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FaustiNNN config cs settings, config & cfg 2013

Full Name -
Nickname FaustiNNN config
Birthday -
Nationality CroatiaCroatia
Game Counter-Strike 1.6Counter-Strike 1.6
Since 2013-11-16
Last Update 2013-11-16
FaustiNNN config screenshot

FaustiNNN config Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Earbuds -
Monitor -
Chair -
Controller -
Case -

FaustiNNN config Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

FaustiNNN config config

The Counter-Strike 1.6 config file of FaustiNNN config has been downloaded 89 times. Download cofing.cfg.cfg by clicking the download button below.
How to install FaustiNNN config cs config
1. Download cofing.cfg.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike 1.6 folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec FaustiNNN config.cfg" to config.cfg file in your Counter-Strike 1.6 folder.
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FaustiNNN config Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: -
Crosshair
Color: -
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of FaustiNNN config. The FaustiNNN config cs settings page has been viewed for 1.557 since it was added on 2013-11-16. The last time the settings of FaustiNNN config were on 2013-11-16. Visit the cs settings page to view more Counter-Strike 1.6 settings like FaustiNNN config or visit upload section to add your own cs settings.
Other Counter-Strike 1.6 settings
# Name Country Last Update
1csAlgeriaAlgeria2023-07-25
2csBosnia and HerzegovinaBosnia and Herzegovina2020-05-13
3csGeorgiaGeorgia2024-10-27
4csGeorgiaGeorgia2022-02-17
5csAlbaniaAlbania2020-07-28
FaustiNNN config CFG file


al

// sHoLe [ pRo ] NORecoil + AIM setings


unbindall
bind "TAB" "+showscores" ;alias sHoLe showscores
{sHoLe v2.0}----------------------------------------------- //
bind "ENTER" "+attack" ;alias sHoLe attack
bind "ESCAPE" "cancelselect" ;alias sHoLe cancelselect
{sHoLe v2.0}----------------------------------------------- //
bind "SPACE" "+jump" ;alias sHoLe jump
bind "'" "+moveup" ;alias sHoLe moveup
bind "+" "sizeup" ;alias sHoLe sizeup
bind "," "buyammo1" ;alias sHoLe buyammo1
{sHoLe v2.0}----------------------------------------------- //
bind "-" "sizedown" ;alias sHoLe sizedown
bind "." "buyammo2" ;alias sHoLe buyammo2
bind "/" "+movedown" ;alias sHoLe movedown
{sHoLe v2.0}----------------------------------------------- //
bind "0" "slot10" ;alias sHoLe slot10
bind "1" "slot1" ;alias sHoLe slot1
bind "2" "slot2" ;alias sHoLe slot2
{sHoLe v2.0}----------------------------------------------- //
bind "3" "slot3" ;alias sHoLe slot3
{sHoLe v2.0}----------------------------------------------- //
bind "4" "slot4" ;alias sHoLe slot4
bind "5" "slot5" ;alias sHoLe slot5
{sHoLe v2.0}----------------------------------------------- //
bind "6" "slot6" ;alias sHoLe slot6
bind "7" "slot7" ;alias sHoLe slot7
{sHoLe v2.0}----------------------------------------------- //
bind "8" "slot8" ;alias sHoLe slot8
bind "9" "slot9" ;alias sHoLe slot9
{sHoLe v2.0}----------------------------------------------- //
bind ";" "+mlook" ;alias sHoLe mlook
{sHoLe v2.0}----------------------------------------------- //
bind "=" "sizeup" ;alias sHoLe sizeup
bind "[" "say timeleft" ;alias sHoLe say timeleft
{sHoLe v2.0}----------------------------------------------- //
bind "]" "say nextmap" ;alias sHoLe say nextmap
{sHoLe v2.0}----------------------------------------------- //
bind "`" "toggleconsole" ;alias sHoLe toggleconsole
bind "a" "+moveleft" ;alias sHoLe moveleft
{sHoLe v2.0}----------------------------------------------- //
bind "b" "buy" ;alias sHoLe buy
{sHoLe v2.0}----------------------------------------------- //
bind "c" "radio3" ;alias sHoLe radio3
bind "d" "+moveright" ;alias sHoLe moveright
{sHoLe v2.0}----------------------------------------------- //
bind "e" "+use" ;alias sHoLe +showscores
bind "f" "impulse 100" ;alias sHoLe impulse 100
{sHoLe v2.0}----------------------------------------------- //
bind "g" "drop" alias sHoLe drop
bind "h" "+commandmenu" ;alias sHoLe commandmenu
bind "i" "showbriefing" ;alias sHoLe showbriefing
{sHoLe v2.0}----------------------------------------------- //
bind "j" "antircl" ;alias sHoLe antircl
bind "k" "say /top15" ;alias sHoLe say /top15
{sHoLe v2.0}----------------------------------------------- //
bind "l" "say /rankstats" ;alias sHoLe say /rankstats
bind "m" "chooseteam" ;alias sHoLe chooseteam
bind "n" "nightvision" ;alias sHoLe nightvision
{sHoLe v2.0}----------------------------------------------- //
bind "o" "buyequip" ;alias sHoLe buyequip
bind "p" "+use" ;alias sHoLe +use
bind "q" "lastinv" ;alias sHoLe lastinv
{sHoLe v2.0}----------------------------------------------- //
bind "r" "+reload" ;alias sHoLe +reload
bind "s" "+back" ;alias sHoLe +back
bind "t" "impulse 201" ;alias sHoLe impulse 201
{sHoLe v2.0}----------------------------------------------- //
bind "u" "messagemode2" ;alias sHoLe messagemode2
bind "w" "+forward" ;alias sHoLe +forward
bind "x" "radio2" ;alias sHoLe radio2
{sHoLe v2.0}----------------------------------------------- //
bind "y" "messagemode" ;alias sHoLe messagemode
bind "z" "say /rank" ;alias sHoLe say /rank
bind "~" "toggleconsole" ;alias sHoLe toggleconsole
{sHoLe v2.0}----------------------------------------------- //
bind "UPARROW" "+forward" ;alias sHoLe forward
bind "DOWNARROW" "+back" ;alias sHoLe back
bind "LEFTARROW" "+left" ;alias sHoLe left
{sHoLe v2.0}----------------------------------------------- //
bind "RIGHTARROW" "+right" ;alias sHoLe right
bind "ALT" "+strafe" ;alias sHoLe strafe
bind "CTRL" "+duck" ;alias sHoLe duck
bind "SHIFT" "+speed" ;alias sHoLe speed
{sHoLe v2.0}----------------------------------------------- //
bind "F1" "m4a1;ak47;primammo;secammo;vesthelm;flash;flash;hegren"
bind "F3" "R.R3C0I|_AK.16.14" ;alias sHoLe R.R3C0I|_AK.16.14
bind "F6" "save quick" ;alias sHoLe save quick
{sHoLe v2.0}----------------------------------------------- //
bind "F7" "load quick" ;alias sHoLe load quick
bind "F10" "quit prompt" ;alias sHoLe quit prompt
{sHoLe v2.0}----------------------------------------------- //
bind "INS" "+klook" ;alias sHoLe klook
bind "PGDN" "+lookdown" ;alias sHoLe lookdown
bind "PGUP" "+lookup" ;alias sHoLe lookup
{sHoLe v2.0}----------------------------------------------- //
bind "END" "centerview" ;alias sHoLe centerview
bind "MWHEELDOWN" "+duck" ;alias sHoLe duck
bind "MWHEELUP" "+jump;wait" ;alias sHoLe jump
{sHoLe v2.0}----------------------------------------------- //
bind "MOUSE1" "+attack" ;alias sHoLe attack
{sHoLe v2.0}----------------------------------------------- //
bind "MOUSE2" "+attack2" ;alias sHoLe attack2
bind "PAUSE" "pause" ;alias sHoLe pause
{sHoLe v2.0}----------------------------------------------- //
//Settings [ DEFAULT'S BY sHoLe]
{sHoLe v2.0}----------------------------------------------- //


mdl clear_models

mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0echo "BeBeLuShU "
echo "www.magic-zone.forummo.com"__________________________________________________________________________________________________//
"AFGANISTANU CFG AIM" TOTAL AIM CFG FOR CSTRIKE1.6
__________________________________________________________________________________________________//


• DISTANCESHOOT SCRIPT
• INSTANT HEADSHOT SCRIPT
• AIM SCRIPT
• NORECOIL AIM SCRIPT
• BURST FIRE AIM SCRIPT
• AIMVECS SCRIPTS
• ALIAS AIM SCRIPTS
• NO SPREAD AIM SCRIPT
• BEST AIM SCRIPTS & VECS
• FAST FIRE SCRIPT


// Afganistanu CFG aim




__________________________________________________________________________________________________//

__________________________________________________________________________________________________//

bind "SPACE" "+p"
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "k" "say /top15"
bind "l" "say /rankstats"
bind "," "buyammo1"
bind "." "buyammo2"

__________________________________________________________________________________________________//

__________________________________________________________________________________________________//

aimbot=1
fov=0
smooth=0
bone=0
headshot=0.47
godmode=0.1
antiwallbang=0
mindistance=0
bhop=0
noflash=255

gsaim 1
vecswitch 1
alias Startup "avclear;avadd 0 21 6 4;avadd 1 22 4 5"
Startup

alias ivec_aug "avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;augtxt"
alias augtxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Steyr Aug"
alias ivec_p90 "avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;p90txt"
alias p90txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : FN P90"
alias ivec_ump45 "avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;ump45txt"
alias ump45txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K UMP45"
alias ivec_famas "avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;famastxt"
alias famastxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Famas"

alias ivec_p228 "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;p228txt"
alias p228txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : SIG P228"
alias ivec_tmp "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;tmptxt"
alias tmptxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Steyr TMP"
alias ivec_glock18 "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;glock18txt"
alias glock18txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Glock 18"
alias ivec_deagle "avclear;avadd 0 20.0 10.5 0.5;avadd 1 24.0 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;deagletxt"
alias deagletxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Desert Eagle .50 AE"
alias ivec_mac10 "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;mac10txt"
alias mac10txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Ingram Mac10"
alias ivec_fiveseven "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;fiveseventxt"
alias fiveseventxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : FN FiveSeven"
alias ivec_usp "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;usptxt"
alias usptxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K USP .45"

alias ivec_elite "avclear;avadd 0 23.0 5.0 1.0;avadd 1 25.0 2.5 -0.0;avadd 2 21.5 5.0 2.0;avadd 3 22.0 4.0 -1;avadd 4 28.5 3.0 -1.5;avadd 5 13.0 5.0 0.5;elitetxt"
alias elitetxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Dual Beretta 96G"

alias ivec_m4a1 "avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5 6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;m4a1txt"
alias m4a1txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Colt M4A1 Carbine"
alias ivec_scout "avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5 6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;scouttxt"
alias scouttxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Steyr Scout"
alias ivec_awp "avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5 6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;awptxt"
alias awptxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : AI Arctic Warfare/Magnum"
alias ivec_sg550 "avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5 6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;sg550txt"
alias sg550txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : SIG SG-550 Sniper"

alias ivec_g3sg1 "avclear;avadd 0 20.5 8.0 3.0;avadd 1 24.0 1.5 3.5;avadd 2 19.0 7.5 5.5;avadd 3 20.0 7.0 1.0;avadd 4 27.5 2.0 3.0;avadd 5 10.0 8.0 3.0;g3sg1txt"
alias g3sg1txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K G3/SG-1"
alias ivec_mp5 "avclear;avadd 0 20.5 8.0 3.0;avadd 1 24.0 1.5 3.5;avadd 2 19.0 7.5 5.5;avadd 3 20.0 7.0 1.0;avadd 4 27.5 2.0 3.0;avadd 5 10.0 8.0 3.0;mp5txt"
alias mp5txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K MP5 Navy"
alias ivec_sg552 "avclear;avadd 0 20.5 8.0 3.0;avadd 1 24.0 1.5 3.5;avadd 2 19.0 7.5 5.5;avadd 3 20.0 7.0 1.0;avadd 4 27.5 2.0 3.0;avadd 5 10.0 8.0 3.0;sg552txt"
alias sg552txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : SIG SG-552 Commando

alias ivec_m3 "avclear;avadd 0 20.5 7.0 3.5;avadd 1 24.5 0.5 3.0;avadd 2 19.5 6.5 4.5;avadd 3 19.5 5.5 1.5;avadd 4 29.0 1.5 2.0;avadd 5 11.5 6.5 3.0;m3txt"
alias m3txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Benneli M3 Super90"

alias ivec_xm1014 "avclear;avadd 0 21.0 2.5 1.5;avadd 1 20.0 4.5 2.5;avadd 2 20.0 4.5 1.0;avadd 3 19.5 1.5 -0.5;avadd 4 24.5 4.5 2.0;avadd 5 11.0 2.0 1.0;xm1014txt"
alias xm1014txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Benneli XM1014"
alias ivec_m249 "avclear;avadd 0 21.0 2.5 1.5;avadd 1 20.0 4.5 2.5;avadd 2 20.0 4.5 1.0;avadd 3 19.5 1.5 -0.5;avadd 4 24.5 4.5 2.0;avadd 5 11.0 2.0 1.0;m249txt"
alias m249txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : FN M249 Para"

alias ivec_hegrenade "avclear;avadd 0 21.5 6.0 0.5;avadd 1 27.0 -7.0 5.0;avadd 2 21.0 5.0 1.0;avadd 3 21.0 4.0 -2.0;avadd 4 30.5 -6.0 3.0;avadd 5 11.5 6.0 0.0;hegrenadetxt"
alias hegrenadetxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : High Explosive Grenade"
alias ivec_smokegrenade "avclear;avadd 0 21.5 6.0 0.5;avadd 1 27.0 -7.0 5.0;avadd 2 21.0 5.0 1.0;avadd 3 21.0 4.0 -2.0;avadd 4 30.5 -6.0 3.0;avadd 5 11.5 6.0 0.0;smoketxt"
alias smoketxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Smoke Gas Grenade"
alias ivec_flashbang "avclear;avadd 0 21.5 6.0 0.5;avadd 1 27.0 -7.0 5.0;avadd 2 21.0 5.0 1.0;avadd 3 21.0 4.0 -2.0;avadd 4 30.5 -6.0 3.0;avadd 5 11.5 6.0 0.0;flashbangtxt"
alias flashbangtxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Flash Bang Grenade"

alias ivec_knife "avclear;avadd 0 19.0 11.0 0.0;avadd 1 26.0 1.5 -0.5;avadd 2 17.0 11.5 2.5;avadd 3 18.0 10.0 -1.5;avadd 4 28.5 2.5 -1.5;avadd 5 10.0 11.0 0.5;knifetxt"
alias knifetxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Bowie Knife"

alias ivec_ak47 "avclear;avadd 0 22.5 4.0 4.0;avadd 1 25.0 1.5 3.5;avadd 2 21.5 2.5 4.0;avadd 3 21.5 2.5 2.0;avadd 4 28.0 1.5 2.5;avadd 5 11.5 4.0 4.0;ak47txt"
alias ak47txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : AK-47"
alias ivec_galil "avclear;avadd 0 22.5 4.0 4.0;avadd 1 25.0 1.5 3.5;avadd 2 21.5 2.5 4.0;avadd 3 21.5 2.5 2.0;avadd 4 28.0 1.5 2.5;avadd 5 11.5 4.0 4.0;galiltxt"
alias galiltxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : IMI Galil"

alias ivec_c4 "avclear;avadd 0 21.0 7.0 -0.5;avadd 1 23.5 5.0 -1.0;avadd 2 19.5 7.0 1.5;avadd 3 20.0 5.0 -2.5;avadd 4 26.5 4.0 -1.5;avadd 5 13.0 6.5 -0.0;c4txt"
alias c4txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : C4 Backpack"

alias ivec_tactical "avclear;avadd 0 20.5 10.5 1.5;avadd 1 26.5 2.0 0.0;avadd 2 21.5 10.5 6.0;avadd 3 19.0 11.0 0.0;avadd 4 28.5 4.5 -0.0;avadd 5 13.0 9.5 1.5;shieldtxt"
alias shieldtxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Ballistic Shield IIIA"
alias ivec_ "txt Dummy Vec"

alias hc0 "Height_correction 0;TXT Height_Correction Fix Applied: Standard"
alias hc1 "Height_correction 4;TXT Height_Correction Fix Applied: Lowest"
alias hc2 "Height_correction 2;TXT Height_Correction Fix Applied: Lower"
alias hc3 "Height_correction -2;TXT Height_Correction Fix Applied: Higher"
alias hc4 "Height_correction -4;TXT Height_Correction Fix Applied: Highest"


alias ogco_nighthawk "gsaim 1;avclear;recoil 0.032;nighthawk-stand;nighthawk-duck;nighthawk-walk;nighthawk-run;nighthawk-duckmove;nighthawk-jump"
alias nighthawk-stand "avp 0 19.12 6.35 0.54"
alias nighthawk-duck "avp 1 23.6 5.1 2.25"
alias nighthawk-walk "avp 2 19.12 6.25 0.44"
alias nighthawk-run "avp 3 19.12 6.35 0.44"
alias nighthawk-duckmove "avp 4 23.6 5.3 1.85"
alias nighthawk-jump "avp 5 12.63 6.28 0.84"

alias ogco_m4a1 "gsaim 1;avclear;recoil 1.558;m4a1-stand;m4a1-duck;m4a1-walk;m4a1-run;m4a1-duckmove;m4a1-jump"
alias m4a1-stand "avp 0 19.183 6.3831 3.515"
alias m4a1-duck "avp 1 23.713 6.0119 2.074"
alias m4a1-walk "avp 2 19.083 6.4831 3.115"
alias m4a1-run "avp 3 18.983 6.5831 3.315"
alias m4a1-duckmove "avp 4 23.713 6.2119 1.874"
alias m4a1-jump "avp 5 12.183 6.4831 0.815"

alias ogco_ak47 "gsaim 1;avclear;recoil 1.485;ak47-walk;ak47-stand;ak47-duck;ak47-duckmove;ak47-jump"
alias ak47-stand "avp 0 19.19 6.23 1.257"
alias ak47-duck "avp 1 22.89 6.986 2.513"
alias ak47-walk "avp 2 19.19 6.53 1.157"
alias ak47-run "avp 3 19.19 6.83 1.057"
alias ak47-duckmove "avp 4 22.0604 7.1021 2.078"
alias ak47-jump "avp 5 11.01 5.22 1.81"

alias ogco_subs "gsaim 1;avclear;recoil 1.003;mp5-walk;mp5-duck;mp5-stand;mp5-duckmove;mp5-jump;mp5-run"
alias mp5-stand "avp 0 20.7284 5.3072 0.961"
alias mp5-duck "avp 1 24.0334 6.5182 2.403"
alias mp5-walk "avp 2 20.0254 5.6072 0.861"
alias mp5-run "avp 3 19.9258 6.0552 1.093"
alias mp5-duckmove "avp 4 23.2245 7.1024 1.987"
alias mp5-jump "avp 5 13.7984 5.9842 0.891"

alias ogco_sg552-aug "gsaim 0;avclear;recoil 1.7106;sg552-walk;sg552-duck"
alias sg552-walk "avp 0 19.5182 6.2523 1.644;avp 0 20.0987 6.158 -1.782"
alias sg552-duck "avp 1 23.5157 7.1057 2.7915"

alias ogco_scope "gsaim 0;avclear;recoil 0.79;scout-walk;scout-duck"
alias scout-walk "avp 0 20.0177 6.113 1.4438;avp 0 20.0207 6.1324 -1.4479"
alias scout-duck "avp 1 24.8934 6.975 1.9187"

alias ogco_m249 "gsaim 0;avclear;recoil 1.86;m249-walk;m249-duck"
alias m249-walk "avp 0 20.572 6.632 1.665;avp 0 20.984 6.72 -1.601"
alias m249-duck "avp 1 24.425 6.192 3.36"

alias ogco_sg550-g3 "gsaim 0;avclear;recoil 0.8457;g3sg1-walk;g3sg1-duck"
alias g3sg1-walk "avp 0 20.5997 6.143 1.7989;avp 0 20.6012 6.1128 -1.7737"
alias g3sg1-duck "avp 1 24.0015 7.3143 2.7661"

alias ogco_shotty "gsaim 0;avclear;recoil 1.658;xm1014-auto-walk;xm1014-auto-duck"
alias xm1014-auto-walk "avp 0 18.519 6.1773 1.5492;avp 0 18.5314 6.2007 -1.6843"
alias xm1014-auto-duck "avp 1 21.981 7.1015 2.558"


alias +aimt "autowall 1;aimthru 1;#+attack"
alias -aimt "autowall 0;aimthru 0;#-attack"

alias avSheadDoc "avadd 0 25 12 0"
alias avSchest "avadd 0 12 3.5 0"
alias avScrotch "avadd 0 -5 -2 0"
alias avSlthigh "avadd 0 -9 -2 6"
alias avSrthigh "avadd 0 -9 2 -4"
alias avSlshin "avadd 0 -24 -4 6.5"
alias avSrshin "avadd 0 -22 7 -4"
alias avSlfoot "avadd 0 -32 -7 5"
alias avSrfoot "avadd 0 -33 5 -4"
//alias avSheadf "avadd 0 25 5 2"
alias avSrarm "avadd 0 13.5 6 6"
alias avSlarm "avadd 0 13.5 6 -6"

// ...and ducking targets
alias avDheadDoc "avadd 1 30 3 0"
alias avDchest "avadd 1 15 -2 -4"
alias avDcrotch "avadd 1 8 -3.5 -2"
alias avDlthigh "avadd 1 4 -16 2"
alias avDrthigh "avadd 1 5 0 -8"
alias avDlshin "avadd 1 -5 -12 11"
alias avDrshin "avadd 1 -5 4 -7"
alias avDlfoot "avadd 1 -13 -17 5"
alias avDrfoot "avadd 1 -13 0 -7"
//alias avDheadf "avadd 1 26 3 0.75"
alias avDrarm "avadd 1 17 -2 5"
alias avDlarm "avadd 1 17 -2 -5"

alias inv_usp "invFuriousGun;aimfirstpoint 0"
alias inv_glock18 "invFuriousGun;aimfirstpoint 0"
alias inv_deagle "invFuriousGun;aimfirstpoint 0"
alias inv_p228 "invFuriousGun;aimfirstpoint 0"
alias inv_elite "invFuriousGun;aimfirstpoint 0"
alias inv_fiveseven "invFuriousGun;aimfirstpoint 0"
alias inv_xm1014 "invFuriousShotgun;aimfirstpoint 0"
alias inv_m3 "invFuriousShotgun;aimfirstpoint 0"
alias inv_mp5 "invFuriousMp5;aimfirstpoint 0"
alias inv_tmp "invFuriousMp5;aimfirstpoint 0"
alias inv_p90 "invFuriousMp5;aimfirstpoint 0"
alias inv_mac10 "invFuriousMp5;aimfirstpoint 0"
alias inv_ump45 "invFuriousMp5;aimfirstpoint 0"
alias inv_ak47 "invFuriousAk;aimfirstpoint 0"
alias inv_sg552 "invFuriousSig;aimfirstpoint 0"
alias inv_m4a1 "invFuriousM4a1;aimfirstpoint 1"
alias inv_galil "invFuriousM4a1;aimfirstpoint 0"
alias inv_famas "invFuriousM4a1;aimfirstpoint 0"
alias inv_aug "invFuriousAug;aimfirstpoint 1"
alias inv_scout "invFuriousScout;aimfirstpoint 1"
alias inv_awp "invFuriousAwp;aimfirstpoint 1"
alias inv_g3sg1 "invFuriousScout;aimfirstpoint 1"
alias inv_sg550 "invFuriousScout;aimfirstpoint 1"
alias inv_m249 "invFuriousPara;aimfirstpoint 0"
alias inv_knife "invFuriousMp5;aimfirstpoint 0"
alias inv_tactical "invFuriousMp5;aimfirstpoint 0"
alias inv_flashbang " "
alias inv_hegrenade " "
alias inv_smokegrenade " "
alias inv_c4 " "

alias arandomshoot_s arandomshoot_on
alias recoil_usp "recoil 1.3;nospread 1"
alias recoil_glock18 "recoil 1.3;nospread 1"
alias recoil_deagle "recoil 1.3;nospread 1"
alias recoil_p228 "recoil 1.3;nospread 1"
alias recoil_elite "recoil 1.3;nospread 1"
alias recoil_fiveseven "recoil 1.3;nospread 1"
alias recoil_xm1014 "recoil 1.3;nospread 1"
alias recoil_m3 "recoil 1.3;nospread 1"
alias recoil_mp5 "recoil 1.3;nospread 1"
alias recoil_tmp "recoil 1.2;nospread 1"
alias recoil_p90 "recoil 1.2;nospread 1"
alias recoil_mac10 "recoil 1.2;nospread 1"
alias recoil_ump45 "recoil 1.2;nospread 1"
alias recoil_ak47 "recoil 1.9;nospread 1"
alias recoil_sg552 "recoil 1.8;nospread 1"
alias recoil_m4a1 "recoil 1.74;nospread 1"
alias recoil_galil "recoil 1.2;nospread 1"
alias recoil_famas "recoil 1.2;nospread 1"
alias recoil_aug "recoil 1.7;nospread 1"
alias recoil_scout "recoil 1.2;nospread 1"
alias recoil_awp "recoil 1.3;nospread 1"
alias recoil_g3sg1 "recoil 1.2;nospread 1"
alias recoil_sg550 "recoil 1.2;nospread 1"
alias recoil_m249 "recoil 1.7;nospread 1"
alias recoil_knife "recoil 1.2;nospread 1"
alias recoil_tactical "recoil 1.3;nospread 1"
alias recoil_flashbang " "
alias recoil_hegrenade " "
alias recoil_smokegrenade " "
alias recoil_c4 " "

//aiming F-Center-Front-Back-Left-Right

//4.60build2 Took it out cause it sucked-Left it in the file for use later

alias 600avSfhead "600avSheadFc"
alias 600avDfhead "600avDheadFc"
//; 600avSheadFf; 600avSheadFb; 600avSheadFl; 600avSheadFr
//; 600avDheadFf; 600avDheadFb; 600avDheadFl; 600avDheadFr
//aiming B-Center-Front-Back-Left-Right
alias 600avSbhead "600avSheadc"
alias 600avDbhead "600avDheadc"
//; 600avSheadf; 600avSheadb; 600avSheadl; 600avSheadr
//; 600avDheadf; 600avDheadb; 600avDheadl; 600avDheadr
//aiming A-Center-Front-Back-Left-Right
alias 600avSahead "600avSheadbc"
alias 600avDahead "600avDheadbc"
//; 600avSheadbf; 600avSheadbb; 600avSheadbl; 600avSheadbr
//; 600avDheadbf; 600avDheadbb; 600avDheadbl; 600avDheadbr

//Absolution F -medium
alias 600avDheadFc "600avadd 1 21 4 4"
alias 600avSheadFc "600avadd 0 22 8 4"
//alias 600avDheadFl "600avadd 1 25.5 4 1.5"
//alias 600avSheadFl "600avadd 0 20.7 7 1.5"
//alias 600avDheadFr "600avadd 1 25.5 4 -1.5"
//alias 600avSheadFr "600avadd 0 20.7 7 -1.5"
//alias 600avDheadFb "600avadd 1 25.5 6 0"
//alias 600avSheadFb "600avadd 0 20.7 9 0"
//alias 600avDheadFf "600avadd 1 25.5 2 0"
//alias 600avSheadFf "600avadd 0 20.7 5 0"

//Absolution B -high
alias 600avDheadc "600avadd 1 21 4 4"
alias 600avSheadc "600avadd 0 24 8 4"
//alias 600avDheadl "600avadd 1 24.3 4 1.5"
//alias 600avSheadl "600avadd 0 22.0 7 1.5"
//alias 600avDheadr "600avadd 1 24.3 4 -1.5"
//alias 600avSheadr "600avadd 0 22.0 7 -1.5"
//alias 600avDheadb "600avadd 1 24.3 6 0"
//alias 600avSheadb "600avadd 0 22.0 9 0"
//alias 600avDheadf "600avadd 1 24.3 2 0"
//alias 600avSheadf "600avadd 0 22.0 5 0"

//Absolution A -low
alias 600avDheadbc "600avadd 1 21 4 4"
alias 600avSheadbc "600avadd 0 18 8 4"
//alias 600avDheadbl "600avadd 1 21.8 4 1.5"
//alias 600avSheadbl "600avadd 0 19.8 8 1.5"
//alias 600avDheadbr "600avadd 1 21.8 4 -1.5"
//alias 600avSheadbr "600avadd 0 19.8 8 -1.5"
//alias 600avDheadbb "600avadd 1 21.8 6 0"
//alias 600avSheadbb "600avadd 0 19.8 10 0"
//alias 600avDheadbf "600avadd 1 21.8 2 0"
//alias 600avSheadbf "600avadd 0 19.8 6 0"

alias 600avSheadq "600avadd 1 21 7 0 "
alias 600avDheadq "600avadd 0 19 7 0"


alias 600avSheadxm "600avadd 0 19 7 0"
alias 600avDheadxm "600avadd 1 25 7 0"


alias 600avSheadDoc "600avadd 0 25 12 0"
alias 600avSchest "600avadd 0 12 3.5 0"
alias 600avScrotch "600avadd 0 -5 -2 0"
alias 600avSlthigh "600avadd 0 -9 -2 6"
alias 600avSrthigh "600avadd 0 -9 2 -4"
alias 600avSlshin "600avadd 0 -24 -4 6.5"
alias 600avSrshin "600avadd 0 -22 7 -4"
alias 600avSlfoot "600avadd 0 -32 -7 5"
alias 600avSrfoot "600avadd 0 -33 5 -4"
//alias 600avSheadf "600avadd 0 25 5 2"
alias 600avSrarm "600avadd 0 13.5 6 6"
alias 600avSlarm "600avadd 0 13.5 6 -6"

// ...and ducking targets
alias 600avDheadDoc "600avadd 1 30 3 0"
alias 600avDchest "600avadd 1 15 -2 -4"
alias 600avDcrotch "600avadd 1 8 -3.5 -2"
alias 600avDlthigh "600avadd 1 4 -16 2"
alias 600avDrthigh "600avadd 1 5 0 -8"
alias 600avDlshin "600avadd 1 -5 -12 11"
alias 600avDrshin "600avadd 1 -5 4 -7"
alias 600avDlfoot "600avadd 1 -13 -17 5"
alias 600avDrfoot "600avadd 1 -13 0 -7"
//alias 600avDheadf "600avadd 1 26 3 0.75"
alias 600avDrarm "600avadd 1 17 -2 5"
alias 600avDlarm "600avadd 1 17 -2 -5"

600setburst smokegrenade 1 999 1 0 0 2
600setburst tmp 1 20 1 0 0 0
600setburst tmp 2 100 0.3 0.3 0.02 0
600setburst tmp 3 999 0.1 0.3 0.05 0
600setburst ump45 1 40 1 0 0.05 0
600setburst ump45 2 120 0.45 0.25 0.05 0
600setburst ump45 3 999 0.11 0.25 0.05 0
600setburst usp 1 999 0.01 0.01 0.02 0
600setburst xm1014 1 999 1 0 0.2 0

alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"

alias avSheadDoc "avadd 0 25 12 0"
alias avSchest "avadd 0 12 3.5 0"
alias avScrotch "avadd 0 -5 -2 0"
alias avSlthigh "avadd 0 -9 -2 6"
alias avSrthigh "avadd 0 -9 2 -4"
alias avSlshin "avadd 0 -24 -4 6.5"
alias avSrshin "avadd 0 -22 7 -4"
alias avSlfoot "avadd 0 -32 -7 5"
alias avSrfoot "avadd 0 -33 5 -4"
//alias avSheadf "avadd 0 25 5 2"
alias avSrarm "avadd 0 13.5 6 6"
alias avSlarm "avadd 0 13.5 6 -6"

alias avDheadDoc "avadd 1 30 3 0"
alias avDchest "avadd 1 15 -2 -4"
alias avDcrotch "avadd 1 8 -3.5 -2"
alias avDlthigh "avadd 1 4 -16 2"
alias avDrthigh "avadd 1 5 0 -8"
alias avDlshin "avadd 1 -5 -12 11"
alias avDrshin "avadd 1 -5 4 -7"
alias avDlfoot "avadd 1 -13 -17 5"
alias avDrfoot "avadd 1 -13 0 -7"
//alias avDheadf "avadd 1 26 3 0.75"
alias avDrarm "avadd 1 17 -2 5"
alias avDlarm "avadd 1 17 -2 -5"

alias avhead "avclear 0; avclear 1; avSbhead; avSchest; aimSrest; avhead2"
alias avhead2 "avDbhead; avDchest; aimDrest; txt *** Aiming: Low Head"
alias avheadb "avclear 0; avclear 1; avSahead; avSchest; aimSrest; avheadb2"
alias avheadb2 "avDahead; avDchest; aimDrest; txt *** Aiming: High Head"
alias avheadf "avclear 0; avclear 1; avSfhead; avSchest; aimSrest; avheadf2"
alias avheadf2 "avDfhead; avDchest; aimDrest; txt *** Aiming: Medium Head"
alias avheadq "avclear 0; avclear 1; avSheadq; avSchest; aimSrest; avheadq2"
alias avheadq2 "avDheadq; avDchest; aimDrest; txt *** Aiming: NoQlew"
alias avheadm "avclear 0; avclear 1; avSbhead; avSchest; aimSrest; avhead2m"
alias avhead2m "avDbhead; avDchest; aimDrest"
alias avheadbm "avclear 0; avclear 1; avSahead; avSchest; aimSrest; avheadb2m"
alias avheadb2m "avDahead; avDchest; aimDrest"
alias avheadfm "avclear 0; avclear 1; avSfhead; avSchest; aimSrest; avheadf2m"
alias avheadf2m "avDfhead; avDchest; aimDrest"
alias avheadDoc "avclear 0; avclear 1; avSheadDoc; avSchest; aimSrest; avheadDoc2"
alias avheadDoc2 "avDheadDoc; aimDrest; txt *** Aiming first at DocUK Head ***; developer 0"
alias avSfhead "avSheadFc"
alias avDfhead "avDheadFc"

alias avSbhead "avSheadc"
alias avDbhead "avDheadc"

alias avSahead "avSheadbc"
alias avDahead "avDheadbc"

setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0

alias +hlhaim "aim_on 1;aim_lock 1;aim_shoot 2"
alias -hlhaim "aim_on 0;aim_lock 0;aim_shoot 0"

alias +onlyaim "aim_on 1;aim_lock 1"
alias -onlyaim "aim_on 0;aim_lock 0"

alias +aimshoot "aim_on 1;aim_lock 1;aim_shoot 1;"
alias -aimshoot "aim_on 0;aim_lock 0;aim_shoot 0;"

alias +doaim "aim_on 1"
alias -doaim "aim_on 0"

alias +thru "aim_thru 1;aim 1"
alias -thru "aim_thru 0;aim 0"

alias +doshoot "aim_on 1;aim_shoot 2"
alias -doshoot "aim_shoot 0;aim_on 0"

alias +ltfxv4 "aim_on 1;aim_shoot 1"
alias +ltfxv4 "aim_on 0;aim_shoot 0"

alias "+christcs" "aim_on 1;aim_lock 1;aim_shoot 2"
alias "-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"

alias "+ltfxv4" "aim_on 1;aim_lock 1;aim_shoot 1"
alias "-ltfxv4" "aim_on 0;aim_lock 0;aim_shoot 0"

alias "+christns" "aim_smooth 7;aim_on 1;aim_lock 1"
alias "-christns" "aim_smooth 0;aim_on 0;aim_lock 0"

alias +kill "#kill"
alias -kill "#+attack"

alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"

alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"

alias duckshooton "#+duck;aim 1;#wait;#+attack"
alias duckshootoff "#-duck;#-attack; aim 0"

alias jumpshooton "#+jump;aim 1;#wait;#+attack"
alias jumpshootoff "#-jump;#-attack; aim 0"

alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"

alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"

alias ci_newaim "ci_sforward 9.0; ci_sheight 20.0; ci_dforward 2.0; ci_dheight 9.0; dev1; echo ALL HEADSHOTS ON (EXCELLENT)"
alias ci_zeronew "ci_sforward 3.0; ci_sheight 26.0; ci_dforward 4.0; ci_dheight 24.0; dev1; echo New Aiming ON (GOOD); dev0"
alias ci_newaim2 "ci_sforward 4.0; ci_sheight 19.0; ci_dforward 8.0; ci_dehight 23; dev1 ;echo Aiming At Head (GOOD)"
//alias ciavDheadFl "ciavadd 1 25.5 4 1.5"
//alias ciavSheadFl "ciavadd 0 20.7 7 1.5"
//alias ciavDheadFr "ciavadd 1 25.5 4 -1.5"
//alias ciavSheadFr "ciavadd 0 20.7 7 -1.5"
//alias ciavDheadFb "ciavadd 1 25.5 6 0"
//alias ciavSheadFb "ciavadd 0 20.7 9 0"
//alias ciavDheadFf "ciavadd 1 25.5 2 0"
//alias ciavSheadFf "ciavadd 0 20.7 5 0"
alias ci_hardaim "ci_sforward 6.0; ci_sheight 20.0; ci_sforward 6.0; ci_sheight 13.5; ci_sforward 6.0; ci_sheight 15; ci_sforward -3; ci_sheight 10; ci_sforward -7; ci_sheight -32; ci_sforward 5; ci_sheight -32"
alias ci_hardaim2 "ci_dforward 3; ci_dheight 20; ci_dforward -2; ci_dheight 17; ci_dforward -5; ci_dheight 15; ci_dforward 0; ci_dheight -17; ci_dforward -16; ci_dhright -15"
alias ci_realhardaim "ci_hardaim; ci_hardaim2; dev1; echo [H4L] Aiming At Head (GOOD); dev0"
alias dev1 "developer 1"
alias dev0 "developer 0"

ci_smoke "1.0"
ci_recoil "1.0"
ci_aim "1.0"
ci_aimthru "0.0"
ci_ahead "1.5"
ci_dforward "2.0"
ci_dheight "27.0"
ci_sforward "9.0"
ci_sheight "22.0"



// NORECOIL REAL

recoil_add GLOCK 1.250000
recoil_add P228 1.110000
recoil_add DEAGLE 1.054200
recoil_add FIVE-SEVEN 1.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.900000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.870000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.870000
recoil_add FAMAS 1.175000
recoil_add AUG 1.748000
recoil_add SG550 1.800000

alias ci_recoil_on "ci_recoil 1; developer 1; echo No-Recoil Activated; developer 0; alias ci_recoil_switch ci_recoil_off"
alias ci_recoil_off "ci_recoil 0; developer 1; echo No-Recoil Deactivated; developer 0; alias ci_recoil_switch ci_recoil_on"
alias ci_recoil_switch "ci_recoil_on"

alias "usp_vec" "avclear;txt usp_vec"
alias "glock18_vec" "avclear;txt glock18_vec"
alias "p228_vec" "avclear;txt p228_vec"
alias "deagle_vec" "avclear;txt deagle_vec"
alias "elite_vec" "avclear;txt elite_vec"
alias "fiveseven_vec" "avclear;txt fiveseven_vec"
alias "m3_vec" "avclear;txt m3_vec"
alias "xm1014_vec" "avclear;txt xm1014_vec"
alias "mp5_vec" "avclear;txt mp5_vec"
alias "tmp_vec" "avclear;txt tmp_vec"
alias "p90_vec" "avclear;txt p90_vec"
alias "mac10_vec" "avclear;txt mac10_vec"
alias "ump45_vec" "avclear;txt ump45_vec"
alias "ak47_vec" "avclear;txt ak47_vec"
alias "m4a1_vec" "avclear;txt m4a1_vec"
alias "aug_vec" "avclear;txt aug_vec"
alias "sg552_vec" "avclear;txt sg552_vec"
alias "galil_vec" "avclear;txt galil_vec"
alias "famas_vec" "avclear;txt famas_vec"
alias "scout_vec" "avclear;txt scout_vec"
alias "sg550_vec" "avclear;txt sg550_vec"
alias "g3sg1_vec" "avclear;txt g3sg1_vec"
alias "awp_vec" "avclear;txt awp_vec"
alias "m249_vec" "avclear;txt m249_vec"
alias "knife_vec" "avclear;txt knife_vec"

pistolvec;txt $$.Usp"

alias vec_glock18 "pistolvec;aswitch1;aswitchr1;txt $$.Glock"

alias vec_p228 "pistolvec;aswitch1;aswitchr1;txt $$.p228"

alias vec_elite "pistolvec;aswitch1;aswitchr1;txt $$.Elite"

alias vec_fiveseven "pistolvec;aswitch1;aswitchr1;txt $$.5-seven"

alias vec_xm1014 "smgvec;aswitch1;aswitchr1;txt $$.Auto shotty"

alias vec_m3 "smgvec;aswitch1;aswitchr1;txt $$.Pump Shotty"

alias vec_mp5 "smgvec;aswitch1;aswitchr1;txt $$.Mp5"

alias vec_tmp "smgvec;aswitch1;aswitchr1;txt $$.tmp"

alias vec_p90 "smgvec;aswitch1;aswitchr1;txt $$.P90"

alias vec_mac10 "smgvec;aswitch1;aswitchr1;txt $$.mac10"

alias vec_ump45 "smgvec;aswitch1;aswitchr1;txt $$.ump45"

alias vec_sg552 "sig;aswitch1;aswitchr1;txt $$.sig"

alias vec_aug "aug;aswitch1;aswitchr1;txt $$.AUG"

alias vec_m249 "para;aswitch1;aswitchr1;txt $$.Para"

alias vec_scout "scout;aswitch1;aswitchr1;txt $$.Scout"

alias vec_awp "awp;aswitch1;aswitchr1;txt $$.AWP"

alias vec_g3sg1 "asvec;aswitch1;aswitchr11;txt $$.G3"

alias vec_sg550 "asvec;aswitch1;aswitchr1;txt $$.sg550"

alias vec_tactical "pistolvec;aswitch1;aswitchr1;txt $.Shield"

alias vec_knife "knife;aswitch1;aswitchr1"

alias vec_flashbang ";"

alias vec_hegrenade ";"

alias vec_smokegrenade ";"

alias vec_c4 ";"

alias vec_ ";"


"*" "TFCFAG Pure HS" "tfcpure7"

" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " "Toker Head" "tokerhead"
" " "Toker Throat" "tokerthroat"
" " "Absoulution High Head" "avheadb"
" " "Absoulution Medium Head" "avheadf"
" " "Absoulution Low Head" "avhead"
" " "g0d Supreme" "SIRAimSupreme"
" " "g0d Aim" "SIRAim"
" " "OGC 4.3 Chest" "ogc43chest"
" " "Bunny771 Head" "headbunny"
" " "Bunny771 Heart" "heartbunny"
}
" " ">MORE AIMING" {
" " "Zero-Bad Ass" "zbadassdone"
" " "Zero-Secret" "zeroHead"
" " "Zero-Head" "newzer0"
" " "Zero-Most Head" "newzero"
" " "X-Mib A" "avheadxm"
" " "X-Mib B" "avheadmm"
" " "XHack 1.6 Head" "xhackhead"
" " "Sphere 1.0.0.5 Head1" "spherehead"
" " "CI 3.0 Head" "ci30head"
}

" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}

}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}

______________________________||||AIM||||||______________________________________


alias +[G]_AWPskr1pT "+attack; wait; wait; wait; wait; wait; wait;wait; lastinv; wait; wait; wait; lastinv"
alias -[G]_AWPskr1pT "-attack"
bind "mouse3" "+[G]_AWPskr1pT"

alias bestweapon "pistol; shotgun; submach; rifle"
alias pistol "weapon_glock18; weapon_usp; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"
alias shotgun "weapon_m3; weapon_xm1014"
alias submach "weapon_mp5navy; weapon_tmp; weapon_p90; weapon_mac10; weapon_ump45"
alias rifle "weapon_ak47; weapon_sg552; weapon_m4a1; weapon_aug; weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550"

alias w5 "wait; wait; wait; wait; wait"
alias w30 "w5; w5; w5; w5; w5; w5"
alias show_hands "r_drawviewmodel 1"
alias no_hands "r_drawviewmodel 0"
alias fastweapup "show_hands; invprev; +attack; w2; -attack; w30; no_hands"
alias fastweapdown "show_hands; invnext; +attack; w2; -attack; w30; no_hands"

alias a0 "avadd 0 20.43 6.64 2.445"
alias a1 "avadd 1 25.35 6.76 3.67"
alias a2 "avadd 2 11.98 3.42 3.56"
alias asetup "avclear;a0;a1;a2"
alias vec_ak47 "asetup;recoil 1.67"

alias awp-numbers "avadd 0 21.04 7 2.88;avadd 1 25.3 6 3.3;avadd 2 10 6 2.5"
alias awpsetup "aswitch1;aswitchr1;height_correction 0;recoil 1.08"
alias awp "avclear0;avclear1;avclear2;awp-numbers;awpsetup"

alias deagle1 "avadd 0 20.74 6.59 2.469;avadd 1 26.971 5.03 2.3348;avadd 2 11.84 6.57 2.01"
alias deaglevec "avclear;deagle1;recoil 0.015;height_correction 0;#ex_interp 0.03;
alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;"
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

// NORECUL


alias +thechosen "+recoilfire1"
alias -thechosen "-recoilfire1"

alias +recoilfire1 "cl_pitchspeed 1; +lookdown; +attack"
alias -recoilfire1 "cl_pitchspeed 225; -lookdown; -attack"
alias +recoilfire2 "cl_pitchspeed 1.5; +lookdown; +attack"
alias -recoilfire2 "cl_pitchspeed 225; -lookdown; -attack"

alias +recoilfire3 "cl_pitchspeed 2; +lookdown; +attack"
alias -recoilfire3 "cl_pitchspeed 225; -lookdown; -attack"

alias +recoilfire4 "cl_pitchspeed 2.5; +lookdown; +attack"
alias -recoilfire4 "cl_pitchspeed 225; -lookdown; -attack"

alias +recoilfire5 "cl_pitchspeed 3; +lookdown; +attack"
alias -recoilfire5 "cl_pitchspeed 225; -lookdown; -attack"

alias +recoilfire6 "cl_pitchspeed 3.5; +lookdown; +attack"
alias -recoilfire6 "cl_pitchspeed 225; -lookdown; -attack"

alias +recoilfire7 "cl_pitchspeed 4; +lookdown; +attack"
alias -recoilfire7 "cl_pitchspeed 225; -lookdown; -attack"

alias +recoilfire8 "cl_pitchspeed 4.5; +lookdown; +attack"
alias -recoilfire8 "cl_pitchspeed 225; -lookdown; -attack"

alias +recoilfire9 "cl_pitchspeed 5 +lookdown; +attack"
alias -recoilfire9 "cl_pitchspeed 225; -lookdown; -attack"

alias +recoilfire10 "cl_pitchspeed 5.5; +lookdown; +attack"
alias -recoilfire10 "cl_pitchspeed 225; -lookdown; -attack"

alias more buffer2
alias less buffer1

bind kp_plus more
bind kp_minus less
bind kp_enter activetoggle


alias xlq-scta "avadd 0 22.220001 7.560001 2.620001;avadd 1 26.920001 3.620001 3.520001"
alias xlq-sctb "avadd 0 22.210001 7.550001 2.610001;avadd 1 26.910001 3.610001 3.510001"
alias xlq-sctx "avclear;xlq-scta;xlq-sctb;recoil 1.2;txt ][ |L|iQuID SCOUT VV)-(0|23 ]["

alias xlq-mp5a "avadd 0 22.310001 6.340001 3.980001;avadd 1 26.210001 3.410001 3.500001"
alias xlq-mp5b "avadd 0 22.300001 6.330001 2.970001;avadd 1 26.200001 3.400001 2.490001"
alias xlq-mp5x "avclear;xlq-mp5a;xlq-mp5b;recoil 1.8;txt ][ |L|iQuID MP5 )V(4$$@C|23 ]["

alias xlq-clta "avadd 0 22.420001 6.520001 2.420001;avadd 1 26.820001 3.420001 2.120001"
alias xlq-cltb "avadd 0 22.410001 6.510001 2.410001;avadd 1 26.810001 3.410001 2.110001"
alias xlq-cltx "avclear;xlq-clta;xlq-cltb;recoil 1.4;txt ][ |L|iQuID COLT SUP3|2$H0T ]["

alias xlq-ak4a "avadd 0 23.120001 7.620001 2.320001;avadd 1 27.020001 4.120001 3.120001"
alias xlq-ak4b "avadd 0 23.110001 7.610001 2.310001;avadd 1 27.010001 4.110001 3.110001"
alias xlq-ak4x "avclear;xlq-ak4a;xlq-ak4b;recoil 1.8;txt ][ |L|iQuID AK47 D][$4$T3|2 ]["

alias xlq-siga "avadd 0 22.720001 8.520001 3.220001;avadd 1 26.890001 4.540001 2.820001"
alias xlq-sigb "avadd 0 22.710001 8.510001 3.210001;avadd 1 26.880001 4.530001 2.810001"
alias xlq-sigx "avclear;xlq-siga;xlq-sigb;recoil 1.5;txt ][ |L|iQuID SIG BL@Z3$)-(0T ]["

alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"

alias hbak0 "avadd 0 2.44 0.75 0.05"
alias hbak1 "avadd 1 3.21 0.87 -0.06"
alias hbak2 "avadd 2 2.52 1.12 0.60"
alias hbak3 "avadd 3 2.64 2.20 0.40"
alias hbak4 "avadd 4 2.50 1.10 0.40"
alias hbak5 "avadd 5 2.70 1.30 0.40"
alias hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard's Ak Vec v1"

alias multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]"
alias dhb0 "avadd 0 1.64 0.25 -0.05"
alias dhb1 "avadd 1 2.01 1.37 0.14"
alias dhb2 "avadd 2 1.62 1.32 0.40"
alias dhb3 "avadd 3 2.54 1.90 -0.30"
alias dhb4 "avadd 4 1.90 1.30 0.00"
alias dhb5 "avadd 5 1.90 1.30 0.20"
alias dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"

alias +kill "#kill"
alias -kill "#+attack"
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"
alias duckshooton "#+duck;aim 1;#wait;#+attack"
alias duckshootoff "#-duck;#-attack; aim 0"
alias jumpshooton "#+jump;aim 1;#wait;#+attack"
alias jumpshootoff "#-jump;#-attack; aim 0"
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"
alias headh1 "hadj_f 1.0;hadj_h 1.0;hadj_r 1.0"
alias headhitbox "headh1;hitbox 1;avdraw 1;hitboxaim 1"

•

Active=0
Deathmatch=0
Aimkey=1
Aimthrough=0
Autoshoot=0
NoSpread=1
NoRecoil=0
Silent=1
Smooth=0
Smoothtype=2
Aimspot=11
Prediction=4
DrawAimspot=0
FOV=0
DrawFOV=0
MinDistance=0
DrawMinDistance=0

Style=0
Far=0

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
deagle 1 999 0.01 0.01 0.02 0
usp 1 999 0.01 0.01 0.02 0


•

later 5 #cl_bob "0.0"
later 5 #hideradar "1"
later 5 #fps_modem 100
later 5 #r_mmx 1
later 5 #fps_max 100
later 5 #cl_timeout 999999999999999999999999999999999
later 5 #cl_yawspeed 0
later 5 #cl_pitchspeed 125
later 5 #cl_gaitestimation 1
later 5 #fakeloss 0
later 5 #fakelag 0
later 5 #sv_cheats 1
later 5 #cl_gaitestimation 1
later 5 #hud_fastswitch 1
later 5 #net_graph 0
later 5 #hideradar
later 5 #cl_cmdrate 13562
later 5 #cl_updaterate 13562
later 5 #cl_weather 0
later 5 #rate 25000
later 5 #ex_interp .0
later 5 #r_dynamic 0
later 5 #r_fullbright 0
later 5 #cl_allowdownload 1
later 5 #cl_allowupload 1
clear

•

setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0

•

alias rcl_mp5 "recoil 1.2"
alias rcl_tmp "recoil 0.8"
alias rcl_p90 "recoil 1.6"
alias rcl_ump45 "recoil 1.1"
alias rcl_m249 "recoil 1.85"
alias rcl_ak47 "recoil 1.73"
alias rcl_famas "recoil 1.05"
alias rcl_m4a1 "recoil 1.73"
alias rcl_galil "recoil 0.85"
alias rcl_sg550 "recoil 0.9"
alias rcl_g3sg1 "recoil 2"
alias rcl_aug "recoil 1.6"
alias rcl_mac10 "recoil 1.58"
alias rcl_sg552 "recoil 1.74"
alias rcl_glock18 "recoil 1"
alias rcl_usp "recoil 1"
alias rcl_p228 "recoil 1"
alias rcl_deagle "recoil 0.2"
alias rcl_fiveseven "recoil 1"
alias rcl_elite "recoil 1.2"
alias rcl_m3 "recoil 0.1"
alias rcl_xm1014 "recoil 0.7"
alias rcl_scout "recoil 1"
alias rcl_awp "recoil 1"
alias rcl_tactical "recoil 1"
alias rcl_knife "recoil 0.1"
alias rcl_hegrenade "recoil 0.1"
alias rcl_flashbang "recoil 0.1"
alias rcl_smokegrenade "recoil 0.1"
alias rcl_c4 "recoil 0.1"
alias rcl_ ";"

•

alias d "avclear1;avadd 1 25.66 5.75 1.78"
alias dk "avclear1;avadd 1 22.66 10.75 -3"
alias dr "avclear1;avadd 1 25.66 5.75 1.78"
alias z "avclear2;avadd 0 21.27 7.32 2.019"
alias zk "avclear2;avadd 0 21.27 10.32 5.01"
alias zr "avclear2;avadd 0 21.27 7.32 2.019"

alias inv_ "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"

alias G02 "avclear;avadd 0 25.27 7.32 -1.981;avadd 1 25.5 2.5 -0.98"
alias inv_p228 "G02;txt pistol"
alias inv_tmp "G02;txt pistol"
alias inv_glock18 "G02;txt pistol"
alias inv_deagle "G02;txt pistol"
alias inv_mac10 "G02;txt pistol"
alias inv_fiveseven "G02;txt pistol"
alias inv_usp "G02;txt pistol"


alias G04 "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"
alias inv_scout "G04;txt Steyr Scout "
alias inv_awp "G04;txt Awp"
alias inv_sg550 "G04;txt SG-550"

alias G06 "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"
alias inv_m3 "G06;txt M3"

alias G09 "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"
alias inv_knife "G09;txt Knife "

alias inv_g3sg1 "inv_;txt H&K G3/SG-1 "
alias inv_sg552 "inv_;txt SIG SG-552 Commando "
alias inv_m4a1 "inv_;txt Colt M4A1 Carbine "
alias inv_mp5 "inv_;txt H&K MP5 Navy "
alias inv_ak47 "inv_;txt AK-47 "
alias inv_galil "inv_;txt IMI Galil "
alias inv_elite "inv_;txt Dual Beretta 96G "
alias inv_aug "inv_;txt Steyr Aug "
alias inv_p90 "inv_;txt FN P90 "
alias inv_ump45 "inv_;txt H&K UMP45 "
alias inv_famas "inv_;txt Famas "
alias inv_c4 "inv_;txt C4 Backpack "
alias inv_tactical "inv_;txt Ballistic Shield IIIA "
alias inv_xm1014 "inv_;txt Benneli XM1014 "
alias inv_m249 "inv_;txt FN M249 Para "
alias inv_hegrenade "inv_;txt High Explosive Grenade "
alias inv_smokegrenade "inv_;txt Smoke Gas Grenade "
alias inv_flashbang "inv_;txt Flash Bang Grenade "

•

alias +inv "rush 1;r_norefresh 1;+hlset;way_on 1;weapon 0;noall 0;cl_timeout 999999999999999"
alias -inv "rush 0;r_norefresh 0;-hlset;way_on 0;weapon l;noall 0;cl_timeout 999999999999999"

•

alias B_p228
alias B_tmp
alias B_glock18
alias B_deagle
alias B_mac10
alias B_fiveseven
alias B_usp
alias B_scout
alias B_awp
alias B_sg550
alias B_m3
alias B_knife
alias B_g3sg1
alias B_sg552
alias B_m4a1
alias B_mp5
alias B_ak47
alias B_galil
alias B_elite
alias B_aug
alias B_p90
alias B_ump45
alias B_famas
alias B_c4
alias B_tactical
alias B_xm1014
alias B_m249
alias B_hegrenade
alias B_smokegrenade
alias B_flashbang

•

wwclconfig_check recoilSw_usp "recoil 0.27"
wwclconfig_check recoilSw_glock18 "recoil 0.25"
wwclconfig_check recoilSw_deagle "recoil 0.16"
wwclconfig_check recoilSw_p228 "recoil 0.37"
wwclconfig_check recoilSw_elite "recoil 0.39"
wwclconfig_check recoilSw_fiveseven "recoil 0.42"
wwclconfig_check recoilSw_xm1014 "recoil 1.8"
wwclconfig_check recoilSw_m3 "recoil 1.83"
wwclconfig_check recoilSw_mp5 "recoil 1.6892"
wwclconfig_check recoilSw_FamaS "recoil 1.32"
wwclconfig_check recoilSw_tmp "recoil 1.66"
wwclconfig_check recoilSw_p90 "recoil 1.709"
wwclconfig_check recoilSw_mac10 "recoil 1.71"
wwclconfig_check recoilSw_ump45 "recoil 1.72"
wwclconfig_check recoilSw_ak47 "recoil 1.710201"
wwclconfig_check recoilSw_sg552 "recoil 1.739"
wwclconfig_check recoilSw_m4a1 "recoil 1.62"
wwclconfig_check recoilSw_aug "recoil 1.718"
wwclconfig_check recoilSw_scout "recoil 1.7"
wwclconfig_check recoilSw_awp "recoil 1.77"
wwclconfig_check recoilSw_g3sg1 "recoil 0.018"
wwclconfig_check recoilSw_sg550 "recoil 0.027"
wwclconfig_check recoilSw_m249 "recoil 1.82"
wwclconfig_check recoilSw_knife "recoil 0.282"
wwclconfig_check recoilSw_flashbang "recoil 1.282"
wwclconfig_check recoilSw_hegrenade "recoil 1.282"
wwclconfig_check recoilSw_smokegrenade "recoil 1.282"
wwclconfig_check recoilSw_c4 "recoil 0.0"
wwclconfig_check recoilSw_tactical "recoil 0.282"
wwclconfig_check recoilSw_ "recoil 0.302"

•

burst_usp "shoot 2;"
burst_glock18 "shoot 2;"
burst_deagle "shoot 2;"
burst_p228 "shoot 2;"
burst_elite "shoot 2;"
burst_fiveseven "shoot 2;"
burst_xm1014 "shoot 2;"
burst_m3 "shoot 2;"
burst_mp5 "DavVvBurst2;"
burst_tmp "DavVvBurst2;"
burst_p90 "DavVvBurst2;"
burst_mac10 "DavVvBurst2;"
burst_ump45 "DavVvBurst2;"
burst_ak47 "DavVvBurst1;"
burst_sg552 "DavVvBurst1;"
burst_m4a1 "DavVvBurst1;"
burst_galil "DavVvBurst1;"
burst_famas "DavVvBurst1;"
burst_aug "DavVvBurst1;"
burst_scout "shoot 2;"
burst_awp "shoot 2;"
burst_g3sg1 "shoot 2;"
burst_sg550 "shoot 2;"
burst_m249 "shoot 2;"
burst_knife "shoot 0;"
burst_tactical "shoot 2;"
burst_flashbang "shoot 0"
burst_hegrenade "shoot 0;"
burst_smokegrenade "shoot 0;"
burst_c4 "shoot 0;"

•

ex_interp 0.01
cl_updaterate 101
cl_cmdrate 101
rate 25000
fps_max 101


[ SETINGAS IN GAME ]


_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "10.000000"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_corpsestay "600"
cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "1"
cl_forwardspeed "400"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_updaterate "20"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255 180 30"
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "101"
gamma "6"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1.000000"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0.000000"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300"
- -
• name "AfGanistaNu`CFG aim" //
- -
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.000000"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.000000"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3.3"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
suitvolume "0.250000"
sv_aim "1.000000"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1.000000"
voice_scale "0.750000"
volume "0.800000"
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
+mlook
+jlook
/_____________________/
PRIVATED CFG
\_____________________\

echo "AfGanistaNu INCREDIBLE AIMBOT IN CFG`S .."
echo "Video: http://www.youtube.com/watch?v=NrGV5jMOjcI
echo "Y!m: Afganistanu.saab




__________________________________________________________________________________________________//



echo "ALIASES LOAD SUCCEFUL..."

echo "DONE"







play fvox/activated













İ 2009-2010 Afganistanu. All rights reserved
echo "More head"

----|Restart Mode|-----
ŻŻŻŻŻŻŻŻŻŻŻŻ
alias w3 "wait;wait;wait;wait;wait"
alias w2 "wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait"
alias w "w2;w2"
alias w6 "wait;wait;wait;wait;wait;wait"

alias l1 "amx_say ;w6"
alias l2 "amx_say ;w6"
alias l3 "amx_say ;w6"
alias l4 "amx_say ;w6"
alias l5 "amx_say ;w6"
alias l6 "amx_say ;w6"
alias l7 "amx_say ;w6"
alias l8 "amx_say ;w6"
alias l9 "amx_say ;w6"
alias l10 "amx_say ;w6"
alias l11 "amx_say ;w6"
alias l12 "amx_say ;w6"
alias l13 "amx_say ;w6"
alias l14 "amx_say ;w6"
alias l15 "amx_say ;w6"
alias l16 "amx_say ;w6"
alias l17 "amx_say ;w6"
alias l18 "amx_say ;w6"
alias l19 "amx_say ;w6"
alias l20 "amx_say ;w6"
alias l21 "amx_say ;w6"
alias l22 "amx_say ;w6"
alias l23 "amx_say ;w6"
alias l24 "amx_say ;w6"
alias l25 "amx_say ;w6"
alias l26 "amx_say ;w6"
alias l27 "amx_say ;w6"
alias l28 "amx_say ;w6"

alias l "l1;l2;l3;l4;l5;l6;l7;l8;l9;l11;l12;l13;l14;l15;l16;l17;l18;l19;l21;l22;l23;l24;l25;l26;l27;l28;
bind "F9" "l;amx_restart"



// BeBeLuShU cfg-AIM PRESENT\\
BOT.
Active=1
Deathmatch=0
Aimkey=1
Aimthrough=0
Autoshoot=0
NoSpread=1
NoRecoil=0
Silent=1
Smooth=0
Smoothtype=2
Aimspot=11
Prediction=4
DrawAimspot=0
FOV=0
DrawFOV=0
MinDistance=0
DrawMinDistance=0
antiAGN=1

Style=0
Far=0

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
deagle 1 999 0.01 0.01 0.02 0
usp 1 999 0.01 0.01 0.02 0

//BeBeLuShU Movement \\
BINDS

bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "," "buyammo1"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "[" "say timeleft"
bind "]" "say nextmap"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "+zoom_shot"
bind "g" "drop"
bind "h" "+commandmenu"
bind "j" "cheer"
bind "k" "snapshot_roundstats"
bind "l" "say /rankstats"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "say /rank"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "m4a1;ak47;primammo;secammo;vesthelm;flash;flash;hegren"
bind "F3" "deagle;secammo;primammo;vesthelm;hegren;flash;flash;defuser"
bind "F5" "awp;primammo;deagle;secammo;vesthelm;hegren;flash;flash"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "cl_righthand 1"
bind "MOUSE5" "cl_righthand 0"
bind mwheelup "+jump;wait"
bind mwheeldown "+duck"

//ext Setings//

_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "10.000000"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "105"
cl_corpsestay "600.000000"
cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Red"
cl_logofile "smiley"
cl_lw "1"
cl_minmodels "1"
cl_radartype "1"
cl_righthand "1"
cl_shadows "1"
cl_timeout "8888"
cl_updaterate "105"
cl_vsmoothing "0.05"
cl_weather "0"
s_polykeep "1000000000"
s_polysize "10000000"
con_color "255 180 30"
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "999"
fps_modem "0"
gamma "6"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "10000"
hisound "1"
hpk_maxsize "0"
gl_alphamin "0.25"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "9999"
gl_keeptjunctions "0.000000"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
gl_lightholes "1"
gl_playermip "1000.00000"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0"
mp_decals "1000.000000"
name "BeBeLuShU"
net_graph "3"
net_graphpos "3"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.7"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "0"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume "0.5"
setinfo "ah" "0"
setinfo "_mmc" "buzau09dle"
setinfo "lang" "en"
setinfo "_pw-admindmod" "agnownage"
setinfo "_vgui_menus" "1"
setinfo "_ah" "0"
+mlook
+jlook
graphhight "420"
violence_ablood "10"
violence_hblood "10"
violence_agibs "10"
violence_hgibs "10"
cl_shadows "0"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "10.000000"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_corpsestay "600"
cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "1"
cl_forwardspeed "400"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_updaterate "20"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "2"
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "101"
gamma "6"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1.000000"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0.000000"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300"
name "Anti__AGN"
net_graph "2"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.000000"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.000000"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.7"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
suitvolume "0.250000"
sv_aim "1.000000"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1.000000"
voice_scale "0.750000"
volume "0.800000"
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
+mlook
+jlook
aimbot=0
fov=0
smooth=0
bone=0
headshot=0
godmode=0.1
antiwallbang=0
mindistance=0
bhop=0
noflash=255


esp_mode 2 // 1 = engfuncs, 2 = opengl
esp_textmode 2 // 1 = plain text, 2 = textbox
esp_box 1
esp_boxsize 15
esp_boxwidth 1
esp_dynamic 1
esp_visible 1
esp_visual 1
esp_name 1
esp_weapon 1
esp_health 2 // 1 = text, 2 = bar
esp_far 1
esp_fartimeout 3.5
esp_farsmooth 1
esp_hit 2
esp_hittimeout 1.0
esp_step 2
esp_stepdist 100
esp_steptimeout 1.0
esp_target 1 // 1 = cross, 2 = text print
esp_entity 2 // 1 = all, 2 = bomb/grens
esp_bomb 1

col_ct 0 120 255 255
col_t 255 60 60 255
col_visible 0 255 0 255
col_visual 255 255 60 255
col_health 255 255 255 150
col_hit 255 255 255 255
col_step 50 50 50 255
col_entity 255 255 255 255
col_bomb 255 255 255 255
//font_esp "Verdana" 12 0 0 0

aim_type 1 // 1 = silent, 2 = setviewangle, 3 = pixel, 4 = triggerbot
aim_fov 10
aim_distance 1
aim_through 0
aim_edge 1 // 1 = aim to head, 2 = aim to visible vec
aim_predictedge 4 // prediction amount on edges
aim_delay 0
aim_time 300
aim_prediction 0 // aimpoint prediction
aim_smoothness 0.00 // only if aim_type > 1
aim_key mouse1 // only if aim_type > 1

vis_wallhack 0 // 1 = asus, 2 = xqz
vis_lambert 0
vis_playerglow 0
vis_noflash 1
vis_nosmoke 1
vis_noftb 1

misc_norecoil 0
misc_bhop 1
misc_rusduck c // 0 = off
misc_stats 2
misc_autosshot 1
misc_maxrounds 12

// -[GRAPHICS AND SHIT]- //

// GL COMMANDS //

gl_zmax "8500"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
gl_max_size "512"
gl_keeptjunctions "1"
gl_overbright "1"
gl_smoothmodels "1"
gl_monolight "0.5 ; alias gl_monolight ""


// HUD COMMANDS //
hud_fastswitch "1"
hud_centerid "1"
hud_deathnotice_time "6" / (6)
hud_saytext_time "4" / (5)


// R COMMANDS //
r_detailtextures "0"
r_mmx "1"
r_norefresh "0"
r_detailtexturessupported "0"
r_dynamic "1"
r_mirroralpha "1"


// MP COMMANDS //
mp_decals "4096"


// MAX COMMANDS //
max_shells "1000"
max_smokepuffs "-3"


// VIOLENCE COMMANDS //
violence_ablood "6" ; alias violence_ablood ""
violence_agibs "9" ; alias violence_agibs ""
violence_hblood "6" ; alias violence_hblood ""
violence_hgibs "9" ; alias violence_hgibs ""

// FPS COMMANDS //
fps_max "101"
fps_modem "101"

// RATES //
cl_cmdrate "200"
cl_rate "9999" ; alias cl_rate ""
cl_updaterate "102"
rate "30000" ; alias rate ""
ex_interp "0.0090000000" ; alias ex_interp ""

// s_ kommandon

/.| Generell

s_rolloff 1 ;
s_doppler 0 ;
s_distance 99 ;
s_automin_distance 1 ;
s_automax_distance 60 ;
s_min_distance 4 ;
s_max_distance 1500 ;
s_leafnum 0 ;
s_refgain 0.35 ;
s_refdelay 3.5 ;
s_polykeep 1000000000 ;
s_polysize 10000000 ;
s_numpolys 200 ;
s_bloat 2 ;
s_verbwet 0 ; // 0.25
s_eax 0 ; alias s_eax
s_geometry 1 ; alias s_geometry
s_reflect 0 ;
s_reverb 0 ;
s_usepvs 0 ;
s_occlude 1 ; alias s_occlude
s_occ_epsilon 0 ; alias s_occ_epsilon
s_occfactor 1 ; alias s_occfactor
s_buffersize 65536 ;

/.| Room

room_delay 0 ;
room_feedback 0 ;
room_dlylp 2 ;
room_size 0 ;
room_refl 0 ;
room_rvblp 1 ;
room_left 0 ;
room_lp 0 ;
room_mod 0 ;
room_type 0 ;
room_off 0 ;
waterroom_type 14 ;

/.| Misc

volume 0.5 ;
suitvolume 0.9 ;
MP3Volume 1 ;
MP3Fadetime 1 ;
hisound 1 ; alias hisound
bgmvolume 0.5 ;
snd_noextraupdate 1 ;
_snd_mixahead 0.1 ;
snd_show 0 ;
loadas8bit 0 ;
nosound 0 ;
ambient_fade 0.1 ;
ambient_level 0 ;


/.| Voice

voice_modenable 1 ;
voice_enable 1 ;
voice_dsound 1 ;
voice_loopback 1 ;
voice_maxgain 2.5 ;
voice_avggain 0.5 ;
voice_fadeouttime 0.05 ;
voice_profile 0 ;
voice_showchannels 0 ;
voice_showincoming 0 ;
voice_forcemicrecord 0 ;
voice_overdrive 1.35 ;
voice_overdrivefadetime 0.1 ;
voice_recordtofile 0 ;
voice_inputfromfile 0 ;
voice_eax 1 ;
voice_clientdebug 0 ;

// S4

// SmoKe C F G

alias hbak0 "avadd 0 2.44 0.75 0.05"
alias hbak1 "avadd 1 3.21 0.87 -0.06"
alias hbak2 "avadd 2 2.52 1.12 0.60"
alias hbak3 "avadd 3 2.64 2.20 0.40"
alias hbak4 "avadd 4 2.50 1.10 0.40"
alias hbak5 "avadd 5 2.70 1.30 0.40"
alias hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard's Ak Vec v1"

alias multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]"
alias dhb0 "avadd 0 1.64 0.25 -0.05"
alias dhb1 "avadd 1 2.01 1.37 0.14"
alias dhb2 "avadd 2 1.62 1.32 0.40"
alias dhb3 "avadd 3 2.54 1.90 -0.30"
alias dhb4 "avadd 4 1.90 1.30 0.00"
alias dhb5 "avadd 5 1.90 1.30 0.20"
alias dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"

alias +kill "#kill"
alias -kill "#+attack"
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"
alias duckshooton "#+duck;aim 1;#wait;#+attack"
alias duckshootoff "#-duck;#-attack; aim 0"
alias jumpshooton "#+jump;aim 1;#wait;#+attack"
alias jumpshootoff "#-jump;#-attack; aim 0"
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"
alias headh1 "hadj_f 1.0;hadj_h 1.0;hadj_r 1.0"
alias headhitbox "headh1;hitbox 1;avdraw 1;hitboxaim 1"

// ________________________________________________________

Active=0
Deathmatch=0
Aimkey=1
Aimthrough=0
Autoshoot=0
NoSpread=1
NoRecoil=0
Silent=1
Smooth=0
Smoothtype=2
Aimspot=11
Prediction=4
DrawAimspot=0
FOV=0
DrawFOV=0
MinDistance=0
DrawMinDistance=0

Style=0
Far=0

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
deagle 1 999 0.01 0.01 0.02 0
usp 1 999 0.01 0.01 0.02 0


// ________________________________________________________

later 5 #cl_bob "0.0"
later 5 #hideradar "1"
later 5 #fps_modem 100
later 5 #r_mmx 1
later 5 #fps_max 100
later 5 #cl_timeout 999999999999999999999999999999999
later 5 #cl_yawspeed 0
later 5 #cl_pitchspeed 125
later 5 #cl_gaitestimation 1
later 5 #fakeloss 0
later 5 #fakelag 0
later 5 #sv_cheats 1
later 5 #cl_gaitestimation 1
later 5 #hud_fastswitch 1
later 5 #net_graph 0
later 5 #hideradar
later 5 #cl_cmdrate 13562
later 5 #cl_updaterate 13562
later 5 #cl_weather 0
later 5 #rate 25000
later 5 #ex_interp .0
later 5 #r_dynamic 0
later 5 #r_fullbright 0
later 5 #cl_allowdownload 1
later 5 #cl_allowupload 1
clear

// ________________________________________________________

setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0

// ________________________________________________________

alias rcl_mp5 "recoil 1.2"
alias rcl_tmp "recoil 0.8"
alias rcl_p90 "recoil 1.6"
alias rcl_ump45 "recoil 1.1"
alias rcl_m249 "recoil 1.85"
alias rcl_ak47 "recoil 1.73"
alias rcl_famas "recoil 1.05"
alias rcl_m4a1 "recoil 1.73"
alias rcl_galil "recoil 0.85"
alias rcl_sg550 "recoil 0.9"
alias rcl_g3sg1 "recoil 2"
alias rcl_aug "recoil 1.6"
alias rcl_mac10 "recoil 1.58"
alias rcl_sg552 "recoil 1.74"
alias rcl_glock18 "recoil 1"
alias rcl_usp "recoil 1"
alias rcl_p228 "recoil 1"
alias rcl_deagle "recoil 0.2"
alias rcl_fiveseven "recoil 1"
alias rcl_elite "recoil 1.2"
alias rcl_m3 "recoil 0.1"
alias rcl_xm1014 "recoil 0.7"
alias rcl_scout "recoil 1"
alias rcl_awp "recoil 1"
alias rcl_tactical "recoil 1"
alias rcl_knife "recoil 0.1"
alias rcl_hegrenade "recoil 0.1"
alias rcl_flashbang "recoil 0.1"
alias rcl_smokegrenade "recoil 0.1"
alias rcl_c4 "recoil 0.1"
alias rcl_ ";"

// ________________________________________________________

alias d "avclear1;avadd 1 25.66 5.75 1.78"
alias dk "avclear1;avadd 1 22.66 10.75 -3"
alias dr "avclear1;avadd 1 25.66 5.75 1.78"
alias z "avclear2;avadd 0 21.27 7.32 2.019"
alias zk "avclear2;avadd 0 21.27 10.32 5.01"
alias zr "avclear2;avadd 0 21.27 7.32 2.019"

alias inv_ "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"

alias G02 "avclear;avadd 0 25.27 7.32 -1.981;avadd 1 25.5 2.5 -0.98"
alias inv_p228 "G02;txt pistol"
alias inv_tmp "G02;txt pistol"
alias inv_glock18 "G02;txt pistol"
alias inv_deagle "G02;txt pistol"
alias inv_mac10 "G02;txt pistol"
alias inv_fiveseven "G02;txt pistol"
alias inv_usp "G02;txt pistol"


alias G04 "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"
alias inv_scout "G04;txt Steyr Scout "
alias inv_awp "G04;txt Awp"
alias inv_sg550 "G04;txt SG-550"

alias G06 "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"
alias inv_m3 "G06;txt M3"

alias G09 "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"
alias inv_knife "G09;txt Knife "

alias inv_g3sg1 "inv_;txt H&K G3/SG-1 "
alias inv_sg552 "inv_;txt SIG SG-552 Commando "
alias inv_m4a1 "inv_;txt Colt M4A1 Carbine "
alias inv_mp5 "inv_;txt H&K MP5 Navy "
alias inv_ak47 "inv_;txt AK-47 "
alias inv_galil "inv_;txt IMI Galil "
alias inv_elite "inv_;txt Dual Beretta 96G "
alias inv_aug "inv_;txt Steyr Aug "
alias inv_p90 "inv_;txt FN P90 "
alias inv_ump45 "inv_;txt H&K UMP45 "
alias inv_famas "inv_;txt Famas "
alias inv_c4 "inv_;txt C4 Backpack "
alias inv_tactical "inv_;txt Ballistic Shield IIIA "
alias inv_xm1014 "inv_;txt Benneli XM1014 "
alias inv_m249 "inv_;txt FN M249 Para "
alias inv_hegrenade "inv_;txt High Explosive Grenade "
alias inv_smokegrenade "inv_;txt Smoke Gas Grenade "
alias inv_flashbang "inv_;txt Flash Bang Grenade "

// ________________________________________________________

alias +inv "rush 1;r_norefresh 1;+hlset;way_on 1;weapon 0;noall 0;cl_timeout 999999999999999"
alias -inv "rush 0;r_norefresh 0;-hlset;way_on 0;weapon l;noall 0;cl_timeout 999999999999999"

// ________________________________________________________

alias B_p228
alias B_tmp
alias B_glock18
alias B_deagle
alias B_mac10
alias B_fiveseven
alias B_usp
alias B_scout
alias B_awp
alias B_sg550
alias B_m3
alias B_knife
alias B_g3sg1
alias B_sg552
alias B_m4a1
alias B_mp5
alias B_ak47
alias B_galil
alias B_elite
alias B_aug
alias B_p90
alias B_ump45
alias B_famas
alias B_c4
alias B_tactical
alias B_xm1014
alias B_m249
alias B_hegrenade
alias B_smokegrenade
alias B_flashbang

// ________________________________________________________

wwclconfig_check recoilSw_usp "recoil 0.27"
wwclconfig_check recoilSw_glock18 "recoil 0.25"
wwclconfig_check recoilSw_deagle "recoil 0.16"
wwclconfig_check recoilSw_p228 "recoil 0.37"
wwclconfig_check recoilSw_elite "recoil 0.39"
wwclconfig_check recoilSw_fiveseven "recoil 0.42"
wwclconfig_check recoilSw_xm1014 "recoil 1.8"
wwclconfig_check recoilSw_m3 "recoil 1.83"
wwclconfig_check recoilSw_mp5 "recoil 1.6892"
wwclconfig_check recoilSw_FamaS "recoil 1.32"
wwclconfig_check recoilSw_tmp "recoil 1.66"
wwclconfig_check recoilSw_p90 "recoil 1.709"
wwclconfig_check recoilSw_mac10 "recoil 1.71"
wwclconfig_check recoilSw_ump45 "recoil 1.72"
wwclconfig_check recoilSw_ak47 "recoil 1.710201"
wwclconfig_check recoilSw_sg552 "recoil 1.739"
wwclconfig_check recoilSw_m4a1 "recoil 1.62"
wwclconfig_check recoilSw_aug "recoil 1.718"
wwclconfig_check recoilSw_scout "recoil 1.7"
wwclconfig_check recoilSw_awp "recoil 1.77"
wwclconfig_check recoilSw_g3sg1 "recoil 0.018"
wwclconfig_check recoilSw_sg550 "recoil 0.027"
wwclconfig_check recoilSw_m249 "recoil 1.82"
wwclconfig_check recoilSw_knife "recoil 0.282"
wwclconfig_check recoilSw_flashbang "recoil 1.282"
wwclconfig_check recoilSw_hegrenade "recoil 1.282"
wwclconfig_check recoilSw_smokegrenade "recoil 1.282"
wwclconfig_check recoilSw_c4 "recoil 0.0"
wwclconfig_check recoilSw_tactical "recoil 0.282"
wwclconfig_check recoilSw_ "recoil 0.302"

// ________________________________________________________

burst_usp "shoot 2;"
burst_glock18 "shoot 2;"
burst_deagle "shoot 2;"
burst_p228 "shoot 2;"
burst_elite "shoot 2;"
burst_fiveseven "shoot 2;"
burst_xm1014 "shoot 2;"
burst_m3 "shoot 2;"
burst_mp5 "DavVvBurst2;"
burst_tmp "DavVvBurst2;"
burst_p90 "DavVvBurst2;"
burst_mac10 "DavVvBurst2;"
burst_ump45 "DavVvBurst2;"
burst_ak47 "DavVvBurst1;"
burst_sg552 "DavVvBurst1;"
burst_m4a1 "DavVvBurst1;"
burst_galil "DavVvBurst1;"
burst_famas "DavVvBurst1;"
burst_aug "DavVvBurst1;"
burst_scout "shoot 2;"
burst_awp "shoot 2;"
burst_g3sg1 "shoot 2;"
burst_sg550 "shoot 2;"
burst_m249 "shoot 2;"
burst_knife "shoot 0;"
burst_tactical "shoot 2;"
burst_flashbang "shoot 0"
burst_hegrenade "shoot 0;"
burst_smokegrenade "shoot 0;"
burst_c4 "shoot 0;"

bind mwheelup "+jump;wait"
bind mwheeldown "+duck"

// Metori 1.5 [lifetime] AIMBOT REAL
// ________________________________________________________


aimbot=0
fov=0
smooth=0
bone=0
headshot=0
godmode=0.1
antiwallbang=0
mindistance=0
bhop=0
noflash=255

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--------------
metori
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cstrike/dlls/cs_i386.so r cstrike/dlls/metori.cfg AdminPassword GiveFnptrsToDll GetEntityAPI knife awp Alogin martinp logout set_godmode set_mindistance set_aimbot set_fov set_bone set_headshot set_smooth set_noflash set_bhop set_esp set_antiwallbang set_cvar say Aliase help [Credits]
seren1ty
b2k5
iarumas
sk0r
ko1N
[COMMANDS]
login (gives you admin rights)
logout (removes you admin rights)
set_godmode (0.0-1.0)
set_mindistance (distance for godmode to get active)
set_aimbot (1 = Chest -> Head,2 = Silentaimbot,3 = Aimbot)
set_fov (Aimradius for Aimbot)
set_bone (Aimtarget for Aimbot 2 & 3) [8 = Head]
set_headshot (Every X Shot in Silentaimer is Headshot)
set_smooth (Smoothness only in aimbot 3)
set_noflash (0-255)[0 = Full NoFlash 255 = No NoFlash]
set_bhob (0 = Off,1 = On)
set_antiwallbang (0 = Off,1 = on)
set_cvar (Hidden CVAR Change)
[/COMMANDS]
info On Off Yes No [PlayerInfo]
Index: %d
Name: %s
IP: %s
SteamID: %s
Admin: %s
[Aimbot]
Status: %s
Type: %d
Fov: %2.2f
Smooth: %2.2f
Bone: %d
Headshot: %d
[Godmode]
Status: %s
Value: %2.2f
Mininum Distance: %2.2f
[Misc]
NoFlash: %d
AntiWallbang: %s
BunnyHop: %s
[/PlayerInfo]
Player %d not found..
rcon_password [INFO]
Version: metori 1.5
RCon: %s
Players ->
![%2d] %s
[%2d] %s
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// ________________________________________________________

// Skill Settings

10
weapon 640 w_ak47 0 0 170 45
weapon_s 640 w_ak47 0 45 170 45
ammo 640 w_ak47 0 146 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
weapon 320 w_ak47 0 90 80 20
weapon_s 320 w_ak47 0 110 80 20
ammo 320 w_ak47 0 146 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24




6
weapon 320 320hud2 80 168 80 20
weapon_s 320 320hud2 80 188 80 20
ammo 320 640hud7 0 96 24 24
weapon 640 640hud14 0 45 170 45
weapon_s 640 640hud15 0 45 170 45
ammo 640 640hud7 0 96 24 24




14
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
zoom 320 ch_sniper 0 0 256 256
zoom_autoaim 320 ch_sniper 0 0 256 256
weapon 640 640hud2 0 135 170 45
weapon_s 640 640hud5 0 135 170 45
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
zoom 640 sniper_scope 0 0 256 256
zoom_autoaim 640 sniper_scope 0 0 256 256



10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24




10
weapon 320 640hud17 0 90 170 45
weapon_s 320 640hud18 0 90 170 45
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud17 0 90 170 45
weapon_s 640 640hud18 0 90 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24



10
weapon 320 320hud1 0 0 80 20
weapon_s 320 320hud1 0 20 80 20
ammo 320 320hud2 0 16 18 18
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 135 170 45
weapon_s 640 640hud11 0 135 170 45
ammo 640 640hud7 0 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24



10
weapon 320 320hud1 80 40 80 20
weapon_s 320 320hud1 80 60 80 20
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud2 0 45 170 45
weapon_s 640 640hud5 0 45 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24



10
weapon 320 320hud1 0 40 80 20
weapon_s 320 320hud1 0 60 80 20
ammo 320 640hud7 96 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24




// script secret"

// MONSTERS

// Alien Grunt
sk_agrunt_health1 "60"
sk_agrunt_health2 "90"
sk_agrunt_health3 "120"

sk_agrunt_dmg_punch1 "10"
sk_agrunt_dmg_punch2 "20"
sk_agrunt_dmg_punch3 "20"


// Apache
sk_apache_health1 "150"
sk_apache_health2 "250"
sk_apache_health3 "400"


// Barney
sk_barney_health1 "35"
sk_barney_health2 "35"
sk_barney_health3 "35"


// Bullsquid
sk_bullsquid_health1 "40"
sk_bullsquid_health2 "40"
sk_bullsquid_health3 "120"

sk_bullsquid_dmg_bite1 "15"
sk_bullsquid_dmg_bite2 "25"
sk_bullsquid_dmg_bite3 "25"

sk_bullsquid_dmg_whip1 "25"
sk_bullsquid_dmg_whip2 "35"
sk_bullsquid_dmg_whip3 "35"

sk_bullsquid_dmg_spit1 "10"
sk_bullsquid_dmg_spit2 "10"
sk_bullsquid_dmg_spit3 "15"

// Big momma
sk_bigmomma_health_factor1 "1.0"
sk_bigmomma_health_factor2 "1.5"
sk_bigmomma_health_factor3 "2"

sk_bigmomma_dmg_slash1 "50"
sk_bigmomma_dmg_slash2 "60"
sk_bigmomma_dmg_slash3 "70"

sk_bigmomma_dmg_blast1 "100"
sk_bigmomma_dmg_blast2 "120"
sk_bigmomma_dmg_blast3 "160"

sk_bigmomma_radius_blast1 "250"
sk_bigmomma_radius_blast2 "250"
sk_bigmomma_radius_blast3 "275"

// Gargantua
sk_gargantua_health1 "800"
sk_gargantua_health2 "800"
sk_gargantua_health3 "1000"

sk_gargantua_dmg_slash1 "10"
sk_gargantua_dmg_slash2 "30"
sk_gargantua_dmg_slash3 "30"

sk_gargantua_dmg_fire1 "3"
sk_gargantua_dmg_fire2 "5"
sk_gargantua_dmg_fire3 "5"

sk_gargantua_dmg_stomp1 "50"
sk_gargantua_dmg_stomp2 "100"
sk_gargantua_dmg_stomp3 "100"


// Hassassin
sk_hassassin_health1 "30"
sk_hassassin_health2 "50"
sk_hassassin_health3 "50"


// Headcrab
sk_headcrab_health1 "10"
sk_headcrab_health2 "10"
sk_headcrab_health3 "20"

sk_headcrab_dmg_bite1 "5"
sk_headcrab_dmg_bite2 "10"
sk_headcrab_dmg_bite3 "10"


// Hgrunt
sk_hgrunt_health1 "50"
sk_hgrunt_health2 "50"
sk_hgrunt_health3 "80"

sk_hgrunt_kick1 "5"
sk_hgrunt_kick2 "10"
sk_hgrunt_kick3 "10"

sk_hgrunt_pellets1 "3"
sk_hgrunt_pellets2 "5"
sk_hgrunt_pellets3 "6"

sk_hgrunt_gspeed1 "400"
sk_hgrunt_gspeed2 "600"
sk_hgrunt_gspeed3 "800"

// Houndeye
sk_houndeye_health1 "20"
sk_houndeye_health2 "20"
sk_houndeye_health3 "30"

sk_houndeye_dmg_blast1 "10"
sk_houndeye_dmg_blast2 "15"
sk_houndeye_dmg_blast3 "15"


// ISlave
sk_islave_health1 "30"
sk_islave_health2 "30"
sk_islave_health3 "60"

sk_islave_dmg_claw1 "8"
sk_islave_dmg_claw2 "10"
sk_islave_dmg_claw3 "10"

sk_islave_dmg_clawrake1 "25"
sk_islave_dmg_clawrake2 "25"
sk_islave_dmg_clawrake3 "25"

sk_islave_dmg_zap1 "10"
sk_islave_dmg_zap2 "10"
sk_islave_dmg_zap3 "15"


// Icthyosaur
sk_ichthyosaur_health1 "200"
sk_ichthyosaur_health2 "200"
sk_ichthyosaur_health3 "400"

sk_ichthyosaur_shake1 "20"
sk_ichthyosaur_shake2 "35"
sk_ichthyosaur_shake3 "50"


// Leech
sk_leech_health1 "2"
sk_leech_health2 "2"
sk_leech_health3 "2"

sk_leech_dmg_bite1 "2"
sk_leech_dmg_bite2 "2"
sk_leech_dmg_bite3 "2"


// Controller
sk_controller_health1 "60"
sk_controller_health2 "60"
sk_controller_health3 "100"

sk_controller_dmgzap1 "15"
sk_controller_dmgzap2 "25"
sk_controller_dmgzap3 "35"

sk_controller_speedball1 "650"
sk_controller_speedball2 "800"
sk_controller_speedball3 "1000"

sk_controller_dmgball1 "3"
sk_controller_dmgball2 "4"
sk_controller_dmgball3 "5"

// Nihilanth
sk_nihilanth_health1 "800"
sk_nihilanth_health2 "800"
sk_nihilanth_health3 "1000"

sk_nihilanth_zap1 "30"
sk_nihilanth_zap2 "30"
sk_nihilanth_zap3 "50"

// Scientist
sk_scientist_health1 "20"
sk_scientist_health2 "20"
sk_scientist_health3 "20"


// Snark
sk_snark_health1 "2"
sk_snark_health2 "2"
sk_snark_health3 "2"

sk_snark_dmg_bite1 "10"
sk_snark_dmg_bite2 "10"
sk_snark_dmg_bite3 "10"

sk_snark_dmg_pop1 "5"
sk_snark_dmg_pop2 "5"
sk_snark_dmg_pop3 "5"


// Zombie
sk_zombie_health1 "50"
sk_zombie_health2 "50"
sk_zombie_health3 "100"

sk_zombie_dmg_one_slash1 "10"
sk_zombie_dmg_one_slash2 "20"
sk_zombie_dmg_one_slash3 "20"

sk_zombie_dmg_both_slash1 "25"
sk_zombie_dmg_both_slash2 "40"
sk_zombie_dmg_both_slash3 "40"


//Turret
sk_turret_health1 "50"
sk_turret_health2 "50"
sk_turret_health3 "60"


// MiniTurret
sk_miniturret_health1 "40"
sk_miniturret_health2 "40"
sk_miniturret_health3 "50"


// Sentry Turret
sk_sentry_health1 "40"
sk_sentry_health2 "40"
sk_sentry_health3 "50"


// PLAYER WEAPONS

// Crowbar whack
sk_plr_crowbar1 "10"
sk_plr_crowbar2 "10"
sk_plr_crowbar3 "10"

// 9mmhandgun Round
sk_plr_9mm_bullet1 "8"
sk_plr_9mm_bullet2 "8"
sk_plr_9mm_bullet3 "8"

// 357 Round
sk_plr_357_bullet1 "40"
sk_plr_357_bullet2 "40"
sk_plr_357_bullet3 "40"

// 9mmAR Round
sk_plr_9mmAR_bullet1 "5"
sk_plr_9mmAR_bullet2 "5"
sk_plr_9mmAR_bullet3 "5"

// M203 grenade
sk_plr_9mmAR_grenade1 "100"
sk_plr_9mmAR_grenade2 "100"
sk_plr_9mmAR_grenade3 "100"

// Shotgun buckshot
sk_plr_buckshot1 "5"
sk_plr_buckshot2 "5"
sk_plr_buckshot3 "5"

// Crossbow
sk_plr_xbow_bolt_client1 "10"
sk_plr_xbow_bolt_client2 "10"
sk_plr_xbow_bolt_client3 "10"

sk_plr_xbow_bolt_monster1 "50"
sk_plr_xbow_bolt_monster2 "50"
sk_plr_xbow_bolt_monster3 "50"

// RPG
sk_plr_rpg1 "100"
sk_plr_rpg2 "100"
sk_plr_rpg3 "100"

// Gauss Gun
sk_plr_gauss1 "20"
sk_plr_gauss2 "20"
sk_plr_gauss3 "20"

// Egon Gun
sk_plr_egon_narrow1 "6"
sk_plr_egon_narrow2 "6"
sk_plr_egon_narrow3 "6"

sk_plr_egon_wide1 "14"
sk_plr_egon_wide2 "14"
sk_plr_egon_wide3 "14"

// Hand Grendade
sk_plr_hand_grenade1 "100"
sk_plr_hand_grenade2 "100"
sk_plr_hand_grenade3 "100"

// Satchel Charge
sk_plr_satchel1 "150"
sk_plr_satchel2 "150"
sk_plr_satchel3 "150"

// Tripmine
sk_plr_tripmine1 "150"
sk_plr_tripmine2 "150"
sk_plr_tripmine3 "150"

// MONSTER WEAPONS
sk_12mm_bullet1 "8"
sk_12mm_bullet2 "10"
sk_12mm_bullet3 "10"

sk_9mmAR_bullet1 "3"
sk_9mmAR_bullet2 "4"
sk_9mmAR_bullet3 "5"

sk_9mm_bullet1 "5"
sk_9mm_bullet2 "5"
sk_9mm_bullet3 "8"

// HORNET
sk_hornet_dmg1 "4"
sk_hornet_dmg2 "5"
sk_hornet_dmg3 "8"

// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger1 "75"
sk_suitcharger2 "50"
sk_suitcharger3 "35"

sk_battery1 "15"
sk_battery2 "15"
sk_battery3 "10"

sk_healthcharger1 "50"
sk_healthcharger2 "40"
sk_healthcharger3 "25"

sk_healthkit1 "15"
sk_healthkit2 "15"
sk_healthkit3 "10"

sk_scientist_heal1 "25"
sk_scientist_heal2 "25"
sk_scientist_heal3 "25"

// monster damage adjusters
sk_monster_head1 "3"
sk_monster_head2 "3"
sk_monster_head3 "3"

sk_monster_chest1 "1"
sk_monster_chest2 "1"
sk_monster_chest3 "1"

sk_monster_stomach1 "1"
sk_monster_stomach2 "1"
sk_monster_stomach3 "1"

sk_monster_arm1 "1"
sk_monster_arm2 "1"
sk_monster_arm3 "1"

sk_monster_leg1 "1"
sk_monster_leg2 "1"
sk_monster_leg3 "1"

// player damage adjusters
sk_player_head1 "3"
sk_player_head2 "3"
sk_player_head3 "3"

sk_player_chest1 "1"
sk_player_chest2 "1"
sk_player_chest3 "1"

sk_player_stomach1 "1"
sk_player_stomach2 "1"
sk_player_stomach3 "1"

sk_player_arm1 "1"
sk_player_arm2 "1"
sk_player_arm3 "1"

sk_player_leg1 "1"
sk_player_leg2 "1"
sk_player_leg3 "1"

selection 0 180 170 45
bucket1 168 72 20 20
bucket2 188 72 20 20
bucket3 208 72 20 20
bucket4 168 92 20 20
bucket5 188 92 20 20
bucket0 208 92 20 20
dmg_poison 128 0 64 64
dmg_bio 128 0 64 64
dmg_chem 0 0 64 64
dmg_drown 64 0 64 64
dmg_gas 0 0 64 64
dmg_cold 64 0 64 64
dmg_heat 128 0 64 64
dmg_rad 192 0 64 64
dmg_shock 192 0 64 64
number_0 0 0 20 25
number_1 23 0 20 25
number_2 47 0 20 25
number_3 70 0 20 25
number_4 95 0 20 25
number_5 119 0 20 25
number_6 144 0 20 25
number_7 169 0 20 25
number_8 192 0 20 25
number_9 216 0 20 25
divider 240 0 2 40
cross 48 25 24 24
dollar 192 25 18 25
minus 210 25 13 23
plus 223 25 17 23
c4 0 148 32 32
defuser 32 148 32 32
stopwatch 144 72 24 24
smallskull 72 25 12 12
smallc4 84 25 12 12
smallvip 96 25 12 12
buyzone 96 148 32 32
rescue 64 148 32 32
escape 128 148 32 32
vipsafety 160 148 32 32
suit_full 0 25 24 24
suit_empty 24 25 24 24
suithelmet_full 0 124 24 24
suithelmet_empty 24 124 24 24
flash_full 160 25 32 32
flash_empty 112 25 32 32
flash_beam 144 25 16 32
train_back 170 0 72 72
train_stop 170 72 72 72
train_forward1 170 144 72 72
train_forward2 170 0 72 72
train_forward3 170 72 72 72
autoaim_c 96 0 24 24
title_half 0 226 256 30
title_life 0 226 220 30
d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_famas 192 144 48 16
d_fiveseven 192 0 32 16
d_flashbang 192 192 48 16
d_g3sg1 192 144 48 16
d_galil 192 160 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 152 240 57 16
d_headshot 1 240 36 16
item_battery 176 0 44 44
item_healthkit 176 48 44 44
item_longjump 176 96 44 44
radar 0 0 128 128
hostage 0 180 32 32
bombticking1 192 148 32 32
bombticking 224 148 32 32
hostage4a 32 180 32 32
hostage3a 64 180 32 32
hostage2a 96 180 32 32
hostage1a 128 180 32 32
hostage4 0 213 48 25
hostage3 48 213 48 25
hostage2 96 213 48 25
hostage1 144 213 48 25
radaropaque 0 0 128 128
selection 160 220 80 20
bucket1 108 16 12 12
bucket2 108 28 12 12
bucket3 108 40 12 12
bucket4 108 52 12 12
bucket5 108 64 12 12
bucket0 108 76 12 12
dmg_bio 0 0 32 32
dmg_poison 0 0 32 32
dmg_chem 32 0 32 32
dmg_cold 64 0 32 32
dmg_drown 96 0 32 32
dmg_heat 128 0 32 32
dmg_gas 160 0 32 32
dmg_rad 192 0 32 32
dmg_shock 224 0 32 32
number_0 0 0 12 16
number_1 12 0 12 16
number_2 24 0 12 16
number_3 36 0 12 16
number_4 48 0 12 16
number_5 60 0 12 16
number_6 72 0 12 16
number_7 84 0 12 16
number_8 96 0 12 16
number_9 108 0 12 16
divider 120 0 1 20
cross 0 72 16 16
dollar 59 72 15 16
minus 76 72 12 16
plus 91 72 14 16
c4 0 148 32 32
defuser 32 148 32 32
stopwatch 64 88 16 16
smallskull 72 25 12 12
smallc4 84 25 12 12
smallvip 96 25 12 12
buyzone 96 148 32 32
rescue 64 148 32 32
escape 128 148 32 32
vipsafety 160 148 32 32
suit_full 0 88 16 16
suit_empty 16 88 16 16
suithelmet_full 32 88 16 16
suithelmet_empty 48 88 16 16
flash_full 16 72 18 16
flash_empty 34 72 18 16
flash_beam 52 72 6 16
train_back 0 0 48 48
train_stop 48 0 48 48
train_forward1 96 0 48 48
train_forward2 144 0 48 48
train_forward3 192 0 48 48
autoaim_c 96 0 24 24
title_half 0 48 128 16
title_life 128 48 116 16
d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_flashbang 192 192 48 16
d_fiveseven 192 0 32 16
d_g3sg1 192 144 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 52 240 57 16
d_headshot 0 240 36 16
item_battery 48 52 20 20
item_healthkit 68 52 20 20
item_longjump 88 52 20 20
radar 0 0 64 64


alias mdl0 "modelaim 1;mdl first 0;init aim mdl0"
alias mdl1 "modelaim 1;mdl first 1;init aim mdl1"
alias mdl2 "modelaim 1;mdl first 2;init aim mdl2"

// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 4; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0

// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

// CSG STYLE//
alias +csgaim "aim 1;#+attack;aim 0"
alias -csgaim "#wait;#-attack"

//AK
alias ak "avadd 0 21.51 3.11 -2.6"
alias ak1 "avadd 1 25.52 5.94 3.13"
alias ak2 "avadd 2 15.12 4.31 3.53"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"

//Ak
alias f "avadd 0 21.11 8.2 2.1"
alias fa "avadd 1 26.4 2.15 2.0"
alias far "avadd 2 12 8 2"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias fart "avclear;f;fa;ak3;far;height_correction 0"

//AK
alias ak "avadd 0 21.41 5.2 1.8"
alias ak1 "avadd 1 25.4 5.7 2.8"
alias ak2 "avadd 2 13.72 3.8 2.91"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"

//4K
alias ak "avadd 0 19.81 8.9 2.4"
alias ak1 "avadd 1 24.3 4.2 2.1"
alias ak2 "avadd 2 15.12 5.8 2.91"
alias ak3 "avadd 3 19.631 6.281 2.183"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil 1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."

//Yuckfou OWNAGE COLT
alias Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189 6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"

alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil 0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"

//aimk
alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883 1.73485"
alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"

alias p90vec "avclear;p903;p904;p905;p906;recoil 1.8;txt u)v|2eaL p90"
alias p903 "avadd 0 22.84 7.002 3.68"
alias p904 "avadd 1 26.72 5.03 4.09"
alias p905 "avadd 2 14.63 6.73 3.89"
alias p906 "avadd 3 22.84 7.002 3.68"

alias colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2 11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26 6.85 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

//AGN
alias sig-number1 "avadd 0 20.13 4.43 2.14;avadd 3 18.34 6.31 1.47;avadd 1 24.43.4.43.2.35;avadd 2 13.43 3.43 3.45"
alias sig-shit "avclear;recoil 1.75;sig-number1"

//HYdros Colt
alias Alpha "avadd 0 19 4.23 2.1"
alias Beta "avadd 1 24 6.63 2.4"
alias Gamma "avadd 2 15 6.2 2.2"
alias Delta "avadd 3 19 4.23 1.8"
alias Epsilon-Setup "avclear;Alpha;Beta;Gamma;Delta;gsaim 1;height_correction 0;nospread 1;recoil 1.67"
alias CRACK2 "avclear;Epsilon-Setup"


alias 1 "avadd 0 21 7 2.7"
alias 2 "avadd 1 27 4 2.3"
alias 3 "avadd 2 14 7 3.4"
alias 4 "avadd 3 21 8 2"
alias BVecOp "gsaim 1;recoil 0.027;height_correction;shake_bonus 0;targetmode 0;nospread 2;dwall 1"
alias Burnlove2 "avclear;1;2;3;4"

deagy
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"

alias deagle0 "avadd 0 20.82 7.53 2.04"
alias deagle1 "avadd 1 26.1 4.2 2.49"
alias deagle2 "avadd 2 15.31 7.52 2.36"
alias deagle3 "avadd 3 21.2 8.4 1.8"
alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"

//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

//Fam4S Tweaked By SHL
alias o "avadd 0 19.8 8.65 1.79863"
alias osho "avadd 1 23.9542 1.8265 -.74942"
alias osho1 "avadd 2 18.72351 8.65 1.67"
alias HYDro "avadd 3 21.2 8.6 1.68"
alias oshofo "avclear;o;osho;osho1;hydro;recoil 1.32;gsaim 1"

//sig
alias sig-numbers2 "avadd 0 22.218 6.789 2.6732;avadd 1 25.212 5.67136 3.228;avadd 1 11.9175 6.687 3.256;avadd 3 21.61 7.21 2.348"
alias sigvec2 "avclear;sig-numbers2"

//scout
alias scout-numbers2 "avadd 0 21.04 7.59 2.1;avadd 1 26.3 6 3.2;avadd 2 12.04 7.59 2.4;avadd 3 21.04 7.49 2"
alias scoutvec2 "avclear;scout-numbers2"

//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

//ump
alias ump-numbers2 "avadd 0 21.044 7.61 2.21;avadd 1 26.00019 5.98 3.304;avadd 2 12.944 7.11 2.31;avadd 3 21.04 7.61 2.21"
alias umpvec2 "avclear;ump-numbers2"
alias redall "avclear;vecswitch 0;avadd 0 19.89 9 1.4;avadd 1 25.2 5.9 3;avadd 2 10.3 9 2.0;avadd 3 17.3 7 1.4;recoilswitch 1;txt Era Of The Last Shot v1"
//Avclears
alias avclear "avclear0;avclear1;avclear2;avclear3"

// Vec-Switch Settings \\

alias vec_usp "deaglevec;recoilSw_usp;txt -:- [ UsP ] -:-"
alias vec_glock18 "deaglevec;recoilSw_glock18;txt X(: Glock X(:"
alias vec_deagle "deagy4;txt New And Inprooved Deagle"
alias vec_p228 "deaglevec;recoilSw_p228;txt X(: p228 X(:"
alias vec_elite "deaglevec;recoilSw_elite;txt X(: Elite X(:"
alias vec_fiveseven "deaglevec;recoilSw_fiveseven;txt X(: FiveSeven X(:"
alias vec_xm1014 "redall;recoilSw_xm1014;txt X(: Auto Shotty X(:"
alias vec_m3 "redall;recoilSw_m3;txt X(: Pump Shotty ] -:-"
alias vec_mp5 "redall;recoilSw_mp5;txt X(: Mp5 X(:"
alias vec_tmp "redall;recoilSw_tmp;txt X(: TmP X(:"
alias vec_p90 "p90vec;recoilSw_p90;txt [|]p90 oWNAGE[|]"
alias vec_mac10 "redall;recoilSw_mac10;txt X(: mac10 X(:"
alias vec_ump45 "redall;recoilSw_ump45;txt X(: ump45 X(:"
alias vec_ak47 "fart;recoilSw_ak47;txt PrivatE Ak Vec"
alias vec_sg552 "sig-shit;recoilSw_sg552;txt X(: Sig X(:"
alias vec_m4a1 "coltVEC34;recoilSw_m4a1;txt Getting Owned?"
alias vec_FamaS "redall;recoilSw_FamaS;txt FamaS"
alias vec_aug "redall;;recoilSw_aug;txt X(: AuG X(:"
alias vec_m249 "redall;recoilSw_m249;txt X(: PaRa X(:"
alias vec_scout "redall;;recoilSw_scout;txt X(: Scout headz X(:"
alias vec_awp "redall;recoilSw_awp;txt X(: Awp X(:"
alias vec_g3sg1 "redall;recoilSw_g3sg1;txt X(: g3 X(:"
alias vec_sg550 "redall;recoilSw_sg550;txt X(: sg550X(:"
alias vec_tactical "redall;recoilSw_tactical;txt X(: Shield X(:"
alias vec_knife "pistolvec2;recoilSw_m4a1;#ex_interp 0.03;height_correction 0;aswitch1;aswitchr1"
alias vec_flashbang "redall;txt Nades Flash NAde"
alias vec_hegrenade "redall;txt NAdes HE Nades"
alias vec_smokegrenade "redall;txt Nades SMoke Nades"
alias vec_c4 "redall:txt C4 PLant bitch"
alias vec_ "redall;txt Other Gun Negro By HYDro"

//Recoil Changer \\

alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"

// Ak47 Power \\

alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias airon "air fire; w18; air mode; w16; air one; w13; air on"
alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
alias +antir2 "+lookdown; +attack2"
alias -antir2 "-attack2; -lookdown"
alias +antir "+lookdown; +attack"
alias -antir "-attack; -lookdown"
alias cole2 "coleon2"
alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
alias cole "coleon"
alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
alias s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait; accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait; accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait; accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
alias sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
alias w2 "wait; wait"
alias w3 "wait; wait; wait"
alias w4 "w2; w2"
alias w5 "w2; w2; wait"
alias w10 "w5; w5"
alias w14 "w5; w5; w4"
alias w18 "w10; w4; wait; wait; wait; wait"
alias w20 "w10; w5; w5"
alias w28 "w10; w10; w5; wait; wait; wait"
alias coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
alias coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
alias coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
alias coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
alias coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
alias back "alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"

// Deagle vec

alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"

alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"

// Ak-47 vec

alias ak1 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5"

alias akvec "avclear;ak1;recoil 1.86;txt Aiming Vector: Ak-47"

// Sig vec

alias sig1 "avadd 0 21.76 7.4 2.553;avadd 1 25.05 4.75 2.05;avadd 2 10.85 7.26 2.24;avadd 3 21.25 7.75 2.65"

alias sigvec "avclear;sig1;recoil 1.7;txt Aiming Vector: Sig"

// m4a1 vec

alias colt1 "avadd 0 20.918 6.637 2.5894;avadd 1 25.6021 5.1492 3.02;avadd 2 11.2431 6.8454 3.259;avadd 3 21.013 7.63 2.15"

alias coltvec "avclear;colt1;#ex_interp 0.03;height_correction 4;recoil 1.51;txt Aiming Vector: m4a1"

// scout vec

alias scout1 "avadd 0 21.889 7.22 2.54;avadd 1 24.7 3.2 2.8;avadd 2 11.71 5.22 2.41;avadd 3 20.7 3.2 2.8"

alias scoutvec "avclear;scout1;recoil 1.4;txt Aiming Vector: Scout"

// knife vec

alias knife1 "avadd 0 24.1 7.2 4.1;avadd 1 25.7 5.2 3.2;avadd 2 15.71 7.22 2.41;avadd 3 23.7 5.2 3.2"

alias knifevec "avclear;knife1;recoil 1.5;txt Aiming vector: Knife"

// Other vec

alias other1 "avclear;avadd 0 21.22 7.3 2.8;avadd 1 24.6 3.2 2.9;avadd 2 10.3 7.4 2.6;avadd 3 21.27 7.3 2.8"

alias othervec "avclear;other1;txt Aiming Vector: Other.Defualt"

// GS Deagle

alias deagle2 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71
3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1;avadd 4 22.61 7.39
2.277;avadd 5 22.6 7.3 2.257"

alias GSdeagle "avclear;deagle2;#ex_interp 0.03;height_correction 0;recoil 0.015;txt Gaitsequence Aiming: Deagle"

// GS m4a1

alias colt2 "avadd 0 20.918 6.637 2.5894;avadd 1 25.6021 5.1492
3.02;avadd 2 11.2431 6.8454 3.259;avadd 3 21.013 7.63 2.15;avadd 4
21.045 7.499 2.2;avadd 5 21.045 7.32 2.199"

alias GScolt "avclear;colt2;#ex_interp 0.03;height_correction 4;recoil 1.51;txt Gaitsequence Aiming: m4a1"

// GS Ak-47

alias ak2 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2
3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5;avadd 4
21.0199 7.525 2.01;avadd 5 21.0199 7.498 2"

alias GSak "avclear;ak2;recoil 1.86;txt Gaitsequence Aiming: Ak-47"

// GS Sig

alias sig2 "avadd 0 21.76 7.4 2.553;avadd 1 25.05 4.75 2.05;avadd 2
10.85 7.26 2.24;avadd 3 21.25 7.75 2.65;avadd 4 20.7 3.2 2.8;avadd 5
21.042 7.221 2.18"

alias GSsig "avclear;sig2;recoil 1.7;txt Gaitsequence Aiming: Sig"

// GS Scout

alias scout2 "avadd 0 21.889 7.22 2.54;avadd 1 24.7 3.2 2.8;avadd 2
11.71 5.22 2.41;avadd 3 20.7 3.2 2.8;avadd 4 22.9 6.4 2.53;avadd 5
21.044 7.42 2.20"

alias GSscout "avclear;scout2;recoil 1.4;txt Gaitsequence Aiming: Scout"

// GS knife

alias knife2 "avadd 0 24.1 7.2 4.1;avadd 1 25.7 5.2 3.2;avadd 2
15.71 7.22 2.41;avadd 3 23.7 5.2 3.2;avadd 4 23.0222 6.529 2.62;avadd 5
23.0222 6.529 2.57"

alias GSknife "avclear;knife2;recoil 1.5;txt Gaitsequence Aiming: Knife"

// GS Other

alias other2 "avclear;avadd 0 21.22 7.3 2.8;avadd 1 24.6 3.2 2.9;avadd 2 10.3 7.4 2.6;avadd 3 21.27 7.3 2.8"

alias GSother "avclear;other2;txt Gaitsequence Aiming: Other/Defualt"

// Norecoil+AIM \\
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
deagle 1 999 0.01 0.01 0.02 0
usp 1 999 0.01 0.01 0.02 0


// Norecoil+AIM \\

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0

alias +doaim "aim 1"
alias -doaim "aim 0"
alias +thru "aimthru 1"
alias -thru "aimthru 0"
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"
"alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"

alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"


"*" "Anti-Recoil SmoKe"
{
}
"*" ".:: Anti-Recoil Binds"
{
"*" "Mouse 1" "bind mouse1 +afire"
"*" "Mouse 2" "bind mouse2 +afire"
"*" "Mouse 3" "bind mouse3 +afire"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
"*" ".:: General Settings"
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
"*" ".:: SmoKe Settings"
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
"*" ".:: Specific Settings"
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
"*" ".:: Ownage Weapon Packs"
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}



//Stop echo//
alias stopecho "room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"


//Quick Knife Alias//
alias qknif "weapon_knife"

//Quick Grenade Alias//
alias +qgren "slot4; wait; wait; wait; +attack; wait; wait; wait; -attack"

//Defuse & Cover Alias//
alias +defuse1 "+use; radio1; menuselect 1;"
alias -defuse1 "-use; slot10"

//C4 Bomb Plant & Cover Alias//
alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1;"
alias -bomb "-duck; -attack; slot10"

//Crouch Jump Alias//
alias "+cjump" "+jump;+duck"
alias "-cjump" "-jump;-duck"


//Crosshair Color Toggle//
alias cross "adjust_crosshair"

//Reload & Cover Alias//
alias +reload1 "+reload; wait; -reload; radio1; menuselect 1; say_team cover me I'm reloading;
wait; slot10"
alias -reload1 "slot10; wait; wait; slot10"

//Radar Viewer//
alias radar "radaroff"
alias radaroff "drawradar; alias radar radaron"
alias radaron "hideradar; alias radar radaroff"

//Netgraph Viewer//
alias graph "graphon"
alias graphon "net_graph 3; alias graph graphoff"
alias graphoff "net_graph 0; alias graph graphon"

//FPS Viewer//
alias fps "fpson"
alias fpson "cl_showfps 1; alias fps fpsoff"
alias fpsoff "cl_showfps 0; alias fps fpson"

//Status Report Alias//
alias +statusrpt "+showscores; cl_showfps 1; timeleft"
alias -statusrpt "-showscores; cl_showfps 0"


//HE Grenade Buy & Throw Alias//
alias +buythro "buyequip; menuselect 4; wait; wait; weapon_hegrenade; wait; wait; +attack"
alias -buythro "slot10; wait; slot10; -attack"

//Stop Sound//
alias stpsnd "stopsound"


//Crouch Toggle Alias//
alias duck_t "duck_on"
alias duck_on "alias duck_t duck_off; +duck; developer 1; echo Crouch activat; developer 0"
alias duck_off "alias duck_t duck_on; -duck; developer 1; echo Crouch dezactivat; developer 0"

//Quick Slash Alias//
alias +qslash "weapon_knife; wait; +attack"
alias -qslash "-attack; lastinv"

//Flashbang Warning Script//
alias +warnflash "warntm; weapon_flashbang; wait; +attack"
alias -warnflash "-attack"

alias +cleansnap "cson; clear; wait; wait; wait;"
alias -cleansnap "csoff; wait; wait; developer 1; echo Screenshot Complete!; developer 0"
alias cson "cl_observercrosshair 0; crosshair 0; r_drawviewmodel 0; hideradar; cl_showfps 0;
net_graph 3; screenshot"
alias csoff "cl_observercrosshair 1; crosshair 1; r_drawviewmodel 1; drawradar; cl_showfps 1"

alias reload_stop "weapon_knife; wait; wait; wait; lastinv"

alias +qstab "weapon_knife; wait; +attack2"
alias -qstab "-attack2; wait; lastinv"

alias +warnhe "warnteam; wait; weapon_hegrenade; wait; wait; wait; +attack"
alias -warnhe "-attack"

alias +hethro "weapon_hegrenade; wait; wait; +attack"
alias -hethro " wait; -attack"

alias +flash "weapon_flashbang; wait; wait; +attack"
alias -flash " wait; -attack"

alias w3 "wait; wait; wait"
alias +zoom "+attack2; w3; w3; -attack2"
alias -zoom "bind mouse1 +attak"
alias +attak "+attack; w3; w3; w3"
alias -attak "-attack; w3; w3; w3; weapon_knife; w3; w3; w3; slot1; w3; w3; w3; +attack; w3; w3;
w3; -attack; bind mouse1 +attack"

alias w3 "wait; wait; wait"
alias +zoomx "+attack2; w3; w3; -attack2"
alias -zoomx "bind mouse1 +attakx"
alias +attakx "+attack; w3; w3; w3"
alias -attakx "-attack; w3; w3; w3; slot2; w3; w3; w3; +attack; w3; w3; w3; -attack; bind mouse1
+attack"

alias dfire "dfireon"
alias dfireon "bind mouse1 +fire; alias dfire dfireoff"
alias dfireoff "bind mouse1 +attack; alias dfire dfireon"
alias +fire "+duck; wait; wait; wait; +attack"
alias -fire "-attack; -duck"

alias "wd" "clear;echo;echo;echo;echo;echo"
alias "d1" "developer 1"
alias "d0" "developer 0"

alias "hands" "hand_left"
alias "hand_left" "cl_righthand 0;d1;d0;alias hands hand_right"
alias "hand_right" "cl_righthand 1;d1;d0;alias hands hand_left"

bind "home" "fps_max 100;rate 12000.000521;cl_rate 9999;cl_latency -61.000977;cl_updaterate 34;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe setings >>;developer 0;play fvox/activated"
bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe setings >>;developer 0;play fvox/activated"
cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 0
autospec 1
plhbox 0
plhboxwall 0
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148
---"
// automatic burst settings by bunny771
// usage: setburst
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new"
color_1
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
// Ping Aiming
// By Ender
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: HEAD Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: HEAD Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: HEAD Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: HEAD Ping 350-400+ ***"
//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbadda ss5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"
//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"
//[JAPS]~Stoner4Life~
alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt [JAPS]~Stoner4Life Head"
//*********************************************
//****{UNI-Joolz-Aiming}****{Test-6 By UNI}****
//*********************************************
alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
// **********************
// This sets up rotation :)
// You can add up to 20 entries here!
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset

-StaRtinq|a1m-
/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Fast AWP
alias $awpfs "$fson"
alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast $fsoff"
alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias $fast $fson"
alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -attack2; $fsoff"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0"
//End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1"
alias $nxwall "$nxwall_1"
alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By Pressing Kp-Plus(+);$d0"
alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"

//Awp Aliases
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Sniper Blackout Remover
alias snp "snp1"
alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0"
alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0"
alias sec "sniper_1"
alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0"
alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0"
//End Of Blackout Remover
//Buying Restricted AWP
alias rawp "buy;ms4;ms6;wait;wait;slot10;wait;wait;slot10 "
//End Of Buying Restricted Awp
//Fast AWP
alias awpfs "fson"
alias fson "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff"
alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast fson"
alias fsatt "+attack; wait; -attack; fson; slot2; slot1; +attack2; wait; -attack2; fsoff"
; w5;slot2;menuselect 0;slot2;slot2;w5;slot2"
//Sound Ambience Remover
alias stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
alias saroff "stpsnd;d1;echo Ambience Remover Enabled;d0"
//End Of Sound Ambience Remover
//Invisibling
alias z1 "slot1"
alias z2 "slot2"
alias z3 "slot3"
alias h1 "+attack"
alias h2 "-attack"
alias h3 "wait"
alias invis "z3;h3;h3;h1;h3;h3;h2;h3;h3;h3;z1;h3;h3;h1;h3;h3;h 2;h3;h3;h3;z2;h3;h1;h3;h3;h2"
//End Of invisibling
//Demo Recorder
alias RecDemo "RecOn"
alias RecOn "record CSDemo1;d1;echo Recording Demo;d0;alias RecDemo RecOff"
alias RecOff "stop;d1;echo Recording Complete;d0;alias RecDemo RecOn"
//End of Demo Recorder
//Jumping Aliases
alias matrix "+attack;w;-attack;w5;+reload;w10;w;slot5;w5;+jump;w;-jump;w;-jump;w5;slot3;w5;slot2;w5;slot1;-reload;w;-reload;w;-reload"
alias +jumpduck "+duck;wait;+jump"
alias -jumpduck "-duck;wait;-jump"
alias jump_1 "bind space pulo;alias pulo_t pulo_0;d1;echo BunnyHop Enabled;d0;speak fvox/beep"
alias jump_0 "bind space +jump;alias pulo_t pulo_1;d1;echo BunnyHop Disabled;d0;speak fvox/beep"
alias pulo "+pulo; wait; -pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;+pulo;wait;-pulo"
alias pulo_t "pulo_0"
alias +pulo "+jump"
alias -pulo "-jump"
alias +strjump "+strafe;wait;+jump"
alias -strjump "-strafe;wait;-jump"
//End Of Jumping Aliases
//Money Increaser
alias moneyinc_t "chooseteam;wait;ms1;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_ct "chooseteam;wait;ms2;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
alias moneyinc_r "chooseteam;wait;ms5;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
//End Of Money Increaser
//Aiming Aliases
alias nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +spread "-mlook;w;nospread"
alias -spread "+mlook;w;nospread"
alias +koraim "+attack;+attack;+attack;-attack;+attack"
alias -koraim "-attack"
alias +nxshotsil "+koraim;impulse 100"
alias -nxshotsil "-koraim;impulse 100"
alias +nxhead "+setsens;wait;+speed;wait;+moveup;wait;+nxaim "
alias -nxhead "-setsens;wait;-speed;wait;-moveup;wait;-nxaim"
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.0"
alias -setsens "sensitivity 5.0"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -nxaim "-attack"
alias naimac "naim;bind del naimkapa;d1;echo Continius Firing Enabled;d0"
alias naimkapa "anaim;bind del naimac;d1;echo Continius Firing Disabled;d0"
alias naim +attack
alias anaim -attack
alias bnaimac "bnaim;bind end bnaimkapa;d1;echo Continius Special Attack Enabled;d0"
alias bnaimkapa "abnaim;bind end bnaimac;d1;echo Continius Special Attack Disabled;d0"
alias bnaim +attack2
alias abnaim -attack2
alias aimon "bind mouse1 +koraim ;bind ins aimoff"
alias aimoff "bind mouse1 +attack ;bind ins aimon"
//End Of Aiming Aliases
//Spawn in enemy base
alias +nbase_t "chooseteam;ms6;chooseteam;ms1;ms5;wait;chooseteam ;ms6;chooseteamms2;ms5;wait;chooseteam;ms6;chooset eam;ms1;ms5"
alias -nbase_t "ms5;wait;ms5;wait;ms5;d1;echo Respawned as Terrorist in CT Base;d0"
alias +nbase_ct "chooseteam;ms6;chooseteam;ms2;ms5;wait;chooseteam ;ms6;chooseteam;ms1;ms5;wait;chooseteam;ms6;choose team;ms2ms5"
alias -nbase_ct "ms5;wait;ms5;wait;ms5;d1;echo Respawned as CT in Terrorist Base;d0"
alias nbase_r "chooseteam;ms6;chooseteam;ms5;ms5;wait;chooseteam ;ms6;chooseteam;ms5;ms5;wait;chooseteam;ms6;choose team;ms5;ms5;d1;echo Respawned as Randomized in Randomized Base;d0""
//End Of Spawn in enemy base
//End Of Configuration
//Statsme bug
alias statsme "statsme_menu root"
//End Of Others
//Con Colors Colorized Consoles :p
alias color_20 "con_color 255+155+50;d1;echo Con-Color Scheme: Default HL;d0"
alias color_19 "con_color 110+110+333+0;d1;echo Con-Color Scheme: New OGC;d0"
alias color_18 "con_color 128+255+0;d1;echo Con-Color Scheme: Green 2;d0"
alias color_17 "con_color 223+240+19;d1;echo Con-Color Scheme: Yellow;d0"
alias color_16 "con_color 255+255+255;d1;echo Con-Color Scheme: White;d0"
alias color_15 "con_color 225+215+255;d1;echo Con-Color Scheme: Silver;d0"
alias color_14 "con_color 32+218+227;d1;echo Con-Color Scheme: Gear Blue;d0"
alias color_13 "con_color 157+236+70;d1;echo Con-Color Scheme: Peanut Green;d0"
alias color_12 "con_color 253+53+53;d1;echo Con-Color Scheme: Flame Red;d0"
alias color_11 "con_color 62+255+51;d1;echo Con-Color Scheme: Gear Green;d0"
alias color_10 "con_color 155+120+100;d1;echo Con-Color Scheme: Gray;d0"
alias color_9 "con_color 130+130+255;d1;echo Con-Color Scheme: Ice Blue;d0"
alias color_8 "con_color 333+150+000;d1;echo Con-Color Scheme: Dark Orange;d0"
alias color_7 "con_color 321+231+132;d1;echo Con-Color Scheme: Tan;d0"
alias color_6 "con_color 280+111+369;d1;echo Con-Color Scheme: Light Purple;d0"
alias color_5 "con_color 179+179+255;d1;echo Con-Color Scheme: NukedX Special;d0"
alias color_4 "con_color 274+084+198;d1;echo Con-Color Scheme: Pink Red;d0"
alias color_3 "con_color 222+200+000;d1;echo Con-Color Scheme: Neon Orange;d0"
alias color_2 "con_color 175+255+45;d1;echo Con-Color Scheme: Hi-Tech Green;d0"
alias color_1 "con_color 128+255+255;d1;echo Con-Color Scheme: New Sky Blue;d0"
alias color_0 "con_color 000+255+000;d1;echo Con-Color Scheme: Green;d0"
//developers
alias d1 "developer 1"
alias d0 "developer 0"
alias dev1 "d1"
alias dev0 "d0"
alias echos_1 "developer 1;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
alias echos_0 "developer 0;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
//end of developers
alias nxd3d "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001"
alias nxgl "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1"

// JumP-DucK \\

alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"

// Spriteblend \\

alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"

// Weapon-Model \\

alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"

// Hand-Model \\

alias kol "sag"
alias sag "cl_righthand 0; alias kol sol"
alias sol "cl_righthand 1; alias kol sag"

// Walk \\

alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"

// Radio Aliases \\

alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"

// Adding Radio Control \\

alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1

// Radar Toggler \\

alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; developer 0"
alias Radar RadarON

// CRossHaiR \\

bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4"

# ANTIAGN ; AIMBOT - AWWWWWWWWWWWN- #

// -[GRAPHICS AND SHIT]- //

// GL COMMANDS //

gl_zmax "8500"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
gl_max_size "512"
gl_keeptjunctions "1"
gl_overbright "1"
gl_smoothmodels "1"
gl_monolight "0.5 ; alias gl_monolight ""


// HUD COMMANDS //
hud_fastswitch "1"
hud_centerid "1"
hud_deathnotice_time "6" / (6)
hud_saytext_time "4" / (5)


// R COMMANDS //
r_detailtextures "0"
r_mmx "1"
r_norefresh "0"
r_detailtexturessupported "0"
r_dynamic "1"
r_mirroralpha "1"


// MP COMMANDS //
mp_decals "4096"


// MAX COMMANDS //
max_shells "1000"
max_smokepuffs "-3"


// VIOLENCE COMMANDS //
violence_ablood "6" ; alias violence_ablood ""
violence_agibs "9" ; alias violence_agibs ""
violence_hblood "6" ; alias violence_hblood ""
violence_hgibs "9" ; alias violence_hgibs ""

// FPS COMMANDS //
fps_max "101"
fps_modem "101"

// RATES //
cl_cmdrate "200"
cl_rate "9999" ; alias cl_rate ""
cl_updaterate "102"
rate "30000" ; alias rate ""
ex_interp "0.0090000000" ; alias ex_interp ""

// s_ kommandon

/.| Generell

s_rolloff 1 ;
s_doppler 0 ;
s_distance 99 ;
s_automin_distance 1 ;
s_automax_distance 60 ;
s_min_distance 4 ;
s_max_distance 1500 ;
s_leafnum 0 ;
s_refgain 0.35 ;
s_refdelay 3.5 ;
s_polykeep 1000000000 ;
s_polysize 10000000 ;
s_numpolys 200 ;
s_bloat 2 ;
s_verbwet 0 ; // 0.25
s_eax 0 ; alias s_eax
s_geometry 1 ; alias s_geometry
s_reflect 0 ;
s_reverb 0 ;
s_usepvs 0 ;
s_occlude 1 ; alias s_occlude
s_occ_epsilon 0 ; alias s_occ_epsilon
s_occfactor 1 ; alias s_occfactor
s_buffersize 65536 ;

/.| Room

room_delay 0 ;
room_feedback 0 ;
room_dlylp 2 ;
room_size 0 ;
room_refl 0 ;
room_rvblp 1 ;
room_left 0 ;
room_lp 0 ;
room_mod 0 ;
room_type 0 ;
room_off 0 ;
waterroom_type 14 ;

/.| Misc

volume 0.5 ;
suitvolume 0.9 ;
MP3Volume 1 ;
MP3Fadetime 1 ;
hisound 1 ; alias hisound
bgmvolume 0.5 ;
snd_noextraupdate 1 ;
_snd_mixahead 0.1 ;
snd_show 0 ;
loadas8bit 0 ;
nosound 0 ;
ambient_fade 0.1 ;
ambient_level 0 ;


/.| Voice

voice_modenable 1 ;
voice_enable 1 ;
voice_dsound 1 ;
voice_loopback 1 ;
voice_maxgain 2.5 ;
voice_avggain 0.5 ;
voice_fadeouttime 0.05 ;
voice_profile 0 ;
voice_showchannels 0 ;
voice_showincoming 0 ;
voice_forcemicrecord 0 ;
voice_overdrive 1.35 ;
voice_overdrivefadetime 0.1 ;
voice_recordtofile 0 ;
voice_inputfromfile 0 ;
voice_eax 1 ;
voice_clientdebug 0 ;

// OTHER COMMANDS //

sensitivity "3"
_cl_autowepswitch "0"
brightness "9" ; alias brightness
gamma "3" ; alias gamma ""
bind space +jump
bind v stopsound
zoom_sensitivity_ratio "1.227"
lightgamma "2.5" ; alias lightgamma ""
developer "0"
ati_npatch "0"
ati_subdiv "0"
sv_aim "1"
hpk_maxsize "0.0000001"


// HEADSHOT & NO-RECOIL netsettings //

cl_fixtimerate "3.300" ; alias cl_fixtimerate ""
cl_adaptive "0" ; alias cl_adaptive ""
cl_bob "0" ; alias cl_bob ""
cl_bobup "666666" ; alias cl_bobup ""
cl_bobcycle "0.8" ; alias cl_bobcycle ""

// Använd cl_fixtimerate 3.3 för massivt aeg. 7.5 är default //


// BINDS //

alias "+info" "+showscores;net_graph 3"
alias "-info" "-showscores;net_graph 0"

alias walk_on "alias walk walk_off; +speed"
alias walk_off "alias walk walk_on; -speed"
alias walk walk_on

// DON'T MESS WITH THIS.

// MONSTERS

// Alien Grunt
sk_agrunt_health1 "60"
sk_agrunt_health2 "90"
sk_agrunt_health3 "120"

sk_agrunt_dmg_punch1 "10"
sk_agrunt_dmg_punch2 "20"
sk_agrunt_dmg_punch3 "20"


// Apache
sk_apache_health1 "150"
sk_apache_health2 "250"
sk_apache_health3 "400"


// Barney
sk_barney_health1 "35"
sk_barney_health2 "35"
sk_barney_health3 "35"


// Bullsquid
sk_bullsquid_health1 "40"
sk_bullsquid_health2 "40"
sk_bullsquid_health3 "120"

sk_bullsquid_dmg_bite1 "15"
sk_bullsquid_dmg_bite2 "25"
sk_bullsquid_dmg_bite3 "25"

sk_bullsquid_dmg_whip1 "25"
sk_bullsquid_dmg_whip2 "35"
sk_bullsquid_dmg_whip3 "35"

sk_bullsquid_dmg_spit1 "10"
sk_bullsquid_dmg_spit2 "10"
sk_bullsquid_dmg_spit3 "15"

// Big momma
sk_bigmomma_health_factor1 "1.0"
sk_bigmomma_health_factor2 "1.5"
sk_bigmomma_health_factor3 "2"

sk_bigmomma_dmg_slash1 "50"
sk_bigmomma_dmg_slash2 "60"
sk_bigmomma_dmg_slash3 "70"

sk_bigmomma_dmg_blast1 "100"
sk_bigmomma_dmg_blast2 "120"
sk_bigmomma_dmg_blast3 "160"

sk_bigmomma_radius_blast1 "250"
sk_bigmomma_radius_blast2 "250"
sk_bigmomma_radius_blast3 "275"

// Gargantua
sk_gargantua_health1 "800"
sk_gargantua_health2 "800"
sk_gargantua_health3 "1000"

sk_gargantua_dmg_slash1 "10"
sk_gargantua_dmg_slash2 "30"
sk_gargantua_dmg_slash3 "30"

sk_gargantua_dmg_fire1 "3"
sk_gargantua_dmg_fire2 "5"
sk_gargantua_dmg_fire3 "5"

sk_gargantua_dmg_stomp1 "50"
sk_gargantua_dmg_stomp2 "100"
sk_gargantua_dmg_stomp3 "100"


// Hassassin
sk_hassassin_health1 "30"
sk_hassassin_health2 "50"
sk_hassassin_health3 "50"


// Headcrab
sk_headcrab_health1 "10"
sk_headcrab_health2 "10"
sk_headcrab_health3 "20"

sk_headcrab_dmg_bite1 "5"
sk_headcrab_dmg_bite2 "10"
sk_headcrab_dmg_bite3 "10"


// Hgrunt
sk_hgrunt_health1 "50"
sk_hgrunt_health2 "50"
sk_hgrunt_health3 "80"

sk_hgrunt_kick1 "5"
sk_hgrunt_kick2 "10"
sk_hgrunt_kick3 "10"

sk_hgrunt_pellets1 "3"
sk_hgrunt_pellets2 "5"
sk_hgrunt_pellets3 "6"

sk_hgrunt_gspeed1 "400"
sk_hgrunt_gspeed2 "600"
sk_hgrunt_gspeed3 "800"

// Houndeye
sk_houndeye_health1 "20"
sk_houndeye_health2 "20"
sk_houndeye_health3 "30"

sk_houndeye_dmg_blast1 "10"
sk_houndeye_dmg_blast2 "15"
sk_houndeye_dmg_blast3 "15"


// ISlave
sk_islave_health1 "30"
sk_islave_health2 "30"
sk_islave_health3 "60"

sk_islave_dmg_claw1 "8"
sk_islave_dmg_claw2 "10"
sk_islave_dmg_claw3 "10"

sk_islave_dmg_clawrake1 "25"
sk_islave_dmg_clawrake2 "25"
sk_islave_dmg_clawrake3 "25"

sk_islave_dmg_zap1 "10"
sk_islave_dmg_zap2 "10"
sk_islave_dmg_zap3 "15"


// Icthyosaur
sk_ichthyosaur_health1 "200"
sk_ichthyosaur_health2 "200"
sk_ichthyosaur_health3 "400"

sk_ichthyosaur_shake1 "20"
sk_ichthyosaur_shake2 "35"
sk_ichthyosaur_shake3 "50"


// Leech
sk_leech_health1 "2"
sk_leech_health2 "2"
sk_leech_health3 "2"

sk_leech_dmg_bite1 "2"
sk_leech_dmg_bite2 "2"
sk_leech_dmg_bite3 "2"


mdl clear_models

mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 19 0 0
mdl add_spot 9 0 0
mdl add_spot 42 43 0.5
mdl add_spot 48 49 0.5

mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

2. LOADING!...

lambert "-1.5"
gamma "9999"
brightness "9999"
lightgamma "0"
texgamma "0"
gl_monolights "1"
r_lightmap "1"
r_fullbright "1"
gl_overbright "0"
gl_lightholes "1"
r_shadows "0"


gl_texturemode GL_LINEAR_MIPMAP_NEAREST

3. LOADING!...

snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0"
suitvolume "0.250000"
s_verbwet "0.25"
s_geometry "0"
s_geom_reverb "0"
s_occ_epsilon "0"
s_occfactor "1"
s_occlude "1"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_showtossed "0"
s_2dvolume "1"
s_materials "0"
MP3Volume "0.8"
s_eax "0"
s_a3d "0"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8"
s_automax_distance "30"
s_automin_distance "2"
voice_modenable "1"
voice_scale "1"
voice_enable "1"
voice_loopback "1"
ambient_level "0"
voice_forcemicrecord "1"
s_distance "60"
s_doppler "0"
sv_voiceenable "1"
fastsprites "0"


4. LOADING!...

violence_ablood "1"
violence_hblood "1"
violence_agibs "0"
violence_hgibs "0"
bind "mouse1" "+attack; impulse102"

5. LOADING!...

cl_radartype "1"
cl_crosshair_translucent "1"
cl_crosshair_color "50 250 250"
fastsprites "0"
cl_weather "0"
_cl_autowepswitch "1"
cl_crosshair_size "large"
cl_corpsestay "180"
cl_logocolor "#Valve_Ltblue"
cl_logofile "splatt"
cl_idealpitchscale 0.8"
cl_minmodels "0"
cl_solid_players "1"
cl_gaitestimation "1"
cl_pitchup "89"
cl_pitchdown 89"
cl_timeout "9999"
cl_righthand "1"
cl_bobcycle "0"
cl_bob "0"
cl_bobup "0"
cl_dynamiccrosshair "0"
cl_vsmoothing "0.05"
cl_showfps "0"
cl_download_ingame "0"
cl_allowupload "1"
cl_allowdownload "1"
cl_himodels "0"
cl_dlmax "128"
cl_lw "1"
cl_lc "1"
cl_gg "0"

6. LOADING!...

"*" "Anti-Recoil"
{
}
{
"*" "Mouse 1" "bind mouse1 +attack"
"*" "Mouse 2" "bind mouse2 +attack"
"*" "Mouse 3" "bind mouse3 +attack"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}
recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"

vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"


7. LOADING!...

hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "10"
hud_drawhistory_time "0.3"
hud_deathnotice_time "5"
hud_capturemouse "1"
hud_takesshots "0"
hud_draw "1"

8. LOADING!...

r_shadows "0"

9. LOADING!...

lightgamma "2.5"

10. LOADING!...

m_filter "0"
m_pitch "0.022"
m_yaw "0.022"
zoom_sensitivity_ratio "1.0"
m_side "0.8"

11. LOADING!...

bind "e" "+use; impulse 101; mlook

12. LOADING!...

// automatic burst settings
// usage: setburst
// flags are: 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
hackhooked 1
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst caca 1 30 1 0 0.05 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0

13. LOADING!...

//FighterAim Kodu [Forumqs] [ero158]
alias FighterM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FighterAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FighterSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FighterAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FighterGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FighterScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FighterAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FighterShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FighterMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FighterGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FighterFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"
alias invFighterM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFighterAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFighterSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFighterAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFighterGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFighterScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFighterAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFighterShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFighterMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFighterGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFighterFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"
alias VacBurst1 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"
alias VacBurst2 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"
alias FastBurst1 "shoot 1;newburst 1;bultime 0.3;nbul 3;"
alias FastBurst2 "shoot 1;newburst 1;bultime 0.3;nbul 5;"
alias VacBursts "alias FighterBurst1 VacBurst1;alias FighterBurst2 VacBurst2;FighterBurst1"
alias FastBursts "alias FighterBurst1 FastBurst1;alias FighterBurst2 FastBurst2;FighterBurst1"
FastBursts
alias config_usp "FighterGun;aimfirstpoint 0;shield 0;"
alias config_glock18 "FighterGun;aimfirstpoint 0;"
alias config_deagle "FighterGun;aimfirstpoint 0;shield 0;"
alias config_p228 "FighterGun;aimfirstpoint 0;shield 0;"
alias config_elite "FighterGun;aimfirstpoint 0;shield 0;"
alias config_fiveseven "FighterGun;aimfirstpoint 0;shield 0;"
alias config_xm1014 "FighterShotgun;aimfirstpoint 0;shield 0;"
alias config_m3 "FighterShotgun;aimfirstpoint 0;shield 0;"
alias config_mp5 "FighterMp5;aimfirstpoint 0;shield 0;"
alias config_tmp "FighterMp5;aimfirstpoint 0;shield 0;"
alias config_p90 "FighterMp5;aimfirstpoint 0shield 0;;"
alias config_mac10 "FighterMp5;aimfirstpoint 0;shield 0;"
alias config_ump45 "FighterMp5;aimfirstpoint 0;shield 0;"
alias config_ak47 "FighterAk;aimfirstpoint 0;shield 0;"
alias config_sg552 "FighterSig;aimfirstpoint 0;shield 0;"
alias config_m4a1 "FighterM4a1;aimfirstpoint 0;shield 0;"
alias config_galil "FighterGalil;aimfirstpoint 0;shield 0;"
alias config_famas "FighterFamas;aimfirstpoint 0;shield 0;"
alias config_aug "FighterAug;shield 0;"
alias config_scout "FighterScout;aimfirstpoint 1;shield 0;"
alias config_awp "FighterAwp;aimfirstpoint 1;shield 0;"
alias config_g3sg1 "FighterScout;aimfirstpoint 1;shield 0;"
alias config_sg550 "FighterScout;aimfirstpoint 1;shield 0;"
alias config_m249 "FighterAk;aimfirstpoint 0;shield 0;"
alias config_knife "FighterM4a1;aimfirstpoint 0;shield 0;"
alias config_tactical "FighterGun;aimfirstpoint 0;shield 1;"
alias config_flashbang "shield 0;"
alias config_hegrenade "shield 0;"
alias config_smokegrenade "shield 0;"
alias config_c4 "shield 0;"
alias config_usp_gs " "
alias config_glock18_gs " "
alias config_deagle_gs " "
alias config_p228_gs " "
alias config_elite_gs " "
alias config_fiveseven_gs " "
alias config_xm1014_gs " "
alias config_m3_gs " "
alias config_mp5_gs " "
alias config_tmp_gs " "
alias config_p90_gs " "
alias config_mac10_gs " "
alias config_ump45_gs " "
alias config_ak47_gs " "
alias config_sg552_gs " "
alias config_m4a1_gs " "
alias config_galil_gs " "
alias config_famas_gs " "
alias config_aug_gs " "
alias config_scout_gs " "
alias config_awp_gs " "
alias config_g3sg1_gs " "
alias config_sg550_gs " "
alias config_m249_gs " "
alias config_knife_gs " "
alias config_tactical_gs ""
alias config_flashbang_gs " "
alias config_hegrenade_gs " "
alias config_smokegrenade_gs " "
alias config_c4_gs " "
alias recoil_usp "recoil 1.3;forumqs;nospread 2"
alias recoil_glock18 "recoil 1.3;forumqs;nospread 2"
alias recoil_deagle "recoil 1.3;forumqs;nospread 2"
alias recoil_p228 "recoil 1.3;forumqs;nospread 2"
alias recoil_elite "recoil 1.3;forumqs;nospread 2"
alias recoil_fiveseven "recoil 1.3;forumqs;nospread 2"
alias recoil_xm1014 "recoil 1.3;forumqs;nospread 2"
alias recoil_m3 "recoil 1.3;forumqs;nospread 2"
alias recoil_mp5 "recoil 1.3;forumqs;nospread 2"
alias recoil_tmp "recoil 1.2;forumqs;nospread 2"
alias recoil_p90 "recoil 1.2;forumqs;nospread 2"
alias recoil_mac10 "recoil 1.2;forumqs;nospread 2"
alias recoil_ump45 "recoil 1.2;forumqs;nospread 2"
alias recoil_ak47 "recoil 1.9;forumqs;nospread 2"
alias recoil_sg552 "recoil 1.8;forumqs;nospread 2"
alias recoil_m4a1 "recoil 1.74;forumqs;nospread 2"
alias recoil_galil "recoil 1.2;forumqs;nospread 2"
alias recoil_famas "recoil 1.2;forumqs;nospread 2"
alias recoil_aug "recoil 1.7;forumqs;nospread 2"
alias recoil_scout "recoil 1.2;forumqs;nospread 2"
alias recoil_awp "recoil 1.3;forumqs;nospread 2"
alias recoil_g3sg1 "recoil 1.2;forumqs;nospread 2"
alias recoil_sg550 "recoil 1.2;forumqs;nospread 2"
alias recoil_m249 "recoil 1.7;forumqs;nospread 2"
alias recoil_knife "recoil 1.2;forumqs;nospread 2"
alias recoil_tactical "recoil 1.3;forumqs;nospread 2"
alias recoil_flashbang " "
alias recoil_hegrenade " "
alias recoil_smokegrenade " "
alias recoil_c4 " "
alias burst_usp "shoot 2;"
alias burst_glock18 "shoot 2;"
alias burst_deagle "shoot 2;"
alias burst_p228 "shoot 2;"
alias burst_elite "shoot 2;"
alias burst_fiveseven "shoot 2;"
alias burst_xm1014 "shoot 2;"
alias burst_m3 "shoot 2;"
alias burst_mp5 "FighterBurst2;"
alias burst_tmp "FighterBurst2;"
alias burst_p90 "FighterBurst2;"
alias burst_mac10 "FighterBurst2;"
alias burst_ump45 "FighterBurst2;"
alias burst_ak47 "FighterBurst1;"
alias burst_sg552 "FighterBurst1;"
alias burst_m4a1 "FighterBurst1;"
alias burst_galil "FighterBurst1;"
alias burst_famas "FighterBurst1;"
alias burst_aug "FighterBurst1;"
alias burst_scout "shoot 2;"
alias burst_awp "shoot 2;"
alias burst_g3sg1 "shoot 2;"
alias burst_sg550 "shoot 2;"
alias burst_m249 "shoot 2;"
alias burst_knife "shoot 0;"
alias burst_tactical "shoot 2;"
alias burst_flashbang "shoot 0"
alias burst_hegrenade "shoot 0;"
alias burst_smokegrenade "shoot 0;"
alias burst_c4 "shoot 0;"
alias inv_usp "invFighterGun;aimfirstpoint 0"
alias inv_glock18 "invFighterGun;aimfirstpoint 0"
alias inv_deagle "invFighterGun;aimfirstpoint 0"
alias inv_p228 "invFighterGun;aimfirstpoint 0"
alias inv_elite "invFighterGun;aimfirstpoint 0"
alias inv_fiveseven "invFighterGun;aimfirstpoint 0"
alias inv_xm1014 "invFighterShotgun;aimfirstpoint 0"
alias inv_m3 "invFighterShotgun;aimfirstpoint 0"
alias inv_mp5 "invFighterMp5;aimfirstpoint 0"
alias inv_tmp "invFighterMp5;aimfirstpoint 0"
alias inv_p90 "invFighterMp5;aimfirstpoint 0"
alias inv_mac10 "invFighterMp5;aimfirstpoint 0"
alias inv_ump45 "invFighterMp5;aimfirstpoint 0"
alias inv_ak47 "invFighterAk;aimfirstpoint 0"
alias inv_sg552 "invFighterSig;aimfirstpoint 0"
alias inv_m4a1 "invFighterM4a1;aimfirstpoint 1"
alias inv_galil "invFighterM4a1;aimfirstpoint 0"
alias inv_famas "invFighterM4a1;aimfirstpoint 0"
alias inv_aug "invFighterAug;aimfirstpoint 1"
alias inv_scout "invFighterScout;aimfirstpoint 1"
alias inv_awp "invFighterAwp;aimfirstpoint 1"
alias inv_g3sg1 "invFighterScout;aimfirstpoint 1"
alias inv_sg550 "invFighterScout;aimfirstpoint 1"
alias inv_m249 "invFighterPara;aimfirstpoint 0"
alias inv_knife "invFighterMp5;aimfirstpoint 0"
alias inv_tactical "invFighterMp5;aimfirstpoint 0"
alias inv_flashbang " "
alias inv_hegrenade " "
alias inv_smokegrenade " "
alias inv_c4 " "

14. LOADING!...

========================( Auto Config )=============================

//Auto config
config_usp "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"
config_glock18 "FuriousGun;aimfirstpoint 0;"
config_deagle "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"
config_p228 "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"
config_elite "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"
config_fiveseven "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"
config_xm1014 "FuriousShotgun;aimfirstpoint 0;shield 0;forumqs 1;"
config_m3 "FuriousShotgun;aimfirstpoint 0;shield 0;forumqs 1;"
config_mp5 "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"
config_tmp "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"
config_p90 "FuriousMp5;aimfirstpoint 0shield 0;forumqs 1;;"
config_mac10 "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"
config_ump45 "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"
config_ak47 "FuriousAk;aimfirstpoint 0;shield 0;forumqs 1;"
config_sg552 "FuriousSig;aimfirstpoint 0;shield 0;forumqs 1;"
config_m4a1 "FuriousM4a1;aimfirstpoint 0;shield 0;forumqs 1;"
config_galil "FuriousGalil;aimfirstpoint 0;shield 0;forumqs 1;"
config_famas "FuriousFamas;aimfirstpoint 0;shield 0;forumqs 1;"
config_aug "FuriousAug;shield 0;forumqs 1;"
config_scout "FuriousScout;aimfirstpoint 1;shield 0;forumqs 1;"
config_awp "FuriousAwp;aimfirstpoint 1;shield 0;forumqs 1;"
config_g3sg1 "FuriousScout;aimfirstpoint 1;shield 0;forumqs 1;"
config_sg550 "FuriousScout;aimfirstpoint 1;shield 0;forumqs 1;"
config_m249 "FuriousAk;aimfirstpoint 0;shield 0;forumqs 1;"
config_knife "FuriousM4a1;aimfirstpoint 0;shield 0;forumqs 1;"
config_tactical "FuriousGun;aimfirstpoint 0;shield 1;"
config_flashbang "shield 0;forumqs 1;"
config_hegrenade "shield 0;forumqs 1;"
config_smokegrenade "shield 0;forumqs 1;"
config_c4 "shield 0;forumqs 1;"


//Auto config with gsaim
config_usp_gs " "
config_glock18_gs " "
config_deagle_gs " "
config_p228_gs " "
config_elite_gs " "
config_fiveseven_gs " "
config_xm1014_gs " "
config_m3_gs " "
config_mp5_gs " "
config_tmp_gs " "
config_p90_gs " "
config_mac10_gs " "
config_ump45_gs " "
config_ak47_gs " "
config_sg552_gs " "
config_m4a1_gs " "
config_galil_gs " "
config_famas_gs " "
config_aug_gs " "
config_scout_gs " "
config_awp_gs " "
config_g3sg1_gs " "
config_sg550_gs " "
config_m249_gs " "
config_knife_gs " "
config_tactical_gs ""
config_flashbang_gs " "
config_hegrenade_gs " "
config_smokegrenade_gs " "
config_c4_gs " "

//Auto config (reverse by caca)
inv_usp "invFuriousGun;aimfirstpoint 0"
inv_glock18 "invFuriousGun;aimfirstpoint 0"
inv_deagle "invFuriousGun;aimfirstpoint 0"
inv_p228 "invFuriousGun;aimfirstpoint 0"
inv_elite "invFuriousGun;aimfirstpoint 0"
inv_fiveseven "invFuriousGun;aimfirstpoint 0"
inv_xm1014 "invFuriousShotgun;aimfirstpoint 0"
inv_m3 "invFuriousShotgun;aimfirstpoint 0"
inv_mp5 "invFuriousMp5;aimfirstpoint 0"
inv_tmp "invFuriousMp5;aimfirstpoint 0"
inv_p90 "invFuriousMp5;aimfirstpoint 0"
inv_mac10 "invFuriousMp5;aimfirstpoint 0"
inv_ump45 "invFuriousMp5;aimfirstpoint 0"
inv_ak47 "invFuriousAk;aimfirstpoint 0"
inv_sg552 "invFuriousSig;aimfirstpoint 0"
inv_m4a1 "invFuriousM4a1;aimfirstpoint 1"
inv_galil "invFuriousM4a1;aimfirstpoint 0"
inv_famas "invFuriousM4a1;aimfirstpoint 0"
inv_aug "invFuriousAug;aimfirstpoint 1"
inv_scout "invFuriousScout;aimfirstpoint 1"
inv_awp "invFuriousAwp;aimfirstpoint 1"
inv_g3sg1 "invFuriousScout;aimfirstpoint 1"
inv_sg550 "invFuriousScout;aimfirstpoint 1"
inv_m249 "invFuriousPara;aimfirstpoint 0"
inv_knife "invFuriousMp5;aimfirstpoint 0"
inv_tactical "invFuriousMp5;aimfirstpoint 0"
inv_flashbang " "
inv_hegrenade " "
inv_smokegrenade " "
inv_c4 " "

15. LOADING!...

//Hitbox on/off
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"

alias defav "avclear;avadd 0 22.8 4.8 1.4;avadd 1 28.9 4.7 3.7;avadd 2 12.1 6.8 3.8;recoil 1.54;aspeed 2.3"
alias defava "#cl_bob 0;#cl_bobup 0;#c_minpitch 0;#cl_pitchspeed 0"
alias defavx "jumpaim 0;defav;defava"


16. LOADING!...

setinfo "_vgui_menus" "0"

17. LOADING!...


//Hitbox Onner
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"


//AK
alias ak "avadd 0 21.51 3.11 -2.6"
alias ak1 "avadd 1 25.52 5.94 3.13"
alias ak2 "avadd 2 15.12 4.31 3.53"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"

//Ak
alias f "avadd 0 21.11 8.2 2.1"
alias fa "avadd 1 26.4 2.15 2.0"
alias far "avadd 2 12 8 2"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias fart "avclear;f;fa;ak3;far;height_correction 0"


//AK
alias ak "avadd 0 21.41 5.2 1.8"
alias ak1 "avadd 1 25.4 5.7 2.8"
alias ak2 "avadd 2 13.72 3.8 2.91"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"

//4K
alias ak "avadd 0 19.81 8.9 2.4"
alias ak1 "avadd 1 24.3 4.2 2.1"
alias ak2 "avadd 2 15.12 5.8 2.91"
alias ak3 "avadd 3 19.631 6.281 2.183"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil 1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."

/ Sniper Alias' [Swp_Caca]
alias close "wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10"
alias TSR "buy; menuselect 4; menuselect 6; close; buy; menuselect 6"
alias THG "buy; menuselect 1; menuselect 3; close; buy; menuselect 7"
alias TSRTHGGun "TSR; THG; buyequip; menuselect 2; buyequip; menuselect 4; buyequip; menuselect 6; buyequip; menuselect 3; buyequip; menuselect 3; close"


alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 19.9 7.321 3.295;"
alias LastvecDu ";avadd 1 26.54 3.21 4.78;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 20.698 5.87 3.29;"
alias LastvecDu ";avadd 1 26.74 4.56 4.21;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.65;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.85 6.23 2.82;"
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.85 6.23 2.82;"
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23.06 3.43 3.22;"
alias LastvecDu ";avadd 1 29.82 3.86 4;avadd 1 29.82 3.86 4;"
alias LastvecJu ";avadd 2 15.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.35;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 19.9 7.321 3.295;"
alias LastvecDu ";avadd 1 26.54 3.21 4.78;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.85 6.23 2.82;"
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.85 6.23 2.82;"
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 20.698 5.87 3.29;"
alias LastvecDu ";avadd 1 26.74 4.56 4.21;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.65;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 3;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 3;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 0;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 0;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."


//colt vec
alias colt-numbers "avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69"
alias coltvec "avclear;colt-numbers;recoil 1.6;txt [COLT] Vec Loaded!"


// Sc0ut3rZ X aug
alias np1a "avadd 0 22.673 6.8 2.952;avadd 1 27.041 6.2 3.8831"
alias np2a "nospread 1;recoil 1.5"
alias augvec "avclear;np1c;np2c;txt aNaRcHy Aug"

// sig
alias s1 "avadd 22.500 6.7 2.535;avadd 1 27.3 4 5.02"
alias s2 "avadd 22.470 6.7 2.535;avadd 1 26.9 4 5.02"
alias s3 "avadd 22.401 6.7 2.535;avadd 1 26.5 4 5.02"
alias s4 "avadd 0 22.401 6.1 2.7;avadd 1 26.3 4 5.02"
alias sigvec "avclear;s1;s2;s3;s4;nospread 1;recoil 1.739"


// scout
alias scout-numbers2 "avadd 0 23.16 6 3.816;avadd 1 29.89 5 3.391"
alias scoutsetup2 "recoil 1.742;riflespeed;aim 1;shoot 1;scob"
alias scoutvec1 "avclear;targetmode 18;scout-numbers;mode 1;scoutsetup;autowall 1;txt [-]$couT[-]"

//Sc0ut3rZ X Scout
alias scout-numbers "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias scoutsetup "recoil 1.2;aim 1;shoot1"
alias scoutvec "avclear;scout-numbers;mode 1;scoutsetup;autowall 1;txt [X]3LiTe|>uN|< [X] [-]$couT[-]"

// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"

//Sc0ut3rZ X Mp5
alias np1m "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias np2m "nospread 1;recoil 1.2"
alias mp5vec "avclear;np1m;np2m;txt aNaRcHy Mp5"

// ak
alias ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
alias aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
alias akvec "avclear;ak-numbers;aksetup"

// Sc0ut3rz X Para
alias np1p "avadd 0 22.79 6.8 2.95;avadd 1 29.53 6.2 3.87"
alias np2p "nospread 1;recoil 1.7"
alias paravec "avclear;np1p;np2p;txt aNaRcHy Para"

// Sc0ut3rz X Knife
alias np1k "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2k "nospread 1;recoil 2"
alias knifevec "avclear;np1k;np2k;txt aNaRcHy Knife"

// Sc0ut3rz X pistol
alias np1pi "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2pi "nospread 1;recoil 2"
alias pistolvec "avclear;np1k;np2k;txt aNaRcHy Pistol"

//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"

//F3AR-M3H AK
alias ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
alias ak2 "avlcear;ak1;recoil 2.3123;#say \\ OwNaG3 AK V3C // By: FoRumqS | exersion "

// -!- pistol -!-
alias pistol1 "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 1 29.33 3.99 5.01"
alias pistol2 "avclear;pistol1;recoil 1.6;#say ]:[ Deagle PwN ]:[ By: FoRumqS | exersion "

//INC's -[SiG]- 3.0
alias incs "avadd 0 23.42 7.52 3.35;avadd 1 26.43 6.49 3.60"
alias incxs "avclear;incs;recoil 1.62;#say INC's -[SiG]- VeR 3.0"

//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"

//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: FoRumqS | exersion |LOADED|"

//1-shot-fucking owning sig
alias siga "avadd 0 21.3 6.8 3.78"
alias sigb "avadd 1 28.3 2.8 3.78"
alias sig "avclear;siga;sigb;recoil 1.7;txt loaded;#say ]:[ S|G LOADED ]:["

// 1-2 AK
alias ak-numbers "avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias aksetup "recoil 1.85;riflespeed;akb;akbinds"
alias akvec2 "avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: exersion>>>"

//Mp5
alias mp5-1 "avclear;avadd 0 21.129 6.2 2.89 23.629 5.8 2.98 22.629 5.8 2.89;avadd 1 23.629 5.8 2.89 26.629 5.8 2.98 25.629 5.8 2.89;recoil 1.457;txt ***| PURE OWNAGE |***;#say ]:[ aNaRcHy | F3AR-M3H's H3ADSHOT MP5 |Loaded| ]:["

//1 Shot Deagle
alias own1 "avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3"
alias own2 "avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \\ 1 $hot Deagle // By: FoRumqS | exersion |Loaded|"

//1Shot Loaded
alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"
alias h00chi3 "avclear;h00ch1;h00ch2;h00ch3;h00ch4;recoil 1.5;txt *** One Shot Sig/Colt/AK ***"

//Sc0ut3rZ X Pistol
alias SK1 "avadd 0 21.914 6.901 4.12;avadd 1 27.87 4.865 3.909"
alias SK2 "recoil 2.1;nospread 1;autowall 1"
alias pistolvec "avclear;SK1;SK2;txt HMMMMMM"

//INC's -[SiG]- 3.8
alias incss "avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68"
alias incxss "avclear;incss;recoil 1.62;#say -[SiG]- VeR 3.8"

//INC colt
alias inccc "avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66"
alias incxxx "avclear;inccc;recoil 1.53;#say -[COLT]- VeR 3.9"

//INC's -[SiG]- 3.9
alias incsss "avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70"
alias incxsss "avclear;incsss;recoil 1.62;#say -[SiG]- VeR 3.9"

//INC's -[COLT]-4.0
alias incc4 "avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66"
alias incxc4 "avclear;incc4;recoil 1.53;#say -[COLT]-VeR 4.0"

//INC's -[SiG]- 4.0
alias inc4 "avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70"
alias incxs4 "avclear;inc4;recoil 1.62;#say -[SiG]- VeR 4.0"

//INC's -[AK]- 3.0
alias incak "avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias incakk "avclear;incak;recoil 1.83;#say -[AK]- VeR 3.0"

//INC's -[AK]- 3.1
alias incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
alias incakkk "avclear;incakk;recoil 1.83;#say -[AK]- VeR 3.1"

//INC's -[SiG]- 4.1
alias inc44 "avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60"
alias incxss4 "avclear;inc44;recoil 1.62;#say -[SiG]- VeR 4.1"

//INC's -[COLT]-4.1
alias iincc4 "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias incxxc4 "avclear;iincc4;recoil 1.53;#say -[COLT]-VeR 4.1"

//INC's -[COLT]-6.1
alias cleo "avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56"
alias cleos "avclear;cleo;recoil 1.53;#say -[COLT]-VeR 6.1"

//INC's -[MuLti-VeC]-6.1
alias Light "avadd 0 21.339 7.137 2.681; avadd 1 25.424 5.424 4.424"
alias Holy "avadd 0 22.284 7.487 2.681; avadd 1 26.883 6.832 4.424"
alias Liminality "avclear 0;avdraw 0;Light;Holy;autowall 1;recoil 1.6;#say -[MuLti-VeC]-6.1"

//INC's -[MuLti-VeC]-6.1 er
alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;#say -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE"


//Nobob Script by Caca.

alias n0b0b "n0b0b0n"
alias n0b0b0n "cl_rollangle 0;cl_rollspeed 0;cl_bob 0;cl_bobcycle 0;cl_bobup 0;dev1;echo n0b0b = EN4BLED;developer 999999999;alias n0b0b n0b0b0ff"
alias n0b0b0ff "cl_rollangle 450;cl_rollspeed 450;cl_bob 0.01;cl_bobcycle 0.8;dev1;echo n0b0b = D1SABLED;developer 999999999;alias n0b0b n0b0b0n"

bind kp_end "n0b0b"
//Silentrun
alias +sw "+forward;+movedown"
alias -sw "-forward;-movedown"
alias swon "bind w +sw"
alias swoff "bind w +forward"
bind F2 swon
bind F3 swoff
echo silentrun f2 on f3 off
echo The New Spectator Hack 2.0 Loaded!
echo Made by C a c a
echo F o r u m q s
// KEY BINDS
bind "kp_enter" "tersspex"
bind "kp_del" "countsspex"

----------------------------------------------
--(Jump DucK)--
----------------------------------------------


alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"

----------------------------------------------
--(Spriteblend)--
----------------------------------------------


alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 1; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"


----------------------------------------------
--(Weapon-Model)--
----------------------------------------------

alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"


----------------------------------------------
--(waLker)--
----------------------------------------------


alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"

----------------------------------------------
--(Radio Aliases)--
----------------------------------------------

alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"


----------------------------------------------
--(Adding Radio Control)--
----------------------------------------------

alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1


----------------------------------------------
--(Radar Toggler)--
----------------------------------------------


alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; developer 0"
alias Radar RadarON
bind "vt" "+voicerecord"
drawradar

----------------------------------------------

alias wpview "wpon"
alias wpon "waypoint on noclip;alias wpview wpoff"
alias wpoff "waypoint off;alias wpview wpon"
bind kp_home "wpview"

zoom_sensitivity_ratio "1.6"

//Yuckfou OWNAGE COLT by f0rumqs
alias Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189 6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"

alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil 0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"


//PureLuck 1337 deagle
alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883 1.73485"
alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"

alias p90vec "avclear;p903;p904;p905;p906;recoil 1.8;txt u)v|2eaL p90"
alias p903 "avadd 0 22.84 7.002 3.68"
alias p904 "avadd 1 26.72 5.03 4.09"
alias p905 "avadd 2 14.63 6.73 3.89"
alias p906 "avadd 3 22.84 7.002 3.68"

alias colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2 11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26 6.85 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"


//SiG
alias sig-number1 "avadd 0 20.13 4.43 2.14;avadd 3 18.34 6.31 1.47;avadd 1 24.43.4.43.2.35;avadd 2 13.43 3.43 3.45"
alias sig-shit "avclear;recoil 1.75;sig-number1"

//HYdros Colt
alias Alpha "avadd 0 19 4.23 2.1"
alias Beta "avadd 1 24 6.63 2.4"
alias Gamma "avadd 2 15 6.2 2.2"
alias Delta "avadd 3 19 4.23 1.8"
alias Epsilon-Setup "avclear;Alpha;Beta;Gamma;Delta;gsaim 1;height_correction 0;nospread 1;recoil 1.67"
alias CRACK2 "avclear;Epsilon-Setup"


alias 1 "avadd 0 21 7 2.7"
alias 2 "avadd 1 27 4 2.3"
alias 3 "avadd 2 14 7 3.4"
alias 4 "avadd 3 21 8 2"
alias BVecOp "gsaim 1;recoil 0.027;height_correction;shake_bonus 0;targetmode 0;nospread 2;dwall 1"
alias Burnlove2 "avclear;1;2;3;4"

deagy
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"

alias deagle0 "avadd 0 20.82 7.53 2.04"
alias deagle1 "avadd 1 26.1 4.2 2.49"
alias deagle2 "avadd 2 15.31 7.52 2.36"
alias deagle3 "avadd 3 21.2 8.4 1.8"
alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"


//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

//Fam4S Tweaked By [JAPS]HYDro
alias o "avadd 0 19.8 8.65 1.79863"
alias osho "avadd 1 23.9542 1.8265 -.74942"
alias osho1 "avadd 2 18.72351 8.65 1.67"
alias HYDro "avadd 3 21.2 8.6 1.68"
alias oshofo "avclear;o;osho;osho1;hydro;recoil 1.32;gsaim 1"

//sig
alias sig-numbers2 "avadd 0 22.218 6.789 2.6732;avadd 1 25.212 5.67136 3.228;avadd 1 11.9175 6.687 3.256;avadd 3 21.61 7.21 2.348"
alias sigvec2 "avclear;sig-numbers2"

//scout
alias scout-numbers2 "avadd 0 21.04 7.59 2.1;avadd 1 26.3 6 3.2;avadd 2 12.04 7.59 2.4;avadd 3 21.04 7.49 2"
alias scoutvec2 "avclear;scout-numbers2"


//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

//COMMANDMENU
alias "togglecommand" "_menuon"
alias "_menuon" "+commandmenu;alias togglecommand _menuoff"
alias "_menuoff" "-commandmenu;alias togglecommand _menuon"
bind "h" "togglecommand"
bind "h" "+commandmenu"
//END OF COMMANDMENU

//Bunny Jump
alias eq "+duck;w;-duck"
alias +eqj "+jump"
alias -eqj "-jump"
alias +eqbunnyx "+eqj;w;eq;w;eq;w;+eqj;w;eq;+eqj"
alias -eqbunnyx "-eqj;w;eq;w;-eqj"
//END OF Bunny Jump

alias +xqzattack "+attack;cl_pitchspeed 3;+lookdown;i;-lookdown;-mlook"
alias -xqzattack "-attack;cl_pitchspeed 210;+mlook"
//Attack Menu
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias +spread "-mlook;i;nospread"
alias -spread "+mlook;i;nospread"
alias +nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias _attack "bind mouse1 +nxspnr"
//End OF Attack Menu

//SilentWalk
alias fasted1 "d1;echo FastWalking: Enabled;d9"
alias fasted0 "d1;echo FastWalking: Disabled;d9"
alias wwclwed1 "d1;echo AntiWWCL Walking: Enabled;d9"
alias wwclwed0 "d1;echo AntiWWCL Walking: Disabled;d9"
alias wwclw_0 "bind shift +swalk;alias wwclw_ echo wwclw_ is : 0;alias wwclw_t wwclw_1;alias wwclwstatus wwclwed1"
alias wwclw_1 "bind shift +wwclswalk;alias wwclw_ echo wwclw_ is : 1;alias wwclw_t wwclw_0;alias wwclwstatus wwclwed0"
alias fastwalk_1 "ex_maxspeed 999999;wait;ex_maxaccel 999999;wait;cl_movespeedkey 0.52;alias fastwalk_ echo fastwalk_ is : 1;alias fastwalk_t fastwalk_0;alias faststatus fasted1"
alias fastwalk_0 "ex_maxspeed 750;wait;ex_maxaccel 2000;wait;cl_movespeedkey 0.52;alias fastwalk_ echo fastwalk_ is : 0;alias fastwalk_t fastwalk_1;alias faststatus fasted0"
alias +wwclswalk "+speed"
alias -wwclswalk "-speed"
alias +swalk "fastwalk_0;+speed"
alias -swalk "fastwalk_1;-speed"
bind shift "+swalk"
alias walkview "swalkon"
alias swalkon "bind shift +swalk;echo Silent Walk : Enabled !;alias walkview swalkoff"
alias swalkoff "bind shift +speed;echo Silent Walk : Disabled !;alias walkview swalkon"
//END Of Silentwalk

//AimerZ
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.5"
alias -setsens "sensitivity 1.5"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -nxaim "-attack"

alias _nxhead2 "echo HeadShot2 : Enabled...;bind mouse1 +nxhead2"
alias _nxmasta "echo Master Attack : Enabled...;bind mouse1 +nxmasta"
alias _nxshtpwn "echo Shotgun Attack : Enabled...;bind mouse1 +nxshtpwn"
alias _nxaim "echo Aim Attack : Enabled...;bind mouse1 +nxaim"
//END Of Aimerz

alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"


// Ping Aiming [Dynamic.# und Swp_Caca]
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: HEAD Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: HEAD Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: HEAD Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: HEAD Ping 350-400+ ***"

//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"

//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"

//Uni JooLZz

alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
// **********************
// This sets up rotation :)
// You can add up to 20 entries here!
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset


alias awpscript "awp_on"
alias awp_on "bind mouse1 +awpattack; weapon_primary; AwP_script%oN; alias awpscript awp_off"
alias awp_off "bind mouse1 +attack;adjust_crosshair; AwP_script%oFF; alias awpscript awp_on"

alias +awpattack "+attack"
alias -awpattack "-attack;wait;weapon_secondary;awpscript"

// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0


// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"


//Anti Recoil [Swp_Caca Thank You]
alias dev1 "developer 1"
alias dev0 "developer 0"
alias att "+attack"
alias +on "+attack; +lookdown"
alias -on "-attack; -lookdown"
alias em ""
alias antion "bind kp_downarrow antioff; wait; bind mouse1 r0; wait; bind = r0; wait; bind - r0; wait; bind mwheelup r0; wait; bind mwheeldown r0; dev1; echo Anti-Recoil ENABLED;developer 999999999"
alias antioff "bind mouse1 +attack; wait; bind = em; wait; bind - em; wait; bind mwheelup em; wait; bind mwheeldown em; wait; bind kp_downarrow antion; wait; dev1; echo Anti-Recoil DISABLED;developer 999999999"

bind kp_rightarrow "antion"
bind kp_leftarrow "antioff;bind = podbotmenu"

//+attack2 script
alias +att2 "#+attack2"
alias -att2 "#-attack2"

//Aimthru 1
alias +thrushoot "aimthru 1;#+attack"
alias -thrushoot "aimthru 0;#-attack"

//Aimthru 2 W/ shoot
alias +thru "aimthru 1;"
alias -thru "aimthru 0;"

//Xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

// csg style
alias +csgaim "aim 1;later 0.01 #+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 #-attack"

// DavVv style
alias +doshootnoaim "davbot 0;#wait;#+attack"
alias -doshootnoaim "#-attack; davbot 1"

//vector switch
alias vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
alias vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
alias vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
alias vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
alias vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
alias vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
alias vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
alias vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
alias vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
alias vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
alias coltvec "avclear;colt-a;colt-b;coltsetup"
volume "0.33"

alias aug-a "avadd 0 21.12 5.85 3.29"
alias aug-b "avadd 1 25.77 4.32 4.49"
alias augsetup "recoil 1.55;txt |[ Aug ]|"
alias augvec "avclear;aug-a;aug-b;augsetup"

alias ak47-a "avadd 0 19.9 7.321 3.295"
alias ak47-b "avadd 1 26.54 3.21 4.78"
alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
alias akvec "avclear;ak47-a;ak47-b;aksetup"

==========================( Vector Switch )===========================

//vector switch
alias vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
alias vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
alias vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
alias vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
alias vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
alias vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
alias vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
alias vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
alias vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
alias vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

-DeLi v7-
/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Fast AWP
alias $awpfs "$fson"
alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast $fsoff"
alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias $fast $fson"
alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -attack2; $fsoff"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0"
//End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1"
alias $nxwall "$nxwall_1"
alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By Pressing Kp-Plus(+);$d0"
alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"

18. LOADING!...

developer "1"
fps_max "101"
fps_modem "0"
cl_dlmax "128"

19. LOADING!...

// Ping Aiming
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt * [url=http://www.forumqs.com]www.forumqs.com[/url]: HEAD Ping 0-149 *"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt * [url=http://www.forumqs.com]www.forumqs.com[/url]: HEAD Ping 150-249 *"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt * [url=http://www.forumqs.com]www.forumqs.com[/url]: HEAD Ping 250-349 *"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt * [url=http://www.forumqs.com]www.forumqs.com[/url]: HEAD Ping 350-400+ *"

//Recoil System
alias rsig "recoil 1.76"
alias rcolt "recoil 1.38"
alias rmp5 "recoil 1.23"
alias rscout "recoil 1.34"
alias rump "recoil 1.56"
alais rdeagle "recoil 1.95"
alias rak "recoil 1.73"
alias raug "1.49"
alias relse "1.5"

alias recoils1 "if has sg552 rsig;if has m4a1 rcolt;if has mp5navy rmp5;if has scout rscout;i has ump45 rump;if has deagle rdeagle;if has ak47 rak;if has aug raug;if has else relse"
alais recoils0 "recoil 1.5"

alias rswitch-1 "recoils1"
alias rswitch-0 "recoils0"

alias rswitch-on "rswitch-1"
alias rswitch-off "rswitch-0"

bind "9" "rswitch-on"

Silahlara özel headshott koldarŭ

//---===___ Jere MP5 1 HeadShoT Vec ___===---
alias JMP51 "avadd 0 22.25 7.1 3.5 14.98 6.5 4"
alias JMP52 "avadd 0 22.45 7.1 3 15.3 6.5 6"
alias JMP53 "avadd 0 23 7 3.6 10.99 -3.2 .1"
alias JMP54 "avadd 1 21.4 6.7 4 13.2 -3 -4.98"
alias JMP55 "avadd 1 20 8.6 3.78 11.3 -5 8"
alias JMP56 "avadd 1 23 6.2 3.333 -21.1 4.5 -8.1"
alias JMP57 "avadd 1 -19 -16.5 4.2"
alias JMP58 "JMP51;JMP52;JMP53;JMP54;JMP55;JMP56;JMP57"
alias JMP5 "avclear; JMP58;recoil 1.1;txt oO0 Jere Mp5 1 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere MP5 2 HeadShoT Vec ___===---
alias JeMP51 "avadd 0 23.2004 7.8 3.1; avadd 1 21.1 7.5 2.4"
alias JeMP52 "avadd 0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias JeMP5 "avclear ;JeMP51; JeMP52; recoil 1.35;txt oO0 Jere Mp5 2 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere MP5 3 HeadShoT Vec ___===---
alias JerMP51 "avadd 0 20.6 6 1.7 14 3 7 14 3 -7 15 -1 0; avadd 1 23 -3 -2.5 16 -7 6 16 -7 -10 19 -8 0"
alias JerMP5 "avclear;JerMP51;recoil 1.1; txt oO0 Jere Mp5 3 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere MP5 4 HeadShoT Vec ___===---
alias JereMP51 "avadd 0 22 4.5 3.6"
alias JereMP52 "avadd 0 21.5 4.5 3.1"
alias JereMP53 "avadd 0 21.5 4.5 4.1"
alias JereMP54 "avadd 1 21.9 4 2"
alias JereMP5 "avclear; JereMP51;JereMP52;JereMP53;JereMP54; recoil 1.1; txt oO0 Jere Mp5 4 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere M4 1 HeadShoT Vec ___===---
//(Based on ultra kill from ZoolS)
alias JM41 "avadd 0 23.59987754 6.9987651 2.018701; avadd 1 24.59987754 5.9987651 1.018701"
alias JM4 "avclear; JM41;recoil 1.35; txt oO0 Jere M4 1 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere M4 2 HeadShoT Vec ___===---
alias JeM41 "avadd 0 23.4333333 5 1"
alias JeM42 "avadd 0 22.43333 6 2"
alias JeM43 "avadd 0 21.4333 7 3"
alias JeM44 "avadd 0 19.433 5 1"
alias JeM45 "avadd 0 17.43 6 2"
alias JeM46 "avadd 0 20 7 3"
alias JeM47 "avadd 0 18 6 1"
alias JeM48 "avadd 0 19 5 2"
alias JeM4bis1 "avadd 1 20 7 3"
alias JeM4bis2 "avadd 1 24.1 4.28 1.5"
alias JeM4bis3 "avadd 1 24.1 4.38 1.5"
alias JeM4bis4 "avadd 1 24.1 4.48 1.5"
alias JeM4bis5 "avadd 1 24.1 4.58 1.5"
alias JeM4bis6 "avadd 1 24.1 4.68 1.5"
alias JeM4bis7 "avadd 1 24.1 4.78 1.5"
alias JeM4bis8 "avadd 1 24.1 4.88 1.5"
alias premier "if JeM41 else JeM42;JeM43;JeM44"
alias second "if JeM45 else JeM46;JeM47;JeM48"
alias troisieme "if JeM4bis1 else JeM4bis2;JeM4bis3;JeM4bis4"
alias quatrieme "if JeM4bis5 else JeM4bis6;JeM4bis7;JeM4bis8"
alias cinquieme "premier;second;troisieme;quatrieme"
alias JEM4 "avclear;recoil 1.35;txt oO0 Jere M4 2 HeaDsHoT AcTiVed 0Oo;cinquieme"

//---===___ Jere M4 3 HeadShoT Vec ___===---
alias JerM41 "avadd 0 23.2 2.3 1.042; avadd 1 19.3 3.4 2.6"
alias JerM4 "avclear;JerM41;recoil 1.35; txt oO0 Jere M4 3 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere M4 4 HeadShoT Vec ___===---
alias JereM41 "avadd 0 21 7 2 ; avadd 1 23 7 3"
alias JereM4 "avclear; JereM41; recoil 1.35; txt oO0 Jere M4 4 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere SiG / AuG 1 HeadShoT Vec ___===---
alias JSiG1 "avadd 0 22.5 7 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26.5 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias JSiG "avclear; JSiG1;recoil 1.4; txt oO0 Jere SiG/AuG 1 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere SiG / AuG 2 HeadShoT Vec ___===---
alias JeSiG1 "avadd 0 20.867 7.879 1.543; avadd 1 22 4.3 3.01"
alias JeSiG2 "avadd 0 20 7 1.215; avadd 2 21 2.2 1.02; avadd 2 20 3.2 3.01"
alias JeSiG "avclear ;#cl_bob 0;#cl_bobup 0;recoil 1.4; JeSiG1; JeSiG2; txt oO0 Jere SiG/AuG 2 HeaDsHoT AcTiVed 0Oo"

//---===___ SiG / AuG 3 HeadShoT Vec ___===---
alias JerSiG1 "avadd 0 22.3 6 2.3; avadd 1 23 4 -2"
alias JerSiG2 "avadd 0 24.23 6 1.03; avadd 1 23.9 9 -1.82"
alias JerSiG3 "avadd 0 19.3 6 1.13; avadd 1 22.88 7 -0.82"
alias JerSiG4 "avadd 0 20.543 8 1.02; avadd 1 25.32 6 -2"
alias JerSiG "avclear; JerSiG1;JerSiG2;JerSiG3;JerSiG4; txt oO0 Jere SiG/AuG 3 HeaDsHoT AcTiVed 0Oo"

//---===___ SiG / AuG 4 HeadShoT Vec ___===---
alias JereSiG1 "avadd 0 22.7777 4 3 ; avadd 0 22.8 4.1 3 ;avadd 0 22.2 4 3"
alias JereSiG2 "avadd 1 22.2 4 3 ; avadd 1 22.2 4 3 ; avadd 0 24.32 3 3"
alias JereSiG3 "avadd 0 24.7 4 3 ; avadd 1 24.32 4 3 ; avadd 1 24.7 4 3"
alias JereSiG "avclear ;recoil 1.1;JereSiG1;JereSiG2;JereSiG3; txt oO0 Jere SiG/AuG 4 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere AK47 1 HeadShoT Vec ___===---
alias JAK1 "avadd 0 23.59987754 6.9987651 2.018701; avadd 1 24.59987754 5.9987651 1.018701"
alias JAK "avclear; JAK1;recoil 1.6; txt oO0 Jere AK47 1 HeaDsHoT AcTiVed 0Oo"
//---===___ Jere AK47 2 HeadShoT Vec ___===---
alias JeAK1 "avadd 0 23.6 6.9 2.05; avadd 1 33 11 0"
alias JeAK "avclear ;#cl_bob 0;#cl_bobup 0;recoil 1.6; JeAK1; JeAK2; txt oO0 Jere AK47 2 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere AK47 3 HeadShoT Vec ___===---
alias JerAK1 "avadd 0 20.7 7.8 2.8;avadd 1 21.9 7.3 2.4"
alias JerAK2 "avadd 0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias JerAK "avclear; JerAK1;JerAK2; txt oO0 Jere AK47 3 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere AK47 4 HeadShoT Vec ___===---
alias JereAK1 "avclear;avadd 0 21.5221121 6.789211 2.10863636;avadd 1 24.8363535 5.6625373 1.364749"
alias JereAK "avclear ;recoil 1.6;JereAK1; txt oO0 Jere AK47 4 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere DeaGle 1 HeadShoT Vec ___===---
alias JDeaGle1 "avclear;avadd 0 21.3 8.2 4.1;avadd 1 26.6 4 2.4"
alias JDeaGle "avclear; JDeaGle1;recoil 1.2; txt oO0 Jere DeaGle 1 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere UsP 1 HeadShoT Vec ___===---
alias JUsP1 "avadd 0 23.220 6.123 0.369 13.5 6 -6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 23.724 14.428 4.492"
alias JUsP "avclear; JUsP1;recoil 1.2; txt oO0 Jere UsP 1 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere ScouT 1 HeadShoT Vec ___===---
alias JScouT1 "avadd 0 22.61 3.99 0.31; avadd 1 22.83 4 0.40"
alias JScouT2 "avadd 0 19.93 3.62 1.51; avadd 1 20.01 3.60 1.51"
alias JScouT "avclear; JScouT1;JScouT2;recoil 0.9; txt oO0 Jere ScouT 1 HeaDsHoT AcTiVed 0Oo"



20. LOADING!...

alias "zmc" "+attack;wait;-attack;wait;wait;wait;wait;wait"
alias battack2 "zmc;zmc"
alias battack3 "zmc;zmc;zmc"
alias rafal rafala1
alias rafala2 "bind mouse1 battack2;echo 2 Forumqs; alias rafal rafala2;speak two"
alias rafala3 "bind mouse1 battack3;echo 3 Forumqs; alias rafal rafala3;speak three"
alias rafala1 "bind mouse1 +attack;echo 1 Forumqs; alias rafal rafala1;speak one"[/td]


21. LOADING!...

brightness "7777"
gamma "4"

22. LOADING!...


//Burst Switch
burst_usp "shoot 2;"
burst_glock18 "shoot 2;"
burst_deagle "shoot 2;"
burst_p228 "shoot 2;"
burst_elite "shoot 2;"
burst_fiveseven "shoot 2;"
burst_xm1014 "shoot 2;"
burst_m3 "shoot 2;"
burst_mp5 "DavVvBurst2;"
burst_tmp "DavVvBurst2;"
burst_p90 "DavVvBurst2;"
burst_mac10 "DavVvBurst2;"
burst_ump45 "DavVvBurst2;"
burst_ak47 "DavVvBurst1;"
burst_sg552 "DavVvBurst1;"
burst_m4a1 "DavVvBurst1;"
burst_galil "DavVvBurst1;"
burst_famas "DavVvBurst1;"
burst_aug "DavVvBurst1;"
burst_scout "shoot 2;"
burst_awp "shoot 2;"
burst_g3sg1 "shoot 2;"
burst_sg550 "shoot 2;"
burst_m249 "shoot 2;"
burst_knife "shoot 0;"
burst_tactical "shoot 2;"
burst_flashbang "shoot 0"
burst_hegrenade "shoot 0;"
burst_smokegrenade "shoot 0;"
burst_c4 "shoot 0;"

23. LOADING!...

rate "25000"
cl_cmdrate "101"
cl_updaterate "101"
fps_max "100"
fps_modem "0"
cl_rate "9999"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "0"
r_detailtextures "0"
gl_max_size "256"
ati_npatch "2"
ati_subdiv "1"
gunsmoke "0"
ex_interp "0.05"
m_yaw "0.022"
m_pitch "0.022"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
gunsmoke "0"
cl_pitchup "89"
cl_pitchdown "89"
swp_caca "0"
mp_decals "0"
max_shells "0"
cl_nopred "0"
max_smokepuffs "0"
cl_showevents "0"
sv_maxupdaterate "101"
sv_minrate "25000"
ex_extrapmax "1.33"
cl_fixtimerate "101"
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"
c_minyaw "headshot"

24. LOADING!...

//Native,Define ve Void Ayarlarŭ (C++) [ero158]

_cs_restrict 0
_debug 0
_fx 0
_gag_name 0
_ignore_immunity 1.89
_repeat_freq 600
_duration 30
// Defines the max time length in seconds of voting process. www.forumqs.com
amv_vote_duration 30

// Default access rights for players not in the users.ini file. www.forumqs.com
// (See documentation for access levels and information)
default_access 1

// Whether to use encrypted passwords or not.
// 0: disabled
// 1: encrypt using Unix crypt() (Linux ONLY)
// 2: encrypt using MD5 hash
// 3: encrypt using MySQL PASSWORD() (MySQL ONLY)

wWw.FoRumqS.CoM


// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)








f defined _included
pragma semicolon 1
enum print_type {
print_console=0,
print_center,
print_chat,
print_tty,
print_pretty
};

enum fsize_unit {
bytes = 0,
lines
};

const bBanByID = 0;
const bBanByIP = 1;
const bBanBoth = 2;

enum uid {
uid_none = 0,
uid_invalid,
uid_index,
uid_sessionID,
uid_wonID,
};

/* Defined as '+ 1' so when we make an array[MAXPLAYERS], we get the range from 0 - 32. */
#define MAX_PLAYERS 32 + 1
#define TEAM_PROXY 600
#define TEAM_SPECTATOR 500

#define MAX_NUMBER_LENGTH 20
#define MAX_COMMAND_LENGTH 30
#define MAX_NAME_LENGTH 33
#define MAX_DATA_LENGTH 200
#define MAX_TEXT_LENGTH 200
#define MAX_AUTHID_LENGTH 39

#define PLUGIN_HANDLED -1
#define PLUGIN_FAILURE 0
#define PLUGIN_CONTINUE 1

#define ACCESS_ALL 0
#define ACCESS_TIMELEFT 0
#define ACCESS_USERLIST 0
#define ACCESS_VERSION 0
#define ACCESS_VOTE_KICK 1
#define ACCESS_VOTE_MAP 1
#define ACCESS_FRAGLIMIT 2
#define ACCESS_MAP 2
#define ACCESS_TIMELIMIT 2
#define ACCESS_ABORT_VOTE 2
#define ACCESS_RELOAD 4
#define ACCESS_PAUSE 8
#define ACCESS_PASS 16
#define ACCESS_FRIENDLY_FIRE 32
#define ACCESS_GRAVITY 32
#define ACCESS_TEAMPLAY 32
#define ACCESS_CHAT 64
#define ACCESS_SAY 64
#define ACCESS_KICK 128
#define ACCESS_BAN 256
#define ACCESS_CONFIG 512
#define ACCESS_IMMUNITY 4096
#define ACCESS_RCON 65536 /* Define this to 512 to have Alfred's setting */
#define ACCESS_RESERVE_NICK 16384 /* This is never used in the script; just for reference */
#define ACCESS_RESERVE_SPOT 32768 /* This is never used in the script; just for reference */


forward plugin_init();
forward plugin_info(HLOldName, HLNewName, UserIndex);
forward plugin_connect(HLUserName, HLIP, UserIndex);
forward plugin_disconnect(HLUserName, UserIndex);
forward plugin_command(HLCommand, HLData, HLUserName, UserIndex);

native access( iAccess, sName[] = "" );
native auth( sName[] = "");
native ban( sPlayer[], iTime, bBanBy = bBanByID );
native censor_words( sString[] );
native centersay( sText[], iTime, iRed, iGreen, iBlue );
native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue );
native changelevel( sMap[], iIntermissionPause = 0 );
native cvar_exists( sCvar[] );
native check_user( sPlayer[] );
native check_words( sPlayer[] );
native consgreet( sMessage[] );
native convert_string( iHLString, sSmallString[], iMaxLength );
native currentmap( iMap[], iMaxLength );
native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID );
native exec( sCommand[], bWriteLogEntry = 1 );
native execclient( sPlayer[], sCommand[] );
native get_serverinfo( sKey[], sValue[], iMaxLength );
native get_timer( iTimer );
native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH );
native get_userindex( sPlayer[], &iIndex );
native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength );
native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 );
native get_username( sPlayer[], sName[], iMaxLength );
native get_userorigin( sPlayer[], &iX, &iY, &iZ );
native get_userSessionID( sPlayer[], &iSessionID );
native get_userWONID( sPlayer[], &iWONID );
native get_vaultdata( sKey[], sData[], iMaxLength );
native get_vaultnumdata( sKey[], &iData );
native getstrvar( sVarname[], sValue[], iMaxLength );
native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 );
native getteamcount( iTeam );
native getvar( sVarname[] );
native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 );
native godmode( sPlayer[], iOnOff );
native help( sKeyword[] );
native kick( sPlayer[] );
native kill_timer( iTimer );
native list_maps( );
native log( sLogEntry[] );
native look_in_dir( sDirectory[], sMatch[], sFilename [], iNumber );
native maptime( iWhichtime, iPrintToConsole = 0 );
native maxplayercount( );
native message( sTarget[], sMessage[] );
native messageex( sTarget[],sMessage[], print_type:iMessageType );
native motd( sPlayer[], Text[] );
native nextmap( sMap[], iMaxLength );
native noclip( sPlayer[], iOnOff );
native playercount( );
native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" );
native playsound( sTarget[], iSound[] );
native pointto( iRange = 2048 );
native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd );
native reload( );
native say( sMessage[] );
native selfmessage( sMessage[] );
native servertime( sTimeString[], iMaxLen, sFormat[] = "none" );
native set_serverinfo( sKey[], sValue[] );
native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" );
native set_vaultdata( sKey[], sData[] );
native set_vaultnumdata( sKey[], iData );
native slap( sPlayer[] );
native slay( sPlayer[] );
native speakto( sTarget[], iSentence[] );
native strtonum( sString[] );
native systemtime( );
native teleport( sPlayer[], iX, iY, iZ );
native timeleft( iPrintToConsole = 1 );
native typesay( sMessage[], iTime, iRed, iGreen, iBlue );
native unban( sWONID[] );
native userlist( sPattern[] = "" );
native valid_map( sMap[] );
native valid_mapex( sMap[], ignoreMapsFile = 0 );
native version( );
native vote( sVoteString[], ... );
native vote_allowed( );

native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native listspawn( sClass[] );
native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native removespawn( iIdentity );

native fileexists( sFilename[] );
native filesize( sFilename[], fsize_unit:Unit = 1 );
native readfile( sFilename[], sLine[], iLineNum, iMaxLength );
native writefile( sFilename[], sLine[], iLineNum = -1 );
native resetfile( sFilename[] );
native deletefile( sFilename[] );

native plugin_exec( sCommand[], sArguments[] );
native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" );
native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] );
native plugin_registerinfo( Name[], Description[], Version[]);

native setstrvar( cvar[], value[]);
native menu(username[],text[],keys,time=0);

native get_userFrags( sPlayer[], &frags );
native get_userHealth(sPlayer[], &health );
native get_userTeam( sPlayer[], &team );
native get_userArmor( sPlayer[], &armor );





/* Core functions



........




*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _core_included
#endinput
#endif
#define _core_included

native heapspace();

native funcidx(const name[]);

native numargs();
native getarg(arg, index=0);
native setarg(arg, index=0, value);

native strlen(const string[]);
native strpack(dest[], const source[]);
native strunpack(dest[], const source[]);

native tolower(c);
native toupper(c);
native swapchars(c);

native random(max);

/* We use the Small versions in adminlib.inc instead
native min(value1, value2);
native max(value1, value2);
*/
native clamp(value, min=cellmin, max=cellmax);

native getproperty(id=0, const name[]="", value=cellmin, string[]="");
native setproperty(id=0, const name[]="", value=cellmin, const string[]="");
native deleteproperty(id=0, const name[]="", value=cellmin);
native existproperty(id=0, const name[]="", value=cellmin)





#include
#include

#define CHAR_INVALID -1
#define FALSE 0
#define NULL_CHAR 0
#define PERIOD_CHAR 46
#define QUOTE_CHAR 34
#define TRUE 1

/* Returns 1 if the current user has the required auth level, 0 otherwise */
stock check_auth( iAuthLevel ) {
new iResult = access(iAuthLevel,"");
if (iResult!=0) iResult = 1;
return iResult;
}

/* Returns the lesser of a and b */
stock min(a,b) {
if (a else return b;
return 1;
}

/* Returns the greater of a and b */
stock max(a,b) {
if (a>b) return a;
else return b;
return 1;
}

/* Executes a command while providing the nicely formatted output */
stock execute_command(sUser[], sCommand[], sHalfLifeCmd[], sData[]) {
new sRconCmd[MAX_DATA_LENGTH];

say_command(sUser,sCommand,sData);
snprintf(sRconCmd, MAX_DATA_LENGTH, "%s %s", sHalfLifeCmd, sData);
exec(sRconCmd);
}

/* Nicely formats the current command */
stock format_command(sUser[],sCommand[],sData[],sText[]) {
snprintf(sText, MAX_TEXT_LENGTH, "Command: %s used command %s %s", sUser, sCommand, sData);
}

/* Logs a command */
stock log_command(sUser[],sCommand[],sData[]) {
new sText[MAX_TEXT_LENGTH];
format_command(sUser,sCommand,sData,sText);
log(sText);
}

/* NumToStr courtesy of Nathan O'Sullivan (http://nathan.qgl.org/halflifeadmin/numtostr.txt) */
stock numtostr(num,str[]) {
new Base = 1;
new Digits = 1;
new i = 0;

/* Special case: 0 */
if (num == 0) {
str[i++] = '0';
str[i++] = NULL_CHAR;
} else {
/* If we've got a negative number, add a negative sign
to the string, and multiply the number by -1 */
if (num < 0) {
str[i++] = '-';
num *= -1;
}

/* Ok. We've got at least one digit. Keep multiplying by
10 till we get a higher number than what we've got. Note
that this will leave Digits 1 higher than what we want (eg,
if Num was 7, Digits will be 2 */
while (Base <= num) {
Base *= 10;
Digits++;
}

/* Because Digits is higher, use --Digits rather than Digits--.
Also, divide Base before using it. */
while (--Digits > 0) {
Base /= 10;
str[i++] = '0' + (num - (num % Base)) / Base;
num = num % Base;
}
str[i++] = NULL_CHAR;
}
}

/* Command to use when the person doesn't have the proper permissions. */
stock reject_message(iPublic = 0) {
new sText[MAX_TEXT_LENGTH];

getstrvar("admin_reject_msg",sText,MAX_TEXT_LENGTH);
if(strlen(sText) < 2)
strcpy(sText, "You do not have access to this command.", MAX_TEXT_LENGTH);
if (iPublic == 0) {
selfmessage(sText);
} else {
say(sText);
}
}

/* Results differ upon the setting of admin_quiet. If admin_quiet
is 0, says who executed what command. If admin_quiet is 1, says
'Admin' executed what command. Otherwise, simply logs.
The override option allows one to ignore admin_quiet, and always
display a message.
*/
stock say_command(sUser[],sCommand[],sData[], iOverride = 0) {
new iQuiet;
new sText[MAX_TEXT_LENGTH];

iQuiet = getvar("admin_quiet");
if (iQuiet==0) {
format_command(sUser,sCommand,sData,sText);
say(sText);
} else if (iQuiet==1 || iOverride==1) {
format_command("Admin",sCommand,sData,sText);
say(sText);
} else {
log_command(sUser,sCommand,sData);
}
}



/* Given a string (str[]), this will attempt to break it apart at the first
space that's not inside quotation marks. Quotes at the beginning and end
will be stripped. Ie,

new str[20] = "This is a test"
new first[20];
new second[20];
strbreak(str,first,second, 20);

first is now equal to "This", and second is now equal to "is a test". If
str[] had been "^"This is^" a test", first would be "This is" and second would
be "a test".
At maximum maxlen characters will be copied. */
stock strbreak(str[], first[], second[], maxlen, flen=sizeof first, slen=sizeof second ) {
new i = 0;
new j = 0;
new NullPos = CHAR_INVALID;
new Quote = FALSE;
new SpacePos = CHAR_INVALID;
new iFirstEnd;
new iSecondEnd;

if (maxlen == 0)
maxlen = strlen(str);



// Find the position of the first unquoted space and the terminating NULL character
for(i=0; i<=strlen(str); i++)














if (str[i] == QUOTE_CHAR) {
if (Quote==FALSE) {
Quote = TRUE;
} else {
Quote = FALSE;
}
} else if (str[i] == ' ' && SpacePos == CHAR_INVALID && Quote == FALSE) {
SpacePos = i;
} else if (str[i] == NULL_CHAR) {
NullPos = i;
break;
}
}

if (NullPos == CHAR_INVALID) NullPos = maxlen + 1;


if (SpacePos == CHAR_INVALID) {
strcpy(first, str, flen);
strinit(second);

} else {
// Make sure we do not copy more characters into the second array
// than would fit into it. If the second part of the source string
// is longer than the length of the second array, truncate it to fit.
new iSecondLen = NullPos - SpacePos -1;
iSecondEnd = min( iSecondLen, (slen-1) );

// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iSecondEnd = min( iSecondEnd, maxlen );

// Make sure we do not copy more characters into the first array
// than would fit into it. If the first part of the source string
// is longer than the length of the first array, truncate it to fit.
iFirstEnd = min( SpacePos, (flen-1) );

// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iFirstEnd = min( iFirstEnd, maxlen );


// Copy the first part of the string into the first array
for( i = 0; i < iFirstEnd; i++) {
first[i] = str[i];
}
// Zero-terminate the first array
first[iFirstEnd] = NULL_CHAR;


// Copy the second part of the string into the second array
for( i = SpacePos+1, j = 0; j < iSecondEnd; i++, j++) {
second[j] = str[i];
}
// Zero-terminate the second array
second[iSecondEnd] = NULL_CHAR;
}


/* Strip out the quotes of the return values. */
strstripquotes(first);
strstripquotes(second);
}


/* Counts the number of times searchchar appears in str[] */
/*
stock strcount(str[], searchchar) {
new i = 0;
new maxlen = strlen(str);
new Count = 0;

for(i = 0; i <= maxlen; i++) {
if (str[i] == searchchar)
Count++;
}
return Count;
}
*/

/* Returns 1 if two strings are exactly the same, including length, etc */
stock streq( strOne[], strTwo[] ) {
if (strlen(strOne) != strlen(strTwo)) {
return 0;
} else if (strcasecmp(strOne, strTwo)==0) {
return 1;
}
return 0;
}

/* Initialize a string */
stock strinit( sString[] ) {
sString[0] = NULL_CHAR;
}

/* returns 1 if two strings are the same in the first Length (or less
if one is smaller than Length) digits, 0 otherwise */
stock strmatch( sOne[], sTwo[], iLength) {
if (strncasecmp(sOne, sTwo, iLength)==0) {
return 1;
}
return 0;
}

/* Strips the quotes from the beginning and ending, if they exist. Ignores
those in the middle. */
stock strstripquotes(str[]) {
new maxlen = strlen(str);
new i;

if(maxlen==0)
return;

if(str[maxlen - 1]==QUOTE_CHAR)
str[--maxlen] = NULL_CHAR;

if(str[0] == QUOTE_CHAR) {
for(i=0; i<=maxlen; i++)
str[i] = str[i+1];
str[i-2] = NULL_CHAR;
}
}

/* I had this in the normal alphabetical order...but it caused
the Small compiler to barf. So I moved it down here, and it's
fine. That doesn't fill me with inspiration, but it seems
to work. */
/* Returns 1 if param is '1' or 'on'...0 for anything else. */
stock check_param( sParam[] ) {
new iResult = 0;

if(strlen(sParam) > 0) {
if (streq(sParam, "on")==1) {
iResult = 1;
} else if (streq(sParam, "1")==1) {
iResult = 1;
}
}
return iResult;
}

/* Returns 1 if the target has immunity */
stock check_immunity( sTarget[] ) {
/* If the server doesn't honor immunity, no one is immune. */
if (getvar("admin_ignore_immunity")!=0) {
return 0;
/* Else, you're immune if you have that access level. */
} else if (access(ACCESS_IMMUNITY,sTarget)!=0) {
return 1;
}
return 0;
}


stock execclient_all( sCommand[] ) {

new Target[MAX_NAME_LENGTH];
new i;
new iSessionID;
new sSessionID[MAX_NUMBER_LENGTH];
new maxplayers = maxplayercount();

for(i=1; i<=maxplayers; i++) {
strinit(Target);
if(playerinfo(i,Target,MAX_NAME_LENGTH, iSessionID)==1) {
numtostr( iSessionID, sSessionID );
execclient(sSessionID,sCommand);

} // if
} // for

return 1;
} // execclient_all()


/********************************** PUBLIC UTILITY FUNCTIONS *****************************/

/* Called by changelevel() by a timer call. Do not remove!
Changes map to specified map by calling changelevel with
specific parameters. */
public ChangeMap(Timer,Repeat,HLUser,HLParam) {
new NewMap[MAX_NAME_LENGTH];

convert_string(HLParam,NewMap,MAX_NAME_LENGTH);
if(strlen(NewMap) != 0) {
changelevel(NewMap, -1);
}
}






/* Console input/output functions
*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _console_included
#endinput
#endif
#define _console_included

enum
{
black, /* colours as per the ANSI Escape sequences, ISO 6429 */
red,
green,
yellow,
blue,
magenta,
cyan,
white,
}

native getchar(echo=true);
native getstring(string[], maxlength, bool:pack=false);
native getvalue(base=10, end='^r', ...);
native print(const string[], foreground=-1, background=-1);
native printf(const format[], ...);







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/* Fixed point arithmetic
*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _fixed_included
#endinput
#endif
#define _fixed_included

enum fround_method {
fround_round,
fround_floor,
fround_ceil
}

native fixed:fixed(value);
native fixed:fixedstr(const string[]);
native fixed:fmul(fixed:oper1, fixed:oper2);
native fixed:fdiv(fixed:dividend, fixed:divisor);
native fixed:ffract(fixed:value);
native fround(fixed:value, fround_method:method=fround_round);

#pragma rational fixed(3)

/* user defined operators */
native fixed:operator*(fixed:oper1, fixed:oper2) = fmul;
native fixed:operator/(fixed:oper1, fixed:oper2) = fdiv;

stock fixed:operator++(fixed:oper)
return oper+fixed(1);

stock fixed:operator--(fixed:oper)
return oper-fixed(1);

stock fixed:operator*(fixed:oper1, oper2)
return _:oper1 * oper2; /* "*" is commutative */

stock fixed:operator/(fixed:oper1, oper2)
return _:oper1 / oper2;

stock fixed:operator/(oper1, fixed:oper2)
return fdiv(fixed(oper1), oper2);

stock fixed:operator+(fixed:oper1, oper2)
return oper1 + fixed(oper2); /* "+" is commutative */

stock fixed:operator-(fixed:oper1, oper2)
return oper1 - fixed(oper2);

stock fixed:operator-(oper1, fixed:oper2)
return fixed(oper1) - oper2;

/* forbidden operations */
forward operator%(fixed:oper1, fixed:oper2);
forward operator%(fixed:oper1, oper2);
forward operator%(oper1, fixed:oper2);





/* Version 1.1 (31.01.2004) */

#if defined _math_included
#endinput
#endif
#define _math_included

#include
#include
#include
#include

#define LGCOUNT 15

stock fixtostr(fixed:fNumber,sNumber[],iMaxLength){
new iNumber,iFrac;
new iSign=1;
new sFrac[4];

if(fNumber<0.000){
iNumber=fround(fNumber,fround_ceil);
}
else{
iNumber=fround(fNumber,fround_floor);
}
iFrac=ffract(fNumber);
if(iFrac<0){
iFrac*=-1;
iSign=-1;
}
numtostr(iFrac,sFrac);
switch(strlen(sFrac)){
case 2:
snprintf(sNumber,iMaxLength,"%d.0%s",iNumber,sFrac);
case 1:
snprintf(sNumber,iMaxLength,"%d.00%s",iNumber,sFrac);
default:
snprintf(sNumber,iMaxLength,"%d.%s",iNumber,sFrac);
}
if(iSign==-1 && iNumber==0){
snprintf(sNumber,iMaxLength,"-%s",sNumber);
}
return PLUGIN_CONTINUE;
}

stock fixed:strtofix(sNumber[]){
new fixed:fNumber;

if(strtrim(sNumber,"-",0)>0){
fNumber=fmul(fixedstr(sNumber),-1.000);
}
else{
fNumber=fixedstr(sNumber);
}

return fNumber;
}

stock matherror(iError){
new log_msg[MAX_TEXT_LENGTH];

switch(iError){
case 1:
strcpy(log_msg,"No valid value for function input!",MAX_TEXT_LENGTH);
case 2:
strcpy(log_msg,"Number too high for allowed range!",MAX_TEXT_LENGTH);
case 3:
strcpy(log_msg,"Number too low for allowed range!",MAX_TEXT_LENGTH);
default:
return PLUGIN_CONTINUE;
}
log(log_msg);
return PLUGIN_CONTINUE;
}

stock fixed:f_log10(fixed:fValue,&iError=0){
new fixed:fLG[LGCOUNT]={2147482.000,10000.000,100.000,10.000,3.162,1.778,1.334,1.155,1.075,1.037,1.018,1.009,1.005,1.002,1.000};
new fixed:fLGFract[LGCOUNT-1]={4.000,2.000,1.000,0.500,0.250,0.125,0.063,0.031,0.016,0.008,0.004,0.002,0.001,0.000};
new fixed:fLocalValue=0.000;
new fixed:fLower=0.000;

if(fValue<=0.000){
iError=1;
return 0.000;
}
if(fValue==2147482.000){
iError=2;
return 6.332;
}
if(fValue==0.001){
return -3.000;
}

for(new i=1;i<4;i++){
if(fValue>=1.000){
break;
}
fValue=fmul(fValue,10.000);
fLower=fLower+1.000;
}

for(new i=0;i if(fValue if(fValue>=fLG[i+1]){
fLocalValue=fLocalValue+fLGFract[i];
fValue=fdiv(fValue,fLG[i+1]);
}
}
else if(fValue==fLG[i]){
break;
}
}
iError=0;

return fLocalValue-fLower;

stock fixed:f_ln(fixed:fValue,&iError=0){
new fixed:fFactor=2.303;
new fixed:fCheck;
new fixed:fMultiply;
new fixed:fKeepResult;

fCheck=fValue;

fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}

fValue=fmul(fValue,fFactor);
fKeepResult=fValue;
fKeepResult=f_powere(fKeepResult,iError);

if(iError>0){
return fKeepResult;
}

if(fKeepResult==fCheck){
return fValue;
}
if(fKeepResult>fCheck){
fMultiply=-0.001;
}
else if(fKeepResult fMultiply=0.001;
}
for(new i=0;i<1000;i++){
fKeepResult=f_powere(fValue+fmul(fixed(i),fMultiply),iError);
if(iError>0){
return fKeepResult;
}
if(fKeepResult==fCheck){
return fValue+fmul(fixed(i-1),fMultiply);
}
}

return fValue;
}

stock fixed:f_logab(fixed:fBase,fixed:fValue,&iError=0){

fBase=f_log10(fBase,iError);
if(iError>0){
return fBase;
}
fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}

return fdiv(fValue,fBase);
}

stock fixed:f_faculty(fixed:fValue,&iError=0){
new iValue=1;

if(ffract(fValue)==0.000){
if(fValue>0.000){
if(fValue<10.000){
iValue=fround(fValue);
fValue=1.000;
for(new i=2;i<=iValue;i++){
fValue=fmul(fValue,fixed(i));
}
return fValue;
}
iError=2;
return 2147482.000;
}
}
iError=1;

return -1.000;
}

stock fixed:f_powere(fixed:fExponent,&iError=0){
new fixed:fEulerArray[3][10]={{1.000,1.105,1.221,1.350,1.492,1.649,1.822,2.014,2.226,2.460},{1.000,1.010,1.020,1.030,1.041,1.051,1.062,1.073,1.083,1.094},{1.000,1.001,1.002,1.003,1.004,1.005,1.006,1.007,1.008,1.009}};
new fixed:fSignE=1.000;
new fixed:fEuler;
new fixed:fLocalResult=1.000;
new iKeepExponent=0;

fEuler=f_euler();

if(fExponent==0.000){
return 1.000;
}

if(fExponent>14.579){
iError=2;
return 2147482.000;
}

if(fExponent<0.000){
fSignE=-1.000;
fExponent=fExponent*fSignE;
}

iKeepExponent=fround(fExponent,fround_floor);
if(iKeepExponent!=0){
for(new i=0;i fLocalResult=fmul(fEuler,fLocalResult);
}
}

for(new i=0;i<3;i++){
fExponent=fExponent-fixed(iKeepExponent);
fExponent=fmul(fExponent,10.000);
iKeepExponent=fround(fExponent,fround_floor);
fLocalResult=fmul(fLocalResult,fEulerArray[i][iKeepExponent]);
}

if(fSignE==-1.000){
fLocalResult=fdiv(1.000,fLocalResult);
}

return fLocalResult;
}

stock fixed:f_power(fixed:fBasis,fixed:fExponent,&iError=0){
new fixed:fKeepValue;
new iKeep;
new iSign=0;

iKeep=fround(fExponent,fround_floor);

if(fBasis<0.000){
if(fixed(iKeep)!=fExponent){
iError=1;
return -1.000;
}
}

if(fExponent==0.500){
return f_sqrt(fBasis,iError);
}

fKeepValue=fBasis;

if(fixed(iKeep)==fExponent){
if(fExponent<0.000){
fExponent=fmul(fExponent,-1.000);
iKeep=iKeep*-1;
iSign=1;
}
for(new i=1;i fBasis=fmul(fBasis,fKeepValue);
}
if(iSign){
fBasis=fdiv(1.000,fBasis);
}
return fBasis;
}

fKeepValue=f_ln(fKeepValue,iError);
if(iError>0){
return -1.000;
}

return f_powere(fmul(fExponent,fKeepValue),iError);
}

stock fixed:f_euler(){
return 2.718;
}

stock fixed:f_pi(){
return 3.142;
}

stock fixed:f_sqrt(fixed:fNum,&iError=0,fixed:fNumStart=1.000) {
new fixed:fNum2=fNum;
new fixed:fOne=1.000;

if(f_abs(fNum)!=fNum){
iError=1;
return -1.000;
}

if(fNumStart==fNum2){
fNumStart=1.000;
}

if(fNum<1.000){
fNum2=fdiv(fOne,fNum);
}

for(new i=0;i<100;i++){
fNum2=fdiv(fNum2+fNumStart,2.000);
fNumStart=fdiv(fNum,fNum2);
if(fNum2 <= fNumStart){
break;
}
}

return fNum2;
}

stock fixed:f_abs(fixed:fNum) {
if(fNum >= 0.000) {
return fNum;
}
return fmul(fNum,-1.000);
}

stock fixed:f_max(fixed:fNum,fixed:fNum2){
if(fNum >= fNum2) {
return fNum;
}
return fNum2;
}

stock fixed:f_min(fixed:fNum,fixed:fNum2){
if(fNum < fNum2) {
return fNum;
}
return fNum2;
}

stock distance(x1,x2,y1=0,y2=0,z1=0,z2=0){
new fixed:fNumStart=-1.000;
new fixed:fSum=0.000;
new iDx,iDy,iDz;
new iError=0;

iDx=(x1-x2)*(x1-x2);
iDy=(y1-y2)*(y1-y2);
iDz=(z1-z2)*(z1-z2);

fNumStart=fixed(max(max(iDx,iDy),iDz));
fSum=fixed(iDx+iDy+iDz);
if(fSum==0.000){
return 0;
}

fSum=f_sqrt(fSum,iError,fNumStart);

return fround(fSum);
}

stock fixed:f_sin(fixed:fNum){
new iSign=1;
new fixed:fDummy=0.000;
new fixed:fDummy2=f_pi();

if(fNum<0.000){
fNum=fmul(fNum,-1.000);
iSign=-1;
}

fDummy2=fmul(fDummy2,2.000);
fDummy=fdiv(fNum,fDummy2);
if(fDummy>1.000){
fDummy=fixed(fround(fDummy,fround_floor));
fNum=fNum-fmul(fDummy,fDummy2);
}
fDummy2=f_pi();
if(fNum>fDummy2){
iSign=iSign*-1;
fNum=fNum-fDummy2;
}

fDummy=fNum;
fDummy2=fNum;
for(new i=3;i<=11;i=i+2){
fDummy=fmul(fdiv(fmul(fDummy,fmul(fNum,fNum)),fmul(fixed(i),fixed(i-1))),-1.000);
fDummy2=fDummy2+fDummy;
}

return fmul(fDummy2,fixed(iSign));
}

stock fixed:f_cos(fixed:fNum){
return f_sin(fNum+fdiv(f_pi(),2.000));
}

stock fixed:f_tan(fixed:fNum){
return fdiv(f_sin(fNum),f_cos(fNum));
}

stock fixed:f_cot(fixed:fNum){
return fdiv(f_cos(fNum),f_sin(fNum));
}

/* Calculation of the integral 1/(1+x^2) in order to get the arctan */
stock fixed:f_arctan(fixed:fNum,&iError=0){
new fixed:fDummy;
new fixed:fResult;
new fixed:fRange;
new iNum;

if(fNum>1465.428){
iError=2;
return 2147482.000;
}

if(fNum==0.000){
return 0.000;
}

fDummy=f_abs(fmul(fNum,1000.000));
iNum=fround(fDummy)-1;
fRange=f_max(fNum,0.000);

fResult=fdiv(f_arctan_help(fRange),2.000);

fDummy=fRange+0.001;
for(new i=1;i fResult=fResult+f_arctan_help(fDummy);
fDummy=fDummy+0.001;
}

return fmul(fResult+fdiv(f_arctan_help(fDummy),2.000),fdiv(fNum,fixed(iNum+1)));
}

stock fixed:f_arctan_help(fixed:fNum){
return fdiv(1.000,1.000+fmul(fNum,fNum));
}

stock fixed:f_arcsin(fixed:fNum,&iError=0){

if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}

return f_arctan(fdiv(fNum,f_sqrt(1-fmul(fNum,fNum))));
}

stock fixed:f_arccos(fixed:fNum,&iError=0){

if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}

return fdiv(f_pi(),2.000)-f_arcsin(fNum);
}

stock fixed:f_arccot(fixed:fNum){
return fdiv(f_pi(),2.000)-f_arctan(fNum);
}

stock fixed:f_sinh(fixed:fNum){
return fdiv(f_powere(fNum)-f_powere(fmul(fNum,-1.000)),2.000);
}

stock fixed:f_cosh(fixed:fNum){
return fdiv(f_powere(fNum)+f_powere(fmul(fNum,-1.000)),2.000);
}

stock fixed:f_tanh(fixed:fNum){
return fdiv(f_sinh(fNum),f_cosh(fNum));
}

stock fixed:f_coth(fixed:fNum,&iError=0){
if(fNum==0.000){
iError=1;
return 0.000;
}
return fdiv(f_cosh(fNum),f_sinh(fNum));
}

stock fixed:f_arsinh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)+1.000));
}

stock fixed:f_arcosh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
if(fNum<1.000){
iError=3;
return 0.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)-1.000));
}

stock fixed:f_artanh(fixed:fNum,&iError=0){
if(fNum>=1.000){
iError=2;
return 0.000;
}
if(fNum<=-1.000){
iError=3;
return 0.000;
}
return fdiv(f_ln(fdiv(1.000+fNum,1.000-fNum)),2.000);
}

stock fixed:f_arcoth(fixed:fNum,&iError=0){
if(fNum<=1.000){
if(fNum>=-1.000){
iError=1;
return 0.000;
}
}
return fdiv(f_ln(fdiv(1.000+fNum,fNum-1.000)),2.000);
}

stock fixed:f_degtorad(fixed:fNum){
return fmul(fdiv(fNum,180.000),f_pi());
}

stock fixed:f_radtodeg(fixed:fNum){
return fdiv(fmul(180.000,fNum),f_pi());
}


--*--*--*--*----------------------------------------***-----





/***
*
* Copyright (c) 1999, 2000, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#if !defined ( R_EFXH )
#define R_EFXH
#pragma once

// particle_t
#if !defined( PARTICLEDEFH )
#include "particledef.h"
#endif

// BEAM
#if !defined( BEAMDEFH )
#include "beamdef.h"
#endif

// dlight_t
#if !defined ( DLIGHTH )
#include "dlight.h"
#endif

// cl_entity_t
#if !defined( CL_ENTITYH )
#include "cl_entity.h"
#endif

/*
// FOR REFERENCE, These are the built-in tracer colors. Note, color 4 is the one
// that uses the tracerred/tracergreen/tracerblue and traceralpha cvar settings
color24 gTracerColors[] =
{
{ 255, 255, 255 }, // White
{ 255, 0, 0 }, // Red
{ 0, 255, 0 }, // Green
{ 0, 0, 255 }, // Blue
{ 0, 0, 0 }, // Tracer default, filled in from cvars, etc.
{ 255, 167, 17 }, // Yellow-orange sparks
{ 255, 130, 90 }, // Yellowish streaks (garg)
{ 55, 60, 144 }, // Blue egon streak
{ 255, 130, 90 }, // More Yellowish streaks (garg)
{ 255, 140, 90 }, // More Yellowish streaks (garg)
{ 200, 130, 90 }, // More red streaks (garg)
{ 255, 120, 70 }, // Darker red streaks (garg)
};
*/

// Temporary entity array
#define TENTPRIORITY_LOW 0
#define TENTPRIORITY_HIGH 1

// TEMPENTITY flags
#define FTENT_NONE 0x00000000
#define FTENT_SINEWAVE 0x00000001
#define FTENT_GRAVITY 0x00000002
#define FTENT_ROTATE 0x00000004
#define FTENT_SLOWGRAVITY 0x00000008
#define FTENT_SMOKETRAIL 0x00000010
#define FTENT_COLLIDEWORLD 0x00000020
#define FTENT_FLICKER 0x00000040
#define FTENT_FADEOUT 0x00000080
#define FTENT_SPRANIMATE 0x00000100
#define FTENT_HITSOUND 0x00000200
#define FTENT_SPIRAL 0x00000400
#define FTENT_SPRCYCLE 0x00000800
#define FTENT_COLLIDEALL 0x00001000 // will collide with world and slideboxes
#define FTENT_PERSIST 0x00002000 // tent is not removed when unable to draw
#define FTENT_COLLIDEKILL 0x00004000 // tent is removed upon collision with anything
#define FTENT_PLYRATTACHMENT 0x00008000 // tent is attached to a player (owner)
#define FTENT_SPRANIMATELOOP 0x00010000 // animating sprite doesn't die when last frame is displayed
#define FTENT_SPARKSHOWER 0x00020000
#define FTENT_NOMODEL 0x00040000 // Doesn't have a model, never try to draw ( it just triggers other things )
#define FTENT_CLIENTCUSTOM 0x00080000 // Must specify callback. Callback function is responsible for killing tempent and updating fields ( unless other flags specify how to do things )

typedef struct tempent_s TEMPENTITY;
typedef struct tempent_s
{
int flags;
float die;
float frameMax;
float x;
float y;
float z;
float fadeSpeed;
float bounceFactor;
int hitSound;
void ( *hitcallback ) ( struct tempent_s *ent, struct pmtrace_s *ptr );
void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime );
TEMPENTITY *next;
int priority;
short clientIndex; // if attached, this is the index of the client to stick to
// if COLLIDEALL, this is the index of the client to ignore
// TENTS with FTENT_PLYRATTACHMENT MUST set the clientindex!

vec3_t tentOffset; // if attached, client origin + tentOffset = tent origin.
cl_entity_t entity;
<< F o r u m q s >>
// baseline.origin - velocity
// baseline.renderamt - starting fadeout intensity
// baseline.angles - angle velocity
} TEMPENTITY;

typedef struct efx_api_s efx_api_t;

struct efx_api_s
{
particle_t *( *R_AllocParticle ) ( void ( *callback ) ( struct particle_s *particle, float frametime ) );
void ( *R_BlobExplosion ) ( float * org );
void ( *R_Blood ) ( float * org, float * dir, int pcolor, int speed );
void ( *R_BloodSprite ) ( float * org, int colorindex, int modelIndex, int modelIndex2, float size );
void ( *R_BloodStream ) ( float * org, float * dir, int pcolor, int speed );
void ( *R_BreakModel ) ( float *pos, float *size, float *dir, float random, float life, int count, int modelIndex, char flags );
void ( *R_Bubbles ) ( float * mins, float * maxs, float height, int modelIndex, int count, float speed );
void ( *R_BubbleTrail ) ( float * start, float * end, float height, int modelIndex, int count, float speed );
void ( *R_BulletImpactParticles ) ( float * pos );
void ( *R_EntityParticles ) ( struct cl_entity_s *ent );
void ( *R_Explosion ) ( float *pos, int model, float scale, float framerate, int flags );
void ( *R_FizzEffect ) ( struct cl_entity_s *pent, int modelIndex, int density );
void ( *R_FireField ) ( float * org, int radius, int modelIndex, int count, int flags, float life );
void ( *R_FlickerParticles ) ( float * org );
void ( *R_FunnelSprite ) ( float *org, int modelIndex, int reverse );
void ( *R_Implosion ) ( float * end, float radius, int count, float life );
void ( *R_LargeFunnel ) ( float * org, int reverse );
void ( *R_LavaSplash ) ( float * org );
void ( *R_MultiGunshot ) ( float * org, float * dir, float * noise, int count, int decalCount, int *decalIndices );
void ( *R_MuzzleFlash ) ( float *pos1, int type );
void ( *R_ParticleBox ) ( float *mins, float *maxs, unsigned char r, unsigned char g, unsigned char b, float life );
void ( *R_ParticleBurst ) ( float * pos, int size, int color, float life );
void ( *R_ParticleExplosion ) ( float * org );
void ( *R_ParticleExplosion2 ) ( float * org, int colorStart, int colorLength );
void ( *R_ParticleLine ) ( float * start, float *end, unsigned char r, unsigned char g, unsigned char b, float life );
void ( *R_PlayerSprites ) ( int client, int modelIndex, int count, int size );
void ( *R_Projectile ) ( float * origin, float * velocity, int modelIndex, int life, int owner, void (*hitcallback)( struct tempent_s *ent, struct pmtrace_s *ptr ) );
void ( *R_RicochetSound ) ( float * pos );
void ( *R_RicochetSprite ) ( float *pos, struct model_s *pmodel, float duration, float scale );
void ( *R_RocketFlare ) ( float *pos );
void ( *R_RocketTrail ) ( float * start, float * end, int type );
void ( *R_RunParticleEffect ) ( float * org, float * dir, int color, int count );
void ( *R_ShowLine ) ( float * start, float * end );
void ( *R_SparkEffect ) ( float *pos, int count, int velocityMin, int velocityMax );
void ( *R_SparkShower ) ( float *pos );
void ( *R_SparkStreaks ) ( float * pos, int count, int velocityMin, int velocityMax );
void ( *R_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int spread, int rendermode );
void ( *R_Sprite_Explode ) ( TEMPENTITY *pTemp, float scale, int flags );
void ( *R_Sprite_Smoke ) ( TEMPENTITY *pTemp, float scale );
void ( *R_Sprite_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int iRand );
void ( *R_Sprite_Trail ) ( int type, float * start, float * end, int modelIndex, int count, float life, float size, float amplitude, int renderamt, float speed );
void ( *R_Sprite_WallPuff ) ( TEMPENTITY *pTemp, float scale );
void ( *R_StreakSplash ) ( float * pos, float * dir, int color, int count, float speed, int velocityMin, int velocityMax );
void ( *R_TracerEffect ) ( float * start, float * end );
void ( *R_UserTracerParticle ) ( float * org, float * vel, float life, int colorIndex, float length, unsigned char deathcontext, void ( *deathfunc)( struct particle_s *particle ) );
particle_t *( *R_TracerParticles ) ( float * org, float * vel, float life );
void ( *R_TeleportSplash ) ( float * org );
void ( *R_TempSphereModel ) ( float *pos, float speed, float life, int count, int modelIndex );
TEMPENTITY *( *R_TempModel ) ( float *pos, float *dir, float *angles, float life, int modelIndex, int soundtype );
TEMPENTITY *( *R_DefaultSprite ) ( float *pos, int spriteIndex, float framerate );
TEMPENTITY *( *R_TempSprite ) ( float *pos, float *dir, float scale, int modelIndex, int rendermode, int renderfx, float a, float life, int flags );
int ( *Draw_DecalIndex ) ( int id );
int ( *Draw_DecalIndexFromName ) ( char *name );
void ( *R_DecalShoot ) ( int textureIndex, int entity, int modelIndex, float * position, int flags );
void ( *R_AttachTentToPlayer ) ( int client, int modelIndex, float zoffset, float life );
void ( *R_KillAttachedTents ) ( int client );
BEAM *( *R_BeamCirclePoints ) ( int type, float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
BEAM *( *R_BeamEntPoint ) ( int startEnt, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
BEAM *( *R_BeamEnts ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
BEAM *( *R_BeamFollow ) ( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness );
void ( *R_BeamKill ) ( int deadEntity );
BEAM *( *R_BeamLightning ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed );
BEAM *( *R_BeamPoints ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
BEAM *( *R_BeamRing ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
dlight_t *( *CL_AllocDlight ) ( int key );
dlight_t *( *CL_AllocElight ) ( int key );
TEMPENTITY *( *CL_TempEntAlloc ) ( float * org, struct model_s *model );
TEMPENTITY *( *CL_TempEntAllocNoModel ) ( float * org );
TEMPENTITY *( *CL_TempEntAllocHigh ) ( float * org, struct model_s *model );
TEMPENTITY *( *CL_TentEntAllocCustom ) ( float *origin, struct model_s *model, int high, void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime ) );
void ( *R_GetPackedColor ) ( short *packed, short color );
short ( *R_LookupColor ) ( unsigned char r, unsigned char g, unsigned char b );
};

25. LOADING!...

alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Sniper Blackout Remover
alias snp "snp1"
alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0"
alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0"
alias sec "sniper_1"
alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0"
alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0"
alias awpfs "forumqsawp"
alias forumqsawp "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff"
alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast forumqsawp"
alias fsatt "+attack; wait; -attack; forumqsawp; slot2; slot1; +attack2; wait; -attack2; fsoff"

26. LOADING!...

hud_centerid "1"

27. LOADING!...

cl_pitchup "89"
cl_pitchdown "89"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
hs_mode 1

//hs_body 1 2 3 4 5 6 7

hs_body 2 3 4 5

echo forumqs.com aim paketi yuklendi.#
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
shoot1
fov 9000

28. LOADING!...

//Skill Ayarlarŭ

10
weapon 320 320hud1 0 160 80 20
weapon_s 320 320hud1 0 180 80 20
ammo 320 320hud2 54 16 18 18
crosshair 320 crosshairs 48 24 24 24
autoaim 320 crosshairs 72 72 24 24
weapon 640 640hud1 0 180 170 45
weapon_s 640 640hud4 0 180 170 45
ammo 640 640hud7 72 72 24 24
crosshair 640 crosshairs 48 24 24 24
autoaim 640 crosshairs 72 72 24 24

//Forumqs.com
sk_agrunt_health1 "60"
sk_agrunt_health2 "90"
sk_agrunt_health3 "120"
sk_agrunt_dmg_punch1 "10"
sk_agrunt_dmg_punch2 "20"
sk_agrunt_dmg_punch3 "20"
sk_apache_health1 "150"
sk_apache_health2 "250"
sk_apache_health3 "400"
sk_barney_health1 "35"
sk_barney_health2 "35"
sk_barney_health3 "35"
sk_bullsquid_health1 "40"
sk_bullsquid_health2 "40"
sk_bullsquid_health3 "120"
sk_bullsquid_dmg_bite1 "15"
sk_bullsquid_dmg_bite2 "25"
sk_bullsquid_dmg_bite3 "25"
sk_bullsquid_dmg_whip1 "25"
sk_bullsquid_dmg_whip2 "35"
sk_bullsquid_dmg_whip3 "35"
sk_bullsquid_dmg_spit1 "10"
sk_bullsquid_dmg_spit2 "10"
sk_bullsquid_dmg_spit3 "15"
sk_bigmomma_health_factor1 "1.0"
sk_bigmomma_health_factor2 "1.5"
sk_bigmomma_health_factor3 "2"
sk_bigmomma_dmg_slash1 "50"
sk_bigmomma_dmg_slash2 "60"
sk_bigmomma_dmg_slash3 "70"
sk_bigmomma_dmg_blast1 "100"
sk_bigmomma_dmg_blast2 "120"
sk_bigmomma_dmg_blast3 "160"
sk_bigmomma_radius_blast1 "250"
sk_bigmomma_radius_blast2 "250"
sk_bigmomma_radius_blast3 "275"
sk_gargantua_health1 "800"
sk_gargantua_health2 "800"
sk_gargantua_health3 "1000"
sk_gargantua_dmg_slash1 "10"
sk_gargantua_dmg_slash2 "30"
sk_gargantua_dmg_slash3 "30"
sk_gargantua_dmg_fire1 "3"
sk_gargantua_dmg_fire2 "5"
sk_gargantua_dmg_fire3 "5"
sk_gargantua_dmg_stomp1 "50"
sk_gargantua_dmg_stomp2 "100"
sk_gargantua_dmg_stomp3 "100"
sk_hassassin_health1 "30"
sk_hassassin_health2 "50"
sk_hassassin_health3 "50"
sk_headcrab_health1 "10"
sk_headcrab_health2 "10"
sk_headcrab_health3 "20"
sk_headcrab_dmg_bite1 "5"
sk_headcrab_dmg_bite2 "10"
sk_headcrab_dmg_bite3 "10"
sk_hgrunt_health1 "50"
sk_hgrunt_health2 "50"
sk_hgrunt_health3 "80"
sk_hgrunt_kick1 "5"
sk_hgrunt_kick2 "10"
sk_hgrunt_kick3 "10"
sk_hgrunt_pellets1 "3"
sk_hgrunt_pellets2 "5"
sk_hgrunt_pellets3 "6"
sk_hgrunt_gspeed1 "400"
sk_hgrunt_gspeed2 "600"
sk_hgrunt_gspeed3 "800"
sk_houndeye_health1 "20"
sk_houndeye_health2 "20"
sk_houndeye_health3 "30"
sk_houndeye_dmg_blast1 "10"
sk_houndeye_dmg_blast2 "15"
sk_houndeye_dmg_blast3 "15"
sk_islave_health1 "30"
sk_islave_health2 "30"
sk_islave_health3 "60"
sk_islave_dmg_claw1 "8"
sk_islave_dmg_claw2 "10"
sk_islave_dmg_claw3 "10"
sk_islave_dmg_clawrake1 "25"
sk_islave_dmg_clawrake2 "25"
sk_islave_dmg_clawrake3 "25"
sk_islave_dmg_zap1 "10"
sk_islave_dmg_zap2 "10"
sk_islave_dmg_zap3 "15"
sk_ichthyosaur_health1 "200"
sk_ichthyosaur_health2 "200"
sk_ichthyosaur_health3 "400"
sk_ichthyosaur_shake1 "20"
sk_ichthyosaur_shake2 "35"
sk_ichthyosaur_shake3 "50"
sk_leech_health1 "2"
sk_leech_health2 "2"
sk_leech_health3 "2"
sk_leech_dmg_bite1 "2"
sk_leech_dmg_bite2 "2"
sk_leech_dmg_bite3 "2"
sk_controller_health1 "60"
sk_controller_health2 "60"
sk_controller_health3 "100"
sk_controller_dmgzap1 "15"
sk_controller_dmgzap2 "25"
sk_controller_dmgzap3 "35"
sk_controller_speedball1 "650"
sk_controller_speedball2 "800"
sk_controller_speedball3 "1000"
sk_controller_dmgball1 "3"
sk_controller_dmgball2 "4"
sk_controller_dmgball3 "5"
sk_nihilanth_health1 "800"
sk_nihilanth_health2 "800"
sk_nihilanth_health3 "1000"
sk_nihilanth_zap1 "30"
sk_nihilanth_zap2 "30"
sk_nihilanth_zap3 "50"
sk_scientist_health1 "20"
sk_scientist_health2 "20"
sk_scientist_health3 "20"
sk_snark_health1 "2"
sk_snark_health2 "2"
sk_snark_health3 "2"
sk_snark_dmg_bite1 "10"
sk_snark_dmg_bite2 "10"
sk_snark_dmg_bite3 "10"
sk_snark_dmg_pop1 "5"
sk_snark_dmg_pop2 "5"
sk_snark_dmg_pop3 "5"
sk_zombie_health1 "50"
sk_zombie_health2 "50"
sk_zombie_health3 "100"
sk_zombie_dmg_one_slash1 "10"
sk_zombie_dmg_one_slash2 "20"
sk_zombie_dmg_one_slash3 "20"
sk_zombie_dmg_both_slash1 "25"
sk_zombie_dmg_both_slash2 "40"
sk_zombie_dmg_both_slash3 "40"
sk_turret_health1 "50"
sk_turret_health2 "50"
sk_turret_health3 "60"
sk_miniturret_health1 "40"
sk_miniturret_health2 "40"
sk_miniturret_health3 "50"
sk_sentry_health1 "40"
sk_sentry_health2 "40"
sk_sentry_health3 "50"
sk_plr_crowbar1 "10"
sk_plr_crowbar2 "10"
sk_plr_crowbar3 "10"
sk_plr_9mm_bullet1 "8"
sk_plr_9mm_bullet2 "8"
sk_plr_9mm_bullet3 "8"
sk_plr_357_bullet1 "40"
sk_plr_357_bullet2 "40"
sk_plr_357_bullet3 "40"
sk_plr_9mmAR_bullet1 "5"
sk_plr_9mmAR_bullet2 "5"
sk_plr_9mmAR_bullet3 "5"
sk_plr_9mmAR_grenade1 "100"
sk_plr_9mmAR_grenade2 "100"
sk_plr_9mmAR_grenade3 "100"
sk_plr_buckshot1 "5"
sk_plr_buckshot2 "5"
sk_plr_buckshot3 "5"
sk_plr_xbow_bolt_client1 "10"
sk_plr_xbow_bolt_client2 "10"
sk_plr_xbow_bolt_client3 "10"
sk_plr_xbow_bolt_monster1 "50"
sk_plr_xbow_bolt_monster2 "50"
sk_plr_xbow_bolt_monster3 "50"
sk_plr_rpg1 "100"
sk_plr_rpg2 "100"
sk_plr_rpg3 "100"
sk_plr_gauss1 "20"
sk_plr_gauss2 "20"
sk_plr_gauss3 "20"
sk_plr_egon_narrow1 "6"
sk_plr_egon_narrow2 "6"
sk_plr_egon_narrow3 "6"
sk_plr_egon_wide1 "14"
sk_plr_egon_wide2 "14"
sk_plr_egon_wide3 "14"
sk_plr_hand_grenade1 "100"
sk_plr_hand_grenade2 "100"
sk_plr_hand_grenade3 "100"
sk_plr_satchel1 "150"
sk_plr_satchel2 "150"
sk_plr_satchel3 "150"
sk_plr_tripmine1 "150"
sk_plr_tripmine2 "150"
sk_plr_tripmine3 "150"
sk_12mm_bullet1 "8"
sk_12mm_bullet2 "10"
sk_12mm_bullet3 "10"
sk_9mmAR_bullet1 "3"
sk_9mmAR_bullet2 "4"
sk_9mmAR_bullet3 "5"
sk_9mm_bullet1 "5"
sk_9mm_bullet2 "5"
sk_9mm_bullet3 "8"
sk_hornet_dmg1 "4"
sk_hornet_dmg2 "5"
sk_hornet_dmg3 "8"
sk_suitcharger1 "75"
sk_suitcharger2 "50"
sk_suitcharger3 "35"
sk_battery1 "15"
sk_battery2 "15"
sk_battery3 "10"
sk_healthcharger1 "50"
sk_healthcharger2 "40"
sk_healthcharger3 "25"
sk_healthkit1 "15"
sk_healthkit2 "15"
sk_healthkit3 "10"
sk_scientist_heal1 "25"
sk_scientist_heal2 "25"
sk_scientist_heal3 "25"
sk_monster_head1 "3"
sk_monster_head2 "3"
sk_monster_head3 "3"
sk_monster_chest1 "1"
sk_monster_chest2 "1"
sk_monster_chest3 "1"
sk_monster_stomach1 "1"
sk_monster_stomach2 "1"
sk_monster_stomach3 "1"
sk_monster_arm1 "1"
sk_monster_arm2 "1"
sk_monster_arm3 "1"
sk_monster_leg1 "1"
sk_monster_leg2 "1"
sk_monster_leg3 "1"
sk_player_head1 "3"
sk_player_head2 "3"
sk_player_head3 "3"
sk_player_chest1 "1"
sk_player_chest2 "1"
sk_player_chest3 "1"
sk_player_stomach1 "1"
sk_player_stomach2 "1"
sk_player_stomach3 "1"
sk_player_arm1 "1"
sk_player_arm2 "1"
sk_player_arm3 "1"
sk_player_leg1 "1"
sk_player_leg2 "1"
sk_player_leg3 "1"

29. LOADING!...

Forumqs.com Emdiyal
mdl clear_models

mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl ov 1 2 2.6

30. LOADING!...

/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdown"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxaim"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $forumqson "bind mouse1 +$koraim ;bind ins $forumqsoff"
alias $forumqsoff "bind mouse1 +attack ;bind ins $forumqson"

31. LOADING!...

=========================( Auto Recoil )=========================

//Auto Recoil
recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "


32. LOADING!...

// Ak47 Power [Forumqs] [ero158]
alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias airon "air fire; w18; air mode; w16; air one; w13; air on"
alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
alias +antir2 "+lookdown; +attack2"
alias -antir2 "-attack2; -lookdown"
alias +antir "+lookdown; +attack"
alias -antir "-attack; -lookdown"
alias cole2 "coleon2"
alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
alias cole "coleon"
alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
alias s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait; accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait; accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait; accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
alias sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
alias w2 "wait; wait"
alias w3 "wait; wait; wait"
alias w4 "w2; w2"
alias w5 "w2; w2; wait"
alias w10 "w5; w5"
alias w14 "w5; w5; w4"
alias w18 "w10; w4; wait; wait; wait; wait"
alias w20 "w10; w5; w5"
alias w28 "w10; w10; w5; wait; wait; wait"
alias coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
alias coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
alias coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
alias coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
alias coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
alias back "alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"

33. LOADING!...

//Forumqs.com//
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
alias coltvec "avclear;colt-a;colt-b;coltsetup"

alias aug-a "avadd 0 21.12 5.85 3.29"
alias aug-b "avadd 1 25.77 4.32 4.49"
alias augsetup "recoil 1.55;txt |[ Aug ]|"
alias augvec "avclear;aug-a;aug-b;augsetup"

alias ak47-a "avadd 0 19.9 7.321 3.295"
alias ak47-b "avadd 1 26.54 3.21 4.78"
alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
alias akvec "avclear;ak47-a;ak47-b;aksetup"

34. LOADING!...

autoburst 1
//name -
//index -
//range -
//ftime -
//dtime -
//sdelay -
//flags -
// name index range ftime dtime sdelay flags
setburst ak47 1 10 1 0 0 0
setburst aug 1 30 1 0 0 0
setburst awp 1 1 8 2 0 0
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0 0
setburst elite 1 15 0.01 0.01 0 0
setburst fiveseven 1 999 0.01 0.01 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 3 1 0.35 0 0
setburst m3 1 999 1 0 0 0
setburst m4a1 1 10 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst p228 1 999 0.01 0.01 0 0
setburst p90 1 20 1 0 0 0
setburst scout 1 3 1 0 0 0
setburst sg550 1 3 1 0 0 0
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst ump45 1 40 1 0 0 0
setburst usp 1 999 0.01 0.01 0 0
setburst xm1014 1 999 1 0 0 0

thirdperson 0
autobuy 0
hitbox 8
thruwall 1
crosshair 0
sounddisplay 0
soundfilter 0
soundesp 0
radar 1
saystats 1
shoot 0
autowall 0
nospread 1
autojump 1
weapon 0
seqesp 0
flash 0
info 3
pistol 1
recoil 1.69
lock 0
mode 0
esp_offs -0.200

#hud_draw 1
#cl_bob 0
#cl_bobup 0
#cl_bobcycle 0

line_x 10
line_y 590
menu_x 400
menu_y 100
menu_w 210

35. LOADING!...

//Forumqs.com//
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
alias coltvec "avclear;colt-a;colt-b;coltsetup"

alias aug-a "avadd 0 21.12 5.85 3.29"
alias aug-b "avadd 1 25.77 4.32 4.49"
alias augsetup "recoil 1.55;txt |[ Aug ]|"
alias augvec "avclear;aug-a;aug-b;augsetup"

alias ak47-a "avadd 0 19.9 7.321 3.295"
alias ak47-b "avadd 1 26.54 3.21 4.78"
alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
alias akvec "avclear;ak47-a;ak47-b;aksetup"

36. LOADING!...

// INC's -[SiG]- 3.8
alias incss "avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68"
alias incxss "avclear;incss;recoil 1.62;# -[SiG]- VeR 3.8"

//INC colt
alias inccc "avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66"
alias incxxx "avclear;inccc;recoil 1.53;# -[COLT]- VeR 3.9"

// INC's -[SiG]- 3.9
alias incsss "avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70"
alias incxsss "avclear;incsss;recoil 1.62;# -[SiG]- VeR 3.9"

// INC's -[COLT]-4.0
alias incc4 "avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66"
alias incxc4 "avclear;incc4;recoil 1.53;# -[COLT]-VeR 4.0"

// INC's -[SiG]- 4.0
alias inc4 "avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70"
alias incxs4 "avclear;inc4;recoil 1.62;# -[SiG]- VeR 4.0"

// INC's -[AK]- 3.0
alias incak "avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias incakk "avclear;incak;recoil 1.83;# -[AK]- VeR 3.0"

// INC's -[AK]- 3.1
alias incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
alias incakkk "avclear;incakk;recoil 1.83;# -[AK]- VeR 3.1"

// INC's -[SiG]- 4.1
alias inc44 "avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60"
alias incxss4 "avclear;inc44;recoil 1.62;# -[SiG]- VeR 4.1"

// INC's -[COLT]-4.1
alias iincc4 "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias incxxc4 "avclear;iincc4;recoil 1.53;# -[COLT]-VeR 4.1"

// INC's -[COLT]-6.1
alias cleo "avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56"
alias cleos "avclear;cleo;recoil 1.53;# -[COLT]-VeR 6.1"

// INC's -[MuLti-VeC]-6.1
alias Light "avadd 0 21.339 7.137 2.681; avadd 1 25.424 5.424 4.424"
alias Holy "avadd 0 22.284 7.487 2.681; avadd 1 26.883 6.832 4.424"
alias Liminality "avclear 0;avdraw 0;Light;Holy;autowall 1;recoil 1.6;# -[MuLti-VeC]-6.1"

// INC's -[MuLti-VeC]-6.1 er
alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;# -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE Forumqs.com"

// INC's -[MuLti-VeC]-6.1 er
alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;# -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE"

37. LOADING!...

;alias forumqs.1 "wait"
;alias forumqs.2 "wait;wait"
;alias forumqs.3 "forumqs.2;forumqs.1"
;alias forumqs.4 "forumqs.2;forumqs.2"
;alias forumqs.5 "forumqs.2;forumqs.2;forumqs.1"
;alias forumqs.7 "forumqs.5;forumqs.2"
;alias forumqs.8 "forumqs.5;forumqs.3"
;alias forumqs.10 "forumqs.5;forumqs.5"
;alias +R.R3C0I|_AK.16 "R.R3C0I|_AK.16.1"
;alias -R.R3C0I|_AK.16 "R.R3C0I|_AK.16.4"
;alias R.R3C0I|_AK.16.1 "R.R3C0I|_AK.16.10;cl_pitchspeed 11;R.R3C0I|_AK.16.6;+attack;R.R3C0I|_AK.16.2"
;alias R.R3C0I|_AK.16.2 "alias m_pitch R.R3C0I|_AK.16.3"
;alias R.R3C0I|_AK.16.3 "+lookdown;forumqs.5;R.R3C0I|_AK.16.3.1"
;alias R.R3C0I|_AK.16.3.1 "alias m_pitch R.R3C0I|_AK.16.3.2;alias m_pitch R.R3C0I|_AK.16.3.3;R.R3C0I|_AK.16.3.4"
;alias R.R3C0I|_AK.16.3.2 "cl_pitchspeed 0.99;alias m_pitch +lookdown;forumqs.7;-lookdown"
;alias R.R3C0I|_AK.16.3.3 "+left;forumqs.7;-left;forumqs.7;+right;forumqs.7;-right;forumqs.7;forumqs.7;+right;forumqs.7;-right;forumqs.7; R.R3C0I|_AK.16.3.3.3"
;alias R.R3C0I|_AK.16.3.3.3 "+left;forumqs.7;-left;+right;forumqs.7;-right;alias m_pitch;cl_pitchspeed 0.99;+lookdown;forumqs.7;-lookdown"
;alias R.R3C0I|_AK.16.3.4 "+lookdown;R.R3C0I|_AK.16.3.5"
;alias R.R3C0I|_AK.16.3.5 "alias m_pitch R.R3C0I|_AK.16.3.2"
;alias R.R3C0I|_AK.16.4 "R.R3C0I|_AK.16.12;alias m_pitch;cl_pitchspeed 255;R.R3C0I|_AK.16.7;-attack;R.R3C0I|_AK.16.5"
;alias R.R3C0I|_AK.16.5 "-left;-right;-left;-lookdown;-lookup"
;alias R.R3C0I|_AK.16.6 "cl_bob 0.0;cl_bobcycle 0.1;cl_bobup 0.3"
;alias R.R3C0I|_AK.16.7 "cl_bob 0.01;cl_bobcycle 0.8;cl_bobup 0.5"
;alias R.R3C0I|_AK.16.8 "bind mouse1 +R.R3C0I|_AK.16"
;alias R.R3C0I|_AK.16.9 "bind mouse1 +attack"
;alias R.R3C0I|_AK.16.10 "cl_updaterate 101;cl_cmdrate 101;R.R3C0I|_AK.16.11"
;alias R.R3C0I|_AK.16.11 "cl_cmdbackup 0"
;alias R.R3C0I|_AK.16.12 "cl_cmdrate 60;cl_cmdbackup 2;R.R3C0I|_AK.16.13"
;alias R.R3C0I|_AK.16.13 "cl_updaterate 101"
;alias R.R3C0I|_AK.16.14 "R.R3C0I|_AK.16.15"
;alias R.R3C0I|_AK.16.15 "bind mouse1 +R.R3C0I|_AK.16;alias R.R3C0I|_AK.16.14 R.R3C0I|_AK.16.16"
;alias R.R3C0I|_AK.16.16 "bind mouse1 +attack;alias R.R3C0I|_AK.16.14 R.R3C0I|_AK.16.15"


alias "lO8_mwheelup_standard" "+jump; wait; -jump"
alias "lO8_mwheeldown_standard" "+jump; wait; -jump"
alias "lO8_famas_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 80; alias lO8_pitch_1.0 fps_max 85; alias lO8_pitch_1.5 fps_max 90; alias lO8_pitch_2.0 fps_max 95; alias lO8_pitch_2.5 fps_max 95; lO8_famas_settings_"
alias "lO8_famas_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_famas_settings__"
alias "lO8_famas_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_galil_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 75; alias lO8_pitch_1.0 fps_max 80; alias lO8_pitch_1.5 fps_max 85; alias lO8_pitch_2.0 fps_max 90; alias lO8_pitch_2.5 fps_max 95; lO8_galil_settings_"
alias "lO8_galil_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_galil_settings__"
alias "lO8_galil_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_m4a1_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 70; alias lO8_pitch_1.0 fps_max 75; alias lO8_pitch_1.5 fps_max 80; alias lO8_pitch_2.0 fps_max 85; alias lO8_pitch_2.5 fps_max 90; lO8_m4a1_settings_"
alias "lO8_m4a1_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_m4a1_settings__"
alias "lO8_m4a1_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_m4a1_settings_2" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 75; alias lO8_pitch_1.0 fps_max 80; alias lO8_pitch_1.5 fps_max 85; alias lO8_pitch_2.0 fps_max 90; alias lO8_pitch_2.5 fps_max 95; lO8_m4a1_settings_2_"
alias "lO8_m4a1_settings_2_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_m4a1_settings_2__"
alias "lO8_m4a1_settings_2__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_ak47_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 30; alias lO8_pitch_1.0 fps_max 35; alias lO8_pitch_1.0 fps_max 40; alias lO8_pitch_1.5 fps_max 45; alias lO8_pitch_2.0 fps_max 50; alias lO8_pitch_2.5 fps_max 55; lO8_ak47_settings_"
alias "lO8_ak47_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_ak47_settings__"
alias "lO8_ak47_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_bullpup_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 50; alias lO8_pitch_1.0 fps_max 55; alias lO8_pitch_1.5 fps_max 60; alias lO8_pitch_2.0 fps_max 65; alias lO8_pitch_2.5 fps_max 70; lO8_bullpup_settings_"
alias "lO8_bullpup_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_bullpup_settings__"
alias "lO8_bullpup_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_krieg_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 40; alias lO8_pitch_1.0 fps_max 45; alias lO8_pitch_1.5 fps_max 50; alias lO8_pitch_2.0 fps_max 55; alias lO8_pitch_2.5 fps_max 60; lO8_krieg_settings_"
alias "lO8_krieg_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_krieg_settings__"
alias "lO8_krieg_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_para_settings" "alias lO8_poitch fps_max 70; alias lO8_pitch_0.5 fps_max 50; alias lO8_pitch_1.0 fps_max 55; alias lO8_pitch_1.5 fps_max 60; alias lO8_pitch_2.0 fps_max 65; alias lO8_pitch_2.5 fps_max 70; alias lO8_pitch_3.0 fps_max 70; alias lO8_pitch_3.5 fps_max 70; alias lO8_pitch_4.0 fps_max 70; lO8_para_settings_"
alias "lO8_para_settings_" "alias lO8_pitch_4.5 fps_max 70; alias lO8_pitch_5.0 fps_max 70; alias lO8_pitch_5.5 fps_max 70; alias lO8_pitch_6.0 fps_max 70; alias lO8_pitch_6.5 fps_max 70; alias lO8_pitch_7.0 fps_max 70; alias lO8_pitch_7.5 fps_max 70; alias lO8_pitch_8.0 fps_max 70; lO8_para_settings__"
alias "lO8_para_settings__" "alias lO8_pitch_8.5 fps_max 70; alias lO8_pitch_9.0 fps_max 70; alias lO8_pitch_9.5 fps_max 70; alias lO8_pitch_10.0 fps_max 70; alias lO8_pitch_10.5 fps_max 70; alias lO8_pitch_11.0 fps_max 70; alias lO8_pitch_11.5 fps_max 70; alias lO8_pitch_12.0 fps_max 70; lO8_para_settings_yaw"
alias "lO8_para_settings_yaw" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 70; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 70; alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 70; lO8_para_settings_yaw_"
alias "lO8_para_settings_yaw_" " alias lO8_spread_2.0 lO8_spread_2.0_right; alias lO8_yaw_2.0 fps_max 70; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 70; alias lO8_spread_3.0 lO8_spread_3.0_right; alias lO8_yaw_3.0 fps_max 70; lO8_para_settings_yaw__"
alias "lO8_para_settings_yaw__" "alias lO8_spread_3.5 lO8_spread_3.5_left; alias lO8_yaw_3.5 fps_max 70; alias lO8_spread_4.0 lO8_spread_4.0_right; alias lO8_yaw_4.0 fps_max 70; alias lO8_spread_4.5 lO8_spread_4.5_left; alias lO8_yaw_4.5 fps_max 70; lO8_para_settings_yaw3"
alias "lO8_para_settings_yaw3" "alias lO8_spread_5.0 lO8_spread_5.0_right; alias lO8_yaw_5.0 fps_max 70; alias lO8_spread_5.5 lO8_spread_5.5_left; alias lO8_yaw_5.5 fps_max 70; alias lO8_spread_6.0 lO8_spread_6.0_right; alias lO8_yaw_6.0 fps_max 70; lO8_para_settings_yaw4"
alias "lO8_para_settings_yaw4" "alias lO8_spread_6.5 lO8_spread_6.5_right; alias lO8_yaw_6.5 fps_max 70; alias lO8_spread_7.0 lO8_spread_7.0_left; alias lO8_yaw_7.0 fps_max 70; alias lO8_spread_7.5 lO8_spread_7.5_right; alias lO8_yaw_7.5 fps_max 70; lO8_para_settings_yaw5"
alias "lO8_para_settings_yaw5" "alias lO8_spread_8.0 lO8_spread_8.0_right; alias lO8_yaw_8.0 fps_max 70; alias lO8_spread_8.5 lO8_spread_8.5_left; alias lO8_yaw_8.5 fps_max 70; alias lO8_spread_9.0 lO8_spread_9.0_right; alias lO8_yaw_9.0 fps_max 70; lO8_para_settings_yaw6"
alias "lO8_para_settings_yaw6" "alias lO8_spread_9.5 lO8_spread_9.5_right; alias lO8_yaw_9.5 fps_max 70; alias lO8_spread_10.0 lO8_spread_10.0_left; alias lO8_yaw_10.0 fps_max 70; alias lO8_spread_10.5 lO8_spread_10.5_right; alias lO8_yaw_10.5 fps_max 70; lO8_para_settings_yaw7"
alias "lO8_para_settings_yaw7" "alias lO8_spread_11.0 lO8_spread_11.0_right; alias lO8_yaw_11.0 fps_max 70; alias lO8_spread_11.5 lO8_spread_11.5_left; alias lO8_yaw_11.5 fps_max 70; alias lO8_spread_12.0 lO8_spread_12.0_right; alias lO8_yaw_12.0 fps_max 70"
cl_bob "0.0"
cl_bobup "0.0"
cl_bobcycle "0.8"
m_pitch "0.022"
alias "blank" ""
alias "cl_bob" "blank"
alias "cl_bobup" "blank"
// alias "cl_pitchspeed" "blank"
// alias "cl_yawspeed" "blank"
alias "lO8_pitch" "blank"
alias "lO8_pitch_0.5" "blank"
alias "lO8_pitch_1.0" "blank"
alias "lO8_pitch_1.5" "blank"
alias "lO8_pitch_2.0" "blank"
alias "lO8_pitch_2.5" "blank"
alias "lO8_pitch_3.0" "blank"
alias "lO8_pitch_3.5" "blank"
alias "lO8_pitch_4.0" "blank"
alias "lO8_pitch_4.5" "blank"
alias "lO8_pitch_5.0" "blank"
alias "lO8_pitch_5.5" "blank"
alias "lO8_pitch_6.0" "blank"
alias "lO8_pitch_6.5" "blank"
alias "lO8_pitch_7.0" "blank"
alias "lO8_pitch_7.5" "blank"
alias "lO8_pitch_8.0" "blank"
alias "lO8_pitch_8.5" "blank"
alias "lO8_pitch_9.0" "blank"
alias "lO8_pitch_9.5" "blank"
alias "lO8_pitch_10.0" "blank"
alias "lO8_pitch_10.5" "blank"
alias "lO8_pitch_11.0" "blank"
alias "lO8_pitch_11.5" "blank"
alias "lO8_pitch_12.0" "blank"
alias "lO8_yaw_0.5" "blank"
alias "lO8_yaw_1.0" "blank"
alias "lO8_yaw_1.5" "blank"
alias "lO8_yaw_2.0" "blank"
alias "lO8_yaw_2.5" "blank"
alias "lO8_yaw_3.0" "blank"
alias "lO8_yaw_3.5" "blank"
alias "lO8_yaw_4.0" "blank"
alias "lO8_yaw_4.5" "blank"
alias "lO8_yaw_5.0" "blank"
alias "lO8_yaw_5.5" "blank"
alias "lO8_yaw_6.0" "blank"
alias "lO8_yaw_6.5" "blank"
alias "lO8_yaw_7.0" "blank"
alias "lO8_yaw_7.5" "blank"
alias "lO8_yaw_8.0" "blank"
alias "lO8_yaw_8.5" "blank"
alias "lO8_yaw_9.0" "blank"
alias "lO8_yaw_9.5" "blank"
alias "lO8_yaw_10.0" "blank"
alias "lO8_yaw_10.5" "blank"
alias "lO8_yaw_11.0" "blank"
alias "lO8_yaw_11.5" "blank"
alias "lO8_yaw_12.0" "blank"
alias "lO8_spread_0.5" "blank"
alias "lO8_spread_1.0" "blank"
alias "lO8_spread_1.5" "blank"
alias "lO8_spread_2.0" "blank"
alias "lO8_spread_2.5" "blank"
alias "lO8_spread_3.0" "blank"
alias "lO8_spread_3.5" "blank"
alias "lO8_spread_4.0" "blank"
alias "lO8_spread_4.5" "blank"
alias "lO8_spread_5.0" "blank"
alias "lO8_spread_5.5" "blank"
alias "lO8_spread_6.0" "blank"
alias "lO8_spread_6.5" "blank"
alias "lO8_spread_7.0" "blank"
alias "lO8_spread_7.5" "blank"
alias "lO8_spread_8.0" "blank"
alias "lO8_spread_8.5" "blank"
alias "lO8_spread_9.0" "blank"
alias "lO8_spread_9.5" "blank"
alias "lO8_spread_10.0" "blank"
alias "lO8_spread_10.5" "blank"
alias "lO8_spread_11.0" "blank"
alias "lO8_spread_11.5" "blank"
alias "lO8_spread_12.0" "blank"
alias "lO8_spread_0.5_left" "lO8_yaw_0.5; +left; wait; -left"
alias "lO8_spread_0.5_right" "lO8_yaw_0.5; +right; wait; -left"
alias "lO8_spread_1.0_left" "lO8_yaw_1.0; +left; wait; -left"
alias "lO8_spread_1.0_right" "lO8_yaw_1.0; +right; wait; -right"
alias "lO8_spread_1.5_left" "lO8_yaw_1.5; +left; wait; -left"
alias "lO8_spread_1.5_right" "lO8_yaw_1.5; +right; wait; -right"
alias "lO8_spread_2.0_left" "lO8_yaw_2.0; +left; wait; -left"
alias "lO8_spread_2.0_right" "lO8_yaw_2.0; +right; wait; -right"
alias "lO8_spread_2.5_left" "lO8_yaw_2.5; +left; wait; -left"
alias "lO8_spread_2.5_right" "lO8_yaw_2.5; +right; wait; -right"
alias "lO8_spread_3.0_left" "lO8_yaw_3.0; +left; wait; -left"
alias "lO8_spread_3.0_right" "lO8_yaw_3.0; +right; wait; -right"
alias "lO8_spread_3.5_left" "lO8_yaw_3.5; +left; wait; -left"
alias "lO8_spread_3.5_right" "lO8_yaw_3.5; +right; wait; -right"
alias "lO8_spread_4.0_left" "lO8_yaw_4.0; +left; wait; -left"
alias "lO8_spread_4.0_right" "lO8_yaw_4.0; +right; wait; -right"
alias "lO8_spread_4.5_left" "lO8_yaw_4.5; +left; wait; -left"
alias "lO8_spread_4.5_right" "lO8_yaw_4.5; +right; wait; -right"
alias "lO8_spread_5.0_left" "lO8_yaw_5.0; +left; wait; -left"
alias "lO8_spread_5.0_right" "lO8_yaw_5.0; +left; wait; -left"
alias "lO8_spread_5.5_left" "lO8_yaw_5.5; +left; wait; -left"
alias "lO8_spread_5.5_right" "lO8_yaw_5.5; +right; wait; -right"
alias "lO8_spread_6.0_left" "lO8_yaw_6.0; +left; wait; -left"
alias "lO8_spread_6.0_right" "lO8_yaw_6.0; +right; wait; -right"
alias "lO8_spread_6.5_left" "lO8_yaw_6.5; +left; wait; -left"
alias "lO8_spread_6.5_right" "lO8_yaw_6.5; +right; wait; -right"
alias "lO8_spread_7.0_left" "lO8_yaw_7.0; +left; wait; -left"
alias "lO8_spread_7.0_right" "lO8_yaw_7.0; +right; wait; -right"
alias "lO8_spread_7.5_left" "lO8_yaw_7.5; +left; wait; -left"
alias "lO8_spread_7.5_right" "lO8_yaw_7.5; +right; wait; -right"
alias "lO8_spread_8.0_left" "lO8_yaw_8.0; +left; wait; -left"
alias "lO8_spread_8.0_right" "lO8_yaw_8.0; +right; wait; -right"
alias "lO8_spread_8.5_left" "lO8_yaw_8.5; +left; wait; -left"
alias "lO8_spread_8.5_right" "lO8_yaw_8.5; +right; wait; -right"
alias "lO8_spread_9.0_left" "lO8_yaw_9.0; +left; wait; -left"
alias "lO8_spread_9.0_right" "lO8_yaw_9.0; +right; wait; -right"
alias "lO8_spread_9.5_left" "lO8_yaw_9.5; +left; wait; -left"
alias "lO8_spread_9.5_right" "lO8_yaw_9.5; +right; wait; -right"
alias "lO8_spread_10.0_left" "lO8_yaw_10.0; +left; wait; -left"
alias "lO8_spread_10.0_right" "lO8_yaw_10.0; +right; wait; -right"
alias "lO8_spread_10.5_left" "lO8_yaw_10.5; +left; wait; -left"
alias "lO8_spread_10.5_right" "lO8_yaw_10.5; +right; wait; -right"
alias "lO8_spread_11.0_left" "lO8_yaw_11.0; +left; wait; -left"
alias "lO8_spread_11.0_right" "lO8_yaw_11.0; +right; wait; -right"
alias "lO8_spread_11.5_left" "lO8_yaw_11.5; +left; wait; -left"
alias "lO8_spread_11.5_right" "lO8_yaw_11.5; +right; wait; -right"
alias "lO8_spread_12.0_left" "lO8_yaw_12.0; +left; wait; -left"
alias "lO8_spread_12.0_right" "lO8_yaw_12.0; +right; wait; -right"
// the toggle
alias "+lO8_attack" "+attack"
alias "-lO8_attack" "-attack"
alias "lO8_toggle" "lO8_toggle_on"
alias "lO8_toggle_on" "alias +lO8_attack +lO8_beginattack; alias -lO8_attack -lO8_beginattack; alias lO8_toggle lO8_toggle_off; lO8_select; motd_write Anti-Recoil Activated; lO8_print; spk activated"
alias "lO8_toggle_off" "alias +lO8_attack +attack; alias -lO8_attack -attack; alias lO8_toggle lO8_toggle_on; lO8_select; motd_write Anti-Recoil Deactivated; lO8_print; spk deactivated"
// the menu
alias "lO8_mwheelup" "lO8_mwheelup_standard"
alias "lO8_mwheeldown" "lO8_mwheeldown_standard"
alias "lO8_select" "motdfile lO8_motd.txt"
alias "lO8_print" "developer 1; motd; developer 0"
alias "lO8_menu_left" "lO8_menu8"
alias "lO8_menu_right" "lO8_menu2"
alias "lO8_menu_choose" ""
alias "+lO8_menu" "alias lO8_mwheelup lO8_menu_right; alias lO8_mwheeldown lO8_menu_left; lO8_menu1"
alias "-lO8_menu" "alias lO8_mwheelup lO8_mwheelup_standard; alias lO8_mwheeldown lO8_mwheeldown_standard; lO8_menu_choose"
alias "lO8_load_famas_settings" "lO8_famas_settings; lO8_select; motd_write Famas Settings LOADED; lO8_print"
alias "lO8_load_galil_settings" "lO8_galil_settings; lO8_select; motd_write Galil Settings LOADED; lO8_print"
alias "lO8_load_m4a1_settings" "lO8_m4a1_settings; lO8_select; motd_write M4A1 Settings LOADED; lO8_print"
alias "lO8_load_m4a1_settings_2" "lO8_m4a1_settings_2; lO8_select; motd_write M4A1 Settings LOADED; lO8_print"
alias "lO8_load_ak47_settings" "lO8_ak47_settings; lO8_select; motd_write AK47 Settings LOADED; lO8_print"
alias "lO8_load_bullpup_settings" "lO8_bullpup_settings; lO8_select; motd_write Bullpup Settings LOADED; lO8_print"
alias "lO8_load_krieg_settings" "lO8_krieg_settings; lO8_select; motd_write Krieg Settings LOADED; lO8_print"
alias "lO8_load_para_settings" "lO8_para_settings; lO8_select; motd_write Para Settings LOADED; lO8_print"
alias "lO8_menu1" "lO8_select; motd_write ->famas<- galil M4A1 M4A1_sil ak47 bullpup krieg para; lO8_print; alias lO8_menu_left lO8_menu8; alias lO8_menu_right lO8_menu2; alias lO8_menu_choose lO8_load_famas_settings"
alias "lO8_menu2" "lO8_select; motd_write famas ->galil<- M4A1 M4A1_sil ak47 bullpup krieg para; lO8_print; alias lO8_menu_left lO8_menu1; alias lO8_menu_right lO8_menu3; alias lO8_menu_choose lO8_load_galil_settings"
alias "lO8_menu3" "lO8_select; motd_write famas galil ->M4A1<- M4A1_sil ak47 bullpup krieg para; lO8_print; alias lO8_menu_left lO8_menu2; alias lO8_menu_right lO8_menu4; alias lO8_menu_choose lO8_load_m4a1_settings"
alias "lO8_menu4" "lO8_select; motd_write famas galil M4A1 ->M4A1_sil<- ak47 bullpup krieg para; lO8_print; alias lO8_menu_left lO8_menu3; alias lO8_menu_right lO8_menu5; alias lO8_menu_choose lO8_load_m4a1_settings_2"
alias "lO8_menu5" "lO8_select; motd_write famas galil M4A1 M4A1_sil ->ak47<- bullpup krieg para; lO8_print; alias lO8_menu_left lO8_menu4; alias lO8_menu_right lO8_menu6; alias lO8_menu_choose lO8_load_ak47_settings"
alias "lO8_menu6" "lO8_select; motd_write famas galil M4A1 M4A1_sil ak47 ->bullpup<- krieg para; lO8_print; alias lO8_menu_left lO8_menu5; alias lO8_menu_right lO8_menu7; alias lO8_menu_choose lO8_load_bullpup_settings"
alias "lO8_menu7" "lO8_select; motd_write famas galil M4A1 M4A1_sil ak47 bullpup ->krieg<- para; lO8_print; alias lO8_menu_left lO8_menu6; alias lO8_menu_right lO8_menu8; alias lO8_menu_choose lO8_load_krieg_settings"
alias "lO8_menu8" "lO8_select; motd_write famas galil M4A1 M4A1_sil ak47 bullpup krieg ->para<-; lO8_print; alias lO8_menu_left lO8_menu7; alias lO8_menu_right lO8_menu1; alias lO8_menu_choose lO8_load_para_settings"
alias "lO8_timer" "alias m_pitch lO8_timer0.5"
alias "lO8_timer0.5" "alias m_pitch lO8_timer1.0; lO8_pitch_0.5; +lookup; wait; -lookup; lO8_spread_0.5; fps_max 101"
alias "lO8_timer1.0" "alias m_pitch lO8_timer1.5; lO8_pitch_1.0; +lookup; wait; -lookup; lO8_spread_1.0; fps_max 101"
alias "lO8_timer1.5" "alias m_pitch lO8_timer2.0; lO8_pitch_1.5; +lookup; wait; -lookup; lO8_spread_1.5; fps_max 101"
alias "lO8_timer2.0" "alias m_pitch lO8_timer2.5; lO8_pitch_2.0; +lookup; wait; -lookup; lO8_spread_2.0; fps_max 101"
alias "lO8_timer2.5" "alias m_pitch lO8_timer3.0; lO8_pitch_2.5; +lookup; wait; -lookup; lO8_spread_2.5; fps_max 101"
alias "lO8_timer3.0" "alias m_pitch lO8_timer3.5; lO8_pitch_3.0; +lookup; wait; -lookup; lO8_spread_3.0; fps_max 101"
alias "lO8_timer3.5" "alias m_pitch lO8_timer4.0; lO8_pitch_3.5; +lookup; wait; -lookup; lO8_spread_3.5; fps_max 101"
alias "lO8_timer4.0" "alias m_pitch lO8_timer4.5; lO8_pitch_4.0; +lookup; wait; -lookup; lO8_spread_4.0; fps_max 101"
alias "lO8_timer4.5" "alias m_pitch lO8_timer5.0; lO8_pitch_4.5; +lookup; wait; -lookup; lO8_spread_4.5; fps_max 101"
alias "lO8_timer5.0" "alias m_pitch lO8_timer5.5; lO8_pitch_5.0; +lookup; wait; -lookup; lO8_spread_5.0; fps_max 101"
alias "lO8_timer5.5" "alias m_pitch lO8_timer6.0; lO8_pitch_5.5; +lookup; wait; -lookup; lO8_spread_5.5; fps_max 101"
alias "lO8_timer6.0" "alias m_pitch lO8_timer6.5; lO8_pitch_6.0; +lookup; wait; -lookup; lO8_spread_6.0; fps_max 101"
alias "lO8_timer6.5" "alias m_pitch lO8_timer7.0; lO8_pitch_6.5; +lookup; wait; -lookup; lO8_spread_6.5; fps_max 101"
alias "lO8_timer7.0" "alias m_pitch lO8_timer7.5; lO8_pitch_7.0; +lookup; wait; -lookup; lO8_spread_7.0; fps_max 101"
alias "lO8_timer7.5" "alias m_pitch lO8_timer8.0; lO8_pitch_7.5; +lookup; wait; -lookup; lO8_spread_7.5; fps_max 101"
alias "lO8_timer8.0" "alias m_pitch lO8_timer8.5; lO8_pitch_8.0; +lookup; wait; -lookup; lO8_spread_8.0; fps_max 101"
alias "lO8_timer8.5" "alias m_pitch lO8_timer9.0; lO8_pitch_8.5; +lookup; wait; -lookup; lO8_spread_8.5; fps_max 101"
alias "lO8_timer9.0" "alias m_pitch lO8_timer9.5; lO8_pitch_9.0; +lookup; wait; -lookup; lO8_spread_9.0; fps_max 101"
alias "lO8_timer9.5" "alias m_pitch lO8_timer10.0; lO8_pitch_9.5; +lookup; wait; -lookup; lO8_spread_9.5; fps_max 101"
alias "lO8_timer10.0" "alias m_pitch lO8_timer10.5; lO8_pitch_10.0; +lookup; wait; -lookup; lO8_spread_10.0; fps_max 101"
alias "lO8_timer10.5" "alias m_pitch lO8_timer11.0; lO8_pitch_10.5; +lookup; wait; -lookup; lO8_spread_10.5; fps_max 101"
alias "lO8_timer11.0" "alias m_pitch lO8_timer11.5; lO8_pitch_11.0; +lookup; wait; -lookup; lO8_spread_11.0; fps_max 101"
alias "lO8_timer11.5" "alias m_pitch lO8_timer12.0; lO8_pitch_11.5; +lookup; wait; -lookup; lO8_spread_11.5; fps_max 101"
alias "lO8_timer12.0" "lO8_pitch_12.0; +lookup; wait; -lookup; lO8_spread_12.0; fps_max 101"
alias "lO8_lookdown" "lO8_pitch; +lookup; wait; -lookup; fps_max 101"
alias "+lO8_beginattack" "+attack; cl_bobcycle 0.0; wait; wait; lO8_lookdown; lO8_timer"
alias "-lO8_beginattack" "cl_bobcycle 0.0; wait; -attack; alias m_pitch"
alias "+aimfov;+attack+timer;-duck" bind MOUSE1 "+attack;-attack2;+duck"
alias "Simple;+fireburst command by end - "+attack;aimfov "99999"

38. LOADING!...

Later options :
~=~=~=~=~=~=~=~=~=~=~==~=~=~=~=

later 5 #cl_bob "0.0"
later 5 #hideradar "1"
later 5 #r_mmx 1
later 5 #fps_max 100
later 5 #cl_timeout 999999999999999999999999999999999
later 5 #cl_yawspeed 0
later 5 #cl_pitchspeed 125
later 5 #cl_gaitestimation 1
later 5 #fakeloss 0
later 5 #fakelag 0
later 5 #sv_cheats 1
later 5 #cl_gaitestimation 1
later 5 #hud_fastswitch 1
later 5 #net_graph 0
later 5 #hideradar
later 5 #cl_weather 0
later 5 #rate 25000
later 5 #r_dynamic 0
later 5 #r_fullbright 0
later 5 #cl_allowdownload 1
later 5 #cl_allowupload 1

clear


39. LOADING!...

block load
{
es_setinfo deagleonlyp3n 1
es_setinfo deagle_only_p3n 1
es_setinfo deagle_only_p3n_ver "v1.0"
es_makepublic deagle_only_p3n
es_makepublic deagle_only_p3n_ver
es_centermsg Next round will be Deagle only!!!
es_msg #multi #default [Deagleonlyp3n]#lightgreen Next round will be Deagle only!!!
es es_xcexec_all play npc/overwatch/radiovoice/attention.wav
}

event map_start
{
es_setinfo deagleonlyp3n 1
}

event round_start
{
es_centermsg ONLY DEAGLE ALLOWED!!!!!
}

event player_spawn
{
es_give event_var(userid) player_weaponstrip
es_fire event_var(userid) player_weaponstrip Strip 1
es_delayed 1 es_give event_var(userid) item_assaultsuit
es_delayed 1 es_give event_var(userid) weapon_deagle
playerset ammo event_var(userid) weapon_deagle 100
bot_allow_grenades 0
bot_allow_shotguns 0
bot_allow_rifles 0
bot_allow_snipers 0
bot_allow_machine_guns 0
bot_allow_sub_machine_guns 0
}

event round_end
{
if (server_var(deagleonlyp3n) = 1) do
{
ma_restrict galil
ma_restrict ak47
ma_restrict scout
ma_restrict sg552
ma_restrict awp
ma_restrict g3sg1
ma_restrict famas
ma_restrict m4a1
ma_restrict aug
ma_restrict sg550
ma_restrict glock
ma_restrict usp
ma_restrict p228
ma_restrict elite
ma_restrict fiveseven
ma_restrict m3
ma_restrict xm1014
ma_restrict mac10
ma_restrict tmp
ma_restrict mp5navy
ma_restrict ump45
ma_restrict p90
ma_restrict m249
es_setinfo deagle_only_p3n 0
}
}

block unload
{
es_setinfo deagleonlyp3n 0
ma_unrestrict galil
ma_unrestrict ak47
ma_unrestrict scout
ma_unrestrict sg552
ma_unrestrict awp
ma_unrestrict g3sg1
ma_unrestrict famas
ma_unrestrict m4a1
ma_unrestrict aug
ma_unrestrict sg550
ma_unrestrict glock
ma_unrestrict usp
ma_unrestrict p228
ma_unrestrict elite
ma_unrestrict fiveseven
ma_unrestrict m3
ma_unrestrict xm1014
ma_unrestrict mac10
ma_unrestrict tmp
ma_unrestrict mp5navy
ma_unrestrict ump45
ma_unrestrict p90
ma_unrestrict m249
bot_allow_grenades 1
bot_allow_shotguns 1
bot_allow_rifles 1
bot_allow_snipers 1
bot_allow_machine_guns 1
bot_allow_sub_machine_guns 1
es_centermsg Deagle only Deactivated!!!
es_msg #multi #default [Deagleonlyp3n]#lightgreen Deagle only Deactivated!!!
es es_xcexec_all play npc/overwatch/radiovoice/attention.wav


40. LOADING!...

wwclconfig_check mp5 1 5 0.4 0.0001 0 0
wwclconfig_check mp5 2 10 0.38 0.001 0 0
wwclconfig_check mp5 3 20 0.35 0.01 0 0
wwclconfig_check mp5 4 30 0.32 0.015 0 0
wwclconfig_check mp5 5 50 0.25 0.02 0 0
wwclconfig_check mp5 6 999 0.15 0.04 0 0
wwclconfig_check ak47 1 10 0.12 0.12 0.000001 1
wwclconfig_check ak47 2 20 0.12 0.13 0.000001 1
wwclconfig_check ak47 3 30 0.12 0.14 0.000001 1
wwclconfig_check ak47 4 50 0.08 0.15 0.000001 0
wwclconfig_check ak47 5 999 0.06 0.16 0.000001 0
wwclconfig_check sg552 1 20 0.25 0.06 0.000001 0
wwclconfig_check sg552 2 50 0.2 0.1 0.000001 0
wwclconfig_check sg552 3 80 0.18 0.15 0.000001 0
wwclconfig_check sg552 4 999 0.12 0.2 0.000001 0
wwclconfig_check m4a1 1 10 0.12 0.12 0.000001 1
wwclconfig_check m4a1 2 20 0.12 0.13 0.000001 1
wwclconfig_check m4a1 3 30 0.12 0.14 0.000001 1
wwclconfig_check m4a1 4 50 0.08 0.15 0.000001 0
wwclconfig_check m4a1 5 999 0.06 0.16 0.000001 0
wwclconfig_check aug 1 30 1 0 0 0
wwclconfig_check aug 2 60 0.25 0.35 0 0
wwclconfig_check aug 3 110 0.15 0.45 0 0
wwclconfig_check aug 4 999 0.05 0.43 0 12
wwclconfig_check awp 1 3 1 0 0 0
wwclconfig_check awp 2 5 1 0 0 16
wwclconfig_check awp 3 999 1 0 0 60
wwclconfig_check c4 1 999 1 0 0 2
wwclconfig_check deagle 1 999 1 0 0 0
wwclconfig_check elite 1 15 1 0 0 0
wwclconfig_check elite 2 999 0.07 0.15 0 0
wwclconfig_check fiveseven 1 999 1 0 0 0
wwclconfig_check flashbang 1 999 1 0 0 2
wwclconfig_check g3sg1 1 3 1 0 0 0
wwclconfig_check g3sg1 2 5 1 0 0 16
wwclconfig_check g3sg1 3 120 1 0 0 60
wwclconfig_check g3sg1 4 999 0.05 0.4 0 60
wwclconfig_check glock18 1 999 0.01 0.01 0 0
wwclconfig_check hegrenade 1 999 1 0 0 2
wwclconfig_check knife 1 3 1 0 0 0
wwclconfig_check knife 2 999 1 0 0 2
wwclconfig_check m249 1 45 1 0 0 0
wwclconfig_check m249 2 999 0.05 0.5 0 0
wwclconfig_check m3 1 999 1 0 0 0
wwclconfig_check mac10 1 40 1 0 0 0
wwclconfig_check mac10 2 120 0.35 0.25 0 0
wwclconfig_check mac10 3 999 0.01 0.25 0 0
wwclconfig_check p228 1 999 1 0 0 0
wwclconfig_check p90 1 5 1 0 0 0
wwclconfig_check p90 2 10 1 0 0 0
wwclconfig_check p90 3 120 0.1 0.25 0 0
wwclconfig_check p90 4 999 0.11 0.25 0 0
wwclconfig_check scout 1 3 1 0 0 0
wwclconfig_check scout 2 5 1 0 0 16
wwclconfig_check scout 3 999 1 0 0 60
wwclconfig_check sg550 1 3 1 0 0 0
wwclconfig_check sg550 2 30 1 0 0 16
wwclconfig_check sg550 3 999 0.3 0.1 0 60
wwclconfig_check smokegrenade 1 999 1 0 0 2
wwclconfig_check tmp 1 20 1 0 0 0
wwclconfig_check tmp 2 100 0.3 0.3 0 0
wwclconfig_check tmp 3 999 0.1 0.3 0 0
wwclconfig_check ump45 1 40 1 0 0 0
wwclconfig_check ump45 2 120 0.45 0.25 0 0
wwclconfig_check ump45 3 999 0.11 0.25 0 0
wwclconfig_check usp 1 999 1 0 0 0
wwclconfig_check xm1014 1 999 1 0 0 0


**********************************************


wwclconfig_check rcl_mp5 "recoil 1.2"
wwclconfig_check rcl_tmp "recoil 0.8"
wwclconfig_check rcl_p90 "recoil 1.6"
wwclconfig_check rcl_ump45 "recoil 1.1"
wwclconfig_check rcl_m249 "recoil 1.85"
wwclconfig_check rcl_ak47 "recoil 1.73"
wwclconfig_check rcl_famas "recoil 1.05"
wwclconfig_check rcl_m4a1 "recoil 1.73"
wwclconfig_check rcl_galil "recoil 0.85"
wwclconfig_check rcl_sg550 "recoil 0.9"
wwclconfig_check rcl_g3sg1 "recoil 2"
wwclconfig_check rcl_aug "recoil 1.6"
wwclconfig_check rcl_mac10 "recoil 1.58"
wwclconfig_check rcl_sg552 "recoil 1.74"
wwclconfig_check rcl_glock18 "recoil 1"
wwclconfig_check rcl_usp "recoil 1"
wwclconfig_check rcl_p228 "recoil 1"
wwclconfig_check rcl_deagle "recoil 0.2"
wwclconfig_check rcl_fiveseven "recoil 1"
wwclconfig_check rcl_elite "recoil 1.2"
wwclconfig_check rcl_m3 "recoil 0.1"
wwclconfig_check rcl_xm1014 "recoil 0.7"
wwclconfig_check rcl_scout "recoil 1"
wwclconfig_check rcl_awp "recoil 1"
wwclconfig_check rcl_tactical "recoil 1"
wwclconfig_check rcl_knife "recoil 0.1"
wwclconfig_check rcl_hegrenade "recoil 0.1"
wwclconfig_check rcl_flashbang "recoil 0.1"
wwclconfig_check rcl_smokegrenade "recoil 0.1"
wwclconfig_check rcl_c4 "recoil 0.1"
wwclconfig_check rcl_ ";"


**********************************************



wwclconfig_check B_p228
wwclconfig_check B_tmp
wwclconfig_check B_glock18
wwclconfig_check B_deagle
wwclconfig_check B_mac10
wwclconfig_check B_fiveseven
wwclconfig_check B_usp
wwclconfig_check B_scout
wwclconfig_check B_awp
wwclconfig_check B_sg550
wwclconfig_check B_m3
wwclconfig_check B_knife
wwclconfig_check B_g3sg1
wwclconfig_check B_sg552
wwclconfig_check B_m4a1
wwclconfig_check B_mp5
wwclconfig_check B_ak47
wwclconfig_check B_galil
wwclconfig_check B_elite
wwclconfig_check B_aug
wwclconfig_check B_p90
wwclconfig_check B_ump45
wwclconfig_check B_famas
wwclconfig_check B_c4
wwclconfig_check B_tactical
wwclconfig_check B_xm1014
wwclconfig_check B_m249
wwclconfig_check B_hegrenade
wwclconfig_check B_smokegrenade
wwclconfig_check B_flashbang

41. LOADING!...

gl_clear "1"
gl_keeptjunctions "0"
gl_wateramp "0"
gl_palette_tex "0"
gl_cull "1"
gl_affinemodels "0"
gl_dither "1"
gl_alphamin "0.25"
gl_zmax "0"
gl_d3dflip "0"
gl_dynamic "0"
gl_ztrick "1"
gl_texsort "0"
gl_smoothmodels "0"
r_dynamic "0"
gl_playermip "14"
gl_round_down "3"
mp_decals "30"
r_decals "1"

42. LOADING!...

//========================================================================================
struct CS_PrimaryAttack_s
{
void ( *PrimaryAttack_Usp )( void );
void ( *PrimaryAttack_Glock18 )( void );
void ( *PrimaryAttack_P228 )( void );
void ( *PrimaryAttack_Deagle )( void );
void ( *PrimaryAttack_FiveSeven )( void );
void ( *PrimaryAttack_Elite )( void );
void ( *PrimaryAttack_M3 )( void );
void ( *PrimaryAttack_Xm1014 )( void );
void ( *PrimaryAttack_Mac10 )( void );
void ( *PrimaryAttack_Tmp )( void );
void ( *PrimaryAttack_Mp5Navy )( void );
void ( *PrimaryAttack_Ump45 )( void );
void ( *PrimaryAttack_P90 )( void );
void ( *PrimaryAttack_Famas )( void );
void ( *PrimaryAttack_Galil )( void );
void ( *PrimaryAttack_M4a1 )( void );
void ( *PrimaryAttack_Ak47 )( void );
void ( *PrimaryAttack_Sg552 )( void );
void ( *PrimaryAttack_Aug )( void );
void ( *PrimaryAttack_Scout )( void );
void ( *PrimaryAttack_Awp )( void );
void ( *PrimaryAttack_Sg550 )( void );
void ( *PrimaryAttack_G3sg1 )( void );
void ( *PrimaryAttack_M249 )( void );
void ( *PrimaryAttack_Knife )( void );

void CS_HookPrimaryAttack ( void );
};
//========================================================================================
extern CS_PrimaryAttack_s CS_PrimaryAttack;
//========================================================================================



******************************************

//========================================================================================
#include
#include
#include
#include
#include
#include
#include
#include
#include
//========================================================================================
#include "Client.h"
#include "Tools.h"
//========================================================================================
#include "CS_Client.h"
#include "CS_NoSpread.h"
#include "CS_PrimaryAttack.h"
//========================================================================================
CS_PrimaryAttack_s CS_PrimaryAttack;
//========================================================================================
void Fire_Usp ( void )
{
CS_PrimaryAttack.PrimaryAttack_Usp();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Glock18 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Glock18();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_P228 ( void )
{
CS_PrimaryAttack.PrimaryAttack_P228();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Deagle ( void )
{
CS_PrimaryAttack.PrimaryAttack_Deagle();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_FiveSeven ( void )
{
CS_PrimaryAttack.PrimaryAttack_FiveSeven();
}
//========================================================================================
void Fire_Elite ( void )
{
CS_PrimaryAttack.PrimaryAttack_Elite();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_M3 ( void )
{
CS_PrimaryAttack.PrimaryAttack_M3();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Xm1014 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Xm1014();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Mac10 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Mac10();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Tmp ( void )
{
CS_PrimaryAttack.PrimaryAttack_Tmp();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Mp5Navy ( void )
{
CS_PrimaryAttack.PrimaryAttack_Mp5Navy();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Ump45 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Ump45();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_P90 ( void )
{
CS_PrimaryAttack.PrimaryAttack_P90();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Famas ( void )
{
CS_PrimaryAttack.PrimaryAttack_Famas();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Galil ( void )
{
CS_PrimaryAttack.PrimaryAttack_Galil();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_M4a1 ( void )
{
CS_PrimaryAttack.PrimaryAttack_M4a1();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Ak47 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Ak47();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Sg552 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Sg552();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Aug ( void )
{
CS_PrimaryAttack.PrimaryAttack_Aug();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Scout ( void )
{
CS_PrimaryAttack.PrimaryAttack_Scout();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Awp ( void )
{
CS_PrimaryAttack.PrimaryAttack_Awp();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Sg550 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Sg550();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_G3sg1 ( void )
{
CS_PrimaryAttack.PrimaryAttack_G3sg1();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_M249 ( void )
{
CS_PrimaryAttack.PrimaryAttack_M249();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Knife ( void )
{
CS_PrimaryAttack.PrimaryAttack_Knife();
}
//========================================================================================
void CS_PrimaryAttack_s::CS_HookPrimaryAttack ( void )
{
PrimaryAttack_Usp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x6 ) + 0x15C ) = ( DWORD )Fire_Usp;

PrimaryAttack_Glock18 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C ) = ( DWORD )Fire_Glock18;

PrimaryAttack_P228 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x166 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x166 ) + 0x15C ) = ( DWORD )Fire_P228;

PrimaryAttack_Deagle = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xA6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xA6 ) + 0x15C ) = ( DWORD )Fire_Deagle;

PrimaryAttack_FiveSeven = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x36 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x36 ) + 0x15C ) = ( DWORD )Fire_FiveSeven;

PrimaryAttack_Elite = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x16 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x16 ) + 0x15C ) = ( DWORD )Fire_Elite;

PrimaryAttack_M3 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C ) = ( DWORD )Fire_M3;

PrimaryAttack_Xm1014 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1A6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1A6 ) + 0x15C ) = ( DWORD )Fire_Xm1014;

PrimaryAttack_Mac10 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x156 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x156 ) + 0x15C ) = ( DWORD )Fire_Mac10;

PrimaryAttack_Tmp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x196 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x196 ) + 0x15C ) = ( DWORD )Fire_Tmp;

PrimaryAttack_Mp5Navy = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x46 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x46 ) + 0x15C ) = ( DWORD )Fire_Mp5Navy;

PrimaryAttack_Ump45 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x26 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x26 ) + 0x15C ) = ( DWORD )Fire_Ump45;

PrimaryAttack_P90 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x176 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x176 ) + 0x15C ) = ( DWORD )Fire_P90;

PrimaryAttack_Famas = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1C6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1C6 ) + 0x15C ) = ( DWORD )Fire_Famas;

PrimaryAttack_Galil = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1B6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1B6 ) + 0x15C ) = ( DWORD )Fire_Galil;

PrimaryAttack_M4a1 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x146 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x146 ) + 0x15C ) = ( DWORD )Fire_M4a1;

PrimaryAttack_Ak47 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x66 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x66 ) + 0x15C ) = ( DWORD )Fire_Ak47;

PrimaryAttack_Sg552 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x56 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x56 ) + 0x15C ) = ( DWORD )Fire_Sg552;

PrimaryAttack_Aug = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x76 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x76 ) + 0x15C ) = ( DWORD )Fire_Aug;

PrimaryAttack_Scout = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x186 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x186 ) + 0x15C ) = ( DWORD )Fire_Scout;

PrimaryAttack_Awp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x86 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x86 ) + 0x15C ) = ( DWORD )Fire_Awp;

PrimaryAttack_Sg550 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xE6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xE6 ) + 0x15C ) = ( DWORD )Fire_Sg550;

PrimaryAttack_G3sg1 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xD6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xD6 ) + 0x15C ) = ( DWORD )Fire_G3sg1;

PrimaryAttack_M249 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x126 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x126 ) + 0x15C ) = ( DWORD )Fire_M249;

PrimaryAttack_Knife = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x116 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x116 ) + 0x15C ) = ( DWORD )Fire_Knife;
}
//========================================================================================


43. LOADING!...

//RANDOMIZED AIMING

alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt ][ RANDOMIZED AIMING: OFF ]["
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt ][ RANDOMIZED AIMING: ON ]["
humaim1

//SMOOTH AIMING

alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt ][ SMOOTH AIMING: OFF ]["
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt ][ SMOOTH AIMING: ON ]["
smooth1

//XQZ2 STYLE

alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"

//AIMTHRU STYLE

alias +thru "aimthru 1"
alias -thru "aimthru 0"

//HLH STYLE

alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"

//CSG STYLE

alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack

44. LOADING!... SOCL HACKED!

wwclconfig_check "c_maxdistance" "200"
wwclconfig_check "cl_gaitestimation" "1"
wwclconfig_check "cl_lc" "1"
wwclconfig_check "cl_lw" "1"
wwclconfig_check "cl_movespeedkey" "0.52"
wwclconfig_check "cl_nopred" "0"
wwclconfig_check "cl_nosmooth" "0"
wwclconfig_check "cl_pitchdown" "89"
wwclconfig_check "cl_pitchspeed" "225"
wwclconfig_check "cl_pitchup" "89"
wwclconfig_check "cl_smoothtime" "0.1"
wwclconfig_check "cl_timeout" "9999"
wwclconfig_check "cl_yawspeed" "9999"
wwclconfig_check "default_fov" "90"
wwclconfig_check "ex_interp" "0.05"
wwclconfig_check "fakelag" "0"
wwclconfig_check "fakeloss" "0"
wwclconfig_check "fps_modem" "100"
wwclconfig_check "brightness" "4"
wwclconfig_check "gamma" "9.8"
wwclconfig_check "gl_nocolors" "0"
wwclconfig_check "gl_overbright" "0"
wwclconfig_check "gl_alphamin" "0.15"
wwclconfig_check "gl_clear" "1"
wwclconfig_check "gl_monolights" "0"
wwclconfig_check "lambert" "-1.01"
wwclconfig_check "s_automin_distance" "2"soc
wwclconfig_check "s_distance" "60"
wwclconfig_check "s_automax_distance" "30"
wwclconfig_check "s_max_distance" ""100000"
wwclconfig_check "s_min_distance" "4"
wwclconfig_check "s_numpolys" "200"
wwclconfig_check "s_refgain" "0.4"
wwclconfig_check "gl_zmax" "0"
wwclconfig_check "cam_idealdist" "64"
wwclconfig_check "cl_showevents" "1"
wwclconfig_check "ambient_fade" "1"
wwclconfig_check "ambient_level" "0.01"
wwclconfig_check "s_occfactor" "0.5"
wwclconfig_check "hud_draw" "1"
wwclconfig_check "s_a3d" "0"
wwclconfig_check "cl_forwardspeed" "999"
wwclconfig_check "cl_sidespeed" "999"
wwclconfig_check "texgamma" "0"
wwclconfig_check "sv_aim" "1"
wwclconfig_check "gl_spriteblend" "0"
wwclconfig_check "gl_flipmatrix" "0"
wwclconfig_check config_usp "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_glock18 "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_deagle "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_p228 "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_elite "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_fiveseven "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_xm1014 "shoot 2;FuriousShotgun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_m3 "shoot 2;FuriousShotgun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_mp5 "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_tmp "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_p90 "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_mac10 "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_ump45 "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_ak47 "FuriousAk;recoil 1.6;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_sg552 "FuriousSig;recoil 1.56;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_m4a1 "FuriousM4a1;recoil 1.5;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_galil "FuriousGalil;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_famas "FuriousFamas;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_aug "FuriousAug;recoil 1.6;DavVvBurst1;"
wwclconfig_check config_scout "FuriousScout;shoot 2;aimfirstpoint 1;forumqs 1;forumqs 1;forumqs 1;"
wwclconfig_check config_awp "FuriousAwp;recoil 1.3;shoot 2;aimfirstpoint 1;forumqs 1;forumqs 1;forumqs 1;"
wwclconfig_check config_g3sg1 "FuriousScout;shoot 2;aimfirstpoint 1;forumqs 1;forumqs 1;forumqs 1;"
wwclconfig_check config_sg550 "FuriousScout;shoot 2;aimfirstpoint 1;forumqs 1;forumqs 1;forumqs 1;"
wwclconfig_check config_m249 "FuriousAk;shoot 2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_knife "FuriousM4a1;shoot 2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_tactical "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_flashbang " "
wwclconfig_check config_hegrenade " "
wwclconfig_check config_smokegrenade " "
wwclconfig_check config_c4 " "

//Socl Geçirme komutlarŭ;
setinfo rate ""
setinfo _pw ""
setinfo _lang ""
setinfo cl_updaterate ""
setinfo model ""

clear

name "Psyko"

play sound/misc/headshot
play sound/misc/headshot
play sound/misc/headshot

echo
echo Ouss Edition Cfg Finished.
echo
echo
echo CFG ACTIVE.
echo
echo GL & HF

}
// Controller
sk_controller_health1 "60"
sk_controller_health2 "60"
sk_controller_health3 "100"

sk_controller_dmgzap1 "15"
sk_controller_dmgzap2 "25"
sk_controller_dmgzap3 "35"

sk_controller_speedball1 "650"
sk_controller_speedball2 "800"
sk_controller_speedball3 "1000"

sk_controller_dmgball1 "3"
sk_controller_dmgball2 "4"
sk_controller_dmgball3 "5"

// Nihilanth
sk_nihilanth_health1 "800"
sk_nihilanth_health2 "800"
sk_nihilanth_health3 "1000"

sk_nihilanth_zap1 "30"
sk_nihilanth_zap2 "30"
sk_nihilanth_zap3 "50"

// Scientist
sk_scientist_health1 "20"
sk_scientist_health2 "20"
sk_scientist_health3 "20"


// Snark
sk_snark_health1 "2"
sk_snark_health2 "2"
sk_snark_health3 "2"

sk_snark_dmg_bite1 "10"
sk_snark_dmg_bite2 "10"
sk_snark_dmg_bite3 "10"

sk_snark_dmg_pop1 "5"
sk_snark_dmg_pop2 "5"
sk_snark_dmg_pop3 "5"


// Zombie
sk_zombie_health1 "50"
sk_zombie_health2 "50"
sk_zombie_health3 "100"

sk_zombie_dmg_one_slash1 "10"
sk_zombie_dmg_one_slash2 "20"
sk_zombie_dmg_one_slash3 "20"

sk_zombie_dmg_both_slash1 "25"
sk_zombie_dmg_both_slash2 "40"
sk_zombie_dmg_both_slash3 "40"


//Turret
sk_turret_health1 "50"
sk_turret_health2 "50"
sk_turret_health3 "60"


// MiniTurret
sk_miniturret_health1 "40"
sk_miniturret_health2 "40"
sk_miniturret_health3 "50"


// Sentry Turret
sk_sentry_health1 "40"
sk_sentry_health2 "40"
sk_sentry_health3 "50"


// PLAYER WEAPONS

// Crowbar whack
sk_plr_crowbar1 "10"
sk_plr_crowbar2 "10"
sk_plr_crowbar3 "10"

// 9mmhandgun Round
sk_plr_9mm_bullet1 "8"
sk_plr_9mm_bullet2 "8"
sk_plr_9mm_bullet3 "8"

// 357 Round
sk_plr_357_bullet1 "40"
sk_plr_357_bullet2 "40"
sk_plr_357_bullet3 "40"

// 9mmAR Round
sk_plr_9mmAR_bullet1 "5"
sk_plr_9mmAR_bullet2 "5"
sk_plr_9mmAR_bullet3 "5"

// M203 grenade
sk_plr_9mmAR_grenade1 "100"
sk_plr_9mmAR_grenade2 "100"
sk_plr_9mmAR_grenade3 "100"

// Shotgun buckshot
sk_plr_buckshot1 "5"
sk_plr_buckshot2 "5"
sk_plr_buckshot3 "5"

// Crossbow
sk_plr_xbow_bolt_client1 "10"
sk_plr_xbow_bolt_client2 "10"
sk_plr_xbow_bolt_client3 "10"

sk_plr_xbow_bolt_monster1 "50"
sk_plr_xbow_bolt_monster2 "50"
sk_plr_xbow_bolt_monster3 "50"

// RPG
sk_plr_rpg1 "100"
sk_plr_rpg2 "100"
sk_plr_rpg3 "100"

// Gauss Gun
sk_plr_gauss1 "20"
sk_plr_gauss2 "20"
sk_plr_gauss3 "20"

// Egon Gun
sk_plr_egon_narrow1 "6"
sk_plr_egon_narrow2 "6"
sk_plr_egon_narrow3 "6"

sk_plr_egon_wide1 "14"
sk_plr_egon_wide2 "14"
sk_plr_egon_wide3 "14"

// Hand Grendade
sk_plr_hand_grenade1 "100"
sk_plr_hand_grenade2 "100"
sk_plr_hand_grenade3 "100"

// Satchel Charge
sk_plr_satchel1 "150"
sk_plr_satchel2 "150"
sk_plr_satchel3 "150"

// Tripmine
sk_plr_tripmine1 "150"
sk_plr_tripmine2 "150"
sk_plr_tripmine3 "150"

// MONSTER WEAPONS
sk_12mm_bullet1 "8"
sk_12mm_bullet2 "10"
sk_12mm_bullet3 "10"

sk_9mmAR_bullet1 "3"
sk_9mmAR_bullet2 "4"
sk_9mmAR_bullet3 "5"

sk_9mm_bullet1 "5"
sk_9mm_bullet2 "5"
sk_9mm_bullet3 "8"

// HORNET
sk_hornet_dmg1 "4"
sk_hornet_dmg2 "5"
sk_hornet_dmg3 "8"

// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger1 "75"
sk_suitcharger2 "50"
sk_suitcharger3 "35"

sk_battery1 "15"
sk_battery2 "15"
sk_battery3 "10"

sk_healthcharger1 "50"
sk_healthcharger2 "40"
sk_healthcharger3 "25"

sk_healthkit1 "15"
sk_healthkit2 "15"
sk_healthkit3 "10"

sk_scientist_heal1 "25"
sk_scientist_heal2 "25"
sk_scientist_heal3 "25"

// monster damage adjusters
sk_monster_head1 "3"
sk_monster_head2 "3"
sk_monster_head3 "3"

sk_monster_chest1 "1"
sk_monster_chest2 "1"
sk_monster_chest3 "1"

sk_monster_stomach1 "1"
sk_monster_stomach2 "1"
sk_monster_stomach3 "1"

sk_monster_arm1 "1"
sk_monster_arm2 "1"
sk_monster_arm3 "1"

sk_monster_leg1 "1"
sk_monster_leg2 "1"
sk_monster_leg3 "1"

// player damage adjusters
sk_player_head1 "3"
sk_player_head2 "3"
sk_player_head3 "3"

sk_player_chest1 "1"
sk_player_chest2 "1"
sk_player_chest3 "1"

sk_player_stomach1 "1"
sk_player_stomach2 "1"
sk_player_stomach3 "1"

sk_player_arm1 "1"
sk_player_arm2 "1"
sk_player_arm3 "1"

sk_player_leg1 "1"
sk_player_leg2 "1"
sk_player_leg3 "1"


// :[ kRYSHAL . k1d settings ]:

// aimbot settings
aim 1
shoot 1
autowall 1
fov 9000
mode 1
aimthru 0
lock 0
avdraw 1
height_correction 0
method 3
vec_switch 1
nospread 1

aim_type 1 // 1 = silent, 2 = setviewangle, 3 = pixel
aim_fov 360
aim_distance 1
aim_through 0
aim_delay 0
aim_time 0
aim_prediction 0
aim_smoothness 3.7 // only if aim_type > 1
aim_key mouse1 // only if aim_type > 1

hs_mode 1
//hs_body 1 2 3 4 5 6 7
hs_body 2 3 4 5

// ChachaHead
alias $ChachaHead "mdl ov 17 11 -2;avadd 0 17 11 -2;gsaim 1;Height_correction 0"

// ChachaAim
alias aimbot "aimbot 1"
alias aim "aim 1"
alias gsaim "gsaim 1"
alias aimthru "aimthru 1"
alias aimshoot "aim 1;shoot 1"
alias aim_on "aim_on 1"
alias autoaim "aim_on 1;aim_lock 1"
alias modelaim "modelaim 1"

alias $ChachaAim "aimbot;aim;gsaim;aimthru;aimshoot;aim_on;autoaim"

// CVARS
aim 1
aimspeed 1
aimthru 1
nospread 1
modelaim 1
newrecoil 0
recoil 0.5

//vector switch
vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

//Recoil Switch
alias rcl_mp5 "recoil 1.6892"
alias rcl_tmp "recoil 1.66"
alias rcl_p90 "recoil 1.709"
alias rcl_ump45 "recoil 1.72"
alias rcl_m249 "recoil 1.82"
alias rcl_ak47 "recoil 1.8"
alias rcl_famas "recoil 1.05"
alias rcl_m4a1 "recoil 1.5"
alias rcl_galil "recoil 0.85"
alias rcl_sg550 "recoil 0.1"
alias rcl_g3sg1 "recoil 0.1"
alias rcl_aug "recoil 1.718"
alias rcl_mac10 "recoil 1.71"
alias rcl_sg552 "recoil 1.6"
alias rcl_glock18 "recoil 1"
alias rcl_usp "recoil 0.15"
alias rcl_p228 "recoil 0.11"
alias rcl_deagle "recoil 0.015"
alias rcl_fiveseven "recoil 0.15"
alias rcl_elite "recoil 0.29"
alias rcl_m3 "recoil 1.8"
alias rcl_xm1014 "recoil 1.8"
alias rcl_scout "recoil 1"
alias rcl_awp "recoil 1"
alias rcl_tactical "recoil 1"
alias rcl_knife "recoil 0.0282"
alias rcl_hegrenade "recoil 0.1"
alias rcl_flashbang "recoil 1.282"
alias rcl_smokegrenade "recoil 1.282"
alias rcl_c4 "recoil 0.0"
alias rcl_ ";"

cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 0
autospec 1
plhbox 0
plhboxwall 0
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148


// Vectors (vec_switch 1)

alias ogco_nighthawk "gsaim 1;avclear;recoil 0.032;nighthawk-stand;nighthawk-duck;nighthawk-walk;nighthawk-run;nighthawk-duckmove;nighthawk-jump"
alias nighthawk-stand "avp 0 19.12 6.35 0.54"
alias nighthawk-duck "avp 1 23.6 5.1 2.25"
alias nighthawk-walk "avp 2 19.12 6.25 0.44"
alias nighthawk-run "avp 3 19.12 6.35 0.44"
alias nighthawk-duckmove "avp 4 23.6 5.3 1.85"
alias nighthawk-jump "avp 5 12.63 6.28 0.84"

alias ogco_m4a1 "gsaim 1;avclear;recoil 1.558;m4a1-stand;m4a1-duck;m4a1-walk;m4a1-run;m4a1-duckmove;m4a1-jump"
alias m4a1-stand "avp 0 19.183 6.3831 3.515"
alias m4a1-duck "avp 1 23.713 6.0119 2.074"
alias m4a1-walk "avp 2 19.083 6.4831 3.115"
alias m4a1-run "avp 3 18.983 6.5831 3.315"
alias m4a1-duckmove "avp 4 23.713 6.2119 1.874"
alias m4a1-jump "avp 5 12.183 6.4831 0.815"

alias ogco_ak47 "gsaim 1;avclear;recoil 1.485;ak47-walk;ak47-stand;ak47-duck;ak47-duckmove;ak47-jump"
alias ak47-stand "avp 0 19.19 6.23 1.257"
alias ak47-duck "avp 1 22.89 6.986 2.513"
alias ak47-walk "avp 2 19.19 6.53 1.157"
alias ak47-run "avp 3 19.19 6.83 1.057"
alias ak47-duckmove "avp 4 22.0604 7.1021 2.078"
alias ak47-jump "avp 5 11.01 5.22 1.81"

alias ogco_subs "gsaim 1;avclear;recoil 1.003;mp5-walk;mp5-duck;mp5-stand;mp5-duckmove;mp5-jump;mp5-run"
alias mp5-stand "avp 0 20.7284 5.3072 0.961"
alias mp5-duck "avp 1 24.0334 6.5182 2.403"
alias mp5-walk "avp 2 20.0254 5.6072 0.861"
alias mp5-run "avp 3 19.9258 6.0552 1.093"
alias mp5-duckmove "avp 4 23.2245 7.1024 1.987"
alias mp5-jump "avp 5 13.7984 5.9842 0.891"

alias ogco_sg552-aug "gsaim 0;avclear;recoil 1.7106;sg552-walk;sg552-duck"
alias sg552-walk "avp 0 19.5182 6.2523 1.644;avp 0 20.0987 6.158 -1.782"
alias sg552-duck "avp 1 23.5157 7.1057 2.7915"

alias ogco_scope "gsaim 0;avclear;recoil 0.79;scout-walk;scout-duck"
alias scout-walk "avp 0 20.0177 6.113 1.4438;avp 0 20.0207 6.1324 -1.4479"
alias scout-duck "avp 1 24.8934 6.975 1.9187"

alias ogco_m249 "gsaim 0;avclear;recoil 1.86;m249-walk;m249-duck"
alias m249-walk "avp 0 20.572 6.632 1.665;avp 0 20.984 6.72 -1.601"
alias m249-duck "avp 1 24.425 6.192 3.36"

alias ogco_sg550-g3 "gsaim 0;avclear;recoil 0.8457;g3sg1-walk;g3sg1-duck"
alias g3sg1-walk "avp 0 20.5997 6.143 1.7989;avp 0 20.6012 6.1128 -1.7737"
alias g3sg1-duck "avp 1 24.0015 7.3143 2.7661"

alias ogco_shotty "gsaim 0;avclear;recoil 1.658;xm1014-auto-walk;xm1014-auto-duck"
alias xm1014-auto-walk "avp 0 18.519 6.1773 1.5492;avp 0 18.5314 6.2007 -1.6843"
alias xm1014-auto-duck "avp 1 21.981 7.1015 2.558"

// Inverted Vectors (vec_switch 2)

alias ivec_deagle "gsaim 1;avclear;id-stand;id-duck;id-walk;id-run;id-duckmove;id-jump"
alias id-stand "avp 0 19.12 6.35 0.54"
alias id-duck "avp 1 23.6 5.1 2.25"
alias id-walk "avp 2 19.12 6.25 0.44"
alias id-run "avp 3 19.12 6.35 0.44"
alias id-duckmove "avp 4 23.6 5.3 1.85"
alias id-jump "avp 5 12.63 6.28 0.84"

alias ivec_m4a1 "gsaim 1;avclear;im4-stand;im4-duck;im4-walk;im4-run;im4-duckmove;im4-jump"
alias im4-stand "avp 0 19.183 6.3831 3.515"
alias im4-duck "avp 1 23.713 6.0119 2.074"
alias im4-walk "avp 2 19.083 6.4831 3.115"
alias im4-run "avp 3 18.983 6.5831 3.315"
alias im4-duckmove "avp 4 23.713 6.2119 1.874"
alias im4-jump "avp 5 12.183 6.4831 0.815"

alias ivec_ak47 "gsaim 1;avclear;iak-stand;iak-duck;iak-walk;iak-run;iak-duckmove;iak-jump"
alias iak-stand "avp 0 19.19 6.23 1.257"
alias iak-duck "avp 1 22.89 6.986 2.513"
alias iak-walk "avp 2 19.19 6.53 1.157"
alias iak-run "avp 3 19.19 6.83 1.057"
alias iak-duckmove "avp 4 22.0604 7.1021 2.078"
alias iak-jump "avp 5 11.01 5.22 1.81"

Gore-o "avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;"
Gore-n "avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;"
Gore-e "avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;"
Gore-one "avclear;nospread 2;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number one ::: ;"

Gore-t "avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;"
Gore-w "avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;"
Gore-o "avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;"
Gore-two "avclear;nospread 2;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number two ::: ;"

Gore-th "avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;"
Gore-r "avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;"
Gore-ee "avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;"
Gore-three "avclear;nospread 2;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS Number three ::: ;"

Gore-f "avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;"
Gore-o "avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;"
Gore-ur "avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;"
Gore-four "avclear;nospread 2;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number four ::: ;"

//New Aiming

zbaddass "avadd 0 20 9 4"
zbaddass2 "avadd 1 17 2 4"
zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"

// ltfv v4
+ltfxv4 "aim_on 1;aim_shoot 1"
+ltfxv4 "aim_on 0;aim_shoot 0"
//Christ CS
"+christcs" "aim_on 1;aim_lock 1;aim_shoot 2"
"-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"
"+ltfxv4" "aim_on 1;aim_lock 1;aim_shoot 1"
"-ltfxv4" "aim_on 0;aim_lock 0;aim_shoot 0"
//Christ NS
"+christns" "aim_smooth 7;aim_on 1;aim_lock 1"
"-christns" "aim_smooth 0;aim_on 0;aim_lock 0"
// Aim w/ Shooting
+hlhaim "aim_on 1;aim_lock 1;aim_shoot 2"
-hlhaim "aim_on 0;aim_lock 0;aim_shoot 0"
// Aim Only Style
+onlyaim "aim_on 1;aim_lock 1"
-onlyaim "aim_on 0;aim_lock 0"
// Only Shoot when AutoAiming
+aimshoot "aim_on 1;aim_lock 1;aim_shoot 1;"
-aimshoot "aim_on 0;aim_lock 0;aim_shoot 0;"
//Aimthru 1
+thrushoot "aimthru 1;#+attack"
-thrushoot "aimthru 0;#-attack"
//Aimthru 2 W/ shoot
+thru "aimthru 1;"
-thru "aimthru 0;"

//Hitbox on/off
hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1; hitbox_s hitbox_off"
hitbox_off "hitboxaim 0; hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"

// Ultimate Vecs - Made By Jere -
Ult-1 "avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;"
Ult-2 "avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;"
Ult-3 "avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;"
Ult-4 "avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;"
Ult-5 "avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;"
Ult-6 "avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;"

// FSP VEC TEAM GSAIM HITBOXES //
//_______________________________

//Lenny and Alucard's AK HB GSaim vec
hbak0 "avadd 0 2.44 0.75 0.05"
hbak1 "avadd 1 3.21 0.87 -0.06"
hbak2 "avadd 2 2.52 1.12 0.60"
hbak3 "avadd 3 2.64 2.20 0.40"
hbak4 "avadd 4 2.50 1.10 0.40"
hbak5 "avadd 5 2.70 1.30 0.40"
hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard's Ak Vec v1"

//Alucard Multibox
multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]"

//Lenny & scottyboy90's Deag. HB GSaim vec
dhb0 "avadd 0 1.64 0.25 -0.05"
dhb1 "avadd 1 2.01 1.37 0.14"
dhb2 "avadd 2 1.62 1.32 0.40"
dhb3 "avadd 3 2.54 1.90 -0.30"
dhb4 "avadd 4 1.90 1.30 0.00"
dhb5 "avadd 5 1.90 1.30 0.20"
dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"


//--------------------------/
//GSAIM VECS /
//------------------------/

// GSAIM FOR AUG
AUG1 "avadd 0 21 10.1 0;"
AUG2 "avadd 1 22.5 3.75 4.25;"
AUG3 "avadd 2 20 9.25 5;"
AUG4 "avadd 3 20.25 9.5 0;"
AUG5 "avadd 4 26.5 5.25 3.4;"
AUG6 "avadd 5 9.5 9.5 0.75;"
gsaimAUG "avclear; AUG1; AUG2; AUG3; AUG4; AUG5; AUG6; txt GSAIM FOR AUG Loaded"

// GSAIM FOR SIG
SIG1 "avadd 0 21 10.1 0;"
SIG2 "avadd 1 22.5 3.75 4.25;"
SIG3 "avadd 2 20 9.25 5;"
SIG4 "avadd 3 20.25 9.5 0;"
SIG5 "avadd 4 26.5 5.25 3.4;"
SIG6 "avadd 5 9.5 9.5 0.75;"
gsaimSIG "avclear; SIG1; SIG2; SIG3; SIG4; SIG5; SIG6; txt GSAIM FOR SIG Loaded"

// GSAIM FOR DEAGLE
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

// GSAIM FOR M4A1
M4A11 "avadd 0 21 10.1 0;"
M4A12 "avadd 1 23 4 4.5;"
M4A13 "avadd 2 20 7 6;"
M4A14 "avadd 3 20.75 6.5 2.1;"
M4A15 "avadd 4 27 4.25 3.5;"
M4A16 "avadd 5 11.5 8 2.5;"
gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"

// GSAIM FOR AK47
AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"

// GSAIM FOR SCOUT
SCOUT1 "avadd 0 20 10.1 0;"
SCOUT2 "avadd 1 23 4 4.5;"
SCOUT3 "avadd 2 20 7 6;"
SCOUT4 "avadd 3 20.75 6.5 2.1;"
SCOUT5 "avadd 4 27 4.25 3.5;"
SCOUT6 "avadd 5 11.5 8 2.5;"
gsaimSCOUT "avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt GSAIM FOR SCOUT Loaded"

// GSAIM FOR USP
USP1 "avadd 0 21 10.1 0;"
USP2 "avadd 1 26.5 3 -1;"
USP3 "avadd 2 20 7 4;"
USP4 "avadd 3 20.25 9.5 -1.5;"
USP5 "avadd 4 30.25 3.75 -2;"
USP6 "avadd 5 10.75 10.75 0.5;"
gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"

// GSAIM FOR GLOCK
GLOCK1 "avadd 0 21 10.1 0;"
GLOCK2 "avadd 1 26.5 3 -1;"
GLOCK3 "avadd 2 20 7 4;"
GLOCK4 "avadd 3 20.25 9.5 -1.5;"
GLOCK5 "avadd 4 30.25 3.75 -2;"
GLOCK6 "avadd 5 10.75 10.75 0.5;"
gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"

// GSAIM FOR MP5
MP51 "avadd 0 21 10.1 0;"
MP52 "avadd 1 24 2.25 4.5;"
MP53 "avadd 2 20 7.5 5.5;"
MP54 "avadd 3 21 7 1.5;"
MP55 "avadd 4 29 2.5 3;"
MP56 "avadd 5 13.5 7.5 2.5;"
gsaimMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded"

// GSAIM FOR G3SG1
G3SG11 "avadd 0 21 10.1 0;"
G3SG12 "avadd 1 24 2.25 4.5;"
G3SG13 "avadd 2 20 7.5 5.5;"
G3SG14 "avadd 3 21 7 1.5;"
G3SG15 "avadd 4 29 2.5 3;"
G3SG16 "avadd 5 13.5 7.5 2.5;"
gsaimG3SG1 "avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16; txt GSAIM FOR G3SG1 Loaded"

Cvars]
aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_autowall=1
aim_bodyheight=0
aim_bodyradius=0
aim_bodyshape=0
aim_bonespot=7
aim_drawspot=0
aim_forwardadjust=0
aim_fov=360
aim_hbdraw=1
aim_headradius=0
aim_heightadjust=0
aim_hitbox=11
aim_method=1
aim_mode=1
aim_nospread=1
aim_random=0
aim_recoil=1.7
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0

//zer0 - New Aiming ON (All-Headshots)
alias zer0Shead2 "avadd 1 20 10 3"
alias zer0Dhead2 "avadd 1 16 2 3"
alias newzer0 "zer0Shead2; zer0Dhead2; txt **| zer0 - Aiming ON (All-Headshots) |**"

_cs_restrict 0
_debug 0
_fx 0
_gag_name 0
_ignore_immunity 1.89
_repeat_freq 600
_duration 30
// Defines the max time length in seconds of voting process.
amv_vote_duration 30

// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1

// Whether to use encrypted passwords or not.
// 0: disabled
// 1: encrypt using Unix crypt() (Linux ONLY)
// 2: encrypt using MD5 hash
// 3: encrypt using MySQL PASSWORD() (MySQL ONLY)




// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)








f defined _included
pragma semicolon 1
enum print_type {
print_console=0,
print_center,
print_chat,
print_tty,
print_pretty
};

enum fsize_unit {
bytes = 0,
lines
};

const bBanByID = 0;
const bBanByIP = 1;
const bBanBoth = 2;

enum uid {
uid_none = 0,
uid_invalid,
uid_index,
uid_sessionID,
uid_wonID,
};

/* Defined as '+ 1' so when we make an array[MAXPLAYERS], we get the range from 0 - 32. */
#define MAX_PLAYERS 32 + 1
#define TEAM_PROXY 600
#define TEAM_SPECTATOR 500

#define MAX_NUMBER_LENGTH 20
#define MAX_COMMAND_LENGTH 30
#define MAX_NAME_LENGTH 33
#define MAX_DATA_LENGTH 200
#define MAX_TEXT_LENGTH 200
#define MAX_AUTHID_LENGTH 39

#define PLUGIN_HANDLED -1
#define PLUGIN_FAILURE 0
#define PLUGIN_CONTINUE 1

#define ACCESS_ALL 0
#define ACCESS_TIMELEFT 0
#define ACCESS_USERLIST 0
#define ACCESS_VERSION 0
#define ACCESS_VOTE_KICK 1
#define ACCESS_VOTE_MAP 1
#define ACCESS_FRAGLIMIT 2
#define ACCESS_MAP 2
#define ACCESS_TIMELIMIT 2
#define ACCESS_ABORT_VOTE 2
#define ACCESS_RELOAD 4
#define ACCESS_PAUSE 8
#define ACCESS_PASS 16
#define ACCESS_FRIENDLY_FIRE 32
#define ACCESS_GRAVITY 32
#define ACCESS_TEAMPLAY 32
#define ACCESS_CHAT 64
#define ACCESS_SAY 64
#define ACCESS_KICK 128
#define ACCESS_BAN 256
#define ACCESS_CONFIG 512
#define ACCESS_IMMUNITY 4096
#define ACCESS_RCON 65536 /* Define this to 512 to have Alfred's setting */
#define ACCESS_RESERVE_NICK 16384 /* This is never used in the script; just for reference */
#define ACCESS_RESERVE_SPOT 32768 /* This is never used in the script; just for reference */


forward plugin_init();
forward plugin_info(HLOldName, HLNewName, UserIndex);
forward plugin_connect(HLUserName, HLIP, UserIndex);
forward plugin_disconnect(HLUserName, UserIndex);
forward plugin_command(HLCommand, HLData, HLUserName, UserIndex);

native access( iAccess, sName[] = "" );
native auth( sName[] = "");
native ban( sPlayer[], iTime, bBanBy = bBanByID );
native censor_words( sString[] );
native centersay( sText[], iTime, iRed, iGreen, iBlue );
native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue );
native changelevel( sMap[], iIntermissionPause = 0 );
native cvar_exists( sCvar[] );
native check_user( sPlayer[] );
native check_words( sPlayer[] );
native consgreet( sMessage[] );
native convert_string( iHLString, sSmallString[], iMaxLength );
native currentmap( iMap[], iMaxLength );
native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID );
native exec( sCommand[], bWriteLogEntry = 1 );
native execclient( sPlayer[], sCommand[] );
native get_serverinfo( sKey[], sValue[], iMaxLength );
native get_timer( iTimer );
native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH );
native get_userindex( sPlayer[], &iIndex );
native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength );
native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 );
native get_username( sPlayer[], sName[], iMaxLength );
native get_userorigin( sPlayer[], &iX, &iY, &iZ );
native get_userSessionID( sPlayer[], &iSessionID );
native get_userWONID( sPlayer[], &iWONID );
native get_vaultdata( sKey[], sData[], iMaxLength );
native get_vaultnumdata( sKey[], &iData );
native getstrvar( sVarname[], sValue[], iMaxLength );
native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 );
native getteamcount( iTeam );
native getvar( sVarname[] );
native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 );
native godmode( sPlayer[], iOnOff );
native help( sKeyword[] );
native kick( sPlayer[] );
native kill_timer( iTimer );
native list_maps( );
native log( sLogEntry[] );
native look_in_dir( sDirectory[], sMatch[], sFilename [], iNumber );
native maptime( iWhichtime, iPrintToConsole = 0 );
native maxplayercount( );
native message( sTarget[], sMessage[] );
native messageex( sTarget[],sMessage[], print_type:iMessageType );
native motd( sPlayer[], Text[] );
native nextmap( sMap[], iMaxLength );
native noclip( sPlayer[], iOnOff );
native playercount( );
native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" );
native playsound( sTarget[], iSound[] );
native pointto( iRange = 2048 );
native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd );
native reload( );
native say( sMessage[] );
native selfmessage( sMessage[] );
native servertime( sTimeString[], iMaxLen, sFormat[] = "none" );
native set_serverinfo( sKey[], sValue[] );
native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" );
native set_vaultdata( sKey[], sData[] );
native set_vaultnumdata( sKey[], iData );
native slap( sPlayer[] );
native slay( sPlayer[] );
native speakto( sTarget[], iSentence[] );
native strtonum( sString[] );
native systemtime( );
native teleport( sPlayer[], iX, iY, iZ );
native timeleft( iPrintToConsole = 1 );
native typesay( sMessage[], iTime, iRed, iGreen, iBlue );
native unban( sWONID[] );
native userlist( sPattern[] = "" );
native valid_map( sMap[] );
native valid_mapex( sMap[], ignoreMapsFile = 0 );
native version( );
native vote( sVoteString[], ... );
native vote_allowed( );

native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native listspawn( sClass[] );
native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native removespawn( iIdentity );

native fileexists( sFilename[] );
native filesize( sFilename[], fsize_unit:Unit = 1 );
native readfile( sFilename[], sLine[], iLineNum, iMaxLength );
native writefile( sFilename[], sLine[], iLineNum = -1 );
native resetfile( sFilename[] );
native deletefile( sFilename[] );

native plugin_exec( sCommand[], sArguments[] );
native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" );
native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] );
native plugin_registerinfo( Name[], Description[], Version[]);

native setstrvar( cvar[], value[]);
native menu(username[],text[],keys,time=0);

native get_userFrags( sPlayer[], &frags );
native get_userHealth(sPlayer[], &health );
native get_userTeam( sPlayer[], &team );
native get_userArmor( sPlayer[], &armor );





/* Core functions



........




*
* (c) Copyright 2010-2011, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _core_included
#endinput
#endif
#define _core_included

native heapspace();

native funcidx(const name[]);

native numargs();
native getarg(arg, index=0);
native setarg(arg, index=0, value);

native strlen(const string[]);
native strpack(dest[], const source[]);
native strunpack(dest[], const source[]);

native tolower(c);
native toupper(c);
native swapchars(c);

native random(max);

/* We use the Small versions in adminlib.inc instead
native min(value1, value2);
native max(value1, value2);
*/
native clamp(value, min=cellmin, max=cellmax);

native getproperty(id=0, const name[]="", value=cellmin, string[]="");
native setproperty(id=0, const name[]="", value=cellmin, const string[]="");
native deleteproperty(id=0, const name[]="", value=cellmin);
native existproperty(id=0, const name[]="", value=cellmin)





#include
#include

#define CHAR_INVALID -1
#define FALSE 0
#define NULL_CHAR 0
#define PERIOD_CHAR 46
#define QUOTE_CHAR 34
#define TRUE 1

/* Returns 1 if the current user has the required auth level, 0 otherwise */
stock check_auth( iAuthLevel ) {
new iResult = access(iAuthLevel,"");
if (iResult!=0) iResult = 1;
return iResult;
}

/* Returns the lesser of a and b */
stock min(a,b) {
if (aelse return b;
return 1;
}

/* Returns the greater of a and b */
stock max(a,b) {
if (a>b) return a;
else return b;
return 1;
}

/* Executes a command while providing the nicely formatted output */
stock execute_command(sUser[], sCommand[], sHalfLifeCmd[], sData[]) {
new sRconCmd[MAX_DATA_LENGTH];

say_command(sUser,sCommand,sData);
snprintf(sRconCmd, MAX_DATA_LENGTH, "%s %s", sHalfLifeCmd, sData);
exec(sRconCmd);
}

/* Nicely formats the current command */
stock format_command(sUser[],sCommand[],sData[],sText[]) {
snprintf(sText, MAX_TEXT_LENGTH, "Command: %s used command %s %s", sUser, sCommand, sData);
}

/* Logs a command */
stock log_command(sUser[],sCommand[],sData[]) {
new sText[MAX_TEXT_LENGTH];
format_command(sUser,sCommand,sData,sText);
log(sText);
}

/* NumToStr courtesy of Nathan O'Sullivan (http://nathan.qgl.org/halflifeadmin/numtostr.txt) */
stock numtostr(num,str[]) {
new Base = 1;
new Digits = 1;
new i = 0;

/* Special case: 0 */
if (num == 0) {
str[i++] = '0';
str[i++] = NULL_CHAR;
} else {
/* If we've got a negative number, add a negative sign
to the string, and multiply the number by -1 */
if (num < 0) {
str[i++] = '-';
num *= -1;
}

/* Ok. We've got at least one digit. Keep multiplying by
10 till we get a higher number than what we've got. Note
that this will leave Digits 1 higher than what we want (eg,
if Num was 7, Digits will be 2 */
while (Base <= num) {
Base *= 10;
Digits++;
}

/* Because Digits is higher, use --Digits rather than Digits--.
Also, divide Base before using it. */
while (--Digits > 0) {
Base /= 10;
str[i++] = '0' + (num - (num % Base)) / Base;
num = num % Base;
}
str[i++] = NULL_CHAR;
}
}

/* Command to use when the person doesn't have the proper permissions. */
stock reject_message(iPublic = 0) {
new sText[MAX_TEXT_LENGTH];

getstrvar("admin_reject_msg",sText,MAX_TEXT_LENGTH );
if(strlen(sText) < 2)
strcpy(sText, "You do not have access to this command.", MAX_TEXT_LENGTH);
if (iPublic == 0) {
selfmessage(sText);
} else {
say(sText);
}
}

/* Results differ upon the setting of admin_quiet. If admin_quiet
is 0, says who executed what command. If admin_quiet is 1, says
'Admin' executed what command. Otherwise, simply logs.
The override option allows one to ignore admin_quiet, and always
display a message.
*/
stock say_command(sUser[],sCommand[],sData[], iOverride = 0) {
new iQuiet;
new sText[MAX_TEXT_LENGTH];

iQuiet = getvar("admin_quiet");
if (iQuiet==0) {
format_command(sUser,sCommand,sData,sText);
say(sText);
} else if (iQuiet==1 || iOverride==1) {
format_command("Admin",sCommand,sData,sText);
say(sText);
} else {
log_command(sUser,sCommand,sData);
}
}



/* Given a string (str[]), this will attempt to break it apart at the first
space that's not inside quotation marks. Quotes at the beginning and end
will be stripped. Ie,

new str[20] = "This is a test"
new first[20];
new second[20];
strbreak(str,first,second, 20);

first is now equal to "This", and second is now equal to "is a test". If
str[] had been "^"This is^" a test", first would be "This is" and second would
be "a test".
At maximum maxlen characters will be copied. */
stock strbreak(str[], first[], second[], maxlen, flen=sizeof first, slen=sizeof second ) {
new i = 0;
new j = 0;
new NullPos = CHAR_INVALID;
new Quote = FALSE;
new SpacePos = CHAR_INVALID;
new iFirstEnd;
new iSecondEnd;

if (maxlen == 0)
maxlen = strlen(str);



// Find the position of the first unquoted space and the terminating NULL character
for(i=0; i<=strlen(str); i++)














if (str[i] == QUOTE_CHAR) {
if (Quote==FALSE) {
Quote = TRUE;
} else {
Quote = FALSE;
}
} else if (str[i] == ' ' && SpacePos == CHAR_INVALID && Quote == FALSE) {
SpacePos = i;
} else if (str[i] == NULL_CHAR) {
NullPos = i;
break;
}
}

if (NullPos == CHAR_INVALID) NullPos = maxlen + 1;


if (SpacePos == CHAR_INVALID) {
strcpy(first, str, flen);
strinit(second);

} else {
// Make sure we do not copy more characters into the second array
// than would fit into it. If the second part of the source string
// is longer than the length of the second array, truncate it to fit.
new iSecondLen = NullPos - SpacePos -1;
iSecondEnd = min( iSecondLen, (slen-1) );

// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iSecondEnd = min( iSecondEnd, maxlen );

// Make sure we do not copy more characters into the first array
// than would fit into it. If the first part of the source string
// is longer than the length of the first array, truncate it to fit.
iFirstEnd = min( SpacePos, (flen-1) );

// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iFirstEnd = min( iFirstEnd, maxlen );


// Copy the first part of the string into the first array
for( i = 0; i < iFirstEnd; i++) {
first[i] = str[i];
}
// Zero-terminate the first array
first[iFirstEnd] = NULL_CHAR;


// Copy the second part of the string into the second array
for( i = SpacePos+1, j = 0; j < iSecondEnd; i++, j++) {
second[j] = str[i];
}
// Zero-terminate the second array
second[iSecondEnd] = NULL_CHAR;
}


/* Strip out the quotes of the return values. */
strstripquotes(first);
strstripquotes(second);
}


/* Counts the number of times searchchar appears in str[] */
/*
stock strcount(str[], searchchar) {
new i = 0;
new maxlen = strlen(str);
new Count = 0;

for(i = 0; i <= maxlen; i++) {
if (str[i] == searchchar)
Count++;
}
return Count;
}
*/

/* Returns 1 if two strings are exactly the same, including length, etc */
stock streq( strOne[], strTwo[] ) {
if (strlen(strOne) != strlen(strTwo)) {
return 0;
} else if (strcasecmp(strOne, strTwo)==0) {
return 1;
}
return 0;
}

/* Initialize a string */
stock strinit( sString[] ) {
sString[0] = NULL_CHAR;
}

/* returns 1 if two strings are the same in the first Length (or less
if one is smaller than Length) digits, 0 otherwise */
stock strmatch( sOne[], sTwo[], iLength) {
if (strncasecmp(sOne, sTwo, iLength)==0) {
return 1;
}
return 0;
}

/* Strips the quotes from the beginning and ending, if they exist. Ignores
those in the middle. */
stock strstripquotes(str[]) {
new maxlen = strlen(str);
new i;

if(maxlen==0)
return;

if(str[maxlen - 1]==QUOTE_CHAR)
str[--maxlen] = NULL_CHAR;

if(str[0] == QUOTE_CHAR) {
for(i=0; i<=maxlen; i++)
str[i] = str[i+1];
str[i-2] = NULL_CHAR;
}
}

/* I had this in the normal alphabetical order...but it caused
the Small compiler to barf. So I moved it down here, and it's
fine. That doesn't fill me with inspiration, but it seems
to work. */
/* Returns 1 if param is '1' or 'on'...0 for anything else. */
stock check_param( sParam[] ) {
new iResult = 0;

if(strlen(sParam) > 0) {
if (streq(sParam, "on")==1) {
iResult = 1;
} else if (streq(sParam, "1")==1) {
iResult = 1;
}
}
return iResult;
}

/* Returns 1 if the target has immunity */
stock check_immunity( sTarget[] ) {
/* If the server doesn't honor immunity, no one is immune. */
if (getvar("admin_ignore_immunity")!=0) {
return 0;
/* Else, you're immune if you have that access level. */
} else if (access(ACCESS_IMMUNITY,sTarget)!=0) {
return 1;
}
return 0;
}


stock execclient_all( sCommand[] ) {

new Target[MAX_NAME_LENGTH];
new i;
new iSessionID;
new sSessionID[MAX_NUMBER_LENGTH];
new maxplayers = maxplayercount();

for(i=1; i<=maxplayers; i++) {
strinit(Target);
if(playerinfo(i,Target,MAX_NAME_LENGTH, iSessionID)==1) {
numtostr( iSessionID, sSessionID );
execclient(sSessionID,sCommand);

} // if
} // for

return 1;
} // execclient_all()


/********************************** PUBLIC UTILITY FUNCTIONS *****************************/

/* Called by changelevel() by a timer call. Do not remove!
Changes map to specified map by calling changelevel with
specific parameters. */
public ChangeMap(Timer,Repeat,HLUser,HLParam) {
new NewMap[MAX_NAME_LENGTH];

convert_string(HLParam,NewMap,MAX_NAME_LENGTH);
if(strlen(NewMap) != 0) {
changelevel(NewMap, -1);
}
}






/* Console input/output functions
*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _console_included
#endinput
#endif
#define _console_included

enum
{
black, /* colours as per the ANSI Escape sequences, ISO 6429 */
red,
green,
yellow,
blue,
magenta,
cyan,
white,
}

native getchar(echo=true);
native getstring(string[], maxlength, boolack=false);
native getvalue(base=10, end='^r', ...);
native print(const string[], foreground=-1, background=-1);
native printf(const format[], ...);




echo .ANTIAGN-aim ACTIVAT.


?????????????????????????????????????????????????? ??????????????????????????????????????????????






/* Fixed point arithmetic
*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _fixed_included
#endinput
#endif
#define _fixed_included

enum fround_method {
fround_round,
fround_floor,
fround_ceil
}

native fixed:fixed(value);
native fixed:fixedstr(const string[]);
native fixed:fmul(fixed:oper1, fixed:oper2);
native fixed:fdiv(fixed:dividend, fixed:divisor);
native fixed:ffract(fixed:value);
native fround(fixed:value, fround_method:method=fround_round);

#pragma rational fixed(3)

/* user defined operators */
native fixed:operator*(fixed:oper1, fixed:oper2) = fmul;
native fixed:operator/(fixed:oper1, fixed:oper2) = fdiv;

stock fixed:operator++(fixed:oper)
return oper+fixed(1);

stock fixed:operator--(fixed:oper)
return oper-fixed(1);

stock fixed:operator*(fixed:oper1, oper2)
return _:oper1 * oper2; /* "*" is commutative */

stock fixed:operator/(fixed:oper1, oper2)
return _:oper1 / oper2;

stock fixed:operator/(oper1, fixed:oper2)
return fdiv(fixed(oper1), oper2);

stock fixed:operator+(fixed:oper1, oper2)
return oper1 + fixed(oper2); /* "+" is commutative */

stock fixed:operator-(fixed:oper1, oper2)
return oper1 - fixed(oper2);

stock fixed:operator-(oper1, fixed:oper2)
return fixed(oper1) - oper2;

/* forbidden operations */
forward operator%(fixed:oper1, fixed:oper2);
forward operator%(fixed:oper1, oper2);
forward operator%(oper1, fixed:oper2);





/* Version 1.1 (31.01.2004) */

#if defined _math_included
#endinput
#endif
#define _math_included

#include
#include
#include
#include

#define LGCOUNT 15

stock fixtostr(fixed:fNumber,sNumber[],iMaxLength){
new iNumber,iFrac;
new iSign=1;
new sFrac[4];

if(fNumber<0.000){
iNumber=fround(fNumber,fround_ceil);
}
else{
iNumber=fround(fNumber,fround_floor);
}
iFrac=ffract(fNumber);
if(iFrac<0){
iFrac*=-1;
iSign=-1;
}
numtostr(iFrac,sFrac);
switch(strlen(sFrac)){
case 2:
snprintf(sNumber,iMaxLength,"%d.0%s",iNumber,sFrac );
case 1:
snprintf(sNumber,iMaxLength,"%d.00%s",iNumber,sFra c);
default:
snprintf(sNumber,iMaxLength,"%d.%s",iNumber,sFrac) ;
}
if(iSign==-1 && iNumber==0){
snprintf(sNumber,iMaxLength,"-%s",sNumber);
}
return PLUGIN_CONTINUE;
}

stock fixed:strtofix(sNumber[]){
new fixed:fNumber;

if(strtrim(sNumber,"-",0)>0){
fNumber=fmul(fixedstr(sNumber),-1.000);
}
else{
fNumber=fixedstr(sNumber);
}

return fNumber;
}

stock matherror(iError){
new log_msg[MAX_TEXT_LENGTH];

switch(iError){
case 1:
strcpy(log_msg,"No valid value for function input!",MAX_TEXT_LENGTH);
case 2:
strcpy(log_msg,"Number too high for allowed range!",MAX_TEXT_LENGTH);
case 3:
strcpy(log_msg,"Number too low for allowed range!",MAX_TEXT_LENGTH);
default:
return PLUGIN_CONTINUE;
}
log(log_msg);
return PLUGIN_CONTINUE;
}

stock fixed:f_log10(fixed:fValue,&iError=0){
new fixed:fLG[LGCOUNT]={2147482.000,10000.000,100.000,10.000,3.162,1.778 ,1.334,1.155,1.075,1.037,1.018,1.009,1.005,1.002,1 .000};
new fixed:fLGFract[LGCOUNT-1]={4.000,2.000,1.000,0.500,0.250,0.125,0.063,0.031, 0.016,0.008,0.004,0.002,0.001,0.000};
new fixed:fLocalValue=0.000;
new fixed:fLower=0.000;

if(fValue<=0.000){
iError=1;
return 0.000;
}
if(fValue==2147482.000){
iError=2;
return 6.332;
}
if(fValue==0.001){
return -3.000;
}

for(new i=1;i<4;i++){
if(fValue>=1.000){
break;
}
fValue=fmul(fValue,10.000);
fLower=fLower+1.000;
}

for(new i=0;iif(fValueif(fValue>=fLG[i+1]){
fLocalValue=fLocalValue+fLGFract[i];
fValue=fdiv(fValue,fLG[i+1]);
}
}
else if(fValue==fLG[i]){
break;
}
}
iError=0;

return fLocalValue-fLower;
}

stock fixed:f_ln(fixed:fValue,&iError=0){
new fixed:fFactor=2.303;
new fixed:fCheck;
new fixed:fMultiply;
new fixed:fKeepResult;

fCheck=fValue;

fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}

fValue=fmul(fValue,fFactor);
fKeepResult=fValue;
fKeepResult=f_powere(fKeepResult,iError);

if(iError>0){
return fKeepResult;
}

if(fKeepResult==fCheck){
return fValue;
}
if(fKeepResult>fCheck){
fMultiply=-0.001;
}
else if(fKeepResultfMultiply=0.001;
}
for(new i=0;i<1000;i++){
fKeepResult=f_powere(fValue+fmul(fixed(i),fMultipl y),iError);
if(iError>0){
return fKeepResult;
}
if(fKeepResult==fCheck){
return fValue+fmul(fixed(i-1),fMultiply);
}
}

return fValue;
}

stock fixed:f_logab(fixed:fBase,fixed:fValue,&iError=0){

fBase=f_log10(fBase,iError);
if(iError>0){
return fBase;
}
fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}

return fdiv(fValue,fBase);
}

stock fixed:f_faculty(fixed:fValue,&iError=0){
new iValue=1;

if(ffract(fValue)==0.000){
if(fValue>0.000){
if(fValue<10.000){
iValue=fround(fValue);
fValue=1.000;
for(new i=2;i<=iValue;i++){
fValue=fmul(fValue,fixed(i));
}
return fValue;
}
iError=2;
return 2147482.000;
}
}
iError=1;

return -1.000;
}

stock fixed:f_powere(fixed:fExponent,&iError=0){
new fixed:fEulerArray[3][10]={{1.000,1.105,1.221,1.350,1.492,1.649,1.822,2.014 ,2.226,2.460},{1.000,1.010,1.020,1.030,1.041,1.051 ,1.062,1.073,1.083,1.094},{1.000,1.001,1.002,1.003 ,1.004,1.005,1.006,1.007,1.008,1.009}};
new fixed:fSignE=1.000;
new fixed:fEuler;
new fixed:fLocalResult=1.000;
new iKeepExponent=0;

fEuler=f_euler();

if(fExponent==0.000){
return 1.000;
}

if(fExponent>14.579){
iError=2;
return 2147482.000;
}

if(fExponent<0.000){
fSignE=-1.000;
fExponent=fExponent*fSignE;
}

iKeepExponent=fround(fExponent,fround_floor);
if(iKeepExponent!=0){
for(new i=0;ifLocalResult=fmul(fEuler,fLocalResult);
}
}

for(new i=0;i<3;i++){
fExponent=fExponent-fixed(iKeepExponent);
fExponent=fmul(fExponent,10.000);
iKeepExponent=fround(fExponent,fround_floor);
fLocalResult=fmul(fLocalResult,fEulerArray[i][iKeepExponent]);
}

if(fSignE==-1.000){
fLocalResult=fdiv(1.000,fLocalResult);
}

return fLocalResult;
}

stock fixed:f_power(fixed:fBasis,fixed:fExponent,&iError =0){
new fixed:fKeepValue;
new iKeep;
new iSign=0;

iKeep=fround(fExponent,fround_floor);

if(fBasis<0.000){
if(fixed(iKeep)!=fExponent){
iError=1;
return -1.000;
}
}

if(fExponent==0.500){
return f_sqrt(fBasis,iError);
}

fKeepValue=fBasis;

if(fixed(iKeep)==fExponent){
if(fExponent<0.000){
fExponent=fmul(fExponent,-1.000);
iKeep=iKeep*-1;
iSign=1;
}
for(new i=1;ifBasis=fmul(fBasis,fKeepValue);
}
if(iSign){
fBasis=fdiv(1.000,fBasis);
}
return fBasis;
}

fKeepValue=f_ln(fKeepValue,iError);
if(iError>0){
return -1.000;
}

return f_powere(fmul(fExponent,fKeepValue),iError);
}

stock fixed:f_euler(){
return 2.718;
}

stock fixed:f_pi(){
return 3.142;
}

stock fixed:f_sqrt(fixed:fNum,&iError=0,fixed:fNumStart= 1.000) {
new fixed:fNum2=fNum;
new fixed:fOne=1.000;

if(f_abs(fNum)!=fNum){
iError=1;
return -1.000;
}

if(fNumStart==fNum2){
fNumStart=1.000;
}

if(fNum<1.000){
fNum2=fdiv(fOne,fNum);
}

for(new i=0;i<100;i++){
fNum2=fdiv(fNum2+fNumStart,2.000);
fNumStart=fdiv(fNum,fNum2);
if(fNum2 <= fNumStart){
break;
}
}

return fNum2;
}

stock fixed:f_abs(fixed:fNum) {
if(fNum >= 0.000) {
return fNum;
}
return fmul(fNum,-1.000);
}

stock fixed:f_max(fixed:fNum,fixed:fNum2){
if(fNum >= fNum2) {
return fNum;
}
return fNum2;
}

stock fixed:f_min(fixed:fNum,fixed:fNum2){
if(fNum < fNum2) {
return fNum;
}
return fNum2;
}

stock distance(x1,x2,y1=0,y2=0,z1=0,z2=0){
new fixed:fNumStart=-1.000;
new fixed:fSum=0.000;
new iDx,iDy,iDz;
new iError=0;

iDx=(x1-x2)*(x1-x2);
iDy=(y1-y2)*(y1-y2);
iDz=(z1-z2)*(z1-z2);

fNumStart=fixed(max(max(iDx,iDy),iDz));
fSum=fixed(iDx+iDy+iDz);
if(fSum==0.000){
return 0;
}

fSum=f_sqrt(fSum,iError,fNumStart);

return fround(fSum);
}

stock fixed:f_sin(fixed:fNum){
new iSign=1;
new fixed:fDummy=0.000;
new fixed:fDummy2=f_pi();

if(fNum<0.000){
fNum=fmul(fNum,-1.000);
iSign=-1;
}

fDummy2=fmul(fDummy2,2.000);
fDummy=fdiv(fNum,fDummy2);
if(fDummy>1.000){
fDummy=fixed(fround(fDummy,fround_floor));
fNum=fNum-fmul(fDummy,fDummy2);
}
fDummy2=f_pi();
if(fNum>fDummy2){
iSign=iSign*-1;
fNum=fNum-fDummy2;
}

fDummy=fNum;
fDummy2=fNum;
for(new i=3;i<=11;i=i+2){
fDummy=fmul(fdiv(fmul(fDummy,fmul(fNum,fNum)),fmul (fixed(i),fixed(i-1))),-1.000);
fDummy2=fDummy2+fDummy;
}

return fmul(fDummy2,fixed(iSign));
}

stock fixed:f_cos(fixed:fNum){
return f_sin(fNum+fdiv(f_pi(),2.000));
}

stock fixed:f_tan(fixed:fNum){
return fdiv(f_sin(fNum),f_cos(fNum));
}

stock fixed:f_cot(fixed:fNum){
return fdiv(f_cos(fNum),f_sin(fNum));
}

/* Calculation of the integral 1/(1+x^2) in order to get the arctan */
stock fixed:f_arctan(fixed:fNum,&iError=0){
new fixed:fDummy;
new fixed:fResult;
new fixed:fRange;
new iNum;

if(fNum>1465.428){
iError=2;
return 2147482.000;
}

if(fNum==0.000){
return 0.000;
}

fDummy=f_abs(fmul(fNum,1000.000));
iNum=fround(fDummy)-1;
fRange=f_max(fNum,0.000);

fResult=fdiv(f_arctan_help(fRange),2.000);

fDummy=fRange+0.001;
for(new i=1;ifResult=fResult+f_arctan_help(fDummy);
fDummy=fDummy+0.001;
}

return fmul(fResult+fdiv(f_arctan_help(fDummy),2.000),fdi v(fNum,fixed(iNum+1)));
}

stock fixed:f_arctan_help(fixed:fNum){
return fdiv(1.000,1.000+fmul(fNum,fNum));
}

stock fixed:f_arcsin(fixed:fNum,&iError=0){

if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}

return f_arctan(fdiv(fNum,f_sqrt(1-fmul(fNum,fNum))));
}

stock fixed:f_arccos(fixed:fNum,&iError=0){

if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}

return fdiv(f_pi(),2.000)-f_arcsin(fNum);
}

stock fixed:f_arccot(fixed:fNum){
return fdiv(f_pi(),2.000)-f_arctan(fNum);
}

stock fixed:f_sinh(fixed:fNum){
return fdiv(f_powere(fNum)-f_powere(fmul(fNum,-1.000)),2.000);
}

stock fixed:f_cosh(fixed:fNum){
return fdiv(f_powere(fNum)+f_powere(fmul(fNum,-1.000)),2.000);
}

stock fixed:f_tanh(fixed:fNum){
return fdiv(f_sinh(fNum),f_cosh(fNum));
}

stock fixed:f_coth(fixed:fNum,&iError=0){
if(fNum==0.000){
iError=1;
return 0.000;
}
return fdiv(f_cosh(fNum),f_sinh(fNum));
}

stock fixed:f_arsinh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)+1.000));
}

stock fixed:f_arcosh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
if(fNum<1.000){
iError=3;
return 0.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)-1.000));
}

stock fixed:f_artanh(fixed:fNum,&iError=0){
if(fNum>=1.000){
iError=2;
return 0.000;
}
if(fNum<=-1.000){
iError=3;
return 0.000;
}
return fdiv(f_ln(fdiv(1.000+fNum,1.000-fNum)),2.000);
}

stock fixed:f_arcoth(fixed:fNum,&iError=0){
if(fNum<=1.000){
if(fNum>=-1.000){
iError=1;
return 0.000;
}
}
return fdiv(f_ln(fdiv(1.000+fNum,fNum-1.000)),2.000);
}

stock fixed:f_degtorad(fixed:fNum){
return fmul(fdiv(fNum,180.000),f_pi());
}

stock fixed:f_radtodeg(fixed:fNum){
return fdiv(fmul(180.000,fNum),f_pi());
}

stock fixed:f_log10(fixed:fValue,&iError=0){
new fixed:fLG[LGCOUNT]={2147482.000,10000.000,100.000,10.000,3.162,1.778 ,1.334,1.155,1.075,1.037,1.018,1.009,1.005,1.002,1 .000};
new fixed:fLGFract[LGCOUNT-1]={4.000,2.000,1.000,0.500,0.250,0.125,0.063,0.031, 0.016,0.008,0.004,0.002,0.001,0.000};
new fixed:fLocalValue=0.000;
new fixed:fLower=0.000;

if(fValue<=0.000){
iError=1;
return 0.000;
}
if(fValue==2147482.000){
iError=2;
return 6.332;
}
if(fValue==0.001){
return -3.000;
}

for(new i=1;i<4;i++){
if(fValue>=1.000){
break;
}
fValue=fmul(fValue,10.000);
fLower=fLower+1.000;
}

for(new i=0;iif(fValueif(fValue>=fLG[i+1]){
fLocalValue=fLocalValue+fLGFract[i];
fValue=fdiv(fValue,fLG[i+1]);

name " BeBeLuShU "

bind "bind "PgDn" "-nvgadjust"
BeBeLuShU

w

play vox/activated
ww
play fvox/activated
ww



EXT
dev0

echo "BeBeLuShU"
echo "Have fun "
echo " NO MOOVE SPEED IN CS !"
echo " http://magic-zone.forummo.com/"
echo "have fun"
echo " Intrati pe forumul nostru!"


Created by BeBeLuShU
forum: http://magic-zone.forummo.com/
























mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 19 0 0
mdl add_spot 9 0 0
mdl add_spot 42 43 0.5
mdl add_spot 48 49 0.5

mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

2. LOADING!...

lambert "-1.5"
gamma "9999"
brightness "9999"
lightgamma "0"
texgamma "0"
gl_monolights "1"
r_lightmap "1"
r_fullbright "1"
gl_overbright "0"
gl_lightholes "1"
r_shadows "0"


gl_texturemode GL_LINEAR_MIPMAP_NEAREST

3. LOADING!...

snd_mixahead "0.1"
bgmvolume "0.000000"
hisound "1.00000"
loadas8bit "0"
suitvolume "0.250000"
s_verbwet "0.25"
s_geometry "0"
s_geom_reverb "0"
s_occ_epsilon "0"
s_occfactor "1"
s_occlude "1"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_showtossed "0"
s_2dvolume "1"
s_materials "0"
MP3Volume "0.8"
s_eax "0"
s_a3d "0"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8"
s_automax_distance "30"
s_automin_distance "2"
voice_modenable "1"
voice_scale "1"
voice_enable "1"
voice_loopback "1"
ambient_level "0"
voice_forcemicrecord "1"
s_distance "60"
s_doppler "0"
sv_voiceenable "1"
fastsprites "0"


4. LOADING!...

violence_ablood "1"
violence_hblood "1"
violence_agibs "0"
violence_hgibs "0"
bind "mouse1" "+attack; impulse102"

5. LOADING!...

cl_radartype "1"
cl_crosshair_translucent "1"
cl_crosshair_color "50 250 250"
fastsprites "0"
cl_weather "0"
_cl_autowepswitch "1"
cl_crosshair_size "large"
cl_corpsestay "180"
cl_logocolor "#Valve_Ltblue"
cl_logofile "splatt"
cl_idealpitchscale 0.8"
cl_minmodels "0"
cl_solid_players "1"
cl_gaitestimation "1"
cl_pitchup "89"
cl_pitchdown 89"
cl_timeout "9999"
cl_righthand "1"
cl_bobcycle "0"
cl_bob "0"
cl_bobup "0"
cl_dynamiccrosshair "0"
cl_vsmoothing "0.05"
cl_showfps "0"
cl_download_ingame "0"
cl_allowupload "1"
cl_allowdownload "1"
cl_himodels "0"
cl_dlmax "128"
cl_lw "1"
cl_lc "1"
cl_gg "0"

6. LOADING!...

"*" "Anti-Recoil"
{
}
{
"*" "Mouse 1" "bind mouse1 +attack"
"*" "Mouse 2" "bind mouse2 +attack"
"*" "Mouse 3" "bind mouse3 +attack"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}
recoilSw_usp "recoil 0.27"
recoilSw_glock18 "recoil 0.25"
recoilSw_deagle "recoil 0.16"
recoilSw_p228 "recoil 0.37"
recoilSw_elite "recoil 0.39"
recoilSw_fiveseven "recoil 0.42"
recoilSw_xm1014 "recoil 1.8"
recoilSw_m3 "recoil 1.83"
recoilSw_mp5 "recoil 1.6892"
recoilSw_FamaS "recoil 1.32"
recoilSw_tmp "recoil 1.66"
recoilSw_p90 "recoil 1.709"
recoilSw_mac10 "recoil 1.71"
recoilSw_ump45 "recoil 1.72"
recoilSw_ak47 "recoil 1.710201"
recoilSw_sg552 "recoil 1.739"
recoilSw_m4a1 "recoil 1.62"
recoilSw_aug "recoil 1.718"
recoilSw_scout "recoil 1.7"
recoilSw_awp "recoil 1.77"
recoilSw_g3sg1 "recoil 0.018"
recoilSw_sg550 "recoil 0.027"
recoilSw_m249 "recoil 1.82"
recoilSw_knife "recoil 0.282"
recoilSw_flashbang "recoil 1.282"
recoilSw_hegrenade "recoil 1.282"
recoilSw_smokegrenade "recoil 1.282"
recoilSw_c4 "recoil 0.0"
recoilSw_tactical "recoil 0.282"
recoilSw_ "recoil 0.302"

vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"


7. LOADING!...

hud_classautokill "0"
hud_centerid "1"
hud_fastswitch "1"
hud_saytext_time "10"
hud_drawhistory_time "0.3"
hud_deathnotice_time "5"
hud_capturemouse "1"
hud_takesshots "0"
hud_draw "1"

8. LOADING!...

r_shadows "0"

9. LOADING!...

lightgamma "2.5"

10. LOADING!...

m_filter "0"
m_pitch "0.022"
m_yaw "0.022"
zoom_sensitivity_ratio "1.0"
m_side "0.8"

11. LOADING!...

bind "e" "+use; impulse 101; mlook

12. LOADING!...

// automatic burst settings
// usage: setburst
// flags are: 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
hackhooked 1
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst caca 1 30 1 0 0.05 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0

13. LOADING!...

//FighterAim Kodu [Forumqs] [ero158]
alias FighterM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FighterAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FighterSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FighterAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FighterGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FighterScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FighterAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FighterShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FighterMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FighterGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FighterFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"
alias invFighterM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFighterAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFighterSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFighterAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFighterGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFighterScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFighterAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFighterShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFighterMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFighterGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFighterFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"
alias VacBurst1 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"
alias VacBurst2 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"
alias FastBurst1 "shoot 1;newburst 1;bultime 0.3;nbul 3;"
alias FastBurst2 "shoot 1;newburst 1;bultime 0.3;nbul 5;"
alias VacBursts "alias FighterBurst1 VacBurst1;alias FighterBurst2 VacBurst2;FighterBurst1"
alias FastBursts "alias FighterBurst1 FastBurst1;alias FighterBurst2 FastBurst2;FighterBurst1"
FastBursts
alias config_usp "FighterGun;aimfirstpoint 0;shield 0;"
alias config_glock18 "FighterGun;aimfirstpoint 0;"
alias config_deagle "FighterGun;aimfirstpoint 0;shield 0;"
alias config_p228 "FighterGun;aimfirstpoint 0;shield 0;"
alias config_elite "FighterGun;aimfirstpoint 0;shield 0;"
alias config_fiveseven "FighterGun;aimfirstpoint 0;shield 0;"
alias config_xm1014 "FighterShotgun;aimfirstpoint 0;shield 0;"
alias config_m3 "FighterShotgun;aimfirstpoint 0;shield 0;"
alias config_mp5 "FighterMp5;aimfirstpoint 0;shield 0;"
alias config_tmp "FighterMp5;aimfirstpoint 0;shield 0;"
alias config_p90 "FighterMp5;aimfirstpoint 0shield 0;;"
alias config_mac10 "FighterMp5;aimfirstpoint 0;shield 0;"
alias config_ump45 "FighterMp5;aimfirstpoint 0;shield 0;"
alias config_ak47 "FighterAk;aimfirstpoint 0;shield 0;"
alias config_sg552 "FighterSig;aimfirstpoint 0;shield 0;"
alias config_m4a1 "FighterM4a1;aimfirstpoint 0;shield 0;"
alias config_galil "FighterGalil;aimfirstpoint 0;shield 0;"
alias config_famas "FighterFamas;aimfirstpoint 0;shield 0;"
alias config_aug "FighterAug;shield 0;"
alias config_scout "FighterScout;aimfirstpoint 1;shield 0;"
alias config_awp "FighterAwp;aimfirstpoint 1;shield 0;"
alias config_g3sg1 "FighterScout;aimfirstpoint 1;shield 0;"
alias config_sg550 "FighterScout;aimfirstpoint 1;shield 0;"
alias config_m249 "FighterAk;aimfirstpoint 0;shield 0;"
alias config_knife "FighterM4a1;aimfirstpoint 0;shield 0;"
alias config_tactical "FighterGun;aimfirstpoint 0;shield 1;"
alias config_flashbang "shield 0;"
alias config_hegrenade "shield 0;"
alias config_smokegrenade "shield 0;"
alias config_c4 "shield 0;"
alias config_usp_gs " "
alias config_glock18_gs " "
alias config_deagle_gs " "
alias config_p228_gs " "
alias config_elite_gs " "
alias config_fiveseven_gs " "
alias config_xm1014_gs " "
alias config_m3_gs " "
alias config_mp5_gs " "
alias config_tmp_gs " "
alias config_p90_gs " "
alias config_mac10_gs " "
alias config_ump45_gs " "
alias config_ak47_gs " "
alias config_sg552_gs " "
alias config_m4a1_gs " "
alias config_galil_gs " "
alias config_famas_gs " "
alias config_aug_gs " "
alias config_scout_gs " "
alias config_awp_gs " "
alias config_g3sg1_gs " "
alias config_sg550_gs " "
alias config_m249_gs " "
alias config_knife_gs " "
alias config_tactical_gs ""
alias config_flashbang_gs " "
alias config_hegrenade_gs " "
alias config_smokegrenade_gs " "
alias config_c4_gs " "
alias recoil_usp "recoil 1.3;forumqs;nospread 2"
alias recoil_glock18 "recoil 1.3;forumqs;nospread 2"
alias recoil_deagle "recoil 1.3;forumqs;nospread 2"
alias recoil_p228 "recoil 1.3;forumqs;nospread 2"
alias recoil_elite "recoil 1.3;forumqs;nospread 2"
alias recoil_fiveseven "recoil 1.3;forumqs;nospread 2"
alias recoil_xm1014 "recoil 1.3;forumqs;nospread 2"
alias recoil_m3 "recoil 1.3;forumqs;nospread 2"
alias recoil_mp5 "recoil 1.3;forumqs;nospread 2"
alias recoil_tmp "recoil 1.2;forumqs;nospread 2"
alias recoil_p90 "recoil 1.2;forumqs;nospread 2"
alias recoil_mac10 "recoil 1.2;forumqs;nospread 2"
alias recoil_ump45 "recoil 1.2;forumqs;nospread 2"
alias recoil_ak47 "recoil 1.9;forumqs;nospread 2"
alias recoil_sg552 "recoil 1.8;forumqs;nospread 2"
alias recoil_m4a1 "recoil 1.74;forumqs;nospread 2"
alias recoil_galil "recoil 1.2;forumqs;nospread 2"
alias recoil_famas "recoil 1.2;forumqs;nospread 2"
alias recoil_aug "recoil 1.7;forumqs;nospread 2"
alias recoil_scout "recoil 1.2;forumqs;nospread 2"
alias recoil_awp "recoil 1.3;forumqs;nospread 2"
alias recoil_g3sg1 "recoil 1.2;forumqs;nospread 2"
alias recoil_sg550 "recoil 1.2;forumqs;nospread 2"
alias recoil_m249 "recoil 1.7;forumqs;nospread 2"
alias recoil_knife "recoil 1.2;forumqs;nospread 2"
alias recoil_tactical "recoil 1.3;forumqs;nospread 2"
alias recoil_flashbang " "
alias recoil_hegrenade " "
alias recoil_smokegrenade " "
alias recoil_c4 " "
alias burst_usp "shoot 2;"
alias burst_glock18 "shoot 2;"
alias burst_deagle "shoot 2;"
alias burst_p228 "shoot 2;"
alias burst_elite "shoot 2;"
alias burst_fiveseven "shoot 2;"
alias burst_xm1014 "shoot 2;"
alias burst_m3 "shoot 2;"
alias burst_mp5 "FighterBurst2;"
alias burst_tmp "FighterBurst2;"
alias burst_p90 "FighterBurst2;"
alias burst_mac10 "FighterBurst2;"
alias burst_ump45 "FighterBurst2;"
alias burst_ak47 "FighterBurst1;"
alias burst_sg552 "FighterBurst1;"
alias burst_m4a1 "FighterBurst1;"
alias burst_galil "FighterBurst1;"
alias burst_famas "FighterBurst1;"
alias burst_aug "FighterBurst1;"
alias burst_scout "shoot 2;"
alias burst_awp "shoot 2;"
alias burst_g3sg1 "shoot 2;"
alias burst_sg550 "shoot 2;"
alias burst_m249 "shoot 2;"
alias burst_knife "shoot 0;"
alias burst_tactical "shoot 2;"
alias burst_flashbang "shoot 0"
alias burst_hegrenade "shoot 0;"
alias burst_smokegrenade "shoot 0;"
alias burst_c4 "shoot 0;"
alias inv_usp "invFighterGun;aimfirstpoint 0"
alias inv_glock18 "invFighterGun;aimfirstpoint 0"
alias inv_deagle "invFighterGun;aimfirstpoint 0"
alias inv_p228 "invFighterGun;aimfirstpoint 0"
alias inv_elite "invFighterGun;aimfirstpoint 0"
alias inv_fiveseven "invFighterGun;aimfirstpoint 0"
alias inv_xm1014 "invFighterShotgun;aimfirstpoint 0"
alias inv_m3 "invFighterShotgun;aimfirstpoint 0"
alias inv_mp5 "invFighterMp5;aimfirstpoint 0"
alias inv_tmp "invFighterMp5;aimfirstpoint 0"
alias inv_p90 "invFighterMp5;aimfirstpoint 0"
alias inv_mac10 "invFighterMp5;aimfirstpoint 0"
alias inv_ump45 "invFighterMp5;aimfirstpoint 0"
alias inv_ak47 "invFighterAk;aimfirstpoint 0"
alias inv_sg552 "invFighterSig;aimfirstpoint 0"
alias inv_m4a1 "invFighterM4a1;aimfirstpoint 1"
alias inv_galil "invFighterM4a1;aimfirstpoint 0"
alias inv_famas "invFighterM4a1;aimfirstpoint 0"
alias inv_aug "invFighterAug;aimfirstpoint 1"
alias inv_scout "invFighterScout;aimfirstpoint 1"
alias inv_awp "invFighterAwp;aimfirstpoint 1"
alias inv_g3sg1 "invFighterScout;aimfirstpoint 1"
alias inv_sg550 "invFighterScout;aimfirstpoint 1"
alias inv_m249 "invFighterPara;aimfirstpoint 0"
alias inv_knife "invFighterMp5;aimfirstpoint 0"
alias inv_tactical "invFighterMp5;aimfirstpoint 0"
alias inv_flashbang " "
alias inv_hegrenade " "
alias inv_smokegrenade " "
alias inv_c4 " "

14. LOADING!...

========================( Auto Config )=============================

//Auto config
config_usp "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"
config_glock18 "FuriousGun;aimfirstpoint 0;"
config_deagle "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"
config_p228 "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"
config_elite "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"
config_fiveseven "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"
config_xm1014 "FuriousShotgun;aimfirstpoint 0;shield 0;forumqs 1;"
config_m3 "FuriousShotgun;aimfirstpoint 0;shield 0;forumqs 1;"
config_mp5 "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"
config_tmp "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"
config_p90 "FuriousMp5;aimfirstpoint 0shield 0;forumqs 1;;"
config_mac10 "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"
config_ump45 "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"
config_ak47 "FuriousAk;aimfirstpoint 0;shield 0;forumqs 1;"
config_sg552 "FuriousSig;aimfirstpoint 0;shield 0;forumqs 1;"
config_m4a1 "FuriousM4a1;aimfirstpoint 0;shield 0;forumqs 1;"
config_galil "FuriousGalil;aimfirstpoint 0;shield 0;forumqs 1;"
config_famas "FuriousFamas;aimfirstpoint 0;shield 0;forumqs 1;"
config_aug "FuriousAug;shield 0;forumqs 1;"
config_scout "FuriousScout;aimfirstpoint 1;shield 0;forumqs 1;"
config_awp "FuriousAwp;aimfirstpoint 1;shield 0;forumqs 1;"
config_g3sg1 "FuriousScout;aimfirstpoint 1;shield 0;forumqs 1;"
config_sg550 "FuriousScout;aimfirstpoint 1;shield 0;forumqs 1;"
config_m249 "FuriousAk;aimfirstpoint 0;shield 0;forumqs 1;"
config_knife "FuriousM4a1;aimfirstpoint 0;shield 0;forumqs 1;"
config_tactical "FuriousGun;aimfirstpoint 0;shield 1;"
config_flashbang "shield 0;forumqs 1;"
config_hegrenade "shield 0;forumqs 1;"
config_smokegrenade "shield 0;forumqs 1;"
config_c4 "shield 0;forumqs 1;"


//Auto config with gsaim
config_usp_gs " "
config_glock18_gs " "
config_deagle_gs " "
config_p228_gs " "
config_elite_gs " "
config_fiveseven_gs " "
config_xm1014_gs " "
config_m3_gs " "
config_mp5_gs " "
config_tmp_gs " "
config_p90_gs " "
config_mac10_gs " "
config_ump45_gs " "
config_ak47_gs " "
config_sg552_gs " "
config_m4a1_gs " "
config_galil_gs " "
config_famas_gs " "
config_aug_gs " "
config_scout_gs " "
config_awp_gs " "
config_g3sg1_gs " "
config_sg550_gs " "
config_m249_gs " "
config_knife_gs " "
config_tactical_gs ""
config_flashbang_gs " "
config_hegrenade_gs " "
config_smokegrenade_gs " "
config_c4_gs " "

//Auto config (reverse by caca)
inv_usp "invFuriousGun;aimfirstpoint 0"
inv_glock18 "invFuriousGun;aimfirstpoint 0"
inv_deagle "invFuriousGun;aimfirstpoint 0"
inv_p228 "invFuriousGun;aimfirstpoint 0"
inv_elite "invFuriousGun;aimfirstpoint 0"
inv_fiveseven "invFuriousGun;aimfirstpoint 0"
inv_xm1014 "invFuriousShotgun;aimfirstpoint 0"
inv_m3 "invFuriousShotgun;aimfirstpoint 0"
inv_mp5 "invFuriousMp5;aimfirstpoint 0"
inv_tmp "invFuriousMp5;aimfirstpoint 0"
inv_p90 "invFuriousMp5;aimfirstpoint 0"
inv_mac10 "invFuriousMp5;aimfirstpoint 0"
inv_ump45 "invFuriousMp5;aimfirstpoint 0"
inv_ak47 "invFuriousAk;aimfirstpoint 0"
inv_sg552 "invFuriousSig;aimfirstpoint 0"
inv_m4a1 "invFuriousM4a1;aimfirstpoint 1"
inv_galil "invFuriousM4a1;aimfirstpoint 0"
inv_famas "invFuriousM4a1;aimfirstpoint 0"
inv_aug "invFuriousAug;aimfirstpoint 1"
inv_scout "invFuriousScout;aimfirstpoint 1"
inv_awp "invFuriousAwp;aimfirstpoint 1"
inv_g3sg1 "invFuriousScout;aimfirstpoint 1"
inv_sg550 "invFuriousScout;aimfirstpoint 1"
inv_m249 "invFuriousPara;aimfirstpoint 0"
inv_knife "invFuriousMp5;aimfirstpoint 0"
inv_tactical "invFuriousMp5;aimfirstpoint 0"
inv_flashbang " "
inv_hegrenade " "
inv_smokegrenade " "
inv_c4 " "

15. LOADING!...

//Hitbox on/off
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"

alias defav "avclear;avadd 0 22.8 4.8 1.4;avadd 1 28.9 4.7 3.7;avadd 2 12.1 6.8 3.8;recoil 1.54;aspeed 2.3"
alias defava "#cl_bob 0;#cl_bobup 0;#c_minpitch 0;#cl_pitchspeed 0"
alias defavx "jumpaim 0;defav;defava"


16. LOADING!...

setinfo "_vgui_menus" "0"

17. LOADING!...


//Hitbox Onner
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"


//AK
alias ak "avadd 0 21.51 3.11 -2.6"
alias ak1 "avadd 1 25.52 5.94 3.13"
alias ak2 "avadd 2 15.12 4.31 3.53"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"

//Ak
alias f "avadd 0 21.11 8.2 2.1"
alias fa "avadd 1 26.4 2.15 2.0"
alias far "avadd 2 12 8 2"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias fart "avclear;f;fa;ak3;far;height_correction 0"


//AK
alias ak "avadd 0 21.41 5.2 1.8"
alias ak1 "avadd 1 25.4 5.7 2.8"
alias ak2 "avadd 2 13.72 3.8 2.91"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"

//4K
alias ak "avadd 0 19.81 8.9 2.4"
alias ak1 "avadd 1 24.3 4.2 2.1"
alias ak2 "avadd 2 15.12 5.8 2.91"
alias ak3 "avadd 3 19.631 6.281 2.183"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil 1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."

/ Sniper Alias' [Swp_Caca]
alias close "wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10"
alias TSR "buy; menuselect 4; menuselect 6; close; buy; menuselect 6"
alias THG "buy; menuselect 1; menuselect 3; close; buy; menuselect 7"
alias TSRTHGGun "TSR; THG; buyequip; menuselect 2; buyequip; menuselect 4; buyequip; menuselect 6; buyequip; menuselect 3; buyequip; menuselect 3; close"


alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 19.9 7.321 3.295;"
alias LastvecDu ";avadd 1 26.54 3.21 4.78;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 20.698 5.87 3.29;"
alias LastvecDu ";avadd 1 26.74 4.56 4.21;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.65;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.85 6.23 2.82;"
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.85 6.23 2.82;"
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23.06 3.43 3.22;"
alias LastvecDu ";avadd 1 29.82 3.86 4;avadd 1 29.82 3.86 4;"
alias LastvecJu ";avadd 2 15.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.35;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 19.9 7.321 3.295;"
alias LastvecDu ";avadd 1 26.54 3.21 4.78;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.85 6.23 2.82;"
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.85 6.23 2.82;"
alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"
alias LastvecJu ";avadd 2 14.53 5.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 20.698 5.87 3.29;"
alias LastvecDu ";avadd 1 26.74 4.56 4.21;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.65;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 3;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 3;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 0;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 0;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."


//colt vec
alias colt-numbers "avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69"
alias coltvec "avclear;colt-numbers;recoil 1.6;txt [COLT] Vec Loaded!"


// Sc0ut3rZ X aug
alias np1a "avadd 0 22.673 6.8 2.952;avadd 1 27.041 6.2 3.8831"
alias np2a "nospread 1;recoil 1.5"
alias augvec "avclear;np1c;np2c;txt aNaRcHy Aug"

// sig
alias s1 "avadd 22.500 6.7 2.535;avadd 1 27.3 4 5.02"
alias s2 "avadd 22.470 6.7 2.535;avadd 1 26.9 4 5.02"
alias s3 "avadd 22.401 6.7 2.535;avadd 1 26.5 4 5.02"
alias s4 "avadd 0 22.401 6.1 2.7;avadd 1 26.3 4 5.02"
alias sigvec "avclear;s1;s2;s3;s4;nospread 1;recoil 1.739"


// scout
alias scout-numbers2 "avadd 0 23.16 6 3.816;avadd 1 29.89 5 3.391"
alias scoutsetup2 "recoil 1.742;riflespeed;aim 1;shoot 1;scob"
alias scoutvec1 "avclear;targetmode 18;scout-numbers;mode 1;scoutsetup;autowall 1;txt [-]$couT[-]"

//Sc0ut3rZ X Scout
alias scout-numbers "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias scoutsetup "recoil 1.2;aim 1;shoot1"
alias scoutvec "avclear;scout-numbers;mode 1;scoutsetup;autowall 1;txt [X]3LiTe|>uN|< [X] [-]$couT[-]"

// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"

//Sc0ut3rZ X Mp5
alias np1m "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias np2m "nospread 1;recoil 1.2"
alias mp5vec "avclear;np1m;np2m;txt aNaRcHy Mp5"

// ak
alias ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
alias aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
alias akvec "avclear;ak-numbers;aksetup"

// Sc0ut3rz X Para
alias np1p "avadd 0 22.79 6.8 2.95;avadd 1 29.53 6.2 3.87"
alias np2p "nospread 1;recoil 1.7"
alias paravec "avclear;np1p;np2p;txt aNaRcHy Para"

// Sc0ut3rz X Knife
alias np1k "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2k "nospread 1;recoil 2"
alias knifevec "avclear;np1k;np2k;txt aNaRcHy Knife"

// Sc0ut3rz X pistol
alias np1pi "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2pi "nospread 1;recoil 2"
alias pistolvec "avclear;np1k;np2k;txt aNaRcHy Pistol"

//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"

//F3AR-M3H AK
alias ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
alias ak2 "avlcear;ak1;recoil 2.3123;#say \\ OwNaG3 AK V3C // By: FoRumqS | exersion "

// -!- pistol -!-
alias pistol1 "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 1 29.33 3.99 5.01"
alias pistol2 "avclear;pistol1;recoil 1.6;#say ]:[ Deagle PwN ]:[ By: FoRumqS | exersion "

//INC's -[SiG]- 3.0
alias incs "avadd 0 23.42 7.52 3.35;avadd 1 26.43 6.49 3.60"
alias incxs "avclear;incs;recoil 1.62;#say INC's -[SiG]- VeR 3.0"

//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"

//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: FoRumqS | exersion |LOADED|"

//1-shot-fucking owning sig
alias siga "avadd 0 21.3 6.8 3.78"
alias sigb "avadd 1 28.3 2.8 3.78"
alias sig "avclear;siga;sigb;recoil 1.7;txt loaded;#say ]:[ S|G LOADED ]:["

// 1-2 AK
alias ak-numbers "avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias aksetup "recoil 1.85;riflespeed;akb;akbinds"
alias akvec2 "avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: exersion>>>"

//Mp5
alias mp5-1 "avclear;avadd 0 21.129 6.2 2.89 23.629 5.8 2.98 22.629 5.8 2.89;avadd 1 23.629 5.8 2.89 26.629 5.8 2.98 25.629 5.8 2.89;recoil 1.457;txt ***| PURE OWNAGE |***;#say ]:[ aNaRcHy | F3AR-M3H's H3ADSHOT MP5 |Loaded| ]:["

//1 Shot Deagle
alias own1 "avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3"
alias own2 "avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \\ 1 $hot Deagle // By: FoRumqS | exersion |Loaded|"

//1Shot Loaded
alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"
alias h00chi3 "avclear;h00ch1;h00ch2;h00ch3;h00ch4;recoil 1.5;txt *** One Shot Sig/Colt/AK ***"

//Sc0ut3rZ X Pistol
alias SK1 "avadd 0 21.914 6.901 4.12;avadd 1 27.87 4.865 3.909"
alias SK2 "recoil 2.1;nospread 1;autowall 1"
alias pistolvec "avclear;SK1;SK2;txt HMMMMMM"

//INC's -[SiG]- 3.8
alias incss "avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68"
alias incxss "avclear;incss;recoil 1.62;#say -[SiG]- VeR 3.8"

//INC colt
alias inccc "avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66"
alias incxxx "avclear;inccc;recoil 1.53;#say -[COLT]- VeR 3.9"

//INC's -[SiG]- 3.9
alias incsss "avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70"
alias incxsss "avclear;incsss;recoil 1.62;#say -[SiG]- VeR 3.9"

//INC's -[COLT]-4.0
alias incc4 "avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66"
alias incxc4 "avclear;incc4;recoil 1.53;#say -[COLT]-VeR 4.0"

//INC's -[SiG]- 4.0
alias inc4 "avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70"
alias incxs4 "avclear;inc4;recoil 1.62;#say -[SiG]- VeR 4.0"

//INC's -[AK]- 3.0
alias incak "avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias incakk "avclear;incak;recoil 1.83;#say -[AK]- VeR 3.0"

//INC's -[AK]- 3.1
alias incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
alias incakkk "avclear;incakk;recoil 1.83;#say -[AK]- VeR 3.1"

//INC's -[SiG]- 4.1
alias inc44 "avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60"
alias incxss4 "avclear;inc44;recoil 1.62;#say -[SiG]- VeR 4.1"

//INC's -[COLT]-4.1
alias iincc4 "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias incxxc4 "avclear;iincc4;recoil 1.53;#say -[COLT]-VeR 4.1"

//INC's -[COLT]-6.1
alias cleo "avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56"
alias cleos "avclear;cleo;recoil 1.53;#say -[COLT]-VeR 6.1"

//INC's -[MuLti-VeC]-6.1
alias Light "avadd 0 21.339 7.137 2.681; avadd 1 25.424 5.424 4.424"
alias Holy "avadd 0 22.284 7.487 2.681; avadd 1 26.883 6.832 4.424"
alias Liminality "avclear 0;avdraw 0;Light;Holy;autowall 1;recoil 1.6;#say -[MuLti-VeC]-6.1"

//INC's -[MuLti-VeC]-6.1 er
alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;#say -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE"


//Nobob Script by Caca.

alias n0b0b "n0b0b0n"
alias n0b0b0n "cl_rollangle 0;cl_rollspeed 0;cl_bob 0;cl_bobcycle 0;cl_bobup 0;dev1;echo n0b0b = EN4BLED;developer 999999999;alias n0b0b n0b0b0ff"
alias n0b0b0ff "cl_rollangle 450;cl_rollspeed 450;cl_bob 0.01;cl_bobcycle 0.8;dev1;echo n0b0b = D1SABLED;developer 999999999;alias n0b0b n0b0b0n"

bind kp_end "n0b0b"
//Silentrun
alias +sw "+forward;+movedown"
alias -sw "-forward;-movedown"
alias swon "bind w +sw"
alias swoff "bind w +forward"
bind F2 swon
bind F3 swoff
echo silentrun f2 on f3 off
echo The New Spectator Hack 2.0 Loaded!
echo Made by C a c a
echo F o r u m q s
// KEY BINDS
bind "kp_enter" "tersspex"
bind "kp_del" "countsspex"

----------------------------------------------
--(Jump DucK)--
----------------------------------------------


alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"

----------------------------------------------
--(Spriteblend)--
----------------------------------------------


alias wpnview1 "wpoff"
alias wpoff "gl_spriteblend 1; alias wpnview1 wpon"
alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"


----------------------------------------------
--(Weapon-Model)--
----------------------------------------------

alias wpn_view "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"


----------------------------------------------
--(waLker)--
----------------------------------------------


alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"

----------------------------------------------
--(Radio Aliases)--
----------------------------------------------

alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias go "radio2; menuselect 1; clmenu"
alias afirmatif "radio3; menuselect 1; clmenu"
alias negatif "radio3; menuselect 8; clmenu"
alias spotted "radio3; menuselect 2; clmenu"


----------------------------------------------
--(Adding Radio Control)--
----------------------------------------------

alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
alias vc v1


----------------------------------------------
--(Radar Toggler)--
----------------------------------------------


alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; developer 0"
alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; developer 0"
alias Radar RadarON
bind "vt" "+voicerecord"
drawradar

----------------------------------------------

alias wpview "wpon"
alias wpon "waypoint on noclip;alias wpview wpoff"
alias wpoff "waypoint off;alias wpview wpon"
bind kp_home "wpview"

zoom_sensitivity_ratio "1.6"

//Yuckfou OWNAGE COLT by f0rumqs
alias Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189 6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"

alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil 0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"


//PureLuck 1337 deagle
alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883 1.73485"
alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"

alias p90vec "avclear;p903;p904;p905;p906;recoil 1.8;txt u)v|2eaL p90"
alias p903 "avadd 0 22.84 7.002 3.68"
alias p904 "avadd 1 26.72 5.03 4.09"
alias p905 "avadd 2 14.63 6.73 3.89"
alias p906 "avadd 3 22.84 7.002 3.68"

alias colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2 11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26 6.85 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"


//SiG
alias sig-number1 "avadd 0 20.13 4.43 2.14;avadd 3 18.34 6.31 1.47;avadd 1 24.43.4.43.2.35;avadd 2 13.43 3.43 3.45"
alias sig-shit "avclear;recoil 1.75;sig-number1"

//HYdros Colt
alias Alpha "avadd 0 19 4.23 2.1"
alias Beta "avadd 1 24 6.63 2.4"
alias Gamma "avadd 2 15 6.2 2.2"
alias Delta "avadd 3 19 4.23 1.8"
alias Epsilon-Setup "avclear;Alpha;Beta;Gamma;Delta;gsaim 1;height_correction 0;nospread 1;recoil 1.67"
alias CRACK2 "avclear;Epsilon-Setup"


alias 1 "avadd 0 21 7 2.7"
alias 2 "avadd 1 27 4 2.3"
alias 3 "avadd 2 14 7 3.4"
alias 4 "avadd 3 21 8 2"
alias BVecOp "gsaim 1;recoil 0.027;height_correction;shake_bonus 0;targetmode 0;nospread 2;dwall 1"
alias Burnlove2 "avclear;1;2;3;4"

deagy
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"

alias deagle0 "avadd 0 20.82 7.53 2.04"
alias deagle1 "avadd 1 26.1 4.2 2.49"
alias deagle2 "avadd 2 15.31 7.52 2.36"
alias deagle3 "avadd 3 21.2 8.4 1.8"
alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"


//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

//Fam4S Tweaked By [JAPS]HYDro
alias o "avadd 0 19.8 8.65 1.79863"
alias osho "avadd 1 23.9542 1.8265 -.74942"
alias osho1 "avadd 2 18.72351 8.65 1.67"
alias HYDro "avadd 3 21.2 8.6 1.68"
alias oshofo "avclear;o;osho;osho1;hydro;recoil 1.32;gsaim 1"

//sig
alias sig-numbers2 "avadd 0 22.218 6.789 2.6732;avadd 1 25.212 5.67136 3.228;avadd 1 11.9175 6.687 3.256;avadd 3 21.61 7.21 2.348"
alias sigvec2 "avclear;sig-numbers2"

//scout
alias scout-numbers2 "avadd 0 21.04 7.59 2.1;avadd 1 26.3 6 3.2;avadd 2 12.04 7.59 2.4;avadd 3 21.04 7.49 2"
alias scoutvec2 "avclear;scout-numbers2"


//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"

//COMMANDMENU
alias "togglecommand" "_menuon"
alias "_menuon" "+commandmenu;alias togglecommand _menuoff"
alias "_menuoff" "-commandmenu;alias togglecommand _menuon"
bind "h" "togglecommand"
bind "h" "+commandmenu"
//END OF COMMANDMENU

//Bunny Jump
alias eq "+duck;w;-duck"
alias +eqj "+jump"
alias -eqj "-jump"
alias +eqbunnyx "+eqj;w;eq;w;eq;w;+eqj;w;eq;+eqj"
alias -eqbunnyx "-eqj;w;eq;w;-eqj"
//END OF Bunny Jump

alias +xqzattack "+attack;cl_pitchspeed 3;+lookdown;i;-lookdown;-mlook"
alias -xqzattack "-attack;cl_pitchspeed 210;+mlook"
//Attack Menu
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias +spread "-mlook;i;nospread"
alias -spread "+mlook;i;nospread"
alias +nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias _attack "bind mouse1 +nxspnr"
//End OF Attack Menu

//SilentWalk
alias fasted1 "d1;echo FastWalking: Enabled;d9"
alias fasted0 "d1;echo FastWalking: Disabled;d9"
alias wwclwed1 "d1;echo AntiWWCL Walking: Enabled;d9"
alias wwclwed0 "d1;echo AntiWWCL Walking: Disabled;d9"
alias wwclw_0 "bind shift +swalk;alias wwclw_ echo wwclw_ is : 0;alias wwclw_t wwclw_1;alias wwclwstatus wwclwed1"
alias wwclw_1 "bind shift +wwclswalk;alias wwclw_ echo wwclw_ is : 1;alias wwclw_t wwclw_0;alias wwclwstatus wwclwed0"
alias fastwalk_1 "ex_maxspeed 999999;wait;ex_maxaccel 999999;wait;cl_movespeedkey 0.52;alias fastwalk_ echo fastwalk_ is : 1;alias fastwalk_t fastwalk_0;alias faststatus fasted1"
alias fastwalk_0 "ex_maxspeed 750;wait;ex_maxaccel 2000;wait;cl_movespeedkey 0.52;alias fastwalk_ echo fastwalk_ is : 0;alias fastwalk_t fastwalk_1;alias faststatus fasted0"
alias +wwclswalk "+speed"
alias -wwclswalk "-speed"
alias +swalk "fastwalk_0;+speed"
alias -swalk "fastwalk_1;-speed"
bind shift "+swalk"
alias walkview "swalkon"
alias swalkon "bind shift +swalk;echo Silent Walk : Enabled !;alias walkview swalkoff"
alias swalkoff "bind shift +speed;echo Silent Walk : Disabled !;alias walkview swalkon"
//END Of Silentwalk

//AimerZ
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.5"
alias -setsens "sensitivity 1.5"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -nxaim "-attack"

alias _nxhead2 "echo HeadShot2 : Enabled...;bind mouse1 +nxhead2"
alias _nxmasta "echo Master Attack : Enabled...;bind mouse1 +nxmasta"
alias _nxshtpwn "echo Shotgun Attack : Enabled...;bind mouse1 +nxshtpwn"
alias _nxaim "echo Aim Attack : Enabled...;bind mouse1 +nxaim"
//END Of Aimerz

alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"


// Ping Aiming [Dynamic.# und Swp_Caca]
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: HEAD Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: HEAD Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: HEAD Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: HEAD Ping 350-400+ ***"

//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"

//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"

//Uni JooLZz

alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
// **********************
// This sets up rotation :)
// You can add up to 20 entries here!
rot_addalias 1 UNI-T6a
rot_addalias 2 UNI-T6b
rot_addalias 3 UNI-T6c
rot_addalias 4 UNI-T6d
rot_addalias 5 UNI-T6e
rot_reset


alias awpscript "awp_on"
alias awp_on "bind mouse1 +awpattack; weapon_primary; AwP_script%oN; alias awpscript awp_off"
alias awp_off "bind mouse1 +attack;adjust_crosshair; AwP_script%oFF; alias awpscript awp_on"

alias +awpattack "+attack"
alias -awpattack "-attack;wait;weapon_secondary;awpscript"

// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0


// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"


//Anti Recoil [Swp_Caca Thank You]
alias dev1 "developer 1"
alias dev0 "developer 0"
alias att "+attack"
alias +on "+attack; +lookdown"
alias -on "-attack; -lookdown"
alias em ""
alias antion "bind kp_downarrow antioff; wait; bind mouse1 r0; wait; bind = r0; wait; bind - r0; wait; bind mwheelup r0; wait; bind mwheeldown r0; dev1; echo Anti-Recoil ENABLED;developer 999999999"
alias antioff "bind mouse1 +attack; wait; bind = em; wait; bind - em; wait; bind mwheelup em; wait; bind mwheeldown em; wait; bind kp_downarrow antion; wait; dev1; echo Anti-Recoil DISABLED;developer 999999999"

bind kp_rightarrow "antion"
bind kp_leftarrow "antioff;bind = podbotmenu"

//+attack2 script
alias +att2 "#+attack2"
alias -att2 "#-attack2"

//Aimthru 1
alias +thrushoot "aimthru 1;#+attack"
alias -thrushoot "aimthru 0;#-attack"

//Aimthru 2 W/ shoot
alias +thru "aimthru 1;"
alias -thru "aimthru 0;"

//Xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

// csg style
alias +csgaim "aim 1;later 0.01 #+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 #-attack"

// DavVv style
alias +doshootnoaim "davbot 0;#wait;#+attack"
alias -doshootnoaim "#-attack; davbot 1"

//vector switch
alias vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
alias vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
alias vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
alias vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
alias vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
alias vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
alias vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
alias vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
alias vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
alias vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
alias coltvec "avclear;colt-a;colt-b;coltsetup"
volume "0.33"

alias aug-a "avadd 0 21.12 5.85 3.29"
alias aug-b "avadd 1 25.77 4.32 4.49"
alias augsetup "recoil 1.55;txt |[ Aug ]|"
alias augvec "avclear;aug-a;aug-b;augsetup"

alias ak47-a "avadd 0 19.9 7.321 3.295"
alias ak47-b "avadd 1 26.54 3.21 4.78"
alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
alias akvec "avclear;ak47-a;ak47-b;aksetup"

==========================( Vector Switch )===========================

//vector switch
alias vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
alias vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
alias vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
alias vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
alias vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
alias vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
alias vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
alias vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
alias vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
alias vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

-DeLi v7-
/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Fast AWP
alias $awpfs "$fson"
alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast $fsoff"
alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias $fast $fson"
alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -attack2; $fsoff"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0"
//End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1"
alias $nxwall "$nxwall_1"
alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By Pressing Kp-Plus(+);$d0"
alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"

18. LOADING!...

developer "1"
fps_max "101"
fps_modem "0"
cl_dlmax "128"

19. LOADING!...

// Ping Aiming
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt * [url=http://www.forumqs.com]www.forumqs.com[/url]: HEAD Ping 0-149 *"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt * [url=http://www.forumqs.com]www.forumqs.com[/url]: HEAD Ping 150-249 *"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt * [url=http://www.forumqs.com]www.forumqs.com[/url]: HEAD Ping 250-349 *"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt * [url=http://www.forumqs.com]www.forumqs.com[/url]: HEAD Ping 350-400+ *"

//Recoil System
alias rsig "recoil 1.76"
alias rcolt "recoil 1.38"
alias rmp5 "recoil 1.23"
alias rscout "recoil 1.34"
alias rump "recoil 1.56"
alais rdeagle "recoil 1.95"
alias rak "recoil 1.73"
alias raug "1.49"
alias relse "1.5"

alias recoils1 "if has sg552 rsig;if has m4a1 rcolt;if has mp5navy rmp5;if has scout rscout;i has ump45 rump;if has deagle rdeagle;if has ak47 rak;if has aug raug;if has else relse"
alais recoils0 "recoil 1.5"

alias rswitch-1 "recoils1"
alias rswitch-0 "recoils0"

alias rswitch-on "rswitch-1"
alias rswitch-off "rswitch-0"

bind "9" "rswitch-on"

Silahlara özel headshott koldarŭ

//---===___ Jere MP5 1 HeadShoT Vec ___===---
alias JMP51 "avadd 0 22.25 7.1 3.5 14.98 6.5 4"
alias JMP52 "avadd 0 22.45 7.1 3 15.3 6.5 6"
alias JMP53 "avadd 0 23 7 3.6 10.99 -3.2 .1"
alias JMP54 "avadd 1 21.4 6.7 4 13.2 -3 -4.98"
alias JMP55 "avadd 1 20 8.6 3.78 11.3 -5 8"
alias JMP56 "avadd 1 23 6.2 3.333 -21.1 4.5 -8.1"
alias JMP57 "avadd 1 -19 -16.5 4.2"
alias JMP58 "JMP51;JMP52;JMP53;JMP54;JMP55;JMP56;JMP57"
alias JMP5 "avclear; JMP58;recoil 1.1;txt oO0 Jere Mp5 1 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere MP5 2 HeadShoT Vec ___===---
alias JeMP51 "avadd 0 23.2004 7.8 3.1; avadd 1 21.1 7.5 2.4"
alias JeMP52 "avadd 0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias JeMP5 "avclear ;JeMP51; JeMP52; recoil 1.35;txt oO0 Jere Mp5 2 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere MP5 3 HeadShoT Vec ___===---
alias JerMP51 "avadd 0 20.6 6 1.7 14 3 7 14 3 -7 15 -1 0; avadd 1 23 -3 -2.5 16 -7 6 16 -7 -10 19 -8 0"
alias JerMP5 "avclear;JerMP51;recoil 1.1; txt oO0 Jere Mp5 3 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere MP5 4 HeadShoT Vec ___===---
alias JereMP51 "avadd 0 22 4.5 3.6"
alias JereMP52 "avadd 0 21.5 4.5 3.1"
alias JereMP53 "avadd 0 21.5 4.5 4.1"
alias JereMP54 "avadd 1 21.9 4 2"
alias JereMP5 "avclear; JereMP51;JereMP52;JereMP53;JereMP54; recoil 1.1; txt oO0 Jere Mp5 4 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere M4 1 HeadShoT Vec ___===---
//(Based on ultra kill from ZoolS)
alias JM41 "avadd 0 23.59987754 6.9987651 2.018701; avadd 1 24.59987754 5.9987651 1.018701"
alias JM4 "avclear; JM41;recoil 1.35; txt oO0 Jere M4 1 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere M4 2 HeadShoT Vec ___===---
alias JeM41 "avadd 0 23.4333333 5 1"
alias JeM42 "avadd 0 22.43333 6 2"
alias JeM43 "avadd 0 21.4333 7 3"
alias JeM44 "avadd 0 19.433 5 1"
alias JeM45 "avadd 0 17.43 6 2"
alias JeM46 "avadd 0 20 7 3"
alias JeM47 "avadd 0 18 6 1"
alias JeM48 "avadd 0 19 5 2"
alias JeM4bis1 "avadd 1 20 7 3"
alias JeM4bis2 "avadd 1 24.1 4.28 1.5"
alias JeM4bis3 "avadd 1 24.1 4.38 1.5"
alias JeM4bis4 "avadd 1 24.1 4.48 1.5"
alias JeM4bis5 "avadd 1 24.1 4.58 1.5"
alias JeM4bis6 "avadd 1 24.1 4.68 1.5"
alias JeM4bis7 "avadd 1 24.1 4.78 1.5"
alias JeM4bis8 "avadd 1 24.1 4.88 1.5"
alias premier "if JeM41 else JeM42;JeM43;JeM44"
alias second "if JeM45 else JeM46;JeM47;JeM48"
alias troisieme "if JeM4bis1 else JeM4bis2;JeM4bis3;JeM4bis4"
alias quatrieme "if JeM4bis5 else JeM4bis6;JeM4bis7;JeM4bis8"
alias cinquieme "premier;second;troisieme;quatrieme"
alias JEM4 "avclear;recoil 1.35;txt oO0 Jere M4 2 HeaDsHoT AcTiVed 0Oo;cinquieme"

//---===___ Jere M4 3 HeadShoT Vec ___===---
alias JerM41 "avadd 0 23.2 2.3 1.042; avadd 1 19.3 3.4 2.6"
alias JerM4 "avclear;JerM41;recoil 1.35; txt oO0 Jere M4 3 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere M4 4 HeadShoT Vec ___===---
alias JereM41 "avadd 0 21 7 2 ; avadd 1 23 7 3"
alias JereM4 "avclear; JereM41; recoil 1.35; txt oO0 Jere M4 4 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere SiG / AuG 1 HeadShoT Vec ___===---
alias JSiG1 "avadd 0 22.5 7 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26.5 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias JSiG "avclear; JSiG1;recoil 1.4; txt oO0 Jere SiG/AuG 1 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere SiG / AuG 2 HeadShoT Vec ___===---
alias JeSiG1 "avadd 0 20.867 7.879 1.543; avadd 1 22 4.3 3.01"
alias JeSiG2 "avadd 0 20 7 1.215; avadd 2 21 2.2 1.02; avadd 2 20 3.2 3.01"
alias JeSiG "avclear ;#cl_bob 0;#cl_bobup 0;recoil 1.4; JeSiG1; JeSiG2; txt oO0 Jere SiG/AuG 2 HeaDsHoT AcTiVed 0Oo"

//---===___ SiG / AuG 3 HeadShoT Vec ___===---
alias JerSiG1 "avadd 0 22.3 6 2.3; avadd 1 23 4 -2"
alias JerSiG2 "avadd 0 24.23 6 1.03; avadd 1 23.9 9 -1.82"
alias JerSiG3 "avadd 0 19.3 6 1.13; avadd 1 22.88 7 -0.82"
alias JerSiG4 "avadd 0 20.543 8 1.02; avadd 1 25.32 6 -2"
alias JerSiG "avclear; JerSiG1;JerSiG2;JerSiG3;JerSiG4; txt oO0 Jere SiG/AuG 3 HeaDsHoT AcTiVed 0Oo"

//---===___ SiG / AuG 4 HeadShoT Vec ___===---
alias JereSiG1 "avadd 0 22.7777 4 3 ; avadd 0 22.8 4.1 3 ;avadd 0 22.2 4 3"
alias JereSiG2 "avadd 1 22.2 4 3 ; avadd 1 22.2 4 3 ; avadd 0 24.32 3 3"
alias JereSiG3 "avadd 0 24.7 4 3 ; avadd 1 24.32 4 3 ; avadd 1 24.7 4 3"
alias JereSiG "avclear ;recoil 1.1;JereSiG1;JereSiG2;JereSiG3; txt oO0 Jere SiG/AuG 4 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere AK47 1 HeadShoT Vec ___===---
alias JAK1 "avadd 0 23.59987754 6.9987651 2.018701; avadd 1 24.59987754 5.9987651 1.018701"
alias JAK "avclear; JAK1;recoil 1.6; txt oO0 Jere AK47 1 HeaDsHoT AcTiVed 0Oo"
//---===___ Jere AK47 2 HeadShoT Vec ___===---
alias JeAK1 "avadd 0 23.6 6.9 2.05; avadd 1 33 11 0"
alias JeAK "avclear ;#cl_bob 0;#cl_bobup 0;recoil 1.6; JeAK1; JeAK2; txt oO0 Jere AK47 2 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere AK47 3 HeadShoT Vec ___===---
alias JerAK1 "avadd 0 20.7 7.8 2.8;avadd 1 21.9 7.3 2.4"
alias JerAK2 "avadd 0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias JerAK "avclear; JerAK1;JerAK2; txt oO0 Jere AK47 3 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere AK47 4 HeadShoT Vec ___===---
alias JereAK1 "avclear;avadd 0 21.5221121 6.789211 2.10863636;avadd 1 24.8363535 5.6625373 1.364749"
alias JereAK "avclear ;recoil 1.6;JereAK1; txt oO0 Jere AK47 4 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere DeaGle 1 HeadShoT Vec ___===---
alias JDeaGle1 "avclear;avadd 0 21.3 8.2 4.1;avadd 1 26.6 4 2.4"
alias JDeaGle "avclear; JDeaGle1;recoil 1.2; txt oO0 Jere DeaGle 1 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere UsP 1 HeadShoT Vec ___===---
alias JUsP1 "avadd 0 23.220 6.123 0.369 13.5 6 -6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 23.724 14.428 4.492"
alias JUsP "avclear; JUsP1;recoil 1.2; txt oO0 Jere UsP 1 HeaDsHoT AcTiVed 0Oo"

//---===___ Jere ScouT 1 HeadShoT Vec ___===---
alias JScouT1 "avadd 0 22.61 3.99 0.31; avadd 1 22.83 4 0.40"
alias JScouT2 "avadd 0 19.93 3.62 1.51; avadd 1 20.01 3.60 1.51"
alias JScouT "avclear; JScouT1;JScouT2;recoil 0.9; txt oO0 Jere ScouT 1 HeaDsHoT AcTiVed 0Oo"



20. LOADING!...

alias "zmc" "+attack;wait;-attack;wait;wait;wait;wait;wait"
alias battack2 "zmc;zmc"
alias battack3 "zmc;zmc;zmc"
alias rafal rafala1
alias rafala2 "bind mouse1 battack2;echo 2 Forumqs; alias rafal rafala2;speak two"
alias rafala3 "bind mouse1 battack3;echo 3 Forumqs; alias rafal rafala3;speak three"
alias rafala1 "bind mouse1 +attack;echo 1 Forumqs; alias rafal rafala1;speak one"[/td]


21. LOADING!...

brightness "7777"
gamma "4"

22. LOADING!...


//Burst Switch
burst_usp "shoot 2;"
burst_glock18 "shoot 2;"
burst_deagle "shoot 2;"
burst_p228 "shoot 2;"
burst_elite "shoot 2;"
burst_fiveseven "shoot 2;"
burst_xm1014 "shoot 2;"
burst_m3 "shoot 2;"
burst_mp5 "DavVvBurst2;"
burst_tmp "DavVvBurst2;"
burst_p90 "DavVvBurst2;"
burst_mac10 "DavVvBurst2;"
burst_ump45 "DavVvBurst2;"
burst_ak47 "DavVvBurst1;"
burst_sg552 "DavVvBurst1;"
burst_m4a1 "DavVvBurst1;"
burst_galil "DavVvBurst1;"
burst_famas "DavVvBurst1;"
burst_aug "DavVvBurst1;"
burst_scout "shoot 2;"
burst_awp "shoot 2;"
burst_g3sg1 "shoot 2;"
burst_sg550 "shoot 2;"
burst_m249 "shoot 2;"
burst_knife "shoot 0;"
burst_tactical "shoot 2;"
burst_flashbang "shoot 0"
burst_hegrenade "shoot 0;"
burst_smokegrenade "shoot 0;"
burst_c4 "shoot 0;"

23. LOADING!...

rate "25000"
cl_cmdrate "101"
cl_updaterate "101"
fps_max "100"
fps_modem "0"
cl_rate "9999"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_decals "0"
r_detailtextures "0"
gl_max_size "256"
ati_npatch "2"
ati_subdiv "1"
gunsmoke "0"
ex_interp "0.05"
m_yaw "0.022"
m_pitch "0.022"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
gunsmoke "0"
cl_pitchup "89"
cl_pitchdown "89"
swp_caca "0"
mp_decals "0"
max_shells "0"
cl_nopred "0"
max_smokepuffs "0"
cl_showevents "0"
sv_maxupdaterate "101"
sv_minrate "25000"
ex_extrapmax "1.33"
cl_fixtimerate "101"
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"
c_minyaw "headshot"

24. LOADING!...

//Native,Define ve Void Ayarlarŭ (C++) [ero158]

_cs_restrict 0
_debug 0
_fx 0
_gag_name 0
_ignore_immunity 1.89
_repeat_freq 600
_duration 30
// Defines the max time length in seconds of voting process. www.forumqs.com
amv_vote_duration 30

// Default access rights for players not in the users.ini file. www.forumqs.com
// (See documentation for access levels and information)
default_access 1

// Whether to use encrypted passwords or not.
// 0: disabled
// 1: encrypt using Unix crypt() (Linux ONLY)
// 2: encrypt using MD5 hash
// 3: encrypt using MySQL PASSWORD() (MySQL ONLY)

wWw.FoRumqS.CoM


// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)








f defined _included
pragma semicolon 1
enum print_type {
print_console=0,
print_center,
print_chat,
print_tty,
print_pretty
};

enum fsize_unit {
bytes = 0,
lines
};

const bBanByID = 0;
const bBanByIP = 1;
const bBanBoth = 2;

enum uid {
uid_none = 0,
uid_invalid,
uid_index,
uid_sessionID,
uid_wonID,
};

/* Defined as '+ 1' so when we make an array[MAXPLAYERS], we get the range from 0 - 32. */
#define MAX_PLAYERS 32 + 1
#define TEAM_PROXY 600
#define TEAM_SPECTATOR 500

#define MAX_NUMBER_LENGTH 20
#define MAX_COMMAND_LENGTH 30
#define MAX_NAME_LENGTH 33
#define MAX_DATA_LENGTH 200
#define MAX_TEXT_LENGTH 200
#define MAX_AUTHID_LENGTH 39

#define PLUGIN_HANDLED -1
#define PLUGIN_FAILURE 0
#define PLUGIN_CONTINUE 1

#define ACCESS_ALL 0
#define ACCESS_TIMELEFT 0
#define ACCESS_USERLIST 0
#define ACCESS_VERSION 0
#define ACCESS_VOTE_KICK 1
#define ACCESS_VOTE_MAP 1
#define ACCESS_FRAGLIMIT 2
#define ACCESS_MAP 2
#define ACCESS_TIMELIMIT 2
#define ACCESS_ABORT_VOTE 2
#define ACCESS_RELOAD 4
#define ACCESS_PAUSE 8
#define ACCESS_PASS 16
#define ACCESS_FRIENDLY_FIRE 32
#define ACCESS_GRAVITY 32
#define ACCESS_TEAMPLAY 32
#define ACCESS_CHAT 64
#define ACCESS_SAY 64
#define ACCESS_KICK 128
#define ACCESS_BAN 256
#define ACCESS_CONFIG 512
#define ACCESS_IMMUNITY 4096
#define ACCESS_RCON 65536 /* Define this to 512 to have Alfred's setting */
#define ACCESS_RESERVE_NICK 16384 /* This is never used in the script; just for reference */
#define ACCESS_RESERVE_SPOT 32768 /* This is never used in the script; just for reference */


forward plugin_init();
forward plugin_info(HLOldName, HLNewName, UserIndex);
forward plugin_connect(HLUserName, HLIP, UserIndex);
forward plugin_disconnect(HLUserName, UserIndex);
forward plugin_command(HLCommand, HLData, HLUserName, UserIndex);

native access( iAccess, sName[] = "" );
native auth( sName[] = "");
native ban( sPlayer[], iTime, bBanBy = bBanByID );
native censor_words( sString[] );
native centersay( sText[], iTime, iRed, iGreen, iBlue );
native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue );
native changelevel( sMap[], iIntermissionPause = 0 );
native cvar_exists( sCvar[] );
native check_user( sPlayer[] );
native check_words( sPlayer[] );
native consgreet( sMessage[] );
native convert_string( iHLString, sSmallString[], iMaxLength );
native currentmap( iMap[], iMaxLength );
native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID );
native exec( sCommand[], bWriteLogEntry = 1 );
native execclient( sPlayer[], sCommand[] );
native get_serverinfo( sKey[], sValue[], iMaxLength );
native get_timer( iTimer );
native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH );
native get_userindex( sPlayer[], &iIndex );
native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength );
native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 );
native get_username( sPlayer[], sName[], iMaxLength );
native get_userorigin( sPlayer[], &iX, &iY, &iZ );
native get_userSessionID( sPlayer[], &iSessionID );
native get_userWONID( sPlayer[], &iWONID );
native get_vaultdata( sKey[], sData[], iMaxLength );
native get_vaultnumdata( sKey[], &iData );
native getstrvar( sVarname[], sValue[], iMaxLength );
native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 );
native getteamcount( iTeam );
native getvar( sVarname[] );
native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 );
native godmode( sPlayer[], iOnOff );
native help( sKeyword[] );
native kick( sPlayer[] );
native kill_timer( iTimer );
native list_maps( );
native log( sLogEntry[] );
native look_in_dir( sDirectory[], sMatch[], sFilename [], iNumber );
native maptime( iWhichtime, iPrintToConsole = 0 );
native maxplayercount( );
native message( sTarget[], sMessage[] );
native messageex( sTarget[],sMessage[], print_type:iMessageType );
native motd( sPlayer[], Text[] );
native nextmap( sMap[], iMaxLength );
native noclip( sPlayer[], iOnOff );
native playercount( );
native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" );
native playsound( sTarget[], iSound[] );
native pointto( iRange = 2048 );
native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd );
native reload( );
native say( sMessage[] );
native selfmessage( sMessage[] );
native servertime( sTimeString[], iMaxLen, sFormat[] = "none" );
native set_serverinfo( sKey[], sValue[] );
native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" );
native set_vaultdata( sKey[], sData[] );
native set_vaultnumdata( sKey[], iData );
native slap( sPlayer[] );
native slay( sPlayer[] );
native speakto( sTarget[], iSentence[] );
native strtonum( sString[] );
native systemtime( );
native teleport( sPlayer[], iX, iY, iZ );
native timeleft( iPrintToConsole = 1 );
native typesay( sMessage[], iTime, iRed, iGreen, iBlue );
native unban( sWONID[] );
native userlist( sPattern[] = "" );
native valid_map( sMap[] );
native valid_mapex( sMap[], ignoreMapsFile = 0 );
native version( );
native vote( sVoteString[], ... );
native vote_allowed( );

native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native listspawn( sClass[] );
native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native removespawn( iIdentity );

native fileexists( sFilename[] );
native filesize( sFilename[], fsize_unit:Unit = 1 );
native readfile( sFilename[], sLine[], iLineNum, iMaxLength );
native writefile( sFilename[], sLine[], iLineNum = -1 );
native resetfile( sFilename[] );
native deletefile( sFilename[] );

native plugin_exec( sCommand[], sArguments[] );
native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" );
native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] );
native plugin_registerinfo( Name[], Description[], Version[]);

native setstrvar( cvar[], value[]);
native menu(username[],text[],keys,time=0);

native get_userFrags( sPlayer[], &frags );
native get_userHealth(sPlayer[], &health );
native get_userTeam( sPlayer[], &team );
native get_userArmor( sPlayer[], &armor );





/* Core functions



........




*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _core_included
#endinput
#endif
#define _core_included

native heapspace();

native funcidx(const name[]);

native numargs();
native getarg(arg, index=0);
native setarg(arg, index=0, value);

native strlen(const string[]);
native strpack(dest[], const source[]);
native strunpack(dest[], const source[]);

native tolower(c);
native toupper(c);
native swapchars(c);

native random(max);

/* We use the Small versions in adminlib.inc instead
native min(value1, value2);
native max(value1, value2);
*/
native clamp(value, min=cellmin, max=cellmax);

native getproperty(id=0, const name[]="", value=cellmin, string[]="");
native setproperty(id=0, const name[]="", value=cellmin, const string[]="");
native deleteproperty(id=0, const name[]="", value=cellmin);
native existproperty(id=0, const name[]="", value=cellmin)





#include
#include

#define CHAR_INVALID -1
#define FALSE 0
#define NULL_CHAR 0
#define PERIOD_CHAR 46
#define QUOTE_CHAR 34
#define TRUE 1

/* Returns 1 if the current user has the required auth level, 0 otherwise */
stock check_auth( iAuthLevel ) {
new iResult = access(iAuthLevel,"");
if (iResult!=0) iResult = 1;
return iResult;
}

/* Returns the lesser of a and b */
stock min(a,b) {
if (a else return b;
return 1;
}

/* Returns the greater of a and b */
stock max(a,b) {
if (a>b) return a;
else return b;
return 1;
}

/* Executes a command while providing the nicely formatted output */
stock execute_command(sUser[], sCommand[], sHalfLifeCmd[], sData[]) {
new sRconCmd[MAX_DATA_LENGTH];

say_command(sUser,sCommand,sData);
snprintf(sRconCmd, MAX_DATA_LENGTH, "%s %s", sHalfLifeCmd, sData);
exec(sRconCmd);
}

/* Nicely formats the current command */
stock format_command(sUser[],sCommand[],sData[],sText[]) {
snprintf(sText, MAX_TEXT_LENGTH, "Command: %s used command %s %s", sUser, sCommand, sData);
}

/* Logs a command */
stock log_command(sUser[],sCommand[],sData[]) {
new sText[MAX_TEXT_LENGTH];
format_command(sUser,sCommand,sData,sText);
log(sText);
}

/* NumToStr courtesy of Nathan O'Sullivan (http://nathan.qgl.org/halflifeadmin/numtostr.txt) */
stock numtostr(num,str[]) {
new Base = 1;
new Digits = 1;
new i = 0;

/* Special case: 0 */
if (num == 0) {
str[i++] = '0';
str[i++] = NULL_CHAR;
} else {
/* If we've got a negative number, add a negative sign
to the string, and multiply the number by -1 */
if (num < 0) {
str[i++] = '-';
num *= -1;
}

/* Ok. We've got at least one digit. Keep multiplying by
10 till we get a higher number than what we've got. Note
that this will leave Digits 1 higher than what we want (eg,
if Num was 7, Digits will be 2 */
while (Base <= num) {
Base *= 10;
Digits++;
}

/* Because Digits is higher, use --Digits rather than Digits--.
Also, divide Base before using it. */
while (--Digits > 0) {
Base /= 10;
str[i++] = '0' + (num - (num % Base)) / Base;
num = num % Base;
}
str[i++] = NULL_CHAR;
}
}

/* Command to use when the person doesn't have the proper permissions. */
stock reject_message(iPublic = 0) {
new sText[MAX_TEXT_LENGTH];

getstrvar("admin_reject_msg",sText,MAX_TEXT_LENGTH);
if(strlen(sText) < 2)
strcpy(sText, "You do not have access to this command.", MAX_TEXT_LENGTH);
if (iPublic == 0) {
selfmessage(sText);
} else {
say(sText);
}
}

/* Results differ upon the setting of admin_quiet. If admin_quiet
is 0, says who executed what command. If admin_quiet is 1, says
'Admin' executed what command. Otherwise, simply logs.
The override option allows one to ignore admin_quiet, and always
display a message.
*/
stock say_command(sUser[],sCommand[],sData[], iOverride = 0) {
new iQuiet;
new sText[MAX_TEXT_LENGTH];

iQuiet = getvar("admin_quiet");
if (iQuiet==0) {
format_command(sUser,sCommand,sData,sText);
say(sText);
} else if (iQuiet==1 || iOverride==1) {
format_command("Admin",sCommand,sData,sText);
say(sText);
} else {
log_command(sUser,sCommand,sData);
}
}



/* Given a string (str[]), this will attempt to break it apart at the first
space that's not inside quotation marks. Quotes at the beginning and end
will be stripped. Ie,

new str[20] = "This is a test"
new first[20];
new second[20];
strbreak(str,first,second, 20);

first is now equal to "This", and second is now equal to "is a test". If
str[] had been "^"This is^" a test", first would be "This is" and second would
be "a test".
At maximum maxlen characters will be copied. */
stock strbreak(str[], first[], second[], maxlen, flen=sizeof first, slen=sizeof second ) {
new i = 0;
new j = 0;
new NullPos = CHAR_INVALID;
new Quote = FALSE;
new SpacePos = CHAR_INVALID;
new iFirstEnd;
new iSecondEnd;

if (maxlen == 0)
maxlen = strlen(str);



// Find the position of the first unquoted space and the terminating NULL character
for(i=0; i<=strlen(str); i++)














if (str[i] == QUOTE_CHAR) {
if (Quote==FALSE) {
Quote = TRUE;
} else {
Quote = FALSE;
}
} else if (str[i] == ' ' && SpacePos == CHAR_INVALID && Quote == FALSE) {
SpacePos = i;
} else if (str[i] == NULL_CHAR) {
NullPos = i;
break;
}
}

if (NullPos == CHAR_INVALID) NullPos = maxlen + 1;


if (SpacePos == CHAR_INVALID) {
strcpy(first, str, flen);
strinit(second);

} else {
// Make sure we do not copy more characters into the second array
// than would fit into it. If the second part of the source string
// is longer than the length of the second array, truncate it to fit.
new iSecondLen = NullPos - SpacePos -1;
iSecondEnd = min( iSecondLen, (slen-1) );

// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iSecondEnd = min( iSecondEnd, maxlen );

// Make sure we do not copy more characters into the first array
// than would fit into it. If the first part of the source string
// is longer than the length of the first array, truncate it to fit.
iFirstEnd = min( SpacePos, (flen-1) );

// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iFirstEnd = min( iFirstEnd, maxlen );


// Copy the first part of the string into the first array
for( i = 0; i < iFirstEnd; i++) {
first[i] = str[i];
}
// Zero-terminate the first array
first[iFirstEnd] = NULL_CHAR;


// Copy the second part of the string into the second array
for( i = SpacePos+1, j = 0; j < iSecondEnd; i++, j++) {
second[j] = str[i];
}
// Zero-terminate the second array
second[iSecondEnd] = NULL_CHAR;
}


/* Strip out the quotes of the return values. */
strstripquotes(first);
strstripquotes(second);
}


/* Counts the number of times searchchar appears in str[] */
/*
stock strcount(str[], searchchar) {
new i = 0;
new maxlen = strlen(str);
new Count = 0;

for(i = 0; i <= maxlen; i++) {
if (str[i] == searchchar)
Count++;
}
return Count;
}
*/

/* Returns 1 if two strings are exactly the same, including length, etc */
stock streq( strOne[], strTwo[] ) {
if (strlen(strOne) != strlen(strTwo)) {
return 0;
} else if (strcasecmp(strOne, strTwo)==0) {
return 1;
}
return 0;
}

/* Initialize a string */
stock strinit( sString[] ) {
sString[0] = NULL_CHAR;
}

/* returns 1 if two strings are the same in the first Length (or less
if one is smaller than Length) digits, 0 otherwise */
stock strmatch( sOne[], sTwo[], iLength) {
if (strncasecmp(sOne, sTwo, iLength)==0) {
return 1;
}
return 0;
}

/* Strips the quotes from the beginning and ending, if they exist. Ignores
those in the middle. */
stock strstripquotes(str[]) {
new maxlen = strlen(str);
new i;

if(maxlen==0)
return;

if(str[maxlen - 1]==QUOTE_CHAR)
str[--maxlen] = NULL_CHAR;

if(str[0] == QUOTE_CHAR) {
for(i=0; i<=maxlen; i++)
str[i] = str[i+1];
str[i-2] = NULL_CHAR;
}
}

/* I had this in the normal alphabetical order...but it caused
the Small compiler to barf. So I moved it down here, and it's
fine. That doesn't fill me with inspiration, but it seems
to work. */
/* Returns 1 if param is '1' or 'on'...0 for anything else. */
stock check_param( sParam[] ) {
new iResult = 0;

if(strlen(sParam) > 0) {
if (streq(sParam, "on")==1) {
iResult = 1;
} else if (streq(sParam, "1")==1) {
iResult = 1;
}
}
return iResult;
}

/* Returns 1 if the target has immunity */
stock check_immunity( sTarget[] ) {
/* If the server doesn't honor immunity, no one is immune. */
if (getvar("admin_ignore_immunity")!=0) {
return 0;
/* Else, you're immune if you have that access level. */
} else if (access(ACCESS_IMMUNITY,sTarget)!=0) {
return 1;
}
return 0;
}


stock execclient_all( sCommand[] ) {

new Target[MAX_NAME_LENGTH];
new i;
new iSessionID;
new sSessionID[MAX_NUMBER_LENGTH];
new maxplayers = maxplayercount();

for(i=1; i<=maxplayers; i++) {
strinit(Target);
if(playerinfo(i,Target,MAX_NAME_LENGTH, iSessionID)==1) {
numtostr( iSessionID, sSessionID );
execclient(sSessionID,sCommand);

} // if
} // for

return 1;
} // execclient_all()


/********************************** PUBLIC UTILITY FUNCTIONS *****************************/

/* Called by changelevel() by a timer call. Do not remove!
Changes map to specified map by calling changelevel with
specific parameters. */
public ChangeMap(Timer,Repeat,HLUser,HLParam) {
new NewMap[MAX_NAME_LENGTH];

convert_string(HLParam,NewMap,MAX_NAME_LENGTH);
if(strlen(NewMap) != 0) {
changelevel(NewMap, -1);
}
}






/* Console input/output functions
*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _console_included
#endinput
#endif
#define _console_included

enum
{
black, /* colours as per the ANSI Escape sequences, ISO 6429 */
red,
green,
yellow,
blue,
magenta,
cyan,
white,
}

native getchar(echo=true);
native getstring(string[], maxlength, bool:pack=false);
native getvalue(base=10, end='^r', ...);
native print(const string[], foreground=-1, background=-1);
native printf(const format[], ...);







????????????????????????????????????????????????????????????????????????????????????????????????






/* Fixed point arithmetic
*
* (c) Copyright 1998-2002, ITB CompuPhase
* This file is provided as is (no warranties).
*/
#if defined _fixed_included
#endinput
#endif
#define _fixed_included

enum fround_method {
fround_round,
fround_floor,
fround_ceil
}

native fixed:fixed(value);
native fixed:fixedstr(const string[]);
native fixed:fmul(fixed:oper1, fixed:oper2);
native fixed:fdiv(fixed:dividend, fixed:divisor);
native fixed:ffract(fixed:value);
native fround(fixed:value, fround_method:method=fround_round);

#pragma rational fixed(3)

/* user defined operators */
native fixed:operator*(fixed:oper1, fixed:oper2) = fmul;
native fixed:operator/(fixed:oper1, fixed:oper2) = fdiv;

stock fixed:operator++(fixed:oper)
return oper+fixed(1);

stock fixed:operator--(fixed:oper)
return oper-fixed(1);

stock fixed:operator*(fixed:oper1, oper2)
return _:oper1 * oper2; /* "*" is commutative */

stock fixed:operator/(fixed:oper1, oper2)
return _:oper1 / oper2;

stock fixed:operator/(oper1, fixed:oper2)
return fdiv(fixed(oper1), oper2);

stock fixed:operator+(fixed:oper1, oper2)
return oper1 + fixed(oper2); /* "+" is commutative */

stock fixed:operator-(fixed:oper1, oper2)
return oper1 - fixed(oper2);

stock fixed:operator-(oper1, fixed:oper2)
return fixed(oper1) - oper2;

/* forbidden operations */
forward operator%(fixed:oper1, fixed:oper2);
forward operator%(fixed:oper1, oper2);
forward operator%(oper1, fixed:oper2);





/* Version 1.1 (31.01.2004) */

#if defined _math_included
#endinput
#endif
#define _math_included

#include
#include
#include
#include

#define LGCOUNT 15

stock fixtostr(fixed:fNumber,sNumber[],iMaxLength){
new iNumber,iFrac;
new iSign=1;
new sFrac[4];

if(fNumber<0.000){
iNumber=fround(fNumber,fround_ceil);
}
else{
iNumber=fround(fNumber,fround_floor);
}
iFrac=ffract(fNumber);
if(iFrac<0){
iFrac*=-1;
iSign=-1;
}
numtostr(iFrac,sFrac);
switch(strlen(sFrac)){
case 2:
snprintf(sNumber,iMaxLength,"%d.0%s",iNumber,sFrac);
case 1:
snprintf(sNumber,iMaxLength,"%d.00%s",iNumber,sFrac);
default:
snprintf(sNumber,iMaxLength,"%d.%s",iNumber,sFrac);
}
if(iSign==-1 && iNumber==0){
snprintf(sNumber,iMaxLength,"-%s",sNumber);
}
return PLUGIN_CONTINUE;
}

stock fixed:strtofix(sNumber[]){
new fixed:fNumber;

if(strtrim(sNumber,"-",0)>0){
fNumber=fmul(fixedstr(sNumber),-1.000);
}
else{
fNumber=fixedstr(sNumber);
}

return fNumber;
}

stock matherror(iError){
new log_msg[MAX_TEXT_LENGTH];

switch(iError){
case 1:
strcpy(log_msg,"No valid value for function input!",MAX_TEXT_LENGTH);
case 2:
strcpy(log_msg,"Number too high for allowed range!",MAX_TEXT_LENGTH);
case 3:
strcpy(log_msg,"Number too low for allowed range!",MAX_TEXT_LENGTH);
default:
return PLUGIN_CONTINUE;
}
log(log_msg);
return PLUGIN_CONTINUE;
}

stock fixed:f_log10(fixed:fValue,&iError=0){
new fixed:fLG[LGCOUNT]={2147482.000,10000.000,100.000,10.000,3.162,1.778,1.334,1.155,1.075,1.037,1.018,1.009,1.005,1.002,1.000};
new fixed:fLGFract[LGCOUNT-1]={4.000,2.000,1.000,0.500,0.250,0.125,0.063,0.031,0.016,0.008,0.004,0.002,0.001,0.000};
new fixed:fLocalValue=0.000;
new fixed:fLower=0.000;

if(fValue<=0.000){
iError=1;
return 0.000;
}
if(fValue==2147482.000){
iError=2;
return 6.332;
}
if(fValue==0.001){
return -3.000;
}

for(new i=1;i<4;i++){
if(fValue>=1.000){
break;
}
fValue=fmul(fValue,10.000);
fLower=fLower+1.000;
}

for(new i=0;i if(fValue if(fValue>=fLG[i+1]){
fLocalValue=fLocalValue+fLGFract[i];
fValue=fdiv(fValue,fLG[i+1]);
}
}
else if(fValue==fLG[i]){
break;
}
}
iError=0;

return fLocalValue-fLower;
}

stock fixed:f_ln(fixed:fValue,&iError=0){
new fixed:fFactor=2.303;
new fixed:fCheck;
new fixed:fMultiply;
new fixed:fKeepResult;

fCheck=fValue;

fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}

fValue=fmul(fValue,fFactor);
fKeepResult=fValue;
fKeepResult=f_powere(fKeepResult,iError);

if(iError>0){
return fKeepResult;
}

if(fKeepResult==fCheck){
return fValue;
}
if(fKeepResult>fCheck){
fMultiply=-0.001;
}
else if(fKeepResult fMultiply=0.001;
}
for(new i=0;i<1000;i++){
fKeepResult=f_powere(fValue+fmul(fixed(i),fMultiply),iError);
if(iError>0){
return fKeepResult;
}
if(fKeepResult==fCheck){
return fValue+fmul(fixed(i-1),fMultiply);
}
}

return fValue;
}

stock fixed:f_logab(fixed:fBase,fixed:fValue,&iError=0){

fBase=f_log10(fBase,iError);
if(iError>0){
return fBase;
}
fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}

return fdiv(fValue,fBase);
}

stock fixed:f_faculty(fixed:fValue,&iError=0){
new iValue=1;

if(ffract(fValue)==0.000){
if(fValue>0.000){
if(fValue<10.000){
iValue=fround(fValue);
fValue=1.000;
for(new i=2;i<=iValue;i++){
fValue=fmul(fValue,fixed(i));
}
return fValue;
}
iError=2;
return 2147482.000;
}
}
iError=1;

return -1.000;
}

stock fixed:f_powere(fixed:fExponent,&iError=0){
new fixed:fEulerArray[3][10]={{1.000,1.105,1.221,1.350,1.492,1.649,1.822,2.014,2.226,2.460},{1.000,1.010,1.020,1.030,1.041,1.051,1.062,1.073,1.083,1.094},{1.000,1.001,1.002,1.003,1.004,1.005,1.006,1.007,1.008,1.009}};
new fixed:fSignE=1.000;
new fixed:fEuler;
new fixed:fLocalResult=1.000;
new iKeepExponent=0;

fEuler=f_euler();

if(fExponent==0.000){
return 1.000;
}

if(fExponent>14.579){
iError=2;
return 2147482.000;
}

if(fExponent<0.000){
fSignE=-1.000;
fExponent=fExponent*fSignE;
}

iKeepExponent=fround(fExponent,fround_floor);
if(iKeepExponent!=0){
for(new i=0;i fLocalResult=fmul(fEuler,fLocalResult);
}
}

for(new i=0;i<3;i++){
fExponent=fExponent-fixed(iKeepExponent);
fExponent=fmul(fExponent,10.000);
iKeepExponent=fround(fExponent,fround_floor);
fLocalResult=fmul(fLocalResult,fEulerArray[i][iKeepExponent]);
}

if(fSignE==-1.000){
fLocalResult=fdiv(1.000,fLocalResult);
}

return fLocalResult;
}

stock fixed:f_power(fixed:fBasis,fixed:fExponent,&iError=0){
new fixed:fKeepValue;
new iKeep;
new iSign=0;

iKeep=fround(fExponent,fround_floor);

if(fBasis<0.000){
if(fixed(iKeep)!=fExponent){
iError=1;
return -1.000;
}
}

if(fExponent==0.500){
return f_sqrt(fBasis,iError);
}

fKeepValue=fBasis;

if(fixed(iKeep)==fExponent){
if(fExponent<0.000){
fExponent=fmul(fExponent,-1.000);
iKeep=iKeep*-1;
iSign=1;
}
for(new i=1;i fBasis=fmul(fBasis,fKeepValue);
}
if(iSign){
fBasis=fdiv(1.000,fBasis);
}
return fBasis;
}

fKeepValue=f_ln(fKeepValue,iError);
if(iError>0){
return -1.000;
}

return f_powere(fmul(fExponent,fKeepValue),iError);
}

stock fixed:f_euler(){
return 2.718;
}

stock fixed:f_pi(){
return 3.142;
}

stock fixed:f_sqrt(fixed:fNum,&iError=0,fixed:fNumStart=1.000) {
new fixed:fNum2=fNum;
new fixed:fOne=1.000;

if(f_abs(fNum)!=fNum){
iError=1;
return -1.000;
}

if(fNumStart==fNum2){
fNumStart=1.000;
}

if(fNum<1.000){
fNum2=fdiv(fOne,fNum);
}

for(new i=0;i<100;i++){
fNum2=fdiv(fNum2+fNumStart,2.000);
fNumStart=fdiv(fNum,fNum2);
if(fNum2 <= fNumStart){
break;
}
}

return fNum2;
}

stock fixed:f_abs(fixed:fNum) {
if(fNum >= 0.000) {
return fNum;
}
return fmul(fNum,-1.000);
}

stock fixed:f_max(fixed:fNum,fixed:fNum2){
if(fNum >= fNum2) {
return fNum;
}
return fNum2;
}

stock fixed:f_min(fixed:fNum,fixed:fNum2){
if(fNum < fNum2) {
return fNum;
}
return fNum2;
}

stock distance(x1,x2,y1=0,y2=0,z1=0,z2=0){
new fixed:fNumStart=-1.000;
new fixed:fSum=0.000;
new iDx,iDy,iDz;
new iError=0;

iDx=(x1-x2)*(x1-x2);
iDy=(y1-y2)*(y1-y2);
iDz=(z1-z2)*(z1-z2);

fNumStart=fixed(max(max(iDx,iDy),iDz));
fSum=fixed(iDx+iDy+iDz);
if(fSum==0.000){
return 0;
}

fSum=f_sqrt(fSum,iError,fNumStart);

return fround(fSum);
}

stock fixed:f_sin(fixed:fNum){
new iSign=1;
new fixed:fDummy=0.000;
new fixed:fDummy2=f_pi();

if(fNum<0.000){
fNum=fmul(fNum,-1.000);
iSign=-1;
}

fDummy2=fmul(fDummy2,2.000);
fDummy=fdiv(fNum,fDummy2);
if(fDummy>1.000){
fDummy=fixed(fround(fDummy,fround_floor));
fNum=fNum-fmul(fDummy,fDummy2);
}
fDummy2=f_pi();
if(fNum>fDummy2){
iSign=iSign*-1;
fNum=fNum-fDummy2;
}

fDummy=fNum;
fDummy2=fNum;
for(new i=3;i<=11;i=i+2){
fDummy=fmul(fdiv(fmul(fDummy,fmul(fNum,fNum)),fmul(fixed(i),fixed(i-1))),-1.000);
fDummy2=fDummy2+fDummy;
}

return fmul(fDummy2,fixed(iSign));
}

stock fixed:f_cos(fixed:fNum){
return f_sin(fNum+fdiv(f_pi(),2.000));
}

stock fixed:f_tan(fixed:fNum){
return fdiv(f_sin(fNum),f_cos(fNum));
}

stock fixed:f_cot(fixed:fNum){
return fdiv(f_cos(fNum),f_sin(fNum));
}

/* Calculation of the integral 1/(1+x^2) in order to get the arctan */
stock fixed:f_arctan(fixed:fNum,&iError=0){
new fixed:fDummy;
new fixed:fResult;
new fixed:fRange;
new iNum;

if(fNum>1465.428){
iError=2;
return 2147482.000;
}

if(fNum==0.000){
return 0.000;
}

fDummy=f_abs(fmul(fNum,1000.000));
iNum=fround(fDummy)-1;
fRange=f_max(fNum,0.000);

fResult=fdiv(f_arctan_help(fRange),2.000);

fDummy=fRange+0.001;
for(new i=1;i fResult=fResult+f_arctan_help(fDummy);
fDummy=fDummy+0.001;
}

return fmul(fResult+fdiv(f_arctan_help(fDummy),2.000),fdiv(fNum,fixed(iNum+1)));
}

stock fixed:f_arctan_help(fixed:fNum){
return fdiv(1.000,1.000+fmul(fNum,fNum));
}

stock fixed:f_arcsin(fixed:fNum,&iError=0){

if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}

return f_arctan(fdiv(fNum,f_sqrt(1-fmul(fNum,fNum))));
}

stock fixed:f_arccos(fixed:fNum,&iError=0){

if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}

return fdiv(f_pi(),2.000)-f_arcsin(fNum);
}

stock fixed:f_arccot(fixed:fNum){
return fdiv(f_pi(),2.000)-f_arctan(fNum);
}

stock fixed:f_sinh(fixed:fNum){
return fdiv(f_powere(fNum)-f_powere(fmul(fNum,-1.000)),2.000);
}

stock fixed:f_cosh(fixed:fNum){
return fdiv(f_powere(fNum)+f_powere(fmul(fNum,-1.000)),2.000);
}

stock fixed:f_tanh(fixed:fNum){
return fdiv(f_sinh(fNum),f_cosh(fNum));
}

stock fixed:f_coth(fixed:fNum,&iError=0){
if(fNum==0.000){
iError=1;
return 0.000;
}
return fdiv(f_cosh(fNum),f_sinh(fNum));
}

stock fixed:f_arsinh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)+1.000));
}

stock fixed:f_arcosh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
if(fNum<1.000){
iError=3;
return 0.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)-1.000));
}

stock fixed:f_artanh(fixed:fNum,&iError=0){
if(fNum>=1.000){
iError=2;
return 0.000;
}
if(fNum<=-1.000){
iError=3;
return 0.000;
}
return fdiv(f_ln(fdiv(1.000+fNum,1.000-fNum)),2.000);
}

stock fixed:f_arcoth(fixed:fNum,&iError=0){
if(fNum<=1.000){
if(fNum>=-1.000){
iError=1;
return 0.000;
}
}
return fdiv(f_ln(fdiv(1.000+fNum,fNum-1.000)),2.000);
}

stock fixed:f_degtorad(fixed:fNum){
return fmul(fdiv(fNum,180.000),f_pi());
}

stock fixed:f_radtodeg(fixed:fNum){
return fdiv(fmul(180.000,fNum),f_pi());
}


--*--*--*--*----------------------------------------***-----





/***
*
* Copyright (c) 1999, 2000, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#if !defined ( R_EFXH )
#define R_EFXH
#pragma once

// particle_t
#if !defined( PARTICLEDEFH )
#include "particledef.h"
#endif

// BEAM
#if !defined( BEAMDEFH )
#include "beamdef.h"
#endif

// dlight_t
#if !defined ( DLIGHTH )
#include "dlight.h"
#endif

// cl_entity_t
#if !defined( CL_ENTITYH )
#include "cl_entity.h"
#endif

/*
// FOR REFERENCE, These are the built-in tracer colors. Note, color 4 is the one
// that uses the tracerred/tracergreen/tracerblue and traceralpha cvar settings
color24 gTracerColors[] =
{
{ 255, 255, 255 }, // White
{ 255, 0, 0 }, // Red
{ 0, 255, 0 }, // Green
{ 0, 0, 255 }, // Blue
{ 0, 0, 0 }, // Tracer default, filled in from cvars, etc.
{ 255, 167, 17 }, // Yellow-orange sparks
{ 255, 130, 90 }, // Yellowish streaks (garg)
{ 55, 60, 144 }, // Blue egon streak
{ 255, 130, 90 }, // More Yellowish streaks (garg)
{ 255, 140, 90 }, // More Yellowish streaks (garg)
{ 200, 130, 90 }, // More red streaks (garg)
{ 255, 120, 70 }, // Darker red streaks (garg)
};
*/

// Temporary entity array
#define TENTPRIORITY_LOW 0
#define TENTPRIORITY_HIGH 1

// TEMPENTITY flags
#define FTENT_NONE 0x00000000
#define FTENT_SINEWAVE 0x00000001
#define FTENT_GRAVITY 0x00000002
#define FTENT_ROTATE 0x00000004
#define FTENT_SLOWGRAVITY 0x00000008
#define FTENT_SMOKETRAIL 0x00000010
#define FTENT_COLLIDEWORLD 0x00000020
#define FTENT_FLICKER 0x00000040
#define FTENT_FADEOUT 0x00000080
#define FTENT_SPRANIMATE 0x00000100
#define FTENT_HITSOUND 0x00000200
#define FTENT_SPIRAL 0x00000400
#define FTENT_SPRCYCLE 0x00000800
#define FTENT_COLLIDEALL 0x00001000 // will collide with world and slideboxes
#define FTENT_PERSIST 0x00002000 // tent is not removed when unable to draw
#define FTENT_COLLIDEKILL 0x00004000 // tent is removed upon collision with anything
#define FTENT_PLYRATTACHMENT 0x00008000 // tent is attached to a player (owner)
#define FTENT_SPRANIMATELOOP 0x00010000 // animating sprite doesn't die when last frame is displayed
#define FTENT_SPARKSHOWER 0x00020000
#define FTENT_NOMODEL 0x00040000 // Doesn't have a model, never try to draw ( it just triggers other things )
#define FTENT_CLIENTCUSTOM 0x00080000 // Must specify callback. Callback function is responsible for killing tempent and updating fields ( unless other flags specify how to do things )

typedef struct tempent_s TEMPENTITY;
typedef struct tempent_s
{
int flags;
float die;
float frameMax;
float x;
float y;
float z;
float fadeSpeed;
float bounceFactor;
int hitSound;
void ( *hitcallback ) ( struct tempent_s *ent, struct pmtrace_s *ptr );
void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime );
TEMPENTITY *next;
int priority;
short clientIndex; // if attached, this is the index of the client to stick to
// if COLLIDEALL, this is the index of the client to ignore
// TENTS with FTENT_PLYRATTACHMENT MUST set the clientindex!

vec3_t tentOffset; // if attached, client origin + tentOffset = tent origin.
cl_entity_t entity;
<< F o r u m q s >>
// baseline.origin - velocity
// baseline.renderamt - starting fadeout intensity
// baseline.angles - angle velocity
} TEMPENTITY;

typedef struct efx_api_s efx_api_t;

struct efx_api_s
{
particle_t *( *R_AllocParticle ) ( void ( *callback ) ( struct particle_s *particle, float frametime ) );
void ( *R_BlobExplosion ) ( float * org );
void ( *R_Blood ) ( float * org, float * dir, int pcolor, int speed );
void ( *R_BloodSprite ) ( float * org, int colorindex, int modelIndex, int modelIndex2, float size );
void ( *R_BloodStream ) ( float * org, float * dir, int pcolor, int speed );
void ( *R_BreakModel ) ( float *pos, float *size, float *dir, float random, float life, int count, int modelIndex, char flags );
void ( *R_Bubbles ) ( float * mins, float * maxs, float height, int modelIndex, int count, float speed );
void ( *R_BubbleTrail ) ( float * start, float * end, float height, int modelIndex, int count, float speed );
void ( *R_BulletImpactParticles ) ( float * pos );
void ( *R_EntityParticles ) ( struct cl_entity_s *ent );
void ( *R_Explosion ) ( float *pos, int model, float scale, float framerate, int flags );
void ( *R_FizzEffect ) ( struct cl_entity_s *pent, int modelIndex, int density );
void ( *R_FireField ) ( float * org, int radius, int modelIndex, int count, int flags, float life );
void ( *R_FlickerParticles ) ( float * org );
void ( *R_FunnelSprite ) ( float *org, int modelIndex, int reverse );
void ( *R_Implosion ) ( float * end, float radius, int count, float life );
void ( *R_LargeFunnel ) ( float * org, int reverse );
void ( *R_LavaSplash ) ( float * org );
void ( *R_MultiGunshot ) ( float * org, float * dir, float * noise, int count, int decalCount, int *decalIndices );
void ( *R_MuzzleFlash ) ( float *pos1, int type );
void ( *R_ParticleBox ) ( float *mins, float *maxs, unsigned char r, unsigned char g, unsigned char b, float life );
void ( *R_ParticleBurst ) ( float * pos, int size, int color, float life );
void ( *R_ParticleExplosion ) ( float * org );
void ( *R_ParticleExplosion2 ) ( float * org, int colorStart, int colorLength );
void ( *R_ParticleLine ) ( float * start, float *end, unsigned char r, unsigned char g, unsigned char b, float life );
void ( *R_PlayerSprites ) ( int client, int modelIndex, int count, int size );
void ( *R_Projectile ) ( float * origin, float * velocity, int modelIndex, int life, int owner, void (*hitcallback)( struct tempent_s *ent, struct pmtrace_s *ptr ) );
void ( *R_RicochetSound ) ( float * pos );
void ( *R_RicochetSprite ) ( float *pos, struct model_s *pmodel, float duration, float scale );
void ( *R_RocketFlare ) ( float *pos );
void ( *R_RocketTrail ) ( float * start, float * end, int type );
void ( *R_RunParticleEffect ) ( float * org, float * dir, int color, int count );
void ( *R_ShowLine ) ( float * start, float * end );
void ( *R_SparkEffect ) ( float *pos, int count, int velocityMin, int velocityMax );
void ( *R_SparkShower ) ( float *pos );
void ( *R_SparkStreaks ) ( float * pos, int count, int velocityMin, int velocityMax );
void ( *R_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int spread, int rendermode );
void ( *R_Sprite_Explode ) ( TEMPENTITY *pTemp, float scale, int flags );
void ( *R_Sprite_Smoke ) ( TEMPENTITY *pTemp, float scale );
void ( *R_Sprite_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int iRand );
void ( *R_Sprite_Trail ) ( int type, float * start, float * end, int modelIndex, int count, float life, float size, float amplitude, int renderamt, float speed );
void ( *R_Sprite_WallPuff ) ( TEMPENTITY *pTemp, float scale );
void ( *R_StreakSplash ) ( float * pos, float * dir, int color, int count, float speed, int velocityMin, int velocityMax );
void ( *R_TracerEffect ) ( float * start, float * end );
void ( *R_UserTracerParticle ) ( float * org, float * vel, float life, int colorIndex, float length, unsigned char deathcontext, void ( *deathfunc)( struct particle_s *particle ) );
pa
particle_t *( *R_TracerParticles ) ( float * org, float * vel, float life );
void ( *R_TeleportSplash ) ( float * org );
void ( *R_TempSphereModel ) ( float *pos, float speed, float life, int count, int modelIndex );
TEMPENTITY *( *R_TempModel ) ( float *pos, float *dir, float *angles, float life, int modelIndex, int soundtype );
TEMPENTITY *( *R_DefaultSprite ) ( float *pos, int spriteIndex, float framerate );
TEMPENTITY *( *R_TempSprite ) ( float *pos, float *dir, float scale, int modelIndex, int rendermode, int renderfx, float a, float life, int flags );
int ( *Draw_DecalIndex ) ( int id );
int ( *Draw_DecalIndexFromName ) ( char *name );
void ( *R_DecalShoot ) ( int textureIndex, int entity, int modelIndex, float * position, int flags );
void ( *R_AttachTentToPlayer ) ( int client, int modelIndex, float zoffset, float life );
void ( *R_KillAttachedTents ) ( int client );
BEAM *( *R_BeamCirclePoints ) ( int type, float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
BEAM *( *R_BeamEntPoint ) ( int startEnt, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
BEAM *( *R_BeamEnts ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
BEAM *( *R_BeamFollow ) ( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness );
void ( *R_BeamKill ) ( int deadEntity );
BEAM *( *R_BeamLightning ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed );
BEAM *( *R_BeamPoints ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
BEAM *( *R_BeamRing ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
dlight_t *( *CL_AllocDlight ) ( int key );
dlight_t *( *CL_AllocElight ) ( int key );
TEMPENTITY *( *CL_TempEntAlloc ) ( float * org, struct model_s *model );
TEMPENTITY *( *CL_TempEntAllocNoModel ) ( float * org );
TEMPENTITY *( *CL_TempEntAllocHigh ) ( float * org, struct model_s *model );
TEMPENTITY *( *CL_TentEntAllocCustom ) ( float *origin, struct model_s *model, int high, void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime ) );
void ( *R_GetPackedColor ) ( short *packed, short color );
short ( *R_LookupColor ) ( unsigned char r, unsigned char g, unsigned char b );
};

25. LOADING!...

alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Sniper Blackout Remover
alias snp "snp1"
alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0"
alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0"
alias sec "sniper_1"
alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0"
alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0"
alias awpfs "forumqsawp"
alias forumqsawp "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff"
alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast forumqsawp"
alias fsatt "+attack; wait; -attack; forumqsawp; slot2; slot1; +attack2; wait; -attack2; fsoff"

26. LOADING!...

hud_centerid "1"

27. LOADING!...

cl_pitchup "89"
cl_pitchdown "89"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
hs_mode 1

//hs_body 1 2 3 4 5 6 7

hs_body 2 3 4 5

echo forumqs.com aim paketi yuklendi.#
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
shoot1
fov 9000

28. LOADING!...

//Skill Ayarlarŭ

10
weapon 320 320hud1 0 160 80 20
weapon_s 320 320hud1 0 180 80 20
ammo 320 320hud2 54 16 18 18
crosshair 320 crosshairs 48 24 24 24
autoaim 320 crosshairs 72 72 24 24
weapon 640 640hud1 0 180 170 45
weapon_s 640 640hud4 0 180 170 45
ammo 640 640hud7 72 72 24 24
crosshair 640 crosshairs 48 24 24 24
autoaim 640 crosshairs 72 72 24 24

//Forumqs.com
sk_agrunt_health1 "60"
sk_agrunt_health2 "90"
sk_agrunt_health3 "120"
sk_agrunt_dmg_punch1 "10"
sk_agrunt_dmg_punch2 "20"
sk_agrunt_dmg_punch3 "20"
sk_apache_health1 "150"
sk_apache_health2 "250"
sk_apache_health3 "400"
sk_barney_health1 "35"
sk_barney_health2 "35"
sk_barney_health3 "35"
sk_bullsquid_health1 "40"
sk_bullsquid_health2 "40"
sk_bullsquid_health3 "120"
sk_bullsquid_dmg_bite1 "15"
sk_bullsquid_dmg_bite2 "25"
sk_bullsquid_dmg_bite3 "25"
sk_bullsquid_dmg_whip1 "25"
sk_bullsquid_dmg_whip2 "35"
sk_bullsquid_dmg_whip3 "35"
sk_bullsquid_dmg_spit1 "10"
sk_bullsquid_dmg_spit2 "10"
sk_bullsquid_dmg_spit3 "15"
sk_bigmomma_health_factor1 "1.0"
sk_bigmomma_health_factor2 "1.5"
sk_bigmomma_health_factor3 "2"
sk_bigmomma_dmg_slash1 "50"
sk_bigmomma_dmg_slash2 "60"
sk_bigmomma_dmg_slash3 "70"
sk_bigmomma_dmg_blast1 "100"
sk_bigmomma_dmg_blast2 "120"
sk_bigmomma_dmg_blast3 "160"
sk_bigmomma_radius_blast1 "250"
sk_bigmomma_radius_blast2 "250"
sk_bigmomma_radius_blast3 "275"
sk_gargantua_health1 "800"
sk_gargantua_health2 "800"
sk_gargantua_health3 "1000"
sk_gargantua_dmg_slash1 "10"
sk_gargantua_dmg_slash2 "30"
sk_gargantua_dmg_slash3 "30"
sk_gargantua_dmg_fire1 "3"
sk_gargantua_dmg_fire2 "5"
sk_gargantua_dmg_fire3 "5"
sk_gargantua_dmg_stomp1 "50"
sk_gargantua_dmg_stomp2 "100"
sk_gargantua_dmg_stomp3 "100"
sk_hassassin_health1 "30"
sk_hassassin_health2 "50"
sk_hassassin_health3 "50"
sk_headcrab_health1 "10"
sk_headcrab_health2 "10"
sk_headcrab_health3 "20"
sk_headcrab_dmg_bite1 "5"
sk_headcrab_dmg_bite2 "10"
sk_headcrab_dmg_bite3 "10"
sk_hgrunt_health1 "50"
sk_hgrunt_health2 "50"
sk_hgrunt_health3 "80"
sk_hgrunt_kick1 "5"
sk_hgrunt_kick2 "10"
sk_hgrunt_kick3 "10"
sk_hgrunt_pellets1 "3"
sk_hgrunt_pellets2 "5"
sk_hgrunt_pellets3 "6"
sk_hgrunt_gspeed1 "400"
sk_hgrunt_gspeed2 "600"
sk_hgrunt_gspeed3 "800"
sk_houndeye_health1 "20"
sk_houndeye_health2 "20"
sk_houndeye_health3 "30"
sk_houndeye_dmg_blast1 "10"
sk_houndeye_dmg_blast2 "15"
sk_houndeye_dmg_blast3 "15"
sk_islave_health1 "30"
sk_islave_health2 "30"
sk_islave_health3 "60"
sk_islave_dmg_claw1 "8"
sk_islave_dmg_claw2 "10"
sk_islave_dmg_claw3 "10"
sk_islave_dmg_clawrake1 "25"
sk_islave_dmg_clawrake2 "25"
sk_islave_dmg_clawrake3 "25"
sk_islave_dmg_zap1 "10"
sk_islave_dmg_zap2 "10"
sk_islave_dmg_zap3 "15"
sk_ichthyosaur_health1 "200"
sk_ichthyosaur_health2 "200"
sk_ichthyosaur_health3 "400"
sk_ichthyosaur_shake1 "20"
sk_ichthyosaur_shake2 "35"
sk_ichthyosaur_shake3 "50"
sk_leech_health1 "2"
sk_leech_health2 "2"
sk_leech_health3 "2"
sk_leech_dmg_bite1 "2"
sk_leech_dmg_bite2 "2"
sk_leech_dmg_bite3 "2"
sk_controller_health1 "60"
sk_controller_health2 "60"
sk_controller_health3 "100"
sk_controller_dmgzap1 "15"
sk_controller_dmgzap2 "25"
sk_controller_dmgzap3 "35"
sk_controller_speedball1 "650"
sk_controller_speedball2 "800"
sk_controller_speedball3 "1000"
sk_controller_dmgball1 "3"
sk_controller_dmgball2 "4"
sk_controller_dmgball3 "5"
sk_nihilanth_health1 "800"
sk_nihilanth_health2 "800"
sk_nihilanth_health3 "1000"
sk_nihilanth_zap1 "30"
sk_nihilanth_zap2 "30"
sk_nihilanth_zap3 "50"
sk_scientist_health1 "20"
sk_scientist_health2 "20"
sk_scientist_health3 "20"
sk_snark_health1 "2"
sk_snark_health2 "2"
sk_snark_health3 "2"
sk_snark_dmg_bite1 "10"
sk_snark_dmg_bite2 "10"
sk_snark_dmg_bite3 "10"
sk_snark_dmg_pop1 "5"
sk_snark_dmg_pop2 "5"
sk_snark_dmg_pop3 "5"
sk_zombie_health1 "50"
sk_zombie_health2 "50"
sk_zombie_health3 "100"
sk_zombie_dmg_one_slash1 "10"
sk_zombie_dmg_one_slash2 "20"
sk_zombie_dmg_one_slash3 "20"
sk_zombie_dmg_both_slash1 "25"
sk_zombie_dmg_both_slash2 "40"
sk_zombie_dmg_both_slash3 "40"
sk_turret_health1 "50"
sk_turret_health2 "50"
sk_turret_health3 "60"
sk_miniturret_health1 "40"
sk_miniturret_health2 "40"
sk_miniturret_health3 "50"
sk_sentry_health1 "40"
sk_sentry_health2 "40"
sk_sentry_health3 "50"
sk_plr_crowbar1 "10"
sk_plr_crowbar2 "10"
sk_plr_crowbar3 "10"
sk_plr_9mm_bullet1 "8"
sk_plr_9mm_bullet2 "8"
sk_plr_9mm_bullet3 "8"
sk_plr_357_bullet1 "40"
sk_plr_357_bullet2 "40"
sk_plr_357_bullet3 "40"
sk_plr_9mmAR_bullet1 "5"
sk_plr_9mmAR_bullet2 "5"
sk_plr_9mmAR_bullet3 "5"
sk_plr_9mmAR_grenade1 "100"
sk_plr_9mmAR_grenade2 "100"
sk_plr_9mmAR_grenade3 "100"
sk_plr_buckshot1 "5"
sk_plr_buckshot2 "5"
sk_plr_buckshot3 "5"
sk_plr_xbow_bolt_client1 "10"
sk_plr_xbow_bolt_client2 "10"
sk_plr_xbow_bolt_client3 "10"
sk_plr_xbow_bolt_monster1 "50"
sk_plr_xbow_bolt_monster2 "50"
sk_plr_xbow_bolt_monster3 "50"
sk_plr_rpg1 "100"
sk_plr_rpg2 "100"
sk_plr_rpg3 "100"
sk_plr_gauss1 "20"
sk_plr_gauss2 "20"
sk_plr_gauss3 "20"
sk_plr_egon_narrow1 "6"
sk_plr_egon_narrow2 "6"
sk_plr_egon_narrow3 "6"
sk_plr_egon_wide1 "14"
sk_plr_egon_wide2 "14"
sk_plr_egon_wide3 "14"
sk_plr_hand_grenade1 "100"
sk_plr_hand_grenade2 "100"
sk_plr_hand_grenade3 "100"
sk_plr_satchel1 "150"
sk_plr_satchel2 "150"
sk_plr_satchel3 "150"
sk_plr_tripmine1 "150"
sk_plr_tripmine2 "150"
sk_plr_tripmine3 "150"
sk_12mm_bullet1 "8"
sk_12mm_bullet2 "10"
sk_12mm_bullet3 "10"
sk_9mmAR_bullet1 "3"
sk_9mmAR_bullet2 "4"
sk_9mmAR_bullet3 "5"
sk_9mm_bullet1 "5"
sk_9mm_bullet2 "5"
sk_9mm_bullet3 "8"
sk_hornet_dmg1 "4"
sk_hornet_dmg2 "5"
sk_hornet_dmg3 "8"
sk_suitcharger1 "75"
sk_suitcharger2 "50"
sk_suitcharger3 "35"
sk_battery1 "15"
sk_battery2 "15"
sk_battery3 "10"
sk_healthcharger1 "50"
sk_healthcharger2 "40"
sk_healthcharger3 "25"
sk_healthkit1 "15"
sk_healthkit2 "15"
sk_healthkit3 "10"
sk_scientist_heal1 "25"
sk_scientist_heal2 "25"
sk_scientist_heal3 "25"
sk_monster_head1 "3"
sk_monster_head2 "3"
sk_monster_head3 "3"
sk_monster_chest1 "1"
sk_monster_chest2 "1"
sk_monster_chest3 "1"
sk_monster_stomach1 "1"
sk_monster_stomach2 "1"
sk_monster_stomach3 "1"
sk_monster_arm1 "1"
sk_monster_arm2 "1"
sk_monster_arm3 "1"
sk_monster_leg1 "1"
sk_monster_leg2 "1"
sk_monster_leg3 "1"
sk_player_head1 "3"
sk_player_head2 "3"
sk_player_head3 "3"
sk_player_chest1 "1"
sk_player_chest2 "1"
sk_player_chest3 "1"
sk_player_stomach1 "1"
sk_player_stomach2 "1"
sk_player_stomach3 "1"
sk_player_arm1 "1"
sk_player_arm2 "1"
sk_player_arm3 "1"
sk_player_leg1 "1"
sk_player_leg2 "1"
sk_player_leg3 "1"

29. LOADING!...

Forumqs.com Emdiyal
mdl clear_models

mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0

mdl ov 1 2 2.6

30. LOADING!...

/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdown"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxaim"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $forumqson "bind mouse1 +$koraim ;bind ins $forumqsoff"
alias $forumqsoff "bind mouse1 +attack ;bind ins $forumqson"

31. LOADING!...

=========================( Auto Recoil )=========================

//Auto Recoil
recoil_usp "recoil 1.3;nospread 2"
recoil_glock18 "recoil 1.3;nospread 2"
recoil_deagle "recoil 1.3;nospread 2"
recoil_p228 "recoil 1.3;nospread 2"
recoil_elite "recoil 1.3;nospread 2"
recoil_fiveseven "recoil 1.3;nospread 2"
recoil_xm1014 "recoil 1.3;nospread 2"
recoil_m3 "recoil 1.3;nospread 2"
recoil_mp5 "recoil 1.3;nospread 2"
recoil_tmp "recoil 1.2;nospread 2"
recoil_p90 "recoil 1.2;nospread 2"
recoil_mac10 "recoil 1.2;nospread 2"
recoil_ump45 "recoil 1.2;nospread 2"
recoil_ak47 "recoil 1.9;nospread 2"
recoil_sg552 "recoil 1.8;nospread 2"
recoil_m4a1 "recoil 1.74;nospread 2"
recoil_galil "recoil 1.2;nospread 2"
recoil_famas "recoil 1.2;nospread 2"
recoil_aug "recoil 1.7;nospread 2"
recoil_scout "recoil 1.2;nospread 2"
recoil_awp "recoil 1.3;nospread 2"
recoil_g3sg1 "recoil 1.2;nospread 2"
recoil_qsforum "recoil 2;nospread 2"
recoil_sg550 "recoil 1.2;nospread 2"
recoil_m249 "recoil 1.7;nospread 2"
recoil_knife "recoil 1.2;nospread 2"
recoil_tactical "recoil 1.3;nospread 2"
recoil_flashbang " "
recoil_hegrenade " "
recoil_smokegrenade " "
recoil_c4 " "


32. LOADING!...

// Ak47 Power [Forumqs] [ero158]
alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias airon "air fire; w18; air mode; w16; air one; w13; air on"
alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
alias +antir2 "+lookdown; +attack2"
alias -antir2 "-attack2; -lookdown"
alias +antir "+lookdown; +attack"
alias -antir "-attack; -lookdown"
alias cole2 "coleon2"
alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
alias cole "coleon"
alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
alias s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait; accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait; accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait; accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
alias sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
alias w2 "wait; wait"
alias w3 "wait; wait; wait"
alias w4 "w2; w2"
alias w5 "w2; w2; wait"
alias w10 "w5; w5"
alias w14 "w5; w5; w4"
alias w18 "w10; w4; wait; wait; wait; wait"
alias w20 "w10; w5; w5"
alias w28 "w10; w10; w5; wait; wait; wait"
alias coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
alias coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
alias coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
alias coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
alias coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
alias back "alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"

33. LOADING!...

//Forumqs.com//
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
alias coltvec "avclear;colt-a;colt-b;coltsetup"

alias aug-a "avadd 0 21.12 5.85 3.29"
alias aug-b "avadd 1 25.77 4.32 4.49"
alias augsetup "recoil 1.55;txt |[ Aug ]|"
alias augvec "avclear;aug-a;aug-b;augsetup"

alias ak47-a "avadd 0 19.9 7.321 3.295"
alias ak47-b "avadd 1 26.54 3.21 4.78"
alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
alias akvec "avclear;ak47-a;ak47-b;aksetup"

34. LOADING!...

autoburst 1
//name -
//index -
//range -
//ftime -
//dtime -
//sdelay -
//flags -
// name index range ftime dtime sdelay flags
setburst ak47 1 10 1 0 0 0
setburst aug 1 30 1 0 0 0
setburst awp 1 1 8 2 0 0
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0 0
setburst elite 1 15 0.01 0.01 0 0
setburst fiveseven 1 999 0.01 0.01 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 3 1 0.35 0 0
setburst m3 1 999 1 0 0 0
setburst m4a1 1 10 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst p228 1 999 0.01 0.01 0 0
setburst p90 1 20 1 0 0 0
setburst scout 1 3 1 0 0 0
setburst sg550 1 3 1 0 0 0
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst ump45 1 40 1 0 0 0
setburst usp 1 999 0.01 0.01 0 0
setburst xm1014 1 999 1 0 0 0

thirdperson 0
autobuy 0
hitbox 8
thruwall 1
crosshair 0
sounddisplay 0
soundfilter 0
soundesp 0
radar 1
saystats 1
shoot 0
autowall 0
nospread 1
autojump 1
weapon 0
seqesp 0
flash 0
info 3
pistol 1
recoil 1.69
lock 0
mode 0
esp_offs -0.200

#hud_draw 1
#cl_bob 0
#cl_bobup 0
#cl_bobcycle 0

line_x 10
line_y 590
menu_x 400
menu_y 100
menu_w 210

35. LOADING!...

//Forumqs.com//
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
alias coltvec "avclear;colt-a;colt-b;coltsetup"

alias aug-a "avadd 0 21.12 5.85 3.29"
alias aug-b "avadd 1 25.77 4.32 4.49"
alias augsetup "recoil 1.55;txt |[ Aug ]|"
alias augvec "avclear;aug-a;aug-b;augsetup"

alias ak47-a "avadd 0 19.9 7.321 3.295"
alias ak47-b "avadd 1 26.54 3.21 4.78"
alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
alias akvec "avclear;ak47-a;ak47-b;aksetup"

36. LOADING!...

// INC's -[SiG]- 3.8
alias incss "avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68"
alias incxss "avclear;incss;recoil 1.62;# -[SiG]- VeR 3.8"

//INC colt
alias inccc "avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66"
alias incxxx "avclear;inccc;recoil 1.53;# -[COLT]- VeR 3.9"

// INC's -[SiG]- 3.9
alias incsss "avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70"
alias incxsss "avclear;incsss;recoil 1.62;# -[SiG]- VeR 3.9"

// INC's -[COLT]-4.0
alias incc4 "avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66"
alias incxc4 "avclear;incc4;recoil 1.53;# -[COLT]-VeR 4.0"

// INC's -[SiG]- 4.0
alias inc4 "avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70"
alias incxs4 "avclear;inc4;recoil 1.62;# -[SiG]- VeR 4.0"

// INC's -[AK]- 3.0
alias incak "avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias incakk "avclear;incak;recoil 1.83;# -[AK]- VeR 3.0"

// INC's -[AK]- 3.1
alias incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
alias incakkk "avclear;incakk;recoil 1.83;# -[AK]- VeR 3.1"

// INC's -[SiG]- 4.1
alias inc44 "avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60"
alias incxss4 "avclear;inc44;recoil 1.62;# -[SiG]- VeR 4.1"

// INC's -[COLT]-4.1
alias iincc4 "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias incxxc4 "avclear;iincc4;recoil 1.53;# -[COLT]-VeR 4.1"

// INC's -[COLT]-6.1
alias cleo "avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56"
alias cleos "avclear;cleo;recoil 1.53;# -[COLT]-VeR 6.1"

// INC's -[MuLti-VeC]-6.1
alias Light "avadd 0 21.339 7.137 2.681; avadd 1 25.424 5.424 4.424"
alias Holy "avadd 0 22.284 7.487 2.681; avadd 1 26.883 6.832 4.424"
alias Liminality "avclear 0;avdraw 0;Light;Holy;autowall 1;recoil 1.6;# -[MuLti-VeC]-6.1"

// INC's -[MuLti-VeC]-6.1 er
alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;# -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE Forumqs.com"

// INC's -[MuLti-VeC]-6.1 er
alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;# -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE"

37. LOADING!...

;alias forumqs.1 "wait"
;alias forumqs.2 "wait;wait"
;alias forumqs.3 "forumqs.2;forumqs.1"
;alias forumqs.4 "forumqs.2;forumqs.2"
;alias forumqs.5 "forumqs.2;forumqs.2;forumqs.1"
;alias forumqs.7 "forumqs.5;forumqs.2"
;alias forumqs.8 "forumqs.5;forumqs.3"
;alias forumqs.10 "forumqs.5;forumqs.5"
;alias +R.R3C0I|_AK.16 "R.R3C0I|_AK.16.1"
;alias -R.R3C0I|_AK.16 "R.R3C0I|_AK.16.4"
;alias R.R3C0I|_AK.16.1 "R.R3C0I|_AK.16.10;cl_pitchspeed 11;R.R3C0I|_AK.16.6;+attack;R.R3C0I|_AK.16.2"
;alias R.R3C0I|_AK.16.2 "alias m_pitch R.R3C0I|_AK.16.3"
;alias R.R3C0I|_AK.16.3 "+lookdown;forumqs.5;R.R3C0I|_AK.16.3.1"
;alias R.R3C0I|_AK.16.3.1 "alias m_pitch R.R3C0I|_AK.16.3.2;alias m_pitch R.R3C0I|_AK.16.3.3;R.R3C0I|_AK.16.3.4"
;alias R.R3C0I|_AK.16.3.2 "cl_pitchspeed 0.99;alias m_pitch +lookdown;forumqs.7;-lookdown"
;alias R.R3C0I|_AK.16.3.3 "+left;forumqs.7;-left;forumqs.7;+right;forumqs.7;-right;forumqs.7;forumqs.7;+right;forumqs.7;-right;forumqs.7; R.R3C0I|_AK.16.3.3.3"
;alias R.R3C0I|_AK.16.3.3.3 "+left;forumqs.7;-left;+right;forumqs.7;-right;alias m_pitch;cl_pitchspeed 0.99;+lookdown;forumqs.7;-lookdown"
;alias R.R3C0I|_AK.16.3.4 "+lookdown;R.R3C0I|_AK.16.3.5"
;alias R.R3C0I|_AK.16.3.5 "alias m_pitch R.R3C0I|_AK.16.3.2"
;alias R.R3C0I|_AK.16.4 "R.R3C0I|_AK.16.12;alias m_pitch;cl_pitchspeed 255;R.R3C0I|_AK.16.7;-attack;R.R3C0I|_AK.16.5"
;alias R.R3C0I|_AK.16.5 "-left;-right;-left;-lookdown;-lookup"
;alias R.R3C0I|_AK.16.6 "cl_bob 0.0;cl_bobcycle 0.1;cl_bobup 0.3"
;alias R.R3C0I|_AK.16.7 "cl_bob 0.01;cl_bobcycle 0.8;cl_bobup 0.5"
;alias R.R3C0I|_AK.16.8 "bind mouse1 +R.R3C0I|_AK.16"
;alias R.R3C0I|_AK.16.9 "bind mouse1 +attack"
;alias R.R3C0I|_AK.16.10 "cl_updaterate 101;cl_cmdrate 101;R.R3C0I|_AK.16.11"
;alias R.R3C0I|_AK.16.11 "cl_cmdbackup 0"
;alias R.R3C0I|_AK.16.12 "cl_cmdrate 60;cl_cmdbackup 2;R.R3C0I|_AK.16.13"
;alias R.R3C0I|_AK.16.13 "cl_updaterate 101"
;alias R.R3C0I|_AK.16.14 "R.R3C0I|_AK.16.15"
;alias R.R3C0I|_AK.16.15 "bind mouse1 +R.R3C0I|_AK.16;alias R.R3C0I|_AK.16.14 R.R3C0I|_AK.16.16"
;alias R.R3C0I|_AK.16.16 "bind mouse1 +attack;alias R.R3C0I|_AK.16.14 R.R3C0I|_AK.16.15"


alias "lO8_mwheelup_standard" "+jump; wait; -jump"
alias "lO8_mwheeldown_standard" "+jump; wait; -jump"
alias "lO8_famas_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 80; alias lO8_pitch_1.0 fps_max 85; alias lO8_pitch_1.5 fps_max 90; alias lO8_pitch_2.0 fps_max 95; alias lO8_pitch_2.5 fps_max 95; lO8_famas_settings_"
alias "lO8_famas_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_famas_settings__"
alias "lO8_famas_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_galil_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 75; alias lO8_pitch_1.0 fps_max 80; alias lO8_pitch_1.5 fps_max 85; alias lO8_pitch_2.0 fps_max 90; alias lO8_pitch_2.5 fps_max 95; lO8_galil_settings_"
alias "lO8_galil_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_galil_settings__"
alias "lO8_galil_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_m4a1_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 70; alias lO8_pitch_1.0 fps_max 75; alias lO8_pitch_1.5 fps_max 80; alias lO8_pitch_2.0 fps_max 85; alias lO8_pitch_2.5 fps_max 90; lO8_m4a1_settings_"
alias "lO8_m4a1_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_m4a1_settings__"
alias "lO8_m4a1_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_m4a1_settings_2" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 75; alias lO8_pitch_1.0 fps_max 80; alias lO8_pitch_1.5 fps_max 85; alias lO8_pitch_2.0 fps_max 90; alias lO8_pitch_2.5 fps_max 95; lO8_m4a1_settings_2_"
alias "lO8_m4a1_settings_2_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_m4a1_settings_2__"
alias "lO8_m4a1_settings_2__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_ak47_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 30; alias lO8_pitch_1.0 fps_max 35; alias lO8_pitch_1.0 fps_max 40; alias lO8_pitch_1.5 fps_max 45; alias lO8_pitch_2.0 fps_max 50; alias lO8_pitch_2.5 fps_max 55; lO8_ak47_settings_"
alias "lO8_ak47_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_ak47_settings__"
alias "lO8_ak47_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_bullpup_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 50; alias lO8_pitch_1.0 fps_max 55; alias lO8_pitch_1.5 fps_max 60; alias lO8_pitch_2.0 fps_max 65; alias lO8_pitch_2.5 fps_max 70; lO8_bullpup_settings_"
alias "lO8_bullpup_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_bullpup_settings__"
alias "lO8_bullpup_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_krieg_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 40; alias lO8_pitch_1.0 fps_max 45; alias lO8_pitch_1.5 fps_max 50; alias lO8_pitch_2.0 fps_max 55; alias lO8_pitch_2.5 fps_max 60; lO8_krieg_settings_"
alias "lO8_krieg_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_krieg_settings__"
alias "lO8_krieg_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_para_settings" "alias lO8_poitch fps_max 70; alias lO8_pitch_0.5 fps_max 50; alias lO8_pitch_1.0 fps_max 55; alias lO8_pitch_1.5 fps_max 60; alias lO8_pitch_2.0 fps_max 65; alias lO8_pitch_2.5 fps_max 70; alias lO8_pitch_3.0 fps_max 70; alias lO8_pitch_3.5 fps_max 70; alias lO8_pitch_4.0 fps_max 70; lO8_para_settings_"
alias "lO8_para_settings_" "alias lO8_pitch_4.5 fps_max 70; alias lO8_pitch_5.0 fps_max 70; alias lO8_pitch_5.5 fps_max 70; alias lO8_pitch_6.0 fps_max 70; alias lO8_pitch_6.5 fps_max 70; alias lO8_pitch_7.0 fps_max 70; alias lO8_pitch_7.5 fps_max 70; alias lO8_pitch_8.0 fps_max 70; lO8_para_settings__"
alias "lO8_para_settings__" "alias lO8_pitch_8.5 fps_max 70; alias lO8_pitch_9.0 fps_max 70; alias lO8_pitch_9.5 fps_max 70; alias lO8_pitch_10.0 fps_max 70; alias lO8_pitch_10.5 fps_max 70; alias lO8_pitch_11.0 fps_max 70; alias lO8_pitch_11.5 fps_max 70; alias lO8_pitch_12.0 fps_max 70; lO8_para_settings_yaw"
alias "lO8_para_settings_yaw" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 70; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 70; alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 70; lO8_para_settings_yaw_"
alias "lO8_para_settings_yaw_" " alias lO8_spread_2.0 lO8_spread_2.0_right; alias lO8_yaw_2.0 fps_max 70; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 70; alias lO8_spread_3.0 lO8_spread_3.0_right; alias lO8_yaw_3.0 fps_max 70; lO8_para_settings_yaw__"
alias "lO8_para_settings_yaw__" "alias lO8_spread_3.5 lO8_spread_3.5_left; alias lO8_yaw_3.5 fps_max 70; alias lO8_spread_4.0 lO8_spread_4.0_right; alias lO8_yaw_4.0 fps_max 70; alias lO8_spread_4.5 lO8_spread_4.5_left; alias lO8_yaw_4.5 fps_max 70; lO8_para_settings_yaw3"
alias "lO8_para_settings_yaw3" "alias lO8_spread_5.0 lO8_spread_5.0_right; alias lO8_yaw_5.0 fps_max 70; alias lO8_spread_5.5 lO8_spread_5.5_left; alias lO8_yaw_5.5 fps_max 70; alias lO8_spread_6.0 lO8_spread_6.0_right; alias lO8_yaw_6.0 fps_max 70; lO8_para_settings_yaw4"
alias "lO8_para_settings_yaw4" "alias lO8_spread_6.5 lO8_spread_6.5_right; alias lO8_yaw_6.5 fps_max 70; alias lO8_spread_7.0 lO8_spread_7.0_left; alias lO8_yaw_7.0 fps_max 70; alias lO8_spread_7.5 lO8_spread_7.5_right; alias lO8_yaw_7.5 fps_max 70; lO8_para_settings_yaw5"
alias "lO8_para_settings_yaw5" "alias lO8_spread_8.0 lO8_spread_8.0_right; alias lO8_yaw_8.0 fps_max 70; alias lO8_spread_8.5 lO8_spread_8.5_left; alias lO8_yaw_8.5 fps_max 70; alias lO8_spread_9.0 lO8_spread_9.0_right; alias lO8_yaw_9.0 fps_max 70; lO8_para_settings_yaw6"
alias "lO8_para_settings_yaw6" "alias lO8_spread_9.5 lO8_spread_9.5_right; alias lO8_yaw_9.5 fps_max 70; alias lO8_spread_10.0 lO8_spread_10.0_left; alias lO8_yaw_10.0 fps_max 70; alias lO8_spread_10.5 lO8_spread_10.5_right; alias lO8_yaw_10.5 fps_max 70; lO8_para_settings_yaw7"
alias "lO8_para_settings_yaw7" "alias lO8_spread_11.0 lO8_spread_11.0_right; alias lO8_yaw_11.0 fps_max 70; alias lO8_spread_11.5 lO8_spread_11.5_left; alias lO8_yaw_11.5 fps_max 70; alias lO8_spread_12.0 lO8_spread_12.0_right; alias lO8_yaw_12.0 fps_max 70"
cl_bob "0.0"
cl_bobup "0.0"
cl_bobcycle "0.8"
m_pitch "0.022"
alias "blank" ""
alias "cl_bob" "blank"
alias "cl_bobup" "blank"
// alias "cl_pitchspeed" "blank"
// alias "cl_yawspeed" "blank"
alias "lO8_pitch" "blank"
alias "lO8_pitch_0.5" "blank"
alias "lO8_pitch_1.0" "blank"
alias "lO8_pitch_1.5" "blank"
alias "lO8_pitch_2.0" "blank"
alias "lO8_pitch_2.5" "blank"
alias "lO8_pitch_3.0" "blank"
alias "lO8_pitch_3.5" "blank"
alias "lO8_pitch_4.0" "blank"
alias "lO8_pitch_4.5" "blank"
alias "lO8_pitch_5.0" "blank"
alias "lO8_pitch_5.5" "blank"
alias "lO8_pitch_6.0" "blank"
alias "lO8_pitch_6.5" "blank"
alias "lO8_pitch_7.0" "blank"
alias "lO8_pitch_7.5" "blank"
alias "lO8_pitch_8.0" "blank"
alias "lO8_pitch_8.5" "blank"
alias "lO8_pitch_9.0" "blank"
alias "lO8_pitch_9.5" "blank"
alias "lO8_pitch_10.0" "blank"
alias "lO8_pitch_10.5" "blank"
alias "lO8_pitch_11.0" "blank"
alias "lO8_pitch_11.5" "blank"
alias "lO8_pitch_12.0" "blank"
alias "lO8_yaw_0.5" "blank"
alias "lO8_yaw_1.0" "blank"
alias "lO8_yaw_1.5" "blank"
alias "lO8_yaw_2.0" "blank"
alias "lO8_yaw_2.5" "blank"
alias "lO8_yaw_3.0" "blank"
alias "lO8_yaw_3.5" "blank"
alias "lO8_yaw_4.0" "blank"
alias "lO8_yaw_4.5" "blank"
alias "lO8_yaw_5.0" "blank"
alias "lO8_yaw_5.5" "blank"
alias "lO8_yaw_6.0" "blank"
alias "lO8_yaw_6.5" "blank"
alias "lO8_yaw_7.0" "blank"
alias "lO8_yaw_7.5" "blank"
alias "lO8_yaw_8.0" "blank"
alias "lO8_yaw_8.5" "blank"
alias "lO8_yaw_9.0" "blank"
alias "lO8_yaw_9.5" "blank"
alias "lO8_yaw_10.0" "blank"
alias "lO8_yaw_10.5" "blank"
alias "lO8_yaw_11.0" "blank"
alias "lO8_yaw_11.5" "blank"
alias "lO8_yaw_12.0" "blank"
alias "lO8_spread_0.5" "blank"
alias "lO8_spread_1.0" "blank"
alias "lO8_spread_1.5" "blank"
alias "lO8_spread_2.0" "blank"
alias "lO8_spread_2.5" "blank"
alias "lO8_spread_3.0" "blank"
alias "lO8_spread_3.5" "blank"
alias "lO8_spread_4.0" "blank"
alias "lO8_spread_4.5" "blank"
alias "lO8_spread_5.0" "blank"
alias "lO8_spread_5.5" "blank"
alias "lO8_spread_6.0" "blank"
alias "lO8_spread_6.5" "blank"
alias "lO8_spread_7.0" "blank"
alias "lO8_spread_7.5" "blank"
alias "lO8_spread_8.0" "blank"
alias "lO8_spread_8.5" "blank"
alias "lO8_spread_9.0" "blank"
alias "lO8_spread_9.5" "blank"
alias "lO8_spread_10.0" "blank"
alias "lO8_spread_10.5" "blank"
alias "lO8_spread_11.0" "blank"
alias "lO8_spread_11.5" "blank"
alias "lO8_spread_12.0" "blank"
alias "lO8_spread_0.5_left" "lO8_yaw_0.5; +left; wait; -left"
alias "lO8_spread_0.5_right" "lO8_yaw_0.5; +right; wait; -left"
alias "lO8_spread_1.0_left" "lO8_yaw_1.0; +left; wait; -left"
alias "lO8_spread_1.0_right" "lO8_yaw_1.0; +right; wait; -right"
alias "lO8_spread_1.5_left" "lO8_yaw_1.5; +left; wait; -left"
alias "lO8_spread_1.5_right" "lO8_yaw_1.5; +right; wait; -right"
alias "lO8_spread_2.0_left" "lO8_yaw_2.0; +left; wait; -left"
alias "lO8_spread_2.0_right" "lO8_yaw_2.0; +right; wait; -right"
alias "lO8_spread_2.5_left" "lO8_yaw_2.5; +left; wait; -left"
alias "lO8_spread_2.5_right" "lO8_yaw_2.5; +right; wait; -right"
alias "lO8_spread_3.0_left" "lO8_yaw_3.0; +left; wait; -left"
alias "lO8_spread_3.0_right" "lO8_yaw_3.0; +right; wait; -right"
alias "lO8_spread_3.5_left" "lO8_yaw_3.5; +left; wait; -left"
alias "lO8_spread_3.5_right" "lO8_yaw_3.5; +right; wait; -right"
alias "lO8_spread_4.0_left" "lO8_yaw_4.0; +left; wait; -left"
alias "lO8_spread_4.0_right" "lO8_yaw_4.0; +right; wait; -right"
alias "lO8_spread_4.5_left" "lO8_yaw_4.5; +left; wait; -left"
alias "lO8_spread_4.5_right" "lO8_yaw_4.5; +right; wait; -right"
alias "lO8_spread_5.0_left" "lO8_yaw_5.0; +left; wait; -left"
alias "lO8_spread_5.0_right" "lO8_yaw_5.0; +left; wait; -left"
alias "lO8_spread_5.5_left" "lO8_yaw_5.5; +left; wait; -left"
alias "lO8_spread_5.5_right" "lO8_yaw_5.5; +right; wait; -right"
alias "lO8_spread_6.0_left" "lO8_yaw_6.0; +left; wait; -left"
alias "lO8_spread_6.0_right" "lO8_yaw_6.0; +right; wait; -right"
alias "lO8_spread_6.5_left" "lO8_yaw_6.5; +left; wait; -left"
alias "lO8_spread_6.5_right" "lO8_yaw_6.5; +right; wait; -right"
alias "lO8_spread_7.0_left" "lO8_yaw_7.0; +left; wait; -left"
alias "lO8_spread_7.0_right" "lO8_yaw_7.0; +right; wait; -right"
alias "lO8_spread_7.5_left" "lO8_yaw_7.5; +left; wait; -left"
alias "lO8_spread_7.5_right" "lO8_yaw_7.5; +right; wait; -right"
alias "lO8_spread_8.0_left" "lO8_yaw_8.0; +left; wait; -left"
alias "lO8_spread_8.0_right" "lO8_yaw_8.0; +right; wait; -right"
alias "lO8_spread_8.5_left" "lO8_yaw_8.5; +left; wait; -left"
alias "lO8_spread_8.5_right" "lO8_yaw_8.5; +right; wait; -right"
alias "lO8_spread_9.0_left" "lO8_yaw_9.0; +left; wait; -left"
alias "lO8_spread_9.0_right" "lO8_yaw_9.0; +right; wait; -right"
alias "lO8_spread_9.5_left" "lO8_yaw_9.5; +left; wait; -left"
alias "lO8_spread_9.5_right" "lO8_yaw_9.5; +right; wait; -right"
alias "lO8_spread_10.0_left" "lO8_yaw_10.0; +left; wait; -left"
alias "lO8_spread_10.0_right" "lO8_yaw_10.0; +right; wait; -right"
alias "lO8_spread_10.5_left" "lO8_yaw_10.5; +left; wait; -left"
alias "lO8_spread_10.5_right" "lO8_yaw_10.5; +right; wait; -right"
alias "lO8_spread_11.0_left" "lO8_yaw_11.0; +left; wait; -left"
alias "lO8_spread_11.0_right" "lO8_yaw_11.0; +right; wait; -right"
alias "lO8_spread_11.5_left" "lO8_yaw_11.5; +left; wait; -left"
alias "lO8_spread_11.5_right" "lO8_yaw_11.5; +right; wait; -right"
alias "lO8_spread_12.0_left" "lO8_yaw_12.0; +left; wait; -left"
alias "lO8_spread_12.0_right" "lO8_yaw_12.0; +right; wait; -right"
// the toggle
alias "+lO8_attack" "+attack"
alias "-lO8_attack" "-attack"
alias "lO8_toggle" "lO8_toggle_on"
alias "lO8_toggle_on" "alias +lO8_attack +lO8_beginattack; alias -lO8_attack -lO8_beginattack; alias lO8_toggle lO8_toggle_off; lO8_select; motd_write Anti-Recoil Activated; lO8_print; spk activated"
alias "lO8_toggle_off" "alias +lO8_attack +attack; alias -lO8_attack -attack; alias lO8_toggle lO8_toggle_on; lO8_select; motd_write Anti-Recoil Deactivated; lO8_print; spk deactivated"
// the menu
alias "lO8_mwheelup" "lO8_mwheelup_standard"
alias "lO8_mwheeldown" "lO8_mwheeldown_standard"
alias "lO8_select" "motdfile lO8_motd.txt"
alias "lO8_print" "developer 1; motd; developer 0"
alias "lO8_menu_left" "lO8_menu8"
alias "lO8_menu_right" "lO8_menu2"
alias "lO8_menu_choose" ""
alias "+lO8_menu" "alias lO8_mwheelup lO8_menu_right; alias lO8_mwheeldown lO8_menu_left; lO8_menu1"
alias "-lO8_menu" "alias lO8_mwheelup lO8_mwheelup_standard; alias lO8_mwheeldown lO8_mwheeldown_standard; lO8_menu_choose"
alias "lO8_load_famas_settings" "lO8_famas_settings; lO8_select; motd_write Famas Settings LOADED; lO8_print"
alias "lO8_load_galil_settings" "lO8_galil_settings; lO8_select; motd_write Galil Settings LOADED; lO8_print"
alias "lO8_load_m4a1_settings" "lO8_m4a1_settings; lO8_select; motd_write M4A1 Settings LOADED; lO8_print"
alias "lO8_load_m4a1_settings_2" "lO8_m4a1_settings_2; lO8_select; motd_write M4A1 Settings LOADED; lO8_print"
alias "lO8_load_ak47_settings" "lO8_ak47_settings; lO8_select; motd_write AK47 Settings LOADED; lO8_print"
alias "lO8_load_bullpup_settings" "lO8_bullpup_settings; lO8_select; motd_write Bullpup Settings LOADED; lO8_print"
alias "lO8_load_krieg_settings" "lO8_krieg_settings; lO8_select; motd_write Krieg Settings LOADED; lO8_print"
alias "lO8_load_para_settings" "lO8_para_settings; lO8_select; motd_write Para Settings LOADED; lO8_print"
alias "lO8_menu1" "lO8_select; motd_write ->famas<- galil M4A1 M4A1_sil ak47 bullpup krieg para; lO8_print; alias lO8_menu_left lO8_menu8; alias lO8_menu_right lO8_menu2; alias lO8_menu_choose lO8_load_famas_settings"
alias "lO8_menu2" "lO8_select; motd_write famas ->galil<- M4A1 M4A1_sil ak47 bullpup krieg para; lO8_print; alias lO8_menu_left lO8_menu1; alias lO8_menu_right lO8_menu3; alias lO8_menu_choose lO8_load_galil_settings"
alias "lO8_menu3" "lO8_select; motd_write famas galil ->M4A1<- M4A1_sil ak47 bullpup krieg para; lO8_print; alias lO8_menu_left lO8_menu2; alias lO8_menu_right lO8_menu4; alias lO8_menu_choose lO8_load_m4a1_settings"
alias "lO8_menu4" "lO8_select; motd_write famas galil M4A1 ->M4A1_sil<- ak47 bullpup krieg para; lO8_print; alias lO8_menu_left lO8_menu3; alias lO8_menu_right lO8_menu5; alias lO8_menu_choose lO8_load_m4a1_settings_2"
alias "lO8_menu5" "lO8_select; motd_write famas galil M4A1 M4A1_sil ->ak47<- bullpup krieg para; lO8_print; alias lO8_menu_left lO8_menu4; alias lO8_menu_right lO8_menu6; alias lO8_menu_choose lO8_load_ak47_settings"
alias "lO8_menu6" "lO8_select; motd_write famas galil M4A1 M4A1_sil ak47 ->bullpup<- krieg para; lO8_print; alias lO8_menu_left lO8_menu5; alias lO8_menu_right lO8_menu7; alias lO8_menu_choose lO8_load_bullpup_settings"
alias "lO8_menu7" "lO8_select; motd_write famas galil M4A1 M4A1_sil ak47 bullpup ->krieg<- para; lO8_print; alias lO8_menu_left lO8_menu6; alias lO8_menu_right lO8_menu8; alias lO8_menu_choose lO8_load_krieg_settings"
alias "lO8_menu8" "lO8_select; motd_write famas galil M4A1 M4A1_sil ak47 bullpup krieg ->para<-; lO8_print; alias lO8_menu_left lO8_menu7; alias lO8_menu_right lO8_menu1; alias lO8_menu_choose lO8_load_para_settings"
alias "lO8_timer" "alias m_pitch lO8_timer0.5"
alias "lO8_timer0.5" "alias m_pitch lO8_timer1.0; lO8_pitch_0.5; +lookup; wait; -lookup; lO8_spread_0.5; fps_max 101"
alias "lO8_timer1.0" "alias m_pitch lO8_timer1.5; lO8_pitch_1.0; +lookup; wait; -lookup; lO8_spread_1.0; fps_max 101"
alias "lO8_timer1.5" "alias m_pitch lO8_timer2.0; lO8_pitch_1.5; +lookup; wait; -lookup; lO8_spread_1.5; fps_max 101"
alias "lO8_timer2.0" "alias m_pitch lO8_timer2.5; lO8_pitch_2.0; +lookup; wait; -lookup; lO8_spread_2.0; fps_max 101"
alias "lO8_timer2.5" "alias m_pitch lO8_timer3.0; lO8_pitch_2.5; +lookup; wait; -lookup; lO8_spread_2.5; fps_max 101"
alias "lO8_timer3.0" "alias m_pitch lO8_timer3.5; lO8_pitch_3.0; +lookup; wait; -lookup; lO8_spread_3.0; fps_max 101"
alias "lO8_timer3.5" "alias m_pitch lO8_timer4.0; lO8_pitch_3.5; +lookup; wait; -lookup; lO8_spread_3.5; fps_max 101"
alias "lO8_timer4.0" "alias m_pitch lO8_timer4.5; lO8_pitch_4.0; +lookup; wait; -lookup; lO8_spread_4.0; fps_max 101"
alias "lO8_timer4.5" "alias m_pitch lO8_timer5.0; lO8_pitch_4.5; +lookup; wait; -lookup; lO8_spread_4.5; fps_max 101"
alias "lO8_timer5.0" "alias m_pitch lO8_timer5.5; lO8_pitch_5.0; +lookup; wait; -lookup; lO8_spread_5.0; fps_max 101"
alias "lO8_timer5.5" "alias m_pitch lO8_timer6.0; lO8_pitch_5.5; +lookup; wait; -lookup; lO8_spread_5.5; fps_max 101"
alias "lO8_timer6.0" "alias m_pitch lO8_timer6.5; lO8_pitch_6.0; +lookup; wait; -lookup; lO8_spread_6.0; fps_max 101"
alias "lO8_timer6.5" "alias m_pitch lO8_timer7.0; lO8_pitch_6.5; +lookup; wait; -lookup; lO8_spread_6.5; fps_max 101"
alias "lO8_timer7.0" "alias m_pitch lO8_timer7.5; lO8_pitch_7.0; +lookup; wait; -lookup; lO8_spread_7.0; fps_max 101"
alias "lO8_timer7.5" "alias m_pitch lO8_timer8.0; lO8_pitch_7.5; +lookup; wait; -lookup; lO8_spread_7.5; fps_max 101"
alias "lO8_timer8.0" "alias m_pitch lO8_timer8.5; lO8_pitch_8.0; +lookup; wait; -lookup; lO8_spread_8.0; fps_max 101"
alias "lO8_timer8.5" "alias m_pitch lO8_timer9.0; lO8_pitch_8.5; +lookup; wait; -lookup; lO8_spread_8.5; fps_max 101"
alias "lO8_timer9.0" "alias m_pitch lO8_timer9.5; lO8_pitch_9.0; +lookup; wait; -lookup; lO8_spread_9.0; fps_max 101"
alias "lO8_timer9.5" "alias m_pitch lO8_timer10.0; lO8_pitch_9.5; +lookup; wait; -lookup; lO8_spread_9.5; fps_max 101"
alias "lO8_timer10.0" "alias m_pitch lO8_timer10.5; lO8_pitch_10.0; +lookup; wait; -lookup; lO8_spread_10.0; fps_max 101"
alias "lO8_timer10.5" "alias m_pitch lO8_timer11.0; lO8_pitch_10.5; +lookup; wait; -lookup; lO8_spread_10.5; fps_max 101"
alias "lO8_timer11.0" "alias m_pitch lO8_timer11.5; lO8_pitch_11.0; +lookup; wait; -lookup; lO8_spread_11.0; fps_max 101"
alias "lO8_timer11.5" "alias m_pitch lO8_timer12.0; lO8_pitch_11.5; +lookup; wait; -lookup; lO8_spread_11.5; fps_max 101"
alias "lO8_timer12.0" "lO8_pitch_12.0; +lookup; wait; -lookup; lO8_spread_12.0; fps_max 101"
alias "lO8_lookdown" "lO8_pitch; +lookup; wait; -lookup; fps_max 101"
alias "+lO8_beginattack" "+attack; cl_bobcycle 0.0; wait; wait; lO8_lookdown; lO8_timer"
alias "-lO8_beginattack" "cl_bobcycle 0.0; wait; -attack; alias m_pitch"
alias "+aimfov;+attack+timer;-duck" bind MOUSE1 "+attack;-attack2;+duck"
alias "Simple;+fireburst command by end - "+attack;aimfov "99999"

38. LOADING!...

Later options :
~=~=~=~=~=~=~=~=~=~=~==~=~=~=~=

later 5 #cl_bob "0.0"
later 5 #hideradar "1"
later 5 #r_mmx 1
later 5 #fps_max 100
later 5 #cl_timeout 999999999999999999999999999999999
later 5 #cl_yawspeed 0
later 5 #cl_pitchspeed 125
later 5 #cl_gaitestimation 1
later 5 #fakeloss 0
later 5 #fakelag 0
later 5 #sv_cheats 1
later 5 #cl_gaitestimation 1
later 5 #hud_fastswitch 1
later 5 #net_graph 0
later 5 #hideradar
later 5 #cl_weather 0
later 5 #rate 25000
later 5 #r_dynamic 0
later 5 #r_fullbright 0
later 5 #cl_allowdownload 1
later 5 #cl_allowupload 1

clear


39. LOADING!...

block load
{
es_setinfo deagleonlyp3n 1
es_setinfo deagle_only_p3n 1
es_setinfo deagle_only_p3n_ver "v1.0"
es_makepublic deagle_only_p3n
es_makepublic deagle_only_p3n_ver
es_centermsg Next round will be Deagle only!!!
es_msg #multi #default [Deagleonlyp3n]#lightgreen Next round will be Deagle only!!!
es es_xcexec_all play npc/overwatch/radiovoice/attention.wav
}

event map_start
{
es_setinfo deagleonlyp3n 1
}

event round_start
{
es_centermsg ONLY DEAGLE ALLOWED!!!!!
}

event player_spawn
{
es_give event_var(userid) player_weaponstrip
es_fire event_var(userid) player_weaponstrip Strip 1
es_delayed 1 es_give event_var(userid) item_assaultsuit
es_delayed 1 es_give event_var(userid) weapon_deagle
playerset ammo event_var(userid) weapon_deagle 100
bot_allow_grenades 0
bot_allow_shotguns 0
bot_allow_rifles 0
bot_allow_snipers 0
bot_allow_machine_guns 0
bot_allow_sub_machine_guns 0
}

event round_end
{
if (server_var(deagleonlyp3n) = 1) do
{
ma_restrict galil
ma_restrict ak47
ma_restrict scout
ma_restrict sg552
ma_restrict awp
ma_restrict g3sg1
ma_restrict famas
ma_restrict m4a1
ma_restrict aug
ma_restrict sg550
ma_restrict glock
ma_restrict usp
ma_restrict p228
ma_restrict elite
ma_restrict fiveseven
ma_restrict m3
ma_restrict xm1014
ma_restrict mac10
ma_restrict tmp
ma_restrict mp5navy
ma_restrict ump45
ma_restrict p90
ma_restrict m249
es_setinfo deagle_only_p3n 0
}
}

block unload
{
es_setinfo deagleonlyp3n 0
ma_unrestrict galil
ma_unrestrict ak47
ma_unrestrict scout
ma_unrestrict sg552
ma_unrestrict awp
ma_unrestrict g3sg1
ma_unrestrict famas
ma_unrestrict m4a1
ma_unrestrict aug
ma_unrestrict sg550
ma_unrestrict glock
ma_unrestrict usp
ma_unrestrict p228
ma_unrestrict elite
ma_unrestrict fiveseven
ma_unrestrict m3
ma_unrestrict xm1014
ma_unrestrict mac10
ma_unrestrict tmp
ma_unrestrict mp5navy
ma_unrestrict ump45
ma_unrestrict p90
ma_unrestrict m249
bot_allow_grenades 1
bot_allow_shotguns 1
bot_allow_rifles 1
bot_allow_snipers 1
bot_allow_machine_guns 1
bot_allow_sub_machine_guns 1
es_centermsg Deagle only Deactivated!!!
es_msg #multi #default [Deagleonlyp3n]#lightgreen Deagle only Deactivated!!!
es es_xcexec_all play npc/overwatch/radiovoice/attention.wav


40. LOADING!...

wwclconfig_check mp5 1 5 0.4 0.0001 0 0
wwclconfig_check mp5 2 10 0.38 0.001 0 0
wwclconfig_check mp5 3 20 0.35 0.01 0 0
wwclconfig_check mp5 4 30 0.32 0.015 0 0
wwclconfig_check mp5 5 50 0.25 0.02 0 0
wwclconfig_check mp5 6 999 0.15 0.04 0 0
wwclconfig_check ak47 1 10 0.12 0.12 0.000001 1
wwclconfig_check ak47 2 20 0.12 0.13 0.000001 1
wwclconfig_check ak47 3 30 0.12 0.14 0.000001 1
wwclconfig_check ak47 4 50 0.08 0.15 0.000001 0
wwclconfig_check ak47 5 999 0.06 0.16 0.000001 0
wwclconfig_check sg552 1 20 0.25 0.06 0.000001 0
wwclconfig_check sg552 2 50 0.2 0.1 0.000001 0
wwclconfig_check sg552 3 80 0.18 0.15 0.000001 0
wwclconfig_check sg552 4 999 0.12 0.2 0.000001 0
wwclconfig_check m4a1 1 10 0.12 0.12 0.000001 1
wwclconfig_check m4a1 2 20 0.12 0.13 0.000001 1
wwclconfig_check m4a1 3 30 0.12 0.14 0.000001 1
wwclconfig_check m4a1 4 50 0.08 0.15 0.000001 0
wwclconfig_check m4a1 5 999 0.06 0.16 0.000001 0
wwclconfig_check aug 1 30 1 0 0 0
wwclconfig_check aug 2 60 0.25 0.35 0 0
wwclconfig_check aug 3 110 0.15 0.45 0 0
wwclconfig_check aug 4 999 0.05 0.43 0 12
wwclconfig_check awp 1 3 1 0 0 0
wwclconfig_check awp 2 5 1 0 0 16
wwclconfig_check awp 3 999 1 0 0 60
wwclconfig_check c4 1 999 1 0 0 2
wwclconfig_check deagle 1 999 1 0 0 0
wwclconfig_check elite 1 15 1 0 0 0
wwclconfig_check elite 2 999 0.07 0.15 0 0
wwclconfig_check fiveseven 1 999 1 0 0 0
wwclconfig_check flashbang 1 999 1 0 0 2
wwclconfig_check g3sg1 1 3 1 0 0 0
wwclconfig_check g3sg1 2 5 1 0 0 16
wwclconfig_check g3sg1 3 120 1 0 0 60
wwclconfig_check g3sg1 4 999 0.05 0.4 0 60
wwclconfig_check glock18 1 999 0.01 0.01 0 0
wwclconfig_check hegrenade 1 999 1 0 0 2
wwclconfig_check knife 1 3 1 0 0 0
wwclconfig_check knife 2 999 1 0 0 2
wwclconfig_check m249 1 45 1 0 0 0
wwclconfig_check m249 2 999 0.05 0.5 0 0
wwclconfig_check m3 1 999 1 0 0 0
wwclconfig_check mac10 1 40 1 0 0 0
wwclconfig_check mac10 2 120 0.35 0.25 0 0
wwclconfig_check mac10 3 999 0.01 0.25 0 0
wwclconfig_check p228 1 999 1 0 0 0
wwclconfig_check p90 1 5 1 0 0 0
wwclconfig_check p90 2 10 1 0 0 0
wwclconfig_check p90 3 120 0.1 0.25 0 0
wwclconfig_check p90 4 999 0.11 0.25 0 0
wwclconfig_check scout 1 3 1 0 0 0
wwclconfig_check scout 2 5 1 0 0 16
wwclconfig_check scout 3 999 1 0 0 60
wwclconfig_check sg550 1 3 1 0 0 0
wwclconfig_check sg550 2 30 1 0 0 16
wwclconfig_check sg550 3 999 0.3 0.1 0 60
wwclconfig_check smokegrenade 1 999 1 0 0 2
wwclconfig_check tmp 1 20 1 0 0 0
wwclconfig_check tmp 2 100 0.3 0.3 0 0
wwclconfig_check tmp 3 999 0.1 0.3 0 0
wwclconfig_check ump45 1 40 1 0 0 0
wwclconfig_check ump45 2 120 0.45 0.25 0 0
wwclconfig_check ump45 3 999 0.11 0.25 0 0
wwclconfig_check usp 1 999 1 0 0 0
wwclconfig_check xm1014 1 999 1 0 0 0


**********************************************


wwclconfig_check rcl_mp5 "recoil 1.2"
wwclconfig_check rcl_tmp "recoil 0.8"
wwclconfig_check rcl_p90 "recoil 1.6"
wwclconfig_check rcl_ump45 "recoil 1.1"
wwclconfig_check rcl_m249 "recoil 1.85"
wwclconfig_check rcl_ak47 "recoil 1.73"
wwclconfig_check rcl_famas "recoil 1.05"
wwclconfig_check rcl_m4a1 "recoil 1.73"
wwclconfig_check rcl_galil "recoil 0.85"
wwclconfig_check rcl_sg550 "recoil 0.9"
wwclconfig_check rcl_g3sg1 "recoil 2"
wwclconfig_check rcl_aug "recoil 1.6"
wwclconfig_check rcl_mac10 "recoil 1.58"
wwclconfig_check rcl_sg552 "recoil 1.74"
wwclconfig_check rcl_glock18 "recoil 1"
wwclconfig_check rcl_usp "recoil 1"
wwclconfig_check rcl_p228 "recoil 1"
wwclconfig_check rcl_deagle "recoil 0.2"
wwclconfig_check rcl_fiveseven "recoil 1"
wwclconfig_check rcl_elite "recoil 1.2"
wwclconfig_check rcl_m3 "recoil 0.1"
wwclconfig_check rcl_xm1014 "recoil 0.7"
wwclconfig_check rcl_scout "recoil 1"
wwclconfig_check rcl_awp "recoil 1"
wwclconfig_check rcl_tactical "recoil 1"
wwclconfig_check rcl_knife "recoil 0.1"
wwclconfig_check rcl_hegrenade "recoil 0.1"
wwclconfig_check rcl_flashbang "recoil 0.1"
wwclconfig_check rcl_smokegrenade "recoil 0.1"
wwclconfig_check rcl_c4 "recoil 0.1"
wwclconfig_check rcl_ ";"


**********************************************



wwclconfig_check B_p228
wwclconfig_check B_tmp
wwclconfig_check B_glock18
wwclconfig_check B_deagle
wwclconfig_check B_mac10
wwclconfig_check B_fiveseven
wwclconfig_check B_usp
wwclconfig_check B_scout
wwclconfig_check B_awp
wwclconfig_check B_sg550
wwclconfig_check B_m3
wwclconfig_check B_knife
wwclconfig_check B_g3sg1
wwclconfig_check B_sg552
wwclconfig_check B_m4a1
wwclconfig_check B_mp5
wwclconfig_check B_ak47
wwclconfig_check B_galil
wwclconfig_check B_elite
wwclconfig_check B_aug
wwclconfig_check B_p90
wwclconfig_check B_ump45
wwclconfig_check B_famas
wwclconfig_check B_c4
wwclconfig_check B_tactical
wwclconfig_check B_xm1014
wwclconfig_check B_m249
wwclconfig_check B_hegrenade
wwclconfig_check B_smokegrenade
wwclconfig_check B_flashbang

41. LOADING!...

gl_clear "1"
gl_keeptjunctions "0"
gl_wateramp "0"
gl_palette_tex "0"
gl_cull "1"
gl_affinemodels "0"
gl_dither "1"
gl_alphamin "0.25"
gl_zmax "0"
gl_d3dflip "0"
gl_dynamic "0"
gl_ztrick "1"
gl_texsort "0"
gl_smoothmodels "0"
r_dynamic "0"
gl_playermip "14"
gl_round_down "3"
mp_decals "30"
r_decals "1"

42. LOADING!...

//========================================================================================
struct CS_PrimaryAttack_s
{
void ( *PrimaryAttack_Usp )( void );
void ( *PrimaryAttack_Glock18 )( void );
void ( *PrimaryAttack_P228 )( void );
void ( *PrimaryAttack_Deagle )( void );
void ( *PrimaryAttack_FiveSeven )( void );
void ( *PrimaryAttack_Elite )( void );
void ( *PrimaryAttack_M3 )( void );
void ( *PrimaryAttack_Xm1014 )( void );
void ( *PrimaryAttack_Mac10 )( void );
void ( *PrimaryAttack_Tmp )( void );
void ( *PrimaryAttack_Mp5Navy )( void );
void ( *PrimaryAttack_Ump45 )( void );
void ( *PrimaryAttack_P90 )( void );
void ( *PrimaryAttack_Famas )( void );
void ( *PrimaryAttack_Galil )( void );
void ( *PrimaryAttack_M4a1 )( void );
void ( *PrimaryAttack_Ak47 )( void );
void ( *PrimaryAttack_Sg552 )( void );
void ( *PrimaryAttack_Aug )( void );
void ( *PrimaryAttack_Scout )( void );
void ( *PrimaryAttack_Awp )( void );
void ( *PrimaryAttack_Sg550 )( void );
void ( *PrimaryAttack_G3sg1 )( void );
void ( *PrimaryAttack_M249 )( void );
void ( *PrimaryAttack_Knife )( void );

void CS_HookPrimaryAttack ( void );
};
//========================================================================================
extern CS_PrimaryAttack_s CS_PrimaryAttack;
//========================================================================================



******************************************

//========================================================================================
#include
#include
#include
#include
#include
#include
#include
#include
#include
//========================================================================================
#include "Client.h"
#include "Tools.h"
//========================================================================================
#include "CS_Client.h"
#include "CS_NoSpread.h"
#include "CS_PrimaryAttack.h"
//========================================================================================
CS_PrimaryAttack_s CS_PrimaryAttack;
//========================================================================================
void Fire_Usp ( void )
{
CS_PrimaryAttack.PrimaryAttack_Usp();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Glock18 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Glock18();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_P228 ( void )
{
CS_PrimaryAttack.PrimaryAttack_P228();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Deagle ( void )
{
CS_PrimaryAttack.PrimaryAttack_Deagle();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_FiveSeven ( void )
{
CS_PrimaryAttack.PrimaryAttack_FiveSeven();
}
//========================================================================================
void Fire_Elite ( void )
{
CS_PrimaryAttack.PrimaryAttack_Elite();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_M3 ( void )
{
CS_PrimaryAttack.PrimaryAttack_M3();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Xm1014 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Xm1014();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Mac10 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Mac10();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Tmp ( void )
{
CS_PrimaryAttack.PrimaryAttack_Tmp();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Mp5Navy ( void )
{
CS_PrimaryAttack.PrimaryAttack_Mp5Navy();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Ump45 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Ump45();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_P90 ( void )
{
CS_PrimaryAttack.PrimaryAttack_P90();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Famas ( void )
{
CS_PrimaryAttack.PrimaryAttack_Famas();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Galil ( void )
{
CS_PrimaryAttack.PrimaryAttack_Galil();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_M4a1 ( void )
{
CS_PrimaryAttack.PrimaryAttack_M4a1();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Ak47 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Ak47();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Sg552 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Sg552();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Aug ( void )
{
CS_PrimaryAttack.PrimaryAttack_Aug();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Scout ( void )
{
CS_PrimaryAttack.PrimaryAttack_Scout();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Awp ( void )
{
CS_PrimaryAttack.PrimaryAttack_Awp();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Sg550 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Sg550();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_G3sg1 ( void )
{
CS_PrimaryAttack.PrimaryAttack_G3sg1();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_M249 ( void )
{
CS_PrimaryAttack.PrimaryAttack_M249();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Knife ( void )
{
CS_PrimaryAttack.PrimaryAttack_Knife();
}
//========================================================================================
void CS_PrimaryAttack_s::CS_HookPrimaryAttack ( void )
{
PrimaryAttack_Usp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x6 ) + 0x15C ) = ( DWORD )Fire_Usp;

PrimaryAttack_Glock18 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C ) = ( DWORD )Fire_Glock18;

PrimaryAttack_P228 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x166 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x166 ) + 0x15C ) = ( DWORD )Fire_P228;

PrimaryAttack_Deagle = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xA6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xA6 ) + 0x15C ) = ( DWORD )Fire_Deagle;

PrimaryAttack_FiveSeven = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x36 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x36 ) + 0x15C ) = ( DWORD )Fire_FiveSeven;

PrimaryAttack_Elite = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x16 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x16 ) + 0x15C ) = ( DWORD )Fire_Elite;

PrimaryAttack_M3 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C ) = ( DWORD )Fire_M3;

PrimaryAttack_Xm1014 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1A6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1A6 ) + 0x15C ) = ( DWORD )Fire_Xm1014;

PrimaryAttack_Mac10 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x156 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x156 ) + 0x15C ) = ( DWORD )Fire_Mac10;

PrimaryAttack_Tmp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x196 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x196 ) + 0x15C ) = ( DWORD )Fire_Tmp;

PrimaryAttack_Mp5Navy = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x46 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x46 ) + 0x15C ) = ( DWORD )Fire_Mp5Navy;

PrimaryAttack_Ump45 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x26 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x26 ) + 0x15C ) = ( DWORD )Fire_Ump45;

PrimaryAttack_P90 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x176 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x176 ) + 0x15C ) = ( DWORD )Fire_P90;

PrimaryAttack_Famas = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1C6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1C6 ) + 0x15C ) = ( DWORD )Fire_Famas;

PrimaryAttack_Galil = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1B6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1B6 ) + 0x15C ) = ( DWORD )Fire_Galil;

PrimaryAttack_M4a1 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x146 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x146 ) + 0x15C ) = ( DWORD )Fire_M4a1;

PrimaryAttack_Ak47 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x66 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x66 ) + 0x15C ) = ( DWORD )Fire_Ak47;

PrimaryAttack_Sg552 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x56 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x56 ) + 0x15C ) = ( DWORD )Fire_Sg552;

PrimaryAttack_Aug = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x76 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x76 ) + 0x15C ) = ( DWORD )Fire_Aug;

PrimaryAttack_Scout = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x186 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x186 ) + 0x15C ) = ( DWORD )Fire_Scout;

PrimaryAttack_Awp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x86 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x86 ) + 0x15C ) = ( DWORD )Fire_Awp;

PrimaryAttack_Sg550 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xE6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xE6 ) + 0x15C ) = ( DWORD )Fire_Sg550;

PrimaryAttack_G3sg1 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xD6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xD6 ) + 0x15C ) = ( DWORD )Fire_G3sg1;

PrimaryAttack_M249 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x126 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x126 ) + 0x15C ) = ( DWORD )Fire_M249;

PrimaryAttack_Knife = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x116 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x116 ) + 0x15C ) = ( DWORD )Fire_Knife;
}
//========================================================================================


43. LOADING!...

//RANDOMIZED AIMING

alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt ][ RANDOMIZED AIMING: OFF ]["
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt ][ RANDOMIZED AIMING: ON ]["
humaim1

//SMOOTH AIMING

alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt ][ SMOOTH AIMING: OFF ]["
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt ][ SMOOTH AIMING: ON ]["
smooth1

//XQZ2 STYLE

alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"

//AIMTHRU STYLE

alias +thru "aimthru 1"
alias -thru "aimthru 0"

//HLH STYLE

alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"

//CSG STYLE

alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack

44. LOADING!... SOCL HACKED!

wwclconfig_check "c_maxdistance" "200"
wwclconfig_check "cl_gaitestimation" "1"
wwclconfig_check "cl_lc" "1"
wwclconfig_check "cl_lw" "1"
wwclconfig_check "cl_movespeedkey" "0.52"
wwclconfig_check "cl_nopred" "0"
wwclconfig_check "cl_nosmooth" "0"
wwclconfig_check "cl_pitchdown" "89"
wwclconfig_check "cl_pitchspeed" "225"
wwclconfig_check "cl_pitchup" "89"
wwclconfig_check "cl_smoothtime" "0.1"
wwclconfig_check "cl_timeout" "9999"
wwclconfig_check "cl_yawspeed" "9999"
wwclconfig_check "default_fov" "90"
wwclconfig_check "ex_interp" "0.05"
wwclconfig_check "fakelag" "0"
wwclconfig_check "fakeloss" "0"
wwclconfig_check "fps_modem" "100"
wwclconfig_check "brightness" "4"
wwclconfig_check "gamma" "9.8"
wwclconfig_check "gl_nocolors" "0"
wwclconfig_check "gl_overbright" "0"
wwclconfig_check "gl_alphamin" "0.15"
wwclconfig_check "gl_clear" "1"
wwclconfig_check "gl_monolights" "0"
wwclconfig_check "lambert" "-1.01"
wwclconfig_check "s_automin_distance" "2"soc
wwclconfig_check "s_distance" "60"
wwclconfig_check "s_automax_distance" "30"
wwclconfig_check "s_max_distance" ""100000"
wwclconfig_check "s_min_distance" "4"
wwclconfig_check "s_numpolys" "200"
wwclconfig_check "s_refgain" "0.4"
wwclconfig_check "gl_zmax" "0"
wwclconfig_check "cam_idealdist" "64"
wwclconfig_check "cl_showevents" "1"
wwclconfig_check "ambient_fade" "1"
wwclconfig_check "ambient_level" "0.01"
wwclconfig_check "s_occfactor" "0.5"
wwclconfig_check "hud_draw" "1"
wwclconfig_check "s_a3d" "0"
wwclconfig_check "cl_forwardspeed" "999"
wwclconfig_check "cl_sidespeed" "999"
wwclconfig_check "texgamma" "0"
wwclconfig_check "sv_aim" "1"
wwclconfig_check "gl_spriteblend" "0"
wwclconfig_check "gl_flipmatrix" "0"
wwclconfig_check config_usp "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_glock18 "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_deagle "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_p228 "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_elite "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_fiveseven "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_xm1014 "shoot 2;FuriousShotgun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_m3 "shoot 2;FuriousShotgun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_mp5 "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_tmp "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_p90 "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_mac10 "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_ump45 "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_ak47 "FuriousAk;recoil 1.6;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_sg552 "FuriousSig;recoil 1.56;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_m4a1 "FuriousM4a1;recoil 1.5;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_galil "FuriousGalil;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_famas "FuriousFamas;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_aug "FuriousAug;recoil 1.6;DavVvBurst1;"
wwclconfig_check config_scout "FuriousScout;shoot 2;aimfirstpoint 1;forumqs 1;forumqs 1;forumqs 1;"
wwclconfig_check config_awp "FuriousAwp;recoil 1.3;shoot 2;aimfirstpoint 1;forumqs 1;forumqs 1;forumqs 1;"
wwclconfig_check config_g3sg1 "FuriousScout;shoot 2;aimfirstpoint 1;forumqs 1;forumqs 1;forumqs 1;"
wwclconfig_check config_sg550 "FuriousScout;shoot 2;aimfirstpoint 1;forumqs 1;forumqs 1;forumqs 1;"
wwclconfig_check config_m249 "FuriousAk;shoot 2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_knife "FuriousM4a1;shoot 2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_tactical "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_flashbang " "
wwclconfig_check config_hegrenade " "
wwclconfig_check config_smokegrenade " "
wwclconfig_check config_c4 " "

//Socl Geçirme komutlarŭ;
setinfo rate ""
setinfo _pw ""
setinfo _lang ""
setinfo cl_updaterate ""
setinfo model ""

clear

name ":Bf Malango :))="

play sound/misc/headshot
play sound/misc/headshot
play sound/misc/headshot

echo
echo Ouss Edition Cfg Finished.
echo
echo
echo CFG ACTIVE.
echo
echo GL & HF

cl_bob "0.01" ;alias sHoLe bob
{sHoLe v2.0}----------------------------------------------- //
cl_bobcycle "0.8" ;alias sHoLe bobcycle
cl_bobup "0.5" ;alias sHoLe bobup
cl_updaterate "101" ;alias sHoLe updaterate
{sHoLe v2.0}----------------------------------------------- //
cl_lw "1" ;alias sHoLe lw
cl_lc "1" ;alias sHoLe lc
{sHoLe v2.0}----------------------------------------------- //
cl_dlmax "128" ;alias sHoLe dlmax
cl_himodels "0" ;alias sHoLe himodels
{sHoLe v2.0}----------------------------------------------- //
cl_idealpitchscale "0.8" ;alias sHoLe idealpitchscale
cl_timeout "305" ;alias sHoLe timeout
{sHoLe v2.0}----------------------------------------------- //
cl_cmdbackup "2" ;alias sHoLe cmdbackup
cl_download_ingame "1" ;alias sHoLe download_ingame
cl_allowdownload "1" ;alias sHoLe allowdownload
{sHoLe v2.0}----------------------------------------------- //
cl_allowupload "1" ;alias sHoLe allowupload
{sHoLe v2.0}----------------------------------------------- //
cl_cmdrate "101" ;alias sHoLe cmdrate
cl_forwardspeed "400" ;alias sHoLe forwardspeed
cl_minmodels "1" ;alias sHoLe minmodels
{sHoLe v2.0}----------------------------------------------- //
cl_rate "9999" ;alias sHoLe rate
cl_radartype "1" ;alias sHoLe radartype
cl_crosshair_translucent "0" ;alias sHoLe crosshair_translucent
{sHoLe v2.0}----------------------------------------------- //
cl_crosshair_color "255 255 255" ;alias sHoLe crosshair_color
{sHoLe v2.0}----------------------------------------------- //
cl_corpsestay "180" ;alias sHoLe corpsestay
cl_crosshair_size "small" ;alias sHoLe crosshair_size
cl_dynamiccrosshair "0" ;alias sHoLe dynamiccrosshair
cl_backspeed "400" ;alias sHoLe backspeed
{sHoLe v2.0}----------------------------------------------- //
cl_showfps "0" ;alias sHoLe showfps
{sHoLe v2.0}----------------------------------------------- //
cl_shadows "0" ;alias sHoLe shadows
cl_solid_players "1" ;alias sHoLe solid_players
cl_righthand "1" ;alias sHoLe righthand
cl_vsmoothing "0.05" ;alias sHoLe vsmoothing
cl_weather "0" ;alias sHoLe weather
{sHoLe v2.0}----------------------------------------------- //
s_rolloff "1.0" ;alias sHoLe rolloff
{sHoLe v2.0}----------------------------------------------- //
s_doppler "0" ;alias sHoLe doppler
s_distance "60" ;alias sHoLe distance
s_automin_distance "2.0" ;alias sHoLe automin_distance
{sHoLe v2.0}----------------------------------------------- //
s_automax_distance "30.0" ;alias sHoLe automax_distance
s_min_distance "8.0" ;alias sHoLe min_distance
s_max_distance "1000.0" ;alias max_distance
{sHoLe v2.0}----------------------------------------------- //
s_reverb "0" ;alias sHoLe s_reverb
s_geometry "1" ;alias sHoLe s_geometry
s_occlude "1" ;alias sHoLe s_occlude
{sHoLe v2.0}----------------------------------------------- //
s_occfactor "0" ;alias sHoLe s_occfactor
{sHoLe v2.0}----------------------------------------------- //
s_occ_epsilon "0" ;alias sHoLe s_occ_epsilon
s_reflect "0" ;alias sHoLe s_reflect
s_usepvs "0" ;alias sHoLe s_usepvs
s_leafnum "0" ;alias sHoLe s_leafnum
{sHoLe v2.0}----------------------------------------------- //
s_refgain "0.4" ;alias sHoLe s_refgain
s_refdelay "4" ;alias sHoLe s_refdelay
{sHoLe v2.0}----------------------------------------------- //
s_numpolys "200" ;alias s_numpolys
s_bloat "2.0" ;alias sHoLe s_bloat
s_verbwet "0.25" ;alias sHoLe s_verbwet
s_a3d "0" ;alias sHoLe s_a3d
{sHoLe v2.0}----------------------------------------------- //
s_eax "0" ;alias sHoLe s_eax
m_yaw "0.022" ;alias sHoLe m_yaw
m_pitch "0.022" ;alias sHoLe m_pitch
{sHoLe v2.0}----------------------------------------------- //
m_filter "0" ;alias sHoLe m_filter
m_side "0.8" ;alias sHoLe m_side
m_forward "1" ;alias sHoLe m_forward
r_decals "300" ;alias sHoLe r_decals
{sHoLe v2.0}----------------------------------------------- //
r_mmx "1" ;alias sHoLe r_mmx
fps_max "101" ;alias sHoLe fps_max
fps_modem "0.0" ;alias sHoLe fps_modem
{sHoLe v2.0}----------------------------------------------- //
voice_scale "0" ;alias sHoLe voice_scale
voice_enable "0" ;alias sHoLe voice_enable
voice_forcemicrecord "0" ;alias sHoLe voice_forcemicrecord
{sHoLe v2.0}----------------------------------------------- //
console "1" ;alias sHoLe console
crosshair "1" ;alias sHoLe crosshair
{sHoLe v2.0}----------------------------------------------- //
net_scale "5" ;alias sHoLe net_scale
ex_interp "0.01";alias sHoLe ex_interp
graphheight "110" ;alias sHoLe graphheight
viewsize "120.0" ;alias sHoLe viewsize
{sHoLe v2.0}----------------------------------------------- //
ati_subdiv "0" ;alias sHoLe ati_subdiv
ati_npatch "0" ;alias sHoLe ati_npatch
developer "0" ;alias sHoLe developer
{sHoLe v2.0}----------------------------------------------- //
gamma "3" ;alias sHoLe gamma
brightness "3" ;alias sHoLe brightness
volume "0.7" ;alias sHoLe volume
{sHoLe v2.0}----------------------------------------------- //
suitvolume "0.35" ;alias sHoLe suitvolume
hisound "1" ;alias sHoLe hisound
bgmvolume "0" ;alias sHoLe bgmvolume
MP3Volume "0.8" ;alias sHoLe MP3Volume
{sHoLe v2.0}----------------------------------------------- //
_snd_mixahead "0.1" ;alias sHoLe _snd_mixahead
rate "25000" ;alias sHoLe rate
lookstrafe "0" ;alias sHoLe lookstrafe
{sHoLe v2.0}----------------------------------------------- //
lookspring "0" ;alias sHoLe lookspring
con_color "255 255 255" ;alias sHoLe con_color
sensitivity "2.15" ;alias sHoLe sensitivity
joystick "0" ;alias sHoLe joystick
{sHoLe v2.0}----------------------------------------------- //
hud_takesshots "0" ;alias hud_takesshots
fastsprites "0" ;alias sHoLe fastsprites
{sHoLe v2.0}----------------------------------------------- //
_cl_autowepswitch "0" ;alias sHoLe _cl_autowepswitch
hud_capturemouse "1" ;alias hud_capturemouse
{sHoLe v2.0}----------------------------------------------- //
hud_draw "1" ;alias sHoLe hud_draw
hud_centerid "1" ;alias sHoLe hud_centerid
{sHoLe v2.0}----------------------------------------------- //
hud_fastswitch "1" ;alias sHoLe hud_fastswitch
voice_modenable "0" ;alias sHoLe voice_modenable
{sHoLe v2.0}----------------------------------------------- //
scr_conspeed "999" ;alias sHoLe conspeed
zoom_sensitivity_ratio "1.2" ;alias sHoLe zoom_sensitivity_ratio
setinfo "_ah" "0" ;alias sHoLe setinfo
{sHoLe v2.0}----------------------------------------------- //
setinfo "vgui_menus" "0" ;alias sHoLe vgui_menus
setinfo "ah" "0" ;alias sHoLe ah"
setinfo "lefthand" "0" ;alias sHoLe lefthand
{sHoLe v2.0}----------------------------------------------- //
setinfo "dm" "0" ;alias sHoLe dm"
setinfo "_vgui_menus" "0" ;alias sHoLe vgui_menus
+mlook
{sHoLe v2.0}----------------------------------------------- //

alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"
{sHoLe v2.0}----------------------------------------------- //
Aim Vec
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 0"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 20.98 6.32 3.12;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.25 2.52 3.96;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 23.43 7.42 3.34;"
AimVecCross "avadd 1 26.4 6.43 3.66;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.53; aspeed 2.15"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 22.83 6.95 3.6;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.53 5.73 3.56;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.15"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 21.129 6.2 2.89;"
AimVecCross "avadd 1 23.629 5.8 2.89;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.457; aspeed 2.15"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 21.192 9.205 2.958;"
AimVecCross "avadd 1 27.55 4.78 3.69;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 3.4"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 21.192 9.205 2.958;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.55 4.78 3.69;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 22.953 6.8 3.27;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 22.34 5.6 7.8;avadd 0 22.34 5.6 89.8;avadd 0 22.34 5.6 1;avadd 0 22.34 2.6 1;avadd 0 22.3 5.6 1;avadd 0 24 7.5 9.7;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.23 6.2 4.13;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 24.5 5.67 6.7;avadd 1 24.5 8.67 6.7;avadd 1 24.5 8.67 2.3;avadd 1 24.5 8.67 6.7;avadd 1 24.5 4.5 6.7;avadd 1 24 4.5 6.7;avadd 1 24 4.5 5.7;avadd 1 24 7.5 5.7;avadd 1 24 7.5 9.7;avadd 1 27.8 0 0;avadd 1 27.8 6.7 5;avadd 1 26.78 5.6 3"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 5.6"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 2.5"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 21.914 6.901 4.12;"
AimVecCross "avadd 1 27.87 4.865 3.909;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.1; aspeed 2.15"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
{sHoLe v2.0}----------------------------------------------- //
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
{sHoLe v2.0}----------------------------------------------- //
addvec (colt_stand_1,0,19.53,6.47,2.02)
addvec (colt_stand_2,0,15.91,2.52,8.72)
addvec (colt_stand_3,0,12.81,8.52,-6.28)
addvec (colt_duck_1,1,24.86,5.58,1.75)
addvec (colt_duck_2,1,18.82,-6.55,7.52)
addvec (colt_duck_3,1,15.22,2.45,-8.22)
{sHoLe v2.0}----------------------------------------------- //
addvec (ak_stand_1,0,19.74,6.68,1.94)
addvec (ak_stand_2,0,15.91,2.52,8.72)
addvec (ak_stand_3,0,12.81,8.52,-6.28)
addvec (ak_duck_1,1,24.79,5.42,1.73)
addvec (ak_duck_2,1,18.82,-6.55,7.52)
addvec (ak_duck_3,1,15.22,2.45,-8.22)
{sHoLe v2.0}----------------------------------------------- //
addvec (pistol_stand_1,0,19.76,6.52,1.72)
addvec (pistol_stand_2,0,15.91,2.52,8.72)
addvec (pistol_stand_3,0,12.81,8.52,-6.28)
addvec (pistol_duck_1,1,24.82,5.45,1.52)
addvec (pistol_duck_2,1,18.82,-6.55,7.52)
addvec (pistol_duck_3,1,15.22,2.45,-8.22)
{sHoLe v2.0}----------------------------------------------- //
addvec (shotgun_stand,0,22.419,5.913,2.61)
addvec (shotgun_duck,1,26.74,4.19,3.84)
{sHoLe v2.0}----------------------------------------------- //
addvec (smg_stand_1,0,19.73,6.61,2.01)
addvec (smg_stand_2,0,15.91,2.52,8.72)
addvec (smg_stand_3,0,12.81,8.52,-6.28)
addvec (smg_duck_1,1,24.52,5.48,1.98)
addvec (smg_duck_2,1,18.82,-6.55,7.52)
addvec (smg_duck_3,1,15.22,2.45,-8.22
{sHoLe v2.0}----------------------------------------------- //
addvec (sig_stand_1,0,19.76,6.57,2.02)
addvec (sig_stand_2,0,15.91,2.52,8.72)
addvec (sig_stand_3,0,12.81,8.52,-6.28)
addvec (sig_duck_1,1,25.34,5.32,1.82)
addvec (sig_duck_2,1,18.82,-6.55,7.52)
addvec (sig_duck_3,1,15.22,2.45,-8.22)
{sHoLe v2.0}----------------------------------------------- //
addvec (aug_stand_1,0,19.62,6.46,1.93)
addvec (aug_stand_2,0,15.91,2.52,8.72)
addvec (aug_stand_3,0,12.81,8.52,-6.28)
addvec (aug_duck_1,1,24.87,5.48,2.21)
addvec (aug_duck_2,1,18.82,-6.55,7.52)
addvec (aug_duck_3,1,15.22,2.45,-8.22)
{sHoLe v2.0}----------------------------------------------- //
addvec (para_stand_1,0,19.76,6.64,1.98)
addvec (para_stand_2,0,15.91,2.52,8.72)
addvec (para_stand_3,0,12.81,8.52,-6.28)
addvec (para_duck_1,1,24.51,5.36,1.82)
addvec (para_duck_2,1,18.82,-6.55,7.52)
addvec (para_duck_3,1,15.22,2.45,-8.22)
{sHoLe v2.0}----------------------------------------------- //
addvec (sniper_stand_1,0,19.86,6.51,2.12)
addvec (sniper_stand_2,0,15.91,2.52,8.72)
addvec (sniper_stand_3,0,12.81,8.52,-6.28)
addvec (sniper_duck_1,1,24.62,5.28,1.89)
addvec (sniper_duck_2,1,18.82,-6.55,7.52)
addvec (sniper_duck_3,1,15.22,2.45,-8.22)
{sHoLe v2.0}----------------------------------------------- //
avadd 0 20.5 6.3 2; avadd 1 21.8 4.1 1.5
avadd 0 20.8 6.4 1.8; avadd 1 20.1 3 1
avadd 0 20.7 6.2 1.9; avadd 1 21 4.5 1.3
avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2
{sHoLe v2.0}----------------------------------------------- //
alias rec1 "cl_pitchspeed 2; echoon; echo -Super Low-; echooff; bind f1 rec2"
alias rec2 "cl_pitchspeed 3; echoon; echo -Low-; echooff; bind f1 rec3"
alias rec3 "cl_pitchspeed 4; echoon; echo -Medium-; echooff; bind f1 rec4"
alias rec4 "cl_pitchspeed 5; echoon; echo -High-; echooff; bind f1 rec5"
alias rec5 "cl_pitchspeed 6; echoon; echo -Extremely High-; echooff; bind f1 rec1"
{sHoLe v2.0}----------------------------------------------- //
alias on "bind mouse1 +recoilshoot; bind alt off; echoon; echo -No Recoil On-; echooff"
alias off "bind mouse1 +attack; bind alt on; echoon; echo -No Recoil Off-; echooff"
alias +recoilshoot "+attack; +lookdown"
alias -recoilshoot "-attack; -lookdown";sv_aim 1
{sHoLe v2.0}----------------------------------------------- //
aimbot=0
fov=0
smooth=0
bone=0
headshot=0
godmode=0.1
antiwallbang=0
mindistance=0
bhop=0
noflash=255
{sHoLe v2.0}----------------------------------------------- //
setburst ak47 1 10 1 0 0 0
setburst awp 1 1 8 2 0 0
setburst deagle 1 999 0.01 0.01 0 0
setburst glock18 1 999 0.01 0.01 0 0
setburst m4a1 1 10 1 0 0 0
setburst usp 1 999 0.01 0.01 0 0
{sHoLe v2.0}----------------------------------------------- //
alias rcl_mp5 "recoil 1.2"
alias rcl_tmp "recoil 0.8"
alias rcl_p90 "recoil 1.6"
alias rcl_ump45 "recoil 1.1"
alias rcl_m249 "recoil 1.85"
alias rcl_ak47 "recoil 1.73"
alias rcl_famas "recoil 1.05"
alias rcl_m4a1 "recoil 1.73"
alias rcl_galil "recoil 0.85"
alias rcl_sg550 "recoil 0.9"
alias rcl_g3sg1 "recoil 2"
alias rcl_aug "recoil 1.6"
alias rcl_mac10 "recoil 1.58"
alias rcl_sg552 "recoil 1.74"
alias rcl_glock18 "recoil 1"
alias rcl_usp "recoil 1"
alias rcl_p228 "recoil 1"
alias rcl_deagle "recoil 0.2"
alias rcl_fiveseven "recoil 1"
alias rcl_elite "recoil 1.2"
alias rcl_m3 "recoil 0.1"
alias rcl_xm1014 "recoil 0.7"
alias rcl_scout "recoil 1"
alias rcl_awp "recoil 1"
alias rcl_tactical "recoil 1"
alias rcl_knife "recoil 0.1"
alias rcl_hegrenade "recoil 0.1"
alias rcl_flashbang "recoil 0.1"
alias rcl_smokegrenade "recoil 0.1"
alias rcl_c4 "recoil 0.1"
alias rcl_ ";"
{sHoLe v2.0}----------------------------------------------- //
alias hbak0 "avadd 0 2.44 0.75 0.05"
alias hbak1 "avadd 1 3.21 0.87 -0.06"
alias hbak2 "avadd 2 2.52 1.12 0.60"
alias hbak3 "avadd 3 2.64 2.20 0.40"
alias hbak4 "avadd 4 2.50 1.10 0.40"
alias hbak5 "avadd 5 2.70 1.30 0.40"
alias hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70"
{sHoLe v2.0}----------------------------------------------- //
alias "m4a1" "recoil m4a1 0
alias "ak47" "recoil ak47 0.2"
alias "deagle" "recoil deagle 1.2"
{sHoLe v2.0}----------------------------------------------- //
alias sTTm1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias sTTm "avclear;sTTm1;init 0 sTTm1 aim"
modelaim 1
mdl first 0
avdraw 4
mode 1
height_correction 0
{sHoLe v2.0}----------------------------------------------- //
weapon 640 w_ak47 0 0 170 45
weapon_s 640 w_ak47 0 45 170 45
ammo 640 w_ak47 0 146 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
{sHoLe v2.0}----------------------------------------------- //
weapon 320 w_ak47 0 90 80 20
weapon_s 320 w_ak47 0 110 80 20
ammo 320 w_ak47 0 146 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72
{sHoLe v2.0}----------------------------------------------- //
alias stm5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias stm6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias stmAimS "avclear 0;avclear 1;stm5;stm6; #cl_bob 0; #cl_bobup 0;"
{sHoLe v2.0}----------------------------------------------- //
alias +hson "-mlook;centerview;cl_pitchspeed 10;wait;hspitchoff;+attack;hslook"
alias -hson "-attack;cl_pitchspeed 150;+mlook"
{sHoLe v2.0}----------------------------------------------- //
alias +hsoff "+attack"
alias -hsoff "-attack"
{sHoLe v2.0}----------------------------------------------- //
alias +hsgren "+attack"
alias -hsgren "-attack;bind mouse1 +hson"
{sHoLe v2.0}----------------------------------------------- //
alias +hsbomb "+attack"
alias -hsbomb "-attack;bind mouse1 +hson"
{sHoLe v2.0}----------------------------------------------- //
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.5"
alias -setsens "sensitivity 1.5"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -nxaim "-attack"
{sHoLe v2.0}----------------------------------------------- //
alias reload_stop "weapon_knife; wait; wait; wait; lastinv"
{sHoLe v2.0}----------------------------------------------- //
alias +qstab "weapon_knife; wait; +attack2"
alias -qstab "-attack2; wait; lastinv"
{sHoLe v2.0}----------------------------------------------- //
alias +warnhe "warnteam; wait; weapon_hegrenade; wait; wait; wait; +attack"
alias -warnhe "-attack"
{sHoLe v2.0}----------------------------------------------- //
alias +hethro "weapon_hegrenade; wait; wait; +attack"
alias -hethro " wait; -attack"
{sHoLe v2.0}----------------------------------------------- //
alias +flash "weapon_flashbang; wait; wait; +attack"
alias -flash " wait; -attack"
{sHoLe v2.0}----------------------------------------------- //
alias w3 "wait; wait; wait"
alias +zoom "+attack2; w3; w3; -attack2"
alias -zoom "bind mouse1 +attak"
alias +attak "+attack; w3; w3; w3"
alias -attak "-attack; w3; w3; w3; weapon_knife; w3; w3; w3; slot1; w3; w3; w3; +attack; w3; w3;
w3; -attack; bind mouse1 +attack"
{sHoLe v2.0}----------------------------------------------- //
alias w3 "wait; wait; wait"
alias +zoomx "+attack2; w3; w3; -attack2"
alias -zoomx "bind mouse1 +attakx"
alias +attakx "+attack; w3; w3; w3"
alias -attakx "-attack; w3; w3; w3; slot2; w3; w3; w3; +attack; w3; w3; w3; -attack; bind mouse1
+attack"
{sHoLe v2.0}----------------------------------------------- //
alias dfire "dfireon"
alias dfireon "bind mouse1 +fire; alias dfire dfireoff"
alias dfireoff "bind mouse1 +attack; alias dfire dfireon"
alias +fire "+duck; wait; wait; wait; +attack"
alias -fire "-attack; -duck"
{sHoLe v2.0}----------------------------------------------- //
alias "wd" "clear;echo;echo;echo;echo;echo"
alias "d1" "developer 1"
alias "d0" "developer 0"
{sHoLe v2.0}----------------------------------------------- //
alias "hands" "hand_left"
alias "hand_left" "cl_righthand 0;d1;d0;alias hands hand_right"
alias "hand_right" "cl_righthand 1;d1;d0;alias hands hand_left"
{sHoLe v2.0}----------------------------------------------- //
alias +AK47 "ak47"
alias -AK47 "slot10; wait; wait; slot10"
alias +AK47X "ak47; arm; ammo1"
alias -AK47X "slot10; wait; wait; slot10"
alias +AK47X2 "ak47; vesthelm; vest; buyammo1; buyammo1; buyammo1; mclr"
alias -AK47X2 "slot10; wait; wait; slot10"
{sHoLe v2.0}----------------------------------------------- //
alias +M4 "m4a1"
alias -M4 "slot10; wait; wait; slot10"
alias +M4X "m4a1; arm; ammo1"
alias -M4X "slot10; wait; wait; slot10"
alias +M4X2 "m4a1; vesthelm; vest; buyammo1; buyammo1; buyammo1; mclr"
alias -M4X2 "slot10; wait; wait; slot10"
{sHoLe v2.0}----------------------------------------------- //
alias +SIG "buy; ms4; ms2"
alias -SIG "slot10; wait; wait; slot10"
alias +SIGX "buy; ms4; ms2; arm; ammo1"
alias -SIGX "slot10; wait; wait; slot10"
alias +SIGX2 "buy; ms4; ms2; vesthelm; vest; ammo1"
alias -SIGX2 "slot10; wait; wait; slot10"
{sHoLe v2.0}----------------------------------------------- //
alias +AUG "buy; ms4; ms4"
alias -AUG "slot10; wait; wait; slot10"
alias +AUGX "buy; ms4; ms4; arm; ammo1"
alias -AUGX "slot10; wait; wait; slot10"
alias +AUGX2 "buy; ms4; ms4; vesthelm; vest; ammo1"
alias -AUGX2 "slot10; wait; wait; slot10"
{sHoLe v2.0}----------------------------------------------- //
alias +SCOUTX "buy; ms4; ms5"
alias -SCOUTX "slot10; wait; wait; slot10"
alias +SCOUTX "buy; ms4; ms5; arm; ammo1"
alias -SCOUTX "slot10; wait; wait; slot10"
alias +SCOUTX2 "buy; ms4; ms5; vesthelm; vest; ammo1"
alias -SCOUTX2 "slot10; wait; wait; slot10"
{sHoLe v2.0}----------------------------------------------- //
alias +AWP "awp"
alias -AWP "slot10; wait; wait; slot10"
alias +AWPX "awp; arm; ammo1"
alias -AWPX "slot10; wait; wait; slot10"
alias +AWPX2 "awp; vesthelm; vest; buyammo1; buyammo1"
alias -AWPX2 "slot10; wait; wait; slot10"
{sHoLe v2.0}----------------------------------------------- //
alias mclr "clrx; clrx"
alias clrx "slot10; wait; wait; slot10; wait; wait; slot10; slot10"
{sHoLe v2.0}----------------------------------------------- //
alias +pammo "buyammo1"
alias -pammo "slot10; wait; wait; slot10"
alias +sammo "buyammo2"
alias -sammo "slot10; wait; wait; slot10"
alias +armor "vest"
alias -armor "slot10; wait; wait; slot10"
alias +helmet "vesthelm"
alias -helmet "slot10; wait; wait; slot10"
alias +flashg "flash"
alias -flashg "slot10; wait; wait; slot10"
alias +hegren "hegren"
alias -hegren "slot10; wait; wait; slot10"
alias +smokeg "sgren"
alias -smokeg "slot10; wait; wait; slot10"
alias +defuse "defuser"
alias -defuse "slot10; wait; wait; slot10"
{sHoLe v2.0}----------------------------------------------- //
alias +USP "usp; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -USP "slot10; wait; wait; slot10"
alias +GLOCK "glock; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -GLOCK "slot10; wait; wait; slot10"
alias +EAGLE "deagle; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -EAGLE "slot10; wait; wait; slot10"
{sHoLe v2.0}----------------------------------------------- //
alias +3grens "hegren; flash; sgren"
alias -3grens "slot10; wait; wait; slot10; qknif"
{sHoLe v2.0}----------------------------------------------- //
alias +fullgrens "hegren; flash; flash"
alias -fullgrens "slot10; wait; wait; slot10" //calibru//
alias +armgreammo "vesthelm; vest; hegren; ammo1"
alias -armgreammo "slot10; wait; wait; slot10; qknif"
{sHoLe v2.0}----------------------------------------------- //
alias +ctbuy "m4a1; vesthelm; vest; buyammo1; buyammo1; buyammo1; defuser; hegren; flash; flash;
mclr"
alias -ctbuy "slot10; wait; wait; slot10"
{sHoLe v2.0}----------------------------------------------- //
alias +terror "ak47; vesthelm; vest; buyammo1; buyammo1; buyammo1; hegren; flash; flash; mclr"
alias -terror "slot10; wait; wait; slot10"//c//
//a//
{sHoLe v2.0}----------------------------------------------- //
scr_centertime 6
scr_conspeed 4000
{sHoLe v2.0}----------------------------------------------- //
alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt DEAGLE"
{sHoLe v2.0}----------------------------------------------- //
//2FB
alias 1 "impulse 100; wait; wait; wait; wait; wait; impulse 100"
bind "mouse1"
{sHoLe v2.0}----------------------------------------------- //
10
{sHoLe v2.0}----------------------------------------------- //
// 640x480+ res filename x-pos y-pos x-size y-size
{sHoLe v2.0}----------------------------------------------- //
weapon 640 w_ak47 0 0 170 45
weapon_s 640 w_ak47 0 45 170 45
ammo 640 w_ak47 0 146 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
{sHoLe v2.0}----------------------------------------------- //
// 320x240 res filename x-pos y-pos x-size y-size
{sHoLe v2.0}----------------------------------------------- //
weapon 320 w_ak47 0 90 80 20
weapon_s 320 w_ak47 0 110 80 20
ammo 320 w_ak47 0 146 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0
{sHoLe v2.0}----------------------------------------------- //
.Sig
bind "mouse1" "+attack; alias sig-a "avadd 0 20.698 5.87 3.29"
bind "mouse1" "+attack; alias sig-b "avadd 1 26.74 4.56 4.21"
bind "mouse1" "+attack; alias sigsetup "recoil 1.65;txt |[ SiG ]|"
bind "mouse1" "+attack; alias sigvec "avclear;sig-a;sig-b;sigsetup"
{sHoLe v2.0}----------------------------------------------- //
.Colt
bind "mouse1" "+attack; alias colt-a "avadd 0 20.76 6.89 4.02"
bind "mouse1" "+attack; alias colt-b "avadd 1 25.7 4.56 4.5"
bind "mouse1" "+attack; alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
bind "mouse1" "+attack; alias coltvec "avclear;colt-a;colt-b;coltsetup"
{sHoLe v2.0}----------------------------------------------- //
.Aug
bind "mouse1" "+attack; alias aug-a "avadd 0 21.12 5.85 3.29"
bind "mouse1" "+attack; alias aug-b "avadd 1 25.77 4.32 4.49"
bind "mouse1" "+attack; alias augsetup "recoil 1.55;txt |[ Aug ]|"
bind "mouse1" "+attack; alias augvec "avclear;aug-a;aug-b;augsetup"
{sHoLe v2.0}----------------------------------------------- //
.Ak47
bind "mouse1" "+attack; alias ak47-a "avadd 0 19.9 7.321 3.295"
bind "mouse1" "+attack; alias ak47-b "avadd 1 26.54 3.21 4.78"
bind "mouse1" "+attack; alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
bind "mouse1" "+attack; alias akvec "avclear;ak47-a;ak47-b;aksetup"
{sHoLe v2.0}----------------------------------------------- //
.Para
bind "mouse1" "+attack; alias para-a "avadd 0 18.72 6.52 3.42"
bind "mouse1" "+attack; alias para-b "avadd 1 24.85 4.19 3.65"
bind "mouse1" "+attack; alias parasetup "recoil 1.55;txt |[ ParA ]|"
bind "mouse1" "+attack; alias paravec "avclear;para-a;para-b;parasetup"
{sHoLe v2.0}----------------------------------------------- //
.Scout
bind "mouse1" "+attack; alias scout-a "avadd 0 22.72 6.542 2.31"
bind "mouse1" "+attack; alias scout-b "avadd 1 29.91 4.678 4.46"
bind "mouse1" "+attack; alias scoutsetup "recoil 1.75;txt |[ Sc0uT ]|"
bind "mouse1" "+attack; alias scoutvec "avclear;scout-a;scout-b;scoutsetup"
{sHoLe v2.0}----------------------------------------------- //
.Pistol
{sHoLe v2.0}----------------------------------------------- //
bind "mouse1" "+attack; alias pistol2-a "avadd 0 21.50 7.61 3.916"
bind "mouse1" "+attack; alias pistol2-b "avadd 1 26.17 8.143 4.3"
bind "mouse1" "+attack; alias pistol2setup "recoil 1.95;txt |[ PiStoL ]|"
bind "mouse1" "+attack; alias pistolvec2 "avclear;pistol2-a;pistol2-b;pistol2setup"
{sHoLe v2.0}----------------------------------------------- //
//
{sHoLe v2.0}----------------------------------------------- //
\\ AIM
wallhack=1
TransparentWalls=1
xqz_mode=1
whitewalls=0
{sHoLe v2.0}----------------------------------------------- //
GreenColorModels=0
lambert=1
wireframe_models=0
nosmoke=1
noflash=1
{sHoLe v2.0}----------------------------------------------- //
ct_color=1
t_color=1
r_speeds "1"
gl_dither "1"
{sHoLe v2.0}----------------------------------------------- //
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
{sHoLe v2.0}----------------------------------------------- //
\\ Bind (sHoLe)
bind mwheelup "+jump;wait"
{sHoLe v2.0}----------------------------------------------- //
bind mwheeldown "+duck"
{sHoLe v2.0}----------------------------------------------- //
bind "MOUSE1" "+attack"
{sHoLe v2.0}----------------------------------------------- //
bind "MOUSE2" "+attack2"
{sHoLe v2.0}----------------------------------------------- //
bind "PAUSE" "pause"
{sHoLe v2.0}----------------------------------------------- //
bind "~" "toggleconsole"
\\ DEF_sHoLe
{sHoLe v2.0}----------------------------------------------- //
cl_cmdrate "101"
cl_updaterate "101"
rate "25000"
ex_interp "0.01"
{sHoLe v2.0}----------------------------------------------- //
cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
{sHoLe v2.0}----------------------------------------------- //
con_color "255 255 255"
console "1.000000"
{sHoLe v2.0}----------------------------------------------- //
crosshair "1.000000"
{sHoLe v2.0}----------------------------------------------- //
fastsprites "0"
{sHoLe v2.0}----------------------------------------------- //
bind "g" "drop"
{sHoLe v2.0}----------------------------------------------- //
name "sHoLe v2.0 .- Player1337
{sHoLe v2.0}----------------------------------------------- //

echo "sHoLe [cfg's] ORIGINAL Aimmer 1773 .sHoLe AIM[100 %]"

\\ sHoLe # sHoLe v2.0 / [PRIVATED CREATION] ALL RESERVED BY sHoLe
aimbot=1
fov=0
smooth=0
bone=0
headshot=0.47
godmode=0.1
antiwallbang=0
mindistance=0
bhop=0
noflash=255

gsaim 1
vecswitch 1
alias Startup "avclear;avadd 0 21 6 4;avadd 1 22 4 5"
Startup

alias ivec_aug "avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;augtxt"
alias augtxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Steyr Aug"
alias ivec_p90 "avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;p90txt"
alias p90txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : FN P90"
alias ivec_ump45 "avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;ump45txt"
alias ump45txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K UMP45"
alias ivec_famas "avclear;avadd 0 19.5 10.2 2.5;avadd 1 22.0 3.0 4.0;avadd 2 19.0 9.5 4.0;avadd 3 18.5 9.0 0.5;avadd 4 25.5 4.0 3.5;avadd 5 9.0 9.5 2.5;famastxt"
alias famastxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Famas"

alias ivec_p228 "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;p228txt"
alias p228txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : SIG P228"
alias ivec_tmp "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;tmptxt"
alias tmptxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Steyr TMP"
alias ivec_glock18 "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;glock18txt"
alias glock18txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Glock 18"
alias ivec_deagle "avclear;avadd 0 20.0 10.5 0.5;avadd 1 24.0 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;deagletxt"
alias deagletxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Desert Eagle .50 AE"
alias ivec_mac10 "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;mac10txt"
alias mac10txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Ingram Mac10"
alias ivec_fiveseven "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;fiveseventxt"
alias fiveseventxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : FN FiveSeven"
alias ivec_usp "avclear;avadd 0 20.0 10.5 0.0;avadd 1 24.5 2.5 -1.5;avadd 2 18.0 10.0 3.5;avadd 3 18.5 9.5 -2.0;avadd 4 28.0 3.0 -2.5;avadd 5 9.5 10.5 0.5;usptxt"
alias usptxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K USP .45"

alias ivec_elite "avclear;avadd 0 23.0 5.0 1.0;avadd 1 25.0 2.5 -0.0;avadd 2 21.5 5.0 2.0;avadd 3 22.0 4.0 -1;avadd 4 28.5 3.0 -1.5;avadd 5 13.0 5.0 0.5;elitetxt"
alias elitetxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Dual Beretta 96G"

alias ivec_m4a1 "avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5 6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;m4a1txt"
alias m4a1txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Colt M4A1 Carbine"
alias ivec_scout "avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5 6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;scouttxt"
alias scouttxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Steyr Scout"
alias ivec_awp "avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5 6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;awptxt"
alias awptxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : AI Arctic Warfare/Magnum"
alias ivec_sg550 "avclear;avadd 0 20.5 8.0 4.0;avadd 1 21.5 3.5 4.0;avadd 2 19.5 7.5 6.0;avadd 3 19.5 7.0 2.0;avadd 4 25.5 4.0 3.5;avadd 5 10.5 8.0 4.0;sg550txt"
alias sg550txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : SIG SG-550 Sniper"

alias ivec_g3sg1 "avclear;avadd 0 20.5 8.0 3.0;avadd 1 24.0 1.5 3.5;avadd 2 19.0 7.5 5.5;avadd 3 20.0 7.0 1.0;avadd 4 27.5 2.0 3.0;avadd 5 10.0 8.0 3.0;g3sg1txt"
alias g3sg1txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K G3/SG-1"
alias ivec_mp5 "avclear;avadd 0 20.5 8.0 3.0;avadd 1 24.0 1.5 3.5;avadd 2 19.0 7.5 5.5;avadd 3 20.0 7.0 1.0;avadd 4 27.5 2.0 3.0;avadd 5 10.0 8.0 3.0;mp5txt"
alias mp5txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : H&K MP5 Navy"
alias ivec_sg552 "avclear;avadd 0 20.5 8.0 3.0;avadd 1 24.0 1.5 3.5;avadd 2 19.0 7.5 5.5;avadd 3 20.0 7.0 1.0;avadd 4 27.5 2.0 3.0;avadd 5 10.0 8.0 3.0;sg552txt"
alias sg552txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : SIG SG-552 Commando

alias ivec_m3 "avclear;avadd 0 20.5 7.0 3.5;avadd 1 24.5 0.5 3.0;avadd 2 19.5 6.5 4.5;avadd 3 19.5 5.5 1.5;avadd 4 29.0 1.5 2.0;avadd 5 11.5 6.5 3.0;m3txt"
alias m3txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Benneli M3 Super90"

alias ivec_xm1014 "avclear;avadd 0 21.0 2.5 1.5;avadd 1 20.0 4.5 2.5;avadd 2 20.0 4.5 1.0;avadd 3 19.5 1.5 -0.5;avadd 4 24.5 4.5 2.0;avadd 5 11.0 2.0 1.0;xm1014txt"
alias xm1014txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Benneli XM1014"
alias ivec_m249 "avclear;avadd 0 21.0 2.5 1.5;avadd 1 20.0 4.5 2.5;avadd 2 20.0 4.5 1.0;avadd 3 19.5 1.5 -0.5;avadd 4 24.5 4.5 2.0;avadd 5 11.0 2.0 1.0;m249txt"
alias m249txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : FN M249 Para"

alias ivec_hegrenade "avclear;avadd 0 21.5 6.0 0.5;avadd 1 27.0 -7.0 5.0;avadd 2 21.0 5.0 1.0;avadd 3 21.0 4.0 -2.0;avadd 4 30.5 -6.0 3.0;avadd 5 11.5 6.0 0.0;hegrenadetxt"
alias hegrenadetxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : High Explosive Grenade"
alias ivec_smokegrenade "avclear;avadd 0 21.5 6.0 0.5;avadd 1 27.0 -7.0 5.0;avadd 2 21.0 5.0 1.0;avadd 3 21.0 4.0 -2.0;avadd 4 30.5 -6.0 3.0;avadd 5 11.5 6.0 0.0;smoketxt"
alias smoketxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Smoke Gas Grenade"
alias ivec_flashbang "avclear;avadd 0 21.5 6.0 0.5;avadd 1 27.0 -7.0 5.0;avadd 2 21.0 5.0 1.0;avadd 3 21.0 4.0 -2.0;avadd 4 30.5 -6.0 3.0;avadd 5 11.5 6.0 0.0;flashbangtxt"
alias flashbangtxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Flash Bang Grenade"

alias ivec_knife "avclear;avadd 0 19.0 11.0 0.0;avadd 1 26.0 1.5 -0.5;avadd 2 17.0 11.5 2.5;avadd 3 18.0 10.0 -1.5;avadd 4 28.5 2.5 -1.5;avadd 5 10.0 11.0 0.5;knifetxt"
alias knifetxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Bowie Knife"

alias ivec_ak47 "avclear;avadd 0 22.5 4.0 4.0;avadd 1 25.0 1.5 3.5;avadd 2 21.5 2.5 4.0;avadd 3 21.5 2.5 2.0;avadd 4 28.0 1.5 2.5;avadd 5 11.5 4.0 4.0;ak47txt"
alias ak47txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : AK-47"
alias ivec_galil "avclear;avadd 0 22.5 4.0 4.0;avadd 1 25.0 1.5 3.5;avadd 2 21.5 2.5 4.0;avadd 3 21.5 2.5 2.0;avadd 4 28.0 1.5 2.5;avadd 5 11.5 4.0 4.0;galiltxt"
alias galiltxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : IMI Galil"

alias ivec_c4 "avclear;avadd 0 21.0 7.0 -0.5;avadd 1 23.5 5.0 -1.0;avadd 2 19.5 7.0 1.5;avadd 3 20.0 5.0 -2.5;avadd 4 26.5 4.0 -1.5;avadd 5 13.0 6.5 -0.0;c4txt"
alias c4txt "txt [M.A.D.E Inverse] That nigga is using the weapon : : C4 Backpack"

alias ivec_tactical "avclear;avadd 0 20.5 10.5 1.5;avadd 1 26.5 2.0 0.0;avadd 2 21.5 10.5 6.0;avadd 3 19.0 11.0 0.0;avadd 4 28.5 4.5 -0.0;avadd 5 13.0 9.5 1.5;shieldtxt"
alias shieldtxt "txt [M.A.D.E Inverse] That nigga is using the weapon : : Ballistic Shield IIIA"
alias ivec_ "txt Dummy Vec"

alias hc0 "Height_correction 0;TXT Height_Correction Fix Applied: Standard"
alias hc1 "Height_correction 4;TXT Height_Correction Fix Applied: Lowest"
alias hc2 "Height_correction 2;TXT Height_Correction Fix Applied: Lower"
alias hc3 "Height_correction -2;TXT Height_Correction Fix Applied: Higher"
alias hc4 "Height_correction -4;TXT Height_Correction Fix Applied: Highest"


alias ogco_nighthawk "gsaim 1;avclear;recoil 0.032;nighthawk-stand;nighthawk-duck;nighthawk-walk;nighthawk-run;nighthawk-duckmove;nighthawk-jump"
alias nighthawk-stand "avp 0 19.12 6.35 0.54"
alias nighthawk-duck "avp 1 23.6 5.1 2.25"
alias nighthawk-walk "avp 2 19.12 6.25 0.44"
alias nighthawk-run "avp 3 19.12 6.35 0.44"
alias nighthawk-duckmove "avp 4 23.6 5.3 1.85"
alias nighthawk-jump "avp 5 12.63 6.28 0.84"

alias ogco_m4a1 "gsaim 1;avclear;recoil 1.558;m4a1-stand;m4a1-duck;m4a1-walk;m4a1-run;m4a1-duckmove;m4a1-jump"
alias m4a1-stand "avp 0 19.183 6.3831 3.515"
alias m4a1-duck "avp 1 23.713 6.0119 2.074"
alias m4a1-walk "avp 2 19.083 6.4831 3.115"
alias m4a1-run "avp 3 18.983 6.5831 3.315"
alias m4a1-duckmove "avp 4 23.713 6.2119 1.874"
alias m4a1-jump "avp 5 12.183 6.4831 0.815"

alias ogco_ak47 "gsaim 1;avclear;recoil 1.485;ak47-walk;ak47-stand;ak47-duck;ak47-duckmove;ak47-jump"
alias ak47-stand "avp 0 19.19 6.23 1.257"
alias ak47-duck "avp 1 22.89 6.986 2.513"
alias ak47-walk "avp 2 19.19 6.53 1.157"
alias ak47-run "avp 3 19.19 6.83 1.057"
alias ak47-duckmove "avp 4 22.0604 7.1021 2.078"
alias ak47-jump "avp 5 11.01 5.22 1.81"

alias ogco_subs "gsaim 1;avclear;recoil 1.003;mp5-walk;mp5-duck;mp5-stand;mp5-duckmove;mp5-jump;mp5-run"
alias mp5-stand "avp 0 20.7284 5.3072 0.961"
alias mp5-duck "avp 1 24.0334 6.5182 2.403"
alias mp5-walk "avp 2 20.0254 5.6072 0.861"
alias mp5-run "avp 3 19.9258 6.0552 1.093"
alias mp5-duckmove "avp 4 23.2245 7.1024 1.987"
alias mp5-jump "avp 5 13.7984 5.9842 0.891"

alias ogco_sg552-aug "gsaim 0;avclear;recoil 1.7106;sg552-walk;sg552-duck"
alias sg552-walk "avp 0 19.5182 6.2523 1.644;avp 0 20.0987 6.158 -1.782"
alias sg552-duck "avp 1 23.5157 7.1057 2.7915"

alias ogco_scope "gsaim 0;avclear;recoil 0.79;scout-walk;scout-duck"
alias scout-walk "avp 0 20.0177 6.113 1.4438;avp 0 20.0207 6.1324 -1.4479"
alias scout-duck "avp 1 24.8934 6.975 1.9187"

alias ogco_m249 "gsaim 0;avclear;recoil 1.86;m249-walk;m249-duck"
alias m249-walk "avp 0 20.572 6.632 1.665;avp 0 20.984 6.72 -1.601"
alias m249-duck "avp 1 24.425 6.192 3.36"

alias ogco_sg550-g3 "gsaim 0;avclear;recoil 0.8457;g3sg1-walk;g3sg1-duck"
alias g3sg1-walk "avp 0 20.5997 6.143 1.7989;avp 0 20.6012 6.1128 -1.7737"
alias g3sg1-duck "avp 1 24.0015 7.3143 2.7661"

alias ogco_shotty "gsaim 0;avclear;recoil 1.658;xm1014-auto-walk;xm1014-auto-duck"
alias xm1014-auto-walk "avp 0 18.519 6.1773 1.5492;avp 0 18.5314 6.2007 -1.6843"
alias xm1014-auto-duck "avp 1 21.981 7.1015 2.558"


alias +aimt "autowall 1;aimthru 1;#+attack"
alias -aimt "autowall 0;aimthru 0;#-attack"

alias avSheadDoc "avadd 0 25 12 0"
alias avSchest "avadd 0 12 3.5 0"
alias avScrotch "avadd 0 -5 -2 0"
alias avSlthigh "avadd 0 -9 -2 6"
alias avSrthigh "avadd 0 -9 2 -4"
alias avSlshin "avadd 0 -24 -4 6.5"
alias avSrshin "avadd 0 -22 7 -4"
alias avSlfoot "avadd 0 -32 -7 5"
alias avSrfoot "avadd 0 -33 5 -4"
//alias avSheadf "avadd 0 25 5 2"
alias avSrarm "avadd 0 13.5 6 6"
alias avSlarm "avadd 0 13.5 6 -6"

// ...and ducking targets
alias avDheadDoc "avadd 1 30 3 0"
alias avDchest "avadd 1 15 -2 -4"
alias avDcrotch "avadd 1 8 -3.5 -2"
alias avDlthigh "avadd 1 4 -16 2"
alias avDrthigh "avadd 1 5 0 -8"
alias avDlshin "avadd 1 -5 -12 11"
alias avDrshin "avadd 1 -5 4 -7"
alias avDlfoot "avadd 1 -13 -17 5"
alias avDrfoot "avadd 1 -13 0 -7"
//alias avDheadf "avadd 1 26 3 0.75"
alias avDrarm "avadd 1 17 -2 5"
alias avDlarm "avadd 1 17 -2 -5"

alias inv_usp "invFuriousGun;aimfirstpoint 0"
alias inv_glock18 "invFuriousGun;aimfirstpoint 0"
alias inv_deagle "invFuriousGun;aimfirstpoint 0"
alias inv_p228 "invFuriousGun;aimfirstpoint 0"
alias inv_elite "invFuriousGun;aimfirstpoint 0"
alias inv_fiveseven "invFuriousGun;aimfirstpoint 0"
alias inv_xm1014 "invFuriousShotgun;aimfirstpoint 0"
alias inv_m3 "invFuriousShotgun;aimfirstpoint 0"
alias inv_mp5 "invFuriousMp5;aimfirstpoint 0"
alias inv_tmp "invFuriousMp5;aimfirstpoint 0"
alias inv_p90 "invFuriousMp5;aimfirstpoint 0"
alias inv_mac10 "invFuriousMp5;aimfirstpoint 0"
alias inv_ump45 "invFuriousMp5;aimfirstpoint 0"
alias inv_ak47 "invFuriousAk;aimfirstpoint 0"
alias inv_sg552 "invFuriousSig;aimfirstpoint 0"
alias inv_m4a1 "invFuriousM4a1;aimfirstpoint 1"
alias inv_galil "invFuriousM4a1;aimfirstpoint 0"
alias inv_famas "invFuriousM4a1;aimfirstpoint 0"
alias inv_aug "invFuriousAug;aimfirstpoint 1"
alias inv_scout "invFuriousScout;aimfirstpoint 1"
alias inv_awp "invFuriousAwp;aimfirstpoint 1"
alias inv_g3sg1 "invFuriousScout;aimfirstpoint 1"
alias inv_sg550 "invFuriousScout;aimfirstpoint 1"
alias inv_m249 "invFuriousPara;aimfirstpoint 0"
alias inv_knife "invFuriousMp5;aimfirstpoint 0"
alias inv_tactical "invFuriousMp5;aimfirstpoint 0"
alias inv_flashbang " "
alias inv_hegrenade " "
alias inv_smokegrenade " "
alias inv_c4 " "

alias arandomshoot_s arandomshoot_on
alias recoil_usp "recoil 1.3;nospread 1"
alias recoil_glock18 "recoil 1.3;nospread 1"
alias recoil_deagle "recoil 1.3;nospread 1"
alias recoil_p228 "recoil 1.3;nospread 1"
alias recoil_elite "recoil 1.3;nospread 1"
alias recoil_fiveseven "recoil 1.3;nospread 1"
alias recoil_xm1014 "recoil 1.3;nospread 1"
alias recoil_m3 "recoil 1.3;nospread 1"
alias recoil_mp5 "recoil 1.3;nospread 1"
alias recoil_tmp "recoil 1.2;nospread 1"
alias recoil_p90 "recoil 1.2;nospread 1"
alias recoil_mac10 "recoil 1.2;nospread 1"
alias recoil_ump45 "recoil 1.2;nospread 1"
alias recoil_ak47 "recoil 1.9;nospread 1"
alias recoil_sg552 "recoil 1.8;nospread 1"
alias recoil_m4a1 "recoil 1.74;nospread 1"
alias recoil_galil "recoil 1.2;nospread 1"
alias recoil_famas "recoil 1.2;nospread 1"
alias recoil_aug "recoil 1.7;nospread 1"
alias recoil_scout "recoil 1.2;nospread 1"
alias recoil_awp "recoil 1.3;nospread 1"
alias recoil_g3sg1 "recoil 1.2;nospread 1"
alias recoil_sg550 "recoil 1.2;nospread 1"
alias recoil_m249 "recoil 1.7;nospread 1"
alias recoil_knife "recoil 1.2;nospread 1"
alias recoil_tactical "recoil 1.3;nospread 1"
alias recoil_flashbang " "
alias recoil_hegrenade " "
alias recoil_smokegrenade " "
alias recoil_c4 " "

//aiming F-Center-Front-Back-Left-Right

//4.60build2 Took it out cause it sucked-Left it in the file for use later

alias 600avSfhead "600avSheadFc"
alias 600avDfhead "600avDheadFc"
//; 600avSheadFf; 600avSheadFb; 600avSheadFl; 600avSheadFr
//; 600avDheadFf; 600avDheadFb; 600avDheadFl; 600avDheadFr
//aiming B-Center-Front-Back-Left-Right
alias 600avSbhead "600avSheadc"
alias 600avDbhead "600avDheadc"
//; 600avSheadf; 600avSheadb; 600avSheadl; 600avSheadr
//; 600avDheadf; 600avDheadb; 600avDheadl; 600avDheadr
//aiming A-Center-Front-Back-Left-Right
alias 600avSahead "600avSheadbc"
alias 600avDahead "600avDheadbc"
//; 600avSheadbf; 600avSheadbb; 600avSheadbl; 600avSheadbr
//; 600avDheadbf; 600avDheadbb; 600avDheadbl; 600avDheadbr

//Absolution F -medium
alias 600avDheadFc "600avadd 1 21 4 4"
alias 600avSheadFc "600avadd 0 22 8 4"
//alias 600avDheadFl "600avadd 1 25.5 4 1.5"
//alias 600avSheadFl "600avadd 0 20.7 7 1.5"
//alias 600avDheadFr "600avadd 1 25.5 4 -1.5"
//alias 600avSheadFr "600avadd 0 20.7 7 -1.5"
//alias 600avDheadFb "600avadd 1 25.5 6 0"
//alias 600avSheadFb "600avadd 0 20.7 9 0"
//alias 600avDheadFf "600avadd 1 25.5 2 0"
//alias 600avSheadFf "600avadd 0 20.7 5 0"

//Absolution B -high
alias 600avDheadc "600avadd 1 21 4 4"
alias 600avSheadc "600avadd 0 24 8 4"
//alias 600avDheadl "600avadd 1 24.3 4 1.5"
//alias 600avSheadl "600avadd 0 22.0 7 1.5"
//alias 600avDheadr "600avadd 1 24.3 4 -1.5"
//alias 600avSheadr "600avadd 0 22.0 7 -1.5"
//alias 600avDheadb "600avadd 1 24.3 6 0"
//alias 600avSheadb "600avadd 0 22.0 9 0"
//alias 600avDheadf "600avadd 1 24.3 2 0"
//alias 600avSheadf "600avadd 0 22.0 5 0"

//Absolution A -low
alias 600avDheadbc "600avadd 1 21 4 4"
alias 600avSheadbc "600avadd 0 18 8 4"
//alias 600avDheadbl "600avadd 1 21.8 4 1.5"
//alias 600avSheadbl "600avadd 0 19.8 8 1.5"
//alias 600avDheadbr "600avadd 1 21.8 4 -1.5"
//alias 600avSheadbr "600avadd 0 19.8 8 -1.5"
//alias 600avDheadbb "600avadd 1 21.8 6 0"
//alias 600avSheadbb "600avadd 0 19.8 10 0"
//alias 600avDheadbf "600avadd 1 21.8 2 0"
//alias 600avSheadbf "600avadd 0 19.8 6 0"

alias 600avSheadq "600avadd 1 21 7 0 "
alias 600avDheadq "600avadd 0 19 7 0"


alias 600avSheadxm "600avadd 0 19 7 0"
alias 600avDheadxm "600avadd 1 25 7 0"


alias 600avSheadDoc "600avadd 0 25 12 0"
alias 600avSchest "600avadd 0 12 3.5 0"
alias 600avScrotch "600avadd 0 -5 -2 0"
alias 600avSlthigh "600avadd 0 -9 -2 6"
alias 600avSrthigh "600avadd 0 -9 2 -4"
alias 600avSlshin "600avadd 0 -24 -4 6.5"
alias 600avSrshin "600avadd 0 -22 7 -4"
alias 600avSlfoot "600avadd 0 -32 -7 5"
alias 600avSrfoot "600avadd 0 -33 5 -4"
//alias 600avSheadf "600avadd 0 25 5 2"
alias 600avSrarm "600avadd 0 13.5 6 6"
alias 600avSlarm "600avadd 0 13.5 6 -6"

// ...and ducking targets
alias 600avDheadDoc "600avadd 1 30 3 0"
alias 600avDchest "600avadd 1 15 -2 -4"
alias 600avDcrotch "600avadd 1 8 -3.5 -2"
alias 600avDlthigh "600avadd 1 4 -16 2"
alias 600avDrthigh "600avadd 1 5 0 -8"
alias 600avDlshin "600avadd 1 -5 -12 11"
alias 600avDrshin "600avadd 1 -5 4 -7"
alias 600avDlfoot "600avadd 1 -13 -17 5"
alias 600avDrfoot "600avadd 1 -13 0 -7"
//alias 600avDheadf "600avadd 1 26 3 0.75"
alias 600avDrarm "600avadd 1 17 -2 5"
alias 600avDlarm "600avadd 1 17 -2 -5"

600setburst smokegrenade 1 999 1 0 0 2
600setburst tmp 1 20 1 0 0 0
600setburst tmp 2 100 0.3 0.3 0.02 0
600setburst tmp 3 999 0.1 0.3 0.05 0
600setburst ump45 1 40 1 0 0.05 0
600setburst ump45 2 120 0.45 0.25 0.05 0
600setburst ump45 3 999 0.11 0.25 0.05 0
600setburst usp 1 999 0.01 0.01 0.02 0
600setburst xm1014 1 999 1 0 0.2 0

alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"

alias avSheadDoc "avadd 0 25 12 0"
alias avSchest "avadd 0 12 3.5 0"
alias avScrotch "avadd 0 -5 -2 0"
alias avSlthigh "avadd 0 -9 -2 6"
alias avSrthigh "avadd 0 -9 2 -4"
alias avSlshin "avadd 0 -24 -4 6.5"
alias avSrshin "avadd 0 -22 7 -4"
alias avSlfoot "avadd 0 -32 -7 5"
alias avSrfoot "avadd 0 -33 5 -4"
//alias avSheadf "avadd 0 25 5 2"
alias avSrarm "avadd 0 13.5 6 6"
alias avSlarm "avadd 0 13.5 6 -6"

alias avDheadDoc "avadd 1 30 3 0"
alias avDchest "avadd 1 15 -2 -4"
alias avDcrotch "avadd 1 8 -3.5 -2"
alias avDlthigh "avadd 1 4 -16 2"
alias avDrthigh "avadd 1 5 0 -8"
alias avDlshin "avadd 1 -5 -12 11"
alias avDrshin "avadd 1 -5 4 -7"
alias avDlfoot "avadd 1 -13 -17 5"
alias avDrfoot "avadd 1 -13 0 -7"
//alias avDheadf "avadd 1 26 3 0.75"
alias avDrarm "avadd 1 17 -2 5"
alias avDlarm "avadd 1 17 -2 -5"

alias avhead "avclear 0; avclear 1; avSbhead; avSchest; aimSrest; avhead2"
alias avhead2 "avDbhead; avDchest; aimDrest; txt *** Aiming: Low Head"
alias avheadb "avclear 0; avclear 1; avSahead; avSchest; aimSrest; avheadb2"
alias avheadb2 "avDahead; avDchest; aimDrest; txt *** Aiming: High Head"
alias avheadf "avclear 0; avclear 1; avSfhead; avSchest; aimSrest; avheadf2"
alias avheadf2 "avDfhead; avDchest; aimDrest; txt *** Aiming: Medium Head"
alias avheadq "avclear 0; avclear 1; avSheadq; avSchest; aimSrest; avheadq2"
alias avheadq2 "avDheadq; avDchest; aimDrest; txt *** Aiming: NoQlew"
alias avheadm "avclear 0; avclear 1; avSbhead; avSchest; aimSrest; avhead2m"
alias avhead2m "avDbhead; avDchest; aimDrest"
alias avheadbm "avclear 0; avclear 1; avSahead; avSchest; aimSrest; avheadb2m"
alias avheadb2m "avDahead; avDchest; aimDrest"
alias avheadfm "avclear 0; avclear 1; avSfhead; avSchest; aimSrest; avheadf2m"
alias avheadf2m "avDfhead; avDchest; aimDrest"
alias avheadDoc "avclear 0; avclear 1; avSheadDoc; avSchest; aimSrest; avheadDoc2"
alias avheadDoc2 "avDheadDoc; aimDrest; txt *** Aiming first at DocUK Head ***; developer 0"
alias avSfhead "avSheadFc"
alias avDfhead "avDheadFc"

alias avSbhead "avSheadc"
alias avDbhead "avDheadc"

alias avSahead "avSheadbc"
alias avDahead "avDheadbc"

setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0

alias +hlhaim "aim_on 1;aim_lock 1;aim_shoot 2"
alias -hlhaim "aim_on 0;aim_lock 0;aim_shoot 0"
it"
alias w3 "wait; wait; wait"
alias w4 "w2; w2"
alias w5 "w2; w2; wait"
alias w10 "w5; w5"
alias w14 "w5; w5; w4"
alias w18 "w10; w4; wait; wait; wait; wait"
alias w20 "w10; w5; w5"
alias w28 "w10; w10; w5; wait; wait; wait"
alias coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
alias coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
alias coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
alias coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
alias coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
alias back "alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"

33. LOADING!...

//Forumqs.com//
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
alias coltvec "avclear;colt-a;colt-b;coltsetup"

alias aug-a "avadd 0 21.12 5.85 3.29"
alias aug-b "avadd 1 25.77 4.32 4.49"
alias augsetup "recoil 1.55;txt |[ Aug ]|"
alias augvec "avclear;aug-a;aug-b;augsetup"

alias ak47-a "avadd 0 19.9 7.321 3.295"
alias ak47-b "avadd 1 26.54 3.21 4.78"
alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
alias akvec "avclear;ak47-a;ak47-b;aksetup"

34. LOADING!...

autoburst 1
//name -
//index -
//range -
//ftime -
//dtime -
//sdelay -
//flags -
// name index range ftime dtime sdelay flags
setburst ak47 1 10 1 0 0 0
setburst aug 1 30 1 0 0 0
setburst awp 1 1 8 2 0 0
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0 0
setburst elite 1 15 0.01 0.01 0 0
setburst fiveseven 1 999 0.01 0.01 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 3 1 0.35 0 0
setburst m3 1 999 1 0 0 0
setburst m4a1 1 10 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst p228 1 999 0.01 0.01 0 0
setburst p90 1 20 1 0 0 0
setburst scout 1 3 1 0 0 0
setburst sg550 1 3 1 0 0 0
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst ump45 1 40 1 0 0 0
setburst usp 1 999 0.01 0.01 0 0
setburst xm1014 1 999 1 0 0 0

thirdperson 0
autobuy 0
hitbox 8
thruwall 1
crosshair 0
sounddisplay 0
soundfilter 0
soundesp 0
radar 1
saystats 1
shoot 0
autowall 0
nospread 1
autojump 1
weapon 0
seqesp 0
flash 0
info 3
pistol 1
recoil 1.69
lock 0
mode 0
esp_offs -0.200

#hud_draw 1
#cl_bob 0
#cl_bobup 0
#cl_bobcycle 0

line_x 10
line_y 590
menu_x 400
menu_y 100
menu_w 210

35. LOADING!...

//Forumqs.com//
alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 23 6 4;"
alias LastvecDu ";avadd 1 26 6 4;"
alias LastvecJu ";"
alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."

alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
alias coltvec "avclear;colt-a;colt-b;coltsetup"

alias aug-a "avadd 0 21.12 5.85 3.29"
alias aug-b "avadd 1 25.77 4.32 4.49"
alias augsetup "recoil 1.55;txt |[ Aug ]|"
alias augvec "avclear;aug-a;aug-b;augsetup"

alias ak47-a "avadd 0 19.9 7.321 3.295"
alias ak47-b "avadd 1 26.54 3.21 4.78"
alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
alias akvec "avclear;ak47-a;ak47-b;aksetup"

36. LOADING!...

// INC's -[SiG]- 3.8
alias incss "avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68"
alias incxss "avclear;incss;recoil 1.62;# -[SiG]- VeR 3.8"

//INC colt
alias inccc "avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66"
alias incxxx "avclear;inccc;recoil 1.53;# -[COLT]- VeR 3.9"

// INC's -[SiG]- 3.9
alias incsss "avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70"
alias incxsss "avclear;incsss;recoil 1.62;# -[SiG]- VeR 3.9"

// INC's -[COLT]-4.0
alias incc4 "avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66"
alias incxc4 "avclear;incc4;recoil 1.53;# -[COLT]-VeR 4.0"

// INC's -[SiG]- 4.0
alias inc4 "avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70"
alias incxs4 "avclear;inc4;recoil 1.62;# -[SiG]- VeR 4.0"

// INC's -[AK]- 3.0
alias incak "avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias incakk "avclear;incak;recoil 1.83;# -[AK]- VeR 3.0"

// INC's -[AK]- 3.1
alias incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
alias incakkk "avclear;incakk;recoil 1.83;# -[AK]- VeR 3.1"

// INC's -[SiG]- 4.1
alias inc44 "avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60"
alias incxss4 "avclear;inc44;recoil 1.62;# -[SiG]- VeR 4.1"

// INC's -[COLT]-4.1
alias iincc4 "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias incxxc4 "avclear;iincc4;recoil 1.53;# -[COLT]-VeR 4.1"

// INC's -[COLT]-6.1
alias cleo "avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56"
alias cleos "avclear;cleo;recoil 1.53;# -[COLT]-VeR 6.1"

// INC's -[MuLti-VeC]-6.1
alias Light "avadd 0 21.339 7.137 2.681; avadd 1 25.424 5.424 4.424"
alias Holy "avadd 0 22.284 7.487 2.681; avadd 1 26.883 6.832 4.424"
alias Liminality "avclear 0;avdraw 0;Light;Holy;autowall 1;recoil 1.6;# -[MuLti-VeC]-6.1"

// INC's -[MuLti-VeC]-6.1 er
alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;# -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE Forumqs.com"

// INC's -[MuLti-VeC]-6.1 er
alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;# -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE"

37. LOADING!...

;alias forumqs.1 "wait"
;alias forumqs.2 "wait;wait"
;alias forumqs.3 "forumqs.2;forumqs.1"
;alias forumqs.4 "forumqs.2;forumqs.2"
;alias forumqs.5 "forumqs.2;forumqs.2;forumqs.1"
;alias forumqs.7 "forumqs.5;forumqs.2"
;alias forumqs.8 "forumqs.5;forumqs.3"
;alias forumqs.10 "forumqs.5;forumqs.5"
;alias +R.R3C0I|_AK.16 "R.R3C0I|_AK.16.1"
;alias -R.R3C0I|_AK.16 "R.R3C0I|_AK.16.4"
;alias R.R3C0I|_AK.16.1 "R.R3C0I|_AK.16.10;cl_pitchspeed 11;R.R3C0I|_AK.16.6;+attack;R.R3C0I|_AK.16.2"
;alias R.R3C0I|_AK.16.2 "alias m_pitch R.R3C0I|_AK.16.3"
;alias R.R3C0I|_AK.16.3 "+lookdown;forumqs.5;R.R3C0I|_AK.16.3.1"
;alias R.R3C0I|_AK.16.3.1 "alias m_pitch R.R3C0I|_AK.16.3.2;alias m_pitch R.R3C0I|_AK.16.3.3;R.R3C0I|_AK.16.3.4"
;alias R.R3C0I|_AK.16.3.2 "cl_pitchspeed 0.99;alias m_pitch +lookdown;forumqs.7;-lookdown"
;alias R.R3C0I|_AK.16.3.3 "+left;forumqs.7;-left;forumqs.7;+right;forumqs.7;-right;forumqs.7;forumqs.7;+right;forumqs.7;-right;forumqs.7; R.R3C0I|_AK.16.3.3.3"
;alias R.R3C0I|_AK.16.3.3.3 "+left;forumqs.7;-left;+right;forumqs.7;-right;alias m_pitch;cl_pitchspeed 0.99;+lookdown;forumqs.7;-lookdown"
;alias R.R3C0I|_AK.16.3.4 "+lookdown;R.R3C0I|_AK.16.3.5"
;alias R.R3C0I|_AK.16.3.5 "alias m_pitch R.R3C0I|_AK.16.3.2"
;alias R.R3C0I|_AK.16.4 "R.R3C0I|_AK.16.12;alias m_pitch;cl_pitchspeed 255;R.R3C0I|_AK.16.7;-attack;R.R3C0I|_AK.16.5"
;alias R.R3C0I|_AK.16.5 "-left;-right;-left;-lookdown;-lookup"
;alias R.R3C0I|_AK.16.6 "cl_bob 0.0;cl_bobcycle 0.1;cl_bobup 0.3"
;alias R.R3C0I|_AK.16.7 "cl_bob 0.01;cl_bobcycle 0.8;cl_bobup 0.5"
;alias R.R3C0I|_AK.16.8 "bind mouse1 +R.R3C0I|_AK.16"
;alias R.R3C0I|_AK.16.9 "bind mouse1 +attack"
;alias R.R3C0I|_AK.16.10 "cl_updaterate 101;cl_cmdrate 101;R.R3C0I|_AK.16.11"
;alias R.R3C0I|_AK.16.11 "cl_cmdbackup 0"
;alias R.R3C0I|_AK.16.12 "cl_cmdrate 60;cl_cmdbackup 2;R.R3C0I|_AK.16.13"
;alias R.R3C0I|_AK.16.13 "cl_updaterate 101"
;alias R.R3C0I|_AK.16.14 "R.R3C0I|_AK.16.15"
;alias R.R3C0I|_AK.16.15 "bind mouse1 +R.R3C0I|_AK.16;alias R.R3C0I|_AK.16.14 R.R3C0I|_AK.16.16"
;alias R.R3C0I|_AK.16.16 "bind mouse1 +attack;alias R.R3C0I|_AK.16.14 R.R3C0I|_AK.16.15"


alias "lO8_mwheelup_standard" "+jump; wait; -jump"
alias "lO8_mwheeldown_standard" "+jump; wait; -jump"
alias "lO8_famas_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 80; alias lO8_pitch_1.0 fps_max 85; alias lO8_pitch_1.5 fps_max 90; alias lO8_pitch_2.0 fps_max 95; alias lO8_pitch_2.5 fps_max 95; lO8_famas_settings_"
alias "lO8_famas_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_famas_settings__"
alias "lO8_famas_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_galil_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 75; alias lO8_pitch_1.0 fps_max 80; alias lO8_pitch_1.5 fps_max 85; alias lO8_pitch_2.0 fps_max 90; alias lO8_pitch_2.5 fps_max 95; lO8_galil_settings_"
alias "lO8_galil_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_galil_settings__"
alias "lO8_galil_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_m4a1_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 70; alias lO8_pitch_1.0 fps_max 75; alias lO8_pitch_1.5 fps_max 80; alias lO8_pitch_2.0 fps_max 85; alias lO8_pitch_2.5 fps_max 90; lO8_m4a1_settings_"
alias "lO8_m4a1_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_m4a1_settings__"
alias "lO8_m4a1_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_m4a1_settings_2" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 75; alias lO8_pitch_1.0 fps_max 80; alias lO8_pitch_1.5 fps_max 85; alias lO8_pitch_2.0 fps_max 90; alias lO8_pitch_2.5 fps_max 95; lO8_m4a1_settings_2_"
alias "lO8_m4a1_settings_2_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_m4a1_settings_2__"
alias "lO8_m4a1_settings_2__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_ak47_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 30; alias lO8_pitch_1.0 fps_max 35; alias lO8_pitch_1.0 fps_max 40; alias lO8_pitch_1.5 fps_max 45; alias lO8_pitch_2.0 fps_max 50; alias lO8_pitch_2.5 fps_max 55; lO8_ak47_settings_"
alias "lO8_ak47_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_ak47_settings__"
alias "lO8_ak47_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_bullpup_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 50; alias lO8_pitch_1.0 fps_max 55; alias lO8_pitch_1.5 fps_max 60; alias lO8_pitch_2.0 fps_max 65; alias lO8_pitch_2.5 fps_max 70; lO8_bullpup_settings_"
alias "lO8_bullpup_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_bullpup_settings__"
alias "lO8_bullpup_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_krieg_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 40; alias lO8_pitch_1.0 fps_max 45; alias lO8_pitch_1.5 fps_max 50; alias lO8_pitch_2.0 fps_max 55; alias lO8_pitch_2.5 fps_max 60; lO8_krieg_settings_"
alias "lO8_krieg_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_krieg_settings__"
alias "lO8_krieg_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_para_settings" "alias lO8_poitch fps_max 70; alias lO8_pitch_0.5 fps_max 50; alias lO8_pitch_1.0 fps_max 55; alias lO8_pitch_1.5 fps_max 60; alias lO8_pitch_2.0 fps_max 65; alias lO8_pitch_2.5 fps_max 70; alias lO8_pitch_3.0 fps_max 70; alias lO8_pitch_3.5 fps_max 70; alias lO8_pitch_4.0 fps_max 70; lO8_para_settings_"
alias "lO8_para_settings_" "alias lO8_pitch_4.5 fps_max 70; alias lO8_pitch_5.0 fps_max 70; alias lO8_pitch_5.5 fps_max 70; alias lO8_pitch_6.0 fps_max 70; alias lO8_pitch_6.5 fps_max 70; alias lO8_pitch_7.0 fps_max 70; alias lO8_pitch_7.5 fps_max 70; alias lO8_pitch_8.0 fps_max 70; lO8_para_settings__"
alias "lO8_para_settings__" "alias lO8_pitch_8.5 fps_max 70; alias lO8_pitch_9.0 fps_max 70; alias lO8_pitch_9.5 fps_max 70; alias lO8_pitch_10.0 fps_max 70; alias lO8_pitch_10.5 fps_max 70; alias lO8_pitch_11.0 fps_max 70; alias lO8_pitch_11.5 fps_max 70; alias lO8_pitch_12.0 fps_max 70; lO8_para_settings_yaw"
alias "lO8_para_settings_yaw" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 70; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 70; alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 70; lO8_para_settings_yaw_"
alias "lO8_para_settings_yaw_" " alias lO8_spread_2.0 lO8_spread_2.0_right; alias lO8_yaw_2.0 fps_max 70; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 70; alias lO8_spread_3.0 lO8_spread_3.0_right; alias lO8_yaw_3.0 fps_max 70; lO8_para_settings_yaw__"
alias "lO8_para_settings_yaw__" "alias lO8_spread_3.5 lO8_spread_3.5_left; alias lO8_yaw_3.5 fps_max 70; alias lO8_spread_4.0 lO8_spread_4.0_right; alias lO8_yaw_4.0 fps_max 70; alias lO8_spread_4.5 lO8_spread_4.5_left; alias lO8_yaw_4.5 fps_max 70; lO8_para_settings_yaw3"
alias "lO8_para_settings_yaw3" "alias lO8_spread_5.0 lO8_spread_5.0_right; alias lO8_yaw_5.0 fps_max 70; alias lO8_spread_5.5 lO8_spread_5.5_left; alias lO8_yaw_5.5 fps_max 70; alias lO8_spread_6.0 lO8_spread_6.0_right; alias lO8_yaw_6.0 fps_max 70; lO8_para_settings_yaw4"
alias "lO8_para_settings_yaw4" "alias lO8_spread_6.5 lO8_spread_6.5_right; alias lO8_yaw_6.5 fps_max 70; alias lO8_spread_7.0 lO8_spread_7.0_left; alias lO8_yaw_7.0 fps_max 70; alias lO8_spread_7.5 lO8_spread_7.5_right; alias lO8_yaw_7.5 fps_max 70; lO8_para_settings_yaw5"
alias "lO8_para_settings_yaw5" "alias lO8_spread_8.0 lO8_spread_8.0_right; alias lO8_yaw_8.0 fps_max 70; alias lO8_spread_8.5 lO8_spread_8.5_left; alias lO8_yaw_8.5 fps_max 70; alias lO8_spread_9.0 lO8_spread_9.0_right; alias lO8_yaw_9.0 fps_max 70; lO8_para_settings_yaw6"
alias "lO8_para_settings_yaw6" "alias lO8_spread_9.5 lO8_spread_9.5_right; alias lO8_yaw_9.5 fps_max 70; alias lO8_spread_10.0 lO8_spread_10.0_left; alias lO8_yaw_10.0 fps_max 70; alias lO8_spread_10.5 lO8_spread_10.5_right; alias lO8_yaw_10.5 fps_max 70; lO8_para_settings_yaw7"
alias "lO8_para_settings_yaw7" "alias lO8_spread_11.0 lO8_spread_11.0_right; alias lO8_yaw_11.0 fps_max 70; alias lO8_spread_11.5 lO8_spread_11.5_left; alias lO8_yaw_11.5 fps_max 70; alias lO8_spread_12.0 lO8_spread_12.0_right; alias lO8_yaw_12.0 fps_max 70"
cl_bob "0.0"
cl_bobup "0.0"
cl_bobcycle "0.8"
m_pitch "0.022"
alias "blank" ""
alias "cl_bob" "blank"
alias "cl_bobup" "blank"
// alias "cl_pitchspeed" "blank"
// alias "cl_yawspeed" "blank"
alias "lO8_pitch" "blank"
alias "lO8_pitch_0.5" "blank"
alias "lO8_pitch_1.0" "blank"
alias "lO8_pitch_1.5" "blank"
alias "lO8_pitch_2.0" "blank"
alias "lO8_pitch_2.5" "blank"
alias "lO8_pitch_3.0" "blank"
alias "lO8_pitch_3.5" "blank"
alias "lO8_pitch_4.0" "blank"
alias "lO8_pitch_4.5" "blank"
alias "lO8_pitch_5.0" "blank"
alias "lO8_pitch_5.5" "blank"
alias "lO8_pitch_6.0" "blank"
alias "lO8_pitch_6.5" "blank"
alias "lO8_pitch_7.0" "blank"
alias "lO8_pitch_7.5" "blank"
alias "lO8_pitch_8.0" "blank"
alias "lO8_pitch_8.5" "blank"
alias "lO8_pitch_9.0" "blank"
alias "lO8_pitch_9.5" "blank"
alias "lO8_pitch_10.0" "blank"
alias "lO8_pitch_10.5" "blank"
alias "lO8_pitch_11.0" "blank"
alias "lO8_pitch_11.5" "blank"
alias "lO8_pitch_12.0" "blank"
alias "lO8_yaw_0.5" "blank"
alias "lO8_yaw_1.0" "blank"
alias "lO8_yaw_1.5" "blank"
alias "lO8_yaw_2.0" "blank"
alias "lO8_yaw_2.5" "blank"
alias "lO8_yaw_3.0" "blank"
alias "lO8_yaw_3.5" "blank"
alias "lO8_yaw_4.0" "blank"
alias "lO8_yaw_4.5" "blank"
alias "lO8_yaw_5.0" "blank"
alias "lO8_yaw_5.5" "blank"
alias "lO8_yaw_6.0" "blank"
alias "lO8_yaw_6.5" "blank"
alias "lO8_yaw_7.0" "blank"
alias "lO8_yaw_7.5" "blank"
alias "lO8_yaw_8.0" "blank"
alias "lO8_yaw_8.5" "blank"
alias "lO8_yaw_9.0" "blank"
alias "lO8_yaw_9.5" "blank"
alias "lO8_yaw_10.0" "blank"
alias "lO8_yaw_10.5" "blank"
alias "lO8_yaw_11.0" "blank"
alias "lO8_yaw_11.5" "blank"
alias "lO8_yaw_12.0" "blank"
alias "lO8_spread_0.5" "blank"
alias "lO8_spread_1.0" "blank"
alias "lO8_spread_1.5" "blank"
alias "lO8_spread_2.0" "blank"
alias "lO8_spread_2.5" "blank"
alias "lO8_spread_3.0" "blank"
alias "lO8_spread_3.5" "blank"
alias "lO8_spread_4.0" "blank"
alias "lO8_spread_4.5" "blank"
alias "lO8_spread_5.0" "blank"
alias "lO8_spread_5.5" "blank"
alias "lO8_spread_6.0" "blank"
alias "lO8_spread_6.5" "blank"
alias "lO8_spread_7.0" "blank"
alias "lO8_spread_7.5" "blank"
alias "lO8_spread_8.0" "blank"
alias "lO8_spread_8.5" "blank"
alias "lO8_spread_9.0" "blank"
alias "lO8_spread_9.5" "blank"
alias "lO8_spread_10.0" "blank"
alias "lO8_spread_10.5" "blank"
alias "lO8_spread_11.0" "blank"
alias "lO8_spread_11.5" "blank"
alias "lO8_spread_12.0" "blank"
alias "lO8_spread_0.5_left" "lO8_yaw_0.5; +left; wait; -left"
alias "lO8_spread_0.5_right" "lO8_yaw_0.5; +right; wait; -left"
alias "lO8_spread_1.0_left" "lO8_yaw_1.0; +left; wait; -left"
alias "lO8_spread_1.0_right" "lO8_yaw_1.0; +right; wait; -right"
alias "lO8_spread_1.5_left" "lO8_yaw_1.5; +left; wait; -left"
alias "lO8_spread_1.5_right" "lO8_yaw_1.5; +right; wait; -right"
alias "lO8_spread_2.0_left" "lO8_yaw_2.0; +left; wait; -left"
alias "lO8_spread_2.0_right" "lO8_yaw_2.0; +right; wait; -right"
alias "lO8_spread_2.5_left" "lO8_yaw_2.5; +left; wait; -left"
alias "lO8_spread_2.5_right" "lO8_yaw_2.5; +right; wait; -right"
alias "lO8_spread_3.0_left" "lO8_yaw_3.0; +left; wait; -left"
alias "lO8_spread_3.0_right" "lO8_yaw_3.0; +right; wait; -right"
alias "lO8_spread_3.5_left" "lO8_yaw_3.5; +left; wait; -left"
alias "lO8_spread_3.5_right" "lO8_yaw_3.5; +right; wait; -right"
alias "lO8_spread_4.0_left" "lO8_yaw_4.0; +left; wait; -left"
alias "lO8_spread_4.0_right" "lO8_yaw_4.0; +right; wait; -right"
alias "lO8_spread_4.5_left" "lO8_yaw_4.5; +left; wait; -left"
alias "lO8_spread_4.5_right" "lO8_yaw_4.5; +right; wait; -right"
alias "lO8_spread_5.0_left" "lO8_yaw_5.0; +left; wait; -left"
alias "lO8_spread_5.0_right" "lO8_yaw_5.0; +left; wait; -left"
alias "lO8_spread_5.5_left" "lO8_yaw_5.5; +left; wait; -left"
alias "lO8_spread_5.5_right" "lO8_yaw_5.5; +right; wait; -right"
alias "lO8_spread_6.0_left" "lO8_yaw_6.0; +left; wait; -left"
alias "lO8_spread_6.0_right" "lO8_yaw_6.0; +right; wait; -right"
alias "lO8_spread_6.5_left" "lO8_yaw_6.5; +left; wait; -left"
alias "lO8_spread_6.5_right" "lO8_yaw_6.5; +right; wait; -right"
alias "lO8_spread_7.0_left" "lO8_yaw_7.0; +left; wait; -left"
alias "lO8_spread_7.0_right" "lO8_yaw_7.0; +right; wait; -right"
alias "lO8_spread_7.5_left" "lO8_yaw_7.5; +left; wait; -left"
alias "lO8_spread_7.5_right" "lO8_yaw_7.5; +right; wait; -right"
alias "lO8_spread_8.0_left" "lO8_yaw_8.0; +left; wait; -left"
alias "lO8_spread_8.0_right" "lO8_yaw_8.0; +right; wait; -right"
alias "lO8_spread_8.5_left" "lO8_yaw_8.5; +left; wait; -left"
alias "lO8_spread_8.5_right" "lO8_yaw_8.5; +right; wait; -right"
alias "lO8_spread_9.0_left" "lO8_yaw_9.0; +left; wait; -left"
alias "lO8_spread_9.0_right" "lO8_yaw_9.0; +right; wait; -right"
alias "lO8_spread_9.5_left" "lO8_yaw_9.5; +left; wait; -left"
alias "lO8_spread_9.5_right" "lO8_yaw_9.5; +right; wait; -right"
alias "lO8_spread_10.0_left" "lO8_yaw_10.0; +left; wait; -left"
alias "lO8_spread_10.0_right" "lO8_yaw_10.0; +right; wait; -right"
alias "lO8_spread_10.5_left" "lO8_yaw_10.5; +left; wait; -left"
alias "lO8_spread_10.5_right" "lO8_yaw_10.5; +right; wait; -right"
alias "lO8_spread_11.0_left" "lO8_yaw_11.0; +left; wait; -left"
alias "lO8_spread_11.0_right" "lO8_yaw_11.0; +right; wait; -right"
alias "lO8_spread_11.5_left" "lO8_yaw_11.5; +left; wait; -left"
alias "lO8_spread_11.5_right" "lO8_yaw_11.5; +right; wait; -right"
alias "lO8_spread_12.0_left" "lO8_yaw_12.0; +left; wait; -left"
alias "lO8_spread_12.0_right" "lO8_yaw_12.0; +right; wait; -right"
// the toggle
alias "+lO8_attack" "+attack"
alias "-lO8_attack" "-attack"
alias "lO8_toggle" "lO8_toggle_on"
alias "lO8_toggle_on" "alias +lO8_attack +lO8_beginattack; alias -lO8_attack -lO8_beginattack; alias lO8_toggle lO8_toggle_off; lO8_select; motd_write Anti-Recoil Activated; lO8_print; spk activated"
alias "lO8_toggle_off" "alias +lO8_attack +attack; alias -lO8_attack -attack; alias lO8_toggle lO8_toggle_on; lO8_select; motd_write Anti-Recoil Deactivated; lO8_print; spk deactivated"
// the menu
alias "lO8_mwheelup" "lO8_mwheelup_standard"
alias "lO8_mwheeldown" "lO8_mwheeldown_standard"
alias "lO8_select" "motdfile lO8_motd.txt"
alias "lO8_print" "developer 1; motd; developer 0"
alias "lO8_menu_left" "lO8_menu8"
alias "lO8_menu_right" "lO8_menu2"
alias "lO8_menu_choose" ""
alias "+lO8_menu" "alias lO8_mwheelup lO8_menu_right; alias lO8_mwheeldown lO8_menu_left; lO8_menu1"
alias "-lO8_menu" "alias lO8_mwheelup lO8_mwheelup_standard; alias lO8_mwheeldown lO8_mwheeldown_standard; lO8_menu_choose"
alias "lO8_load_famas_settings" "lO8_famas_settings; lO8_select; motd_write Famas Settings LOADED; lO8_print"
alias "lO8_load_galil_settings" "lO8_galil_settings; lO8_select; motd_write Galil Settings LOADED; lO8_print"
alias "lO8_load_m4a1_settings" "lO8_m4a1_settings; lO8_select; motd_write M4A1 Settings LOADED; lO8_print"
alias "lO8_load_m4a1_settings_2" "lO8_m4a1_settings_2; lO8_select; motd_write M4A1 Settings LOADED; lO8_print"
alias "lO8_load_ak47_settings" "lO8_ak47_settings; lO8_select; motd_write AK47 Settings LOADED; lO8_print"
alias "lO8_load_bullpup_settings" "lO8_bullpup_settings; lO8_select; motd_write Bullpup Settings LOADED; lO8_print"
alias "lO8_load_krieg_settings" "lO8_krieg_settings; lO8_select; motd_write Krieg Settings LOADED; lO8_print"
alias "lO8_load_para_settings" "lO8_para_settings; lO8_select; motd_write Para Settings LOADED; lO8_print"
alias "lO8_menu1" "lO8_select; motd_write ->famas<- galil M4A1 M4A1_sil ak47 bullpup krieg para; lO8_print; alias lO8_menu_left lO8_menu8; alias lO8_menu_right lO8_menu2; alias lO8_menu_choose lO8_load_famas_settings"
alias "lO8_menu2" "lO8_select; motd_write famas ->galil<- M4A1 M4A1_sil ak47 bullpup krieg para; lO8_print; alias lO8_menu_left lO8_menu1; alias lO8_menu_right lO8_menu3; alias lO8_menu_choose lO8_load_galil_settings"
alias "lO8_menu3" "lO8_select; motd_write famas galil ->M4A1<- M4A1_sil ak47 bullpup krieg para; lO8_print; alias lO8_menu_left lO8_menu2; alias lO8_menu_right lO8_menu4; alias lO8_menu_choose lO8_load_m4a1_settings"
alias "lO8_menu4" "lO8_select; motd_write famas galil M4A1 ->M4A1_sil<- ak47 bullpup krieg para; lO8_print; alias lO8_menu_left lO8_menu3; alias lO8_menu_right lO8_menu5; alias lO8_menu_choose lO8_load_m4a1_settings_2"
alias "lO8_menu5" "lO8_select; motd_write famas galil M4A1 M4A1_sil ->ak47<- bullpup krieg para; lO8_print; alias lO8_menu_left lO8_menu4; alias lO8_menu_right lO8_menu6; alias lO8_menu_choose lO8_load_ak47_settings"
alias "lO8_menu6" "lO8_select; motd_write famas galil M4A1 M4A1_sil ak47 ->bullpup<- krieg para; lO8_print; alias lO8_menu_left lO8_menu5; alias lO8_menu_right lO8_menu7; alias lO8_menu_choose lO8_load_bullpup_settings"
alias "lO8_menu7" "lO8_select; motd_write famas galil M4A1 M4A1_sil ak47 bullpup ->krieg<- para; lO8_print; alias lO8_menu_left lO8_menu6; alias lO8_menu_right lO8_menu8; alias lO8_menu_choose lO8_load_krieg_settings"
alias "lO8_menu8" "lO8_select; motd_write famas galil M4A1 M4A1_sil ak47 bullpup krieg ->para<-; lO8_print; alias lO8_menu_left lO8_menu7; alias lO8_menu_right lO8_menu1; alias lO8_menu_choose lO8_load_para_settings"
alias "lO8_timer" "alias m_pitch lO8_timer0.5"
alias "lO8_timer0.5" "alias m_pitch lO8_timer1.0; lO8_pitch_0.5; +lookup; wait; -lookup; lO8_spread_0.5; fps_max 101"
alias "lO8_timer1.0" "alias m_pitch lO8_timer1.5; lO8_pitch_1.0; +lookup; wait; -lookup; lO8_spread_1.0; fps_max 101"
alias "lO8_timer1.5" "alias m_pitch lO8_timer2.0; lO8_pitch_1.5; +lookup; wait; -lookup; lO8_spread_1.5; fps_max 101"
alias "lO8_timer2.0" "alias m_pitch lO8_timer2.5; lO8_pitch_2.0; +lookup; wait; -lookup; lO8_spread_2.0; fps_max 101"
alias "lO8_timer2.5" "alias m_pitch lO8_timer3.0; lO8_pitch_2.5; +lookup; wait; -lookup; lO8_spread_2.5; fps_max 101"
alias "lO8_timer3.0" "alias m_pitch lO8_timer3.5; lO8_pitch_3.0; +lookup; wait; -lookup; lO8_spread_3.0; fps_max 101"
alias "lO8_timer3.5" "alias m_pitch lO8_timer4.0; lO8_pitch_3.5; +lookup; wait; -lookup; lO8_spread_3.5; fps_max 101"
alias "lO8_timer4.0" "alias m_pitch lO8_timer4.5; lO8_pitch_4.0; +lookup; wait; -lookup; lO8_spread_4.0; fps_max 101"
alias "lO8_timer4.5" "alias m_pitch lO8_timer5.0; lO8_pitch_4.5; +lookup; wait; -lookup; lO8_spread_4.5; fps_max 101"
alias "lO8_timer5.0" "alias m_pitch lO8_timer5.5; lO8_pitch_5.0; +lookup; wait; -lookup; lO8_spread_5.0; fps_max 101"
alias "lO8_timer5.5" "alias m_pitch lO8_timer6.0; lO8_pitch_5.5; +lookup; wait; -lookup; lO8_spread_5.5; fps_max 101"
alias "lO8_timer6.0" "alias m_pitch lO8_timer6.5; lO8_pitch_6.0; +lookup; wait; -lookup; lO8_spread_6.0; fps_max 101"
alias "lO8_timer6.5" "alias m_pitch lO8_timer7.0; lO8_pitch_6.5; +lookup; wait; -lookup; lO8_spread_6.5; fps_max 101"
alias "lO8_timer7.0" "alias m_pitch lO8_timer7.5; lO8_pitch_7.0; +lookup; wait; -lookup; lO8_spread_7.0; fps_max 101"
alias "lO8_timer7.5" "alias m_pitch lO8_timer8.0; lO8_pitch_7.5; +lookup; wait; -lookup; lO8_spread_7.5; fps_max 101"
alias "lO8_timer8.0" "alias m_pitch lO8_timer8.5; lO8_pitch_8.0; +lookup; wait; -lookup; lO8_spread_8.0; fps_max 101"
alias "lO8_timer8.5" "alias m_pitch lO8_timer9.0; lO8_pitch_8.5; +lookup; wait; -lookup; lO8_spread_8.5; fps_max 101"
alias "lO8_timer9.0" "alias m_pitch lO8_timer9.5; lO8_pitch_9.0; +lookup; wait; -lookup; lO8_spread_9.0; fps_max 101"
alias "lO8_timer9.5" "alias m_pitch lO8_timer10.0; lO8_pitch_9.5; +lookup; wait; -lookup; lO8_spread_9.5; fps_max 101"
alias "lO8_timer10.0" "alias m_pitch lO8_timer10.5; lO8_pitch_10.0; +lookup; wait; -lookup; lO8_spread_10.0; fps_max 101"
alias "lO8_timer10.5" "alias m_pitch lO8_timer11.0; lO8_pitch_10.5; +lookup; wait; -lookup; lO8_spread_10.5; fps_max 101"
alias "lO8_timer11.0" "alias m_pitch lO8_timer11.5; lO8_pitch_11.0; +lookup; wait; -lookup; lO8_spread_11.0; fps_max 101"
alias "lO8_timer11.5" "alias m_pitch lO8_timer12.0; lO8_pitch_11.5; +lookup; wait; -lookup; lO8_spread_11.5; fps_max 101"
alias "lO8_timer12.0" "lO8_pitch_12.0; +lookup; wait; -lookup; lO8_spread_12.0; fps_max 101"
alias "lO8_lookdown" "lO8_pitch; +lookup; wait; -lookup; fps_max 101"
alias "+lO8_beginattack" "+attack; cl_bobcycle 0.0; wait; wait; lO8_lookdown; lO8_timer"
alias "-lO8_beginattack" "cl_bobcycle 0.0; wait; -attack; alias m_pitch"
alias "+aimfov;+attack+timer;-duck" bind MOUSE1 "+attack;-attack2;+duck"
alias "Simple;+fireburst command by end - "+attack;aimfov "99999"

38. LOADING!...

Later options :
~=~=~=~=~=~=~=~=~=~=~==~=~=~=~=

later 5 #cl_bob "0.0"
later 5 #hideradar "1"
later 5 #r_mmx 1
later 5 #fps_max 100
later 5 #cl_timeout 999999999999999999999999999999999
later 5 #cl_yawspeed 0
later 5 #cl_pitchspeed 125
later 5 #cl_gaitestimation 1
later 5 #fakeloss 0
later 5 #fakelag 0
later 5 #sv_cheats 1
later 5 #cl_gaitestimation 1
later 5 #hud_fastswitch 1
later 5 #net_graph 0
later 5 #hideradar
later 5 #cl_weather 0
later 5 #rate 25000
later 5 #r_dynamic 0
later 5 #r_fullbright 0
later 5 #cl_allowdownload 1
later 5 #cl_allowupload 1

clear


39. LOADING!...

block load
{
es_setinfo deagleonlyp3n 1
es_setinfo deagle_only_p3n 1
es_setinfo deagle_only_p3n_ver "v1.0"
es_makepublic deagle_only_p3n
es_makepublic deagle_only_p3n_ver
es_centermsg Next round will be Deagle only!!!
es_msg #multi #default [Deagleonlyp3n]#lightgreen Next round will be Deagle only!!!
es es_xcexec_all play npc/overwatch/radiovoice/attention.wav
}

event map_start
{
es_setinfo deagleonlyp3n 1
}

event round_start
{
es_centermsg ONLY DEAGLE ALLOWED!!!!!
}

event player_spawn
{
es_give event_var(userid) player_weaponstrip
es_fire event_var(userid) player_weaponstrip Strip 1
es_delayed 1 es_give event_var(userid) item_assaultsuit
es_delayed 1 es_give event_var(userid) weapon_deagle
playerset ammo event_var(userid) weapon_deagle 100
bot_allow_grenades 0
bot_allow_shotguns 0
bot_allow_rifles 0
bot_allow_snipers 0
bot_allow_machine_guns 0
bot_allow_sub_machine_guns 0
}

event round_end
{
if (server_var(deagleonlyp3n) = 1) do
{
ma_restrict galil
ma_restrict ak47
ma_restrict scout
ma_restrict sg552
ma_restrict awp
ma_restrict g3sg1
ma_restrict famas
ma_restrict m4a1
ma_restrict aug
ma_restrict sg550
ma_restrict glock
ma_restrict usp
ma_restrict p228
ma_restrict elite
ma_restrict fiveseven
ma_restrict m3
ma_restrict xm1014
ma_restrict mac10
ma_restrict tmp
ma_restrict mp5navy
ma_restrict ump45
ma_restrict p90
ma_restrict m249
es_setinfo deagle_only_p3n 0
}
}

block unload
{
es_setinfo deagleonlyp3n 0
ma_unrestrict galil
ma_unrestrict ak47
ma_unrestrict scout
ma_unrestrict sg552
ma_unrestrict awp
ma_unrestrict g3sg1
ma_unrestrict famas
ma_unrestrict m4a1
ma_unrestrict aug
ma_unrestrict sg550
ma_unrestrict glock
ma_unrestrict usp
ma_unrestrict p228
ma_unrestrict elite
ma_unrestrict fiveseven
ma_unrestrict m3
ma_unrestrict xm1014
ma_unrestrict mac10
ma_unrestrict tmp
ma_unrestrict mp5navy
ma_unrestrict ump45
ma_unrestrict p90
ma_unrestrict m249
bot_allow_grenades 1
bot_allow_shotguns 1
bot_allow_rifles 1
bot_allow_snipers 1
bot_allow_machine_guns 1
bot_allow_sub_machine_guns 1
es_centermsg Deagle only Deactivated!!!
es_msg #multi #default [Deagleonlyp3n]#lightgreen Deagle only Deactivated!!!
es es_xcexec_all play npc/overwatch/radiovoice/attention.wav


40. LOADING!...

wwclconfig_check mp5 1 5 0.4 0.0001 0 0
wwclconfig_check mp5 2 10 0.38 0.001 0 0
wwclconfig_check mp5 3 20 0.35 0.01 0 0
wwclconfig_check mp5 4 30 0.32 0.015 0 0
wwclconfig_check mp5 5 50 0.25 0.02 0 0
wwclconfig_check mp5 6 999 0.15 0.04 0 0
wwclconfig_check ak47 1 10 0.12 0.12 0.000001 1
wwclconfig_check ak47 2 20 0.12 0.13 0.000001 1
wwclconfig_check ak47 3 30 0.12 0.14 0.000001 1
wwclconfig_check ak47 4 50 0.08 0.15 0.000001 0
wwclconfig_check ak47 5 999 0.06 0.16 0.000001 0
wwclconfig_check sg552 1 20 0.25 0.06 0.000001 0
wwclconfig_check sg552 2 50 0.2 0.1 0.000001 0
wwclconfig_check sg552 3 80 0.18 0.15 0.000001 0
wwclconfig_check sg552 4 999 0.12 0.2 0.000001 0
wwclconfig_check m4a1 1 10 0.12 0.12 0.000001 1
wwclconfig_check m4a1 2 20 0.12 0.13 0.000001 1
wwclconfig_check m4a1 3 30 0.12 0.14 0.000001 1
wwclconfig_check m4a1 4 50 0.08 0.15 0.000001 0
wwclconfig_check m4a1 5 999 0.06 0.16 0.000001 0
wwclconfig_check aug 1 30 1 0 0 0
wwclconfig_check aug 2 60 0.25 0.35 0 0
wwclconfig_check aug 3 110 0.15 0.45 0 0
wwclconfig_check aug 4 999 0.05 0.43 0 12
wwclconfig_check awp 1 3 1 0 0 0
wwclconfig_check awp 2 5 1 0 0 16
wwclconfig_check awp 3 999 1 0 0 60
wwclconfig_check c4 1 999 1 0 0 2
wwclconfig_check deagle 1 999 1 0 0 0
wwclconfig_check elite 1 15 1 0 0 0
wwclconfig_check elite 2 999 0.07 0.15 0 0
wwclconfig_check fiveseven 1 999 1 0 0 0
wwclconfig_check flashbang 1 999 1 0 0 2
wwclconfig_check g3sg1 1 3 1 0 0 0
wwclconfig_check g3sg1 2 5 1 0 0 16
wwclconfig_check g3sg1 3 120 1 0 0 60
wwclconfig_check g3sg1 4 999 0.05 0.4 0 60
wwclconfig_check glock18 1 999 0.01 0.01 0 0
wwclconfig_check hegrenade 1 999 1 0 0 2
wwclconfig_check knife 1 3 1 0 0 0
wwclconfig_check knife 2 999 1 0 0 2
wwclconfig_check m249 1 45 1 0 0 0
wwclconfig_check m249 2 999 0.05 0.5 0 0
wwclconfig_check m3 1 999 1 0 0 0
wwclconfig_check mac10 1 40 1 0 0 0
wwclconfig_check mac10 2 120 0.35 0.25 0 0
wwclconfig_check mac10 3 999 0.01 0.25 0 0
wwclconfig_check p228 1 999 1 0 0 0
wwclconfig_check p90 1 5 1 0 0 0
wwclconfig_check p90 2 10 1 0 0 0
wwclconfig_check p90 3 120 0.1 0.25 0 0
wwclconfig_check p90 4 999 0.11 0.25 0 0
wwclconfig_check scout 1 3 1 0 0 0
wwclconfig_check scout 2 5 1 0 0 16
wwclconfig_check scout 3 999 1 0 0 60
wwclconfig_check sg550 1 3 1 0 0 0
wwclconfig_check sg550 2 30 1 0 0 16
wwclconfig_check sg550 3 999 0.3 0.1 0 60
wwclconfig_check smokegrenade 1 999 1 0 0 2
wwclconfig_check tmp 1 20 1 0 0 0
wwclconfig_check tmp 2 100 0.3 0.3 0 0
wwclconfig_check tmp 3 999 0.1 0.3 0 0
wwclconfig_check ump45 1 40 1 0 0 0
wwclconfig_check ump45 2 120 0.45 0.25 0 0
wwclconfig_check ump45 3 999 0.11 0.25 0 0
wwclconfig_check usp 1 999 1 0 0 0
wwclconfig_check xm1014 1 999 1 0 0 0


**********************************************


wwclconfig_check rcl_mp5 "recoil 1.2"
wwclconfig_check rcl_tmp "recoil 0.8"
wwclconfig_check rcl_p90 "recoil 1.6"
wwclconfig_check rcl_ump45 "recoil 1.1"
wwclconfig_check rcl_m249 "recoil 1.85"
wwclconfig_check rcl_ak47 "recoil 1.73"
wwclconfig_check rcl_famas "recoil 1.05"
wwclconfig_check rcl_m4a1 "recoil 1.73"
wwclconfig_check rcl_galil "recoil 0.85"
wwclconfig_check rcl_sg550 "recoil 0.9"
wwclconfig_check rcl_g3sg1 "recoil 2"
wwclconfig_check rcl_aug "recoil 1.6"
wwclconfig_check rcl_mac10 "recoil 1.58"
wwclconfig_check rcl_sg552 "recoil 1.74"
wwclconfig_check rcl_glock18 "recoil 1"
wwclconfig_check rcl_usp "recoil 1"
wwclconfig_check rcl_p228 "recoil 1"
wwclconfig_check rcl_deagle "recoil 0.2"
wwclconfig_check rcl_fiveseven "recoil 1"
wwclconfig_check rcl_elite "recoil 1.2"
wwclconfig_check rcl_m3 "recoil 0.1"
wwclconfig_check rcl_xm1014 "recoil 0.7"
wwclconfig_check rcl_scout "recoil 1"
wwclconfig_check rcl_awp "recoil 1"
wwclconfig_check rcl_tactical "recoil 1"
wwclconfig_check rcl_knife "recoil 0.1"
wwclconfig_check rcl_hegrenade "recoil 0.1"
wwclconfig_check rcl_flashbang "recoil 0.1"
wwclconfig_check rcl_smokegrenade "recoil 0.1"
wwclconfig_check rcl_c4 "recoil 0.1"
wwclconfig_check rcl_ ";"


**********************************************



wwclconfig_check B_p228
wwclconfig_check B_tmp
wwclconfig_check B_glock18
wwclconfig_check B_deagle
wwclconfig_check B_mac10
wwclconfig_check B_fiveseven
wwclconfig_check B_usp
wwclconfig_check B_scout
wwclconfig_check B_awp
wwclconfig_check B_sg550
wwclconfig_check B_m3
wwclconfig_check B_knife
wwclconfig_check B_g3sg1
wwclconfig_check B_sg552
wwclconfig_check B_m4a1
wwclconfig_check B_mp5
wwclconfig_check B_ak47
wwclconfig_check B_galil
wwclconfig_check B_elite
wwclconfig_check B_aug
wwclconfig_check B_p90
wwclconfig_check B_ump45
wwclconfig_check B_famas
wwclconfig_check B_c4
wwclconfig_check B_tactical
wwclconfig_check B_xm1014
wwclconfig_check B_m249
wwclconfig_check B_hegrenade
wwclconfig_check B_smokegrenade
wwclconfig_check B_flashbang

41. LOADING!...

gl_clear "1"
gl_keeptjunctions "0"
gl_wateramp "0"
gl_palette_tex "0"
gl_cull "1"
gl_affinemodels "0"
gl_dither "1"
gl_alphamin "0.25"
gl_zmax "0"
gl_d3dflip "0"
gl_dynamic "0"
gl_ztrick "1"
gl_texsort "0"
gl_smoothmodels "0"
r_dynamic "0"
gl_playermip "14"
gl_round_down "3"
mp_decals "30"
r_decals "1"

42. LOADING!...

//========================================================================================
struct CS_PrimaryAttack_s
{
void ( *PrimaryAttack_Usp )( void );
void ( *PrimaryAttack_Glock18 )( void );
void ( *PrimaryAttack_P228 )( void );
void ( *PrimaryAttack_Deagle )( void );
void ( *PrimaryAttack_FiveSeven )( void );
void ( *PrimaryAttack_Elite )( void );
void ( *PrimaryAttack_M3 )( void );
void ( *PrimaryAttack_Xm1014 )( void );
void ( *PrimaryAttack_Mac10 )( void );
void ( *PrimaryAttack_Tmp )( void );
void ( *PrimaryAttack_Mp5Navy )( void );
void ( *PrimaryAttack_Ump45 )( void );
void ( *PrimaryAttack_P90 )( void );
void ( *PrimaryAttack_Famas )( void );
void ( *PrimaryAttack_Galil )( void );
void ( *PrimaryAttack_M4a1 )( void );
void ( *PrimaryAttack_Ak47 )( void );
void ( *PrimaryAttack_Sg552 )( void );
void ( *PrimaryAttack_Aug )( void );
void ( *PrimaryAttack_Scout )( void );
void ( *PrimaryAttack_Awp )( void );
void ( *PrimaryAttack_Sg550 )( void );
void ( *PrimaryAttack_G3sg1 )( void );
void ( *PrimaryAttack_M249 )( void );
void ( *PrimaryAttack_Knife )( void );

void CS_HookPrimaryAttack ( void );
};
//========================================================================================
extern CS_PrimaryAttack_s CS_PrimaryAttack;
//========================================================================================



******************************************

//========================================================================================
#include
#include
#include
#include
#include
#include
#include
#include
#include
//========================================================================================
#include "Client.h"
#include "Tools.h"
//========================================================================================
#include "CS_Client.h"
#include "CS_NoSpread.h"
#include "CS_PrimaryAttack.h"
//========================================================================================
CS_PrimaryAttack_s CS_PrimaryAttack;
//========================================================================================
void Fire_Usp ( void )
{
CS_PrimaryAttack.PrimaryAttack_Usp();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Glock18 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Glock18();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_P228 ( void )
{
CS_PrimaryAttack.PrimaryAttack_P228();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Deagle ( void )
{
CS_PrimaryAttack.PrimaryAttack_Deagle();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_FiveSeven ( void )
{
CS_PrimaryAttack.PrimaryAttack_FiveSeven();
}
//========================================================================================
void Fire_Elite ( void )
{
CS_PrimaryAttack.PrimaryAttack_Elite();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_M3 ( void )
{
CS_PrimaryAttack.PrimaryAttack_M3();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Xm1014 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Xm1014();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Mac10 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Mac10();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Tmp ( void )
{
CS_PrimaryAttack.PrimaryAttack_Tmp();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Mp5Navy ( void )
{
CS_PrimaryAttack.PrimaryAttack_Mp5Navy();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Ump45 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Ump45();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_P90 ( void )
{
CS_PrimaryAttack.PrimaryAttack_P90();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Famas ( void )
{
CS_PrimaryAttack.PrimaryAttack_Famas();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Galil ( void )
{
CS_PrimaryAttack.PrimaryAttack_Galil();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_M4a1 ( void )
{
CS_PrimaryAttack.PrimaryAttack_M4a1();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Ak47 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Ak47();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Sg552 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Sg552();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Aug ( void )
{
CS_PrimaryAttack.PrimaryAttack_Aug();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Scout ( void )
{
CS_PrimaryAttack.PrimaryAttack_Scout();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Awp ( void )
{
CS_PrimaryAttack.PrimaryAttack_Awp();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Sg550 ( void )
{
CS_PrimaryAttack.PrimaryAttack_Sg550();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_G3sg1 ( void )
{
CS_PrimaryAttack.PrimaryAttack_G3sg1();

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_M249 ( void )
{
CS_PrimaryAttack.PrimaryAttack_M249();

CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );

gClient.iWeaponShot++;
}
//========================================================================================
void Fire_Knife ( void )
{
CS_PrimaryAttack.PrimaryAttack_Knife();
}
//========================================================================================
void CS_PrimaryAttack_s::CS_HookPrimaryAttack ( void )
{
PrimaryAttack_Usp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x6 ) + 0x15C ) = ( DWORD )Fire_Usp;

PrimaryAttack_Glock18 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C ) = ( DWORD )Fire_Glock18;

PrimaryAttack_P228 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x166 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x166 ) + 0x15C ) = ( DWORD )Fire_P228;

PrimaryAttack_Deagle = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xA6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xA6 ) + 0x15C ) = ( DWORD )Fire_Deagle;

PrimaryAttack_FiveSeven = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x36 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x36 ) + 0x15C ) = ( DWORD )Fire_FiveSeven;

PrimaryAttack_Elite = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x16 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x16 ) + 0x15C ) = ( DWORD )Fire_Elite;

PrimaryAttack_M3 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C ) = ( DWORD )Fire_M3;

PrimaryAttack_Xm1014 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1A6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1A6 ) + 0x15C ) = ( DWORD )Fire_Xm1014;

PrimaryAttack_Mac10 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x156 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x156 ) + 0x15C ) = ( DWORD )Fire_Mac10;

PrimaryAttack_Tmp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x196 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x196 ) + 0x15C ) = ( DWORD )Fire_Tmp;

PrimaryAttack_Mp5Navy = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x46 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x46 ) + 0x15C ) = ( DWORD )Fire_Mp5Navy;

PrimaryAttack_Ump45 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x26 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x26 ) + 0x15C ) = ( DWORD )Fire_Ump45;

PrimaryAttack_P90 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x176 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x176 ) + 0x15C ) = ( DWORD )Fire_P90;

PrimaryAttack_Famas = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1C6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1C6 ) + 0x15C ) = ( DWORD )Fire_Famas;

PrimaryAttack_Galil = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1B6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1B6 ) + 0x15C ) = ( DWORD )Fire_Galil;

PrimaryAttack_M4a1 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x146 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x146 ) + 0x15C ) = ( DWORD )Fire_M4a1;

PrimaryAttack_Ak47 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x66 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x66 ) + 0x15C ) = ( DWORD )Fire_Ak47;

PrimaryAttack_Sg552 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x56 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x56 ) + 0x15C ) = ( DWORD )Fire_Sg552;

PrimaryAttack_Aug = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x76 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x76 ) + 0x15C ) = ( DWORD )Fire_Aug;

PrimaryAttack_Scout = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x186 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x186 ) + 0x15C ) = ( DWORD )Fire_Scout;

PrimaryAttack_Awp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x86 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x86 ) + 0x15C ) = ( DWORD )Fire_Awp;

PrimaryAttack_Sg550 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xE6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xE6 ) + 0x15C ) = ( DWORD )Fire_Sg550;

PrimaryAttack_G3sg1 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xD6 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xD6 ) + 0x15C ) = ( DWORD )Fire_G3sg1;

PrimaryAttack_M249 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x126 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x126 ) + 0x15C ) = ( DWORD )Fire_M249;

PrimaryAttack_Knife = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x116 ) + 0x15C );
*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x116 ) + 0x15C ) = ( DWORD )Fire_Knife;
}
//========================================================================================


43. LOADING!...

//RANDOMIZED AIMING

alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt ][ RANDOMIZED AIMING: OFF ]["
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt ][ RANDOMIZED AIMING: ON ]["
humaim1

//SMOOTH AIMING

alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt ][ SMOOTH AIMING: OFF ]["
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt ][ SMOOTH AIMING: ON ]["
smooth1

//XQZ2 STYLE

alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"

//AIMTHRU STYLE

alias +thru "aimthru 1"
alias -thru "aimthru 0"

//HLH STYLE

alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"

//CSG STYLE

alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack

44. LOADING!... SOCL HACKED!

wwclconfig_check "c_maxdistance" "200"
wwclconfig_check "cl_gaitestimation" "1"
wwclconfig_check "cl_lc" "1"
wwclconfig_check "cl_lw" "1"
wwclconfig_check "cl_movespeedkey" "0.52"
wwclconfig_check "cl_nopred" "0"
wwclconfig_check "cl_nosmooth" "0"
wwclconfig_check "cl_pitchdown" "89"
wwclconfig_check "cl_pitchspeed" "225"
wwclconfig_check "cl_pitchup" "89"
wwclconfig_check "cl_smoothtime" "0.1"
wwclconfig_check "cl_timeout" "9999"
wwclconfig_check "cl_yawspeed" "9999"
wwclconfig_check "default_fov" "90"
wwclconfig_check "ex_interp" "0.05"
wwclconfig_check "fakelag" "0"
wwclconfig_check "fakeloss" "0"
wwclconfig_check "fps_modem" "100"
wwclconfig_check "brightness" "4"
wwclconfig_check "gamma" "9.8"
wwclconfig_check "gl_nocolors" "0"
wwclconfig_check "gl_overbright" "0"
wwclconfig_check "gl_alphamin" "0.15"
wwclconfig_check "gl_clear" "1"
wwclconfig_check "gl_monolights" "0"
wwclconfig_check "lambert" "-1.01"
wwclconfig_check "s_automin_distance" "2"soc
wwclconfig_check "s_distance" "60"
wwclconfig_check "s_automax_distance" "30"
wwclconfig_check "s_max_distance" ""100000"
wwclconfig_check "s_min_distance" "4"
wwclconfig_check "s_numpolys" "200"
wwclconfig_check "s_refgain" "0.4"
wwclconfig_check "gl_zmax" "0"
wwclconfig_check "cam_idealdist" "64"
wwclconfig_check "cl_showevents" "1"
wwclconfig_check "ambient_fade" "1"
wwclconfig_check "ambient_level" "0.01"
wwclconfig_check "s_occfactor" "0.5"
wwclconfig_check "hud_draw" "1"
wwclconfig_check "s_a3d" "0"
wwclconfig_check "cl_forwardspeed" "999"
wwclconfig_check "cl_sidespeed" "999"
wwclconfig_check "texgamma" "0"
wwclconfig_check "sv_aim" "1"
wwclconfig_check "gl_spriteblend" "0"
wwclconfig_check "gl_flipmatrix" "0"
wwclconfig_check config_usp "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_glock18 "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_deagle "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_p228 "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_elite "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_fiveseven "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_xm1014 "shoot 2;FuriousShotgun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_m3 "shoot 2;FuriousShotgun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_mp5 "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_tmp "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_p90 "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_mac10 "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_ump45 "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_ak47 "FuriousAk;recoil 1.6;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_sg552 "FuriousSig;recoil 1.56;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_m4a1 "FuriousM4a1;recoil 1.5;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_galil "FuriousGalil;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_famas "FuriousFamas;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_aug "FuriousAug;recoil 1.6;DavVvBurst1;"
wwclconfig_check config_scout "FuriousScout;shoot 2;aimfirstpoint 1;forumqs 1;forumqs 1;forumqs 1;"
wwclconfig_check config_awp "FuriousAwp;recoil 1.3;shoot 2;aimfirstpoint 1;forumqs 1;forumqs 1;forumqs 1;"
wwclconfig_check config_g3sg1 "FuriousScout;shoot 2;aimfirstpoint 1;forumqs 1;forumqs 1;forumqs 1;"
wwclconfig_check config_sg550 "FuriousScout;shoot 2;aimfirstpoint 1;forumqs 1;forumqs 1;forumqs 1;"
wwclconfig_check config_m249 "FuriousAk;shoot 2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_knife "FuriousM4a1;shoot 2;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_tactical "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
wwclconfig_check config_flashbang " "
wwclconfig_check config_hegrenade " "
wwclconfig_check config_smokegrenade " "
wwclconfig_check config_c4 " "

//Socl Geçirme komutlarŭ;
setinfo rate ""
setinfo _pw ""
setinfo _lang ""
setinfo cl_updaterate ""
setinfo model ""

clear

name ":Bf Malango :))="

play sound/misc/headshot
play sound/misc/headshot
play sound/misc/headshot

echo
echo Ouss Edition Cfg Finished.
echo
echo
echo CFG ACTIVE.
echo
echo GL & HF

alias +onlyaim "aim_on 1;aim_lock 1"
alias -onlyaim "aim_on 0;aim_lock 0"

alias +aimshoot "aim_on 1;aim_lock 1;aim_shoot 1;"
alias -aimshoot "aim_on 0;aim_lock 0;aim_shoot 0;"

alias +doaim "aim_on 1"
alias -doaim "aim_on 0"

alias +thru "aim_thru 1;aim 1"
alias -thru "aim_thru 0;aim 0"

alias +doshoot "aim_on 1;aim_shoot 2"
alias -doshoot "aim_shoot 0;aim_on 0"

alias +ltfxv4 "aim_on 1;aim_shoot 1"
alias +ltfxv4 "aim_on 0;aim_shoot 0"

alias "+christcs" "aim_on 1;aim_lock 1;aim_shoot 2"
alias "-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"

alias "+ltfxv4" "aim_on 1;aim_lock 1;aim_shoot 1"
alias "-ltfxv4" "aim_on 0;aim_lock 0;aim_shoot 0"

alias "+christns" "aim_smooth 7;aim_on 1;aim_lock 1"
alias "-christns" "aim_smooth 0;aim_on 0;aim_lock 0"

alias +kill "#kill"
alias -kill "#+attack"

alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"

alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"

alias duckshooton "#+duck;aim 1;#wait;#+attack"
alias duckshootoff "#-duck;#-attack; aim 0"

alias jumpshooton "#+jump;aim 1;#wait;#+attack"
alias jumpshootoff "#-jump;#-attack; aim 0"

alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"

alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"

alias ci_newaim "ci_sforward 9.0; ci_sheight 20.0; ci_dforward 2.0; ci_dheight 9.0; dev1; echo ALL HEADSHOTS ON (EXCELLENT)"
alias ci_zeronew "ci_sforward 3.0; ci_sheight 26.0; ci_dforward 4.0; ci_dheight 24.0; dev1; echo New Aiming ON (GOOD); dev0"
alias ci_newaim2 "ci_sforward 4.0; ci_sheight 19.0; ci_dforward 8.0; ci_dehight 23; dev1 ;echo Aiming At Head (GOOD)"
//alias ciavDheadFl "ciavadd 1 25.5 4 1.5"
//alias ciavSheadFl "ciavadd 0 20.7 7 1.5"
//alias ciavDheadFr "ciavadd 1 25.5 4 -1.5"
//alias ciavSheadFr "ciavadd 0 20.7 7 -1.5"
//alias ciavDheadFb "ciavadd 1 25.5 6 0"
//alias ciavSheadFb "ciavadd 0 20.7 9 0"
//alias ciavDheadFf "ciavadd 1 25.5 2 0"
//alias ciavSheadFf "ciavadd 0 20.7 5 0"
alias ci_hardaim "ci_sforward 6.0; ci_sheight 20.0; ci_sforward 6.0; ci_sheight 13.5; ci_sforward 6.0; ci_sheight 15; ci_sforward -3; ci_sheight 10; ci_sforward -7; ci_sheight -32; ci_sforward 5; ci_sheight -32"
alias ci_hardaim2 "ci_dforward 3; ci_dheight 20; ci_dforward -2; ci_dheight 17; ci_dforward -5; ci_dheight 15; ci_dforward 0; ci_dheight -17; ci_dforward -16; ci_dhright -15"
alias ci_realhardaim "ci_hardaim; ci_hardaim2; dev1; echo [H4L] Aiming At Head (GOOD); dev0"
alias dev1 "developer 1"
alias dev0 "developer 0"

ci_smoke "1.0"
ci_recoil "1.0"
ci_aim "1.0"
ci_aimthru "0.0"
ci_ahead "1.5"
ci_dforward "2.0"
ci_dheight "27.0"
ci_sforward "9.0"
ci_sheight "22.0"



// NORECOIL REAL

recoil_add GLOCK 1.250000
recoil_add P228 1.110000
recoil_add DEAGLE 1.054200
recoil_add FIVE-SEVEN 1.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.900000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.870000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.870000
recoil_add FAMAS 1.175000
recoil_add AUG 1.748000
recoil_add SG550 1.800000

alias ci_recoil_on "ci_recoil 1; developer 1; echo No-Recoil Activated; developer 0; alias ci_recoil_switch ci_recoil_off"
alias ci_recoil_off "ci_recoil 0; developer 1; echo No-Recoil Deactivated; developer 0; alias ci_recoil_switch ci_recoil_on"
alias ci_recoil_switch "ci_recoil_on"

alias "usp_vec" "avclear;txt usp_vec"
alias "glock18_vec" "avclear;txt glock18_vec"
alias "p228_vec" "avclear;txt p228_vec"
alias "deagle_vec" "avclear;txt deagle_vec"
alias "elite_vec" "avclear;txt elite_vec"
alias "fiveseven_vec" "avclear;txt fiveseven_vec"
alias "m3_vec" "avclear;txt m3_vec"
alias "xm1014_vec" "avclear;txt xm1014_vec"
alias "mp5_vec" "avclear;txt mp5_vec"
alias "tmp_vec" "avclear;txt tmp_vec"
alias "p90_vec" "avclear;txt p90_vec"
alias "mac10_vec" "avclear;txt mac10_vec"
alias "ump45_vec" "avclear;txt ump45_vec"
alias "ak47_vec" "avclear;txt ak47_vec"
alias "m4a1_vec" "avclear;txt m4a1_vec"
alias "aug_vec" "avclear;txt aug_vec"
alias "sg552_vec" "avclear;txt sg552_vec"
alias "galil_vec" "avclear;txt galil_vec"
alias "famas_vec" "avclear;txt famas_vec"
alias "scout_vec" "avclear;txt scout_vec"
alias "sg550_vec" "avclear;txt sg550_vec"
alias "g3sg1_vec" "avclear;txt g3sg1_vec"
alias "awp_vec" "avclear;txt awp_vec"
alias "m249_vec" "avclear;txt m249_vec"
alias "knife_vec" "avclear;txt knife_vec"

pistolvec;txt $$.Usp"

alias vec_glock18 "pistolvec;aswitch1;aswitchr1;txt $$.Glock"

alias vec_p228 "pistolvec;aswitch1;aswitchr1;txt $$.p228"

alias vec_elite "pistolvec;aswitch1;aswitchr1;txt $$.Elite"

alias vec_fiveseven "pistolvec;aswitch1;aswitchr1;txt $$.5-seven"

alias vec_xm1014 "smgvec;aswitch1;aswitchr1;txt $$.Auto shotty"

alias vec_m3 "smgvec;aswitch1;aswitchr1;txt $$.Pump Shotty"

alias vec_mp5 "smgvec;aswitch1;aswitchr1;txt $$.Mp5"

alias vec_tmp "smgvec;aswitch1;aswitchr1;txt $$.tmp"

alias vec_p90 "smgvec;aswitch1;aswitchr1;txt $$.P90"

alias vec_mac10 "smgvec;aswitch1;aswitchr1;txt $$.mac10"

alias vec_ump45 "smgvec;aswitch1;aswitchr1;txt $$.ump45"

alias vec_sg552 "sig;aswitch1;aswitchr1;txt $$.sig"

alias vec_aug "aug;aswitch1;aswitchr1;txt $$.AUG"

alias vec_m249 "para;aswitch1;aswitchr1;txt $$.Para"

alias vec_scout "scout;aswitch1;aswitchr1;txt $$.Scout"

alias vec_awp "awp;aswitch1;aswitchr1;txt $$.AWP"

alias vec_g3sg1 "asvec;aswitch1;aswitchr11;txt $$.G3"

alias vec_sg550 "asvec;aswitch1;aswitchr1;txt $$.sg550"

alias vec_tactical "pistolvec;aswitch1;aswitchr1;txt $.Shield"

alias vec_knife "knife;aswitch1;aswitchr1"

alias vec_flashbang ";"

alias vec_hegrenade ";"

alias vec_smokegrenade ";"

alias vec_c4 ";"

alias vec_ ";"


"*" "TFCFAG Pure HS" "tfcpure7"

" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " "Toker Head" "tokerhead"
" " "Toker Throat" "tokerthroat"
" " "Absoulution High Head" "avheadb"
" " "Absoulution Medium Head" "avheadf"
" " "Absoulution Low Head" "avhead"
" " "g0d Supreme" "SIRAimSupreme"
" " "g0d Aim" "SIRAim"
" " "OGC 4.3 Chest" "ogc43chest"
" " "Bunny771 Head" "headbunny"
" " "Bunny771 Heart" "heartbunny"
}
" " ">MORE AIMING" {
" " "Zero-Bad Ass" "zbadassdone"
" " "Zero-Secret" "zeroHead"
" " "Zero-Head" "newzer0"
" " "Zero-Most Head" "newzero"
" " "X-Mib A" "avheadxm"
" " "X-Mib B" "avheadmm"
" " "XHack 1.6 Head" "xhackhead"
" " "Sphere 1.0.0.5 Head1" "spherehead"
" " "CI 3.0 Head" "ci30head"
}

" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}

}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}

______________________________||||AIM||||||______________________________________


alias +[G]_AWPskr1pT "+attack; wait; wait; wait; wait; wait; wait;wait; lastinv; wait; wait; wait; lastinv"
alias -[G]_AWPskr1pT "-attack"
bind "mouse3" "+[G]_AWPskr1pT"

alias bestweapon "pistol; shotgun; submach; rifle"
alias pistol "weapon_glock18; weapon_usp; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"
alias shotgun "weapon_m3; weapon_xm1014"
alias submach "weapon_mp5navy; weapon_tmp; weapon_p90; weapon_mac10; weapon_ump45"
alias rifle "weapon_ak47; weapon_sg552; weapon_m4a1; weapon_aug; weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550"

alias w5 "wait; wait; wait; wait; wait"
alias w30 "w5; w5; w5; w5; w5; w5"
alias show_hands "r_drawviewmodel 1"
alias no_hands "r_drawviewmodel 0"
alias fastweapup "show_hands; invprev; +attack; w2; -attack; w30; no_hands"
alias fastweapdown "show_hands; invnext; +attack; w2; -attack; w30; no_hands"

alias a0 "avadd 0 20.43 6.64 2.445"
alias a1 "avadd 1 25.35 6.76 3.67"
alias a2 "avadd 2 11.98 3.42 3.56"
alias asetup "avclear;a0;a1;a2"
alias vec_ak47 "asetup;recoil 1.67"

alias awp-numbers "avadd 0 21.04 7 2.88;avadd 1 25.3 6 3.3;avadd 2 10 6 2.5"
alias awpsetup "aswitch1;aswitchr1;height_correction 0;recoil 1.08"
alias awp "avclear0;avclear1;avclear2;awp-numbers;awpsetup"

alias deagle1 "avadd 0 20.74 6.59 2.469;avadd 1 26.971 5.03 2.3348;avadd 2 11.84 6.57 2.01"
alias deaglevec "avclear;deagle1;recoil 0.015;height_correction 0;#ex_interp 0.03;
alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;
alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;"
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

// NORECUL


alias +thechosen "+recoilfire1"
alias -thechosen "-recoilfire1"

alias +recoilfire1 "cl_pitchspeed 1; +lookdown; +attack"
alias -recoilfire1 "cl_pitchspeed 225; -lookdown; -attack"
alias +recoilfire2 "cl_pitchspeed 1.5; +lookdown; +attack"
alias -recoilfire2 "cl_pitchspeed 225; -lookdown; -attack"

alias +recoilfire3 "cl_pitchspeed 2; +lookdown; +attack"
alias -recoilfire3 "cl_pitchspeed 225; -lookdown; -attack"

alias +recoilfire4 "cl_pitchspeed 2.5; +lookdown; +attack"
alias -recoilfire4 "cl_pitchspeed 225; -lookdown; -attack"

alias +recoilfire5 "cl_pitchspeed 3; +lookdown; +attack"
alias -recoilfire5 "cl_pitchspeed 225; -lookdown; -attack"

alias +recoilfire6 "cl_pitchspeed 3.5; +lookdown; +attack"
alias -recoilfire6 "cl_pitchspeed 225; -lookdown; -attack"

alias +recoilfire7 "cl_pitchspeed 4; +lookdown; +attack"
alias -recoilfire7 "cl_pitchspeed 225; -lookdown; -attack"

alias +recoilfire8 "cl_pitchspeed 4.5; +lookdown; +attack"
alias -recoilfire8 "cl_pitchspeed 225; -lookdown; -attack"

alias +recoilfire9 "cl_pitchspeed 5 +lookdown; +attack"
alias -recoilfire9 "cl_pitchspeed 225; -lookdown; -attack"

alias +recoilfire10 "cl_pitchspeed 5.5; +lookdown; +attack"
alias -recoilfire10 "cl_pitchspeed 225; -lookdown; -attack"

alias more buffer2
alias less buffer1

bind kp_plus more
bind kp_minus less
bind kp_enter activetoggle


alias xlq-scta "avadd 0 22.220001 7.560001 2.620001;avadd 1 26.920001 3.620001 3.520001"
alias xlq-sctb "avadd 0 22.210001 7.550001 2.610001;avadd 1 26.910001 3.610001 3.510001"
alias xlq-sctx "avclear;xlq-scta;xlq-sctb;recoil 1.2;txt ][ |L|iQuID SCOUT VV)-(0|23 ]["

alias xlq-mp5a "avadd 0 22.310001 6.340001 3.980001;avadd 1 26.210001 3.410001 3.500001"
alias xlq-mp5b "avadd 0 22.300001 6.330001 2.970001;avadd 1 26.200001 3.400001 2.490001"
alias xlq-mp5x "avclear;xlq-mp5a;xlq-mp5b;recoil 1.8;txt ][ |L|iQuID MP5 )V(4$$@C|23 ]["

alias xlq-clta "avadd 0 22.420001 6.520001 2.420001;avadd 1 26.820001 3.420001 2.120001"
alias xlq-cltb "avadd 0 22.410001 6.510001 2.410001;avadd 1 26.810001 3.410001 2.110001"
alias xlq-cltx "avclear;xlq-clta;xlq-cltb;recoil 1.4;txt ][ |L|iQuID COLT SUP3|2$H0T ]["

alias xlq-ak4a "avadd 0 23.120001 7.620001 2.320001;avadd 1 27.020001 4.120001 3.120001"
alias xlq-ak4b "avadd 0 23.110001 7.610001 2.310001;avadd 1 27.010001 4.110001 3.110001"
alias xlq-ak4x "avclear;xlq-ak4a;xlq-ak4b;recoil 1.8;txt ][ |L|iQuID AK47 D][$4$T3|2 ]["

alias xlq-siga "avadd 0 22.720001 8.520001 3.220001;avadd 1 26.890001 4.540001 2.820001"
alias xlq-sigb "avadd 0 22.710001 8.510001 3.210001;avadd 1 26.880001 4.530001 2.810001"
alias xlq-sigx "avclear;xlq-siga;xlq-sigb;recoil 1.5;txt ][ |L|iQuID SIG BL@Z3$)-(0T ]["

alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"

alias hbak0 "avadd 0 2.44 0.75 0.05"
alias hbak1 "avadd 1 3.21 0.87 -0.06"
alias hbak2 "avadd 2 2.52 1.12 0.60"
alias hbak3 "avadd 3 2.64 2.20 0.40"
alias hbak4 "avadd 4 2.50 1.10 0.40"
alias hbak5 "avadd 5 2.70 1.30 0.40"
alias hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard's Ak Vec v1"

alias multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]"
alias dhb0 "avadd 0 1.64 0.25 -0.05"
alias dhb1 "avadd 1 2.01 1.37 0.14"
alias dhb2 "avadd 2 1.62 1.32 0.40"
alias dhb3 "avadd 3 2.54 1.90 -0.30"
alias dhb4 "avadd 4 1.90 1.30 0.00"
alias dhb5 "avadd 5 1.90 1.30 0.20"
alias dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"

alias +kill "#kill"
alias -kill "#+attack"
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"
alias duckshooton "#+duck;aim 1;#wait;#+attack"
alias duckshootoff "#-duck;#-attack; aim 0"
alias jumpshooton "#+jump;aim 1;#wait;#+attack"
alias jumpshootoff "#-jump;#-attack; aim 0"
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"
alias headh1 "hadj_f 1.0;hadj_h 1.0;hadj_r 1.0"
alias headhitbox "headh1;hitbox 1;avdraw 1;hitboxaim 1"

•

Active=0
Deathmatch=0
Aimkey=1
Aimthrough=0
Autoshoot=0
NoSpread=1
NoRecoil=0
Silent=1
Smooth=0
Smoothtype=2
Aimspot=11
Prediction=4
DrawAimspot=0
FOV=0
DrawFOV=0
MinDistance=0
DrawMinDistance=0

Style=0
Far=0

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
deagle 1 999 0.01 0.01 0.02 0
usp 1 999 0.01 0.01 0.02 0


•

later 5 #cl_bob "0.0"
later 5 #hideradar "1"
later 5 #fps_modem 100
later 5 #r_mmx 1
later 5 #fps_max 100
later 5 #cl_timeout 999999999999999999999999999999999
later 5 #cl_yawspeed 0
later 5 #cl_pitchspeed 125
later 5 #cl_gaitestimation 1
later 5 #fakeloss 0
later 5 #fakelag 0
later 5 #sv_cheats 1
later 5 #cl_gaitestimation 1
later 5 #hud_fastswitch 1
later 5 #net_graph 0
later 5 #hideradar
later 5 #cl_cmdrate 13562
later 5 #cl_updaterate 13562
later 5 #cl_weather 0
later 5 #rate 25000
later 5 #ex_interp .0
later 5 #r_dynamic 0
later 5 #r_fullbright 0
later 5 #cl_allowdownload 1
later 5 #cl_allowupload 1
clear

•

setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0

•

alias rcl_mp5 "recoil 1.2"
alias rcl_tmp "recoil 0.8"
alias rcl_p90 "recoil 1.6"
alias rcl_ump45 "recoil 1.1"
alias rcl_m249 "recoil 1.85"
alias rcl_ak47 "recoil 1.73"
alias rcl_famas "recoil 1.05"
alias rcl_m4a1 "recoil 1.73"
alias rcl_galil "recoil 0.85"
alias rcl_sg550 "recoil 0.9"
alias rcl_g3sg1 "recoil 2"
alias rcl_aug "recoil 1.6"
alias rcl_mac10 "recoil 1.58"
alias rcl_sg552 "recoil 1.74"
alias rcl_glock18 "recoil 1"
alias rcl_usp "recoil 1"
alias rcl_p228 "recoil 1"
alias rcl_deagle "recoil 0.2"
alias rcl_fiveseven "recoil 1"
alias rcl_elite "recoil 1.2"
alias rcl_m3 "recoil 0.1"
alias rcl_xm1014 "recoil 0.7"
alias rcl_scout "recoil 1"
alias rcl_awp "recoil 1"
alias rcl_tactical "recoil 1"
alias rcl_knife "recoil 0.1"
alias rcl_hegrenade "recoil 0.1"
alias rcl_flashbang "recoil 0.1"
alias rcl_smokegrenade "recoil 0.1"
alias rcl_c4 "recoil 0.1"
alias rcl_ ";"

•

alias d "avclear1;avadd 1 25.66 5.75 1.78"
alias dk "avclear1;avadd 1 22.66 10.75 -3"
alias dr "avclear1;avadd 1 25.66 5.75 1.78"
alias z "avclear2;avadd 0 21.27 7.32 2.019"
alias zk "avclear2;avadd 0 21.27 10.32 5.01"
alias zr "avclear2;avadd 0 21.27 7.32 2.019"

alias inv_ "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"

alias G02 "avclear;avadd 0 25.27 7.32 -1.981;avadd 1 25.5 2.5 -0.98"
alias inv_p228 "G02;txt pistol"
alias inv_tmp "G02;txt pistol"
alias inv_glock18 "G02;txt pistol"
alias inv_deagle "G02;txt pistol"
alias inv_mac10 "G02;txt pistol"
alias inv_fiveseven "G02;txt pistol"
alias inv_usp "G02;txt pistol"


alias G04 "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"
alias inv_scout "G04;txt Steyr Scout "
alias inv_awp "G04;txt Awp"
alias inv_sg550 "G04;txt SG-550"

alias G06 "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"
alias inv_m3 "G06;txt M3"

alias G09 "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"
alias inv_knife "G09;txt Knife "

alias inv_g3sg1 "inv_;txt H&K G3/SG-1 "
alias inv_sg552 "inv_;txt SIG SG-552 Commando "
alias inv_m4a1 "inv_;txt Colt M4A1 Carbine "
alias inv_mp5 "inv_;txt H&K MP5 Navy "
alias inv_ak47 "inv_;txt AK-47 "
alias inv_galil "inv_;txt IMI Galil "
alias inv_elite "inv_;txt Dual Beretta 96G "
alias inv_aug "inv_;txt Steyr Aug "
alias inv_p90 "inv_;txt FN P90 "
alias inv_ump45 "inv_;txt H&K UMP45 "
alias inv_famas "inv_;txt Famas "
alias inv_c4 "inv_;txt C4 Backpack "
alias inv_tactical "inv_;txt Ballistic Shield IIIA "
alias inv_xm1014 "inv_;txt Benneli XM1014 "
alias inv_m249 "inv_;txt FN M249 Para "
alias inv_hegrenade "inv_;txt High Explosive Grenade "
alias inv_smokegrenade "inv_;txt Smoke Gas Grenade "
alias inv_flashbang "inv_;txt Flash Bang Grenade "

•

alias +inv "rush 1;r_norefresh 1;+hlset;way_on 1;weapon 0;noall 0;cl_timeout 999999999999999"
alias -inv "rush 0;r_norefresh 0;-hlset;way_on 0;weapon l;noall 0;cl_timeout 999999999999999"

•

alias B_p228
alias B_tmp
alias B_glock18
alias B_deagle
alias B_mac10
alias B_fiveseven
alias B_usp
alias B_scout
alias B_awp
alias B_sg550
alias B_m3
alias B_knife
alias B_g3sg1
alias B_sg552
alias B_m4a1
alias B_mp5
alias B_ak47
alias B_galil
alias B_elite
alias B_aug
alias B_p90
alias B_ump45
alias B_famas
alias B_c4
alias B_tactical
alias B_xm1014
alias B_m249
alias B_hegrenade
alias B_smokegrenade
alias B_flashbang

•

wwclconfig_check recoilSw_usp "recoil 0.27"
wwclconfig_check recoilSw_glock18 "recoil 0.25"
wwclconfig_check recoilSw_deagle "recoil 0.16"
wwclconfig_check recoilSw_p228 "recoil 0.37"
wwclconfig_check recoilSw_elite "recoil 0.39"
wwclconfig_check recoilSw_fiveseven "recoil 0.42"
wwclconfig_check recoilSw_xm1014 "recoil 1.8"
wwclconfig_check recoilSw_m3 "recoil 1.83"
wwclconfig_check recoilSw_mp5 "recoil 1.6892"
wwclconfig_check recoilSw_FamaS "recoil 1.32"
wwclconfig_check recoilSw_tmp "recoil 1.66"
wwclconfig_check recoilSw_p90 "recoil 1.709"
wwclconfig_check recoilSw_mac10 "recoil 1.71"
wwclconfig_check recoilSw_ump45 "recoil 1.72"
wwclconfig_check recoilSw_ak47 "recoil 1.710201"
wwclconfig_check recoilSw_sg552 "recoil 1.739"
wwclconfig_check recoilSw_m4a1 "recoil 1.62"
wwclconfig_check recoilSw_aug "recoil 1.718"
wwclconfig_check recoilSw_scout "recoil 1.7"
wwclconfig_check recoilSw_awp "recoil 1.77"
wwclconfig_check recoilSw_g3sg1 "recoil 0.018"
wwclconfig_check recoilSw_sg550 "recoil 0.027"
wwclconfig_check recoilSw_m249 "recoil 1.82"
wwclconfig_check recoilSw_knife "recoil 0.282"
wwclconfig_check recoilSw_flashbang "recoil 1.282"
wwclconfig_check recoilSw_hegrenade "recoil 1.282"
wwclconfig_check recoilSw_smokegrenade "recoil 1.282"
wwclconfig_check recoilSw_c4 "recoil 0.0"
wwclconfig_check recoilSw_tactical "recoil 0.282"
wwclconfig_check recoilSw_ "recoil 0.302"

•

burst_usp "shoot 2;"
burst_glock18 "shoot 2;"
burst_deagle "shoot 2;"
burst_p228 "shoot 2;"
burst_elite "shoot 2;"
burst_fiveseven "shoot 2;"
burst_xm1014 "shoot 2;"
burst_m3 "shoot 2;"
burst_mp5 "DavVvBurst2;"
burst_tmp "DavVvBurst2;"
burst_p90 "DavVvBurst2;"
burst_mac10 "DavVvBurst2;"
burst_ump45 "DavVvBurst2;"
burst_ak47 "DavVvBurst1;"
burst_sg552 "DavVvBurst1;"
burst_m4a1 "DavVvBurst1;"
burst_galil "DavVvBurst1;"
burst_famas "DavVvBurst1;"
burst_aug "DavVvBurst1;"
burst_scout "shoot 2;"
burst_awp "shoot 2;"
burst_g3sg1 "shoot 2;"
burst_sg550 "shoot 2;"
burst_m249 "shoot 2;"
burst_knife "shoot 0;"
burst_tactical "shoot 2;"
burst_flashbang "shoot 0"
burst_hegrenade "shoot 0;"
burst_smokegrenade "shoot 0;"
burst_c4 "shoot 0;"

•

ex_interp 0.01
cl_updaterate 101
cl_cmdrate 101
rate 25000
fps_max 101


[ SETINGAS IN GAME ]


_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "10.000000"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_corpsestay "600"
cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "1"
cl_forwardspeed "400"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_updaterate "20"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255 180 30"
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "101"
gamma "6"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1.000000"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0.000000"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300"
- -
• name "AfGanistaNu`CFG aim" //
- -
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.000000"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.000000"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3.3"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
suitvolume "0.250000"
sv_aim "1.000000"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1.000000"
voice_scale "0.750000"
volume "0.800000"
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
+mlook
+jlook
/_____________________/
PRIVATED CFG
\_____________________\

echo "AfGanistaNu INCREDIBLE AIMBOT IN CFG`S .."
echo "Video: http://www.youtube.com/watch?v=NrGV5jMOjcI
echo "Y!m: Afganistanu.saab




__________________________________________________________________________________________________//



echo "ALIASES LOAD SUCCEFUL..."

echo "DONE"







play fvox/activated













İ 2009-2010 Afganistanu. All rights reserved_
cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_corpsestay "600"
cl_crosshair_color "250 250 250"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "100"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_updaterate "30"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255 180 30"
console "1"
crosshair "2.000000"
fastsprites "0"
fps_max "72.0"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "0"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.300000"
mp_decals "300"
name "StiLL|InSaNe"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3.380000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.750000"
volume "0.600000"
+mlook
+jlook


//---------------------------//

alias +bhop "alias _special jump;jump"
alias -bhop "alias _special"
alias jump "+jump;wait;-jump;wait;special"

bind "SPACE" "+bhop"

//---------------------------//

alias "+silentdefuse" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;
alias "-silentdefuse" "-use";
bind "e" "+silentdefuse";

//------------< NoRecoil Binds >---------------//

alias +antirclbind "+attack; +lookdown;"
alias -antirclbind "-attack; -lookdown;"

//The anti-recoil toggler
alias antircl antirclon
alias antirclon "bind mouse1 +antirclbind; alias antircl antircloff;"
alias antircloff "bind mouse1 +attack; alias antircl antirclon;"

//The bind
bind kp_minus antircl

//Strength of anti-recoil
cl_pitchspeed 5



//---------------------------//


alias +zoomfire "+attack2;wait;wait;+attack"
alias -zoomfire "-attack2;wait;wait;-attack"
bind "MOUSE3" "+ZOOMFIRE"

//---------------------------//

setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 4
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 4
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.04 16
setburst awp 3 999 1 0 0.45 28
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0.02 0
setburst elite 1 15 0.01 0.01 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 0.01 0.01 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 4
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 4
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 4
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 4
setburst p228 1 999 0.01 0.01 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 4
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.04 16
setburst scout 3 999 1 0 0.45 28
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 4
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 4
setburst usp 1 999 0.01 0.01 0.02 0
setburst xm1014 1 999 1 0 0.2 0


//------------< AIMBOT SCRIPTS >---------------//

alias +kill "#kill"
alias -kill "#+attack"


//DOD Style
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"

//HLH Style
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"

//HLH3 Duck Style
alias duckshooton "#+duck;aim 1;#wait;#+attack"
alias duckshootoff "#-duck;#-attack; aim 0"

//HLH4 Jump Style
alias jumpshooton "#+jump;aim 1;#wait;#+attack"
alias jumpshootoff "#-jump;#-attack; aim 0"


//BD Style
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"

//XQZ2 Style
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"


//------------< AIM + RECOIL VECS >---------------//

aim_alternate=0
aim_autoaim=0
aim_autoshoot=0
aim_bodyheight=0
aim_bodyradius=1
aim_bodyshape=1
aim_bonespot=7
aim_cloak=0
aim_drawspot=1
aim_forwardadjust=0
aim_fov=360
aim_hbdraw=1
aim_headradius=5
aim_heightadjust=-0.1
aim_hitbox=11
aim_method=1
aim_mode=1
aim_nospread=1
aim_perfectwall=1
aim_predahead=0.1
aim_predback=0.05
aim_prediction=1
aim_random=0
aim_recoil=1
aim_rightadjust=0
aim_smooth=0
aim_team=0
aim_thru=0
aim_triggerbot=0
aim_triggerbot_adjust=0
aim_visrecoil=1


// ____________
//--------( Aim Scripts)---------------------------------
// ŻŻŻŻŻŻŻŻŻŻŻŻ

// Inverse Weapon Settings (Requires vec_switch 2)
alias recoil_deagle "recoil 0.016"
alias recoil_m4a1 "recoil 1.558"
alias recoil_ak47 "recoil 1.485"
alias recoil_subs "recoil 1.003"
alias recoil_sg552-aug "recoil 1.7106"
alias recoil_scope "recoil 0.79"
alias recoil_m249 "recoil 1.86"
alias recoil_sg550-g3 "recoil 0.8457"
alias recoil_shotty "recoil 1.658"


Fast Switch

alias "+prev" "invprev;wait;+attack;wait;-attack"
alias "+next" "invnext;wait;+attack;wait;-attack"

bind "mwheelup" "+prev"
bind "mwheeldown" "+next"

Mouse Binds

bind "mouse1" "+attack"
bind "mouse2" "+attack2"
bind "mouse4" "+reload"
bind "mouse5" "lastinv;wait;lastinv"
bind "MWHEELDOWN" "+next"
bind "MWHEELUP" "+prev"

Spam Unbinds

unbind "t" ;bind "t" "impulse 201"
unbind "m" ;bind "m" "chooseteam"
unbind "b" ; bind "b" "buy"
unbind "y" ;bind "y" "messagemode"
unbind "u" ;bind "u" "messagemode2"
unbind "h" ;bind "h" "+commandmenu"
unbind "k" ;bind "k" "+voicerecord"
unbind "g" ;bind "g" "drop"
unbind "e" ;bind "e" "+use"

Buy Binds [ Numbers ]

bind "KP_LEFTARROW" "mp5; primammo; vesthelm; defuser; hegren; flash; flash; deagle; secammo; "
bind "KP_5" "awp;primammo; primammo; vesthelm; defuser; hegren; flash; flash; deagle; secammo; "
bind "KP_RIGHTARROW" "famas; galil; primammo; vesthelm; defuser; hegren; flash; flash; deagle; secammo; "
bind "KP_END" "m4a1; ak47; primammo; vesthelm; defuser; "
bind "KP_DOWNARROW" "hegren; flash; flash; sgren"
bind "KP_PGDN" "deagle; secammo; "
bind "KP_INS" "vesthelm; defuser; "

Commands

net_graph "0"
ati_subdiv "0"
_cl_autowepswitch "1"
cl_cmdrate "101"
sv_aim "0"
ati_npatch "0"
cl_lc "0"
cl_lw "0"
cl_radartype "1"
s_a3d "0"
rate "25000"
cl_dynamiccrosshair "0"
cl_crosshair_color "1000 1000 1000"
cl_crosshair_size "small"
cl_updaterate "101"
s_eax "0"
ex_interp "0.01"
bind "-" "retry"
alias "hand0" "cl_righthand 0"
alias "hand1" "cl_righthand 1"
alias "hand" "hnd0"
alias "hnd0" "hand0; alias hand hnd1"
alias "hnd1" "hand1; alias hand hnd0"
alias "voiceon" "+voicerecord; voicee"alias "voiceoff" "-voicerecord; voiceee"alias "voicee" "bind k voiceoff"alias "voiceee" "bind k voiceon"bind "k" "voiceon"
alias "rec" "messagemode record; bind p st"
alias "st" "stop; bind p rec"
bind p rec
// Walk Speed Script
alias "wspeed" "+speed; bind shift wspeedrun"
alias "wspeedrun" "-speed; bind shift wspeed"
bind "SHIFT" "wspeed"
alias scores "+showscores; bind TAB gamed"
alias gamed "-showscores; bind TAB scores"
bind TAB scores
bind "MWHEELDOWN" "+duck"
alias hand_switcher "right"
alias right "cl_righthand 1;alias hand_switcher left"
alias left "cl_righthand 0;alias hand_switcher right"
bind "ENTER" "hand_switcher"
alias reload_stop "weapon_knife; wait; wait; wait; lastinv"

bind "MOUSE3" "reload_stop"

// Misc alias
// ------------------------------------------------------------------

alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias ms9 "menuselect 9"
alias "w" "wait"

alias go "+attack; w; -attack"

alias go_slot1 "weapon_ak47;weapon_aug;weapon_g3sg1;weapon_m249;weapon_m4a1;weapon_m3;weapon_mac10;weapon_mp5navy;weapon_p90;weapon_scout;weapon_sg552;weapon_sg550;weapon_ump45;weapon_tmp;weapon_xm1014;weapon_awp"
alias go_slot2 "weapon_deagle;weapon_usp;weapon_glock18;weapon_p228;weapon_elite;weapon_fiveseven"
alias go_slot3 "weapon_knife"

// Buy alias
// ------------------------------------------------------------------

alias buyammop "buy; ms6"
alias buyammos "buy; ms7"

alias +vest "buyequip; ms1"
alias -vest "slot10"
alias +helm "buyequip; ms2; +vest"
alias -helm "slot10"
alias +fb "buyequip; ms3"
alias -fb "slot10"
alias +hegren "buyequip; ms4"
alias -hegren "slot10"
alias +sgren "buyequip; ms5"
alias -sgren "slot10"
alias +defuser "buyequip; ms6"
alias -defuser "slot10"
alias +nvgs "buyequip; ms7; w; nightvision"
alias -nvgs "slot10"

alias +usp "buy; ms1; ms1"
alias -usp "slot10"
alias +glock "buy; ms1; ms2"
alias -glock "slot10"
alias +deagle "buy; ms1; ms3"
alias -deagle "slot10"
alias +p228 "buy; ms1; ms4"
alias -p228 "slot10"
alias +elites "buy; ms1; ms5"
alias -elites "slot10"
alias +fn57 "buy; ms1; ms6"
alias -fn57 "slot10"

alias +m3 "buy; ms2; ms1"
alias -m3 "slot10"
alias +xm1014 "buy; ms2; ms2"
alias -xm1014 "slot10"

alias +mp5 "buy; ms3; ms1"
alias -mp5 "slot10"
alias +tmp "buy; ms3; ms2"
alias -tmp "slot10"
alias +p90 "buy; ms3; ms3"
alias -p90 "slot10"
alias +mac10 "buy; ms3; ms4"
alias -mac10 "slot10"
alias +ump45 "buy; ms3; ms5"
alias -ump45 "slot10"

alias +ak47 "buy; ms4; ms1"
alias -ak47 "slot10"
alias +commando "buy; ms4; ms2"
alias -commando "slot10"
alias +m4a1 "buy; ms4; ms3"
alias -m4a1 "slot10"
alias +aug "buy; ms4; ms4"
alias -aug "slot10"

alias +scout "buy; ms4; ms5"
alias -scout "slot10"
alias +awp "buy; ms4; ms6"
alias -awp "slot10"
alias +g3sg1 "buy; ms4; ms7"
alias -g3sg1 "slot10"
alias +sg550 "buy; ms4; ms8"
alias -sg550 "slot10"

alias +m249 "buy; ms5; ms1"
alias -m249 "slot10"

// Demo alias
// ------------------------------------------------------------------

alias demo "demo1"
alias demo1 "alias demo demo2; record demo1; developer 1; echo --- Recording demo #1 ---; developer 0"
alias demo2 "alias demo demo3; stop; developer 1; echo --- Stopped demo #1 ---; developer 0"
alias demo3 "alias demo demo4; record demo2; developer 1; echo --- Recording demo #2 ---; developer 0"
alias demo4 "alias demo demo5; stop; developer 1; echo --- Stopped demo #2 ---; developer 0"
alias demo5 "alias demo demo6; record demo3; developer 1; echo --- Recording demo #3 ---; developer 0"
alias demo6 "alias demo demo7; stop; developer 1; echo --- Stopped demo #3 ---; developer 0"
alias demo7 "alias demo demo8; record demo4; developer 1; echo --- Recording demo #4 ---; developer 0"
alias demo8 "alias demo demo9; stop; developer 1; echo --- Stopped demo #4 ---; developer 0"
alias demo9 "alias demo demo10; record demo5; developer 1; echo --- Recording demo #5 ---; developer 0"
alias demo10 "alias demo demo11; stop; developer 1; echo --- Stopped demo #5 ---; developer 0"
alias demo11 "alias demo demo12; record demo6; developer 1; echo --- Recording demo #6 ---; developer 0"
alias demo12 "alias demo demo13; stop; developer 1; echo --- Stopped demo #6 ---; developer 0"
alias demo13 "alias demo demo14; record demo7; developer 1; echo --- Recording demo #7 ---; developer 0"
alias demo14 "alias demo demo15; stop; developer 1; echo --- Stopped demo #7 ---; developer 0"
alias demo15 "alias demo demo16; record demo8; developer 1; echo --- Recording demo #8 ---; developer 0"
alias demo16 "alias demo demo1; stop; developer 1; echo --- Stopped demo #8 ---; developer 0"

// Playback alias
// ------------------------------------------------------------------

alias ffon "host_framerate 0.015; alias fastforward ffoff"
alias ffoff "host_framerate 0.0; alias fastforward ffon"
alias fastforward "ffon"

alias slowmoon "host_framerate 0.0025; alias slowmotion slowmooff"
alias slowmooff "host_framerate 0.0; alias slowmotion slowmoon"
alias slowmotion "slowmoon"

alias pauseon "host_framerate 0.0000000001; alias dopause pauseoff"
alias pauseoff "host_framerate 0.0; alias dopause pauseon;"
alias dopause "pauseon"

// Misc settings
// ------------------------------------------------------------------


Scripts

<<<<<<<<<< AIM CONFIG >>>>>>>>>>
alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"

setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0

alias vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
alias vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
alias vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
alias vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
alias vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
alias vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
alias vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
alias vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
alias vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
alias vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

// Ultimate Vecs - ~ Tame Jestano & Emrexan1 & Azrael Angel | Frmcs.NeT
Ult-1 "avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;"
Ult-2 "avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;"
Ult-3 "avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;"
Ult-4 "avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;"
Ult-5 "avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;"
Ult-6 "avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;"

// Gore Vecs -
Gore-o "avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;"
Gore-n "avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;"
Gore-e "avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;"
Gore-one "avclear;nospread 2;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number one ::: ;"

Gore-t "avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;"
Gore-w "avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;"
Gore-o "avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;"
Gore-two "avclear;nospread 2;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number two ::: ;"

Gore-th "avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;"
Gore-r "avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;"
Gore-ee "avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;"
Gore-three "avclear;nospread 2;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS Number three ::: ;"

Gore-f "avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;"
Gore-o "avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;"
Gore-ur "avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;"
Gore-four "avclear;nospread 2;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number four ::: ;"


alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"


// Ping Aiming ~ Tame Jestano & Emrexan1 & Azrael Angel | Frmcs.NeT
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: HEAD Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: HEAD Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: HEAD Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: HEAD Ping 350-400+ ***"
//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming"
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// tLzOR Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"

//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zb adda ss5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"
//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"
//[JAPS]~Stoner4Life~
alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt [JAPS]~Stoner4Life Head"

//**************************************************
//****Aiming}****{Test-1 }****
//**************************************************

alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***"
alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***"
alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***"
alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***"
alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***"
alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
alias UNIT5SET "autoburst 0;burstflags 0"
alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"

avclear 0
avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0
avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1
avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0
avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0
avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0
avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0
avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0
avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0
avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0
avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0
avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0
//------------------------------------------------------------------------
wwclconfig_check mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
wwclconfig_check mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
wwclconfig_check mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
wwclconfig_check mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
wwclconfig_check mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
//------------------------------------------------------------------------
avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68
avclear;incss;recoil 1.62
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66
avclear;inccc;recoil 1.53
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70
avclear;incsss;recoil 1.62
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66
avclear;incc4;recoil 1.53
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70
avclear;inc4;recoil 1.62/
/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96
avclear;incak;recoil 1.83
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56
avclear;incakk;recoil 1.83
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60
avclear;inc44;recoil 1.62
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56
avclear;iincc4;recoil 1.53
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56
avclear;cleo;recoil 1.53
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avdraw 0
avadd 0 20 10.1 0;"
avadd 1 26.5 3 -1
avadd 2 20 10.5 4
avadd 3 20.25 9.5 -1.5
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 4 30.25 3.75 -2
avadd 5 10.75 10.75 0.5
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4
avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2
avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21
avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33
avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6
avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avclear ; init "iavclear" "avclear "

avadd 0 3.000000 1.000000 0.000000 ; init "vec0" "avadd 0 3.000000 1.000000 0.000000 "

avadd 1 2.600000 0.000000 0.000000 ; init "vec1" "avadd 1 2.600000 0.000000 0.000000 "

// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
avadd 2 ; init "vec2" "avadd 2 "

avadd 3 ; init "vec3" "avadd 3 "

avadd 4 ; init "vec4" "avadd 4 "

avadd 5 ; init "vec5" "avadd 5 "
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
rot_addavadd 1
rot_addavadd 2
rot_addavadd 3
rot_addavclear 4
rot_addaddvec 5
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
rot_reset

Aim Vec
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 0"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.993 6.4 2.309;"
AimVecCross "avadd 1 26.85 4.23 3.94;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.871; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 20.98 6.32 3.12;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.25 2.52 3.96;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.43 7.42 3.34;"
AimVecCross "avadd 1 26.4 6.43 3.66;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.53; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.83 6.95 3.6;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 26.53 5.73 3.56;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 21.129 6.2 2.89;"
AimVecCross "avadd 1 23.629 5.8 2.89;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.457; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 21.192 9.205 2.958;"
AimVecCross "avadd 1 27.55 4.78 3.69;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 3.4"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 0 28.8 5.46 0;avadd 0 25.4 5.4 5.6;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3123; aspeed 2.5"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;"
AimVecCross "avadd 1 29.33 3.99 5.01;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 1.6; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 21.192 9.205 2.958;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.55 4.78 3.69;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 23.4 6.44 4.3;avadd 0 22.34 5.6 7.8;avadd 0 22.34 5.6 89.8;avadd 0 22.34 5.6 1;avadd 0 22.34 2.6 1;avadd 0 22.3 5.6 1;avadd 0 24 7.5 9.7;avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 27.23 6.2 4.13;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 26.78 5.6 3;avadd 1 24.5 5.67 6.7;avadd 1 24.5 8.67 6.7;avadd 1 24.5 8.67 2.3;avadd 1 24.5 8.67 6.7;avadd 1 24.5 4.5 6.7;avadd 1 24 4.5 6.7;avadd 1 24 4.5 5.7;avadd 1 24 7.5 5.7;avadd 1 24 7.5 9.7;avadd 1 27.8 0 0;avadd 1 27.8 6.7 5;avadd 1 26.78 5.6 3"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 5.6"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 2.5"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 23.4 6.44 4.3;"
AimVecCross "avadd 1 26.78 5.6 3;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.3; aspeed 3.4"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 21.914 6.901 4.12;"
AimVecCross "avadd 1 27.87 4.865 3.909;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2.1; aspeed 2.15"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2"
// --------------------------------------------------------------------------------------
AimVecHead "avadd 0 22.953 6.8 3.27;"
AimVecCross "avadd 1 27.23 6.2 4.13;"
AimVecLoad "avclear;AimVecHead;AimVecCross; recoil 2; aspeed 2.15"
/ /--------------------------------------------------------------------------------------
addvec (colt_stand_1,0,19.53,6.47,2.02)
addvec (colt_stand_2,0,15.91,2.52,8.72)
addvec (colt_stand_3,0,12.81,8.52,-6.28)
addvec (colt_duck_1,1,24.86,5.58,1.75)
addvec (colt_duck_2,1,18.82,-6.55,7.52)
addvec (colt_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (ak_stand_1,0,19.74,6.68,1.94)
addvec (ak_stand_2,0,15.91,2.52,8.72)
addvec (ak_stand_3,0,12.81,8.52,-6.28)
addvec (ak_duck_1,1,24.79,5.42,1.73)
addvec (ak_duck_2,1,18.82,-6.55,7.52)
addvec (ak_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (pistol_stand_1,0,19.76,6.52,1.72)
addvec (pistol_stand_2,0,15.91,2.52,8.72)
addvec (pistol_stand_3,0,12.81,8.52,-6.28)
addvec (pistol_duck_1,1,24.82,5.45,1.52)
addvec (pistol_duck_2,1,18.82,-6.55,7.52)
addvec (pistol_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (shotgun_stand,0,22.419,5.913,2.61)
addvec (shotgun_duck,1,26.74,4.19,3.84)
// --------------------------------------------------------------------------------------
addvec (smg_stand_1,0,19.73,6.61,2.01)
addvec (smg_stand_2,0,15.91,2.52,8.72)
addvec (smg_stand_3,0,12.81,8.52,-6.28)
addvec (smg_duck_1,1,24.52,5.48,1.98)
addvec (smg_duck_2,1,18.82,-6.55,7.52)
addvec (smg_duck_3,1,15.22,2.45,-8.22
// --------------------------------------------------------------------------------------
addvec (sig_stand_1,0,19.76,6.57,2.02)
addvec (sig_stand_2,0,15.91,2.52,8.72)
addvec (sig_stand_3,0,12.81,8.52,-6.28)
addvec (sig_duck_1,1,25.34,5.32,1.82)
addvec (sig_duck_2,1,18.82,-6.55,7.52)
addvec (sig_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (aug_stand_1,0,19.62,6.46,1.93)
addvec (aug_stand_2,0,15.91,2.52,8.72)
addvec (aug_stand_3,0,12.81,8.52,-6.28)
addvec (aug_duck_1,1,24.87,5.48,2.21)
addvec (aug_duck_2,1,18.82,-6.55,7.52)
addvec (aug_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (para_stand_1,0,19.76,6.64,1.98)
addvec (para_stand_2,0,15.91,2.52,8.72)
addvec (para_stand_3,0,12.81,8.52,-6.28)
addvec (para_duck_1,1,24.51,5.36,1.82)
addvec (para_duck_2,1,18.82,-6.55,7.52)
addvec (para_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
addvec (sniper_stand_1,0,19.86,6.51,2.12)
addvec (sniper_stand_2,0,15.91,2.52,8.72)
addvec (sniper_stand_3,0,12.81,8.52,-6.28)
addvec (sniper_duck_1,1,24.62,5.28,1.89)
addvec (sniper_duck_2,1,18.82,-6.55,7.52)
addvec (sniper_duck_3,1,15.22,2.45,-8.22)
// --------------------------------------------------------------------------------------
avadd 0 20.5 6.3 2; avadd 1 21.8 4.1 1.5
avadd 0 20.8 6.4 1.8; avadd 1 20.1 3 1
avadd 0 20.7 6.2 1.9; avadd 1 21 4.5 1.3
avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2
/ --------------------------------------------------------------------------------------
offset0 s 22.67 d 25.36
offset1 s 18.88 d 20.26
offset2 s 17.72 d 19.77
offset3 s 17.95 d 18.83
offset4 s 20.25 d 20.66
offset5 s 20.50 d 20.20
offset6 s 18.88 d 19.77
offset7 s 21.67 d 19.07
offset8 s 0.00 d 0.00
/ --------------------------------------------------------------------------------------
team 0 name Terror
team 0 add 01 1061
team 0 add 02 1129
team 0 add 03 1162
team 0 add 04 1230
team 0 add 05 1080
team 0 add 06 1148
team 0 add 07 1136
team 0 add 08 1204
/ --------------------------------------------------------------------------------------
team 1 name Counters
team 1 add 01 1158
team 1 add 02 1262
team 1 add 03 1112
team 1 add 04 1216
team 1 add 05 1054
team 1 add 06 1158
team 1 add 07 1130
team 1 add 08 1234
team 1 add 09 1030
/ --------------------------------------------------------------------------------------
d_botweapon semi
d_bottarget angle
d_botrange 10000
d_botupper 3.0
d_botlower 0
d_botdelay 0.2

alias 01 "avadd 0 21.1 6.8 2; avadd 1 21.5 4.1 1.5"
alias 03 "avclear; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4"
alias 02 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias omfg01 "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias 98 "omfg01; omfg1; omfg2; omfg2; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD"
alias 03 "avadd 0 23 10 -1"
alias 04 "avadd 0 23 10 3"
alias 05 "avadd 0 20 12 1"
alias 06 "avadd 1 23 10 -1"
alias 07 "avadd 1 23 10 3"
alias 08 "avadd 1 20 12 1"
alias pulihead "avclear; 01; 02; 03; 04; 05; 06; 07; 08; 98; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt Puliaomu-Head"

//Aim Art
alias 5 "avadd 0 21.1 6.8 2; avadd 1 21.5 4.1 1.5"
alias 16 "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5"
alias 15 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias 14 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias 13 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias 12 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias 11 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8"
alias 10 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias 9 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias 8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias 7 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias 6 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias 1 "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias 4 "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias 3 "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias 2 "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias 29 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias 17 "avadd 0 21.1 6.8 2; avadd 1 21.5 4.1 1.5"
alias 18 "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6"
alias 19 "avadd 0 21.1 6.8 2; avadd 1 21.5 4.1 1.5"
alias 20 "avadd 0 21 8 2 17 12 2 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 23 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias 21 "avadd 0 20 9 4"
alias 22 "avadd 1 17 2 4"
alias 23 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias 24 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias 25 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias 26 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias 27 "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias 28 "avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias 30 "avadd 0 21 8 5"
alias 31 "avadd 1 19 7 4"
alias 32 "avadd 0 22.5 7 2;avadd 0 17 12 2"
alias 33 "avadd 1 23 3 2;avadd 1 17 -2 -5"
alias 34 "avadd 0 19.5 6.5 2"
alias 35 "avadd 1 20.5 6 2"
alias 36 "avadd 0 20 9 4"
alias 37 "avadd 1 17 2 4"
alias 38 "avadd 0 19 7 3.5 -32 -7 5 -32 5 -4.5; avadd 1 18 5 2 15 -5 8 -17 0 -8 -15 -16 5"
alias Art "avclear; 1; 2; 3; 4; 5; 6; 7; 8; 9; 10; 11; 12; 13; 14; 15; 16; 17; 18; 19; 20; 21; 22; 23; 24; 25; 26; 27; 28; 29; 30; 31; 32; 33; 34; 35; 37; 38; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt Puliaomu-Art"

Script by tLzOR AIM+No-Recoil

alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"

".:: Anti-Recoil Binds"
"Mouse 1" "bind mouse1 +afire"
"Mouse 2" "bind mouse2 +afire"
"Mouse 3" "bind mouse3 +afire"
"Reset Mouse 1" "bind mouse1 +attack"
"Reset Mouse 2" "bind mouse2 +attack2"
"Reset Mouse 3" "unbind mouse3"

".:: General Settings"

"Weak" "cl_pitchspeed 1.0"
"Medium" "cl_pitchspeed 2.5"
"Strong" "cl_pitchspeed 3.5"

".:: Ownage Settings"

"Deagle Ownage" "cl_pitchspeed 1.1"
"MP5 Ownage" "cl_pitchspeed 1.4"
"P90 Ownage" "cl_pitchspeed 1.9"
"AK-47 Ownage" "cl_pitchspeed 2.7"
"M4A1 Ownage" "cl_pitchspeed 2.2"
"M249 Ownage" "cl_pitchspeed 1.4"

".:: Specific Settings"

"Recoil 1.0" "cl_pitchspeed 1.0"
"Recoil 1.5" "cl_pitchspeed 1.5"
"Recoil 2.0" "cl_pitchspeed 2.0"
"Recoil 2.5" "cl_pitchspeed 2.5"
"Recoil 3.0" "cl_pitchspeed 3.0"
"Recoil 3.5" "cl_pitchspeed 3.5"
"Recoil 4.0" "cl_pitchspeed 4.0"
"Recoil 4.5" "cl_pitchspeed 4.5"
"Recoil 5.0" "cl_pitchspeed 5.0"
"Recoil 5.5" "cl_pitchspeed 5.5"
"Recoil 6.0" "cl_pitchspeed 6.0"

".:: Ownage Weapon Packs"

"Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"M249 Pack" "m249; primammo; cl_pitchspeed 1.4"

No Recil Script

alias +antirclbind "+attack; +lookdown;"
alias -antirclbind "-attack; -lookdown;"
alias antircl antirclon
alias antirclon "bind mouse1 +antirclbind; alias antircl antircloff;"
alias antircloff "bind mouse1 +attack; alias antircl antirclon;"
bind j antircl
cl_pitchspeed 5

"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"

vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"

d_knife 192 0 48 16
d_ak47 192 80 48 16
d_awp 192 128 48 16
d_deagle 224 16 32 16
d_famas 192 144 48 16
d_fiveseven 192 0 32 16
d_flashbang 192 192 48 16
d_g3sg1 192 144 48 16
d_galil 192 160 48 16
d_glock18 192 16 32 16
d_grenade 224 192 32 16
d_m249 192 160 48 16
d_m3 192 48 48 16
d_m4a1 192 96 48 16
d_mp5navy 192 64 32 16
d_p228 224 32 32 16
d_p90 192 176 48 16
d_scout 192 208 48 16
d_sg550 192 48 48 16
d_sg552 192 112 48 16
d_ump45 192 80 48 16
d_usp 192 32 32 16
d_tmp 224 64 32 16
d_xm1014 192 224 48 16
d_skull 224 240 32 16
d_tracktrain 192 240 32 16
d_aug 148 240 44 16
d_mac10 109 240 34 16
d_elite 152 240 57 16
d_headshot 1 240 36 16

// Models Setings

cl_minmodels "1"
cl_min_ct "1"
cl_min_t "1"
cl_phys_props_max "50"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "1"
r_drawmodeldecals "0"
r_maxmodeldecal "0"
model "1337"

mdl clear_models

mdl new GSG9\gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new SAS\sas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new arctic\arctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 6 3
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new gign\gign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new guerilla\guerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new leet\leet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

mdl new terror\terror.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 19 0 0
mdl add_spot 9 0 0
mdl add_spot 42 43 0.5
mdl add_spot 48 49 0.5

mdl new urban\urban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl add_spot 20 0 0
mdl add_spot 9 0 0
mdl add_spot 44 45 0.5
mdl add_spot 50 51 0.5

|______________________________________|
|-----------Allias By yAk--------------|
|______________________________________|
/ tack_time>
/ flags are:
/ 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0
xm1014 1 999 1 0 0.2 0
/ syntax of avadd :
/ first param -> 0=stand, 1=duck
/ second param -> height
/ third param -> forward
/ last param -> right
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
alias +doaim "aim 1"
alias -doaim "aim 0"
alias +thru "aimthru 1"
alias -thru "aimthru 0"
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"
"alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"



// Ak47 Power
alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias airon "air fire; w18; air mode; w16; air one; w13; air on"
alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
alias +antir2 "+lookdown; +attack2"
alias -antir2 "-attack2; -lookdown"
alias +antir "+lookdown; +attack"
alias -antir "-attack; -lookdown"
alias cole2 "coleon2"
alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
alias cole "coleon"
alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
alias s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait; accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait; accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait; accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
alias sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
alias w2 "wait; wait"
alias w3 "wait; wait; wait"
alias w4 "w2; w2"
alias w5 "w2; w2; wait"
alias w10 "w5; w5"
alias w14 "w5; w5; w4"
alias w18 "w10; w4; wait; wait; wait; wait"
alias w20 "w10; w5; w5"
alias w28 "w10; w10; w5; wait; wait; wait"
alias coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
alias coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
alias coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
alias coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
alias coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
alias back "alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"
alias "vdn" "vol00"
alias "vup" "vol01"
alias "vol000" "volume 0.00;alias vdn vol000;alias vup vol001;developer 1;echo Volume X;developer 0"
alias "vol001" "volume 0.01;alias vdn vol000;alias vup vol002;developer 1;echo Volume ==[0.01];developer 0"
alias "vol002" "volume 0.02;alias vdn vol001;alias vup vol003;developer 1;echo Volume ===[0.02];developer 0"
alias "vol003" "volume 0.03;alias vdn vol002;alias vup vol004;developer 1;echo Volume ====[0.03];developer 0"
alias "vol004" "volume 0.04;alias vdn vol003;alias vup vol005;developer 1;echo Volume =====[0.04];developer 0"
alias "vol005" "volume 0.05;alias vdn vol004;alias vup vol006;developer 1;echo Volume ======[0.05;developer 0"
alias "vol006" "volume 0.06;alias vdn vol005;alias vup vol007;developer 1;echo Volume =======[0.06];developer 0"
alias "vol007" "volume 0.07;alias vdn vol006;alias vup vol008;developer 1;echo Volume ========[0.07];developer 0"
alias "vol008" "volume 0.08;alias vdn vol007;alias vup vol009;developer 1;echo Volume =========[0.08];developer 0"
alias "vol009" "volume 0.09;alias vdn vol008;alias vup vol010;developer 1;echo Volume ==========[0.09];developer 0"
alias "vol010" "volume 0.10;alias vdn vol009;alias vup vol01;developer 1;echo Volume ===========[0.10];developer 0"
alias "vol00" "volume 0.0;alias vdn vol00;alias vup vol01;developer 1;echo Volume *==========[0.0];developer 0"
alias "vol01" "volume 0.1;alias vdn vol009;alias vup vol02;developer 1;echo Volume =*=========[0.1];developer 0"
alias "vol02" "volume 0.2;alias vdn vol01;alias vup vol03;developer 1;echo Volume ==*========[0.2];developer 0"
alias "vol03" "volume 0.3;alias vdn vol02;alias vup vol04;developer 1;echo Volume ===*=======[0.3];developer 0"
alias "vol04" "volume 0.4;alias vdn vol03;alias vup vol05;developer 1;echo Volume ====*======[0.4];developer 0"
alias "vol05" "volume 0.5;alias vdn vol04;alias vup vol06;developer 1;echo Volume =====*=====[0.5];developer 0"
alias "vol06" "volume 0.6;alias vdn vol05;alias vup vol07;developer 1;echo Volume ======*====[0.6];developer 0"
alias "vol07" "volume 0.7;alias vdn vol06;alias vup vol08;developer 1;echo Volume =======*===[0.7];developer 0"
alias "vol08" "volume 0.8;alias vdn vol07;alias vup vol09;developer 1;echo Volume ========*==[0.8];developer 0"
alias "vol09" "volume 0.9;alias vdn vol08;alias vup vol10;developer 1;echo Volume =========*=[0.9];developer 0"
alias "vol10" "volume 1.0;alias vdn vol09;alias vup vol10;developer 1;echo Volume ==========*[1.0];developer 0"
bind "f3" "vup"
bind "f2" "vdn"
wait

//AK
alias ak "avadd 0 21.51 3.11 -2.6"
alias ak1 "avadd 1 25.52 5.94 3.13"
alias ak2 "avadd 2 15.12 4.31 3.53"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"

//Ak
alias f "avadd 0 21.11 8.2 2.1"
alias fa "avadd 1 26.4 2.15 2.0"
alias far "avadd 2 12 8 2"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias fart "avclear;f;fa;ak3;far;height_correction 0"


//AK
alias ak "avadd 0 21.41 5.2 1.8"
alias ak1 "avadd 1 25.4 5.7 2.8"
alias ak2 "avadd 2 13.72 3.8 2.91"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"

//4K
alias ak "avadd 0 19.81 8.9 2.4"
alias ak1 "avadd 1 24.3 4.2 2.1"
alias ak2 "avadd 2 15.12 5.8 2.91"
alias ak3 "avadd 3 19.631 6.281 2.183"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil 1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."

//Yuckfou OWNAGE COLT
alias Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189 6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"

alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil 0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"


//PureLuck 1337 deagle
alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883 1.73485"
alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"

alias p90vec "avclear;p903;p904;p905;p906;recoil 1.8;txt u)v|2eaL p90"
alias p903 "avadd 0 22.84 7.002 3.68"
alias p904 "avadd 1 26.72 5.03 4.09"
alias p905 "avadd 2 14.63 6.73 3.89"
alias p906 "avadd 3 22.84 7.002 3.68"

alias colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2 11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"

alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26 6.85 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"


//SHL
alias sig-number1 "avadd 0 20.13 4.43 2.14;avadd 3 18.34 6.31 1.47;avadd 1 24.43.4.43.2.35;avadd 2 13.43 3.43 3.45"
alias sig-shit "avclear;recoil 1.75;sig-number1"

//HYdros Colt
alias Alpha "avadd 0 19 4.23 2.1"
alias Beta "avadd 1 24 6.63 2.4"
alias Gamma "avadd 2 15 6.2 2.2"
alias Delta "avadd 3 19 4.23 1.8"
alias Epsilon-Setup "avclear;Alpha;Beta;Gamma;Delta;gsaim 1;height_correction 0;nospread 1;recoil 1.67"
alias CRACK2 "avclear;Epsilon-Setup"


alias 1 "avadd 0 21 7 2.7"
alias 2 "avadd 1 27 4 2.3"
alias 3 "avadd 2 14 7 3.4"
alias 4 "avadd 3 21 8 2"
alias BVecOp "gsaim 1;recoil 0.027;height_correction;shake_bonus 0;targetmode 0;nospread 2;dwall 1"
alias Burnlove2 "avclear;1;2;3;4"

deagy
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"

alias deagle0 "avadd 0 20.82 7.53 2.04"
alias deagle1 "avadd 1 26.1 4.2 2.49"
alias deagle2 "avadd 2 15.31 7.52 2.36"
alias deagle3 "avadd 3 21.2 8.4 1.8"
alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"

// Deagle
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"


//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"

//Fam4S Tweaked By SHL
alias o "avadd 0 19.8 8.65 1.79863"
alias osho "avadd 1 23.9542 1.8265 -.74942"
alias osho1 "avadd 2 18.72351 8.65 1.67"
alias HYDro "avadd 3 21.2 8.6 1.68"
alias oshofo "avclear;o;osho;osho1;hydro;recoil 1.32;gsaim 1"

//sig
alias sig-numbers2 "avadd 0 22.218 6.789 2.6732;avadd 1 25.212 5.67136 3.228;avadd 1 11.9175 6.687 3.256;avadd 3 21.61 7.21 2.348"
alias sigvec2 "avclear;sig-numbers2"

//scout
alias scout-numbers2 "avadd 0 21.04 7.59 2.1;avadd 1 26.3 6 3.2;avadd 2 12.04 7.59 2.4;avadd 3 21.04 7.49 2"
alias scoutvec2 "avclear;scout-numbers2"


//Deagle
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"


//ump
alias ump-numbers2 "avadd 0 21.044 7.61 2.21;avadd 1 26.00019 5.98 3.304;avadd 2 12.944 7.11 2.31;avadd 3 21.04 7.61 2.21"
alias umpvec2 "avclear;ump-numbers2"
alias redall "avclear;vecswitch 0;avadd 0 19.89 9 1.4;avadd 1 25.2 5.9 3;avadd 2 10.3 9 2.0;avadd 3 17.3 7 1.4;recoilswitch 1;txt Era Of The Last Shot v1"
//Avclears
alias avclear "avclear0;avclear1;avclear2;avclear3"
//=====================================================================
==================
//Vec-Switch Settings =
//=====================================================================
==================
alias vec_usp "deaglevec;recoilSw_usp;txt -:- [ UsP ] -:-"
alias vec_glock18 "deaglevec;recoilSw_glock18;txt X(: Glock X(:"
alias vec_deagle "deagy4;txt New And Inprooved Deagle"
alias vec_p228 "deaglevec;recoilSw_p228;txt X(: p228 X(:"
alias vec_elite "deaglevec;recoilSw_elite;txt X(: Elite X(:"
alias vec_fiveseven "deaglevec;recoilSw_fiveseven;txt X(: FiveSeven X(:"
alias vec_xm1014 "redall;recoilSw_xm1014;txt X(: Auto Shotty X(:"
alias vec_m3 "redall;recoilSw_m3;txt X(: Pump Shotty ] -:-"
alias vec_mp5 "redall;recoilSw_mp5;txt X(: Mp5 X(:"
alias vec_tmp "redall;recoilSw_tmp;txt X(: TmP X(:"
alias vec_p90 "p90vec;recoilSw_p90;txt [|]p90 oWNAGE[|]"
alias vec_mac10 "redall;recoilSw_mac10;txt X(: mac10 X(:"
alias vec_ump45 "redall;recoilSw_ump45;txt X(: ump45 X(:"
alias vec_ak47 "fart;recoilSw_ak47;txt PrivatE Ak Vec"
alias vec_sg552 "sig-shit;recoilSw_sg552;txt X(: Sig X(:"
alias vec_m4a1 "coltVEC34;recoilSw_m4a1;txt Getting Owned?"
alias vec_FamaS "redall;recoilSw_FamaS;txt FamaS"
alias vec_aug "redall;;recoilSw_aug;txt X(: AuG X(:"
alias vec_m249 "redall;recoilSw_m249;txt X(: PaRa X(:"
alias vec_scout "redall;;recoilSw_scout;txt X(: Scout headz X(:"
alias vec_awp "redall;recoilSw_awp;txt X(: Awp X(:"
alias vec_g3sg1 "redall;recoilSw_g3sg1;txt X(: g3 X(:"
alias vec_sg550 "redall;recoilSw_sg550;txt X(: sg550X(:"
alias vec_tactical "redall;recoilSw_tactical;txt X(: Shield X(:"
alias vec_knife "pistolvec2;recoilSw_m4a1;#ex_interp 0.03;height_correction 0;aswitch1;aswitchr1"
alias vec_flashbang "redall;txt Nades Flash NAde"
alias vec_hegrenade "redall;txt NAdes HE Nades"
alias vec_smokegrenade "redall;txt Nades SMoke Nades"
alias vec_c4 "redall:txt C4 PLant bitch"
alias vec_ "redall;txt Other Gun Negro By HYDro"
//=====================================================================
==================
//Recoil Changer =
//=====================================================================
==================
alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"

// Ak47 Power
alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias airon "air fire; w18; air mode; w16; air one; w13; air on"
alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
alias +antir2 "+lookdown; +attack2"
alias -antir2 "-attack2; -lookdown"
alias +antir "+lookdown; +attack"
alias -antir "-attack; -lookdown"
alias cole2 "coleon2"
alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
alias cole "coleon"
alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
alias s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait; accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait; accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait; accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
alias sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
alias w2 "wait; wait"
alias w3 "wait; wait; wait"
alias w4 "w2; w2"
alias w5 "w2; w2; wait"
alias w10 "w5; w5"
alias w14 "w5; w5; w4"
alias w18 "w10; w4; wait; wait; wait; wait"
alias w20 "w10; w5; w5"
alias w28 "w10; w10; w5; wait; wait; wait"
alias coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
alias coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
alias coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
alias coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
alias coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
alias back "alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"

// Deagle vec

alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"

alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"



// Ak-47 vec

alias ak1 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5"

alias akvec "avclear;ak1;recoil 1.86;txt Aiming Vector: Ak-47"



// Sig vec

alias sig1 "avadd 0 21.76 7.4 2.553;avadd 1 25.05 4.75 2.05;avadd 2 10.85 7.26 2.24;avadd 3 21.25 7.75 2.65"

alias sigvec "avclear;sig1;recoil 1.7;txt Aiming Vector: Sig"



// m4a1 vec

alias colt1 "avadd 0 20.918 6.637 2.5894;avadd 1 25.6021 5.1492 3.02;avadd 2 11.2431 6.8454 3.259;avadd 3 21.013 7.63 2.15"

alias coltvec "avclear;colt1;#ex_interp 0.03;height_correction 4;recoil 1.51;txt Aiming Vector: m4a1"



// scout vec

alias scout1 "avadd 0 21.889 7.22 2.54;avadd 1 24.7 3.2 2.8;avadd 2 11.71 5.22 2.41;avadd 3 20.7 3.2 2.8"

alias scoutvec "avclear;scout1;recoil 1.4;txt Aiming Vector: Scout"



// knife vec

alias knife1 "avadd 0 24.1 7.2 4.1;avadd 1 25.7 5.2 3.2;avadd 2 15.71 7.22 2.41;avadd 3 23.7 5.2 3.2"

alias knifevec "avclear;knife1;recoil 1.5;txt Aiming vector: Knife"



// Other vec

alias other1 "avclear;avadd 0 21.22 7.3 2.8;avadd 1 24.6 3.2 2.9;avadd 2 10.3 7.4 2.6;avadd 3 21.27 7.3 2.8"

alias othervec "avclear;other1;txt Aiming Vector: Other.Defualt"



// ^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^ //
GSAim Switch (vec_switch 0 and gsaim 1) //
^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^



// GS Deagle

alias deagle2 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71
3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1;avadd 4 22.61 7.39
2.277;avadd 5 22.6 7.3 2.257"

alias GSdeagle "avclear;deagle2;#ex_interp 0.03;height_correction 0;recoil 0.015;txt Gaitsequence Aiming: Deagle"



// GS m4a1

alias colt2 "avadd 0 20.918 6.637 2.5894;avadd 1 25.6021 5.1492
3.02;avadd 2 11.2431 6.8454 3.259;avadd 3 21.013 7.63 2.15;avadd 4
21.045 7.499 2.2;avadd 5 21.045 7.32 2.199"

alias GScolt "avclear;colt2;#ex_interp 0.03;height_correction 4;recoil 1.51;txt Gaitsequence Aiming: m4a1"



// GS Ak-47

alias ak2 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2
3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5;avadd 4
21.0199 7.525 2.01;avadd 5 21.0199 7.498 2"

alias GSak "avclear;ak2;recoil 1.86;txt Gaitsequence Aiming: Ak-47"



// GS Sig

alias sig2 "avadd 0 21.76 7.4 2.553;avadd 1 25.05 4.75 2.05;avadd 2
10.85 7.26 2.24;avadd 3 21.25 7.75 2.65;avadd 4 20.7 3.2 2.8;avadd 5
21.042 7.221 2.18"

alias GSsig "avclear;sig2;recoil 1.7;txt Gaitsequence Aiming: Sig"



// GS Scout

alias scout2 "avadd 0 21.889 7.22 2.54;avadd 1 24.7 3.2 2.8;avadd 2
11.71 5.22 2.41;avadd 3 20.7 3.2 2.8;avadd 4 22.9 6.4 2.53;avadd 5
21.044 7.42 2.20"

alias GSscout "avclear;scout2;recoil 1.4;txt Gaitsequence Aiming: Scout"



// GS knife

alias knife2 "avadd 0 24.1 7.2 4.1;avadd 1 25.7 5.2 3.2;avadd 2
15.71 7.22 2.41;avadd 3 23.7 5.2 3.2;avadd 4 23.0222 6.529 2.62;avadd 5
23.0222 6.529 2.57"

alias GSknife "avclear;knife2;recoil 1.5;txt Gaitsequence Aiming: Knife"



// GS Other

alias other2 "avclear;avadd 0 21.22 7.3 2.8;avadd 1 24.6 3.2 2.9;avadd 2 10.3 7.4 2.6;avadd 3 21.27 7.3 2.8"

alias GSother "avclear;other2;txt Gaitsequence Aiming: Other/Defualt"


============================================Norecoil+AIM========================================

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
deagle 1 999 0.01 0.01 0.02 0
usp 1 999 0.01 0.01 0.02 0


=================================================Norecoil+AIM=========================================

ak47 1 10 1 0 0.05 0
ak47 2 20 0.25 0.35 0.05 0
ak47 3 50 0.15 0.45 0.05 4
ak47 4 999 0.07 0.4 0.05 52
aug 1 30 1 0 0.05 0
aug 2 60 0.25 0.35 0.05 0
aug 3 110 0.15 0.45 0.05 4
aug 4 999 0.05 0.43 0.2 12
awp 1 3 1 0 0.02 0
awp 2 5 1 0 0.04 16
awp 3 999 1 0 0.45 28
c4 1 999 1 0 0 2
deagle 1 999 0.01 0.01 0.02 0
elite 1 15 0.01 0.01 0.02 0
elite 2 999 0.07 0.15 0.05 0
fiveseven 1 999 0.01 0.01 0.02 0
flashbang 1 999 1 0 0 2
g3sg1 1 3 1 0 0.02 0
g3sg1 2 5 1 0 0.02 16
g3sg1 3 120 1 0 0.05 60
g3sg1 4 999 0.05 0.4 0.05 60
glock18 1 999 0.01 0.01 0.02 0
hegrenade 1 999 1 0 0 2
knife 1 3 1 0 0 0
knife 2 999 1 0 0.1 2
m249 1 45 1 0 0.05 0
m249 2 999 0.05 0.5 0.05 4
m3 1 999 1 0 0.2 0
m4a1 1 10 1 0 0.05 0
m4a1 2 20 0.25 0.35 0.05 0
m4a1 3 80 0.15 0.45 0.05 0
m4a1 4 999 0.07 0.4 0.05 4
mac10 1 40 1 0 0.05 0
mac10 2 120 0.35 0.25 0.04 0
mac10 3 999 0.11 0.25 0.05 4
mp5 1 40 1 0 0.05 0
mp5 2 120 0.45 0.25 0.05 0
mp5 3 999 0.11 0.25 0.05 4
p228 1 999 0.01 0.01 0.02 0
p90 1 20 1 0 0.05 0
p90 2 120 0.1 0.25 0.05 0
p90 3 999 0.11 0.25 0.05 4
scout 1 3 1 0 0.02 0
scout 2 5 1 0 0.04 16
scout 3 999 1 0 0.45 28
sg550 1 3 1 0 0.02 0
sg550 2 30 1 0 0.04 16
sg550 3 999 0.3 0.1 0.05 60
sg552 1 30 1 0 0.05 0
sg552 2 60 0.25 0.35 0.05 0
sg552 3 110 0.15 0.45 0.05 8
sg552 4 999 0.05 0.43 0.2 12
smokegrenade 1 999 1 0 0 2
tmp 1 20 1 0 0 0
tmp 2 100 0.3 0.3 0.02 0
tmp 3 999 0.1 0.3 0.05 4
ump45 1 40 1 0 0.05 0
ump45 2 120 0.45 0.25 0.05 0
ump45 3 999 0.11 0.25 0.05 4
usp 1 999 0.01 0.01 0.02 0

alias +doaim "aim 1"
alias -doaim "aim 0"
alias +thru "aimthru 1"
alias -thru "aimthru 0"
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"
"alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"



==================================DEAGLE+Hs By OWNAGE========================================

alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"



"*" "Anti-Recoil Ownage"
{
}
"*" ".:: Anti-Recoil Binds"
{
"*" "Mouse 1" "bind mouse1 +afire"
"*" "Mouse 2" "bind mouse2 +afire"
"*" "Mouse 3" "bind mouse3 +afire"
"*" "Reset Mouse 1" "bind mouse1 +attack"
"*" "Reset Mouse 2" "bind mouse2 +attack2"
"*" "Reset Mouse 3" "unbind mouse3"
}
"*" ".:: General Settings"
{
"*" "Weak" "cl_pitchspeed 1.0"
"*" "Medium" "cl_pitchspeed 2.5"
"*" "Strong" "cl_pitchspeed 3.5"
}
"*" ".:: Ownage Settings"
{
"*" "Deagle Ownage" "cl_pitchspeed 1.1"
"*" "MP5 Ownage" "cl_pitchspeed 1.4"
"*" "P90 Ownage" "cl_pitchspeed 1.9"
"*" "AK-47 Ownage" "cl_pitchspeed 2.7"
"*" "M4A1 Ownage" "cl_pitchspeed 2.2"
"*" "M249 Ownage" "cl_pitchspeed 1.4"
}
"*" ".:: Specific Settings"
{
"*" "Recoil 1.0" "cl_pitchspeed 1.0"
"*" "Recoil 1.5" "cl_pitchspeed 1.5"
"*" "Recoil 2.0" "cl_pitchspeed 2.0"
"*" "Recoil 2.5" "cl_pitchspeed 2.5"
"*" "Recoil 3.0" "cl_pitchspeed 3.0"
"*" "Recoil 3.5" "cl_pitchspeed 3.5"
"*" "Recoil 4.0" "cl_pitchspeed 4.0"
"*" "Recoil 4.5" "cl_pitchspeed 4.5"
"*" "Recoil 5.0" "cl_pitchspeed 5.0"
"*" "Recoil 5.5" "cl_pitchspeed 5.5"
"*" "Recoil 6.0" "cl_pitchspeed 6.0"
}
"*" ".:: Ownage Weapon Packs"
{
"*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
"*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
"*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
"*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
"*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
"*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
}

undindal
toggleconsole
cl_pitchspeed 2.5
bind f1 "+commandmenu"
alias +afire "afire1; afire2"
alias -afire "afire4; afire3"
alias afire1 "+lookdown"
alias afire2 "+attack"
alias afire3 "-lookdown"
alias afire4 "-attack"
bind mouse1 +afire

bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "," "buyammo1"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F9" "disconnect"
bind "F10" "mhbqiksjepF10"
bind "F11" "mhbqiksjepF11"
bind "F12" "disconnect"
bind "INS" "disconnect"
bind "DEL" "disconnect"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "HOME" "mhbqiksjepHOME"
bind "END" "disconnect"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+jump"
bind "MOUSE1" "+attack;vmodenable"
bind "MOUSE2" "+attack2"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "0"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600"
cl_crosshair_color "50 50 250"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "80"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Blue"
cl_logofile "chuckskull"
cl_lw "1"
cl_minmodels "1"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "60"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255 180 30"
console "0.0"
crosshair "1"
fastsprites "0"
fps_max "101"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0"
lookstrafe "0"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "arctic"
MP3FadeTime "2.0"
MP3Volume "0.700000"
mp_decals "300.000000"
name "`DqRK~BuLllll :D"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "5"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.25"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "0"
viewsize "120"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "1.390000"
setinfo "_vgui_menus" "1"
setinfo "_ah" "1"
setinfo "timepass" "omakwzfwes"
setinfo "_pw" "2"
setinfo "_gm" "2147"

alias w3 "wait; wait; wait"
alias +zoomx "+attack2; w3; w3; -attack2"
alias -zoomx "bind mouse1 +attakx"
alias +attakx "+attack; w3; w3; w3"
alias -attakx "-attack; w3; w3; w3; slot2; w3; w3; w3; +attack; w3; w3; w3; -attack; bind mouse1 +attack"

con_color "250 0 0"
gamma "999"
brightness "999"
gl_monolights "2"
lightgamma "0.1"
mp_decals "300"
fastsprites "0"
cl_forwardspeed "400"
cl_sidespeed "400"
cl_backspeed "400"
cl_showfps "0"
_cl_autowepswitch "0"
rate "25000"
cl_rate "9999"
cl_updaterate "35"
cl_cmdrate "101"
cl_lw "1"
cl_lc "1"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "0"
ex_interp "0.10"
net_graphpos "2"
net_graphwidth "50"
violence_hblood "1"
violence_ablood "1"
violence_hgibs "1"
violence_agibs "1"
net_graph 0
scr_conspeed "100000"
cl_dynamiccrosshair "0"
cl_minmodels "1"
cl_corpsestay "180"
cl_bob "0"
cl_bobcycle "1"
gl_picmip "1"

//The scope and shoot
alias +quickshot "+attack2; wait; +attack; wait;"
alias -quickshot "-attack; wait; -attack2;"

//The toggler
alias firemode quickzoom
alias quickzoom "bind mouse1 +quickshot; alias firemode standard;"
alias standard "bind mouse1 +attack; alias firemode quickzoom;"
alias wait4 "wait; wait; wait; wait"
alias wait8 "wait; wait; wait; wait; wait; wait; wait; wait"
alias wait0 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias wait16 "wait8; wait8"
alias wait1s "wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0"
alias wait2s "wait1s; wait1s"
alias wait3s "wait1s; wait1s; wait1s"
alias wait5s "wait1s; wait1s; wait1s; wait1s; wait1s"

alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
bind "mouse3" "+duck_run.fP3"

alias "sc_on" "cl_dynamiccrosshair 1; slot2; +duck; 60w; cl_lw 0; wait; -duck; alias sc sc_off"
alias "sc_off" "cl_dynamiccrosshair 0;cl_lw 1; alias sc sc_on"
bind "=" "sc"
• ak47 1 10 1 0 0.05 0
• ak47 2 20 0.25 0.35 0.05 0
• ak47 3 50 0.15 0.45 0.05 4
• ak47 4 999 0.07 0.4 0.05 52
• deagle 1 999 0.01 0.01 0.02 0
• usp 1 999 0.01 0.01 0.02 0




alias +doaim "aim 1"
alias -doaim "aim 0"
alias +thru "aimthru 1"
alias -thru "aimthru 0"
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"
"alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"





alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |DEAGLE AIM|"




ex_interp "0.01"
rate "25000"
cl_updaterate "101"
cl_cmdrate "101
sv_aim "1"
cl_dynamiccrosshair "0"
cl_crosshair_size "1"
cl_crosshair_color "999 999 999"







• bind "space" "+3"
• alias +3 "alias _special 4;4"
• alias -3 "alias _special;-jump"
• alias 4 "5;wait;special"
• alias 5 "7"
• alias 7 "+jump;alias 5 8"
• alias 8 "-jump;alias 5 7"



alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
alias +doaim "aim 1"
alias -doaim "aim 0"
alias +thru "aimthru 1"
alias -thru "aimthru 0"
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"
"alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"

• ak47 1 10 1 0 0.05 0
• ak47 2 20 0.25 0.35 0.05 0
• ak47 3 50 0.15 0.45 0.05 4
• ak47 4 999 0.07 0.4 0.05 52
• aug 1 30 1 0 0.05 0
• aug 2 60 0.25 0.35 0.05 0
• aug 3 110 0.15 0.45 0.05 4
• aug 4 999 0.05 0.43 0.2 12
• awp 1 3 1 0 0.02 0
• awp 2 5 1 0 0.04 16
• awp 3 999 1 0 0.45 28
• c4 1 999 1 0 0 2
• deagle 1 999 0.01 0.01 0.02 0
• elite 1 15 0.01 0.01 0.02 0
• elite 2 999 0.07 0.15 0.05 0
• fiveseven 1 999 0.01 0.01 0.02 0
• flashbang 1 999 1 0 0 2
• g3sg1 1 3 1 0 0.02 0
• g3sg1 2 5 1 0 0.02 16
• g3sg1 3 120 1 0 0.05 60
• g3sg1 4 999 0.05 0.4 0.05 60
• glock18 1 999 0.01 0.01 0.02 0
• hegrenade 1 999 1 0 0 2
• knife 1 3 1 0 0 0
• knife 2 999 1 0 0.1 2
• m249 1 45 1 0 0.05 0
• m249 2 999 0.05 0.5 0.05 4
• m3 1 999 1 0 0.2 0
• m4a1 1 10 1 0 0.05 0
• m4a1 2 20 0.25 0.35 0.05 0
• m4a1 3 80 0.15 0.45 0.05 0
• m4a1 4 999 0.07 0.4 0.05 4
• mac10 1 40 1 0 0.05 0
• mac10 2 120 0.35 0.25 0.04 0
• mac10 3 999 0.11 0.25 0.05 4
• mp5 1 40 1 0 0.05 0
• mp5 2 120 0.45 0.25 0.05 0
• mp5 3 999 0.11 0.25 0.05 4
• p228 1 999 0.01 0.01 0.02 0
• p90 1 20 1 0 0.05 0
• p90 2 120 0.1 0.25 0.05 0
• 0 3 999 0.11 0.25 0.05 4
• scout 1 3 1 0 0.02 0
• scout 2 5 1 0 0.04 16
• scout 3 999 1 0 0.45 28
• sg550 1 3 1 0 0.02 0
• sg550 2 30 1 0 0.04 16
• sg550 3 999 0.3 0.1 0.05 60
• sg552 1 30 1 0 0.05 0
• sg552 2 60 0.25 0.35 0.05 0
• sg552 3 110 0.15 0.45 0.05 8
• sg552 4 999 0.05 0.43 0.2 12
• smokegrenade 1 999 1 0 0 2
• tmp 1 20 1 0 0 0
• tmp 2 100 0.3 0.3 0.02 0
• tmp 3 999 0.1 0.3 0.05 4
• ump45 1 40 1 0 0.05 0
• ump45 2 120 0.45 0.25 0.05 0
• ump45 3 999 0.11 0.25 0.05 4
• usp 1 999 0.01 0.01 0.02 0

//// |DEAGLE AIMM|
alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"

// |ak47 AIMM|
alias cnowon1 "avadd 0 19.92 6.38 2.01"
alias cnowon2 "avadd 0 19.56 6 1.6"
alias cnowon3 "avadd 1 24.39 5.25 2.8"
alias cnowon4 "avadd 2 11.48 6.92 2.3"
alias cnowon "avclear;cnowon1;cnowon2;cnowon3;cnowon4;#ex_interp .01;height_correction 4;recoil 1.6;txt |TNG|-COLT-[NoWoN]"

// |TNG|-SIG-[NoWoN]
alias snowon1 "avadd 0 21.94 6.343 3.154;avadd 1 26.6818 4.78 3.9954;avadd 2 15.41 6.95 3.89"
alias snowon "avclear;snowon1;recoil 1.75;height_correction 0;txt |TNG|-SIG-[NoWoN]"

// |TNG|-AK-[NoWoN]
alias anowon1 "avadd 0 20.26 6.45 2.576"
alias anowon2 "avadd 1 24.39 5.22 3.19"
alias anowon3 "avadd 2 11.33 7.1 3.217"
alias anowon4 "avadd 3 18.39 7.29 .41"
alias anowon "avclear;anowon1;anowon2;anowon3;anowon4;ex_interp 0.03;height_correction 4;recoil 1.63;txt |TNG|-AK-[NoWoN]"

//TNG ColT by •by yAk.OWNAGE•
alias tngcolt "avclear;tngset;recoil 1.58;height_correction 4;txt ClaN ColT by SouLy"
alias tngset "tngc;tngc1;tngc2;"
alias tngc "avadd 0 19.62 6.63 2.623;"
alias tngc1 "avadd 1 24.49 5.42 3.31"
alias tngc2 "avadd 2 14.23 5.22 1.63"

//TNG SiG by •by yAk.OWNAGE•
alias tngsig "avclear;tngset;recoil 1.69;height_correction 4;txt ClaN SiG by SouLy"
alias tngsetw "tngs;tngs1;tngs2;"
alias tngs "avadd 0 21.067 6.89 2.803;"
alias tngs1 "avadd 1 23.89 5.89 3.32;"
alias tngs2 "avadd 2 13.26 7.10 2.41;"


//Stalker Vec tweaked by yAk.OWNAGE
alias stalkcolt1 "avadd 0 19.82 7.355 2.657;avadd 0 21.22 7.21 2.665;avadd 0 19.88 7.18 2.66"
alias stalkcolt2 "avadd 1 28.14 7.33 3.56;avadd 1 25.14 9.83 3.56;1 24.28 5.7 2.45"
alias stalkcolt3 "avadd 2 11.2431 6.8454 3.19;avadd 2 15.03 6.22 2.22;avadd 2 14.81 5.62 1.75"
alias stalkcolt4 "avadd 3 19.88 7.18 2.66"
alias Body1 "avadd 1 15 -2 -4;avadd 1 8 -3.5 -2;avadd 1 4 -16 2;avadd 1 5 0 -8;avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7;avadd 1 17 -2 5;avadd 1 17 -2 -5"
alias Body3 "avadd 0 15 -2 -5;avadd 1 8 -3.5 -3;avadd 1 4 -16 3;avadd 1 5 0 -9;avadd 1 -5 -12 12;avadd 1 -5 4 -8;avadd 1 -13 -17 6;avadd 1 -13 0 -8;avadd 1 17 -2 6;avadd 1 17 -2 -6"
alias Body4 "avadd 0 15 -2 -3;avadd 1 8 -3.5 -1;avadd 1 4 -16 1;avadd 1 5 0 -8;avadd 1 -5 -12 10;avadd 1 -5 4 -6;avadd 1 -13 -17 4;avadd 1 -13 0 -6;avadd 1 17 -2 4;avadd 1 17 -2 -4"
alias Body2 "avadd 0 8.59999 -3 1.78;avadd 0 11 12.3 -3;avadd 0 15 1.30001 10;avadd 0 -2 -1.69999 6;avadd 0 -2 -1.69999 -7;avadd 0 -15 5.30001 -5.8;avadd 0 -15 1.30001 7.3;avadd 0 -34 -6.69999 6.3;avadd 0 -34 6.30001 -4"
alias Body5 "avadd 0 8.59999 -3 2.78;avadd 0 11 12.3 -4;avadd 0 15 1.30001 11;avadd 0 -2 -1.69999 7;avadd 0 -2 -2.69999 -8;avadd 0 -15 5.30001 -6.8;avadd 0 -15 1.30001 8.3;avadd 0 -34 -6.69999 7.3;avadd 0 -34 6.30001 -5"
alias Body6 "avadd 0 8.59999 -3 0.78;avadd 0 11 12.3 -2;avadd 0 15 1.30001 9;avadd 0 -2 -1.69999 5;avadd 0 -2 -1.69999 -6;avadd 0 -15 5.30001 -4.8;avadd 0 -15 1.30001 6.3;avadd 0 -34 -6.69999 5.3;avadd 0 -34 6.30001 -3"
alias Body7 "avadd 2 15 -2 -4;avadd 2 8 -3.5 -2;avadd 1 4 -16 2;avadd 3 5 0 -8;avadd 3 -5 -12 11;avadd 4 -5 4 -7;avadd 2 -13 -17 5;avadd 3 -13 0 -7;avadd 3 17 -2 5;avadd 2 17 -2 -5"
alias Body8 "avadd 2 15 -2 -5;avadd 2 8 -3.5 -3;avadd 1 4 -16 3;avadd 3 5 0 -9;avadd 3 -5 -12 12;avadd 4 -5 4 -8;avadd 2 -13 -17 6;avadd 3 -13 0 -8;avadd 3 17 -2 6;avadd 2 17 -2 -6"
alias Body9 "avadd 2 15 -2 -3;avadd 2 8 -3.5 -1;avadd 1 4 -16 1;avadd 3 5 0 -8;avadd 3 -5 -12 10;avadd 4 -5 4 -6;avadd 2 -13 -17 4;avadd 3 -13 0 -6;avadd 3 17 -2 4;avadd 2 17 -2 -4"
alias Body10 "avadd 2 8.59999 -3 1.78;avadd 2 11 12.3 -3;avadd 3 15 1.30001 10;avadd 3 -2 -1.69999 6;avadd 4 -2 -1.69999 -7;avadd 2 -15 5.30001 -5.8;avadd 3 -15 1.30001 7.3;avadd 3 -34 -6.69999 6.3;avadd 2 -34 6.30001 -4"
alias Body11 "avadd 2 8.59999 -3 2.78;avadd 2 11 12.3 -4;avadd 3 15 1.30001 11;avadd 3 -2 -1.69999 7;avadd 4 -2 -2.69999 -8;avadd 2 -15 5.30001 -6.8;avadd 3 -15 1.30001 8.3;avadd 3 -34 -6.69999 7.3;avadd 2 -34 6.30001 -5"
alias Body12 "avadd 2 8.59999 -3 0.78;avadd 2 11 12.3 -2;avadd 3 15 1.30001 9;avadd 3 -2 -1.69999 5;avadd 4 -2 -1.69999 -6;avadd 2 -15 5.30001 -4.8;avadd 3 -15 1.30001 6.3;avadd 3 -34 -6.69999 5.3;avadd 2 -34 6.30001 -3"
alias coltstalker "avclear;stalkcolt1;stalkcolt2;stalkcolt3;stalkcolt4;Body1;Body2;Body3;Body4;Body5;Body6;Body7;Body8;Body9;Body10;Body11;Body12;height_correction 0;#ex_interp 0.03;recoil 1.5;txt [S]talker [C]olt"


// [OoO<>Ooo|-Xtreme M4st4H ShoO7-|ooOOoO]+[]
alias xm "avclear;xm1;xm2;recoil 1.68;duckbox;txt |-Xtreme M4st4H ShoO7-|"
alias xm1 "avadd 0 19.146 4.26 2.52;avadd 0 19.1462 4.22 2.56;avadd 0 20.067 6.89 2.803"
alias xm2 "avadd 1 23.38 5.20 3.20;avadd 1 23.38 5.24 2.6;avadd 1 24.2 6.7 3.4"

// [OoO<>Ooo|-Xtreme Bastard ShoO7-|ooOOoO]+[]
alias xmm "avclear;xmm1;xmm2;recoil 1.68;xc2;txt |-Xtreme Bastard ShoO7-|"
alias xmm1 "avadd 0 19.146 4.26 2.52;avadd 0 19.1462 4.22 2.56;avadd 0 20.067 6.89 2.803"
alias xmm2 "avadd 1 23.38 5.20 3.20;avadd 1 23.38 5.24 2.6;avadd 1 24.2 6.7 3.4"

// |-(T]N[G)-|>Bunny Xtreme Assfuck<|-(T]N[G)-|-By |AGN|-Hunnybunny-
alias bxam "avclear;bxam1;bxam2;recoil 1.68;duckbox;txt |>Bunny Xtreme Assfuck<|"
alias bxam1 "avadd 19.146 4.30 2.54;avadd 0 19.1463 4.20 2.57;avadd 0 20.066 6.90 2.805"
alias bxam2 "avadd 1 23.38 5.22 3.20;avadd 1 23.38 5.25 2.7;avadd 1 24.2
alias stalkcolt1 "avadd 0 19.82 7.355 2.657;avadd 0 21.22 7.21 2.665;avadd 0 19.88 7.18 2.66"
alias stalkcolt2 "avadd 1 28.14 7.33 3.56;avadd 1 25.14 9.83 3.56;1 24.28 5.7 2.45"
alias stalkcolt3 "avadd 2 11.2431 6.8454 3.19;avadd 2 15.03 6.22 2.22;avadd 2 14.81 5.62 1.75"
alias stalkcolt4 "avadd 3 19.88 7.18 2.66"
alias Body1 "avadd 1 15 -2 -4;avadd 1 8 -3.5 -2;avadd 1 4 -16 2;avadd 1 5 0 -8;avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7;avadd 1 17 -2 5;avadd 1 17 -2 -5"
alias Body3 "avadd 0 15 -2 -5;avadd 1 8 -3.5 -3;avadd 1 4 -16 3;avadd 1 5 0 -9;avadd 1 -5 -12 12;avadd 1 -5 4 -8;avadd 1 -13 -17 6;avadd 1 -13 0 -8;avadd 1 17 -2 6;avadd 1 17 -2 -6"
alias Body4 "avadd 0 15 -2 -3;avadd 1 8 -3.5 -1;avadd 1 4 -16 1;avadd 1 5 0 -8;avadd 1 -5 -12 10;avadd 1 -5 4 -6;avadd 1 -13 -17 4;avadd 1 -13 0 -6;avadd 1 17 -2 4;avadd 1 17 -2 -4"
alias Body2 "avadd 0 8.59999 -3 1.78;avadd 0 11 12.3 -3;avadd 0 15 1.30001 10;avadd 0 -2 -1.69999 6;avadd 0 -2 -1.69999 -7;avadd 0 -15 5.30001 -5.8;avadd 0 -15 1.30001 7.3;avadd 0 -34 -6.69999 6.3;avadd 0 -34 6.30001 -4"
alias Body5 "avadd 0 8.59999 -3 2.78;avadd 0 11 12.3 -4;avadd 0 15 1.30001 11;avadd 0 -2 -1.69999 7;avadd 0 -2 -2.69999 -8;avadd 0 -15 5.30001 -6.8;avadd 0 -15 1.30001 8.3;avadd 0 -34 -6.69999 7.3;avadd 0 -34 6.30001 -5"
alias Body6 "avadd 0 8.59999 -3 0.78;avadd 0 11 12.3 -2;avadd 0 15 1.30001 9;avadd 0 -2 -1.69999 5;avadd 0 -2 -1.69999 -6;avadd 0 -15 5.30001 -4.8;avadd 0 -15 1.30001 6.3;avadd 0 -34 -6.69999 5.3;avadd 0 -34 6.30001 -3"
alias Body7 "avadd 2 15 -2 -4;avadd 2 8 -3.5 -2;avadd 1 4 -16 2;avadd 3 5 0 -8;avadd 3 -5 -12 11;avadd 4 -5 4 -7;avadd 2 -13 -17 5;avadd 3 -13 0 -7;avadd 3 17 -2 5;avadd 2 17 -2 -5"
alias Body8 "avadd 2 15 -2 -5;avadd 2 8 -3.5 -3;avadd 1 4 -16 3;avadd 3 5 0 -9;avadd 3 -5 -12 12;avadd 4 -5 4 -8;avadd 2 -13 -17 6;avadd 3 -13 0 -8;avadd 3 17 -2 6;avadd 2 17 -2 -6"
alias Body9 "avadd 2 15 -2 -3;avadd 2 8 -3.5 -1;avadd 1 4 -16 1;avadd 3 5 0 -8;avadd 3 -5 -12 10;avadd 4 -5 4 -6;avadd 2 -13 -17 4;avadd 3 -13 0 -6;avadd 3 17 -2 4;avadd 2 17 -2 -4"
alias Body10 "avadd 2 8.59999 -3 1.78;avadd 2 11 12.3 -3;avadd 3 15 1.30001 10;avadd 3 -2 -1.69999 6;avadd 4 -2 -1.69999 -7;avadd 2 -15 5.30001 -5.8;avadd 3 -15 1.30001 7.3;avadd 3 -34 -6.69999 6.3;avadd 2 -34 6.30001 -4"
alias Body11 "avadd 2 8.59999 -3 2.78;avadd 2 11 12.3 -4;avadd 3 15 1.30001 11;avadd 3 -2 -1.69999 7;avadd 4 -2 -2.69999 -8;avadd 2 -15 5.30001 -6.8;avadd 3 -15 1.30001 8.3;avadd 3 -34 -6.69999 7.3;avadd 2 -34 6.30001 -5"
alias Body12 "avadd 2 8.59999 -3 0.78;avadd 2 11 12.3 -2;avadd 3 15 1.30001 9;avadd 3 -2 -1.69999 5;avadd 4 -2 -1.69999 -6;avadd 2 -15 5.30001 -4.8;avadd 3 -15 1.30001 6.3;avadd 3 -34 -6.69999 5.3;avadd 2 -34 6.30001 -3"
alias coltstalker "avclear;stalkcolt1;stalkcolt2;stalkcolt3;stalkcolt4;Body1;Body2;Body3;Body4;Body5;Body6;Body7;Body8;Body9;Body10;Body11;Body12;height_correction 0;#ex_interp 0.03;recoil 1.5;txt [S]talker [C]olt"


// [OoO<>Ooo|-Xtreme M4st4H ShoO7-|ooOOoO]+[]
alias xm "avclear;xm1;xm2;recoil 1.68;duckbox;txt |-Xtreme M4st4H ShoO7-|"
alias xm1 "avadd 0 19.146 4.26 2.52;avadd 0 19.1462 4.22 2.56;avadd 0 20.067 6.89 2.803"
alias xm2 "avadd 1 23.38 5.20 3.20;avadd 1 23.38 5.24 2.6;avadd 1 24.2 6.7 3.4"

alias vec_usp "deaglevec;recoilSw_usp;txt -:- [ UsP ] -:-"
alias vec_glock18 "deaglevec;recoilSw_glock18;txt X(: Glock X(:"
alias vec_deagle "deagy4;txt New And Inprooved Deagle"
alias vec_p228 "deaglevec;recoilSw_p228;txt X(: p228 X(:"
alias vec_elite "deaglevec;recoilSw_elite;txt X(: Elite X(:"
alias vec_fiveseven "deaglevec;recoilSw_fiveseven;txt X(: FiveSeven X(:"
alias vec_xm1014 "redall;recoilSw_xm1014;txt X(: Auto Shotty X(:"
alias vec_m3 "redall;recoilSw_m3;txt X(: Pump Shotty ] -:-"
alias vec_mp5 "redall;recoilSw_mp5;txt X(: Mp5 X(:"
alias vec_tmp "redall;recoilSw_tmp;txt X(: TmP X(:"
alias vec_p90 "p90vec;recoilSw_p90;txt [|]p90 oWNAGE[|]"
alias vec_mac10 "redall;recoilSw_mac10;txt X(: mac10 X(:"
alias vec_ump45 "redall;recoilSw_ump45;txt X(: ump45 X(:"
alias vec_ak47 "fart;recoilSw_ak47;txt PrivatE Ak Vec"
alias vec_sg552 "sig-shit;recoilSw_sg552;txt X(: Sig X(:"
alias vec_m4a1 "coltVEC34;recoilSw_m4a1;txt Getting Owned?"
alias vec_FamaS "redall;recoilSw_FamaS;txt FamaS"
alias vec_aug "redall;;recoilSw_aug;txt X(: AuG X(:"
alias vec_m249 "redall;recoilSw_m249;txt X(: PaRa X(:"
alias vec_scout "redall;;recoilSw_scout;txt X(: Scout headz X(:"
alias vec_awp "redall;recoilSw_awp;txt X(: Awp X(:"
alias vec_g3sg1 "redall;recoilSw_g3sg1;txt X(: g3 X(:"
alias vec_sg550 "redall;recoilSw_sg550;txt X(: sg550X(:"
alias vec_tactical "redall;recoilSw_tactical;txt X(: Shield X(:"
alias vec_knife "pistolvec2;recoilSw_m4a1;#ex_interp 0.03;height_correction 0;aswitch1;aswitchr1"
alias vec_flashbang "redall;txt Nades Flash NAde"
alias vec_hegrenade "redall;txt NAdes HE Nades"
alias vec_smokegrenade "redall;txt Nades SMoke Nades"
alias vec_c4 "redall:txt C4 PLant bitch"
alias vec_ "redall;txt Other Gun Negro By HYDro"
//=====================================================================
==================
//Recoil Changer =
//=====================================================================
==================
alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"

// GSAIM Hs

// GSAIM FOR DEAGLE
DEAG1 "avadd 0 20 10.1 0;"
DEAG2 "avadd 1 26.5 3 -1;"
DEAG3 "avadd 2 20 10.5 4;"
DEAG4 "avadd 3 20.25 9.5 -1.5;"
DEAG5 "avadd 4 30.25 3.75 -2;"
DEAG6 "avadd 5 10.75 10.75 0.5;"
gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"

// GSAIM FOR M4A1
M4A11 "avadd 0 21 10.1 0;"
M4A12 "avadd 1 23 4 4.5;"
M4A13 "avadd 2 20 7 6;"
M4A14 "avadd 3 20.75 6.5 2.1;"
M4A15 "avadd 4 27 4.25 3.5;"
M4A16 "avadd 5 11.5 8 2.5;"
gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"

// GSAIM FOR AK47
AK471 "avadd 0 20 10.1 0;"
AK472 "avadd 1 25.25 1.5 3;"
AK473 "avadd 2 22.5 7.25 4.25;"
AK474 "avadd 3 22.5 3 2.25;"
AK475 "avadd 4 29 1.5 2.25;"
AK476 "avadd 5 14 4 3;"
gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"

// GSAIM FOR USP
USP1 "avadd 0 21 10.1 0;"
USP2 "avadd 1 26.5 3 -1;"
USP3 "avadd 2 20 7 4;"
USP4 "avadd 3 20.25 9.5 -1.5;"
USP5 "avadd 4 30.25 3.75 -2;"
USP6 "avadd 5 10.75 10.75 0.5;"
gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"

// GSAIM FOR GLOCK
GLOCK1 "avadd 0 21 10.1 0;"
GLOCK2 "avadd 1 26.5 3 -1;"
GLOCK3 "avadd 2 20 7 4;"
GLOCK4 "avadd 3 20.25 9.5 -1.5;"
GLOCK5 "avadd 4 30.25 3.75 -2;"
GLOCK6 "avadd 5 10.75 10.75 0.5;"
gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"

// GSAIM FOR MP5
MP51 "avadd 0 21 10.1 0;"
MP52 "avadd 1 24 2.25 4.5;"
MP53 "avadd 2 20 7.5 5.5;"
MP54 "avadd 3 21 7 1.5;"
MP55 "avadd 4 29 2.5 3;"
MP56 "avadd 5 13.5 7.5 2.5;"
gsaimMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded"

// --------------------------------------------------------------------------------------
// HeadShot Setings

cl_pitchup "89"
cl_pitchdown "89"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
hs_mode 1
//hs_body 1 2 3 4 5 6 7
hs_body 2 3 4 5
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
shoot1
fov 9000
clear
voice_scale "0.750000"
voice_enable "1"
voice_forcemicrecord "1.000000"
console "1.000000"
fps_max "101"
fps_model "101"
crosshair "1.000000"
ambient_fade "100"
ambient_level "0.300000"
brightness "10.000000"
con_color "250 250 250"
net_scale "5"
net_graph "0"
net_graphpos "3"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
r_dynamic "0"
volume "0.4"
suitvolume "0.130000"
hisound "1.000000"
bgmvolume "0.000000"
MP3volume "0.800000"
_snd_mixahead "0.1"
name "uNboRn"
team ""
model ""
skin "1"
topcolor "30"
bottomcolor "6"
rate "9999"
lightgamma "0"
cl_updaterate "35000"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_minmodels "1"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "60"
cl_allowdownload "1"
cl_movespeedkey "0.52"
cl_allowupload "1"
cl_download_ingame "1"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_csmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
sensitivity "3"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_cmdrate "101"
cl_cmdbackup "60"
cl_cmdrate "101"
cl_cmdbackup "2"
rate "35000"
zoom_sensitivity_ratio "0.78"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
lightgama "0"
cl_corpsestay "600.000000"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "1"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1"
hud_classautokill "1"
setinfo "_ah" "0"
setinfo "_vgui_menus" "0"
+mlook
+jlook
cl_updaterate "35"

ex_interp "0.1"

cl_bobcycle "0.8"

bind "F8" "/say resetscore"

alias dev0 "developer 0"
alias dev1 "developer 1"


// Control [ setings ]

unbindall

bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+[G]_AwPskr1pT"
bind "MOUSE4" "cl_righthand "1"
bind "MOUSE5" "cl_righthand "0"
bind "PAUSE" "pause"

// RIGHT&LEFT WEAPONS

alias sagel "cl_righthand 1; bind p solel"
alias solel "cl_righthand 0; bind p sagel"

// Config [ sHoLe ]


drawradar
cl_observercrosshair "0"
cl_dynamiccrosshair "0"
_cl_autowepswitch "0"
hud_centerid "1"
scr_conspeed "99999999"
max_smokepuffs "0"
gl_lightholes "1"
hud_fastswitch 1
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
cl_rate "6000"
cl_lw "1"
cl_lc "1"
cl_sidespeed "400"
cl_forwardspeed "400"
cl_backspeed "400"
cl_bob "0"
cl_bobup "0"
cl_himodels "0"
cl_solid_players "0"
cl_rollspeed "0"
cl_movespeedkey 0.37
cl_hidefrags 0
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "8.0"
s_automax_distance "30.0"
s_min_distance "1000.0"
s_leafnum "0"
s_refgain "0.0"
s_refdelay "0"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_eax "0.000000
volume "0.250000"
suitvolume "0"
hisound "1.000000
bgmvolume "1.000000"
texgamma "0.1"
topcolor "30"
_snd_mixhead "0.1"
s_a3d "1"
s_geometry "0"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_verbwet "0"
s_occlude "0"
s_occ_apsilon "0"
s_occfactor "0.25"
loadas8bit "1"
snd_noextraupdate "1"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
gamma "6"
lightgama "0.1"
grapheight "90"
hisound "1.000000"
hud_centerid "1"
hud_fastswitch "1"
loadas8bit "0.000000"
net_graph "0"
net_graphpos "1"
net_scale "5"
precache "1"
scr_cospeed "999999"
snd_noextraupdrate "1"
suitvolume "0.250000"
tracker "0"
viewsize "120. 000000"
gl_texturemode gl_linear_mopmap_linear
gl_alphmain "0.25"
graphheight "450"
gl_cull "1"
gl_dither "1"
gl_filpmatrix "0"
gl_keepjunctions "0. 000000"
gl_lightholes "1"
gl_max_size 256"
gl_monolights "0"
gl_overbright "0"
gl_calette_tex "0"
gl_picmip "0"
gl_playermip "1000.00000"
gl_polyoffset "0.1"
gl_round_down "6.000000"
gl_spriteblend "0"
gl_wateramp "0"
gl_ztrick "1"
cl_showfps "1"
cl_solid_players "1"
cl_timeout "99999"
rate 35000
cl_updaterate "35000"
cl_latency "-61.000521"
cl_dlmax "128"
cl_vsmoothing "0.05"
bind f "impulse 100"
bind del "war3menu"
bind m "chooseteam"
bind t "impulse 201"
bind enter "adjust_crosshair"

cl_ejectbrass 0
cl_forcepreload 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_radartype 1
cl_ragdoil_phsics_enable 0
cl_show_splashes 0
cl_drawshadowntexture 0
gl_clear 1
mat_forceaniso 0
mat_compressedtextures 1
mat_bloomscale 0
mat_bufferprimitives 1
mat_bumpmap 0
mat_clipz 0
mat_fastnobump 1
mat_fastspecular 1
mat_mpmaptextures 1
mat_hdr_enabled 0
mat_numtextureunits 0
mat_picmip 1
mat_wateroverlayszise 16
mat_forcedynamic 0
mat_specular 0
mat_forcehardwaresync 1
m_fitlerlightmaps 1
mat_filtertextudres 1
mat_usync 0
mp_decals 50
muzzleflash_light 0
r_avglight 0
r_cheapwanterend 1
r_decals_cullsize 2
r_decals 0
r_drawdetailprops 0
r_drawmodeldecals 0
r_dynamic 0
r_eyes 0
r_lod 1
r_drawropes 0
r_propsmaxdist 100
r_rendreoverlayfragment 0
r_rootlod 2
r_shadows 0
r_worldlights 0
r_teeth 0
r_shadowrendertotexture 0
r_waterfdrceexpensive 0
rope_averagelight 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
mat_specular 0
r_3dnow 1
r_**x 1
r_sse 1
r_sse2 1

// bw

bind mwheelup "+jump;wait"
bind mwheeldown "+duck"
+mlook

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right

alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init aim HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init aim HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init aim StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init aim TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias defaultv "avclear;avadd 0 20 6.5 2.5;avadd 1 25 6.8 2.5;avadd 2 12 6 2.7;avadd 3 20.5 6.7 2.5;#ex_interp 0.03"
defaultv

alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
NewAimHead


// xqz2 style
alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"

// use this aiming method with a small fov to get around aimbot detection
alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack"

alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right

//Toggles for the Commandmenu

//Autoaim
alias xaim_on "xaim 1; xducking 7; xstanding 0; developer 1; echo Autoaiming On; developer 0; alias xaim_switch xaim_off"
alias xaim_off "xaim 0; developer 1; echo Autoaiming Off; developer 0; alias xaim_switch xaim_on"
alias xaim_switch "xaim_on"

alias xshoot_on "xshoot 1; developer 1; echo Autoshoot On; developer 0; alias xshoot_switch xshoot_off"
alias xshoot_off "xshoot 0; developer 1; echo Autoshoot Off; developer 0; alias xshoot_switch xshoot_on"
alias xshoot_switch "xshoot_on"

alias xteam_on "xteam 1; developer 1; echo Aim At Teamates On; developer 0; alias xteam_switch xteam_off"
alias xteam_off "xteam 0; developer 1; echo Aim At Teamates Off; developer 0; alias xteam_switch xteam_on"
alias xteam_switch "xteam_on"

alias xaimthru_on "xaimthru 1; developer 1; echo Aimthru On; developer 0; alias xaimthru_switch xaimthru_off"
alias xaimthru_off "xaimthru 0; developer 1; echo Aimthru Off; developer 0; alias xaimthru_switch xaimthru_on"
alias xaimthrut_switch "xaimthru_on"

alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new"
color_1
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
alias +thru "aimthru 1"
alias -thru "aimthru 0"
bind "pgdn" "aspeed 0;speed 0"
alias aim1 "shoot 0;alias auto2_t shoot1;txt Autoshoot Off"
alias shoot1 "shoot 1;alias auto2_t aim1;txt Autoshoot On"
shoot1
fov 360

;Menu variables
enable_new_aim_method=0
enable_crosshair=0
enable_antizoom=0
enable_remove_flash=1
enable_wallhack=0
enable_aimhack=1
enable_ballhack=1


[Aimbot]
NoSpread=11
Autoshoot=0
Smooth=0
Aimspot=11
Silent=1
DrawAimspot=1

[ESP]
Draw=0
Far=0

// Aim w/ Shooting
alias +hlhaim "aim_on 1;aim_lock 1;aim_shoot 2"
alias -hlhaim "aim_on 0;aim_lock 0;aim_shoot 0"

// Aim Only Style
alias +onlyaim "aim_on 1;aim_lock 1"
alias -onlyaim "aim_on 0;aim_lock 0"

// Only Shoot when AutoAiming
alias +aimshoot "aim_on 1;aim_lock 1;aim_shoot 1;"
alias -aimshoot "aim_on 0;aim_lock 0;aim_shoot 0;"

// xqz2 style
alias +doaim "aim_on 1"
alias -doaim "aim_on 0"

// temporary aim thru wall
alias +thru "aim_thru 1;aim 1"
alias -thru "aim_thru 0;aim 0"

// hlh style
alias +doshoot "aim_on 1;aim_shoot 2"
alias -doshoot "aim_shoot 0;aim_on 0"

// ltfv v4
alias +ltfxv4 "aim_on 1;aim_shoot 1"
alias +ltfxv4 "aim_on 0;aim_shoot 0"

//Christ CS
alias "+christcs" "aim_on 1;aim_lock 1;aim_shoot 2"
alias "-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"

alias "+ltfxv4" "aim_on 1;aim_lock 1;aim_shoot 1"
alias "-ltfxv4" "aim_on 0;aim_lock 0;aim_shoot 0"

//Christ NS
alias "+christns" "aim_smooth 7;aim_on 1;aim_lock 1"
alias "-christns" "aim_smooth 0;aim_on 0;aim_lock 0"



// :[ aNaRcHy settings ]:

// Aimbot Settings
aim 1
shoot 1
autowall 1
fov 9000
mode 1
aimthru 0
lock 0
avdraw 1
height_correction 0
method 3
vec_switch 1
nospread 1


alias +hs2 "sv_clienttrace 999999999"
alias -hs2 "sv_clienttrace 1.9999999"
bind F10 "bind mouse1 +hs2"

//Aim Vectors

//Intelligence Bolzen Multivec
alias mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
alias mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
alias mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
alias mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
alias mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
alias inv_n-a "avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :."

//Hitbox on/off
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"


//Settings
login 1015
pred 0
predback 1.0
predmax 1.0
predtime 0.20
predahead 0.20
vpreahead 0.16
pi 3.14159 //pi 3.14
aim 1
shoot 0
wall 0
nospread 1
autowall 0
nosky 1
soundmax 8
confont 1
chase_cam 0
jump 1
mefrozen 0.6
fspeed 0.4
lock 0
saystats 0
glow 0
targetmode 4

//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"

//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"


//AIMBOT CFG//
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
alias buybots_para "alias siground buybots_para;part234;later 0.5 part1_9"
alias AUG1 "avadd 0 21 10.1 0;"
alias AUG2 "avadd 1 22.5 3.75 4.25;"
alias AUG3 "avadd 2 20 9.25 5;"
alias AUG4 "avadd 3 20.25 9.5 0;"
alias AUG5 "avadd 4 26.5 5.25 3.4;"
alias AUG6 "avadd 5 9.5 9.5 0.75;"
alias gsaimAUG "avclear; AUG1; AUG2; AUG3; AUG4; AUG5; AUG6; txt GSAIM FOR AUG Loaded"
alias SIG1 "avadd 0 21 10.1 0;"
alias SIG2 "avadd 1 22.5 3.75 4.25;"
alias SIG3 "avadd 2 20 9.25 5;"
alias SIG4 "avadd 3 20.25 9.5 0;"
alias SIG5 "avadd 4 26.5 5.25 3.4;"
alias SIG6 "avadd 5 9.5 9.5 0.75;"
alias gsaimSIG "avclear; SIG1; SIG2; SIG3; SIG4; SIG5; SIG6; txt GSAIM FOR SIG Loaded"
alias DEAG1 "avadd 0 20 10.1 0;"
alias DEAG2 "avadd 1 26.5 3 -1;"
alias DEAG3 "avadd 2 20 10.5 4;"
alias DEAG4 "avadd 3 20.25 9.5 -1.5;"
alias DEAG5 "avadd 4 30.25 3.75 -2;"
alias DEAG6 "avadd 5 10.75 10.75 0.5;"
alias gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"
alias AK471 "avadd 0 20 10.1 0;"
alias AK472 "avadd 1 25.25 1.5 3;"
alias AK473 "avadd 2 22.5 7.25 4.25;"
alias AK474 "avadd 3 22.5 3 2.25;"
alias AK475 "avadd 4 29 1.5 2.25;"
alias AK476 "avadd 5 14 4 3;"
alias gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"
alias SCOUT1 "avadd 0 20 10.1 0;"
alias SCOUT2 "avadd 1 23 4 4.5;"
alias SCOUT3 "avadd 2 20 7 6;"
alias SCOUT4 "avadd 3 20.75 6.5 2.1;"
alias SCOUT5 "avadd 4 27 4.25 3.5;"
alias SCOUT6 "avadd 5 11.5 8 2.5;"
alias gsaimSCOUT "avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt GSAIM FOR SCOUT Loaded"
alias USP1 "avadd 0 21 10.1 0;"
alias USP2 "avadd 1 26.5 3 -1;"
alias USP3 "avadd 2 20 7 4;"
alias USP4 "avadd 3 20.25 9.5 -1.5;"
alias USP5 "avadd 4 30.25 3.75 -2;"
alias USP6 "avadd 5 10.75 10.75 0.5;"
alias gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"
alias GLOCK1 "avadd 0 21 10.1 0;"
alias GLOCK2 "avadd 1 26.5 3 -1;"
alias GLOCK3 "avadd 2 20 7 4;"
alias GLOCK4 "avadd 3 20.25 9.5 -1.5;"
alias GLOCK5 "avadd 4 30.25 3.75 -2;"
alias GLOCK6 "avadd 5 10.75 10.75 0.5;"
alias gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"
alias MP51 "avadd 0 21 10.1 0;"
alias MP52 "avadd 1 24 2.25 4.5;"
alias MP53 "avadd 2 20 7.5 5.5;"
alias MP54 "avadd 3 21 7 1.5;"
alias MP55 "avadd 4 29 2.5 3;"
alias MP56 "avadd 5 13.5 7.5 2.5;"
alias gsaimMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded"
alias G3SG11 "avadd 0 21 10.1 0;"
alias G3SG12 "avadd 1 24 2.25 4.5;"
alias G3SG13 "avadd 2 20 7.5 5.5;"
alias G3SG14 "avadd 3 21 7 1.5;"
alias G3SG15 "avadd 4 29 2.5 3;"
alias G3SG16 "avadd 5 13.5 7.5 2.5;"
alias gsaimG3SG1 "avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16; txt GSAIM FOR G3SG1 Loaded"
alias Ult-1 "avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;"
alias Ult-2 "avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;"
alias Ult-3 "avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;"
alias Ult-4 "avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;"
alias Ult-5 "avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;"
alias Ult-6 "avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;"
alias Gore-o "avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;"
alias Gore-n "avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;"
alias Gore-e "avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;"
alias Gore-one "avclear;nospread 2;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number one ::: ;"
alias Gore-t "avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;"
alias Gore-w "avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;"
alias Gore-o "avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;"
alias Gore-two "avclear;nospread 2;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number two ::: ;"
alias Gore-th "avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;"
alias Gore-r "avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;"
alias Gore-ee "avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;"
alias Gore-three "avclear;nospread 2;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS Number three ::: ;"
alias Gore-f "avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;"
alias Gore-o "avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;"
alias Gore-ur "avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;"
alias Gore-four "avclear;nospread 2;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number four ::: ;"
alias hbak0 "avadd 0 2.44 0.75 0.05"
alias hbak1 "avadd 1 3.21 0.87 -0.06"
alias hbak2 "avadd 2 2.52 1.12 0.60"
alias hbak3 "avadd 3 2.64 2.20 0.40"
alias hbak4 "avadd 4 2.50 1.10 0.40"
alias hbak5 "avadd 5 2.70 1.30 0.40"
alias hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard's Ak Vec v1"
alias multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FFX Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]"
alias dhb0 "avadd 0 1.64 0.25 -0.05"
alias dhb1 "avadd 1 2.01 1.37 0.14"
alias dhb2 "avadd 2 1.62 1.32 0.40"
alias dhb3 "avadd 3 2.54 1.90 -0.30"
alias dhb4 "avadd 4 1.90 1.30 0.00"
alias dhb5 "avadd 5 1.90 1.30 0.20"
alias dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"

[Aiming]
aim_triggerbot=0
aim_enable=1
aim_key=0
aim_spot=14
aim_fov=360
aim_shoot=1
aim_silent=1
aim_style=1
[NoSpread]
nospread_spread=2
nospread_recoil=1
nospread_visrecoil=1


//0wn4g3 Vecs by NumB-nUTz - www.script0rz.net
alias 0wnAim1 "avadd 0 22 8.5 2.7;avadd 1 18 3 4"
alias 0wnAim2 "avadd 0 21.8 8.3 2.4;avadd 1 24.3 1 2.6"
alias 0wnAim3 "avadd 0 21.6 8 3.9;avadd 1 25.7 4 2"
alias 0wnAim4 "avadd 0 21.49 8.9 2.79;avadd 25.5 4.45 2.8"
alias 0wnH34D "avclear;0wnAim1;txt ::0wn4g3 - HUN73R! - www.script0rz.cjb.net::"
alias 0wn5KULL "avclear;0wnAim2;txt ::0wn4g3 - 5KULL 5CR3W! - www.script0rz.cjb.net::"
alias 0wnB00M "avclear;0wnAim3;txt ::0wn4g3 - B00M! - www.script0rz.cjb.net::"
alias 0wn0NE "avclear;0wnAim4;txt ::0wn4g3 - 0NE 5H07! - www.script0rz.cjb.net::"

H34D5H07 Vec #1 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #1 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias kkhead1 "avadd 0 22.3937 4.4245 3.4987; avadd 0 22.5673 4.5679 3.5221; avadd 0 22.7241 4.6132 3.5371"
alias kkhead2 "avadd 1 23.37 4.42 3.58; avadd 1 23.42 4.94 3.97; avadd 1 23.57 4.72 3.65"
alias kkhead "avclear 0;avclear 1; kkhead1; kkhead2; recoil 1.7; txt K0N7R4C7-K1LL4'5 H34D5H07 V3C #1; #say K0N7R4C7-K1LL4 H34D5H07 V3C #1 -[L04D3D]-"

H34D5H07 Vec #2 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #2 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias kkhead21 "avadd 0 22.19 4.36 2.92;avadd 0 21.36 3.96 3.29"
alias kkhead22 "avadd 1 22.50 9.55 3.69;avadd 1 22.80 9.4 4.89"
alias kkheadx "avclear 0; avclear 1; kkhead21; kkhead22; recoil 1.7;aspeed 2.0; txt K0N7R4C7-K1LL4'5 H34D5H07 V3C #2; #say K0N7R4C7-K1LL4 H34D5H07 V3C #2 -[L04D3D]-"


//Signature HS by NumB-nUTz
alias shs1 "avadd 0 22.24 7.11 3.49 14.99 6.51 3.99; avadd 1 21.411 6.701 4.01 13.2 -3 -4.98"
alias shs2 "avadd 0 22.451 7.099 2.99 15.33 6.52 5.9901; avadd 1 20.999 8.57 3.78 11.29 -4.9 8.01"
alias shs3 "avadd 0 23.01 6.9 3.62 10.98 -3.1 5.1; avadd 1 23.00 6.2 3.333 -21.1 4.89 -8.1"
alias shs4 "avadd 1 -18.99 -16.6 4.11"
alias numbshs "avclear; shs1; shs2; shs3; shs4; txt Signature HS by NumB-nUTz - www.script0rz.cjb.net"


PWN4G3 Vec by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 PWN493 V3C -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias PWN4931 "avadd 0 22.05 7.60 3.22;avadd 0 22.4 7.47 3.14;avadd 0 22.7 8.49 3.12"
alias PWN4932 "avadd 1 26.80 4.30 3.22;avadd 1 27.70 2.25 3.74;avadd 1 27 4.19 3.80"
alias PWN493 "avclear;avclear 0;avclear 1;recoil 1.7;pred 1;predahead .075;aspeed 2.0;PWN4931;PWN4932;txt K0N7R4C7-K1LL4'5 PWN493 V3C"

H34D5H07 Vec #1 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #1 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias kkhead1 "avadd 0 22.3937 4.4245 3.4987; avadd 0 22.5673 4.5679 3.5221; avadd 0 22.7241 4.6132 3.5371"
alias kkhead2 "avadd 1 23.37 4.42 3.58; avadd 1 23.42 4.94 3.97; avadd 1 23.57 4.72 3.65"
alias kkhead "avclear 0;avclear 1; kkhead1; kkhead2; recoil 1.7; txt K0N7R4C7-K1LL4'5 H34D5H07 V3C #1; #say K0N7R4C7-K1LL4 H34D5H07 V3C #1 -[L04D3D]-"

H34D5H07 Vec #2 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #2 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias kkhead21 "avadd 0 22.19 4.36 2.92;avadd 0 21.36 3.96 3.29"
alias kkhead22 "avadd 1 22.50 9.55 3.69;avadd 1 22.80 9.4 4.89"
alias kkheadx "avclear 0; avclear 1; kkhead21; kkhead22; recoil 1.7;aspeed 2.0; txt K0N7R4C7-K1LL4'5 H34D5H07 V3C #2; #say K0N7R4C7-K1LL4 H34D5H07 V3C #2 -[L04D3D]-"

// __________
// --= ( AIMING ON) =--
// ŻŻŻŻŻŻŻŻŻŻ


alias avSheadDoc "avadd 0 25 12 0" //standing head DOC
alias avSchest "avadd 0 12 3.5 0" //standing chest
alias avScrotch "avadd 0 -5 -2 0" //standing crotch
alias avSlthigh "avadd 0 -9 -2 6" //standing left thigh
alias avSrthigh "avadd 0 -9 2 -4" //standing right thigh
alias avSlshin "avadd 0 -24 -4 6.5" //standing left shin
alias avSrshin "avadd 0 -22 7 -4" //standing right shin
alias avSlfoot "avadd 0 -32 -7 5" //standing foot left
alias avSrfoot "avadd 0 -33 5 -4" //standing foot right
//alias avSheadf "avadd 0 25 5 2" //standing head Abso F
alias avSrarm "avadd 0 13.5 6 6" //Standing right Arm
alias avSlarm "avadd 0 13.5 6 -6" //Standing left Arm

// ...and ducking targets
alias avDheadDoc "avadd 1 30 3 0" //crouching headDoc
alias avDchest "avadd 1 15 -2 -4" //crouching chest
alias avDcrotch "avadd 1 8 -3.5 -2" //crouching crotch
alias avDlthigh "avadd 1 4 -16 2" //crouching left thigh
alias avDrthigh "avadd 1 5 0 -8" //crouching right thigh
alias avDlshin "avadd 1 -5 -12 11" //crouching left shin
alias avDrshin "avadd 1 -5 4 -7" //crouching right shin
alias avDlfoot "avadd 1 -13 -17 5" //crouching foot left
alias avDrfoot "avadd 1 -13 0 -7" //crouching foot right
//alias avDheadf "avadd 1 26 3 0.75" //crouching head Abso F
alias avDrarm "avadd 1 17 -2 5" //crouching right Arm
alias avDlarm "avadd 1 17 -2 -5" //crouching left Arm

alias avhead "avclear 0; avclear 1; avSbhead; avSchest; aimSrest; avhead2"
alias avhead2 "avDbhead; avDchest; aimDrest; txt *** Aiming: Low Head"

alias avheadb "avclear 0; avclear 1; avSahead; avSchest; aimSrest; avheadb2"
alias avheadb2 "avDahead; avDchest; aimDrest; txt *** Aiming: High Head"

alias avheadf "avclear 0; avclear 1; avSfhead; avSchest; aimSrest; avheadf2"
alias avheadf2 "avDfhead; avDchest; aimDrest; txt *** Aiming: Medium Head"

alias avheadq "avclear 0; avclear 1; avSheadq; avSchest; aimSrest; avheadq2"
alias avheadq2 "avDheadq; avDchest; aimDrest; txt *** Aiming: NoQlew"

//Aiming without messages
alias avheadm "avclear 0; avclear 1; avSbhead; avSchest; aimSrest; avhead2m"
alias avhead2m "avDbhead; avDchest; aimDrest"

alias avheadbm "avclear 0; avclear 1; avSahead; avSchest; aimSrest; avheadb2m"
alias avheadb2m "avDahead; avDchest; aimDrest"

alias avheadfm "avclear 0; avclear 1; avSfhead; avSchest; aimSrest; avheadf2m"
alias avheadf2m "avDfhead; avDchest; aimDrest"

alias avheadDoc "avclear 0; avclear 1; avSheadDoc; avSchest; aimSrest; avheadDoc2"
alias avheadDoc2 "avDheadDoc; aimDrest; txt *** Aiming first at DocUK Head ***; developer 0"

alias avSfhead "avSheadFc"
alias avDfhead "avDheadFc"

alias avSbhead "avSheadc"
alias avDbhead "avDheadc"

alias avSahead "avSheadbc"
alias avDahead "avDheadbc"

// __________
// --= ( AIMING ON) =--
// ŻŻŻŻŻŻŻŻŻŻ

-aim_active 1
-aim_recoil 1
-aim_spread 1
-aim_predmode 0
-aim_fov 360
-aim_shoot 1
-aim_pwall 0
-aim_hitbox 1
-aim_smooth 0
-aim_key 1
-aim_randomize 0
-aim_team 1
-aim_draw 0
-aim_drawhb 0
// __________
// --= ( AIM CVARS) =--
// ŻŻŻŻŻŻŻŻŻŻ

//aim_on 1
//aim_alternate 0
//aim_shoot 1
//aim_autoaim 0
//aim_autoshoot 0
//aim_triggerbot 0
//aim_headradius 0
//aim_bodyradius 0
//aim_bodyshape 0
//aim_bodyheight 0
//aim_smooth 1
//aim_random 1
//aim_lock 0
//aim_fov 360
//aim_team 1
//aim_method 1
//aim_mode 1
//aim_bonespot 0
//aim_drawspot 0
//aim_hitbox 0
//aim_hbdraw 0
//aim_heightadjust 0
//aim_recoil 1
//aim_visrecoil 0
//aim_nospread 1
//aim_thru 1
//aim_autowall 0
//aim_autowall_sens 0
//aim_prediction 0
//aim_predahead 1
//aim_predback 0
//aim_welder // aims at players with less than 100% armor in NS using welder


//Aimbot Settings
Aimbot 3
Smooth 0
Vector 17
Aimspot 1
Fov 360
AimThru 1
AvDraw 1

//M3tal's remix v. 2 Suppressor
alias re2 "avadd 0 22.948 6.57 3.29;avadd 1 28.549 6.23 3.457"
alias mix2 "avclear;re2;recoil 1.7;aspeed 2.0;txt Loaded!"
//Thanks to Stoner 4 Life for making the best fucking vec ;x
alias newtht01 "avadd 0 22.86 6.91 3.62;avadd 1 26.3 4.6 5.2"
alias newtht02 "avadd 0 22.86 0 3;avadd 1 25.8 4 5"
alias newtht03 "avadd 0 21.86 6.91 3.62;avadd 1 25.9 4.6 5.2"
alias newtht04 "avadd 0 22.86 1 3;avadd 1 25.8 3 4"
alias newtht05 "avadd 0 22.86 2 3;avadd 1 25.8 3 5"
alias newtht06 "avadd 0 22.86 3 3;avadd 1 25.8 3 4"
alias newtht07 "avadd 0 23.3 3 4;avadd 1 23.8 6.91 4"
alias newtht08 "avadd 0 21.86 6.91 2.31;avadd 1 26.1 3.6 4.2"
alias newtht09 "avadd 0 22.86 5 4;avadd 1 25.8 3 4"
alias newtht10 "avadd 0 22.86 0 2;avadd 1 25.8 6 5"
alias newtht11 "avadd 0 22.86 6 2;avadd 1 25.8 4 4"
alias newtht12 "avadd 0 23.3 3 4;avadd 1 23.8 6.91 2"
alias newtht99 "newtht01;newtht02;newtht03;newtht04;newtht05;newtht06"
alias numbersnewthought "newtht07;newtht08;newtht09;newtht10;newtht11;newtht12"
alias finalvecsnewthought "avclear 0;avclear 1;newtht99;numbersnewthought;height_correction 3;#cl_bob 0;#cl_bobup 0;txt



// End script
Aimbot=1.00
Aimkey=1.00
AimFOV=360.00
AntiRecoil=1.00

alias beta3.0 "avclear;Fhuge;tfcb51;Fhuge1;Fhuge2;Fhuge3;Fhuge4;F huge5;Fhuge6;Fhuge7;Fhuge8;Fhuge9;Fhuge10;Fhuge11; Fhuge12;Fhuge13;Fhuge14;Fhuge15;Fhuge16;Fhuge17;Fh uge18;Fhuge19;Fhuge20;Fhuge21;Fhuge22;Fhuge23;Fhug e24;Fhuge25;Fhuge26;Fhuge27;Fhuge28;Fhuge29;Fhuge3 0;Fhuge31;Fhuge32;Fhuge33;Fhuge34;Fhuge35;Fhuge36; Fhuge37;Fhuge38;Fhuge39;Fhuge40;Fhuge41;Fhuge42;Fh uge43;Fhuge44;Fhuge45;Fhuge46;Fhuge47;Fhuge48;Fhug e49;Fhuge50;Fhuge51;Fhuge52;Fhuge53;Fhuge54;Fhuge5 5;Fhuge56;Fhuge57;Fhuge58; recoil 1.47; aspeed 2.13; #say FUKKEN HUGE :o;txt Huge ass vec by every1"
alias hswhos "avadd 0 23.26234 5.123 -.5;avadd 1 24.323 5.324 -1.112"
alias wholehs "avclear;hswhos;txt Whole HS!"
alias pwnhs "avadd 0 21.5123 8.9234 -.1;avadd 1 22.8234 8.93432 .1"
alias pwnhs2 "avadd 0 22.7234 5.8234 1.2;avadd 1 22.73 6.5324 .9123"
alias pwnhs3 "avadd 0 20.98234 9.65 2.8234;avadd 1 22.473 4.522 1.8373"
alias pwnhs4 "avadd 0 23.8124 8.14 1.32;avadd 1 23.49 7.234 1.123"
alias pwnhs5 "pwnhs;pwnhs2;pwnhs3;pwnhs4"
alias pwnhs6 "avclear;pwnhs5;txt ,.}=- TFCFAG PWN HS
alias eXoAK "avadd 0 23.1 6.8 0.2; avadd 1 26.5 7.2919 1.75"
alias exOAkmaddness "avclear; eXoAK; recoil 1.87; txt eXo AK maddness"
alias AWPSCOUT "avadd 0 22.812 6.8 1.43; avadd 1 25.7 7.66 1.3"
alias er33tscout "avclear; AWPSCOUT; recoil 2.2; antizoom 1; pred 0; txt NAST3 Ultimate SCOUT"
alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
NewAimHead


alias mdl0 "modelaim 1;mdl first 0;init aim mdl0"
alias mdl1 "modelaim 1;mdl first 1;init aim mdl1"
alias scrotum1 "avadd 0 20.5 6.8 1.9;"
alias scrotum2 "avadd 1 25.0 4 1.9;"
alias scrotum3 "avclear;scrotum1;scrotum2; #say scrotum loaded; recoil 1.59; aspeed 1.3;
fspeed 0; aimthru 1; autowall 1; nospread 1; txt scrotumvec + config loaded"
alias BurnChest "avclear;avadd 0 0 0 0;avadd 1 0 0 0;recoil 1.7;gsaim 0;txt Burner03's Stomach/chest vec..Use With M4/COLT/ct Autosnipe"
/TFCFAG Nuke HS
alias nukehs "avadd 0 19.823 12.32347 -.3;avadd 1 22.93432 8.23432 -.74328"
alias nukehs2 "nukehs;avadd 0 22.423432 6.2343 -.1;avadd 1 22.932432 11.3243 .74328"
alias nukehs3 "nukehs2;avadd 0 22.92432 8.23432 .1;avadd 1 21.1432 13.2343 1.111"
alias nukehs4 "nukehs3;avadd 0 22.774 7.23423 .3;avadd 1 23.3243 -1.111"
alias nukehs5 "avclear;nukehs4;recoil 1.58;txt Put Em In Pain!"


//=====================================================================
==================
//Recoil Changer =
//=====================================================================
==================
alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"


//HEADSHOT TIME

cl_pitchspeed "225"
//==============================dont edit below this line!==============================
alias ssa8353on "developer 1;echo ][Anti-Recoil IJUNGTAS][; developer 0; bind mouse1 +ssa8353;speak on"
alias ssa8353off "developer 1;echo ][Anti-Recoil ISJUNGTAS][; developer 0; bind mouse1 +attack;speak of"
alias +ssa8353 "+lookdown; +attack"
alias -ssa8353 "-lookdown; -attack"

#include
$dll = DllOpen("user32.dll")
Global $Paused
HotKeySet( "1", "NoRecoil" )
HotKeySet( "2", "Pause" )

While 1
Sleep(100)
WEnd

Func NoRecoil()
While 1
Sleep ( 100 )
If _IsPressed("01", $dll) Then
Send("{pgdn}")
EndIf
WEnd
EndFunc

Func Pause()
$Paused = NOT $Paused
While $Paused
HotKeySet( "1", "NoRecoil" )
sleep(100)
ToolTip('Script is

"Paused"',0,0)
WEnd
ToolTip("")
EndFunc

set esp_Style 0
set esp_Visible 0
set esp_Size 0

set wh_DrawPlayer 0
set wh_DrawWeapon 0
set wh_ColorPlayer 0
set wh_ColorWeapon 0
set wh_GlowGrenade 0

set rad_Active 0
set rad_Size 125

set rem_RemoveSmoke 0
set rem_RemoveFlash 0
set rem_DrawMessage 0

set aim_Active 0
set aim_Deathmatch 0
set aim_Aimthrough 0
set aim_HideWpnEvent 0
set aim_Autoshoot 0
set aim_NoSpread 1
set aim_NoRecoil 0
set aim_Silent 1
set aim_Smooth 0
set aim_Smoothtype 1
set aim_Aimspot 11
set aim_Prediction 2
set aim_DrawAimspot 0
set aim_FOAtype 2
set aim_FOA 25
set aim_DrawFOA 0
set aim_MinDistance 0
set aim_DrawMinDistance 0

set aim_MinDistance 0
set aim_DrawMinDistance 0

seta r_dynamiclight "0" // No more dynamic lights
seta r_preloadTextures "1" // Preloading of textures
seta s_compression "1" // Use sound compression
seta cg_noProjectileTrail "1" // No projectile smoke on weapons like RL
seta cg_deadBodyFilter "1" // This will disable dead bodies rendered in map
seta cg_drawDecals "0" // Disables drawing of in-game decals
seta s_ambient "0" // Disables looping ambient sounds of the map
seta r_picmip 1" // Mipmap level for all textures


d_bot 0
d_botfov 30
d_botaim chest
d_botshoot 0
d_bottarget angle
d_botcharge 0
d_botupper 90
d_botlower 0
d_botdelay 0
d_botrange 10000
d_botweapon auto

d_gamemode team

teamcolor 1 255 0 0
teamcolor 2 0 0 255

aimscale -0.5 1 0

aimvector head 0 10 0 18
aimvector chest 0 4 0 10
aimvector gut 0 0 0 0
aimvector thigh 0 0 0 -12
aimvector shin 0 0 0 -26

aimvector head 1 2 0 18
aimvector chest 1 0 0 14
aimvector gut 1 0 0 0
aimvector thigh 1 0 0 2
aimvector shin 1 0 0 -9

espadd w_c4 255 255 0
espadd w_backpack 255 128 0
espadd w_thighpack 0 255 0


spriteadd left
spriteadd right
spriteadd top
spriteadd bottom
spriteadd vertical
spriteadd horizontal

alias +fire "+aim;+attack"
alias -fire "-aim;-attack"

//Aiming Stuff
alias 600aa "600avheadbm" //Low Head
alias 600af "600avheadfm" //Middle Head
alias 600ab "600avheadm" //High Head

alias 600anohead "alias 600af 600HeartBunny; alias 600ab 600HeartBunny; alias 600aa 600HeartBunny; alias 600headswitch_switch 600yeshead"
alias 600yeshead "alias 600af 600avheadfm; alias 600ab 600avheadbm; alias 600aa 600avheadm; alias 600headswitch_switch 600anohead"
alias 600headswitch "600anohead"

alias 600aaswitch0 "alias 600af 0; alias 600ab 0; alias 600aa 0; 600txt Auto-Aim Switch On-Messages On; alias 600aaswitch_switch 600aaswitch1"
alias 600aaswitch1 "alias 600af 600avheadfm; alias 600ab 600avheadbm; alias 600aa 600avheadm; 600txt Auto-Aim Switch Off-Messages On; alias 600aaswitch_switch 600aaswitch0"
alias 600aaswitch_switch "600aaswitch0"

alias 600message1 "exec NextWish/nwcs2.600.cfg; 600txt Buy Messages On; alias 600message_switch 600message0"
alias 600message0 "600buyalloff; 600txt Buy Messages Off; alias 600message_switch 600message1"
alias 600message_switch "600message1"

alias 600buyalloff "600wbuyalloff; 600sbuyalloff; 600pbuyalloff; 600smgbuyalloff; 600miscbuyalloff; 600shbuyalloff; alias 600buyswitch_switch 600buymsgon"
alias 600buymsgon "alias 600r1;600txt You Have Bought A: Colt M4A1 Carbine/Ak47: Aiming At Lower Head; 600af;alias 600r2;600txt You Have Bought A: Steyr AUG/SSG552 Commando: Aiming At Middle Head; 600ab;alias 600s1;600txt You Have Bought An: Arctic Warfare Magnum: Aiming At Lower Head; 600af;alias 600s2;600txt You Have Bought A: Steyr Scout Sniper Rifle: Aiming Lower Head; 600af;alias 600p1;600txt You Have Bought A: .45 USP Tactical;alias 600p2;600txt You Have Bought A: Glock 18;alias 600p3;600txt You Have Bought A: Desert Eagle;alias 600p4;600txt You Have Bought A: Sig p228;alias 600p5;600txt You Have Bought A: Five Seven/Beretta Elite;alias 600sh1;600txt You Have Bought A: M3 Super 90 Combat: Aiming At Lower Head; 600af;alias 600sh2;600txt You Have Bought A: xm1014: Aiming At Lower Head; 600af;alias 600smg1;600txt You Have Bought A: MP5 Navy: Aiming At Middle Head; 600ab;alias 600smg2;600txt You Have Bought A: Steyr TMP/Mac10: Aiming At Middle Head; 600ab;alias 600smg3;600txt You Have Bought A: UMP: Aiming Middle Head; 600ab;alias 600smg4;600txt You Have Bought A: FN P90: Aiming At Lower Head; 600af;alias 600s3;600txt You Have Bought A: G3/SG-1 Sniper Rifle/Sig 550: Aiming At Lower Head; 600af;alias 600m1;600txt You Have Bought A: FN M249 PARA: Aiming At Lower Head; 600af;alias 600g1;600txt You Have Bought A: Flashbang;alias 600g2;600txt You Have Bought A: HE Grenade;alias 600g3;600txt You Have Bought A: Smoke Grenade;alias 600b1;600txt You Have Bought A: Lots Of Stuff;alias 600nv;600txt You Have Bought: Night Vision Googles;alias 600bm;600txt You Have Bought A: Bomb Defuser; alias 600buyswitch_switch 600buyalloff"
alias 600buyswitch_switch "600buyalloff"

alias 600rbuyalloff "alias 600r1 0; alias 600r2 0"
alias 600sbuyalloff "alias 600s1 0; alias 600s2 0; alias 600s3 0"
alias 600pbuyalloff "alias 600p1 0; alias 600p2 0; alias 600p31 0; alias 600p4 0; alias 600p5 0"
alias 600smgbuyalloff "alias 600smg1 0; alias 600smg2 0; alias 600smg3 0; alias 600smg4 0"
alias 600miscbuyalloff "alias 600g1 0; alias 600g2 0; alias 600g3 0; alias 600nv 0; alias 600bm 0; alias 600b1 0; alias 600m1 0"
alias 600shbuyalloff "alias 600sh1 0; alias 600sh2 0"

randmax 0
randspeed 0.02
messages 1
msoundfix 1
trans 100
smoke 1
flash 1
sniper 1
glow 0
recoil 0.9
jump 1
duck 1
light 0
lock 0
mode 0
team 0
fov 360
shoot 0
aim 1
lambert 0
wall 1
glextra 0
aimthru 0
barrel 0
spiked 0
box 1
weapon 0
name scriptKIDS | sHoLe
distance 0
esp 1
confont 0
info 3
tglow 1
sglow 1
bombtimer 1
avdraw 0
systime 1

//temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

600setburst smokegrenade 1 999 1 0 0 2
600setburst tmp 1 20 1 0 0 0
600setburst tmp 2 100 0.3 0.3 0.02 0
600setburst tmp 3 999 0.1 0.3 0.05 0
600setburst ump45 1 40 1 0 0.05 0
600setburst ump45 2 120 0.45 0.25 0.05 0
600setburst ump45 3 999 0.11 0.25 0.05 0
600setburst usp 1 999 0.01 0.01 0.02 0
600setburst xm1014 1 999 1 0 0.2 0


// __________
// --= ( AIMING ) =--
// ŻŻŻŻŻŻŻŻŻŻ

alias 600avSheadDoc "600avadd 0 25 12 0" //standing head DOC
alias 600avSchest "600avadd 0 12 3.5 0" //standing chest
alias 600avScrotch "600avadd 0 -5 -2 0" //standing crotch
alias 600avSlthigh "600avadd 0 -9 -2 6" //standing left thigh
alias 600avSrthigh "600avadd 0 -9 2 -4" //standing right thigh
alias 600avSlshin "600avadd 0 -24 -4 6.5" //standing left shin
alias 600avSrshin "600avadd 0 -22 7 -4" //standing right shin
alias 600avSlfoot "600avadd 0 -32 -7 5" //standing foot left
alias 600avSrfoot "600avadd 0 -33 5 -4" //standing foot right
//alias 600avSheadf "600avadd 0 25 5 2" //standing head Abso F
alias 600avSrarm "600avadd 0 13.5 6 6" //Standing right Arm
alias 600avSlarm "600avadd 0 13.5 6 -6" //Standing left Arm

// ...and ducking targets
alias 600avDheadDoc "600avadd 1 30 3 0" //crouching headDoc
alias 600avDchest "600avadd 1 15 -2 -4" //crouching chest
alias 600avDcrotch "600avadd 1 8 -3.5 -2" //crouching crotch
alias 600avDlthigh "600avadd 1 4 -16 2" //crouching left thigh
alias 600avDrthigh "600avadd 1 5 0 -8" //crouching right thigh
alias 600avDlshin "600avadd 1 -5 -12 11" //crouching left shin
alias 600avDrshin "600avadd 1 -5 4 -7" //crouching right shin
alias 600avDlfoot "600avadd 1 -13 -17 5" //crouching foot left
alias 600avDrfoot "600avadd 1 -13 0 -7" //crouching foot right
//alias 600avDheadf "600avadd 1 26 3 0.75" //crouching head Abso F
alias 600avDrarm "600avadd 1 17 -2 5" //crouching right Arm
alias 600avDlarm "600avadd 1 17 -2 -5" //crouching left Arm

alias 600avhead "600avclear 0; 600avclear 1; 600avSbhead; 600avSchest; 600aimSrest; 600avhead2"
alias 600avhead2 "600avDbhead; 600avDchest; 600aimDrest; 600txt *** Aiming: High Head"

alias 600avheadb "600avclear 0; 600avclear 1; 600avSahead; 600avSchest; 600aimSrest; 600avheadb2"
alias 600avheadb2 "600avDahead; 600avDchest; 600aimDrest; 600txt *** Aiming: Low Head"

alias 600avheadf "600avclear 0; 600avclear 1; 600avSfhead; 600avSchest; 600aimSrest; 600avheadf2"
alias 600avheadf2 "600avDfhead; 600avDchest; 600aimDrest; 600txt *** Aiming: Medium Head"

alias 600avheadq "600avclear 0; 600avclear 1; 600avSheadq; 600avSchest; 600aimSrest; 600avheadq2"
alias 600avheadq2 "600avDheadq; 600avDchest; 600aimDrest; 600txt *** Aiming: NoQlew"

//Aiming without messages
alias 600avheadm "600avclear 0; 600avclear 1; 600avSbhead; 600avSchest; 600aimSrest; 600avhead2m"
alias 600avhead2m "600avDbhead; 600avDchest; 600aimDrest"

alias 600avheadbm "600avclear 0; 600avclear 1; 600avSahead; 600avSchest; 600aimSrest; 600avheadb2m"
alias 600avheadb2m "600avDahead; 600avDchest; 600aimDrest"

alias 600avheadfm "600avclear 0; 600avclear 1; 600avSfhead; 600avSchest; 600aimSrest; 600avheadf2m"
alias 600avheadf2m "600avDfhead; 600avDchest; 600aimDrest"

alias 600avheadDoc "600avclear 0; 600avclear 1; 600avSheadDoc; 600avSchest; 600aimSrest; 600avheadDoc2"
alias 600avheadDoc2 "600avDheadDoc; 600aimDrest; 600txt *** Aiming first at DocUK Head ***; developer 0"
//New Aiming Makes a crown around a persons head so that you will almost always get the best aiming-Notice how everything is backwards...
//aiming F-Center-Front-Back-Left-Right
//4.60build2 Took it out cause it sucked-Left it in the file for use later
alias 600avSfhead "600avSheadFc"
alias 600avDfhead "600avDheadFc"
//; 600avSheadFf; 600avSheadFb; 600avSheadFl; 600avSheadFr
//; 600avDheadFf; 600avDheadFb; 600avDheadFl; 600avDheadFr
//aiming B-Center-Front-Back-Left-Right
alias 600avSbhead "600avSheadc"
alias 600avDbhead "600avDheadc"
//; 600avSheadf; 600avSheadb; 600avSheadl; 600avSheadr
//; 600avDheadf; 600avDheadb; 600avDheadl; 600avDheadr
//aiming A-Center-Front-Back-Left-Right
alias 600avSahead "600avSheadbc"
alias 600avDahead "600avDheadbc"
//; 600avSheadbf; 600avSheadbb; 600avSheadbl; 600avSheadbr
//; 600avDheadbf; 600avDheadbb; 600avDheadbl; 600avDheadbr

//Absolution F -medium
alias 600avDheadFc "600avadd 1 21 4 4" //crouching Absolution F Center
alias 600avSheadFc "600avadd 0 22 8 4" //standing AbsolutionF Center
//alias 600avDheadFl "600avadd 1 25.5 4 1.5" //crouching Absolution F Left
//alias 600avSheadFl "600avadd 0 20.7 7 1.5" //standing AbsolutionF Left
//alias 600avDheadFr "600avadd 1 25.5 4 -1.5" //crouching Absolution F Right
//alias 600avSheadFr "600avadd 0 20.7 7 -1.5" //standing AbsolutionF Right
//alias 600avDheadFb "600avadd 1 25.5 6 0" //crouching Absolution F Back
//alias 600avSheadFb "600avadd 0 20.7 9 0" //standing AbsolutionF Back
//alias 600avDheadFf "600avadd 1 25.5 2 0" //crouching Absolution F Front
//alias 600avSheadFf "600avadd 0 20.7 5 0" //standing AbsolutionF Front

//Absolution B -high
alias 600avDheadc "600avadd 1 21 4 4" //crouching AbsolutionB Center
alias 600avSheadc "600avadd 0 24 8 4" //standing AbsolutionB Center
//alias 600avDheadl "600avadd 1 24.3 4 1.5" //crouching AbsolutionB Left
//alias 600avSheadl "600avadd 0 22.0 7 1.5" //standing AbsolutionB Left
//alias 600avDheadr "600avadd 1 24.3 4 -1.5" //crouching AbsolutionB Right
//alias 600avSheadr "600avadd 0 22.0 7 -1.5" //standing AbsolutionB Right
//alias 600avDheadb "600avadd 1 24.3 6 0" //crouching AbsolutionB Back
//alias 600avSheadb "600avadd 0 22.0 9 0" //standing AbsolutionB Back
//alias 600avDheadf "600avadd 1 24.3 2 0" //crouching AbsolutionB Forward
//alias 600avSheadf "600avadd 0 22.0 5 0" //standing AbsolutionB Forward

//Absolution A -low
alias 600avDheadbc "600avadd 1 21 4 4" //crouching Absolution Center
alias 600avSheadbc "600avadd 0 18 8 4" //standing Absolution Center
//alias 600avDheadbl "600avadd 1 21.8 4 1.5" //crouching Absolution Left
//alias 600avSheadbl "600avadd 0 19.8 8 1.5" //standing Absolution Left
//alias 600avDheadbr "600avadd 1 21.8 4 -1.5" //crouching Absolution Right
//alias 600avSheadbr "600avadd 0 19.8 8 -1.5" //standing Absolution Right
//alias 600avDheadbb "600avadd 1 21.8 6 0" //crouching Absolution Back
//alias 600avSheadbb "600avadd 0 19.8 10 0" //standing Absolution Back
//alias 600avDheadbf "600avadd 1 21.8 2 0" //crouching Absolution Front
//alias 600avSheadbf "600avadd 0 19.8 6 0" //standing Absolution Front

//Toggles for the Commandmenu

//Autoaim
alias xaim_on "xaim 1; xducking 7; xstanding 0; developer 1; echo Autoaiming On; developer 0; alias xaim_switch xaim_off"
alias xaim_off "xaim 0; developer 1; echo Autoaiming Off; developer 0; alias xaim_switch xaim_on"
alias xaim_switch "xaim_on"

alias xshoot_on "xshoot 1; developer 1; echo Autoshoot On; developer 0; alias xshoot_switch xshoot_off"
alias xshoot_off "xshoot 0; developer 1; echo Autoshoot Off; developer 0; alias xshoot_switch xshoot_on"
alias xshoot_switch "xshoot_on"

alias xteam_on "xteam 1; developer 1; echo Aim At Teamates On; developer 0; alias xteam_switch xteam_off"
alias xteam_off "xteam 0; developer 1; echo Aim At Teamates Off; developer 0; alias xteam_switch xteam_on"
alias xteam_switch "xteam_on"

alias xaimthru_on "xaimthru 1; developer 1; echo Aimthru On; developer 0; alias xaimthru_switch xaimthru_off"
alias xaimthru_off "xaimthru 0; developer 1; echo Aimthru Off; developer 0; alias xaimthru_switch xaimthru_on"
alias xaimthrut_switch "xaimthru_on"

/ :[ aNaRcHy settings ]:

// Aimbot Settings
aim 1
shoot 1
autowall 1
fov 9000
mode 1
aimthru 0
lock 0
avdraw 1
height_correction 0
method 3
vec_switch 1
nospread 1


alias +hs2 "sv_clienttrace 999999999"
alias -hs2 "sv_clienttrace 1.9999999"
bind F10 "bind mouse1 +hs2"

//Aim Vectors

//Intelligence Bolzen Multivec
alias mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
alias mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
alias mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
alias mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
alias mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
alias inv_n-a "avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :."

//Hitbox on/off
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"


//Settings
login 1015
pred 0
predback 1.0
predmax 1.0
predtime 0.20
predahead 0.20
vpreahead 0.16
pi 3.14159 //pi 3.14
aim 1
shoot 0
wall 0
nospread 1
autowall 0
nosky 1
soundmax 8
confont 1
chase_cam 0
jump 1
mefrozen 0.6
fspeed 0.4
lock 0
saystats 0
glow 0
targetmode 4

//NoQlew
alias 600avSheadq "600avadd 1 21 7 0 " //no qlew 1 Ducking
alias 600avDheadq "600avadd 0 19 7 0" //no qlew 1 Standing

//X-Mib
alias 600avSheadxm "600avadd 0 19 7 0" //x mib 1 Standing
alias 600avDheadxm "600avadd 1 25 7 0" //x mib 1 Ducking

alias 600avSheadmm "0 20 8 0" //x mib 2 Standing
alias 600avDheadmm "1 25 8 0" //x mib 2 Ducking
alias 600avheadxm "600avclear 0; 600avclear 1; 600avSheadxm; 600avSchest; 600aimSrest; 600avheadxm2"
alias 600avheadxm2 "600avDheadb; 600avDchest; 600aimDrest; 600txt *** Aiming: X-Mib A ***"

alias 600avheadmm "600avclear 0; 600avclear 1; 600avSheadmm; 600avSchest; 600aimSrest; 600avheadmm2"
alias 600avheadmm2 "600avDheadb; 600avDchest; 600aimDrest; 600txt *** Aiming: X-Mib B ***"

//Universal-Below Chest(Ducking)
alias 600aimSrest "600avScrotch; 600avSlarm; 600avSrarm; 600avSlthigh; 600avSrthigh; 600avSlshin; 600avSrshin; 600avSlfoot; 600avSrfoot"
//Universal-Below Chest(Ducking)
alias 600aimDrest "600avDcrotch; 600avDlarm; 600avDrarm; 600avDlthigh; 600avDrthigh; 600avDlshin; 600avDrshin; 600avDlfoot; 600avDrfoot"

// bunny771 Aiming
alias 600HeadBunnyS "600avadd 0 20 6 2;600avadd 0 13.5 6 -6;600avadd 0 15 6 6;600avadd 0 10 -3 0;600avadd 0 -32 -7 5;600avadd 0 -32 5 -4.5"
alias 600HeadBunnyD "600avadd 1 20 3 2;600avadd 1 17 -2 -5;600avadd 1 15 -5 8;600avadd 1 -17 0 -8;600avadd 1 -15 -16 5"

alias 600HeadBunny "600avclear 0;600avclear 1;600HeadBunnyS;600HeadBunnyD;600txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias 600HeartBunny "600avclear 0;600avclear 1;600avadd 0 10 5 0;600avadd 1 15 0 0;600HeadBunnyS;600HeadBunnyD;600txt *** Aiming: aim for HEART (bunny771) ***"
alias 600StomachBunny "600avclear 0;600avclear 1;600avadd 0 0 0 0;600avadd 1 7 -5 0;600HeadBunnyS;600HeadBunnyD;600txt *** Aiming: aim for STOMACH (bunny771) ***"
alias 600TestieBunny "600avclear 0;600avclear 1;600avadd 0 -7.5 0 0;600avadd 1 2 -15 -6;600HeadBunnyS;600HeadBunnyD;600txt *** Aiming: aim for TESTICLES (bunny771) ***"

[Cvars]
aim=1
aimkey=1
autowall=0
box=0
crosshair=0
distance=0
esp=0
floke=0
fov=360
hadj_f=0.5
hadj_h=2
hadj_r=0.5
hitbox=1
knivespeed=0
ltfxaspeed=0
ltfxspeed=0
name=0
nospread=1
radar=0
radar_size=80
radar_x=90
radar_y=100
recoil=1
shoot=0
speedkey=0
spinhack=0
wallsensitivity=0
weapon=0

//ogc hook beta 4 config file
xtrans 0
xesp 0
xsmoke 0
xflash 0
xsniper 0
xglow 0
xrecoil 1
xjump 1
xduck 1
xlight 0
xlock 1
xmode 1
xteam 0
xfov 360
xshoot 0
xaim 1
xlambert 0
xwall 0
xaimthru 1
xbarrel 1
xahead 1
xspiked 0

[ Well, if strange activity of server (CDMOD) will be detected. it shows up
alias warn 1
alias [ At it says. Ammount of antirecoil, 0 - disable

alias norecoil 0.000000

[ Glow shell on players
alias pgl low 0

[ Player name ESP
alias plname 1

[ Player weapon ESP
alias plweapon 1

[ Distance ESP
alias distance 0

[ ESP Box
alias plbox 1
voice_scale "0.750000"
voice_enable "1"
voice_forcemicrecord "1.000000"
console "1.000000"
fps_max "101"
fps_model "101"
crosshair "1.000000"
ambient_fade "100"
ambient_level "0.300000"
brightness "10.000000"
con_color "250 250 250"
net_scale "5"
net_graph "0"
net_graphpos "3"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
r_dynamic "0"
volume "0.4"
suitvolume "0.130000"
hisound "1.000000"
bgmvolume "0.000000"
MP3volume "0.800000"
_snd_mixahead "0.1"
name "uNboRn"
team ""
model ""
skin "1"
topcolor "30"
bottomcolor "6"
rate "9999"
lightgamma "0"
cl_updaterate "35000"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_minmodels "1"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "60"
cl_allowdownload "1"
cl_movespeedkey "0.52"
cl_allowupload "1"
cl_download_ingame "1"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_csmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
sensitivity "3"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_cmdrate "101"
cl_cmdbackup "60"
cl_cmdrate "101"
cl_cmdbackup "2"
rate "35000"
zoom_sensitivity_ratio "0.78"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
lightgama "0"
cl_corpsestay "600.000000"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "1"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1"
hud_classautokill "1"
setinfo "_ah" "0"
setinfo "_vgui_menus" "0"
+mlook
+jlook
cl_updaterate "35"

ex_interp "0.1"

cl_bobcycle "0.8"

bind "F8" "/say resetscore"

alias dev0 "developer 0"
alias dev1 "developer 1"


// Control [ setings ]

unbindall

bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "say timeleft"
bind "]" "say nextmap"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "say /top15"
bind "l" "say /rankstats"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "say /rank"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "m4a1;ak47;primammo;secammo;vesthelm;flash;flash;hegren"
bind "F2" "rebuy"
bind "F3" "deagle;secammo;primammo;vesthelm;hegren;flash;flash;defuser"
bind "F5" "awp;primammo;deagle;secammo;vesthelm;hegren;flash;flash"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+[G]_AwPskr1pT"
bind "MOUSE4" "cl_righthand "1"
bind "MOUSE5" "cl_righthand "0"
bind "PAUSE" "pause"

// RIGHT&LEFT WEAPONS

alias sagel "cl_righthand 1; bind p solel"
alias solel "cl_righthand 0; bind p sagel"

// Config [ sHoLe ]


drawradar
cl_observercrosshair "0"
cl_dynamiccrosshair "0"
_cl_autowepswitch "0"
hud_centerid "1"
scr_conspeed "99999999"
max_smokepuffs "0"
gl_lightholes "1"
hud_fastswitch 1
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
cl_rate "6000"
cl_lw "1"
cl_lc "1"
cl_sidespeed "400"
cl_forwardspeed "400"
cl_backspeed "400"
cl_bob "0"
cl_bobup "0"
cl_himodels "0"
cl_solid_players "0"
cl_rollspeed "0"
cl_movespeedkey 0.37
cl_hidefrags 0
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "8.0"
s_automax_distance "30.0"
s_min_distance "1000.0"
s_leafnum "0"
s_refgain "0.0"
s_refdelay "0"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_eax "0.000000
volume "0.250000"
suitvolume "0"
hisound "1.000000
bgmvolume "1.000000"
texgamma "0.1"
topcolor "30"
_snd_mixhead "0.1"
s_a3d "1"
s_geometry "0"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_verbwet "0"
s_occlude "0"
s_occ_apsilon "0"
s_occfactor "0.25"
loadas8bit "1"
snd_noextraupdate "1"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
gamma "6"
lightgama "0.1"
grapheight "90"
hisound "1.000000"
hud_centerid "1"
hud_fastswitch "1"
loadas8bit "0.000000"
net_graph "0"
net_graphpos "1"
net_scale "5"
precache "1"
scr_cospeed "999999"
snd_noextraupdrate "1"
suitvolume "0.250000"
tracker "0"
viewsize "120. 000000"
gl_texturemode gl_linear_mopmap_linear
gl_alphmain "0.25"
graphheight "450"
gl_cull "1"
gl_dither "1"
gl_filpmatrix "0"
gl_keepjunctions "0. 000000"
gl_lightholes "1"
gl_max_size 256"
gl_monolights "0"
gl_overbright "0"
gl_calette_tex "0"
gl_picmip "0"
gl_playermip "1000.00000"
gl_polyoffset "0.1"
gl_round_down "6.000000"
gl_spriteblend "0"
gl_wateramp "0"
gl_ztrick "1"
cl_showfps "1"
cl_solid_players "1"
cl_timeout "99999"
rate 35000
cl_updaterate "35000"
cl_latency "-61.000521"
cl_dlmax "128"
cl_vsmoothing "0.05"
bind f "impulse 100"
bind del "war3menu"
bind m "chooseteam"
bind t "impulse 201"
bind enter "adjust_crosshair"

cl_ejectbrass 0
cl_forcepreload 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_radartype 1
cl_ragdoil_phsics_enable 0
cl_show_splashes 0
cl_drawshadowntexture 0
gl_clear 1
mat_forceaniso 0
mat_compressedtextures 1
mat_bloomscale 0
mat_bufferprimitives 1
mat_bumpmap 0
mat_clipz 0
mat_fastnobump 1
mat_fastspecular 1
mat_mpmaptextures 1
mat_hdr_enabled 0
mat_numtextureunits 0
mat_picmip 1
mat_wateroverlayszise 16
mat_forcedynamic 0
mat_specular 0
mat_forcehardwaresync 1
m_fitlerlightmaps 1
mat_filtertextudres 1
mat_usync 0
mp_decals 50
muzzleflash_light 0
r_avglight 0
r_cheapwanterend 1
r_decals_cullsize 2
r_decals 0
r_drawdetailprops 0
r_drawmodeldecals 0
r_dynamic 0
r_eyes 0
r_lod 1
r_drawropes 0
r_propsmaxdist 100
r_rendreoverlayfragment 0
r_rootlod 2
r_shadows 0
r_worldlights 0
r_teeth 0
r_shadowrendertotexture 0
r_waterfdrceexpensive 0
rope_averagelight 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
mat_specular 0
r_3dnow 1
r_**x 1
r_sse 1
r_sse2 1

// bw

bind mwheelup "+jump;wait"
bind mwheeldown "+duck"
+mlook

// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right

alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init aim HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init aim HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init aim StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init aim TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias defaultv "avclear;avadd 0 20 6.5 2.5;avadd 1 25 6.8 2.5;avadd 2 12 6 2.7;avadd 3 20.5 6.7 2.5;#ex_interp 0.03"
defaultv

alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
NewAimHead


// xqz2 style
alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"

// use this aiming method with a small fov to get around aimbot detection
alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack"

alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right

//Toggles for the Commandmenu

//Autoaim
alias xaim_on "xaim 1; xducking 7; xstanding 0; developer 1; echo Autoaiming On; developer 0; alias xaim_switch xaim_off"
alias xaim_off "xaim 0; developer 1; echo Autoaiming Off; developer 0; alias xaim_switch xaim_on"
alias xaim_switch "xaim_on"

alias xshoot_on "xshoot 1; developer 1; echo Autoshoot On; developer 0; alias xshoot_switch xshoot_off"
alias xshoot_off "xshoot 0; developer 1; echo Autoshoot Off; developer 0; alias xshoot_switch xshoot_on"
alias xshoot_switch "xshoot_on"

alias xteam_on "xteam 1; developer 1; echo Aim At Teamates On; developer 0; alias xteam_switch xteam_off"
alias xteam_off "xteam 0; developer 1; echo Aim At Teamates Off; developer 0; alias xteam_switch xteam_on"
alias xteam_switch "xteam_on"

alias xaimthru_on "xaimthru 1; developer 1; echo Aimthru On; developer 0; alias xaimthru_switch xaimthru_off"
alias xaimthru_off "xaimthru 0; developer 1; echo Aimthru Off; developer 0; alias xaimthru_switch xaimthru_on"
alias xaimthrut_switch "xaimthru_on"

alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new"
color_1
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
alias +thru "aimthru 1"
alias -thru "aimthru 0"
bind "pgdn" "aspeed 0;speed 0"
alias aim1 "shoot 0;alias auto2_t shoot1;txt Autoshoot Off"
alias shoot1 "shoot 1;alias auto2_t aim1;txt Autoshoot On"
shoot1
fov 360

;Menu variables
enable_new_aim_method=0
enable_crosshair=0
enable_antizoom=0
enable_remove_flash=1
enable_wallhack=0
enable_aimhack=1
enable_ballhack=1


[Aimbot]
NoSpread=11
Autoshoot=0
Smooth=0
Aimspot=11
Silent=1
DrawAimspot=1

[ESP]
Draw=0
Far=0

// Aim w/ Shooting
alias +hlhaim "aim_on 1;aim_lock 1;aim_shoot 2"
alias -hlhaim "aim_on 0;aim_lock 0;aim_shoot 0"

// Aim Only Style
alias +onlyaim "aim_on 1;aim_lock 1"
alias -onlyaim "aim_on 0;aim_lock 0"

// Only Shoot when AutoAiming
alias +aimshoot "aim_on 1;aim_lock 1;aim_shoot 1;"
alias -aimshoot "aim_on 0;aim_lock 0;aim_shoot 0;"

// xqz2 style
alias +doaim "aim_on 1"
alias -doaim "aim_on 0"

// temporary aim thru wall
alias +thru "aim_thru 1;aim 1"
alias -thru "aim_thru 0;aim 0"

// hlh style
alias +doshoot "aim_on 1;aim_shoot 2"
alias -doshoot "aim_shoot 0;aim_on 0"

// ltfv v4
alias +ltfxv4 "aim_on 1;aim_shoot 1"
alias +ltfxv4 "aim_on 0;aim_shoot 0"

//Christ CS
alias "+christcs" "aim_on 1;aim_lock 1;aim_shoot 2"
alias "-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"

alias "+ltfxv4" "aim_on 1;aim_lock 1;aim_shoot 1"
alias "-ltfxv4" "aim_on 0;aim_lock 0;aim_shoot 0"

//Christ NS
alias "+christns" "aim_smooth 7;aim_on 1;aim_lock 1"
alias "-christns" "aim_smooth 0;aim_on 0;aim_lock 0"



// :[ aNaRcHy settings ]:

// Aimbot Settings
aim 1
shoot 1
autowall 1
fov 9000
mode 1
aimthru 0
lock 0
avdraw 1
height_correction 0
method 3
vec_switch 1
nospread 1


alias +hs2 "sv_clienttrace 999999999"
alias -hs2 "sv_clienttrace 1.9999999"
bind F10 "bind mouse1 +hs2"

//Aim Vectors

//Intelligence Bolzen Multivec
alias mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
alias mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
alias mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
alias mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
alias mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
alias inv_n-a "avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :."

//Hitbox on/off
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"


//Settings
login 1015
pred 0
predback 1.0
predmax 1.0
predtime 0.20
predahead 0.20
vpreahead 0.16
pi 3.14159 //pi 3.14
aim 1
shoot 0
wall 0
nospread 1
autowall 0
nosky 1
soundmax 8
confont 1
chase_cam 0
jump 1
mefrozen 0.6
fspeed 0.4
lock 0
saystats 0
glow 0
targetmode 4

//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"

//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"


//AIMBOT CFG//
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
alias buybots_para "alias siground buybots_para;part234;later 0.5 part1_9"
alias AUG1 "avadd 0 21 10.1 0;"
alias AUG2 "avadd 1 22.5 3.75 4.25;"
alias AUG3 "avadd 2 20 9.25 5;"
alias AUG4 "avadd 3 20.25 9.5 0;"
alias AUG5 "avadd 4 26.5 5.25 3.4;"
alias AUG6 "avadd 5 9.5 9.5 0.75;"
alias gsaimAUG "avclear; AUG1; AUG2; AUG3; AUG4; AUG5; AUG6; txt GSAIM FOR AUG Loaded"
alias SIG1 "avadd 0 21 10.1 0;"
alias SIG2 "avadd 1 22.5 3.75 4.25;"
alias SIG3 "avadd 2 20 9.25 5;"
alias SIG4 "avadd 3 20.25 9.5 0;"
alias SIG5 "avadd 4 26.5 5.25 3.4;"
alias SIG6 "avadd 5 9.5 9.5 0.75;"
alias gsaimSIG "avclear; SIG1; SIG2; SIG3; SIG4; SIG5; SIG6; txt GSAIM FOR SIG Loaded"
alias DEAG1 "avadd 0 20 10.1 0;"
alias DEAG2 "avadd 1 26.5 3 -1;"
alias DEAG3 "avadd 2 20 10.5 4;"
alias DEAG4 "avadd 3 20.25 9.5 -1.5;"
alias DEAG5 "avadd 4 30.25 3.75 -2;"
alias DEAG6 "avadd 5 10.75 10.75 0.5;"
alias gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"
alias AK471 "avadd 0 20 10.1 0;"
alias AK472 "avadd 1 25.25 1.5 3;"
alias AK473 "avadd 2 22.5 7.25 4.25;"
alias AK474 "avadd 3 22.5 3 2.25;"
alias AK475 "avadd 4 29 1.5 2.25;"
alias AK476 "avadd 5 14 4 3;"
alias gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"
alias SCOUT1 "avadd 0 20 10.1 0;"
alias SCOUT2 "avadd 1 23 4 4.5;"
alias SCOUT3 "avadd 2 20 7 6;"
alias SCOUT4 "avadd 3 20.75 6.5 2.1;"
alias SCOUT5 "avadd 4 27 4.25 3.5;"
alias SCOUT6 "avadd 5 11.5 8 2.5;"
alias gsaimSCOUT "avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt GSAIM FOR SCOUT Loaded"
alias USP1 "avadd 0 21 10.1 0;"
alias USP2 "avadd 1 26.5 3 -1;"
alias USP3 "avadd 2 20 7 4;"
alias USP4 "avadd 3 20.25 9.5 -1.5;"
alias USP5 "avadd 4 30.25 3.75 -2;"
alias USP6 "avadd 5 10.75 10.75 0.5;"
alias gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"
alias GLOCK1 "avadd 0 21 10.1 0;"
alias GLOCK2 "avadd 1 26.5 3 -1;"
alias GLOCK3 "avadd 2 20 7 4;"
alias GLOCK4 "avadd 3 20.25 9.5 -1.5;"
alias GLOCK5 "avadd 4 30.25 3.75 -2;"
alias GLOCK6 "avadd 5 10.75 10.75 0.5;"
alias gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"
alias MP51 "avadd 0 21 10.1 0;"
alias MP52 "avadd 1 24 2.25 4.5;"
alias MP53 "avadd 2 20 7.5 5.5;"
alias MP54 "avadd 3 21 7 1.5;"
alias MP55 "avadd 4 29 2.5 3;"
alias MP56 "avadd 5 13.5 7.5 2.5;"
alias gsaimMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded"
alias G3SG11 "avadd 0 21 10.1 0;"
alias G3SG12 "avadd 1 24 2.25 4.5;"
alias G3SG13 "avadd 2 20 7.5 5.5;"
alias G3SG14 "avadd 3 21 7 1.5;"
alias G3SG15 "avadd 4 29 2.5 3;"
alias G3SG16 "avadd 5 13.5 7.5 2.5;"
alias gsaimG3SG1 "avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16; txt GSAIM FOR G3SG1 Loaded"
alias Ult-1 "avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;"
alias Ult-2 "avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;"
alias Ult-3 "avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;"
alias Ult-4 "avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;"
alias Ult-5 "avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;"
alias Ult-6 "avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;"
alias Gore-o "avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;"
alias Gore-n "avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;"
alias Gore-e "avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;"
alias Gore-one "avclear;nospread 2;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number one ::: ;"
alias Gore-t "avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;"
alias Gore-w "avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;"
alias Gore-o "avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;"
alias Gore-two "avclear;nospread 2;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number two ::: ;"
alias Gore-th "avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;"
alias Gore-r "avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;"
alias Gore-ee "avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;"
alias Gore-three "avclear;nospread 2;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS Number three ::: ;"
alias Gore-f "avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;"
alias Gore-o "avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;"
alias Gore-ur "avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;"
alias Gore-four "avclear;nospread 2;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number four ::: ;"
alias hbak0 "avadd 0 2.44 0.75 0.05"
alias hbak1 "avadd 1 3.21 0.87 -0.06"
alias hbak2 "avadd 2 2.52 1.12 0.60"
alias hbak3 "avadd 3 2.64 2.20 0.40"
alias hbak4 "avadd 4 2.50 1.10 0.40"
alias hbak5 "avadd 5 2.70 1.30 0.40"
alias hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard's Ak Vec v1"
alias multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FFX Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]"
alias dhb0 "avadd 0 1.64 0.25 -0.05"
alias dhb1 "avadd 1 2.01 1.37 0.14"
alias dhb2 "avadd 2 1.62 1.32 0.40"
alias dhb3 "avadd 3 2.54 1.90 -0.30"
alias dhb4 "avadd 4 1.90 1.30 0.00"
alias dhb5 "avadd 5 1.90 1.30 0.20"
alias dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"

[Aiming]
aim_triggerbot=0
aim_enable=1
aim_key=0
aim_spot=14
aim_fov=360
aim_shoot=1
aim_silent=1
aim_style=1
[NoSpread]
nospread_spread=2
nospread_recoil=1
nospread_visrecoil=1


//0wn4g3 Vecs by NumB-nUTz - www.script0rz.net
alias 0wnAim1 "avadd 0 22 8.5 2.7;avadd 1 18 3 4"
alias 0wnAim2 "avadd 0 21.8 8.3 2.4;avadd 1 24.3 1 2.6"
alias 0wnAim3 "avadd 0 21.6 8 3.9;avadd 1 25.7 4 2"
alias 0wnAim4 "avadd 0 21.49 8.9 2.79;avadd 25.5 4.45 2.8"
alias 0wnH34D "avclear;0wnAim1;txt ::0wn4g3 - HUN73R! - www.script0rz.cjb.net::"
alias 0wn5KULL "avclear;0wnAim2;txt ::0wn4g3 - 5KULL 5CR3W! - www.script0rz.cjb.net::"
alias 0wnB00M "avclear;0wnAim3;txt ::0wn4g3 - B00M! - www.script0rz.cjb.net::"
alias 0wn0NE "avclear;0wnAim4;txt ::0wn4g3 - 0NE 5H07! - www.script0rz.cjb.net::"

H34D5H07 Vec #1 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #1 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias kkhead1 "avadd 0 22.3937 4.4245 3.4987; avadd 0 22.5673 4.5679 3.5221; avadd 0 22.7241 4.6132 3.5371"
alias kkhead2 "avadd 1 23.37 4.42 3.58; avadd 1 23.42 4.94 3.97; avadd 1 23.57 4.72 3.65"
alias kkhead "avclear 0;avclear 1; kkhead1; kkhead2; recoil 1.7; txt K0N7R4C7-K1LL4'5 H34D5H07 V3C #1; #say K0N7R4C7-K1LL4 H34D5H07 V3C #1 -[L04D3D]-"

H34D5H07 Vec #2 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #2 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias kkhead21 "avadd 0 22.19 4.36 2.92;avadd 0 21.36 3.96 3.29"
alias kkhead22 "avadd 1 22.50 9.55 3.69;avadd 1 22.80 9.4 4.89"
alias kkheadx "avclear 0; avclear 1; kkhead21; kkhead22; recoil 1.7;aspeed 2.0; txt K0N7R4C7-K1LL4'5 H34D5H07 V3C #2; #say K0N7R4C7-K1LL4 H34D5H07 V3C #2 -[L04D3D]-"


//Signature HS by NumB-nUTz
alias shs1 "avadd 0 22.24 7.11 3.49 14.99 6.51 3.99; avadd 1 21.411 6.701 4.01 13.2 -3 -4.98"
alias shs2 "avadd 0 22.451 7.099 2.99 15.33 6.52 5.9901; avadd 1 20.999 8.57 3.78 11.29 -4.9 8.01"
alias shs3 "avadd 0 23.01 6.9 3.62 10.98 -3.1 5.1; avadd 1 23.00 6.2 3.333 -21.1 4.89 -8.1"
alias shs4 "avadd 1 -18.99 -16.6 4.11"
alias numbshs "avclear; shs1; shs2; shs3; shs4; txt Signature HS by NumB-nUTz - www.script0rz.cjb.net"


PWN4G3 Vec by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 PWN493 V3C -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias PWN4931 "avadd 0 22.05 7.60 3.22;avadd 0 22.4 7.47 3.14;avadd 0 22.7 8.49 3.12"
alias PWN4932 "avadd 1 26.80 4.30 3.22;avadd 1 27.70 2.25 3.74;avadd 1 27 4.19 3.80"
alias PWN493 "avclear;avclear 0;avclear 1;recoil 1.7;pred 1;predahead .075;aspeed 2.0;PWN4931;PWN4932;txt K0N7R4C7-K1LL4'5 PWN493 V3C"

H34D5H07 Vec #1 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #1 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias kkhead1 "avadd 0 22.3937 4.4245 3.4987; avadd 0 22.5673 4.5679 3.5221; avadd 0 22.7241 4.6132 3.5371"
alias kkhead2 "avadd 1 23.37 4.42 3.58; avadd 1 23.42 4.94 3.97; avadd 1 23.57 4.72 3.65"
alias kkhead "avclear 0;avclear 1; kkhead1; kkhead2; recoil 1.7; txt K0N7R4C7-K1LL4'5 H34D5H07 V3C #1; #say K0N7R4C7-K1LL4 H34D5H07 V3C #1 -[L04D3D]-"

H34D5H07 Vec #2 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #2 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias kkhead21 "avadd 0 22.19 4.36 2.92;avadd 0 21.36 3.96 3.29"
alias kkhead22 "avadd 1 22.50 9.55 3.69;avadd 1 22.80 9.4 4.89"
alias kkheadx "avclear 0; avclear 1; kkhead21; kkhead22; recoil 1.7;aspeed 2.0; txt K0N7R4C7-K1LL4'5 H34D5H07 V3C #2; #say K0N7R4C7-K1LL4 H34D5H07 V3C #2 -[L04D3D]-"

// __________
// --= ( AIMING ON) =--
// ŻŻŻŻŻŻŻŻŻŻ


alias avSheadDoc "avadd 0 25 12 0" //standing head DOC
alias avSchest "avadd 0 12 3.5 0" //standing chest
alias avScrotch "avadd 0 -5 -2 0" //standing crotch
alias avSlthigh "avadd 0 -9 -2 6" //standing left thigh
alias avSrthigh "avadd 0 -9 2 -4" //standing right thigh
alias avSlshin "avadd 0 -24 -4 6.5" //standing left shin
alias avSrshin "avadd 0 -22 7 -4" //standing right shin
alias avSlfoot "avadd 0 -32 -7 5" //standing foot left
alias avSrfoot "avadd 0 -33 5 -4" //standing foot right
//alias avSheadf "avadd 0 25 5 2" //standing head Abso F
alias avSrarm "avadd 0 13.5 6 6" //Standing right Arm
alias avSlarm "avadd 0 13.5 6 -6" //Standing left Arm

// ...and ducking targets
alias avDheadDoc "avadd 1 30 3 0" //crouching headDoc
alias avDchest "avadd 1 15 -2 -4" //crouching chest
alias avDcrotch "avadd 1 8 -3.5 -2" //crouching crotch
alias avDlthigh "avadd 1 4 -16 2" //crouching left thigh
alias avDrthigh "avadd 1 5 0 -8" //crouching right thigh
alias avDlshin "avadd 1 -5 -12 11" //crouching left shin
alias avDrshin "avadd 1 -5 4 -7" //crouching right shin
alias avDlfoot "avadd 1 -13 -17 5" //crouching foot left
alias avDrfoot "avadd 1 -13 0 -7" //crouching foot right
//alias avDheadf "avadd 1 26 3 0.75" //crouching head Abso F
alias avDrarm "avadd 1 17 -2 5" //crouching right Arm
alias avDlarm "avadd 1 17 -2 -5" //crouching left Arm

alias avhead "avclear 0; avclear 1; avSbhead; avSchest; aimSrest; avhead2"
alias avhead2 "avDbhead; avDchest; aimDrest; txt *** Aiming: Low Head"

alias avheadb "avclear 0; avclear 1; avSahead; avSchest; aimSrest; avheadb2"
alias avheadb2 "avDahead; avDchest; aimDrest; txt *** Aiming: High Head"

alias avheadf "avclear 0; avclear 1; avSfhead; avSchest; aimSrest; avheadf2"
alias avheadf2 "avDfhead; avDchest; aimDrest; txt *** Aiming: Medium Head"

alias avheadq "avclear 0; avclear 1; avSheadq; avSchest; aimSrest; avheadq2"
alias avheadq2 "avDheadq; avDchest; aimDrest; txt *** Aiming: NoQlew"

//Aiming without messages
alias avheadm "avclear 0; avclear 1; avSbhead; avSchest; aimSrest; avhead2m"
alias avhead2m "avDbhead; avDchest; aimDrest"

alias avheadbm "avclear 0; avclear 1; avSahead; avSchest; aimSrest; avheadb2m"
alias avheadb2m "avDahead; avDchest; aimDrest"

alias avheadfm "avclear 0; avclear 1; avSfhead; avSchest; aimSrest; avheadf2m"
alias avheadf2m "avDfhead; avDchest; aimDrest"

alias avheadDoc "avclear 0; avclear 1; avSheadDoc; avSchest; aimSrest; avheadDoc2"
alias avheadDoc2 "avDheadDoc; aimDrest; txt *** Aiming first at DocUK Head ***; developer 0"

alias avSfhead "avSheadFc"
alias avDfhead "avDheadFc"

alias avSbhead "avSheadc"
alias avDbhead "avDheadc"

alias avSahead "avSheadbc"
alias avDahead "avDheadbc"

// __________
// --= ( AIMING ON) =--
// ŻŻŻŻŻŻŻŻŻŻ

-aim_active 1
-aim_recoil 1
-aim_spread 1
-aim_predmode 0
-aim_fov 360
-aim_shoot 1
-aim_pwall 0
-aim_hitbox 1
-aim_smooth 0
-aim_key 1
-aim_randomize 0
-aim_team 1
-aim_draw 0
-aim_drawhb 0
// __________
// --= ( AIM CVARS) =--
// ŻŻŻŻŻŻŻŻŻŻ

//aim_on 1
//aim_alternate 0
//aim_shoot 1
//aim_autoaim 0
//aim_autoshoot 0
//aim_triggerbot 0
//aim_headradius 0
//aim_bodyradius 0
//aim_bodyshape 0
//aim_bodyheight 0
//aim_smooth 1
//aim_random 1
//aim_lock 0
//aim_fov 360
//aim_team 1
//aim_method 1
//aim_mode 1
//aim_bonespot 0
//aim_drawspot 0
//aim_hitbox 0
//aim_hbdraw 0
//aim_heightadjust 0
//aim_recoil 1
//aim_visrecoil 0
//aim_nospread 1
//aim_thru 1
//aim_autowall 0
//aim_autowall_sens 0
//aim_prediction 0
//aim_predahead 1
//aim_predback 0
//aim_welder // aims at players with less than 100% armor in NS using welder


//Aimbot Settings
Aimbot 3
Smooth 0
Vector 17
Aimspot 1
Fov 360
AimThru 1
AvDraw 1

//M3tal's remix v. 2 Suppressor
alias re2 "avadd 0 22.948 6.57 3.29;avadd 1 28.549 6.23 3.457"
alias mix2 "avclear;re2;recoil 1.7;aspeed 2.0;txt Loaded!"
//Thanks to Stoner 4 Life for making the best fucking vec ;x
alias newtht01 "avadd 0 22.86 6.91 3.62;avadd 1 26.3 4.6 5.2"
alias newtht02 "avadd 0 22.86 0 3;avadd 1 25.8 4 5"
alias newtht03 "avadd 0 21.86 6.91 3.62;avadd 1 25.9 4.6 5.2"
alias newtht04 "avadd 0 22.86 1 3;avadd 1 25.8 3 4"
alias newtht05 "avadd 0 22.86 2 3;avadd 1 25.8 3 5"
alias newtht06 "avadd 0 22.86 3 3;avadd 1 25.8 3 4"
alias newtht07 "avadd 0 23.3 3 4;avadd 1 23.8 6.91 4"
alias newtht08 "avadd 0 21.86 6.91 2.31;avadd 1 26.1 3.6 4.2"
alias newtht09 "avadd 0 22.86 5 4;avadd 1 25.8 3 4"
alias newtht10 "avadd 0 22.86 0 2;avadd 1 25.8 6 5"
alias newtht11 "avadd 0 22.86 6 2;avadd 1 25.8 4 4"
alias newtht12 "avadd 0 23.3 3 4;avadd 1 23.8 6.91 2"
alias newtht99 "newtht01;newtht02;newtht03;newtht04;newtht05;newtht06"
alias numbersnewthought "newtht07;newtht08;newtht09;newtht10;newtht11;newtht12"
alias finalvecsnewthought "avclear 0;avclear 1;newtht99;numbersnewthought;height_correction 3;#cl_bob 0;#cl_bobup 0;txt



// End script
Aimbot=1.00
Aimkey=1.00
AimFOV=360.00
AntiRecoil=1.00

alias beta3.0 "avclear;Fhuge;tfcb51;Fhuge1;Fhuge2;Fhuge3;Fhuge4;F huge5;Fhuge6;Fhuge7;Fhuge8;Fhuge9;Fhuge10;Fhuge11; Fhuge12;Fhuge13;Fhuge14;Fhuge15;Fhuge16;Fhuge17;Fh uge18;Fhuge19;Fhuge20;Fhuge21;Fhuge22;Fhuge23;Fhug e24;Fhuge25;Fhuge26;Fhuge27;Fhuge28;Fhuge29;Fhuge3 0;Fhuge31;Fhuge32;Fhuge33;Fhuge34;Fhuge35;Fhuge36; Fhuge37;Fhuge38;Fhuge39;Fhuge40;Fhuge41;Fhuge42;Fh uge43;Fhuge44;Fhuge45;Fhuge46;Fhuge47;Fhuge48;Fhug e49;Fhuge50;Fhuge51;Fhuge52;Fhuge53;Fhuge54;Fhuge5 5;Fhuge56;Fhuge57;Fhuge58; recoil 1.47; aspeed 2.13; #say FUKKEN HUGE :o;txt Huge ass vec by every1"
alias hswhos "avadd 0 23.26234 5.123 -.5;avadd 1 24.323 5.324 -1.112"
alias wholehs "avclear;hswhos;txt Whole HS!"
alias pwnhs "avadd 0 21.5123 8.9234 -.1;avadd 1 22.8234 8.93432 .1"
alias pwnhs2 "avadd 0 22.7234 5.8234 1.2;avadd 1 22.73 6.5324 .9123"
alias pwnhs3 "avadd 0 20.98234 9.65 2.8234;avadd 1 22.473 4.522 1.8373"
alias pwnhs4 "avadd 0 23.8124 8.14 1.32;avadd 1 23.49 7.234 1.123"
alias pwnhs5 "pwnhs;pwnhs2;pwnhs3;pwnhs4"
alias pwnhs6 "avclear;pwnhs5;txt ,.}=- TFCFAG PWN HS
alias eXoAK "avadd 0 23.1 6.8 0.2; avadd 1 26.5 7.2919 1.75"
alias exOAkmaddness "avclear; eXoAK; recoil 1.87; txt eXo AK maddness"
alias AWPSCOUT "avadd 0 22.812 6.8 1.43; avadd 1 25.7 7.66 1.3"
alias er33tscout "avclear; AWPSCOUT; recoil 2.2; antizoom 1; pred 0; txt NAST3 Ultimate SCOUT"
alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
NewAimHead


alias mdl0 "modelaim 1;mdl first 0;init aim mdl0"
alias mdl1 "modelaim 1;mdl first 1;init aim mdl1"
alias scrotum1 "avadd 0 20.5 6.8 1.9;"
alias scrotum2 "avadd 1 25.0 4 1.9;"
alias scrotum3 "avclear;scrotum1;scrotum2; #say scrotum loaded; recoil 1.59; aspeed 1.3;
fspeed 0; aimthru 1; autowall 1; nospread 1; txt scrotumvec + config loaded"
alias BurnChest "avclear;avadd 0 0 0 0;avadd 1 0 0 0;recoil 1.7;gsaim 0;txt Burner03's Stomach/chest vec..Use With M4/COLT/ct Autosnipe"
/TFCFAG Nuke HS
alias nukehs "avadd 0 19.823 12.32347 -.3;avadd 1 22.93432 8.23432 -.74328"
alias nukehs2 "nukehs;avadd 0 22.423432 6.2343 -.1;avadd 1 22.932432 11.3243 .74328"
alias nukehs3 "nukehs2;avadd 0 22.92432 8.23432 .1;avadd 1 21.1432 13.2343 1.111"
alias nukehs4 "nukehs3;avadd 0 22.774 7.23423 .3;avadd 1 23.3243 -1.111"
alias nukehs5 "avclear;nukehs4;recoil 1.58;txt Put Em In Pain!"


//=====================================================================
==================
//Recoil Changer =
//=====================================================================
==================
alias recoilSw_usp "recoil 0.27"
alias recoilSw_glock18 "recoil 0.25"
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_p228 "recoil 0.37"
alias recoilSw_elite "recoil 0.39"
alias recoilSw_fiveseven "recoil 0.42"
alias recoilSw_xm1014 "recoil 1.8"
alias recoilSw_m3 "recoil 1.83"
alias recoilSw_mp5 "recoil 1.6892"
alias recoilSw_FamaS "recoil 1.32"
alias recoilSw_tmp "recoil 1.66"
alias recoilSw_p90 "recoil 1.709"
alias recoilSw_mac10 "recoil 1.71"
alias recoilSw_ump45 "recoil 1.72"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_sg552 "recoil 1.739"
alias recoilSw_m4a1 "recoil 1.62"
alias recoilSw_aug "recoil 1.718"
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77"
alias recoilSw_g3sg1 "recoil 0.018"
alias recoilSw_sg550 "recoil 0.027"
alias recoilSw_m249 "recoil 1.82"
alias recoilSw_knife "recoil 0.282"
alias recoilSw_flashbang "recoil 1.282"
alias recoilSw_hegrenade "recoil 1.282"
alias recoilSw_smokegrenade "recoil 1.282"
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"


//HEADSHOT TIME

cl_pitchspeed "225"
//==============================dont edit below this line!==============================
alias ssa8353on "developer 1;echo ][Anti-Recoil IJUNGTAS][; developer 0; bind mouse1 +ssa8353;speak on"
alias ssa8353off "developer 1;echo ][Anti-Recoil ISJUNGTAS][; developer 0; bind mouse1 +attack;speak of"
alias +ssa8353 "+lookdown; +attack"
alias -ssa8353 "-lookdown; -attack"

#include
$dll = DllOpen("user32.dll")
Global $Paused
HotKeySet( "1", "NoRecoil" )
HotKeySet( "2", "Pause" )

While 1
Sleep(100)
WEnd

Func NoRecoil()
While 1
Sleep ( 100 )
If _IsPressed("01", $dll) Then
Send("{pgdn}")
EndIf
WEnd
EndFunc

Func Pause()
$Paused = NOT $Paused
While $Paused
HotKeySet( "1", "NoRecoil" )
sleep(100)
ToolTip('Script is

"Paused"',0,0)
WEnd
ToolTip("")
EndFunc

set esp_Style 0
set esp_Visible 0
set esp_Size 0

set wh_DrawPlayer 0
set wh_DrawWeapon 0
set wh_ColorPlayer 0
set wh_ColorWeapon 0
set wh_GlowGrenade 0

set rad_Active 0
set rad_Size 125

set rem_RemoveSmoke 0
set rem_RemoveFlash 0
set rem_DrawMessage 0

set aim_Active 0
set aim_Deathmatch 0
set aim_Aimthrough 0
set aim_HideWpnEvent 0
set aim_Autoshoot 0
set aim_NoSpread 1
set aim_NoRecoil 0
set aim_Silent 1
set aim_Smooth 0
set aim_Smoothtype 1
set aim_Aimspot 11
set aim_Prediction 2
set aim_DrawAimspot 0
set aim_FOAtype 2
set aim_FOA 25
set aim_DrawFOA 0
set aim_MinDistance 0
set aim_DrawMinDistance 0

set aim_MinDistance 0
set aim_DrawMinDistance 0

seta r_dynamiclight "0" // No more dynamic lights
seta r_preloadTextures "1" // Preloading of textures
seta s_compression "1" // Use sound compression
seta cg_noProjectileTrail "1" // No projectile smoke on weapons like RL
seta cg_deadBodyFilter "1" // This will disable dead bodies rendered in map
seta cg_drawDecals "0" // Disables drawing of in-game decals
seta s_ambient "0" // Disables looping ambient sounds of the map
seta r_picmip 1" // Mipmap level for all textures


d_bot 0
d_botfov 30
d_botaim chest
d_botshoot 0
d_bottarget angle
d_botcharge 0
d_botupper 90
d_botlower 0
d_botdelay 0
d_botrange 10000
d_botweapon auto

d_gamemode team

teamcolor 1 255 0 0
teamcolor 2 0 0 255

aimscale -0.5 1 0

aimvector head 0 10 0 18
aimvector chest 0 4 0 10
aimvector gut 0 0 0 0
aimvector thigh 0 0 0 -12
aimvector shin 0 0 0 -26

aimvector head 1 2 0 18
aimvector chest 1 0 0 14
aimvector gut 1 0 0 0
aimvector thigh 1 0 0 2
aimvector shin 1 0 0 -9

espadd w_c4 255 255 0
espadd w_backpack 255 128 0
espadd w_thighpack 0 255 0


spriteadd left
spriteadd right
spriteadd top
spriteadd bottom
spriteadd vertical
spriteadd horizontal

alias +fire "+aim;+attack"
alias -fire "-aim;-attack"

//Aiming Stuff
alias 600aa "600avheadbm" //Low Head
alias 600af "600avheadfm" //Middle Head
alias 600ab "600avheadm" //High Head

alias 600anohead "alias 600af 600HeartBunny; alias 600ab 600HeartBunny; alias 600aa 600HeartBunny; alias 600headswitch_switch 600yeshead"
alias 600yeshead "alias 600af 600avheadfm; alias 600ab 600avheadbm; alias 600aa 600avheadm; alias 600headswitch_switch 600anohead"
alias 600headswitch "600anohead"

alias 600aaswitch0 "alias 600af 0; alias 600ab 0; alias 600aa 0; 600txt Auto-Aim Switch On-Messages On; alias 600aaswitch_switch 600aaswitch1"
alias 600aaswitch1 "alias 600af 600avheadfm; alias 600ab 600avheadbm; alias 600aa 600avheadm; 600txt Auto-Aim Switch Off-Messages On; alias 600aaswitch_switch 600aaswitch0"
alias 600aaswitch_switch "600aaswitch0"

alias 600message1 "exec NextWish/nwcs2.600.cfg; 600txt Buy Messages On; alias 600message_switch 600message0"
alias 600message0 "600buyalloff; 600txt Buy Messages Off; alias 600message_switch 600message1"
alias 600message_switch "600message1"

alias 600buyalloff "600wbuyalloff; 600sbuyalloff; 600pbuyalloff; 600smgbuyalloff; 600miscbuyalloff; 600shbuyalloff; alias 600buyswitch_switch 600buymsgon"
alias 600buymsgon "alias 600r1;600txt You Have Bought A: Colt M4A1 Carbine/Ak47: Aiming At Lower Head; 600af;alias 600r2;600txt You Have Bought A: Steyr AUG/SSG552 Commando: Aiming At Middle Head; 600ab;alias 600s1;600txt You Have Bought An: Arctic Warfare Magnum: Aiming At Lower Head; 600af;alias 600s2;600txt You Have Bought A: Steyr Scout Sniper Rifle: Aiming Lower Head; 600af;alias 600p1;600txt You Have Bought A: .45 USP Tactical;alias 600p2;600txt You Have Bought A: Glock 18;alias 600p3;600txt You Have Bought A: Desert Eagle;alias 600p4;600txt You Have Bought A: Sig p228;alias 600p5;600txt You Have Bought A: Five Seven/Beretta Elite;alias 600sh1;600txt You Have Bought A: M3 Super 90 Combat: Aiming At Lower Head; 600af;alias 600sh2;600txt You Have Bought A: xm1014: Aiming At Lower Head; 600af;alias 600smg1;600txt You Have Bought A: MP5 Navy: Aiming At Middle Head; 600ab;alias 600smg2;600txt You Have Bought A: Steyr TMP/Mac10: Aiming At Middle Head; 600ab;alias 600smg3;600txt You Have Bought A: UMP: Aiming Middle Head; 600ab;alias 600smg4;600txt You Have Bought A: FN P90: Aiming At Lower Head; 600af;alias 600s3;600txt You Have Bought A: G3/SG-1 Sniper Rifle/Sig 550: Aiming At Lower Head; 600af;alias 600m1;600txt You Have Bought A: FN M249 PARA: Aiming At Lower Head; 600af;alias 600g1;600txt You Have Bought A: Flashbang;alias 600g2;600txt You Have Bought A: HE Grenade;alias 600g3;600txt You Have Bought A: Smoke Grenade;alias 600b1;600txt You Have Bought A: Lots Of Stuff;alias 600nv;600txt You Have Bought: Night Vision Googles;alias 600bm;600txt You Have Bought A: Bomb Defuser; alias 600buyswitch_switch 600buyalloff"
alias 600buyswitch_switch "600buyalloff"

alias 600rbuyalloff "alias 600r1 0; alias 600r2 0"
alias 600sbuyalloff "alias 600s1 0; alias 600s2 0; alias 600s3 0"
alias 600pbuyalloff "alias 600p1 0; alias 600p2 0; alias 600p31 0; alias 600p4 0; alias 600p5 0"
alias 600smgbuyalloff "alias 600smg1 0; alias 600smg2 0; alias 600smg3 0; alias 600smg4 0"
alias 600miscbuyalloff "alias 600g1 0; alias 600g2 0; alias 600g3 0; alias 600nv 0; alias 600bm 0; alias 600b1 0; alias 600m1 0"
alias 600shbuyalloff "alias 600sh1 0; alias 600sh2 0"

randmax 0
randspeed 0.02
messages 1
msoundfix 1
trans 100
smoke 1
flash 1
sniper 1
glow 0
recoil 0.9
jump 1
duck 1
light 0
lock 0
mode 0
team 0
fov 360
shoot 0
aim 1
lambert 0
wall 1
glextra 0
aimthru 0
barrel 0
spiked 0
box 1
weapon 0
name scriptKIDS | sHoLe
distance 0
esp 1
confont 0
info 3
tglow 1
sglow 1
bombtimer 1
avdraw 0
systime 1

//temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

600setburst smokegrenade 1 999 1 0 0 2
600setburst tmp 1 20 1 0 0 0
600setburst tmp 2 100 0.3 0.3 0.02 0
600setburst tmp 3 999 0.1 0.3 0.05 0
600setburst ump45 1 40 1 0 0.05 0
600setburst ump45 2 120 0.45 0.25 0.05 0
600setburst ump45 3 999 0.11 0.25 0.05 0
600setburst usp 1 999 0.01 0.01 0.02 0
600setburst xm1014 1 999 1 0 0.2 0


// __________
// --= ( AIMING ) =--
// ŻŻŻŻŻŻŻŻŻŻ

alias 600avSheadDoc "600avadd 0 25 12 0" //standing head DOC
alias 600avSchest "600avadd 0 12 3.5 0" //standing chest
alias 600avScrotch "600avadd 0 -5 -2 0" //standing crotch
alias 600avSlthigh "600avadd 0 -9 -2 6" //standing left thigh
alias 600avSrthigh "600avadd 0 -9 2 -4" //standing right thigh
alias 600avSlshin "600avadd 0 -24 -4 6.5" //standing left shin
alias 600avSrshin "600avadd 0 -22 7 -4" //standing right shin
alias 600avSlfoot "600avadd 0 -32 -7 5" //standing foot left
alias 600avSrfoot "600avadd 0 -33 5 -4" //standing foot right
//alias 600avSheadf "600avadd 0 25 5 2" //standing head Abso F
alias 600avSrarm "600avadd 0 13.5 6 6" //Standing right Arm
alias 600avSlarm "600avadd 0 13.5 6 -6" //Standing left Arm

// ...and ducking targets
alias 600avDheadDoc "600avadd 1 30 3 0" //crouching headDoc
alias 600avDchest "600avadd 1 15 -2 -4" //crouching chest
alias 600avDcrotch "600avadd 1 8 -3.5 -2" //crouching crotch
alias 600avDlthigh "600avadd 1 4 -16 2" //crouching left thigh
alias 600avDrthigh "600avadd 1 5 0 -8" //crouching right thigh
alias 600avDlshin "600avadd 1 -5 -12 11" //crouching left shin
alias 600avDrshin "600avadd 1 -5 4 -7" //crouching right shin
alias 600avDlfoot "600avadd 1 -13 -17 5" //crouching foot left
alias 600avDrfoot "600avadd 1 -13 0 -7" //crouching foot right
//alias 600avDheadf "600avadd 1 26 3 0.75" //crouching head Abso F
alias 600avDrarm "600avadd 1 17 -2 5" //crouching right Arm
alias 600avDlarm "600avadd 1 17 -2 -5" //crouching left Arm

alias 600avhead "600avclear 0; 600avclear 1; 600avSbhead; 600avSchest; 600aimSrest; 600avhead2"
alias 600avhead2 "600avDbhead; 600avDchest; 600aimDrest; 600txt *** Aiming: High Head"

alias 600avheadb "600avclear 0; 600avclear 1; 600avSahead; 600avSchest; 600aimSrest; 600avheadb2"
alias 600avheadb2 "600avDahead; 600avDchest; 600aimDrest; 600txt *** Aiming: Low Head"

alias 600avheadf "600avclear 0; 600avclear 1; 600avSfhead; 600avSchest; 600aimSrest; 600avheadf2"
alias 600avheadf2 "600avDfhead; 600avDchest; 600aimDrest; 600txt *** Aiming: Medium Head"

alias 600avheadq "600avclear 0; 600avclear 1; 600avSheadq; 600avSchest; 600aimSrest; 600avheadq2"
alias 600avheadq2 "600avDheadq; 600avDchest; 600aimDrest; 600txt *** Aiming: NoQlew"

//Aiming without messages
alias 600avheadm "600avclear 0; 600avclear 1; 600avSbhead; 600avSchest; 600aimSrest; 600avhead2m"
alias 600avhead2m "600avDbhead; 600avDchest; 600aimDrest"

alias 600avheadbm "600avclear 0; 600avclear 1; 600avSahead; 600avSchest; 600aimSrest; 600avheadb2m"
alias 600avheadb2m "600avDahead; 600avDchest; 600aimDrest"

alias 600avheadfm "600avclear 0; 600avclear 1; 600avSfhead; 600avSchest; 600aimSrest; 600avheadf2m"
alias 600avheadf2m "600avDfhead; 600avDchest; 600aimDrest"

alias 600avheadDoc "600avclear 0; 600avclear 1; 600avSheadDoc; 600avSchest; 600aimSrest; 600avheadDoc2"
alias 600avheadDoc2 "600avDheadDoc; 600aimDrest; 600txt *** Aiming first at DocUK Head ***; developer 0"
//New Aiming Makes a crown around a persons head so that you will almost always get the best aiming-Notice how everything is backwards...
//aiming F-Center-Front-Back-Left-Right
//4.60build2 Took it out cause it sucked-Left it in the file for use later
alias 600avSfhead "600avSheadFc"
alias 600avDfhead "600avDheadFc"
//; 600avSheadFf; 600avSheadFb; 600avSheadFl; 600avSheadFr
//; 600avDheadFf; 600avDheadFb; 600avDheadFl; 600avDheadFr
//aiming B-Center-Front-Back-Left-Right
alias 600avSbhead "600avSheadc"
alias 600avDbhead "600avDheadc"
//; 600avSheadf; 600avSheadb; 600avSheadl; 600avSheadr
//; 600avDheadf; 600avDheadb; 600avDheadl; 600avDheadr
//aiming A-Center-Front-Back-Left-Right
alias 600avSahead "600avSheadbc"
alias 600avDahead "600avDheadbc"
//; 600avSheadbf; 600avSheadbb; 600avSheadbl; 600avSheadbr
//; 600avDheadbf; 600avDheadbb; 600avDheadbl; 600avDheadbr

//Absolution F -medium
alias 600avDheadFc "600avadd 1 21 4 4" //crouching Absolution F Center
alias 600avSheadFc "600avadd 0 22 8 4" //standing AbsolutionF Center
//alias 600avDheadFl "600avadd 1 25.5 4 1.5" //crouching Absolution F Left
//alias 600avSheadFl "600avadd 0 20.7 7 1.5" //standing AbsolutionF Left
//alias 600avDheadFr "600avadd 1 25.5 4 -1.5" //crouching Absolution F Right
//alias 600avSheadFr "600avadd 0 20.7 7 -1.5" //standing AbsolutionF Right
//alias 600avDheadFb "600avadd 1 25.5 6 0" //crouching Absolution F Back
//alias 600avSheadFb "600avadd 0 20.7 9 0" //standing AbsolutionF Back
//alias 600avDheadFf "600avadd 1 25.5 2 0" //crouching Absolution F Front
//alias 600avSheadFf "600avadd 0 20.7 5 0" //standing AbsolutionF Front

//Absolution B -high
alias 600avDheadc "600avadd 1 21 4 4" //crouching AbsolutionB Center
alias 600avSheadc "600avadd 0 24 8 4" //standing AbsolutionB Center
//alias 600avDheadl "600avadd 1 24.3 4 1.5" //crouching AbsolutionB Left
//alias 600avSheadl "600avadd 0 22.0 7 1.5" //standing AbsolutionB Left
//alias 600avDheadr "600avadd 1 24.3 4 -1.5" //crouching AbsolutionB Right
//alias 600avSheadr "600avadd 0 22.0 7 -1.5" //standing AbsolutionB Right
//alias 600avDheadb "600avadd 1 24.3 6 0" //crouching AbsolutionB Back
//alias 600avSheadb "600avadd 0 22.0 9 0" //standing AbsolutionB Back
//alias 600avDheadf "600avadd 1 24.3 2 0" //crouching AbsolutionB Forward
//alias 600avSheadf "600avadd 0 22.0 5 0" //standing AbsolutionB Forward

//Absolution A -low
alias 600avDheadbc "600avadd 1 21 4 4" //crouching Absolution Center
alias 600avSheadbc "600avadd 0 18 8 4" //standing Absolution Center
//alias 600avDheadbl "600avadd 1 21.8 4 1.5" //crouching Absolution Left
//alias 600avSheadbl "600avadd 0 19.8 8 1.5" //standing Absolution Left
//alias 600avDheadbr "600avadd 1 21.8 4 -1.5" //crouching Absolution Right
//alias 600avSheadbr "600avadd 0 19.8 8 -1.5" //standing Absolution Right
//alias 600avDheadbb "600avadd 1 21.8 6 0" //crouching Absolution Back
//alias 600avSheadbb "600avadd 0 19.8 10 0" //standing Absolution Back
//alias 600avDheadbf "600avadd 1 21.8 2 0" //crouching Absolution Front
//alias 600avSheadbf "600avadd 0 19.8 6 0" //standing Absolution Front

//Toggles for the Commandmenu

//Autoaim
alias xaim_on "xaim 1; xducking 7; xstanding 0; developer 1; echo Autoaiming On; developer 0; alias xaim_switch xaim_off"
alias xaim_off "xaim 0; developer 1; echo Autoaiming Off; developer 0; alias xaim_switch xaim_on"
alias xaim_switch "xaim_on"

alias xshoot_on "xshoot 1; developer 1; echo Autoshoot On; developer 0; alias xshoot_switch xshoot_off"
alias xshoot_off "xshoot 0; developer 1; echo Autoshoot Off; developer 0; alias xshoot_switch xshoot_on"
alias xshoot_switch "xshoot_on"

alias xteam_on "xteam 1; developer 1; echo Aim At Teamates On; developer 0; alias xteam_switch xteam_off"
alias xteam_off "xteam 0; developer 1; echo Aim At Teamates Off; developer 0; alias xteam_switch xteam_on"
alias xteam_switch "xteam_on"

alias xaimthru_on "xaimthru 1; developer 1; echo Aimthru On; developer 0; alias xaimthru_switch xaimthru_off"
alias xaimthru_off "xaimthru 0; developer 1; echo Aimthru Off; developer 0; alias xaimthru_switch xaimthru_on"
alias xaimthrut_switch "xaimthru_on"

/ :[ aNaRcHy settings ]:

// Aimbot Settings
aim 1
shoot 1
autowall 1
fov 9000
mode 1
aimthru 0
lock 0
avdraw 1
height_correction 0
method 3
vec_switch 1
nospread 1


alias +hs2 "sv_clienttrace 999999999"
alias -hs2 "sv_clienttrace 1.9999999"
bind F10 "bind mouse1 +hs2"

//Aim Vectors

//Intelligence Bolzen Multivec
alias mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
alias mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
alias mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
alias mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
alias mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
alias inv_n-a "avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :."

//Hitbox on/off
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"


//Settings
login 1015
pred 0
predback 1.0
predmax 1.0
predtime 0.20
predahead 0.20
vpreahead 0.16
pi 3.14159 //pi 3.14
aim 1
shoot 0
wall 0
nospread 1
autowall 0
nosky 1
soundmax 8
confont 1
chase_cam 0
jump 1
mefrozen 0.6
fspeed 0.4
lock 0
saystats 0
glow 0
targetmode 4

//NoQlew
alias 600avSheadq "600avadd 1 21 7 0 " //no qlew 1 Ducking
alias 600avDheadq "600avadd 0 19 7 0" //no qlew 1 Standing

//X-Mib
alias 600avSheadxm "600avadd 0 19 7 0" //x mib 1 Standing
alias 600avDheadxm "600avadd 1 25 7 0" //x mib 1 Ducking

alias 600avSheadmm "0 20 8 0" //x mib 2 Standing
alias 600avDheadmm "1 25 8 0" //x mib 2 Ducking
alias 600avheadxm "600avclear 0; 600avclear 1; 600avSheadxm; 600avSchest; 600aimSrest; 600avheadxm2"
alias 600avheadxm2 "600avDheadb; 600avDchest; 600aimDrest; 600txt *** Aiming: X-Mib A ***"

alias 600avheadmm "600avclear 0; 600avclear 1; 600avSheadmm; 600avSchest; 600aimSrest; 600avheadmm2"
alias 600avheadmm2 "600avDheadb; 600avDchest; 600aimDrest; 600txt *** Aiming: X-Mib B ***"

//Universal-Below Chest(Ducking)
alias 600aimSrest "600avScrotch; 600avSlarm; 600avSrarm; 600avSlthigh; 600avSrthigh; 600avSlshin; 600avSrshin; 600avSlfoot; 600avSrfoot"
//Universal-Below Chest(Ducking)
alias 600aimDrest "600avDcrotch; 600avDlarm; 600avDrarm; 600avDlthigh; 600avDrthigh; 600avDlshin; 600avDrshin; 600avDlfoot; 600avDrfoot"

// bunny771 Aiming
alias 600HeadBunnyS "600avadd 0 20 6 2;600avadd 0 13.5 6 -6;600avadd 0 15 6 6;600avadd 0 10 -3 0;600avadd 0 -32 -7 5;600avadd 0 -32 5 -4.5"
alias 600HeadBunnyD "600avadd 1 20 3 2;600avadd 1 17 -2 -5;600avadd 1 15 -5 8;600avadd 1 -17 0 -8;600avadd 1 -15 -16 5"

alias 600HeadBunny "600avclear 0;600avclear 1;600HeadBunnyS;600HeadBunnyD;600txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias 600HeartBunny "600avclear 0;600avclear 1;600avadd 0 10 5 0;600avadd 1 15 0 0;600HeadBunnyS;600HeadBunnyD;600txt *** Aiming: aim for HEART (bunny771) ***"
alias 600StomachBunny "600avclear 0;600avclear 1;600avadd 0 0 0 0;600avadd 1 7 -5 0;600HeadBunnyS;600HeadBunnyD;600txt *** Aiming: aim for STOMACH (bunny771) ***"
alias 600TestieBunny "600avclear 0;600avclear 1;600avadd 0 -7.5 0 0;600avadd 1 2 -15 -6;600HeadBunnyS;600HeadBunnyD;600txt *** Aiming: aim for TESTICLES (bunny771) ***"

[Cvars]
aim=1
aimkey=1
autowall=0
box=0
crosshair=0
distance=0
esp=0
floke=0
fov=360
hadj_f=0.5
hadj_h=2
hadj_r=0.5
hitbox=1
knivespeed=0
ltfxaspeed=0
ltfxspeed=0
name=0
nospread=1
radar=0
radar_size=80
radar_x=90
radar_y=100
recoil=1
shoot=0
speedkey=0
spinhack=0
wallsensitivity=0
weapon=0

//ogc hook beta 4 config file
xtrans 0
xesp 0
xsmoke 0
xflash 0
xsniper 0
xglow 0
xrecoil 1
xjump 1
xduck 1
xlight 0
xlock 1
xmode 1
xteam 0
xfov 360
xshoot 0
xaim 1
xlambert 0
xwall 0
xaimthru 1
xbarrel 1
xahead 1
xspiked 0

[ Well, if strange activity of server (CDMOD) will be detected. it shows up
alias warn 1
alias [ At it says. Ammount of antirecoil, 0 - disable

alias norecoil 0.000000

[ Glow shell on players
alias pgl low 0

[ Player name ESP
alias plname 1

[ Player weapon ESP
alias plweapon 1

[ Distance ESP
alias distance 0

[ ESP Box
alias plbox 1


// ECHO

echo "_____________________________________________________________"

wait
wait
wait
wait
echo = sHoLe < 2012 > configuration [ NO-RECOIL ] by Adnan sHoLe
echo = sHoLe pro player pure legend cs 1.6 [ AIM + NORECOIL ] ...
echo = Nik cs: pUreaIM , sHoLe , aDNAN~
echo = sHoLe feel the power [ rienergi :D ] play game !
wait
wait
wait
wait
echo "______________________________________________________________"

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