TixOu quake live settings, config & cfg 2013
| Full Name | - |
| Nickname | TixOu |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2013-12-19 |
| Last Update | 2013-12-19 |
Navigation
| TixOu Gear |
| TixOu Setup |
| TixOu Config |
| TixOu Settings |
TixOu screenshot
TixOu Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
TixOu Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
TixOu config
The Quake Live config file of TixOu has been downloaded 23 times. Download autoexec.cfg by clicking the download button below.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
TixOu Settings
Monitor
| Resolution: | - |
| Aspect Ratio: | - |
Sensitivity
| Sensitivity: | - |
Crosshair
| Color: | - |
| Size: | - |
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of TixOu. The TixOu quake live settings page has been viewed for 1.565 since it was added on 2013-12-19. The last time the settings of TixOu were on 2013-12-19. Visit the quake live settings page to view more Quake Live settings like TixOu or visit upload section to add your own quake live settings.
Other Quake Live settings
| # | Name | Country | Last Update | |
| 1 | 2021-12-08 | |||
| 2 | 2022-08-18 | |||
| 3 | 2022-08-18 | |||
| 4 | 2022-01-30 | |||
| 5 | 2025-12-21 |
Other Afghanistan gaming settings
| # | Name | Country | Last Update | |
| 1 | 2022-02-11 | |||
| 2 | 2020-03-28 | |||
| 3 | 2020-04-16 | |||
| 4 | 2020-05-12 | |||
| 5 | 2020-04-28 | |||
| 6 | 2024-05-03 | |||
| 7 | 2022-08-06 | |||
| 8 | 2023-01-23 | |||
| 9 | 2020-02-13 | |||
| 10 | 2021-12-11 |
TixOu CFG file
// Generated by the Holysh1t online Quake Live generator
// Visit www.holysh1t.net and join #holysh1t and #qlpickup.eu on irc!
// Please send any comments to Lashknife
// ==================================================================
// PLAYER
// ++++++
set name "^4TixOu " // Your ingame player name.
set clan "^1oxB " // Your ingame clan name.
set sex "male" // The Gender of the player.
set model "bitterman/default" // The model for your ingame character.
set cg_forceteammodel "" // The model for your team players.
set cg_forceenemymodel "keel/bright" // The model for your enemy team players. For example "keel/bright".
set cg_forceredteammodel "keel/bright" // Overrides cg_forceEnemyModel/cg_forceTeamModel when spectating.
set cg_forceblueteammodel "keel/bright" // Overrides cg_forceEnemyModel/cg_forceTeamModel when spectating.
// HUD
// +++
set cg_drawcrosshair "5" // Crosshair (min = 1, max =10, 0 = no crosshair)
set cg_crosshaircolor "7" // Color of your crosshair, unless cg_crosshairhealth is set to 1.
set cg_crosshairsize "16" // Size of the crosshair.
set cg_crosshairhealth "1" // Colors the crosshair to indicate your health status. (This overrides regular crosshaircolor choice)
set cg_crosshairpulse "1" // Pulsates the crosshair when picking up items.
set cg_drawcrosshairnames "1" // Draw the name of players above the crosshair when targetting them.
set cg_kickscale "0" // Screen shakes when hit.
set cg_bob "0" // Screen sways when moving around.
set cg_fov "120" // Field of vision. (min = 10, max 130)
set cg_zoomfov "40" // Field of view while zoomed in.
set cg_drawfps "1" // Shows fps - frames per second - rate.
set cg_drawtimer "1" // Shows the game timer.
set cg_leveltimerdirection "0" // The direction of the timer: 0 = counting up, 1 = counting down.
set cg_lagometer "2" // 1 = Show network information. 2 = 1 + client ping estimation.
set cg_draw3dicons "1" // Draw 3D elements on hud instead of 2D.
set cg_drawteamoverlay "1" // Topright corner teammember followup frame.
set cg_selfonteamoverlay "0"
set cg_drawfriend "1" // Yellow triangles on top of team members.
set cg_drawattacker "1" // Draw the face and nameof who is currently attacking you.
set ui_bigfont "0.4" // Hudfont size of health, armor and ammo counters
set ui_smallfont "0.25" // Hudfont manipulation
set cl_demorecordmessage "1"
// GRAPHICS
// ++++++++
set r_mode "-2" // Screen resolution.
set r_fullscreen "1" // Loads the screen fullscreen on 1 or in window mode when set to 0.
set com_maxfps "125" // Maximum frames rendered per second.
set r_displayrefresh "60" // Controls the monitor's refresh rate. (Only usefull with CRT monitors)
set r_swapinterval "0" // Forces vsync, use in combination with r_displayrefresh. (Only usefull with CRT monitors)
set r_dynamiclight "1" // Enable dynamic lights. (For example rockets flying by light up the area.)
set r_vertexlight "0" // Vertex lighting instead of lightmap.
set r_enablepostprocess "1" // A value of 0 will degrade the quality of lighting in exchange for a boost in performance.
set r_picmip "5" // Lowers texture quality by blending out colors. (Lowering does not increase FPS if you have more than 32MB videoram.)
set r_overbrightbits "3" // Ambient lighting of local objects only: anything added to a map like players, ammo and weapons. (Works best with vertex enabled) [values: 0 to 4]
set r_mapoverbrightbits "3" // Ambient lighting of the map. (Makes the map more radiant.) [values: 0 to 10]
set r_gamma "1" // Overall brightness.
set r_fullbright "1" // When this variable is set to 1 the renderer system will render all textures on the map at full brightness.
set r_fastsky "1" // When set to 1, blacks out the sky with no texture. (This disables seeing through portals as well!)
set r_lodbias "0" // Dictates what the highest level of detail to show on ingame elements (players, weapons, ...). (Min: -2 = highest, Max: 2 = lowest)
set cg_shadows "1" // 0 = Disables player shadows.
set r_subdivisions "4" // Controls curved surfaces. Can be 4 or 80.
set cg_simpleitems "1" // Replaces pickup 3D models with iconic 2D images.
set cg_marks "1" // Render bullet marks on walls
set cg_brasstime "2500" // Amount of time expelled shells remain on screen.
set cg_noprojectiletrail "1" // No smoke trails on rockets and grenades.
// SOUND
// +++++
set s_volume "0.75" // Volume of the game effects.
set s_musicvolume "0" // Volume of the ingame background music.
set s_doppler "1" // Doppler sound effects. (bypassing sounds)
set s_ambient "1" // Ambient sound effects. (s_restart or a map load required for change to take effect)
set cg_chatbeep "1"
set cg_teamchatbeep "1"
// NET
// +++
set rate "25000" // Controls packets so that your downstream connection bandwidth does not get saturated. (Max bytes per second)
set cl_maxpackets "125" // Controls how many gameworld updates you send to the server. (min 30, max 125)
set cg_smoothclients "0" // Smooth out other players movement when they suffer from packetloss.
set cl_packetdup "1" // Determines how many duplicate packets you send to the server to avoid packetloss. (0 to disable; min 1, max 5)
set cg_predictitems "0" // Client prediction for picking up items.
set cg_predictlocalrailshots "0" // A value of 0 will feel less responsive in high ping environments but may prevent wrongly predicted railshots and/or impacts.
// CONTROLS
// ++++++++
set in_mouse "2" // -1 = Windows mouse input, 1 = Direct input, 2 = Raw input
set sensitivity "3" // Mouse sensitivity.
set cl_mouseaccel "0" // Mouse acceleration. (min 0, max 10)
set m_yaw "0.022" // Horizontal mouse speed finetune. (negative value inverts)
set m_pitch "0.022" // Vertical mouse speed finetune. (negative value inverts)
//Binds:
bind "ESCAPE" "togglemenu" // Toggles the menu.
bind "`" "toggleconsole" // Opens or closes the console.
bind "TAB" "+scores" // Toggles the scoreboard.
bind "F1" "vote yes" // Vote yes on the currently active vote.
bind "F2" "vote no" // Vote no on the currently active vote.
bind "F3" "readyup" // Toggle your ready status. If you're ready, you indicate to others that you are willing to stop the warmup and proceed to the actual match.
bind "F11" "screenshotjpeg" // Takes a TGA screenshot.
bind "F4" "record" // Starts recording a demo.
bind "F5" "stoprecord" // Stops recording a demo
bind "MOUSE1" "+attack" // Fires a weapon.
bind "MOUSE2" "+zoom" // Zooms your sight.
bind "MWHEELDOWN" "weapprev" // Selects the previous weapon from available weapons. (Gauntlet and weapons without ammo are skipped.)
bind "MWHEELUP" "weapnext" // Selects the next weapon from available weapons. (Gauntlet and weapons without ammo are skipped.)
bind "MOUSE3" "+button2" // Uses/Activates an item. (Medkit, Kamikaze, ...)
bind "W" "+forward" // Move forward.
bind "S" "+back" // Move backward.
bind "D" "+moveright" // Strafe right.
bind "Q" "+moveleft" // Strafe left.
bind "SPACE" "+moveup" // Jump.
bind "C" "+movedown" // Crouch/duck.
bind "SHIFT" "+speed" // Walk.
bind "T" "messagemode" // Says a message to everyone else.
bind "Y" "messagemode2" // Says a message to teammembers only.
bind "H" "+chat" // Show chat history
bind "-" "sizedown" // Sizes down the viewing area
bind "=" "sizeup" // Sizes up the viewing area
// WEAPONS
// +++++++
set cg_drawgun "2" // Show your gun. (0 = hidden, 1 = swaying, 2 = fixed)
set cg_gunx "0" // Gun X-Axis placement.
set cg_guny "0" // Gun Y-Axis placement.
set cg_gunz "0" // Gun Z-Axis placement.
set cg_newweaponbar "0" // Position and layout of the weapon bar.
set cg_switchonempty "1" // Automatically switch to the next weapon in line when current is empty.
set cg_autoswitch "1" // Automatically switch to a weapon you pick up.
set cg_railtrailtime "400" // Amount of time the railbeam remains visible.
set color1 "1" // The color of the rail beam.
set color2 "1" // The color of the rail swirl/disc effects.
set cg_oldrail "0" // Rail style (0 = new style = beam + swirl, 1 = old style = beam + discs)
set r_railwidth "16" // Diameter of railgun beam effect in pixels, as well as the impact effect.
set r_railcorewidth "6" // Diameter of railgun core effect in pixels.
set r_railsegmentlength "32" // Lenght of a single section of railgun effect in pixels.
set cg_oldplasma "1" // A value of 0 will add fizzling spark effects to the blasma balls.
set cg_oldrocket "0" // New style adds a red bloom of fire that burns out from the explosion.
set cg_truelightning "0.75" // The amount of how much the lightning beam sways (1.0 = fixed on crosshair, 0.0 = spaghetti)
bind 1 "weapon 1" // Gauntlet
bind 2 "weapon 2" // Machine gun
bind 3 "weapon 3" // Shotgun
bind 4 "weapon 4" // Grenade launcher
bind A "weapon 5" // Rocket launcher
bind 5 "weapon 5" // Rocket launcher
bind E "weapon 6" // Lightning gun
bind 6 "weapon 6" // Lightning gun
bind R "weapon 7" // Railgun
bind 7 "weapon 7" // Railgun
bind F "weapon 8" // Plasma rifle
bind 8 "weapon 8" // Plasma rifle
bind 9 "weapon 9" // BFG
// CHAT
// ++++
// SCRIPTS
// +++++++
// GENERAL
// +++++++
set cl_contimestamps "1"
set cg_followkiller "1" // When you die, spectate your killer. (in CA)
set cg_followpowerup "2" // 1 = While spectating, switches to a player who picks up a powerup. 2 = Same as one, but will not switch to a player who picks up a lesser powerup if already following a flag carrier.
set cg_autoaction "0" // autorecords demo and/or endgame screenshot, 0 = do nothing, 1 = demo, 2 = screenshot, 3 = demo + screenshot
seta com_allowconsole "1" // Allows quick toggle of console (0 = press ctrl+alt+console-bind to toggle console)
vid_restart // Restart video rendering system to apply graphical settings
// Visit www.holysh1t.net and join #holysh1t and #qlpickup.eu on irc!
// Please send any comments to Lashknife
// ==================================================================
// PLAYER
// ++++++
set name "^4TixOu " // Your ingame player name.
set clan "^1oxB " // Your ingame clan name.
set sex "male" // The Gender of the player.
set model "bitterman/default" // The model for your ingame character.
set cg_forceteammodel "" // The model for your team players.
set cg_forceenemymodel "keel/bright" // The model for your enemy team players. For example "keel/bright".
set cg_forceredteammodel "keel/bright" // Overrides cg_forceEnemyModel/cg_forceTeamModel when spectating.
set cg_forceblueteammodel "keel/bright" // Overrides cg_forceEnemyModel/cg_forceTeamModel when spectating.
// HUD
// +++
set cg_drawcrosshair "5" // Crosshair (min = 1, max =10, 0 = no crosshair)
set cg_crosshaircolor "7" // Color of your crosshair, unless cg_crosshairhealth is set to 1.
set cg_crosshairsize "16" // Size of the crosshair.
set cg_crosshairhealth "1" // Colors the crosshair to indicate your health status. (This overrides regular crosshaircolor choice)
set cg_crosshairpulse "1" // Pulsates the crosshair when picking up items.
set cg_drawcrosshairnames "1" // Draw the name of players above the crosshair when targetting them.
set cg_kickscale "0" // Screen shakes when hit.
set cg_bob "0" // Screen sways when moving around.
set cg_fov "120" // Field of vision. (min = 10, max 130)
set cg_zoomfov "40" // Field of view while zoomed in.
set cg_drawfps "1" // Shows fps - frames per second - rate.
set cg_drawtimer "1" // Shows the game timer.
set cg_leveltimerdirection "0" // The direction of the timer: 0 = counting up, 1 = counting down.
set cg_lagometer "2" // 1 = Show network information. 2 = 1 + client ping estimation.
set cg_draw3dicons "1" // Draw 3D elements on hud instead of 2D.
set cg_drawteamoverlay "1" // Topright corner teammember followup frame.
set cg_selfonteamoverlay "0"
set cg_drawfriend "1" // Yellow triangles on top of team members.
set cg_drawattacker "1" // Draw the face and nameof who is currently attacking you.
set ui_bigfont "0.4" // Hudfont size of health, armor and ammo counters
set ui_smallfont "0.25" // Hudfont manipulation
set cl_demorecordmessage "1"
// GRAPHICS
// ++++++++
set r_mode "-2" // Screen resolution.
set r_fullscreen "1" // Loads the screen fullscreen on 1 or in window mode when set to 0.
set com_maxfps "125" // Maximum frames rendered per second.
set r_displayrefresh "60" // Controls the monitor's refresh rate. (Only usefull with CRT monitors)
set r_swapinterval "0" // Forces vsync, use in combination with r_displayrefresh. (Only usefull with CRT monitors)
set r_dynamiclight "1" // Enable dynamic lights. (For example rockets flying by light up the area.)
set r_vertexlight "0" // Vertex lighting instead of lightmap.
set r_enablepostprocess "1" // A value of 0 will degrade the quality of lighting in exchange for a boost in performance.
set r_picmip "5" // Lowers texture quality by blending out colors. (Lowering does not increase FPS if you have more than 32MB videoram.)
set r_overbrightbits "3" // Ambient lighting of local objects only: anything added to a map like players, ammo and weapons. (Works best with vertex enabled) [values: 0 to 4]
set r_mapoverbrightbits "3" // Ambient lighting of the map. (Makes the map more radiant.) [values: 0 to 10]
set r_gamma "1" // Overall brightness.
set r_fullbright "1" // When this variable is set to 1 the renderer system will render all textures on the map at full brightness.
set r_fastsky "1" // When set to 1, blacks out the sky with no texture. (This disables seeing through portals as well!)
set r_lodbias "0" // Dictates what the highest level of detail to show on ingame elements (players, weapons, ...). (Min: -2 = highest, Max: 2 = lowest)
set cg_shadows "1" // 0 = Disables player shadows.
set r_subdivisions "4" // Controls curved surfaces. Can be 4 or 80.
set cg_simpleitems "1" // Replaces pickup 3D models with iconic 2D images.
set cg_marks "1" // Render bullet marks on walls
set cg_brasstime "2500" // Amount of time expelled shells remain on screen.
set cg_noprojectiletrail "1" // No smoke trails on rockets and grenades.
// SOUND
// +++++
set s_volume "0.75" // Volume of the game effects.
set s_musicvolume "0" // Volume of the ingame background music.
set s_doppler "1" // Doppler sound effects. (bypassing sounds)
set s_ambient "1" // Ambient sound effects. (s_restart or a map load required for change to take effect)
set cg_chatbeep "1"
set cg_teamchatbeep "1"
// NET
// +++
set rate "25000" // Controls packets so that your downstream connection bandwidth does not get saturated. (Max bytes per second)
set cl_maxpackets "125" // Controls how many gameworld updates you send to the server. (min 30, max 125)
set cg_smoothclients "0" // Smooth out other players movement when they suffer from packetloss.
set cl_packetdup "1" // Determines how many duplicate packets you send to the server to avoid packetloss. (0 to disable; min 1, max 5)
set cg_predictitems "0" // Client prediction for picking up items.
set cg_predictlocalrailshots "0" // A value of 0 will feel less responsive in high ping environments but may prevent wrongly predicted railshots and/or impacts.
// CONTROLS
// ++++++++
set in_mouse "2" // -1 = Windows mouse input, 1 = Direct input, 2 = Raw input
set sensitivity "3" // Mouse sensitivity.
set cl_mouseaccel "0" // Mouse acceleration. (min 0, max 10)
set m_yaw "0.022" // Horizontal mouse speed finetune. (negative value inverts)
set m_pitch "0.022" // Vertical mouse speed finetune. (negative value inverts)
//Binds:
bind "ESCAPE" "togglemenu" // Toggles the menu.
bind "`" "toggleconsole" // Opens or closes the console.
bind "TAB" "+scores" // Toggles the scoreboard.
bind "F1" "vote yes" // Vote yes on the currently active vote.
bind "F2" "vote no" // Vote no on the currently active vote.
bind "F3" "readyup" // Toggle your ready status. If you're ready, you indicate to others that you are willing to stop the warmup and proceed to the actual match.
bind "F11" "screenshotjpeg" // Takes a TGA screenshot.
bind "F4" "record" // Starts recording a demo.
bind "F5" "stoprecord" // Stops recording a demo
bind "MOUSE1" "+attack" // Fires a weapon.
bind "MOUSE2" "+zoom" // Zooms your sight.
bind "MWHEELDOWN" "weapprev" // Selects the previous weapon from available weapons. (Gauntlet and weapons without ammo are skipped.)
bind "MWHEELUP" "weapnext" // Selects the next weapon from available weapons. (Gauntlet and weapons without ammo are skipped.)
bind "MOUSE3" "+button2" // Uses/Activates an item. (Medkit, Kamikaze, ...)
bind "W" "+forward" // Move forward.
bind "S" "+back" // Move backward.
bind "D" "+moveright" // Strafe right.
bind "Q" "+moveleft" // Strafe left.
bind "SPACE" "+moveup" // Jump.
bind "C" "+movedown" // Crouch/duck.
bind "SHIFT" "+speed" // Walk.
bind "T" "messagemode" // Says a message to everyone else.
bind "Y" "messagemode2" // Says a message to teammembers only.
bind "H" "+chat" // Show chat history
bind "-" "sizedown" // Sizes down the viewing area
bind "=" "sizeup" // Sizes up the viewing area
// WEAPONS
// +++++++
set cg_drawgun "2" // Show your gun. (0 = hidden, 1 = swaying, 2 = fixed)
set cg_gunx "0" // Gun X-Axis placement.
set cg_guny "0" // Gun Y-Axis placement.
set cg_gunz "0" // Gun Z-Axis placement.
set cg_newweaponbar "0" // Position and layout of the weapon bar.
set cg_switchonempty "1" // Automatically switch to the next weapon in line when current is empty.
set cg_autoswitch "1" // Automatically switch to a weapon you pick up.
set cg_railtrailtime "400" // Amount of time the railbeam remains visible.
set color1 "1" // The color of the rail beam.
set color2 "1" // The color of the rail swirl/disc effects.
set cg_oldrail "0" // Rail style (0 = new style = beam + swirl, 1 = old style = beam + discs)
set r_railwidth "16" // Diameter of railgun beam effect in pixels, as well as the impact effect.
set r_railcorewidth "6" // Diameter of railgun core effect in pixels.
set r_railsegmentlength "32" // Lenght of a single section of railgun effect in pixels.
set cg_oldplasma "1" // A value of 0 will add fizzling spark effects to the blasma balls.
set cg_oldrocket "0" // New style adds a red bloom of fire that burns out from the explosion.
set cg_truelightning "0.75" // The amount of how much the lightning beam sways (1.0 = fixed on crosshair, 0.0 = spaghetti)
bind 1 "weapon 1" // Gauntlet
bind 2 "weapon 2" // Machine gun
bind 3 "weapon 3" // Shotgun
bind 4 "weapon 4" // Grenade launcher
bind A "weapon 5" // Rocket launcher
bind 5 "weapon 5" // Rocket launcher
bind E "weapon 6" // Lightning gun
bind 6 "weapon 6" // Lightning gun
bind R "weapon 7" // Railgun
bind 7 "weapon 7" // Railgun
bind F "weapon 8" // Plasma rifle
bind 8 "weapon 8" // Plasma rifle
bind 9 "weapon 9" // BFG
// CHAT
// ++++
// SCRIPTS
// +++++++
// GENERAL
// +++++++
set cl_contimestamps "1"
set cg_followkiller "1" // When you die, spectate your killer. (in CA)
set cg_followpowerup "2" // 1 = While spectating, switches to a player who picks up a powerup. 2 = Same as one, but will not switch to a player who picks up a lesser powerup if already following a flag carrier.
set cg_autoaction "0" // autorecords demo and/or endgame screenshot, 0 = do nothing, 1 = demo, 2 = screenshot, 3 = demo + screenshot
seta com_allowconsole "1" // Allows quick toggle of console (0 = press ctrl+alt+console-bind to toggle console)
vid_restart // Restart video rendering system to apply graphical settings
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