IDr1ss config

IDr1ss csgo config settings download

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IDr1ss config

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Last Update:
25-5-2017
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Description:
My CSGO CFG ^^ raw input 1 mouse acceleration 0
Summary
IDr1ss config is a csgo config game file download. There are 3750 Counter-Strike Global Offensive configs just like IDr1ss csgo cfg. Overall there are 3808 csgo game files for download. To upload your own csgo game files, Counter-Strike Global Offensive game files, config game files or gaming files related to IDr1ss config then please visit our Upload Gaming Files section. idriss_.cfg Is the file you will receive after downloading IDr1ss Counter-Strike Global Offensive cfg.

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IDr1ss csgo in-game settings

Resolution:1920x1080
Crosshair Size:Medium
Sensitivity:0.98
Crosshair Color:Light Blue

IDr1ss csgo config file


//bhop scrip

alias +bhop "bind "MWHEELDOWN" "+jump"; bind "MWHEELUP" "+jump"; bind "h" "-bhop""
alias -bhop "bind "MWHEELDOWN" "invnext"; bind "MWHEELUP" "invprev"; bind "h" "+bhop""
"bind "h" "+bhop""

//ViewModel:

cl_viewmodel_shift_left_amt "0.500000"
cl_viewmodel_shift_right_amt "0.250000"
viewmodel_fov "68"
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-1"
viewmodel_presetpos "0"
cl_bob_lower_amt "5.000000"
cl_bobamt_lat "0.100000"
cl_bobamt_vert "0.100000"
cl_bobcycle "0.98"

//CrossHair:

cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "3"
cl_crosshairalpha "255"
cl_crosshaircolor "4"
cl_crosshaircolor_b "50"
cl_crosshaircolor_g "250"
cl_crosshaircolor_r "50"
cl_crosshairdot "0"
cl_crosshairgap "0"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "5.500000"
cl_crosshairstyle "4"
cl_crosshairthickness "1"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"
//Display Damage with Switch Script
alias displaydamage "displaydamage_on"
alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
bind "f5" "displaydamage"

// Misc:

cl_autowepswitch "0"
cl_autohelp "0"
cl_showhelp "0"
cl_lagcompensation "1"
cl_forcepreload "1"
cl_disablehtmlmotd "1"
cl_disablefreezecam "1"
cl_predictweapons "1"
cl_resend "6"
cl_timeout "120"
cl_freezecampanel_position_dynamic "0"
hud_showtargetid "1"
mm_dedicated_search_maxping "100"
mm_session_search_ping_limit "100"
fps_max "0"
fps_max_menu "0"

//MAT
mat_bloomamount_rate "0.05f"
mat_bumpbasis "0"
mat_debugalttab "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0"
mat_disable_bloom "1"
mat_fastnobump "1"
mat_force_bloom "0"
mat_hdr_enabled "0"
mat_leafvis "0"
mat_loadtextures "1"
mat_norendering "0"
mat_show_texture_memory_usage "0"
mat_softwareskin "0"
mat_surfaceid "0"
mat_surfacemat "0"
mat_yuv "0"

// fps boost:

r_ambientfraction "0.1"
r_avglight "1"
r_avglightmap "0"
r_dynamic "0"
r_eyegloss "0"
r_lightcache_numambientsamples "162"
r_lightinterp "0"
r_lightstyle "-1"
r_radiosity "4"
r_skin "0"
r_updaterefracttexture "0"
mat_disable_bloom "1"
mat_fastnobump "1"
mat_force_bloom "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_queue_mode "2"
sys_antialiasing "0"
sys_aspectratio "-1"
sys_refldetail "0"

// Rates:

cl_cmdrate "128"
cl_updaterate "128"
cl_interp "0"
cl_interp_ratio "1"
rate "128000"

//SND
snd_mixahead "0.05"
snd_pitchquality "1"

//SV
sv_forcepreload "1"
sv_maxrate "128000"
sv_mincmdrate "128"
sv_minrate "128000"
sv_minupdaterate "128"
sv_maxupdaterate "128"

//SYS
sys_antialiasing "0"
sys_refldetail "0"

//LAST
soundscape_flush



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