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Justik cs settings, config & cfg 2012

Full Name -
Nickname Justik
Birthday -
Nationality Czech RepublicCzech Republic
Game Counter-Strike 1.6Counter-Strike 1.6
Since 2012-10-15
Last Update 2012-10-15
Justik screenshot

Justik Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

Justik Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

Justik config

The Counter-Strike 1.6 config file of Justik has been downloaded 64 times. Download Justik.cfg by clicking the download button below.
How to install Justik cs config
1. Download Justik.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Justik.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

Justik Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Justik. The Justik cs settings page has been viewed for 1.420 since it was added on 2012-10-15. The last time the settings of Justik were on 2012-10-15. Visit the cs settings page to view more Counter-Strike 1.6 settings like Justik or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
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1csAlbaniaAlbania2021-03-29
2csTurkeyTurkey2022-11-17
3csLithuaniaLithuania2020-01-16
4csIndiaIndia2021-09-06
5csAlbaniaAlbania2022-05-22
Other Czech Republic gaming settings
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4lolCzech RepublicCzech Republic2024-02-08
5cs2Czech RepublicCzech Republic2024-05-10
6lolCzech RepublicCzech Republic2024-03-14
7valorantCzech RepublicCzech Republic2024-04-06
8lolCzech RepublicCzech Republic2024-02-08
9dota 2Czech RepublicCzech Republic2024-05-21
10cs2Czech RepublicCzech Republic2024-05-10
Justik CFG file
/// Counter-strike version 1.6 \\\
say: *Justik c[F]g Lo&d3d iS [ON]*
say: *Justik c[F]g Lo&d3d iS [ON]*
say: *Justik c[F]g Lo&d3d iS [ON]*

unbindall
unbindall
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "TAB" "+showscores; ex_interp 0.004"
bind "DEL" "snapshot"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "MWHEELDOWN" "+duck"
bind "ALT" "+duck"
bind "SHIFT" "+speed"
bind "PAUSE" "pause"
bind "PGDN" "cl_righthand 0"
bind "PGUP" "cl_righthand 1"
bind "q" "lastinv"
bind "r" "+reload"
bind "g" "drop"
bind "b" "buy"
bind "e" "+use"
bind "m" "chooseteam"
bind "n" "piss"
bind "h" "+commandmenu"
bind "i" "messagemode"
bind "u" "messagemode2"
bind "f" "+hook"
bind "t" "impulse 201"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "v" "+grab"
bind "1" "slot1;cl_bobcycle 0.8"
bind "2" "slot2;cl_bobcycle 0.8"
bind "3" "slot3"
bind "4" ""
bind "5" "slot5"
bind "6" ""
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "MWHEELUP" "+bhop"
bind "mouse3" "+duck"
bind "MOUSE4" "weapon_hegrenade"
bind "MOUSE5" "weapon_flashbang"
bind "ALT" "say_team /me"
bind f3 ""
bind f4 ""
bind f5 "mp5;primammo"
bind f6 ""
bind f7 "galil;famas;primammo"
bind f8 "deagle;secammo"
bind f9 "vesthelm"
bind f10 "hegren"
bind f11 "flash"
bind f12 "defuser"
bind "-" "weaponmenu"
bind "=" "amxmodmenu"
bind "KP_HOME" "say cc all"
bind "KP_UPARROW" "say Lol"
bind "KP_LEFTARROW" "say Nice"
bind "KP_5" "say Velmi Pekne :)"
bind "KP_END" "say :D"
bind "KP_DOWNARROW" "say :)"
bind "KP_DEL" "say xD"
bind "KP_INS" "say :]"
bind "HOME" "amx_bancsmenu"
bind "END" ""
bind "INS" ""
bind "/" ""
bind "\" "uaio_menu"
bind "'" ""
bind ";" "exec bhoup.cfg"
bind "l" "exec C.cfg"
bind "k" ""
bind "." ""
bind "," ""
bind "j" ""
bind "t" ""
Bind F1 "ak47;m4a1;primammo;helmet;deagle;secammo;flash;flash;hegren"
Bind F2 "awp;primammo;deagle;secammo;flash;flash;hegren"
Bind F3 "deagle;secammo;flash;flash;hegren"
Bind F4 "sg552;deagle;primammo;primammo;secammo;flash;flash;hegren;"



alias extoggle2 exon
alias exon "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias extoggle2 exoff"
alias exoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias extoggle2 exon"
bind "f9" "extoggle2"

alias +111 "+attack2;cl_weather 1;fastsprites 101"
alias -111 "-attack2;cl_weather 0;fastsprites 0"

alias +k "-mlook;wait;+attack2"
alias -k "+mlook;wait;-attack2"

//Double+ duck
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"
sensitivity "15.15"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
zoom_sensitivity_ratio "1.03"
+mlook
gamma "5.0"
d_spriteskip 9999
brightness "10"
fastsprites "2"
r_decals "2"
r_bmodelhighfrag "5.0"
r_detailtextures "0"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_max_size "256"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "-0.5"
gl_playermip 1
gl_palette_tex 0
gl_reporttjunctions 1
gl_spriteblend 1.2
ati_npatch "1.0"
ati_subdiv "2.0"
hpk_maxsize "4"
viewsize "120.000000"
v_dark 4
max_shells "120"
max_smokepuffs "120"
r_mmx 0
volume "0.2500000"
sv_knife_distance "2-4m"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_geometry "0"
s_eax "0.000000"
s_buffersize "65536"
s_2dvolume "0.88"
s_occfactor "0"
_snd_mixahead "0.2"
ambient_fade "100"
ambient_level "0.08"
suitvolume "1.000000"
hisound "1.000000"
bgmvolume "1.000000"
bgmbuffer "-999999999"
MP3FadeTime "2.0"
MP3Volume "0.100000"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1"
sv_voiceenable "1"
cl_autowepswitch "0"
cl_lw "1"
cl_lc "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_cmdbackup "2"
cl_resend "3"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
cl_updaterate "301"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
cl_corpsestay "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
cl_radartype "0"
cl_weather "0"
cl_shadows "1"
cl_crosshair_color "225 215 255"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_logocolor "#Valve_Red"
cl_logofile "devl1"
cl_rate "25000"
cl_showfps "1"
cl_bob "0.020"
cl_bobup "5"
cl_bobcycle "0.800"
cl_needinstanced 0
cl_nosmooth 0
cl_clockreset "0.01"
cl_corpsestay "105"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
crosshair "1.000000"
setinfo "_vgui_menus" "0"
bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"
console "1.000000"
con_color "50 50 250"
con_notifytime "6"
scr_conspeed "999999"
scr_centertime "5"
scr_printspeed "60"
net_graph "3"
net_scale "5"
net_graphpos "3"
bind "[" "amx_spectate"
bind "]" ""
bind "p"
bind "l" ""
bind "" ""
snd_mixahead "0.1"
sv_aim "80"
sv_knife_distance "2-4m"
sv_unlag "2"
sv_unlagsamples 0
lookspring 1
v_centerspeed 1000
lookstrafe "0.000000"
lookspring "0.000000"
name "Justiiik :)"
team ""
model ""
skin ""
topcolor "0"
bottomcolor "0"
rate "23000"
fps_max "83.0"
fps_modem "0.0"
mp_decals "1.4"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
ex_interp "0.003"
ex_extrapmax 1.2
developer "0"
ati_npatch 0
ati_subdiv 0
voice_fadeouttime 0
alias StartWAV "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias ToggleWAV StopWAV"
alias StopWAV "voice_inputfromfile 0; voice_loopback 0; -voicerecord; alias ToggleWAV StartWAV"
alias ToggleWAV "StartWAV"
bind "ALT" "ToggleWAV"
echo Justiiik :) and DeSs!rE
;time;time;time;time;
echo CFG Is [ON] :-]
;time;time;time;time;
..HavE fUn & gOOd lUCk..
;time;time;time;time;
.::t[HA]nK...y[OU]::.

volume "1.000"
console "1.000000"
hideradar 1
fps_max "83"
fps_modem "0
crosshair "1.000000"
gamma "5.000000"
brightness "5.000000"
con_color "50 250 50"
net_graph "0"
net_graphpos "1"
sv_voiceenable "0"
sv_aim "80"
hpk_maxsize "0"
viewsize "120.000000
ati_subdiv "2.0"
ati_npatch "1.0"

r_bmodelhighfrac "5.0"
r_drawviewmodel "0"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_picmip 0
gl_max_size 512
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_min_distance "8.0"
s_max_distance "1000.0"
ex_interp "0.01"
ex_maxerrordistance "0"
rate "23000.000000"
cl_updaterate "101"
cl_lw "1"
cl_lc "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw ".017"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "8.2"
zoom_sensitivity_ratio "1.3"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "0.000000"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
gl_picmip 0
gl_playermip 0
gl_spriteblend 1
gl_lightholes 1
gl_dither 1
gl_flipmatrix 0
gl_lightholes 0
gl_monolights 0
gl_overbright 0
gl_polyoffset 0.1
gl_cull 1
gl_palette_tex 0
gl_keeptjunctions 0
gl_playermip 1000
gl_round_down 6
gl_wateramp 0
gl_ztrick 1
gl_alphamin 0.25
r_bmodelhighfrac 5
hisound 2
loadas8bit 0
bgmvolume 0
s_reverb rate 15000
s_reverb 1
s_doppler 0
s_distance 60
s_automin_distance 4
s_automax_distance 35
s_min_distance 8
s_max_distance 1000
s_leafnum 0
s_refgain 4
s_refdelay 4
s_polykeep 1000000000
s_polysize 10000000
s_numpolys 200
s_bloat 2
s_verbwet 25
s_a3d 0
s_eax 1
suitvolume 50
s_bloat 2
s_verbwet 25
s_a3d 0
s_eax 1
suitvolume 50
cl_backspeed 6000
cl_forwardspeed 6000
cl_sidespeed 6000
cl_gaitestimation 1
cl_observercrosshair 1
cl_radartype 1
cl_smoothtime 0.1
cl_vsmoothing .05
cl_crosshair_size "small"
volume "6.000"
console "1.000000"
hideradar 1
fps_max "83"
fps_modem "0
crosshair "1.000000"
gamma "5.000000"
brightness "5.000000"
con_color "50 250 50"
net_graph "0"
net_graphpos "1"
sv_voiceenable "0"
sv_aim "80"
sv_knife_distance "2-4m"
hpk_maxsize "0"
viewsize "120.000000
ati_subdiv "2.0"
ati_npatch "1.0"

r_bmodelhighfrac "5.0"
r_drawviewmodel "0"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_picmip 0
gl_max_size 512
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_min_distance "8.0"
s_max_distance "1000.0"
ex_interp "0.01"
ex_maxerrordistance "0"
rate "23000.000000"
cl_updaterate "101"
cl_lw "1"
cl_lc "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw ".017"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "8.4"
zoom_sensitivity_ratio "1.3"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "0.000000"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
gl_picmip 0
gl_playermip 0
gl_spriteblend 1
gl_lightholes 1
gl_dither 1
gl_flipmatrix 0
gl_lightholes 0
gl_monolights 0
gl_overbright 0
gl_polyoffset 0.1
gl_cull 1
gl_palette_tex 0
gl_keeptjunctions 0
gl_playermip 1000
gl_round_down 6
gl_wateramp 0
gl_ztrick 1
gl_alphamin 0.25
r_bmodelhighfrac 5
hisound 2
loadas8bit 0
bgmvolume 0
s_reverb rate 15000
s_reverb 1
s_doppler 0
s_distance 60
s_automin_distance 4
s_automax_distance 35
s_min_distance 8
s_max_distance 1000
s_leafnum 0
s_refgain 4
s_refdelay 4
s_polykeep 1000000000
s_polysize 10000000
s_numpolys 200
s_bloat 2
s_verbwet 25
s_a3d 0
s_eax 1
suitvolume 25
snd_mixahead 1
rate "25000
cl_rate "101"
ex_interp "0.01"
cl_timeout "10000000"
cl_backspeed 6000
cl_forwardspeed 6000
cl_sidespeed 6000
cl_gaitestimation 1
cl_observercrosshair 1
cl_radartype 1
cl_smoothtime 0.1
cl_vsmoothing .05
cl_crosshair_size "small"
fastsprites 0
max_shells 0
r_decals 0
r_dynamic 0
r_mmx 0
cl_himodels 0
cl_picmip 2
gl_playermip 2
gl_round_down 3
gl_clear 0
gl_ztrick 0
r_lightmap 0
r_lightmap 1
cl_weather 0
r_detailtextures 0

"knife" {
recoil "0"
damage0 "0" // This is the only damage knives can do...
damage1 "0" // Never happens for knives
damage2 "0" // Never happens for knives
damage3 "0" // Never happens for knives
damage4 "0" // Never happens for knives
damage5 "0" // Never happens for knives
damage6 "0" // Never happens for knives
damage7 "0" // Never happens for knives
damageaction "1"
punchback "0"
}

say: *Justik c[F]g Lo&d3d iS [ON]*
*Justik c[F]g Lo&d3d iS [ON]*
*Justik c[F]g Lo&d3d iS [ON]*



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