KaizenNonSteamFPS css settings, config & cfg 2013
Full Name | - |
Nickname | KaizenNonSteamFPS |
Birthday | - |
Nationality | Hungary |
Game | Counter-Strike Source |
Since | 2013-02-05 |
Last Update | 2013-02-05 |
KaizenNonSteamFPS screenshot
KaizenNonSteamFPS Gear
Mouse | - |
Mousepad | - |
Keyboard | - |
Headset | - |
Monitor | - |
Chair | - |
Controller | - |
Case | - |
KaizenNonSteamFPS Setup
GPU | - |
CPU | - |
Memory | - |
Motherboard | - |
Power Supply | - |
Storage | - |
Fan | - |
Cooler | - |
KaizenNonSteamFPS config
The Counter-Strike Source config file of KaizenNonSteamFPS has been downloaded 195 times. Download autoexec.cfg by clicking the download button below.
How to install KaizenNonSteamFPS css config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec KaizenNonSteamFPS.cfg" to config.cfg file in your Counter-Strike Source folder.
2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec KaizenNonSteamFPS.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch | - |
- | |
YouTube | - |
- | |
- | |
TikTok | - |
Steam | - |
Discord | - |
KaizenNonSteamFPS Settings
Monitor
Resolution: | - |
Aspect Ratio: | - |
Sensitivity
Sensitivity: | - |
Crosshair
Color: | - |
Size: | - |
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of KaizenNonSteamFPS. The KaizenNonSteamFPS css settings page has been viewed for 877 since it was added on 2013-02-05. The last time the settings of KaizenNonSteamFPS were on 2013-02-05. Visit the css settings page to view more Counter-Strike Source settings like KaizenNonSteamFPS or visit upload section to add your own css settings.
Other Counter-Strike Source settings
# | Name | Country | Last Update | |
1 | Turkey | 2011-11-22 | ||
2 | Czech Republic | 2017-02-07 | ||
3 | Sweden | 2012-08-10 | ||
4 | Denmark | 2012-04-16 | ||
5 | United Kingdom | 2010-09-15 |
Other Hungary gaming settings
# | Name | Country | Last Update | |
1 | Hungary | 2012-03-17 | ||
2 | Hungary | 2021-03-23 | ||
3 | Hungary | 2014-09-06 | ||
4 | Hungary | 2012-01-09 | ||
5 | Hungary | 2014-02-23 | ||
6 | Hungary | 2011-12-02 | ||
7 | Hungary | 2011-12-20 | ||
8 | Hungary | 2013-07-31 | ||
9 | Hungary | 2012-05-13 | ||
10 | Hungary | 2021-04-03 |
KaizenNonSteamFPS CFG file
//
___________________________________________________________________
//
// Kaizen's Config v1.1 http://www.nextlevelgamer.com
//
// �������������������������������������������������������������������
//
// Introduction
// *********************************************************
//
// Yes that's right, the cat's out of the bag. After years of keeping
// my Counter-Strike: Source config a secret, I've decided to
// release it to the public. What many players don't realize is that
// proper settings are crucial to competitive gaming, so I really
// wanted to squeeze every known tweak and setting into my cfg to
// gain even the slightest edge over my competition. While I developed
// my config primarily for performance, I tried to minimize losses of
// visual quality and I believe I achieved a happy medium.
//
// Another advantage this config has over others is that many commands
// have their default values listed in case, for whatever reason, you'd
// like to revert back to your original settings. I tried to make this
// cfg CAL and CEVO Legal, but if there is any chance I failed, Zblock
// should protect you.
//
// Enjoy!
//
// -Kaizen ([email protected])
//
//
// Installation
// *********************************************************
// Simply place this file(autoexec.cfg) into your Counter-Strike folder,
// similar to the path below:
//
// Valve\Steam\SteamApps\YOUACCOUNT\counter-strike source\cstrike\cfg
//
//
// Command Line Options (set in Steam launch options for CS:S)
// *********************************************************
//
// -w 800 -dxlevel 95 -console -refresh 120 -heapsize 1048576 -high -noforcemaccel -noforcemparms -noipx -nojoy
//
// Modify the heapsize command to match your the amount of RAM you
// have in your computer (NOT video card memory!)
//
// 512MB -heapsize 262144
// 1GB -heapsize 524288
// 2GB -heapsize 1048576
// 4GB -heapsize 2097152
// Something else? Grab a calculator and multiply!
//
// For a more detailed guide on command line options, refer to:
// http://www.nextlevelgamer.com/counter-strike-source-launch-options/
//
//
// DISCLAIMER
// *********************************************************
//
// http://www.nextlevelgamer.com, Kaizen and all affiliate parties assume no
// liability for damages incurred directly or indirectly as a result
// of errors, omissions or discrepancies found within any version of
// Kaizen's Counter-Strike Source FPS Config. Use the config at your
// own risk.
//
//
// �������������������������������������������������������������������
// Default Commands (resets any junk settings that may exist)
// *********************************************************
//
cl_rumblescale "1.0"
cl_debugrumble "0"
cl_team "default"
cl_class "default"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "2"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_graph "3"
net_scale "5"
net_graphpos "3"
net_graphsolid "1"
voice_modenable "1"
muzzleflash_light "1"
overview_preferred_mode "1"
overview_preferred_view_size "600"
hud_classautokill "1"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "3"
commentary_firstrun "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_backspeed "0.6"
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "0.520000"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
volume "0.780000"
snd_pitchquality "1"
snd_digital_surround "0"
vprof_warningmsec "10"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "0"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"
dsp_slow_cpu "0"
cl_allowupload "1"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "5"
r_ambientfraction "0.1"
r_ambientmin "0.3"
r_ambientboost "1"
closecaption "0"
// Enable Cheats (relax, this enables some CVARS to load, we disable it at the end)
// *********************************************************
//
sv_cheats "1"
// Buy Aliases (shortcuts for buying weapons/equipment)
// *********************************************************
//
alias "colt" "buy m4a1"
alias "ak" "buy ak47"
alias "mp5" "buy mp5navy"
alias "deagle" "buy deagle"
alias "defuse" "buy defuser"
alias "vest" "buy vest"
alias "vhelm" "buy vesthelm"
alias "hegde" "buy hegrenade"
alias "fbng" "buy flashbang"
alias "sgnde" "buy smokegrenade"
// Key Binds (modify as desired, delete the slashes before bind)
// *********************************************************
//
//bind "TAB" "+showscores"
//bind "ESCAPE" "cancelselect"
//bind "SPACE" "+duck"
//bind "'" "admin"
//bind "*" "rcon_password passwordgoeshere"
//bind "," "buyammo1"
//bind "-" "rcon exec lo3.cfg"
//bind "." "buyammo2"
//bind "/" ""
//bind "0" "slot10"
//bind "1" "slot1"
//bind "2" "slot2"
//bind "3" "slot3"
//bind "4" "slot4"
//bind "5" "slot5"
//bind "6" "slot6"
//bind "7" "slot7"
//bind "8" "slot8"
//bind "9" "slot9"
//bind "=" "rcon exec calcsswarmup"
//bind "["
//bind "`" "toggleconsole"
//bind "a" "+voicerecord"
//bind "b" "buymenu"
//bind "c" "radio3"
//bind "d" "+back"
//bind "e" "+forward"
//bind "f" "+moveright"
//bind "g" "drop"
//bind "h" "commandmenu"
//bind "i" "showbriefing"
//bind "j" "mm_admin"
//bind "k" "ma_explode"
//bind "l" "buy primammo;buy secammo"
//bind "m" "chooseteam"
//bind "n" "nightvision"
//bind "o" "buyequip"
//bind "p"
//bind "r" "+reload"
//bind "s" "+moveleft"
//bind "t" "impulse 201"
//bind "u" "messagemode2"
//bind "v" "enemyspot"
//bind "w" "+use"
//bind "x" "impulse 100"
//bind "y" "say"
//bind "z" "lastinv"
//bind "UPARROW" "vhelm"
//bind "DOWNARROW" "vest"
//bind "ALT" "+speed"
//bind "CTRL" "needbackup"
//bind "F1" "autobuy"
//bind "F2" "rebuy"
//bind "F4" ""
//bind "F5" "jpeg"
//bind "F6" "save quick"
//bind "F7" "load quick"
//bind "DEL" "fbng"
//bind "PGDN" "hegde"
//bind "PGUP" "defuse"
//bind "END" "sgnde"
//bind "MWHEELUP" "+jump"
//bind "MOUSE1" "+attack"
//bind "MOUSE2" "+attack2"
//bind "PAUSE" "pause"
//bind "SHIFT" "+jump"
// Personal Preference (modify as desired)
// ***********************************************
//
//sensitivity "2.0"
budget_show_history "0" // default 1; Disables history graph.
cl_downloadfilter "nosounds" // Disables downloading of annoying SFX
con_enable "1"
cl_allowdownload "1"
cl_forcepreload "0"
crosshair "1"
cl_crosshairscale "768"
cl_crosshairalpha "200"
cl_crosshaircolor "3" // Set color to light blue (very visible)
cl_crosshairusealpha 0
cl_dynamiccrosshair "1"
cl_scalecrosshair "1"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_observercrosshair "1"
cl_radaralpha "255" // Maximum radar brightness
cl_radartype "1" // Enables solid radar
cl_locationalpha "150"
cl_radar_locked "0"
cl_autohelp "0" // default 1;
cl_autowepswitch "0" // default 1;
cl_resend "1.5" // default 6;
cl_c4dynamiclight "1" // Makes the bomb flash brighter to make it easier to see
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_righthand "1"
fps_max "60"
net_graphheight "65" // default 60; Raised height for 800x600
hud_centerid "1"
hud_fastswitch "1" // default 0; Enables quick weapon switching
sv_forcepreload "1" // default 0; Loadtime will inc, on-fly rendering dec. Fps boost
jpeg_quality "80"
showhitlocation "1" // default 0;
// AMD USERS ONLY (placebo effect, these commands may do nothing.
// Note: Delete this section if you use an Intel core
// *********************************************************
//
r_3dnow "1"
r_sse "1"
r_sse2 "1"
r_mmx "1"
// Client Commands
// ***********************************************
//
cl_show_splashes "0" // Disables water splashes
cl_phys_props_enable "1" // default 1; Must be enabled to be CAL-Legit
cl_phys_props_max "50" // default 300; 50 is legal CAL value
cl_ragdoll_physics_enable "1" // default 1;
//cl_minmodels "1" // default 0; (1 playermodel per team)
cl_ejectbrass "0" // default 1;
cl_show_splashes "0"
cl_forcepreload "1"
// Lighting Settings
// ***********************************************
//
r_dynamic "0" // default 1; Disables dynamic shadows
r_occlusion "0" // default 1;
r_lightinterp "0" // default 5;
r_shadowmaxrendered "10" // default 32; Only 10 proper shadows will be rendered, rest will be a blur
r_PhysPropStaticLighting "0" // default 1;
// CAL Legal Settings
r_ambientfraction "0.1" // default 0.1;
r_avglight "1"
r_avglightmap "0"
r_lightaverage "1" // default 1;
r_lightcache_numambientsamples "162"
r_lightstyle "-1"
r_worldlights "2"
r_worldlightmin "0.0002"
r_maxdlights "32"
r_radiosity "4"
// End CAL Legal Settings
// Materials
// ***********************************************
//
mat_bloomscale "0" // Determines amount of HDR
mat_specular "0" // Disable specular on models
mat_forceaniso "0"
mat_bumpmap "0"
mat_clipz "1" // default 0; If rendering problems occrur, set back to 0
mat_hdr_enabled "0" // default 1;
mat_hdr_level "0"
mat_reducefillrate "1" // default 0; Reduces shader fill rate.
mat_wateroverlaysize "8" // default 128;
mat_vsync "0"
mat_colorcorrection "0" // If enabled fps takes a major hit
mat_shadowstate "0" // default 1;
mat_forcehardwaresync "0" // default 0; Huge hit on performance if enabled
mat_monitorgamma "1.6" // Max monitor brightness
mat_disable_bloom "1" // default 0;
mat_disable_fancy_blending "1" // default 0;
mat_disable_lightwarp "1" // default 0;
mat_disable_ps_patch "1" // default 0;
mat_fastnobump "1" // default 0;
mat_filterlightmaps "1" // default 1;
mat_mipmaptextures "1" // default 1;
mat_trilinear "1" // default 1;
// mat_dxlevel "95" // Enabling this in config lags apparently
// CAL Legal Settings
mat_bumpbasis "0"
mat_surfaceid "0"
mat_surfacemat "0"
mat_hdroverbrightrange "16"
mat_hdr_tonemapscale "1"
mat_hdr_manual_tonemap_rate "1.0"
mat_bloomamount_rate "0.05f"
mat_force_bloom "0"
mat_leafvis "0"
mat_yuv "0"
mat_softwarelighting "0"
mat_softwareskin "0"
mat_picmip "0" // default 0;
mat_loadtextures "1"
// End CAL Legal Settings
// Sound Options
// ***********************************************
//
dsp_enhance_stereo "1" // default 0;
snd_async_fullyasync "1" // default 0;
soundscape_fadetime "9999" // default 3;
soundscape_flush
// Violence settings (increases blood to help you see hits better)
// ***********************************************
//
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// Registration Tweaks
// ***********************************************
//
cl_drawmonitors "0" // default 1; If set to 0 it won't display monitors, huge FPS boost in video stress test
cl_interp "0.01" // default 0.1;
cl_interpolate "1" // default 1;
cl_lagcomp_errorcheck "1" // default 0;
cl_lagcompensation "1" // default 1;
// Ropes
// ***********************************************
//
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
rope_rendersolid "1" // default 1;
// Water Tweaks
// ***********************************************
//
r_waterforceexpensive "0" // default 1; Disables high-quality water.
r_waterdrawreflection "1" // default 1;
r_waterdrawrefraction "0" // default 1;
r_updaterefracttexture "0" // default 1;
// Props
// ***********************************************
//
r_decalstaticprops "1" // default 1;
props_break_max_pieces "0" // default -1;
props_break_max_pieces_perframe "0" // default -1;
func_break_max_pieces "0" // default 15;
// CAL Legal Settings
cl_phys_props_enable "1"
cl_phys_props_max "50" // and above
cl_detaildist "1200" // and above
cl_detailfade "400"
r_drawdetailprops "1" // default 1;
r_propsmaxdist "1200"
// End CAL Legal Settings
// Netcode Tweaks
// ***********************************************
//
cl_updaterate "100"
cl_cmdrate "100"
rate "25000"
cl_lagcompensation "1"
cl_lagcomp_errorcheck "1"
cl_interpolate "1"
cl_smooth "1" // default 1; Causes stuttering effect, tries to fix prediction errors.
cl_smoothtime "0.01" // default 0.1;
// Player Model Tweaks
// ***********************************************
//
// CAL Legal Settings
r_modellodscale "1.0" // default 1;
r_lod "2" // default -1;
r_rootlod "2" // default 0;
// End CAL Legal Settings
r_drawmodeldecals "0" // default 1; Disables decals on models
r_eyemove "0"
r_teeth "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyegloss "0"
r_eyeglintlodpixels "0" // default 20; Detail on eyes
// Detail Commands
// ***********************************************
//
mp_decals "25" // default 200;
r_decals "75" // default 2048;
r_drawflecks "0" // default 1; Disables bullet impacts
r_3dsky "0" // default 1;
r_renderoverlayfragment "0" // default 1;
r_dopixelvisibility "1" // default 1;
r_flex "0" // default 1;
// Other CAL commands to make CFG legal
// ***********************************************
//
cl_wpn_sway_interp "0.1"
cl_wpn_sway_scale "1"
r_skin "0"
mat_texture_limit "-1"
developer "0"
mat_show_texture_memory_usage "0"
r_entity "-1"
mat_showlightmappage "-1"
mat_debug_autoexposure "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0"
mat_debug_process_halfscreen "0"
mat_debugalttab "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_norendering "0"
net_showevents "0"
demo_recordcommands "1"
cl_windspeed "0"
// Illegal Commands
// ****************
//
//"mat_debug" // Illegal
//"cl_soundemitter_flush" // Illegal
//"cl_soundscape_flush" // Illegal
//"dxlevel"
//"flush" // Illegal
//"flush_locked" // Illegal
//"wait" // Illegal
//"+showbudget" // Illegal
//"+showbudget_texture" // Illegal
//"+showbudget_texture_global" // Illegal
//"timerefresh" // Illegal
//"cl_removedecals"
//"cl_ent_bbox"
//"cl_ent_absbox"
//"cl_ent_rbox"
//"CreateHairball"
//"cl_soundscape_flush"
//"playsoundscape"
//"stopsoundscape"
//"Test_ProxyToggle_EnsureValue"
//"r_shadowdir"
//"r_shadowangles"
//"r_shadowcolor"
//"r_shadowdist"
//"r_shadowblobbycutoff"
//"testhudanim"
//"thirdperson"
//"camortho"
//"set_screen_effect_param"
//"cl_soundemitter_flush"
//"shake_stop"
//"r_screenoverlay"
//"viewanim_reset"
//"viewanim_addkeyframe"
//"bench_showstatsdialog"
//"ai_disable"
//"ai_show_hints"
//"ai_show_hull"
//"ai_show_connect"
//"ai_show_connect_jump"
//"ai_show_connect_fly"
//"ai_show_grid"
//"ai_step"
//"ai_resume"
//"ai_next_hull"
//"ai_nodes"
//"ai_show_visibility"
//"ai_show_graph_connect"
//"npc_bipass"
//"npc_destroy"
//"npc_kill"
//"npc_enemies"
//"npc_focus"
//"npc_create"
//"npc_create_aimed"
//"npc_destroy_unselected"
//"npc_freeze"
//"npc_teleport"
//"npc_go"
//"npc_go_random"
//"npc_reset"
//"npc_nearest"
//"npc_route"
//"npc_select"
//"npc_combat"
//"npc_squads"
//"npc_tasks"
//"npc_task_text"
//"npc_conditions"
//"npc_viewcone"
//"npc_relationships"
//"npc_steering"
//"npc_steering_all"
//"ai_drop_hint"
//"ent_name"
//"ent_text"
//"ent_bbox"
//"ent_absbox"
//"ent_rbox"
//"ent_attachments"
//"ent_remove"
//"ent_remove_all"
//"ent_setname"
//"find_ent"
//"ent_dump"
//"firetarget"
//"ent_fire"
//"ent_info"
//"ent_messages"
//"ent_pause"
//"picker"
//"ent_pivot"
//"ent_step"
//"ent_show_response_criteria"
//"ent_autoaim"
//"ent_create"
//"cast_ray"
//"cast_hull"
//"drawline"
//"drawcross"
//"buddha"
//"setmodel"
//"test_dispatcheffect"
//"snd_restart"
//"bug_swap"
//"noclip"
//"god"
//"setpos"
//"setang"
//"notarget"
//"hurtme"
//"bloodspray"
//"test_entity_blocker"
//"respawn_entities"
//"fadeout"
//"fadein"
//"shake"
//"dumpgamestringtable"
//"global_set"
//"nav_check_file_consistency"
//"nav_remove_unused_jump_areas"
//"nav_delete"
//"nav_delete_marked"
//"nav_split"
//"nav_make_sniper_spots"
//"nav_merge"
//"nav_mark"
//"nav_unmark"
//"nav_begin_area"
//"nav_end_area"
//"nav_connect"
//"nav_disconnect"
//"nav_splice"
//"nav_crouch"
//"nav_precise"
//"nav_jump"
//"nav_no_jump"
//"nav_stop"
//"nav_walk"
//"nav_run"
//"nav_avoid"
//"nav_transient"
//"nav_dont_hide"
//"nav_stand"
//"nav_no_hostages"
//"nav_strip"
//"nav_save"
//"nav_load"
//"nav_use_place"
//"nav_place_replace"
//"nav_place_list"
//"nav_toggle_place_mode"
//"nav_set_place_mode"
//"nav_place_floodfill"
//"nav_place_pick"
//"nav_toggle_place_painting"
//"nav_mark_unnamed"
//"nav_corner_select"
//"nav_corner_raise"
//"nav_corner_lower"
//"nav_corner_place_on_ground"
//"nav_warp_to_mark"
//"nav_ladder_flip"
//"nav_generate"
//"nav_generate_incremental"
//"nav_analyze"
//"nav_mark_walkable"
//"nav_clear_walkable_marks"
//"nav_compress_id"
//"nav_show_ladder_bounds"
//"nav_build_ladder"
//"surfaceprop"
//"air_density"
//"givecurrentammo"
//"ch_createjeep"
//"ch_createairboat"
//"prop_debug"
//"prop_dynamic_create"
//"prop_physics_create"
//"ent_rotate"
//"Test_EHandle"
//"Test_ProxyToggle_EnableProxy"
//"Test_ProxyToggle_SetValue"
//"Test_InitRandomEntitySpawner"
//"Test_SpawnRandomEntities"
//"Test_RandomizeInPVS"
//"Test_RemoveAllRandomEntities"
//"Test_CreateEntity"
//"Test_RandomPlayerPosition"
//"showtriggers_toggle"
//"kdtree_test"
//"voxeltree_view"
//"voxeltree_playerview"
//"voxeltree_box"
//"voxeltree_sphere"
//"collision_test"
//"wc_create"
//"wc_destroy"
//"wc_destroy_undo"
//"wc_air_node_edit"
//"wc_air_edit_further"
//"wc_air_edit_nearer"
//"wc_link_edit"
//"endround"
//"map_showbombradius"
//"map_setbombradius"
//"CreatePredictionError"
//"bot_goto_mark"
//"nav_check_connectivity"
//"stopsound"
//"-showbudget_texture_global"
//"+showbudget_texture_global"
//"-showbudget_texture"
//"+showbudget_texture"
//"-showbudget"
//"+showbudget"
//"spike"
//"editor_toggle"
//"prop_crosshair"
//"perfui"
//"flush_locked"
//"flush"
//"mat_reloadtextures"
//"mat_reloadallmaterials"
//"mat_reloadmaterial"
//"light_crosshair"
//"recompute_speed"
//"linefile"
//"timerefresh"
//"mat_debug"
//"mat_suppress"
//"print_colorcorrection"
//"colorcorrectionui"
//"cl_fullupdate"
//"box"
//"cl_view"
//"cl_showents"
//"bench_upload"
//"bench_end"
//"bench_start"
// Disable cheats (to disable you from taking advantage!)
// ***********************************************
//
sv_cheats "0"
// Done loading
// ***********************************************
//
clear
echo ".Kaizen's config loaded (http://www.nextlevelgamer.com)"
// ___________________________________________________________________
//
// End Kaizen's Config
//
// �������������������������������������������������������������������
___________________________________________________________________
//
// Kaizen's Config v1.1 http://www.nextlevelgamer.com
//
// �������������������������������������������������������������������
//
// Introduction
// *********************************************************
//
// Yes that's right, the cat's out of the bag. After years of keeping
// my Counter-Strike: Source config a secret, I've decided to
// release it to the public. What many players don't realize is that
// proper settings are crucial to competitive gaming, so I really
// wanted to squeeze every known tweak and setting into my cfg to
// gain even the slightest edge over my competition. While I developed
// my config primarily for performance, I tried to minimize losses of
// visual quality and I believe I achieved a happy medium.
//
// Another advantage this config has over others is that many commands
// have their default values listed in case, for whatever reason, you'd
// like to revert back to your original settings. I tried to make this
// cfg CAL and CEVO Legal, but if there is any chance I failed, Zblock
// should protect you.
//
// Enjoy!
//
// -Kaizen ([email protected])
//
//
// Installation
// *********************************************************
// Simply place this file(autoexec.cfg) into your Counter-Strike folder,
// similar to the path below:
//
// Valve\Steam\SteamApps\YOUACCOUNT\counter-strike source\cstrike\cfg
//
//
// Command Line Options (set in Steam launch options for CS:S)
// *********************************************************
//
// -w 800 -dxlevel 95 -console -refresh 120 -heapsize 1048576 -high -noforcemaccel -noforcemparms -noipx -nojoy
//
// Modify the heapsize command to match your the amount of RAM you
// have in your computer (NOT video card memory!)
//
// 512MB -heapsize 262144
// 1GB -heapsize 524288
// 2GB -heapsize 1048576
// 4GB -heapsize 2097152
// Something else? Grab a calculator and multiply!
//
// For a more detailed guide on command line options, refer to:
// http://www.nextlevelgamer.com/counter-strike-source-launch-options/
//
//
// DISCLAIMER
// *********************************************************
//
// http://www.nextlevelgamer.com, Kaizen and all affiliate parties assume no
// liability for damages incurred directly or indirectly as a result
// of errors, omissions or discrepancies found within any version of
// Kaizen's Counter-Strike Source FPS Config. Use the config at your
// own risk.
//
//
// �������������������������������������������������������������������
// Default Commands (resets any junk settings that may exist)
// *********************************************************
//
cl_rumblescale "1.0"
cl_debugrumble "0"
cl_team "default"
cl_class "default"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "2"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_graph "3"
net_scale "5"
net_graphpos "3"
net_graphsolid "1"
voice_modenable "1"
muzzleflash_light "1"
overview_preferred_mode "1"
overview_preferred_view_size "600"
hud_classautokill "1"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "3"
commentary_firstrun "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_backspeed "0.6"
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "0.520000"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
volume "0.780000"
snd_pitchquality "1"
snd_digital_surround "0"
vprof_warningmsec "10"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "0"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"
dsp_slow_cpu "0"
cl_allowupload "1"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "5"
r_ambientfraction "0.1"
r_ambientmin "0.3"
r_ambientboost "1"
closecaption "0"
// Enable Cheats (relax, this enables some CVARS to load, we disable it at the end)
// *********************************************************
//
sv_cheats "1"
// Buy Aliases (shortcuts for buying weapons/equipment)
// *********************************************************
//
alias "colt" "buy m4a1"
alias "ak" "buy ak47"
alias "mp5" "buy mp5navy"
alias "deagle" "buy deagle"
alias "defuse" "buy defuser"
alias "vest" "buy vest"
alias "vhelm" "buy vesthelm"
alias "hegde" "buy hegrenade"
alias "fbng" "buy flashbang"
alias "sgnde" "buy smokegrenade"
// Key Binds (modify as desired, delete the slashes before bind)
// *********************************************************
//
//bind "TAB" "+showscores"
//bind "ESCAPE" "cancelselect"
//bind "SPACE" "+duck"
//bind "'" "admin"
//bind "*" "rcon_password passwordgoeshere"
//bind "," "buyammo1"
//bind "-" "rcon exec lo3.cfg"
//bind "." "buyammo2"
//bind "/" ""
//bind "0" "slot10"
//bind "1" "slot1"
//bind "2" "slot2"
//bind "3" "slot3"
//bind "4" "slot4"
//bind "5" "slot5"
//bind "6" "slot6"
//bind "7" "slot7"
//bind "8" "slot8"
//bind "9" "slot9"
//bind "=" "rcon exec calcsswarmup"
//bind "["
//bind "`" "toggleconsole"
//bind "a" "+voicerecord"
//bind "b" "buymenu"
//bind "c" "radio3"
//bind "d" "+back"
//bind "e" "+forward"
//bind "f" "+moveright"
//bind "g" "drop"
//bind "h" "commandmenu"
//bind "i" "showbriefing"
//bind "j" "mm_admin"
//bind "k" "ma_explode"
//bind "l" "buy primammo;buy secammo"
//bind "m" "chooseteam"
//bind "n" "nightvision"
//bind "o" "buyequip"
//bind "p"
//bind "r" "+reload"
//bind "s" "+moveleft"
//bind "t" "impulse 201"
//bind "u" "messagemode2"
//bind "v" "enemyspot"
//bind "w" "+use"
//bind "x" "impulse 100"
//bind "y" "say"
//bind "z" "lastinv"
//bind "UPARROW" "vhelm"
//bind "DOWNARROW" "vest"
//bind "ALT" "+speed"
//bind "CTRL" "needbackup"
//bind "F1" "autobuy"
//bind "F2" "rebuy"
//bind "F4" ""
//bind "F5" "jpeg"
//bind "F6" "save quick"
//bind "F7" "load quick"
//bind "DEL" "fbng"
//bind "PGDN" "hegde"
//bind "PGUP" "defuse"
//bind "END" "sgnde"
//bind "MWHEELUP" "+jump"
//bind "MOUSE1" "+attack"
//bind "MOUSE2" "+attack2"
//bind "PAUSE" "pause"
//bind "SHIFT" "+jump"
// Personal Preference (modify as desired)
// ***********************************************
//
//sensitivity "2.0"
budget_show_history "0" // default 1; Disables history graph.
cl_downloadfilter "nosounds" // Disables downloading of annoying SFX
con_enable "1"
cl_allowdownload "1"
cl_forcepreload "0"
crosshair "1"
cl_crosshairscale "768"
cl_crosshairalpha "200"
cl_crosshaircolor "3" // Set color to light blue (very visible)
cl_crosshairusealpha 0
cl_dynamiccrosshair "1"
cl_scalecrosshair "1"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_observercrosshair "1"
cl_radaralpha "255" // Maximum radar brightness
cl_radartype "1" // Enables solid radar
cl_locationalpha "150"
cl_radar_locked "0"
cl_autohelp "0" // default 1;
cl_autowepswitch "0" // default 1;
cl_resend "1.5" // default 6;
cl_c4dynamiclight "1" // Makes the bomb flash brighter to make it easier to see
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_righthand "1"
fps_max "60"
net_graphheight "65" // default 60; Raised height for 800x600
hud_centerid "1"
hud_fastswitch "1" // default 0; Enables quick weapon switching
sv_forcepreload "1" // default 0; Loadtime will inc, on-fly rendering dec. Fps boost
jpeg_quality "80"
showhitlocation "1" // default 0;
// AMD USERS ONLY (placebo effect, these commands may do nothing.
// Note: Delete this section if you use an Intel core
// *********************************************************
//
r_3dnow "1"
r_sse "1"
r_sse2 "1"
r_mmx "1"
// Client Commands
// ***********************************************
//
cl_show_splashes "0" // Disables water splashes
cl_phys_props_enable "1" // default 1; Must be enabled to be CAL-Legit
cl_phys_props_max "50" // default 300; 50 is legal CAL value
cl_ragdoll_physics_enable "1" // default 1;
//cl_minmodels "1" // default 0; (1 playermodel per team)
cl_ejectbrass "0" // default 1;
cl_show_splashes "0"
cl_forcepreload "1"
// Lighting Settings
// ***********************************************
//
r_dynamic "0" // default 1; Disables dynamic shadows
r_occlusion "0" // default 1;
r_lightinterp "0" // default 5;
r_shadowmaxrendered "10" // default 32; Only 10 proper shadows will be rendered, rest will be a blur
r_PhysPropStaticLighting "0" // default 1;
// CAL Legal Settings
r_ambientfraction "0.1" // default 0.1;
r_avglight "1"
r_avglightmap "0"
r_lightaverage "1" // default 1;
r_lightcache_numambientsamples "162"
r_lightstyle "-1"
r_worldlights "2"
r_worldlightmin "0.0002"
r_maxdlights "32"
r_radiosity "4"
// End CAL Legal Settings
// Materials
// ***********************************************
//
mat_bloomscale "0" // Determines amount of HDR
mat_specular "0" // Disable specular on models
mat_forceaniso "0"
mat_bumpmap "0"
mat_clipz "1" // default 0; If rendering problems occrur, set back to 0
mat_hdr_enabled "0" // default 1;
mat_hdr_level "0"
mat_reducefillrate "1" // default 0; Reduces shader fill rate.
mat_wateroverlaysize "8" // default 128;
mat_vsync "0"
mat_colorcorrection "0" // If enabled fps takes a major hit
mat_shadowstate "0" // default 1;
mat_forcehardwaresync "0" // default 0; Huge hit on performance if enabled
mat_monitorgamma "1.6" // Max monitor brightness
mat_disable_bloom "1" // default 0;
mat_disable_fancy_blending "1" // default 0;
mat_disable_lightwarp "1" // default 0;
mat_disable_ps_patch "1" // default 0;
mat_fastnobump "1" // default 0;
mat_filterlightmaps "1" // default 1;
mat_mipmaptextures "1" // default 1;
mat_trilinear "1" // default 1;
// mat_dxlevel "95" // Enabling this in config lags apparently
// CAL Legal Settings
mat_bumpbasis "0"
mat_surfaceid "0"
mat_surfacemat "0"
mat_hdroverbrightrange "16"
mat_hdr_tonemapscale "1"
mat_hdr_manual_tonemap_rate "1.0"
mat_bloomamount_rate "0.05f"
mat_force_bloom "0"
mat_leafvis "0"
mat_yuv "0"
mat_softwarelighting "0"
mat_softwareskin "0"
mat_picmip "0" // default 0;
mat_loadtextures "1"
// End CAL Legal Settings
// Sound Options
// ***********************************************
//
dsp_enhance_stereo "1" // default 0;
snd_async_fullyasync "1" // default 0;
soundscape_fadetime "9999" // default 3;
soundscape_flush
// Violence settings (increases blood to help you see hits better)
// ***********************************************
//
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// Registration Tweaks
// ***********************************************
//
cl_drawmonitors "0" // default 1; If set to 0 it won't display monitors, huge FPS boost in video stress test
cl_interp "0.01" // default 0.1;
cl_interpolate "1" // default 1;
cl_lagcomp_errorcheck "1" // default 0;
cl_lagcompensation "1" // default 1;
// Ropes
// ***********************************************
//
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
rope_rendersolid "1" // default 1;
// Water Tweaks
// ***********************************************
//
r_waterforceexpensive "0" // default 1; Disables high-quality water.
r_waterdrawreflection "1" // default 1;
r_waterdrawrefraction "0" // default 1;
r_updaterefracttexture "0" // default 1;
// Props
// ***********************************************
//
r_decalstaticprops "1" // default 1;
props_break_max_pieces "0" // default -1;
props_break_max_pieces_perframe "0" // default -1;
func_break_max_pieces "0" // default 15;
// CAL Legal Settings
cl_phys_props_enable "1"
cl_phys_props_max "50" // and above
cl_detaildist "1200" // and above
cl_detailfade "400"
r_drawdetailprops "1" // default 1;
r_propsmaxdist "1200"
// End CAL Legal Settings
// Netcode Tweaks
// ***********************************************
//
cl_updaterate "100"
cl_cmdrate "100"
rate "25000"
cl_lagcompensation "1"
cl_lagcomp_errorcheck "1"
cl_interpolate "1"
cl_smooth "1" // default 1; Causes stuttering effect, tries to fix prediction errors.
cl_smoothtime "0.01" // default 0.1;
// Player Model Tweaks
// ***********************************************
//
// CAL Legal Settings
r_modellodscale "1.0" // default 1;
r_lod "2" // default -1;
r_rootlod "2" // default 0;
// End CAL Legal Settings
r_drawmodeldecals "0" // default 1; Disables decals on models
r_eyemove "0"
r_teeth "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyegloss "0"
r_eyeglintlodpixels "0" // default 20; Detail on eyes
// Detail Commands
// ***********************************************
//
mp_decals "25" // default 200;
r_decals "75" // default 2048;
r_drawflecks "0" // default 1; Disables bullet impacts
r_3dsky "0" // default 1;
r_renderoverlayfragment "0" // default 1;
r_dopixelvisibility "1" // default 1;
r_flex "0" // default 1;
// Other CAL commands to make CFG legal
// ***********************************************
//
cl_wpn_sway_interp "0.1"
cl_wpn_sway_scale "1"
r_skin "0"
mat_texture_limit "-1"
developer "0"
mat_show_texture_memory_usage "0"
r_entity "-1"
mat_showlightmappage "-1"
mat_debug_autoexposure "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0"
mat_debug_process_halfscreen "0"
mat_debugalttab "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_norendering "0"
net_showevents "0"
demo_recordcommands "1"
cl_windspeed "0"
// Illegal Commands
// ****************
//
//"mat_debug" // Illegal
//"cl_soundemitter_flush" // Illegal
//"cl_soundscape_flush" // Illegal
//"dxlevel"
//"flush" // Illegal
//"flush_locked" // Illegal
//"wait" // Illegal
//"+showbudget" // Illegal
//"+showbudget_texture" // Illegal
//"+showbudget_texture_global" // Illegal
//"timerefresh" // Illegal
//"cl_removedecals"
//"cl_ent_bbox"
//"cl_ent_absbox"
//"cl_ent_rbox"
//"CreateHairball"
//"cl_soundscape_flush"
//"playsoundscape"
//"stopsoundscape"
//"Test_ProxyToggle_EnsureValue"
//"r_shadowdir"
//"r_shadowangles"
//"r_shadowcolor"
//"r_shadowdist"
//"r_shadowblobbycutoff"
//"testhudanim"
//"thirdperson"
//"camortho"
//"set_screen_effect_param"
//"cl_soundemitter_flush"
//"shake_stop"
//"r_screenoverlay"
//"viewanim_reset"
//"viewanim_addkeyframe"
//"bench_showstatsdialog"
//"ai_disable"
//"ai_show_hints"
//"ai_show_hull"
//"ai_show_connect"
//"ai_show_connect_jump"
//"ai_show_connect_fly"
//"ai_show_grid"
//"ai_step"
//"ai_resume"
//"ai_next_hull"
//"ai_nodes"
//"ai_show_visibility"
//"ai_show_graph_connect"
//"npc_bipass"
//"npc_destroy"
//"npc_kill"
//"npc_enemies"
//"npc_focus"
//"npc_create"
//"npc_create_aimed"
//"npc_destroy_unselected"
//"npc_freeze"
//"npc_teleport"
//"npc_go"
//"npc_go_random"
//"npc_reset"
//"npc_nearest"
//"npc_route"
//"npc_select"
//"npc_combat"
//"npc_squads"
//"npc_tasks"
//"npc_task_text"
//"npc_conditions"
//"npc_viewcone"
//"npc_relationships"
//"npc_steering"
//"npc_steering_all"
//"ai_drop_hint"
//"ent_name"
//"ent_text"
//"ent_bbox"
//"ent_absbox"
//"ent_rbox"
//"ent_attachments"
//"ent_remove"
//"ent_remove_all"
//"ent_setname"
//"find_ent"
//"ent_dump"
//"firetarget"
//"ent_fire"
//"ent_info"
//"ent_messages"
//"ent_pause"
//"picker"
//"ent_pivot"
//"ent_step"
//"ent_show_response_criteria"
//"ent_autoaim"
//"ent_create"
//"cast_ray"
//"cast_hull"
//"drawline"
//"drawcross"
//"buddha"
//"setmodel"
//"test_dispatcheffect"
//"snd_restart"
//"bug_swap"
//"noclip"
//"god"
//"setpos"
//"setang"
//"notarget"
//"hurtme"
//"bloodspray"
//"test_entity_blocker"
//"respawn_entities"
//"fadeout"
//"fadein"
//"shake"
//"dumpgamestringtable"
//"global_set"
//"nav_check_file_consistency"
//"nav_remove_unused_jump_areas"
//"nav_delete"
//"nav_delete_marked"
//"nav_split"
//"nav_make_sniper_spots"
//"nav_merge"
//"nav_mark"
//"nav_unmark"
//"nav_begin_area"
//"nav_end_area"
//"nav_connect"
//"nav_disconnect"
//"nav_splice"
//"nav_crouch"
//"nav_precise"
//"nav_jump"
//"nav_no_jump"
//"nav_stop"
//"nav_walk"
//"nav_run"
//"nav_avoid"
//"nav_transient"
//"nav_dont_hide"
//"nav_stand"
//"nav_no_hostages"
//"nav_strip"
//"nav_save"
//"nav_load"
//"nav_use_place"
//"nav_place_replace"
//"nav_place_list"
//"nav_toggle_place_mode"
//"nav_set_place_mode"
//"nav_place_floodfill"
//"nav_place_pick"
//"nav_toggle_place_painting"
//"nav_mark_unnamed"
//"nav_corner_select"
//"nav_corner_raise"
//"nav_corner_lower"
//"nav_corner_place_on_ground"
//"nav_warp_to_mark"
//"nav_ladder_flip"
//"nav_generate"
//"nav_generate_incremental"
//"nav_analyze"
//"nav_mark_walkable"
//"nav_clear_walkable_marks"
//"nav_compress_id"
//"nav_show_ladder_bounds"
//"nav_build_ladder"
//"surfaceprop"
//"air_density"
//"givecurrentammo"
//"ch_createjeep"
//"ch_createairboat"
//"prop_debug"
//"prop_dynamic_create"
//"prop_physics_create"
//"ent_rotate"
//"Test_EHandle"
//"Test_ProxyToggle_EnableProxy"
//"Test_ProxyToggle_SetValue"
//"Test_InitRandomEntitySpawner"
//"Test_SpawnRandomEntities"
//"Test_RandomizeInPVS"
//"Test_RemoveAllRandomEntities"
//"Test_CreateEntity"
//"Test_RandomPlayerPosition"
//"showtriggers_toggle"
//"kdtree_test"
//"voxeltree_view"
//"voxeltree_playerview"
//"voxeltree_box"
//"voxeltree_sphere"
//"collision_test"
//"wc_create"
//"wc_destroy"
//"wc_destroy_undo"
//"wc_air_node_edit"
//"wc_air_edit_further"
//"wc_air_edit_nearer"
//"wc_link_edit"
//"endround"
//"map_showbombradius"
//"map_setbombradius"
//"CreatePredictionError"
//"bot_goto_mark"
//"nav_check_connectivity"
//"stopsound"
//"-showbudget_texture_global"
//"+showbudget_texture_global"
//"-showbudget_texture"
//"+showbudget_texture"
//"-showbudget"
//"+showbudget"
//"spike"
//"editor_toggle"
//"prop_crosshair"
//"perfui"
//"flush_locked"
//"flush"
//"mat_reloadtextures"
//"mat_reloadallmaterials"
//"mat_reloadmaterial"
//"light_crosshair"
//"recompute_speed"
//"linefile"
//"timerefresh"
//"mat_debug"
//"mat_suppress"
//"print_colorcorrection"
//"colorcorrectionui"
//"cl_fullupdate"
//"box"
//"cl_view"
//"cl_showents"
//"bench_upload"
//"bench_end"
//"bench_start"
// Disable cheats (to disable you from taking advantage!)
// ***********************************************
//
sv_cheats "0"
// Done loading
// ***********************************************
//
clear
echo ".Kaizen's config loaded (http://www.nextlevelgamer.com)"
// ___________________________________________________________________
//
// End Kaizen's Config
//
// �������������������������������������������������������������������
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