MSL config

MSL csgo config settings download

File Name:

MSL config

Country:
File Type:
Since:
Last Update:
18-10-2015
Version:
Downloads:
287
Upload Screenshot
Description:
No MSL Counter-Strike Global Offensive config description
Summary
MSL config is a csgo config game file download. There are 3493 Counter-Strike Global Offensive configs just like MSL csgo cfg. Overall there are 3550 csgo game files for download. To upload your own csgo game files, Counter-Strike Global Offensive game files, config game files or gaming files related to MSL config then please visit our Upload Gaming Files section. MSL.cfg Is the file you will receive after downloading MSL Counter-Strike Global Offensive cfg.

Download MSL csgo config

MSL Counter-Strike Global Offensive config has been downloaded 287 times.
Comment on MSL Counter-Strike Global Offensive config
Other Counter-Strike Global Offensive files
Below you will find some extra Counter-Strike Global Offensive configs like MSL config.
NameTypeGameCountryDownloads
AlphaGOD configcsgo configs
7
GlobalBeater configcsgo configs
21
Prec1sioN configcsgo configs
34
Dram configcsgo configs
17
S1eep Autoexec configcsgo configs
131

MSL csgo in-game settings

Resolution:No MSL Counter-Strike Global Offensive resolution found!
Crosshair Size:No MSL Counter-Strike Global Offensive crosshair size found!
Sensitivity:No MSL Counter-Strike Global Offensive sensitivity found!
Crosshair Color:No MSL Counter-Strike Global Offensive crosshair color found!

MSL csgo config file

// repositions the gunmodel to mimic CSS more closely.

viewmodel_fov "65"
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"

// removes the shifting of the arm when crouching down.

cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"

// removes the bobbing of the weapon back and forth, when you run.

cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"

// scales the HUD depending on what resolution you use, 1 is max.

hud_scaling "1"

// lowers delay between sounds.

snd_mixahead "0.05"

// sets interpolation values.

cl_interp "0"
cl_interp_ratio "1"

// ignores dedicated servers with pings above this value.

mm_dedicated_search_maxping

// usual rate commands

cl_cmdrate "128"
cl_updaterate "128"
rate "80000"

// causes the scope to move less while moving scoped and reduces bobbing effect

cl_bobcycle "0.8"

p0se - Verdens bedste CFG


// PERSONAL

sensitivity "1.40"
zoom_sensitivity_ratio "0.8"
hud_fastswitch "1"
cl_righthand "0"
bind "t" "zb_teamcash"

cl_crosshair "1"
cl_legacy_crosshair_scale "1"
cl_legacy_crosshair_recoil "1"
cl_crosshairthickness "1.0"
cl_crosshairsize "3"
cl_scalecrosshair "1"
cl_crosshaircolor "5"
cl_crosshairscale "1200"
cl_crosshairusealpha "1"
cl_crosshairalpha "9999"
cl_dynamiccrosshair "0"
cl_observercrosshair "0"
cl_crosshairsize "3"
cl_crosshaircolor_r "255"
cl_crosshaircolor_g "255"
cl_crosshaircolor_b "255"


cl_autowepswitch "0"
cl_autohelp "0"

fps_max "900"

snd_mixahead "0.05"

volume "0.5"


// DECALS

r_decal_cullsize "0"
r_decals "50"
mp_decals "50"

// PERFORMANCE

mat_forceaniso "0"
mat_trilinear "0"
mat_clipz "0"
mat_disable_bloom "0"
mat_wateroverlaysize "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
mat_wateroverlaysize "8"
mat_hdr_enabled "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_picmip "2"
mat_clipz "1"
mat_vsync "0"
mat_shadowstate "0"
mat_queue_mode "2"
mat_monitorgamma "1.6"

// RAIN & WATER

r_ropetranslucent "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_shadows "1"
r_shadowmaxrendered "32"
r_dynamic "0"
r_3dsky "0"
r_propsmaxdist "0"
r_worldlights "1"
r_renderoverlayfragment "0"
r_eyes "0"
r_teeth "0"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_maxdlights "32"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_forcewaterleaf "0"
r_phong "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
r_lod_noupdate "1"
r_flex "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_worldlights "1"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "32"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
r_spray_lifetime "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_propsmaxdist "0"
r_staticprop_lod "3"
r_sse_s "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"

// ROPES

rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"

// MODELS

cl_minmodels "1"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "1"
cl_ragdoll_fade_time "1"
cl_wpn_sway_interp "0"

// BLOOD & VIOLENCE

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

// MISCELLANEOUS

cl_phys_props_max "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_forcepreload "1"
cl_drawmonitors "0"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_rumblescale "0"
cl_disablefreezecam "1"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
cl_phys_props_max "50"

budget_peaks_window "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"

texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"

g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"

gl_clear "1"

lod_TransitionDist "0"
flex_smooth "0"
net_showevents "0"
showhitlocation "1"
lod_enable "1"
dsp_water "14"
blink_duration "0"
weapon_showproficiency "1"
prop_active_gib_limit "0"
adsp_debug "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"

props_break_max_pieces "0"

// BINDS


bind h "give weapon_smokegrenade"
bind
Tags