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MucT css settings, config & cfg 2012

Full Name -
Nickname MucT
Birthday -
Nationality UkraineUkraine
Game Counter-Strike SourceCounter-Strike Source
Since 2012-04-25
Last Update 2012-04-25
MucT screenshot

MucT Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

MucT Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

MucT config

The Counter-Strike Source config file of MucT has been downloaded 40 times. Download autoexec.cfg by clicking the download button below.
How to install MucT css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec MucT.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

MucT Settings

Monitor
Resolution: 1024x768
Aspect Ratio: 4:3
Sensitivity
Sensitivity: 2.2
Crosshair
Color: lt.blue
Size: small
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of MucT. The MucT css settings page has been viewed for 1.990 since it was added on 2012-04-25. The last time the settings of MucT were on 2012-04-25. Visit the css settings page to view more Counter-Strike Source settings like MucT or visit upload section to add your own css settings.
Other Counter-Strike Source settings
Other Ukraine gaming settings
MucT CFG file

//Launch:

-noforcemaccel -noforcemparms -noforcemspd -freq 120 -refresh 120 -novid -tickrate 66





//Graphic setting:

blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_cmdrate "66"
cl_interp "0.01"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_downloadfilter "nosounds"
cl_drawmonitors "0"
cl_detailfade "200.000000"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_min_ct "4"
cl_min_t "2"
cl_minmodels "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_predictweapons "1"
cl_ragdoll_collide "0"
cl_ragdoll_fade_time "0"
cl_ragdoll_physics_enable "0"
cl_rumblescale "0"
cl_show_achievement_popups "0"
cl_show_splashes "1"
cl_smooth "0"
cl_smoothtime "0.01"
cl_updaterate "66"
cl_wpn_sway_interp "0"
con_enable "1"
dsp_water "14"
flex_smooth "0"
fog_enable "0"
fps_max "335.00000"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
hud_achievement_count "0"
hud_achievement_description "0"
hud_achievement_glowtime "0"
hud_achievement_tracker "0"
hud_centerid "1"
lod_enable "1"
lod_transitiondist "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastnobump "0"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_filtertextures "1"
mat_mipmaptextures "1"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_vsync "0"
mat_wateroverlaysize "8"
net_graph "1"
net_showevents "0"
props_break_max_pieces "0"
r_3dsky "1"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "300"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "1"
r_lod "0"
r_lod_noupdate "1"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_mmx "1"
r_norefresh "0"
r_occlusion "0"
r_phong "0"
r_physpropstaticlighting "0"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_sse "1"
r_sse2 "1"
r_teeth "0"
r_updaterefracttexture "0"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rate "9999999"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
snd_mixahead "0.06"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"


//Bind:

unbindall
bind "MWHEELUP""+jump"
bind "MWHEELDOWN""+jump"
bind "F2" "rebuy"
bind "F1""autobuy"
bind "F3" "cl_crosshairdot 1"
bind "F4" "cl_crosshairdot 0"
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "f" "use weapon_flashbang"
bind "v" "use weapon_smokegrenade"
bind "MOUSE4""impulse 100"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
bind ";" "+mlook"
bind "=" "pb menu"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "g" "drop"
bind "i" "showbriefing"
bind "j" "cheer"
bind "l" "+commandmenu"
bind "b" "buymenu"
bind "m" "chooseteam"
bind "j""say_team (^_(>_<(^_-)^_^)_-) RIDE YOUR DREAM!!!"
bind "h""say_team tsssssTSSSSSSSSSSSSSSSTssssssssTSSSSSStssssss"
bind ",""say_team NeedWeapon"
bind ".""say_team TakeDrop"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "b" "buymenu"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F12" "snapshot"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"




//Training bind:

bind "F6""noclip"
bind "F7""give weapon_flashbang"
bind "F8""give weapon_smokegrenade"
bind "F9""give weapon_hegrenade"




//Personal settings:


cl_dynamiccrosshair "0"
cl_crosshairdot "0"
cl_legacy_crosshair_scale "1"
cl_crosshairscale "900"
cl_crosshairusealpha "1"
cl_crosshairalpha "9999"
cl_crosshaircolor "4"
cl_crosshairthickness "0"
cl_crosshairsize "3"
cl_crosshairspreadscale "0.3"
cl_righthand "1"
hud_fastswitch "1"
sensitivity "2.20000"
zoom_sensitivity_ratio "0.750000"
setinfo "zb_wantautocashcalling" "1"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "0.05"
m_rawinput "1"
+mlook
+jlook


sv_unlockedchapters "99"





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