IDr1ss cs2 settings, config & cfg 2017
| Full Name | - |
| Nickname | IDr1ss |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2017-05-25 |
| Last Update | 2017-05-25 |
Navigation
| IDr1ss Gear |
| IDr1ss Setup |
| IDr1ss Config |
| IDr1ss Settings |
IDr1ss screenshot
IDr1ss Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
IDr1ss Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
IDr1ss config
The Counter-Strike 2 config file of IDr1ss has been downloaded 15 times. Download idriss_.cfg by clicking the download button below.
How to install IDr1ss cs2 config
1. Download idriss_.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec IDr1ss.cfg" to config.cfg file in your Counter-Strike 2 folder.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec IDr1ss.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
IDr1ss Settings
Monitor
| Resolution | 1920x1080 |
| Aspect Ratio | 16:9 |
| Display Mode | - |
| Brightness | - |
| Color Mode | - |
Video Advanced
| Global Shadow Quality | - |
| Model / Texture Detail | - |
| Texture Streaming | - |
| Effect Detail | - |
| Shader Detail | - |
| Boost Player Contrast | - |
| Multicore Rendering | - |
| Multisampling Anti-Aliasing Mode | - |
| FXAA Anti-Aliasing | - |
| Texture Filtering Mode | - |
| Wait for Vertical Sync | - |
| Motion Blur | - |
| Triple-Monitor Mode | - |
| Use Uber Shaders | - |
Viewmodel
| FOV | - |
| Offset X | - |
| Offset Y | - |
| Offset Z | - |
| Presetpos | - |
| Shift Left Amt | - |
| Shift Right Amt | - |
| Recoil | - |
| Righthand | - |
Viewmodel commands
Launch Options
Mouse
| DPI | - |
| Sensitivity | 0.98 |
| eDPI | - |
| Windows Sensitivity | - |
| Zoom Sensitivity | - |
| Raw Input | - |
| Acceleration | - |
Crosshair
| Draw Outline | - |
| Alpha | - |
| Color | Light |
| Blue | - |
| Green | - |
| Red | - |
| Dot | - |
| Gap | - |
| Size | Mediu |
| Style | - |
| Thickness | - |
| Sniper | - |
Crosshair commands
cl_crosshaircolor Light; cl_crosshairsize Mediu;
cl_bob
| Lower Amt | - |
| Amt Lat | - |
| Amt Vert | - |
| Cycle | - |
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of IDr1ss. The IDr1ss cs2 settings page has been viewed for 1.358 since it was added on 2017-05-25. The last time the settings of IDr1ss were on 2017-05-25. Visit the cs2 settings page to view more Counter-Strike 2 settings like IDr1ss or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
| # | Name | Country | Last Update | |
| 1 | 2023-06-09 | |||
| 2 | 2020-05-22 | |||
| 3 | 2020-03-30 | |||
| 4 | 2022-10-23 | |||
| 5 | 2021-10-02 |
Other Algeria gaming settings
| # | Name | Country | Last Update | |
| 1 | 2020-09-24 | |||
| 2 | 2024-02-29 | |||
| 3 | 2024-02-29 | |||
| 4 | 2020-03-28 | |||
| 5 | 2020-03-31 | |||
| 6 | 2024-02-29 | |||
| 7 | 2023-10-26 | |||
| 8 | 2012-04-14 | |||
| 9 | 2019-06-11 | |||
| 10 | 2014-11-09 |
IDr1ss CFG file
//bhop scrip
alias +bhop "bind "MWHEELDOWN" "+jump"; bind "MWHEELUP" "+jump"; bind "h" "-bhop""
alias -bhop "bind "MWHEELDOWN" "invnext"; bind "MWHEELUP" "invprev"; bind "h" "+bhop""
"bind "h" "+bhop""
//ViewModel:
cl_viewmodel_shift_left_amt "0.500000"
cl_viewmodel_shift_right_amt "0.250000"
viewmodel_fov "68"
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-1"
viewmodel_presetpos "0"
cl_bob_lower_amt "5.000000"
cl_bobamt_lat "0.100000"
cl_bobamt_vert "0.100000"
cl_bobcycle "0.98"
//CrossHair:
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "3"
cl_crosshairalpha "255"
cl_crosshaircolor "4"
cl_crosshaircolor_b "50"
cl_crosshaircolor_g "250"
cl_crosshaircolor_r "50"
cl_crosshairdot "0"
cl_crosshairgap "0"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "5.500000"
cl_crosshairstyle "4"
cl_crosshairthickness "1"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"
//Display Damage with Switch Script
alias displaydamage "displaydamage_on"
alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
bind "f5" "displaydamage"
// Misc:
cl_autowepswitch "0"
cl_autohelp "0"
cl_showhelp "0"
cl_lagcompensation "1"
cl_forcepreload "1"
cl_disablehtmlmotd "1"
cl_disablefreezecam "1"
cl_predictweapons "1"
cl_resend "6"
cl_timeout "120"
cl_freezecampanel_position_dynamic "0"
hud_showtargetid "1"
mm_dedicated_search_maxping "100"
mm_session_search_ping_limit "100"
fps_max "0"
fps_max_menu "0"
//MAT
mat_bloomamount_rate "0.05f"
mat_bumpbasis "0"
mat_debugalttab "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0"
mat_disable_bloom "1"
mat_fastnobump "1"
mat_force_bloom "0"
mat_hdr_enabled "0"
mat_leafvis "0"
mat_loadtextures "1"
mat_norendering "0"
mat_show_texture_memory_usage "0"
mat_softwareskin "0"
mat_surfaceid "0"
mat_surfacemat "0"
mat_yuv "0"
// fps boost:
r_ambientfraction "0.1"
r_avglight "1"
r_avglightmap "0"
r_dynamic "0"
r_eyegloss "0"
r_lightcache_numambientsamples "162"
r_lightinterp "0"
r_lightstyle "-1"
r_radiosity "4"
r_skin "0"
r_updaterefracttexture "0"
mat_disable_bloom "1"
mat_fastnobump "1"
mat_force_bloom "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_queue_mode "2"
sys_antialiasing "0"
sys_aspectratio "-1"
sys_refldetail "0"
// Rates:
cl_cmdrate "128"
cl_updaterate "128"
cl_interp "0"
cl_interp_ratio "1"
rate "128000"
//SND
snd_mixahead "0.05"
snd_pitchquality "1"
//SV
sv_forcepreload "1"
sv_maxrate "128000"
sv_mincmdrate "128"
sv_minrate "128000"
sv_minupdaterate "128"
sv_maxupdaterate "128"
//SYS
sys_antialiasing "0"
sys_refldetail "0"
//LAST
soundscape_flush
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