Die echte CFG COOL cs2 settings, config & cfg 2015
| Full Name | - |
| Nickname | Die echte CFG COOL |
| Birthday | - |
| Nationality | |
| Game | |
| Since | 2015-01-16 |
| Last Update | 2015-01-16 |
Die echte CFG COOL screenshot
Die echte CFG COOL Gear
| Mouse | - |
| Mousepad | - |
| Keyboard | - |
| Headset | - |
| Earbuds | - |
| Monitor | - |
| Chair | - |
| Controller | - |
| Case | - |
Die echte CFG COOL Gaming PC Setup
| GPU | - |
| CPU | - |
| Memory | - |
| Motherboard | - |
| Power Supply | - |
| Storage | - |
| Fan | - |
| Cooler | - |
Die echte CFG COOL config
The Counter-Strike 2 config file of Die echte CFG COOL has been downloaded 103 times. Download autoexec.cfg by clicking the download button below.
How to install Die echte CFG COOL cs2 config
1. Download autoexec.cfg by clicking the download button above.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Die echte CFG COOL.cfg" to config.cfg file in your Counter-Strike 2 folder.
2. Extract and/or copy file(s) into your Counter-Strike 2 folder (Example: C:\Program Files (x86)\Steam\userdata\STEAMID\730\local\cfg).
3. Launch the game and type in "exec configname.cfg" in console to load the config or make sure to add "exec autoexec.cfg", "exec userconfig.cfg" or "exec Die echte CFG COOL.cfg" to config.cfg file in your Counter-Strike 2 folder.
Social Media
| Twitch | - |
| - | |
| YouTube | - |
| - | |
| - | |
| TikTok | - |
| Steam | - |
| Discord | - |
Die echte CFG COOL Settings
Monitor
| Resolution | - |
| Aspect Ratio | - |
| Display Mode | - |
| Brightness | - |
| Color Mode | - |
Video Advanced
| Global Shadow Quality | - |
| Model / Texture Detail | - |
| Texture Streaming | - |
| Effect Detail | - |
| Shader Detail | - |
| Boost Player Contrast | - |
| Multicore Rendering | - |
| Multisampling Anti-Aliasing Mode | - |
| FXAA Anti-Aliasing | - |
| Texture Filtering Mode | - |
| Wait for Vertical Sync | - |
| Motion Blur | - |
| Triple-Monitor Mode | - |
| Use Uber Shaders | - |
Viewmodel
| FOV | - |
| Offset X | - |
| Offset Y | - |
| Offset Z | - |
| Presetpos | - |
| Shift Left Amt | - |
| Shift Right Amt | - |
| Recoil | - |
| Righthand | - |
Viewmodel commands
Launch Options
Mouse
| DPI | - |
| Sensitivity | - |
| eDPI | - |
| Windows Sensitivity | - |
| Zoom Sensitivity | - |
| Raw Input | - |
| Acceleration | - |
Crosshair
| Draw Outline | - |
| Alpha | - |
| Color | - |
| Blue | - |
| Green | - |
| Red | - |
| Dot | - |
| Gap | - |
| Size | - |
| Style | - |
| Thickness | - |
| Sniper | - |
Crosshair commands
cl_bob
| Lower Amt | - |
| Amt Lat | - |
| Amt Vert | - |
| Cycle | - |
cl_bob commands
HUD
Radar
FAQ
Summary
This page contains the in-game settings, config files (cfg) and hardware setup of Die echte CFG COOL. The Die echte CFG COOL cs2 settings page has been viewed for 1.313 since it was added on 2015-01-16. The last time the settings of Die echte CFG COOL were on 2015-01-16. Visit the cs2 settings page to view more Counter-Strike 2 settings like Die echte CFG COOL or visit upload section to add your own cs2 settings.
Other Counter-Strike 2 settings
| # | Name | Country | Last Update | |
| 1 | 2020-06-13 | |||
| 2 | 2024-02-02 | |||
| 3 | 2024-05-10 | |||
| 4 | 2021-01-23 | |||
| 5 | 2020-06-12 |
Other Germany gaming settings
| # | Name | Country | Last Update | |
| 1 | 2022-10-01 | |||
| 2 | 2020-08-02 | |||
| 3 | 2024-05-05 | |||
| 4 | 2022-05-20 | |||
| 5 | 2024-08-07 | |||
| 6 | 2021-09-04 | |||
| 7 | 2020-06-28 | |||
| 8 | 2021-03-17 | |||
| 9 | 2024-04-22 | |||
| 10 | 2020-10-30 |
Die echte CFG COOL CFG file
bind F1 "toggleconsole"
cl_crosshairscale "600"
cl_crosshairsize "4"
cl_crosshairthickness "1.15"
cl_crosshairspreadscale "0.4"
cl_dynamiccrosshair "1"
cl_minmodels "1"
cl_min_ct "4"
cl_min_t "1"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair_scale "1"
cl_crosshaircolor "4"
cl_dynamiccrosshair "1"
//Keybinds
bind kp_slash "buy p90"
bind kp_multiply "buy bizon"
bind kp_minus "buy sawedoff;buy mag7"
bind kp_home "buy awp"
bind kp_uparrow "buy m4a1;buy ak47"
bind kp_pgup "buy famas;buy galilar"
bind kp_leftarrow "buy deagle"
bind kp_5 "buy incgrenade;buy molotov"
bind kp_rightarrow "buy decoy"
bind kp_end "buy hegrenade"
bind kp_downarrow "buy flashbang"
bind kp_pgdn "buy smokegrenade"
bind kp_ins "buy vesthelm"
bind kp_del "buy vest"
bind kp_plus "buy p250"
bind kp_enter "buy defuser"
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "h" "+jumpthrow"
//Radar
cl_radar_always_centered "0"
cl_radar_rotate "1"
cl_radar_scale "0.38"
cl_radar_icon_scale_min "0.4"
viewmodel_fov "90"
viewmodel_offset_x "3"
viewmodel_offset_y "3"
viewmodel_offset_z "-3"
cl_bob_lower_amt "0"
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
cl_cmdrate "128"
cl_updaterate "128"
clear
blink_duration "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_show_history "0"
sensitivity "1.68"
cl_allowdownload "0"
cl_dynamiccrosshair "1"
cl_allowupload "0"
cl_autohelp "0"
cl_autowepswitch "0"
cl_c4progressbar "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_downloadfilter "nosounds"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_interp "0"
cl_interp_ratio "1"
cl_cmdrate "128"
cl_updaterate "128"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_logofile "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
props_break_max_pieces "0"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_ragdoll_collide "1"
cl_ragdoll_physics_enable "0"
cl_resend "6"
cl_show_splashes "0"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "30"
cl_wpn_sway_interp "0"
closecaption "0"
con_enable "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
dsp_water "14"
flex_smooth "0"
fps_max "999"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "0"
hud_centerid "1"
hud_fastswitch "1"
jpeg_quality "100"
lod_TransitionDist "0"
lod_enable "1"
mat_antialias "2"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastnobump "1"
mat_filterlightmaps "1"
mat_forceaniso "2"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mat_queue_mode "2"
mp_decals "50"
muzzleflash_light "0"
net_maxfragments "1280"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_PhysPropStaticLighting "0"
//r_TransitionSensitivity "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
//r_avglight "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "0"
r_decals "30"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "0"
r_lod "-5"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
//r_mmx "1"
//r_modellodscale "0.1"
r_norefresh "0"
r_occlusion "0"
r_phong "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "1"
r_shadowrendertotexture "1"
r_shadows "1"
//r_sse "1"
//r_sse2 "1"
r_teeth "0"
r_updaterefracttexture "0"
r_waterdrawreflection "1"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0"
r_worldlights "0"
rate "128000"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
sv_unlag "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
voice_enable "1"
voice_loopback "0"
voice_modenable "1"
voice_scale "1"
weapon_showproficiency "1"
cl_showfps "0"
zoom_sensitivity_ratio "1.0"
room_type "0"
cl_crosshairscale "600"
cl_crosshairsize "4"
cl_crosshairthickness "1.15"
cl_crosshairspreadscale "0.4"
cl_dynamiccrosshair "1"
cl_minmodels "1"
cl_min_ct "4"
cl_min_t "1"
cl_legacy_crosshair_recoil "1"
cl_legacy_crosshair_scale "1"
cl_crosshaircolor "4"
cl_dynamiccrosshair "1"
//Keybinds
bind kp_slash "buy p90"
bind kp_multiply "buy bizon"
bind kp_minus "buy sawedoff;buy mag7"
bind kp_home "buy awp"
bind kp_uparrow "buy m4a1;buy ak47"
bind kp_pgup "buy famas;buy galilar"
bind kp_leftarrow "buy deagle"
bind kp_5 "buy incgrenade;buy molotov"
bind kp_rightarrow "buy decoy"
bind kp_end "buy hegrenade"
bind kp_downarrow "buy flashbang"
bind kp_pgdn "buy smokegrenade"
bind kp_ins "buy vesthelm"
bind kp_del "buy vest"
bind kp_plus "buy p250"
bind kp_enter "buy defuser"
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "h" "+jumpthrow"
//Radar
cl_radar_always_centered "0"
cl_radar_rotate "1"
cl_radar_scale "0.38"
cl_radar_icon_scale_min "0.4"
viewmodel_fov "90"
viewmodel_offset_x "3"
viewmodel_offset_y "3"
viewmodel_offset_z "-3"
cl_bob_lower_amt "0"
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
cl_cmdrate "128"
cl_updaterate "128"
clear
blink_duration "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_show_history "0"
sensitivity "1.68"
cl_allowdownload "0"
cl_dynamiccrosshair "1"
cl_allowupload "0"
cl_autohelp "0"
cl_autowepswitch "0"
cl_c4progressbar "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_downloadfilter "nosounds"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_interp "0"
cl_interp_ratio "1"
cl_cmdrate "128"
cl_updaterate "128"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_logofile "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
props_break_max_pieces "0"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_ragdoll_collide "1"
cl_ragdoll_physics_enable "0"
cl_resend "6"
cl_show_splashes "0"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "30"
cl_wpn_sway_interp "0"
closecaption "0"
con_enable "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
dsp_water "14"
flex_smooth "0"
fps_max "999"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "0"
hud_centerid "1"
hud_fastswitch "1"
jpeg_quality "100"
lod_TransitionDist "0"
lod_enable "1"
mat_antialias "2"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastnobump "1"
mat_filterlightmaps "1"
mat_forceaniso "2"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mat_queue_mode "2"
mp_decals "50"
muzzleflash_light "0"
net_maxfragments "1280"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_PhysPropStaticLighting "0"
//r_TransitionSensitivity "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
//r_avglight "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "0"
r_decals "30"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "0"
r_lod "-5"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
//r_mmx "1"
//r_modellodscale "0.1"
r_norefresh "0"
r_occlusion "0"
r_phong "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "1"
r_shadowrendertotexture "1"
r_shadows "1"
//r_sse "1"
//r_sse2 "1"
r_teeth "0"
r_updaterefracttexture "0"
r_waterdrawreflection "1"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0"
r_worldlights "0"
rate "128000"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
sv_forcepreload "1"
sv_unlag "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
voice_enable "1"
voice_loopback "0"
voice_modenable "1"
voice_scale "1"
weapon_showproficiency "1"
cl_showfps "0"
zoom_sensitivity_ratio "1.0"
room_type "0"
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