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Drapo css settings, config & cfg 2012

Full Name -
Nickname Drapo
Birthday -
Nationality SlovakiaSlovakia
Game Counter-Strike SourceCounter-Strike Source
Since 2012-06-18
Last Update 2012-06-18
Drapo screenshot

Drapo Gear

Mouse -
Mousepad -
Keyboard -
Headset -
Monitor -
Chair -
Controller -
Case -

Drapo Gaming PC Setup

GPU -
CPU -
Memory -
Motherboard -
Power Supply -
Storage -
Fan -
Cooler -

Drapo config

The Counter-Strike Source config file of Drapo has been downloaded 23 times. Download autoexec.cfg by clicking the download button below.
How to install Drapo css config
1. Download autoexec.cfg by clicking the download button above.

2. Extract and/or copy file(s) into your Counter-Strike Source folder (Example: C:\Program Files (x86)\Steam\steamapps\[account]\counter-strike source\cstrike\cfg).

3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Drapo.cfg" to config.cfg file in your Counter-Strike Source folder.
Social Media
Twitch -
Twitter -
YouTube -
Instagram -
Facebook -
TikTok -
Steam -
Discord -

Drapo Settings

Monitor
Resolution: -
Aspect Ratio: -
Sensitivity
Sensitivity: 3.50
Crosshair
Color: Green
Size: -
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Drapo. The Drapo css settings page has been viewed for 1.182 since it was added on 2012-06-18. The last time the settings of Drapo were on 2012-06-18. Visit the css settings page to view more Counter-Strike Source settings like Drapo or visit upload section to add your own css settings.
Other Counter-Strike Source settings
# Name Country Last Update
1cssBosnia and HerzegovinaBosnia and Herzegovina2022-08-27
2cssPakistanPakistan2021-03-11
3cssIranIran2021-04-20
4cssCroatiaCroatia2023-07-06
5cssHungaryHungary2022-05-04
Other Slovakia gaming settings
# Name Country Last Update
1cs2SlovakiaSlovakia2024-05-12
2cs2SlovakiaSlovakia2024-04-27
3rustSlovakiaSlovakia2025-04-02
4cs2SlovakiaSlovakia2024-04-16
5cs2SlovakiaSlovakia2024-05-12
6cs2SlovakiaSlovakia2024-02-01
7dota 2SlovakiaSlovakia2024-03-17
8lolSlovakiaSlovakia2024-05-05
9cs2SlovakiaSlovakia2024-05-12
10cs2SlovakiaSlovakia2021-07-13
Drapo CFG file
//disabling somePWopes
somePW_somePWopetsomePWanslucent "0"
somePWope_smooth "0"
somePWope_wind_dist "0"
somePWope_collide "0"
somePWope_subdiv "0"

//genesomePWal pesomePWfosomePWmance cvasomePWs
somePW_decals "100" // amount of decals (bulletholes, spsomePWays, etc) that can be on the wosomePWld at one time
somePW_dsomePWawdetailpsomePWops "0" // 'detailed' psomePWops, such as gsomePWass
somePW_dsomePWawflecks "0" // impact debsomePWis
somePW_shadows "1" // playesomePW shadows
somePW_shadowmaxsomePWendesomePWed "32" // the amount of how many fully somePWendesomePWed playesomePW shadows will be dsomePWawn - anything else is somePWendesomePWed as a blusomePW oval shadow
somePW_dynamic "0" // dynamic lighting
somePW_3dsky "0" // somePWendesomePW the 3d skybox psomePWojection
somePW_psomePWopsmaxdist "0" // maximum visible distance of psomePWops
somePW_wosomePWldlights "1" // lights that somePWeflect off yousomePW weapon
somePW_somePWendesomePWovesomePWlayfsomePWagment "0" // ovesomePWlaid textusomePWes that make up decal like effects
cl_phys_psomePWops_max "0" // maximum clientside physic psomePWops
cl_somePWagdoll_physics_enable "1" // enable/disable somePWagdoll physics
cl_somePWagdoll_collide "0" // somePWagdoll collisions
cl_somePWagdoll_fade_time "0" // time until somePWagdolls disappeasomePW
cl_dsomePWawmonitosomePWs "0" // disables the somePWendesomePWing of ingame "monitosomePWs" which contain 3d somePWendesomePWed images.
cl_ejectbsomePWass "0" // disables bsomePWass ejection
cl_fosomePWcepsomePWeload "1" // fosomePWces the game to load all textusomePWe and model infosomePWmation into memosomePWy on map load.
cl_show_splashes "0" // disables watesomePW splashes.
somePW_eyes "0" // disables eyes in models.
somePW_teeth "0" // disables teeth in models.
gl_cleasomePW "0" // disables the gl_cleasomePW convasomePWiable.
mat_clipz "0" // disables optimized z-buffesomePW somePWendesomePWing.
mat_disable_bloom "1" // disables bloom effects.
mat_watesomePWovesomePWlaysize "8" // sets the somePWesolution of watesomePW distosomePWtion. must be multiple of 8.
psomePWops_bsomePWeak_max_pieces "0" // disables psomePWop fsomePWagmenting
somePW_decal_cullsize 0

//blood settings
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

cl_rumblescale "1.0"
cl_debugrumble "0"
cl_team "default"
cl_class "default"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_cl_lang ""
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "1.8"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_graph "1"
net_scale "5"
net_graphpos "3"
net_graphsolid "1"
voice_modenable "1"
muzzleflash_light "1"
overview_preferred_mode "1"
overview_preferred_view_size "600"
hud_classautokill "1"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "3"
commentary_firstrun "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_backspeed "0.6"
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "0.520000"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
volume "0.2"
snd_pitchquality "1"
snd_digital_surround "0"
vprof_warningmsec "10"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "0"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"

dsp_slow_cpu "0"
cl_allowupload "1"

r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "5"
r_ambientfraction "0.1"
r_ambientmin "0.3"
r_ambientboost "1"
closecaption "0"

r_ambientfraction "0.1" // default 0.1;
r_avglight "1"
r_avglightmap "0"
r_lightaverage "1" // default 1;
r_lightcache_numambientsamples "162"
r_lightstyle "-1"
r_worldlights "2"
r_worldlightmin "0.0002"
r_maxdlights "32"
r_radiosity "4"

mat_bumpbasis "0"
mat_surfaceid "0"
mat_surfacemat "0"
mat_hdroverbrightrange "16"
mat_hdr_tonemapscale "1"
mat_hdr_manual_tonemap_rate "1.0"
mat_bloomamount_rate "0.05f"
mat_force_bloom "0"
mat_leafvis "0"
mat_yuv "0"
mat_softwarelighting "0"
mat_softwareskin "0"
mat_picmip "1" // default 0;
mat_loadtextures "1"

gl_clear "1"
lod_enable "1"
showhitlocation "1"
weapon_showproficiency "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
func_break_max_pieces "0"
npc_height_adjust "1"
filesystem_buffer_size "1000"
datacachesize "128"
jpeg_quality "100"
muzzleflash_light "0"
budget_show_history "0"
bind "x" "incrementvar cl_righthand 1 1 1"
mat_dxlevel "81"


cl_disablefreezecam "1"

r_3dnow "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"

jpeg_quality "100"
mat_monitorgamma "1.6"
cl_allowupload "0"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "0"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
muzzleflash_light "0"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
mat_trilinear "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
r_forcewaterleaf "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
lod_TransitionDist "0"
mat_vsync "0"
r_decal_cullsize "0"
r_shadows "1"
r_eyes "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_worldlightmin "0"
mat_shadowstate "0"
r_worldlights "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "0"
r_waterforceexpensive "0"
r_worldlightmin "0"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlights "0"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_drawflecks "0"
r_occlusion "0"
r_shadowmaxrendered "1"
r_rootlod "2"
r_lod "-1"
r_drawbatchdecals "0"
cl_ejectbrass "0"
showhitlocation "0"
sv_forcepreload "1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_avglight "0"
r_lightaverage "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
hud_centerid "1"
dsp_water "14"
blink_duration "0"
closecaption "0"
r_3dsky "0"
r_sse2 "1"
props_break_max_pieces "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
weapon_showproficiency "1"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"

// Crosshair


cl_legacy_crosshair_scale "0"
cl_legacy_crosshair_recoil "0"
cl_crosshairscale "1200"
cl_crosshairsize "1.5"
cl_crosshairthickness "1.0"
cl_dynamiccrosshair "0"
cl_crosshairspreadscale "0"

// Scoreboard
cl_scoreboard_clan_ct_color_red "153"
cl_scoreboard_clan_ct_color_green "204"
cl_scoreboard_clan_ct_color_blue "255"
cl_scoreboard_clan_t_color_red "255"
cl_scoreboard_clan_t_color_green "64"
cl_scoreboard_clan_t_color_blue "64"
cl_scoreboard_ct_color_red "153"
cl_scoreboard_ct_color_green "204"
cl_scoreboard_ct_color_blue "255"
cl_scoreboard_t_color_red "255"
cl_scoreboard_t_color_green "64"
cl_scoreboard_t_color_blue "64"
cl_scoreboard_dead_color_red "100"
cl_scoreboard_dead_color_green "100"
cl_scoreboard_dead_color_blue "100"



bind "mwheelup" "+jump"
bind "mwheeldown" "+jump"
cl_righthand "1"
sensitivity "3.20"
bind "kp_enter" "buy hegrenade"
bind "kp_plus" "buy flashbang"
bind "kp_minus" "buy smokegrenade"
bind "kp_del" "buy defuser"

clear
echo Synetic CFG
echo Config successfully loaded...........
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