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Tali cs2 settings, config & cfg 2016

Full Name -
Nickname Tali
Birthday -
Nationality GermanyGermany
Game Counter-Strike 2Counter-Strike 2
Since 2016-10-22
Last Update 2016-10-22
Tali screenshot

Tali Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

Tali Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

Tali config

The Counter-Strike 2 config file of Tali has been downloaded 17 times. Download Tali.cfg by clicking the download button below.
How to install Tali cs2 config
1. Download Tali.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Tali.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

Tali Settings

Monitor
Resolution-
Aspect Ratio-
Display Mode-
Brightness-
Color Mode-
Video Advanced
Global Shadow Quality-
Model / Texture Detail-
Texture Streaming-
Effect Detail-
Shader Detail-
Boost Player Contrast-
Multicore Rendering-
Multisampling Anti-Aliasing Mode-
FXAA Anti-Aliasing-
Texture Filtering Mode-
Wait for Vertical Sync-
Motion Blur-
Triple-Monitor Mode-
Use Uber Shaders-
Viewmodel
FOV-
Offset X-
Offset Y-
Offset Z-
Presetpos-
Shift Left Amt-
Shift Right Amt-
Recoil-
Righthand-
Viewmodel commands
Launch Options
Mouse
DPI-
Sensitivity-
eDPI-
Windows Sensitivity-
Zoom Sensitivity-
Raw Input-
Acceleration-
Crosshair
Draw Outline-
Alpha-
Color-
Blue-
Green-
Red-
Dot-
Gap-
Size-
Style-
Thickness-
Sniper-
Crosshair commands
cl_bob
Lower Amt-
Amt Lat-
Amt Vert-
Cycle-
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Tali. The Tali cs2 settings page has been viewed for 1.666 since it was added on 2016-10-22. The last time the settings of Tali were on 2016-10-22. Visit the cs2 settings page to view more Counter-Strike 2 settings like Tali or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
# Name Country Last Update
1cs2RussiaRussia2024-04-20
2cs2United StatesUnited States2024-02-29
3cs2AlbaniaAlbania2020-10-05
4cs2SerbiaSerbia2020-03-02
5cs2GermanyGermany2024-04-26
Tali CFG file
unbindall

bind "TAB" "+showscores"

bind "ESCAPE" "cancelselect"

bind "SPACE" "+jump"

bind "," "buyammo1"

bind "." "buyammo2"

bind "0" "slot10"

bind "1" "slot1"

bind "2" "slot2"

bind "3" "slot3"

bind "4" "slot4"

bind "5" "slot5"

bind "6" "slot6"

bind "7" "slot7"

bind "8" "slot8"

bind "9" "slot9"

bind "`" "toggleconsole"

bind "a" "+moveleft"

bind "b" "buymenu"

bind "c" "radio3"

bind "d" "+moveright"

bind "e" "+use"

bind "f" "+voicerecord"

bind "g" "drop"

bind "i" "showbriefing"

bind "k" "impulse 100"

bind "m" "chooseteam"

bind "n" "nightvision"

bind "o" "buyequip"

bind "q" "lastinv"

bind "r" "+reload"

bind "s" "+back"

bind "t" "impulse 201"

bind "u" "messagemode2"

bind "w" "+forward"

bind "x" "radio2"

bind "y" "messagemode"

bind "z" "radio1"

bind "CTRL" "+duck"

bind "SHIFT" "+speed"

bind "MWHEELDOWN" "+jump"

bind "MWHEELUP" "invprev"

bind "MOUSE1" "+attack"

bind "MOUSE2" "+attack2"

bind "PAUSE" "pause"



sensitivity "1.450000"
zoom_sensitivity_ratio "1.0"
overview_names "1"


// Netsettings

net_graph "1";
cl_bobcycle "0.98"; alias cl_bobcycle
cl_interp_npcs "0"; alias cl_interp_npcs
cl_cmdrate "128"; //
cl_interp "0.01";
cl_resend "6"; alias cl_resend
cl_interp_all "0"; alias cl_interp_all
cl_interp_ratio "1"; alias cl_interp_ratio
cl_interpolate "1"; alias cl_interpolate
cl_lagcomp_errorcheck "1"; alias cl_lagcomp_errorcheck
cl_lagcompensation "1"; alias cl_lagcompensation
cl_predictweapons "1"; alias cl_predictweapons
cl_smooth "0"; alias cl_smooth
cl_smoothtime "0"; alias cl_smoothtime
cl_updaterate "128";
rate "100000"; alias rate
net_maxfragments "1260";
sv_maxupdaterate "300"

// Performance

blink_duration "0"; alias blink_duration
budget_history_range_ms "0.01"; alias budget_history_range_ms
flex_smooth "0"; alias flex_smooth
fps_max "300"; alias fps_max
func_break_max_pieces "0"; alias func_break_max_pieces
g_ragdoll_fadespeed "0"; alias g_ragdoll_fadespeed
g_ragdoll_important_maxcount "0"; alias g_ragdoll_important_maxcount
g_ragdoll_lvfadespeed "0"; alias g_ragdoll_lvfadespeed
g_ragdoll_maxcount "0"; alias g_ragdoll_maxcount
lod_enable "1";
lod_TransitionDist "1";
mat_aaquality "0"; alias mat_aaquality
mat_antialias "2"; alias mat_antialias
mat_bumpmap "1"; alias mat_bumpmap
mat_colorcorrection "0"; alias mat_colorcorrection
mat_disable_lightwarp "1"; alias mat_disable_lightwarp
mat_fastnobump "0";
mat_fastspecular "0";
mat_filterlightmaps "0"; alias mat_filterlightmaps
mat_forceaniso "2"; alias mat_forceaniso
mat_forcehardwaresync "1";
mat_hdr_level "0"; alias mat_hdr_level
mat_parallaxmap "1"; alias mat_parallaxmap
mat_picmip "1"; alias mat_picmip
mat_reducefillrate "1"; alias mat_reducefillrate
mat_shadowstate "0"; alias mat_shadowstate
mat_specular "1"; alias mat_specular
mat_trilinear "1"; alias mat_trilinear
mat_vsync "0"; alias mat_vsync
mat_wateroverlaysize "8"; alias mat_wateroverlaysize
mp_decals "200"; alias mp_decals
r_3dnow "1"; alias r_3dnow
r_3dsky "0"; alias r_3dsky
r_cheapwaterend "1"; alias r_cheapwaterend
r_cheapwaterstart "1"; alias r_cheapwaterstart
r_decals "200"; alias r_decals
r_dopixelvisibility "0"; alias r_dopixelvisibility
r_drawbatchdecals "0"; alias r_drawbatchdecals
r_drawflecks "0"; alias r_drawflecks
r_drawmodeldecals "0"; alias r_drawmodeldecals
r_dynamic "0"; alias r_dynamic
r_eyeglintlodpixels "0"; alias r_eyeglintlodpixels
r_eyegloss "0"; alias r_eyegloss
r_eyemove "0"; ; alias r_eyemove
r_eyes "0"; alias r_eyes
r_eyeshift_x "0"; alias r_eyeshift_x
r_eyeshift_y "0"; alias r_eyeshift_y
r_eyeshift_z "0"; alias r_eyeshift_z
r_eyesize "0"; alias r_eyesize
r_flex "0"; alias r_flex
r_forcewaterleaf "0"; alias r_forcewaterleaf
r_lightaverage "1"; alias r_lightaverage
r_lod "-1";
r_maxdlights "32"; alias r_maxdlights
r_maxmodeldecal "0"; alias r_maxmodeldecal
r_maxnewsamples "0"; alias r_maxnewsamples
r_maxsampledist "0"; alias r_maxsampledist
r_minnewsamples "0"; alias r_minnewsamples
r_mmx "1"; alias r_mmx
r_norefresh "0"; alias r_norefresh
r_occlusion "0"; alias r_occlusion
r_phong "0"; alias r_phong
r_PhysPropStaticLighting "0"; alias r_PhysPropStaticLighting
r_renderoverlayfragment "0"; alias r_renderoverlayfragment
r_ropetranslucent "0"; alias r_ropetranslucent
r_shadowmaxrendered "16 "; alias r_shadowmaxrendered
r_rootlod "0"; alias r_rootlod
r_shadowrendertotexture "1"; alias r_shadowrendertotexture
r_shadows "1 "; alias r_shadows
r_sse "1"; alias r_sse
r_sse2 "1"; alias r_sse2
r_teeth "0"; alias r_teeth
r_updaterefracttexture "1"; alias r_updaterefracttexture
r_WaterDrawReflection 0"; alias r_WaterDrawReflection
r_waterdrawrefraction 1"; alias r_waterdrawrefraction
r_waterforceexpensive "0"; alias r_waterforceexpensive
r_waterforcereflectentities "0"; alias r_waterforcereflectentities
r_worldlightmin "0.0002"; alias r_worldlightmin
r_worldlights "2"; alias r_worldlights
rope_averagelight "0"; alias rope_averagelight
rope_collide "0"; alias rope_collide
rope_shake "0"; alias rope_shake
rope_smooth "0"; alias rope_smooth
rope_smooth_enlarge "0"; alias rope_smooth_enlarge
rope_smooth_maxalpha "0"; alias rope_smooth_maxalpha
rope_smooth_maxalphawidth "0"; alias rope_smooth_maxalphawidth
rope_smooth_minalpha "0"; alias rope_smooth_minalpha
rope_smooth_minwidth "0"; alias rope_smooth_minwidth
rope_subdiv "0"; alias rope_subdiv
rope_wind_dist "0.01"; alias rope_wind_dist
weapon_showproficiency "1"; alias weapon_showproficiency


// Gaming

budget_show_history "0"; alias budget_show_history
cl_autowepswitch "0";
cl_legacy_crosshair_scale "1"; alias crosshair_legacy_scale
cl_crosshairscale "1300";
cl_c4dynamiclight "1"; alias cl_c4dynamiclight
cl_crosshairsize "6"; alias cl_crosshairsize
cl_downloadfilter "nosounds";
cl_dynamiccrosshair "0"; alias cl_dynamiccrosshair
cl_ejectbrass "0"; alias cl_ejectbrass
cl_locationalpha "255"; alias cl_locationalpha
cl_min_ct "1";
cl_min_t "3";
cl_minmodels "1"; alias cl_minmodels
cl_nowinpanel "1"; alias cl_nowinpanel
cl_righthand "0"; alias cl_righthand
cl_radaralpha "50";
cl_radartype "1";
cl_ragdoll_collide "0"; alias cl_ragdoll_collide
cl_ragdoll_physics_enable "1"; alias cl_ragdoll_physics_enable
cl_show_splashes "0"; alias cl_show_splashes
cl_spec_mode "1"; alias cl_spec_mode
con_filter_enable "0"; alias con_filter_enable
con_filter_text "0"; alias con_filter_text
gl_clear "1"; alias gl_clear
hud_centerid "1"; alias hud_centerid
hud_drawhistory_time "1.6"; alias hud_drawhistory_time
hud_fastswitch "1"; alias hud_fastswitch
jpeg_quality "100"; alias jpeg_quality
npc_height_adjust 1; alias npc_height_adjust
password "pcw";
showhitlocation "1"; alias showhitlocation
weapon_showproficiency "0"; alias weapon_showproficiency



===================================================
-=::::::::::::::::::[ Binds ]::::::::::::::::::::=-
===================================================

setinfo zb_wantautocashcalling "1"
bind "F1" "buy m4a1; buy ak47;"
bind "F2" "buy deagle; buy defuser"
bind "F5" "buy molotov; buy incgrenade"
bind "F4" "buy awp"
bind "F3" "buy defuser; buy hegrenade; buy flashbang; buy flashbang;"
bind "F6" "buy vesthelm; buy defuser"
bind "F7" "zb_teamcash"
bind "F8" "jpeg"
bind "j" "say_team nw"
bind "h" "say_team d"
bind "p" "noclip"
bind "o" "give weapon_hegrenade"
bind "i" "give weapon_smokegrenade"
bind "l" "give weapon_flashbang"
bind "n" "give weapon_incgrenade; give weapon_molotov"
bind "KP_END" "say mephisto: Das sind halt CrazyAIMERS !"
bind "KP_DOWNARROW" "say HAENDE HOCH!"
bind "kp_pgdn" "say KUCHENMASL: I HOPE U LIKE PAIN!!!"
bind "KP_UPARROW" "say immernochderbestespielerderwelt: im good!"
bind "KP_RIGHTARROW" "say Sind Sie zu stark bist du zu schwach !"
bind "KP_pgup" "say norris: gesundheit !"






//

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