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alm1Raa cs settings, config & cfg 2013

Full Name -
Nickname alm1Raa
Birthday -
Nationality TurkeyTurkey
Game Counter-Strike 1.6Counter-Strike 1.6
Since 2013-06-13
Last Update 2013-06-13
alm1Raa screenshot

alm1Raa Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

alm1Raa Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

alm1Raa config

The Counter-Strike 1.6 config file of alm1Raa has been downloaded 97 times. Download aLm1Raa.cfg by clicking the download button below.
How to install alm1Raa cs config
1. Download aLm1Raa.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec alm1Raa.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
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alm1Raa Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of alm1Raa. The alm1Raa cs settings page has been viewed for 1.672 since it was added on 2013-06-13. The last time the settings of alm1Raa were on 2013-06-13. Visit the cs settings page to view more Counter-Strike 1.6 settings like alm1Raa or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
alm1Raa CFG file
c_maxpitch "90.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_minpitch "0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_maxyaw "135.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_minyaw "-135.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT

c_maxdistance "200"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_mindistance "30"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_orthoheight "1

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "c" "radio3"
bind "d" "+moveright"
bind "o" "weapon_flashbang"
bind "f" "+use"
bind "b" "buy"
bind "i" "showbriefing"
bind "o" "buyequip"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "n" "nightvision"
bind "p" "timeleft"
bind "q" "weapon_smokegrenade"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "g" "drop"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "chooseteam"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "go_slot2"
bind "MWHEELUP" "go_slot1"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "weapon_hegrenade"
bind "PAUSE" "pause"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "100"
cl_cmdrate "101"
cl_corpsestay "600.000000"
cl_crosshair_color "0 0 0"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "1"
cl_radartype "1"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255 180 30"
console "1"
crosshair "1.000000"
fastsprites "0"
fps_max "200"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "1"
mp_decals "300.000000"
net_graph "3"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3.7"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume "0.2"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
+mlook
name "aLm1Raa"
setinfo _pw "1903"
connect 95.173.174.69
exec userconfig.cfg
echo "FaCiaa*"
echo " İyi HeadShotLar.!"

// Ak47 -=Hepsibumekanda # NightHunter =-
alias ak47-a "avadd 0 19.9 7.321 3.295"
alias ak47-b "avadd 1 26.54 3.21 4.78"
alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
alias akvec "avclear;ak47-a;ak47-b;aksetup"


// Colt -=Hepsibumekanda # NightHunter =-
alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
alias coltvec "avclear;colt-a;colt-b;coltsetup"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"

//INC colt
alias inccc "avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66"
alias incxxx "avclear;inccc;recoil 1.53;#say -[COLT]- VeR 3.9"

//1 Shot Deagle
alias own1 "avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3"
alias own2 "avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \\ 1 $hot Deagle // By: FoRumqS | exersion |Loaded|"

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0

//Anti Recoil [Swp_Caca Thank You]
alias dev1 "developer 1"
alias dev0 "developer 0"
alias att "+attack"
alias +on "+attack; +lookdown"
alias -on "-attack; -lookdown"
alias em ""
alias antion "bind kp_downarrow antioff; wait; bind mouse1 r0; wait; bind = r0; wait; bind - r0; wait; bind mwheelup r0; wait; bind mwheeldown r0; dev1; echo Anti-Recoil ENABLED;developer 999999999"
alias antioff "bind mouse1 +attack; wait; bind = em; wait; bind - em; wait; bind mwheelup em; wait; bind mwheeldown em; wait; bind kp_downarrow antion; wait; dev1; echo Anti-Recoil DISABLED;developer 999999999"

-aLm1Raa-
/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Fast AWP
alias $awpfs "$fson"
alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast $fsoff"
alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias $fast $fson"
alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -attack2; $fsoff"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0"
//End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1"
alias $nxwall "$nxwall_1"
alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By Pressing Kp-Plus(+);$d0"
alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"

// GSAIM FOR AK47
alias AK471 "avadd 0 20 10.1 0;"
alias AK472 "avadd 1 25.25 1.5 3;"
alias AK473 "avadd 2 22.5 7.25 4.25;"
alias AK474 "avadd 3 22.5 3 2.25;"
alias AK475 "avadd 4 29 1.5 2.25;"
alias AK476 "avadd 5 14 4 3;"
alias gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM

~~~~~HIZLI SİLAH ALMA KODLARI~~~~

ind "kp_ins" "primammo; vesthelm; vest; defuser; secammo; hegren; flash"
bind "kp_pgdn" "mp5; primammo; vesthelm; vest; defuser; hegren; flash"
bind "kp_uparrow" "m3; primammo; vesthelm; vest; defuser; hegren; flash"
bind "kp_leftarrow" "galil; famas; primammo; vesthelm; vest; defuser; hegren; flash"
bind "kp_5" "ak47; m4a1; primammo; vesthelm; vest; defuser; hegren; flash"
bind "kp_rightarrow" "aug; sg552; primammo; vesthelm; vest; defuser; hegren; flash"
bind "kp_end" "awp; primammo; vesthelm; vest; defuser; hegren; flash"
bind "kp_downarrow" "deagle; primammo; vesthelm; vest; defuser; hegren; flash; secammo"
bind "kp_pgup" "p228; primammo; vesthelm; vest; defuser; hegren; flash"
--------------------------------------------------------------------

// GSAIM FOR M4A1
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"

rate "25000"
cl_cmdrate "133"
cl_updaterate "101"
fps_max "101"
fps_modem "0"
cl_rate "9999.9999"
cl_bob "0"
cl_bobcycle "0.8"
r_speeds "0"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "0"
gl_max_size "256"
gl_picmip "0.75"
cl_idealpitchscale "0.8"
ati_npatch "0"
ati_subdiv "0"
cl_dlmax "256"
gunsmoke "0"
cl_bobup "0"
cl_dynamiccrosshair "0"
cl_lc "1"
cl_lw "1"
cl_gg "0"
ex_interp "0.05" //0.01
m_yaw "0.022"
m_pitch "0.022"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "0"
gunsmoke "0"
cl_pitchup "89"
cl_pitchdown "89"
swp_caca "0"
mp_decals "0"
max_shells "0"
cl_nopred "0"
max_smokepuffs "0"
developer "0"
cl_showevents "0"
cl_minmodels "1"
sv_maxupdaterate "101"
sv_minrate "25000"
cl_download_ingame "0"
ex_extrapmax "1.33"
cl_fixtimerate "101"
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"
c_minyaw "headshot"
echo No Recoil Kodları Yuklendi.
ling_tab 0
sv_maxup tab 133
sv_maxrate 101
rate "25000"
cl_cmdrate "133"
cl_updaterate "101"
fps_max "101"
fps_modem "0"
cl_rate "9999.9999"
r_speeds "0"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "0"
gl_max_size "256"
gl_picmip "0.75"
cl_idealpitchscale "0.8"
ati_npatch "0"
ati_subdiv "0"
cl_dlmax "256"
gunsmoke "0"
cl_bobup "0"
cl_dynamiccrosshair "0"
cl_lc "1"
cl_lw "1"
cl_gg "0"
ex_interp "0.05" //0.01
m_yaw "0.022"
m_pitch "0.022"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "0"
gunsmoke "0"
cl_pitchup "89"
cl_pitchdown "89"
swp_caca "0"
mp_decals "0"
max_shells "0"
cl_nopred "0"
max_smokepuffs "0"
developer "0"
cl_showevents "0"
cl_minmodels "1"
sv_maxupdaterate "101"
sv_minrate "25000"
cl_download_ingame "0"
ex_extrapmax "1.33"
cl_fixtimerate "101"
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"
c_minyaw "headshot"
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