Soplewski cs2 settings, config & cfg 2016
| Full Name | - |
| Nickname | Soplewski |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2016-03-16 |
| Last Update | 2016-03-16 |
Soplewski screenshot
Soplewski Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
Soplewski Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
Soplewski config
The Counter-Strike 2 config file of Soplewski has been downloaded 13 times. Download autoexec.cfg by clicking the download button below.
How to install Soplewski cs2 config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Soplewski.cfg" to config.cfg file in your Counter-Strike 2 folder.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Soplewski.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
Soplewski Settings
Monitor
| Resolution | 1024x768 |
| Aspect Ratio | 4:3 |
| Display Mode | - |
| Brightness | - |
| Color Mode | - |
Video Advanced
| Global Shadow Quality | - |
| Model / Texture Detail | - |
| Texture Streaming | - |
| Effect Detail | - |
| Shader Detail | - |
| Boost Player Contrast | - |
| Multicore Rendering | - |
| Multisampling Anti-Aliasing Mode | - |
| FXAA Anti-Aliasing | - |
| Texture Filtering Mode | - |
| Wait for Vertical Sync | - |
| Motion Blur | - |
| Triple-Monitor Mode | - |
| Use Uber Shaders | - |
Viewmodel
| FOV | - |
| Offset X | - |
| Offset Y | - |
| Offset Z | - |
| Presetpos | - |
| Shift Left Amt | - |
| Shift Right Amt | - |
| Recoil | - |
| Righthand | - |
Viewmodel commands
Launch Options
Mouse
| DPI | - |
| Sensitivity | 2.00 |
| eDPI | - |
| Windows Sensitivity | - |
| Zoom Sensitivity | - |
| Raw Input | - |
| Acceleration | - |
Crosshair
| Draw Outline | - |
| Alpha | - |
| Color | - |
| Blue | - |
| Green | - |
| Red | - |
| Dot | - |
| Gap | - |
| Size | - |
| Style | - |
| Thickness | - |
| Sniper | - |
Crosshair commands
cl_bob
| Lower Amt | - |
| Amt Lat | - |
| Amt Vert | - |
| Cycle | - |
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Soplewski. The Soplewski cs2 settings page has been viewed for 1.236 since it was added on 2016-03-16. The last time the settings of Soplewski were on 2016-03-16. Visit the cs2 settings page to view more Counter-Strike 2 settings like Soplewski or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
| # | Name | Country | Last Update | |
| 1 | 2025-08-08 | |||
| 2 | 2024-05-10 | |||
| 3 | 2024-02-02 | |||
| 4 | 2024-12-07 | |||
| 5 | 2022-08-18 |
Other Poland gaming settings
| # | Name | Country | Last Update | |
| 1 | 2024-05-10 | |||
| 2 | 2024-02-02 | |||
| 3 | 2024-02-17 | |||
| 4 | 2021-08-02 | |||
| 5 | 2020-04-29 | |||
| 6 | 2024-02-20 | |||
| 7 | 2024-03-31 | |||
| 8 | 2024-02-02 | |||
| 9 | 2024-05-10 | |||
| 10 | 2022-08-27 |
Soplewski CFG file
//Soplewski AUTOEXEC 16.03.2016
//Link do Autoexec: http://csgoconfigs.com/configs/row2
//Glowne
developer "0"
con_enable "1"
cl_forcepreload "1"
mat_queue_mode "2"
ui_steam_overlay_notification_position "1"
r_drawtracers_firstperson "0"
gameinstructor_enable 0
mat_monitorgamma_tv_enabled "1"
//Bindy
bind "v" "+lookatweapon"
bind "mouse4" "+voicerecord"
bind "mouse3" "toggle gameinstructor_enable"
bind "ins" "toggle voice_enable 0 1"
bind "del" "ignoremsg"
bind "l" "disconnect"
unbind "F2"
unbind "F1"
//BindyNaKupno
bind "kp_home" "buy galilar; buy famas;"
bind "kp_uparrow" "buy ak47; buy m4a1;"
bind "kp_pgup" "buy awp;"
bind "kp_leftarrow" "buy defuser;"
bind "kp_5" "buy vest;"
bind "kp_rightarrow" "buy vesthelm;"
bind "kp_end" "buy flashbang;"
bind "kp_downarrow" "buy smokegrenade;"
bind "kp_pgdn" "buy hegrenade;"
bind "kp_enter" "buy molotov; buy incgrenade;"
bind "kp_plus" "buy p90;"
bind "kp_del" "buy decoy;"
bind "kp_ins" "buy p250;"
//Internet
rate "128000"
cl_cmdrate "128"
cl_updaterate "128"
cl_interp "0"
cl_interp_ratio "1"
cl_allowdownload 1
cl_downloadfilter 0
cl_lagcompensation 1
cl_predict 1
cl_predictweapons 1
//UstawieniaDzwieku
windows_speaker_config "1"
snd_mixahead "0.05"
snd_headphone_pan_exponent "2"
snd_headphone_pan_radial_weight "2"
snd_legacy_surround "0"
snd_pitchquality "1"
snd_musicvolume "0"
dsp_enhance_stereo "0"
snd_mute_losefocus "0"
lobby_voice_chat_enabled "0"
//UstawieniaMyszy
sensitivity "2"
m_rawinput 1
m_mouseaccel2 0
m_mouseaccel1 0
m_customaccel 0
m_customaccel_max 0
m_customaccel_exponent 0
m_customaccel_scale 0
zoom_sensitivity_ratio 1.0
//Jumpthrow
unbind "c"
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "c" "+jumpthrow"
//View Model
cl_viewmodel_shift_left_amt "0.500000"
cl_viewmodel_shift_right_amt "0.250000"
viewmodel_fov "68.000000"
viewmodel_offset_x "2.5"
viewmodel_offset_y "2.0"
viewmodel_offset_z "-2.0"
viewmodel_presetpos "0"
cl_bob_lower_amt "5.000000"
cl_bobamt_lat "0.100000"
cl_bobamt_vert "0.100000"
cl_bobcycle "0.98"
cl_righthand "0"
//CzyszczenieTekstur
bind "shift" "+speed;r_cleardecals"
bind "CTRL" "+duck;r_cleardecals"
//Radar
cl_radar_always_centered "0"
cl_radar_scale "0.3"
cl_hud_radar_scale "1.15"
cl_radar_icon_scale_min "1"
cl_radar_rotate "1"
//NetGraph
net_graph "1"
net_graphheight "9999"
bind "TAB" "+scorenet"
alias "+scorenet" "+showscores; net_graphheight 0"
alias "-scorenet" "-showscores; net_graphheight 9999"
net_graphproportionalfont "0"
//GlosnoscGlosu
bind "pgup" "ngup"
bind "pgdn" "ngdn"
//GlosnoscGry
bind "end" "vgdn"
bind "home" "vgup"
alias "vgmin" "volume 0;echo |*__________| VOLUME 0% MINIMUM!;alias vgup vg1;alias vgdn vgmin"
alias "vg1" "volume 0.1;echo |__*________| VOLUME 10%;alias vgup vg2;alias vgdn vgmin"
alias "vg2" "volume 0.2;echo |___*_______| VOLUME 20%;alias vgup vg4;alias vgdn vg1"
alias "vg4" "volume 0.4;echo |____*______| VOLUME 40%;alias vgup vg6;alias vgdn vg2"
alias "vg6" "volume 0.6;echo |______*____| VOLUME 60%;alias vgup vg7;alias vgdn vg4"
alias "vg7" "volume 0.7;echo |_______*___| VOLUME 70%;alias vgup vg8;alias vgdn vg6"
alias "vg8" "volume 0.8;echo |________*__| VOLUME 80%;alias vgup vg9;alias vgdn vg7"
alias "vg9" "volume 0.9;echo |_________*_| VOLUME 90%;alias vgup vg10;alias vgdn vg8"
alias "vg10" "volume 1;echo |__________*| VOLUME 100% maximum;alias vgup vg2;alias vgdn vg9"
alias "vgup" "vg1"
alias "vgdn" "vg1"
alias "ngmin" "voice_scale 0;echo |*__________| VOICE 0% MINIMUM!;alias ngup ng1;alias ngdn ngmin"
alias "ng1" "voice_scale 0.1;echo |_*_________| VOICE 10%;alias ngup ng2;alias ngdn ngmin"
alias "ng2" "voice_scale 0.2;echo |__*________| VOICE 20%;alias ngup ng3;alias ngdn ng1"
alias "ng3" "voice_scale 0.3;echo |___*_______| VOICE 30%;alias ngup ng4;alias ngdn ng2"
alias "ng4" "voice_scale 0.4;echo |____*______| VOICE 40%;alias ngup ng5;alias ngdn ng3"
alias "ng5" "voice_scale 0.5;echo |_____*_____| VOICE 50%;alias ngup ng6;alias ngdn ng4"
alias "ng6" "voice_scale 0.6;echo |______*____| VOICE 60%;alias ngup ng7;alias ngdn ng5"
alias "ng7" "voice_scale 0.7;echo |_______*___| VOICE 70%;alias ngup ng8;alias ngdn ng6"
alias "ng8" "voice_scale 0.8;echo |________*__| VOICE 80%;alias ngup ng9;alias ngdn ng7"
alias "ng9" "voice_scale 0.9;echo |_________*_| VOICE 90%;alias ngup ng10;alias ngdn ng8"
alias "ng10" "voice_scale 1;echo |__________*| VOICE 100% MAXIMUM!;alias ngdn ng9"
//Celownik
cl_crosshairalpha 9999; cl_crosshaircolor 1; cl_crosshairdot 0; cl_crosshairgap -1; cl_crosshairsize 4; cl_crosshairstyle 5; cl_crosshairusealpha 1; cl_crosshairthickness 1; cl_crosshair_drawoutline 0;cl_crosshairgap_useweaponvalue 1
//ZmianaCelownikow
alias a "a1"
alias a1 "cl_crosshairalpha 9999; cl_crosshaircolor 1; cl_crosshairdot 0; cl_crosshairgap -1; cl_crosshairsize 4; cl_crosshairstyle 5; cl_crosshairusealpha 1; cl_crosshairthickness 1; cl_crosshair_drawoutline 0;cl_crosshairgap_useweaponvalue 1;alias a a2"
alias a2 "cl_crosshair_drawoutline "0";cl_crosshairalpha "255";cl_crosshaircolor "1";cl_crosshairdot "0";cl_crosshairgap "0";cl_crosshairgap_useweaponvalue "1";cl_crosshairsize "2";cl_crosshairstyle "4";cl_crosshairthickness "1";cl_crosshairusealpha "1";cl_fixedcrosshairgap "3";alias a a1"
bind F a
//Bhop
bind mwheelup +jump;bind mwheeldown +jump
//DuckJump
alias +djump "+jump;+duck"
alias -djump "-jump;-duck"
bind space "+djump"
//Inne
mat_monitorgamma "1.600000"
hud_showtargetid "0"
cl_autowepswitch "0"
cl_showloadout "1"
cl_use_opens_buy_menu "0"
player_nevershow_communityservermessage "1"
mm_dedicated_search_maxping "50"
cl_showhelp "0"
cl_autohelp "0"
cl_hud_playercount_showcount "1"
cl_disablehtmlmotd "1"
player_nevershow_communityservermessage "1"
fps_max 0
fps_max_menu 0
cl_resend 1.5
r_dynamic 0
r_eyemove 0
r_eyegloss 0
muzzleflash_light 0
sv_forcepreload 1
sys_antialiasing 0
sys_aspectratio -1
sys_refldetail 0
func_break_max_pieces 0
r_cheapwaterend 1
r_cheapwaterstart 1
mat_hdr_enabled 0
cl_join_advertise "2"
spec_replay_autostart "0"
jpeg_quality "100"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_downloadfilter "all"
cl_nowinpanel "1"
cl_disablehtmlmotd "0"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"
mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_use_compressed_hdr_textures "1"
mat_wateroverlaysize "0"
mat_debugdepthmode "0"
mat_debug_postprocessing_effects "0"
mat_force_ps_patch "0"
mat_reduceparticles "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_colcorrection_disableentities "0"
mat_excludetextures "1"
mat_levelflush "0"
mat_motion_blur_enabled "0"
mat_disablehwmorph "1"
mat_postprocessing_combine "1"
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_worldlights "0"
r_pixelfog "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"
rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
//Skazzy3's epic clutch bind - START
//Remake by Maxim
//Don't touch this
alias "clutch" "clutchon"
alias "clutchon" "voice_enable 0; clutchsoundon; gameinstructor_enable 1; cl_clearhinthistory; r_cleardecals; playvol buttons\weapon_confirm 0.5; say_team Voice Disabled, I can't hear anyone now; alias clutch clutchoff"
alias "clutchoff" "voice_enable 1; clutchsoundoff; gameinstructor_enable 0; playvol buttons\button2 0.5; say_team Voice Enabled, I can hear you now; alias clutch clutchon"
clutchoff
//Bind this to a key (this will turn on & off the clutch)
bind "F2" clutch
//Clutch audio options.
//Feel free to edit these how you like.
alias "clutchsoundon" "volume 0.6; snd_musicvolume 0.2; snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0; snd_tensecondwarning_volume 1"
alias "clutchsoundoff" "volume 0.5; snd_musicvolume 0; snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0; snd_tensecondwarning_volume 0"
//Skazzy3's epic clutch bind - F2
//KrecenieKarambitem
alias +spin_karambit "-lookatweapon;+reload"
alias -spin_karambit "+lookatweapon;-reload"
bind "n" "+spin_karambit"
clear
echo SOPLEWSKI AUTOEXEC.CFG ZALADOWANY
//Link do Autoexec: http://csgoconfigs.com/configs/row2
//Glowne
developer "0"
con_enable "1"
cl_forcepreload "1"
mat_queue_mode "2"
ui_steam_overlay_notification_position "1"
r_drawtracers_firstperson "0"
gameinstructor_enable 0
mat_monitorgamma_tv_enabled "1"
//Bindy
bind "v" "+lookatweapon"
bind "mouse4" "+voicerecord"
bind "mouse3" "toggle gameinstructor_enable"
bind "ins" "toggle voice_enable 0 1"
bind "del" "ignoremsg"
bind "l" "disconnect"
unbind "F2"
unbind "F1"
//BindyNaKupno
bind "kp_home" "buy galilar; buy famas;"
bind "kp_uparrow" "buy ak47; buy m4a1;"
bind "kp_pgup" "buy awp;"
bind "kp_leftarrow" "buy defuser;"
bind "kp_5" "buy vest;"
bind "kp_rightarrow" "buy vesthelm;"
bind "kp_end" "buy flashbang;"
bind "kp_downarrow" "buy smokegrenade;"
bind "kp_pgdn" "buy hegrenade;"
bind "kp_enter" "buy molotov; buy incgrenade;"
bind "kp_plus" "buy p90;"
bind "kp_del" "buy decoy;"
bind "kp_ins" "buy p250;"
//Internet
rate "128000"
cl_cmdrate "128"
cl_updaterate "128"
cl_interp "0"
cl_interp_ratio "1"
cl_allowdownload 1
cl_downloadfilter 0
cl_lagcompensation 1
cl_predict 1
cl_predictweapons 1
//UstawieniaDzwieku
windows_speaker_config "1"
snd_mixahead "0.05"
snd_headphone_pan_exponent "2"
snd_headphone_pan_radial_weight "2"
snd_legacy_surround "0"
snd_pitchquality "1"
snd_musicvolume "0"
dsp_enhance_stereo "0"
snd_mute_losefocus "0"
lobby_voice_chat_enabled "0"
//UstawieniaMyszy
sensitivity "2"
m_rawinput 1
m_mouseaccel2 0
m_mouseaccel1 0
m_customaccel 0
m_customaccel_max 0
m_customaccel_exponent 0
m_customaccel_scale 0
zoom_sensitivity_ratio 1.0
//Jumpthrow
unbind "c"
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "c" "+jumpthrow"
//View Model
cl_viewmodel_shift_left_amt "0.500000"
cl_viewmodel_shift_right_amt "0.250000"
viewmodel_fov "68.000000"
viewmodel_offset_x "2.5"
viewmodel_offset_y "2.0"
viewmodel_offset_z "-2.0"
viewmodel_presetpos "0"
cl_bob_lower_amt "5.000000"
cl_bobamt_lat "0.100000"
cl_bobamt_vert "0.100000"
cl_bobcycle "0.98"
cl_righthand "0"
//CzyszczenieTekstur
bind "shift" "+speed;r_cleardecals"
bind "CTRL" "+duck;r_cleardecals"
//Radar
cl_radar_always_centered "0"
cl_radar_scale "0.3"
cl_hud_radar_scale "1.15"
cl_radar_icon_scale_min "1"
cl_radar_rotate "1"
//NetGraph
net_graph "1"
net_graphheight "9999"
bind "TAB" "+scorenet"
alias "+scorenet" "+showscores; net_graphheight 0"
alias "-scorenet" "-showscores; net_graphheight 9999"
net_graphproportionalfont "0"
//GlosnoscGlosu
bind "pgup" "ngup"
bind "pgdn" "ngdn"
//GlosnoscGry
bind "end" "vgdn"
bind "home" "vgup"
alias "vgmin" "volume 0;echo |*__________| VOLUME 0% MINIMUM!;alias vgup vg1;alias vgdn vgmin"
alias "vg1" "volume 0.1;echo |__*________| VOLUME 10%;alias vgup vg2;alias vgdn vgmin"
alias "vg2" "volume 0.2;echo |___*_______| VOLUME 20%;alias vgup vg4;alias vgdn vg1"
alias "vg4" "volume 0.4;echo |____*______| VOLUME 40%;alias vgup vg6;alias vgdn vg2"
alias "vg6" "volume 0.6;echo |______*____| VOLUME 60%;alias vgup vg7;alias vgdn vg4"
alias "vg7" "volume 0.7;echo |_______*___| VOLUME 70%;alias vgup vg8;alias vgdn vg6"
alias "vg8" "volume 0.8;echo |________*__| VOLUME 80%;alias vgup vg9;alias vgdn vg7"
alias "vg9" "volume 0.9;echo |_________*_| VOLUME 90%;alias vgup vg10;alias vgdn vg8"
alias "vg10" "volume 1;echo |__________*| VOLUME 100% maximum;alias vgup vg2;alias vgdn vg9"
alias "vgup" "vg1"
alias "vgdn" "vg1"
alias "ngmin" "voice_scale 0;echo |*__________| VOICE 0% MINIMUM!;alias ngup ng1;alias ngdn ngmin"
alias "ng1" "voice_scale 0.1;echo |_*_________| VOICE 10%;alias ngup ng2;alias ngdn ngmin"
alias "ng2" "voice_scale 0.2;echo |__*________| VOICE 20%;alias ngup ng3;alias ngdn ng1"
alias "ng3" "voice_scale 0.3;echo |___*_______| VOICE 30%;alias ngup ng4;alias ngdn ng2"
alias "ng4" "voice_scale 0.4;echo |____*______| VOICE 40%;alias ngup ng5;alias ngdn ng3"
alias "ng5" "voice_scale 0.5;echo |_____*_____| VOICE 50%;alias ngup ng6;alias ngdn ng4"
alias "ng6" "voice_scale 0.6;echo |______*____| VOICE 60%;alias ngup ng7;alias ngdn ng5"
alias "ng7" "voice_scale 0.7;echo |_______*___| VOICE 70%;alias ngup ng8;alias ngdn ng6"
alias "ng8" "voice_scale 0.8;echo |________*__| VOICE 80%;alias ngup ng9;alias ngdn ng7"
alias "ng9" "voice_scale 0.9;echo |_________*_| VOICE 90%;alias ngup ng10;alias ngdn ng8"
alias "ng10" "voice_scale 1;echo |__________*| VOICE 100% MAXIMUM!;alias ngdn ng9"
//Celownik
cl_crosshairalpha 9999; cl_crosshaircolor 1; cl_crosshairdot 0; cl_crosshairgap -1; cl_crosshairsize 4; cl_crosshairstyle 5; cl_crosshairusealpha 1; cl_crosshairthickness 1; cl_crosshair_drawoutline 0;cl_crosshairgap_useweaponvalue 1
//ZmianaCelownikow
alias a "a1"
alias a1 "cl_crosshairalpha 9999; cl_crosshaircolor 1; cl_crosshairdot 0; cl_crosshairgap -1; cl_crosshairsize 4; cl_crosshairstyle 5; cl_crosshairusealpha 1; cl_crosshairthickness 1; cl_crosshair_drawoutline 0;cl_crosshairgap_useweaponvalue 1;alias a a2"
alias a2 "cl_crosshair_drawoutline "0";cl_crosshairalpha "255";cl_crosshaircolor "1";cl_crosshairdot "0";cl_crosshairgap "0";cl_crosshairgap_useweaponvalue "1";cl_crosshairsize "2";cl_crosshairstyle "4";cl_crosshairthickness "1";cl_crosshairusealpha "1";cl_fixedcrosshairgap "3";alias a a1"
bind F a
//Bhop
bind mwheelup +jump;bind mwheeldown +jump
//DuckJump
alias +djump "+jump;+duck"
alias -djump "-jump;-duck"
bind space "+djump"
//Inne
mat_monitorgamma "1.600000"
hud_showtargetid "0"
cl_autowepswitch "0"
cl_showloadout "1"
cl_use_opens_buy_menu "0"
player_nevershow_communityservermessage "1"
mm_dedicated_search_maxping "50"
cl_showhelp "0"
cl_autohelp "0"
cl_hud_playercount_showcount "1"
cl_disablehtmlmotd "1"
player_nevershow_communityservermessage "1"
fps_max 0
fps_max_menu 0
cl_resend 1.5
r_dynamic 0
r_eyemove 0
r_eyegloss 0
muzzleflash_light 0
sv_forcepreload 1
sys_antialiasing 0
sys_aspectratio -1
sys_refldetail 0
func_break_max_pieces 0
r_cheapwaterend 1
r_cheapwaterstart 1
mat_hdr_enabled 0
cl_join_advertise "2"
spec_replay_autostart "0"
jpeg_quality "100"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_downloadfilter "all"
cl_nowinpanel "1"
cl_disablehtmlmotd "0"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"
cl_burninggibs "0"
mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_use_compressed_hdr_textures "1"
mat_wateroverlaysize "0"
mat_debugdepthmode "0"
mat_debug_postprocessing_effects "0"
mat_force_ps_patch "0"
mat_reduceparticles "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_colcorrection_disableentities "0"
mat_excludetextures "1"
mat_levelflush "0"
mat_motion_blur_enabled "0"
mat_disablehwmorph "1"
mat_postprocessing_combine "1"
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_worldlights "0"
r_pixelfog "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"
rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
//Skazzy3's epic clutch bind - START
//Remake by Maxim
//Don't touch this
alias "clutch" "clutchon"
alias "clutchon" "voice_enable 0; clutchsoundon; gameinstructor_enable 1; cl_clearhinthistory; r_cleardecals; playvol buttons\weapon_confirm 0.5; say_team Voice Disabled, I can't hear anyone now; alias clutch clutchoff"
alias "clutchoff" "voice_enable 1; clutchsoundoff; gameinstructor_enable 0; playvol buttons\button2 0.5; say_team Voice Enabled, I can hear you now; alias clutch clutchon"
clutchoff
//Bind this to a key (this will turn on & off the clutch)
bind "F2" clutch
//Clutch audio options.
//Feel free to edit these how you like.
alias "clutchsoundon" "volume 0.6; snd_musicvolume 0.2; snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0; snd_tensecondwarning_volume 1"
alias "clutchsoundoff" "volume 0.5; snd_musicvolume 0; snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0; snd_tensecondwarning_volume 0"
//Skazzy3's epic clutch bind - F2
//KrecenieKarambitem
alias +spin_karambit "-lookatweapon;+reload"
alias -spin_karambit "+lookatweapon;-reload"
bind "n" "+spin_karambit"
clear
echo SOPLEWSKI AUTOEXEC.CFG ZALADOWANY
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