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MSL cs2 settings, config & cfg 2015

Full Name -
Nickname MSL
Birthday -
Nationality DenmarkDenmark
Game Counter-Strike 2Counter-Strike 2
Since 2015-10-18
Last Update 2015-10-18
MSL screenshot

MSL Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

MSL Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

MSL config

The Counter-Strike 2 config file of MSL has been downloaded 377 times. Download MSL.cfg by clicking the download button below.
How to install MSL cs2 config
1. Download MSL.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec MSL.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
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Twitter -
YouTube -
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MSL Settings

Monitor
Resolution-
Aspect Ratio-
Display Mode-
Brightness-
Color Mode-
Video Advanced
Global Shadow Quality-
Model / Texture Detail-
Texture Streaming-
Effect Detail-
Shader Detail-
Boost Player Contrast-
Multicore Rendering-
Multisampling Anti-Aliasing Mode-
FXAA Anti-Aliasing-
Texture Filtering Mode-
Wait for Vertical Sync-
Motion Blur-
Triple-Monitor Mode-
Use Uber Shaders-
Viewmodel
FOV-
Offset X-
Offset Y-
Offset Z-
Presetpos-
Shift Left Amt-
Shift Right Amt-
Recoil-
Righthand-
Viewmodel commands
Launch Options
Mouse
DPI-
Sensitivity-
eDPI-
Windows Sensitivity-
Zoom Sensitivity-
Raw Input-
Acceleration-
Crosshair
Draw Outline-
Alpha-
Color-
Blue-
Green-
Red-
Dot-
Gap-
Size-
Style-
Thickness-
Sniper-
Crosshair commands
cl_bob
Lower Amt-
Amt Lat-
Amt Vert-
Cycle-
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of MSL. The MSL cs2 settings page has been viewed for 3.658 since it was added on 2015-10-18. The last time the settings of MSL were on 2015-10-18. Visit the cs2 settings page to view more Counter-Strike 2 settings like MSL or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
# Name Country Last Update
1cs2DenmarkDenmark2024-02-01
2cs2United StatesUnited States2024-02-29
3cs2MalaysiaMalaysia2024-04-26
4cs2SpainSpain2020-05-01
5cs2UkraineUkraine2024-04-16
Other Denmark gaming settings
MSL CFG file
// repositions the gunmodel to mimic CSS more closely.

viewmodel_fov "65"
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"

// removes the shifting of the arm when crouching down.

cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"

// removes the bobbing of the weapon back and forth, when you run.

cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"

// scales the HUD depending on what resolution you use, 1 is max.

hud_scaling "1"

// lowers delay between sounds.

snd_mixahead "0.05"

// sets interpolation values.

cl_interp "0"
cl_interp_ratio "1"

// ignores dedicated servers with pings above this value.

mm_dedicated_search_maxping

// usual rate commands

cl_cmdrate "128"
cl_updaterate "128"
rate "80000"

// causes the scope to move less while moving scoped and reduces bobbing effect

cl_bobcycle "0.8"

p0se - Verdens bedste CFG


// PERSONAL

sensitivity "1.40"
zoom_sensitivity_ratio "0.8"
hud_fastswitch "1"
cl_righthand "0"
bind "t" "zb_teamcash"

cl_crosshair "1"
cl_legacy_crosshair_scale "1"
cl_legacy_crosshair_recoil "1"
cl_crosshairthickness "1.0"
cl_crosshairsize "3"
cl_scalecrosshair "1"
cl_crosshaircolor "5"
cl_crosshairscale "1200"
cl_crosshairusealpha "1"
cl_crosshairalpha "9999"
cl_dynamiccrosshair "0"
cl_observercrosshair "0"
cl_crosshairsize "3"
cl_crosshaircolor_r "255"
cl_crosshaircolor_g "255"
cl_crosshaircolor_b "255"


cl_autowepswitch "0"
cl_autohelp "0"

fps_max "900"

snd_mixahead "0.05"

volume "0.5"


// DECALS

r_decal_cullsize "0"
r_decals "50"
mp_decals "50"

// PERFORMANCE

mat_forceaniso "0"
mat_trilinear "0"
mat_clipz "0"
mat_disable_bloom "0"
mat_wateroverlaysize "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
mat_wateroverlaysize "8"
mat_hdr_enabled "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_picmip "2"
mat_clipz "1"
mat_vsync "0"
mat_shadowstate "0"
mat_queue_mode "2"
mat_monitorgamma "1.6"

// RAIN & WATER

r_ropetranslucent "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_shadows "1"
r_shadowmaxrendered "32"
r_dynamic "0"
r_3dsky "0"
r_propsmaxdist "0"
r_worldlights "1"
r_renderoverlayfragment "0"
r_eyes "0"
r_teeth "0"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_forcewaterleaf "0"
r_phong "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
r_lod_noupdate "1"
r_flex "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_worldlights "1"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "32"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
r_spray_lifetime "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "3"
r_sse_s "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"

// ROPES

rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"

// MODELS

cl_minmodels "1"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "1"
cl_ragdoll_fade_time "1"
cl_wpn_sway_interp "0"

// BLOOD & VIOLENCE

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

// MISCELLANEOUS

cl_phys_props_max "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_forcepreload "1"
cl_drawmonitors "0"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_rumblescale "0"
cl_disablefreezecam "1"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
cl_phys_props_max "50"

budget_peaks_window "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"

texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"

g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"

gl_clear "1"

lod_TransitionDist "0"
flex_smooth "0"
net_showevents "0"
showhitlocation "1"
lod_enable "1"
dsp_water "14"
blink_duration "0"
weapon_showproficiency "1"
prop_active_gib_limit "0"
adsp_debug "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"

props_break_max_pieces "0"

// BINDS


bind h "give weapon_smokegrenade"
bind j "give weapon_flashbang"
Bind F "noclip"
bind "w" "+forward"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"
bind "q" "lastinv"
bind "MWHEELUP" "+jump"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "g" "drop"
bind "r" "+reload"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "e" "+use"
bind "y" "say"
bind "u" "say_team"
bind "k" "+voicerecord"
bind "b" "buymenu"
bind "o" "buyequip"
bind "," "buyammo1"
bind "." "buyammo2"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "m" "chooseteam"
bind "F1" "zb_teamcash"
bind "F5" "jpeg"
bind "MWHEELDOWN" "incrementvar cl_righthand 0 1 1"
bind "t" "zb_teamcash"
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