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Muskett cs2 settings, config & cfg 2016

Full Name -
Nickname Muskett
Birthday -
Nationality United KingdomUnited Kingdom
Game Counter-Strike 2Counter-Strike 2
Since 2016-10-22
Last Update 2016-10-22
Muskett screenshot

Muskett Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

Muskett Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

Muskett config

The Counter-Strike 2 config file of Muskett has been downloaded 11 times. Download Muskett.cfg by clicking the download button below.
How to install Muskett cs2 config
1. Download Muskett.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Muskett.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

Muskett Settings

Monitor
Resolution-
Aspect Ratio-
Display Mode-
Brightness-
Color Mode-
Video Advanced
Global Shadow Quality-
Model / Texture Detail-
Texture Streaming-
Effect Detail-
Shader Detail-
Boost Player Contrast-
Multicore Rendering-
Multisampling Anti-Aliasing Mode-
FXAA Anti-Aliasing-
Texture Filtering Mode-
Wait for Vertical Sync-
Motion Blur-
Triple-Monitor Mode-
Use Uber Shaders-
Viewmodel
FOV-
Offset X-
Offset Y-
Offset Z-
Presetpos-
Shift Left Amt-
Shift Right Amt-
Recoil-
Righthand-
Viewmodel commands
Launch Options
Mouse
DPI-
Sensitivity-
eDPI-
Windows Sensitivity-
Zoom Sensitivity-
Raw Input-
Acceleration-
Crosshair
Draw Outline-
Alpha-
Color-
Blue-
Green-
Red-
Dot-
Gap-
Size-
Style-
Thickness-
Sniper-
Crosshair commands
cl_bob
Lower Amt-
Amt Lat-
Amt Vert-
Cycle-
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Muskett. The Muskett cs2 settings page has been viewed for 1.419 since it was added on 2016-10-22. The last time the settings of Muskett were on 2016-10-22. Visit the cs2 settings page to view more Counter-Strike 2 settings like Muskett or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
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1cs2DenmarkDenmark2024-03-13
2cs2TurkeyTurkey2020-02-08
3cs2BrazilBrazil2024-04-26
4cs2BrazilBrazil2020-09-10
5cs2BrazilBrazil2024-02-29
Other United Kingdom gaming settings
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1valorantUnited KingdomUnited Kingdom2024-04-24
2cs2United KingdomUnited Kingdom2020-01-15
3fortniteUnited KingdomUnited Kingdom2022-08-28
4apex legendsUnited KingdomUnited Kingdom2024-04-01
5fortniteUnited KingdomUnited Kingdom2022-08-28
6overwatch 2United KingdomUnited Kingdom2024-05-30
7apex legendsUnited KingdomUnited Kingdom2022-10-09
8cs2United KingdomUnited Kingdom2020-04-08
9valorantUnited KingdomUnited Kingdom2022-09-11
10cs2United KingdomUnited Kingdom2024-05-10
Muskett CFG file

viewmodel_fov "68"
viewmodel_offset_x "1.5"
viewmodel_offset_y "2.0"
viewmodel_offset_z "-2.000000"
viewmodel_presetpos "0"
cl_bob_lower_amt "5.000000"
cl_bobamt_lat "0.100000"
cl_bobamt_vert "0.100000"
cl_bobcycle "0.98"

r_drawtracers_firstperson "0"

cl_viewmodel_shift_left_amt "0" //Removes shifting of arms
cl_viewmodel_shift_right_amt "0" //Removes shifting of arms

gameinstructor_enable "0" //Removes in game lessons
cl_showhelp "0" //Removes on-screen help
cl_autohelp "0" //Removes automatic help
cl_disablefreezecam "1" //Disables Freezecam, very important to have off


rate "128000" //Max bytes per second the host can receive data
cl_cmdrate "128" //Max number of command packets sent to server per second
cl_updaterate "128" //Number of packets per second you are requesting from the server
cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
cl_interp "0" //Sets the interpolation amount, always set this to 0
cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects

fps_max "0" //Setting this to 300 for the general gamers
net_graph "1" //Shows my network usage data
net_graphheight "0" //Changes height
net_graphmsecs "400" //The latency graph represents this many milliseconds
net_graphpos "2" //Positioning of Net Graph
net_graphproportionalfont "0" //Makes font smaller
net_graphshowinterp "1" //Shows interpolation value
net_graphshowlatency "1" //Shows latency value
net_graphsolid "1" //Solid Net Graph
net_graphtext "1" //Shows text fields
net_maxroutable "1200" //Requested max packet size before packets are 'split'
net_scale "5" //Makes font smaller
cl_showfps 0

m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
m_customaccel "0" //Custom mouse acceleration disabled


bind "kp_home" "buy ak47; buy m4a1;"
bind "kp_uparrow" "buy awp;"
bind "kp_pgup" "buy galilar; buy famas;"
bind "kp_rightarrow" "buy vesthelm;"
bind "kp_5" "buy defuser;"
bind "kp_leftarrow" "buy vest;"
bind "kp_end" "buy tec9; buy fiveseven;"
bind "kp_downarrow" "buy p250;"
bind "kp_pgdn" "buy deagle;"
bind "kp_minus" "buy flashbang;"
bind "kp_plus" "buy smokegrenade;"
bind "kp_enter" "buy molotov; buy incgrenade;"


cl_showloadout 1
m_rawinput 1

// Rates (Settings are optimized for best networking experience)
rate "128000" //Max bytes per second the host can receive data
cl_cmdrate "128" //Max number of command packets sent to server per second
cl_updaterate "128" //Number of packets per second you are requesting from the server
cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
cl_interp "0" //Sets the interpolation amount, always set this to 0
cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
cl_disablehtmlmotd 0

echo Config Loaded! (2/2) //This just confirms that the config has ended successfully

// It's time to rek some watermelons

cl_crosshair_drawoutline "1"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "1"
cl_crosshair_dynamic_splitdist "0"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_width "1"
cl_crosshairalpha "255"
cl_crosshaircolor "1"
cl_crosshaircolor_b "50"
cl_crosshaircolor_g "250"
cl_crosshaircolor_r "50"
cl_crosshairdot "0"
cl_crosshairgap "0"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "2"
cl_crosshairstyle "4"
cl_crosshairthickness "1.15"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "-1"

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