ForGamezCZ Config 7th of January config

ForGamezCZ Config 7th of January tf2 config settings download

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ForGamezCZ Config 7th of January config

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ForGamez config with improved settings.
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ForGamezCZ Config 7th of January tf2 in-game settings

Crosshair Size:Medium
Crosshair Color:Yellow

ForGamezCZ Config 7th of January tf2 config file

// When you install this autoexec for first time you need to put "exec autoexec.cfg" into console. After this you can use shortcut "ae".
// YouTube channel:

// Start
con_enable "1" // Allows the console to be activated.
sv_forcepreload "1" // Force server side preloading.
mat_quene_mode "-1" // The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded.

// These commands can help you with random crashes
hud_reloadscheme // Fixes visual bugs.
dsp_reload // Fixes sound bugs.
snd_restart // Fixes sound bugs.

// HUD
cl_hud_playerclass_use_playermodel "1" // Enables playermodel on screen.
hud_saytext_time "12" // Chat won't disapper faster.
cl_vote_ui_active_after_voting "1" // Shows vote process after voting.
hud_achievement_count "0"
hud_achievement_glowtime "0"
hud_achievement_tracker "0"
hud_deathnotice_time "6" // Kill-feed won't disapper faster.
sv_motd_unload_on_dismissal "1" // The MOTD contents will be unloaded when the player closes the MOTD.
tf_backpack_page_button_delay "0.25" // Amount of time the mouse cursor needs to hover over the page button to select the page.

// Scoreboard
tf_scoreboard_mouse_mode "2" // Enables mouse in scoreboard.
bind "TAB" "+scoreboard"
alias +scoreboard "+showscores;net_graph 1;cl_showpos 1;net_graphtext 1;cl_showfps 1;net_graphproportionalfont 1"
alias -scoreboard "-showscores;net_graph 0;cl_showpos 0;net_graphtext 0;cl_showfps 0;net_graphproportionalfont 1"

// Scoreboard settings
net_graphmsecs "800" // The latency graph represents this many milliseconds.
net_graphheight "100"
net_graphpos "400"
net_graphproportionalfont "100"
net_graphshowinterp "1"
net_graphshowlatency "1"
net_graphsolid "1"
net_graphtext "1"

// Crosshair -
crosshair 1 // Enables crosshair.
cl_crosshair_file crosshair1 // Loads right crosshair file.
cl_crosshair_scale "32" // Medium size.
cl_crosshairalpha "255" // Makes crosshair more visible.
cl_crosshair_red 255 // Sets color for crosshair.
cl_crosshair_green 255 // Sets color for crosshair.
cl_crosshair_blue 0 // Sets color for crosshair.

// Viewmodel
viewmodel_fov "90" // Best viewmodel FOV.
r_drawviewmodel "1" // Makes your weapon visible.
fov_desired "90" // Highest FOV for TF2.
cl_flipviewmodels "0" // Doesn't flip weapons to left side.
tf_use_min_viewmodels "0" // Turns off minimal viewmodels.
viewmodel_fov_demo "90"

// Network settings
sv_client_min_interp_ratio "-1" // Allows cl_interp_ratio to be set at 0, or any other value.
cl_cmdrate "100" // Sets the max cmdrate of a server to your client automatically.
cl_updaterate "100" // Sets the max updaterate of a server to your client automatically.
cl_interp "0.02" // Set linear interpolation to 20ms.
cl_interp_all "0" // Enables interpolation list optimizations.
cl_interp_ratio "0" // cl_interp isn't what reduces delay the most, it's cl_interp_ratio.
cl_localnetworkbackdoor "0" // Network optimizations for singleplayer, higher FPS when at 0.
cl_lagcompensation "1" // Makes your game less laggy. DO NOT CHANGE THIS!
cl_pred_optimize "1" // Repredicts even if there were no errors.
cl_predict "1" // Skip waiting for server feedback and simulate client side movement in real-time.
cl_predictweapons "1" // Skip waiting for server feedback and perform client side prediction of weapon effects.
cl_smooth "0" // Prediction error smoothing.
cl_smoothtime "0.0455" // The default value of 0.1 is excessive, anything below 0.0455 is too little.
net_compresspackets "0" // Turn off packet compression, pretty much a useless delay nowadays.
net_compresspackets_minsize "1501" // Ensures no packets are compressed, the average MTU is 1500.
net_maxcleartime "0.01" // Less time for how long a packet can wait before being sent to the server.
net_maxpacketdrop "500" // Less time for how long a packet can be held before dropped.
net_splitpacket_maxrate "40000" // Use half of default rate for servers (80000 on average).
net_splitrate "4" // The number of fragments that are allowed to be sent per frame.
net_queued_packet_thread "581304" // Value for 'NET_QUEUED_PACKET_THREAD_DEBUG_VALUE', this forces all packets to be queued.
rate "1048576" // Sets the max rate of a server to your client automatically.
cl_timeout "9999" // You don't disconnect when you timeout.
cl_resend "6" // Retrying connection to the server.
cl_cmdrate +10 // Masks your ping, others can't see your real ping.
cl_allowdownload "1" // Allows downloading files.
voice_buffer_ms "50" // Makes voice chat better.

// Damage settings
hud_combattext 1 //
hud_combattext_batching 1 //
hud_combattext_batching_window 2 //
hud_combattext_healing 1
hud_combattext_doesnt_block_overhead_text 1 // Damage indicator doesn't block overhead text.
tf_dingalingaling "1" // Enables hitsound.
tf_dingaling_pitchmaxdmg "1"
tf_dingaling_pitchmindmg "255"
tf_dingaling_volume "1" // You can clearly hear hitsound.

// Spray settings
cl_playerspraydisable "0" // Enables sprays.
r_spray_lifetime "2" // Makes sprays lifetime.

// Decals
r_decals "2048" // Default.
mp_decals 200 // Default.

// Null-Movement script -
bind "w" "+mfwd" // Default "+forward"
bind "a" "+mleft" // Default "+moveleft"
bind "s" "+mback" // Default "+back"
bind "d" "+mright" // Default "+moveright"
alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""

// Sound
dsp_enhance_stereo "0" // Turns off delays on reverb channels.
snd_mixahead "0.05" // 50ms delay to keep the audio working as intended.
snd_mix_async "1" // Processes audio mixing asynchronized.
snd_async_fullyasync "1" // Processes audio playback asynchronized.
dsp_slow_cpu "1" // Turns off processing of dsp_room.
snd_pitchquality "0" // Turns off sound interpolation, which makes the audio quality higher.
snd_spatialize_roundrobin "4" // It spatializes only 4 channels per frame.
snd_delay_sound_shift "0.02" // Extra delay for resyncing delayed sounds.
snd_disable_mixer_duck "1" // Turns off processing of ducker volumes.
dsp_water "0" // Turns off audio distortion while being underwater.
phonemesnap "0" // Should disable the use of two phonemes.
snd_noextraupdate "1" // Prevents audio slowdown when at low framerates.
sv_voiceenable "1" // Enables voice-chat.
voice_scale "1" // Hear kids CRYING!
voice_loopback "0" // Do not hear yourself when you are talking.
volume "0.1" // Change this to your own.
snd_musicvolume "0" // Disables music.
snd_mute_losefocus "1" // Disables game sounds when you alt-tab.
voice_steal "2" // If there isn't a free channel, steal a channel with the least amount of time left to play.

// Mouse
sensitivity 5 // Change it to your own.
m_rawinput 1 // Bypasses Windows mouse filter. DO NOT CHANGE THIS!
m_pitch 0.022 // Mouse pitch factor.
m_yaw 0.022 // Mouse yaw factor.
m_filter "0" // Disables mouse filter.
m_customaccel "0" // Disables mouse acceleration.
m_mouseaccel1 "0" // Disables mouse acceleration.
m_mouseaccel2 "0" // Disables mouse acceleration.
m_mousespeed 0 // Disables Windows acceleration.
mat_vsync "0" // Force sync to vertical retrace. DO NOT CHANGE THIS.

// Graphics
// mat_dxlevel 95
// mat_phong "1"
r_3dsky "1"
muzzleflash_light "0"
Mat_Disable_Bloom "1" // Disables bloom.
mat_motion_blur_enabled "0" // Disables motion blur.
mat_colorcorrection "1" // Enables color-correction.
tf_particles_disable_weather "1" // Disables the drawing of weather particles.