artzera cs2 settings, config & cfg 2017
| Full Name | - |
| Nickname | artzera |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2017-01-22 |
| Last Update | 2017-01-22 |
Navigation
| artzera Gear |
| artzera Setup |
| artzera Config |
| artzera Settings |
artzera screenshot
artzera Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
artzera Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
artzera config
The Counter-Strike 2 config file of artzera has been downloaded 32 times. Download artzera.cfg by clicking the download button below.
How to install artzera cs2 config
1. Download artzera.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec artzera.cfg" to config.cfg file in your Counter-Strike 2 folder.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec artzera.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
artzera Settings
Monitor
| Resolution | - |
| Aspect Ratio | - |
| Display Mode | - |
| Brightness | - |
| Color Mode | - |
Video Advanced
| Global Shadow Quality | - |
| Model / Texture Detail | - |
| Texture Streaming | - |
| Effect Detail | - |
| Shader Detail | - |
| Boost Player Contrast | - |
| Multicore Rendering | - |
| Multisampling Anti-Aliasing Mode | - |
| FXAA Anti-Aliasing | - |
| Texture Filtering Mode | - |
| Wait for Vertical Sync | - |
| Motion Blur | - |
| Triple-Monitor Mode | - |
| Use Uber Shaders | - |
Viewmodel
| FOV | - |
| Offset X | - |
| Offset Y | - |
| Offset Z | - |
| Presetpos | - |
| Shift Left Amt | - |
| Shift Right Amt | - |
| Recoil | - |
| Righthand | - |
Viewmodel commands
Launch Options
Mouse
| DPI | - |
| Sensitivity | - |
| eDPI | - |
| Windows Sensitivity | - |
| Zoom Sensitivity | - |
| Raw Input | - |
| Acceleration | - |
Crosshair
| Draw Outline | - |
| Alpha | - |
| Color | - |
| Blue | - |
| Green | - |
| Red | - |
| Dot | - |
| Gap | - |
| Size | - |
| Style | - |
| Thickness | - |
| Sniper | - |
Crosshair commands
cl_bob
| Lower Amt | - |
| Amt Lat | - |
| Amt Vert | - |
| Cycle | - |
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of artzera. The artzera cs2 settings page has been viewed for 1.651 since it was added on 2017-01-22. The last time the settings of artzera were on 2017-01-22. Visit the cs2 settings page to view more Counter-Strike 2 settings like artzera or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
| # | Name | Country | Last Update | |
| 1 | 2023-02-24 | |||
| 2 | 2025-08-05 | |||
| 3 | 2023-05-14 | |||
| 4 | 2022-02-18 | |||
| 5 | 2021-04-10 |
Other Brazil gaming settings
| # | Name | Country | Last Update | |
| 1 | 2023-05-01 | |||
| 2 | 2024-02-29 | |||
| 3 | 2024-05-01 | |||
| 4 | 2024-05-01 | |||
| 5 | 2024-02-27 | |||
| 6 | 2024-04-07 | |||
| 7 | 2024-02-29 | |||
| 8 | 2024-05-03 | |||
| 9 | 2024-02-29 | |||
| 10 | 2024-02-22 |
artzera CFG file
con_enable "1" //Enables Console
// Crosshair Settings (Can also be found on Crashz crosshair map)
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "3"
cl_crosshairalpha "255"
cl_crosshaircolor "1"
cl_crosshaircolor_b "80"
cl_crosshaircolor_g "50"
cl_crosshaircolor_r "200"
cl_crosshairdot "0"
cl_crosshairgap "-1"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "4"
cl_crosshairstyle "4"
cl_crosshairthickness "0"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "-4.5"
// Viewmodels
viewmodel_offset_x "2" //Changes viewmodel view in X scale
viewmodel_offset_y "2" //Changes viewmodel view in Y scale
viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
viewmodel_fov "68" //Highest viewmodel FOV
viewmodel_presetpos "3"
// Bob
cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
cl_viewmodel_shift_left_amt "0.5" //Removes shifting of arms
cl_viewmodel_shift_right_amt "0.25" //Removes shifting of arms
// Bindings
bind "KP_MINUS" "toggle voice_enable 1 0"
bind "mouse4" "voice_enable 0"
bind "mouse5" "voice_enable 1"
bind "v" "+voicerecord" //You can communicate with the V key instead of K
bind "f1" "autobuy" //Autobuy weapons if you have lots of money with F1
bind "f3" "buy flashbang;buy smokegrenade;buy flashbang;buy hegrenade" //Buy all the important grenades with F3
bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
bind "i" "+lookatweapon" //Inspect your weapon with F
bind "f" "use weapon_flashbang"
bind "z" "use weapon_molotov;use weapon_incgrenade"
bind "4" "use weapon_hegrenade"
bind "c" "use weapon_smokegrenade"
bind "x" "use weapon_decoy"
bind "j" "radio1"
bind "k" "radio2"
bind "l" "radio3"
bind "shift" "+speed; r_cleardecals"
// unbind "i" //So you don't accidentally enable hud fade, which is very annoying
alias +jumpthrow "+jump;-attack"
alias -jumpthrow "-jump"
bind h +jumpthrow
// No Tutorial or Info Messages
gameinstructor_enable "0" //Removes in game lessons
cl_showhelp "0" //Removes on-screen help
cl_autohelp "0" //Removes automatic help
cl_disablefreezecam "1" //Disables Freezecam, very important to have off
cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
// Rates (Settings are optimized for best networking experience)
rate "128000" //Max bytes per second the host can receive data
cl_cmdrate "128" //Max number of command packets sent to server per second
cl_updaterate "128" //Number of packets per second you are requesting from the server
cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
cl_interp "0" //Sets the interpolation amount, always set this to 0
cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
cl_interpolate 1
// Video
mat_monitorgamma "1.6" //Sets the Brightness to it's highest value, highly recommended
//mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
// Net
net_graph "1" //Shows my network usage data
// net_graphheight "0" //Changes height
net_graphmsecs "400" //The latency graph represents this many milliseconds
net_graphpos "2" //Positioning of Net Graph
net_graphproportionalfont "0" //Makes font smaller
net_graphshowinterp "1" //Shows interpolation value
net_graphshowlatency "1" //Shows latency value
net_graphsolid "1" //Solid Net Graph
net_graphtext "1" //Shows text fields
net_maxroutable "1200" //Requested max packet size before packets are 'split'
net_scale "5" //Makes font smaller
// Other
r_drawtracers_firstperson "0" //Hides bullet tracers in first person view
lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
// Mouse
m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
m_customaccel "0" //Custom mouse acceleration disabled
m_mousespeed "0"
sensitivity 1.1
zoom_sensitivity_ratio_mouse 1.3
// Hud Modification (Made possible from Patch 1 May 2015, YAY!)
// hud_showtargetid "1" //Enables display of target names, important
cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
cl_hud_color "3" //Makes the hud color yellow, for banana style
cl_hud_radar_scale "0.9" //Radar Size, not too big and not too small
cl_radar_scale "0.3" //Radar Map Scale Size, 0.3 is perfect on all maps
cl_radar_always_centered "1" //Centers map instead of player in radar, important
cl_hud_playercount_showcount "1" //Shows player avatars instead of numbers left
cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes
cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good
cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
hud_scaling "0.95" //Scales hud elements to maximum value
safezonex "1" //Centers the hud closer to the middle
safezoney "1" //Centers the hud closer to the middle
cl_autowepswitch "0"
fps_max "300"
//net_graphheight "65"
sv_forcepreload "1"
cl_use_opens_buy_menu 0
//FPS
r_dynamic "0"
r_eyegloss "0" // No Makeup.
r_eyemove "0" // No Eye Movement.
r_eyeshift_x "0" // No Eye Movement X-Angel.
r_eyeshift_y "0" // No Eye Movement Y-Angel.
r_eyeshift_z "0" // No Eye Movement Z-Angel.
r_eyesize "0" // Smaller Eyes.
mat_queue_mode "2"
muzzleflash_light "0"
func_break_max_pieces 1
cl_hud_background_alpha 1 //looks pretty
cl_downloadfilter "nosounds"
//sound
dsp_enhance_stereo "0"
snd_legacy_surround "0"
snd_mixahead "0.05"
snd_pitchquality "1"
snd_deathcamera_volume "0.0"
snd_mapobjective_volume "0.12"
snd_menumusic_volume "0.0"
snd_musicvolume "0.11"
snd_roundend_volume "0.2"
snd_roundstart_volume "0.06"
snd_tensecondwarning_volume "0.35"
voice_scale "0.62"
snd_mute_losefocus "0"
windows_speaker_config "1"
//snd_front_headphone_position 45.0
//snd_rear_headphone_position 90.0
//snd_headphone_pan_exponent 1.2
//snd_headphone_pan_radial_weight 0.5
// Crosshair Settings (Can also be found on Crashz crosshair map)
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "3"
cl_crosshairalpha "255"
cl_crosshaircolor "1"
cl_crosshaircolor_b "80"
cl_crosshaircolor_g "50"
cl_crosshaircolor_r "200"
cl_crosshairdot "0"
cl_crosshairgap "-1"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "4"
cl_crosshairstyle "4"
cl_crosshairthickness "0"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "-4.5"
// Viewmodels
viewmodel_offset_x "2" //Changes viewmodel view in X scale
viewmodel_offset_y "2" //Changes viewmodel view in Y scale
viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
viewmodel_fov "68" //Highest viewmodel FOV
viewmodel_presetpos "3"
// Bob
cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
cl_viewmodel_shift_left_amt "0.5" //Removes shifting of arms
cl_viewmodel_shift_right_amt "0.25" //Removes shifting of arms
// Bindings
bind "KP_MINUS" "toggle voice_enable 1 0"
bind "mouse4" "voice_enable 0"
bind "mouse5" "voice_enable 1"
bind "v" "+voicerecord" //You can communicate with the V key instead of K
bind "f1" "autobuy" //Autobuy weapons if you have lots of money with F1
bind "f3" "buy flashbang;buy smokegrenade;buy flashbang;buy hegrenade" //Buy all the important grenades with F3
bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
bind "i" "+lookatweapon" //Inspect your weapon with F
bind "f" "use weapon_flashbang"
bind "z" "use weapon_molotov;use weapon_incgrenade"
bind "4" "use weapon_hegrenade"
bind "c" "use weapon_smokegrenade"
bind "x" "use weapon_decoy"
bind "j" "radio1"
bind "k" "radio2"
bind "l" "radio3"
bind "shift" "+speed; r_cleardecals"
// unbind "i" //So you don't accidentally enable hud fade, which is very annoying
alias +jumpthrow "+jump;-attack"
alias -jumpthrow "-jump"
bind h +jumpthrow
// No Tutorial or Info Messages
gameinstructor_enable "0" //Removes in game lessons
cl_showhelp "0" //Removes on-screen help
cl_autohelp "0" //Removes automatic help
cl_disablefreezecam "1" //Disables Freezecam, very important to have off
cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
// Rates (Settings are optimized for best networking experience)
rate "128000" //Max bytes per second the host can receive data
cl_cmdrate "128" //Max number of command packets sent to server per second
cl_updaterate "128" //Number of packets per second you are requesting from the server
cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
cl_interp "0" //Sets the interpolation amount, always set this to 0
cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
cl_interpolate 1
// Video
mat_monitorgamma "1.6" //Sets the Brightness to it's highest value, highly recommended
//mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
// Net
net_graph "1" //Shows my network usage data
// net_graphheight "0" //Changes height
net_graphmsecs "400" //The latency graph represents this many milliseconds
net_graphpos "2" //Positioning of Net Graph
net_graphproportionalfont "0" //Makes font smaller
net_graphshowinterp "1" //Shows interpolation value
net_graphshowlatency "1" //Shows latency value
net_graphsolid "1" //Solid Net Graph
net_graphtext "1" //Shows text fields
net_maxroutable "1200" //Requested max packet size before packets are 'split'
net_scale "5" //Makes font smaller
// Other
r_drawtracers_firstperson "0" //Hides bullet tracers in first person view
lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
// Mouse
m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
m_customaccel "0" //Custom mouse acceleration disabled
m_mousespeed "0"
sensitivity 1.1
zoom_sensitivity_ratio_mouse 1.3
// Hud Modification (Made possible from Patch 1 May 2015, YAY!)
// hud_showtargetid "1" //Enables display of target names, important
cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
cl_hud_color "3" //Makes the hud color yellow, for banana style
cl_hud_radar_scale "0.9" //Radar Size, not too big and not too small
cl_radar_scale "0.3" //Radar Map Scale Size, 0.3 is perfect on all maps
cl_radar_always_centered "1" //Centers map instead of player in radar, important
cl_hud_playercount_showcount "1" //Shows player avatars instead of numbers left
cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes
cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good
cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
hud_scaling "0.95" //Scales hud elements to maximum value
safezonex "1" //Centers the hud closer to the middle
safezoney "1" //Centers the hud closer to the middle
cl_autowepswitch "0"
fps_max "300"
//net_graphheight "65"
sv_forcepreload "1"
cl_use_opens_buy_menu 0
//FPS
r_dynamic "0"
r_eyegloss "0" // No Makeup.
r_eyemove "0" // No Eye Movement.
r_eyeshift_x "0" // No Eye Movement X-Angel.
r_eyeshift_y "0" // No Eye Movement Y-Angel.
r_eyeshift_z "0" // No Eye Movement Z-Angel.
r_eyesize "0" // Smaller Eyes.
mat_queue_mode "2"
muzzleflash_light "0"
func_break_max_pieces 1
cl_hud_background_alpha 1 //looks pretty
cl_downloadfilter "nosounds"
//sound
dsp_enhance_stereo "0"
snd_legacy_surround "0"
snd_mixahead "0.05"
snd_pitchquality "1"
snd_deathcamera_volume "0.0"
snd_mapobjective_volume "0.12"
snd_menumusic_volume "0.0"
snd_musicvolume "0.11"
snd_roundend_volume "0.2"
snd_roundstart_volume "0.06"
snd_tensecondwarning_volume "0.35"
voice_scale "0.62"
snd_mute_losefocus "0"
windows_speaker_config "1"
//snd_front_headphone_position 45.0
//snd_rear_headphone_position 90.0
//snd_headphone_pan_exponent 1.2
//snd_headphone_pan_radial_weight 0.5
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