TeyPay css settings, config & cfg 2013
Full Name | - |
Nickname | TeyPay |
Birthday | - |
Nationality | Germany |
Game | Counter-Strike Source |
Since | 2013-01-27 |
Last Update | 2013-01-27 |
Navigation
TeyPay Gear |
TeyPay Setup |
TeyPay Config |
TeyPay Settings |
TeyPay screenshot
TeyPay Gear
Mouse | - |
Mousepad | - |
Keyboard | - |
Headset | - |
Monitor | - |
Chair | - |
Controller | - |
Case | - |
TeyPay Setup
GPU | - |
CPU | - |
Memory | - |
Motherboard | - |
Power Supply | - |
Storage | - |
Fan | - |
Cooler | - |
TeyPay config
The Counter-Strike Source config file of TeyPay has been downloaded 43 times. Download TeyPay Config.cfg by clicking the download button below.
How to install TeyPay css config
1. Download TeyPay Config.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec TeyPay.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec TeyPay.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch | - |
- | |
YouTube | - |
- | |
- | |
TikTok | - |
Steam | - |
Discord | - |
TeyPay Settings
Monitor
Resolution: | - |
Aspect Ratio: | - |
Sensitivity
Sensitivity: | - |
Crosshair
Color: | - |
Size: | - |
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of TeyPay. The TeyPay css settings page has been viewed for 940 since it was added on 2013-01-27. The last time the settings of TeyPay were on 2013-01-27. Visit the css settings page to view more Counter-Strike Source settings like TeyPay or visit upload section to add your own css settings.
Other Counter-Strike Source settings
# | Name | Country | Last Update | |
1 | Afghanistan | 2016-03-01 | ||
2 | Denmark | 2012-08-01 | ||
3 | United Kingdom | 2010-09-15 | ||
4 | Moldova | 2012-02-03 | ||
5 | Greece | 2012-04-03 |
Other Germany gaming settings
# | Name | Country | Last Update | |
1 | Germany | 2014-07-10 | ||
2 | Germany | 2010-03-31 | ||
3 | Germany | 2013-02-16 | ||
4 | Germany | 2016-06-08 | ||
5 | Germany | 2016-10-22 | ||
6 | Germany | 2017-04-17 | ||
7 | Germany | 2020-09-18 | ||
8 | Germany | 2010-10-17 | ||
9 | Germany | 2016-12-28 | ||
10 | Germany | 2010-09-15 |
TeyPay CFG file
// ESL Settings
r_skin "0"
mat_yuv "0"
cl_winddir "0"
r_radiosity "4"
cl_windspeed "0"
r_worldlights "2"
mat_debugdepth "0"
net_showevents "0"
mat_norendering "0"
r_drawdetailprops "1"
mat_debugdepthmode "0"
mat_softwarelighting "0"
mat_showlightmapcomponent "0"
mat_show_texture_memory_usage "0"
// Grafik
mat_antialias "0"
fps_max "151"
mat_vsync "0"
mat_forcehardwaresync "0"
mat_monitorgamma "2.3"
mat_reducefillrate "1"
mat_colorcorrection "0"
r_fastzreject "1"
cl_forcepreload "1"
r_3dsky "0"
r_ambientboost "0"
r_dopixelvisibility "0"
mat_texture_limit "-1"
mat_envmaptgasize "16"
mat_envmapsize "32"
r_lod_noupdate "1"
r_rootlod "2"
r_TransitionSensitivity "12"
mat_forcemanagedtextureintohardware "1"
// Texturen & Oberflaechen
mat_forceaniso "0"
mat_trilinear "1"
mat_bumpmap "0"
mat_specular "0"
mat_fastnobump "1"
mat_fastspecular "1"
mat_loadtextures "1"
mat_mipmaptextures "1"
mat_compressedtextures "1"
mat_picmip "2"
r_renderoverlayfragment "0"
r_decal_cullsize "1"
mat_softwareskin "0"
r_drawflecks "0"
mat_texturelist_directories "0"
mat_texture_list_all "0"
mat_texturelist_files "1"
mat_parallaxmap "0"
// Beleuchtung u. Schatten
mat_filterlightmaps "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_disable_bloom "1"
mat_bloomscale "0"
mat_bloomamount_rate "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
muzzleflash_light "0"
cl_c4dynamiclight "0"
r_dynamic "0"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_occlusion "0"
r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "32"
r_avglight "0"
r_lightstyle "-1"
r_avglightmap "0"
r_lightaverage "0"
r_worldlightmin "0.0002"
r_PhysPropStaticLighting "0"
r_lightcache_numambientsamples "162"
// Wasser rendering
r_forcewaterleaf "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforcereflectentities "0"
mat_clipz "0"
r_cheapwaterend "0.1"
r_cheapwaterstart "0"
cl_show_splashes "0"
mat_wateroverlaysize "16"
// Models
cl_minmodels "1"
cl_min_ct "3"
cl_min_t "3"
cl_ragdoll_physics_enable "0"
ragdoll_sleepaftertime "3.5"
cl_ragdoll_collide "0"
cl_wpn_sway_scale "1"
r_modellodscale "1"
r_lod "0"
r_teeth "0"
r_flex "0"
r_eyeglintlodpixels "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyegloss "0"
r_eyemove "0"
r_eyesize "0"
r_eyes "0"
// Objekte, Muell, Spraylogos, u.s.w.
cl_drawmonitors "0"
r_drawbatchdecals "1"
r_decals "50"
mp_decals "50"
cl_ejectbrass "0"
r_maxmodeldecal "50"
r_spray_lifetime "1"
r_drawmodeldecals "1"
rope_shake "0"
rope_smooth "0"
rope_subdiv "0"
rope_collide "0"
rope_wind_dist "0"
rope_averagelight "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
r_propsmaxdist "700"
cl_detaildist "1200"
cl_detailfade "200"
func_break_max_pieces "0"
props_break_max_pieces "-1"
props_break_max_pieces_perframe "0"
// Sound
snd_digital_surround "1"
snd_surround_speakers "2"
volume "0.25"
snd_musicvolume "0.0"
dsp_slow_cpu "0"
snd_noextraupdate "1"
voice_dsound "0"
snd_mixahead "0.1"
soundscape_flush
// Radar
cl_radartype "0"
cl_radaralpha "150"
cl_radar_locked "0"
cl_locationalpha "255"
// Net Graph
net_graph "1"
net_graphpos "1"
net_graphheight "70"
// Netsettings
rate "25000"
cl_cmdrate "100"
cl_updaterate "100"
cl_interp_ratio "1"
cl_interp "0.01"
cl_lagcompensation "1"
cl_lagcomp_errorcheck "1"
net_chokeloop "0"
cl_smoothtime "0.01"
cl_smooth "0"
cl_resend "1.5"
cl_timeout "999"
net_maxfilesize "16"
net_maxfragments "1492"
cl_pred_optimize "2"
cl_idealpitchscale "0.02"
cl_interpolate "1"
cl_crosshairsize "3"
// Sonstiges
cl_yawspeed "210"
cl_showfps "0"
hud_centerid "1"
scr_centertime "2"
cl_showtextmsg "1"
spec_scoreboard "0"
hud_saytext_time "12"
cl_autowepswitch "0"
cl_showpluginmessages "1"
hud_fastswitch "1"
gl_clear "0"
cl_spec_mode "1"
mat_fastnobump "0"
sv_disablefreezecam "1"
sv_nonemesis "1"
sv_nomvp "1"
sv_nostats "0"
violence_hblood "1"
violence_hgibs "1"
violence_ablood "1"
violence_agibs "1"
voice_enable "1"
// Downloads blockieren:
cl_allowupload "1"
cl_allowdownload "1"
cl_downloadfilter "nosounds"
clear
/// RCON ///
alias train "changelevel de_train; rcon changelevel de_train"
alias d1 "changelevel de_dust; rcon changelevel de_dust"
alias d2 "changelevel de_dust2; rcon changelevel de_dust2"
alias aztec "changelevel de_aztec; rcon changelevel de_aztec"
alias cbble "changelevel de_cbble; rcon changelevel de_cbble"
alias nuke "changelevel de_nuke; rcon changelevel de_nuke"
alias inferno "changelevel de_inferno; rcon changelevel de_inferno"
alias prodigy "changelevel de_prodigy; rcon changelevel de_prodigy"
alias contra "changelevel de_contra; rcon changelevel de_contra"
alias tuscan "changelevel de_tuscan; rcon changelevel de_tuscan"
alias r "mp_restartgame 1; rcon mp_restartgame 1"
alias rr "zb_lo3; rcon zb_lo3"
alias 16000 "mp_startmoney 16000; rcon mp_startmoney 16000"
alias 800 "mp_startmoney 800; rcon mp_startmoney 800"
alias ftb0 "mp_fadetoblack 0; rcon mp_fadetoblack 0"
alias ftb1 "mp_fadetoblack 1; rcon mp_fadetoblack 1"
alias ft0 "mp_freezetime 0; rcon mp_freezetime 0"
/// BINDS ///
bind "F1" "[Hier Einf�gen]"
bind "F2" "[Hier Einf�gen]"
bind "F3" "[Hier Einf�gen]"
bind "F4" "[Hier Einf�gen]"
bind "F5" "[Hier Einf�gen]"
bind "F6" "[Hier Einf�gen]"
bind "F7" "[Hier Einf�gen]"
clear
ECHO "//TeyPay CONIFG v2.0 LOADED//"
ECHO "//BINDS//
ECHO ""
ECHO ""
ECHO "MAPS:"
ECHO ""
ECHO "train --> de_train"
ECHO ""
ECHO "d1 --> de_dust"
ECHO ""
ECHO "d2 --> de_dust2"
ECHO ""
ECHO "aztec --> de_aztec"
ECHO ""
ECHO "cbble --> de_cbble"
ECHO ""
ECHO "nuke --> de_nuke"
ECHO ""
ECHO "inferno --> de_inferno"
ECHO ""
ECHO "prodigy --> de_prodigy"
ECHO ""
ECHO "contra --> de_contra"
ECHO ""
ECHO "tuscan --> de_tuscan"
ECHO ""
ECHO "Server Settings:"
ECHO ""
ECHO "r --> restartgame 1"
ECHO ""
ECHO "rr --> zb_lo3"
ECHO ""
ECHO "16000 --> startmoney 16000"
ECHO ""
ECHO "800 --> startmoney 800"
ECHO ""
ECHO "ftb0 --> fadetoblack 0"
ECHO ""
ECHO "ftb1 --> fadetoblack 1"
ECHO ""
ECHO "ft0 --> freezetime 0"
ECHO ""
ECHO ""
ECHO "|||||||| |||||| \\\ /// |||||||| || \\\ ///"
ECHO " ||| ||| \\\/// || || |||| \\\/// "
ECHO " ||| |||||| \\// || || || || \\// "
ECHO " ||| |||||| /// |||||||| || || /// "
ECHO " ||| ||| /// || |||||||||| /// "
ECHO " ||| |||||| /// || || || /// CONIFG v2.0 LOADED!"
r_skin "0"
mat_yuv "0"
cl_winddir "0"
r_radiosity "4"
cl_windspeed "0"
r_worldlights "2"
mat_debugdepth "0"
net_showevents "0"
mat_norendering "0"
r_drawdetailprops "1"
mat_debugdepthmode "0"
mat_softwarelighting "0"
mat_showlightmapcomponent "0"
mat_show_texture_memory_usage "0"
// Grafik
mat_antialias "0"
fps_max "151"
mat_vsync "0"
mat_forcehardwaresync "0"
mat_monitorgamma "2.3"
mat_reducefillrate "1"
mat_colorcorrection "0"
r_fastzreject "1"
cl_forcepreload "1"
r_3dsky "0"
r_ambientboost "0"
r_dopixelvisibility "0"
mat_texture_limit "-1"
mat_envmaptgasize "16"
mat_envmapsize "32"
r_lod_noupdate "1"
r_rootlod "2"
r_TransitionSensitivity "12"
mat_forcemanagedtextureintohardware "1"
// Texturen & Oberflaechen
mat_forceaniso "0"
mat_trilinear "1"
mat_bumpmap "0"
mat_specular "0"
mat_fastnobump "1"
mat_fastspecular "1"
mat_loadtextures "1"
mat_mipmaptextures "1"
mat_compressedtextures "1"
mat_picmip "2"
r_renderoverlayfragment "0"
r_decal_cullsize "1"
mat_softwareskin "0"
r_drawflecks "0"
mat_texturelist_directories "0"
mat_texture_list_all "0"
mat_texturelist_files "1"
mat_parallaxmap "0"
// Beleuchtung u. Schatten
mat_filterlightmaps "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_disable_bloom "1"
mat_bloomscale "0"
mat_bloomamount_rate "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
muzzleflash_light "0"
cl_c4dynamiclight "0"
r_dynamic "0"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_occlusion "0"
r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "32"
r_avglight "0"
r_lightstyle "-1"
r_avglightmap "0"
r_lightaverage "0"
r_worldlightmin "0.0002"
r_PhysPropStaticLighting "0"
r_lightcache_numambientsamples "162"
// Wasser rendering
r_forcewaterleaf "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforcereflectentities "0"
mat_clipz "0"
r_cheapwaterend "0.1"
r_cheapwaterstart "0"
cl_show_splashes "0"
mat_wateroverlaysize "16"
// Models
cl_minmodels "1"
cl_min_ct "3"
cl_min_t "3"
cl_ragdoll_physics_enable "0"
ragdoll_sleepaftertime "3.5"
cl_ragdoll_collide "0"
cl_wpn_sway_scale "1"
r_modellodscale "1"
r_lod "0"
r_teeth "0"
r_flex "0"
r_eyeglintlodpixels "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyegloss "0"
r_eyemove "0"
r_eyesize "0"
r_eyes "0"
// Objekte, Muell, Spraylogos, u.s.w.
cl_drawmonitors "0"
r_drawbatchdecals "1"
r_decals "50"
mp_decals "50"
cl_ejectbrass "0"
r_maxmodeldecal "50"
r_spray_lifetime "1"
r_drawmodeldecals "1"
rope_shake "0"
rope_smooth "0"
rope_subdiv "0"
rope_collide "0"
rope_wind_dist "0"
rope_averagelight "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
r_propsmaxdist "700"
cl_detaildist "1200"
cl_detailfade "200"
func_break_max_pieces "0"
props_break_max_pieces "-1"
props_break_max_pieces_perframe "0"
// Sound
snd_digital_surround "1"
snd_surround_speakers "2"
volume "0.25"
snd_musicvolume "0.0"
dsp_slow_cpu "0"
snd_noextraupdate "1"
voice_dsound "0"
snd_mixahead "0.1"
soundscape_flush
// Radar
cl_radartype "0"
cl_radaralpha "150"
cl_radar_locked "0"
cl_locationalpha "255"
// Net Graph
net_graph "1"
net_graphpos "1"
net_graphheight "70"
// Netsettings
rate "25000"
cl_cmdrate "100"
cl_updaterate "100"
cl_interp_ratio "1"
cl_interp "0.01"
cl_lagcompensation "1"
cl_lagcomp_errorcheck "1"
net_chokeloop "0"
cl_smoothtime "0.01"
cl_smooth "0"
cl_resend "1.5"
cl_timeout "999"
net_maxfilesize "16"
net_maxfragments "1492"
cl_pred_optimize "2"
cl_idealpitchscale "0.02"
cl_interpolate "1"
cl_crosshairsize "3"
// Sonstiges
cl_yawspeed "210"
cl_showfps "0"
hud_centerid "1"
scr_centertime "2"
cl_showtextmsg "1"
spec_scoreboard "0"
hud_saytext_time "12"
cl_autowepswitch "0"
cl_showpluginmessages "1"
hud_fastswitch "1"
gl_clear "0"
cl_spec_mode "1"
mat_fastnobump "0"
sv_disablefreezecam "1"
sv_nonemesis "1"
sv_nomvp "1"
sv_nostats "0"
violence_hblood "1"
violence_hgibs "1"
violence_ablood "1"
violence_agibs "1"
voice_enable "1"
// Downloads blockieren:
cl_allowupload "1"
cl_allowdownload "1"
cl_downloadfilter "nosounds"
clear
/// RCON ///
alias train "changelevel de_train; rcon changelevel de_train"
alias d1 "changelevel de_dust; rcon changelevel de_dust"
alias d2 "changelevel de_dust2; rcon changelevel de_dust2"
alias aztec "changelevel de_aztec; rcon changelevel de_aztec"
alias cbble "changelevel de_cbble; rcon changelevel de_cbble"
alias nuke "changelevel de_nuke; rcon changelevel de_nuke"
alias inferno "changelevel de_inferno; rcon changelevel de_inferno"
alias prodigy "changelevel de_prodigy; rcon changelevel de_prodigy"
alias contra "changelevel de_contra; rcon changelevel de_contra"
alias tuscan "changelevel de_tuscan; rcon changelevel de_tuscan"
alias r "mp_restartgame 1; rcon mp_restartgame 1"
alias rr "zb_lo3; rcon zb_lo3"
alias 16000 "mp_startmoney 16000; rcon mp_startmoney 16000"
alias 800 "mp_startmoney 800; rcon mp_startmoney 800"
alias ftb0 "mp_fadetoblack 0; rcon mp_fadetoblack 0"
alias ftb1 "mp_fadetoblack 1; rcon mp_fadetoblack 1"
alias ft0 "mp_freezetime 0; rcon mp_freezetime 0"
/// BINDS ///
bind "F1" "[Hier Einf�gen]"
bind "F2" "[Hier Einf�gen]"
bind "F3" "[Hier Einf�gen]"
bind "F4" "[Hier Einf�gen]"
bind "F5" "[Hier Einf�gen]"
bind "F6" "[Hier Einf�gen]"
bind "F7" "[Hier Einf�gen]"
clear
ECHO "//TeyPay CONIFG v2.0 LOADED//"
ECHO "//BINDS//
ECHO ""
ECHO ""
ECHO "MAPS:"
ECHO ""
ECHO "train --> de_train"
ECHO ""
ECHO "d1 --> de_dust"
ECHO ""
ECHO "d2 --> de_dust2"
ECHO ""
ECHO "aztec --> de_aztec"
ECHO ""
ECHO "cbble --> de_cbble"
ECHO ""
ECHO "nuke --> de_nuke"
ECHO ""
ECHO "inferno --> de_inferno"
ECHO ""
ECHO "prodigy --> de_prodigy"
ECHO ""
ECHO "contra --> de_contra"
ECHO ""
ECHO "tuscan --> de_tuscan"
ECHO ""
ECHO "Server Settings:"
ECHO ""
ECHO "r --> restartgame 1"
ECHO ""
ECHO "rr --> zb_lo3"
ECHO ""
ECHO "16000 --> startmoney 16000"
ECHO ""
ECHO "800 --> startmoney 800"
ECHO ""
ECHO "ftb0 --> fadetoblack 0"
ECHO ""
ECHO "ftb1 --> fadetoblack 1"
ECHO ""
ECHO "ft0 --> freezetime 0"
ECHO ""
ECHO ""
ECHO "|||||||| |||||| \\\ /// |||||||| || \\\ ///"
ECHO " ||| ||| \\\/// || || |||| \\\/// "
ECHO " ||| |||||| \\// || || || || \\// "
ECHO " ||| |||||| /// |||||||| || || /// "
ECHO " ||| ||| /// || |||||||||| /// "
ECHO " ||| |||||| /// || || || /// CONIFG v2.0 LOADED!"
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