N3CR0 cs settings, config & cfg 2012
| Full Name | - |
| Nickname | N3CR0 |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2012-08-17 |
| Last Update | 2012-08-17 |
Navigation
| N3CR0 Gear |
| N3CR0 Setup |
| N3CR0 Config |
| N3CR0 Settings |
N3CR0 screenshot
N3CR0 Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
N3CR0 Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
N3CR0 config
The Counter-Strike 1.6 config file of N3CR0 has been downloaded 83 times. Download N3CR0.cfg by clicking the download button below.
How to install N3CR0 cs config
1. Download N3CR0.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec N3CR0.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec N3CR0.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
Social Media
| Twitch | - |
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| YouTube | - |
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| TikTok | - |
| Steam | - |
| Discord | - |
N3CR0 Settings
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of N3CR0. The N3CR0 cs settings page has been viewed for 1.710 since it was added on 2012-08-17. The last time the settings of N3CR0 were on 2012-08-17. Visit the cs settings page to view more Counter-Strike 1.6 settings like N3CR0 or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
| # | Name | Country | Last Update | |
| 1 | 2022-09-01 | |||
| 2 | 2021-05-26 | |||
| 3 | 2021-07-01 | |||
| 4 | 2020-07-19 | |||
| 5 | 2021-02-26 |
Other Romania gaming settings
| # | Name | Country | Last Update | |
| 1 | 2023-05-06 | |||
| 2 | 2020-02-03 | |||
| 3 | 2021-08-02 | |||
| 4 | 2020-12-18 | |||
| 5 | 2024-04-27 | |||
| 6 | 2020-02-05 | |||
| 7 | 2021-07-31 | |||
| 8 | 2020-07-19 | |||
| 9 | 2022-10-12 | |||
| 10 | 2020-01-04 |
N3CR0 CFG file
Config By N3CR0
2012-2013
____ _ ____ _____ _ _
/ ___|___ _ _ _ __ | |_ ___ _ __ / ___|_ _| __(_) | _____
| | / _ \| | | | '_ \| __/ _ \ '__|___\___ \ | || '__| | |/ / _ \ This Is The Best Cfg In The World
| |__| (_) | |_| | | | | || __/ | |_____|__) || || | | | < __>
\____\___/ \__,_|_| |_|\__\___|_| |____/ |_||_| |_|_|\_\___| <----------------RUGACIUNEA------------->
--------------------------------------------------------------------- Adminul nostru care esti pe server
______ ______ ______ Sfinteasca-se Awp-ul tau
/ ____// ___// ____/\ <-><·>| c0nFiG by: |<·><-> Da-r-ar head Deagle-ul tau
/ /\___/ /\__/ /\___\/ ____ <-><·>| N3CR0 |<·><-> Ferite-ar Dumnezeu de flash
/ /___ / __/\/ /_/ /\ /___/\ <-><·>| 2o11 I 2o12 |<·><-> Precum pe dust asa si pe inferno.
/_____//__/\_\/_____/ / \___\/ <-><·>| ENJOY |<·><-> Kalash-ul meu cel de toate rundele
\_____\\__\/ \_____\/ Da-mi-l mie astazi
______________________________________________________ Si ne iarta noua rushurile noastre
Counter-Strike Config Precum la CT asa si la Tero.
Nick: "N3CR0" Si nu ne duce pe noi in banlist
Name: "Ionut" Ci ne izbaveste de aim,wall si Ogc!
E-Mail: "hackarionut@yahoo.com" AMIN!
______________________________________________________
___ ____ ____ ____ ____ ____ _
/ \ | \ l j / T| \ / T| T
Y Y| D ) | T Y __j| _ YY o || | _______________________________________________________________
| O || / | | | T || | || || l___ <~~~~~~~~( Config Default + Cateva Aliasuri Bune )~~~~~~~~>
l !| . Y j l | || | || | || | <~~~~~~~~( Acest Config 100% Nu Contine Aim )~~~~~~~~>
\___/ l__j\_j|____jl___,_jl__j__jl__j__jl_____j <~~~~~~~~( Config Default Creat De Insusi N3CR0 )~~~~~~~~>
<~~~~~~~~( HeadShot 100% Fara Aim Se Poate )~~~~~~~~>
<~~~~~~~~( -PGL -Update Config Tools - )~~~~~~~~>
_______________________________________________________________
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "cl_righthand 0"
bind "]" "cl_righthand 1"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "snapshot"
bind "j" "+snamshot"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "rate 20000; cl_cmdrate 20; cl_updaterate 40; ex_interp 0.01"
bind "p" "rate 20000; cl_cmdrate 101; cl_updaterate 101; ex_interp 0.01"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+moveup"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+fastzoom"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+recoil"
bind "PAUSE" "pause"
ambient_fade "100"
ambient_level "0.300000"
ati_npatch "0.0" // 1.0
ati_subdiv "0.0" // 2.0
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.000000"
cl_anglespeedkey "0.67"
cl_allowdownload "1"
cl_allowupload "1"
cl_bob "0.01"
cl_bobcycle "0.8"
cl_bobup "0.5"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "20"
cl_corpsestay "600"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_gaitestimation "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_latency "0"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "1"
cl_movespeedkey "0.52"
cl_nosmooth "0"
cl_pitchdown "89"
cl_pitchspeed "225"
cl_pitchup "89"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_solid_players "1"
cl_showerror "0"
cl_showmessages "0"
cl_sidespeed "400"
cl_smoothtime "0.1"
cl_showfps "1"
cl_timeout "35"
cl_updaterate "40"
cl_upspeed "320"
cl_vsmoothing "0.05"
cl_waterdist "4"
cl_weather "0"
cl_yawspeed "210"
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "135"
c_minpitch "0"
c_minyaw "-135"
con_color "255 180 30"
console "1.0"
crosshair "1.000000"
default_fov "90"
developer "0"
drawradar
d_spriteskip "0.000000"
ex_interp "0.01"
fastsprites "0"
fps_max "100"
fps_modem "101"
fps_lan "101"
fakelag "0"
fakeloss "0"
gamma "3"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_cull "1"
gl_d3dflip "0"
gl_dither "0"
gl_flipmatrix "0"
gl_fog "1"
gl_keeptjunctions "1"
gl_lightholes "1"
gl_max_size "512"
gl_monolights "0"
gl_nobind "0"
gl_nocolors "0"
gl_overbright "0"
gl_palette_tex "1"
gl_picmip "0"
gl_playermip "0"
gl_polyoffset "4.0"
gl_reporttjunctions "0"
gl_round_down "3"
gl_wateramp "0"
gl_ztrick "0"
graphheight "64"
hisound "1"
hpk_maxsize "1.500000"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
hud_deathnotice_time "6"
hud_draw "1"
hud_drawhistory_time "5"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_saytext_time 5
hud_takesshots "0"
lambert "1.5"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
lightgamma "0"
m_filter "1"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "50"
name "SATA-Raid"
net_graph "3"
net_graphpos "1"
net_scale "5"
rate "25000"
r_bmodelhighfrac "5.0"
r_bmodelinterp "1"
r_cachestudio "1"
r_cullsequencebox "1"
r_decals "50"
r_drawentities "1"
r_dynamic "1"
r_drawviewmodel "0"
r_fullbright "0"
r_glowshellfreq "2.2"
r_lightmap "0"
r_mirroralpha "1"
r_mmx "0"
r_norefresh "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wadtextures "0"
r_wateralpha "1"
r_detailtextures "0"
_snd_mixahead "0.1"
snd_noextraupdate "1.000000"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "1.000000"
s_geometry "1.000000"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_occfactor "0.25"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "0"
s_refgain "0.0"
s_rolloff "1.0"
s_verbwet "0.15"
scr_centertime "2"
scr_conspeed "100000"
scr_ofsx "0"
scr_ofsy "0"
scr_ofsz "0"
scr_printspeed "8"
sensitivity "3."
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0.000000"
sv_allowdownload "1"
s_verbwet "0.25"
sv_failuretime "0.5"
sv_filterban "1"
sv_instancedbaseline "1"
sv_logrelay "0"
sv_maxunlag "0.5"
sv_maxupdaterate "100"
sv_maxvelocity "2000"
sv_minupdaterate "10"
sv_newunit "0"
sv_voiceenable "1"
sv_skyname "0"
sv_spectatormaxspeed "500"
sv_timeout "65"
sv_unlag "1"
sv_unlagpush "0"
sv_unlagsamples "1"
sv_visiblemaxplayers "-1"
sv_voicecodec "0"
sv_voiceenable "0"
sv_wateramp "0"
sys_ticrate "100"
team ""
topcolor "30"
texgamma "2"
topcolor "30"
tracker "0"
v_dark "0"
vid_d3d "0"
viewsize "120.000000"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "0"
voice_scale "2.000000"
volume "0.800000"
_windowed_mouse "0.000000"
setinfo "dm" "0"
setinfo "ah" "0"
setinfo "vgui_menus" "0"
setinfo "lefthand" "0"
+mlook
+jlook
//--===SCRIPTURI===--
------------------------------------
//--------( Fast Shop )-------------
bind "F1" "ak47;m4a1"
bind "F2" "deagle"
bind "F3" "awp"
//--------(Acuratete mare)----------
alias +mp.own sensitivity 3
alias -mp.own sensitivity 2.9
alias pwn.tog pwn1
alias pwn1 "+mp.own; +speed; alias pwn.tog pwn2"
alias pwn2 "-mp.own; -speed; alias pwn.tog pwn1"
bind "shift" "pwn.tog"
//--------( Incarcare falsa )-------------
alias is_reloading "weapon_knife; wait; wait; lastinv"
alias +reload_fake "+reload"
alias -reload_fake " -reload; is_reloading"
bind "ALT" "+reload_fake"
//----------(Plantare BMB auto)-------
alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1; cls"
alias -bomb "-duck; -attack; slot10; cls"
bind "v" "+bomb"
//---------(Dupa AwP-Pistol)------------
alias +firespec "+attack;wait;wait;slot2"
alias -firespec "-attack"
alias modespec "m1"
alias m1 "bind mouse1 +firespec;d1;echo AwP_Mode On ; d0;alias modespec m2"
alias m2 "bind mouse1 +attack;d1;echo AwP_Mode Off;d0 ;alias modespec m1"
bind "*" "modespec"
//-----------(Dai mai repede HED SHOAT)------------
alias hspitch1 "alias hspitch hp1"
alias hspitch2 "alias hspitch hp2"
alias hp1 "m_pitch 0.022"
alias hp2 "m_pitch -0.022"
alias hspitchoff "m_pitch 0"
alias hslook "+lookup;wait;-lookup"
alias devon "developer 1"
alias devoff "developer 0"
alias n1 ""
alias n2 ""
alias n3 ""
alias n4 ""
alias hson2 "bind mouse1 +hson;bind f10 hson3;devon;devoff;hsdto1"
alias hson3 "bind mouse1 +hsoff;bind f10 hson2;decon;devoff;hsdto2"
bind f10 hson2
alias ubf89 "unbind f8;wait;unbind f9"
alias imm "hspitch2;devon;n2;devoff;ubf89"
alias rmm "hspitch1;devon;n1;devoff;ubf89"
alias dn "devon;n3;n4;devoff"
alias rbf89 "bind f8 rmm;bind f9 imm;n3"
bind f8 rmm
bind f9 imm
dn
//---------(Hed si mouse)-------
alias +hson "-mlook;centerview;cl_pitchspeed 10;wait;hspitchoff;+attack;hslook"
alias -hson "-attack;cl_pitchspeed 150;+mlook"
alias +hsoff "+attack"
alias -hsoff "-attack"
alias +hsgren "+attack"
alias -hsgren "-attack;bind mouse1 +hson"
alias +hsbomb "+attack"
alias -hsbomb "-attack;bind mouse1 +hson"
//Fake bullet
bind "/" "+attack;lastinv;lastinv;wait;-attack"
//------(Numai astepti pana pui amortizorul)-------
alias +quicksilencer "+attack2; wait; wait; wait"
alias -quicksilencer "-attack2; weapon_knife; wait; wait; lastinv"
bind "\" "+quicksilencer"
//----(Pentru LAG)------
alias "dslow" "rate 2500;cl_updaterate 10;cl_cmdrate 10;ex_interp 0.100; echo d slow speed"
alias "vslow" "rate 3500;cl_updaterate 13;cl_cmdrate 13;ex_interp 0.077; echo very slow speed"
alias "slow" "rate 5000;cl_updaterate 15;cl_cmdrate 15;ex_interp 0.068; echo slow speed"
alias "norm" "rate 7500;cl_updaterate 20;cl_cmdrate 30;ex_interp 0.050; echo normal speed"
alias "fast" "rate 9999;cl_updaterate 30;cl_cmdrate 40;ex_interp 0.034; echo fast speed"
alias "vfast" "rate 20000;cl_updaterate 60;cl_cmdrate 60;ex_interp 0.017; echo wtf speed "
alias "lfast" "rate 20000;cl_updaterate 100;cl_cmdrate 100;ex_interp 0.010; echo LAN speed"
alias "rates" "rate;cl_updaterate;cl_cmdrate;ex_interp"
//-------(NO-RECOIL M4A1)--------
--------------------
bind F4 "R.R3C0I|_M4.16.14"
;alias R.W4|T.2 "wait;wait"
;alias R.W4|T.5 "wait;wait;wait;wait"
;alias R.W4|T.10 "R.W4|T.5;R.W4|T.5"
;alias +R.R3C0I|_M4.16 "R.R3C0I|_M4.16.1"
;alias -R.R3C0I|_M4.16 "R.R3C0I|_M4.16.4"
;alias R.R3C0I|_M4.16.1 "cl_pitchspeed 3.5;R.R3C0I|_M4.16.6;+attack;developer 1;fps_max 1001;fps_modem 1001;R.R3C0I|_M4.16.2"
;alias R.R3C0I|_M4.16.2 "alias m_pitch R.R3C0I|_M4.16.3"
;alias R.R3C0I|_M4.16.3 "+lookdown;R.W4|T.5;R.R3C0I|_M4.16.3.1"
;alias R.R3C0I|_M4.16.3.1 "alias m_pitch R.R3C0I|_M4.16.3.2;alias m_pitch R.R3C0I|_M4.16.3.4;R.R3C0I|_M4.16.3.3"
;alias R.R3C0I|_M4.16.3.2 "+lookup"
;alias R.R3C0I|_M4.16.3.3 "+left;+right;+left"
;alias R.R3C0I|_M4.16.3.4 "+lookdown;R.R3C0I|_M4.16.3.5"
;alias R.R3C0I|_M4.16.3.5 "alias m_pitch R.R3C0I|_M4.16.3.2"
;alias R.R3C0I|_M4.16.4 "alias m_pitch;cl_pitchspeed 255;R.R3C0I|_M4.16.7;-attack;developer 0;R.R3C0I|_M4.16.5"
;alias R.R3C0I|_M4.16.5 ";-left;-right;-left;-lookdown;-lookup"
;alias R.R3C0I|_M4.16.6 "cl_bob 0.0;cl_bobcycle 0.1;cl_bobup 0.3"
;alias R.R3C0I|_M4.16.7 "cl_bob 0.01;cl_bobcycle 0.8;cl_bobup 0.5"
;alias R.R3C0I|_M4.16.10 "cl_updaterate 100;cl_cmdrate 100;R.R3C0I|_M4.16.11"
;alias R.R3C0I|_M4.16.11 "cl_cmdbackup 0"
;alias R.R3C0I|_M4.16.12 "cl_cmdrate 60;cl_cmdbackup 2;R.R3C0I|_M4.16.13"
;alias R.R3C0I|_M4.16.13 "cl_updaterate 101"
;alias R.R3C0I|_M4.16.14 "R.R3C0I|_M4.16.15;speak on"
;alias R.R3C0I|_M4.16.15 "bind mouse1 +R.R3C0I|_M4.16;alias R.R3C0I|_M4.16.14 R.R3C0I|_M4.16.16"
;alias R.R3C0I|_M4.16.16 "exec userconfig.cfg;speak back"
//----(No-Recoil for AK-47)----
---------------------
bind F5 "R.R3C0I|_AK.16.14"
;alias R.W4|T.1 "wait"
;alias R.W4|T.2 "wait;wait"
;alias R.W4|T.3 "R.W4|T.2;R.W4|T.1"
;alias R.W4|T.4 "R.W4|T.2;R.W4|T.2"
;alias R.W4|T.5 "R.W4|T.2;R.W4|T.2;R.W4|T.1"
;alias R.W4|T.7 "R.W4|T.5;R.W4|T.2"
;alias R.W4|T.8 "R.W4|T.5;R.W4|T.3"
;alias R.W4|T.10 "R.W4|T.5;R.W4|T.5"
;alias +R.R3C0I|_AK.16 "R.R3C0I|_AK.16.1"
;alias -R.R3C0I|_AK.16 "R.R3C0I|_AK.16.4"
;alias R.R3C0I|_AK.16.1 "R.R3C0I|_AK.16.10;cl_pitchspeed 11;R.R3C0I|_AK.16.6;+attack;developer 1;fps_max 1001;fps_modem 1001;R.R3C0I|_AK.16.2"
;alias R.R3C0I|_AK.16.2 "alias m_pitch R.R3C0I|_AK.16.3"
;alias R.R3C0I|_AK.16.3 "+lookdown;R.W4|T.5;R.R3C0I|_AK.16.3.1"
;alias R.R3C0I|_AK.16.3.1 "alias m_pitch R.R3C0I|_AK.16.3.2;alias m_pitch R.R3C0I|_AK.16.3.3;R.R3C0I|_AK.16.3.4"
;alias R.R3C0I|_AK.16.3.2 "cl_pitchspeed 0.99;alias m_pitch +lookdown;R.W4|T.7;-lookdown"
;alias R.R3C0I|_AK.16.3.3 "+left;R.W4|T.7;-left;R.W4|T.7;+right;R.W4|T.7;-right;R.W4|T.7;R.W4|T.7;+right;R.W4|T.7;-right;R.W4|T.7; R.R3C0I|_AK.16.3.3.3"
;alias R.R3C0I|_AK.16.3.3.3 "+left;R.W4|T.7;-left;+right;R.W4|T.7;-right;alias m_pitch;cl_pitchspeed 0.99;+lookdown;R.W4|T.7;-lookdown"
;alias R.R3C0I|_AK.16.3.4 "+lookdown;R.R3C0I|_AK.16.3.5"
;alias R.R3C0I|_AK.16.3.5 "alias m_pitch R.R3C0I|_AK.16.3.2"
;alias R.R3C0I|_AK.16.4 "R.R3C0I|_AK.16.12;alias m_pitch;cl_pitchspeed 255;R.R3C0I|_AK.16.7;-attack;developer 0;R.R3C0I|_AK.16.5"
;alias R.R3C0I|_AK.16.5 "-left;-right;-left;-lookdown;-lookup"
;alias R.R3C0I|_AK.16.6 "cl_bob 0.0;cl_bobcycle 0.1;cl_bobup 0.3"
;alias R.R3C0I|_AK.16.7 "cl_bob 0.01;cl_bobcycle 0.8;cl_bobup 0.5"
;alias R.R3C0I|_AK.16.8 "bind mouse1 +R.R3C0I|_AK.16"
;alias R.R3C0I|_AK.16.9 "bind mouse1 +attack"
;alias R.R3C0I|_AK.16.10 "cl_updaterate 101;cl_cmdrate 101;R.R3C0I|_AK.16.11"
;alias R.R3C0I|_AK.16.11 "cl_cmdbackup 0"
;alias R.R3C0I|_AK.16.12 "cl_cmdrate 60;cl_cmdbackup 2;R.R3C0I|_AK.16.13"
;alias R.R3C0I|_AK.16.13 "cl_updaterate 101"
;alias R.R3C0I|_AK.16.14 "R.R3C0I|_AK.16.15;speak on"
;alias R.R3C0I|_AK.16.15 "bind mouse1 +R.R3C0I|_AK.16;alias R.R3C0I|_AK.16.14 R.R3C0I|_AK.16.16"
;alias R.R3C0I|_AK.16.16 "exec userconfig.cfg;speak back"
//--------(Deagle)------
alias +Z4j3c.1 "+attack;+lookdown;cl_pitchspeed 1"
alias -Z4j3c.1 "-attack;-lookdown;Z4j3c.15;Z4j3c.8"
alias +Z4j3c.2 "+attack;+lookdown;cl_pitchspeed 3.3"
alias -Z4j3c.2 "-attack;-lookdown;Z4j3c.15;Z4j3c.9"
alias +Z4j3c.3 "+attack;+left;cl_yawspeed 7;+lookdown;cl_pitchspeed 2.5"
alias -Z4j3c.3 "-attack;-lookdown;-left;Z4j3c.15;Z4j3c.10"
alias +Z4j3c.4 "+attack;+lookdown;cl_pitchspeed 3"
alias -Z4j3c.4 "-attack;-lookdown;Z4j3c.15;Z4j3c.11"
alias +Z4j3c.5 "+attack;+lookdown;+right;cl_yawspeed 7;cl_pitchspeed 5"
alias -Z4j3c.5 "-attack;-lookdown;-right;Z4j3c.15;Z4j3c.12"
alias +Z4j3c.6 "+attack;+lookup;cl_pitchspeed 2"
alias -Z4j3c.6 "-attack;-lookup;Z4j3c.15;Z4j3c.13"
alias +Z4j3c.7 "+attack;+lookdown;cl_pitchspeed 3"
alias -Z4j3c.7 "-attack;-lookdown;Z4j3c.15;Z4j3c.14"
alias "Z4j3c.8" "developer 1; motdfile Z4j3c.txt; motd_write speed 1 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.9" "developer 1; motdfile Z4j3c.txt; motd_write speed 2 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.10" "developer 1; motdfile Z4j3c.txt; motd_write speed 2.5 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.11" "developer 1; motdfile Z4j3c.txt; motd_write speed 3 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.12" "developer 1; motdfile Z4j3c.txt; motd_write speed 5 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.13" "developer 1; motdfile Z4j3c.txt; motd_write speed 2 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.14" "developer 1; motdfile Z4j3c.txt; motd_write speed 3 ; motd; wait; motdfile motd.txt; developer 0"
alias Z4j3c.15 Z4j3c.16
alias Z4j3c.16 "bind mouse1 +Z4j3c.1;alias Z4j3c.15 Z4j3c.17"
alias Z4j3c.17 "bind mouse1 +Z4j3c.2;alias Z4j3c.15 Z4j3c.18"
alias Z4j3c.18 "bind mouse1 +Z4j3c.3;alias Z4j3c.15 Z4j3c.19"
alias Z4j3c.19 "bind mouse1 +Z4j3c.4;alias Z4j3c.15 Z4j3c.20"
alias Z4j3c.20 "bind mouse1 +Z4j3c.5;alias Z4j3c.15 Z4j3c.21"
alias Z4j3c.21 "bind mouse1 +Z4j3c.6;alias Z4j3c.15 Z4j3c.22"
alias Z4j3c.22 "bind mouse1 +Z4j3c.7;alias Z4j3c.15 Z4j3c.23"
alias Z4j3c.23 Z4j3c.16
alias Z4j3c.24 Z4j3c.25
alias Z4j3c.25 "bind mouse1 Z4j3c.15;speak on;alias Z4j3c.24 Z4j3c.26"
alias Z4j3c.26 "bind mouse1 +attack;speak back;alias Z4j3c.24 Z4j3c.25"
bind - Z4j3c.24
//---------(BHop)--------------
alias "-cj" "-jump;wait;-duck"
alias "+cj" "+jump;wait;+duck"
alias +jc "+jump ; wait ; +duck ; -jump"
alias -jc "-duck"
bind space "+jump;-duck"
bind "space" "+3"
alias +3 "alias _special 4;4"
alias -3 "alias _special;-jump"
alias 4 "5;wait;special"
alias 5 "7"
alias 7 "+jump;alias 5 8"
alias 8 "-jump;alias 5 7"
//Anti-Recoil -------Sa nu joci cu recoilu asta:|.Dauneaza grav sanatatii =]] x_x--------
//The anti-recoil script
alias +antirclbind "+attack; +lookdown;"
alias -antirclbind "-attack; -lookdown;"
//The anti-recoil toggler
alias antircl antirclon
alias antirclon "bind mouse1 +antirclbind; alias antircl antircloff;"
alias antircloff "bind mouse1 +attack; alias antircl antirclon;"
//The bind
bind kp_minus antircl
//Strength of anti-recoil
cl_pitchspeed 5
//Bind of anti-recoil
bind "+" "+antirclbind"
//Fast-Zoom Awp
alias w8 "wait; wait; wait; wait; wait; wait; wait; wait; wait; slot10"
alias nif "weapon_knife"
alias onetwo "slot2; nif; slot2; slot1"
alias +fastzoom "+attack2"
alias -fastzoom "+attack; w8; -attack2; -attack; onetwo"
bind "mwheelup" +fastzoom
----------------
=============================> (NO-Recoil System) <==========================
----------------
alias "+recoil" "+attack;+left;+right;wait;wait;m_pitch 0.026;+lookdown;+lookup"
alias "-recoil" "-attack;-left;-right;wait;wait;-lookdown;-lookup"
bind "mouse3" "+recoil"
//menuselect aliases
alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias ms9 "menuselect 9"
alias "w" "wait"
//weapon aliases
alias weapon_1 "slot1"
alias weapon_2 "slot2"
alias weapon_grenade "slot4"
alias weapon_position "weapon_right"
alias weapon_right "cl_righthand 1; alias weapon_position weapon_left"
alias weapon_left "cl_righthand 0; alias weapon_position weapon_right"
//ammo aliases
alias ammo1 "buy; ms6"
alias ammo2 "buy; ms7"
//aliases with say_team
alias +tmess01 "radio3; ms2; say_team Enemy's rushing my way."
alias -tmess01 "slot10"
alias +tmess02 "radio3; ms3; say_team Enemy's rushing my way. NEED BACKUP"
alias -tmess02 "slot10"
alias +tmess03 "radio3; ms2; say_team Enemy spotted."
alias -tmess03 "slot10"
alias +tmess04 "radio2; ms3; say_team Wait 5 seconds"
alias -tmess04 "slot10"
alias +tmess05 "radio2; ms3; say_team Wait 10 seconds"
alias -tmess05 "slot10"
alias +tmess11 "radio3; ms6; say_team $$$ Money scheme 1 $$$"
alias -tmess11 "slot10"
alias +tmess12 "radio3; ms6; say_team $$$ Money scheme 2 $$$"
alias -tmess12 "slot10"
alias +tmess13 "radio3; ms6; say_team *** X1 scheme 1 ***"
alias -tmess13 "slot10"
alias +tmess14 "radio3; ms6; say_team *** X1 scheme 2 ***"
alias -tmess14 "slot10"
alias +tmess15 "radio3; ms6; say_team *** X1 scheme 3 ***"
alias -tmess15 "slot10"
alias +tmess16 "radio3; ms6; say_team *** X2 scheme 1 ***"
alias -tmess16 "slot10"
alias +tmess17 "radio3; ms6; say_team *** X2 scheme 2 ***"
alias -tmess17 "slot10"
alias +tmess18 "radio3; ms6; say_team *** X2 scheme 3 ***"
alias -tmess18 "slot10"
//volume aliases
alias prn_0 "developer 1; echo Volume: [X..........]; developer 0"
alias prn_1 "developer 1; echo Volume: [.X.........]; developer 0"
alias prn_2 "developer 1; echo Volume: [..X........]; developer 0"
alias prn_3 "developer 1; echo Volume: [...X.......]; developer 0"
alias prn_4 "developer 1; echo Volume: [....X......]; developer 0"
alias prn_5 "developer 1; echo Volume: [.....X.....]; developer 0"
alias prn_6 "developer 1; echo Volume: [......X....]; developer 0"
alias prn_7 "developer 1; echo Volume: [.......X...]; developer 0"
alias prn_8 "developer 1; echo Volume: [........X..]; developer 0"
alias prn_9 "developer 1; echo Volume: [.........X.]; developer 0"
alias prn_M "developer 1; echo Volume: [..........X]; developer 0"
alias vol_up vol_up_8
alias vol_down vol_down_8
alias vol_up_0 "volume 0.0; alias vol_up vol_up_1; alias vol_down vol_down_0; prn_0"
alias vol_up_1 "volume 0.1; alias vol_up vol_up_2; alias vol_down vol_down_0; prn_1"
alias vol_up_2 "volume 0.2; alias vol_up vol_up_3; alias vol_down vol_down_1; prn_2"
alias vol_up_3 "volume 0.3; alias vol_up vol_up_4; alias vol_down vol_down_2; prn_3"
alias vol_up_4 "volume 0.4; alias vol_up vol_up_5; alias vol_down vol_down_3; prn_4"
alias vol_up_5 "volume 0.5; alias vol_up vol_up_6; alias vol_down vol_down_4; prn_5"
alias vol_up_6 "volume 0.6; alias vol_up vol_up_7; alias vol_down vol_down_5; prn_6"
alias vol_up_7 "volume 0.7; alias vol_up vol_up_8; alias vol_down vol_down_6; prn_7"
alias vol_up_8 "volume 0.8; alias vol_up vol_up_9; alias vol_down vol_down_7; prn_8"
alias vol_up_9 "volume 0.9; alias vol_up vol_up_M; alias vol_down vol_down_8; prn_9"
alias vol_up_M "volume 1.0; alias vol_up vol_up_M; alias vol_down vol_down_9; prn_M"
alias vol_down_0 "volume 0.0; alias vol_up vol_up_1; alias vol_down vol_down_0; prn_0"
alias vol_down_1 "volume 0.1; alias vol_up vol_up_2; alias vol_down vol_down_0; prn_1"
alias vol_down_2 "volume 0.2; alias vol_up vol_up_3; alias vol_down vol_down_1; prn_2"
alias vol_down_3 "volume 0.3; alias vol_up vol_up_4; alias vol_down vol_down_2; prn_3"
alias vol_down_4 "volume 0.4; alias vol_up vol_up_5; alias vol_down vol_down_3; prn_4"
alias vol_down_5 "volume 0.5; alias vol_up vol_up_6; alias vol_down vol_down_4; prn_5"
alias vol_down_6 "volume 0.6; alias vol_up vol_up_7; alias vol_down vol_down_5; prn_6"
alias vol_down_7 "volume 0.7; alias vol_up vol_up_8; alias vol_down vol_down_6; prn_7"
alias vol_down_8 "volume 0.8; alias vol_up vol_up_9; alias vol_down vol_down_7; prn_8"
alias vol_down_9 "volume 0.9; alias vol_up vol_up_M; alias vol_down vol_down_8; prn_9"
alias vol_down_M "volume 1.0; alias vol_up vol_up_M; alias vol_down vol_down_9; prn_M"
//3-1 4-3 4-1 4-0CT 4-0T 4-6 4-5 4-4 4-2 4-7 4-8 3-2 3-3 3-4 3-5 5-1 2-2 2-1
alias wp_1 "weapon_mp5navy; weapon_m4a1; weapon_ak47; weapon_famas; weapon_galil; weapon_awp; weapon_scout; weapon_aug; weapon_sg552; weapon_g3sg1; weapon_sg550; weapon_tmp; weapon_p90; weapon_mac10; weapon_ump45; weapon_m249; weapon_xm1014; weapon_m3"
// 1-1 1-2 1-3 1-4 1-5 1-6
alias wp_2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"
//demo aliases
alias +dem_FF "host_framerate 0.02; echo Fast Forward Mode"
alias -dem_FF "host_framerate 0.0; echo Normal Playback Mode"
alias +dem_EFF "host_framerate 0.05; echo Extreme Fast Forward Mode"
alias -dem_EFF "host_framerate 0.0; echo Normal Playback Mode"
alias +dem_SM "host_framerate 0.005; echo Slow Motion Mode"
alias -dem_SM "host_framerate 0.0; echo Normal Playback Mode"
alias +dem_ESM "host_framerate 0.001; echo Extreme Slow Motion Mode"
alias -dem_ESM "host_framerate 0.0; echo Normal Playback Mode"
alias dem_F10 "dem_jump 10; echo Forward 10 seconds"
alias dem_R10 "dem_jump -10; echo Rewind 10 seconds"
alias dem_F60 "dem_jump 60; echo Forward 1 minute"
alias dem_R60 "dem_jump -60; echo Rewind 1 minute"
alias dem_P dem_P1
alias dem_P1 "dem_pause 1; echo Demo Paused; alias dem_P dem_P0"
alias dem_P0 "dem_pause 0; echo Demo Unpaused; alias dem_P dem_P1"
alias dem_play "dem_pause 0; echo Demo Playing; alias dem_P dem_P1"
alias dem_S "dem_start"
alias dem_record dem_record_01
alias dem_record_01 "alias dem_record dem_record_02; echo Recording dem_01; record dem_01"
alias dem_record_02 "alias dem_record dem_record_03; echo Recording dem_02; record dem_02"
alias dem_record_03 "alias dem_record dem_record_04; echo Recording dem_03; record dem_03"
alias dem_record_04 "alias dem_record dem_record_05; echo Recording dem_04; record dem_04"
alias dem_record_05 "alias dem_record dem_record_06; echo Recording dem_05; record dem_05"
alias dem_record_06 "alias dem_record dem_record_07; echo Recording dem_06; record dem_06"
alias dem_record_07 "alias dem_record dem_record_08; echo Recording dem_07; record dem_07"
alias dem_record_08 "alias dem_record dem_record_end; echo Recording dem_08; record dem_08"
alias dem_record_end "alias dem_record dem_record_02; echo Pressing again that key would overwrite dem_01!"
alias dem_stoprecord "stop"
Silent Defuse
alias "+skor_def" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;"
alias "-skor_def" "-use";
bind "e" "+skor_def"
alias go_slot1 "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; go_slot1b"
alias go_slot1b "weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; go_slot1c"
alias go_slot1c "weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; go_slot1d"
alias go_slot1d "weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil"
alias go_slot2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"
alias rze_helm "vesthelm; vest"
alias rze_nvgs "nvgs; nightvision"
alias tg_fn57dual "fn57; elites"
alias tg_tmpmac10 "tmp; mac10"
alias tg_famgal "famas; galil"
alias tg_m4ak "m4a1; ak47"
alias tg_augsg "aug; sg552"
alias tg_sg550g3 "sg550; g3sg1"
//------4 Bullet Burst Fire: Glock------//
//Description: This script will shoot 4 bullets with burst fire glock instead of 3. Be sure to turn off when using other guns. Gives burst fire glock accuracy of semi automatic if you start off glock with semi auto.
alias +fastglock "+attack;+attack2;+attack2;+attack"
alias -fastglock "-attack;-attack2;-attack2;-attack"
alias fg "fgon"
alias fgon "bind mouse1 +fastglock; developer 1; echo Fast Glock on; developer 0; alias fg fgoff"
alias fgoff "bind mouse1 +attack; developer 1; echo Fast Glock off; developer 0; alias fg fgon"
bind "l" "fg"
//------Drawviewmodel Script------//
//Description: This script cycles through 3 different modes of hidden weapons:
//MODE1 - all weapons showing
//MODE2 - primary hidden - pistol and knife showing
//MODE3 - primary and secondary hidden - knife showing
//Extras: holding your reload button will cause the gun to show, letting go will hide it. Due to a bug (with half-life - not the script) the "-reload" is sometimes not registered so you might want to bind some button to "-reload" (example: bind tab "+showscores; -reload"
alias gorelood "bind r +relood"
alias goreload "bind r +reload"
alias +relood "r_drawviewmodel 1; +reload"
alias -relood "r_drawviewmodel 0; -reload; -reload; -reload"
alias q0 "r_drawviewmodel 0; slot1; gorelood"
alias q1 "r_drawviewmodel 1; slot1; goreload"
alias e0 "r_drawviewmodel 0; slot2; gorelood"
alias e1 "r_drawviewmodel 1; slot2; goreload"
alias k1 "r_drawviewmodel 1; slot3"
alias goq0 "bind 1 q1"
alias goq1 "bind 1 q0"
alias goe0 "bind 2 e1"
alias goe1 "bind 2 e0"
alias slunk0 "goh0"
alias slunk1 "goh1"
alias slunk2 "goh2"
alias goh0 "goq0; goe0 echo2; bind h slunk1"
alias goh1 "goq1; echo0; bind h slunk2"
alias goh2 "goq1; goe1; echo1; bind h slunk0"
alias echo0 ""
alias echo1 ""
alias echo2 ""
bind 3 "slot3; r_drawviewmodel 1"
//------Grenade Quick Throw Script------//
//Description: This Script switches to HE grenade and primes it when you press the key and throws it when you release it. This also works with any other grenades.
//Just substitute "weapon_hegrenade" for any of the other grenade names.
alias +hethro "weapon_hegrenade; wait; wait; +attack"
alias -hethro " wait; -attack"
bind "mouse1" "+hethro"
//------Advanced Strafe Fire------//
alias strafe_toggle_on "bind ctrl +newduck; bind rightarrow +newright; bind leftarrow +newleft; bind end strafe_toggle_off; bind mouse1 +strafeshoot; developer 1; echo Strafe_On; developer 0"
alias strafe_toggle_off "bind ctrl +duck; bind rightarrow +moveright; bind leftarrow +moveleft;bind end strafe_toggle_on; bind mouse1 +coloratk; developer 1; echo Strafe_Off; developer 0"
alias no_strafe "bind mouse1 +attack; Echo Strafe Fire Off; adjust_crosshair"
alias do_strafe "bind mouse1 +strafeshoot; echo Strafe Fire On; adjust_crosshair"
alias +ss_left "+attack; +moveleft; alias +strafeshoot +ss_right; adjust_crosshair"
alias +ss_right "+attack; +moveright; alias +strafeshoot +ss_left; adjust_crosshair"
alias +strafeshoot "+ss_left"
alias -strafeshoot "-attack; -moveleft; -moveright"
alias +newduck "+duck; no_strafe; adjust_crosshair"
alias -newduck "-duck; do_strafe; adjust_crosshair"
alias +newleft "+
----------------------------------------------------------------
//Corrected by CPL London Config Scanner: rate "8000.000000"
rate "20000"
//Corrected by CPL London Config Scanner: cl_updaterate "101"
cl_updaterate "40"
//Corrected by CPL London Config Scanner: cl_cmdrate "30"
cl_cmdrate "20"
//Corrected by CPL London Config Scanner: ex_interp "0.01"
ex_interp "0.01"
----------------------------------------------------------------
2012-2013
____ _ ____ _____ _ _
/ ___|___ _ _ _ __ | |_ ___ _ __ / ___|_ _| __(_) | _____
| | / _ \| | | | '_ \| __/ _ \ '__|___\___ \ | || '__| | |/ / _ \ This Is The Best Cfg In The World
| |__| (_) | |_| | | | | || __/ | |_____|__) || || | | | < __>
\____\___/ \__,_|_| |_|\__\___|_| |____/ |_||_| |_|_|\_\___| <----------------RUGACIUNEA------------->
--------------------------------------------------------------------- Adminul nostru care esti pe server
______ ______ ______ Sfinteasca-se Awp-ul tau
/ ____// ___// ____/\ <-><·>| c0nFiG by: |<·><-> Da-r-ar head Deagle-ul tau
/ /\___/ /\__/ /\___\/ ____ <-><·>| N3CR0 |<·><-> Ferite-ar Dumnezeu de flash
/ /___ / __/\/ /_/ /\ /___/\ <-><·>| 2o11 I 2o12 |<·><-> Precum pe dust asa si pe inferno.
/_____//__/\_\/_____/ / \___\/ <-><·>| ENJOY |<·><-> Kalash-ul meu cel de toate rundele
\_____\\__\/ \_____\/ Da-mi-l mie astazi
______________________________________________________ Si ne iarta noua rushurile noastre
Counter-Strike Config Precum la CT asa si la Tero.
Nick: "N3CR0" Si nu ne duce pe noi in banlist
Name: "Ionut" Ci ne izbaveste de aim,wall si Ogc!
E-Mail: "hackarionut@yahoo.com" AMIN!
______________________________________________________
___ ____ ____ ____ ____ ____ _
/ \ | \ l j / T| \ / T| T
Y Y| D ) | T Y __j| _ YY o || | _______________________________________________________________
| O || / | | | T || | || || l___ <~~~~~~~~( Config Default + Cateva Aliasuri Bune )~~~~~~~~>
l !| . Y j l | || | || | || | <~~~~~~~~( Acest Config 100% Nu Contine Aim )~~~~~~~~>
\___/ l__j\_j|____jl___,_jl__j__jl__j__jl_____j <~~~~~~~~( Config Default Creat De Insusi N3CR0 )~~~~~~~~>
<~~~~~~~~( HeadShot 100% Fara Aim Se Poate )~~~~~~~~>
<~~~~~~~~( -PGL -Update Config Tools - )~~~~~~~~>
_______________________________________________________________
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "cl_righthand 0"
bind "]" "cl_righthand 1"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "snapshot"
bind "j" "+snamshot"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "rate 20000; cl_cmdrate 20; cl_updaterate 40; ex_interp 0.01"
bind "p" "rate 20000; cl_cmdrate 101; cl_updaterate 101; ex_interp 0.01"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+moveup"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+fastzoom"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+recoil"
bind "PAUSE" "pause"
ambient_fade "100"
ambient_level "0.300000"
ati_npatch "0.0" // 1.0
ati_subdiv "0.0" // 2.0
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.000000"
cl_anglespeedkey "0.67"
cl_allowdownload "1"
cl_allowupload "1"
cl_bob "0.01"
cl_bobcycle "0.8"
cl_bobup "0.5"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "20"
cl_corpsestay "600"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_gaitestimation "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_latency "0"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "1"
cl_movespeedkey "0.52"
cl_nosmooth "0"
cl_pitchdown "89"
cl_pitchspeed "225"
cl_pitchup "89"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_solid_players "1"
cl_showerror "0"
cl_showmessages "0"
cl_sidespeed "400"
cl_smoothtime "0.1"
cl_showfps "1"
cl_timeout "35"
cl_updaterate "40"
cl_upspeed "320"
cl_vsmoothing "0.05"
cl_waterdist "4"
cl_weather "0"
cl_yawspeed "210"
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "135"
c_minpitch "0"
c_minyaw "-135"
con_color "255 180 30"
console "1.0"
crosshair "1.000000"
default_fov "90"
developer "0"
drawradar
d_spriteskip "0.000000"
ex_interp "0.01"
fastsprites "0"
fps_max "100"
fps_modem "101"
fps_lan "101"
fakelag "0"
fakeloss "0"
gamma "3"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_cull "1"
gl_d3dflip "0"
gl_dither "0"
gl_flipmatrix "0"
gl_fog "1"
gl_keeptjunctions "1"
gl_lightholes "1"
gl_max_size "512"
gl_monolights "0"
gl_nobind "0"
gl_nocolors "0"
gl_overbright "0"
gl_palette_tex "1"
gl_picmip "0"
gl_playermip "0"
gl_polyoffset "4.0"
gl_reporttjunctions "0"
gl_round_down "3"
gl_wateramp "0"
gl_ztrick "0"
graphheight "64"
hisound "1"
hpk_maxsize "1.500000"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
hud_deathnotice_time "6"
hud_draw "1"
hud_drawhistory_time "5"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_saytext_time 5
hud_takesshots "0"
lambert "1.5"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
lightgamma "0"
m_filter "1"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "50"
name "SATA-Raid"
net_graph "3"
net_graphpos "1"
net_scale "5"
rate "25000"
r_bmodelhighfrac "5.0"
r_bmodelinterp "1"
r_cachestudio "1"
r_cullsequencebox "1"
r_decals "50"
r_drawentities "1"
r_dynamic "1"
r_drawviewmodel "0"
r_fullbright "0"
r_glowshellfreq "2.2"
r_lightmap "0"
r_mirroralpha "1"
r_mmx "0"
r_norefresh "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wadtextures "0"
r_wateralpha "1"
r_detailtextures "0"
_snd_mixahead "0.1"
snd_noextraupdate "1.000000"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "1.000000"
s_geometry "1.000000"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_occfactor "0.25"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "0"
s_refgain "0.0"
s_rolloff "1.0"
s_verbwet "0.15"
scr_centertime "2"
scr_conspeed "100000"
scr_ofsx "0"
scr_ofsy "0"
scr_ofsz "0"
scr_printspeed "8"
sensitivity "3."
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0.000000"
sv_allowdownload "1"
s_verbwet "0.25"
sv_failuretime "0.5"
sv_filterban "1"
sv_instancedbaseline "1"
sv_logrelay "0"
sv_maxunlag "0.5"
sv_maxupdaterate "100"
sv_maxvelocity "2000"
sv_minupdaterate "10"
sv_newunit "0"
sv_voiceenable "1"
sv_skyname "0"
sv_spectatormaxspeed "500"
sv_timeout "65"
sv_unlag "1"
sv_unlagpush "0"
sv_unlagsamples "1"
sv_visiblemaxplayers "-1"
sv_voicecodec "0"
sv_voiceenable "0"
sv_wateramp "0"
sys_ticrate "100"
team ""
topcolor "30"
texgamma "2"
topcolor "30"
tracker "0"
v_dark "0"
vid_d3d "0"
viewsize "120.000000"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "0"
voice_scale "2.000000"
volume "0.800000"
_windowed_mouse "0.000000"
setinfo "dm" "0"
setinfo "ah" "0"
setinfo "vgui_menus" "0"
setinfo "lefthand" "0"
+mlook
+jlook
//--===SCRIPTURI===--
------------------------------------
//--------( Fast Shop )-------------
bind "F1" "ak47;m4a1"
bind "F2" "deagle"
bind "F3" "awp"
//--------(Acuratete mare)----------
alias +mp.own sensitivity 3
alias -mp.own sensitivity 2.9
alias pwn.tog pwn1
alias pwn1 "+mp.own; +speed; alias pwn.tog pwn2"
alias pwn2 "-mp.own; -speed; alias pwn.tog pwn1"
bind "shift" "pwn.tog"
//--------( Incarcare falsa )-------------
alias is_reloading "weapon_knife; wait; wait; lastinv"
alias +reload_fake "+reload"
alias -reload_fake " -reload; is_reloading"
bind "ALT" "+reload_fake"
//----------(Plantare BMB auto)-------
alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1; cls"
alias -bomb "-duck; -attack; slot10; cls"
bind "v" "+bomb"
//---------(Dupa AwP-Pistol)------------
alias +firespec "+attack;wait;wait;slot2"
alias -firespec "-attack"
alias modespec "m1"
alias m1 "bind mouse1 +firespec;d1;echo AwP_Mode On ; d0;alias modespec m2"
alias m2 "bind mouse1 +attack;d1;echo AwP_Mode Off;d0 ;alias modespec m1"
bind "*" "modespec"
//-----------(Dai mai repede HED SHOAT)------------
alias hspitch1 "alias hspitch hp1"
alias hspitch2 "alias hspitch hp2"
alias hp1 "m_pitch 0.022"
alias hp2 "m_pitch -0.022"
alias hspitchoff "m_pitch 0"
alias hslook "+lookup;wait;-lookup"
alias devon "developer 1"
alias devoff "developer 0"
alias n1 ""
alias n2 ""
alias n3 ""
alias n4 ""
alias hson2 "bind mouse1 +hson;bind f10 hson3;devon;devoff;hsdto1"
alias hson3 "bind mouse1 +hsoff;bind f10 hson2;decon;devoff;hsdto2"
bind f10 hson2
alias ubf89 "unbind f8;wait;unbind f9"
alias imm "hspitch2;devon;n2;devoff;ubf89"
alias rmm "hspitch1;devon;n1;devoff;ubf89"
alias dn "devon;n3;n4;devoff"
alias rbf89 "bind f8 rmm;bind f9 imm;n3"
bind f8 rmm
bind f9 imm
dn
//---------(Hed si mouse)-------
alias +hson "-mlook;centerview;cl_pitchspeed 10;wait;hspitchoff;+attack;hslook"
alias -hson "-attack;cl_pitchspeed 150;+mlook"
alias +hsoff "+attack"
alias -hsoff "-attack"
alias +hsgren "+attack"
alias -hsgren "-attack;bind mouse1 +hson"
alias +hsbomb "+attack"
alias -hsbomb "-attack;bind mouse1 +hson"
//Fake bullet
bind "/" "+attack;lastinv;lastinv;wait;-attack"
//------(Numai astepti pana pui amortizorul)-------
alias +quicksilencer "+attack2; wait; wait; wait"
alias -quicksilencer "-attack2; weapon_knife; wait; wait; lastinv"
bind "\" "+quicksilencer"
//----(Pentru LAG)------
alias "dslow" "rate 2500;cl_updaterate 10;cl_cmdrate 10;ex_interp 0.100; echo d slow speed"
alias "vslow" "rate 3500;cl_updaterate 13;cl_cmdrate 13;ex_interp 0.077; echo very slow speed"
alias "slow" "rate 5000;cl_updaterate 15;cl_cmdrate 15;ex_interp 0.068; echo slow speed"
alias "norm" "rate 7500;cl_updaterate 20;cl_cmdrate 30;ex_interp 0.050; echo normal speed"
alias "fast" "rate 9999;cl_updaterate 30;cl_cmdrate 40;ex_interp 0.034; echo fast speed"
alias "vfast" "rate 20000;cl_updaterate 60;cl_cmdrate 60;ex_interp 0.017; echo wtf speed "
alias "lfast" "rate 20000;cl_updaterate 100;cl_cmdrate 100;ex_interp 0.010; echo LAN speed"
alias "rates" "rate;cl_updaterate;cl_cmdrate;ex_interp"
//-------(NO-RECOIL M4A1)--------
--------------------
bind F4 "R.R3C0I|_M4.16.14"
;alias R.W4|T.2 "wait;wait"
;alias R.W4|T.5 "wait;wait;wait;wait"
;alias R.W4|T.10 "R.W4|T.5;R.W4|T.5"
;alias +R.R3C0I|_M4.16 "R.R3C0I|_M4.16.1"
;alias -R.R3C0I|_M4.16 "R.R3C0I|_M4.16.4"
;alias R.R3C0I|_M4.16.1 "cl_pitchspeed 3.5;R.R3C0I|_M4.16.6;+attack;developer 1;fps_max 1001;fps_modem 1001;R.R3C0I|_M4.16.2"
;alias R.R3C0I|_M4.16.2 "alias m_pitch R.R3C0I|_M4.16.3"
;alias R.R3C0I|_M4.16.3 "+lookdown;R.W4|T.5;R.R3C0I|_M4.16.3.1"
;alias R.R3C0I|_M4.16.3.1 "alias m_pitch R.R3C0I|_M4.16.3.2;alias m_pitch R.R3C0I|_M4.16.3.4;R.R3C0I|_M4.16.3.3"
;alias R.R3C0I|_M4.16.3.2 "+lookup"
;alias R.R3C0I|_M4.16.3.3 "+left;+right;+left"
;alias R.R3C0I|_M4.16.3.4 "+lookdown;R.R3C0I|_M4.16.3.5"
;alias R.R3C0I|_M4.16.3.5 "alias m_pitch R.R3C0I|_M4.16.3.2"
;alias R.R3C0I|_M4.16.4 "alias m_pitch;cl_pitchspeed 255;R.R3C0I|_M4.16.7;-attack;developer 0;R.R3C0I|_M4.16.5"
;alias R.R3C0I|_M4.16.5 ";-left;-right;-left;-lookdown;-lookup"
;alias R.R3C0I|_M4.16.6 "cl_bob 0.0;cl_bobcycle 0.1;cl_bobup 0.3"
;alias R.R3C0I|_M4.16.7 "cl_bob 0.01;cl_bobcycle 0.8;cl_bobup 0.5"
;alias R.R3C0I|_M4.16.10 "cl_updaterate 100;cl_cmdrate 100;R.R3C0I|_M4.16.11"
;alias R.R3C0I|_M4.16.11 "cl_cmdbackup 0"
;alias R.R3C0I|_M4.16.12 "cl_cmdrate 60;cl_cmdbackup 2;R.R3C0I|_M4.16.13"
;alias R.R3C0I|_M4.16.13 "cl_updaterate 101"
;alias R.R3C0I|_M4.16.14 "R.R3C0I|_M4.16.15;speak on"
;alias R.R3C0I|_M4.16.15 "bind mouse1 +R.R3C0I|_M4.16;alias R.R3C0I|_M4.16.14 R.R3C0I|_M4.16.16"
;alias R.R3C0I|_M4.16.16 "exec userconfig.cfg;speak back"
//----(No-Recoil for AK-47)----
---------------------
bind F5 "R.R3C0I|_AK.16.14"
;alias R.W4|T.1 "wait"
;alias R.W4|T.2 "wait;wait"
;alias R.W4|T.3 "R.W4|T.2;R.W4|T.1"
;alias R.W4|T.4 "R.W4|T.2;R.W4|T.2"
;alias R.W4|T.5 "R.W4|T.2;R.W4|T.2;R.W4|T.1"
;alias R.W4|T.7 "R.W4|T.5;R.W4|T.2"
;alias R.W4|T.8 "R.W4|T.5;R.W4|T.3"
;alias R.W4|T.10 "R.W4|T.5;R.W4|T.5"
;alias +R.R3C0I|_AK.16 "R.R3C0I|_AK.16.1"
;alias -R.R3C0I|_AK.16 "R.R3C0I|_AK.16.4"
;alias R.R3C0I|_AK.16.1 "R.R3C0I|_AK.16.10;cl_pitchspeed 11;R.R3C0I|_AK.16.6;+attack;developer 1;fps_max 1001;fps_modem 1001;R.R3C0I|_AK.16.2"
;alias R.R3C0I|_AK.16.2 "alias m_pitch R.R3C0I|_AK.16.3"
;alias R.R3C0I|_AK.16.3 "+lookdown;R.W4|T.5;R.R3C0I|_AK.16.3.1"
;alias R.R3C0I|_AK.16.3.1 "alias m_pitch R.R3C0I|_AK.16.3.2;alias m_pitch R.R3C0I|_AK.16.3.3;R.R3C0I|_AK.16.3.4"
;alias R.R3C0I|_AK.16.3.2 "cl_pitchspeed 0.99;alias m_pitch +lookdown;R.W4|T.7;-lookdown"
;alias R.R3C0I|_AK.16.3.3 "+left;R.W4|T.7;-left;R.W4|T.7;+right;R.W4|T.7;-right;R.W4|T.7;R.W4|T.7;+right;R.W4|T.7;-right;R.W4|T.7; R.R3C0I|_AK.16.3.3.3"
;alias R.R3C0I|_AK.16.3.3.3 "+left;R.W4|T.7;-left;+right;R.W4|T.7;-right;alias m_pitch;cl_pitchspeed 0.99;+lookdown;R.W4|T.7;-lookdown"
;alias R.R3C0I|_AK.16.3.4 "+lookdown;R.R3C0I|_AK.16.3.5"
;alias R.R3C0I|_AK.16.3.5 "alias m_pitch R.R3C0I|_AK.16.3.2"
;alias R.R3C0I|_AK.16.4 "R.R3C0I|_AK.16.12;alias m_pitch;cl_pitchspeed 255;R.R3C0I|_AK.16.7;-attack;developer 0;R.R3C0I|_AK.16.5"
;alias R.R3C0I|_AK.16.5 "-left;-right;-left;-lookdown;-lookup"
;alias R.R3C0I|_AK.16.6 "cl_bob 0.0;cl_bobcycle 0.1;cl_bobup 0.3"
;alias R.R3C0I|_AK.16.7 "cl_bob 0.01;cl_bobcycle 0.8;cl_bobup 0.5"
;alias R.R3C0I|_AK.16.8 "bind mouse1 +R.R3C0I|_AK.16"
;alias R.R3C0I|_AK.16.9 "bind mouse1 +attack"
;alias R.R3C0I|_AK.16.10 "cl_updaterate 101;cl_cmdrate 101;R.R3C0I|_AK.16.11"
;alias R.R3C0I|_AK.16.11 "cl_cmdbackup 0"
;alias R.R3C0I|_AK.16.12 "cl_cmdrate 60;cl_cmdbackup 2;R.R3C0I|_AK.16.13"
;alias R.R3C0I|_AK.16.13 "cl_updaterate 101"
;alias R.R3C0I|_AK.16.14 "R.R3C0I|_AK.16.15;speak on"
;alias R.R3C0I|_AK.16.15 "bind mouse1 +R.R3C0I|_AK.16;alias R.R3C0I|_AK.16.14 R.R3C0I|_AK.16.16"
;alias R.R3C0I|_AK.16.16 "exec userconfig.cfg;speak back"
//--------(Deagle)------
alias +Z4j3c.1 "+attack;+lookdown;cl_pitchspeed 1"
alias -Z4j3c.1 "-attack;-lookdown;Z4j3c.15;Z4j3c.8"
alias +Z4j3c.2 "+attack;+lookdown;cl_pitchspeed 3.3"
alias -Z4j3c.2 "-attack;-lookdown;Z4j3c.15;Z4j3c.9"
alias +Z4j3c.3 "+attack;+left;cl_yawspeed 7;+lookdown;cl_pitchspeed 2.5"
alias -Z4j3c.3 "-attack;-lookdown;-left;Z4j3c.15;Z4j3c.10"
alias +Z4j3c.4 "+attack;+lookdown;cl_pitchspeed 3"
alias -Z4j3c.4 "-attack;-lookdown;Z4j3c.15;Z4j3c.11"
alias +Z4j3c.5 "+attack;+lookdown;+right;cl_yawspeed 7;cl_pitchspeed 5"
alias -Z4j3c.5 "-attack;-lookdown;-right;Z4j3c.15;Z4j3c.12"
alias +Z4j3c.6 "+attack;+lookup;cl_pitchspeed 2"
alias -Z4j3c.6 "-attack;-lookup;Z4j3c.15;Z4j3c.13"
alias +Z4j3c.7 "+attack;+lookdown;cl_pitchspeed 3"
alias -Z4j3c.7 "-attack;-lookdown;Z4j3c.15;Z4j3c.14"
alias "Z4j3c.8" "developer 1; motdfile Z4j3c.txt; motd_write speed 1 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.9" "developer 1; motdfile Z4j3c.txt; motd_write speed 2 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.10" "developer 1; motdfile Z4j3c.txt; motd_write speed 2.5 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.11" "developer 1; motdfile Z4j3c.txt; motd_write speed 3 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.12" "developer 1; motdfile Z4j3c.txt; motd_write speed 5 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.13" "developer 1; motdfile Z4j3c.txt; motd_write speed 2 ; motd; wait; motdfile motd.txt; developer 0"
alias "Z4j3c.14" "developer 1; motdfile Z4j3c.txt; motd_write speed 3 ; motd; wait; motdfile motd.txt; developer 0"
alias Z4j3c.15 Z4j3c.16
alias Z4j3c.16 "bind mouse1 +Z4j3c.1;alias Z4j3c.15 Z4j3c.17"
alias Z4j3c.17 "bind mouse1 +Z4j3c.2;alias Z4j3c.15 Z4j3c.18"
alias Z4j3c.18 "bind mouse1 +Z4j3c.3;alias Z4j3c.15 Z4j3c.19"
alias Z4j3c.19 "bind mouse1 +Z4j3c.4;alias Z4j3c.15 Z4j3c.20"
alias Z4j3c.20 "bind mouse1 +Z4j3c.5;alias Z4j3c.15 Z4j3c.21"
alias Z4j3c.21 "bind mouse1 +Z4j3c.6;alias Z4j3c.15 Z4j3c.22"
alias Z4j3c.22 "bind mouse1 +Z4j3c.7;alias Z4j3c.15 Z4j3c.23"
alias Z4j3c.23 Z4j3c.16
alias Z4j3c.24 Z4j3c.25
alias Z4j3c.25 "bind mouse1 Z4j3c.15;speak on;alias Z4j3c.24 Z4j3c.26"
alias Z4j3c.26 "bind mouse1 +attack;speak back;alias Z4j3c.24 Z4j3c.25"
bind - Z4j3c.24
//---------(BHop)--------------
alias "-cj" "-jump;wait;-duck"
alias "+cj" "+jump;wait;+duck"
alias +jc "+jump ; wait ; +duck ; -jump"
alias -jc "-duck"
bind space "+jump;-duck"
bind "space" "+3"
alias +3 "alias _special 4;4"
alias -3 "alias _special;-jump"
alias 4 "5;wait;special"
alias 5 "7"
alias 7 "+jump;alias 5 8"
alias 8 "-jump;alias 5 7"
//Anti-Recoil -------Sa nu joci cu recoilu asta:|.Dauneaza grav sanatatii =]] x_x--------
//The anti-recoil script
alias +antirclbind "+attack; +lookdown;"
alias -antirclbind "-attack; -lookdown;"
//The anti-recoil toggler
alias antircl antirclon
alias antirclon "bind mouse1 +antirclbind; alias antircl antircloff;"
alias antircloff "bind mouse1 +attack; alias antircl antirclon;"
//The bind
bind kp_minus antircl
//Strength of anti-recoil
cl_pitchspeed 5
//Bind of anti-recoil
bind "+" "+antirclbind"
//Fast-Zoom Awp
alias w8 "wait; wait; wait; wait; wait; wait; wait; wait; wait; slot10"
alias nif "weapon_knife"
alias onetwo "slot2; nif; slot2; slot1"
alias +fastzoom "+attack2"
alias -fastzoom "+attack; w8; -attack2; -attack; onetwo"
bind "mwheelup" +fastzoom
----------------
=============================> (NO-Recoil System) <==========================
----------------
alias "+recoil" "+attack;+left;+right;wait;wait;m_pitch 0.026;+lookdown;+lookup"
alias "-recoil" "-attack;-left;-right;wait;wait;-lookdown;-lookup"
bind "mouse3" "+recoil"
//menuselect aliases
alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias ms9 "menuselect 9"
alias "w" "wait"
//weapon aliases
alias weapon_1 "slot1"
alias weapon_2 "slot2"
alias weapon_grenade "slot4"
alias weapon_position "weapon_right"
alias weapon_right "cl_righthand 1; alias weapon_position weapon_left"
alias weapon_left "cl_righthand 0; alias weapon_position weapon_right"
//ammo aliases
alias ammo1 "buy; ms6"
alias ammo2 "buy; ms7"
//aliases with say_team
alias +tmess01 "radio3; ms2; say_team Enemy's rushing my way."
alias -tmess01 "slot10"
alias +tmess02 "radio3; ms3; say_team Enemy's rushing my way. NEED BACKUP"
alias -tmess02 "slot10"
alias +tmess03 "radio3; ms2; say_team Enemy spotted."
alias -tmess03 "slot10"
alias +tmess04 "radio2; ms3; say_team Wait 5 seconds"
alias -tmess04 "slot10"
alias +tmess05 "radio2; ms3; say_team Wait 10 seconds"
alias -tmess05 "slot10"
alias +tmess11 "radio3; ms6; say_team $$$ Money scheme 1 $$$"
alias -tmess11 "slot10"
alias +tmess12 "radio3; ms6; say_team $$$ Money scheme 2 $$$"
alias -tmess12 "slot10"
alias +tmess13 "radio3; ms6; say_team *** X1 scheme 1 ***"
alias -tmess13 "slot10"
alias +tmess14 "radio3; ms6; say_team *** X1 scheme 2 ***"
alias -tmess14 "slot10"
alias +tmess15 "radio3; ms6; say_team *** X1 scheme 3 ***"
alias -tmess15 "slot10"
alias +tmess16 "radio3; ms6; say_team *** X2 scheme 1 ***"
alias -tmess16 "slot10"
alias +tmess17 "radio3; ms6; say_team *** X2 scheme 2 ***"
alias -tmess17 "slot10"
alias +tmess18 "radio3; ms6; say_team *** X2 scheme 3 ***"
alias -tmess18 "slot10"
//volume aliases
alias prn_0 "developer 1; echo Volume: [X..........]; developer 0"
alias prn_1 "developer 1; echo Volume: [.X.........]; developer 0"
alias prn_2 "developer 1; echo Volume: [..X........]; developer 0"
alias prn_3 "developer 1; echo Volume: [...X.......]; developer 0"
alias prn_4 "developer 1; echo Volume: [....X......]; developer 0"
alias prn_5 "developer 1; echo Volume: [.....X.....]; developer 0"
alias prn_6 "developer 1; echo Volume: [......X....]; developer 0"
alias prn_7 "developer 1; echo Volume: [.......X...]; developer 0"
alias prn_8 "developer 1; echo Volume: [........X..]; developer 0"
alias prn_9 "developer 1; echo Volume: [.........X.]; developer 0"
alias prn_M "developer 1; echo Volume: [..........X]; developer 0"
alias vol_up vol_up_8
alias vol_down vol_down_8
alias vol_up_0 "volume 0.0; alias vol_up vol_up_1; alias vol_down vol_down_0; prn_0"
alias vol_up_1 "volume 0.1; alias vol_up vol_up_2; alias vol_down vol_down_0; prn_1"
alias vol_up_2 "volume 0.2; alias vol_up vol_up_3; alias vol_down vol_down_1; prn_2"
alias vol_up_3 "volume 0.3; alias vol_up vol_up_4; alias vol_down vol_down_2; prn_3"
alias vol_up_4 "volume 0.4; alias vol_up vol_up_5; alias vol_down vol_down_3; prn_4"
alias vol_up_5 "volume 0.5; alias vol_up vol_up_6; alias vol_down vol_down_4; prn_5"
alias vol_up_6 "volume 0.6; alias vol_up vol_up_7; alias vol_down vol_down_5; prn_6"
alias vol_up_7 "volume 0.7; alias vol_up vol_up_8; alias vol_down vol_down_6; prn_7"
alias vol_up_8 "volume 0.8; alias vol_up vol_up_9; alias vol_down vol_down_7; prn_8"
alias vol_up_9 "volume 0.9; alias vol_up vol_up_M; alias vol_down vol_down_8; prn_9"
alias vol_up_M "volume 1.0; alias vol_up vol_up_M; alias vol_down vol_down_9; prn_M"
alias vol_down_0 "volume 0.0; alias vol_up vol_up_1; alias vol_down vol_down_0; prn_0"
alias vol_down_1 "volume 0.1; alias vol_up vol_up_2; alias vol_down vol_down_0; prn_1"
alias vol_down_2 "volume 0.2; alias vol_up vol_up_3; alias vol_down vol_down_1; prn_2"
alias vol_down_3 "volume 0.3; alias vol_up vol_up_4; alias vol_down vol_down_2; prn_3"
alias vol_down_4 "volume 0.4; alias vol_up vol_up_5; alias vol_down vol_down_3; prn_4"
alias vol_down_5 "volume 0.5; alias vol_up vol_up_6; alias vol_down vol_down_4; prn_5"
alias vol_down_6 "volume 0.6; alias vol_up vol_up_7; alias vol_down vol_down_5; prn_6"
alias vol_down_7 "volume 0.7; alias vol_up vol_up_8; alias vol_down vol_down_6; prn_7"
alias vol_down_8 "volume 0.8; alias vol_up vol_up_9; alias vol_down vol_down_7; prn_8"
alias vol_down_9 "volume 0.9; alias vol_up vol_up_M; alias vol_down vol_down_8; prn_9"
alias vol_down_M "volume 1.0; alias vol_up vol_up_M; alias vol_down vol_down_9; prn_M"
//3-1 4-3 4-1 4-0CT 4-0T 4-6 4-5 4-4 4-2 4-7 4-8 3-2 3-3 3-4 3-5 5-1 2-2 2-1
alias wp_1 "weapon_mp5navy; weapon_m4a1; weapon_ak47; weapon_famas; weapon_galil; weapon_awp; weapon_scout; weapon_aug; weapon_sg552; weapon_g3sg1; weapon_sg550; weapon_tmp; weapon_p90; weapon_mac10; weapon_ump45; weapon_m249; weapon_xm1014; weapon_m3"
// 1-1 1-2 1-3 1-4 1-5 1-6
alias wp_2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"
//demo aliases
alias +dem_FF "host_framerate 0.02; echo Fast Forward Mode"
alias -dem_FF "host_framerate 0.0; echo Normal Playback Mode"
alias +dem_EFF "host_framerate 0.05; echo Extreme Fast Forward Mode"
alias -dem_EFF "host_framerate 0.0; echo Normal Playback Mode"
alias +dem_SM "host_framerate 0.005; echo Slow Motion Mode"
alias -dem_SM "host_framerate 0.0; echo Normal Playback Mode"
alias +dem_ESM "host_framerate 0.001; echo Extreme Slow Motion Mode"
alias -dem_ESM "host_framerate 0.0; echo Normal Playback Mode"
alias dem_F10 "dem_jump 10; echo Forward 10 seconds"
alias dem_R10 "dem_jump -10; echo Rewind 10 seconds"
alias dem_F60 "dem_jump 60; echo Forward 1 minute"
alias dem_R60 "dem_jump -60; echo Rewind 1 minute"
alias dem_P dem_P1
alias dem_P1 "dem_pause 1; echo Demo Paused; alias dem_P dem_P0"
alias dem_P0 "dem_pause 0; echo Demo Unpaused; alias dem_P dem_P1"
alias dem_play "dem_pause 0; echo Demo Playing; alias dem_P dem_P1"
alias dem_S "dem_start"
alias dem_record dem_record_01
alias dem_record_01 "alias dem_record dem_record_02; echo Recording dem_01; record dem_01"
alias dem_record_02 "alias dem_record dem_record_03; echo Recording dem_02; record dem_02"
alias dem_record_03 "alias dem_record dem_record_04; echo Recording dem_03; record dem_03"
alias dem_record_04 "alias dem_record dem_record_05; echo Recording dem_04; record dem_04"
alias dem_record_05 "alias dem_record dem_record_06; echo Recording dem_05; record dem_05"
alias dem_record_06 "alias dem_record dem_record_07; echo Recording dem_06; record dem_06"
alias dem_record_07 "alias dem_record dem_record_08; echo Recording dem_07; record dem_07"
alias dem_record_08 "alias dem_record dem_record_end; echo Recording dem_08; record dem_08"
alias dem_record_end "alias dem_record dem_record_02; echo Pressing again that key would overwrite dem_01!"
alias dem_stoprecord "stop"
Silent Defuse
alias "+skor_def" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;"
alias "-skor_def" "-use";
bind "e" "+skor_def"
alias go_slot1 "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; go_slot1b"
alias go_slot1b "weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; go_slot1c"
alias go_slot1c "weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; go_slot1d"
alias go_slot1d "weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil"
alias go_slot2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"
alias rze_helm "vesthelm; vest"
alias rze_nvgs "nvgs; nightvision"
alias tg_fn57dual "fn57; elites"
alias tg_tmpmac10 "tmp; mac10"
alias tg_famgal "famas; galil"
alias tg_m4ak "m4a1; ak47"
alias tg_augsg "aug; sg552"
alias tg_sg550g3 "sg550; g3sg1"
//------4 Bullet Burst Fire: Glock------//
//Description: This script will shoot 4 bullets with burst fire glock instead of 3. Be sure to turn off when using other guns. Gives burst fire glock accuracy of semi automatic if you start off glock with semi auto.
alias +fastglock "+attack;+attack2;+attack2;+attack"
alias -fastglock "-attack;-attack2;-attack2;-attack"
alias fg "fgon"
alias fgon "bind mouse1 +fastglock; developer 1; echo Fast Glock on; developer 0; alias fg fgoff"
alias fgoff "bind mouse1 +attack; developer 1; echo Fast Glock off; developer 0; alias fg fgon"
bind "l" "fg"
//------Drawviewmodel Script------//
//Description: This script cycles through 3 different modes of hidden weapons:
//MODE1 - all weapons showing
//MODE2 - primary hidden - pistol and knife showing
//MODE3 - primary and secondary hidden - knife showing
//Extras: holding your reload button will cause the gun to show, letting go will hide it. Due to a bug (with half-life - not the script) the "-reload" is sometimes not registered so you might want to bind some button to "-reload" (example: bind tab "+showscores; -reload"
alias gorelood "bind r +relood"
alias goreload "bind r +reload"
alias +relood "r_drawviewmodel 1; +reload"
alias -relood "r_drawviewmodel 0; -reload; -reload; -reload"
alias q0 "r_drawviewmodel 0; slot1; gorelood"
alias q1 "r_drawviewmodel 1; slot1; goreload"
alias e0 "r_drawviewmodel 0; slot2; gorelood"
alias e1 "r_drawviewmodel 1; slot2; goreload"
alias k1 "r_drawviewmodel 1; slot3"
alias goq0 "bind 1 q1"
alias goq1 "bind 1 q0"
alias goe0 "bind 2 e1"
alias goe1 "bind 2 e0"
alias slunk0 "goh0"
alias slunk1 "goh1"
alias slunk2 "goh2"
alias goh0 "goq0; goe0 echo2; bind h slunk1"
alias goh1 "goq1; echo0; bind h slunk2"
alias goh2 "goq1; goe1; echo1; bind h slunk0"
alias echo0 ""
alias echo1 ""
alias echo2 ""
bind 3 "slot3; r_drawviewmodel 1"
//------Grenade Quick Throw Script------//
//Description: This Script switches to HE grenade and primes it when you press the key and throws it when you release it. This also works with any other grenades.
//Just substitute "weapon_hegrenade" for any of the other grenade names.
alias +hethro "weapon_hegrenade; wait; wait; +attack"
alias -hethro " wait; -attack"
bind "mouse1" "+hethro"
//------Advanced Strafe Fire------//
alias strafe_toggle_on "bind ctrl +newduck; bind rightarrow +newright; bind leftarrow +newleft; bind end strafe_toggle_off; bind mouse1 +strafeshoot; developer 1; echo Strafe_On; developer 0"
alias strafe_toggle_off "bind ctrl +duck; bind rightarrow +moveright; bind leftarrow +moveleft;bind end strafe_toggle_on; bind mouse1 +coloratk; developer 1; echo Strafe_Off; developer 0"
alias no_strafe "bind mouse1 +attack; Echo Strafe Fire Off; adjust_crosshair"
alias do_strafe "bind mouse1 +strafeshoot; echo Strafe Fire On; adjust_crosshair"
alias +ss_left "+attack; +moveleft; alias +strafeshoot +ss_right; adjust_crosshair"
alias +ss_right "+attack; +moveright; alias +strafeshoot +ss_left; adjust_crosshair"
alias +strafeshoot "+ss_left"
alias -strafeshoot "-attack; -moveleft; -moveright"
alias +newduck "+duck; no_strafe; adjust_crosshair"
alias -newduck "-duck; do_strafe; adjust_crosshair"
alias +newleft "+
----------------------------------------------------------------
//Corrected by CPL London Config Scanner: rate "8000.000000"
rate "20000"
//Corrected by CPL London Config Scanner: cl_updaterate "101"
cl_updaterate "40"
//Corrected by CPL London Config Scanner: cl_cmdrate "30"
cl_cmdrate "20"
//Corrected by CPL London Config Scanner: ex_interp "0.01"
ex_interp "0.01"
----------------------------------------------------------------
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