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Tuudug cs settings, config & cfg 2018

Full Name -
Nickname Tuudug
Birthday -
Nationality MongoliaMongolia
Game Counter-Strike 1.6Counter-Strike 1.6
Since 2018-09-29
Last Update 2018-09-29
Tuudug screenshot

Tuudug Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

Tuudug Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

Tuudug config

The Counter-Strike 1.6 config file of Tuudug has been downloaded 58 times. Download protexx.cfg by clicking the download button below.
How to install Tuudug cs config
1. Download protexx.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Tuudug.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

Tuudug Settings

Monitor
Resolution: 1920x1080
Aspect Ratio: 16:9
Sensitivity
Sensitivity: 1.5
Crosshair
Color: 1
Size: 1
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Tuudug. The Tuudug cs settings page has been viewed for 1.345 since it was added on 2018-09-29. The last time the settings of Tuudug were on 2018-09-29. Visit the cs settings page to view more Counter-Strike 1.6 settings like Tuudug or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
# Name Country Last Update
1csSlovakiaSlovakia2012-06-03
2csDenmarkDenmark2010-07-07
3csRomaniaRomania2021-03-20
4csGeorgiaGeorgia2020-04-10
5csPortugalPortugal2012-09-12
Other Mongolia gaming settings
# Name Country Last Update
1csMongoliaMongolia2015-09-25
2cs2MongoliaMongolia2018-01-22
3cs2MongoliaMongolia2019-02-28
4csMongoliaMongolia2014-03-19
5csMongoliaMongolia2018-04-11
6cs2MongoliaMongolia2023-04-19
7cs2MongoliaMongolia2019-12-31
8csMongoliaMongolia2013-04-23
9csMongoliaMongolia2013-03-02
10csMongoliaMongolia2014-09-11
Tuudug CFG file
// _______________________________________________________________________________________________________________ // Hexlaj MCLUCAS1100 PRO AIMBOT 2011 // __________________________________________________________________ // AIRSHOT PURE AIMBOT CFG SETTINGS // ___________________________________________________________________________________________ //

// _

A

F

G

A

N

I

S

T

A

N

U

// _

__________________________________________________________________________________________________________________________________________________________ // CFG SETTINGS // ______________________________________________________________________________________________

// _________ AIMBOT ___________ // Press "C" to activated // __________ AIMBOT _________ //

alias +aimattack "sv_clienttrace 99999999999999999999999;+attack"
alias -aimattack "sv_clienttrace 1;-attack"
alias autoaim "bind MOUSE1 +aimattack;devon; Auto-aim enabled;devoff;bind p normaim"
alias normaim "bind MOUSE1 +attack;devon; Auto-aim disabled;devoff;bind c autoaim"
bind "c" "autoaim"
alias wpnview "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpnview wpnon"
alias wpnon "r_drawviewmodel 1; alias wpnview wpnoff"

// _________AIMBOT________________________________________AIMBOT_______________________//

//AUTO VECS SETTINGS//

alias vec-pis "jumpaim 1;pistolvec"
alias vec-deagle "jumpaim 1;pistolvec"
alias vec-xm1014 "jumpaim 0;avclear;avadd 0 18 5 0;avadd 1 23 5 0;recoil 2.5;txt |[ m3 ]|"
alias vec-m3 "jumpaim 0;avclear;avadd 0 19 6 1;avadd 1 24 6 1;recoil 2;txt |[ Xm1014 ]|"
alias vec-mp5 "jumpaim 1;smgvec"
alias vec-tmp "jumpaim 1;smgvec"
alias vec-p90 "jumpaim 1;smgvec"
alias vec-mac10 "jumpaim 1;smgvec"
alias vec-ump45 "jumpaim 1;smgvec"
alias vec-ak47 "jumpaim 0;akvec"
alias vec-sg552 "jumpaim 0;sigvec"
alias vec-m4a1 "jumpaim 1;riflevec"
alias vec-aug "jumpaim 0;augvec"
alias vec-scout "jumpaim 1;snipervec"
alias vec-sg550 "jumpaim 0;avclear;avadd 0 22.3523 7.27 3.23432;avadd 1 26.54399 5.27 3.3432;recoil .22;txt |[ sG550 ]|"
alias vec-g3sg1 "jumpaim 0;avclear;avadd 0 22.3523 7.27 3.23432;avadd 1 26.54399 5.27 3.3432;recoil .15;txt |[ g3sG1 ]|"
alias vec-awp "jumpaim 1;snipervec"
alias vec-m249 "jumpaim 0;paravec"
alias vec-knife "jumpaim 0;knifevec"

//VEC MODELER SETTINGS//
vecmodeler 0
vecmodeler_duck 0
vecmodeler_seq 0
vecmodeler_x 130
vecmodeler_y 50
vecmodeler_z 100
vecmodeler_pitch 1
vecmodeler_yaw 1

//KEY REPEAT//
alias menu_select "+menu_select;-menu_select"
alias repeat1 "menu_keyrepeat 0.15"
alias repeat2 "menu_keyrepeat 0.1"
alias repeat3 "menu_keyrepeat 0.05"

//SIG STUFF//
alias sigdead
alias sigmenuoff
alias sigblocked
alias siground
alias sigswitch
alias sigalive

//AUTO BUY SWITCH//
alias abuyon "later 0.45 b_s;later 5 stattxt"
alias abuyoff "later 5 stattxt"
alias abuy_0 "alias siground abuyoff;alias abuy_t abuy_1;txt ]|[ AUTO BUY OFF ]|["
alias abuy_1 "alias siground abuyon ;alias abuy_t abuy_0 ;txt ]|[ AUTO BUY ON ]|["
alias stattxt "txt F3-scout F4-(m4a1 ak) F5-(g3sg1 sg550) F6-m3 F7-sg552 F8-awp F9-para"
abuy_0

//MENU STUFF//
alias menu_0 "menu_off ;alias menu_toggle menu_1"
alias menu_1 "menu_select;alias menu_toggle menu_0"
alias menu_toggle "menu_1"
alias sigmenuoff "alias menu_toggle menu_1;saving;later 2.5 stattxt"

//PISTOL SWITCH//
alias wsec "#slot2"
alias nop ";"
alias wsecr "#slot1"
alias aswitch0r "alias sigswitch2 nop;txt ]|[ AUTO SWITCH 2: OFF ]|[;alias aswitchr aswitch1r"
alias aswitch1r "alias sigswitch2 wsecr;txt ]|[ AUTO SWITCH 2: ON ]|[;alias aswitchr aswitch0r"
alias aswitch0 "alias sigswitch nop;txt ]|[ AUTO SWITCH: OFF ]|[;alias aswitch aswitch1"
alias aswitch1 "alias sigswitch wsec;txt ]|[ AUTO SWITCH: ON ]|[;alias aswitch aswitch0"
aswitch1
aswitch1r

//NOBOB ALIASES//
#alias cl_bob
#alias cl_bobup
#alias cl_bobcycle
alias clbobsetup "cl_bob 0;cl_bobup 0"
alias clbobtimer "later 40 clbobsetup"
clbobtimer


//AK Settings


avclear

inv_n-a

txt .: Intelligence Bolzen: Ak47 Loaded :.
#say .: Intelligence Bolzen: Ak47 Loaded :.

//AWP Settings


avclear

mv

txt .: Intelligence Bolzen: AWP Loaded :.
#say .: Intelligence Bolzen: AWP Loaded :.



//Deagle Settings

inv_n-a

recoil 0.5

txt .: Intelligence Bolzen: Deagle Loaded :.
#say .: Intelligence Bolzen: Deagle Loaded :.




//Colt Settings


avclear

inv_n-a

txt .: Intelligence Bolzen: Colt Loaded :.
#say .: Intelligence Bolzen: colt Loaded :.


//Mp5 Settings


inv_n-a

txt .: Intelligence Bolzen: Mp5 Loaded :.
#say .: Intelligence Bolzen: Mp5 Loaded :.

//scout Settings


avclear

mv

txt .: Intelligence Bolzen: Scout Loaded :.
#say .: Intelligence Bolzen: Scout Loaded :


Fullbright "1" // 1 ON - 0 OFF
Aim "1" // 1 ON - 0 OFF
Wall "1" // 1 ON - 0 OFF
Autoattack "0" // 1 ON - 0 OFF
Aimvec "1" // 1 ON - 0 OFF
Autoaim "1" // 1 ON - 0 OFF
Nosmoke "1" // 1 ON - 0 OFF
Noflash "1" // 1 ON - 0 OFF
Headcross "1" // 1 ON - 0 OFF
Aimthru "1" // 1 ON - 0 OFF
Zoomaim "1" // 1 ON - 0 OFF
Aimsens "1" // 1 ON - 0 OFF
Duckaim "1" // 1 ON - 0 OFF
Jumpaim "1" // 1 ON - 0 OFF

c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"

//Aimbot Settings
Aimbot 1
AimHeight 20
Aimspot 1
FOV 0
Aimthru 0
Aimtimer 0 0
AvDraw 1

//Esp Settings
BoxEsp 2 400
NameEsp 0
WeaponEsp 1
EntEsp 1
DistanceEsp 0
VisibleEsp 1
FarEsp 1 1500
HealthEsp 1

//Other Settings
Lambert 1
Fullbright 0
PlayerGlow 0
Radar 1 95 95 80
Wallhack 0
Noflash 0
BunnyHop 1
SpeedHack 0 5

//Key Bindings
MenuKey insert
PanicKey f12
AimKey mouse2
SpeedKey
FontKey f11

//Color Settings
CTcolor 0 0 255
Tcolor 255 0 0
VIScolor 0 255 0


OGZ CVARS

//Aimbot Settings
Aimbot 1
AimHeight 20
Aimspot 1
FOV 0
Aimthru 0
Aimtimer 0 0
AvDraw 1

//Esp Settings
BoxEsp 2 400
NameEsp 0
WeaponEsp 1
EntEsp 1
DistanceEsp 0
VisibleEsp 1
FarEsp 1 1500
HealthEsp 1

//Other Settings
Lambert 1
Fullbright 0
PlayerGlow 0
Radar 1 95 95 80
Wallhack 0
Noflash 0
BunnyHop 1
SpeedHack 0 5

//Key Bindings
MenuKey insert
PanicKey f12
AimKey mouse2
SpeedKey
FontKey f11

speak "fvox/beep"
awp 1 5 0 0 4
default 1 7 0 0 8
key_panic F12
key_menu F11
key_screen F10

esp_mode 2 // 1 = engfuncs, 2 = opengl
esp_box 1
esp_boxsize 15
esp_boxwidth 1
esp_dynamic 1
esp_visible 1
esp_visual 1
esp_health 2 // 1 = text, 2 = bar
esp_far 1
esp_fartimeout 3.5
esp_farsmooth 0
esp_hit 2
esp_hittimeout 1.0
esp_step 2
esp_stepdist 100
esp_steptimeout 1.0


aim_type 1 // 1 = silent, 2 = setviewangle, 3 = pixel
aim_fov 360
aim_distance 1
aim_through 0
aim_delay 0
aim_time 0
aim_prediction 0
aim_smoothness 3.7 // only if aim_type > 1
aim_key mouse1 // only if aim_type > 1

vis_wallhack 1 // 1 = asus, 2 = xqz
vis_lambert 1
vis_noflash 1
vis_nosmoke 1
vis_noftb 1

misc_norecoil 1
misc_bhop 1
misc_rusduck 1
misc_stats 2
misc_sshot 1
misc_maxrounds 12

col_ct 0 120 255 255
col_t 255 60 60 255
col_visible 0 255 0 255
col_visual 255 255 60 255
col_health 255 255 255 150
col_hit 255 255 255 255
col_step 50 50 50 255

// Recoil Setings

"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"

vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_famas 192 144 48 16
d_fiveseven 192 0 32 16
d_flashbang 192 192 48 16
d_g3sg1 192 144 48 16
d_galil 192 160 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 152 240 57 16
d_headshot 1 240 36 16

// no-recoil by AGNbEkiR "
"
// ------------------------
cl_dynamiccrosshair "0"
// ------------------------
cl_cmdrate "200"
// ------------------------
hud_fastswitch "1"
// ------------------------
rate "25000"
// ------------------------
cl_updaterate"101"
// ------------------------
lambert "-1.5"
// ------------------------
gamma "4"
// ------------------------
brightness "7777"
// ------------------------
lightgamma "0"
// ------------------------
texgamma "0"
// ------------------------
gl_monolights "1"
// ------------------------
gl_dump
// ------------------------
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "9999"
gl_overbright "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "128"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
// ------------------------
gl_polyoffset "9999999999"
// ------------------------
r_decals "0"
// ------------------------
violence_agibs "0"
// ------------------------
violence_hgibs "0"
// ------------------------
violence_hblood "0"
// ------------------------
violence_ablood "0"
// ------------------------
echo " No-Recoil [ON] .. "
// --------------------------------------------------------------------------------------

// Setburst Setings

// automatic burst settings
// usage: setburst
// flags are: 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
hackhooked 1
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0

//Trage bei resetfps deinen Wert f�r fps_max ein.
//Das Script ist darauf ausgelegt, dass +attack auf der ersten Maustaste liegt. Wenn dies nicht zutrifft, den entsprechen Bind im alias toggle_burstoff �ndern.
alias "radartoggle" "radar_aus"
alias "radar_an" "alias radartoggle radar_aus; drawradar"
alias "radar_aus" "alias radartoggle radar_an; hideradar"

alias "waffenhand" "waffenhand_links"
alias "waffenhand_links" "alias waffenhand waffenhand_rechts; cl_righthand 0"
alias "waffenhand_rechts" "alias waffenhand waffenhand_links; cl_righthand 1"

alias "waffenmodel" "waffenmodel_aus"
alias "waffenmodel_an" "alias waffenmodel waffenmodel_aus; r_drawviewmodel 1"
alias "waffenmodel_aus" "alias waffenmodel waffenmodel_an; r_drawviewmodel 0"

alias "minmodels" "minmodels_an"
alias "minmodels_an" "alias minmodels minmodels_aus; cl_minmodels 1"
alias "minmodels_aus" "alias minmodels minmodels_an; cl_minmodels 0"

alias "autoscreen" "autoscreen_an"
alias "autoscreen_an" "alias autoscreen autoscreen_aus; hud_takesshots 1; developer 1; automatischer -Game Screenshot aktiviert; developer 0"
alias "autoscreen_aus" "alias autoscreen autoscreen_an; hud_takesshots 0; developer 1; automatischer -Game Screenshot deaktiviert; developer 0"

alias "dlingame" "dlingame_an"
alias "dlingame_an" "alias dlingame dlingame_aus; cl_download_ingame 1; developer 1; Mitspieler Logos runterladen; developer 0"
alias "dlingame_aus" "alias dlingame dlingame_an; cl_download_ingame 0; developer 1; Mitspieler Logos NICHT runterladen; developer 0"

alias "fastswitch" "fastswitch_an"
alias "fastswitch_an" "alias fastswitch fastswitch_aus; hud_fastswitch 1; developer 1; fastswitch aktiviert; developer 0"
alias "fastswitch_aus" "alias fastswitch fastswitch_an; hud_fastswitch 0; developer 1; fastswitch deaktiviert; developer 0"

alias "netgraph" "netgraph_an"
alias "netgraph_an" "alias netgraph netgraph_aus; net_graph 3"
alias "netgraph_aus" "alias netgraph netgraph_an; net_graph 0"

alias dynchtoggle "dynch_aus"
alias dynch_an "cl_dynamiccrosshair 1; alias dynchtoggle dynch_aus; developer 1; dynamic-crosshair aktiviert; developer 0"
alias dynch_aus "cl_dynamiccrosshair 0; alias dynchtoggle dynch_an; developer 1; dynamic-crosshair deaktiviert; developer 0"

alias voicetoggle "voice_aus"
alias voice_an "alias voicetoggle voice_aus; voice_modenable 1;developer 1; voice aktiviert; developer 0"
alias voice_aus "alias voicetoggle voice_an; voice_modenable 0;developer 1; voice deaktiviert; developer 0"

alias chattoggle "chat_aus"
alias chat_an "alias chattoggle chat_aus; hud_saytext 1;developer 1; chat aktiviert; developer 0"
alias chat_aus "alias chattoggle chat_an; hud_saytext 0;developer 1; chat deaktiviert; developer 0"
//Aim Vectors

//Intelligence Bolzen Multivec
alias mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
alias mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
alias mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
alias mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
alias mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
alias inv_n-a "avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :."

//Scout/Awp
alias mv6 "avadd 0 20.0021 8.432 1.3243"
alias mv7 "avadd 1 23.9943 10.212 1.3332"
alias mv8 "avadd 2 23.2221 5.3244 1.2334"
alias mv "avclear;recoil 0.5;mv6;mv7;mv8;txt .: Intelligence Bolzen: Scout AWP :."

/Intelligence Bolzen Multivec v2
alias omg1 "avadd 0 21.3 8.359 2.4;avadd 1 24.799 6.339 1.856;avadd 2 11.099 8.599 2.3"
alias omg "avclear;omg1;recoil 0.7; .: Intelligence Bolzen: Multivec v2 :."

// Default
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"

////////////////////////////////////////////////////////////////////////////
// OGC Hook script file //
// This file is executed by OGC Hook when HL starts //
// To load your own config file add a line at the bottom of this file //
////////////////////////////////////////////////////////////////////////////

alias r1 "radio1"
alias r2 "radio2"
alias r3 "radio3"

//radio1

alias radio_coverme "r1; ms1" //"Cover Me"
alias radio_takepoint "r1; ms2" //"You Take the Point"
alias radio_keeppos "r1; ms3" //"Keep This Position"
alias radio_regroup "r1; ms4" //"Regroup Team"
alias radio_followme "r1; ms5" //"Follow Me"
alias radio_needas "r1; ms6" //"Taking Fire, Need Assistance"

//radio2

alias radio_gogogo "r2; ms1" //"Go"
alias radio_fallback "r2; ms2" //"Fall Back"
alias radio_sticktogether "r2; ms3" //"Stick Together Team"
alias radio_getpos "r2; ms4" //"Get in Position"
alias radio_stormfront "r2; ms5" //"Storm the Front"
alias radio_reportin "r2; ms6" //"Report In"

//radio3

alias radio_positive "r3; ms1" //"Affirmative/Roger"
alias radio_enemyspot "r3; ms2" //"Enemy Spotted"
alias radio_needbackup "r3; ms3" //"Need Backup"
alias radio_sectorclear "r3; ms4" //"Sector Clear"
alias radio_inposition "r3; ms5" //"I'm in Position"
alias radio_reporting "r3; ms6" //"Reporting In"
alias radio_gonnablow "r3; ms7" //"She's gonna Blow!"
alias radio_negative "r3; ms8" //"Negative"
alias radio_enemydown "r3; ms9" //"Enemy Down"
//Mspeed Binds

alias +speed2 "speed 2;speedoff 100"
alias -speed2 "speed 0"

alias +speed3 "speed 3;speedoff 300"
alias -speed3 "speed 0"

alias +speed6 "speed 6;speedoff 600"
alias -speed6 "speed 0"

alias "+knifeattack" "weapon_knife; wa8; +attack"
alias "-knifeattack" "-attack; lastinv"

//*******************************************************************

// === avoid "unknown command" for signals:
alias sigblocked
alias siground
alias sigswitch
alias sigalive
alias sigdead
alias sigmessage
alias sigconnect

// === all cheats off I may have missed some cvars... so fix it if not everything turns off
alias alloff1 "trans 0;smoke 0;flash 0;sniper 0;glow 0;alloff2"
alias alloff2 "recoil 0;jump 0;duck 0;light 0;lock 0;shoot 0;speed 0;alloff3"
alias alloff3 "aim 0;lambert 0;wall 0;aimthru 0;barrel 0;spiked 0;alloff4"
alias alloff4 "box 0;glextra 0;weapon 0;name 0;aspeed 0;avdraw 0;alloff5"
alias alloff5 "distance 0;esp 0;info 0;tglow 0;sglow 0;zoom 90;czoom 1000;alloff6"
alias alloff6 "soundfilter 0;bombtimer 0;systime 0;radar 0;cross 0;esp 0"

// === activate esp only while a certain key is pressed; you can also do this for every other cvar
alias +doesp "esp 1"
alias -doesp "esp 0"

// === instant zoom
alias +dozoom "zoom 30"
alias -dozoom "zoom 90"

// === continuous zoom: medium
alias +cm1 "czoom 2" // start zoom in with speed 2
alias -cm1 "czoom 0;alias +cm +cm2;alias -cm -cm2" // stop zoom
alias +cm2 "czoom 1000" // 1000 resets zoom
alias -cm2 "alias +cm +cm1;alias -cm -cm1"
alias +cm +cm1
alias -cm -cm1

// === continuous zoom: fast
alias +cf1 "czoom 4" // start zoom in with speed 2
alias -cf1 "czoom 0;alias +cf +cf2;alias -cf -cf2" // stop zoom
alias +cf2 "czoom 1000" // 1000 resets zoom
alias -cf2 "alias +cf +cf1;alias -cf -cf1"
alias +cf +cf1
alias -cf -cf1

// === save+load
alias save "saveall settings.cfg ;text Settings saved (defaults)"
alias save2 "saveall settings2.cfg;text Settings saved to slot 2"
alias save3 "saveall settings3.cfg;text Settings saved to slot 3"
alias load "exec settings.cfg ;text Settings loaded (defaults)"
alias load2 "exec settings2.cfg;text Settings loaded from slot2"
alias load3 "exec settings3.cfg;text Settings loaded from slot3"
alias msave "mdl_save m_aim.bin"
alias mload "mdl_load m_aim.bin"
alias xsave "mdl_save x_aim.bin"
alias xload "mdl_load x_aim.bin"

// === respawn cheat
alias revive "text Respawning;#chooseteam;#menuselect 6;#chooseteam;#menuselect 5;randomskin"
alias randomskin "#menuselect 5;later 0.1 #slot5;later 0.25 #slot5;later 0.5 #slot5;later 1.0 #slot5"
alias countdown3 "text == 3 ==;later 1 text == 2 ==;later 2 text == 1 =="
alias waitrevive "countdown3;later 3 if is alive nop else revive"
alias respawn_on "alias respawn_t respawn_off;text Respawn after dying ON; alias sigdead waitrevive"
alias respawn_off "alias respawn_t respawn_on ;text Respawn after dying OFF; alias sigdead"
respawn_off

// === MENU STUFF
alias menu_0 "menu_off ;alias menu_toggle menu_1"
alias menu_1 "menu_select;alias menu_toggle menu_0"
alias menu_toggle menu_1

alias sigmenuoff
alias sigmenuoff "alias menu_toggle menu_1;save"

// === for compatibility
alias menu_select "+menu_select;-menu_select"

alias repeat1 "menu_keyrepeat 0.05"
alias repeat2 "menu_keyrepeat 0.05"
alias repeat3 "menu_keyrepeat 0.25"

// === actually reads in the menu
alias menu_load "menu_read commandmenu.txt"
menu_load

// === chat console:
alias chat "chat_active 1;chat_team 0"
alias teamchat "chat_active 1;chat_team 1;

//// === winamp stuff
//// wont hurt if winamp is not running, just 1 window check every 10 sec
// wa_active 1
// wa_autovolume 1 // fade in while dead, fade out while alive; set this to 0 if you dont like this behaviour
// wa_vol1 0 // playback volume while alive; accepted values: 0-255 default: 0
// wa_vol2 255 // playback volume while dead; accepted values: 0-255 default: 255
// hl_vol1 0.2 // game volume while dead (same as "volume" command in HL) default: 0.2
// hl_vol2 0.7 // game volume while alive(same as "volume" command in HL) default: 0.7
// wa_fadeinspeed 0.015 // default: 0.015 higher numbers increase fade in speed
// wa_fadeoutspeed 0.005 // default: 0.005 higher numbers increase fade out speed

//// draw current track name if available
// wa_title 1


//Inverse Vectors

gsaim 1

alias initiate "avclear;avadd 0 20 6 2;avadd 1 20 3 2"
initiate

unbindall
clear

alias sec3 "secammo;secammo;secammo"
alias prim3 "primammo;primammo;primammo"
bind "kp_leftarrow" "deagle;sec3"
bind "kp_pgdn" "famas;galil;prim3"
bind "kp_downarrow" "awp;deagle;prim3;sec3"
bind "kp_end" "m4a1;ak47;prim3"
bind "kp_ins" "sec3;prim3;hegren;flash;flash;sgren;defuser;vesthelm"
bind "kp_rightarrow" "awp;usp;prim3;sec3;hegren;defuser;vesthelm;flash;flash"
bind "ALT" "deagle;sec3;prim3;hegren;flash;flash;sgren;defuser;vesthelm"
bind "v" "usp; sec3;prim3;hegren;flash;flash;sgren;defuser;vesthelm"
alias reload "load standard.ini"
alias togglepanic "closeconfig; disableall; alias togglepanic reload"
key DEL togglepanic

alias toggleradar enableradar
alias enableradar "set rad_Active 1; alias toggleradar disableradar"
alias disableradar "set rad_Active 0; alias toggleradar enableradar"
key END toggleradar

alias wpnAWP "set aim_Aimspot 9"
alias weapon_changed "set aim_Aimspot 11"

alias +aimkey "set aim_Active 1; set aim_Autoshoot 1"
alias -aimkey "set aim_Active 0; set aim_Autoshoot 0"

key MOUSE1 +aimkey

key INS toggleconfig
key ENTER naventer
key BACKSPACE navleave
key ESC navleave
key LEFTARROW navleft
key UPARROW navup
key RIGHTARROW navright
key DOWNARROW navdown

set esp_Style 0
set esp_Visible 0
set esp_Size 0

set wh_DrawPlayer 0
set wh_DrawWeapon 0
set wh_ColorPlayer 0
set wh_ColorWeapon 0
set wh_GlowGrenade 0

set rad_Active 0
set rad_Size 125

set rem_RemoveSmoke 0
set rem_RemoveFlash 0
set rem_DrawMessage 0

set aim_Active 0
set aim_Deathmatch 0
set aim_Aimthrough 0
set aim_HideWpnEvent 0
set aim_Autoshoot 0
set aim_NoSpread 1
set aim_NoRecoil
set aim_Silent 1
set aim_Smooth 0
set aim_Smoothtype 2
set aim_Aimspot 11
set aim_Prediction 2
set aim_DrawAimspot 0
set aim_FOAtype 2
set aim_FOA 0
set aim_DrawFOA 0
set aim_MinDistance 0
set aim_DrawMinDistance 0

// _____ Violence

violence_ablood "9999"
violence_hgibs "9999"
violence_agibs "9999"
violence_hblood "9999"


// _____ Con Color & Crosshair Color

con_color "250 250 250"
cl_crosshair_color "555 555 555"
cl_crosshair_size "medium"
cl_dynamiccrosshair "0"
cl_crosshair_translucent "0"


// UNBINDAL

bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "say timeleft"
bind "]" "say nextmap"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "say /top15"
bind "l" "say /rankstats"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "say /rank"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "m4a1;ak47;primammo;secammo;vesthelm;flash;flash;hegren"
bind "F2" "rebuy"
bind "F3" "deagle;secammo;primammo;vesthelm;hegren;flash;flash;defuser"
bind "F5" "awp;primammo;deagle;secammo;vesthelm;hegren;flash;flash"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind mwheelup "+jump;wait"
bind mwheeldown "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+[G]_AWPskr1pT"
bind "MOUSE4" "cl_righthand 1"
bind "MOUSE5" "cl_righthand 0"
bind "PAUSE" "pause"


:::::::::::::::::::::::::::::::::::::::::::::::: COnfigr Cfg :::::::::::::::::::::::::::::::::::::::::::::::::::::::


_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2"
bgmvolume "1.000000"
bottomcolor "6"
brightness "10"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "9999"
cl_bobcycle "0.8"
cl_bob "0.01"
cl_bobup "0.5"

::::::::::::::::::::::::::::::::::::::::::::::::: Smecheri Rate etc ::::::::::::::::::::::::::::::::::::::::::::::::


cl_cmdbackup "2"
rate "6000"
cl_cmdrate "100"
cl_updaterate "100"
cl_rate "30000"
cl_resend "6"
cl_dlmax "128"
sys_ticrate "10000"
sv_maxrate "25000"
sv_maxupdaterate "101"

:::::::::::::::::::::::::::::::::::::::::::::::::: Configr Cfg :::::::::::::::::::::::::::::::::::::::::::::::::::::


cl_corpsestay "600.000000"
cl_download_ingame "1"
cl_forwardspeed "9999"
cl_sidespeed "9999"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_lw "1"
cl_radartype "1"
cl_righthand "1"
cl_shadows "0"
cl_sidespeed "9999"
cl_timeout "305"
cl_vsmoothing "0.05"
cl_waterdist "0"
console "1"
crosshair "1"
fastsprites "0"
fps_max "101"
fps_modem "0"
gamma "3"
gl_fog "0"
gl_spriteblend "0"
gl_monolights "0"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
gl_affinemodels "1"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "1"
gl_max_size "512"
gl_nobind "0"
gl_nocolors "0"
gl_overbright "0.000000"
gl_palette_tex "1"
gl_picmip "1"
gl_playermip "0"
gl_polyoffset "-0.001"
gl_reporttjunctions "0"
gl_round_down "1"
gl_wateramp "0"
gl_ztrick "0"
r_dynamic "1"
r_mirroralpha "0"
r_norefresh "0"
r_detailtextures "0"
cl_weather "0"
r_decals "4096"
cl_shadows "1"
cl_himodels "0"
cl_minmodels "1"
d_spriteskip "0"
hisound "1.000000"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "MG(AGN -"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300"
name "pRo[T]exX"
net_graph "3"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "2"
s_verbwet "1.2"
sensitivity "4.0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1.000000"
voice_scale "0.750000"
volume "0.5"
skin ""


::::::::::::::::::::::::::::::::::::::::::::::::::SCRIPT:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::




setinfo vgui_menus "0"
setinfo lefthand "1"
setinfo righthand "0"
setinfo lefthandle "1.000000"
setinfo _vgui_menus "0"

alias mdl0 "modelaim 1;mdl first 0;init aim mdl0"
alias mdl1 "modelaim 1;mdl first 1;init aim mdl1"
alias mdl2 "modelaim 1;mdl first 2;init aim mdl2"

// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 4; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0

// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

// CSG STYLE//
alias +csgaim "aim 1;#+attack;aim 0"
alias -csgaim "#wait;#-attack"


mdl clear_models

//Do not remove this Line!!
newrecoil 0

alias initiate "avclear;avadd 0 20 6 2;avadd 1 20 3 2"
initiate

//======================================================
//Aimbot Scripts
//======================================================

alias +kill "#kill"
alias -kill "#+attack"


//DOD Style
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"

//HLH Style
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"

//HLH3 Duck Style
alias duckshooton "#+duck;aim 1;#wait;#+attack"
alias duckshootoff "#-duck;#-attack; aim 0"

//HLH4 Jump Style
alias jumpshooton "#+jump;aim 1;#wait;#+attack"
alias jumpshootoff "#-jump;#-attack; aim 0"


//BD Style
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"

//XQZ2 Style
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"

//Bind head status to mouse

alias +hson "-mlook;centerview;cl_pitchspeed 10;wait;hspitchoff;+attack;hslook"
alias -hson "-attack;cl_pitchspeed 150;+mlook"

alias +hsoff "+attack"
alias -hsoff "-attack"

alias +hsgren "+attack"
alias -hsgren "-attack;bind mouse1 +hson"

alias +hsbomb "+attack"
alias -hsbomb "-attack;bind mouse1 +hson"

alias turnonaim "bot_aim 1;bot_shoot 1"

alias +doaim "bot_aim 1;bot_shoot 1"
alias -doaim "bot_aim 0;bot_shoot 0"
bind p +doaim

//TFCFAG Hellraiser HS
alias tfchell "avadd 0 22.65324 -3.23432 -.73432;avadd 1 27.00324 3.1453 2.3"
alias tfchell2 "avclear;tfchell;txt Hell!"

"*" "Hell HS" "tfchell2" //By TFCFAG

//TFCFAG Pure HS
alias tfcpure "avadd 0 22.82343 3.1324 .12234;avadd 1 24.000234 6.23432 -.22343"
alias tfcpure2 "tfcpure;avadd 0 22.634233 2.93423 0;avadd 1 25.234 -3.234 .87324"
alias tfcpure3 "tfcpure2;avadd 0 22.7234 2.9324 .23423;avadd 1 18.234 22.3423 1.234"
alias tfcpure4 "tfcpure3;avadd 0 22.4234 8.234 .8393;avadd 1 23.3432 4.4324 0"
alias tfcpure5 "tfcpure4;avadd 0 22.323432 2.12423 .5;avadd 1 19.2343 20.23423 2.532432"
alias tfcpure6 "tfcpure5"
alias tfcpure7 "avclear;tfcpure6;recoil 1;txt Pure...Pain...HS"


//bL4ckH4wK HS v3
alias bL4hsv31 "avadd 0 22.525311 8.344244 3.938525"
alias bL4hsv32 "avadd 0 22.753852 7.000001 4.000001"
alias bL4hsv33 "avadd 0 23.000001 7.425663 3.993401"
alias bL4hsv34 "avadd 0 23.240241 6.759943 3.513234"
alias bL4hsv35 "avadd 0 24.042451 7.341001 3.894205"
alias bL4hsv36 "avadd 1 23.043425 6.443244 3.324142"
alias bL4hsv37 "avadd 1 23.425223 6.642522 4.123452"
alias bL4hsv38 "avadd 1 22.914924 6.000042 3.414525"
alias bL4hsv39 "avadd 1 24.000002 6.352633 3.241452"
alias bL4hsv3 "avclear;bL4hsv31;bL4hsv32;bL4hsv33;bL4hsv34;bL4hs v35;bL4hsv36;bL4hsv37;bL4hsv38;bL4hsv39;recoil 1.67;txt bL4ckH4wK HS v3"


//TFCFAG Pure HS
alias tfcpure "avadd 0 22.82343 3.1324 .12234;avadd 1 24.000234 6.23432 -.22343"
alias tfcpure2 "avadd 0 22.634233 2.93423 0;avadd 1 25.234 -3.234 .87324"
alias tfcpure3 "avadd 0 22.7234 2.9324 .23423;avadd 1 18.234 22.3423 1.234"
alias tfcpure4 "avadd 0 22.4234 8.234 .8393;avadd 1 23.3432 4.4324 0"
alias tfcpure5 "avadd 0 22.323432 2.12423 .5;avadd 1 19.2343 20.23423 2.532432"
alias tfcpure6 "tfcpure1;tfcpure2;tfcpure3;tfcpure4;tfcpure5"
alias tfcpure7 "avclear;tfcpure6;recoil 1.8;aspeed 2.2;txt Pure...Pain...HS"

// automatic burst settings by AgN
// usage: setburst
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"


// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right

//************ aiming *********************
alias avSheadDoc "avadd 0 25 12 0" //standing head DOC
alias avSchest "avadd 0 12 3.5 0" //standing chest
alias avScrotch "avadd 0 -5 -2 0" //standing crotch
alias avSlthigh "avadd 0 -9 -2 6" //standing left thigh
alias avSrthigh "avadd 0 -9 2 -4" //standing right thigh
alias avSlshin "avadd 0 -24 -4 6.5" //standing left shin
alias avSrshin "avadd 0 -22 7 -4" //standing right shin
alias avSlfoot "avadd 0 -32 -7 5" //standing foot left
alias avSrfoot "avadd 0 -33 5 -4" //standing foot right
//alias avSheadf "avadd 0 25 5 2" //standing head Abso F
alias avSrarm "avadd 0 13.5 6 6" //Standing right Arm
alias avSlarm "avadd 0 13.5 6 -6" //Standing left Arm

// ...and ducking targets
alias avDheadDoc "avadd 1 30 3 0" //crouching headDoc
alias avDchest "avadd 1 15 -2 -4" //crouching chest
alias avDcrotch "avadd 1 8 -3.5 -2" //crouching crotch
alias avDlthigh "avadd 1 4 -16 2" //crouching left thigh
alias avDrthigh "avadd 1 5 0 -8" //crouching right thigh
alias avDlshin "avadd 1 -5 -12 11" //crouching left shin
alias avDrshin "avadd 1 -5 4 -7" //crouching right shin
alias avDlfoot "avadd 1 -13 -17 5" //crouching foot left
alias avDrfoot "avadd 1 -13 0 -7" //crouching foot right
//alias avDheadf "avadd 1 26 3 0.75" //crouching head Abso F
alias avDrarm "avadd 1 17 -2 5" //crouching right Arm
alias avDlarm "avadd 1 17 -2 -5" //crouching left Arm

alias avhead "avclear 0; avclear 1; avSbhead; avSchest; aimSrest; avhead2"
alias avhead2 "avDbhead; avDchest; aimDrest; txt *** Aiming: Low Head"

alias avheadb "avclear 0; avclear 1; avSahead; avSchest; aimSrest; avheadb2"
alias avheadb2 "avDahead; avDchest; aimDrest; txt *** Aiming: High Head"

alias avheadf "avclear 0; avclear 1; avSfhead; avSchest; aimSrest; avheadf2"
alias avheadf2 "avDfhead; avDchest; aimDrest; txt *** Aiming: Medium Head"

alias avheadq "avclear 0; avclear 1; avSheadq; avSchest; aimSrest; avheadq2"
alias avheadq2 "avDheadq; avDchest; aimDrest; txt *** Aiming: NoQlew"

//Aiming without messages
alias avheadm "avclear 0; avclear 1; avSbhead; avSchest; aimSrest; avhead2m"
alias avhead2m "avDbhead; avDchest; aimDrest"

alias avheadbm "avclear 0; avclear 1; avSahead; avSchest; aimSrest; avheadb2m"
alias avheadb2m "avDahead; avDchest; aimDrest"

alias avheadfm "avclear 0; avclear 1; avSfhead; avSchest; aimSrest; avheadf2m"
alias avheadf2m "avDfhead; avDchest; aimDrest"

alias avheadDoc "avclear 0; avclear 1; avSheadDoc; avSchest; aimSrest; avheadDoc2"
alias avheadDoc2 "avDheadDoc; aimDrest; txt *** Aiming first at DocUK Head ***; developer 0"

alias avSfhead "avSheadFc"
alias avDfhead "avDheadFc"

alias avSbhead "avSheadc"
alias avDbhead "avDheadc"

alias avSahead "avSheadbc"
alias avDahead "avDheadbc"


//Absolution F -medium
alias avDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias avSheadFc "avadd 0 22 8 4" //standing AbsolutionF Center

//Absolution B -high
alias avDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias avSheadc "avadd 0 24 8 4" //standing AbsolutionB Center

//Absolution A -low
alias avDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias avSheadbc "avadd 0 20 8 4" //standing Absolution Center

//X-Mib A
alias avSheadxm "avadd 0 19 7 0" //X-Mib A Standing
alias avDheadxm "avadd 1 25 7 0" //X-Mib A Ducking
alias avheadxm "avSheadxm; avDheadxm; txt **| X-Mib A |**"

//X-Mib B
alias avSheadmm "0 20 8 0" //X-Mib B Standing
alias avDheadmm "1 25 8 0" //X-Mib B Ducking
alias avheadmm "avSheadmm; avDheadmm; txt **| X-Mib B |**"

alias avheadxm "avclear 0; avclear 1; avSheadxm; avSchest; aimSrest; avheadxm2"
alias avheadxm2 "avDheadb; avDchest; aimDrest; txt *** Aiming: X-Mib A ***"

alias avheadmm "avclear 0; avclear 1; avSheadmm; avSchest; aimSrest; avheadmm2"
alias avheadmm2 "avDheadb; avDchest; aimDrest; txt *** Aiming: X-Mib B ***"

//Universal-Below Chest(Standing)
alias aimSrest "avScrotch; avSlarm; avSrarm; avSlthigh; avSrthigh; avSlshin; avSrshin; avSlfoot; avSrfoot"
//Universal-Below Chest(Ducking)
alias aimDrest "avDcrotch; avDlarm; avDrarm; avDlthigh; avDrthigh; avDlshin; avDrshin; avDlfoot; avDrfoot"


alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 11 6 0;avadd 2 16 1 1;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"


//Toker Head
alias tokerShead "avadd 0 20 9 4"
alias tokerDhead "avadd 1 17 2 4"
alias tokerhead " tokerShead; tokerDhead; txt **| Aiming: Toker's NEW Head |**"


//Toker Throat - Higher Bunny Chest Aim
alias tokerthroat
"avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 tokerthroat ;txt **| Aiming: Toker's NEW Throat |**"


//OGC 4.3 Chest � This is awesome for a chest setting
alias ogc43chest "sforward 0; dforward -7; sheight 10; dheight 16; dev1; echo **| Aiming: OGC 4.3 Chest |**"


//zer0 � GOOD-MOST-HEADIES
alias zero2 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero3 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5"
alias newzero "avclear 0;avclear 1;zero2;zero3; cl_bob 0; cl_bobup 0; txt **| zer0 - ++AIM-HEAD-AWESOME+++ |**; af"


//zer0 - New Aiming ON (All-Headshots)
alias zer0Shead2 "avadd 1 20 10 3"
alias zer0Dhead2 "avadd 1 16 2 3"
alias newzer0 "zer0Shead2; zer0Dhead2; txt **| zer0 - Aiming ON (All-Headshots) |**"

//zer0 badass
alias zbaddass "zzadd 0 20 9 4"
alias zbaddass2 "zzadd 1 17 2 4"
alias zbadass3 "zzadd 0 22 5 4;zzadd 0 13.5 6 -6; zzadd 0 15 6 6;zzadd 0 10 -3 0;zzadd 0 -32 -7 5;zzadd 0 -32 5 -4.5"
alias zero1 "zzadd 0 20 6 2;zzadd 0 13.5 6 -6;zzadd 0 15 6 6;zzadd 0 10 -3 0;zzadd 0 -32 -7 5;zzadd 0 -32 5 -4.5"
alias zbadass4 "zzadd 1 26 3 3;zzadd 1 13 -2 -5;avadd 1 11 -5 8;zzadd 1 -21 0 -8;zzadd 1 -19 -16 5"
alias zbaddass5 " zzadd 1 20 3 2;zzadd 1 17 -2 -5;zzadd 1 15 -5 8;zzadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
alias zbadassdone "zbaddpair1; txt **| zer0 Bad Ass |**; af"

//zero secret aiming
alias zeroheadSD "zzadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; zzadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "zzclear;zeroheadSD;init 0 zeroHead; cl_bob 0; cl_bobup 0;txt **| zer0 Secret Aim |**"


//X-Hack 1.6 Head Shot
alias xhackhead "sforward 9; dforward 2; sheight 22; dheight 27; dev1; echo **| X-Hack 1.6 Head |**"


//Sphere 1.0.0.5 Aim Head 1
alias spherehead "addv stand 9 22; addv duck 2 27; dev1; echo **| Sphere 1.0.0.5 Head 1 |**"


//Orion 1.3 Head
alias HeadorionS "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias HeadorionD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5"
alias Headorion "avclear 0; avclear 1; HeadorionS; HeadorionD; dev1; echo **| Orion 1.3 Head |**""


//Venom Head
alias venomhead "sforward 9; dforward 2; sheight 22; dheight 27; dev1; echo **| Venom Head |**"


//CI 3.0 Head
alias ci30head "sforward 9.0; sheight 20.0; dforward 2.0; dheight 9.0; dev1; echo **| CI 3.0 Head |**"

//g0d Aiming
alias SIR1 "avclear 0; avclear 1; avadd 0 23 6 0;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 25 6 0;avadd 0 18 6 0"
alias SIR2 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5"
alias SIRAim "SIR1; SIR2; txt **| g0d Aiming |**;"

//g0d Supreme
alias SIR5 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR5; cl_bob 0; cl_bobup 0; txt **| g0d Supreme |**;"

_________________________________________________/ Aimbot
\_______________________________________________________

// Vectors (vec_switch 1)

alias ogco_nighthawk "gsaim 1;avclear;recoil 0.032;nighthawk-stand;nighthawk-duck;nighthawk-walk;nighthawk-run;nighthawk-duckmove;nighthawk-jump"
alias nighthawk-stand "avp 0 19.12 6.35 0.54"
alias nighthawk-duck "avp 1 23.6 5.1 2.25"
alias nighthawk-walk "avp 2 19.12 6.25 0.44"
alias nighthawk-run "avp 3 19.12 6.35 0.44"
alias nighthawk-duckmove "avp 4 23.6 5.3 1.85"
alias nighthawk-jump "avp 5 12.63 6.28 0.84"

alias ogco_m4a1 "gsaim 1;avclear;recoil 1.558;m4a1-stand;m4a1-duck;m4a1-walk;m4a1-run;m4a1-duckmove;m4a1-jump"
alias m4a1-stand "avp 0 19.183 6.3831 3.515"
alias m4a1-duck "avp 1 23.713 6.0119 2.074"
alias m4a1-walk "avp 2 19.083 6.4831 3.115"
alias m4a1-run "avp 3 18.983 6.5831 3.315"
alias m4a1-duckmove "avp 4 23.713 6.2119 1.874"
alias m4a1-jump "avp 5 12.183 6.4831 0.815"

alias ogco_ak47 "gsaim 1;avclear;recoil 1.485;ak47-walk;ak47-stand;ak47-duck;ak47-duckmove;ak47-jump"
alias ak47-stand "avp 0 19.19 6.23 1.257"
alias ak47-duck "avp 1 22.89 6.986 2.513"
alias ak47-walk "avp 2 19.19 6.53 1.157"
alias ak47-run "avp 3 19.19 6.83 1.057"
alias ak47-duckmove "avp 4 22.0604 7.1021 2.078"
alias ak47-jump "avp 5 11.01 5.22 1.81"

alias ogco_subs "gsaim 1;avclear;recoil 1.003;mp5-walk;mp5-duck;mp5-stand;mp5-duckmove;mp5-jump;mp5-run"
alias mp5-stand "avp 0 20.7284 5.3072 0.961"
alias mp5-duck "avp 1 24.0334 6.5182 2.403"
alias mp5-walk "avp 2 20.0254 5.6072 0.861"
alias mp5-run "avp 3 19.9258 6.0552 1.093"
alias mp5-duckmove "avp 4 23.2245 7.1024 1.987"
alias mp5-jump "avp 5 13.7984 5.9842 0.891"

alias ogco_sg552-aug "gsaim 0;avclear;recoil 1.7106;sg552-walk;sg552-duck"
alias sg552-walk "avp 0 19.5182 6.2523 1.644;avp 0 20.0987 6.158 -1.782"
alias sg552-duck "avp 1 23.5157 7.1057 2.7915"

alias ogco_scope "gsaim 0;avclear;recoil 0.79;scout-walk;scout-duck"
alias scout-walk "avp 0 20.0177 6.113 1.4438;avp 0 20.0207 6.1324 -1.4479"
alias scout-duck "avp 1 24.8934 6.975 1.9187"

alias ogco_m249 "gsaim 0;avclear;recoil 1.86;m249-walk;m249-duck"
alias m249-walk "avp 0 20.572 6.632 1.665;avp 0 20.984 6.72 -1.601"
alias m249-duck "avp 1 24.425 6.192 3.36"

alias ogco_sg550-g3 "gsaim 0;avclear;recoil 0.8457;g3sg1-walk;g3sg1-duck"
alias g3sg1-walk "avp 0 20.5997 6.143 1.7989;avp 0 20.6012 6.1128 -1.7737"
alias g3sg1-duck "avp 1 24.0015 7.3143 2.7661"

alias ogco_shotty "gsaim 0;avclear;recoil 1.658;xm1014-auto-walk;xm1014-auto-duck"
alias xm1014-auto-walk "avp 0 18.519 6.1773 1.5492;avp 0 18.5314 6.2007 -1.6843"
alias xm1014-auto-duck "avp 1 21.981 7.1015 2.558"


// HLH AIMING STYLE
alias +aimt "autowall 1;aimthru 1;#+attack"
alias -aimt "autowall 0;aimthru 0;#-attack"



// Vector Hieght Fix

alias hc0 "Height_correction 0;TXT Height_Correction Fix Applied: Standard"
alias hc1 "Height_correction 4;TXT Height_Correction Fix Applied: Lowest"
alias hc2 "Height_correction 2;TXT Height_Correction Fix Applied: Lower"
alias hc3 "Height_correction -2;TXT Height_Correction Fix Applied: Higher"
alias hc4 "Height_correction -4;TXT Height_Correction Fix Applied: Highest"

__________________________________________________/ Aliasuri
\_______________________________________________________

gsaim 1
vecswitch 1
alias Startup "avclear;avadd 0 21 6 4;avadd 1 22 4 5"
Startup

alias ivec_aug "avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;augtxt"
alias augtxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Steyr Aug"
alias ivec_p90 "avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;p90txt"
alias p90txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : FN P90"
alias ivec_ump45 "avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;ump45txt"
alias ump45txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K UMP45"
alias ivec_famas "avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;famastxt"
alias famastxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Famas"

alias ivec_p228 "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;p228txt"
alias p228txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : SIG P228"
alias ivec_tmp "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;tmptxt"
alias tmptxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Steyr TMP"
alias ivec_glock18 "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;glock18txt"
alias glock18txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Glock 18"
alias ivec_deagle "avclear;avadd 0 20.0 10.5 0.5;avadd 1 24.0 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;deagletxt"
alias deagletxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Desert Eagle .50 AE"
alias ivec_mac10 "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;mac10txt"
alias mac10txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Ingram Mac10"
alias ivec_fiveseven "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;fiveseventxt"
alias fiveseventxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : FN FiveSeven"
alias ivec_usp "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;usptxt"
alias usptxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K USP .45"

alias ivec_elite "avclear;avadd 0 23.0 5.0 1.0;avadd 1 25.0 2.5 -0.0;avadd 2 21.5 5.0 2.0;avadd 3 22.0 4.0 -1;avadd 4 28.5 3.0 -1.5;avadd 5 13.0 5.0 0.5;elitetxt"
alias elitetxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Dual Beretta 96G"

alias ivec_m4a1 "avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5 6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;m4a1txt"
alias m4a1txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Colt M4A1 Carbine"
alias ivec_scout "avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5 6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;scouttxt"
alias scouttxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Steyr Scout"
alias ivec_awp "avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5 6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;awptxt"
alias awptxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : AI Arctic Warfare/Magnum"
alias ivec_sg550 "avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5 6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;sg550txt"
alias sg550txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : SIG SG-550 Sniper"

alias ivec_g3sg1 "avclear;avadd 0 20.5 8.0 3.0;avadd 1 24.0 1.5 3.5;avadd 2 19.0 7.5 5.5;avadd 3 20.0 7.0 1.0;avadd 4 27.5 2.0 3.0;avadd 5 10.0 8.0 3.0;g3sg1txt"
alias g3sg1txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K G3/SG-1"
alias ivec_mp5 "avclear;avadd 0 20.5 8.0 3.0;avadd 1 24.0 1.5 3.5;avadd 2 19.0 7.5 5.5;avadd 3 20.0 7.0 1.0;avadd 4 27.5 2.0 3.0;avadd 5 10.0 8.0 3.0;mp5txt"
alias mp5txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K MP5 Navy"
alias ivec_sg552 "avclear;avadd 0 20.5 8.0 3.0;avadd 1 24.0 1.5 3.5;avadd 2 19.0 7.5 5.5;avadd 3 20.0 7.0 1.0;avadd 4 27.5 2.0 3.0;avadd 5 10.0 8.0 3.0;sg552txt"
alias sg552txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : SIG SG-552 Commando

alias ivec_m3 "avclear;avadd 0 20.5 7.0 3.5;avadd 1 24.5 0.5 3.0;avadd 2 19.5 6.5 4.5;avadd 3 19.5 5.5 1.5;avadd 4 29.0 1.5 2.0;avadd 5 11.5 6.5 3.0;m3txt"
alias m3txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Benneli M3 Super90"

alias ivec_xm1014 "avclear;avadd 0 21.0 2.5 1.5;avadd 1 20.0 4.5 2.5;avadd 2 20.0 4.5 1.0;avadd 3 19.5 1.5 -0.5;avadd 4 24.5 4.5 2.0;avadd 5 11.0 2.0 1.0;xm1014txt"
alias xm1014txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Benneli XM1014"
alias ivec_m249 "avclear;avadd 0 21.0 2.5 1.5;avadd 1 20.0 4.5 2.5;avadd 2 20.0 4.5 1.0;avadd 3 19.5 1.5 -0.5;avadd 4 24.5 4.5 2.0;avadd 5 11.0 2.0 1.0;m249txt"
alias m249txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : FN M249 Para"

alias ivec_hegrenade "avclear;avadd 0 21.5 6.0 0.5;avadd 1 27.0 -7.0 5.0;avadd 2 21.0 5.0 1.0;avadd 3 21.0 4.0 -2.0;avadd 4 30.5 -6.0 3.0;avadd 5 11.5 6.0 0.0;hegrenadetxt"
alias hegrenadetxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : High Explosive Grenade"
alias ivec_smokegrenade "avclear;avadd 0 21.5 6.0 0.5;avadd 1 27.0 -7.0 5.0;avadd 2 21.0 5.0 1.0;avadd 3 21.0 4.0 -2.0;avadd 4 30.5 -6.0 3.0;avadd 5 11.5 6.0 0.0;smoketxt"
alias smoketxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Smoke Gas Grenade"
alias ivec_flashbang "avclear;avadd 0 21.5 6.0 0.5;avadd 1 27.0 -7.0 5.0;avadd 2 21.0 5.0 1.0;avadd 3 21.0 4.0 -2.0;avadd 4 30.5 -6.0 3.0;avadd 5 11.5 6.0 0.0;flashbangtxt"
alias flashbangtxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Flash Bang Grenade"

alias ivec_knife "avclear;avadd 0 19.0 11.0 0.0;avadd 1 26.0 1.5 -0.5;avadd 2 17.0 11.5 2.5;avadd 3 18.0 10.0 -1.5;avadd 4 28.5 2.5 -1.5;avadd 5 10.0 11.0 0.5;knifetxt"
alias knifetxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Bowie Knife"

alias ivec_ak47 "avclear;avadd 0 22.5 4.0 4.0;avadd 1 25.0 1.5 3.5;avadd 2 21.5 2.5 4.0;avadd 3 21.5 2.5 2.0;avadd 4 28.0 1.5 2.5;avadd 5 11.5 4.0 4.0;ak47txt"
alias ak47txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : AK-47"
alias ivec_galil "avclear;avadd 0 22.5 4.0 4.0;avadd 1 25.0 1.5 3.5;avadd 2 21.5 2.5 4.0;avadd 3 21.5 2.5 2.0;avadd 4 28.0 1.5 2.5;avadd 5 11.5 4.0 4.0;galiltxt"
alias galiltxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : IMI Galil"

alias ivec_c4 "avclear;avadd 0 21.0 7.0 -0.5;avadd 1 23.5 5.0 -1.0;avadd 2 19.5 7.0 1.5;avadd 3 20.0 5.0 -2.5;avadd 4 26.5 4.0 -1.5;avadd 5 13.0 6.5 -0.0;c4txt"
alias c4txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : C4 Backpack"

alias ivec_tactical "avclear;avadd 0 20.5 10.5 1.5;avadd 1 26.5 2.0 0.0;avadd 2 21.5 10.5 6.0;avadd 3 19.0 11.0 0.0;avadd 4 28.5 4.5 -0.0;avadd 5 13.0 9.5 1.5;shieldtxt"
alias shieldtxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Ballistic Shield IIIA"
alias ivec_ "txt Dummy Vec"

txt [M.A.D.E Inverse]
alias recoilSw_usp "recoil 0.15"
alias recoilSw_glock18 "recoil 0.15"
alias recoilSw_deagle "recoil 0.275"
alias recoilSw_p228 "recoil 0.11"
alias recoilSw_elite "recoil 0.29"
alias recoilSw_fiveseven "recoil 0.15"
alias recoilSw_xm1014 "recoil 2.0"
alias recoilSw_m3 "recoil 2.0"
alias recoilSw_mp5 "recoil 1.6"
alias recoilSw_tmp "recoil 1.5"
alias recoilSw_p90 "recoil 1.5"
alias recoilSw_mac10 "recoil 1.5"
alias recoilSw_ump45 "recoil 1.6"
alias recoilSw_ak47 "recoil 1.723"
alias recoilSw_sg552 "recoil 1.67"
alias recoilSw_m4a1 "recoil 1.719"
alias recoilSw_aug "recoil 1.62"
alias recoilSw_scout "recoil 1.1"
alias recoilSw_awp "recoil 1.4"
alias recoilSw_g3sg1 "recoil 0.18"
alias recoilSw_sg550 "recoil 0.27"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.1"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"

key_panic F12
key_menu F11
key_screen F10

esp_mode 1 // 1 = engfuncs, 2 = opengl
esp_box 1
esp_boxsize 15
esp_boxwidth 1
esp_dynamic 1
esp_visible 1
esp_visual 1
esp_health 2 // 1 = text, 2 = bar
esp_far 1
esp_fartimeout 3.5
esp_farsmooth 0
esp_hit 2
esp_hittimeout 1.0
esp_step 2
esp_stepdist 100
esp_steptimeout 1.0

col_ct 0 120 255 255
col_t 255 60 60 255
col_visible 0 255 0 255
col_visual 255 255 60 255
col_health 255 255 255 150
col_hit 255 255 255 255
col_step 50 50 50 255

aim_type 1 // 1 = silent, 2 = setviewangle, 3 = pixel
aim_fov 35
aim_distance 1
aim_through 0
aim_delay 0
aim_time 0
aim_prediction 0
aim_smoothness 3.7 // only if aim_type > 1
aim_key mouse1 // only if aim_type > 1

vis_wallhack 0 // 1 = asus, 2 = xqz
vis_lambert 0
vis_noflash 0
vis_nosmoke 0
vis_noftb 1

misc_norecoil 0
misc_bhop 1
misc_rusduck 0
misc_stats 2
misc_sshot 1
misc_maxrounds 12

//---------------
// Settings
//---------------

nosmoke 1
localglow 0
flashlight 0
playerglow 0
nameesp 0
distesp 1
wpnesp 1
panickey 0x2E
speedkey 0x04
speedvalue 60.0
norecoil 1

// last changes

sensitivity 1.5
gl_polyoffset 0.002
traceralpha 0.25
cl_idealpitchscale 1.3
gl_flipmatrix 3 // 999999
gl_dither 3
r_bmodelinterp 0
gl_round_down 101
r_bmodelhighfrac -2
cl_solid_players 4.000
cl_minmodels 0
gl_playermip 0
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
setinfo "Svamp" "1"
alias +pisdecloxam "+attack2;gl_flipmatrix 0"
alias -pisdecloxam "-attack2"
alias +pisdecloxam1 "+attack;gl_flipmatrix 4"
alias -pisdecloxam1 "-attack"

bind kp_enter "speak activated;bind mouse1 +pisdecloxam1;bind mouse2 +pisdecloxam"
bind kp_plus "speak of;bind mouse2 +attack2;bind mouse1 +attack"
zoom_sensitivity_ratio 1.01

nosmoke 1
localglow 0
flashlight 0
playerglow 0
nameesp 0
distesp 1
wpnesp 1
panickey 0x2E
speedkey 0x04
speedvalue 60.0
norecoil 1

alias "+[G]_ultr@a!m|grzesiek04" "cl_rate 20000; cl_cmdrate 35; cl_pitchspeed 3.2; sensitivity x1; +attack; +lookdown"
alias "-[G]_ultr@a!m|grzesiek04" "cl_cmdrate 1.5; cl_rate 1000: cl_pitchspeed 255; sensitivity x2; -attack; -lookdown"

x1 - your's senstivity while shooting, ex.9.5
x2 - your's senstivity when you playing, ex. 10

alias +aimattack "sv_clienttrace 99999999999999999999999;+attack"
alias -aimattack "sv_clienttrace 1;-attack"
alias autoaim "bind MOUSE1 +aimattack;devon; Auto-aim enabled;devoff;bind p normaim"
alias normaim "bind MOUSE1 +attack;devon; Auto-aim disabled;devoff;bind c autoaim"
bind "c" "autoaim"
alias wpnview "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpnview wpnon"
alias wpnon "r_drawviewmodel 1; alias wpnview wpnoff"

cl_pitchspeed "101"
cl_updaterate "101"
cl_cmdrate "101"
fps_max "101"
rate "25000"

key MOUSE1 +aimkey

key INS toggleconfig
key ENTER naventer
key BACKSPACE navleave
key ESC navleave
key LEFTARROW navleft
key UPARROW navup
key RIGHTARROW navright
key DOWNARROW navdown

set esp_Style 0
set esp_Visible 0
set esp_Size 0

set wh_DrawPlayer 0
set wh_DrawWeapon 0
set wh_ColorPlayer 0
set wh_ColorWeapon 0
set wh_GlowGrenade 0

set rad_Active 0
set rad_Size 125

set rem_RemoveSmoke 0
set rem_RemoveFlash 0
set rem_DrawMessage 0

set aim_Active 0
set aim_Deathmatch 0
set aim_Aimthrough 0
set aim_HideWpnEvent 0
set aim_Autoshoot 0
set aim_NoSpread 1
set aim_NoRecoil
set aim_Silent 1
set aim_Smooth 0
set aim_Smoothtype 2
set aim_Aimspot 11
set aim_Prediction 2
set aim_DrawAimspot 0
set aim_FOAtype 2
set aim_FOA 0
set aim_DrawFOA 0
set aim_MinDistance 0
set aim_DrawMinDistance 0

setinfo vgui_menus "0"
setinfo lefthand "1"
setinfo righthand "0"
setinfo lefthandle "1.000000"
setinfo _vgui_menus "0"

cl_lc "1"
cl_lb 0.000000
cl_lw 1
cl_career_difficulty 0
cl_bobup "0.5"
cl_bob "0.01"
cl_himodels "0"
cl_cmdbackup 2
cl_crosshair_translucent "0"
cl_vsmoothing "0.05"
cl_customsounds 1
cl_latency -90
cl_dlmax 128
cl_download_ingame 1
cl_allowdownload 1
cl_corpsestay 180
cl_gibcount 2
cl_minmodels 1
cl_weather "0"
cl_idealpitchscale 0.8
cl_timeout 35
cl_shadows 1
cl_showfps "0"
cl_drawhud "1"
cl_allowupload 1
cl_demoviewoverride 1
cl_dynamiccrosshair "0"
cl_observercrosshair 0
cl_himodels 0.000000
cl_upspeed 12000
cl_showevents 1
cl_radartype 0
cl_righthand 1
cl_vsmoothing "0.05"
cl_weather "0"
cl_crosshair_size "medium"
cl_crosshair_translucent "0"
cl_crosshair_color "555 555 555"
cl_logocolor "#Valve_Devl1"
cl_logofile "Blue"
cl_pitchspeed 2.5

_cl_autowepswitch "0"
hud_fastswitch "1"

gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
gl_alphamin "0.25"
gl_playermip "0.000000"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0.000000"
gl_lightholes "1"
gl_max_size "256"
gl_overbright "0"
gl_palette_tex "0"
gl_playermip "1000.00000"
gl_polyoffset "2000"
gl_round_down "6.000000"
gl_spriteblend "1"
gl_wateramp "1"
gl_ztrick "1"
gl_flashblend "1"
gl_picmip "0"
gl_lightholes "1"
gl_flipmatrix "0"
gl_monolights "0"
alias toggleradar enableradar
alias enableradar "set rad_Active 1; alias toggleradar disableradar"
alias disableradar "set rad_Active 0; alias toggleradar enableradar"
key END toggleradar

alias wpnAWP "set aim_Aimspot 9"
alias weapon_changed "set aim_Aimspot 11"

alias +aimkey "set aim_Active 1; set aim_Autoshoot 1"
alias -aimkey "set aim_Active 0; set aim_Autoshoot 0"

wait
wait
wait
wait
wait
wait
echo "// ______________________________________"

echo "pRo[T]exX CFG FULL AIM ACTIVATED"

echo "// ______________________________________"
wait
wait
wait
wait
wait
wait
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