUST; set soldierclass vstr soldier2"
set soldier2 "class s 2; vsay_team IamSoldier; echo ^1MG-42; set soldierclass vstr soldier3"
set soldier3 "class s 3; vsay_team IamSoldier; echo ^1FLAMER; set soldierclass vstr soldier4"
set soldier4 "class s 5; vsay_team IamSoldier; echo ^1MORTAR; set soldierclass vstr soldier1"
set soldierclass "vstr soldier1"
bind f11 "vstr soldierclass"
set medclass "class m 1; vsay_team IamMedic"
bind F7 "vstr medclass"
set eng1 "class e 1; vsay_team IamEngineer; echo ^1SMG; set engclass vstr eng2"
set eng2 "class e 2; vsay_team IamEngineer; echo ^1RIFLE; set engclass vstr eng1"
set engclass "vstr eng1"
bind F9 "vstr engclass"
set fieldclass "class f 1; vsay_team IamFieldOps"
bind F8 "vstr fieldclass"
set covert1 "class c 1; vsay_team IamCovertOps; echo ^1Covert Sten; set covertclass vstr covert2"
set covert2 "class c 2; vsay_team IamCovertOps; echo ^1Covert FG42; set covertclass vstr covert3"
set covert3 "class c 3; vsay_team IamCovertOps; echo ^1Covert Sniper; set covertclass vstr covert1"
set covertclass "vstr covert1"
bind F10 "vstr covertclass"
set sj "+sprint; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; +moveup; wait; -sprint; wait; -moveup"
set sj1 "bind SPACE vstr sj; bind mwheeldown vstr sj2; echo ^1Speedjump ^2Enabled"
set sj2 "bind SPACE +moveup; bind mwheeldown vstr sj1; echo ^1Speedjump ^2Disabled"
bind mwheeldown "vstr sj1""
//Graphics
seta r_detailtextures 0
seta r_drawsun 0
seta r_dynamiclight 0
seta r_dlightBacks 0
seta r_fastsky 1
seta r_flares 0
seta r_drawfoliage 0
seta r_gamma 2
seta r_mapoverbrightbits 3
seta r_intensity 1.5
seta r_picmip 3
seta r_lodscale "5"
seta r_lightmap "0"
seta r_nocurves "0"
seta r_singleShader "0"
seta r_roundImagesDown "1"
seta r_rmse "0.0"
seta r_overBrightBits "1"
seta r_ignorehwgamma "1"
seta r_customaspect "1"
seta r_simpleMipMaps "0"
seta r_subdivisions "20" %%%%%%%%%%%%%%% 4
seta r_ignoreFastPath "0"
seta r_lodCurveError "250"
seta r_lodbias "2"
seta r_flares "0"
seta r_ignoreGLErrors "1"
seta r_fastsky "1"
seta r_drawSun "0"
seta r_finish "1"
seta r_ext_texture_env_add "1"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_ati_fsaa_samples "1" unsafe
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ati_truform_tess "1"
seta r_ext_ATI_pntriangles "0"
seta r_glIgnoreWicked3D "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_compressed_textures "1"
seta r_allowExtensions "1"
seta r_glDriver "opengl32"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_facePlaneCull "1.0000"
seta r_railWidth "16"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_primitives "0.0000"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_normallength "0.5"
seta cg_shadows "0"
seta r_highQualityVideo "1"
seta r_clampToEdge "1"
seta r_texturebits "0"
seta r_colorbits "0"
seta r_stereo "0"
seta r_stencilbits "0"
seta r_depthbits "0"
seta r_smp "0"
seta r_ext_compressed_textures "1"
seta r_depthbits "24"
seta r_texturebits "32"
seta com_recommended "1"
seta showtooltips "1"
seta cg_crosshairAlphaAlt "1.0"
seta cg_coronafardist "1536"
seta cg_crosshairAlpha "1.0"
seta cg_crosshairPulse "0"
seta cg_drawReinforcementTime "1"
seta cg_useScreenshotJPEG "1"
seta cg_printObjectiveInfo "1"
seta cg_announcer "1"
seta cg_complaintPopUp "0"
seta cg_useWeapsForZoom "1"
seta cg_noAmmoAutoSwitch "1"
seta cg_drawRoundTimer "1"
seta cg_drawBuddies "1"
seta cg_marktime "0"
seta cg_drawCrosshairPickups "1"
seta cg_drawCrosshairNames "1"
seta cg_brassTime "0"
seta s_wavonly "0"
seta vid_ypos "22"
seta vid_xpos "3"
seta r_highQualityVideo "0"
seta cg_shadows "0"
seta r_normallength "0.5"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_fullscreen "1"
seta cg_coronas "0"
seta cl_language "0"
seta cg_autoReload "0"
seta cg_viewsize "100"
seta cg_autoactivate "1"
seta cg_predictItems "1"
seta cl_punkbuster "1"
seta cl_anonymous "0"
seta cg_zoomstepsniper "2"
seta cg_zoomDefaultSniper "20"
seta cg_voiceSpriteTime "6000"
seta cg_cursorHints "1"
seta cg_drawGun "1"
seta cg_drawTeamOverlay "2"
seta cg_descriptiveText "1"
seta cg_popupLimboMenu "1"
seta cg_quickMessageAlt "1"
seta cg_drawNotifyText "1"
seta cg_drawCompass "1"
seta m_side "0.25"
seta m_forward "0.25"
seta cl_doubletapdelay "0"
seta r_inGameVideo "1"
seta cg_autoswitch "0"
seta cl_wwwDownload "1"
seta cl_freelook "1"
seta cl_run "1"
seta cl_packetdup "1"
seta cl_autoupdate "0"
seta in_midichannel "1"
seta in_midiport "1"
seta r_mode "8"
seta b_simpleitems 1
seta b_chatalpha "0"
seta b_althud "2"
seta b_althudflags "4"
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