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HaGe cs settings, config & cfg 2013

Full Name -
Nickname HaGe
Birthday -
Nationality Czech RepublicCzech Republic
Game Counter-Strike 1.6Counter-Strike 1.6
Since 2013-02-15
Last Update 2013-02-15
HaGe screenshot

HaGe Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

HaGe Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

HaGe config

The Counter-Strike 1.6 config file of HaGe has been downloaded 77 times. Download HaGe.cfg by clicking the download button below.
How to install HaGe cs config
1. Download HaGe.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec HaGe.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

HaGe Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of HaGe. The HaGe cs settings page has been viewed for 2.161 since it was added on 2013-02-15. The last time the settings of HaGe were on 2013-02-15. Visit the cs settings page to view more Counter-Strike 1.6 settings like HaGe or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
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1csTurkeyTurkey2021-07-10
2csRomaniaRomania2023-02-26
3csGeorgiaGeorgia2020-04-08
4csGeorgiaGeorgia2022-01-28
5csAlbaniaAlbania2020-04-16
Other Czech Republic gaming settings
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1cs2Czech RepublicCzech Republic2022-08-31
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3cs2Czech RepublicCzech Republic2024-05-10
4cs2Czech RepublicCzech Republic2020-08-15
5cs2Czech RepublicCzech Republic2020-03-11
6cs2Czech RepublicCzech Republic2024-05-12
7valorantCzech RepublicCzech Republic2024-04-06
8lolCzech RepublicCzech Republic2024-02-08
9cs2Czech RepublicCzech Republic2024-05-10
10cs2Czech RepublicCzech Republic2024-05-10
HaGe CFG file
// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "," "buyammo1"
bind "." "buyammo2"
bind ";" "+mlook"
bind "[" "say timeleft"
bind "]" "say nextmap"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "+zoom_shot"
bind "g" "drop"
bind "h" "+commandmenu"
bind "j" "cheer"
bind "k" "snapshot_roundstats"
bind "l" "say /rankstats"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "say /rank"
bind "~" "toggleconsole"
bind 0 "slot10 ; gamma 80 ; gl_spriteblend 1 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook;cl_bobcycle 0"
bind 1 "slot1 ; gamma 80 ; gl_spriteblend 1 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook;cl_bobcycle 0"
bind 2 "slot2 ; gamma 80 ; gl_spriteblend 1 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook;cl_bobcycle 0"
bind 3 "slot3 ; gamma 80 ; gl_spriteblend 1 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook;cl_bobcycle 0"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "cl_righthand 1"
bind "MOUSE5" "cl_righthand 0"
bind "MWHEELDOWN" "+jump;wait"
bind "MWHEELUP" "+duck"

_________________

bind "F5" "m4a1;ak47;primammo;secammo;vesthelm;flash;flash;hegren"
bind "F6" "deagle;secammo;primammo;vesthelm;hegren;flash;flash;defuser"
bind "F7" "awp;primammo;deagle;secammo;vesthelm;hegren;flash;flash"

_________________

+forward_ac "+forward;ch"
-forward_ac "-forward;ch"
+back_ac "+back;ch"
-back_ac "-back;ch"
+moveleft_ac "+moveleft;ch"
-moveleft_ac "-moveleft;ch"
+moveright_ac "+moveright;ch"
-moveright_ac "-moveright;ch"
+jump_ac "+jump;ch"
-jump_ac "-jump;ch"
+attackwalk "+attack;sil_walk"
-attackwalk "-attack"
+duck1 "+duck;sil_walk;ch"
-duck1 "-duck;ch"
+duck2 "+duck;sil_walk;cl_dynamiccrosshair 1;ch"
-duck2 "-duck;cl_dynamiccrosshair 0;ch"
duck1_on " duck1_tg duck1_off;+duck1"
duck1_off " duck1_tg duck1_on;-duck1"
duck1_tg "duck1_on"
duck2_on " duck2_tg duck2_off;+duck2"
duck2_off " duck2_tg duck2_on;-duck2"
duck2_tg "duck2_on"
+duck1_walk "+duck;sil_walk;ch"
-duck1_walk "-duck;walk;ch"
+duck2_walk "+duck;sil_walk;cl_dynamiccrosshair 1;ch"
-duck2_walk "-duck;walk;cl_dynamiccrosshair 0;ch"
duck1_walk_on " duck1_walk_tg duck1_walk_off;+duck1_walk"
duck1_walk_off " duck1_walk_tg duck1_walk_on;-duck1_walk"
duck1_walk_tg "duck1_walk_on"
duck2_walk_on " duck2_walk_tg duck2_walk_off;+duck2_walk"
duck2_walk_off " duck2_walk_tg duck2_walk_on;-duck2_walk"
duck2_walk_tg "duck2_walk_on"
+duckjump "sil_walk;+jump;w1;+duck;-jump;ch"
-duckjump "-duck;ch"
+duckjump_walk "sil_walk;w1;+jump;w1;+duck;-jump;ch"
-duckjump_walk "-duck;walk;ch"
_________________



_snd_mixahead "0.1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
fps_max "101"
fps_modem "0"


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net_graph "2"
net_scale "5"
net_graphpos "1"
net_graphwidth "140"


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sv_voiceenable "1"
sv_aim "0"

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ati_subdiv "2.0"
ati_npatch "1.0"


r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_bmodelhighfrac "5.0"
r_mmx "101"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "0"

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cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_timeout "999"
cl_cmdbackup "2"
cl_resend "2"
cl_rate "9800"
cl_updaterate "40"
cl_lw "1"
cl_lc "1"
cl_gg "1"
cl_dlmax "2.3"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "133"
cl_forwardspeed "999"
cl_backspeed "999"
cl_pitchspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_yawspeed "999"
cl_vsmoothing "0.05"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_latency "1"
d_spriteskip "99"

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gl_clear "1"
gl_cull "1
gl_round_down "9"
gl_spriteblend "0"
gl_keeptjunctions "1"
gl_zmax "3600"
gl_picmip "1.99"
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "999999"
gl_overbright "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_max_size "256"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"

m_pitch "0.022"
m_yaw "0.022"
m_filter "0"
joystick "0.000000"
fastsprites "0.000000"


ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"


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m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0"
team ""
model "gordon"
skin ""
topcolor "300"
bottomcolor "6"
hpk_maxsize "0"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
gunsmoke "0"


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hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_takesshots "999"
hud_classautokill "1"
hud_deathnotice_time 3"
hud_saytext_time 2.0200"
hud_drawhistory_time "0.3"

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setinfo "dm" "0"
setinfo "ah" "0"
setinfo "model" "barney2"
setinfo "aim_headshot" "50"


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sensitivity "2.3200"
zoom_sensitivity_ratio "1.0100"
cl_dynamiccrosshair "0"
volume "0.5"
mp3volume "0"
cl_logofile "Skull"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_crosshair_color "0 240 113"
con_color "255+255+255"
hud_fastswitch "1"
cl_radartype "1"
developer "1"
cl_righthand "1"
cl_forwardspeed "999"
cl_backspeed "999"
cl_pitchspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_yawspeed "999"
setinfo _vgui_menus "0"
mp_decals "8000"
r_decals "1"
net_graph "3"
cl_showfps "1"
decalfrequency "0
condump "0"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "0"



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r_novis "0"
r_drawentities "1"
r_traceglow "0"
r_speeds "0"
r_wateralpha "0"
r_shadows "0"
r_mirroralpha "0"
r_dynamic "0"
r_drawviewmodel "1"
model "gordon"
r_bmodelhighfrac "5.0"
r_mmx "1"
r_decals "10"
r_fullbright "1"
MIN_TURNSPEED 25.0


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" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"
}
" " ">SIR" {
" " "sir aim supreme" "SIRAimSupreme"
" " "aim vector 4" "lostsoulaim4"
" " "sir aim 2 shot" "SIRAimTS"
" " "sargent: head" "SargentHead"
" " "SIR Smoke" "SIRsmoke"
}
" " ">GIFT" {
" " "gift: shot" "GiftShot"
" " "gift: money" "GiftMoney"
" " "gift: whore" "GiftWhore"
" " "silentscope" "silent"
}
" " ">OTHER" {
" " "z-Baddass" "zbadassdone"
" " "z-Secret" "zeroHead"
" " "4c1d 1:" "4c1d1337aim"
" " "C4m Head 1" "C4mHead1"
" " "C4m Head 2" "C4mHead2"
" " "C4m Chest" "C4mChest"
}
" " ">EXCLUSIVE" {
" " "UNI-T6a" "UNI-T6a"
" " "UNI-T6b" "UNI-T6b"
" " "UNI-T6c" "UNI-T6c"
" " "UNI-T6d" "UNI-T6d"
" " "UNI-T6e" "UNI-T6e"
" " "Stoner4Life" "omfghead"
}
" " ">.::V3Cz::." {
" " "=>02/12/17" {
" " "M4A1/Deagle A" "m4a1a"
" " "M4A1/Deagle B" "m4a1b"
" " "M4A1 C" "m4a1c"
" " "M4A1 D" "m4a1d"
" " "SIG/M4A1 A" "sigA"
" " "SIG/M4A1 B" "sigB"
" " "MP5 A" "mp5a"
" " "MP5 B" "mp5b"
" " "Scout/Deagle A" "scouta"
" " "Scout B" "scoutb"
" " "Scout C" "scoutc"
" " "Scout D" "scoutd"
" " "Scout E" "scoute"
" " "AK/SIG/M4A1 A" "aka"
" " "AK/SIG/M4A1 B" "akb"
" " "AK/SIG/M4A1 C" "akc"
" " "Deagle" "deagle1"
}
" " "=>02/12/20" {
" " "SIGpwnA" "SIGpwnA"
" " "SIGpwnB" "SIGpwnB"
" " "sigpwnC" "sigpwnC"
" " "umppwnA" "umppwnA"
" " "scoutpwnA" "scoutpwnA"
" " "paraPWNa" "paraPWNa"
}
" " "=>03/01/02" {
" " "usp1" "usp1"
" " "deagle2" "deagle2"
" " "colt1" "colt1"
" " "akd" "akd"
" " "awp1" "awp1"
" " "mp5c" "mp5c"
" " "mp5d" "mp5d"
" " "mp5e" "mp5e"
" " "mp5f" "mp5f"
}
" " ">.:Misc Vects:." {
" " "Scout/AWP A" "scoutvec"
" " "MP5 A" "pwnbases"
" " "Mp5 B" "mp5b"
" " "W4rD0nk3y |Scout|" "scout-z"
" " "W4rD0nk3y |mp5|" "ass"
" " "W4rD0nk3y |Sig|" "Min-sig-Final2"
" " "W4rD0nk3y |C0lt|" "yvon"
" " "MuhF!$K S!G A" "Min-sig-Final"
" " "MuhF!$K S!G B" "Muh-100%"
" " "Pw(V PaRa v2" "paravec"
" " "PARA pwn A" "paraPWNa"
" " "PARA pwn B" "paraPWN2"
}
}
" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
" " "better Pi" "better_pi 1"
" " "crap Pi" "better_pi 0"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}
" " ">REMOVALS" {
" " "hide smoke&flash" "smoke 1;flash 1"
" " "show smoke&flash" "smoke 0;flash 0"
" " "sn. blackout on/off" "sniper change"
" " "anti zoom on/off" "antizoom change"
" " "norecoil:off" "recoil 0.0"
" " "norecoil:soft" "recoil 0.7"
" " "norecoil:medium" "recoil 1.2"
" " "norecoil:max" "recoil 2.0"
}
" " ">INFO" {
" " "hud info:aim" "info 1"
" " "hud info:default" "info 2"
" " "hud info:cvar changes" "info 3"
" " "hud info:off" "info 0"
" " "death info on/off" "death change;color death 100 100 0"
" " "bomb timer on/off" "bombtimer change"
" " "show system time" "systime change"
}
" " ">ZOOMING" {
" " "medium: on mouse3" "g0;bind mouse3 +cm;g1"
" " "fast: on mouse3" "g0;bind mouse3 +cf;g1"
" " "instant:on mouse3" "g0;bind mouse3 +dozoom;g1"
" " ">SELECT ZOOM" {
" " "zoom:90x" "zoom 10"
" " "zoom:80x" "zoom 20"
" " "zoom:70x" "zoom 30"
" " "zoom:60x" "zoom 40"
" " "zoom:50x" "zoom 50"
" " "zoom:40x" "zoom 60"
" " "zoom:30x" "zoom 70"
" " "zoom:20x" "zoom 80"
}
" " "zoom:off" "zoom 90;czoom 1000"
}
" " ">MISC" {
" " ">OPTIONS" {
" " "enable console" "#console 1"
" " "quit HL" "#quit"
" " "quit HL (fast)" "quit"
}
" " "all cheats off" "alloff1"
" " "save settings" "savecvar cvar.bin;init save;txt Settings saved."
" " "load settings" "loadcvar cvar.bin;exec init;txt Settings loaded."
" " "Prefix is: " ""
}



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setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0

burst_usp "shoot 2;"
burst_glock18 "shoot 2;"
burst_deagle "shoot 2;"
burst_p228 "shoot 2;"
burst_elite "shoot 2;"
burst_fiveseven "shoot 2;"
burst_xm1014 "shoot 2;"
burst_m3 "shoot 2;"
burst_mp5 "DavVvBurst2;"
burst_tmp "DavVvBurst2;"
burst_p90 "DavVvBurst2;"
burst_mac10 "DavVvBurst2;"
burst_ump45 "DavVvBurst2;"
burst_ak47 "DavVvBurst1;"
burst_sg552 "DavVvBurst1;"
burst_m4a1 "DavVvBurst1;"
burst_galil "DavVvBurst1;"
burst_famas "DavVvBurst1;"
burst_aug "DavVvBurst1;"
burst_scout "shoot 2;"
burst_awp "shoot 2;"
burst_g3sg1 "shoot 2;"
burst_sg550 "shoot 2;"
burst_m249 "shoot 2;"
burst_knife "shoot 0;"
burst_tactical "shoot 2;"
burst_flashbang "shoot 0"
burst_hegrenade "shoot 0;"
burst_smokegrenade "shoot 0;"
burst_c4 "shoot 0;"


//vector switch
vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"



bind mwheeldown "+jump;wait"
bind mwheelup "+duck"
bind mouse1 "+attack"

cl_crosshairscale 1700
cl_crosshairusealpha 1
cl_crosshairalpha 10000
hs_mode 1
cl_pitchup "89"
cl_pitchdown "89"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
hs_mode 1

//hs_body 1 2 3 4 5 6 7

hs_body 2 3 4 5

spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
shoot1
fov 9000"

wwclconfig_check "c_maxdistance" "200"
wwclconfig_check "c_maxpitch" "headshot"//HEADSHOT"
wwclconfig_check "c_maxyaw" "headshot"//HEADSHOT"
wwclconfig_check "c_minyaw" "headshot"//HEADSHOT"
wwclconfig_check "cl_gaitestimation" "1"
wwclconfig_check "cl_lc" "1"
wwclconfig_check "cl_lw" "1"
wwclconfig_check "cl_bob" "0"
wwclconfig_check "cl_bobcycle" "0"
wwclconfig_check "cl_bobup" "0"
wwclconfig_check "cl_movespeedkey" "1"
wwclconfig_check "cl_nopred" "0"
wwclconfig_check "cl_nosmooth" "0"
wwclconfig_check "cl_pitchdown" "89"
wwclconfig_check "cl_pitchspeed" "225"
wwclconfig_check "cl_pitchup" "89"
wwclconfig_check "cl_smoothtime" "0.1"
wwclconfig_check "cl_timeout" "9999"
wwclconfig_check "cl_yawspeed" "9999"
wwclconfig_check "default_fov" "90"
wwclconfig_check "ex_interp" "0.033"
wwclconfig_check "fakelag" "0"
wwclconfig_check "fakeloss" "0"
wwclconfig_check "fps_modem" "100"
wwclconfig_check "brightness" "4"
wwclconfig_check "gamma" "9.8"
wwclconfig_check "gl_nocolors" "0"
wwclconfig_check "gl_overbright" "0"
wwclconfig_check "gl_alphamin" "0.15"
wwclconfig_check "gl_clear" "1"
wwclconfig_check "gl_monolights" "0"
wwclconfig_check "lambert" "-1.01"
wwclconfig_check "lightgamma" "2.5"
wwclconfig_check "s_automin_distance" "2"soc
wwclconfig_check "s_distance" "60"
wwclconfig_check "s_automax_distance" "30"
wwclconfig_check "s_max_distance" ""100000"
wwclconfig_check "s_min_distance" "4"
wwclconfig_check "s_numpolys" "200"
wwclconfig_check "s_refgain" "0.4"
wwclconfig_check "gl_zmax" "0"
wwclconfig_check "cam_idealdist" "64"
wwclconfig_check "cl_showevents" "1"
wwclconfig_check "ambient_fade" "1"
wwclconfig_check "ambient_level" "0.01"
wwclconfig_check "s_occfactor" "0.5"
wwclconfig_check "hud_draw" "1"
wwclconfig_check "s_a3d" "0"
wwclconfig_check "gl_polyoffset" "0.1"
wwclconfig_check "max_smokepuffs" "80"
wwclconfig_check "cl_forwardspeed" "9999"
wwclconfig_check "cl_sidespeed" "9999"
wwclconfig_check "texgamma" "0"
wwclconfig_check "sv_aim" "1"
wwclconfig_check "gl_spriteblend" "1"





ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

set norecoil8 "+attack; wait 12; -attack; +lookdown; wait 2; -lookdown"
bind mouse1 "vstr norecoil8 ; crosshair 5"
bind mouse1 "+attack ; crosshair 5"


// visual
#cl_himodels 0
#cl_overbright 0
#brightness 99
#gamma 3
#gl_smoothmodels 0
#lambert 99
#r_fullbright 1

********************************
Ŝarkŭ çalmadan olurmu gülüm :M
********************************

play sound/misc/headshot



echo "# HaGe #"

ECHO "Created By HaGe "
ECHO "Config is loading [--------/---]"
ECHO "ACTIVATED!!!"
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