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Vespira cs2 settings, config & cfg 2016

Full Name -
Nickname Vespira
Birthday -
Nationality IndonesiaIndonesia
Game Counter-Strike 2Counter-Strike 2
Since 2016-10-22
Last Update 2016-10-22
Vespira screenshot

Vespira Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

Vespira Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

Vespira config

The Counter-Strike 2 config file of Vespira has been downloaded 20 times. Download Vespira.cfg by clicking the download button below.
How to install Vespira cs2 config
1. Download Vespira.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Vespira.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

Vespira Settings

Monitor
Resolution-
Aspect Ratio-
Display Mode-
Brightness-
Color Mode-
Video Advanced
Global Shadow Quality-
Model / Texture Detail-
Texture Streaming-
Effect Detail-
Shader Detail-
Boost Player Contrast-
Multicore Rendering-
Multisampling Anti-Aliasing Mode-
FXAA Anti-Aliasing-
Texture Filtering Mode-
Wait for Vertical Sync-
Motion Blur-
Triple-Monitor Mode-
Use Uber Shaders-
Viewmodel
FOV-
Offset X-
Offset Y-
Offset Z-
Presetpos-
Shift Left Amt-
Shift Right Amt-
Recoil-
Righthand-
Viewmodel commands
Launch Options
Mouse
DPI-
Sensitivity-
eDPI-
Windows Sensitivity-
Zoom Sensitivity-
Raw Input-
Acceleration-
Crosshair
Draw Outline-
Alpha-
Color-
Blue-
Green-
Red-
Dot-
Gap-
Size-
Style-
Thickness-
Sniper-
Crosshair commands
cl_bob
Lower Amt-
Amt Lat-
Amt Vert-
Cycle-
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Vespira. The Vespira cs2 settings page has been viewed for 1.667 since it was added on 2016-10-22. The last time the settings of Vespira were on 2016-10-22. Visit the cs2 settings page to view more Counter-Strike 2 settings like Vespira or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
# Name Country Last Update
1cs2JordanJordan2021-10-15
2cs2PortugalPortugal2024-03-12
3cs2AustraliaAustralia2024-04-26
4cs2BrazilBrazil2020-07-13
5cs2HungaryHungary2023-11-12
Vespira CFG file
// ___________________________________________________
// | www.TEAM-VERYGAMES.net - autoexec.cfg - 08/12/2013|
// ---------------------------------------------------

// IMPORTANT : Stop using useless launch options settings
// Only usefull commands are : -console -refresh XXX -novid

// shoxie CVARS

sensitivity "3"
zoom_sensitivity_ratio "1"
cl_downloadfilter "all"
cl_crosshairscale "600"
cl_crosshairsize "6.16"
cl_crosshairthickness "1.15"
cl_crosshairspreadscale "0.4"
cl_dynamiccrosshair "1"
cl_minmodels "1"
cl_min_ct "4"
cl_min_t "1"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair_scale "1"
cl_crosshaircolor "4"
cl_dynamiccrosshair "1"
jpeg_quality "100"
fps_max "999"
net_graph "1"
net_graphpos "2"
clientport "1337"
m_rawinput "0"

// shoxie BINDS

unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "lastinv"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "give weapon_hegrenade"
bind "i" "give weapon_smokegrenade"
bind "j" "give weapon_hegrenade; give weapon_flashbang; give weapon_smokegrenade;give weapon_flashbang"
bind "k" "+voicerecord"
bind "l" "volume 1"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "noclip"
bind "p" "volume 0"
bind "q" "+moveleft"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "+forward"
bind "KP_PGUP" "zb_teamcash"
bind "'" "toggleconsole"
bind "`" "toggleconsole"
bind "," "buyammo1"
bind "." "buyammo2"
bind "=" "give weapon_flashbang"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "NUMLOCK" "pause"
bind "ESCAPE" "cancelselect"
bind "PAUSE" "pause"
bind "SHIFT" "+speed"
bind "CTRL" "+duck"
bind "F10" "quit"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MWHEELUP" "+jump"
bind "MWHEELDOWN" "invnext"
bind "F5" "screenshot"


// VERYGAMES SERVERS

alias d2 "rcon host_workshop_map 125488374"
alias train "rcon host_workshop_map 125498231"
alias inf "rcon host_workshop_map 125499116"
alias nuke"rcon host_workshop_map 125498553"
alias mirage "rcon host_workshop_map 123769103"
alias season "rcon host_workshop_map 131713599"
alias cache "rcon host_workshop_map 125670041"
alias aim "rcon host_workshop_map 131710284"
alias mill "rcon host_workshop_map 144165516"

// CL_ CVARS

cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_downloadfilter "all"
cl_nowinpanel "1"
cl_disablehtmlmotd "0"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"

// GIBS CVARS

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

// MAT_ CVARS

mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_use_compressed_hdr_textures "1"
mat_wateroverlaysize "0"
mat_debugdepthmode "0"
mat_debug_postprocessing_effects "0"
mat_force_ps_patch "0"
mat_reduceparticles "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_colcorrection_disableentities "0"
mat_excludetextures "1"
mat_levelflush "0"
mat_motion_blur_enabled "0"
mat_disablehwmorph "1"
mat_postprocessing_combine "1"

// MISC CVARS

adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "1"
overview_mode "1"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
weapon_showproficiency "1"
flex_rules "0"
blink_duration "0

// NETCODE CVARS

rate "1048576"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_wpn_sway_interp "0"

// R_ CVARS

r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_worldlights "0"
r_pixelfog "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"

// ROPE_ CVARS

rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"

// SENS_ CVARS

m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"

// SOUND_ CVARS

dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "1"
snd_mixahead "0.05"

// ZBLOCK CVARS

setinfo zb_wantautocashcalling 1

clear
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