Siskacss config

Siskacss css config settings download

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Siskacss config

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9-12-2012
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Siskacss config is a css config game file download. There are 1510 Counter-Strike Source configs just like Siskacss css cfg. Overall there are 1764 css game files for download. To upload your own css game files, Counter-Strike Source game files, config game files or gaming files related to Siskacss config then please visit our Upload Gaming Files section. autoexec.cfg Is the file you will receive after downloading Siskacss Counter-Strike Source cfg.

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Siskacss css in-game settings

Resolution:2500
Crosshair Size:2500
Sensitivity:2500
Crosshair Color:4

Siskacss css config file

// Siska'S Config v1.7 (CAL compliant)
// Updated for new season by CAL|Stone
// Updated 01/23/07 - Added misc settings section
//_Set Netcode vars_
rate "25000"
cl_updaterate "100"
cl_cmdrate "100"
cl_crosshairscale "2500"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0"
// Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_smooth "1"

//_Set MP vars_
mp_decals "0" // How many player sprays will be shown.

//_Set Client vars_
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "1" // Enables phsyics props.
cl_phys_props_max "50" // Maximum amount of physics props allowed.
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
cl_show_splashes "0" // Disables water splashes.

//_Set Render vars_
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_drawmodeldecals "0" // Models decals (i.e. blood).
r_eyes "0" // Disables eyes in models.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_occlusion "0" // Enables the Model Occlusion system.
r_propsmaxdist "100" // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "2" // Base lod of the model in the memory.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
r_teeth "0" // Disables teeth in models.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
gl_clear "0" // Disables the gl_clear convariable.
props_break_max_pieces "0" // Disables prop fragmenting

//_Set Materials vars_
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0" // Disables Specularity on objects.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.

//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

//_Set HUD vars_
hud_centerid "1" // Centers player IDs
net_graph "3" // Enables net_graph (Required in SS round)
net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.

//_Set Misc settings_
cl_downloadfilter "nosounds" // Disables annoying pub
cl_crosshairscale "2500"
cl_autowepswitch "0"

//_MY_CFG_BINDS_
bind "c" "admin"
bind p "say <^^ SISKA CONFIG IS FULL ^^>"
bind k "say SUBB : www.youtube.com/SiskaCSS"
bind l "say SUBB : www.youtube.com/SiskaCSS"
bind "F10" "say Megnyomtam az F10-et , de nem le'p ki :)"
cl_updaterate "100"
cl_cmdrate "100"
fps_max 60

clear
echo " // ################################## \\"
echo "// Siska' 2k12--> Config 100% Load \\"
echo "|| ----------------------------------- ||"
echo "|| Skype: hyper.minimal ||"
echo "|| ------------------------------------- ||"
echo "||Iratkozz fel : www.youtube.com/SiskaCSS||"
echo "\\ ----------------------------------- //"
echo " \\ ################################## //"
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